rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,523 @@
1
+ import { numberText, t } from "./text.js";
2
+ // How each kind of way wanders.
3
+ const wander = {
4
+ river: { share: 0.09, most: 1.6, bend: 7 },
5
+ road: { share: 0.05, most: 0.9, bend: 7 },
6
+ path: { share: 0.1, most: 1.3, bend: 2.6 },
7
+ trail: { share: 0.06, most: 0.8, bend: 4 },
8
+ other: { share: 0.03, most: 0.8, bend: 9 },
9
+ };
10
+ // How many marks a hex of each biome holds, and where, as shares of its radius from its centre.
11
+ const markCounts = { forest: 3, moor: 3, swamp: 2, hills: 2, mountains: 2, plains: 2, desert: 2, snow: 2, water: 2 };
12
+ const markPattern = [[-0.36, -0.18], [0.34, -0.12], [0.0, 0.36]];
13
+ // How far past a lake's or a sea's hexes a road or a path goes round it, in km.
14
+ const shore = 0.8;
15
+ // How far at least a river and a way between the same two places keep off the line between them, each on its side, in km.
16
+ const bank = 0.3;
17
+ // How wide a hex is at the nearest, in km.
18
+ const hexKm = 6;
19
+ // How far a way's tail goes into the fog, in km: a hex and a half.
20
+ const tailKm = 9;
21
+ // How near a place, in km, the fog lifts around it, and along a road or the trail.
22
+ const placeReach = 5;
23
+ const lineReach = 3.4;
24
+ // The narrowest a hex is drawn, in pixels: past it, the hexes double.
25
+ const narrowestHex = 20;
26
+ // The nearest and the farthest the map goes, in pixels a km.
27
+ export const nearest = 60;
28
+ export const farthest = 0.05;
29
+ export function mapLayout(map) {
30
+ const spots = map.places.filter((place) => place.x !== undefined && place.y !== undefined && place.radius === undefined);
31
+ const regions = map.places.filter((place) => place.x !== undefined && place.y !== undefined && place.radius !== undefined);
32
+ const partySpot = spots.find((spot) => spot.name === map.party?.place);
33
+ return { spots, regions, inside: (name) => map.places.filter((place) => place.within[0] === name), ...(partySpot === undefined ? {} : { partySpot }) };
34
+ }
35
+ /** What the fog lifts: around the places and over the regions, along the ways as drawn and their beginnings toward the unknown, and along the trail. */
36
+ export function liftedOf(map, layout, ways, trails) {
37
+ const beginnings = map.roads.flatMap((road) => [
38
+ ...(road.before === undefined || road.points[0] === undefined ? [] : [[road.points[0], road.before]]),
39
+ ...(road.after === undefined || road.points.at(-1) === undefined ? [] : [[road.points.at(-1), road.after]]),
40
+ ]);
41
+ return {
42
+ circles: [...layout.spots.map((spot) => ({ x: spot.x, y: spot.y, r: placeReach })), ...layout.regions.map((region) => ({ x: region.x, y: region.y, r: region.radius }))],
43
+ lines: [...ways.map((way) => way.course), ...beginnings, ...trails].filter((line) => line.length > 0),
44
+ };
45
+ }
46
+ /** The ways as drawn by hand: each road's course wandering through its points, seeded by its name, and its tails into the fog beyond its known ends. */
47
+ export function wayShapes(map) {
48
+ const water = waterOf(map);
49
+ const banks = sharedStretches(map.roads);
50
+ return map.roads.map((road) => {
51
+ // A river may run into a lake and out of it; a road or a path goes round it. Between two places a river and a way share, each keeps to its bank.
52
+ const around = road.kind === "river" ? [] : water;
53
+ const side = (from, to) => banks.has(stretchKey(from, to)) ? (road.kind === "river" ? 1 : -1) * (pointKey(from) < pointKey(to) ? 1 : -1) : 0;
54
+ const { course, stops } = meander(road.points, road.kind, road.name, around, side);
55
+ const tail = (end, toward, from) => {
56
+ const length = end === undefined || toward === undefined ? 0 : Math.hypot(toward.x - end.x, toward.y - end.y);
57
+ if (end === undefined || toward === undefined || length === 0) {
58
+ return [];
59
+ }
60
+ const far = { x: end.x + (toward.x - end.x) / length * tailKm, y: end.y + (toward.y - end.y) / length * tailKm };
61
+ return [{ from, course: meander([end, far], road.kind, `${road.name} ${from}`, around).course }];
62
+ };
63
+ return { name: road.name, kind: road.kind, course, stops, tails: [...tail(road.points[0], road.before, "before"), ...tail(road.points.at(-1), road.after, "after")] };
64
+ });
65
+ }
66
+ /**
67
+ * A line drawn by hand through its points, in km: each stretch wanders off the straight line and back, as a kind of way does, the same at every drawing for
68
+ * the same seed; one that would cross a lake or a sea of `around` goes round it, and one that `sideOf` gives a side, 1 or -1, keeps to that side of its line.
69
+ * Returns the course and the place of each point in it.
70
+ */
71
+ export function meander(points, kind, seed, around = [], sideOf = (from, to) => 0) {
72
+ const random = seeded(seed);
73
+ const style = wander[kind] ?? wander.other;
74
+ const course = [];
75
+ const stops = [];
76
+ for (const [index, point] of points.entries()) {
77
+ const from = points[index - 1];
78
+ if (from !== undefined) {
79
+ course.push(...stretch(from, point, around, style, random, sideOf(from, point)));
80
+ }
81
+ course.push(point);
82
+ stops.push(course.length - 1);
83
+ }
84
+ return { course, stops };
85
+ }
86
+ /** The lakes and the seas of a map: its regions whose biome is water. */
87
+ export function waterOf(map) {
88
+ const hexRadius = hexKm / Math.sqrt(3);
89
+ return map.places.flatMap((place) => {
90
+ if (place.biome !== "water" || place.radius === undefined || place.x === undefined || place.y === undefined) {
91
+ return [];
92
+ }
93
+ // The water as drawn: the hexes whose centre is in its circle, whose corners reach past it.
94
+ const [x, y, radius] = [place.x, place.y, place.radius];
95
+ const [firstColumn, lastColumn] = [Math.floor((x - radius) / (hexRadius * 1.5)), Math.ceil((x + radius) / (hexRadius * 1.5))];
96
+ const [firstRow, lastRow] = [Math.floor((y - radius) / hexKm) - 1, Math.ceil((y + radius) / hexKm)];
97
+ let reach = radius;
98
+ for (let column = firstColumn; column <= lastColumn; column++) {
99
+ for (let row = firstRow; row <= lastRow; row++) {
100
+ const centre = hexCentre(column, row, hexKm);
101
+ const distance = Math.hypot(centre.x - x, centre.y - y);
102
+ if (distance <= radius) {
103
+ reach = Math.max(reach, distance + hexRadius);
104
+ }
105
+ }
106
+ }
107
+ return [{ x, y, radius, reach: reach + shore }];
108
+ });
109
+ }
110
+ /** The trail as drawn: along a way between two of its points where it went by one, else wandering a little, as one walks in the open, round the water. */
111
+ export function trailCourse(trail, ways, around = []) {
112
+ const same = (first, second) => Math.abs(first.x - second.x) < 0.02 && Math.abs(first.y - second.y) < 0.02;
113
+ return trail.flatMap((point, index) => {
114
+ const before = trail[index - 1];
115
+ if (before === undefined) {
116
+ return [point];
117
+ }
118
+ for (const way of ways) {
119
+ const [from, to] = [way.stops.find((stop) => same(way.course[stop], before)), way.stops.find((stop) => same(way.course[stop], point))];
120
+ if (from !== undefined && to !== undefined) {
121
+ return from < to ? way.course.slice(from + 1, to + 1) : way.course.slice(to, from).reverse();
122
+ }
123
+ }
124
+ // A stretch walked there and back is one course, the same wandering from either end.
125
+ const [first, second] = [before, point].sort((one, other) => one.x - other.x || one.y - other.y);
126
+ const course = meander([first, second], "trail", `${first.x} ${first.y} ${second.x} ${second.y}`, around).course;
127
+ return (first === before ? course : [...course].reverse()).slice(1);
128
+ });
129
+ }
130
+ /** The view that shows all the character knows; a view around the origin when it knows nothing. */
131
+ export function fitView(lifted, width, height) {
132
+ const xs = [...lifted.circles.flatMap((circle) => [circle.x - circle.r, circle.x + circle.r]), ...lifted.lines.flat().map((point) => point.x)];
133
+ const ys = [...lifted.circles.flatMap((circle) => [circle.y - circle.r, circle.y + circle.r]), ...lifted.lines.flat().map((point) => point.y)];
134
+ if (xs.length === 0) {
135
+ return { x: 0, y: 0, s: clampScale(width / 60) };
136
+ }
137
+ const [left, right, low, high] = [Math.min(...xs), Math.max(...xs), Math.min(...ys), Math.max(...ys)];
138
+ const s = Math.min(width / Math.max(right - left, 10), height / Math.max(high - low, 10)) * 0.92;
139
+ return { x: (left + right) / 2, y: (low + high) / 2, s: clampScale(s) };
140
+ }
141
+ /** The view zoomed by a factor around a point of the screen, which stays where it is. */
142
+ export function zoomedView(view, factor, at, width, height) {
143
+ const s = clampScale(view.s * factor);
144
+ const x = view.x + (at.x - width / 2) / view.s - (at.x - width / 2) / s;
145
+ const y = view.y - (at.y - height / 2) / view.s + (at.y - height / 2) / s;
146
+ return { x, y, s };
147
+ }
148
+ export function clampScale(s) {
149
+ return Math.min(nearest, Math.max(farthest, s));
150
+ }
151
+ /** How wide a hex is drawn, in km: 6, or twice as much as often as it takes to stay wider than narrowestHex pixels. */
152
+ export function hexAcross(s) {
153
+ let across = hexKm;
154
+ while (across * s < narrowestHex) {
155
+ across *= 2;
156
+ }
157
+ return across;
158
+ }
159
+ /**
160
+ * The hexes on the screen, flat on top: lit when something known is near their centre, coloured by the smallest region over it. A place lights the hex it
161
+ * stands in at least, however wide the hexes are.
162
+ */
163
+ export function hexesOf(view, width, height, lifted, regions) {
164
+ const across = hexAcross(view.s);
165
+ const radius = across / Math.sqrt(3);
166
+ const [halfWidth, halfHeight] = [width / 2 / view.s, height / 2 / view.s];
167
+ const [firstColumn, lastColumn] = [Math.floor((view.x - halfWidth) / (radius * 1.5)) - 1, Math.ceil((view.x + halfWidth) / (radius * 1.5)) + 1];
168
+ const [firstRow, lastRow] = [Math.floor((view.y - halfHeight) / across) - 1, Math.ceil((view.y + halfHeight) / across) + 1];
169
+ const smallestFirst = [...regions].sort((first, second) => first.radius - second.radius);
170
+ const hexes = [];
171
+ for (let column = firstColumn; column <= lastColumn; column++) {
172
+ for (let row = firstRow; row <= lastRow; row++) {
173
+ const centre = hexCentre(column, row, across);
174
+ const lit = lifted.circles.some((circle) => Math.hypot(centre.x - circle.x, centre.y - circle.y) <= Math.max(circle.r, radius))
175
+ || lifted.lines.some((line) => line.some((point, index) => index > 0 && toSegment(centre, line[index - 1], point) <= Math.max(lineReach, radius * 0.9)));
176
+ const region = smallestFirst.find((candidate) => Math.hypot(centre.x - candidate.x, centre.y - candidate.y) <= candidate.radius);
177
+ hexes.push({ ...centre, lit, ...(region === undefined ? {} : { region: region.name }), ...(region?.biome === undefined ? {} : { biome: region.biome }), tone: toneOf(column, row) });
178
+ }
179
+ }
180
+ return { across, hexes };
181
+ }
182
+ /**
183
+ * The edges between a region's lit hexes and those outside it, by region: the ink line around a region, as a hexcrawl map draws it. An edge at the screen's
184
+ * border, with no hex beyond it, is not drawn.
185
+ */
186
+ export function regionEdges(hexes, across) {
187
+ const key = (point) => `${Math.round(point.x * 10)},${Math.round(point.y * 10)}`;
188
+ const byPlace = new Map(hexes.map((hex) => [key(hex), hex]));
189
+ const edges = new Map();
190
+ for (const hex of hexes) {
191
+ const region = hex.region;
192
+ if (!hex.lit || region === undefined) {
193
+ continue;
194
+ }
195
+ const corners = hexCorners(hex, across);
196
+ for (let side = 0; side < 6; side++) {
197
+ const angle = Math.PI / 6 + Math.PI / 3 * side;
198
+ const neighbour = byPlace.get(key({ x: hex.x + across * Math.cos(angle), y: hex.y + across * Math.sin(angle) }));
199
+ if (neighbour !== undefined && (neighbour.region !== region || !neighbour.lit)) {
200
+ edges.set(region, [...(edges.get(region) ?? []), [corners[side], corners[(side + 1) % 6]]]);
201
+ }
202
+ }
203
+ }
204
+ return edges;
205
+ }
206
+ /**
207
+ * Where a region's name may go, as shares of its radius north of its centre, below its middle first, then above, across it: those over its own hexes, not
208
+ * over a region inside it, as a lake; all of them when none is.
209
+ */
210
+ export function nameShares(region, hexes) {
211
+ const shares = [-0.55, 0.55, 0, -0.8, 0.8];
212
+ const own = shares.filter((share) => hexAt(hexes, { x: region.x, y: region.y + region.radius * share })?.region === region.name);
213
+ return own.length > 0 ? own : shares;
214
+ }
215
+ /** The hex a point stands in, of those given: the one whose centre is nearest; none when there are none. */
216
+ export function hexAt(hexes, point) {
217
+ const distance = (hex) => Math.hypot(hex.x - point.x, hex.y - point.y);
218
+ return hexes.reduce((best, hex) => (best === undefined || distance(hex) < distance(best) ? hex : best), undefined);
219
+ }
220
+ /** The centre of a hex of the grid, in km: flat on top, its odd columns half a hex lower. */
221
+ export function hexCentre(column, row, across) {
222
+ return { x: column * across / Math.sqrt(3) * 1.5, y: row * across + (Math.abs(column % 2) === 1 ? across / 2 : 0) };
223
+ }
224
+ /** The corners of a hex flat on top, in km, from its centre and how wide it is. */
225
+ export function hexCorners(hex, across) {
226
+ const radius = across / Math.sqrt(3);
227
+ return Array.from({ length: 6 }, (_, corner) => ({ x: hex.x + radius * Math.cos(Math.PI / 3 * corner), y: hex.y + radius * Math.sin(Math.PI / 3 * corner) }));
228
+ }
229
+ /**
230
+ * The labels where they fit, heaviest first: right of the mark, left, above, below; a label that finds no room on the screen, or that would cover another
231
+ * label, a mark or a reserved box, is hidden. Widths are estimated from the text.
232
+ */
233
+ export function placeLabels(wishes, marks, reserved, width, height) {
234
+ const taken = [...reserved, ...marks];
235
+ const placed = new Map();
236
+ for (const wish of [...wishes].sort((first, second) => second.weight - first.weight)) {
237
+ const textWidth = wish.text.length * wish.size * 0.56;
238
+ const tries = [
239
+ [wish.x + wish.r + 4, wish.y + wish.size * 0.35, "start"],
240
+ [wish.x - wish.r - 4, wish.y + wish.size * 0.35, "end"],
241
+ [wish.x, wish.y - wish.r - 5, "middle"],
242
+ [wish.x, wish.y + wish.r + wish.size, "middle"],
243
+ ];
244
+ const fit = tries.find(([x, y, anchor]) => {
245
+ const box = labelBox(x, y, anchor, textWidth, wish.size);
246
+ return box.x > 4 && box.y > 4 && box.x + box.width < width - 4 && box.y + box.height < height - 4 && !taken.some((other) => overlaps(box, other));
247
+ });
248
+ if (fit !== undefined) {
249
+ taken.push(labelBox(fit[0], fit[1], fit[2], textWidth, wish.size));
250
+ }
251
+ placed.set(wish, { text: wish.text, x: fit?.[0] ?? wish.x, y: fit?.[1] ?? wish.y, anchor: fit?.[2] ?? "start", hidden: fit === undefined });
252
+ }
253
+ return wishes.map((wish) => placed.get(wish));
254
+ }
255
+ /** The areas' names where they fit, at the first height that leaves the marks free and stays on the screen; none where none does. */
256
+ export function placeAreaLabels(wishes, marks, reserved, width, height) {
257
+ const taken = [...reserved, ...marks];
258
+ return wishes.map((wish) => {
259
+ const y = wish.ys.find((candidate) => {
260
+ const box = { x: wish.x - wish.width / 2 - 3, y: candidate - 15, width: wish.width + 6, height: wish.height };
261
+ return box.x > 4 && box.y > 4 && box.x + box.width < width - 4 && box.y + box.height < height - 4 && !taken.some((other) => overlaps(box, other));
262
+ });
263
+ if (y === undefined) {
264
+ return undefined;
265
+ }
266
+ taken.push({ x: wish.x - wish.width / 2 - 3, y: y - 15, width: wish.width + 6, height: wish.height });
267
+ return { x: wish.x, y };
268
+ });
269
+ }
270
+ /**
271
+ * Where a way's name goes on the screen: the longest run of its course between two of its stops, from left to right so that the name reads upright, when it is
272
+ * at least `minimum` pixels long; none otherwise.
273
+ */
274
+ export function nameRun(points, stops, minimum) {
275
+ const runs = stops.slice(1).map((stop, index) => points.slice(stops[index], stop + 1));
276
+ const longest = runs.sort((first, second) => lengthOf(second) - lengthOf(first))[0];
277
+ if (longest === undefined || lengthOf(longest) < minimum) {
278
+ return undefined;
279
+ }
280
+ return (longest[0]?.x ?? 0) <= (longest.at(-1)?.x ?? 0) ? longest : [...longest].reverse();
281
+ }
282
+ /** A line on the screen as an SVG path. */
283
+ export function pathOf(points) {
284
+ return points.map((point, index) => `${index === 0 ? "M" : "L"}${point.x.toFixed(1)} ${point.y.toFixed(1)}`).join("");
285
+ }
286
+ /** A river on the screen as water: a shape around its course, `from` pixels wide at its source and `to` at its mouth. */
287
+ export function riverOutline(points, from, to) {
288
+ if (points.length < 2) {
289
+ return "";
290
+ }
291
+ const sides = points.map((point, index) => {
292
+ const [before, after] = [points[Math.max(0, index - 1)], points[Math.min(points.length - 1, index + 1)]];
293
+ const length = Math.hypot(after.x - before.x, after.y - before.y) || 1;
294
+ const half = (from + (to - from) * index / (points.length - 1)) / 2;
295
+ const [nx, ny] = [-(after.y - before.y) / length * half, (after.x - before.x) / length * half];
296
+ return { left: { x: point.x + nx, y: point.y + ny }, right: { x: point.x - nx, y: point.y - ny } };
297
+ });
298
+ return `${pathOf(sides.map((side) => side.left))}L${pathOf([...sides].reverse().map((side) => side.right)).slice(1)}Z`;
299
+ }
300
+ /** A tail into the fog in pieces, each fainter than the one before. */
301
+ export function fading(points) {
302
+ const shades = [0.7, 0.5, 0.32, 0.18, 0.08];
303
+ const size = Math.max(1, Math.ceil((points.length - 1) / shades.length));
304
+ return shades.flatMap((opacity, index) => {
305
+ const piece = points.slice(index * size, (index + 1) * size + 1);
306
+ return piece.length < 2 ? [] : [{ points: piece, opacity }];
307
+ });
308
+ }
309
+ /** Where a hex's marks go, in pixels from its centre, and how large, by its biome: a few, turned by the hex's tone so that no two hexes look alike. */
310
+ export function marksOf(hex, hexPixels) {
311
+ const radius = hexPixels / Math.sqrt(3);
312
+ const count = hex.biome === undefined ? 0 : markCounts[hex.biome] ?? 2;
313
+ const size = Math.min(1.6, Math.max(0.75, hexPixels / 56)) * (hex.biome === "mountains" ? 1.35 : 1);
314
+ const turn = hex.tone * Math.PI * 2;
315
+ return markPattern.slice(0, count).map(([x, y], index) => ({
316
+ x: (x * Math.cos(turn) - y * Math.sin(turn)) * radius,
317
+ y: (x * Math.sin(turn) + y * Math.cos(turn)) * radius + 2,
318
+ scale: size * (0.85 + ((hex.tone * 7 + index * 0.37) % 1) * 0.3),
319
+ }));
320
+ }
321
+ /** The ways out of a place by the roads through it (D-318): to the next stop the character knows each way, the km summed; past a stop it does not know, no distance. */
322
+ export function waysOf(map, name) {
323
+ return map.roads.flatMap((road) => {
324
+ const at = road.points.findIndex((point) => point.name === name);
325
+ if (at < 0) {
326
+ return [];
327
+ }
328
+ return [-1, 1].flatMap((step) => {
329
+ let km = 0;
330
+ for (let index = at + step; index >= 0 && index < road.points.length; index += step) {
331
+ km += road.points[step > 0 ? index : index + 1].km;
332
+ const point = road.points[index];
333
+ if (point.name !== undefined) {
334
+ const there = mapNameOf(map, point);
335
+ return [{ road: road.name, kind: road.kind, to: point.name, km: Math.round(km * 10) / 10, ...(there === mapNameOf(map, road.points[at]) ? {} : { map: there }) }];
336
+ }
337
+ }
338
+ const beyond = step > 0 ? road.after : road.before;
339
+ const passed = step > 0 ? at < road.points.length - 1 : at > 0;
340
+ return beyond !== undefined || passed ? [{ road: road.name, kind: road.kind }] : [];
341
+ });
342
+ });
343
+ }
344
+ /** The map a point or a place is on, by name: the main map's for one that names none. */
345
+ export function mapNameOf(map, thing) {
346
+ return thing.map ?? map.maps.find((known) => known.main)?.name ?? "";
347
+ }
348
+ /** One map of the world as drawn (POS-8): what is on it, its roads cut where they leave it, the trail's runs on it, its passages, the map it lies over as a ghost. */
349
+ export function mapPart(map, name) {
350
+ const on = (thing) => mapNameOf(map, thing) === name;
351
+ const known = map.maps.find((one) => one.name === name);
352
+ const under = known?.under ?? known?.mirror;
353
+ const passages = map.roads.flatMap((road) => road.points.flatMap((point, index) => {
354
+ const others = [road.points[index - 1], road.points[index + 1]].filter((other) => other !== undefined && !on(other) && other.name !== undefined);
355
+ return on(point) && point.name !== undefined ? others.map((other) => ({ place: point.name, road: road.name, to: other.name, map: mapNameOf(map, other) })) : [];
356
+ }));
357
+ const part = (wanted) => ({
358
+ places: map.places.filter(wanted),
359
+ roads: map.roads.flatMap((road) => runsOf(road.points, wanted).map((points, index, runs) => ({
360
+ ...road,
361
+ points,
362
+ ...(index === 0 && road.before !== undefined && wanted(road.points[0]) ? { before: road.before } : { before: undefined }),
363
+ ...(index === runs.length - 1 && road.after !== undefined && wanted(road.points.at(-1) ?? {}) ? { after: road.after } : { after: undefined }),
364
+ }))).map((road) => withoutUndefined(road)),
365
+ });
366
+ return {
367
+ name,
368
+ ...part(on),
369
+ ...(map.party !== undefined && on(map.party) ? { party: map.party } : {}),
370
+ trails: runsOf(map.trail, on).filter((run) => run.length > 1),
371
+ passages,
372
+ ...(under === undefined ? {} : { ghost: { name: under, ...part((thing) => mapNameOf(map, thing) === under) } }),
373
+ };
374
+ }
375
+ /** A length in km as the player measures it, as the chat writes it: km or m, or the game's miles or feet below a mile. */
376
+ export function lengthText(km, unit) {
377
+ const value = Math.round(km / unit.km * 10) / 10;
378
+ if (unit.name === "km") {
379
+ return km >= 0.9995 ? t("{count} km", { count: numberText(value) }) : t("{count} m", { count: numberText(Math.round(km * 1000)) });
380
+ }
381
+ return value >= 1 ? value === 1 ? t("1 mile") : t("{count} miles", { count: numberText(value) }) : t("{count} feet", { count: numberText(Math.round(km * 1000 / (unit.foot ?? 0.3048))) });
382
+ }
383
+ /** The scale bar: a round number of the player's units about as wide as `about` pixels, and its width in pixels. */
384
+ export function scaleBar(s, unit, about = 96) {
385
+ const perUnit = s * unit.km;
386
+ const value = [0.5, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000].find((candidate) => candidate * perUnit >= about * 0.7) ?? 5000;
387
+ return { value, width: value * perUnit };
388
+ }
389
+ /**
390
+ * The points a stretch is drawn through between its ends, them left out: wandering off the straight line and back, on either side or on the one given, and
391
+ * round the water it would cross.
392
+ */
393
+ function stretch(from, to, around, style, random, side) {
394
+ for (const water of around) {
395
+ const arc = shoreArc(from, to, water, style, random);
396
+ if (arc.length > 0) {
397
+ const rest = around.filter((other) => other !== water);
398
+ return [...stretch(from, arc[0], rest, style, random, side), ...arc, ...stretch(arc[arc.length - 1], to, rest, style, random, side)];
399
+ }
400
+ }
401
+ const length = Math.hypot(to.x - from.x, to.y - from.y);
402
+ if (length === 0) {
403
+ return [];
404
+ }
405
+ const [dx, dy] = [to.x - from.x, to.y - from.y];
406
+ const steps = stepsAlong(length);
407
+ const offset = swing(length, style, random, side);
408
+ return Array.from({ length: steps - 1 }, (_, index) => {
409
+ const share = (index + 1) / steps;
410
+ return { x: from.x + dx * share - dy / length * offset(share), y: from.y + dy * share + dx / length * offset(share) };
411
+ });
412
+ }
413
+ /**
414
+ * The way round a lake or a sea a stretch would cross, the short way: from where the line from its start touches the water's reach, along it, to where the
415
+ * line to its end leaves it, wandering only outward; from a place on the shore it starts at the place and swings out. None when the stretch does not cross
416
+ * it, or starts or ends on the water, as at a port.
417
+ */
418
+ function shoreArc(from, to, water, style, random) {
419
+ const [fromDistance, toDistance] = [from, to].map((point) => Math.hypot(point.x - water.x, point.y - water.y));
420
+ const [fromAngle, toAngle] = [from, to].map((point) => Math.atan2(point.y - water.y, point.x - water.x));
421
+ // How near the water the way starts and ends its turn round it, and how far round from each end the line touches it there.
422
+ const [fromRadius, toRadius] = [fromDistance, toDistance].map((distance) => Math.min(water.reach, Math.max(water.radius, distance - 0.05)));
423
+ const [fromTouch, toTouch] = [Math.acos(fromRadius / fromDistance), Math.acos(toRadius / toDistance)];
424
+ const total = Math.atan2(Math.sin(toAngle - fromAngle), Math.cos(toAngle - fromAngle));
425
+ if (Math.min(fromDistance, toDistance) <= water.radius || Math.abs(total) <= fromTouch + toTouch) {
426
+ return [];
427
+ }
428
+ const sign = Math.sign(total);
429
+ const sweep = total - sign * (fromTouch + toTouch);
430
+ const length = Math.abs(sweep) * Math.max(fromRadius, toRadius);
431
+ // From a place on the shore the way swings out to the reach, as little as a short way allows.
432
+ const top = Math.min(water.reach, Math.max(fromRadius, toRadius) + length / 4);
433
+ const steps = stepsAlong(length);
434
+ const offset = swing(length, style, random, 1);
435
+ return Array.from({ length: steps + 1 }, (_, index) => {
436
+ const at = index / steps;
437
+ const angle = fromAngle + sign * fromTouch + sweep * at;
438
+ const radius = top - (top - fromRadius) * (1 - at) ** 4 - (top - toRadius) * at ** 4 + offset(at);
439
+ return { x: water.x + radius * Math.cos(angle), y: water.y + radius * Math.sin(angle) };
440
+ });
441
+ }
442
+ /**
443
+ * How far off its line a stretch of a way wanders at each share of it, in km, to its left: either side, or only on the side given, 1 for the left and -1 for
444
+ * the right, and then at least a bank off it.
445
+ */
446
+ function swing(length, style, random, side = 0) {
447
+ const amplitude = Math.min(style.most, length * style.share);
448
+ const bends = Math.max(0.6, length / style.bend);
449
+ const least = Math.min(bank, length * 0.08);
450
+ const [first, second, weight] = [random() * Math.PI * 2, random() * Math.PI * 2, 0.25 + random() * 0.3];
451
+ return (share) => {
452
+ const wave = Math.sin(2 * Math.PI * bends * share + first) * (1 - weight) + Math.sin(2 * Math.PI * bends * 2.3 * share + second) * weight;
453
+ return Math.sin(Math.PI * share) * (side === 0 ? amplitude * wave : side * (least + amplitude * (1 + wave) / 2));
454
+ };
455
+ }
456
+ /** The stretches between two places that a river shares with a road or a path, by their stretchKey. */
457
+ function sharedStretches(roads) {
458
+ const keys = (rivers) => roads.filter((road) => (road.kind === "river") === rivers).flatMap((road) => road.points.slice(1).map((point, index) => stretchKey(road.points[index], point)));
459
+ const river = new Set(keys(true));
460
+ return new Set(keys(false).filter((key) => river.has(key)));
461
+ }
462
+ /** A stretch between two points, the same both ways. */
463
+ function stretchKey(from, to) {
464
+ return [pointKey(from), pointKey(to)].sort().join(" ");
465
+ }
466
+ function pointKey(point) {
467
+ return `${point.x.toFixed(3)},${point.y.toFixed(3)}`;
468
+ }
469
+ /** In how many steps a line of this length is drawn: one each 250 m, from 2 to 160. */
470
+ function stepsAlong(length) {
471
+ return Math.max(2, Math.min(160, Math.ceil(length / 0.25)));
472
+ }
473
+ /** Numbers that look random, the same for the same seed: mulberry32 over a hash of the seed. */
474
+ function seeded(seed) {
475
+ let state = [...seed].reduce((hash, character) => Math.imul(hash ^ character.charCodeAt(0), 16777619), 2166136261) >>> 0;
476
+ return () => {
477
+ state = (state + 0x6d2b79f5) >>> 0;
478
+ let value = state;
479
+ value = Math.imul(value ^ (value >>> 15), value | 1);
480
+ value ^= value + Math.imul(value ^ (value >>> 7), value | 61);
481
+ return ((value ^ (value >>> 14)) >>> 0) / 4294967296;
482
+ };
483
+ }
484
+ /** A hex's tone, from 0 to 1, by its column and row: the same at every drawing. */
485
+ function toneOf(column, row) {
486
+ return seeded(`${column} ${row}`)();
487
+ }
488
+ /** The runs of points that stand where `wanted` says, in order: a line cut where it leaves a map. */
489
+ function runsOf(points, wanted) {
490
+ return points.reduce((runs, point, index) => {
491
+ if (!wanted(point)) {
492
+ return runs;
493
+ }
494
+ if (index > 0 && wanted(points[index - 1]) && runs.length > 0) {
495
+ runs[runs.length - 1].push(point);
496
+ }
497
+ else {
498
+ runs.push([point]);
499
+ }
500
+ return runs;
501
+ }, []);
502
+ }
503
+ /** A road without the ends it does not have. */
504
+ function withoutUndefined(road) {
505
+ const { before, after, ...rest } = road;
506
+ return { ...rest, ...(before === undefined ? {} : { before }), ...(after === undefined ? {} : { after }) };
507
+ }
508
+ function labelBox(x, y, anchor, width, size) {
509
+ const left = anchor === "start" ? x : anchor === "end" ? x - width : x - width / 2;
510
+ return { x: left - 3, y: y - size - 1, width: width + 6, height: size + 4 };
511
+ }
512
+ function overlaps(first, second) {
513
+ return first.x < second.x + second.width && second.x < first.x + first.width && first.y < second.y + second.height && second.y < first.y + first.height;
514
+ }
515
+ function lengthOf(points) {
516
+ return points.reduce((sum, point, index) => (index === 0 ? 0 : sum + Math.hypot(point.x - points[index - 1].x, point.y - points[index - 1].y)), 0);
517
+ }
518
+ /** How far a point is from a segment, in km. */
519
+ function toSegment(point, from, to) {
520
+ const [dx, dy] = [to.x - from.x, to.y - from.y];
521
+ const share = Math.max(0, Math.min(1, ((point.x - from.x) * dx + (point.y - from.y) * dy) / (dx * dx + dy * dy || 1)));
522
+ return Math.hypot(point.x - from.x - share * dx, point.y - from.y - share * dy);
523
+ }