rpg-engine 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +101 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +134 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +308 -0
- package/dist/dashboard/guide/cs.md +308 -0
- package/dist/dashboard/guide/da.md +308 -0
- package/dist/dashboard/guide/de.md +308 -0
- package/dist/dashboard/guide/el.md +308 -0
- package/dist/dashboard/guide/en.md +307 -0
- package/dist/dashboard/guide/es.md +308 -0
- package/dist/dashboard/guide/fi.md +308 -0
- package/dist/dashboard/guide/fr.md +308 -0
- package/dist/dashboard/guide/he.md +308 -0
- package/dist/dashboard/guide/hi.md +308 -0
- package/dist/dashboard/guide/hu.md +308 -0
- package/dist/dashboard/guide/is.md +308 -0
- package/dist/dashboard/guide/it.md +308 -0
- package/dist/dashboard/guide/ja.md +308 -0
- package/dist/dashboard/guide/ko.md +308 -0
- package/dist/dashboard/guide/nb.md +308 -0
- package/dist/dashboard/guide/nl.md +308 -0
- package/dist/dashboard/guide/pl.md +308 -0
- package/dist/dashboard/guide/pt.md +308 -0
- package/dist/dashboard/guide/ro.md +308 -0
- package/dist/dashboard/guide/ru.md +308 -0
- package/dist/dashboard/guide/sv.md +308 -0
- package/dist/dashboard/guide/tr.md +308 -0
- package/dist/dashboard/guide/uk.md +308 -0
- package/dist/dashboard/guide/zh.md +308 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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import { comparableText } from "../core/text.js";
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// A coin name is one word, such as gp or corona; a coin may have several, written gp/mo.
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const word = String.raw `\p{L}[\p{L}\p{M}]*`;
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const coinNames = new RegExp(String.raw `^${word}(?:/${word})*$`, "u");
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// One count and one coin, such as 34 gp or 34gp; pairs are parted by spaces or commas.
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const countAndCoin = new RegExp(String.raw `(\d+)\s*(${word})`, "uy");
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const separator = /[\s,]*/y;
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/** What is wrong with a list of coins, as campaign.yaml holds it (MON-1, MON-8); undefined when it is right. */
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export function coinsProblem(value) {
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if (value === null || typeof value !== "object" || Array.isArray(value) || Object.keys(value).length === 0) {
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return 'coins must list each coin with its value in the smallest coin, such as "gp 100, sp 10, cp 1".';
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}
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const entries = Object.entries(value);
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const badName = entries.find(([names]) => !coinNames.test(names));
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const badValue = entries.find(([, worth]) => readWorth(worth) === undefined);
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if (badName !== undefined) {
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return `"${badName[0]}" cannot be a coin: a coin is one word, such as gp or corona, or several names written gp/mo.`;
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}
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if (badValue !== undefined) {
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return `The coin ${badValue[0]} is worth ${JSON.stringify(badValue[1])}: give each coin a whole number from 1 up, its value in the smallest coin, and "rare" after it for a coin never given as change.`;
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}
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const coins = coinList(value);
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const names = coins.flatMap((coin) => coin.names.map(comparableText));
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const twice = names.find((name, index) => names.indexOf(name) !== index);
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const values = coins.map((coin) => coin.value);
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const repeated = values.find((worth, index) => values.indexOf(worth) !== index);
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const unit = coins.find((coin) => coin.value === 1);
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if (twice !== undefined) {
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return `The name ${twice} is given to two coins: give each name once.`;
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}
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if (repeated !== undefined) {
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return `Two coins are worth ${repeated}: each coin needs a value of its own.`;
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}
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if (unit === undefined) {
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return "No coin is worth 1: the smallest coin is worth 1, and the others are worth so many of it.";
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}
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return unit.rare ? `The coin ${unit.name} is worth 1, and change comes back in it: it cannot be rare.` : undefined;
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}
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/** The coins of a list that has no problem, in its order: the first is the coin of totals. */
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export function coinList(value) {
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return Object.entries(value).map(([names, worth]) => {
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const all = names.split("/");
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const read = readWorth(worth) ?? { value: 0, rare: false };
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return { name: all[0], names: all, ...read };
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});
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}
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/** The list of coins written as text, such as "gp/mo 100, pp 1000 rare, sp 10, cp 1", as campaign.yaml keeps it; refused with what is wrong. */
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export function readCoins(text) {
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const coins = {};
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for (const entry of text.normalize("NFC").split(",").map((part) => part.trim()).filter((part) => part !== "")) {
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const match = new RegExp(String.raw `^(${word}(?:\s*/\s*${word})*)\s*[=:]?\s*(\d+)(\s+rare)?$`, "iu").exec(entry);
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if (match === null) {
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throw new Error(`"${entry}" is not a coin and its value: write coins as "gp 100, pp 1000 rare, sp 10, cp 1", each with its value in the smallest coin; give a coin more names as gp/mo.`);
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}
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const names = match[1].split("/").map((name) => name.trim()).join("/");
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if (Object.keys(coins).some((other) => other.split("/").some((name) => names.split("/").some((given) => comparableText(given) === comparableText(name))))) {
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throw new Error(`The coin ${names} is listed twice: give each coin once.`);
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}
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coins[names] = match[3] === undefined ? Number(match[2]) : `${match[2]} rare`;
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}
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const problem = coinsProblem(coins);
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if (problem !== undefined) {
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throw new Error(problem);
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}
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return coins;
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}
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/** "gp/mo 100, pp 1000 rare, sp 10, cp 1": a list of coins as config shows it and takes it. */
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export function coinsText(coins) {
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return coins.map((coin) => `${coin.names.join("/")} ${coin.value}${coin.rare ? " rare" : ""}`).join(", ");
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}
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/** The purse a value holds, such as "34 gp 4 sp", with any name of each coin; undefined when it is not an amount of these coins (MON-2). */
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export function readAmount(value, coins) {
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return typeof value === "string" ? readCoinsText(value.trim(), coins) : undefined;
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}
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/** An amount given to change: coins to add, or, with a minus, to pay, such as "+20 gp" or "-5 sp"; undefined when it is not one. */
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export function readSignedAmount(text, coins) {
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const trimmed = text.trim();
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const sign = trimmed.startsWith("-") ? -1 : 1;
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const purse = readCoinsText(trimmed.replace(/^[+-]\s*/, ""), coins);
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return purse === undefined ? undefined : { sign, purse };
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}
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/** Whether a text names coins of the list after a number, as an amount would, such as "34 mo e 4 ma": what was likely meant as money. */
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export function namesCoins(text, coins) {
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const named = coins.flatMap((coin) => coin.names.map(comparableText));
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return [...text.matchAll(new RegExp(String.raw `\d+\s*(${word})`, "gu"))].some((match) => named.includes(comparableText(match[1])));
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}
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/** "34 gp 4 sp": from the coin worth most, by first names, without those at 0; an empty purse is 0 of the first coin (MON-2). */
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export function formatAmount(purse, coins) {
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const held = byValue(coins).filter((coin) => (purse[coin.name] ?? 0) > 0);
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return held.length === 0 ? `0 ${coins[0].name}` : held.map((coin) => `${purse[coin.name]} ${coin.name}`).join(" ");
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}
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/** What a purse is worth, in the smallest coin. */
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export function totalOf(purse, coins) {
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return coins.reduce((total, coin) => total + (purse[coin.name] ?? 0) * coin.value, 0);
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}
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/** What a purse is worth in the first coin, such as "33.9 gp"; when that does not come out in two decimals, in the smallest coin, such as "541 soldo" (MON-7). */
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export function formatTotal(purse, coins) {
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const total = totalOf(purse, coins);
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const inFirst = total / coins[0].value;
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if (Math.round(inFirst * 100) / 100 === inFirst) {
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return `${inFirst} ${coins[0].name}`;
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}
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const unit = byValue(coins)[coins.length - 1];
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return `${total} ${unit.name}`;
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}
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/** The purse with coins added: they stay as they are given (MON-3). */
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export function addCoins(purse, added) {
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const result = { ...purse };
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for (const [name, count] of Object.entries(added)) {
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result[name] = (result[name] ?? 0) + count;
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}
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return result;
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}
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/** Whether every count of a purse is a whole number that can be counted exactly. */
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export function isSafePurse(purse, coins) {
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return Object.values(purse).every((count) => Number.isSafeInteger(count)) && Number.isSafeInteger(totalOf(purse, coins));
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}
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/**
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* Pays a price from a purse, as at an inn (MON-5, D-128): the coins of the price; the rest with other coins that make it exactly, from the largest; else the smallest coin
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* that covers it, or, when none does alone, coins from the largest until they do, and the change comes back in as few coins as can be, never rare ones.
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* Undefined when the purse is worth less than the price.
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*/
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export function payCoins(purse, price, coins) {
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if (totalOf(purse, coins) < totalOf(price, coins)) {
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return undefined;
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}
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const ordered = byValue(coins);
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// The coins of the price, when they are all there; else other coins that make the price exactly, such as 6 sp for 60 cp.
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if (coins.every((coin) => (purse[coin.name] ?? 0) >= (price[coin.name] ?? 0))) {
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return { purse: withoutEmpty(addCoins(purse, negate(price))), given: {}, back: {} };
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}
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const whole = exactly(purse, ordered, totalOf(price, coins));
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if (whole !== undefined) {
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return { purse: withoutEmpty(addCoins(purse, negate(whole))), given: withoutEmpty(whole), back: {} };
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}
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const result = { ...purse };
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let rest = 0;
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for (const coin of coins) {
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const taken = Math.min(result[coin.name] ?? 0, price[coin.name] ?? 0);
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result[coin.name] = (result[coin.name] ?? 0) - taken;
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rest += ((price[coin.name] ?? 0) - taken) * coin.value;
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}
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const given = exactly(result, ordered, rest) ?? covering(result, ordered, rest);
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const handed = totalOf(given, coins);
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const back = change(handed - rest, ordered.filter((coin) => !coin.rare));
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return { purse: withoutEmpty(addCoins(addCoins(result, negate(given)), back)), given: withoutEmpty(given), back: withoutEmpty(back) };
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}
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/** The value and rarity of a coin as the list writes them: 100, or "1000 rare". */
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function readWorth(worth) {
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const match = typeof worth === "string" ? /^(\d+)\s+rare$/i.exec(worth.trim()) : null;
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const value = match === null ? worth : Number(match[1]);
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return Number.isSafeInteger(value) && value >= 1 ? { value: value, rare: match !== null } : undefined;
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}
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/** Reads "34 gp 4 sp" against the list of coins: each coin once, by any of its names, in any case; kept by its first name. */
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function readCoinsText(text, coins) {
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const purse = {};
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let position = 0;
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while (position < text.length) {
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countAndCoin.lastIndex = position;
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const match = countAndCoin.exec(text);
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const coin = match === null ? undefined : coins.find((candidate) => candidate.names.some((name) => comparableText(name) === comparableText(match[2])));
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if (match === null || coin === undefined || Object.hasOwn(purse, coin.name) || !Number.isSafeInteger(Number(match[1]))) {
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return undefined;
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}
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purse[coin.name] = Number(match[1]);
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separator.lastIndex = countAndCoin.lastIndex;
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separator.exec(text);
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position = separator.lastIndex;
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}
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return Object.keys(purse).length === 0 ? undefined : withoutEmpty(purse);
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}
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/** The coins worth exactly `amount`, taken from the largest; undefined when the purse cannot make it so. */
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function exactly(purse, coins, amount) {
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const taken = {};
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let left = amount;
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for (const coin of coins) {
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taken[coin.name] = Math.min(purse[coin.name] ?? 0, Math.floor(left / coin.value));
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left -= taken[coin.name] * coin.value;
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}
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return left === 0 ? taken : undefined;
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}
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/** The smallest coin worth at least `amount`; when none is, coins from the largest until they are worth it. The purse is worth it all, so they always do. */
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183
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function covering(purse, coins, amount) {
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const single = [...coins].reverse().find((coin) => coin.value >= amount && (purse[coin.name] ?? 0) > 0);
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if (single !== undefined) {
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return { [single.name]: 1 };
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}
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const taken = {};
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let left = amount;
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for (const coin of coins) {
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if (left <= 0) {
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break;
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}
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taken[coin.name] = Math.min(purse[coin.name] ?? 0, Math.ceil(left / coin.value));
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left -= taken[coin.name] * coin.value;
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}
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return taken;
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198
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}
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199
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/** `amount` in as few coins as can be, from the largest: the coin worth 1 is among them, so it always comes out exactly. */
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200
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function change(amount, coins) {
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const back = {};
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let left = amount;
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for (const coin of coins) {
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back[coin.name] = Math.floor(left / coin.value);
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left -= back[coin.name] * coin.value;
|
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}
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return back;
|
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}
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/** The coins from the one worth most. */
|
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+
function byValue(coins) {
|
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+
return [...coins].sort((first, second) => second.value - first.value);
|
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}
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function negate(purse) {
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return Object.fromEntries(Object.entries(purse).map(([name, count]) => [name, -count]));
|
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}
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|
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function withoutEmpty(purse) {
|
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|
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return Object.fromEntries(Object.entries(purse).filter(([, count]) => count !== 0));
|
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|
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}
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@@ -0,0 +1,46 @@
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1
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+
import type { Context } from "./core/context.ts";
|
|
2
|
+
import { type SystemWords } from "./systems/index.ts";
|
|
3
|
+
/** What the page has of a language: its phrases so far, whether they are being translated, whether this computer can, and how many it still lacks. */
|
|
4
|
+
export interface PageWords {
|
|
5
|
+
phrases: Record<string, string>;
|
|
6
|
+
translating: boolean;
|
|
7
|
+
can: boolean;
|
|
8
|
+
missing: number;
|
|
9
|
+
}
|
|
10
|
+
/** A game system as the translation needs it: its name, and its folder, where words/it.yaml lists its words with their meaning. */
|
|
11
|
+
export interface WordsSystem {
|
|
12
|
+
name: string;
|
|
13
|
+
folder: string;
|
|
14
|
+
}
|
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15
|
+
/** The page's words on the fly: what a language has, and the phrases the page asks first; `notify` tells the pages when more have come. */
|
|
16
|
+
export interface PageTranslator {
|
|
17
|
+
read(language: string, system?: WordsSystem): PageWords;
|
|
18
|
+
ask(language: string, first: string[]): void;
|
|
19
|
+
}
|
|
20
|
+
/** The page's words on the fly for the page in `page`, whose i18n/it.json lists every phrase with its meaning. */
|
|
21
|
+
export declare function pageTranslator(context: Context, page: string, notify: () => void): PageTranslator;
|
|
22
|
+
/** A batch the master translates in the chat (D-423): the page's phrases, then the game system's words, each by a short id, with what the language still lacks. */
|
|
23
|
+
export interface ChatBatch {
|
|
24
|
+
part: "page" | "system";
|
|
25
|
+
entries: {
|
|
26
|
+
id: string;
|
|
27
|
+
english: string;
|
|
28
|
+
italian: string;
|
|
29
|
+
kind?: string;
|
|
30
|
+
}[];
|
|
31
|
+
/** How many the language still lacks, this batch included. */
|
|
32
|
+
left: number;
|
|
33
|
+
}
|
|
34
|
+
/** Whether the built page in `page` ships a language: its own file, its base language's (pt-BR, pt), or English. */
|
|
35
|
+
export declare function shipsLanguage(page: string, language: string): boolean;
|
|
36
|
+
/** The next batch the master translates in the chat, the page's phrases first; undefined once the language lacks none. */
|
|
37
|
+
export declare function chatBatch(home: string, page: string, language: string, system: WordsSystem | undefined): ChatBatch | undefined;
|
|
38
|
+
/** Keeps what the master translated in the chat, by id, as the background work keeps its own; returns how many it kept, and the ids dropped for a lost {name}. */
|
|
39
|
+
export declare function keepChatAnswer(home: string, page: string, language: string, system: WordsSystem | undefined, answer: Record<string, unknown>): {
|
|
40
|
+
kept: number;
|
|
41
|
+
dropped: string[];
|
|
42
|
+
};
|
|
43
|
+
/** A language's name in English, as Vietnamese for vi; its code where the runtime does not know it. */
|
|
44
|
+
export declare function languageName(language: string): string;
|
|
45
|
+
/** The game system's words in a language translated on the fly, in the player's data folder; none where it has none there. */
|
|
46
|
+
export declare function homeSystemWords(home: string | undefined, system: WordsSystem, language: string): SystemWords | undefined;
|
|
@@ -0,0 +1,221 @@
|
|
|
1
|
+
// The page in a language the package does not ship, translated on the fly (D-406): the writer of this computer, Codex or Claude Code with the player's login,
|
|
2
|
+
// translates in the background all the page's phrases a language lacks, those the page asks first first, then the game system's words, and keeps them in the
|
|
3
|
+
// player's data folder for every campaign; the page reads them as they come, in English until then. A translation that loses a {name} is dropped.
|
|
4
|
+
import { existsSync, mkdirSync, readFileSync, writeFileSync } from "node:fs";
|
|
5
|
+
import { dirname, join } from "node:path";
|
|
6
|
+
import { stringify } from "yaml";
|
|
7
|
+
import { files } from "./core/store.js";
|
|
8
|
+
import { systemWords } from "./systems/index.js";
|
|
9
|
+
// How many phrases go in one request.
|
|
10
|
+
const batchSize = 130;
|
|
11
|
+
// How long a language whose translation stopped short waits before it is tried again, so that a writer that fails is not called at every reading.
|
|
12
|
+
const pause = 10 * 60 * 1000;
|
|
13
|
+
/** The page's words on the fly for the page in `page`, whose i18n/it.json lists every phrase with its meaning. */
|
|
14
|
+
export function pageTranslator(context, page, notify) {
|
|
15
|
+
// Every phrase of the page, with its curated Italian as its meaning, read when first needed.
|
|
16
|
+
let phrases;
|
|
17
|
+
const reference = () => (phrases ??= readJson(join(page, "i18n", "it.json")));
|
|
18
|
+
const running = new Map();
|
|
19
|
+
const stopped = new Map();
|
|
20
|
+
const run = async (language, system) => {
|
|
21
|
+
const writer = context.writer;
|
|
22
|
+
const home = context.home;
|
|
23
|
+
if (writer === undefined || home === undefined) {
|
|
24
|
+
return;
|
|
25
|
+
}
|
|
26
|
+
const file = join(home, "i18n", `${language}.json`);
|
|
27
|
+
for (;;) {
|
|
28
|
+
const own = readJson(file);
|
|
29
|
+
const first = running.get(language) ?? new Set();
|
|
30
|
+
const missing = Object.keys(reference()).filter((phrase) => !(phrase in own));
|
|
31
|
+
const batch = [...missing.filter((phrase) => first.has(phrase)), ...missing.filter((phrase) => !first.has(phrase))].slice(0, batchSize);
|
|
32
|
+
if (batch.length === 0) {
|
|
33
|
+
break;
|
|
34
|
+
}
|
|
35
|
+
const answer = answerOf(await writer.write(pageBrief(language, batch.map((phrase) => ({ id: phrase, english: phrase, italian: reference()[phrase] })))));
|
|
36
|
+
const kept = keptOf(answer, batch.map((phrase) => ({ id: phrase, source: phrase })));
|
|
37
|
+
// A request that brings nothing ends the work: the page stays in English where it lacks a phrase.
|
|
38
|
+
if (Object.keys(kept).length === 0) {
|
|
39
|
+
break;
|
|
40
|
+
}
|
|
41
|
+
writeJson(file, { ...readJson(file), ...kept });
|
|
42
|
+
notify();
|
|
43
|
+
}
|
|
44
|
+
if (system !== undefined) {
|
|
45
|
+
await translateSystem(writer, home, language, system);
|
|
46
|
+
notify();
|
|
47
|
+
}
|
|
48
|
+
};
|
|
49
|
+
return {
|
|
50
|
+
read: (language, system) => {
|
|
51
|
+
const own = context.home === undefined ? {} : readJson(join(context.home, "i18n", `${language}.json`));
|
|
52
|
+
const missing = Object.keys(reference()).filter((phrase) => !(phrase in own)).length;
|
|
53
|
+
const can = context.writer?.ready() === true && context.home !== undefined;
|
|
54
|
+
const waiting = context.now().getTime() - (stopped.get(language) ?? -pause) < pause;
|
|
55
|
+
if (can && !waiting && !running.has(language) && (missing > 0 || (system !== undefined && systemMissing(context.home, language, system)))) {
|
|
56
|
+
running.set(language, new Set());
|
|
57
|
+
void run(language, system).finally(() => {
|
|
58
|
+
running.delete(language);
|
|
59
|
+
stopped.set(language, context.now().getTime());
|
|
60
|
+
});
|
|
61
|
+
}
|
|
62
|
+
return { phrases: own, translating: running.has(language), can, missing };
|
|
63
|
+
},
|
|
64
|
+
ask: (language, first) => {
|
|
65
|
+
first.filter((phrase) => phrase in reference()).forEach((phrase) => running.get(language)?.add(phrase));
|
|
66
|
+
},
|
|
67
|
+
};
|
|
68
|
+
}
|
|
69
|
+
// How many phrases the master translates in one call: the page's in four, the system's in three.
|
|
70
|
+
const chatBatchSize = 160;
|
|
71
|
+
/** Whether the built page in `page` ships a language: its own file, its base language's (pt-BR, pt), or English. */
|
|
72
|
+
export function shipsLanguage(page, language) {
|
|
73
|
+
const base = language.toLowerCase().split("-")[0];
|
|
74
|
+
return base === "en" || [language.toLowerCase(), base, base === "no" ? "nb" : ""].some((code) => code !== "" && existsSync(join(page, "i18n", `${code}.json`)));
|
|
75
|
+
}
|
|
76
|
+
/** The next batch the master translates in the chat, the page's phrases first; undefined once the language lacks none. */
|
|
77
|
+
export function chatBatch(home, page, language, system) {
|
|
78
|
+
const pagePart = missingPhrases(home, page, language);
|
|
79
|
+
const systemPart = system === undefined ? [] : missingWords(home, language, system);
|
|
80
|
+
const [part, entries] = pagePart.length > 0 ? ["page", pagePart] : ["system", systemPart];
|
|
81
|
+
return entries.length === 0 ? undefined : { part, entries: entries.slice(0, chatBatchSize).map(({ key: _key, ...entry }) => entry), left: pagePart.length + systemPart.length };
|
|
82
|
+
}
|
|
83
|
+
/** Keeps what the master translated in the chat, by id, as the background work keeps its own; returns how many it kept, and the ids dropped for a lost {name}. */
|
|
84
|
+
export function keepChatAnswer(home, page, language, system, answer) {
|
|
85
|
+
const phrases = missingPhrases(home, page, language).filter((entry) => entry.id in answer);
|
|
86
|
+
const words = system === undefined ? [] : missingWords(home, language, system).filter((entry) => entry.id in answer);
|
|
87
|
+
const keptPhrases = keptOf(answer, phrases.map(({ id, english }) => ({ id, source: english })));
|
|
88
|
+
const keptWords = keptOf(answer, words.map(({ id, italian }) => ({ id, source: italian })));
|
|
89
|
+
if (Object.keys(keptPhrases).length > 0) {
|
|
90
|
+
const file = join(home, "i18n", `${language}.json`);
|
|
91
|
+
writeJson(file, { ...readJson(file), ...Object.fromEntries(phrases.filter((entry) => entry.id in keptPhrases).map((entry) => [entry.key, keptPhrases[entry.id]])) });
|
|
92
|
+
}
|
|
93
|
+
if (system !== undefined && Object.keys(keptWords).length > 0) {
|
|
94
|
+
writeSystemWords(home, language, system, Object.fromEntries(words.filter((entry) => entry.id in keptWords).map((entry) => [entry.key, keptWords[entry.id]])));
|
|
95
|
+
}
|
|
96
|
+
const kept = [...Object.keys(keptPhrases), ...Object.keys(keptWords)];
|
|
97
|
+
return { kept: kept.length, dropped: [...phrases, ...words].map((entry) => entry.id).filter((id) => !kept.includes(id)) };
|
|
98
|
+
}
|
|
99
|
+
/** A language's name in English, as Vietnamese for vi; its code where the runtime does not know it. */
|
|
100
|
+
export function languageName(language) {
|
|
101
|
+
try {
|
|
102
|
+
return new Intl.DisplayNames(["en"], { type: "language" }).of(language) ?? language;
|
|
103
|
+
}
|
|
104
|
+
catch {
|
|
105
|
+
return language;
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
/** The game system's words in a language translated on the fly, in the player's data folder; none where it has none there. */
|
|
109
|
+
export function homeSystemWords(home, system, language) {
|
|
110
|
+
return home === undefined ? undefined : systemWords(join(home, "systems", system.name), language);
|
|
111
|
+
}
|
|
112
|
+
/** The system's words a language still lacks in the player's data folder, against its Italian list. */
|
|
113
|
+
function systemMissing(home, language, system) {
|
|
114
|
+
const italian = systemWords(system.folder, "it");
|
|
115
|
+
const own = homeSystemWords(home, system, language);
|
|
116
|
+
return italian !== undefined && Object.keys(wordEntries(italian)).some((id) => !(id in wordEntries(own ?? { groups: {}, fields: {}, words: {} })));
|
|
117
|
+
}
|
|
118
|
+
/** The game system's words translated at once, all in one request so that one concept has one term, after its Italian list. */
|
|
119
|
+
async function translateSystem(writer, home, language, system) {
|
|
120
|
+
const italian = systemWords(system.folder, "it");
|
|
121
|
+
if (italian === undefined || !systemMissing(home, language, system)) {
|
|
122
|
+
return;
|
|
123
|
+
}
|
|
124
|
+
const entries = Object.entries(wordEntries(italian)).map(([id, word]) => ({ id, english: id.includes(": ") ? id.slice(id.indexOf(": ") + 2) : id, italian: word }));
|
|
125
|
+
const kept = keptOf(answerOf(await writer.write(systemBrief(language, entries))), entries.map(({ id, italian: source }) => ({ id, source })));
|
|
126
|
+
writeSystemWords(home, language, system, kept);
|
|
127
|
+
}
|
|
128
|
+
/** The game system's words translated, by id ("fields: str"), added to those this computer already has of the language. */
|
|
129
|
+
function writeSystemWords(home, language, system, kept) {
|
|
130
|
+
const all = { ...wordEntries(homeSystemWords(home, system, language) ?? { groups: {}, fields: {}, words: {} }), ...kept };
|
|
131
|
+
const words = (section) => Object.fromEntries(Object.entries(all).filter(([id]) => id.startsWith(`${section}: `)).map(([id, word]) => [id.slice(section.length + 2), word]));
|
|
132
|
+
// Through the store the words are read with, so that a read after it in the same call finds them.
|
|
133
|
+
files().write(join(home, "systems", system.name, "words", `${language}.yaml`), stringify({ groups: words("groups"), fields: words("fields"), words: words("words"), ...(all.headline === undefined ? {} : { headline: all.headline }) }, { lineWidth: 0 }));
|
|
134
|
+
}
|
|
135
|
+
/** The page's phrases a language still lacks on this computer, each by a short id from its place in the page's Italian list, which gives its meaning. */
|
|
136
|
+
function missingPhrases(home, page, language) {
|
|
137
|
+
const own = readJson(join(home, "i18n", `${language}.json`));
|
|
138
|
+
return Object.entries(readJson(join(page, "i18n", "it.json"))).flatMap(([phrase, italian], index) => (phrase in own ? [] : [{ id: `p${index}`, key: phrase, english: phrase, italian }]));
|
|
139
|
+
}
|
|
140
|
+
/** The game system's words a language still lacks on this computer, each by a short id from its place in the system's Italian list, with what it is. */
|
|
141
|
+
function missingWords(home, language, system) {
|
|
142
|
+
const italian = systemWords(system.folder, "it");
|
|
143
|
+
const own = wordEntries(homeSystemWords(home, system, language) ?? { groups: {}, fields: {}, words: {} });
|
|
144
|
+
return Object.entries(italian === undefined ? {} : wordEntries(italian)).flatMap(([key, word], index) => {
|
|
145
|
+
const section = key.includes(": ") ? key.slice(0, key.indexOf(": ")) : key;
|
|
146
|
+
return key in own ? [] : [{ id: `w${index}`, key, english: key.slice(section.length + 2) || key, italian: word, kind: section.replace(/s$/, "") }];
|
|
147
|
+
});
|
|
148
|
+
}
|
|
149
|
+
/** A system's words by id: "fields: str", "words: Cleric", "headline". */
|
|
150
|
+
function wordEntries(words) {
|
|
151
|
+
const sections = ["groups", "fields", "words"];
|
|
152
|
+
return {
|
|
153
|
+
...Object.fromEntries(sections.flatMap((section) => Object.entries(words[section]).map(([key, word]) => [`${section}: ${key}`, word]))),
|
|
154
|
+
...(words.headline === undefined ? {} : { headline: words.headline }),
|
|
155
|
+
};
|
|
156
|
+
}
|
|
157
|
+
/** The request for the page's phrases in a language. */
|
|
158
|
+
function pageBrief(language, entries) {
|
|
159
|
+
const name = languageName(language);
|
|
160
|
+
return [
|
|
161
|
+
`Translate the user interface of a web page into ${name} (${language}). The page is the dashboard of a tabletop role-playing game played with an AI`,
|
|
162
|
+
"game master in a chat: the player's character sheet, the dice and the rolls, the quests and the story, the maps, the saves and the settings.",
|
|
163
|
+
`- Write natural, concise ${name}, as a well-made game app would: buttons and labels short; address the player informally where the language can.`,
|
|
164
|
+
"- Keep every {name} in braces exactly as it is, untranslated; move it where the language wants it.",
|
|
165
|
+
"- Keep names of products and programs as they are: RPG Engine, Codex, Claude, Claude Code, ChatGPT, and file names.",
|
|
166
|
+
"- Each phrase stands alone; the Italian beside it, written for the same page, shows what it means there.",
|
|
167
|
+
"Answer with a JSON object alone, from each id exactly as given to its translation.",
|
|
168
|
+
"",
|
|
169
|
+
JSON.stringify(entries),
|
|
170
|
+
].join("\n");
|
|
171
|
+
}
|
|
172
|
+
/** The request for a game system's words in a language. */
|
|
173
|
+
function systemBrief(language, entries) {
|
|
174
|
+
const name = languageName(language);
|
|
175
|
+
return [
|
|
176
|
+
`Translate the words a game system shows on the dashboard of a tabletop role-playing game into ${name} (${language}).`,
|
|
177
|
+
`- Where the game has an official translation in ${name}, use its terms exactly; else the words its players use.`,
|
|
178
|
+
"- Each id says what it is: group (a heading of the character sheet), field (a short label), word (a name the game uses), headline (the line under a",
|
|
179
|
+
" character's name). One concept, one term in every entry, only its case following the entry's; an entry such as until long rest is a whole phrase.",
|
|
180
|
+
"- Keep every {name} in braces exactly as it is. The Italian beside an entry shows what it means.",
|
|
181
|
+
"Answer with a JSON object alone, from each id exactly as given to its translation.",
|
|
182
|
+
"",
|
|
183
|
+
JSON.stringify(entries),
|
|
184
|
+
].join("\n");
|
|
185
|
+
}
|
|
186
|
+
/** The translations of an answer that keep every {name} of what they translate and are not garbled; none of any other. */
|
|
187
|
+
function keptOf(answer, entries) {
|
|
188
|
+
const names = (text) => [...text.matchAll(/\{\w+\}/g)].map(String).sort().join();
|
|
189
|
+
return Object.fromEntries(entries.flatMap(({ id, source }) => {
|
|
190
|
+
const own = answer[id];
|
|
191
|
+
return typeof own === "string" && own.trim() !== "" && names(own) === names(source) && !isGarbled(own, source) ? [[id, own]] : [];
|
|
192
|
+
}));
|
|
193
|
+
}
|
|
194
|
+
// What UTF-8 read as another encoding leaves, as a model writing a long answer sometimes does: signs no language writes in a word ("Đ·∫øn" for "Đến"), or
|
|
195
|
+
// à and  before a sign of Latin-1 ("é" for "é").
|
|
196
|
+
const garbledMarks = /[√∫∞∑≈∂Ω¬ƒ†∆]|·ª|[ÃÂ][ -¿]/;
|
|
197
|
+
/** Whether a translation is garbled: it has what a misread encoding leaves, and what it translates has not. */
|
|
198
|
+
function isGarbled(text, source) {
|
|
199
|
+
return garbledMarks.test(text) && !garbledMarks.test(source);
|
|
200
|
+
}
|
|
201
|
+
/** The JSON object in a writer's answer, whatever came around it; none when there is none. */
|
|
202
|
+
function answerOf(text) {
|
|
203
|
+
try {
|
|
204
|
+
return text === undefined ? {} : JSON.parse(text.slice(text.indexOf("{"), text.lastIndexOf("}") + 1));
|
|
205
|
+
}
|
|
206
|
+
catch {
|
|
207
|
+
return {};
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
function readJson(file) {
|
|
211
|
+
try {
|
|
212
|
+
return existsSync(file) ? JSON.parse(readFileSync(file, "utf8")) : {};
|
|
213
|
+
}
|
|
214
|
+
catch {
|
|
215
|
+
return {};
|
|
216
|
+
}
|
|
217
|
+
}
|
|
218
|
+
function writeJson(file, value) {
|
|
219
|
+
mkdirSync(dirname(file), { recursive: true });
|
|
220
|
+
writeFileSync(file, `${JSON.stringify(value, null, 2)}\n`);
|
|
221
|
+
}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import type { Problem } from "../core/problem.ts";
|
|
2
|
+
import { type Page, type World } from "./world.ts";
|
|
3
|
+
/**
|
|
4
|
+
* The exact checks on the world's pages (D-58, first level): files that cannot be read, repeated names, standard fields, links, containers, environments.
|
|
5
|
+
* A world never changes: its problems are found once, and a session of the MCP server keeps the world while its files do not change (D-194).
|
|
6
|
+
*/
|
|
7
|
+
export declare function checkWorld(world: World): Problem[];
|
|
8
|
+
/** What a character has equipped and does not hold (CON-12), as write says it after a change of its inventory or of what it has equipped. */
|
|
9
|
+
export declare function equippedNotes(world: World, character: Page): string[];
|