rpg-engine 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +101 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +134 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +308 -0
- package/dist/dashboard/guide/cs.md +308 -0
- package/dist/dashboard/guide/da.md +308 -0
- package/dist/dashboard/guide/de.md +308 -0
- package/dist/dashboard/guide/el.md +308 -0
- package/dist/dashboard/guide/en.md +307 -0
- package/dist/dashboard/guide/es.md +308 -0
- package/dist/dashboard/guide/fi.md +308 -0
- package/dist/dashboard/guide/fr.md +308 -0
- package/dist/dashboard/guide/he.md +308 -0
- package/dist/dashboard/guide/hi.md +308 -0
- package/dist/dashboard/guide/hu.md +308 -0
- package/dist/dashboard/guide/is.md +308 -0
- package/dist/dashboard/guide/it.md +308 -0
- package/dist/dashboard/guide/ja.md +308 -0
- package/dist/dashboard/guide/ko.md +308 -0
- package/dist/dashboard/guide/nb.md +308 -0
- package/dist/dashboard/guide/nl.md +308 -0
- package/dist/dashboard/guide/pl.md +308 -0
- package/dist/dashboard/guide/pt.md +308 -0
- package/dist/dashboard/guide/ro.md +308 -0
- package/dist/dashboard/guide/ru.md +308 -0
- package/dist/dashboard/guide/sv.md +308 -0
- package/dist/dashboard/guide/tr.md +308 -0
- package/dist/dashboard/guide/uk.md +308 -0
- package/dist/dashboard/guide/zh.md +308 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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import { jsx as _jsx, jsxs as _jsxs } from "preact/jsx-runtime";
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import { useEffect, useRef, useState } from "preact/hooks";
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import { changeSetting, readSettings } from "./api.js";
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import { diceEdgesPref, diceLook, diceSetPref, diceSets, texturePath } from "./dice/sets.js";
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import { DieSwatch, Icon } from "./icons.js";
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import { settingLabel, valueLabel } from "./labels.js";
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import { LanguageChoice, languageLine } from "./language-choice.js";
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import { PageHead } from "./pages.js";
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import { byHandPref, conditionsPref, soundPref, tokenSymbolsPref, useChoice, usePref, usePrefChange } from "./prefs.js";
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import { arrowStep, t } from "./text.js";
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import { pickTheme, shownTheme } from "./theme.js";
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// The groups of the campaign's settings, in order; a setting the game system adds goes with the dice.
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const groups = [
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{ names: ["difficulty", "lethality", "saves", "rigor"] },
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{ names: ["mentor", "learned"] },
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{ names: ["prose", "story", "author", "style"] },
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{ names: ["dice", "units"], system: true },
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{ names: ["lines", "veils"] },
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{ names: ["pictures", "language"] },
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];
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export function SettingsView({ version }) {
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const [settings, setSettings] = useState();
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const [problem, setProblem] = useState();
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const reads = useRef(0);
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// Only the last reading counts, as after quick changes.
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const read = () => {
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const reading = ++reads.current;
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void readSettings().then((read) => reading === reads.current && setSettings(read), (error) => setProblem(error instanceof Error ? error.message : String(error)));
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};
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// Read again whenever the campaign changes, as after a change made here or by the master.
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useEffect(read, [version]);
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// While a setting says how to have what this computer lacks, as pictures without Codex, read again each minute: the engine asks again.
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const waiting = settings?.some((setting) => setting.note?.fix === true) === true;
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useEffect(() => {
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const timer = waiting ? setInterval(read, 60_000) : undefined;
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return () => clearInterval(timer);
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}, [waiting]);
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const change = async (body) => {
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const said = await changeSetting(body);
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read();
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return said;
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};
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const known = new Set(groups.flatMap((group) => group.names));
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return (_jsxs("section", { class: "settings", "aria-labelledby": "settings-title", children: [_jsx(PageHead, { section: "settings", id: "settings-title" }), _jsx("p", { class: "settings-lead", children: t("A change counts at once, from now on: what is already in play stays as it is. The master hears of it at their next move, and of nothing you put back as it was.") }), problem !== undefined && _jsx("p", { class: "settings-problem", role: "alert", children: problem }), settings !== undefined && groups.map((group, index) => {
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const shown = [
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...group.names.flatMap((name) => settings.filter((setting) => setting.name === name)),
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...(group.system ? settings.filter((setting) => !known.has(setting.name)) : []),
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];
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return (_jsxs("section", { class: "settings-group", children: [_jsx("h3", { children: groupTitle(index) }), shown.map((setting) => _jsx(SettingRow, { setting: setting, off: offBy(setting, settings), onChange: change }, setting.name))] }, group.names[0]));
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}), _jsx(PageSettings, {})] }));
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}
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/** Why a setting counts for nothing now, as the prose while an author is written (D-395); undefined for one that counts. */
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function offBy(setting, settings) {
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const author = settings.find((one) => one.name === "author")?.value;
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return setting.name === "prose" && author !== undefined ? t("The author you wrote takes its place: this counts again once you clear the author.") : undefined;
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}
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/**
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* One setting: its name and what it is, its values to choose from, a list's items to add and take off, the player's own words, or the language; what the chosen
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* value means; why it counts for nothing now, its values still to choose.
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*/
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function SettingRow({ setting, off, onChange }) {
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// The value just picked shows at once, until the setting is read again.
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const [picked, setPicked] = useState();
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const resting = useRef();
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const said = useSaid();
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const value = picked ?? setting.value;
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const id = `setting-${idOf(setting.name)}`;
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useEffect(() => setPicked(undefined), [setting]);
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// A choice the arrows left still resting goes when the section closes.
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useEffect(() => () => {
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if (resting.current !== undefined) {
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clearTimeout(resting.current.timer);
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void onChange({ setting: setting.name, value: resting.current.choice });
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}
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}, []);
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const send = (change) => {
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void onChange(change).then(said.show);
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};
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// A click chooses at once; the arrows show each value and send the one they rest on, so that the game is changed once.
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const choose = (choice, byKey) => {
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setPicked(choice);
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clearTimeout(resting.current?.timer);
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resting.current = undefined;
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if (!byKey) {
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send({ setting: setting.name, value: choice });
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return;
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}
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const timer = setTimeout(() => {
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resting.current = undefined;
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send({ setting: setting.name, value: choice });
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}, 700);
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resting.current = { choice, timer };
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};
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const chosen = setting.choices?.find((choice) => choice.value === value);
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const unset = setting.most === undefined && (setting.choices === undefined ? setting.items === undefined && setting.value === undefined : chosen === undefined);
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const described = [`${id}-about`, ...(chosen?.means === undefined ? [] : [`${id}-means`]), ...(off === undefined ? [] : [`${id}-off`])].join(" ");
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return (_jsxs("div", { class: off === undefined ? "setting" : "setting off", children: [_jsxs("div", { class: "setting-what", children: [_jsx("span", { class: "setting-name", id: id, children: settingLabel(setting.name) }), _jsx("span", { class: "setting-about", id: `${id}-about`, children: t(setting.about) })] }), setting.choices !== undefined
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? (_jsx(Segmented, { label: id, described: described, options: setting.choices.map((choice) => ({ value: choice.value, label: valueLabel(choice.value) })), value: value, onPick: choose }))
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: setting.name === "language"
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? _jsx(LanguageChoice, { value: value, labelledBy: id, describedBy: `${id}-about`, onPick: (code) => choose(code, false) })
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: setting.most !== undefined
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? _jsx(TextSetting, { setting: setting, label: id, onChange: send })
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: _jsx(ListSetting, { setting: setting, label: id, onChange: send }), _jsxs("div", { class: "setting-after", children: [off !== undefined && _jsx("p", { class: "setting-off", id: `${id}-off`, children: off }), chosen?.means !== undefined && (_jsxs("p", { class: "setting-means", id: `${id}-means`, children: [_jsxs("strong", { children: [valueLabel(chosen.value), ":"] }), " ", t(chosen.means)] })), setting.name === "language" && value !== undefined && _jsx("p", { class: "setting-means", children: languageLine(value) }), unset && _jsx("p", { class: "setting-unset", children: setting.choices === undefined ? t("Not answered yet: add them here, or the master asks you.") : t("Not chosen yet: choose here, or the master asks you.") }), setting.note !== undefined && _jsx(SettingNote, { note: setting.note }), _jsx("p", { class: said.now?.problem ? "setting-said problem" : "setting-said", role: "status", children: said.now?.text })] })] }));
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}
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/** What a change said, in its row: saved for a few seconds, what went wrong until the next change. */
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function useSaid() {
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const [now, setNow] = useState();
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const timer = useRef();
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useEffect(() => () => clearTimeout(timer.current), []);
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const show = (problem) => {
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clearTimeout(timer.current);
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setNow(problem === undefined ? { problem: false, text: `✓ ${t("Saved")}` } : { problem: true, text: problem });
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if (problem === undefined) {
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timer.current = setTimeout(() => setNow(undefined), 4000);
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}
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};
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return { now, show };
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}
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/** A list's items, each to take off, and a field to add one; the focus goes on to the next item when one is taken off. */
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function ListSetting({ setting, label, onChange }) {
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const [item, setItem] = useState("");
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const [focusAt, setFocusAt] = useState();
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const list = useRef(null);
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useEffect(() => {
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if (focusAt !== undefined) {
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const buttons = list.current?.querySelectorAll("li button") ?? [];
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(buttons[Math.min(focusAt, buttons.length - 1)] ?? list.current?.querySelector("input"))?.focus();
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setFocusAt(undefined);
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}
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}, [setting.items]);
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return (_jsxs("div", { class: "setting-list", ref: list, children: [_jsx("ul", { "aria-labelledby": label, children: (setting.items ?? []).map((one, index) => (_jsxs("li", { children: [one, _jsx("button", { type: "button", class: "icon-button", "aria-label": t("Take {item} off", { item: one }), "data-tip": t("Take off"), onClick: () => {
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setFocusAt(index);
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onChange({ setting: setting.name, remove: one });
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}, children: _jsx(Icon, { name: "close" }) })] }, one))) }), _jsxs("form", { onSubmit: (event) => {
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event.preventDefault();
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if (item.trim() !== "") {
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onChange({ setting: setting.name, add: item.trim() });
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setItem("");
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}
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}, children: [_jsx("input", { type: "text", value: item, maxLength: 200, placeholder: exampleOf(setting.name) ?? t("Add…"), "aria-label": t("Add to {setting}", { setting: settingLabel(setting.name) }), onInput: (event) => setItem(event.currentTarget.value) }), _jsx("button", { type: "submit", class: "setting-button", disabled: item.trim() === "", children: t("Add") })] })] }));
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}
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/**
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* The player's own words, as the author the master writes like (D-395): sent with Enter or Save, back as they were with Escape, cleared with Clear or by
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* saving them empty; the focus stays in the field.
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*/
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function TextSetting({ setting, label, onChange }) {
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const saved = setting.value ?? "";
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const [text, setText] = useState(saved);
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const field = useRef(null);
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const form = useRef(null);
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// As the engine keeps them: on one line, without spaces around.
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const said = text.replace(/\s+/g, " ").trim();
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useEffect(() => setText(saved), [saved]);
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const send = (words) => {
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onChange({ setting: setting.name, value: words === "" ? "none" : words });
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};
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const keys = (event) => {
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if (event.key === "Escape" && text !== saved) {
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event.preventDefault();
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setText(saved);
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}
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else if (event.key === "Enter" && !event.isComposing && field.current instanceof HTMLTextAreaElement) {
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// A line break would be folded anyway: Enter sends, as in the field of one line; not while it picks a word of a script, as Japanese.
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event.preventDefault();
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form.current?.requestSubmit();
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}
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};
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const attributes = {
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ref: field,
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value: text,
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maxLength: setting.most,
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placeholder: exampleOf(setting.name),
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"aria-labelledby": label,
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"aria-describedby": `${label}-about`,
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onInput: (event) => setText(event.currentTarget.value),
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onKeyDown: keys,
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};
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return (_jsxs("form", { class: "setting-text", ref: form, onSubmit: (event) => {
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event.preventDefault();
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if (said !== saved) {
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send(said);
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}
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}, children: [(setting.most ?? 0) > 100 ? _jsx("textarea", { rows: 2, ...attributes }) : _jsx("input", { type: "text", ...attributes }), _jsxs("span", { class: "setting-text-buttons", children: [_jsx("button", { type: "submit", class: "setting-button", disabled: said === saved, children: t("Save") }), saved !== "" && (_jsx("button", { type: "button", class: "setting-button", "aria-label": t("Clear {setting}", { setting: settingLabel(setting.name) }), onClick: () => {
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setText("");
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send("");
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field.current?.focus();
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}, children: t("Clear") }))] })] }));
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}
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/** What the player should know of a setting on this computer, as how to have pictures: its lines, its steps in order, and the commands to copy. */
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function SettingNote({ note }) {
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const blocks = noteBlocks(t(note.text));
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return (_jsxs("div", { class: note.fix ? "setting-note fix" : "setting-note", children: [_jsx(Icon, { name: "info" }), _jsx("div", { class: "setting-note-text", children: blocks.map((block, index) => typeof block === "string" ? _jsx("p", { children: withCommands(block) }, index) : (_jsx("ol", { children: block.map((step) => _jsx("li", { children: withCommands(step) }, step)) }, index))) })] }));
|
|
193
|
+
}
|
|
194
|
+
/** A note's lines, those numbered as steps together. */
|
|
195
|
+
function noteBlocks(text) {
|
|
196
|
+
const blocks = [];
|
|
197
|
+
for (const line of text.split("\n")) {
|
|
198
|
+
const step = /^\d+\.\s+(.+)$/.exec(line)?.[1];
|
|
199
|
+
const last = blocks.at(-1);
|
|
200
|
+
if (step === undefined) {
|
|
201
|
+
blocks.push(line);
|
|
202
|
+
}
|
|
203
|
+
else if (Array.isArray(last)) {
|
|
204
|
+
last.push(step);
|
|
205
|
+
}
|
|
206
|
+
else {
|
|
207
|
+
blocks.push([step]);
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
return blocks;
|
|
211
|
+
}
|
|
212
|
+
/** A line with its commands, written between backticks, as code with a button that copies them. */
|
|
213
|
+
function withCommands(line) {
|
|
214
|
+
return line.split(/(`[^`]+`)/).map((part, index) => part.startsWith("`") && part.endsWith("`") && part.length > 2 ? _jsx(Command, { text: part.slice(1, -1) }, index) : part);
|
|
215
|
+
}
|
|
216
|
+
/** A command to type in a terminal, and a button that copies it. */
|
|
217
|
+
function Command({ text }) {
|
|
218
|
+
const [copied, setCopied] = useState(false);
|
|
219
|
+
const copy = async () => {
|
|
220
|
+
try {
|
|
221
|
+
await navigator.clipboard.writeText(text);
|
|
222
|
+
setCopied(true);
|
|
223
|
+
setTimeout(() => setCopied(false), 2000);
|
|
224
|
+
}
|
|
225
|
+
catch {
|
|
226
|
+
// Where the browser keeps the clipboard, the command stays there to select.
|
|
227
|
+
}
|
|
228
|
+
};
|
|
229
|
+
return (_jsxs("span", { class: "setting-command", children: [_jsx("code", { children: text }), _jsx("button", { type: "button", class: "setting-copy", "aria-label": t("Copy {command}", { command: text }), onClick: () => void copy(), children: copied ? t("Copied") : t("Copy") })] }));
|
|
230
|
+
}
|
|
231
|
+
/** A name as a part of an element's id, without spaces: "dice sound" is dice-sound. */
|
|
232
|
+
function idOf(name) {
|
|
233
|
+
return name.toLowerCase().replace(/[^a-z0-9]+/g, "-");
|
|
234
|
+
}
|
|
235
|
+
/** The page's own settings, in this browser alone: the theme, the tokens' symbols and conditions, the dice's sound, set and edges, rolling by hand. */
|
|
236
|
+
function PageSettings() {
|
|
237
|
+
usePrefChange();
|
|
238
|
+
const [sound, setSound] = usePref(soundPref);
|
|
239
|
+
const [diceSet, setDiceSet] = useChoice(diceSetPref);
|
|
240
|
+
const [edges, setEdges] = useChoice(diceEdgesPref);
|
|
241
|
+
const [byHand, setByHand] = usePref(byHandPref);
|
|
242
|
+
const [symbols, setSymbols] = usePref(tokenSymbolsPref);
|
|
243
|
+
const [conditions, setConditions] = useChoice(conditionsPref);
|
|
244
|
+
// A row with many values has them under its name.
|
|
245
|
+
const rows = [
|
|
246
|
+
{
|
|
247
|
+
name: t("Theme"),
|
|
248
|
+
about: t("the page's look"),
|
|
249
|
+
options: [{ value: "light", label: t("Light") }, { value: "dark", label: t("Dark") }],
|
|
250
|
+
value: shownTheme(),
|
|
251
|
+
pick: (value) => pickTheme(value === "dark" ? "dark" : "light"),
|
|
252
|
+
},
|
|
253
|
+
{
|
|
254
|
+
name: t("Token symbols"),
|
|
255
|
+
about: t("a mark on each token: you, your companions, your foes"),
|
|
256
|
+
options: [{ value: "on", label: t("On") }, { value: "off", label: t("Off") }],
|
|
257
|
+
value: symbols ? "on" : "off",
|
|
258
|
+
pick: (value) => setSymbols(value === "on"),
|
|
259
|
+
},
|
|
260
|
+
{
|
|
261
|
+
name: t("Conditions on tokens"),
|
|
262
|
+
about: t("a mark on each token: what is on them, who is down"),
|
|
263
|
+
options: [{ value: "always", label: t("Always") }, { value: "hover", label: t("On hover") }, { value: "never", label: t("Never") }],
|
|
264
|
+
value: conditions,
|
|
265
|
+
pick: setConditions,
|
|
266
|
+
},
|
|
267
|
+
{ name: t("Dice sound"), about: t("the dice as they roll"), options: [{ value: "on", label: t("On") }, { value: "off", label: t("Off") }], value: sound ? "on" : "off", pick: (value) => setSound(value === "on") },
|
|
268
|
+
{
|
|
269
|
+
name: t("Dice set"),
|
|
270
|
+
about: t("what your dice are made of"),
|
|
271
|
+
options: diceSets.map((set) => ({ value: set.value, label: diceSetLabel(set.value) ?? set.label, picture: _jsx(SetSwatch, { value: set.value }) })),
|
|
272
|
+
value: diceSet,
|
|
273
|
+
pick: setDiceSet,
|
|
274
|
+
under: true,
|
|
275
|
+
},
|
|
276
|
+
{
|
|
277
|
+
name: t("Dice edges"),
|
|
278
|
+
about: t("how the dice's edges are cut"),
|
|
279
|
+
options: [{ value: "rounded", label: t("Rounded") }, { value: "sharp", label: t("Sharp") }],
|
|
280
|
+
value: edges,
|
|
281
|
+
pick: setEdges,
|
|
282
|
+
},
|
|
283
|
+
{
|
|
284
|
+
name: t("Checks"),
|
|
285
|
+
about: t("what the master asks you to roll"),
|
|
286
|
+
options: [
|
|
287
|
+
{ value: "ready", label: t("Ready buttons"), means: t("a button for each roll the master asks") },
|
|
288
|
+
{ value: "hand", label: t("By hand"), means: t("you find the row on your sheet, or roll from the tray, as at the table") },
|
|
289
|
+
],
|
|
290
|
+
value: byHand ? "hand" : "ready",
|
|
291
|
+
pick: (value) => setByHand(value === "hand"),
|
|
292
|
+
},
|
|
293
|
+
];
|
|
294
|
+
return (_jsxs("section", { class: "settings-group", children: [_jsx("h3", { children: t("This page") }), _jsx("p", { class: "setting-about", children: t("Kept in this browser alone.") }), rows.map((row) => {
|
|
295
|
+
const id = `page-${idOf(row.name)}`;
|
|
296
|
+
const chosen = row.options.find((option) => option.value === row.value);
|
|
297
|
+
return (_jsxs("div", { class: row.under === true ? "setting under" : "setting", children: [_jsxs("div", { class: "setting-what", children: [_jsx("span", { class: "setting-name", id: id, children: row.name }), _jsx("span", { class: "setting-about", id: `${id}-about`, children: row.about })] }), _jsx(Segmented, { label: id, described: chosen?.means === undefined ? `${id}-about` : `${id}-about ${id}-means`, options: row.options, value: row.value, onPick: row.pick }), chosen?.means !== undefined && (_jsx("div", { class: "setting-after", children: _jsxs("p", { class: "setting-means", id: `${id}-means`, children: [_jsxs("strong", { children: [chosen.label, ":"] }), " ", chosen.means] }) }))] }, row.name));
|
|
298
|
+
})] }));
|
|
299
|
+
}
|
|
300
|
+
/** A set of dice's d20, in its colours or its grain. */
|
|
301
|
+
function SetSwatch({ value }) {
|
|
302
|
+
const look = diceLook(value);
|
|
303
|
+
return _jsx(DieSwatch, { body: look.swatch ?? look.body, ink: look.ink, picture: look.finish.texture === undefined ? undefined : texturePath(look.finish.texture) });
|
|
304
|
+
}
|
|
305
|
+
/** Values to choose one of, as a radio group: the arrows move among them and choose, one stop of Tab; the chosen one in gold. */
|
|
306
|
+
function Segmented({ label, described, options, value, onPick }) {
|
|
307
|
+
const at = options.findIndex((option) => option.value === value);
|
|
308
|
+
const move = (event) => {
|
|
309
|
+
const step = arrowStep(event.key);
|
|
310
|
+
if (step === 0) {
|
|
311
|
+
return;
|
|
312
|
+
}
|
|
313
|
+
event.preventDefault();
|
|
314
|
+
// From the value the focus is on, which a quick key reaches before the page draws the last choice.
|
|
315
|
+
const buttons = [...event.currentTarget.querySelectorAll("button")];
|
|
316
|
+
const from = buttons.indexOf(event.target);
|
|
317
|
+
const next = ((from >= 0 ? from : Math.max(at, 0)) + step + options.length) % options.length;
|
|
318
|
+
onPick(options[next].value, true);
|
|
319
|
+
buttons[next]?.focus();
|
|
320
|
+
};
|
|
321
|
+
return (_jsx("span", { class: "segmented", role: "radiogroup", "aria-labelledby": label, "aria-describedby": described, onKeyDown: move, children: options.map((option, index) => (_jsxs("button", { type: "button", role: "radio", "aria-checked": option.value === value, tabIndex: index === Math.max(at, 0) ? 0 : -1, onClick: () => option.value !== value && onPick(option.value, false), children: [option.picture, option.label] }, option.value))) }));
|
|
322
|
+
}
|
|
323
|
+
/** A group of the campaign's settings by its place, in the page's language. */
|
|
324
|
+
function groupTitle(index) {
|
|
325
|
+
return [t("The game"), t("Learning the game"), t("The master's style"), t("Dice and measures"), t("Limits"), t("Pictures and language")][index] ?? "";
|
|
326
|
+
}
|
|
327
|
+
/** What a list's field suggests, as an example. */
|
|
328
|
+
function exampleOf(name) {
|
|
329
|
+
const examples = {
|
|
330
|
+
lines: t("Add, e.g. spiders"),
|
|
331
|
+
veils: t("Add, e.g. torture"),
|
|
332
|
+
learned: t("Add what you know, e.g. Advantage"),
|
|
333
|
+
author: t("An author's name"),
|
|
334
|
+
style: t("e.g. third person, past tense; more dialogue"),
|
|
335
|
+
};
|
|
336
|
+
return examples[name];
|
|
337
|
+
}
|
|
338
|
+
/** A set of dice by its name in the page's language; undefined for one the page does not name. */
|
|
339
|
+
function diceSetLabel(value) {
|
|
340
|
+
const labels = {
|
|
341
|
+
theme: t("Theme"),
|
|
342
|
+
ivory: t("Ivory"),
|
|
343
|
+
obsidian: t("Obsidian"),
|
|
344
|
+
ruby: t("Ruby"),
|
|
345
|
+
emerald: t("Emerald"),
|
|
346
|
+
sapphire: t("Sapphire"),
|
|
347
|
+
amethyst: t("Amethyst"),
|
|
348
|
+
"ruby-crystal": t("Crystal ruby"),
|
|
349
|
+
"sapphire-crystal": t("Crystal sapphire"),
|
|
350
|
+
"amethyst-crystal": t("Crystal amethyst"),
|
|
351
|
+
glass: t("Glass"),
|
|
352
|
+
ice: t("Ice"),
|
|
353
|
+
steel: t("Steel"),
|
|
354
|
+
brass: t("Brass"),
|
|
355
|
+
walnut: t("Walnut"),
|
|
356
|
+
ash: t("Ash"),
|
|
357
|
+
marble: t("Marble"),
|
|
358
|
+
onyx: t("Onyx"),
|
|
359
|
+
granite: t("Granite"),
|
|
360
|
+
};
|
|
361
|
+
return labels[value];
|
|
362
|
+
}
|
|
@@ -0,0 +1,195 @@
|
|
|
1
|
+
import { jsx as _jsx, jsxs as _jsxs } from "preact/jsx-runtime";
|
|
2
|
+
// The Setup view (D-343, D-370): while the campaign is in its setup, the page is its first configuration, as a portal's: the robot as the host, the campaign's
|
|
3
|
+
// name to change, the three steps, and one question at a time, its choices large with what each means and the one the game suggests, as Settings has them; a
|
|
4
|
+
// choice can be left to the master. The master hears each choice at their next call (D-341), and the premise and the world stay in the chat.
|
|
5
|
+
import { useEffect, useRef, useState } from "preact/hooks";
|
|
6
|
+
import { changeSetting, readSetup, sendSetupWord } from "./api.js";
|
|
7
|
+
import { Icon } from "./icons.js";
|
|
8
|
+
import { phraseLabel, settingLabel, valueLabel } from "./labels.js";
|
|
9
|
+
import { Master } from "./master.js";
|
|
10
|
+
import { arrowStep, t } from "./text.js";
|
|
11
|
+
// The steps of a campaign before play (MOD-1).
|
|
12
|
+
const steps = ["setup", "session zero", "play"];
|
|
13
|
+
// The lists of the setup, answered with items or with none: limits are the player's alone, never left to the master.
|
|
14
|
+
const lists = new Set(["lines", "veils"]);
|
|
15
|
+
// How long the arrows rest on a choice before it goes to the game, in milliseconds: the game is changed once.
|
|
16
|
+
const keyRest = 700;
|
|
17
|
+
/** The setup, read again whenever the campaign changes; undefined until read, or when it cannot be. */
|
|
18
|
+
export function useSetup(version) {
|
|
19
|
+
const [setup, setSetup] = useState();
|
|
20
|
+
const reads = useRef(0);
|
|
21
|
+
useEffect(() => {
|
|
22
|
+
const reading = ++reads.current;
|
|
23
|
+
void readSetup().then((read) => reading === reads.current && setSetup(read), () => reading === reads.current && setSetup(undefined));
|
|
24
|
+
}, [version]);
|
|
25
|
+
return setup;
|
|
26
|
+
}
|
|
27
|
+
export function SetupView({ setup }) {
|
|
28
|
+
const questions = setup.questions;
|
|
29
|
+
// The choices left to the master, as the game keeps them until the master makes them, and those just left here.
|
|
30
|
+
const [leftHere, setLeftHere] = useState(new Set());
|
|
31
|
+
const left = new Set([...(setup.left ?? []), ...leftHere].filter((name) => questions.some((question) => question.name === name && !answered(question))));
|
|
32
|
+
// The first question still open, once: the player moves on from there; with none, the last card.
|
|
33
|
+
const [at, setAt] = useState(() => {
|
|
34
|
+
const first = questions.findIndex((question) => !answered(question) && !(setup.left ?? []).includes(question.name));
|
|
35
|
+
return first < 0 ? questions.length : first;
|
|
36
|
+
});
|
|
37
|
+
// Whether the player moved among the cards: then the new card's title takes the focus, never at the first reading.
|
|
38
|
+
const [moved, setMoved] = useState(false);
|
|
39
|
+
const [said, setSaid] = useState();
|
|
40
|
+
const done = at >= questions.length;
|
|
41
|
+
const question = questions[Math.min(at, questions.length - 1)];
|
|
42
|
+
const step = steps.indexOf(setup.mode);
|
|
43
|
+
const go = (index) => {
|
|
44
|
+
setMoved(true);
|
|
45
|
+
setAt(index);
|
|
46
|
+
};
|
|
47
|
+
const leave = async (name) => {
|
|
48
|
+
const refused = await sendSetupWord({ leave: name });
|
|
49
|
+
setSaid(refused);
|
|
50
|
+
if (refused === undefined) {
|
|
51
|
+
setLeftHere((before) => new Set([...before, name]));
|
|
52
|
+
go(at + 1);
|
|
53
|
+
}
|
|
54
|
+
};
|
|
55
|
+
return (_jsxs("section", { class: "setup", "aria-labelledby": "setup-title", children: [_jsx("div", { class: "setup-host", children: _jsx(Master, { mood: "happy" }) }), _jsx(CampaignName, { name: setup.name }), _jsx("h1", { id: "setup-title", class: "visually-hidden", children: t("Setting up {campaign}", { campaign: setup.name }) }), _jsx("ol", { class: "setup-steps", "aria-label": t("Steps"), children: steps.map((one, index) => (_jsxs("li", { class: index < step ? "done" : index === step ? "now" : undefined, "aria-current": index === step ? "step" : undefined, children: [_jsx("span", { class: "setup-step-dot", "aria-hidden": "true", children: index < step ? "✓" : index + 1 }), stepName(one)] }, one))) }), said !== undefined && _jsx("p", { class: "setup-problem", role: "alert", children: said }), !done && question !== undefined && (_jsx(Question, { question: question, count: t("{value} of {max}", { value: at + 1, max: questions.length }), left: left.has(question.name), focus: moved, onBack: at > 0 ? () => go(at - 1) : undefined, onNext: () => go(at + 1), onLeave: () => void leave(question.name), onProblem: setSaid }, question.name)), done && _jsx(Ready, { setup: setup, left: left, focus: moved, onGo: go, onProblem: setSaid }), _jsx("ol", { class: "setup-dots", "aria-label": t("Questions"), children: questions.map((one, index) => (_jsx("li", { children: _jsx("button", { type: "button", class: [answered(one) ? "answered" : left.has(one.name) ? "left" : "", index === at ? "here" : ""].filter((name) => name !== "").join(" "), "aria-label": answered(one) ? t("{setting}: answered", { setting: settingLabel(one.name) }) : left.has(one.name) ? t("{setting}: left to the master", { setting: settingLabel(one.name) }) : settingLabel(one.name), "aria-current": index === at ? "step" : undefined, onClick: () => go(index) }) }, one.name))) }), _jsx("p", { class: "setup-chat", children: t("You can also tell the master in the chat: they hear what you choose here.") })] }));
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* One question as its card shows it: what it is, its choices large with what each means and the one the game suggests, or a list's items; back, next, or left
|
|
59
|
+
* to the master. Its title takes the focus when the player moved to it.
|
|
60
|
+
*/
|
|
61
|
+
function Question({ question, count, left, focus, onBack, onNext, onLeave, onProblem }) {
|
|
62
|
+
const [picked, setPicked] = useState();
|
|
63
|
+
const resting = useRef();
|
|
64
|
+
const heading = useRef(null);
|
|
65
|
+
const value = picked ?? question.value;
|
|
66
|
+
const title = question.question === undefined ? settingLabel(question.name) : t(question.question);
|
|
67
|
+
const id = `setup-${question.name.replace(/[^a-z0-9]+/gi, "-")}`;
|
|
68
|
+
const isList = lists.has(question.name);
|
|
69
|
+
const open = value === undefined && question.items === undefined && !left;
|
|
70
|
+
useEffect(() => {
|
|
71
|
+
if (focus) {
|
|
72
|
+
heading.current?.focus();
|
|
73
|
+
}
|
|
74
|
+
// A choice the arrows left resting goes when the card closes.
|
|
75
|
+
return () => {
|
|
76
|
+
if (resting.current !== undefined) {
|
|
77
|
+
clearTimeout(resting.current.timer);
|
|
78
|
+
void changeSetting({ setting: question.name, value: resting.current.choice }).then(onProblem);
|
|
79
|
+
}
|
|
80
|
+
};
|
|
81
|
+
}, []);
|
|
82
|
+
// A click chooses at once; the arrows show each choice and send the one they rest on.
|
|
83
|
+
const pick = (choice, byKey) => {
|
|
84
|
+
setPicked(choice);
|
|
85
|
+
clearTimeout(resting.current?.timer);
|
|
86
|
+
resting.current = undefined;
|
|
87
|
+
if (!byKey) {
|
|
88
|
+
void changeSetting({ setting: question.name, value: choice }).then(onProblem);
|
|
89
|
+
return;
|
|
90
|
+
}
|
|
91
|
+
const timer = setTimeout(() => {
|
|
92
|
+
resting.current = undefined;
|
|
93
|
+
void changeSetting({ setting: question.name, value: choice }).then(onProblem);
|
|
94
|
+
}, keyRest);
|
|
95
|
+
resting.current = { choice, timer };
|
|
96
|
+
};
|
|
97
|
+
return (_jsxs("article", { class: "setup-card", "aria-labelledby": id, children: [_jsx("p", { class: "setup-count", children: count }), _jsx("h2", { id: id, ref: heading, tabIndex: -1, children: title }), _jsx("p", { class: "setup-about", children: phraseLabel(t(question.about)) }), question.choices !== undefined && _jsx(Choices, { question: question, value: value, labelledBy: id, onPick: pick }), isList && _jsx(ListQuestion, { question: question, onProblem: onProblem }), left && value === undefined && _jsx("p", { class: "setup-left", children: t("Left to the master: they choose, and tell you.") }), _jsxs("div", { class: "setup-moves", children: [onBack !== undefined && _jsx("button", { type: "button", class: "setup-button setup-back", onClick: onBack, children: t("Back") }), open && !isList && _jsx("button", { type: "button", class: "setup-button quiet", onClick: onLeave, children: t("You decide") }), _jsxs("button", { type: "button", class: open ? "setup-button quiet" : "setup-button gold", onClick: onNext, children: [open ? t("Skip") : t("Next"), " ", _jsx(Icon, { name: "send" })] })] })] }));
|
|
98
|
+
}
|
|
99
|
+
/** A question's choices as a radio group: one stop of Tab, the arrows move among them and choose; each with what it means, the suggested one marked. */
|
|
100
|
+
function Choices({ question, value, labelledBy, onPick }) {
|
|
101
|
+
const choices = question.choices ?? [];
|
|
102
|
+
const at = choices.findIndex((choice) => choice.value === value);
|
|
103
|
+
const stop = at >= 0 ? at : Math.max(0, choices.findIndex((choice) => choice.value === question.suggested));
|
|
104
|
+
const move = (event) => {
|
|
105
|
+
const step = arrowStep(event.key);
|
|
106
|
+
if (step === 0) {
|
|
107
|
+
return;
|
|
108
|
+
}
|
|
109
|
+
event.preventDefault();
|
|
110
|
+
const buttons = [...event.currentTarget.querySelectorAll("button")];
|
|
111
|
+
const from = buttons.indexOf(event.target);
|
|
112
|
+
const next = ((from >= 0 ? from : stop) + step + choices.length) % choices.length;
|
|
113
|
+
onPick(choices[next].value, true);
|
|
114
|
+
buttons[next]?.focus();
|
|
115
|
+
};
|
|
116
|
+
return (_jsx("div", { class: "setup-choices", role: "radiogroup", "aria-labelledby": labelledBy, onKeyDown: move, children: choices.map((choice, index) => (_jsxs("button", { type: "button", role: "radio", "aria-checked": value === choice.value, tabIndex: index === stop ? 0 : -1, class: "setup-choice", onClick: () => onPick(choice.value, false), children: [_jsxs("strong", { children: [choice.label === undefined ? valueLabel(choice.value) : phraseLabel(t(choice.label)), choice.value === question.suggested && _jsx("span", { class: "setup-suggested", children: t("Suggested") })] }), choice.means !== undefined && _jsx("span", { children: phraseLabel(t(choice.means)) })] }, choice.value))) }));
|
|
117
|
+
}
|
|
118
|
+
/** A list of the setup, lines or veils: its items to take off, a field to add one, and None for a player who wants none. */
|
|
119
|
+
function ListQuestion({ question, onProblem }) {
|
|
120
|
+
const [item, setItem] = useState("");
|
|
121
|
+
const field = useRef(null);
|
|
122
|
+
const send = (change) => void changeSetting(change).then(onProblem);
|
|
123
|
+
return (_jsxs("div", { class: "setup-list", children: [(question.items ?? []).length > 0 && (_jsx("ul", { children: (question.items ?? []).map((one) => (_jsxs("li", { children: [one, _jsx("button", { type: "button", class: "icon-button", "aria-label": t("Take {item} off", { item: one }), onClick: () => {
|
|
124
|
+
send({ setting: question.name, remove: one });
|
|
125
|
+
field.current?.focus();
|
|
126
|
+
}, children: _jsx(Icon, { name: "close" }) })] }, one))) })), question.items !== undefined && question.items.length === 0 && _jsx("p", { class: "setup-left", children: t("None: nothing kept out.") }), _jsxs("form", { onSubmit: (event) => {
|
|
127
|
+
event.preventDefault();
|
|
128
|
+
if (item.trim() !== "") {
|
|
129
|
+
send({ setting: question.name, add: item.trim() });
|
|
130
|
+
setItem("");
|
|
131
|
+
}
|
|
132
|
+
}, children: [_jsx("input", { ref: field, type: "text", value: item, maxLength: 80, placeholder: question.name === "lines" ? t("Add, e.g. spiders") : question.name === "veils" ? t("Add, e.g. torture") : t("Add…"), "aria-label": t("Add to {setting}", { setting: settingLabel(question.name) }), onInput: (event) => setItem(event.currentTarget.value) }), _jsx("button", { type: "submit", class: "setup-button", disabled: item.trim() === "", children: t("Add") }), question.items === undefined && _jsx("button", { type: "button", class: "setup-button quiet", onClick: () => send({ setting: question.name, value: "none" }), children: t("None") })] })] }));
|
|
133
|
+
}
|
|
134
|
+
/**
|
|
135
|
+
* The last card: the questions still open, each a chip back to its card; those left to the master; what only the chat settles, as the premise; and the word that
|
|
136
|
+
* the player is ready.
|
|
137
|
+
*/
|
|
138
|
+
function Ready({ setup, left, focus, onGo, onProblem }) {
|
|
139
|
+
const [sent, setSent] = useState(false);
|
|
140
|
+
const heading = useRef(null);
|
|
141
|
+
const open = setup.questions.flatMap((question, index) => (answered(question) || left.has(question.name) ? [] : [{ question, index }]));
|
|
142
|
+
const asked = new Set(setup.questions.map((question) => question.name));
|
|
143
|
+
const inChat = setup.missing.map((item) => item.split(" (")[0]).filter((name) => !asked.has(name));
|
|
144
|
+
useEffect(() => {
|
|
145
|
+
if (focus) {
|
|
146
|
+
heading.current?.focus();
|
|
147
|
+
}
|
|
148
|
+
}, []);
|
|
149
|
+
return (_jsxs("article", { class: "setup-card", "aria-labelledby": "setup-ready", children: [_jsx("h2", { id: "setup-ready", ref: heading, tabIndex: -1, children: open.length === 0 ? t("All set") : t("Almost there") }), open.length > 0 && (_jsxs("div", { class: "setup-open", children: [_jsx("span", { class: "setup-open-label", children: t("Still open") }), open.map(({ question, index }) => _jsx("button", { type: "button", class: "setup-chip", onClick: () => onGo(index), children: settingLabel(question.name) }, question.name))] })), left.size > 0 && _jsx("p", { class: "setup-about", children: t("Left to the master: {settings}.", { settings: [...left].map((name) => settingLabel(name).toLowerCase()).join(", ") }) }), inChat.length > 0 && _jsx("p", { class: "setup-about", children: t("In the chat, with the master: {settings}.", { settings: inChat.map((name) => settingLabel(name).toLowerCase()).join(" · ") }) }), sent ? _jsx("p", { class: "setup-left", children: t("The master knows: write to them in the chat, and the story begins.") }) : (_jsxs("div", { class: "setup-moves", children: [_jsx("button", { type: "button", class: "setup-button setup-back", onClick: () => onGo(setup.questions.length - 1), children: t("Back") }), _jsx("button", { type: "button", class: "setup-button gold", onClick: () => void sendSetupWord({ ready: true }).then((refused) => {
|
|
150
|
+
onProblem(refused);
|
|
151
|
+
setSent(refused === undefined);
|
|
152
|
+
}), children: t("I'm ready") })] }))] }));
|
|
153
|
+
}
|
|
154
|
+
/** The campaign's name, with a pencil to change it, as the master hears (D-370); Esc leaves it as it was. */
|
|
155
|
+
function CampaignName({ name }) {
|
|
156
|
+
const [editing, setEditing] = useState(false);
|
|
157
|
+
const [text, setText] = useState(name);
|
|
158
|
+
const pencil = useRef(null);
|
|
159
|
+
const field = useRef(null);
|
|
160
|
+
const wasEditing = useRef(false);
|
|
161
|
+
useEffect(() => setText(name), [name]);
|
|
162
|
+
// The field takes the focus; back from it, the pencil.
|
|
163
|
+
useEffect(() => {
|
|
164
|
+
if (editing) {
|
|
165
|
+
field.current?.focus();
|
|
166
|
+
}
|
|
167
|
+
else if (wasEditing.current) {
|
|
168
|
+
pencil.current?.focus();
|
|
169
|
+
}
|
|
170
|
+
wasEditing.current = editing;
|
|
171
|
+
}, [editing]);
|
|
172
|
+
if (!editing) {
|
|
173
|
+
return (_jsxs("p", { class: "setup-name", children: [_jsx("span", { children: name }), _jsx("button", { ref: pencil, type: "button", class: "icon-button", "aria-label": t("Change the campaign's name"), onClick: () => setEditing(true), children: _jsx(Icon, { name: "pencil" }) })] }));
|
|
174
|
+
}
|
|
175
|
+
return (_jsxs("form", { class: "setup-name editing", onSubmit: (event) => {
|
|
176
|
+
event.preventDefault();
|
|
177
|
+
if (text.trim() !== "" && text.trim() !== name) {
|
|
178
|
+
void changeSetting({ setting: "name", value: text.trim() });
|
|
179
|
+
}
|
|
180
|
+
setEditing(false);
|
|
181
|
+
}, children: [_jsx("input", { ref: field, type: "text", value: text, maxLength: 80, "aria-label": t("The campaign's name"), onInput: (event) => setText(event.currentTarget.value), onKeyDown: (event) => {
|
|
182
|
+
if (event.key === "Escape") {
|
|
183
|
+
setText(name);
|
|
184
|
+
setEditing(false);
|
|
185
|
+
}
|
|
186
|
+
} }), _jsx("button", { type: "submit", class: "setup-button gold", children: t("Save") })] }));
|
|
187
|
+
}
|
|
188
|
+
/** Whether a question is answered: a value chosen, or a list given, even with none. */
|
|
189
|
+
function answered(question) {
|
|
190
|
+
return question.value !== undefined || question.items !== undefined;
|
|
191
|
+
}
|
|
192
|
+
/** A step of a campaign before play, by its name in the page's language. */
|
|
193
|
+
function stepName(mode) {
|
|
194
|
+
return mode === "setup" ? t("Settings") : mode === "session zero" ? t("Session zero") : t("Play");
|
|
195
|
+
}
|