rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,163 @@
1
+ // A journey under way (D-258, TRV-8, TRV-9, TRV-12), kept in state.yaml under journey: what travels, where to or which way, where it stopped (on a road, or at
2
+ // a point in the open), the pace, the hours travelled since the last rest.
3
+ import { changeStateAt, readStateValues } from "../campaign/index.js";
4
+ import { readLength } from "../core/length.js";
5
+ import { comparableText } from "../core/text.js";
6
+ import { pointAlong } from "../map/index.js";
7
+ import { formatPosition, isEmptyField, locate, pagesWithName, parsePageReference, readPosition } from "../pages/index.js";
8
+ import { formatDuration, formatGameDate, minutesBetween, readDuration, readGameDate } from "../time/index.js";
9
+ import { mapOf } from "./game-maps.js";
10
+ import { pointText, positionOf, regionAt } from "./game-positions.js";
11
+ import { hoursText, lengthText } from "./game-roads.js";
12
+ /** How long a stop must last for the hours of travel to start again (TRV-8): a night's rest. */
13
+ export const restMinutes = 8 * 60;
14
+ /** The journey in state.yaml; none when there is none, or it does not read: then the next travel starts afresh. */
15
+ export function readJourney(root) {
16
+ let value;
17
+ try {
18
+ value = readStateValues(root).journey;
19
+ }
20
+ catch {
21
+ // A state.yaml that does not read is reported by validate (TIM-1); without a journey, travel starts afresh.
22
+ return undefined;
23
+ }
24
+ if (value === null || typeof value !== "object" || Array.isArray(value)) {
25
+ return undefined;
26
+ }
27
+ const fields = value;
28
+ const name = (field) => (typeof field === "string" && !isEmptyField(field) ? parsePageReference(field).name : undefined);
29
+ const text = (field) => (typeof field === "string" && !isEmptyField(field) ? field.trim() : undefined);
30
+ const movers = (Array.isArray(fields.who) ? fields.who : []).map(name).filter((mover) => mover !== undefined);
31
+ const last = readGameDate(fields.last);
32
+ const travelled = typeof fields.travelled === "string" ? readDuration(fields.travelled) : undefined;
33
+ const hours = typeof fields.hours === "number" && fields.hours > 0 ? fields.hours : undefined;
34
+ if (movers.length === 0 || last === undefined || travelled === undefined) {
35
+ return undefined;
36
+ }
37
+ const [road, from, toward, index] = [name(fields.road), name(fields.from), name(fields.toward), Number(fields.stretch) - 1];
38
+ const on = road === undefined || from === undefined || toward === undefined ? undefined : { road, index: Number.isInteger(index) ? index : -1, from, toward, done: readLength(fields.done) ?? 0 };
39
+ const at = readPosition(fields.at);
40
+ return { movers, to: name(fields.to), heading: text(fields.heading), left: readLength(fields.left), on, at, map: name(fields.map), pace: text(fields.pace), last, travelled, hours };
41
+ }
42
+ /** Writes the journey in state.yaml, or removes it. */
43
+ export function saveJourney(root, journey) {
44
+ const link = (name) => `[[${name}]]`;
45
+ const value = journey === undefined ? undefined : {
46
+ who: journey.movers.map(link),
47
+ ...(journey.to === undefined ? {} : { to: link(journey.to) }),
48
+ ...(journey.heading === undefined ? {} : { heading: journey.heading }),
49
+ ...(journey.left === undefined ? {} : { left: `${Math.round(journey.left)} m` }),
50
+ ...(journey.on === undefined ? {} : {
51
+ road: link(journey.on.road),
52
+ stretch: journey.on.index + 1,
53
+ from: link(journey.on.from),
54
+ toward: link(journey.on.toward),
55
+ done: `${Math.round(journey.on.done)} m`,
56
+ }),
57
+ ...(journey.at === undefined ? {} : { at: formatPosition(journey.at) }),
58
+ ...(journey.map === undefined ? {} : { map: link(journey.map) }),
59
+ ...(journey.pace === undefined ? {} : { pace: journey.pace }),
60
+ last: formatGameDate(journey.last),
61
+ travelled: formatDuration(journey.travelled) || "0m",
62
+ ...(journey.hours === undefined ? {} : { hours: journey.hours }),
63
+ };
64
+ changeStateAt(root, [[["journey"], value]]);
65
+ }
66
+ /** The minutes travelled since the last rest (TRV-8): none once the movers have stopped for a night's rest since the last travel. */
67
+ export function travelledSinceRest(journey, now) {
68
+ return journey === undefined || minutesBetween(journey.last, now) >= restMinutes ? 0 : journey.travelled;
69
+ }
70
+ /** Whether a journey is made by these movers, the same ones. */
71
+ export function sameMovers(journey, movers) {
72
+ const names = new Set(movers.map((page) => comparableText(page.name)));
73
+ return journey.movers.length === names.size && journey.movers.every((name) => names.has(comparableText(name)));
74
+ }
75
+ /** The movers of a journey as pages, those that still exist. */
76
+ export function moversNamed(world, journey) {
77
+ return journey.movers.map((name) => pagesWithName(world, name)[0]).filter((page) => page !== undefined);
78
+ }
79
+ /** Where on its road a journey stopped (TRV-9), as a start: when its movers are all still right in the road; undefined otherwise. */
80
+ export function journeyStart(world, roads, journey, movers) {
81
+ const on = journey.on;
82
+ const road = on === undefined ? undefined : pagesWithName(world, on.road)[0];
83
+ if (on === undefined || road === undefined || !sameMovers(journey, movers) || !movers.every((page) => locate(world, page).chain[0] === road)) {
84
+ return undefined;
85
+ }
86
+ const same = (first, second) => comparableText(first) === comparableText(second);
87
+ const joins = (candidate) => (same(candidate.from, on.from) && same(candidate.to, on.toward)) || (same(candidate.from, on.toward) && same(candidate.to, on.from));
88
+ // The stretch by its place in the road, so that a road through the same two stops twice finds the right one; by its ends when written by hand.
89
+ const stretch = roads.stretches.find((candidate) => candidate.road === road.name && candidate.index === on.index && joins(candidate))
90
+ ?? roads.stretches.find((candidate) => candidate.road === road.name && joins(candidate));
91
+ if (stretch === undefined) {
92
+ return undefined;
93
+ }
94
+ const done = Math.min(Math.max(on.done, 0), stretch.length);
95
+ return { stretch, done: same(stretch.from, on.from) ? done : stretch.length - done };
96
+ }
97
+ /** The map the movers are on (POS-8): that of the place they are in; in the open, the one their journey stopped on. Undefined for the main map. */
98
+ export function moversMap(world, journey, movers) {
99
+ const mover = movers[0];
100
+ if (mover !== undefined && locate(world, mover).chain.length > 0) {
101
+ return mapOf(world, mover).root;
102
+ }
103
+ return journey?.map === undefined ? undefined : pagesWithName(world, journey.map)[0];
104
+ }
105
+ /**
106
+ * Where in the open a journey stopped (TRV-12), when its movers are still there: in the smallest region that covers the point, or in no place when none does;
107
+ * undefined otherwise.
108
+ */
109
+ export function journeyPoint(world, journey, movers) {
110
+ const holder = movers[0] === undefined ? undefined : locate(world, movers[0]).chain[0];
111
+ if (journey.at === undefined || !sameMovers(journey, movers) || !movers.every((page) => locate(world, page).chain[0] === holder)) {
112
+ return undefined;
113
+ }
114
+ return regionAt(world, journey.at, moversMap(world, journey, movers)?.path)?.page === holder ? journey.at : undefined;
115
+ }
116
+ /**
117
+ * Where the movers are on the map (TRV-12): the point in the open their journey stopped at; on its road, the point between the stretch's stops when both have
118
+ * a position; else the position of the place they are in. Undefined when none gives one.
119
+ */
120
+ export function moversPosition(world, roads, journey, movers) {
121
+ const open = journey === undefined ? undefined : journeyPoint(world, journey, movers);
122
+ const start = journey === undefined ? undefined : journeyStart(world, roads, journey, movers);
123
+ if (open !== undefined) {
124
+ return open;
125
+ }
126
+ if (start !== undefined && "stretch" in start) {
127
+ const [from, to] = [pagesWithName(world, start.stretch.from)[0], pagesWithName(world, start.stretch.to)[0]];
128
+ const [fromAt, toAt] = [from === undefined ? undefined : positionOf(world, from), to === undefined ? undefined : positionOf(world, to)];
129
+ return fromAt === undefined || toAt === undefined ? undefined : pointAlong(fromAt, toAt, start.done / start.stretch.length);
130
+ }
131
+ return movers[0] === undefined ? undefined : positionOf(world, movers[0]);
132
+ }
133
+ /**
134
+ * The journey under way as status says it (TRV-10): "to Capitale, on Via del Re, 36 km past Rocca, toward Capitale; 8h of travel on day 4. To go on: travel to
135
+ * Capitale". Undefined when there is none, it arrived, or its movers left where it stopped.
136
+ */
137
+ export function journeyText(world, roads, journey, measures) {
138
+ if (journey === undefined) {
139
+ return undefined;
140
+ }
141
+ const movers = moversNamed(world, journey);
142
+ const stopped = journey.at === undefined ? undefined : journeyPoint(world, journey, movers);
143
+ const map = moversMap(world, journey, movers)?.path;
144
+ // Arrived at a point in the open, with nowhere more to go: where they are (TRV-13).
145
+ if (journey.to === undefined && journey.heading === undefined) {
146
+ const region = stopped === undefined ? undefined : regionAt(world, stopped, map)?.page.name;
147
+ return stopped === undefined ? undefined : `stopped ${region === undefined ? "in the open" : `in ${region}`}, ${pointText(world, stopped, measures, map)}.`;
148
+ }
149
+ const onRoad = journey.on === undefined ? undefined : journeyStart(world, roads, journey, movers);
150
+ const open = journey.at === undefined ? undefined : journeyPoint(world, journey, movers);
151
+ if ((journey.on !== undefined && onRoad === undefined) || (journey.at !== undefined && open === undefined)) {
152
+ return undefined;
153
+ }
154
+ const goal = journey.to === undefined ? `${journey.heading}${journey.left === undefined ? "" : ` for ${lengthText(journey.left, measures)} more`}` : `to ${journey.to}`;
155
+ const region = open === undefined ? undefined : regionAt(world, open, map)?.page.name;
156
+ const where = journey.on !== undefined
157
+ ? `, on ${journey.on.road}, ${lengthText(journey.on.done, measures)} past ${journey.on.from}, toward ${journey.on.toward}`
158
+ : open !== undefined
159
+ ? `, ${region === undefined ? "in the open" : `in ${region}`}, ${pointText(world, open, measures, map)}`
160
+ : "";
161
+ const call = journey.to === undefined ? `travel toward ${journey.heading}` : `travel to ${journey.to}${journey.at === undefined ? "" : ", across"}`;
162
+ return `${goal}${where}; ${hoursText(journey.travelled)} of travel since the last rest. To go on: ${call}.`;
163
+ }
@@ -0,0 +1,32 @@
1
+ import { type Page, type World } from "../pages/index.ts";
2
+ /** What the player character knows: the pages, and the secrets by the page that writes them. */
3
+ export interface Knowledge {
4
+ pc: Page;
5
+ pages: Set<Page>;
6
+ /** "coppa#veleno": the secrets it discovered, by the page that writes them and their name, as comparable text. */
7
+ secrets: Set<string>;
8
+ }
9
+ /** The player character: the first living character with role pc, else the first dead one; undefined before there is one. */
10
+ export declare function playerCharacter(world: World): Page | undefined;
11
+ /**
12
+ * What the player character knows (D-250): what its knows lists, pages and the pages of its secrets; itself, the companions, and the creatures both derive
13
+ * from (D-275, D-277), what it carries, the places around
14
+ * it, the characters and places of the scenes it was in, and the places it was moved from and to, with those that hold them (D-316); the pages of the game system but its creatures, which anyone may read (SYS-2). Never a creature
15
+ * of the campaign it was not told of.
16
+ */
17
+ export declare function knowledgeOf(root: string, world: World, pc: Page): Knowledge;
18
+ /** Whether the player character knows a page: one of the campaign it knows, or one of the game system but a creature (D-250). */
19
+ export declare function knowsPage(knowledge: Knowledge, page: Page): boolean;
20
+ /**
21
+ * A page's text as the player character knows it (VIEW-3): its introduction, or that of its nearest base it knows; its sections and those it shows from the bases
22
+ * it knows (INH-13), never a creature's (D-254); of the secrets, only those discovered, recorded by the page that writes them (REV-2), from any base. A secret
23
+ * without a name is never known; comments are left out (LNK-2).
24
+ */
25
+ export declare function knownText(world: World, knowledge: Knowledge, page: Page): string;
26
+ /** The player character's story as the player sees it on the dashboard (D-373): the opening text of its page, without its secrets and comments, the master's. */
27
+ export declare function playerStory(page: Page): string;
28
+ /**
29
+ * The section or secret of a page the player character knows by this name (VIEW-3): a section whole, with its subsections and the secrets in it it discovered;
30
+ * from a base, only one it knows, or a secret it discovered. Undefined when it knows none.
31
+ */
32
+ export declare function knownPart(world: World, knowledge: Knowledge, page: Page, name: string): string | undefined;
@@ -0,0 +1,120 @@
1
+ // What the player character knows, as the player's view reads it (D-250, VIEW-2, VIEW-3): the pages it knows and the text of each as it knows it.
2
+ import { readLog } from "../core/log.js";
3
+ import { comparableText } from "../core/text.js";
4
+ import { baseChain, inheritedByBase, introductionText, links, locate, pagesWithNameOrAlias, parsePageReference, readSection, textParts, textsIn, withoutComments } from "../pages/index.js";
5
+ import { readOpenScene } from "./game-scene.js";
6
+ /** The player character: the first living character with role pc, else the first dead one; undefined before there is one. */
7
+ export function playerCharacter(world) {
8
+ const players = world.pages.filter((page) => page.type === "character" && page.fields.role === "pc");
9
+ return players.find((page) => page.fields.status !== "dead") ?? players[0];
10
+ }
11
+ /**
12
+ * What the player character knows (D-250): what its knows lists, pages and the pages of its secrets; itself, the companions, and the creatures both derive
13
+ * from (D-275, D-277), what it carries, the places around
14
+ * it, the characters and places of the scenes it was in, and the places it was moved from and to, with those that hold them (D-316); the pages of the game system but its creatures, which anyone may read (SYS-2). Never a creature
15
+ * of the campaign it was not told of.
16
+ */
17
+ export function knowledgeOf(root, world, pc) {
18
+ // A name the log or knows keeps finds a renamed page by its old name, among its aliases (D-417).
19
+ const named = (name) => pagesWithNameOrAlias(world, parsePageReference(name).name).slice(0, 1);
20
+ // A link in knows, to a page or to one of its secrets, read with its secret (REV-1).
21
+ const known = textsIn(pc.fields.knows).flatMap(links);
22
+ const secrets = new Set(known.filter((link) => link.section !== undefined).map((link) => secretKey(link.page, link.section ?? "")));
23
+ const pages = new Set([
24
+ pc,
25
+ // A secret discovered makes its page known, but a creature's: the secret is known, the creature's numbers stay the master's (D-254).
26
+ ...known.flatMap((link) => named(link.page).filter((page) => link.section === undefined || page.type !== "creature")),
27
+ // The party, and the creatures its members derive from: the player knows a companion's stat block and the race of the character (D-275, D-277).
28
+ ...[pc, ...world.pages.filter((page) => page.type === "character" && page.fields.role === "companion")].flatMap((page) => [
29
+ page,
30
+ ...baseChain(world, page).filter((base) => base.type === "creature"),
31
+ ]),
32
+ // The quests the player took (D-250).
33
+ ...world.pages.filter((page) => page.type === "quest" && ["open", "done", "failed"].includes(String(page.fields.status))),
34
+ ...world.pages.filter((page) => page !== pc && locate(world, page).chain.includes(pc)),
35
+ ...locate(world, pc).chain,
36
+ // The places it was in, and those that hold them, as the regions it crossed (D-316).
37
+ ...livedOf(root, world, pc).flatMap((page) => (page.type === "place" ? [page, ...locate(world, page).chain] : page.type === "character" ? [page] : [])),
38
+ ]);
39
+ return { pc, pages, secrets };
40
+ }
41
+ /** Whether the player character knows a page: one of the campaign it knows, or one of the game system but a creature (D-250). */
42
+ export function knowsPage(knowledge, page) {
43
+ return knowledge.pages.has(page) || (page.system !== undefined && page.type !== "creature");
44
+ }
45
+ /**
46
+ * A page's text as the player character knows it (VIEW-3): its introduction, or that of its nearest base it knows; its sections and those it shows from the bases
47
+ * it knows (INH-13), never a creature's (D-254); of the secrets, only those discovered, recorded by the page that writes them (REV-2), from any base. A secret
48
+ * without a name is never known; comments are left out (LNK-2).
49
+ */
50
+ export function knownText(world, knowledge, page) {
51
+ const parts = [
52
+ ...partsOf(page),
53
+ ...inheritedByBase(world, page).flatMap((group) => group.parts.map((part) => ({ ...part, holder: group.base }))),
54
+ ].filter((part) => isShown(knowledge, page, part));
55
+ const introduction = introductionText(page.body) || (baseChain(world, page).filter((base) => knowsPage(knowledge, base)).map((base) => introductionText(base.body)).find((text) => text !== "") ?? "");
56
+ return withoutComments([introduction, ...parts.map((part) => part.text)].filter((text) => text !== "").join("\n\n"));
57
+ }
58
+ /** The player character's story as the player sees it on the dashboard (D-373): the opening text of its page, without its secrets and comments, the master's. */
59
+ export function playerStory(page) {
60
+ return withoutComments(introductionText(page.body));
61
+ }
62
+ /**
63
+ * The section or secret of a page the player character knows by this name (VIEW-3): a section whole, with its subsections and the secrets in it it discovered;
64
+ * from a base, only one it knows, or a secret it discovered. Undefined when it knows none.
65
+ */
66
+ export function knownPart(world, knowledge, page, name) {
67
+ const wanted = comparableText(name.trim());
68
+ for (const holder of [page, ...baseChain(world, page)]) {
69
+ const part = partsOf(holder).find((candidate) => comparableText(candidate.name) === wanted);
70
+ if (part === undefined) {
71
+ continue;
72
+ }
73
+ if (!isShown(knowledge, page, part)) {
74
+ return undefined;
75
+ }
76
+ const whole = isSecretText(part.text) ? part.text : (readSection(holder.body, part.name) ?? part.text);
77
+ const kept = isSecretText(part.text) ? [part] : partsOf({ ...holder, body: whole }).map((inner) => ({ ...inner, holder })).filter((inner) => isShown(knowledge, page, inner));
78
+ return withoutComments(kept.map((inner) => inner.text).join("\n\n"));
79
+ }
80
+ return undefined;
81
+ }
82
+ /** Whether a part shows to the player character: a secret it discovered, or a section of the page or of a base it knows (D-254). */
83
+ function isShown(knowledge, page, part) {
84
+ return isSecretText(part.text) ? knowledge.secrets.has(secretKey(part.holder.name, part.name)) : part.holder === page || knowsPage(knowledge, part.holder);
85
+ }
86
+ /** The sections and secrets of a page's own text, each with the page. */
87
+ function partsOf(page) {
88
+ return textParts(page.body).map((part) => ({ ...part, holder: page }));
89
+ }
90
+ function isSecretText(text) {
91
+ return /^[ \t]{0,3}>[ \t]*\[!secret\]/i.test(text);
92
+ }
93
+ function secretKey(page, secret) {
94
+ return `${comparableText(page)}#${comparableText(secret)}`;
95
+ }
96
+ /**
97
+ * The pages of what the player character lived, as the log keeps it: the characters and places of the scenes it was in, those closed and the open one, and where
98
+ * it was moved from and to; never one the master gave only by what the character sees of them, in any scene (D-416, VIEW-2).
99
+ */
100
+ function livedOf(root, world, pc) {
101
+ const pageOf = (name) => pagesWithNameOrAlias(world, parsePageReference(name).name)[0];
102
+ const isPc = (name) => pageOf(name) === pc;
103
+ const log = readLog(root);
104
+ const closed = log.filter((entry) => entry.type === "scene-closed").map((entry) => entry.data);
105
+ const { scene } = readOpenScene(root);
106
+ const scenes = [...closed, ...(scene === undefined ? [] : [{ place: scene.place, with: scene.with, left: scene.left, unnamed: Object.keys(scene.seen ?? {}) }])];
107
+ const unnamed = new Set(scenes.flatMap((one) => textList(one.unnamed).flatMap((name) => pageOf(name) ?? [])));
108
+ const met = scenes.flatMap((one) => {
109
+ const people = [...textList(one.with), ...textList(one.left)];
110
+ return people.some(isPc) ? [...people, ...textList(one.place)] : [];
111
+ });
112
+ const moved = log.filter((entry) => entry.type === "moved" && textList(entry.data.pages).some(isPc)).flatMap((entry) => {
113
+ const from = entry.data.from !== null && typeof entry.data.from === "object" ? Object.entries(entry.data.from).filter(([name]) => isPc(name)).map(([, holder]) => holder) : [];
114
+ return [...textList(from), ...textList(entry.data.to)];
115
+ });
116
+ return [...met, ...moved].flatMap((name) => pageOf(name) ?? []).filter((page) => !unnamed.has(page));
117
+ }
118
+ function textList(value) {
119
+ return (Array.isArray(value) ? value : [value]).filter((item) => typeof item === "string");
120
+ }
@@ -0,0 +1,20 @@
1
+ import type { Problem } from "../core/problem.ts";
2
+ import { type Page, type World } from "../pages/index.ts";
3
+ /** A map: the place that holds it, none for the main map; the key of its coordinates; and, when it shares another map's, how and with which place's map. */
4
+ export interface PlaceMap {
5
+ root?: Page;
6
+ /** The root whose coordinates the map uses, by its file; "" for the main map's. */
7
+ frame: string;
8
+ aligned?: {
9
+ how: "under" | "mirror";
10
+ of: Page;
11
+ };
12
+ }
13
+ /** The map a page is on (POS-8): that of the nearest place of its chain, itself first, that holds one; else the main map. */
14
+ export declare function mapOf(world: World, page: Page): PlaceMap;
15
+ /** Which map a page is on, as a key: the file of the place that holds it, "" for the main map. Regions, terrain and the places near hold on one map (POS-6). */
16
+ export declare function mapKey(world: World, page: Page): string;
17
+ /** Whether two pages share their coordinates (POS-2, POS-4): positions are given and stops placed between them. */
18
+ export declare function sameFrame(world: World, first: Page, second: Page): boolean;
19
+ /** The places whose map field does not read, or names a place that is not there (POS-8). */
20
+ export declare function mapProblems(world: World): Problem[];
@@ -0,0 +1,51 @@
1
+ import { locate, pagesWithName, readMapField } from "../pages/index.js";
2
+ /** The map a page is on (POS-8): that of the nearest place of its chain, itself first, that holds one; else the main map. */
3
+ export function mapOf(world, page) {
4
+ let byPage = known.get(world);
5
+ if (byPage === undefined) {
6
+ byPage = new Map();
7
+ known.set(world, byPage);
8
+ }
9
+ let map = byPage.get(page.path);
10
+ if (map === undefined) {
11
+ const root = rootOf(world, page);
12
+ map = root === undefined ? { frame: "" } : rootMap(world, root, new Set());
13
+ byPage.set(page.path, map);
14
+ }
15
+ return map;
16
+ }
17
+ /** Which map a page is on, as a key: the file of the place that holds it, "" for the main map. Regions, terrain and the places near hold on one map (POS-6). */
18
+ export function mapKey(world, page) {
19
+ return mapOf(world, page).root?.path ?? "";
20
+ }
21
+ /** Whether two pages share their coordinates (POS-2, POS-4): positions are given and stops placed between them. */
22
+ export function sameFrame(world, first, second) {
23
+ return mapOf(world, first).frame === mapOf(world, second).frame;
24
+ }
25
+ /** The places whose map field does not read, or names a place that is not there (POS-8). */
26
+ export function mapProblems(world) {
27
+ return world.pages.filter((page) => page.type === "place" && page.system === undefined && page.fields.map !== undefined).flatMap((page) => {
28
+ const field = readMapField(page.fields.map);
29
+ if (field === undefined || field.how === "own" || pagesWithName(world, field.of)[0]?.type === "place") {
30
+ return [];
31
+ }
32
+ return [{ path: page.path, message: `${page.name}'s map is ${field.how === "under" ? "under" : "the mirror of"} ${field.of}, which is no place.`, fix: `write ${page.name}, set map to own, or name a place of the map it shares` }];
33
+ });
34
+ }
35
+ const known = new WeakMap();
36
+ /** The nearest place of a page's chain, itself first, that holds a map. */
37
+ function rootOf(world, page) {
38
+ return [page, ...locate(world, page).chain].find((holder) => holder.type === "place" && holder.system === undefined && readMapField(holder.fields.map) !== undefined);
39
+ }
40
+ /** The map a place holds: its own coordinates, or those of the map of the place it is under or mirrors; a broken or circular alignment keeps its own. */
41
+ function rootMap(world, root, seen) {
42
+ const field = readMapField(root.fields.map);
43
+ const of = field === undefined || field.how === "own" ? undefined : pagesWithName(world, field.of)[0];
44
+ if (field === undefined || field.how === "own" || of === undefined || seen.has(root.path)) {
45
+ return { root, frame: root.path };
46
+ }
47
+ seen.add(root.path);
48
+ const target = rootOf(world, of);
49
+ const frame = target === undefined ? "" : target === root ? root.path : rootMap(world, target, seen).frame;
50
+ return { root, frame, aligned: { how: field.how, of } };
51
+ }
@@ -0,0 +1,31 @@
1
+ import type { Context } from "../core/context.ts";
2
+ import type { Problem } from "../core/problem.ts";
3
+ import { type World } from "../pages/index.ts";
4
+ import type { GameSystem } from "../systems/index.ts";
5
+ /** The modes, in their order (D-75, D-77). */
6
+ export declare const modes: readonly ["setup", "session zero", "play"];
7
+ export type Mode = (typeof modes)[number];
8
+ /** What a mode lacks before the campaign may leave it: the mode whose checklist is not complete, and its items. */
9
+ export interface Blocked {
10
+ mode: Mode;
11
+ missing: string[];
12
+ }
13
+ /**
14
+ * The mode the campaign is in: the one state.yaml keeps; for a campaign made before modes, or one whose mode is written wrongly, play once it has had a scene,
15
+ * session zero once it has a player character, setup before (MOD-1).
16
+ */
17
+ export declare function campaignMode(root: string, world: World): Mode;
18
+ /** A mode written by hand in state.yaml that is no mode: it counts as none (MOD-1), and validate says how to fix it. */
19
+ export declare function modeProblems(root: string): Problem[];
20
+ /** The first checklist the campaign must complete before entering `mode`: the setup's, then session zero's; undefined when nothing stops it (MOD-2). */
21
+ export declare function blockingMode(mode: Mode, root: string, context: Context, world: World): Blocked | undefined;
22
+ /** "still to agree with the player: lethality (…); set each with config", or what session zero still has to make: what a checklist lacks, as outputs say it. */
23
+ export declare function missingText(blocked: Blocked): string;
24
+ /** What the campaign still needs, as init, config and status say it: before play, the checklist and the call that moves on; in play, the settings still missing (MOD-7). */
25
+ export declare function campaignNote(root: string, context: Context): string;
26
+ /** Before play, what the next mode still needs and the call that enters it once the player confirms (MOD-7); undefined in play. */
27
+ export declare function checklistLine(mode: Mode, root: string, context: Context, world: World): string | undefined;
28
+ /** The call that enters a mode, as outputs give it: mode, to "session zero". */
29
+ export declare function modeCall(mode: Mode): string;
30
+ /** The part of the instructions of a mode, the core's with the system's (MOD-5): the file setup, session-zero or play. */
31
+ export declare function modePart(mode: Mode, system: GameSystem | undefined): string | undefined;
@@ -0,0 +1,128 @@
1
+ // The mode of the campaign, the main state of the game (D-77): setup, session zero or play, each opened by the checklist of the one before (D-221, D-241; MOD-1–MOD-7).
2
+ import { basename } from "node:path";
3
+ import { companionWays, diceWays, difficulties, lethalities, missingSettings, preparations, readSettings, readStateValues, rigors, saveModes, unansweredSettings, unitSystems } from "../campaign/index.js";
4
+ import { readLog } from "../core/log.js";
5
+ import { comparableText } from "../core/text.js";
6
+ import { isInParty } from "../pages/index.js";
7
+ import { campaignSystem, campaignWorld, missingWithSystems } from "./game-world.js";
8
+ import { missingSettingsNote } from "./notes.js";
9
+ import { partText } from "./parts.js";
10
+ import { missingSheetFields } from "./sheet.js";
11
+ /** The modes, in their order (D-75, D-77). */
12
+ export const modes = ["setup", "session zero", "play"];
13
+ // The settings the setup asks, with the values they take, so that the master offers them as they are (MOD-3).
14
+ const settingLabels = {
15
+ language: "language (a code, such as it)",
16
+ mentor: "mentor (ask how well the player knows the game: never played, tutorial; a little, hints; well, off)",
17
+ premise: "premise (the genre, the tone and a few elements of the world, in the player's words)",
18
+ preparation: `preparation (${preparations.join(", ")})`,
19
+ difficulty: `difficulty (${difficulties.join(", ")})`,
20
+ lethality: `lethality (${lethalities.join(", ")})`,
21
+ saves: `saves (${saveModes.join(", ")})`,
22
+ rigor: `rigor (${rigors.join(", ")})`,
23
+ dice: `dice (${diceWays.join(", ")})`,
24
+ units: `units (${unitSystems.join(", ")})`,
25
+ companions: `companions (${companionWays.join(", ")})`,
26
+ lines: 'lines ("none" is an answer)',
27
+ veils: 'veils ("none" is an answer)',
28
+ };
29
+ /**
30
+ * The mode the campaign is in: the one state.yaml keeps; for a campaign made before modes, or one whose mode is written wrongly, play once it has had a scene,
31
+ * session zero once it has a player character, setup before (MOD-1).
32
+ */
33
+ export function campaignMode(root, world) {
34
+ const written = writtenMode(root);
35
+ const known = modes.find((mode) => typeof written === "string" && comparableText(mode) === comparableText(written));
36
+ if (known !== undefined) {
37
+ return known;
38
+ }
39
+ if (readLog(root).some((entry) => entry.type === "scene-opened")) {
40
+ return "play";
41
+ }
42
+ return world.pages.some((page) => page.type === "character" && page.fields.role === "pc") ? "session zero" : "setup";
43
+ }
44
+ /** A mode written by hand in state.yaml that is no mode: it counts as none (MOD-1), and validate says how to fix it. */
45
+ export function modeProblems(root) {
46
+ const written = writtenMode(root);
47
+ const known = typeof written === "string" && modes.some((mode) => comparableText(mode) === comparableText(written));
48
+ if (written === undefined || written === null || known) {
49
+ return [];
50
+ }
51
+ return [{ path: "state.yaml", message: `The mode in state.yaml, "${String(written)}", is not a mode: ${modes.join(", ")}.`, fix: "call mode with the one the campaign is in" }];
52
+ }
53
+ /** The first checklist the campaign must complete before entering `mode`: the setup's, then session zero's; undefined when nothing stops it (MOD-2). */
54
+ export function blockingMode(mode, root, context, world) {
55
+ if (mode === "setup") {
56
+ return undefined;
57
+ }
58
+ const setup = setupMissing(root, context, world);
59
+ if (setup.length > 0) {
60
+ return { mode: "setup", missing: setup };
61
+ }
62
+ const zero = mode === "play" ? sessionZeroMissing(root, context, world) : [];
63
+ return zero.length > 0 ? { mode: "session zero", missing: zero } : undefined;
64
+ }
65
+ /** "still to agree with the player: lethality (…); set each with config", or what session zero still has to make: what a checklist lacks, as outputs say it. */
66
+ export function missingText(blocked) {
67
+ return blocked.mode === "setup"
68
+ ? `still to agree with the player: ${blocked.missing.join(", ")}; set each with config`
69
+ : `still to make with the player: ${blocked.missing.join("; ")}`;
70
+ }
71
+ /** What the campaign still needs, as init, config and status say it: before play, the checklist and the call that moves on; in play, the settings still missing (MOD-7). */
72
+ export function campaignNote(root, context) {
73
+ const world = campaignWorld(root, context);
74
+ return checklistLine(campaignMode(root, world), root, context, world) ?? missingSettingsNote(missingWithSystems(root, missingSettings(readSettings(root)), context));
75
+ }
76
+ /** Before play, what the next mode still needs and the call that enters it once the player confirms (MOD-7); undefined in play. */
77
+ export function checklistLine(mode, root, context, world) {
78
+ if (mode === "play") {
79
+ return undefined;
80
+ }
81
+ const next = mode === "setup" ? "session zero" : "play";
82
+ const blocked = blockingMode(next, root, context, world);
83
+ const missing = blocked === undefined ? "nothing is missing" : missingText(blocked);
84
+ const settings = readSettings(root);
85
+ const unnamed = mode === "setup" && settings.premise !== undefined && comparableText(settings.name) === comparableText(basename(root));
86
+ const name = unnamed ? ` The campaign is still named after its folder, ${settings.name}: propose a name that fits the premise, and set it with config name once the player likes it.` : "";
87
+ // With the dashboard open, the setup's closed choices are made there, one at a time (D-370).
88
+ const page = mode === "setup" && context.dashboard !== undefined
89
+ ? " The player can make the setup's choices on the dashboard, one at a time: offer it, and meanwhile ask in the chat only the premise and the language. "
90
+ + "Ask the rest only when they leave it to you, or once they say they are ready."
91
+ : "";
92
+ return `${missing.charAt(0).toUpperCase()}${missing.slice(1)}. When ${blocked === undefined ? "" : "none is left and "}the player confirms: ${modeCall(next)}.${name}${page}`;
93
+ }
94
+ /** The call that enters a mode, as outputs give it: mode, to "session zero". */
95
+ export function modeCall(mode) {
96
+ return `mode, to ${mode.includes(" ") ? `"${mode}"` : mode}`;
97
+ }
98
+ /** The part of the instructions of a mode, the core's with the system's (MOD-5): the file setup, session-zero or play. */
99
+ export function modePart(mode, system) {
100
+ return partText(mode.replace(" ", "-"), system);
101
+ }
102
+ /** The mode state.yaml writes; undefined when it writes none, or cannot be read, which status and validate say elsewhere: the other commands go on. */
103
+ function writtenMode(root) {
104
+ try {
105
+ return readStateValues(root).mode;
106
+ }
107
+ catch {
108
+ return undefined;
109
+ }
110
+ }
111
+ /** What the setup still has to agree with the player, each setting with the values it takes, the system's own too (MOD-3). */
112
+ function setupMissing(root, context, world) {
113
+ const unanswered = unansweredSettings(readSettings(root), world.pages.length > 0);
114
+ return missingWithSystems(root, unanswered, context).map((name) => settingLabels[name] ?? name);
115
+ }
116
+ /** What session zero still has to make (MOD-4): a living player character, the companions the setup said are made in it, and the sheets they keep, whole. */
117
+ function sessionZeroMissing(root, context, world) {
118
+ const system = campaignSystem(root, context);
119
+ const players = world.pages.filter((page) => isInParty(page) && page.fields.role === "pc");
120
+ const companions = world.pages.filter((page) => isInParty(page) && page.fields.role === "companion");
121
+ const way = readSettings(root).companions;
122
+ const made = (way === "made with the player" || way === "made by the master") && companions.length === 0;
123
+ const sheets = [...players, ...companions].flatMap((page) => {
124
+ const missing = missingSheetFields(system, world, page);
125
+ return missing.length === 0 ? [] : [`${page.name}'s sheet, which lacks ${missing.join(", ")}`];
126
+ });
127
+ return [...(players.length === 0 ? ["a player character"] : []), ...(made ? [`a companion, ${way}`] : []), ...sheets];
128
+ }
@@ -0,0 +1,17 @@
1
+ import type { Context } from "../core/context.ts";
2
+ import type { Problem } from "../core/problem.ts";
3
+ import { type Coin } from "../money/index.ts";
4
+ /**
5
+ * The coins of the campaign, or the problem that keeps campaign.yaml from giving them; neither when the game has no money (MON-1).
6
+ * They are read on their own, so that a mistake in another setting does not turn every purse into text. A campaign without coins of its own
7
+ * has those of its game system, if it gives them (DAT-1); `from` names that system.
8
+ */
9
+ export declare function campaignCoins(root: string, context: Context): {
10
+ coins?: Coin[];
11
+ problem?: Problem;
12
+ from?: string;
13
+ };
14
+ /** The coins as config shows them: "gp/mo 100, pp 1000 rare, sp 10, cp 1", with where they come from when it is the game system, or what is wrong with them. */
15
+ export declare function coinsShown(root: string, context: Context): string;
16
+ /** The problem of the list of coins, for validate (MON-8); a campaign.yaml that cannot be read is reported with the settings. */
17
+ export declare function moneyProblems(root: string, context: Context): Problem[];
@@ -0,0 +1,55 @@
1
+ // The coins of a campaign as several commands use them: from campaign.yaml, read on their own, or else from its game system (DAT-1); checked, and shown (D-126–D-129, D-182).
2
+ import { readCoinsSetting } from "../campaign/index.js";
3
+ import { coinList, coinsProblem, coinsText, readCoins } from "../money/index.js";
4
+ import { campaignSystem } from "./game-world.js";
5
+ /**
6
+ * The coins of the campaign, or the problem that keeps campaign.yaml from giving them; neither when the game has no money (MON-1).
7
+ * They are read on their own, so that a mistake in another setting does not turn every purse into text. A campaign without coins of its own
8
+ * has those of its game system, if it gives them (DAT-1); `from` names that system.
9
+ */
10
+ export function campaignCoins(root, context) {
11
+ let value;
12
+ try {
13
+ value = readCoinsSetting(root);
14
+ }
15
+ catch (error) {
16
+ return { problem: { path: "campaign.yaml", message: error instanceof Error ? error.message : String(error), fix: "fix campaign.yaml by hand" } };
17
+ }
18
+ if (value === undefined || value === null) {
19
+ return systemCoins(root, context);
20
+ }
21
+ const problem = coinsProblem(value);
22
+ // Without coins of its own, the campaign has those of its game system: removing the line is a fix too.
23
+ const fallback = systemCoins(root, context).from;
24
+ const remove = fallback === undefined ? "" : `, or remove them from campaign.yaml to have those of the system ${fallback}`;
25
+ return problem === undefined
26
+ ? { coins: coinList(value) }
27
+ : { problem: { path: "campaign.yaml", message: `coins: ${problem}`, fix: `fix the coins in campaign.yaml by hand, or set them again with config, each with its value in the smallest coin${remove}` } };
28
+ }
29
+ /** The coins as config shows them: "gp/mo 100, pp 1000 rare, sp 10, cp 1", with where they come from when it is the game system, or what is wrong with them. */
30
+ export function coinsShown(root, context) {
31
+ const { coins, problem, from } = campaignCoins(root, context);
32
+ if (problem !== undefined) {
33
+ return `cannot be read: ${problem.message}`;
34
+ }
35
+ return coins === undefined ? "(none: neither the campaign nor its game system gives coins)" : `${coinsText(coins)}${from === undefined ? "" : ` (from the system ${from})`}`;
36
+ }
37
+ /** The problem of the list of coins, for validate (MON-8); a campaign.yaml that cannot be read is reported with the settings. */
38
+ export function moneyProblems(root, context) {
39
+ const { problem } = campaignCoins(root, context);
40
+ return problem === undefined || !problem.message.startsWith("coins:") ? [] : [problem];
41
+ }
42
+ /** The coins of the campaign's game system; none when it gives none, or its list cannot be read (the checks every system passes look after that). */
43
+ function systemCoins(root, context) {
44
+ const system = campaignSystem(root, context);
45
+ if (system?.coins === undefined) {
46
+ return {};
47
+ }
48
+ try {
49
+ const value = typeof system.coins === "string" ? readCoins(system.coins) : system.coins;
50
+ return coinsProblem(value) === undefined ? { coins: coinList(value), from: system.name } : {};
51
+ }
52
+ catch {
53
+ return {};
54
+ }
55
+ }