rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,6 @@
1
+ import type { Command } from "./registry.ts";
2
+ /**
3
+ * The reference of the commands in markdown, grouped as the registry groups them, each with the first sentence of its description and each parameter as the
4
+ * MCP server offers it: npm run docs writes it to docs/commands.md. The whole description, written for the AI, stays in the command.
5
+ */
6
+ export declare function commandReference(commands: Command<any, any>[]): string;
@@ -0,0 +1,47 @@
1
+ import { z } from "zod";
2
+ import { firstSentence } from "./text.js";
3
+ const generatedNotice = "<!-- Generated from the definitions of the commands: do not edit it by hand. After changing a command, run npm run docs. -->";
4
+ /**
5
+ * The reference of the commands in markdown, grouped as the registry groups them, each with the first sentence of its description and each parameter as the
6
+ * MCP server offers it: npm run docs writes it to docs/commands.md. The whole description, written for the AI, stays in the command.
7
+ */
8
+ export function commandReference(commands) {
9
+ const groups = [...new Set(commands.map((command) => command.group))];
10
+ const sections = groups.map((group) => [`## ${group[0].toUpperCase()}${group.slice(1)}`, ...commands.filter((command) => command.group === group).map(commandSection)].join("\n\n"));
11
+ return `${[generatedNotice, "# Commands", ...sections].join("\n\n")}\n`;
12
+ }
13
+ function commandSection(command) {
14
+ const schema = z.toJSONSchema(command.input, { io: "input" });
15
+ const required = schema.required ?? [];
16
+ const parameters = Object.entries(schema.properties ?? {}).map(([name, field]) => parameterLine(name, field, required.includes(name)));
17
+ const positionals = command.positionals?.length ? ` Positional parameters: ${command.positionals.map(code).join(", ")}.` : "";
18
+ return [`### ${command.name}`, firstSentence(command.description), `Read-only: ${command.readOnly ? "yes" : "no"}.${positionals}`, parameters.length > 0 ? parameters.join("\n") : "No parameters."].join("\n\n");
19
+ }
20
+ function parameterLine(name, field, required) {
21
+ const description = typeof field === "object" && field.description ? `: ${field.description}` : "";
22
+ return `- ${code(name)} (${code(typeText(field))}, ${required ? "required" : "optional"})${description}`;
23
+ }
24
+ /** The type of a parameter from its JSON Schema, such as string | string[]. */
25
+ function typeText(schema) {
26
+ if (schema === undefined || typeof schema === "boolean") {
27
+ return "any";
28
+ }
29
+ if (schema.enum) {
30
+ return schema.enum.map((value) => JSON.stringify(value)).join(" | ");
31
+ }
32
+ if (schema.anyOf) {
33
+ return schema.anyOf.map(typeText).join(" | ");
34
+ }
35
+ if (schema.type === "array") {
36
+ const items = Array.isArray(schema.items) ? "any" : typeText(schema.items);
37
+ return items.includes(" ") ? `(${items})[]` : `${items}[]`;
38
+ }
39
+ if (schema.type === "object") {
40
+ const values = typeText(schema.additionalProperties);
41
+ return values === "any" ? "object" : `{ [key]: ${values} }`;
42
+ }
43
+ return typeof schema.type === "string" ? schema.type : "any";
44
+ }
45
+ function code(text) {
46
+ return `\`${text}\``;
47
+ }
@@ -0,0 +1,140 @@
1
+ import type { FileStore } from "./store.ts";
2
+ /** What a command needs from the outside world: tests replace it to get repeatable results. */
3
+ export interface Context {
4
+ /** Folder the command runs in: commands look for the campaign here and in the folders above. */
5
+ folder: string;
6
+ /** Rolls one digital die: an integer from 1 to `sides`. */
7
+ random(sides: number): number;
8
+ now(): Date;
9
+ /** A new short id for a line of the log. */
10
+ newId(): string;
11
+ /** A new random salt for a hidden roll. */
12
+ newSalt(): string;
13
+ /** Who acts: the master, the player or a companion. For now always the master. */
14
+ actor: string;
15
+ /** The operating system, as Node names it (win32, linux, darwin): some files differ by it. */
16
+ platform: string;
17
+ /** The player, where the surface can ask them directly, as an AI host that shows forms does (D-148); missing elsewhere. */
18
+ player?: Player;
19
+ /** The player through the dashboard's page, when the MCP server serves one (D-279): it comes before the form, while a page is open. */
20
+ page?: Player;
21
+ /** The call's cancel, as the host sends it when the user stops the call (ASK-9); MCP only. */
22
+ signal?: AbortSignal;
23
+ /** The folders that hold the installed game systems, nearest first (SYS-1). */
24
+ systemFolders: string[];
25
+ /** The files as the MCP server keeps them for a whole session (D-137, D-193); without it, each call reads them afresh. */
26
+ files?: FileStore;
27
+ /** The parts of the instructions already given in this chat, which the MCP server keeps until instructions starts over (D-97); without it, every call gives them. */
28
+ told?: Set<string>;
29
+ /** The link of the player's dashboard, when the MCP server serves one (D-270); status gives it. */
30
+ dashboard?: string;
31
+ /** Whether status has already had the master offer the dashboard in this chat, as its first status does (D-353). */
32
+ dashboardOffered?: boolean;
33
+ /**
34
+ * What the player changed on the dashboard since the master's last call, taken for the head of the next call's answer, and given back when that answer
35
+ * never goes, as for a call the user stopped (D-341).
36
+ */
37
+ news?: () => {
38
+ lines: string[];
39
+ restore(): void;
40
+ };
41
+ /** What makes pictures from words on this computer (D-308), as Codex with the player's login; missing where none can, as in tests. */
42
+ pictures?: PictureMaker;
43
+ /** What writes text from a brief on this computer, outside the chat, as Codex or Claude Code with the player's login (D-406); missing where none can. */
44
+ writer?: TextWriter;
45
+ /** The folder of this player's data on this computer, apart from any campaign: the page's words translated on the fly (D-406). */
46
+ home?: string;
47
+ /** The folder of the dashboard's built page, whose i18n/ lists every phrase it has (D-423). */
48
+ pageFolder?: string;
49
+ /** Codex and Claude Code on this computer, installed and signed in with the player's yes (D-424); missing outside the MCP server, as in tests. */
50
+ helpers?: Helpers;
51
+ }
52
+ /** A program of this computer that writes and draws outside the chat, with the player's own login (D-424). */
53
+ export type HelperName = "codex" | "claude";
54
+ /** How a helper program stands: not on this computer, there without the player's login, signed in with an API key, which the engine never uses, or ready. */
55
+ export type HelperState = "missing" | "logged out" | "api key" | "ready";
56
+ /** The player's sign-in of a helper program: waiting for them in the browser, with the link it gave; done; or failed, and why. */
57
+ export type HelperLogin = {
58
+ state: "waiting";
59
+ link?: string;
60
+ } | {
61
+ state: "done";
62
+ } | {
63
+ state: "failed";
64
+ why: string;
65
+ };
66
+ /** Codex and Claude Code on this computer (D-424, D-425): how each stands, installing one in the engine's own folder, and the player's sign-in. */
67
+ export interface Helpers {
68
+ state(name: HelperName): HelperState;
69
+ /** Installs a program in the engine's folder: undefined once it answers there, else why not. */
70
+ install(name: HelperName): Promise<string | undefined>;
71
+ /** Starts the sign-in once, kept alive for ten minutes, and tells how it stands once it gave its link or ended, or after a few seconds. */
72
+ login(name: HelperName): Promise<HelperLogin>;
73
+ }
74
+ /** What writes text from a brief outside the chat (D-406): whether it can now, and its answer, none when it gave none. */
75
+ export interface TextWriter {
76
+ ready(): boolean;
77
+ write(brief: string): Promise<string | undefined>;
78
+ }
79
+ /**
80
+ * Whether pictures can be made here, or why not, in words the master can tell the player, and in the player's own with the steps to have them, one a line,
81
+ * numbered, with the commands between backticks (D-341).
82
+ */
83
+ export type PicturesReady = {
84
+ ready: true;
85
+ maker?: "Codex" | "Claude";
86
+ } | {
87
+ ready: false;
88
+ why: string;
89
+ fix?: string;
90
+ };
91
+ /**
92
+ * What a picture shows (D-308, D-388, D-408): a place as the party sees it arriving, a quest as the character knows it, or the portrait of one of the party as
93
+ * the player sees them; never what the table keeps out.
94
+ */
95
+ export interface PictureSubject {
96
+ kind: "place" | "quest" | "portrait" | "creature";
97
+ name: string;
98
+ /** For a portrait or a creature, what the game says they are, as far as the character knows: what their page derives from, and for the party the line under their name. */
99
+ who?: string;
100
+ seen: string;
101
+ unseen: string[];
102
+ }
103
+ /** A picture made: its file, and what to call once it is copied, which clears the maker's own copy. */
104
+ export interface MadePicture {
105
+ file: string;
106
+ done(): void;
107
+ }
108
+ /** What makes a picture from a brief: whether it can, and the picture, or why none came. */
109
+ export interface PictureMaker {
110
+ /** Asked once; with again, a no a minute old or more is asked once more, as after the player logs in. */
111
+ ready(again?: boolean): PicturesReady;
112
+ make(subject: PictureSubject): Promise<MadePicture | {
113
+ refused: string;
114
+ }>;
115
+ }
116
+ /**
117
+ * Asks the player one question with buttons: the index of the label they chose; undefined when no one answered; "unavailable" when the surface turned out
118
+ * unable to show the buttons, so that from then on the master asks in words; "absent" when no one is there to see them now, as a dashboard with no page open.
119
+ */
120
+ /** The player's own words in place of a button, as the dashboard's page lets them write (ASK-10). */
121
+ export interface Said {
122
+ said: string;
123
+ }
124
+ /** Whose sheet a roll's checks read, and by button the field each one rolls, for the page to light that row of the sheet (ASK-12). */
125
+ export interface Rows {
126
+ who: string;
127
+ fields: (string | null)[];
128
+ }
129
+ /** A square of a place's map the player touched, by its name, such as E4 (ASK-11). */
130
+ export interface Picked {
131
+ square: string;
132
+ }
133
+ export interface Player {
134
+ choose(question: string, title: string, labels: string[], signal?: AbortSignal, rows?: Rows): Promise<number | Said | undefined | "unavailable" | "absent">;
135
+ /** Asks where the player's character moves on the map of its place (ASK-11): the square, the change of mind as its one button (0), or the player's words; only a page can. */
136
+ chooseSquare?(question: string, title: string, change: string, signal?: AbortSignal): Promise<Picked | 0 | Said | undefined | "absent">;
137
+ /** Whether a question waits for the player there now, as on the dashboard's page; a form does not say. */
138
+ asking?(): boolean;
139
+ }
140
+ export declare function defaultContext(folder?: string): Context;
@@ -0,0 +1,28 @@
1
+ import { randomBytes, randomInt, randomUUID } from "node:crypto";
2
+ import { homedir } from "node:os";
3
+ import { join } from "node:path";
4
+ import { fileURLToPath } from "node:url";
5
+ export function defaultContext(folder = process.cwd()) {
6
+ return {
7
+ folder,
8
+ random: (sides) => randomInt(1, sides + 1),
9
+ now: () => new Date(),
10
+ newId: () => randomUUID().replaceAll("-", "").slice(0, 8),
11
+ newSalt: () => randomBytes(16).toString("hex"),
12
+ actor: "master",
13
+ platform: process.platform,
14
+ // From src/core/ and from dist/core/ alike, the package's systems/ folder is two levels up.
15
+ systemFolders: [fileURLToPath(new URL("../../systems/", import.meta.url))],
16
+ home: userDataFolder(),
17
+ // The built page is in dist/dashboard, two levels up from src/core/ and from dist/core/ alike.
18
+ pageFolder: fileURLToPath(new URL("../../dist/dashboard/", import.meta.url)),
19
+ };
20
+ }
21
+ /** Where this player's data is kept on this computer (D-406): the folder the system gives a program's data. */
22
+ function userDataFolder() {
23
+ const home = homedir();
24
+ if (process.platform === "win32") {
25
+ return join(process.env.APPDATA ?? join(home, "AppData", "Roaming"), "rpg-engine");
26
+ }
27
+ return process.platform === "darwin" ? join(home, "Library", "Application Support", "rpg-engine") : join(process.env.XDG_DATA_HOME ?? join(home, ".local", "share"), "rpg-engine");
28
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * How a game system declares one of its fields (SYS-8): a counter, a number that is never counted, a number shown with its sign (a modifier), a bonus that
3
+ * effects add up (FOR-5), text, a list, or rolls kept to take the place of a later roll (KEP-1).
4
+ */
5
+ export declare const fieldKinds: readonly ["counter", "number", "modifier", "bonus", "text", "list", "rolls"];
6
+ export type FieldKind = (typeof fieldKinds)[number];
@@ -0,0 +1,5 @@
1
+ /**
2
+ * How a game system declares one of its fields (SYS-8): a counter, a number that is never counted, a number shown with its sign (a modifier), a bonus that
3
+ * effects add up (FOR-5), text, a list, or rolls kept to take the place of a later roll (KEP-1).
4
+ */
5
+ export const fieldKinds = ["counter", "number", "modifier", "bonus", "text", "list", "rolls"];
@@ -0,0 +1,4 @@
1
+ /** The full paths of `folder` and of the folders inside it, however deep; none when there is no such folder. */
2
+ export declare function foldersIn(folder: string): string[];
3
+ /** The full paths of the files in `folder` and in the folders inside it whose names `keep` takes; none when there is no such folder. */
4
+ export declare function filesIn(folder: string, keep: (name: string) => boolean): string[];
@@ -0,0 +1,30 @@
1
+ // The files of a folder and of the folders inside it, listed one folder at a time: listing a whole tree at once looks at every file again on Windows (D-194).
2
+ import { existsSync, readdirSync, statSync } from "node:fs";
3
+ import { join } from "node:path";
4
+ /** The full paths of `folder` and of the folders inside it, however deep; none when there is no such folder. */
5
+ export function foldersIn(folder) {
6
+ const folders = existsSync(folder) && statSync(folder).isDirectory() ? [folder] : [];
7
+ for (let index = 0; index < folders.length; index++) {
8
+ for (const entry of readdirSync(folders[index], { withFileTypes: true }).filter((candidate) => candidate.isDirectory())) {
9
+ folders.push(join(folders[index], entry.name));
10
+ }
11
+ }
12
+ return folders;
13
+ }
14
+ /** The full paths of the files in `folder` and in the folders inside it whose names `keep` takes; none when there is no such folder. */
15
+ export function filesIn(folder, keep) {
16
+ const files = [];
17
+ const folders = existsSync(folder) && statSync(folder).isDirectory() ? [folder] : [];
18
+ for (let index = 0; index < folders.length; index++) {
19
+ for (const entry of readdirSync(folders[index], { withFileTypes: true })) {
20
+ const path = join(folders[index], entry.name);
21
+ if (entry.isDirectory()) {
22
+ folders.push(path);
23
+ }
24
+ else if (entry.isFile() && keep(entry.name)) {
25
+ files.push(path);
26
+ }
27
+ }
28
+ }
29
+ return files;
30
+ }
@@ -0,0 +1,164 @@
1
+ /** A formula read from its text (FOR-2). */
2
+ export type Formula = {
3
+ kind: "number";
4
+ value: number;
5
+ } | {
6
+ kind: "field";
7
+ name: string;
8
+ } | {
9
+ kind: "negate";
10
+ operand: Formula;
11
+ } | {
12
+ kind: "operation";
13
+ operator: "+" | "-" | "*" | "/";
14
+ left: Formula;
15
+ right: Formula;
16
+ } | {
17
+ kind: "math";
18
+ name: MathName;
19
+ operands: Formula[];
20
+ } | {
21
+ kind: "table";
22
+ table: string;
23
+ key: Formula;
24
+ } | {
25
+ kind: "list";
26
+ name: ListName;
27
+ list: string;
28
+ item?: string;
29
+ where?: {
30
+ field: string;
31
+ value: string;
32
+ };
33
+ } | {
34
+ kind: "first";
35
+ options: Formula[];
36
+ };
37
+ /** A table read by value: by number, the highest row not above the key; by name, the row with that name (FOR-2). */
38
+ export interface Table {
39
+ rows: [string, number][];
40
+ }
41
+ /** What a formula reads: the value of a field as a page holds it, undefined when it holds none; and the tables of its system. */
42
+ export interface FormulaScope {
43
+ field(name: string): unknown;
44
+ table(name: string): Table | undefined;
45
+ /** The fields of the page an item of a list names, such as the class of [[Fighter]] 3, for sum with a field and a value (D-215). */
46
+ page?(name: string): Record<string, unknown> | undefined;
47
+ }
48
+ /** A value a formula read to work out its result: a field and the number it read, or the dice a roll took from it, a name looked for in a list, or a row of a table. */
49
+ export type FormulaRead = {
50
+ field: string;
51
+ value: number;
52
+ key?: true;
53
+ } | {
54
+ field: string;
55
+ dice: string;
56
+ } | {
57
+ list: string;
58
+ item: string;
59
+ value: number;
60
+ } | {
61
+ list: string;
62
+ value: number;
63
+ where?: string;
64
+ count?: true;
65
+ } | {
66
+ table: string;
67
+ key: string;
68
+ value: number;
69
+ };
70
+ /** A formula worked out: its value, undefined when the page lacks something it needs (FOR-4), and what it read. */
71
+ export interface WorkedOut {
72
+ value: number | undefined;
73
+ reads: FormulaRead[];
74
+ }
75
+ /**
76
+ * What a game system works out (FOR-1): its computed fields, in the order it gives them, its tables, and the limits of its counters, with how much of each comes
77
+ * back on an occasion, such as a long rest, where the field max is the counter's maximum (DAT-9).
78
+ */
79
+ export interface SystemFormulas {
80
+ computed: [string, Formula][];
81
+ tables: Record<string, Table>;
82
+ counters: Record<string, {
83
+ min?: Formula;
84
+ max?: Formula;
85
+ refill?: Record<string, Formula>;
86
+ }>;
87
+ }
88
+ /** What a system.yaml writes of its formulas: computed fields, each a formula, a number or formulas in order, tables, and the limits of counters. */
89
+ export interface FormulaData {
90
+ computed?: Record<string, number | string | (number | string)[]>;
91
+ tables?: Record<string, Record<string, number>>;
92
+ counters?: Record<string, {
93
+ min?: number | string;
94
+ max?: number | string;
95
+ refill?: string | Record<string, number | string>;
96
+ }>;
97
+ }
98
+ /**
99
+ * Reads the formulas of a system (FOR-1, FOR-9): each must read as a formula, name only tables the system has, and computed fields must not read each other
100
+ * in a circle. Refused with the place of the first that does not.
101
+ */
102
+ export declare function readFormulas(data: FormulaData): SystemFormulas;
103
+ type MathName = "floor" | "ceil" | "min" | "max" | "best";
104
+ type ListName = "has" | "count" | "item" | "sum";
105
+ /** Reads a formula; refused, with where and why, when it does not read as one (FOR-9). */
106
+ export declare function parseFormula(text: string): Formula;
107
+ /** A formula of a page that may begin with dice and end with words, as a weapon's damage "1d8 + str-mod slashing" (PRO-5): its parts. */
108
+ export interface RollFormula {
109
+ /** The dice it begins with: one choice for 1d8; several for dice(…), of which the largest counts (PRO-5, D-235). None for a plain formula. */
110
+ dice?: DiceChoice[];
111
+ /** The formula after the dice; none for dice alone. */
112
+ formula?: Formula;
113
+ /** The words it ends with, such as slashing. */
114
+ words?: string;
115
+ }
116
+ /** One of the dice a roll may begin with (D-235): dice as written, a number, as an unarmed strike's 1, or a field that holds dice, as a monk's martial-arts. */
117
+ export type DiceChoice = {
118
+ dice: string;
119
+ } | {
120
+ number: number;
121
+ } | {
122
+ field: string;
123
+ };
124
+ /**
125
+ * Reads a formula that may begin with dice, such as 1d8 or 2d6, or with dice(…), the largest of several, such as dice(1d6, martial-arts) (D-235), and end with
126
+ * words, such as a damage type: "1d8 + str-mod + bonus slashing". Refused, with why, when what is between does not read as a formula (FOR-9).
127
+ */
128
+ export declare function parseRollFormula(text: string): RollFormula;
129
+ /**
130
+ * The dice a roll takes (D-235): of its choices, the largest that has a value, by the average it rolls, the first of two alike; a field gives dice it holds,
131
+ * such as a monk's martial-arts 1d6, or a number. Undefined when none has a value, as martial-arts for one who is no monk.
132
+ */
133
+ export declare function chosenDice(choices: DiceChoice[], scope: FormulaScope): {
134
+ dice?: string;
135
+ number?: number;
136
+ reads: FormulaRead[];
137
+ } | undefined;
138
+ /** The fields a roll's dice read, as martial-arts in dice(1d6, martial-arts) (D-235). */
139
+ export declare function diceFields(roll: RollFormula): string[];
140
+ /** A formula given as a number or as text, as system.yaml writes it. */
141
+ export declare function formulaOf(value: number | string): Formula;
142
+ /** Works a formula out on what a page holds (FOR-4): no value when a field it needs is missing, a table has no row for the key, or it divides by zero. */
143
+ export declare function workOut(formula: Formula, scope: FormulaScope): WorkedOut;
144
+ /**
145
+ * What a result came from (FOR-8): the values it read that change it, a number tried higher, lower and at 0, and a list tried empty; a value multiplied by 0,
146
+ * as a proficiency without the skill, did not count. The rows of tables, and what gives their keys, always count.
147
+ */
148
+ export declare function contributingReads(formula: Formula, scope: FormulaScope, worked: WorkedOut): FormulaRead[];
149
+ /** The fields a formula reads, lists included, each once and in order: what it comes from. */
150
+ export declare function fieldsRead(formula: Formula): string[];
151
+ /** The tables a formula reads. */
152
+ export declare function tablesRead(formula: Formula): string[];
153
+ /** A table from its rows as system.yaml writes them, `{1: 2, 5: 3}` or `{troublesome: 12}`. */
154
+ export declare function tableOf(rows: Record<string, number>): Table;
155
+ /** The names of the items of a list field, as has, count and item read them (FOR-2): a link as the page or the section it names, without the number after a name. */
156
+ export declare function listItemNames(value: unknown): string[];
157
+ /** The items of a list field with the number after each name, such as Fighter and 3 for [[Fighter]] 3 (FOR-2); a single value is a list of one. */
158
+ export declare function listItems(value: unknown): {
159
+ name: string;
160
+ number?: number;
161
+ }[];
162
+ /** A field's value read as a number (FOR-2): a number, a counter's current value, or text such as +2. Undefined for anything else. */
163
+ export declare function numberOf(value: unknown): number | undefined;
164
+ export {};