rpg-engine 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +101 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +134 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +308 -0
- package/dist/dashboard/guide/cs.md +308 -0
- package/dist/dashboard/guide/da.md +308 -0
- package/dist/dashboard/guide/de.md +308 -0
- package/dist/dashboard/guide/el.md +308 -0
- package/dist/dashboard/guide/en.md +307 -0
- package/dist/dashboard/guide/es.md +308 -0
- package/dist/dashboard/guide/fi.md +308 -0
- package/dist/dashboard/guide/fr.md +308 -0
- package/dist/dashboard/guide/he.md +308 -0
- package/dist/dashboard/guide/hi.md +308 -0
- package/dist/dashboard/guide/hu.md +308 -0
- package/dist/dashboard/guide/is.md +308 -0
- package/dist/dashboard/guide/it.md +308 -0
- package/dist/dashboard/guide/ja.md +308 -0
- package/dist/dashboard/guide/ko.md +308 -0
- package/dist/dashboard/guide/nb.md +308 -0
- package/dist/dashboard/guide/nl.md +308 -0
- package/dist/dashboard/guide/pl.md +308 -0
- package/dist/dashboard/guide/pt.md +308 -0
- package/dist/dashboard/guide/ro.md +308 -0
- package/dist/dashboard/guide/ru.md +308 -0
- package/dist/dashboard/guide/sv.md +308 -0
- package/dist/dashboard/guide/tr.md +308 -0
- package/dist/dashboard/guide/uk.md +308 -0
- package/dist/dashboard/guide/zh.md +308 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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import { type ImperialUnits, type UnitSystem } from "../core/length.ts";
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import type { Problem } from "../core/problem.ts";
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import { type Speed, type Start, type Step, type Stretch, type Way } from "../map/index.ts";
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import { type Page, type World } from "../pages/index.ts";
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import type { GameSystem, TravelKind } from "../systems/index.ts";
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/** The roads of the world (ROA-4): their stretches, in the order of the pages and of their stops; the page of each road by its name; the names of the stops. */
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export interface Roads {
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stretches: Stretch[];
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pages: Map<string, Page>;
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stops: Set<string>;
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}
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/** How the travellers go (TRV-1, TRV-2, TRV-6): at a pace, a speed of metres an hour with its name when the system gives it, and in a vehicle, when they are in one. */
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export interface Going {
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pace?: {
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name?: string;
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speed: number;
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};
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vehicle?: Page;
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}
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/** How the story measures (D-262): the campaign's units, and what the game's mile and foot are worth. */
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export interface Measures {
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units: UnitSystem;
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imperial: ImperialUnits;
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}
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/** The roads of the world (ROA-1, ROA-4): every place of the campaign with stops that read; a stretch counts only between two places of the campaign. */
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export declare function roadsOf(world: World): Roads;
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/**
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* Who travels when no one is named (TRV-6): the living members of the party who are in the same place as the player character, the character first; in no place,
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* those in the same vehicle, or else those of the journey that stopped in the open, never one who was simply never put anywhere.
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*/
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export declare function travellingParty(world: World, character: Page | undefined, journeyMovers: string[]): Page[];
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/**
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* What moves for the travellers (TRV-6): the vehicle they are all in, the outermost item that holds them below a place, or themselves. Refused when some are in
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* a vehicle and some are not, or they are in different ones, or in different places.
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*/
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export declare function moversOf(world: World, travellers: Page[]): {
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movers: Page[];
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vehicle?: Page;
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};
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/** The stop a journey starts from or ends at (ROA-5): the nearest page of the chain of `page`, itself first, that is a stop of a road. */
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export declare function stopOf(world: World, roads: Roads, page: Page): Page | undefined;
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/** The outer of two places that are one spot for a journey (ROA-5): the same, or one inside the other; undefined when they are not. */
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export declare function sameSpot(world: World, first: Page, second: Page): Page | undefined;
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/**
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* Why a page is on a road, when no journey says where along it (TRV-9): the road holds it, as after a move by hand; undefined when its place is no road.
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* Its stops are what to give as where it starts.
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*/
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export declare function unknownOnRoad(world: World, roads: Roads, page: Page): string | undefined;
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/** The kind of a road (ROA-2), as its `kind` names it, road when it has none; and what the system says of it, nothing for a kind it does not know. */
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export declare function kindOf(system: GameSystem | undefined, road: Page): {
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name: string;
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kind?: TravelKind;
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};
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/**
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* How many metres a minute one goes along each stretch (TRV-2, TRV-3): in a vehicle on a kind it travels, at its speed, with the current going downstream; at the
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* pace on the others, with the road's terrain, but not in a vehicle that only travels other kinds. Undefined where one cannot go.
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*/
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export declare function speedOf(world: World, system: GameSystem | undefined, roads: Roads, going: Going): Speed;
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/** The quickest way from a start to a stop for those who go so (TRV-4). */
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export declare function wayFor(world: World, system: GameSystem | undefined, roads: Roads, start: Start, goal: Page, going: Going): Way | undefined;
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/**
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* Why no way leads to the goal for those who go so (TRV-4): the kinds of road a way would need, when one exists for another way of going, such as by river in a
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* vehicle; else that no road joins them.
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*/
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export declare function noWayText(world: World, system: GameSystem | undefined, roads: Roads, start: Start, goal: Page, going: Going): string;
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/** The pace or speed those who go use (TRV-1): one of the system's paces by name, or a speed; without either, the system's own. Refused when it is neither, or when there is none. */
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export declare function paceOf(system: GameSystem | undefined, written: string | undefined, vehicle: Page | undefined): Going["pace"];
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/** The hours one travels in a day (TRV-8): those given, else those of the kind of the first stretch in a vehicle, else the system's, else 8. */
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export declare function dayHours(system: GameSystem | undefined, roads: Roads, way: Way, going: Going, given: number | undefined): number;
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/** The measures of the story (D-262): the campaign's units, metric when it has none, with the system's mile and foot, else the true ones. */
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export declare function measuresOf(root: string, system: GameSystem | undefined): Measures;
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export declare function lengthText(metres: number, measures: Measures): string;
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/** "at a normal pace (3 miles an hour)", "at 4.5 km an hour", "in Chiatta, at its speed": how they go, for outputs. */
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export declare function goingText(world: World, system: GameSystem | undefined, going: Going, measures: Measures): string;
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/** The stop a step ends at. */
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export declare function stepEnd(step: Step): string;
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/** "Guadoscuro → Bivio → Rocca, 36 km by Strada vecchia (12 km) and Sentiero dei colli (24 km)": a way from where it starts, with its roads in order. */
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export declare function wayText(way: Way, from: string, measures: Measures): string;
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/** "7h 30m of travel", and when it takes more than a day's hours, "2 days at 8 h a day". */
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export declare function durationText(minutes: number, hours: number): string;
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/** A time in hours and minutes, never days, as travel counts it: 24h 40m, 45m. */
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export declare function hoursText(minutes: number): string;
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/** A road whose kind the system does not know (ROA-2, ROA-7): it is travelled as a road, which may not be what the campaign meant. Nothing without travel in the system. */
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export declare function roadProblems(world: World, system: GameSystem | undefined): Problem[];
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/** The roads between places of different maps that are not passages (ROA-8): a road stays on one map, a passage joins two. */
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export declare function passageProblems(world: World, system: GameSystem | undefined): Problem[];
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/** Whether a vehicle travels only the kinds of road that are travelled in it, as a boat (TRV-2): some kind names it; a cart, which none names, goes at the pace. */
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export declare function isVehicleOnly(world: World, system: GameSystem | undefined, vehicle: Page): boolean;
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/** What the terrain of a road or a region does to a pace (TRV-3, TRV-12): the factor the system gives the value of the terrain entry of its environment, 1 for any other. */
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export declare function terrainFactor(world: World, system: GameSystem | undefined, road: Page): number;
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// Roads in play (D-256, D-260, D-262): the roads of the world as stretches, the stop a journey starts or ends at, how fast one goes on each stretch, the quickest
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// way, and the measures in the player's units.
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import { readTextSetting, unitSystems } from "../campaign/index.js";
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import { formatLength, formatSpeed, readSpeed, speedHelp, trueImperialUnits } from "../core/length.js";
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import { comparableText, sameName } from "../core/text.js";
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import { quickestWay, stretchesOf } from "../map/index.js";
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import { environmentAt, isEmptyField, isInParty, locate, pagesWithName, readStops } from "../pages/index.js";
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import { effectiveFields } from "./effect-layer.js";
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import { mapKey } from "./game-maps.js";
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/** The roads of the world (ROA-1, ROA-4): every place of the campaign with stops that read; a stretch counts only between two places of the campaign. */
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export function roadsOf(world) {
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let roads = known.get(world);
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if (roads === undefined) {
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roads = readRoads(world);
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known.set(world, roads);
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}
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return roads;
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}
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const known = new WeakMap();
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/**
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* Who travels when no one is named (TRV-6): the living members of the party who are in the same place as the player character, the character first; in no place,
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* those in the same vehicle, or else those of the journey that stopped in the open, never one who was simply never put anywhere.
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*/
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export function travellingParty(world, character, journeyMovers) {
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if (character === undefined) {
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return [];
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}
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const place = placeOf(world, character);
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const outer = locate(world, character).chain.at(-1);
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const together = (page) => {
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if (place !== undefined) {
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return placeOf(world, page) === place;
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}
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const chain = locate(world, page).chain;
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return outer !== undefined ? chain.at(-1) === outer : chain.length === 0 && journeyMovers.some((name) => comparableText(name) === comparableText(page.name));
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};
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return [character, ...world.pages.filter((page) => page !== character && isInParty(page) && together(page))];
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}
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/**
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* What moves for the travellers (TRV-6): the vehicle they are all in, the outermost item that holds them below a place, or themselves. Refused when some are in
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* a vehicle and some are not, or they are in different ones, or in different places.
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*/
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export function moversOf(world, travellers) {
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const vehicles = travellers.map((page) => locate(world, page).chain.filter((holder, index, chain) => holder.type === "item" && chain.slice(0, index).every((inner) => inner.type === "item")).at(-1));
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const places = new Set(travellers.map((page) => placeOf(world, page)));
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if (places.size > 1) {
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throw new Error(`${travellers.map((page) => page.name).join(", ")} are not in the same place: a journey starts from one place. Move them together first, or travel with each apart. Nothing changed.`);
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}
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if (vehicles.every((vehicle) => vehicle === undefined)) {
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return { movers: travellers };
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}
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const vehicle = vehicles[0];
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if (vehicle === undefined || vehicles.some((other) => other !== vehicle)) {
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const aboard = travellers.filter((_, index) => vehicles[index] !== undefined).map((page) => page.name);
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throw new Error(`${aboard.join(", ")} ${aboard.length === 1 ? "is" : "are"} in a vehicle, and the others are not: move them all into the same one, or all out of it. Nothing changed.`);
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}
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return { movers: [vehicle], vehicle };
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}
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/** The stop a journey starts from or ends at (ROA-5): the nearest page of the chain of `page`, itself first, that is a stop of a road. */
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export function stopOf(world, roads, page) {
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return [page, ...locate(world, page).chain].find((holder) => roads.stops.has(holder.name));
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}
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/** The outer of two places that are one spot for a journey (ROA-5): the same, or one inside the other; undefined when they are not. */
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export function sameSpot(world, first, second) {
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return first === second || locate(world, first).chain.includes(second) ? second : locate(world, second).chain.includes(first) ? first : undefined;
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}
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/**
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* Why a page is on a road, when no journey says where along it (TRV-9): the road holds it, as after a move by hand; undefined when its place is no road.
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* Its stops are what to give as where it starts.
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*/
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export function unknownOnRoad(world, roads, page) {
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const place = placeOf(world, page);
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const road = place === undefined ? undefined : roads.pages.get(place.name);
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if (road === undefined) {
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return undefined;
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}
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const stops = [...new Set(roads.stretches.filter((stretch) => stretch.road === road.name).flatMap((stretch) => [stretch.from, stretch.to]))];
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return `${page.name} is on ${road.name}, but no journey says where along it: give from, the stop they last passed or the nearest one (${stops.join(", ")}).`;
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}
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/** The kind of a road (ROA-2), as its `kind` names it, road when it has none; and what the system says of it, nothing for a kind it does not know. */
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export function kindOf(system, road) {
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const name = typeof road.fields.kind === "string" && !isEmptyField(road.fields.kind) ? road.fields.kind.trim() : "road";
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return { name, kind: system?.travel?.kinds.find((kind) => comparableText(kind.name) === comparableText(name)) };
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}
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/**
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* How many metres a minute one goes along each stretch (TRV-2, TRV-3): in a vehicle on a kind it travels, at its speed, with the current going downstream; at the
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87
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* pace on the others, with the road's terrain, but not in a vehicle that only travels other kinds. Undefined where one cannot go.
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*/
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export function speedOf(world, system, roads, going) {
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const vehicleOnly = going.vehicle !== undefined && isVehicleOnly(world, system, going.vehicle);
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return (stretch, forward) => {
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const road = roads.pages.get(stretch.road);
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if (road === undefined) {
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return undefined;
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}
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const { kind } = kindOf(system, road);
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+
if (kind?.vehicle !== undefined) {
|
|
98
|
+
const speed = going.vehicle === undefined || !carries(world, going.vehicle, kind) ? undefined : vehicleSpeed(world, going.vehicle, kind);
|
|
99
|
+
const current = forward ? (readSpeed(road.fields.current) ?? kind.current ?? 0) : 0;
|
|
100
|
+
return speed === undefined ? undefined : (speed + current) / 60;
|
|
101
|
+
}
|
|
102
|
+
return vehicleOnly || going.pace === undefined ? undefined : (going.pace.speed * terrainFactor(world, system, road)) / 60;
|
|
103
|
+
};
|
|
104
|
+
}
|
|
105
|
+
/** The quickest way from a start to a stop for those who go so (TRV-4). */
|
|
106
|
+
export function wayFor(world, system, roads, start, goal, going) {
|
|
107
|
+
return quickestWay(roads.stretches, start, goal.name, speedOf(world, system, roads, going));
|
|
108
|
+
}
|
|
109
|
+
/**
|
|
110
|
+
* Why no way leads to the goal for those who go so (TRV-4): the kinds of road a way would need, when one exists for another way of going, such as by river in a
|
|
111
|
+
* vehicle; else that no road joins them.
|
|
112
|
+
*/
|
|
113
|
+
export function noWayText(world, system, roads, start, goal, going) {
|
|
114
|
+
const any = quickestWay(roads.stretches, start, goal.name, () => 1);
|
|
115
|
+
if (any === undefined) {
|
|
116
|
+
return `No road leads to ${goal.name} from there: write one, a place with stops, such as write "Strada del passo", type place, set stops=[[A]], 8 km, [[${goal.name}]].`;
|
|
117
|
+
}
|
|
118
|
+
const usable = speedOf(world, system, roads, going);
|
|
119
|
+
const needed = [...new Set(any.steps.filter((step) => usable(step.stretch, step.forward) === undefined).map((step) => kindText(system, roads.pages.get(step.stretch.road))))];
|
|
120
|
+
const how = going.vehicle === undefined ? "on foot" : `in ${going.vehicle.name}`;
|
|
121
|
+
return `No way leads to ${goal.name} ${how}: the roads that join them include ${needed.join(", ")}.`;
|
|
122
|
+
}
|
|
123
|
+
/** The pace or speed those who go use (TRV-1): one of the system's paces by name, or a speed; without either, the system's own. Refused when it is neither, or when there is none. */
|
|
124
|
+
export function paceOf(system, written, vehicle) {
|
|
125
|
+
const paces = system?.travel?.paces ?? {};
|
|
126
|
+
if (written !== undefined && written.trim() !== "") {
|
|
127
|
+
const name = sameName(Object.keys(paces), written.trim());
|
|
128
|
+
const speed = name === undefined ? readSpeed(written) : paces[name];
|
|
129
|
+
if (speed === undefined) {
|
|
130
|
+
const known = Object.keys(paces).length === 0 ? "" : `one of the paces of the game (${Object.keys(paces).join(", ")}) or `;
|
|
131
|
+
throw new Error(`"${written}" is not a pace: give ${known}${speedHelp}.`);
|
|
132
|
+
}
|
|
133
|
+
return { name, speed };
|
|
134
|
+
}
|
|
135
|
+
const own = system?.travel?.pace;
|
|
136
|
+
if (own !== undefined && paces[own] !== undefined) {
|
|
137
|
+
return { name: own, speed: paces[own] };
|
|
138
|
+
}
|
|
139
|
+
if (vehicle === undefined) {
|
|
140
|
+
throw new Error(`The game system gives no pace for travel: give pace as ${speedHelp}.`);
|
|
141
|
+
}
|
|
142
|
+
return undefined;
|
|
143
|
+
}
|
|
144
|
+
/** The hours one travels in a day (TRV-8): those given, else those of the kind of the first stretch in a vehicle, else the system's, else 8. */
|
|
145
|
+
export function dayHours(system, roads, way, going, given) {
|
|
146
|
+
const first = way.steps[0] === undefined ? undefined : roads.pages.get(way.steps[0].stretch.road);
|
|
147
|
+
const kind = going.vehicle === undefined || first === undefined ? undefined : kindOf(system, first).kind;
|
|
148
|
+
return given ?? kind?.hours ?? system?.travel?.hours ?? 8;
|
|
149
|
+
}
|
|
150
|
+
/** The measures of the story (D-262): the campaign's units, metric when it has none, with the system's mile and foot, else the true ones. */
|
|
151
|
+
export function measuresOf(root, system) {
|
|
152
|
+
const written = readTextSetting(root, "units");
|
|
153
|
+
const units = unitSystems.find((name) => written !== undefined && comparableText(name) === comparableText(written)) ?? "metric";
|
|
154
|
+
return { units, imperial: system?.imperial ?? trueImperialUnits };
|
|
155
|
+
}
|
|
156
|
+
export function lengthText(metres, measures) {
|
|
157
|
+
return formatLength(metres, measures.units, measures.imperial);
|
|
158
|
+
}
|
|
159
|
+
/** "at a normal pace (3 miles an hour)", "at 4.5 km an hour", "in Chiatta, at its speed": how they go, for outputs. */
|
|
160
|
+
export function goingText(world, system, going, measures) {
|
|
161
|
+
if (going.vehicle !== undefined && (going.pace === undefined || isVehicleOnly(world, system, going.vehicle))) {
|
|
162
|
+
return `in ${going.vehicle.name}, at its speed`;
|
|
163
|
+
}
|
|
164
|
+
const speed = going.pace === undefined ? "" : formatSpeed(going.pace.speed, measures.units, measures.imperial);
|
|
165
|
+
const pace = going.pace?.name === undefined ? `at ${speed}` : `at a ${going.pace.name} pace (${speed})`;
|
|
166
|
+
return going.vehicle === undefined ? pace : `in ${going.vehicle.name}, ${pace}`;
|
|
167
|
+
}
|
|
168
|
+
/** The stop a step ends at. */
|
|
169
|
+
export function stepEnd(step) {
|
|
170
|
+
return step.forward ? step.stretch.to : step.stretch.from;
|
|
171
|
+
}
|
|
172
|
+
/** "Guadoscuro → Bivio → Rocca, 36 km by Strada vecchia (12 km) and Sentiero dei colli (24 km)": a way from where it starts, with its roads in order. */
|
|
173
|
+
export function wayText(way, from, measures) {
|
|
174
|
+
const legs = [];
|
|
175
|
+
for (const step of way.steps) {
|
|
176
|
+
const last = legs.at(-1);
|
|
177
|
+
if (last?.road === step.stretch.road) {
|
|
178
|
+
last.length += step.length;
|
|
179
|
+
}
|
|
180
|
+
else {
|
|
181
|
+
legs.push({ road: step.stretch.road, length: step.length });
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
const roads = legs.map((leg) => (legs.length === 1 ? leg.road : `${leg.road} (${lengthText(leg.length, measures)})`));
|
|
185
|
+
const by = roads.length === 1 ? roads[0] : `${roads.slice(0, -1).join(", ")} and ${roads.at(-1)}`;
|
|
186
|
+
return `${[from, ...way.steps.map(stepEnd)].join(" → ")}, ${lengthText(way.length, measures)} by ${by}`;
|
|
187
|
+
}
|
|
188
|
+
/** "7h 30m of travel", and when it takes more than a day's hours, "2 days at 8 h a day". */
|
|
189
|
+
export function durationText(minutes, hours) {
|
|
190
|
+
const days = Math.ceil(minutes / (hours * 60) - 1e-9);
|
|
191
|
+
return `${hoursText(Math.round(minutes))} of travel${days > 1 ? `, ${days} days at ${hours} h a day` : ""}`;
|
|
192
|
+
}
|
|
193
|
+
/** A time in hours and minutes, never days, as travel counts it: 24h 40m, 45m. */
|
|
194
|
+
export function hoursText(minutes) {
|
|
195
|
+
const [hours, rest] = [Math.floor(minutes / 60), minutes % 60];
|
|
196
|
+
return [hours > 0 ? `${hours}h` : "", rest > 0 || hours === 0 ? `${rest}m` : ""].filter((part) => part !== "").join(" ");
|
|
197
|
+
}
|
|
198
|
+
/** A road whose kind the system does not know (ROA-2, ROA-7): it is travelled as a road, which may not be what the campaign meant. Nothing without travel in the system. */
|
|
199
|
+
export function roadProblems(world, system) {
|
|
200
|
+
const kinds = system?.travel?.kinds ?? [];
|
|
201
|
+
if (kinds.length === 0) {
|
|
202
|
+
return [];
|
|
203
|
+
}
|
|
204
|
+
return [...roadsOf(world).pages.values()].flatMap((road) => {
|
|
205
|
+
const { name, kind } = kindOf(system, road);
|
|
206
|
+
// A road and a passage between maps are the engine's own kinds (ROA-2, ROA-8).
|
|
207
|
+
return kind !== undefined || name === "road" || name === "portal"
|
|
208
|
+
? []
|
|
209
|
+
: [{
|
|
210
|
+
path: road.path,
|
|
211
|
+
message: `${road.name} has kind ${name}, which the game system does not know: it is travelled as a road.`,
|
|
212
|
+
fix: `write ${road.name}, set kind to one of ${kinds.map((known) => known.name).join(", ")}, or add the kind to the campaign with config travel`,
|
|
213
|
+
}];
|
|
214
|
+
});
|
|
215
|
+
}
|
|
216
|
+
/** The roads between places of different maps that are not passages (ROA-8): a road stays on one map, a passage joins two. */
|
|
217
|
+
export function passageProblems(world, system) {
|
|
218
|
+
return [...roadsOf(world).pages.values()].flatMap((road) => {
|
|
219
|
+
const stops = roadsOf(world).stretches.filter((stretch) => stretch.road === road.name).flatMap((stretch) => [stretch.from, stretch.to]);
|
|
220
|
+
const maps = new Set(stops.map((name) => pagesWithName(world, name)[0]).filter((page) => page !== undefined).map((page) => mapKey(world, page)));
|
|
221
|
+
return maps.size < 2 || kindOf(system, road).name === "portal"
|
|
222
|
+
? []
|
|
223
|
+
: [{ path: road.path, message: `${road.name} joins places of different maps, as only a passage does.`, fix: `write ${road.name}, set kind=portal, if it is one; else move its stops onto one map` }];
|
|
224
|
+
});
|
|
225
|
+
}
|
|
226
|
+
/** The nearest place of a page's chain, itself first. */
|
|
227
|
+
function placeOf(world, page) {
|
|
228
|
+
return [page, ...locate(world, page).chain].find((holder) => holder.type === "place");
|
|
229
|
+
}
|
|
230
|
+
function readRoads(world) {
|
|
231
|
+
const stretches = [];
|
|
232
|
+
const pages = new Map();
|
|
233
|
+
const stops = new Set();
|
|
234
|
+
const placeNamed = (name) => {
|
|
235
|
+
const found = pagesWithName(world, name);
|
|
236
|
+
return found.length === 1 && found[0].type === "place" && found[0].system === undefined ? found[0] : undefined;
|
|
237
|
+
};
|
|
238
|
+
for (const road of world.pages.filter((page) => page.type === "place" && page.system === undefined && !isEmptyField(page.fields.stops))) {
|
|
239
|
+
const read = readStops(road.fields.stops);
|
|
240
|
+
if ("problem" in read) {
|
|
241
|
+
continue;
|
|
242
|
+
}
|
|
243
|
+
const names = read.stops.map((name) => placeNamed(name)?.name ?? "");
|
|
244
|
+
const own = stretchesOf(road.name, names, read.lengths).filter((stretch) => stretch.from !== "" && stretch.to !== "");
|
|
245
|
+
pages.set(road.name, road);
|
|
246
|
+
stretches.push(...own);
|
|
247
|
+
own.forEach((stretch) => stops.add(stretch.from).add(stretch.to));
|
|
248
|
+
}
|
|
249
|
+
return { stretches, pages, stops };
|
|
250
|
+
}
|
|
251
|
+
/** Whether a vehicle travels only the kinds of road that are travelled in it, as a boat (TRV-2): some kind names it; a cart, which none names, goes at the pace. */
|
|
252
|
+
export function isVehicleOnly(world, system, vehicle) {
|
|
253
|
+
return (system?.travel?.kinds ?? []).some((kind) => carries(world, vehicle, kind));
|
|
254
|
+
}
|
|
255
|
+
/** Whether a vehicle is one a kind of road is travelled in (TRV-2): it has the field with the value the system names. */
|
|
256
|
+
function carries(world, vehicle, kind) {
|
|
257
|
+
if (vehicle === undefined || kind.vehicle === undefined) {
|
|
258
|
+
return false;
|
|
259
|
+
}
|
|
260
|
+
const fields = effectiveFields(world, vehicle);
|
|
261
|
+
const field = sameName(Object.keys(fields), kind.vehicle.field);
|
|
262
|
+
const value = field === undefined ? undefined : fields[field];
|
|
263
|
+
return typeof value === "string" && comparableText(value) === comparableText(kind.vehicle.value);
|
|
264
|
+
}
|
|
265
|
+
function vehicleSpeed(world, vehicle, kind) {
|
|
266
|
+
const fields = effectiveFields(world, vehicle);
|
|
267
|
+
const field = kind.vehicle === undefined ? undefined : sameName(Object.keys(fields), kind.vehicle.speed);
|
|
268
|
+
return field === undefined ? undefined : readSpeed(fields[field]);
|
|
269
|
+
}
|
|
270
|
+
/** What the terrain of a road or a region does to a pace (TRV-3, TRV-12): the factor the system gives the value of the terrain entry of its environment, 1 for any other. */
|
|
271
|
+
export function terrainFactor(world, system, road) {
|
|
272
|
+
const terrain = environmentAt(world, road).find(({ entry }) => comparableText(entry.name) === "terrain")?.entry.value;
|
|
273
|
+
const factors = system?.travel?.terrain ?? {};
|
|
274
|
+
const value = terrain === undefined ? undefined : sameName(Object.keys(factors), terrain);
|
|
275
|
+
return value === undefined ? 1 : factors[value];
|
|
276
|
+
}
|
|
277
|
+
/** "Fiume Nero, a river travelled in a waterborne vehicle": a road and what it needs. */
|
|
278
|
+
function kindText(system, road) {
|
|
279
|
+
if (road === undefined) {
|
|
280
|
+
return "a road";
|
|
281
|
+
}
|
|
282
|
+
const { name, kind } = kindOf(system, road);
|
|
283
|
+
return kind?.vehicle === undefined ? `${road.name}, a ${name}` : `${road.name}, a ${name} travelled only in a vehicle with ${kind.vehicle.field} ${kind.vehicle.value}`;
|
|
284
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import type { GameSystem } from "../systems/index.ts";
|
|
2
|
+
/** The source of the campaign's own rules, in the campaign's rules folder. */
|
|
3
|
+
export declare const houseRules = "house rules";
|
|
4
|
+
/** What to do when a precedent and the book disagree (D-181). */
|
|
5
|
+
export declare const disagreementAdvice = "When the text and a precedent disagree, tell the player and ask whether to keep the precedent: if so, write it again saying it is a house rule, against the book; if not, remove it. Both with config.";
|
|
6
|
+
/** A rule found by its title: where it comes from, "house rules" or the game system's name, its text, and the precedents about it. */
|
|
7
|
+
export interface TitledRule {
|
|
8
|
+
source: string;
|
|
9
|
+
text: string;
|
|
10
|
+
precedents: string[];
|
|
11
|
+
}
|
|
12
|
+
/** The rule with this title: a house rule first, else the game system's; undefined when neither has a section so titled. */
|
|
13
|
+
export declare function ruleTitled(root: string, system: GameSystem, title: string): TitledRule | undefined;
|
|
14
|
+
/** "Poisoned is a condition of the system 5e, by a house rule:" and the text, then the precedents on it, with what to do when they disagree with the book. */
|
|
15
|
+
export declare function ruleBlock(rule: TitledRule): string;
|
|
16
|
+
/** The rule a precedent is about: the name before its colon, as in "Poisoned: …" (D-179); undefined when it has none. */
|
|
17
|
+
export declare function precedentRule(precedent: string): string | undefined;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
// A rule by its title, as rules finds it (D-179, DAT-3, DAT-6): a house rule of the campaign first, else the game system's, with the table's precedents on it.
|
|
2
|
+
import { join } from "node:path";
|
|
3
|
+
import { houseRulesFolderName, readListSetting } from "../campaign/index.js";
|
|
4
|
+
import { comparableText } from "../core/text.js";
|
|
5
|
+
import { isTitled, readRuleBook } from "../rules/index.js";
|
|
6
|
+
/** The source of the campaign's own rules, in the campaign's rules folder. */
|
|
7
|
+
export const houseRules = "house rules";
|
|
8
|
+
/** What to do when a precedent and the book disagree (D-181). */
|
|
9
|
+
export const disagreementAdvice = "When the text and a precedent disagree, tell the player and ask whether to keep the precedent: if so, write it again saying it is a house rule, against the book; if not, remove it. Both with config.";
|
|
10
|
+
/** The rule with this title: a house rule first, else the game system's; undefined when neither has a section so titled. */
|
|
11
|
+
export function ruleTitled(root, system, title) {
|
|
12
|
+
const titled = (section) => isTitled(section, title);
|
|
13
|
+
const house = readRuleBook(join(root, houseRulesFolderName), houseRules).find(titled);
|
|
14
|
+
const section = house ?? readRuleBook(join(system.folder, "rules"), system.name).find(titled);
|
|
15
|
+
if (section === undefined) {
|
|
16
|
+
return undefined;
|
|
17
|
+
}
|
|
18
|
+
const precedents = readListSetting(root, "precedents").filter((precedent) => comparableText(precedentRule(precedent) ?? "") === comparableText(title));
|
|
19
|
+
return { source: section.source, text: section.text, precedents };
|
|
20
|
+
}
|
|
21
|
+
/** "Poisoned is a condition of the system 5e, by a house rule:" and the text, then the precedents on it, with what to do when they disagree with the book. */
|
|
22
|
+
export function ruleBlock(rule) {
|
|
23
|
+
const precedents = rule.precedents.length === 0 ? "" : `\n\nPrecedents of the table: ${rule.precedents.join(" · ")}`;
|
|
24
|
+
const advice = rule.precedents.length > 0 && rule.source !== houseRules ? `\n${disagreementAdvice}` : "";
|
|
25
|
+
return `${rule.text}${precedents}${advice}`;
|
|
26
|
+
}
|
|
27
|
+
/** The rule a precedent is about: the name before its colon, as in "Poisoned: …" (D-179); undefined when it has none. */
|
|
28
|
+
export function precedentRule(precedent) {
|
|
29
|
+
return precedent.includes(":") ? precedent.split(":")[0].trim() : undefined;
|
|
30
|
+
}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import { saveModes } from "../campaign/index.ts";
|
|
2
|
+
import type { Context } from "../core/context.ts";
|
|
3
|
+
import { type World } from "../pages/index.ts";
|
|
4
|
+
import { type Save } from "../saves/index.ts";
|
|
5
|
+
/** The folder of the saves, at the top of the campaign. */
|
|
6
|
+
export declare const savesFolderName = ".saves";
|
|
7
|
+
export type SaveMode = (typeof saveModes)[number];
|
|
8
|
+
/** The points the campaign starts over from (D-361): the start of play, with the same character, or before session zero, to make one again. */
|
|
9
|
+
export declare const resetPoints: readonly ["start", "session zero"];
|
|
10
|
+
export type ResetPoint = (typeof resetPoints)[number];
|
|
11
|
+
/** What the master does once the game went back: this chat remembers what is gone, so a new one goes on (D-361). */
|
|
12
|
+
export declare const newChatText: string;
|
|
13
|
+
/** The campaign's mode of saves (SAV-1); checkpoint until the setup asks it. A campaign.yaml that cannot be read stops the command, with how to fix it. */
|
|
14
|
+
export declare function saveMode(root: string): SaveMode;
|
|
15
|
+
/** The saves of the campaign, in order. */
|
|
16
|
+
export declare function campaignSaves(root: string): Save[];
|
|
17
|
+
/** Whether the player character is dead: every one the campaign has, when it has one. Then no save is made, since going back is what one is for (SAV-3). */
|
|
18
|
+
export declare function isPlayerDead(world: World): boolean;
|
|
19
|
+
/** The save whose load stopped halfway, which save load finishes (SAV-5); undefined when none did. */
|
|
20
|
+
export declare function interruptedLoad(root: string): Save | undefined;
|
|
21
|
+
/**
|
|
22
|
+
* Makes a save, numbered after the last and named by the game date and `label` (SAV-3, SAV-4): the game's files as the disk has them, with the public line of
|
|
23
|
+
* the save already in the log; the line is written once the zip is. Fails, writing nothing, when the zip cannot be written.
|
|
24
|
+
*/
|
|
25
|
+
export declare function makeSave(root: string, context: Context, label: string | undefined, why: string): Save;
|
|
26
|
+
/**
|
|
27
|
+
* Gives the campaign back as a save holds it (SAV-5): its game files as they were, but campaign.yaml, its settings, as it is now (D-360), those made since
|
|
28
|
+
* removed, and the later saves removed; then a public line in the log, and the mark that the chat going on must give way to a new one (D-361). What it removes or rewrites goes first into `before load NNN.zip`, never in place of an older one, so that a load can be undone by hand. A save that
|
|
29
|
+
* cannot be read, holds a file outside the game's or no campaign.yaml is refused before anything is written; a load that stops halfway leaves its mark, and save
|
|
30
|
+
* load finishes it. Returns the saves removed and the copy made, none when it finishes a load.
|
|
31
|
+
*/
|
|
32
|
+
export declare function loadSave(root: string, context: Context, save: Save): {
|
|
33
|
+
removed: Save[];
|
|
34
|
+
copy?: string;
|
|
35
|
+
};
|
|
36
|
+
/** The save the game went back to, until the player confirms a new chat: the chat that went on before remembers what is gone (D-361, D-362). */
|
|
37
|
+
export declare function wentBackTo(root: string): string | undefined;
|
|
38
|
+
/** The player confirmed a new chat: the game goes on in it (D-362). */
|
|
39
|
+
export declare function newChatBegun(root: string): void;
|
|
40
|
+
/** Why each save was made, by its number, as its line in the log says: start, session zero, scene closed or asked. */
|
|
41
|
+
export declare function savesWhy(root: string): Map<number, string>;
|
|
42
|
+
/**
|
|
43
|
+
* The save a reset goes back to (D-361): the one before session zero, or the start of play, else, in a campaign older than the start's save, the first one
|
|
44
|
+
* made after session zero; undefined when there is none.
|
|
45
|
+
*/
|
|
46
|
+
export declare function resetSave(saves: Save[], why: Map<number, string>, to: ResetPoint): Save | undefined;
|
|
47
|
+
/** "3 - day 2, 06.10 - Scontro all'ossario": a save as outputs name it. */
|
|
48
|
+
export declare function saveText(save: Save): string;
|
|
49
|
+
/**
|
|
50
|
+
* What the death of the last living player character allows (D-55, SAV-7): the save it may go back to, as the mode says, so that the master offers only what
|
|
51
|
+
* exists; none when campaign.yaml cannot be read, which other outputs say.
|
|
52
|
+
*/
|
|
53
|
+
export declare function deathNotes(root: string, name: string): string[];
|
|
54
|
+
/** Whether a path is one of the game's files: in the campaign, not the host's nor under a name with a dot at its top (SAV-2). */
|
|
55
|
+
export declare function isGameFile(root: string, path: string): boolean;
|
|
56
|
+
/** What loading may do under each mode of saves (D-55); reset, back to the start, in every mode (D-359). */
|
|
57
|
+
export declare function loadRule(mode: SaveMode): string;
|
|
58
|
+
/** Why the mode of saves does not allow going back to a save (D-55): permadeath never, checkpoint only to the last and once the player character is dead; undefined when it may. */
|
|
59
|
+
export declare function loadRefusal(mode: SaveMode, saves: Save[], chosen: Save, dead: boolean): string | undefined;
|