@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,536 @@
1
+ import { __decorate as d } from "./tslib.es6.esm.js";
2
+ import { Matrix as g, Vector3 as l } from "./Maths/math.vector.esm.js";
3
+ import { SerializationHelper as b, serialize as h } from "./Misc/decorators.esm.js";
4
+ import { Observable as c } from "./Misc/observable.esm.js";
5
+ import { EngineStore as D } from "./Engines/engineStore.esm.js";
6
+ import { _WarnImport as N } from "./Misc/devTools.esm.js";
7
+ class S {
8
+ constructor() {
9
+ this._doNotSerialize = !1, this._isDisposed = !1, this._sceneRootNodesIndex = -1, this._isEnabled = !0, this._isParentEnabled = !0, this._isReady = !0, this._onEnabledStateChangedObservable = new c(), this._onClonedObservable = new c();
10
+ }
11
+ }
12
+ class r {
13
+ /**
14
+ * Add a new node constructor
15
+ * @param type defines the type name of the node to construct
16
+ * @param constructorFunc defines the constructor function
17
+ */
18
+ static AddNodeConstructor(e, t) {
19
+ this._NodeConstructors[e] = t;
20
+ }
21
+ /**
22
+ * Returns a node constructor based on type name
23
+ * @param type defines the type name
24
+ * @param name defines the new node name
25
+ * @param scene defines the hosting scene
26
+ * @param options defines optional options to transmit to constructors
27
+ * @returns the new constructor or null
28
+ */
29
+ static Construct(e, t, n, i) {
30
+ const s = this._NodeConstructors[e];
31
+ return s ? s(t, n, i) : null;
32
+ }
33
+ /**
34
+ * Gets or sets the accessibility tag to describe the node for accessibility purpose.
35
+ */
36
+ set accessibilityTag(e) {
37
+ this._accessibilityTag = e, this.onAccessibilityTagChangedObservable.notifyObservers(e);
38
+ }
39
+ get accessibilityTag() {
40
+ return this._accessibilityTag;
41
+ }
42
+ /**
43
+ * Gets or sets a boolean used to define if the node must be serialized
44
+ */
45
+ get doNotSerialize() {
46
+ return this._nodeDataStorage._doNotSerialize ? !0 : this._parentNode ? this._parentNode.doNotSerialize : !1;
47
+ }
48
+ set doNotSerialize(e) {
49
+ this._nodeDataStorage._doNotSerialize = e;
50
+ }
51
+ /**
52
+ * Gets a boolean indicating if the node has been disposed
53
+ * @returns true if the node was disposed
54
+ */
55
+ isDisposed() {
56
+ return this._nodeDataStorage._isDisposed;
57
+ }
58
+ /**
59
+ * Gets or sets the parent of the node (without keeping the current position in the scene)
60
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/transforms/parent_pivot/parent
61
+ */
62
+ set parent(e) {
63
+ if (this._parentNode === e)
64
+ return;
65
+ const t = this._parentNode;
66
+ if (this._parentNode && this._parentNode._children !== void 0 && this._parentNode._children !== null) {
67
+ const n = this._parentNode._children.indexOf(this);
68
+ n !== -1 && this._parentNode._children.splice(n, 1), !e && !this._nodeDataStorage._isDisposed && this._addToSceneRootNodes();
69
+ }
70
+ this._parentNode = e, this._parentNode && ((this._parentNode._children === void 0 || this._parentNode._children === null) && (this._parentNode._children = new Array()), this._parentNode._children.push(this), t || this._removeFromSceneRootNodes()), this._syncParentEnabledState();
71
+ }
72
+ get parent() {
73
+ return this._parentNode;
74
+ }
75
+ /**
76
+ * @internal
77
+ */
78
+ _serializeAsParent(e) {
79
+ e.parentId = this.uniqueId;
80
+ }
81
+ /** @internal */
82
+ _addToSceneRootNodes() {
83
+ this._nodeDataStorage._sceneRootNodesIndex === -1 && (this._nodeDataStorage._sceneRootNodesIndex = this._scene.rootNodes.length, this._scene.rootNodes.push(this));
84
+ }
85
+ /** @internal */
86
+ _removeFromSceneRootNodes() {
87
+ if (this._nodeDataStorage._sceneRootNodesIndex !== -1) {
88
+ const e = this._scene.rootNodes, t = e.length - 1;
89
+ e[this._nodeDataStorage._sceneRootNodesIndex] = e[t], e[this._nodeDataStorage._sceneRootNodesIndex]._nodeDataStorage._sceneRootNodesIndex = this._nodeDataStorage._sceneRootNodesIndex, this._scene.rootNodes.pop(), this._nodeDataStorage._sceneRootNodesIndex = -1;
90
+ }
91
+ }
92
+ /**
93
+ * Gets or sets the animation properties override
94
+ */
95
+ get animationPropertiesOverride() {
96
+ return this._animationPropertiesOverride ? this._animationPropertiesOverride : this._scene.animationPropertiesOverride;
97
+ }
98
+ set animationPropertiesOverride(e) {
99
+ this._animationPropertiesOverride = e;
100
+ }
101
+ /**
102
+ * Gets a string identifying the name of the class
103
+ * @returns "Node" string
104
+ */
105
+ getClassName() {
106
+ return "Node";
107
+ }
108
+ /**
109
+ * Sets a callback that will be raised when the node will be disposed
110
+ */
111
+ set onDispose(e) {
112
+ this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(e);
113
+ }
114
+ /**
115
+ * An event triggered when the enabled state of the node changes
116
+ */
117
+ get onEnabledStateChangedObservable() {
118
+ return this._nodeDataStorage._onEnabledStateChangedObservable;
119
+ }
120
+ /**
121
+ * An event triggered when the node is cloned
122
+ */
123
+ get onClonedObservable() {
124
+ return this._nodeDataStorage._onClonedObservable;
125
+ }
126
+ /**
127
+ * Creates a new Node
128
+ * @param name the name and id to be given to this node
129
+ * @param scene the scene this node will be added to
130
+ */
131
+ constructor(e, t = null) {
132
+ this._isDirty = !1, this._nodeDataStorage = new S(), this.state = "", this.metadata = null, this.reservedDataStore = null, this._accessibilityTag = null, this.onAccessibilityTagChangedObservable = new c(), this._parentContainer = null, this.animations = new Array(), this._ranges = {}, this.onReady = null, this._currentRenderId = -1, this._parentUpdateId = -1, this._childUpdateId = -1, this._waitingParentId = null, this._waitingParentInstanceIndex = null, this._waitingParsedUniqueId = null, this._cache = {}, this._parentNode = null, this._children = null, this._worldMatrix = g.Identity(), this._worldMatrixDeterminant = 0, this._worldMatrixDeterminantIsDirty = !0, this._animationPropertiesOverride = null, this._isNode = !0, this.onDisposeObservable = new c(), this._onDisposeObserver = null, this._behaviors = new Array(), this.name = e, this.id = e, this._scene = t || D.LastCreatedScene, this.uniqueId = this._scene.getUniqueId(), this._initCache();
133
+ }
134
+ /**
135
+ * Gets the scene of the node
136
+ * @returns a scene
137
+ */
138
+ getScene() {
139
+ return this._scene;
140
+ }
141
+ /**
142
+ * Gets the engine of the node
143
+ * @returns a Engine
144
+ */
145
+ getEngine() {
146
+ return this._scene.getEngine();
147
+ }
148
+ /**
149
+ * Attach a behavior to the node
150
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
151
+ * @param behavior defines the behavior to attach
152
+ * @param attachImmediately defines that the behavior must be attached even if the scene is still loading
153
+ * @returns the current Node
154
+ */
155
+ addBehavior(e, t = !1) {
156
+ return this._behaviors.indexOf(e) !== -1 ? this : (e.init(), this._scene.isLoading && !t ? this._scene.onDataLoadedObservable.addOnce(() => {
157
+ e.attach(this);
158
+ }) : e.attach(this), this._behaviors.push(e), this);
159
+ }
160
+ /**
161
+ * Remove an attached behavior
162
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
163
+ * @param behavior defines the behavior to attach
164
+ * @returns the current Node
165
+ */
166
+ removeBehavior(e) {
167
+ const t = this._behaviors.indexOf(e);
168
+ return t === -1 ? this : (this._behaviors[t].detach(), this._behaviors.splice(t, 1), this);
169
+ }
170
+ /**
171
+ * Gets the list of attached behaviors
172
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
173
+ */
174
+ get behaviors() {
175
+ return this._behaviors;
176
+ }
177
+ /**
178
+ * Gets an attached behavior by name
179
+ * @param name defines the name of the behavior to look for
180
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
181
+ * @returns null if behavior was not found else the requested behavior
182
+ */
183
+ getBehaviorByName(e) {
184
+ for (const t of this._behaviors)
185
+ if (t.name === e)
186
+ return t;
187
+ return null;
188
+ }
189
+ /**
190
+ * Returns the latest update of the World matrix
191
+ * @returns a Matrix
192
+ */
193
+ getWorldMatrix() {
194
+ return this._currentRenderId !== this._scene.getRenderId() && this.computeWorldMatrix(), this._worldMatrix;
195
+ }
196
+ /** @internal */
197
+ _getWorldMatrixDeterminant() {
198
+ return this._worldMatrixDeterminantIsDirty && (this._worldMatrixDeterminantIsDirty = !1, this._worldMatrixDeterminant = this._worldMatrix.determinant()), this._worldMatrixDeterminant;
199
+ }
200
+ /**
201
+ * Returns directly the latest state of the mesh World matrix.
202
+ * A Matrix is returned.
203
+ */
204
+ get worldMatrixFromCache() {
205
+ return this._worldMatrix;
206
+ }
207
+ // override it in derived class if you add new variables to the cache
208
+ // and call the parent class method
209
+ /** @internal */
210
+ _initCache() {
211
+ this._cache = {}, this._cache.parent = void 0;
212
+ }
213
+ /**
214
+ * @internal
215
+ */
216
+ updateCache(e) {
217
+ !e && this.isSynchronized() || (this._cache.parent = this.parent, this._updateCache());
218
+ }
219
+ /**
220
+ * @internal
221
+ */
222
+ _getActionManagerForTrigger(e, t = !0) {
223
+ return this.parent ? this.parent._getActionManagerForTrigger(e, !1) : null;
224
+ }
225
+ // override it in derived class if you add new variables to the cache
226
+ // and call the parent class method if !ignoreParentClass
227
+ /**
228
+ * @internal
229
+ */
230
+ _updateCache(e) {
231
+ }
232
+ // override it in derived class if you add new variables to the cache
233
+ /** @internal */
234
+ _isSynchronized() {
235
+ return !0;
236
+ }
237
+ /** @internal */
238
+ _markSyncedWithParent() {
239
+ this._parentNode && (this._parentUpdateId = this._parentNode._childUpdateId);
240
+ }
241
+ /** @internal */
242
+ isSynchronizedWithParent() {
243
+ return this._parentNode ? this._parentNode._isDirty || this._parentUpdateId !== this._parentNode._childUpdateId ? !1 : this._parentNode.isSynchronized() : !0;
244
+ }
245
+ /** @internal */
246
+ isSynchronized() {
247
+ return this._cache.parent !== this._parentNode ? (this._cache.parent = this._parentNode, !1) : this._parentNode && !this.isSynchronizedWithParent() ? !1 : this._isSynchronized();
248
+ }
249
+ /**
250
+ * Is this node ready to be used/rendered
251
+ * @param _completeCheck defines if a complete check (including materials and lights) has to be done (false by default)
252
+ * @returns true if the node is ready
253
+ */
254
+ isReady(e = !1) {
255
+ return this._nodeDataStorage._isReady;
256
+ }
257
+ /**
258
+ * Flag the node as dirty (Forcing it to update everything)
259
+ * @param _property helps children apply precise "dirtyfication"
260
+ * @returns this node
261
+ */
262
+ markAsDirty(e) {
263
+ return this._currentRenderId = Number.MAX_VALUE, this._isDirty = !0, this;
264
+ }
265
+ /**
266
+ * Is this node enabled?
267
+ * If the node has a parent, all ancestors will be checked and false will be returned if any are false (not enabled), otherwise will return true
268
+ * @param checkAncestors indicates if this method should check the ancestors. The default is to check the ancestors. If set to false, the method will return the value of this node without checking ancestors
269
+ * @returns whether this node (and its parent) is enabled
270
+ */
271
+ isEnabled(e = !0) {
272
+ return e === !1 ? this._nodeDataStorage._isEnabled : this._nodeDataStorage._isEnabled ? this._nodeDataStorage._isParentEnabled : !1;
273
+ }
274
+ /** @internal */
275
+ _syncParentEnabledState() {
276
+ this._nodeDataStorage._isParentEnabled = this._parentNode ? this._parentNode.isEnabled() : !0, this._children && this._children.forEach((e) => {
277
+ e._syncParentEnabledState();
278
+ });
279
+ }
280
+ /**
281
+ * Set the enabled state of this node
282
+ * @param value defines the new enabled state
283
+ */
284
+ setEnabled(e) {
285
+ this._nodeDataStorage._isEnabled !== e && (this._nodeDataStorage._isEnabled = e, this._syncParentEnabledState(), this._nodeDataStorage._onEnabledStateChangedObservable.notifyObservers(e));
286
+ }
287
+ /**
288
+ * Is this node a descendant of the given node?
289
+ * The function will iterate up the hierarchy until the ancestor was found or no more parents defined
290
+ * @param ancestor defines the parent node to inspect
291
+ * @returns a boolean indicating if this node is a descendant of the given node
292
+ */
293
+ isDescendantOf(e) {
294
+ return this.parent ? this.parent === e ? !0 : this.parent.isDescendantOf(e) : !1;
295
+ }
296
+ /**
297
+ * @internal
298
+ */
299
+ _getDescendants(e, t = !1, n) {
300
+ if (this._children)
301
+ for (let i = 0; i < this._children.length; i++) {
302
+ const s = this._children[i];
303
+ (!n || n(s)) && e.push(s), t || s._getDescendants(e, !1, n);
304
+ }
305
+ }
306
+ /**
307
+ * Will return all nodes that have this node as ascendant
308
+ * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
309
+ * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
310
+ * @returns all children nodes of all types
311
+ */
312
+ getDescendants(e, t) {
313
+ const n = new Array();
314
+ return this._getDescendants(n, e, t), n;
315
+ }
316
+ /**
317
+ * Get all child-meshes of this node
318
+ * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered (Default: false)
319
+ * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
320
+ * @returns an array of AbstractMesh
321
+ */
322
+ getChildMeshes(e, t) {
323
+ const n = [];
324
+ return this._getDescendants(n, e, (i) => (!t || t(i)) && i.cullingStrategy !== void 0), n;
325
+ }
326
+ /**
327
+ * Get all direct children of this node
328
+ * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
329
+ * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered (Default: true)
330
+ * @returns an array of Node
331
+ */
332
+ getChildren(e, t = !0) {
333
+ return this.getDescendants(t, e);
334
+ }
335
+ /**
336
+ * @internal
337
+ */
338
+ _setReady(e) {
339
+ if (e !== this._nodeDataStorage._isReady) {
340
+ if (!e) {
341
+ this._nodeDataStorage._isReady = !1;
342
+ return;
343
+ }
344
+ this.onReady && this.onReady(this), this._nodeDataStorage._isReady = !0;
345
+ }
346
+ }
347
+ /**
348
+ * Get an animation by name
349
+ * @param name defines the name of the animation to look for
350
+ * @returns null if not found else the requested animation
351
+ */
352
+ getAnimationByName(e) {
353
+ for (let t = 0; t < this.animations.length; t++) {
354
+ const n = this.animations[t];
355
+ if (n.name === e)
356
+ return n;
357
+ }
358
+ return null;
359
+ }
360
+ /**
361
+ * Creates an animation range for this node
362
+ * @param name defines the name of the range
363
+ * @param from defines the starting key
364
+ * @param to defines the end key
365
+ */
366
+ createAnimationRange(e, t, n) {
367
+ if (!this._ranges[e]) {
368
+ this._ranges[e] = r._AnimationRangeFactory(e, t, n);
369
+ for (let i = 0, s = this.animations.length; i < s; i++)
370
+ this.animations[i] && this.animations[i].createRange(e, t, n);
371
+ }
372
+ }
373
+ /**
374
+ * Delete a specific animation range
375
+ * @param name defines the name of the range to delete
376
+ * @param deleteFrames defines if animation frames from the range must be deleted as well
377
+ */
378
+ deleteAnimationRange(e, t = !0) {
379
+ for (let n = 0, i = this.animations.length; n < i; n++)
380
+ this.animations[n] && this.animations[n].deleteRange(e, t);
381
+ this._ranges[e] = null;
382
+ }
383
+ /**
384
+ * Get an animation range by name
385
+ * @param name defines the name of the animation range to look for
386
+ * @returns null if not found else the requested animation range
387
+ */
388
+ getAnimationRange(e) {
389
+ return this._ranges[e] || null;
390
+ }
391
+ /**
392
+ * Clone the current node
393
+ * @param name Name of the new clone
394
+ * @param newParent New parent for the clone
395
+ * @param doNotCloneChildren Do not clone children hierarchy
396
+ * @returns the new transform node
397
+ */
398
+ clone(e, t, n) {
399
+ const i = b.Clone(() => new r(e, this.getScene()), this);
400
+ if (t && (i.parent = t), !n) {
401
+ const s = this.getDescendants(!0);
402
+ for (let a = 0; a < s.length; a++) {
403
+ const _ = s[a];
404
+ _.clone(e + "." + _.name, i);
405
+ }
406
+ }
407
+ return i;
408
+ }
409
+ /**
410
+ * Gets the list of all animation ranges defined on this node
411
+ * @returns an array
412
+ */
413
+ getAnimationRanges() {
414
+ const e = [];
415
+ let t;
416
+ for (t in this._ranges)
417
+ e.push(this._ranges[t]);
418
+ return e;
419
+ }
420
+ /**
421
+ * Will start the animation sequence
422
+ * @param name defines the range frames for animation sequence
423
+ * @param loop defines if the animation should loop (false by default)
424
+ * @param speedRatio defines the speed factor in which to run the animation (1 by default)
425
+ * @param onAnimationEnd defines a function to be executed when the animation ended (undefined by default)
426
+ * @returns the object created for this animation. If range does not exist, it will return null
427
+ */
428
+ beginAnimation(e, t, n, i) {
429
+ const s = this.getAnimationRange(e);
430
+ return s ? this._scene.beginAnimation(this, s.from, s.to, t, n, i) : null;
431
+ }
432
+ /**
433
+ * Serialize animation ranges into a JSON compatible object
434
+ * @returns serialization object
435
+ */
436
+ serializeAnimationRanges() {
437
+ const e = [];
438
+ for (const t in this._ranges) {
439
+ const n = this._ranges[t];
440
+ if (!n)
441
+ continue;
442
+ const i = {};
443
+ i.name = t, i.from = n.from, i.to = n.to, e.push(i);
444
+ }
445
+ return e;
446
+ }
447
+ /**
448
+ * Computes the world matrix of the node
449
+ * @param _force defines if the cache version should be invalidated forcing the world matrix to be created from scratch
450
+ * @returns the world matrix
451
+ */
452
+ computeWorldMatrix(e) {
453
+ return this._worldMatrix || (this._worldMatrix = g.Identity()), this._worldMatrix;
454
+ }
455
+ /**
456
+ * Releases resources associated with this node.
457
+ * @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)
458
+ * @param disposeMaterialAndTextures Set to true to also dispose referenced materials and textures (false by default)
459
+ */
460
+ dispose(e, t = !1) {
461
+ if (this._nodeDataStorage._isDisposed = !0, !e) {
462
+ const n = this.getDescendants(!0);
463
+ for (const i of n)
464
+ i.dispose(e, t);
465
+ }
466
+ this.parent ? this.parent = null : this._removeFromSceneRootNodes(), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onEnabledStateChangedObservable.clear(), this.onClonedObservable.clear();
467
+ for (const n of this._behaviors)
468
+ n.detach();
469
+ this._behaviors.length = 0, this.metadata = null;
470
+ }
471
+ /**
472
+ * Parse animation range data from a serialization object and store them into a given node
473
+ * @param node defines where to store the animation ranges
474
+ * @param parsedNode defines the serialization object to read data from
475
+ * @param _scene defines the hosting scene
476
+ */
477
+ static ParseAnimationRanges(e, t, n) {
478
+ if (t.ranges)
479
+ for (let i = 0; i < t.ranges.length; i++) {
480
+ const s = t.ranges[i];
481
+ e.createAnimationRange(s.name, s.from, s.to);
482
+ }
483
+ }
484
+ /**
485
+ * Return the minimum and maximum world vectors of the entire hierarchy under current node
486
+ * @param includeDescendants Include bounding info from descendants as well (true by default)
487
+ * @param predicate defines a callback function that can be customize to filter what meshes should be included in the list used to compute the bounding vectors
488
+ * @returns the new bounding vectors
489
+ */
490
+ getHierarchyBoundingVectors(e = !0, t = null) {
491
+ this.getScene().incrementRenderId(), this.computeWorldMatrix(!0);
492
+ let n, i;
493
+ const s = this;
494
+ if (s.getBoundingInfo && s.subMeshes) {
495
+ const a = s.getBoundingInfo();
496
+ n = a.boundingBox.minimumWorld.clone(), i = a.boundingBox.maximumWorld.clone();
497
+ } else
498
+ n = new l(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), i = new l(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
499
+ if (e) {
500
+ const a = this.getDescendants(!1);
501
+ for (const _ of a) {
502
+ const o = _;
503
+ if (o.computeWorldMatrix(!0), t && !t(o) || !o.getBoundingInfo || o.getTotalVertices() === 0)
504
+ continue;
505
+ const u = o.getBoundingInfo().boundingBox, m = u.minimumWorld, p = u.maximumWorld;
506
+ l.CheckExtends(m, n, i), l.CheckExtends(p, n, i);
507
+ }
508
+ }
509
+ return {
510
+ min: n,
511
+ max: i
512
+ };
513
+ }
514
+ }
515
+ r._AnimationRangeFactory = (f, e, t) => {
516
+ throw N("AnimationRange");
517
+ };
518
+ r._NodeConstructors = {};
519
+ d([
520
+ h()
521
+ ], r.prototype, "name", void 0);
522
+ d([
523
+ h()
524
+ ], r.prototype, "id", void 0);
525
+ d([
526
+ h()
527
+ ], r.prototype, "uniqueId", void 0);
528
+ d([
529
+ h()
530
+ ], r.prototype, "state", void 0);
531
+ d([
532
+ h()
533
+ ], r.prototype, "metadata", void 0);
534
+ export {
535
+ r as Node
536
+ };