rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,109 @@
1
+ // A page renamed with what points to it (D-417): its file moves beside itself, and every link to it in the campaign's pages follows, with its section and its
2
+ // words, as Obsidian does; the old name stays among its aliases, so that what keeps it as it was, as the log, still finds it.
3
+ import { dirname, join } from "node:path";
4
+ import { files } from "../core/store.js";
5
+ import { comparableText } from "../core/text.js";
6
+ import { changeFields, joinPageFile, readFields, splitPageFile } from "./page-file.js";
7
+ import { checkPageName, otherPagesWithAlias, pagesWithName, systemPageNamed, textsIn } from "./world.js";
8
+ /**
9
+ * Plans the rename of a page of the campaign and of every link to it in the campaign's pages, writing nothing; refused for a page of the game system, a name
10
+ * or an alias another page has, or a name that would leave a frontmatter unreadable. A rename stopped half way is planned again, to finish it.
11
+ */
12
+ export function planRename(world, page, to) {
13
+ checkPageName(to);
14
+ if (page.system !== undefined) {
15
+ throw new Error(`${page.name} is a page of the game system ${page.system}: read-only, it keeps its name. Nothing changed.`);
16
+ }
17
+ const path = join(dirname(page.path), `${to}.md`).split("\\").join("/");
18
+ // The new page a rename stopped half way already wrote, with the old name among its aliases, is no other page.
19
+ const halfDone = (other) => other.path === path && textsIn(other.fields.aliases).some((alias) => comparableText(alias.trim()) === comparableText(page.name));
20
+ const taken = pagesWithName(world, to).find((other) => other !== page && !halfDone(other)) ?? systemPageNamed(world, to);
21
+ if (taken !== undefined) {
22
+ throw new Error(`${taken.name} is already a page${taken.system === undefined ? "" : ` of the game system ${taken.system}`}: give ${page.name} a name no page has. Nothing changed.`);
23
+ }
24
+ const aliased = otherPagesWithAlias(world, page, to).filter((other) => !halfDone(other));
25
+ if (aliased.length > 0) {
26
+ const holders = aliased.map((other) => other.name).join(" and ");
27
+ throw new Error(`${to} is an alias of ${holders}, whose links would lead to ${page.name}: give ${page.name} another name, or first take ${to} out of the aliases of ${holders} with write ${aliased[0].name} --remove aliases=${to}. Nothing changed.`);
28
+ }
29
+ // One of two pages with the same name, given by its path: the links to that name are left to the other, which keeps it.
30
+ const kept = pagesWithName(world, page.name).find((other) => other !== page);
31
+ const edited = world.pages.filter((other) => other.system === undefined).flatMap((other) => {
32
+ const full = join(world.root, other.path);
33
+ const text = files().fresh(full) ?? "";
34
+ const { renamed, count } = kept === undefined ? renamedLinks(text, page.name, to) : { renamed: text, count: 0 };
35
+ if (count > 0 && isReadable(text, other.path) && !isReadable(renamed, other.path)) {
36
+ throw new Error(`Renaming ${page.name} to ${to} would leave the frontmatter of ${other.path} unreadable, as a ' in a link written between '…' quotes: choose a name without ', or rewrite that field of ${other.path} by hand between "…" quotes, then rename again. Nothing changed.`);
37
+ }
38
+ return count === 0 && other !== page ? [] : [{ other, full, text, renamed, count }];
39
+ });
40
+ const self = edited.find((one) => one.other === page);
41
+ const old = { path: join(world.root, page.path), text: self?.text ?? "" };
42
+ // The old name stays among its aliases, but for a change of case alone.
43
+ const sameName = comparableText(page.name) === comparableText(to);
44
+ const own = { path: join(world.root, path), text: sameName ? (self?.renamed ?? "") : withOldName(self?.renamed ?? "", page.path, page.name, to) };
45
+ const others = edited.filter((one) => one.other !== page);
46
+ return {
47
+ path,
48
+ links: edited.reduce((sum, one) => sum + one.count, 0),
49
+ pages: others.map((one) => one.other.name),
50
+ own,
51
+ others: others.map((one) => ({ path: one.full, text: one.renamed })),
52
+ old,
53
+ ...(kept === undefined ? {} : { kept: kept.path }),
54
+ };
55
+ }
56
+ /**
57
+ * Writes a planned rename: the page's new file first, then the links, and the old file goes last, so that a rename stopped half way leaves the page whole
58
+ * and is finished by planning it again. A change of case alone is the same file on Windows and macOS: the links first, then the file anew.
59
+ */
60
+ export function applyRename(plan) {
61
+ if (comparableText(plan.own.path) !== comparableText(plan.old.path)) {
62
+ files().write(plan.own.path, plan.own.text);
63
+ plan.others.forEach((other) => files().write(other.path, other.text));
64
+ files().remove(plan.old.path);
65
+ return;
66
+ }
67
+ plan.others.forEach((other) => files().write(other.path, other.text));
68
+ files().remove(plan.old.path);
69
+ try {
70
+ files().write(plan.own.path, plan.own.text);
71
+ }
72
+ catch (error) {
73
+ files().write(plan.old.path, plan.old.text);
74
+ throw error;
75
+ }
76
+ }
77
+ /** A text with its links to a page renamed, [[Lupa]], [[Lupa#Morso]] and [[Lupa|la lupa]] alike, in any case; and how many it renamed. */
78
+ export function renamedLinks(text, from, to) {
79
+ let count = 0;
80
+ const renamed = text.replace(/\[\[([^\][|#^]+?)(\s*[#^][^\][|]*)?(\|[^\][]*)?\]\]/g, (link, name, section, words) => {
81
+ if (comparableText(name.trim()) !== comparableText(from)) {
82
+ return link;
83
+ }
84
+ count += 1;
85
+ return `[[${to}${section ?? ""}${words ?? ""}]]`;
86
+ });
87
+ return { renamed, count };
88
+ }
89
+ /** Whether a page's frontmatter can be read. */
90
+ function isReadable(text, path) {
91
+ try {
92
+ readFields(splitPageFile(text).frontmatter, path);
93
+ return true;
94
+ }
95
+ catch {
96
+ return false;
97
+ }
98
+ }
99
+ /** A page's text with its old name among its aliases, and its new one out of them; aliases written as one text become a list. */
100
+ function withOldName(text, path, from, to) {
101
+ const file = splitPageFile(text);
102
+ const aliases = readFields(file.frontmatter, path).aliases;
103
+ const kept = textsIn(aliases).filter((alias) => comparableText(alias.trim()) !== comparableText(to));
104
+ const listed = kept.some((alias) => comparableText(alias.trim()) === comparableText(from));
105
+ const change = Array.isArray(aliases) && kept.length === aliases.length
106
+ ? { add: { aliases: listed ? [] : [from] } }
107
+ : { set: { aliases: listed ? kept : [...kept, from] } };
108
+ return joinPageFile({ ...file, frontmatter: changeFields(file.frontmatter, change, path) });
109
+ }
@@ -0,0 +1,11 @@
1
+ /** A road's stops, by the names their links give, and the length in metres of each stretch between two of them (ROA-1). */
2
+ export interface Stops {
3
+ stops: string[];
4
+ lengths: number[];
5
+ }
6
+ /** How a road's stops are written, for messages. */
7
+ export declare const stopsHelp = "its stops in order, with the length of each stretch between them, such as [[Guadoscuro]], 8 km, [[Bivio]], 4 km, [[Rocca]]";
8
+ /** A road's stops and the lengths between them (ROA-1), or why the field cannot be read: links and lengths taking turns, a link first and last, at least two, never the same twice in a row. */
9
+ export declare function readStops(value: unknown): Stops | {
10
+ problem: string;
11
+ };
@@ -0,0 +1,40 @@
1
+ // Roads (D-256, ROA-1): places with stops, the places they join in order, and the lengths between them.
2
+ import { lengthHelp, readLength } from "../core/length.js";
3
+ import { comparableText } from "../core/text.js";
4
+ import { links } from "./markdown.js";
5
+ /** How a road's stops are written, for messages. */
6
+ export const stopsHelp = "its stops in order, with the length of each stretch between them, such as [[Guadoscuro]], 8 km, [[Bivio]], 4 km, [[Rocca]]";
7
+ /** A road's stops and the lengths between them (ROA-1), or why the field cannot be read: links and lengths taking turns, a link first and last, at least two, never the same twice in a row. */
8
+ export function readStops(value) {
9
+ if (!Array.isArray(value) || value.length === 0) {
10
+ return { problem: `must be a list of ${stopsHelp}.` };
11
+ }
12
+ const stops = [];
13
+ const lengths = [];
14
+ for (const [index, item] of value.entries()) {
15
+ const text = typeof item === "string" ? item.trim() : String(item);
16
+ // [[Rocca]] written without quotes is, in YAML, a list inside a list.
17
+ if (Array.isArray(item)) {
18
+ return { problem: `has a link written without quotes, which YAML reads as a list: write each stop in quotes, such as "[[Rocca]]".` };
19
+ }
20
+ if (index % 2 === 0) {
21
+ const link = /^\[\[[^\]]+\]\]$/.test(text) ? links(text) : [];
22
+ if (link.length !== 1) {
23
+ return { problem: `has ${JSON.stringify(item)} where a stop goes: give ${stopsHelp}.` };
24
+ }
25
+ stops.push(link[0].page);
26
+ }
27
+ else {
28
+ const length = readLength(text);
29
+ if (length === undefined) {
30
+ return { problem: `has ${JSON.stringify(item)} where the length of a stretch goes: write ${lengthHelp}.` };
31
+ }
32
+ lengths.push(length);
33
+ }
34
+ }
35
+ if (value.length % 2 === 0 || stops.length < 2) {
36
+ return { problem: `must start and end with a stop and have at least two: give ${stopsHelp}.` };
37
+ }
38
+ const repeated = stops.findIndex((stop, index) => index > 0 && comparableText(stop) === comparableText(stops[index - 1]));
39
+ return repeated === -1 ? { stops, lengths } : { problem: `has ${stops[repeated]} twice in a row: a stretch joins two different stops.` };
40
+ }
@@ -0,0 +1,31 @@
1
+ import type { PageType } from "./page-types.ts";
2
+ /** The fields a new page of this type starts with, unless they are given. */
3
+ export declare function newPageFields(type: PageType): Record<string, unknown>;
4
+ /** The fields that list what a page holds: a place's or an item's contents and a character's inventory. */
5
+ export declare const containerFields: string[];
6
+ /** The field where a page of a type lists what it holds (CON-1): contains for places and items, inventory for characters; undefined for the types that hold nothing. */
7
+ export declare function containerFieldOf(type: PageType | undefined): "contains" | "inventory" | undefined;
8
+ /** Whether a page of the type `holder` can hold one of the type `held` (CON-1, D-150, D-156): a place holds places, characters and items; a character carries items; an item holds items and characters. */
9
+ export declare function canHold(holder: PageType | undefined, held: PageType | undefined): boolean;
10
+ /** What a type holds, for messages: "places, characters and items", "items", or "nothing". */
11
+ export declare function heldTypesText(type: PageType | undefined): string;
12
+ /** Whether a name can be a field's: a letter first, then letters, digits, - and _. */
13
+ export declare function isFieldName(name: string): boolean;
14
+ /** The standard fields that are always lists, of links, words or lines, on the pages that have them: read from text as the command line reads them (D-136). */
15
+ export declare const listFieldNames: string[];
16
+ /** Whether a field has a fixed meaning on pages of this type, such as an event's date: such a field is never a counter, but for an event's clock. */
17
+ export declare function isStandardField(type: PageType | undefined, name: string): boolean;
18
+ /** Whether a standard field is a counter, changed with change like any other: an event's clock (EVT-2). */
19
+ export declare function isCounterField(type: PageType | undefined, name: string): boolean;
20
+ /** The values a standard field takes on pages of a type, such as a quest's statuses; undefined when it takes any. */
21
+ export declare function standardValues(type: PageType | undefined, name: string): readonly string[] | undefined;
22
+ /** Checks the standard fields among `names`, the ones a write changed. The other fields are free. */
23
+ export declare function checkStandardFields(type: PageType | undefined, fields: Record<string, unknown>, names: string[]): void;
24
+ /** What is wrong with a standard field, such as "status" must be one of…, or a field named like one in another case, such as Status; undefined when it is right, missing or not standard. */
25
+ export declare function standardFieldProblem(type: PageType | undefined, fields: Record<string, unknown>, name: string): string | undefined;
26
+ /** The standard field that `name` writes in another case or with accents written another way, such as status for Status; undefined otherwise. */
27
+ export declare function misspelledStandardField(type: PageType | undefined, name: string): string | undefined;
28
+ /** Why a field named like a standard one in another case is not read, such as Status; undefined for any other name. */
29
+ export declare function misspelledFieldProblem(type: PageType | undefined, name: string): string | undefined;
30
+ /** Whether a field holds nothing: missing, or empty, as Obsidian writes a property without a value. An empty field counts as missing. */
31
+ export declare function isEmptyField(value: unknown): boolean;
@@ -0,0 +1,142 @@
1
+ import { readLength } from "../core/length.js";
2
+ import { moods } from "../core/mood.js";
3
+ import { sameName } from "../core/text.js";
4
+ import { mapHelp, readMapField } from "./maps.js";
5
+ import { positionHelp, readPosition } from "./positions.js";
6
+ import { readStops } from "./roads.js";
7
+ const linkPattern = /^\[\[[^\]]+\]\]$/;
8
+ const fieldNamePattern = /^\p{L}[\p{L}\p{M}\p{N}_-]*$/u;
9
+ // A page's picture is a link to a file in an images folder (D-267).
10
+ const commonRules = { tags: "list", aliases: "list", image: "link" };
11
+ const typeRules = {
12
+ character: { role: ["pc", "companion", "npc"], creature: "link", inventory: "list", equipped: "links", knows: "links", factions: "links", status: ["alive", "dead"], mood: moods },
13
+ place: { contains: "list", environment: "lines", stops: "stops", position: "position", radius: "length", map: "map", at: "list" },
14
+ item: { contains: "list" },
15
+ creature: { creature: "link" },
16
+ quest: { status: ["planned", "open", "done", "failed"] },
17
+ event: { date: "text", place: "link", status: ["planned", "happened", "cancelled"], clock: "counter", when: "conditions", by: "linkOrLinks" },
18
+ };
19
+ // What each type holds, in its container field (CON-1, D-150, D-156): a place never goes into an item or a character.
20
+ const heldTypes = { place: ["place", "character", "item"], character: ["item"], item: ["item", "character"] };
21
+ // What a new page of a type holds when the write that creates it leaves the field out.
22
+ const defaultFields = {
23
+ quest: { status: "planned" },
24
+ event: { status: "planned" },
25
+ };
26
+ /** The fields a new page of this type starts with, unless they are given. */
27
+ export function newPageFields(type) {
28
+ return defaultFields[type] ?? {};
29
+ }
30
+ /** The fields that list what a page holds: a place's or an item's contents and a character's inventory. */
31
+ export const containerFields = ["contains", "inventory"];
32
+ /** The field where a page of a type lists what it holds (CON-1): contains for places and items, inventory for characters; undefined for the types that hold nothing. */
33
+ export function containerFieldOf(type) {
34
+ return type === "character" ? "inventory" : type === "place" || type === "item" ? "contains" : undefined;
35
+ }
36
+ /** Whether a page of the type `holder` can hold one of the type `held` (CON-1, D-150, D-156): a place holds places, characters and items; a character carries items; an item holds items and characters. */
37
+ export function canHold(holder, held) {
38
+ return holder !== undefined && held !== undefined && (heldTypes[holder] ?? []).includes(held);
39
+ }
40
+ /** What a type holds, for messages: "places, characters and items", "items", or "nothing". */
41
+ export function heldTypesText(type) {
42
+ const held = type === undefined ? [] : (heldTypes[type] ?? []).map((name) => `${name}s`);
43
+ return held.length === 0 ? "nothing" : held.length === 1 ? held[0] : `${held.slice(0, -1).join(", ")} and ${held.at(-1)}`;
44
+ }
45
+ /** Whether a name can be a field's: a letter first, then letters, digits, - and _. */
46
+ export function isFieldName(name) {
47
+ return fieldNamePattern.test(name);
48
+ }
49
+ /** The standard fields that are always lists, of links, words or lines, on the pages that have them: read from text as the command line reads them (D-136). */
50
+ export const listFieldNames = [
51
+ ...new Set([commonRules, ...Object.values(typeRules)].flatMap((rules) => Object.entries(rules ?? {}).filter(([, rule]) => ["list", "links", "linkOrLinks", "lines", "stops"].includes(rule)).map(([name]) => name))),
52
+ ];
53
+ /** Whether a field has a fixed meaning on pages of this type, such as an event's date: such a field is never a counter, but for an event's clock. */
54
+ export function isStandardField(type, name) {
55
+ return Object.hasOwn(commonRules, name) || (type !== undefined && Object.hasOwn(typeRules[type] ?? {}, name));
56
+ }
57
+ /** Whether a standard field is a counter, changed with change like any other: an event's clock (EVT-2). */
58
+ export function isCounterField(type, name) {
59
+ const rules = rulesOf(type);
60
+ return Object.hasOwn(rules, name) && rules[name] === "counter";
61
+ }
62
+ /** The values a standard field takes on pages of a type, such as a quest's statuses; undefined when it takes any. */
63
+ export function standardValues(type, name) {
64
+ const rule = Object.hasOwn(rulesOf(type), name) ? rulesOf(type)[name] : undefined;
65
+ return typeof rule === "object" ? rule : undefined;
66
+ }
67
+ /** Checks the standard fields among `names`, the ones a write changed. The other fields are free. */
68
+ export function checkStandardFields(type, fields, names) {
69
+ for (const name of names) {
70
+ const problem = standardFieldProblem(type, fields, name);
71
+ if (problem !== undefined) {
72
+ throw new Error(problem);
73
+ }
74
+ }
75
+ }
76
+ /** What is wrong with a standard field, such as "status" must be one of…, or a field named like one in another case, such as Status; undefined when it is right, missing or not standard. */
77
+ export function standardFieldProblem(type, fields, name) {
78
+ const rules = rulesOf(type);
79
+ if (!(name in fields)) {
80
+ return undefined;
81
+ }
82
+ const misspelled = misspelledFieldProblem(type, name);
83
+ const problem = Object.hasOwn(rules, name) && !isEmptyField(fields[name]) ? problemWith(fields[name], rules[name]) : undefined;
84
+ return misspelled ?? (problem === undefined ? undefined : `"${name}" ${problem}`);
85
+ }
86
+ /** The standard field that `name` writes in another case or with accents written another way, such as status for Status; undefined otherwise. */
87
+ export function misspelledStandardField(type, name) {
88
+ const rules = rulesOf(type);
89
+ return Object.hasOwn(rules, name) ? undefined : sameName(Object.keys(rules), name);
90
+ }
91
+ /** Why a field named like a standard one in another case is not read, such as Status; undefined for any other name. */
92
+ export function misspelledFieldProblem(type, name) {
93
+ const standard = misspelledStandardField(type, name);
94
+ return standard === undefined ? undefined : `"${name}" is the standard field ${standard} written another way, so the engine does not read it: write it as ${standard}.`;
95
+ }
96
+ /** Whether a field holds nothing: missing, or empty, as Obsidian writes a property without a value. An empty field counts as missing. */
97
+ export function isEmptyField(value) {
98
+ return value === undefined || value === null || (typeof value === "string" && value.trim() === "");
99
+ }
100
+ function rulesOf(type) {
101
+ return { ...commonRules, ...(type === undefined ? {} : typeRules[type]) };
102
+ }
103
+ function problemWith(value, rule) {
104
+ if (typeof rule !== "string") {
105
+ return typeof value === "string" && rule.includes(value) ? undefined : `must be one of: ${rule.join(", ")}.`;
106
+ }
107
+ switch (rule) {
108
+ case "text":
109
+ return typeof value === "string" || typeof value === "number" ? undefined : "must be text.";
110
+ case "link":
111
+ return isLink(value) ? undefined : "must be a link, such as [[Page]].";
112
+ case "list":
113
+ return Array.isArray(value) && value.every((item) => typeof item === "string" || typeof item === "number") ? undefined : "must be a list of links or text, such as [[A]], [[B]] or [a, b].";
114
+ case "links":
115
+ return Array.isArray(value) && value.every(isLink) ? undefined : "must be a list of links, such as [[A]], [[B]].";
116
+ case "linkOrLinks":
117
+ return isLink(value) || (Array.isArray(value) && value.every(isLink)) ? undefined : "must be a link, or a list of links, such as [[Varro]].";
118
+ case "counter":
119
+ return typeof value === "string" || typeof value === "number" ? undefined : "must be a counter written current/max, such as 1/4.";
120
+ case "conditions":
121
+ return typeof value === "string" || (Array.isArray(value) && value.every((item) => typeof item === "string")) ? undefined : "must be a condition or a list of conditions, as text, such as party in [[Ossario]].";
122
+ case "lines":
123
+ return Array.isArray(value) && value.every((item) => typeof item === "string" || isOneKeyMap(item)) ? undefined : 'must be a list of lines, such as ["light: dark"].';
124
+ case "stops": {
125
+ const stops = readStops(value);
126
+ return "problem" in stops ? stops.problem : undefined;
127
+ }
128
+ case "position":
129
+ return readPosition(value) !== undefined ? undefined : `must be a point of the map, ${positionHelp}; write gives one from a relation, such as 12 km NE of [[Guadoscuro]].`;
130
+ case "length":
131
+ return readLength(value) !== undefined ? undefined : "must be a length in km or m, such as 10 km.";
132
+ case "map":
133
+ return readMapField(value) !== undefined ? undefined : `must be ${mapHelp}, such as under [[Guadoscuro]].`;
134
+ }
135
+ }
136
+ /** A map of one key, as YAML reads a line such as light: dark written without quotes. */
137
+ function isOneKeyMap(value) {
138
+ return value !== null && typeof value === "object" && !Array.isArray(value) && Object.keys(value).length === 1;
139
+ }
140
+ function isLink(value) {
141
+ return typeof value === "string" && linkPattern.test(value);
142
+ }
@@ -0,0 +1,35 @@
1
+ import type { FieldKind } from "../core/field-kind.ts";
2
+ import type { PageType } from "./page-types.ts";
3
+ import type { Page, World } from "./world.ts";
4
+ /**
5
+ * Why a page of the game system never goes in a knows: anyone may know its rules, and a creature's numbers are the master's, which the player's view never
6
+ * shows (SYS-6, D-254); what a character learns of a creature goes in a secret of a page of the campaign.
7
+ */
8
+ export declare function systemKnowsReason(page: Page): string;
9
+ /** The kind the game system declares for a field, by its name in any case (SYS-8); undefined when it declares none. */
10
+ export declare function declaredKind(world: World, field: string): FieldKind | undefined;
11
+ /** Whether the game system declares a field as something never counted: a number, text or a list, such as cr 1/4 or cost 15 gp (SYS-8). */
12
+ export declare function isDeclaredUncounted(world: World, field: string): boolean;
13
+ /** "a creature of the system 5e": what a page of the game system is, for messages. */
14
+ export declare function systemLabel(page: Page): string;
15
+ /** The list where the game system puts a page for every character who keeps the sheet, as equipped for the unarmed strike (DAT-13); undefined for any other page. */
16
+ export declare function alwaysInList(world: World, page: Page): string | undefined;
17
+ /** "Unarmed Strike is an item of the system 5e that it puts in the equipped of every character with a sheet…": why no one writes or equips it (DAT-13). */
18
+ export declare function alwaysInMessage(page: Page, list: string): string;
19
+ /**
20
+ * Why a page of the game system cannot be written, and what to write instead: a page of the campaign that derives from it (SYS-6, SYS-7); for one the system puts
21
+ * in a list of every character, that it is there already (DAT-13).
22
+ */
23
+ export declare function readOnlyMessage(page: Page, fields?: string[], world?: World): string;
24
+ /**
25
+ * Why a page of the campaign cannot take the name of a page of the game system, which it would hide (SYS-4), with the name to give it instead; `fields` are those the refused
26
+ * write gave, such as hp=15/15, for the call to make instead.
27
+ */
28
+ export declare function hidingMessage(page: Page, type: PageType | undefined, fields?: string[]): string;
29
+ /** Why a page of the game system goes into no container (SYS-6), and what to do instead; `holder` is where it was to go. */
30
+ export declare function heldSystemPageMessage(page: Page, holder: {
31
+ name: string;
32
+ type?: PageType;
33
+ }, world?: World): string;
34
+ /** A creature of the game system is a kind: how one enters the story instead (SYS-6, SYS-7). */
35
+ export declare function kindMessage(page: Page): string;
@@ -0,0 +1,98 @@
1
+ import { comparableText, withArticle } from "../core/text.js";
2
+ /**
3
+ * Why a page of the game system never goes in a knows: anyone may know its rules, and a creature's numbers are the master's, which the player's view never
4
+ * shows (SYS-6, D-254); what a character learns of a creature goes in a secret of a page of the campaign.
5
+ */
6
+ export function systemKnowsReason(page) {
7
+ return page.type === "creature"
8
+ ? "whose numbers are the master's, never shown in the player's view (what a character learns of it goes in a secret of a page of the campaign)"
9
+ : "which anyone may know";
10
+ }
11
+ /** The kind the game system declares for a field, by its name in any case (SYS-8); undefined when it declares none. */
12
+ export function declaredKind(world, field) {
13
+ const fields = world.system?.fields;
14
+ return fields === undefined ? undefined : kindsOf(fields).get(comparableText(field));
15
+ }
16
+ /** The kinds a system declares, by the name as it is compared, the first written winning: built once for each system, as every field read asks (D-194). */
17
+ function kindsOf(fields) {
18
+ let kinds = kindsByFields.get(fields);
19
+ if (kinds === undefined) {
20
+ kinds = new Map();
21
+ for (const [name, kind] of Object.entries(fields)) {
22
+ if (!kinds.has(comparableText(name))) {
23
+ kinds.set(comparableText(name), kind);
24
+ }
25
+ }
26
+ kindsByFields.set(fields, kinds);
27
+ }
28
+ return kinds;
29
+ }
30
+ const kindsByFields = new WeakMap();
31
+ /** Whether the game system declares a field as something never counted: a number, text or a list, such as cr 1/4 or cost 15 gp (SYS-8). */
32
+ export function isDeclaredUncounted(world, field) {
33
+ const kind = declaredKind(world, field);
34
+ return kind !== undefined && kind !== "counter";
35
+ }
36
+ /** "a creature of the system 5e": what a page of the game system is, for messages. */
37
+ export function systemLabel(page) {
38
+ return `${withArticle(page.type ?? "page")} of the system ${page.system ?? ""}`;
39
+ }
40
+ /** The list where the game system puts a page for every character who keeps the sheet, as equipped for the unarmed strike (DAT-13); undefined for any other page. */
41
+ export function alwaysInList(world, page) {
42
+ return page.system === undefined ? undefined : Object.entries(world.system?.alwaysIn ?? {}).find(([, names]) => names.some((name) => comparableText(name) === comparableText(page.name)))?.[0];
43
+ }
44
+ /** "Unarmed Strike is an item of the system 5e that it puts in the equipped of every character with a sheet…": why no one writes or equips it (DAT-13). */
45
+ export function alwaysInMessage(page, list) {
46
+ return `${page.name} is ${systemLabel(page)} that it puts in the ${list} of every character with a sheet, worked out on each from their own fields: read-only, and never equipped, carried or derived from by hand, which would count it twice.`;
47
+ }
48
+ /**
49
+ * Why a page of the game system cannot be written, and what to write instead: a page of the campaign that derives from it (SYS-6, SYS-7); for one the system puts
50
+ * in a list of every character, that it is there already (DAT-13).
51
+ */
52
+ export function readOnlyMessage(page, fields = [], world) {
53
+ const list = world === undefined ? undefined : alwaysInList(world, page);
54
+ if (list !== undefined) {
55
+ return `${alwaysInMessage(page, list)} Nothing changed.`;
56
+ }
57
+ if (page.type === "creature") {
58
+ const set = [`creature=[[${page.name}]]`, ...fields].join(", ");
59
+ return `${page.name} is ${systemLabel(page)}: read-only. For a kind of your own, create a creature that derives from it, under a name in the campaign's language: `
60
+ + `write "<name>", type creature, set ${set}; for one in particular, a character with creature=[[${page.name}]]. Nothing changed.`;
61
+ }
62
+ if (page.type === "item") {
63
+ const set = [`item=[[${page.name}]]`, ...fields].join(", ");
64
+ return `${page.name} is ${systemLabel(page)}: read-only. For one that someone has, create an item that derives from it, under a name in the campaign's language: `
65
+ + `write "<name>", type item, set ${set}, then move it to them. Nothing changed.`;
66
+ }
67
+ return `${page.name} is ${systemLabel(page)}: read-only. Nothing changed.`;
68
+ }
69
+ /**
70
+ * Why a page of the campaign cannot take the name of a page of the game system, which it would hide (SYS-4), with the name to give it instead; `fields` are those the refused
71
+ * write gave, such as hp=15/15, for the call to make instead.
72
+ */
73
+ export function hidingMessage(page, type, fields = []) {
74
+ const field = page.type === "creature" && (type === "creature" || type === "character") ? "creature" : page.type === "item" && type === "item" ? "item" : undefined;
75
+ const set = [`${field ?? ""}=[[${page.name}]]`, ...fields].join(", ");
76
+ const derived = field === undefined
77
+ ? ` Give ${type === undefined ? "it" : `this ${type}`} another name.`
78
+ : ` Give yours a name of its own, with ${field}=[[${page.name}]]: write "<name>", type ${type ?? ""}, set ${set}.`;
79
+ return `${page.name} is ${systemLabel(page)}: a page of the campaign with that name would hide it.${derived} Nothing changed.`;
80
+ }
81
+ /** Why a page of the game system goes into no container (SYS-6), and what to do instead; `holder` is where it was to go. */
82
+ export function heldSystemPageMessage(page, holder, world) {
83
+ const always = world === undefined ? undefined : alwaysInList(world, page);
84
+ if (always !== undefined) {
85
+ return alwaysInMessage(page, always);
86
+ }
87
+ if (page.type === "item") {
88
+ const list = holder.type === "character" ? "the inventory" : "the contents";
89
+ return `${page.name} is ${systemLabel(page)}, a kind: no one holds it. To give ${holder.name} one, create it under a name in the campaign's language: `
90
+ + `write "<name>", type item, set item=[[${page.name}]]; then move, page "<name>", to ${holder.name}. An item that matters little can stay text in ${list}.`;
91
+ }
92
+ return page.type === "creature" ? kindMessage(page) : `${page.name} is ${systemLabel(page)}, which is nowhere.`;
93
+ }
94
+ /** A creature of the game system is a kind: how one enters the story instead (SYS-6, SYS-7). */
95
+ export function kindMessage(page) {
96
+ return `${page.name} is ${systemLabel(page)}, a kind and read-only: one in a fight is a copy, brought in with scene, creatures ${page.name}=1; `
97
+ + `one with a name of its own is a character with creature=[[${page.name}]].`;
98
+ }