@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,276 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const a = "pbrBlockClearcoat", o = `struct clearcoatOutParams
3
+ {
4
+ vec3 specularEnvironmentR0;
5
+ float conservationFactor;
6
+ vec3 clearCoatNormalW;
7
+ vec2 clearCoatAARoughnessFactors;
8
+ float clearCoatIntensity;
9
+ float clearCoatRoughness;
10
+ #ifdef REFLECTION
11
+ vec3 finalClearCoatRadianceScaled;
12
+ #endif
13
+ #ifdef CLEARCOAT_TINT
14
+ vec3 absorption;
15
+ float clearCoatNdotVRefract;
16
+ vec3 clearCoatColor;
17
+ float clearCoatThickness;
18
+ #endif
19
+ #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
20
+ vec3 energyConservationFactorClearCoat;
21
+ #endif
22
+ #if DEBUGMODE>0
23
+ #ifdef CLEARCOAT_BUMP
24
+ mat3 TBNClearCoat;
25
+ #endif
26
+ #ifdef CLEARCOAT_TEXTURE
27
+ vec2 clearCoatMapData;
28
+ #endif
29
+ #if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
30
+ vec4 clearCoatTintMapData;
31
+ #endif
32
+ #ifdef REFLECTION
33
+ vec4 environmentClearCoatRadiance;
34
+ vec3 clearCoatEnvironmentReflectance;
35
+ #endif
36
+ float clearCoatNdotV;
37
+ #endif
38
+ };
39
+ #ifdef CLEARCOAT
40
+ #define pbr_inline
41
+ #define inline
42
+ void clearcoatBlock(
43
+ in vec3 vPositionW,
44
+ in vec3 geometricNormalW,
45
+ in vec3 viewDirectionW,
46
+ in vec2 vClearCoatParams,
47
+ #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
48
+ in vec4 clearCoatMapRoughnessData,
49
+ #endif
50
+ in vec3 specularEnvironmentR0,
51
+ #ifdef CLEARCOAT_TEXTURE
52
+ in vec2 clearCoatMapData,
53
+ #endif
54
+ #ifdef CLEARCOAT_TINT
55
+ in vec4 vClearCoatTintParams,
56
+ in float clearCoatColorAtDistance,
57
+ in vec4 vClearCoatRefractionParams,
58
+ #ifdef CLEARCOAT_TINT_TEXTURE
59
+ in vec4 clearCoatTintMapData,
60
+ #endif
61
+ #endif
62
+ #ifdef CLEARCOAT_BUMP
63
+ in vec2 vClearCoatBumpInfos,
64
+ in vec4 clearCoatBumpMapData,
65
+ in vec2 vClearCoatBumpUV,
66
+ #if defined(TANGENT) && defined(NORMAL)
67
+ in mat3 vTBN,
68
+ #else
69
+ in vec2 vClearCoatTangentSpaceParams,
70
+ #endif
71
+ #ifdef OBJECTSPACE_NORMALMAP
72
+ in mat4 normalMatrix,
73
+ #endif
74
+ #endif
75
+ #if defined(FORCENORMALFORWARD) && defined(NORMAL)
76
+ in vec3 faceNormal,
77
+ #endif
78
+ #ifdef REFLECTION
79
+ in vec3 vReflectionMicrosurfaceInfos,
80
+ in vec2 vReflectionInfos,
81
+ in vec3 vReflectionColor,
82
+ in vec4 vLightingIntensity,
83
+ #ifdef REFLECTIONMAP_3D
84
+ in samplerCube reflectionSampler,
85
+ #else
86
+ in sampler2D reflectionSampler,
87
+ #endif
88
+ #ifndef LODBASEDMICROSFURACE
89
+ #ifdef REFLECTIONMAP_3D
90
+ in samplerCube reflectionSamplerLow,
91
+ in samplerCube reflectionSamplerHigh,
92
+ #else
93
+ in sampler2D reflectionSamplerLow,
94
+ in sampler2D reflectionSamplerHigh,
95
+ #endif
96
+ #endif
97
+ #ifdef REALTIME_FILTERING
98
+ in vec2 vReflectionFilteringInfo,
99
+ #endif
100
+ #endif
101
+ #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
102
+ #ifdef RADIANCEOCCLUSION
103
+ in float ambientMonochrome,
104
+ #endif
105
+ #endif
106
+ #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
107
+ in float frontFacingMultiplier,
108
+ #endif
109
+ out clearcoatOutParams outParams
110
+ )
111
+ {
112
+ float clearCoatIntensity=vClearCoatParams.x;
113
+ float clearCoatRoughness=vClearCoatParams.y;
114
+ #ifdef CLEARCOAT_TEXTURE
115
+ clearCoatIntensity*=clearCoatMapData.x;
116
+ #ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE
117
+ clearCoatRoughness*=clearCoatMapData.y;
118
+ #endif
119
+ #if DEBUGMODE>0
120
+ outParams.clearCoatMapData=clearCoatMapData;
121
+ #endif
122
+ #endif
123
+ #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
124
+ #ifdef CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL
125
+ clearCoatRoughness*=clearCoatMapData.y;
126
+ #else
127
+ clearCoatRoughness*=clearCoatMapRoughnessData.y;
128
+ #endif
129
+ #endif
130
+ outParams.clearCoatIntensity=clearCoatIntensity;
131
+ outParams.clearCoatRoughness=clearCoatRoughness;
132
+ #ifdef CLEARCOAT_TINT
133
+ vec3 clearCoatColor=vClearCoatTintParams.rgb;
134
+ float clearCoatThickness=vClearCoatTintParams.a;
135
+ #ifdef CLEARCOAT_TINT_TEXTURE
136
+ #ifdef CLEARCOAT_TINT_GAMMATEXTURE
137
+ clearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);
138
+ #else
139
+ clearCoatColor*=clearCoatTintMapData.rgb;
140
+ #endif
141
+ clearCoatThickness*=clearCoatTintMapData.a;
142
+ #if DEBUGMODE>0
143
+ outParams.clearCoatTintMapData=clearCoatTintMapData;
144
+ #endif
145
+ #endif
146
+ outParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);
147
+ outParams.clearCoatThickness=clearCoatThickness;
148
+ #endif
149
+ #ifdef CLEARCOAT_REMAP_F0
150
+ vec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);
151
+ #else
152
+ vec3 specularEnvironmentR0Updated=specularEnvironmentR0;
153
+ #endif
154
+ outParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);
155
+ vec3 clearCoatNormalW=geometricNormalW;
156
+ #ifdef CLEARCOAT_BUMP
157
+ #ifdef NORMALXYSCALE
158
+ float clearCoatNormalScale=1.0;
159
+ #else
160
+ float clearCoatNormalScale=vClearCoatBumpInfos.y;
161
+ #endif
162
+ #if defined(TANGENT) && defined(NORMAL)
163
+ mat3 TBNClearCoat=vTBN;
164
+ #else
165
+ vec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;
166
+ mat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);
167
+ #endif
168
+ #if DEBUGMODE>0
169
+ outParams.TBNClearCoat=TBNClearCoat;
170
+ #endif
171
+ #ifdef OBJECTSPACE_NORMALMAP
172
+ clearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);
173
+ clearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW);
174
+ #else
175
+ clearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);
176
+ #endif
177
+ #endif
178
+ #if defined(FORCENORMALFORWARD) && defined(NORMAL)
179
+ clearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));
180
+ #endif
181
+ #if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
182
+ clearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;
183
+ #endif
184
+ outParams.clearCoatNormalW=clearCoatNormalW;
185
+ outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);
186
+ float clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW);
187
+ float clearCoatNdotV=absEps(clearCoatNdotVUnclamped);
188
+ #if DEBUGMODE>0
189
+ outParams.clearCoatNdotV=clearCoatNdotV;
190
+ #endif
191
+ #ifdef CLEARCOAT_TINT
192
+ vec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);
193
+ outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));
194
+ #endif
195
+ #if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))
196
+ vec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);
197
+ #endif
198
+ #if defined(REFLECTION)
199
+ float clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);
200
+ #ifdef SPECULARAA
201
+ clearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;
202
+ #endif
203
+ vec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);
204
+ vec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW);
205
+ #ifdef REFLECTIONMAP_OPPOSITEZ
206
+ clearCoatReflectionVector.z*=-1.0;
207
+ #endif
208
+ #ifdef REFLECTIONMAP_3D
209
+ vec3 clearCoatReflectionCoords=clearCoatReflectionVector;
210
+ #else
211
+ vec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;
212
+ #ifdef REFLECTIONMAP_PROJECTION
213
+ clearCoatReflectionCoords/=clearCoatReflectionVector.z;
214
+ #endif
215
+ clearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;
216
+ #endif
217
+ sampleReflectionTexture(
218
+ clearCoatAlphaG,
219
+ vReflectionMicrosurfaceInfos,
220
+ vReflectionInfos,
221
+ vReflectionColor,
222
+ #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
223
+ clearCoatNdotVUnclamped,
224
+ #endif
225
+ #ifdef LINEARSPECULARREFLECTION
226
+ clearCoatRoughness,
227
+ #endif
228
+ reflectionSampler,
229
+ clearCoatReflectionCoords,
230
+ #ifndef LODBASEDMICROSFURACE
231
+ reflectionSamplerLow,
232
+ reflectionSamplerHigh,
233
+ #endif
234
+ #ifdef REALTIME_FILTERING
235
+ vReflectionFilteringInfo,
236
+ #endif
237
+ environmentClearCoatRadiance
238
+ );
239
+ #if DEBUGMODE>0
240
+ outParams.environmentClearCoatRadiance=environmentClearCoatRadiance;
241
+ #endif
242
+ #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
243
+ vec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);
244
+ #ifdef HORIZONOCCLUSION
245
+ #ifdef BUMP
246
+ #ifdef REFLECTIONMAP_3D
247
+ float clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);
248
+ clearCoatEnvironmentReflectance*=clearCoatEho;
249
+ #endif
250
+ #endif
251
+ #endif
252
+ #else
253
+ vec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));
254
+ #endif
255
+ clearCoatEnvironmentReflectance*=clearCoatIntensity;
256
+ #if DEBUGMODE>0
257
+ outParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;
258
+ #endif
259
+ outParams.finalClearCoatRadianceScaled=
260
+ environmentClearCoatRadiance.rgb *
261
+ clearCoatEnvironmentReflectance *
262
+ vLightingIntensity.z;
263
+ #endif
264
+ #if defined(CLEARCOAT_TINT)
265
+ outParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);
266
+ #endif
267
+ float fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);
268
+ fresnelIBLClearCoat*=clearCoatIntensity;
269
+ outParams.conservationFactor=(1.-fresnelIBLClearCoat);
270
+ #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
271
+ outParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);
272
+ #endif
273
+ }
274
+ #endif
275
+ `;
276
+ e.IncludesShadersStore[a] = o;
@@ -0,0 +1,19 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const f = "pbrBlockDirectLighting", i = `vec3 diffuseBase=vec3(0.,0.,0.);
3
+ #ifdef SPECULARTERM
4
+ vec3 specularBase=vec3(0.,0.,0.);
5
+ #endif
6
+ #ifdef CLEARCOAT
7
+ vec3 clearCoatBase=vec3(0.,0.,0.);
8
+ #endif
9
+ #ifdef SHEEN
10
+ vec3 sheenBase=vec3(0.,0.,0.);
11
+ #endif
12
+ preLightingInfo preInfo;
13
+ lightingInfo info;
14
+ float shadow=1.;
15
+ #if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
16
+ vec3 absorption=vec3(0.);
17
+ #endif
18
+ `;
19
+ e.IncludesShadersStore[f] = i;
@@ -0,0 +1,45 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const f = "pbrBlockFinalColorComposition", i = `vec4 finalColor=vec4(
3
+ #ifndef UNLIT
4
+ #ifdef REFLECTION
5
+ finalIrradiance +
6
+ #endif
7
+ #ifdef SPECULARTERM
8
+ finalSpecularScaled +
9
+ #endif
10
+ #ifdef SHEEN
11
+ finalSheenScaled +
12
+ #endif
13
+ #ifdef CLEARCOAT
14
+ finalClearCoatScaled +
15
+ #endif
16
+ #ifdef REFLECTION
17
+ finalRadianceScaled +
18
+ #if defined(SHEEN) && defined(ENVIRONMENTBRDF)
19
+ sheenOut.finalSheenRadianceScaled +
20
+ #endif
21
+ #ifdef CLEARCOAT
22
+ clearcoatOut.finalClearCoatRadianceScaled +
23
+ #endif
24
+ #endif
25
+ #ifdef SS_REFRACTION
26
+ subSurfaceOut.finalRefraction +
27
+ #endif
28
+ #endif
29
+ finalAmbient +
30
+ finalDiffuse,
31
+ alpha);
32
+ #ifdef LIGHTMAP
33
+ #ifndef LIGHTMAPEXCLUDED
34
+ #ifdef USELIGHTMAPASSHADOWMAP
35
+ finalColor.rgb*=lightmapColor.rgb;
36
+ #else
37
+ finalColor.rgb+=lightmapColor.rgb;
38
+ #endif
39
+ #endif
40
+ #endif
41
+ finalColor.rgb+=finalEmissive;
42
+ #define CUSTOM_FRAGMENT_BEFORE_FOG
43
+ finalColor=max(finalColor,0.0);
44
+ `;
45
+ e.IncludesShadersStore[f] = i;
@@ -0,0 +1,100 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const n = "pbrBlockFinalLitComponents", a = `#if defined(ENVIRONMENTBRDF)
3
+ #ifdef MS_BRDF_ENERGY_CONSERVATION
4
+ vec3 energyConservationFactor=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);
5
+ #endif
6
+ #endif
7
+ #ifndef METALLICWORKFLOW
8
+ #ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION
9
+ surfaceAlbedo.rgb=(1.-reflectance)*surfaceAlbedo.rgb;
10
+ #endif
11
+ #endif
12
+ #if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)
13
+ surfaceAlbedo.rgb=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;
14
+ #endif
15
+ #ifdef REFLECTION
16
+ vec3 finalIrradiance=reflectionOut.environmentIrradiance;
17
+ #if defined(CLEARCOAT)
18
+ finalIrradiance*=clearcoatOut.conservationFactor;
19
+ #if defined(CLEARCOAT_TINT)
20
+ finalIrradiance*=clearcoatOut.absorption;
21
+ #endif
22
+ #endif
23
+ #if defined(SS_REFRACTION)
24
+ finalIrradiance*=subSurfaceOut.refractionFactorForIrradiance;
25
+ #endif
26
+ #if defined(SS_TRANSLUCENCY)
27
+ finalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);
28
+ finalIrradiance+=subSurfaceOut.refractionIrradiance;
29
+ #endif
30
+ finalIrradiance*=surfaceAlbedo.rgb;
31
+ finalIrradiance*=vLightingIntensity.z;
32
+ finalIrradiance*=aoOut.ambientOcclusionColor;
33
+ #endif
34
+ #ifdef SPECULARTERM
35
+ vec3 finalSpecular=specularBase;
36
+ finalSpecular=max(finalSpecular,0.0);
37
+ vec3 finalSpecularScaled=finalSpecular*vLightingIntensity.x*vLightingIntensity.w;
38
+ #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
39
+ finalSpecularScaled*=energyConservationFactor;
40
+ #endif
41
+ #if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
42
+ finalSpecularScaled*=sheenOut.sheenAlbedoScaling;
43
+ #endif
44
+ #endif
45
+ #ifdef REFLECTION
46
+ vec3 finalRadiance=reflectionOut.environmentRadiance.rgb;
47
+ finalRadiance*=subSurfaceOut.specularEnvironmentReflectance;
48
+ vec3 finalRadianceScaled=finalRadiance*vLightingIntensity.z;
49
+ #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
50
+ finalRadianceScaled*=energyConservationFactor;
51
+ #endif
52
+ #if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
53
+ finalRadianceScaled*=sheenOut.sheenAlbedoScaling;
54
+ #endif
55
+ #endif
56
+ #ifdef SHEEN
57
+ vec3 finalSheen=sheenBase*sheenOut.sheenColor;
58
+ finalSheen=max(finalSheen,0.0);
59
+ vec3 finalSheenScaled=finalSheen*vLightingIntensity.x*vLightingIntensity.w;
60
+ #if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)
61
+ sheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;
62
+ #if defined(CLEARCOAT_TINT)
63
+ sheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;
64
+ #endif
65
+ #endif
66
+ #endif
67
+ #ifdef CLEARCOAT
68
+ vec3 finalClearCoat=clearCoatBase;
69
+ finalClearCoat=max(finalClearCoat,0.0);
70
+ vec3 finalClearCoatScaled=finalClearCoat*vLightingIntensity.x*vLightingIntensity.w;
71
+ #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
72
+ finalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;
73
+ #endif
74
+ #ifdef SS_REFRACTION
75
+ subSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;
76
+ #ifdef CLEARCOAT_TINT
77
+ subSurfaceOut.finalRefraction*=clearcoatOut.absorption;
78
+ #endif
79
+ #endif
80
+ #endif
81
+ #ifdef ALPHABLEND
82
+ float luminanceOverAlpha=0.0;
83
+ #if defined(REFLECTION) && defined(RADIANCEOVERALPHA)
84
+ luminanceOverAlpha+=getLuminance(finalRadianceScaled);
85
+ #if defined(CLEARCOAT)
86
+ luminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);
87
+ #endif
88
+ #endif
89
+ #if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)
90
+ luminanceOverAlpha+=getLuminance(finalSpecularScaled);
91
+ #endif
92
+ #if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)
93
+ luminanceOverAlpha+=getLuminance(finalClearCoatScaled);
94
+ #endif
95
+ #if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)
96
+ alpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);
97
+ #endif
98
+ #endif
99
+ `;
100
+ e.IncludesShadersStore[n] = a;
@@ -0,0 +1,27 @@
1
+ import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
2
+ const e = "pbrBlockFinalUnlitComponents", s = `vec3 finalDiffuse=diffuseBase;
3
+ finalDiffuse*=surfaceAlbedo.rgb;
4
+ finalDiffuse=max(finalDiffuse,0.0);
5
+ finalDiffuse*=vLightingIntensity.x;
6
+ vec3 finalAmbient=vAmbientColor;
7
+ finalAmbient*=surfaceAlbedo.rgb;
8
+ vec3 finalEmissive=vEmissiveColor;
9
+ #ifdef EMISSIVE
10
+ vec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb;
11
+ #ifdef GAMMAEMISSIVE
12
+ finalEmissive*=toLinearSpace(emissiveColorTex.rgb);
13
+ #else
14
+ finalEmissive*=emissiveColorTex.rgb;
15
+ #endif
16
+ finalEmissive*= vEmissiveInfos.y;
17
+ #endif
18
+ finalEmissive*=vLightingIntensity.y;
19
+ #ifdef AMBIENT
20
+ vec3 ambientOcclusionForDirectDiffuse=mix(vec3(1.),aoOut.ambientOcclusionColor,vAmbientInfos.w);
21
+ #else
22
+ vec3 ambientOcclusionForDirectDiffuse=aoOut.ambientOcclusionColor;
23
+ #endif
24
+ finalAmbient*=aoOut.ambientOcclusionColor;
25
+ finalDiffuse*=ambientOcclusionForDirectDiffuse;
26
+ `;
27
+ i.IncludesShadersStore[e] = s;
@@ -0,0 +1,30 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const o = "pbrBlockGeometryInfo", n = `float NdotVUnclamped=dot(normalW,viewDirectionW);
3
+ float NdotV=absEps(NdotVUnclamped);
4
+ float alphaG=convertRoughnessToAverageSlope(roughness);
5
+ vec2 AARoughnessFactors=getAARoughnessFactors(normalW.xyz);
6
+ #ifdef SPECULARAA
7
+ alphaG+=AARoughnessFactors.y;
8
+ #endif
9
+ #if defined(ENVIRONMENTBRDF)
10
+ vec3 environmentBrdf=getBRDFLookup(NdotV,roughness);
11
+ #endif
12
+ #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
13
+ #ifdef RADIANCEOCCLUSION
14
+ #ifdef AMBIENTINGRAYSCALE
15
+ float ambientMonochrome=aoOut.ambientOcclusionColor.r;
16
+ #else
17
+ float ambientMonochrome=getLuminance(aoOut.ambientOcclusionColor);
18
+ #endif
19
+ float seo=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);
20
+ #endif
21
+ #ifdef HORIZONOCCLUSION
22
+ #ifdef BUMP
23
+ #ifdef REFLECTIONMAP_3D
24
+ float eho=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
25
+ #endif
26
+ #endif
27
+ #endif
28
+ #endif
29
+ `;
30
+ e.IncludesShadersStore[o] = n;
@@ -0,0 +1,14 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const i = "pbrBlockImageProcessing", o = `#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
3
+ #if !defined(SKIPFINALCOLORCLAMP)
4
+ finalColor.rgb=clamp(finalColor.rgb,0.,30.0);
5
+ #endif
6
+ #else
7
+ finalColor=applyImageProcessing(finalColor);
8
+ #endif
9
+ finalColor.a*=visibility;
10
+ #ifdef PREMULTIPLYALPHA
11
+ finalColor.rgb*=finalColor.a;
12
+ #endif
13
+ `;
14
+ e.IncludesShadersStore[i] = o;
@@ -0,0 +1,63 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const i = "pbrBlockIridescence", n = `struct iridescenceOutParams
3
+ {
4
+ float iridescenceIntensity;
5
+ float iridescenceIOR;
6
+ float iridescenceThickness;
7
+ vec3 specularEnvironmentR0;
8
+ };
9
+ #ifdef IRIDESCENCE
10
+ #define pbr_inline
11
+ #define inline
12
+ void iridescenceBlock(
13
+ in vec4 vIridescenceParams,
14
+ in float viewAngle,
15
+ in vec3 specularEnvironmentR0,
16
+ #ifdef IRIDESCENCE_TEXTURE
17
+ in vec2 iridescenceMapData,
18
+ #endif
19
+ #ifdef IRIDESCENCE_THICKNESS_TEXTURE
20
+ in vec2 iridescenceThicknessMapData,
21
+ #endif
22
+ #ifdef CLEARCOAT
23
+ in float NdotVUnclamped,
24
+ #ifdef CLEARCOAT_TEXTURE
25
+ in vec2 clearCoatMapData,
26
+ #endif
27
+ #endif
28
+ out iridescenceOutParams outParams
29
+ )
30
+ {
31
+ float iridescenceIntensity=vIridescenceParams.x;
32
+ float iridescenceIOR=vIridescenceParams.y;
33
+ float iridescenceThicknessMin=vIridescenceParams.z;
34
+ float iridescenceThicknessMax=vIridescenceParams.w;
35
+ float iridescenceThicknessWeight=1.;
36
+ #ifdef IRIDESCENCE_TEXTURE
37
+ iridescenceIntensity*=iridescenceMapData.x;
38
+ #ifdef IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE
39
+ iridescenceThicknessWeight=iridescenceMapData.g;
40
+ #endif
41
+ #endif
42
+ #if defined(IRIDESCENCE_THICKNESS_TEXTURE)
43
+ iridescenceThicknessWeight=iridescenceThicknessMapData.g;
44
+ #endif
45
+ float iridescenceThickness=mix(iridescenceThicknessMin,iridescenceThicknessMax,iridescenceThicknessWeight);
46
+ float topIor=1.;
47
+ #ifdef CLEARCOAT
48
+ float clearCoatIntensity=vClearCoatParams.x;
49
+ #ifdef CLEARCOAT_TEXTURE
50
+ clearCoatIntensity*=clearCoatMapData.x;
51
+ #endif
52
+ topIor=mix(1.0,vClearCoatRefractionParams.w-1.,clearCoatIntensity);
53
+ viewAngle=sqrt(1.0+square(1.0/topIor)*(square(NdotVUnclamped)-1.0));
54
+ #endif
55
+ vec3 iridescenceFresnel=evalIridescence(topIor,iridescenceIOR,viewAngle,iridescenceThickness,specularEnvironmentR0);
56
+ outParams.specularEnvironmentR0=mix(specularEnvironmentR0,iridescenceFresnel,iridescenceIntensity);
57
+ outParams.iridescenceIntensity=iridescenceIntensity;
58
+ outParams.iridescenceThickness=iridescenceThickness;
59
+ outParams.iridescenceIOR=iridescenceIOR;
60
+ }
61
+ #endif
62
+ `;
63
+ e.IncludesShadersStore[i] = n;
@@ -0,0 +1,13 @@
1
+ import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
2
+ const r = "pbrBlockLightmapInit", e = `#ifdef LIGHTMAP
3
+ vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);
4
+ #ifdef RGBDLIGHTMAP
5
+ lightmapColor.rgb=fromRGBD(lightmapColor);
6
+ #endif
7
+ #ifdef GAMMALIGHTMAP
8
+ lightmapColor.rgb=toLinearSpace(lightmapColor.rgb);
9
+ #endif
10
+ lightmapColor.rgb*=vLightmapInfos.y;
11
+ #endif
12
+ `;
13
+ o.IncludesShadersStore[r] = e;
@@ -0,0 +1,13 @@
1
+ import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
2
+ const e = "pbrBlockNormalFinal", n = `#if defined(FORCENORMALFORWARD) && defined(NORMAL)
3
+ vec3 faceNormal=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;
4
+ #if defined(TWOSIDEDLIGHTING)
5
+ faceNormal=gl_FrontFacing ? faceNormal : -faceNormal;
6
+ #endif
7
+ normalW*=sign(dot(normalW,faceNormal));
8
+ #endif
9
+ #if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
10
+ normalW=gl_FrontFacing ? normalW : -normalW;
11
+ #endif
12
+ `;
13
+ o.IncludesShadersStore[e] = n;
@@ -0,0 +1,13 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const o = "pbrBlockNormalGeometric", i = `vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
3
+ #ifdef NORMAL
4
+ vec3 normalW=normalize(vNormalW);
5
+ #else
6
+ vec3 normalW=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;
7
+ #endif
8
+ vec3 geometricNormalW=normalW;
9
+ #if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
10
+ geometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;
11
+ #endif
12
+ `;
13
+ e.IncludesShadersStore[o] = i;
@@ -0,0 +1,24 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const n = "pbrBlockReflectance", c = `#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
3
+ vec3 specularEnvironmentReflectance=getReflectanceFromBRDFLookup(clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,environmentBrdf);
4
+ #ifdef RADIANCEOCCLUSION
5
+ specularEnvironmentReflectance*=seo;
6
+ #endif
7
+ #ifdef HORIZONOCCLUSION
8
+ #ifdef BUMP
9
+ #ifdef REFLECTIONMAP_3D
10
+ specularEnvironmentReflectance*=eho;
11
+ #endif
12
+ #endif
13
+ #endif
14
+ #else
15
+ vec3 specularEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));
16
+ #endif
17
+ #ifdef CLEARCOAT
18
+ specularEnvironmentReflectance*=clearcoatOut.conservationFactor;
19
+ #if defined(CLEARCOAT_TINT)
20
+ specularEnvironmentReflectance*=clearcoatOut.absorption;
21
+ #endif
22
+ #endif
23
+ `;
24
+ e.IncludesShadersStore[n] = c;
@@ -0,0 +1,14 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const c = "pbrBlockReflectance0", t = `float reflectance=max(max(reflectivityOut.surfaceReflectivityColor.r,reflectivityOut.surfaceReflectivityColor.g),reflectivityOut.surfaceReflectivityColor.b);
3
+ vec3 specularEnvironmentR0=reflectivityOut.surfaceReflectivityColor.rgb;
4
+ #ifdef METALLICWORKFLOW
5
+ vec3 specularEnvironmentR90=vec3(metallicReflectanceFactors.a);
6
+ #else
7
+ vec3 specularEnvironmentR90=vec3(1.0,1.0,1.0);
8
+ #endif
9
+ #ifdef ALPHAFRESNEL
10
+ float reflectance90=fresnelGrazingReflectance(reflectance);
11
+ specularEnvironmentR90=specularEnvironmentR90*reflectance90;
12
+ #endif
13
+ `;
14
+ e.IncludesShadersStore[c] = t;