rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,180 @@
1
+ import { jsx as _jsx, jsxs as _jsxs, Fragment as _Fragment } from "preact/jsx-runtime";
2
+ import { useEffect, useId, useRef, useState } from "preact/hooks";
3
+ import { readExplanations } from "./api.js";
4
+ import { CardHeader, useOpen } from "./card.js";
5
+ import { FixedColumns } from "./columns.js";
6
+ import { besideLabel, memberPlaceLabel } from "./game-words.js";
7
+ import { cardIcons, DieIcon, Icon } from "./icons.js";
8
+ import { fieldLabel, groupLabels, phraseLabel, readableIds, shownNotation, shownText } from "./labels.js";
9
+ import { arrangedGroups, groupLayout, orderedValues, widgetOf } from "./layout.js";
10
+ import { Markdown, plainLine } from "./markdown.js";
11
+ import { MoodFace, moodLabel } from "./mood.js";
12
+ import { MemberToken } from "./party.js";
13
+ import { requestedRow, useRequested } from "./requested.js";
14
+ import { memberStatus } from "./status.js";
15
+ import { StoryBox } from "./story.js";
16
+ import { arrowStep, systemWord, t } from "./text.js";
17
+ import { DeathSaves, Effects, ProgressBar, ValueDrawing } from "./widgets.js";
18
+ // The cards of the page's text, after the system's groups, the whole width: the player character's story in the player's words, then the rest of the text.
19
+ const descriptionCard = "Description";
20
+ const backstoryCard = "Backstory";
21
+ export function MemberSheet({ member, headline, sheet, cards, text, story, version, onRoll, scene }) {
22
+ const { rail, others } = arrangedGroups(sheet, cards);
23
+ const fields = sheetFields(member, sheet);
24
+ const group = (shown) => _jsx(Group, { member: member.name, group: shown, fields: fields, version: version, onRoll: onRoll, first: shown === others[0] }, shown.name);
25
+ // At the dying point its counters leave the line for their panel, large, under the name (D-310, 7).
26
+ const dying = new Set(member.dying?.map((counter) => counter.field));
27
+ // The player character's story has its own card: the rest of the page's text is its description (D-386).
28
+ const described = story !== undefined && story.trim() !== "" && text.startsWith(story) ? text.slice(story.length).trimStart() : text;
29
+ return (_jsxs("section", { class: "sheet", "aria-label": member.name, children: [_jsxs("header", { class: "band", children: [_jsxs("div", { class: "identity", children: [_jsx(MemberToken, { member: member, large: true, status: memberStatus(member, scene) }), _jsxs("div", { class: "who", children: [_jsx("h2", { children: member.name }), (headline !== undefined && headline !== "") || member.mood !== undefined
30
+ ? (_jsxs("p", { class: "headline", children: [headline, headline !== undefined && headline !== "" && member.mood !== undefined && " · ", member.mood !== undefined && (_jsxs("span", { class: "mood-word", children: [_jsx(MoodFace, { mood: member.mood }), moodLabel(member.mood)] }))] }))
31
+ : null, member.place && (_jsxs("p", { class: "place", children: [_jsx(Icon, { name: "place" }), memberPlaceLabel(member.place)] }))] })] }), member.dying && _jsx(DeathSaves, { dying: member.dying }), _jsx(ValueLine, { values: member.counters.filter((value) => !dying.has(value.field)), fields: fields }), _jsx(Effects, { effects: member.effects })] }), _jsxs("div", { class: "sheet-body", children: [rail.length > 0 && _jsx("div", { class: "rail", children: rail.map(group) }), _jsxs("div", { class: "sheet-main", children: [_jsx(FixedColumns, { cards: others.map((shown) => ({ key: shown.name, node: group(shown) })) }), _jsxs("div", { class: "wide-cards", children: [story !== undefined && (_jsxs(Card, { name: backstoryCard, title: t("Backstory"), icon: cardIcons.backstory, layout: "lore", preview: plainLine(story) ?? t("Not written yet"), children: [story.trim() !== "" && _jsx(Markdown, { text: story }), _jsx(StoryBox, { story: story })] })), described.trim() !== "" && (_jsx(Card, { name: descriptionCard, title: t("Description"), icon: cardIcons.description, layout: "lore", preview: plainLine(described), children: _jsx(Markdown, { text: described }) }))] })] })] })] }));
32
+ }
33
+ /** What of someone's sheet the Combat section keeps at hand (D-315): the fields it names in a line of boxes, as under the name, then the groups it names as their cards. */
34
+ export function SheetAtHand({ member, sheet, names, version, onRoll }) {
35
+ const fields = sheetFields(member, sheet);
36
+ const same = (name, wanted) => name.toLowerCase() === wanted.toLowerCase();
37
+ const line = names.flatMap((wanted) => sheet.flatMap((group) => group.values).filter((value) => same(value.field, wanted)));
38
+ const groups = names.flatMap((wanted) => sheet.filter((group) => same(group.name, wanted)));
39
+ return (_jsxs(_Fragment, { children: [line.length > 0 && _jsx(ValueLine, { values: line, fields: fields }), groups.map((group) => _jsx(Group, { member: member.name, group: group, fields: fields, version: version, onRoll: onRoll }, group.name))] }));
40
+ }
41
+ /** Values in a line of boxes, as under someone's name (D-299): each its label and its drawing, flashing when it changes. */
42
+ function ValueLine({ values, fields }) {
43
+ return (_jsx("div", { class: "line", children: values.map((value) => (_jsxs("span", { class: "line-value", children: [_jsx("span", { class: "label", children: fieldLabel(value.field, fields) }), _jsx(Changing, { text: value.text, children: _jsx(ValueDrawing, { value: value, label: fieldLabel(value.field, fields) }) })] }, value.field))) }));
44
+ }
45
+ /** A group of the sheet as its card; the `first` after the rail starts open on a phone too, the one play needs most as the system orders them. */
46
+ function Group({ member, group, fields, version, onRoll, first }) {
47
+ const [explanations, setExplanations] = useState();
48
+ const [current, setCurrent] = useState(0);
49
+ const requested = useRequested();
50
+ // The reading asked last, and whether one is on its way: one from before a change is left out.
51
+ const asked = useRef(0);
52
+ const reading = useRef(false);
53
+ const layout = groupLayout(group);
54
+ const labels = groupLabels(group.values.map((value) => value.field), fields);
55
+ const label = (field) => labels.get(field) ?? fieldLabel(field, fields);
56
+ const values = layout === "rows" ? orderedValues(group.values) : group.values;
57
+ // How the numbers are made is read again after a change.
58
+ useEffect(() => {
59
+ asked.current++;
60
+ reading.current = false;
61
+ setExplanations(undefined);
62
+ }, [version, member]);
63
+ // How each number is made (FOR-8), read when the pointer or the keyboard first comes into the card: the numbers' tooltips.
64
+ const explain = () => {
65
+ if (reading.current) {
66
+ return;
67
+ }
68
+ reading.current = true;
69
+ const question = ++asked.current;
70
+ void readExplanations(member, group.name).then((all) => question === asked.current && setExplanations(all), () => (reading.current = false));
71
+ };
72
+ // The check the master asks that a number answers, on the sheet of whom it is asked of (ASK-12).
73
+ const answersOf = (value) => {
74
+ const index = requestedRow(requested, member, value.field) ?? (value.besideField === undefined ? undefined : requestedRow(requested, member, value.besideField));
75
+ const check = requested?.checks.find((one) => one.index === index);
76
+ return requested === undefined || index === undefined || check === undefined ? undefined : { check: check.check, dice: check.dice, answer: () => requested.answer(index) };
77
+ };
78
+ // A number's tooltip: the check it answers, how it is made, without its own name, and else its free roll when the system rolls it (D-280).
79
+ const tip = (value) => {
80
+ const parts = explanations?.get(value.field)?.map((part) => shownText(readableIds(part, fields)));
81
+ const answers = answersOf(value);
82
+ const free = value.roll === undefined || answers !== undefined ? undefined : t("Free roll {dice} · not logged", { dice: shownNotation(value.roll.notation) });
83
+ const lines = [answers === undefined ? undefined : t("Answers the master: {check}", { check: answers.check }), parts?.join(" · "), free].filter((line) => line !== undefined);
84
+ return lines.length === 0 ? undefined : lines.join("\n");
85
+ };
86
+ // One stop of the Tab key for a group's numbers; the arrows move among them.
87
+ const onKeyDown = (event) => {
88
+ const step = arrowStep(event.key);
89
+ const stops = [...event.currentTarget.querySelectorAll("[data-stop]")];
90
+ const at = stops.indexOf(document.activeElement);
91
+ if (step !== 0 && at >= 0) {
92
+ event.preventDefault();
93
+ const next = Math.min(stops.length - 1, Math.max(0, at + step));
94
+ setCurrent(next);
95
+ stops[next].focus();
96
+ }
97
+ };
98
+ const reachable = values.filter((value) => value.roll !== undefined || tip(value) !== undefined).map((value) => value.field);
99
+ const stop = (field) => (!reachable.includes(field) ? undefined : reachable.indexOf(field) === Math.min(current, reachable.length - 1) ? 0 : -1);
100
+ const throwOf = (roll, shown) => onRoll(roll, shown, member);
101
+ const line = (value) => ({ value, label: label(value.field), fields, tip: tip(value), tabIndex: stop(value.field), onRoll: throwOf, answers: answersOf(value) });
102
+ // A card with the number the master asks stays open while it is asked.
103
+ const lit = values.some((value) => answersOf(value) !== undefined);
104
+ return (_jsxs(Card, { name: group.name, title: systemWord("groups", group.name), icon: group.icon ?? cardIcons.plain, layout: layout, preview: preview(group, label), onReach: explain, held: lit, first: first, children: [layout === "table" && _jsx(ItemsTable, { group: group, fields: fields }), layout === "tiles" && (_jsx("div", { class: "tiles", onKeyDown: onKeyDown, children: values.map((value) => _jsx(Tile, { ...line(value) }, value.field)) })), layout === "rows" && (_jsx("div", { class: "rows", onKeyDown: onKeyDown, children: values.map((value) => _jsx(Row, { ...line(value) }, value.field)) }))] }));
105
+ }
106
+ /** A card of the sheet the player opens and closes (D-284): its icon and title on the left, what it holds while closed, the chevron on the right. */
107
+ export function Card({ name, title, icon, layout, preview, onReach, held, first, children }) {
108
+ const [chosen, toggle] = useOpen(name, first);
109
+ const open = chosen || held === true;
110
+ return (_jsxs("details", { class: `group group-${layout}`, open: open, onPointerEnter: onReach, onFocusIn: onReach, children: [_jsx(CardHeader, { icon: icon, title: _jsx("h3", { children: title ?? name }), preview: preview, open: open, onToggle: toggle }), children] }));
111
+ }
112
+ /** A short number in a box: what is beside it large, such as a modifier, and the value in a little tab below, as on a paper sheet. */
113
+ function Tile(props) {
114
+ const { value, label } = props;
115
+ const beside = besideLabel(value);
116
+ return (_jsxs(NumberBox, { ...props, kind: "tile", said: `${label} ${shownText(beside ?? value.text)}`, children: [_jsx("span", { class: "label", children: label }), _jsx(Changing, { text: beside ?? value.text, children: _jsx("span", { class: "big num", children: shownText(beside ?? value.text) }) }), _jsx("span", { class: "small num", children: beside === undefined ? "" : shownText(value.text) }), value.roll && _jsx(RollMark, { roll: value.roll })] }));
117
+ }
118
+ /** A value on a line: its marks, its label as a phrase, its drawing, what is beside it, and under a number's progress its bar; a counter that the band shows as a bar, as hit points, reads here as its number. */
119
+ function Row(props) {
120
+ const { value, label } = props;
121
+ const widget = widgetOf(value);
122
+ const shownLabel = phraseLabel(label);
123
+ const beside = besideLabel(value);
124
+ const marks = value.marks === 0 ? null : _jsx("span", { class: "marks", "aria-label": value.marks === 1 ? t("1 mark") : t("{count} marks", { count: value.marks }), children: "●".repeat(value.marks) });
125
+ return (_jsxs(NumberBox, { ...props, label: shownLabel, kind: `row row-${widget}`, said: [shownLabel, shownText(value.text), beside === undefined ? "" : shownText(beside)].filter((part) => part !== "").join(" "), children: [_jsxs("span", { class: "label", children: [marks, shownLabel] }), _jsxs(Changing, { text: value.text, children: [value.roll && _jsx(RollMark, { roll: value.roll }), widget === "progress" || widget === "bar" ? _jsx("span", { class: "num", children: shownText(value.text) }) : _jsx(ValueDrawing, { value: value, label: shownLabel, fields: props.fields })] }), beside !== undefined && _jsx("span", { class: "beside num", dir: value.levelNeed === undefined ? undefined : "auto", children: shownText(beside) }), widget === "progress" && _jsx(ProgressBar, { value: value, label: shownLabel })] }));
126
+ }
127
+ /**
128
+ * What a number is drawn in: a button that throws it for fun when the system rolls it (D-280), or answers the master's check that names it, lit (ASK-12);
129
+ * else, when it has a tooltip, a box the keyboard reaches. Its tooltip says how it is made (FOR-8), shown when pointed at or reached, and read to a screen
130
+ * reader as its description.
131
+ */
132
+ function NumberBox({ value, label, tip, tabIndex, onRoll, answers, kind, said, children }) {
133
+ const described = useId();
134
+ const shared = {
135
+ class: [kind, tip === undefined ? "" : "tip-wide", answers === undefined ? "" : "requested"].filter((name) => name !== "").join(" "),
136
+ "data-field": value.field,
137
+ "data-tip": tip,
138
+ "data-stop": tabIndex === undefined ? undefined : "",
139
+ tabIndex,
140
+ "aria-describedby": tip === undefined ? undefined : described,
141
+ };
142
+ const description = tip !== undefined && _jsx("span", { id: described, class: "visually-hidden", children: tip });
143
+ return value.roll === undefined && answers === undefined
144
+ ? (_jsxs("div", { ...shared, "aria-label": tip === undefined ? undefined : said, role: tip === undefined ? undefined : "group", children: [children, description] }))
145
+ : (_jsxs("button", { type: "button", ...shared, "aria-label": answers === undefined ? said : t("{said}: answer the master", { said }), onClick: () => (answers === undefined ? value.roll && onRoll(value.roll, label) : answers.answer()), children: [children, description] }));
146
+ }
147
+ /** The die inside a number the system rolls: a click throws it. */
148
+ function RollMark({ roll }) {
149
+ return (_jsx("span", { class: "roll-mark", "aria-hidden": "true", children: _jsx(DieIcon, { sides: roll.dice[0] ?? 20 }) }));
150
+ }
151
+ /** A group the items of a list give, as the attacks: a head with the labels of their values, then an item a line, with its values. */
152
+ function ItemsTable({ group, fields }) {
153
+ const items = group.items ?? [];
154
+ const columns = items[0]?.values.map((value) => value.field) ?? [];
155
+ const labels = groupLabels(columns, fields);
156
+ return (_jsxs("table", { class: "items", children: [_jsx("thead", { children: _jsxs("tr", { children: [_jsx("th", { scope: "col", children: _jsx("span", { class: "visually-hidden", children: t("Name") }) }), columns.map((field) => _jsx("th", { scope: "col", children: phraseLabel(labels.get(field) ?? fieldLabel(field, fields)) }, field))] }) }), _jsx("tbody", { children: items.map((item) => (_jsxs("tr", { children: [_jsx("th", { scope: "row", children: item.item }), item.values.map((value) => _jsx("td", { class: widgetOf(value) === "text" ? undefined : "num", children: shownText(value.text) }, value.field))] }, item.item))) })] }));
157
+ }
158
+ /** Flashes its content once when its text changes, as when a number goes down. */
159
+ function Changing({ text, children }) {
160
+ const before = useRef(text);
161
+ const [flash, setFlash] = useState(0);
162
+ useEffect(() => {
163
+ if (before.current !== text) {
164
+ before.current = text;
165
+ setFlash((count) => count + 1);
166
+ }
167
+ }, [text]);
168
+ return _jsx("span", { class: flash === 0 ? "changing" : "changing changed", children: children }, flash);
169
+ }
170
+ /** The fields of someone's line and sheet, which the labels read to tell a field's short name. */
171
+ function sheetFields(member, sheet) {
172
+ return new Set([...member.counters, ...sheet.flatMap((group) => group.values)].map((value) => value.field));
173
+ }
174
+ /** What a closed group says of itself: its first values, or its items. */
175
+ function preview(group, label) {
176
+ if (group.items !== undefined) {
177
+ return group.items.map((item) => item.item).join(" · ");
178
+ }
179
+ return group.values.slice(0, 4).map((value) => `${label(value.field)} ${shownText(besideLabel(value) ?? value.text)}`).join(" · ");
180
+ }
@@ -0,0 +1,42 @@
1
+ import { jsx as _jsx } from "preact/jsx-runtime";
2
+ import { effectLabel } from "./game-words.js";
3
+ import { statusIcons } from "./icons.js";
4
+ import { conditionsPref, useChoice } from "./prefs.js";
5
+ import { t } from "./text.js";
6
+ /** The marks of someone's state, the one that counts most first: dead, at 0, kept from acting, then the conditions, the last put on first; with `all`, their other effects after them. */
7
+ export function statusMarks(status, all = false) {
8
+ const effects = status.effects ?? [];
9
+ const states = status.dead === true
10
+ ? [{ icon: statusIcons.dead, label: t("dead"), kind: "state" }]
11
+ : [
12
+ ...(status.down === true ? [{ icon: statusIcons.down, label: t("down"), kind: "state" }] : []),
13
+ ...(status.inactive === true ? [{ icon: statusIcons.inactive, label: t("Can't act"), kind: "state" }] : []),
14
+ ];
15
+ const conditions = effects.filter((effect) => effect.condition === true).reverse().map((effect) => ({ icon: effect.icon ?? statusIcons.condition, label: effectLabel(effect), kind: "condition" }));
16
+ const others = all ? effects.filter((effect) => effect.condition !== true).map((effect) => ({ icon: statusIcons.condition, label: effectLabel(effect), kind: "other" })) : [];
17
+ return [...states, ...conditions, ...others];
18
+ }
19
+ /** The state of one of the party: their effects, whether dead or at their dying point, and whether the open scene says they cannot act. */
20
+ export function memberStatus(member, scene) {
21
+ const inScene = scene?.fighters?.find((fighter) => fighter.name === member.name) ?? scene?.who.find((person) => person.name === member.name);
22
+ return { effects: member.effects, dead: member.dead, down: member.dying !== undefined, inactive: inScene?.inactive === true };
23
+ }
24
+ /** The pip of someone's state on their token, its marks in its tooltip; none without a mark, or while the player keeps them off. */
25
+ export function StatusPip({ status }) {
26
+ const [shown] = useChoice(conditionsPref);
27
+ const marks = status === undefined ? [] : statusMarks(status);
28
+ if (shown === "never" || marks.length === 0) {
29
+ return null;
30
+ }
31
+ const classes = ["status-pip", marks[0].kind === "state" ? "strong" : "", marks.length > 1 ? "stacked" : "", shown === "hover" ? "on-hover" : ""];
32
+ return (_jsx("span", { class: classes.filter((name) => name !== "").join(" "), "data-tip": marks.map((mark) => mark.label).join(", "), children: _jsx("svg", { viewBox: "-3 -3 30 30", "aria-hidden": "true", children: _jsx("path", { d: marks[0].icon }) }) }));
33
+ }
34
+ /** Each mark of someone's state as an icon with its words, for a screen reader too and for the keyboard, as Combat's order shows them (D-419). */
35
+ export function StatusIcons({ status }) {
36
+ const marks = statusMarks(status, true);
37
+ return marks.length === 0 ? null : (_jsx("span", { class: "status-icons", children: marks.map((mark, index) => (_jsx("span", { class: `status-icon ${mark.kind}`, role: "img", "aria-label": mark.label, "data-tip": mark.label, tabIndex: 0, children: _jsx("svg", { viewBox: "0 0 24 24", "aria-hidden": "true", children: _jsx("path", { d: mark.icon }) }) }, `${mark.label} ${index}`))) }));
38
+ }
39
+ /** The words of someone's state for a screen reader, as a token's name says them. */
40
+ export function statusWords(status) {
41
+ return statusMarks(status, true).map((mark) => mark.label);
42
+ }
@@ -0,0 +1,51 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "preact/jsx-runtime";
2
+ // The player character's story in the player's words (D-373, D-386): a proposal from the sheet's Description, which the master hears quoted and writes in the
3
+ // page in their own words, with the player's yes; until then the box says it was sent.
4
+ import { useEffect, useId, useRef, useState } from "preact/hooks";
5
+ import { readStory, sendStory } from "./api.js";
6
+ import { Icon } from "./icons.js";
7
+ import { t } from "./text.js";
8
+ export function StoryBox({ story }) {
9
+ const [editing, setEditing] = useState(false);
10
+ const [draft, setDraft] = useState(story);
11
+ // The proposal the master has not written yet, as the game keeps it: read again whenever the page's story changes.
12
+ const [proposed, setProposed] = useState();
13
+ const [problem, setProblem] = useState();
14
+ const [busy, setBusy] = useState(false);
15
+ const id = useId();
16
+ const field = useRef(null);
17
+ const pencil = useRef(null);
18
+ const wasEditing = useRef(false);
19
+ useEffect(() => {
20
+ void readStory().then(setProposed, () => setProposed(undefined));
21
+ }, [story]);
22
+ // Opened, the field takes the focus; closed, the button that opens it.
23
+ useEffect(() => {
24
+ if (editing) {
25
+ field.current?.focus();
26
+ }
27
+ else if (wasEditing.current) {
28
+ pencil.current?.focus();
29
+ }
30
+ wasEditing.current = editing;
31
+ }, [editing]);
32
+ const send = async (event) => {
33
+ event.preventDefault();
34
+ setBusy(true);
35
+ const refused = await sendStory(draft);
36
+ setBusy(false);
37
+ setProblem(refused);
38
+ if (refused === undefined) {
39
+ setProposed(draft.trim());
40
+ setEditing(false);
41
+ }
42
+ };
43
+ if (!editing) {
44
+ return (_jsxs("div", { class: "story-box", children: [proposed !== undefined && (_jsxs("p", { class: "story-sent", children: [_jsx(Icon, { name: "send" }), " ", t("Sent to the master: they write it in your page once you agree in the chat.")] })), _jsxs("button", { ref: pencil, type: "button", class: "save-button", onClick: () => {
45
+ setDraft(proposed ?? story);
46
+ setProblem(undefined);
47
+ setEditing(true);
48
+ }, children: [_jsx(Icon, { name: "pencil" }), " ", proposed !== undefined ? t("Change what you sent") : story === "" ? t("Write your character's story") : t("Propose changes to your story")] })] }));
49
+ }
50
+ return (_jsxs("form", { class: "story-box editing", onSubmit: (event) => void send(event), children: [_jsx("label", { for: id, children: t("Your character's story and look, in your words. It goes to the master, who writes it in your page with you.") }), _jsx("textarea", { ref: field, id: id, value: draft, rows: 10, maxLength: 20_000, onInput: (event) => setDraft(event.currentTarget.value) }), _jsxs("div", { class: "story-buttons", children: [_jsx("span", { class: "story-status", role: "alert", children: problem }), _jsx("button", { type: "button", class: "save-button", onClick: () => setEditing(false), children: t("Cancel") }), _jsxs("button", { type: "submit", class: "save-button gold", disabled: busy || draft.trim() === "" || draft.trim() === (proposed ?? story).trim(), children: [_jsx(Icon, { name: "send" }), " ", t("Send to the master")] })] })] }));
51
+ }