rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,24 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 10
6
+ hp: 11/11
7
+ hp-dice: 2d8 + 2
8
+ speed: 40 ft
9
+ str: 15
10
+ dex: 10
11
+ con: 13
12
+ int: 2
13
+ wis: 11
14
+ cha: 7
15
+ passive-perception: 10
16
+ cr: "1/8"
17
+ xp-value: 25
18
+ image: "[[horse-head-delapouite.svg]]"
19
+ ---
20
+
21
+ ## Actions
22
+
23
+ ### Hooves
24
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) bludgeoning damage.
@@ -0,0 +1,47 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any alignment
5
+ ac: 13
6
+ armor: chain shirt
7
+ hp: 27/27
8
+ hp-dice: 5d8 + 5
9
+ speed: 25 ft
10
+ str: 10
11
+ dex: 10
12
+ con: 12
13
+ int: 13
14
+ wis: 16
15
+ cha: 13
16
+ skills: [Medicine +7, Persuasion +3, Religion +4]
17
+ passive-perception: 13
18
+ languages: [any two languages]
19
+ slots-1: 4/4
20
+ slots-2: 3/3
21
+ slots-3: 2/2
22
+ cr: "2"
23
+ xp-value: 450
24
+ image: "[[sun-priest.svg]]"
25
+ ---
26
+
27
+ Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.
28
+
29
+ A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
30
+
31
+ ## Traits
32
+
33
+ ### Divine Eminence
34
+ As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
35
+
36
+ ### Spellcasting
37
+ The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
38
+
39
+ - Cantrips (at will): *light*, *sacred flame*, *thaumaturgy*
40
+ - 1st level (4 slots): *cure wounds*, *guiding bolt*, *sanctuary*
41
+ - 2nd level (3 slots): *lesser restoration*, *spiritual weapon*
42
+ - 3rd level (2 slots): *dispel magic*, *spirit guardians*
43
+
44
+ ## Actions
45
+
46
+ ### Mace
47
+ *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (1d6) bludgeoning damage.
@@ -0,0 +1,44 @@
1
+ ---
2
+ size: Tiny
3
+ category: dragon
4
+ alignment: neutral good
5
+ ac: 13
6
+ armor: natural armor
7
+ hp: 7/7
8
+ hp-dice: 2d4 + 2
9
+ speed: 15 ft
10
+ fly: 60 ft
11
+ str: 6
12
+ dex: 15
13
+ con: 13
14
+ int: 10
15
+ wis: 12
16
+ cha: 10
17
+ skills: [Perception +3, Stealth +4]
18
+ blindsight: 10 ft
19
+ darkvision: 60 ft
20
+ passive-perception: 13
21
+ languages: [understands Common and Draconic but can’t speak]
22
+ cr: "1/4"
23
+ xp-value: 50
24
+ image: "[[dragon-spiral.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Keen Senses
30
+ The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
31
+
32
+ ### Magic Resistance
33
+ The pseudodragon has advantage on saving throws against spells and other magical effects.
34
+
35
+ ### Limited Telepathy
36
+ The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
37
+
38
+ ## Actions
39
+
40
+ ### Bite
41
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage.
42
+
43
+ ### Sting
44
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Gargantuan
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 18
6
+ armor: natural armor
7
+ hp: 247/247
8
+ hp-dice: 15d20 + 90
9
+ speed: 50 ft
10
+ burrow: 30 ft
11
+ str: 28
12
+ dex: 7
13
+ con: 22
14
+ int: 1
15
+ wis: 8
16
+ cha: 4
17
+ saves: [Con +11, Wis +4]
18
+ blindsight: 30 ft
19
+ tremorsense: 60 ft
20
+ passive-perception: 9
21
+ cr: "15"
22
+ xp-value: 13000
23
+ image: "[[worm-mouth.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Tunneler
29
+ The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
30
+
31
+ ## Actions
32
+
33
+ ### Multiattack
34
+ The worm makes two attacks: one with its bite and one with its stinger.
35
+
36
+ ### Bite
37
+ *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm’s turns.
38
+
39
+ If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
40
+
41
+ ### Tail Stinger
42
+ *Melee Weapon Attack:* +9 to hit, reach 10 ft., one creature. *Hit:* 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,44 @@
1
+ ---
2
+ size: Tiny
3
+ category: fiend (demon, shapechanger)
4
+ alignment: chaotic evil
5
+ ac: 13
6
+ hp: 7/7
7
+ hp-dice: 3d4
8
+ speed: 40 ft
9
+ str: 5
10
+ dex: 17
11
+ con: 10
12
+ int: 7
13
+ wis: 10
14
+ cha: 10
15
+ skills: [Stealth +5]
16
+ damage-resistances: [cold, fire, lightning, "bludgeoning, piercing, and slashing from nonmagical attacks"]
17
+ damage-immunities: [poison]
18
+ condition-immunities: [poisoned]
19
+ darkvision: 120 ft
20
+ passive-perception: 10
21
+ languages: [Abyssal, Common]
22
+ cr: "1"
23
+ xp-value: 200
24
+ image: "[[imp-laugh.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Shapechanger
30
+ The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
31
+
32
+ ### Magic Resistance
33
+ The quasit has advantage on saving throws against spells and other magical effects.
34
+
35
+ ## Actions
36
+
37
+ ### Claws (Bite in Beast Form)
38
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
39
+
40
+ ### Scare (1/Day)
41
+ One creature of the quasit’s choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.
42
+
43
+ ### Invisibility
44
+ The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
@@ -0,0 +1,36 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 13
6
+ hp: 1/1
7
+ hp-dice: 1d4 - 1
8
+ speed: 0 ft
9
+ swim: 40 ft
10
+ str: 2
11
+ dex: 16
12
+ con: 9
13
+ int: 1
14
+ wis: 7
15
+ cha: 2
16
+ darkvision: 60 ft
17
+ passive-perception: 8
18
+ cr: "0"
19
+ xp-value: 10
20
+ image: "[[piranha.svg]]"
21
+ ---
22
+
23
+ A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a swarm of quippers appear later in this appendix.
24
+
25
+ ## Traits
26
+
27
+ ### Blood Frenzy
28
+ The quipper has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
29
+
30
+ ### Water Breathing
31
+ The quipper can breathe only underwater.
32
+
33
+ ## Actions
34
+
35
+ ### Bite
36
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
@@ -0,0 +1,45 @@
1
+ ---
2
+ size: Medium
3
+ category: fiend
4
+ alignment: lawful evil
5
+ ac: 16
6
+ armor: natural armor
7
+ hp: 110/110
8
+ hp-dice: 13d8 + 52
9
+ speed: 40 ft
10
+ str: 14
11
+ dex: 17
12
+ con: 18
13
+ int: 13
14
+ wis: 16
15
+ cha: 20
16
+ skills: [Deception +10, Insight +8]
17
+ damage-vulnerabilities: [piercing from magic weapons wielded by good creatures]
18
+ damage-immunities: ["bludgeoning, piercing, and slashing from nonmagical attacks"]
19
+ darkvision: 60 ft
20
+ passive-perception: 13
21
+ languages: [Common, Infernal]
22
+ cr: "13"
23
+ xp-value: 10000
24
+ image: "[[tiger-head.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Limited Magic Immunity
30
+ The rakshasa can’t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
31
+
32
+ ### Innate Spellcasting
33
+ The rakshasa’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:
34
+
35
+ - At will: *detect thoughts*, *disguise self*, *mage hand*, *minor illusion*
36
+ - 3/day each: *charm person*, *detect magic*, *invisibility*, *major image*, s*uggestion*
37
+ - 1/day each: *dominate person*, *fly*, *plane shift*, *true seeing*
38
+
39
+ ## Actions
40
+
41
+ ### Multiattack
42
+ The rakshasa makes two claw attacks.
43
+
44
+ ### Claw
45
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a *remove curse* spell or similar magic.
@@ -0,0 +1,30 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 10
6
+ hp: 1/1
7
+ hp-dice: 1d4 - 1
8
+ speed: 20 ft
9
+ str: 2
10
+ dex: 11
11
+ con: 9
12
+ int: 2
13
+ wis: 10
14
+ cha: 4
15
+ darkvision: 30 ft
16
+ passive-perception: 10
17
+ cr: "0"
18
+ xp-value: 10
19
+ image: "[[rat.svg]]"
20
+ ---
21
+
22
+ ## Traits
23
+
24
+ ### Keen Smell
25
+ The rat has advantage on Wisdom (Perception) checks that rely on smell.
26
+
27
+ ## Actions
28
+
29
+ ### Bite
30
+ *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
@@ -0,0 +1,31 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 1/1
7
+ hp-dice: 1d4 - 1
8
+ speed: 10 ft
9
+ fly: 50 ft
10
+ str: 2
11
+ dex: 14
12
+ con: 8
13
+ int: 2
14
+ wis: 12
15
+ cha: 6
16
+ skills: [Perception +3]
17
+ passive-perception: 13
18
+ cr: "0"
19
+ xp-value: 10
20
+ image: "[[raven.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Mimicry
26
+ The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
27
+
28
+ ## Actions
29
+
30
+ ### Beak
31
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
@@ -0,0 +1,36 @@
1
+ ---
2
+ size: Medium
3
+ category: dragon
4
+ alignment: chaotic evil
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 75/75
8
+ hp-dice: 10d8 + 30
9
+ speed: 30 ft
10
+ climb: 30 ft
11
+ fly: 60 ft
12
+ str: 19
13
+ dex: 10
14
+ con: 17
15
+ int: 12
16
+ wis: 11
17
+ cha: 15
18
+ saves: [Dex +2, Con +5, Wis +2, Cha +4]
19
+ skills: [Perception +4, Stealth +2]
20
+ damage-immunities: [fire]
21
+ blindsight: 10 ft
22
+ darkvision: 60 ft
23
+ passive-perception: 14
24
+ languages: [Draconic]
25
+ cr: "4"
26
+ xp-value: 1100
27
+ image: "[[dragon-head-lorc.svg]]"
28
+ ---
29
+
30
+ ## Actions
31
+
32
+ ### Bite
33
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.
34
+
35
+ ### Fire Breath (Recharge 5–6)
36
+ The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,38 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ armor: natural armor
7
+ hp: 22/22
8
+ hp-dice: 4d8 + 4
9
+ speed: 0 ft
10
+ swim: 40 ft
11
+ str: 14
12
+ dex: 13
13
+ con: 13
14
+ int: 1
15
+ wis: 10
16
+ cha: 4
17
+ skills: [Perception +2]
18
+ blindsight: 30 ft
19
+ passive-perception: 12
20
+ cr: "1/2"
21
+ xp-value: 100
22
+ image: "[[shark-jaws.svg]]"
23
+ ---
24
+
25
+ Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.
26
+
27
+ ## Traits
28
+
29
+ ### Pack Tactics
30
+ The shark has advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
31
+
32
+ ### Water Breathing
33
+ The shark can breathe only underwater.
34
+
35
+ ## Actions
36
+
37
+ ### Bite
38
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage.
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Huge
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 195/195
8
+ hp-dice: 17d12 + 85
9
+ speed: 30 ft
10
+ burrow: 20 ft
11
+ str: 24
12
+ dex: 13
13
+ con: 21
14
+ int: 4
15
+ wis: 10
16
+ cha: 5
17
+ damage-immunities: [cold, fire]
18
+ darkvision: 60 ft
19
+ tremorsense: 60 ft
20
+ passive-perception: 10
21
+ cr: "11"
22
+ xp-value: 7200
23
+ image: "[[centipede.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Heated Body
29
+ A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
30
+
31
+ ## Actions
32
+
33
+ ### Bite
34
+ *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can’t bite another target.
35
+
36
+ ### Swallow
37
+ The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite’s damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz’s turns.
38
+
39
+ If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
@@ -0,0 +1,30 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 11
6
+ armor: natural armor
7
+ hp: 45/45
8
+ hp-dice: 6d10 + 12
9
+ speed: 40 ft
10
+ str: 21
11
+ dex: 8
12
+ con: 15
13
+ int: 2
14
+ wis: 12
15
+ cha: 6
16
+ passive-perception: 11
17
+ cr: "2"
18
+ xp-value: 450
19
+ image: "[[rhinoceros-horn.svg]]"
20
+ ---
21
+
22
+ ## Traits
23
+
24
+ ### Charge
25
+ If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
26
+
27
+ ## Actions
28
+
29
+ ### Gore
30
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (2d8 + 5) bludgeoning damage.
@@ -0,0 +1,24 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 10
6
+ hp: 13/13
7
+ hp-dice: 2d10 + 2
8
+ speed: 60 ft
9
+ str: 16
10
+ dex: 10
11
+ con: 12
12
+ int: 2
13
+ wis: 11
14
+ cha: 7
15
+ passive-perception: 10
16
+ cr: "1/4"
17
+ xp-value: 50
18
+ image: "[[horse-head-delapouite.svg]]"
19
+ ---
20
+
21
+ ## Actions
22
+
23
+ ### Hooves
24
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (2d4 + 3) bludgeoning damage.
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Gargantuan
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 15
6
+ armor: natural armor
7
+ hp: 248/248
8
+ hp-dice: 16d20 + 80
9
+ speed: 20 ft
10
+ fly: 120 ft
11
+ str: 28
12
+ dex: 10
13
+ con: 20
14
+ int: 3
15
+ wis: 10
16
+ cha: 9
17
+ saves: [Dex +4, Con +9, Wis +4, Cha +3]
18
+ skills: [Perception +4]
19
+ passive-perception: 14
20
+ cr: "11"
21
+ xp-value: 7200
22
+ image: "[[eagle-emblem.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Keen Sight
28
+ The roc has advantage on Wisdom (Perception) checks that rely on sight.
29
+
30
+ ## Actions
31
+
32
+ ### Multiattack
33
+ The roc makes two attacks: one with its beak and one with its talons.
34
+
35
+ ### Beak
36
+ *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 27 (4d8 + 9) piercing damage.
37
+
38
+ ### Talons
39
+ *Melee Weapon Attack:* +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can’t use its talons on another target.
@@ -0,0 +1,27 @@
1
+ ---
2
+ creature: "[[Gnome]]"
3
+ category: race
4
+ tool-proficiencies: [tinker's tools]
5
+ image: "[[bad-gnome.svg]]"
6
+ ---
7
+
8
+ As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.
9
+
10
+ ## Traits
11
+
12
+ ### Ability Score Increase (Rock Gnome)
13
+ Your Constitution score increases by 1.
14
+
15
+ ### Artificer's Lore
16
+ Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
17
+
18
+ ### Tinker
19
+ You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
20
+
21
+ When you create a device, choose one of the following options:
22
+
23
+ *Clockwork Toy.* This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
24
+
25
+ *Fire Starter.* The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
26
+
27
+ *Music Box.* When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
@@ -0,0 +1,48 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: neutral evil
5
+ ac: 20
6
+ armor: natural armor
7
+ hp: 93/93
8
+ hp-dice: 11d10 + 33
9
+ speed: 10 ft
10
+ climb: 10 ft
11
+ str: 18
12
+ dex: 8
13
+ con: 17
14
+ int: 7
15
+ wis: 16
16
+ cha: 6
17
+ skills: [Perception +6, Stealth +5]
18
+ darkvision: 60 ft
19
+ passive-perception: 16
20
+ cr: "5"
21
+ xp-value: 1800
22
+ image: "[[mucous-pillar.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### False Appearance
28
+ While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
29
+
30
+ ### Grasping Tendrils
31
+ The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
32
+
33
+ ### Spider Climb
34
+ The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
35
+
36
+ ## Actions
37
+
38
+ ### Multiattack
39
+ The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
40
+
41
+ ### Bite
42
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 22 (4d8 + 4) piercing damage.
43
+
44
+ ### Tendril
45
+ *Melee Weapon Attack:* +7 to hit, reach 50 ft., one creature. *Hit:* The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can’t use the same tendril on another target.
46
+
47
+ ### Reel
48
+ The roper pulls each creature grappled by it up to 25 feet straight toward it.
@@ -0,0 +1,38 @@
1
+ ---
2
+ size: Large
3
+ category: construct
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 33/33
7
+ hp-dice: 6d10
8
+ speed: 10 ft
9
+ str: 17
10
+ dex: 14
11
+ con: 10
12
+ int: 1
13
+ wis: 3
14
+ cha: 1
15
+ damage-immunities: [poison, psychic]
16
+ condition-immunities: [blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned]
17
+ blindsight: 60 ft (blind beyond this radius)
18
+ passive-perception: 6
19
+ cr: "2"
20
+ xp-value: 450
21
+ image: "[[rolled-cloth.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Antimagic Susceptibility
27
+ The rug is incapacitated while in the area of an *antimagic field.* If targeted by *dispel magic*, the rug must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
28
+
29
+ ### Damage Transfer
30
+ While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.
31
+
32
+ ### False Appearance
33
+ While the rug remains motionless, it is indistinguishable from a normal rug.
34
+
35
+ ## Actions
36
+
37
+ ### Smother
38
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one Medium or smaller creature. *Hit:* The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 10 (2d6 + 3) bludgeoning damage.