rpg-engine 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +101 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +134 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +308 -0
- package/dist/dashboard/guide/cs.md +308 -0
- package/dist/dashboard/guide/da.md +308 -0
- package/dist/dashboard/guide/de.md +308 -0
- package/dist/dashboard/guide/el.md +308 -0
- package/dist/dashboard/guide/en.md +307 -0
- package/dist/dashboard/guide/es.md +308 -0
- package/dist/dashboard/guide/fi.md +308 -0
- package/dist/dashboard/guide/fr.md +308 -0
- package/dist/dashboard/guide/he.md +308 -0
- package/dist/dashboard/guide/hi.md +308 -0
- package/dist/dashboard/guide/hu.md +308 -0
- package/dist/dashboard/guide/is.md +308 -0
- package/dist/dashboard/guide/it.md +308 -0
- package/dist/dashboard/guide/ja.md +308 -0
- package/dist/dashboard/guide/ko.md +308 -0
- package/dist/dashboard/guide/nb.md +308 -0
- package/dist/dashboard/guide/nl.md +308 -0
- package/dist/dashboard/guide/pl.md +308 -0
- package/dist/dashboard/guide/pt.md +308 -0
- package/dist/dashboard/guide/ro.md +308 -0
- package/dist/dashboard/guide/ru.md +308 -0
- package/dist/dashboard/guide/sv.md +308 -0
- package/dist/dashboard/guide/tr.md +308 -0
- package/dist/dashboard/guide/uk.md +308 -0
- package/dist/dashboard/guide/zh.md +308 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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import { appendLogEntry } from "../core/log.js";
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import { comparableText } from "../core/text.js";
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import { formatCounter, readCounter } from "../counters/index.js";
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import { backlinks, containerFieldOf, isEmptyField, isInParty, linksIn, locate, newPageFields, pagesWithName, pageWithPath, parsePageReference, standardValues, systemLabel, systemPageNamed, withPage, writePage, } from "../pages/index.js";
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import { formatDuration, formatGameDate, minutesBetween, readGameDate } from "../time/index.js";
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import { formatTrigger, readTriggers, triggerHolds } from "../triggers/index.js";
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import { newDatedLogEntry } from "./game-time.js";
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import { shortList } from "./notes.js";
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/** The planned events: those with a game date first, in order of date, then those without one. */
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export function plannedEvents(world) {
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const events = world.pages.filter((page) => isPlannedEvent(page.type, page.fields)).map(plannedEventOf);
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const dated = events.filter(isDated).sort((first, second) => minutesBetween(second.date, first.date));
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return [...dated, ...events.filter((event) => !isDated(event))];
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}
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export function isDated(event) {
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return event.date !== undefined;
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}
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/** The party and the containers of the world, as conditions read them (EVT-3). */
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export function worldFacts(world) {
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const byName = new Map();
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for (const page of world.pages) {
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byName.set(comparableText(page.name), [...(byName.get(comparableText(page.name)) ?? []), page]);
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}
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const single = (name) => {
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const pages = byName.get(comparableText(name)) ?? [];
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return pages.length === 1 ? pages[0] : undefined;
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};
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return {
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party: world.pages.filter(isInParty).map((page) => page.name),
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isPage: (name) => single(name) !== undefined,
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containersOf: (name) => {
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const page = single(name);
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return page === undefined ? [] : locate(world, page).chain.map((holder) => holder.name);
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},
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statusOf: (name) => {
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const page = single(name);
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return page === undefined ? undefined : statusOf(page);
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},
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};
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}
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/**
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* Whether a planned event is due (EVT-1): its date has come. Without a date it can read, or before the game has a date,
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* also when its clock is full or one of its conditions holds.
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*/
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export function isDue(event, now, facts) {
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if (event.date !== undefined && now !== undefined) {
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return minutesBetween(now, event.date) <= 0;
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}
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return triggerOf(event.page, facts) !== undefined;
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}
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/** The planned events due now (EVT-1), in the order of plannedEvents. */
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export function dueEvents(world, now, facts = worldFacts(world)) {
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return plannedEvents(world).filter((event) => isDue(event, now, facts));
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}
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/** A due event as outputs name it, with where it happens, which tells who sees it: "Sparizione di Rosa (day 1, 23:00, at Guadoscuro)". */
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export function dueText(event) {
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const place = typeof event.page.fields.place === "string" && !isEmptyField(event.page.fields.place) ? parsePageReference(event.page.fields.place).name : undefined;
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return withParts(event.page.name, [event.date === undefined ? undefined : formatGameDate(event.date), place === undefined ? undefined : `at ${place}`]);
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}
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/** A planned event still to come, with what brings it (EVT-9): "La marcia della Confraternita (clock 2/4, day 3, 06:00, in 1d)", "I servitori si svegliano (when party in Ossario)". */
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export function plannedText(event, now) {
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const clock = eventClock(event.page);
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const until = now === undefined || event.date === undefined ? 0 : minutesBetween(now, event.date);
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const triggers = eventTriggers(event.page).map((trigger) => formatTrigger(trigger, false));
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return withParts(event.page.name, [
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clock === undefined ? undefined : `clock ${formatCounter(clock)}`,
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event.date === undefined ? undefined : formatGameDate(event.date),
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until > 0 ? `in ${formatDuration(until)}` : undefined,
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triggers.length === 0 ? undefined : `when ${triggers.join(" or ")}`,
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]);
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}
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/** What to do with due events (D-106): seen or heard, a scene; out of sight, off screen; then their status, or a later date. */
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export function dueAdvice(count) {
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return count === 1
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? "If the characters see or hear it, play it as a scene; if not, it happens off screen, and they will find its traces. Then set its status: happened if it went as written, cancelled if it never will; or give it a later date if it is put off or tried again."
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: "Play as scenes those the characters see or hear; the others happen off screen, and they will find their traces. Then set each one's status: happened if it went as written, cancelled if it never will; or give it a later date if it is put off or tried again.";
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}
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/**
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* Fires the planned events that a command set off (EVT-4): each gets the present date, unless it has one that has come, and a hidden line in the log.
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* `before` and `after` are the world before and after the command. Returns the events the command made due, fired or not (EVT-5).
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*/
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export function fireEvents(root, context, before, after, now) {
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const { fired, held } = eventsToFire(before, after, now);
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let world = after;
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for (const { event, cause, date } of fired) {
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if (date !== undefined) {
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world = withPage(world, event.page, writePage(world, event.page.name, undefined, { set: { date } }).page);
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}
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const was = date === undefined || isEmptyField(event.page.fields.date) ? undefined : event.page.fields.date;
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appendLogEntry(root, newDatedLogEntry(root, context, "event-due", "hidden", { event: event.page.name, since: cause, date, was }));
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}
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const causes = new Map(fired.map(({ event, cause }) => [event.page.path, cause]));
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const wasDue = new Set(dueEvents(before, now).map((event) => event.page.path));
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const due = dueEvents(world, now).filter((event) => !wasDue.has(event.page.path)).map((event) => {
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const cause = causes.get(event.page.path);
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return { name: event.page.name, text: cause === undefined ? dueText(event) : `${dueText(event)}, since ${cause}` };
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});
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return { due, held: held.map((event) => plannedText(event, now)), world };
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}
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/**
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* The events that fire between the world before a command and the world after it (EVT-4): planned after it, set off after it and not before, and not due before it.
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* Each with what set it off and the date to write on it: the present one, when the game has one and the event has none that has come. An event whose name two pages
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* share never fires, since no write could pick it. An event given a date still to come by this very command waits for it: those are `held`.
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*/
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export function eventsToFire(before, after, now) {
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const factsBefore = worldFacts(before);
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const factsAfter = worldFacts(after);
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const fired = [];
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const held = [];
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for (const event of plannedEvents(after)) {
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const cause = triggerOf(event.page, factsAfter);
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const old = pageWithPath(before, event.page.path);
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const wasPlanned = old !== undefined && isPlannedEvent(old.type, old.fields);
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const dateChanged = JSON.stringify(old?.fields.date) !== JSON.stringify(event.page.fields.date);
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// Due before, it already came; set off before with the same date, it waits for that date, put off or given by an earlier command.
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const cameOrWaits = wasPlanned && (isDue(plannedEventOf(old), now, factsBefore) || (triggerOf(old, factsBefore) !== undefined && !dateChanged));
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if (cause === undefined || cameOrWaits || !factsAfter.isPage(event.page.name)) {
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continue;
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}
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const comesLater = now !== undefined && event.date !== undefined && minutesBetween(now, event.date) > 0;
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if (comesLater && dateChanged) {
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held.push(event);
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}
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else {
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fired.push({ event, cause, date: now !== undefined && (event.date === undefined || comesLater) ? formatGameDate(now) : undefined });
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}
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}
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return { fired, held };
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}
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/** "Now due: …", with how to play them; empty when nothing came due. */
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export function nowDueNote(due) {
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return due.length === 0 ? "" : `Now due: ${due.map((event) => event.text).join(" · ")}. ${dueAdvice(due.length)}`;
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}
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/** The events set off that wait for the date this command gave them (EVT-4); empty when there are none. */
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export function heldNote(held) {
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return held.length === 0 ? "" : `Set off, but given a date still to come, so waiting for it: ${held.join(" · ")}. To have it come now, unset its date.`;
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}
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/**
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* What a write changed that matters to the story (D-117, EVT-7): a page's status as the tools read it, or something leaving a container, but a living member of the party
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* moving, which is the game itself (D-146). The planned events and the planned or open quests that link to the page or to what left, as a note for the master to judge;
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* `skipped` are the events already said due.
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*/
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export function consequencesNotes(world, before, after, skipped, now) {
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if (before === undefined) {
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return [];
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}
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const party = new Set(world.pages.filter(isInParty).map((page) => comparableText(page.name)));
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const field = containerFieldOf(after.type);
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const kept = new Set(linksIn(field === undefined ? undefined : after.fields[field]).map(comparableText));
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const left = linksIn(field === undefined ? undefined : before.fields[field]).map(comparableText).filter((name) => !kept.has(name) && !party.has(name));
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const subjects = new Set([...(statusOf(before) === statusOf(after) ? [] : [comparableText(after.name)]), ...left]);
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return linkedStoryNotes(world, world.pages.filter((page) => subjects.has(comparableText(page.name))), skipped, now);
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}
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/**
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* For each page, the planned events and the planned or open quests linked to it, as a note for the master to judge (D-117, EVT-7, CON-5); `skipped` are the events
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* already said due.
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*/
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export function linkedStoryNotes(world, pages, skipped, now) {
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const shown = new Set(skipped.map(comparableText));
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return pages.flatMap((page) => {
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const linked = backlinks(world, page).map((link) => link.page).filter((other) => isOpenStory(other) && !shown.has(comparableText(other.name)));
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return linked.length === 0 ? [] : [`Linked to ${page.name}: ${shortList(linked.map((other) => storyText(other, now)), " · ")}. ${storyAdvice(linked)}`];
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});
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}
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/** What the master may write of the stories linked to a page: an event's status, date or by; a quest's status, when its story has ended. */
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function storyAdvice(linked) {
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const events = linked.some((page) => page.type !== "quest") ? "If an event no longer goes as planned, write it: its status, date or by." : "";
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const quests = linked.some((page) => page.type === "quest") ? "If the story of a quest has ended, set its status." : "";
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return [events, quests].filter((advice) => advice !== "").join(" ");
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}
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/** The clocks of the planned events not due yet, with who carries them (EVT-8, D-135): "La marcia della Confraternita 2/4 (Fratello Odo)". */
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export function clocksToMove(world, now, facts = worldFacts(world)) {
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return plannedEvents(world).filter((event) => !isDue(event, now, facts)).flatMap((event) => {
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const clock = eventClock(event.page);
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const makers = linksIn(event.page.fields.by);
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return clock === undefined ? [] : [`${event.page.name} ${formatCounter(clock)}${makers.length === 0 ? "" : ` (${makers.join(", ")})`}`];
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});
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}
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/** Why the date of a planned event cannot be used: a planned event comes due at its date, so the engine must read it (D-100). Undefined for anything else. */
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export function plannedEventDateProblem(type, fields) {
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if (!isPlannedEvent(type, fields) || isEmptyField(fields.date) || readGameDate(fields.date) !== undefined) {
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return undefined;
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}
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return `The date ${JSON.stringify(fields.date)} is not a game date: a planned event needs one the engine can read, such as day 1, 23:00. Words, such as two winters ago, fit only an event that has happened.`;
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}
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/** What is wrong with an event's clock or conditions, among the fields a write changed (EVT-10); undefined when they read. Statuses are checked on the pages that exist. */
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export function eventFieldsProblem(world, fields, changed) {
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return (changed.includes("clock") ? clockProblem(fields.clock) : undefined) ?? (changed.includes("when") ? whenProblem(world, fields.when) : undefined);
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}
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/** Conditions on pages that do not exist yet: they cannot hold until a page has that name, which may be an alias of another (EVT-10). */
|
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191
|
+
export function conditionNotes(world, when) {
|
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|
+
const read = isEmptyField(when) ? { triggers: [] } : readTriggers(when);
|
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|
+
const named = "triggers" in read ? read.triggers.flatMap(namedPages) : [];
|
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|
+
return [...new Set(named)].filter((name) => pagesWithName(world, name).length === 0).map((name) => {
|
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|
+
const system = systemPageNamed(world, name);
|
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|
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if (system !== undefined) {
|
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|
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return systemConditionText(system);
|
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|
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}
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199
|
+
const aliased = world.pages.find((page) => textsOf(page.fields.aliases).some((alias) => comparableText(alias) === comparableText(name)));
|
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200
|
+
const hint = aliased === undefined ? "" : ` ${aliased.name} has ${name} among its aliases: write [[${aliased.name}]].`;
|
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|
+
return `[[${name}]] is not a page yet: the condition on it cannot hold until a page has that name.${hint}`;
|
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|
+
});
|
|
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|
+
}
|
|
204
|
+
/** The problems of the planned events (D-100, EVT-10, D-117): dates the engine cannot read, clocks and conditions that do not read, events made to happen by the dead. */
|
|
205
|
+
export function eventProblems(world) {
|
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206
|
+
return world.pages.filter((page) => page.type === "event").flatMap((page) => {
|
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|
+
const problem = (message, fix) => (message === undefined ? [] : [{ path: page.path, message, fix }]);
|
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const dead = isPlannedEvent(page.type, page.fields) ? deadMakers(world, page) : [];
|
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|
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const makers = dead.length === 1 ? `${dead[0]}, who makes it happen, is` : `${dead.join(" and ")}, who make it happen, are`;
|
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|
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const date = plannedEventDateProblem(page.type, page.fields) === undefined ? undefined : `${page.name} is planned, but its date ${JSON.stringify(page.fields.date)} is not a game date.`;
|
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211
|
+
// A clock or conditions of the wrong kind of value are reported once, with the standard fields.
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|
+
const clock = typeof page.fields.clock === "string" || typeof page.fields.clock === "number" ? clockProblem(page.fields.clock) : undefined;
|
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|
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const when = textsOf(page.fields.when).length === (Array.isArray(page.fields.when) ? page.fields.when.length : 1) ? whenProblem(world, page.fields.when) : undefined;
|
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214
|
+
return [
|
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215
|
+
...problem(date, `write ${page.name}, set date to a game date such as day 1, 23:00, or status to happened if it already took place`),
|
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216
|
+
...problem(clock === undefined ? undefined : `${page.name}: ${clock}`, `write ${page.name}, set clock to current/max, such as 0/4, or unset it`),
|
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217
|
+
...problem(when === undefined ? undefined : `${page.name}: ${when}`, `write ${page.name}, set when to a condition such as party in [[Place]], or unset it`),
|
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218
|
+
...problem(dead.length === 0 ? undefined : `${page.name} is planned, but ${makers} dead.`, "cancel it, give it to someone else with by, or write what happens instead"),
|
|
219
|
+
];
|
|
220
|
+
});
|
|
221
|
+
}
|
|
222
|
+
/** What sets an event off now: its full clock, or the first of its conditions that holds; undefined when nothing does (EVT-2, EVT-3). */
|
|
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|
+
function triggerOf(page, facts) {
|
|
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|
+
const clock = eventClock(page);
|
|
225
|
+
if (clock !== undefined && clock.value >= clock.max) {
|
|
226
|
+
return `clock ${formatCounter(clock)}`;
|
|
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|
+
}
|
|
228
|
+
const holding = eventTriggers(page).find((trigger) => triggerHolds(trigger, facts));
|
|
229
|
+
return holding === undefined ? undefined : formatTrigger(holding, false);
|
|
230
|
+
}
|
|
231
|
+
/** An event is planned when its status says so, or when it has none (D-107). */
|
|
232
|
+
function isPlannedEvent(type, fields) {
|
|
233
|
+
return type === "event" && (fields.status === "planned" || isEmptyField(fields.status));
|
|
234
|
+
}
|
|
235
|
+
function plannedEventOf(page) {
|
|
236
|
+
return { page, date: readGameDate(page.fields.date) };
|
|
237
|
+
}
|
|
238
|
+
/** Why a clock does not read: it is current/max, with a maximum of at least 1 (EVT-2). */
|
|
239
|
+
function clockProblem(value) {
|
|
240
|
+
return isEmptyField(value) || clockOf(value) !== undefined ? undefined : `The clock ${JSON.stringify(value)} is not a clock: write it as current/max, with a maximum of at least 1, such as 0/4.`;
|
|
241
|
+
}
|
|
242
|
+
/** Why conditions do not read, or ask a page for a status its type does not have. */
|
|
243
|
+
function whenProblem(world, when) {
|
|
244
|
+
if (isEmptyField(when)) {
|
|
245
|
+
return undefined;
|
|
246
|
+
}
|
|
247
|
+
const read = readTriggers(when);
|
|
248
|
+
return "problem" in read ? read.problem : read.triggers.map((trigger) => statusProblem(world, trigger) ?? systemConditionProblem(world, trigger)).find((problem) => problem !== undefined);
|
|
249
|
+
}
|
|
250
|
+
/** A condition on a page of the game system, which no page of the campaign hides: it can never hold (SYS-2). */
|
|
251
|
+
function systemConditionProblem(world, trigger) {
|
|
252
|
+
const system = namedPages(trigger)
|
|
253
|
+
.filter((name) => pagesWithName(world, name).length === 0)
|
|
254
|
+
.map((name) => systemPageNamed(world, name))
|
|
255
|
+
.find((page) => page !== undefined);
|
|
256
|
+
return system === undefined ? undefined : systemConditionText(system);
|
|
257
|
+
}
|
|
258
|
+
/** "[[Wolf]] is a creature of the system 5e, a kind: never anywhere, never dead, so the condition on it can never hold. …" */
|
|
259
|
+
function systemConditionText(page) {
|
|
260
|
+
return `[[${page.name}]] is ${systemLabel(page)}, a kind: never anywhere, never dead, so the condition on it can never hold. `
|
|
261
|
+
+ `Name a page of the campaign instead, such as one with ${page.type === "item" ? "item" : "creature"}=[[${page.name}]].`;
|
|
262
|
+
}
|
|
263
|
+
/** The characters an event names in by who are dead (EVT-6). */
|
|
264
|
+
function deadMakers(world, event) {
|
|
265
|
+
return linksIn(event.fields.by).flatMap((name) => {
|
|
266
|
+
const pages = pagesWithName(world, name);
|
|
267
|
+
return pages.length === 1 && pages[0].type === "character" && pages[0].fields.status === "dead" ? [pages[0].name] : [];
|
|
268
|
+
});
|
|
269
|
+
}
|
|
270
|
+
/** A status condition on a page whose type has no such status, such as [[Ossario]] dead; pages that do not exist are left to the notes and the link check. */
|
|
271
|
+
function statusProblem(world, trigger) {
|
|
272
|
+
const pages = trigger.kind === "status" ? pagesWithName(world, trigger.page) : [];
|
|
273
|
+
if (trigger.kind !== "status" || pages.length !== 1) {
|
|
274
|
+
return undefined;
|
|
275
|
+
}
|
|
276
|
+
const page = pages[0];
|
|
277
|
+
const values = standardValues(page.type, "status");
|
|
278
|
+
if (values === undefined) {
|
|
279
|
+
return `[[${page.name}]] ${trigger.status} can never hold: ${page.name} has no status. Conditions on it are "[[${page.name}]] in [[Place]]" or "[[${page.name}]] in party".`;
|
|
280
|
+
}
|
|
281
|
+
return values.includes(trigger.status) ? undefined : `[[${page.name}]] ${trigger.status} can never hold: the status of ${page.name} is one of ${values.join(", ")}.`;
|
|
282
|
+
}
|
|
283
|
+
/** A page's status as the tools read it (EVT-3): a character without one is alive, a quest or an event without one is planned; undefined for a type without statuses. */
|
|
284
|
+
function statusOf(page) {
|
|
285
|
+
if (page.type === undefined || standardValues(page.type, "status") === undefined) {
|
|
286
|
+
return undefined;
|
|
287
|
+
}
|
|
288
|
+
return isEmptyField(page.fields.status) ? String(newPageFields(page.type).status ?? "alive") : String(page.fields.status);
|
|
289
|
+
}
|
|
290
|
+
/** An event's clock: current/max with a maximum of at least 1 (EVT-2); undefined for anything else. */
|
|
291
|
+
function eventClock(page) {
|
|
292
|
+
return clockOf(page.fields.clock);
|
|
293
|
+
}
|
|
294
|
+
function clockOf(value) {
|
|
295
|
+
const counter = readCounter(value);
|
|
296
|
+
return counter?.max !== undefined && counter.max >= 1 ? { value: counter.value, max: counter.max } : undefined;
|
|
297
|
+
}
|
|
298
|
+
/** The conditions an event listens to; none when its when cannot be read, which validate reports (EVT-10). */
|
|
299
|
+
function eventTriggers(page) {
|
|
300
|
+
if (isEmptyField(page.fields.when)) {
|
|
301
|
+
return [];
|
|
302
|
+
}
|
|
303
|
+
const read = readTriggers(page.fields.when);
|
|
304
|
+
return "triggers" in read ? read.triggers : [];
|
|
305
|
+
}
|
|
306
|
+
/** The pages a condition names. */
|
|
307
|
+
function namedPages(trigger) {
|
|
308
|
+
return trigger.kind === "status" ? [trigger.page] : [trigger.what, trigger.where].flatMap((subject) => ("page" in subject ? [subject.page] : []));
|
|
309
|
+
}
|
|
310
|
+
/** A planned event, or a planned or open quest: what a change in the story may change. */
|
|
311
|
+
function isOpenStory(page) {
|
|
312
|
+
return isPlannedEvent(page.type, page.fields) || (page.type === "quest" && ["planned", "open"].includes(statusOf(page) ?? ""));
|
|
313
|
+
}
|
|
314
|
+
function storyText(page, now) {
|
|
315
|
+
return page.type === "quest" ? `${page.name} (quest, ${statusOf(page) ?? ""})` : plannedText(plannedEventOf(page), now);
|
|
316
|
+
}
|
|
317
|
+
/** The texts a field holds: itself when it is text, the texts in it when it is a list. */
|
|
318
|
+
function textsOf(value) {
|
|
319
|
+
return Array.isArray(value) ? value.filter((item) => typeof item === "string") : typeof value === "string" ? [value] : [];
|
|
320
|
+
}
|
|
321
|
+
/** "Name (a, b)", or the name alone when there are no parts. */
|
|
322
|
+
function withParts(name, parts) {
|
|
323
|
+
const given = parts.filter((part) => part !== undefined);
|
|
324
|
+
return given.length === 0 ? name : `${name} (${given.join(", ")})`;
|
|
325
|
+
}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import type { Problem } from "../core/problem.ts";
|
|
2
|
+
import { type World } from "../pages/index.ts";
|
|
3
|
+
/**
|
|
4
|
+
* A character's points as the system counts them: its level, the least its level needs, the next level and the points it needs, and the highest level the
|
|
5
|
+
* points reach beyond its own.
|
|
6
|
+
*/
|
|
7
|
+
export interface Experience {
|
|
8
|
+
field: string;
|
|
9
|
+
points: number;
|
|
10
|
+
level: number;
|
|
11
|
+
least?: number;
|
|
12
|
+
next?: {
|
|
13
|
+
level: number;
|
|
14
|
+
points: number;
|
|
15
|
+
};
|
|
16
|
+
due?: number;
|
|
17
|
+
rules?: string;
|
|
18
|
+
}
|
|
19
|
+
/**
|
|
20
|
+
* The experience of a character with these fields, when the system counts it (PRO-6): the level is the sum of the numbers of the progression's list. Undefined
|
|
21
|
+
* without a system that counts it, without points, or without a level.
|
|
22
|
+
*/
|
|
23
|
+
export declare function experienceOf(world: World, fields: Record<string, unknown>): Experience | undefined;
|
|
24
|
+
/** What the points say of the levels (PRO-6): how many the next level needs, the level they reach that is due, or the least the level needs when they are below it. */
|
|
25
|
+
export type LevelNeed = {
|
|
26
|
+
needs: number;
|
|
27
|
+
level: number;
|
|
28
|
+
} | {
|
|
29
|
+
due: number;
|
|
30
|
+
} | {
|
|
31
|
+
least: number;
|
|
32
|
+
level: number;
|
|
33
|
+
};
|
|
34
|
+
/** What the points say of the levels, as the dashboard writes it in its language (PRO-6); undefined at the last level of the table. */
|
|
35
|
+
export declare function levelNeed(experience: Experience): LevelNeed | undefined;
|
|
36
|
+
/**
|
|
37
|
+
* "550 to level 3", "level 3 due", or "at least 6500 at level 5" for points below what the level needs: what the line and the sheet say beside the points
|
|
38
|
+
* (PRO-6); undefined at the last level of the table.
|
|
39
|
+
*/
|
|
40
|
+
export declare function experienceText(experience: Experience): string | undefined;
|
|
41
|
+
/**
|
|
42
|
+
* "Ennio has the xp for level 3: level up with the player, …": said while the points reach a level the classes have not (PRO-6); a companion's choices are the
|
|
43
|
+
* master's (D-205, D-209). Undefined when they reach none.
|
|
44
|
+
*/
|
|
45
|
+
export declare function levelDueNote(name: string, experience: Experience | undefined, companion: boolean): string | undefined;
|
|
46
|
+
/**
|
|
47
|
+
* The note of a change that brings the points to a new level, with what `levelUp` gives of the part on what a level gives, empty once told (PRO-6, D-97): none when
|
|
48
|
+
* that level was already due, and then the part is not asked for.
|
|
49
|
+
*/
|
|
50
|
+
export declare function newLevelNotes(name: string, before: Experience | undefined, after: Experience | undefined, companion: boolean, levelUp: () => string): string[];
|
|
51
|
+
/** "Ennio is level 5: a character of that level has at least 6500 xp": said when a write leaves the points below what the level needs (PRO-6). */
|
|
52
|
+
export declare function leastNotes(name: string, before: Experience | undefined, after: Experience | undefined): string[];
|
|
53
|
+
/**
|
|
54
|
+
* The living player characters and companions whose points are below what their level needs, or are written with a maximum, which points never have (PRO-6), as
|
|
55
|
+
* validate reports them.
|
|
56
|
+
*/
|
|
57
|
+
export declare function experienceProblems(world: World): Problem[];
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
// The experience points of a character (D-205, D-233, PRO-6): how many it lacks for the next level, the least its level needs, and the level they reach that its
|
|
2
|
+
// classes have not.
|
|
3
|
+
import { listItems, numberOf } from "../core/formula.js";
|
|
4
|
+
import { comparableText, valueNamed } from "../core/text.js";
|
|
5
|
+
import { readCounter } from "../counters/index.js";
|
|
6
|
+
import { isInParty } from "../pages/index.js";
|
|
7
|
+
import { effectiveFields } from "./effect-layer.js";
|
|
8
|
+
/**
|
|
9
|
+
* The experience of a character with these fields, when the system counts it (PRO-6): the level is the sum of the numbers of the progression's list. Undefined
|
|
10
|
+
* without a system that counts it, without points, or without a level.
|
|
11
|
+
*/
|
|
12
|
+
export function experienceOf(world, fields) {
|
|
13
|
+
const progression = world.system?.progression;
|
|
14
|
+
const rule = progression?.experience;
|
|
15
|
+
const table = rule === undefined ? undefined : Object.entries(world.system?.formulas?.tables ?? {}).find(([name]) => comparableText(name) === comparableText(rule.table))?.[1];
|
|
16
|
+
const points = rule === undefined ? undefined : numberOf(fieldOf(fields, rule.field));
|
|
17
|
+
const level = progression === undefined ? 0 : listItems(fieldOf(fields, progression.list)).reduce((total, item) => total + (item.number ?? 0), 0);
|
|
18
|
+
if (rule === undefined || table === undefined || points === undefined || level === 0) {
|
|
19
|
+
return undefined;
|
|
20
|
+
}
|
|
21
|
+
const needs = (target) => table.rows.find(([key]) => Number(key) === target)?.[1];
|
|
22
|
+
const reached = table.rows.filter(([key, value]) => Number(key) > level && value <= points).map(([key]) => Number(key));
|
|
23
|
+
const least = needs(level);
|
|
24
|
+
const next = needs(level + 1);
|
|
25
|
+
return {
|
|
26
|
+
field: rule.field,
|
|
27
|
+
points,
|
|
28
|
+
level,
|
|
29
|
+
...(least === undefined ? {} : { least }),
|
|
30
|
+
...(next === undefined ? {} : { next: { level: level + 1, points: next } }),
|
|
31
|
+
...(reached.length === 0 ? {} : { due: Math.max(...reached) }),
|
|
32
|
+
...(rule.rules === undefined ? {} : { rules: rule.rules }),
|
|
33
|
+
};
|
|
34
|
+
}
|
|
35
|
+
/** What the points say of the levels, as the dashboard writes it in its language (PRO-6); undefined at the last level of the table. */
|
|
36
|
+
export function levelNeed(experience) {
|
|
37
|
+
if (experience.least !== undefined && experience.points < experience.least) {
|
|
38
|
+
return { least: experience.least, level: experience.level };
|
|
39
|
+
}
|
|
40
|
+
if (experience.due !== undefined) {
|
|
41
|
+
return { due: experience.due };
|
|
42
|
+
}
|
|
43
|
+
return experience.next === undefined ? undefined : { needs: experience.next.points - experience.points, level: experience.next.level };
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* "550 to level 3", "level 3 due", or "at least 6500 at level 5" for points below what the level needs: what the line and the sheet say beside the points
|
|
47
|
+
* (PRO-6); undefined at the last level of the table.
|
|
48
|
+
*/
|
|
49
|
+
export function experienceText(experience) {
|
|
50
|
+
const need = levelNeed(experience);
|
|
51
|
+
if (need === undefined) {
|
|
52
|
+
return undefined;
|
|
53
|
+
}
|
|
54
|
+
return "least" in need ? `at least ${need.least} at level ${need.level}` : "due" in need ? `level ${need.due} due` : `${need.needs} to level ${need.level}`;
|
|
55
|
+
}
|
|
56
|
+
/**
|
|
57
|
+
* "Ennio has the xp for level 3: level up with the player, …": said while the points reach a level the classes have not (PRO-6); a companion's choices are the
|
|
58
|
+
* master's (D-205, D-209). Undefined when they reach none.
|
|
59
|
+
*/
|
|
60
|
+
export function levelDueNote(name, experience, companion) {
|
|
61
|
+
if (experience?.due === undefined) {
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62
|
+
return undefined;
|
|
63
|
+
}
|
|
64
|
+
const rules = experience.rules === undefined ? "" : `: read rules "${experience.rules}"`;
|
|
65
|
+
const how = companion
|
|
66
|
+
? "level up the companion: the class and what the new level asks are yours to choose, as the story has shaped the companion, or the player's if they made it"
|
|
67
|
+
: "level up with the player, out of the story, now or at the next rest as they prefer; they choose the class and what the new level asks";
|
|
68
|
+
return `${name} has the ${experience.field} for level ${experience.due}: ${how}${rules}.`;
|
|
69
|
+
}
|
|
70
|
+
/**
|
|
71
|
+
* The note of a change that brings the points to a new level, with what `levelUp` gives of the part on what a level gives, empty once told (PRO-6, D-97): none when
|
|
72
|
+
* that level was already due, and then the part is not asked for.
|
|
73
|
+
*/
|
|
74
|
+
export function newLevelNotes(name, before, after, companion, levelUp) {
|
|
75
|
+
const note = levelDueNote(name, after, companion);
|
|
76
|
+
if (note === undefined || (before?.due !== undefined && before.due >= (after?.due ?? 0))) {
|
|
77
|
+
return [];
|
|
78
|
+
}
|
|
79
|
+
const part = levelUp();
|
|
80
|
+
return [part === "" ? note : `${note} ${part}`];
|
|
81
|
+
}
|
|
82
|
+
/** "Ennio is level 5: a character of that level has at least 6500 xp": said when a write leaves the points below what the level needs (PRO-6). */
|
|
83
|
+
export function leastNotes(name, before, after) {
|
|
84
|
+
const low = (experience) => experience?.least !== undefined && experience.points < experience.least;
|
|
85
|
+
return after === undefined || !low(after) || (low(before) && before?.level === after.level)
|
|
86
|
+
? []
|
|
87
|
+
: [`${name} is level ${after.level}: a character of that level has at least ${after.least ?? 0} ${after.field}: change ${name}, field ${after.field}, to ${after.least ?? 0}.`];
|
|
88
|
+
}
|
|
89
|
+
/**
|
|
90
|
+
* The living player characters and companions whose points are below what their level needs, or are written with a maximum, which points never have (PRO-6), as
|
|
91
|
+
* validate reports them.
|
|
92
|
+
*/
|
|
93
|
+
export function experienceProblems(world) {
|
|
94
|
+
const field = world.system?.progression?.experience?.field;
|
|
95
|
+
return world.pages.filter(isInParty).flatMap((page) => {
|
|
96
|
+
const experience = experienceOf(world, effectiveFields(world, page));
|
|
97
|
+
const written = experience === undefined ? undefined : readCounter(fieldOf(page.fields, experience.field));
|
|
98
|
+
const raw = field === undefined ? undefined : fieldOf(page.fields, field);
|
|
99
|
+
// Points written as text, such as 350 XP, count for nothing.
|
|
100
|
+
if (field !== undefined && raw !== undefined && raw !== null && readCounter(raw) === undefined) {
|
|
101
|
+
return [{ path: page.path, message: `${page.name} has ${field} "${String(raw)}", which is no number of points.`, fix: `write ${page.name}, set ${field} as a whole number, such as ${field}=0` }];
|
|
102
|
+
}
|
|
103
|
+
if (experience !== undefined && written?.max !== undefined) {
|
|
104
|
+
return [{
|
|
105
|
+
path: page.path,
|
|
106
|
+
message: `${page.name} has ${experience.field} written with a maximum, ${written.max}: experience points have none, and change stops at it.`,
|
|
107
|
+
fix: `write ${page.name}, set ${experience.field}=${written.value}`,
|
|
108
|
+
}];
|
|
109
|
+
}
|
|
110
|
+
return experience?.least === undefined || experience.points >= experience.least ? [] : [{
|
|
111
|
+
path: page.path,
|
|
112
|
+
message: `${page.name} has ${experience.points} ${experience.field} at level ${experience.level}, which needs at least ${experience.least}.`,
|
|
113
|
+
fix: `change ${page.name}, field ${experience.field}, to ${experience.least}`,
|
|
114
|
+
}];
|
|
115
|
+
});
|
|
116
|
+
}
|
|
117
|
+
function fieldOf(fields, field) {
|
|
118
|
+
return valueNamed(fields, field);
|
|
119
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { type Grid, type Square } from "../grid/index.ts";
|
|
2
|
+
import { type World } from "../pages/index.ts";
|
|
3
|
+
import type { Scene } from "../scene/index.ts";
|
|
4
|
+
import type { GameSystem, GridRules } from "../systems/index.ts";
|
|
5
|
+
import type { Standing } from "./game-grids.ts";
|
|
6
|
+
import type { Measures } from "./game-roads.ts";
|
|
7
|
+
/** A move on a place's map: who moves, as the place's `at` names them, from where to where, and the others on it as they stood before. */
|
|
8
|
+
export interface MapMove {
|
|
9
|
+
grid: Grid;
|
|
10
|
+
who: Standing;
|
|
11
|
+
from: Square;
|
|
12
|
+
to: Square;
|
|
13
|
+
others: Standing[];
|
|
14
|
+
}
|
|
15
|
+
/** What a move on a map says (GRD-5): how far it went, the words for the master, and the scene's new count of the turn when it changes. */
|
|
16
|
+
export interface MoveFacts {
|
|
17
|
+
distance?: string;
|
|
18
|
+
notes: string[];
|
|
19
|
+
moved?: Scene["moved"];
|
|
20
|
+
}
|
|
21
|
+
/** The facts of a move on a place's map (GRD-5), as the game's grid counts them; nothing to tell when the game has no grid. */
|
|
22
|
+
export declare function moveFacts(world: World, system: GameSystem | undefined, measures: Measures, scene: Scene | undefined, move: MapMove): MoveFacts;
|
|
23
|
+
/** The side in squares of what one fills on the map (GRD-4): from the size of its page, or of its copy's creature; 1 when the game says nothing of it. */
|
|
24
|
+
export declare function sideOf(world: World, rules: GridRules, scene: Scene | undefined, one: Standing): number;
|
|
25
|
+
/** Whether it is one's turn in the open scene, which has turns (GRD-5). */
|
|
26
|
+
export declare function isTurnOf(scene: Scene | undefined, name: string): boolean;
|
|
27
|
+
/** How many squares the one whose turn it is has moved in it, as the scene keeps it (GRD-5): 0 at the start of a turn. */
|
|
28
|
+
export declare function movedThisTurn(scene: Scene): number;
|
|
29
|
+
/** One's walking speed (GRD-5): the field the system names as written, and its first length in metres, when it gives one. */
|
|
30
|
+
export declare function walkingSpeed(world: World, rules: GridRules, measures: Measures, scene: Scene | undefined, one: Standing): {
|
|
31
|
+
written: unknown;
|
|
32
|
+
metres?: number;
|
|
33
|
+
};
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
// What a move on the map of a place tells the master (GRD-4, GRD-5): how far it went by the shortest way, whose side it left on the way and who stands next to
|
|
2
|
+
// it now; in a fight, on its turn, how far it has moved and what is left of its speed, which the open scene keeps for the turn.
|
|
3
|
+
import { formatStep, readFirstLength } from "../core/length.js";
|
|
4
|
+
import { comparableText, valueNamed } from "../core/text.js";
|
|
5
|
+
import { closedSquare, coveredSquares, isNextTo, shortestWay, squareName } from "../grid/index.js";
|
|
6
|
+
import { isEmptyField, isPartyMember } from "../pages/index.js";
|
|
7
|
+
import { effectiveFields } from "./effect-layer.js";
|
|
8
|
+
import { copyPage } from "./game-scene.js";
|
|
9
|
+
/** The facts of a move on a place's map (GRD-5), as the game's grid counts them; nothing to tell when the game has no grid. */
|
|
10
|
+
export function moveFacts(world, system, measures, scene, move) {
|
|
11
|
+
const rules = system?.grid;
|
|
12
|
+
if (rules === undefined) {
|
|
13
|
+
return { notes: [] };
|
|
14
|
+
}
|
|
15
|
+
const way = shortestWay(move.grid, move.from, move.to, { diagonal: rules.diagonal, difficult: rules.difficult });
|
|
16
|
+
const name = move.who.name;
|
|
17
|
+
if (way === undefined) {
|
|
18
|
+
return { notes: [`No way on foot leads from ${squareName(move.from)} to ${squareName(move.to)}: ${name} stands there all the same, and how is yours to tell.`] };
|
|
19
|
+
}
|
|
20
|
+
const step = (squares) => formatStep(squares * rules.square, measures.units, measures.imperial);
|
|
21
|
+
const side = sideOf(world, rules, scene, move.who);
|
|
22
|
+
const footprint = (square) => ({ square, side });
|
|
23
|
+
const others = move.others.filter(isAlive).flatMap((one) => (one.square === undefined ? [] : [{ name: one.name, foe: isParty(one) !== isParty(move.who), footprint: { square: one.square, side: sideOf(world, rules, scene, one) } }]));
|
|
24
|
+
const besideAny = (squares) => others.filter((one) => squares.some((square) => isNextTo(footprint(square), one.footprint)));
|
|
25
|
+
const now = besideAny([move.to]).map((one) => one.name);
|
|
26
|
+
// Only the side of one on the other side counts: the party, or everyone else.
|
|
27
|
+
const left = besideAny([move.from, ...way.squares.slice(0, -1)]).filter((one) => one.foe && !now.includes(one.name)).map((one) => one.name);
|
|
28
|
+
const covered = coveredSquares(footprint(move.to));
|
|
29
|
+
const shut = covered.map((square) => closedSquare(move.grid, square)).find((closed) => closed !== undefined);
|
|
30
|
+
const turn = turnFacts(world, rules, measures, scene, move.who, way.cost, step);
|
|
31
|
+
return {
|
|
32
|
+
distance: step(way.cost),
|
|
33
|
+
notes: [
|
|
34
|
+
...(now.length === 0 ? [] : [`Next to ${name} now: ${now.join(", ")}.`]),
|
|
35
|
+
...(left.length === 0 ? [] : [`Along the shortest way ${name} leaves the side of ${left.join(", ")}${rules.leaving === undefined ? "" : `: read ${rules.leaving}`}.`]),
|
|
36
|
+
...(shut === undefined ? [] : [`${name} fills ${squareName(move.to)} to ${squareName(covered.at(-1) ?? move.to)}, but ${shut}.`]),
|
|
37
|
+
...turn.notes,
|
|
38
|
+
],
|
|
39
|
+
...(turn.moved === undefined ? {} : { moved: turn.moved }),
|
|
40
|
+
};
|
|
41
|
+
}
|
|
42
|
+
/** The side in squares of what one fills on the map (GRD-4): from the size of its page, or of its copy's creature; 1 when the game says nothing of it. */
|
|
43
|
+
export function sideOf(world, rules, scene, one) {
|
|
44
|
+
const page = standingPage(scene, one);
|
|
45
|
+
const size = page === undefined || rules.size === undefined ? undefined : valueNamed(effectiveFields(world, page), rules.size);
|
|
46
|
+
return (typeof size === "string" ? Object.entries(rules.footprints).find(([name]) => comparableText(name) === comparableText(size))?.[1] : undefined) ?? 1;
|
|
47
|
+
}
|
|
48
|
+
/** Whether it is one's turn in the open scene, which has turns (GRD-5). */
|
|
49
|
+
export function isTurnOf(scene, name) {
|
|
50
|
+
return scene?.order !== undefined && scene.turn !== undefined && comparableText(scene.turn) === comparableText(name);
|
|
51
|
+
}
|
|
52
|
+
/** How many squares the one whose turn it is has moved in it, as the scene keeps it (GRD-5): 0 at the start of a turn. */
|
|
53
|
+
export function movedThisTurn(scene) {
|
|
54
|
+
const counted = scene.moved !== undefined && scene.turn !== undefined && scene.moved.round === (scene.round ?? 1) && comparableText(scene.moved.turn) === comparableText(scene.turn);
|
|
55
|
+
return counted ? (scene.moved?.squares ?? 0) : 0;
|
|
56
|
+
}
|
|
57
|
+
/** One's walking speed (GRD-5): the field the system names as written, and its first length in metres, when it gives one. */
|
|
58
|
+
export function walkingSpeed(world, rules, measures, scene, one) {
|
|
59
|
+
const page = standingPage(scene, one);
|
|
60
|
+
const written = page === undefined ? undefined : valueNamed(effectiveFields(world, page), rules.speed);
|
|
61
|
+
const metres = readFirstLength(written, measures.imperial);
|
|
62
|
+
return { written, ...(metres === undefined ? {} : { metres }) };
|
|
63
|
+
}
|
|
64
|
+
/** On the turn of who moves, in a scene with turns: how far they have moved in it and what is left of their speed, and the scene's new count (GRD-5). */
|
|
65
|
+
function turnFacts(world, rules, measures, scene, who, cost, step) {
|
|
66
|
+
if (scene === undefined || scene.turn === undefined || !isTurnOf(scene, who.name)) {
|
|
67
|
+
return { notes: [] };
|
|
68
|
+
}
|
|
69
|
+
const moved = { round: scene.round ?? 1, turn: scene.turn, squares: movedThisTurn(scene) + cost };
|
|
70
|
+
const { written, metres: speed } = walkingSpeed(world, rules, measures, scene, who);
|
|
71
|
+
if (speed === undefined) {
|
|
72
|
+
const how = `write ${rules.speed} as 30 ft or 9 m`;
|
|
73
|
+
return { notes: [isEmptyField(written) ? `${who.name} has no ${rules.speed} to count this turn with: ${how}.` : `${who.name}'s ${rules.speed}, ${String(written)}, does not read as a walking speed: ${how}.`], moved };
|
|
74
|
+
}
|
|
75
|
+
const metres = (value) => formatStep(value, measures.units, measures.imperial);
|
|
76
|
+
const left = Math.round((speed - moved.squares * rules.square) * 100) / 100;
|
|
77
|
+
const note = left >= 0
|
|
78
|
+
? `This turn ${who.name} has moved ${step(moved.squares)} of ${metres(speed)}: ${metres(left)} left.`
|
|
79
|
+
: `This turn ${who.name} has moved ${step(moved.squares)}, ${metres(-left)} beyond the ${metres(speed)} of ${who.name}'s speed: yours to judge, with what lets one go farther.`;
|
|
80
|
+
return { notes: [note], moved };
|
|
81
|
+
}
|
|
82
|
+
/** The page of one on the map: a copy's as a page of its creature. */
|
|
83
|
+
function standingPage(scene, one) {
|
|
84
|
+
const copy = one.copy === undefined ? undefined : scene?.copies[one.copy];
|
|
85
|
+
return copy === undefined || one.copy === undefined ? one.page : copyPage(one.copy, copy);
|
|
86
|
+
}
|
|
87
|
+
/** Whether one on the map is of the party: the player's character or a companion; a copy never is. */
|
|
88
|
+
function isParty(one) {
|
|
89
|
+
return one.page !== undefined && isPartyMember(one.page);
|
|
90
|
+
}
|
|
91
|
+
/** Whether one on the map is someone whose side counts: a copy of the scene, or a living character; never a thing, nor the dead. */
|
|
92
|
+
function isAlive(one) {
|
|
93
|
+
return one.copy !== undefined || (one.page?.type === "character" && one.page.fields.status !== "dead");
|
|
94
|
+
}
|