@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,455 @@
1
+ import { Matrix as M, TmpVectors as _ } from "../Maths/math.vector.esm.js";
2
+ import { Logger as l } from "../Misc/logger.esm.js";
3
+ import { AbstractMesh as I } from "./abstractMesh.esm.js";
4
+ import { Mesh as f } from "./mesh.esm.js";
5
+ import { DeepCopier as p } from "../Misc/deepCopier.esm.js";
6
+ import { TransformNode as B } from "./transformNode.esm.js";
7
+ import { VertexBuffer as g } from "../Buffers/buffer.esm.js";
8
+ import { Tools as d } from "../Misc/tools.esm.js";
9
+ f._instancedMeshFactory = (r, t) => {
10
+ const e = new m(r, t);
11
+ if (t.instancedBuffers) {
12
+ e.instancedBuffers = {};
13
+ for (const s in t.instancedBuffers)
14
+ e.instancedBuffers[s] = t.instancedBuffers[s];
15
+ }
16
+ return e;
17
+ };
18
+ class m extends I {
19
+ /**
20
+ * Creates a new InstancedMesh object from the mesh source.
21
+ * @param name defines the name of the instance
22
+ * @param source the mesh to create the instance from
23
+ */
24
+ constructor(t, e) {
25
+ super(t, e.getScene()), this._indexInSourceMeshInstanceArray = -1, this._distanceToCamera = 0, e.addInstance(this), this._sourceMesh = e, this._unIndexed = e._unIndexed, this.position.copyFrom(e.position), this.rotation.copyFrom(e.rotation), this.scaling.copyFrom(e.scaling), e.rotationQuaternion && (this.rotationQuaternion = e.rotationQuaternion.clone()), this.animations = e.animations.slice();
26
+ for (const s of e.getAnimationRanges())
27
+ s != null && this.createAnimationRange(s.name, s.from, s.to);
28
+ this.infiniteDistance = e.infiniteDistance, this.setPivotMatrix(e.getPivotMatrix()), this.refreshBoundingInfo(!0, !0), this._syncSubMeshes();
29
+ }
30
+ /**
31
+ * Returns the string "InstancedMesh".
32
+ */
33
+ getClassName() {
34
+ return "InstancedMesh";
35
+ }
36
+ /** Gets the list of lights affecting that mesh */
37
+ get lightSources() {
38
+ return this._sourceMesh._lightSources;
39
+ }
40
+ _resyncLightSources() {
41
+ }
42
+ _resyncLightSource() {
43
+ }
44
+ _removeLightSource() {
45
+ }
46
+ // Methods
47
+ /**
48
+ * If the source mesh receives shadows
49
+ */
50
+ get receiveShadows() {
51
+ return this._sourceMesh.receiveShadows;
52
+ }
53
+ set receiveShadows(t) {
54
+ var e;
55
+ ((e = this._sourceMesh) === null || e === void 0 ? void 0 : e.receiveShadows) !== t && d.Warn("Setting receiveShadows on an instanced mesh has no effect");
56
+ }
57
+ /**
58
+ * The material of the source mesh
59
+ */
60
+ get material() {
61
+ return this._sourceMesh.material;
62
+ }
63
+ set material(t) {
64
+ var e;
65
+ ((e = this._sourceMesh) === null || e === void 0 ? void 0 : e.material) !== t && d.Warn("Setting material on an instanced mesh has no effect");
66
+ }
67
+ /**
68
+ * Visibility of the source mesh
69
+ */
70
+ get visibility() {
71
+ return this._sourceMesh.visibility;
72
+ }
73
+ set visibility(t) {
74
+ var e;
75
+ ((e = this._sourceMesh) === null || e === void 0 ? void 0 : e.visibility) !== t && d.Warn("Setting visibility on an instanced mesh has no effect");
76
+ }
77
+ /**
78
+ * Skeleton of the source mesh
79
+ */
80
+ get skeleton() {
81
+ return this._sourceMesh.skeleton;
82
+ }
83
+ set skeleton(t) {
84
+ var e;
85
+ ((e = this._sourceMesh) === null || e === void 0 ? void 0 : e.skeleton) !== t && d.Warn("Setting skeleton on an instanced mesh has no effect");
86
+ }
87
+ /**
88
+ * Rendering ground id of the source mesh
89
+ */
90
+ get renderingGroupId() {
91
+ return this._sourceMesh.renderingGroupId;
92
+ }
93
+ set renderingGroupId(t) {
94
+ !this._sourceMesh || t === this._sourceMesh.renderingGroupId || l.Warn("Note - setting renderingGroupId of an instanced mesh has no effect on the scene");
95
+ }
96
+ /**
97
+ * Returns the total number of vertices (integer).
98
+ */
99
+ getTotalVertices() {
100
+ return this._sourceMesh ? this._sourceMesh.getTotalVertices() : 0;
101
+ }
102
+ /**
103
+ * Returns a positive integer : the total number of indices in this mesh geometry.
104
+ * @returns the number of indices or zero if the mesh has no geometry.
105
+ */
106
+ getTotalIndices() {
107
+ return this._sourceMesh.getTotalIndices();
108
+ }
109
+ /**
110
+ * The source mesh of the instance
111
+ */
112
+ get sourceMesh() {
113
+ return this._sourceMesh;
114
+ }
115
+ /**
116
+ * Creates a new InstancedMesh object from the mesh model.
117
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances
118
+ * @param name defines the name of the new instance
119
+ * @returns a new InstancedMesh
120
+ */
121
+ createInstance(t) {
122
+ return this._sourceMesh.createInstance(t);
123
+ }
124
+ /**
125
+ * Is this node ready to be used/rendered
126
+ * @param completeCheck defines if a complete check (including materials and lights) has to be done (false by default)
127
+ * @returns {boolean} is it ready
128
+ */
129
+ isReady(t = !1) {
130
+ return this._sourceMesh.isReady(t, !0);
131
+ }
132
+ /**
133
+ * Returns an array of integers or a typed array (Int32Array, Uint32Array, Uint16Array) populated with the mesh indices.
134
+ * @param kind kind of verticies to retrieve (eg. positions, normals, uvs, etc.)
135
+ * @param copyWhenShared If true (default false) and and if the mesh geometry is shared among some other meshes, the returned array is a copy of the internal one.
136
+ * @param forceCopy defines a boolean forcing the copy of the buffer no matter what the value of copyWhenShared is
137
+ * @returns a float array or a Float32Array of the requested kind of data : positions, normals, uvs, etc.
138
+ */
139
+ getVerticesData(t, e, s) {
140
+ return this._sourceMesh.getVerticesData(t, e, s);
141
+ }
142
+ /**
143
+ * Sets the vertex data of the mesh geometry for the requested `kind`.
144
+ * If the mesh has no geometry, a new Geometry object is set to the mesh and then passed this vertex data.
145
+ * The `data` are either a numeric array either a Float32Array.
146
+ * The parameter `updatable` is passed as is to the underlying Geometry object constructor (if initially none) or updater.
147
+ * The parameter `stride` is an optional positive integer, it is usually automatically deducted from the `kind` (3 for positions or normals, 2 for UV, etc).
148
+ * Note that a new underlying VertexBuffer object is created each call.
149
+ * If the `kind` is the `PositionKind`, the mesh BoundingInfo is renewed, so the bounding box and sphere, and the mesh World Matrix is recomputed.
150
+ *
151
+ * Possible `kind` values :
152
+ * - VertexBuffer.PositionKind
153
+ * - VertexBuffer.UVKind
154
+ * - VertexBuffer.UV2Kind
155
+ * - VertexBuffer.UV3Kind
156
+ * - VertexBuffer.UV4Kind
157
+ * - VertexBuffer.UV5Kind
158
+ * - VertexBuffer.UV6Kind
159
+ * - VertexBuffer.ColorKind
160
+ * - VertexBuffer.MatricesIndicesKind
161
+ * - VertexBuffer.MatricesIndicesExtraKind
162
+ * - VertexBuffer.MatricesWeightsKind
163
+ * - VertexBuffer.MatricesWeightsExtraKind
164
+ *
165
+ * Returns the Mesh.
166
+ * @param kind
167
+ * @param data
168
+ * @param updatable
169
+ * @param stride
170
+ */
171
+ setVerticesData(t, e, s, n) {
172
+ return this.sourceMesh && this.sourceMesh.setVerticesData(t, e, s, n), this.sourceMesh;
173
+ }
174
+ /**
175
+ * Updates the existing vertex data of the mesh geometry for the requested `kind`.
176
+ * If the mesh has no geometry, it is simply returned as it is.
177
+ * The `data` are either a numeric array either a Float32Array.
178
+ * No new underlying VertexBuffer object is created.
179
+ * If the `kind` is the `PositionKind` and if `updateExtends` is true, the mesh BoundingInfo is renewed, so the bounding box and sphere, and the mesh World Matrix is recomputed.
180
+ * If the parameter `makeItUnique` is true, a new global geometry is created from this positions and is set to the mesh.
181
+ *
182
+ * Possible `kind` values :
183
+ * - VertexBuffer.PositionKind
184
+ * - VertexBuffer.UVKind
185
+ * - VertexBuffer.UV2Kind
186
+ * - VertexBuffer.UV3Kind
187
+ * - VertexBuffer.UV4Kind
188
+ * - VertexBuffer.UV5Kind
189
+ * - VertexBuffer.UV6Kind
190
+ * - VertexBuffer.ColorKind
191
+ * - VertexBuffer.MatricesIndicesKind
192
+ * - VertexBuffer.MatricesIndicesExtraKind
193
+ * - VertexBuffer.MatricesWeightsKind
194
+ * - VertexBuffer.MatricesWeightsExtraKind
195
+ *
196
+ * Returns the Mesh.
197
+ * @param kind
198
+ * @param data
199
+ * @param updateExtends
200
+ * @param makeItUnique
201
+ */
202
+ updateVerticesData(t, e, s, n) {
203
+ return this.sourceMesh && this.sourceMesh.updateVerticesData(t, e, s, n), this.sourceMesh;
204
+ }
205
+ /**
206
+ * Sets the mesh indices.
207
+ * Expects an array populated with integers or a typed array (Int32Array, Uint32Array, Uint16Array).
208
+ * If the mesh has no geometry, a new Geometry object is created and set to the mesh.
209
+ * This method creates a new index buffer each call.
210
+ * Returns the Mesh.
211
+ * @param indices
212
+ * @param totalVertices
213
+ */
214
+ setIndices(t, e = null) {
215
+ return this.sourceMesh && this.sourceMesh.setIndices(t, e), this.sourceMesh;
216
+ }
217
+ /**
218
+ * Boolean : True if the mesh owns the requested kind of data.
219
+ * @param kind
220
+ */
221
+ isVerticesDataPresent(t) {
222
+ return this._sourceMesh.isVerticesDataPresent(t);
223
+ }
224
+ /**
225
+ * Returns an array of indices (IndicesArray).
226
+ */
227
+ getIndices() {
228
+ return this._sourceMesh.getIndices();
229
+ }
230
+ get _positions() {
231
+ return this._sourceMesh._positions;
232
+ }
233
+ /**
234
+ * This method recomputes and sets a new BoundingInfo to the mesh unless it is locked.
235
+ * This means the mesh underlying bounding box and sphere are recomputed.
236
+ * @param applySkeleton defines whether to apply the skeleton before computing the bounding info
237
+ * @param applyMorph defines whether to apply the morph target before computing the bounding info
238
+ * @returns the current mesh
239
+ */
240
+ refreshBoundingInfo(t = !1, e = !1) {
241
+ if (this.hasBoundingInfo && this.getBoundingInfo().isLocked)
242
+ return this;
243
+ const s = this._sourceMesh.geometry ? this._sourceMesh.geometry.boundingBias : null;
244
+ return this._refreshBoundingInfo(this._sourceMesh._getPositionData(t, e), s), this;
245
+ }
246
+ /** @internal */
247
+ _preActivate() {
248
+ return this._currentLOD && this._currentLOD._preActivate(), this;
249
+ }
250
+ /**
251
+ * @internal
252
+ */
253
+ _activate(t, e) {
254
+ if (super._activate(t, e), this._sourceMesh.subMeshes || l.Warn("Instances should only be created for meshes with geometry."), this._currentLOD) {
255
+ if (this._currentLOD._getWorldMatrixDeterminant() >= 0 != this._getWorldMatrixDeterminant() >= 0)
256
+ return this._internalAbstractMeshDataInfo._actAsRegularMesh = !0, !0;
257
+ if (this._internalAbstractMeshDataInfo._actAsRegularMesh = !1, this._currentLOD._registerInstanceForRenderId(this, t), e) {
258
+ if (!this._currentLOD._internalAbstractMeshDataInfo._isActiveIntermediate)
259
+ return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstancesIntermediate = !0, !0;
260
+ } else if (!this._currentLOD._internalAbstractMeshDataInfo._isActive)
261
+ return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstances = !0, !0;
262
+ }
263
+ return !1;
264
+ }
265
+ /** @internal */
266
+ _postActivate() {
267
+ this._sourceMesh.edgesShareWithInstances && this._sourceMesh._edgesRenderer && this._sourceMesh._edgesRenderer.isEnabled && this._sourceMesh._renderingGroup ? (this._sourceMesh._renderingGroup._edgesRenderers.pushNoDuplicate(this._sourceMesh._edgesRenderer), this._sourceMesh._edgesRenderer.customInstances.push(this.getWorldMatrix())) : this._edgesRenderer && this._edgesRenderer.isEnabled && this._sourceMesh._renderingGroup && this._sourceMesh._renderingGroup._edgesRenderers.push(this._edgesRenderer);
268
+ }
269
+ getWorldMatrix() {
270
+ if (this._currentLOD && this._currentLOD.billboardMode !== B.BILLBOARDMODE_NONE && this._currentLOD._masterMesh !== this) {
271
+ this._billboardWorldMatrix || (this._billboardWorldMatrix = new M());
272
+ const t = this._currentLOD._masterMesh;
273
+ return this._currentLOD._masterMesh = this, _.Vector3[7].copyFrom(this._currentLOD.position), this._currentLOD.position.set(0, 0, 0), this._billboardWorldMatrix.copyFrom(this._currentLOD.computeWorldMatrix(!0)), this._currentLOD.position.copyFrom(_.Vector3[7]), this._currentLOD._masterMesh = t, this._billboardWorldMatrix;
274
+ }
275
+ return super.getWorldMatrix();
276
+ }
277
+ get isAnInstance() {
278
+ return !0;
279
+ }
280
+ /**
281
+ * Returns the current associated LOD AbstractMesh.
282
+ * @param camera
283
+ */
284
+ getLOD(t) {
285
+ if (!t)
286
+ return this;
287
+ const e = this.sourceMesh.getLODLevels();
288
+ if (!e || e.length === 0)
289
+ this._currentLOD = this.sourceMesh;
290
+ else {
291
+ const s = this.getBoundingInfo();
292
+ this._currentLOD = this.sourceMesh.getLOD(t, s.boundingSphere);
293
+ }
294
+ return this._currentLOD;
295
+ }
296
+ /**
297
+ * @internal
298
+ */
299
+ _preActivateForIntermediateRendering(t) {
300
+ return this.sourceMesh._preActivateForIntermediateRendering(t);
301
+ }
302
+ /** @internal */
303
+ _syncSubMeshes() {
304
+ if (this.releaseSubMeshes(), this._sourceMesh.subMeshes)
305
+ for (let t = 0; t < this._sourceMesh.subMeshes.length; t++)
306
+ this._sourceMesh.subMeshes[t].clone(this, this._sourceMesh);
307
+ return this;
308
+ }
309
+ /** @internal */
310
+ _generatePointsArray() {
311
+ return this._sourceMesh._generatePointsArray();
312
+ }
313
+ /** @internal */
314
+ _updateBoundingInfo() {
315
+ return this.hasBoundingInfo ? this.getBoundingInfo().update(this.worldMatrixFromCache) : this.buildBoundingInfo(this.absolutePosition, this.absolutePosition, this.worldMatrixFromCache), this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache), this;
316
+ }
317
+ /**
318
+ * Creates a new InstancedMesh from the current mesh.
319
+ *
320
+ * Returns the clone.
321
+ * @param name the cloned mesh name
322
+ * @param newParent the optional Node to parent the clone to.
323
+ * @param doNotCloneChildren if `true` the model children aren't cloned.
324
+ * @param newSourceMesh if set this mesh will be used as the source mesh instead of ths instance's one
325
+ * @returns the clone
326
+ */
327
+ clone(t, e = null, s, n) {
328
+ const i = (n || this._sourceMesh).createInstance(t);
329
+ if (p.DeepCopy(this, i, [
330
+ "name",
331
+ "subMeshes",
332
+ "uniqueId",
333
+ "parent",
334
+ "lightSources",
335
+ "receiveShadows",
336
+ "material",
337
+ "visibility",
338
+ "skeleton",
339
+ "sourceMesh",
340
+ "isAnInstance",
341
+ "facetNb",
342
+ "isFacetDataEnabled",
343
+ "isBlocked",
344
+ "useBones",
345
+ "hasInstances",
346
+ "collider",
347
+ "edgesRenderer",
348
+ "forward",
349
+ "up",
350
+ "right",
351
+ "absolutePosition",
352
+ "absoluteScaling",
353
+ "absoluteRotationQuaternion",
354
+ "isWorldMatrixFrozen",
355
+ "nonUniformScaling",
356
+ "behaviors",
357
+ "worldMatrixFromCache",
358
+ "hasThinInstances",
359
+ "hasBoundingInfo"
360
+ ], []), this.refreshBoundingInfo(), e && (i.parent = e), !s)
361
+ for (let u = 0; u < this.getScene().meshes.length; u++) {
362
+ const a = this.getScene().meshes[u];
363
+ a.parent === this && a.clone(a.name, i);
364
+ }
365
+ return i.computeWorldMatrix(!0), this.onClonedObservable.notifyObservers(i), i;
366
+ }
367
+ /**
368
+ * Disposes the InstancedMesh.
369
+ * Returns nothing.
370
+ * @param doNotRecurse
371
+ * @param disposeMaterialAndTextures
372
+ */
373
+ dispose(t, e = !1) {
374
+ this._sourceMesh.removeInstance(this), super.dispose(t, e);
375
+ }
376
+ /**
377
+ * @internal
378
+ */
379
+ _serializeAsParent(t) {
380
+ super._serializeAsParent(t), t.parentId = this._sourceMesh.uniqueId, t.parentInstanceIndex = this._indexInSourceMeshInstanceArray;
381
+ }
382
+ /**
383
+ * Instantiate (when possible) or clone that node with its hierarchy
384
+ * @param newParent defines the new parent to use for the instance (or clone)
385
+ * @param options defines options to configure how copy is done
386
+ * @param options.doNotInstantiate defines if the model must be instantiated or just cloned
387
+ * @param options.newSourcedMesh newSourcedMesh the new source mesh for the instance (or clone)
388
+ * @param onNewNodeCreated defines an option callback to call when a clone or an instance is created
389
+ * @returns an instance (or a clone) of the current node with its hierarchy
390
+ */
391
+ instantiateHierarchy(t = null, e, s) {
392
+ const n = this.clone("Clone of " + (this.name || this.id), t || this.parent, !0, e && e.newSourcedMesh);
393
+ n && s && s(this, n);
394
+ for (const i of this.getChildTransformNodes(!0))
395
+ i.instantiateHierarchy(n, e, s);
396
+ return n;
397
+ }
398
+ }
399
+ f.prototype.registerInstancedBuffer = function(r, t) {
400
+ var e, s;
401
+ if ((s = (e = this._userInstancedBuffersStorage) === null || e === void 0 ? void 0 : e.vertexBuffers[r]) === null || s === void 0 || s.dispose(), !this.instancedBuffers) {
402
+ this.instancedBuffers = {};
403
+ for (const n of this.instances)
404
+ n.instancedBuffers = {};
405
+ this._userInstancedBuffersStorage || (this._userInstancedBuffersStorage = {
406
+ data: {},
407
+ vertexBuffers: {},
408
+ strides: {},
409
+ sizes: {},
410
+ vertexArrayObjects: this.getEngine().getCaps().vertexArrayObject ? {} : void 0
411
+ });
412
+ }
413
+ this.instancedBuffers[r] = null, this._userInstancedBuffersStorage.strides[r] = t, this._userInstancedBuffersStorage.sizes[r] = t * 32, this._userInstancedBuffersStorage.data[r] = new Float32Array(this._userInstancedBuffersStorage.sizes[r]), this._userInstancedBuffersStorage.vertexBuffers[r] = new g(this.getEngine(), this._userInstancedBuffersStorage.data[r], r, !0, !1, t, !0);
414
+ for (const n of this.instances)
415
+ n.instancedBuffers[r] = null;
416
+ this._invalidateInstanceVertexArrayObject(), this._markSubMeshesAsAttributesDirty();
417
+ };
418
+ f.prototype._processInstancedBuffers = function(r, t) {
419
+ const e = r ? r.length : 0;
420
+ for (const s in this.instancedBuffers) {
421
+ let n = this._userInstancedBuffersStorage.sizes[s];
422
+ const i = this._userInstancedBuffersStorage.strides[s], u = (e + 1) * i;
423
+ for (; n < u; )
424
+ n *= 2;
425
+ this._userInstancedBuffersStorage.data[s].length != n && (this._userInstancedBuffersStorage.data[s] = new Float32Array(n), this._userInstancedBuffersStorage.sizes[s] = n, this._userInstancedBuffersStorage.vertexBuffers[s] && (this._userInstancedBuffersStorage.vertexBuffers[s].dispose(), this._userInstancedBuffersStorage.vertexBuffers[s] = null));
426
+ const a = this._userInstancedBuffersStorage.data[s];
427
+ let h = 0;
428
+ if (t) {
429
+ const o = this.instancedBuffers[s];
430
+ o.toArray ? o.toArray(a, h) : o.copyToArray ? o.copyToArray(a, h) : a[h] = o, h += i;
431
+ }
432
+ for (let o = 0; o < e; o++) {
433
+ const c = r[o].instancedBuffers[s];
434
+ c.toArray ? c.toArray(a, h) : c.copyToArray ? c.copyToArray(a, h) : a[h] = c, h += i;
435
+ }
436
+ this._userInstancedBuffersStorage.vertexBuffers[s] ? this._userInstancedBuffersStorage.vertexBuffers[s].updateDirectly(a, 0) : (this._userInstancedBuffersStorage.vertexBuffers[s] = new g(this.getEngine(), this._userInstancedBuffersStorage.data[s], s, !0, !1, i, !0), this._invalidateInstanceVertexArrayObject());
437
+ }
438
+ };
439
+ f.prototype._invalidateInstanceVertexArrayObject = function() {
440
+ if (!(!this._userInstancedBuffersStorage || this._userInstancedBuffersStorage.vertexArrayObjects === void 0)) {
441
+ for (const r in this._userInstancedBuffersStorage.vertexArrayObjects)
442
+ this.getEngine().releaseVertexArrayObject(this._userInstancedBuffersStorage.vertexArrayObjects[r]);
443
+ this._userInstancedBuffersStorage.vertexArrayObjects = {};
444
+ }
445
+ };
446
+ f.prototype._disposeInstanceSpecificData = function() {
447
+ for (this._instanceDataStorage.instancesBuffer && (this._instanceDataStorage.instancesBuffer.dispose(), this._instanceDataStorage.instancesBuffer = null); this.instances.length; )
448
+ this.instances[0].dispose();
449
+ for (const r in this.instancedBuffers)
450
+ this._userInstancedBuffersStorage.vertexBuffers[r] && this._userInstancedBuffersStorage.vertexBuffers[r].dispose();
451
+ this._invalidateInstanceVertexArrayObject(), this.instancedBuffers = {};
452
+ };
453
+ export {
454
+ m as InstancedMesh
455
+ };