@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,42 @@
1
+ var _;
2
+ (function(A) {
3
+ A[A.BYTE = 5120] = "BYTE", A[A.UNSIGNED_BYTE = 5121] = "UNSIGNED_BYTE", A[A.SHORT = 5122] = "SHORT", A[A.UNSIGNED_SHORT = 5123] = "UNSIGNED_SHORT", A[A.FLOAT = 5126] = "FLOAT";
4
+ })(_ || (_ = {}));
5
+ var N;
6
+ (function(A) {
7
+ A[A.FRAGMENT = 35632] = "FRAGMENT", A[A.VERTEX = 35633] = "VERTEX";
8
+ })(N || (N = {}));
9
+ var O;
10
+ (function(A) {
11
+ A[A.BYTE = 5120] = "BYTE", A[A.UNSIGNED_BYTE = 5121] = "UNSIGNED_BYTE", A[A.SHORT = 5122] = "SHORT", A[A.UNSIGNED_SHORT = 5123] = "UNSIGNED_SHORT", A[A.INT = 5124] = "INT", A[A.UNSIGNED_INT = 5125] = "UNSIGNED_INT", A[A.FLOAT = 5126] = "FLOAT", A[A.FLOAT_VEC2 = 35664] = "FLOAT_VEC2", A[A.FLOAT_VEC3 = 35665] = "FLOAT_VEC3", A[A.FLOAT_VEC4 = 35666] = "FLOAT_VEC4", A[A.INT_VEC2 = 35667] = "INT_VEC2", A[A.INT_VEC3 = 35668] = "INT_VEC3", A[A.INT_VEC4 = 35669] = "INT_VEC4", A[A.BOOL = 35670] = "BOOL", A[A.BOOL_VEC2 = 35671] = "BOOL_VEC2", A[A.BOOL_VEC3 = 35672] = "BOOL_VEC3", A[A.BOOL_VEC4 = 35673] = "BOOL_VEC4", A[A.FLOAT_MAT2 = 35674] = "FLOAT_MAT2", A[A.FLOAT_MAT3 = 35675] = "FLOAT_MAT3", A[A.FLOAT_MAT4 = 35676] = "FLOAT_MAT4", A[A.SAMPLER_2D = 35678] = "SAMPLER_2D";
12
+ })(O || (O = {}));
13
+ var R;
14
+ (function(A) {
15
+ A[A.CLAMP_TO_EDGE = 33071] = "CLAMP_TO_EDGE", A[A.MIRRORED_REPEAT = 33648] = "MIRRORED_REPEAT", A[A.REPEAT = 10497] = "REPEAT";
16
+ })(R || (R = {}));
17
+ var L;
18
+ (function(A) {
19
+ A[A.NEAREST = 9728] = "NEAREST", A[A.LINEAR = 9728] = "LINEAR", A[A.NEAREST_MIPMAP_NEAREST = 9984] = "NEAREST_MIPMAP_NEAREST", A[A.LINEAR_MIPMAP_NEAREST = 9985] = "LINEAR_MIPMAP_NEAREST", A[A.NEAREST_MIPMAP_LINEAR = 9986] = "NEAREST_MIPMAP_LINEAR", A[A.LINEAR_MIPMAP_LINEAR = 9987] = "LINEAR_MIPMAP_LINEAR";
20
+ })(L || (L = {}));
21
+ var S;
22
+ (function(A) {
23
+ A[A.ALPHA = 6406] = "ALPHA", A[A.RGB = 6407] = "RGB", A[A.RGBA = 6408] = "RGBA", A[A.LUMINANCE = 6409] = "LUMINANCE", A[A.LUMINANCE_ALPHA = 6410] = "LUMINANCE_ALPHA";
24
+ })(S || (S = {}));
25
+ var I;
26
+ (function(A) {
27
+ A[A.FRONT = 1028] = "FRONT", A[A.BACK = 1029] = "BACK", A[A.FRONT_AND_BACK = 1032] = "FRONT_AND_BACK";
28
+ })(I || (I = {}));
29
+ var C;
30
+ (function(A) {
31
+ A[A.ZERO = 0] = "ZERO", A[A.ONE = 1] = "ONE", A[A.SRC_COLOR = 768] = "SRC_COLOR", A[A.ONE_MINUS_SRC_COLOR = 769] = "ONE_MINUS_SRC_COLOR", A[A.DST_COLOR = 774] = "DST_COLOR", A[A.ONE_MINUS_DST_COLOR = 775] = "ONE_MINUS_DST_COLOR", A[A.SRC_ALPHA = 770] = "SRC_ALPHA", A[A.ONE_MINUS_SRC_ALPHA = 771] = "ONE_MINUS_SRC_ALPHA", A[A.DST_ALPHA = 772] = "DST_ALPHA", A[A.ONE_MINUS_DST_ALPHA = 773] = "ONE_MINUS_DST_ALPHA", A[A.CONSTANT_COLOR = 32769] = "CONSTANT_COLOR", A[A.ONE_MINUS_CONSTANT_COLOR = 32770] = "ONE_MINUS_CONSTANT_COLOR", A[A.CONSTANT_ALPHA = 32771] = "CONSTANT_ALPHA", A[A.ONE_MINUS_CONSTANT_ALPHA = 32772] = "ONE_MINUS_CONSTANT_ALPHA", A[A.SRC_ALPHA_SATURATE = 776] = "SRC_ALPHA_SATURATE";
32
+ })(C || (C = {}));
33
+ export {
34
+ C as EBlendingFunction,
35
+ _ as EComponentType,
36
+ I as ECullingType,
37
+ O as EParameterType,
38
+ N as EShaderType,
39
+ L as ETextureFilterType,
40
+ S as ETextureFormat,
41
+ R as ETextureWrapMode
42
+ };
@@ -0,0 +1,195 @@
1
+ import { EParameterType as n, ETextureWrapMode as c, ETextureFilterType as u, EComponentType as M } from "./glTFLoaderInterfaces.esm.js";
2
+ import { Matrix as f, Vector4 as T, Vector3 as S, Vector2 as V } from "../../../core/Maths/math.vector.esm.js";
3
+ import { Color4 as R } from "../../../core/Maths/math.color.esm.js";
4
+ import { Effect as A } from "../../../core/Materials/effect.esm.js";
5
+ import { ShaderMaterial as m } from "../../../core/Materials/shaderMaterial.esm.js";
6
+ import { Texture as E } from "../../../core/Materials/Textures/texture.esm.js";
7
+ class o {
8
+ /**
9
+ * Sets the given "parameter" matrix
10
+ * @param scene the Scene object
11
+ * @param source the source node where to pick the matrix
12
+ * @param parameter the GLTF technique parameter
13
+ * @param uniformName the name of the shader's uniform
14
+ * @param shaderMaterial the shader material
15
+ */
16
+ static SetMatrix(e, r, t, a, s) {
17
+ let i = null;
18
+ if (t.semantic === "MODEL" ? i = r.getWorldMatrix() : t.semantic === "PROJECTION" ? i = e.getProjectionMatrix() : t.semantic === "VIEW" ? i = e.getViewMatrix() : t.semantic === "MODELVIEWINVERSETRANSPOSE" ? i = f.Transpose(r.getWorldMatrix().multiply(e.getViewMatrix()).invert()) : t.semantic === "MODELVIEW" ? i = r.getWorldMatrix().multiply(e.getViewMatrix()) : t.semantic === "MODELVIEWPROJECTION" ? i = r.getWorldMatrix().multiply(e.getTransformMatrix()) : t.semantic === "MODELINVERSE" ? i = r.getWorldMatrix().invert() : t.semantic === "VIEWINVERSE" ? i = e.getViewMatrix().invert() : t.semantic === "PROJECTIONINVERSE" ? i = e.getProjectionMatrix().invert() : t.semantic === "MODELVIEWINVERSE" ? i = r.getWorldMatrix().multiply(e.getViewMatrix()).invert() : t.semantic === "MODELVIEWPROJECTIONINVERSE" ? i = r.getWorldMatrix().multiply(e.getTransformMatrix()).invert() : t.semantic === "MODELINVERSETRANSPOSE" && (i = f.Transpose(r.getWorldMatrix().invert())), i)
19
+ switch (t.type) {
20
+ case n.FLOAT_MAT2:
21
+ s.setMatrix2x2(a, f.GetAsMatrix2x2(i));
22
+ break;
23
+ case n.FLOAT_MAT3:
24
+ s.setMatrix3x3(a, f.GetAsMatrix3x3(i));
25
+ break;
26
+ case n.FLOAT_MAT4:
27
+ s.setMatrix(a, i);
28
+ break;
29
+ }
30
+ }
31
+ /**
32
+ * Sets the given "parameter" matrix
33
+ * @param shaderMaterial the shader material
34
+ * @param uniform the name of the shader's uniform
35
+ * @param value the value of the uniform
36
+ * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
37
+ */
38
+ static SetUniform(e, r, t, a) {
39
+ switch (a) {
40
+ case n.FLOAT:
41
+ return e.setFloat(r, t), !0;
42
+ case n.FLOAT_VEC2:
43
+ return e.setVector2(r, V.FromArray(t)), !0;
44
+ case n.FLOAT_VEC3:
45
+ return e.setVector3(r, S.FromArray(t)), !0;
46
+ case n.FLOAT_VEC4:
47
+ return e.setVector4(r, T.FromArray(t)), !0;
48
+ default:
49
+ return !1;
50
+ }
51
+ }
52
+ /**
53
+ * Returns the wrap mode of the texture
54
+ * @param mode the mode value
55
+ */
56
+ static GetWrapMode(e) {
57
+ switch (e) {
58
+ case c.CLAMP_TO_EDGE:
59
+ return E.CLAMP_ADDRESSMODE;
60
+ case c.MIRRORED_REPEAT:
61
+ return E.MIRROR_ADDRESSMODE;
62
+ case c.REPEAT:
63
+ return E.WRAP_ADDRESSMODE;
64
+ default:
65
+ return E.WRAP_ADDRESSMODE;
66
+ }
67
+ }
68
+ /**
69
+ * Returns the byte stride giving an accessor
70
+ * @param accessor the GLTF accessor objet
71
+ */
72
+ static GetByteStrideFromType(e) {
73
+ switch (e.type) {
74
+ case "VEC2":
75
+ return 2;
76
+ case "VEC3":
77
+ return 3;
78
+ case "VEC4":
79
+ return 4;
80
+ case "MAT2":
81
+ return 4;
82
+ case "MAT3":
83
+ return 9;
84
+ case "MAT4":
85
+ return 16;
86
+ default:
87
+ return 1;
88
+ }
89
+ }
90
+ /**
91
+ * Returns the texture filter mode giving a mode value
92
+ * @param mode the filter mode value
93
+ * @returns the filter mode (TODO - needs to be a type?)
94
+ */
95
+ static GetTextureFilterMode(e) {
96
+ switch (e) {
97
+ case u.LINEAR:
98
+ case u.LINEAR_MIPMAP_NEAREST:
99
+ case u.LINEAR_MIPMAP_LINEAR:
100
+ return E.TRILINEAR_SAMPLINGMODE;
101
+ case u.NEAREST:
102
+ case u.NEAREST_MIPMAP_NEAREST:
103
+ return E.NEAREST_SAMPLINGMODE;
104
+ default:
105
+ return E.BILINEAR_SAMPLINGMODE;
106
+ }
107
+ }
108
+ static GetBufferFromBufferView(e, r, t, a, s) {
109
+ t = r.byteOffset + t;
110
+ const i = e.loadedBufferViews[r.buffer];
111
+ if (t + a > i.byteLength)
112
+ throw new Error("Buffer access is out of range");
113
+ const l = i.buffer;
114
+ switch (t += i.byteOffset, s) {
115
+ case M.BYTE:
116
+ return new Int8Array(l, t, a);
117
+ case M.UNSIGNED_BYTE:
118
+ return new Uint8Array(l, t, a);
119
+ case M.SHORT:
120
+ return new Int16Array(l, t, a);
121
+ case M.UNSIGNED_SHORT:
122
+ return new Uint16Array(l, t, a);
123
+ default:
124
+ return new Float32Array(l, t, a);
125
+ }
126
+ }
127
+ /**
128
+ * Returns a buffer from its accessor
129
+ * @param gltfRuntime the GLTF runtime
130
+ * @param accessor the GLTF accessor
131
+ */
132
+ static GetBufferFromAccessor(e, r) {
133
+ const t = e.bufferViews[r.bufferView], a = r.count * o.GetByteStrideFromType(r);
134
+ return o.GetBufferFromBufferView(e, t, r.byteOffset, a, r.componentType);
135
+ }
136
+ /**
137
+ * Decodes a buffer view into a string
138
+ * @param view the buffer view
139
+ */
140
+ static DecodeBufferToText(e) {
141
+ let r = "";
142
+ const t = e.byteLength;
143
+ for (let a = 0; a < t; ++a)
144
+ r += String.fromCharCode(e[a]);
145
+ return r;
146
+ }
147
+ /**
148
+ * Returns the default material of gltf. Related to
149
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
150
+ * @param scene the Babylon.js scene
151
+ */
152
+ static GetDefaultMaterial(e) {
153
+ if (!o._DefaultMaterial) {
154
+ A.ShadersStore.GLTFDefaultMaterialVertexShader = [
155
+ "precision highp float;",
156
+ "",
157
+ "uniform mat4 worldView;",
158
+ "uniform mat4 projection;",
159
+ "",
160
+ "attribute vec3 position;",
161
+ "",
162
+ "void main(void)",
163
+ "{",
164
+ " gl_Position = projection * worldView * vec4(position, 1.0);",
165
+ "}"
166
+ ].join(`
167
+ `), A.ShadersStore.GLTFDefaultMaterialPixelShader = [
168
+ "precision highp float;",
169
+ "",
170
+ "uniform vec4 u_emission;",
171
+ "",
172
+ "void main(void)",
173
+ "{",
174
+ " gl_FragColor = u_emission;",
175
+ "}"
176
+ ].join(`
177
+ `);
178
+ const r = {
179
+ vertex: "GLTFDefaultMaterial",
180
+ fragment: "GLTFDefaultMaterial"
181
+ }, t = {
182
+ attributes: ["position"],
183
+ uniforms: ["worldView", "projection", "u_emission"],
184
+ samplers: new Array(),
185
+ needAlphaBlending: !1
186
+ };
187
+ o._DefaultMaterial = new m("GLTFDefaultMaterial", e, r, t), o._DefaultMaterial.setColor4("u_emission", new R(0.5, 0.5, 0.5, 1));
188
+ }
189
+ return o._DefaultMaterial;
190
+ }
191
+ }
192
+ o._DefaultMaterial = null;
193
+ export {
194
+ o as GLTFUtils
195
+ };
@@ -0,0 +1,75 @@
1
+ import { GLTFLoader as f, GLTFLoaderExtension as u, GLTFLoaderBase as c } from "./glTFLoader.esm.js";
2
+ import { Vector3 as l } from "../../../core/Maths/math.vector.esm.js";
3
+ import { Color3 as n } from "../../../core/Maths/math.color.esm.js";
4
+ import { Tools as m } from "../../../core/Misc/tools.esm.js";
5
+ import { Material as d } from "../../../core/Materials/material.esm.js";
6
+ import { StandardMaterial as p } from "../../../core/Materials/standardMaterial.esm.js";
7
+ import { HemisphericLight as h } from "../../../core/Lights/hemisphericLight.esm.js";
8
+ import { DirectionalLight as x } from "../../../core/Lights/directionalLight.esm.js";
9
+ import { PointLight as y } from "../../../core/Lights/pointLight.esm.js";
10
+ import { SpotLight as T } from "../../../core/Lights/spotLight.esm.js";
11
+ class b extends u {
12
+ constructor() {
13
+ super("KHR_materials_common");
14
+ }
15
+ loadRuntimeExtensionsAsync(i) {
16
+ if (!i.extensions)
17
+ return !1;
18
+ const o = i.extensions[this.name];
19
+ if (!o)
20
+ return !1;
21
+ const a = o.lights;
22
+ if (a)
23
+ for (const t in a) {
24
+ const r = a[t];
25
+ switch (r.type) {
26
+ case "ambient": {
27
+ const e = new h(r.name, new l(0, 1, 0), i.scene), s = r.ambient;
28
+ s && (e.diffuse = n.FromArray(s.color || [1, 1, 1]));
29
+ break;
30
+ }
31
+ case "point": {
32
+ const e = new y(r.name, new l(10, 10, 10), i.scene), s = r.point;
33
+ s && (e.diffuse = n.FromArray(s.color || [1, 1, 1]));
34
+ break;
35
+ }
36
+ case "directional": {
37
+ const e = new x(r.name, new l(0, -1, 0), i.scene), s = r.directional;
38
+ s && (e.diffuse = n.FromArray(s.color || [1, 1, 1]));
39
+ break;
40
+ }
41
+ case "spot": {
42
+ const e = r.spot;
43
+ if (e) {
44
+ const s = new T(r.name, new l(0, 10, 0), new l(0, -1, 0), e.fallOffAngle || Math.PI, e.fallOffExponent || 0, i.scene);
45
+ s.diffuse = n.FromArray(e.color || [1, 1, 1]);
46
+ }
47
+ break;
48
+ }
49
+ default:
50
+ m.Warn('GLTF Material Common extension: light type "' + r.type + "” not supported");
51
+ break;
52
+ }
53
+ }
54
+ return !1;
55
+ }
56
+ loadMaterialAsync(i, o, a, t) {
57
+ const r = i.materials[o];
58
+ if (!r || !r.extensions)
59
+ return !1;
60
+ const e = r.extensions[this.name];
61
+ if (!e)
62
+ return !1;
63
+ const s = new p(o, i.scene);
64
+ return s.sideOrientation = d.CounterClockWiseSideOrientation, e.technique === "CONSTANT" && (s.disableLighting = !0), s.backFaceCulling = e.doubleSided === void 0 ? !1 : !e.doubleSided, s.alpha = e.values.transparency === void 0 ? 1 : e.values.transparency, s.specularPower = e.values.shininess === void 0 ? 0 : e.values.shininess, typeof e.values.ambient == "string" ? this._loadTexture(i, e.values.ambient, s, "ambientTexture", t) : s.ambientColor = n.FromArray(e.values.ambient || [0, 0, 0]), typeof e.values.diffuse == "string" ? this._loadTexture(i, e.values.diffuse, s, "diffuseTexture", t) : s.diffuseColor = n.FromArray(e.values.diffuse || [0, 0, 0]), typeof e.values.emission == "string" ? this._loadTexture(i, e.values.emission, s, "emissiveTexture", t) : s.emissiveColor = n.FromArray(e.values.emission || [0, 0, 0]), typeof e.values.specular == "string" ? this._loadTexture(i, e.values.specular, s, "specularTexture", t) : s.specularColor = n.FromArray(e.values.specular || [0, 0, 0]), !0;
65
+ }
66
+ _loadTexture(i, o, a, t, r) {
67
+ c.LoadTextureBufferAsync(i, o, (e) => {
68
+ c.CreateTextureAsync(i, o, e, (s) => a[t] = s);
69
+ }, r);
70
+ }
71
+ }
72
+ f.RegisterExtension(new b());
73
+ export {
74
+ b as GLTFMaterialsCommonExtension
75
+ };
@@ -0,0 +1,77 @@
1
+ import { Scalar as p } from "../../../../core/Maths/math.scalar.esm.js";
2
+ import { SphericalHarmonics as f, SphericalPolynomial as y } from "../../../../core/Maths/sphericalPolynomial.esm.js";
3
+ import { Quaternion as d, Matrix as b } from "../../../../core/Maths/math.vector.esm.js";
4
+ import { RawCubeTexture as A } from "../../../../core/Materials/Textures/rawCubeTexture.esm.js";
5
+ import { GLTFLoader as _, ArrayItem as h } from "../glTFLoader.esm.js";
6
+ const c = "EXT_lights_image_based";
7
+ class I {
8
+ /**
9
+ * @internal
10
+ */
11
+ constructor(a) {
12
+ this.name = c, this._loader = a, this.enabled = this._loader.isExtensionUsed(c);
13
+ }
14
+ /** @internal */
15
+ dispose() {
16
+ this._loader = null, delete this._lights;
17
+ }
18
+ /** @internal */
19
+ onLoading() {
20
+ const a = this._loader.gltf.extensions;
21
+ if (a && a[this.name]) {
22
+ const e = a[this.name];
23
+ this._lights = e.lights;
24
+ }
25
+ }
26
+ /**
27
+ * @internal
28
+ */
29
+ loadSceneAsync(a, e) {
30
+ return _.LoadExtensionAsync(a, e, this.name, (i, r) => {
31
+ const n = new Array();
32
+ n.push(this._loader.loadSceneAsync(a, e)), this._loader.logOpen(`${i}`);
33
+ const s = h.Get(`${i}/light`, this._lights, r.light);
34
+ return n.push(this._loadLightAsync(`/extensions/${this.name}/lights/${r.light}`, s).then((o) => {
35
+ this._loader.babylonScene.environmentTexture = o;
36
+ })), this._loader.logClose(), Promise.all(n).then(() => {
37
+ });
38
+ });
39
+ }
40
+ _loadLightAsync(a, e) {
41
+ if (!e._loaded) {
42
+ const i = new Array();
43
+ this._loader.logOpen(`${a}`);
44
+ const r = new Array(e.specularImages.length);
45
+ for (let n = 0; n < e.specularImages.length; n++) {
46
+ const s = e.specularImages[n];
47
+ r[n] = new Array(s.length);
48
+ for (let o = 0; o < s.length; o++) {
49
+ const l = `${a}/specularImages/${n}/${o}`;
50
+ this._loader.logOpen(`${l}`);
51
+ const t = s[o], u = h.Get(l, this._loader.gltf.images, t);
52
+ i.push(this._loader.loadImageAsync(`/images/${t}`, u).then((g) => {
53
+ r[n][o] = g;
54
+ })), this._loader.logClose();
55
+ }
56
+ }
57
+ this._loader.logClose(), e._loaded = Promise.all(i).then(() => {
58
+ const n = new A(this._loader.babylonScene, null, e.specularImageSize);
59
+ if (n.name = e.name || "environment", e._babylonTexture = n, e.intensity != null && (n.level = e.intensity), e.rotation) {
60
+ let t = d.FromArray(e.rotation);
61
+ this._loader.babylonScene.useRightHandedSystem || (t = d.Inverse(t)), b.FromQuaternionToRef(t, n.getReflectionTextureMatrix());
62
+ }
63
+ if (!e.irradianceCoefficients)
64
+ throw new Error(`${a}: Irradiance coefficients are missing`);
65
+ const s = f.FromArray(e.irradianceCoefficients);
66
+ s.scaleInPlace(e.intensity), s.convertIrradianceToLambertianRadiance();
67
+ const o = y.FromHarmonics(s), l = (r.length - 1) / p.Log2(e.specularImageSize);
68
+ return n.updateRGBDAsync(r, o, l);
69
+ });
70
+ }
71
+ return e._loaded.then(() => e._babylonTexture);
72
+ }
73
+ }
74
+ _.RegisterExtension(c, (m) => new I(m));
75
+ export {
76
+ I as EXT_lights_image_based
77
+ };
@@ -0,0 +1,53 @@
1
+ import { TmpVectors as e, Vector3 as A, Quaternion as b, Matrix as F } from "../../../../core/Maths/math.vector.esm.js";
2
+ import { GLTFLoader as f, ArrayItem as M } from "../glTFLoader.esm.js";
3
+ import "../../../../core/Meshes/thinInstanceMesh.esm.js";
4
+ const l = "EXT_mesh_gpu_instancing";
5
+ class V {
6
+ /**
7
+ * @internal
8
+ */
9
+ constructor(a) {
10
+ this.name = l, this._loader = a, this.enabled = this._loader.isExtensionUsed(l);
11
+ }
12
+ /** @internal */
13
+ dispose() {
14
+ this._loader = null;
15
+ }
16
+ /**
17
+ * @internal
18
+ */
19
+ loadNodeAsync(a, t, T) {
20
+ return f.LoadExtensionAsync(a, t, this.name, (h, u) => {
21
+ this._loader._disableInstancedMesh++;
22
+ const d = this._loader.loadNodeAsync(`/nodes/${t.index}`, t, T);
23
+ if (this._loader._disableInstancedMesh--, !t._primitiveBabylonMeshes)
24
+ return d;
25
+ const i = new Array();
26
+ let s = 0;
27
+ const c = (n) => {
28
+ if (u.attributes[n] == null) {
29
+ i.push(Promise.resolve(null));
30
+ return;
31
+ }
32
+ const o = M.Get(`${h}/attributes/${n}`, this._loader.gltf.accessors, u.attributes[n]);
33
+ if (i.push(this._loader._loadFloatAccessorAsync(`/accessors/${o.bufferView}`, o)), s === 0)
34
+ s = o.count;
35
+ else if (s !== o.count)
36
+ throw new Error(`${h}/attributes: Instance buffer accessors do not have the same count.`);
37
+ };
38
+ return c("TRANSLATION"), c("ROTATION"), c("SCALE"), d.then((n) => Promise.all(i).then(([o, p, _]) => {
39
+ const y = new Float32Array(s * 16);
40
+ e.Vector3[0].copyFromFloats(0, 0, 0), e.Quaternion[0].copyFromFloats(0, 0, 0, 1), e.Vector3[1].copyFromFloats(1, 1, 1);
41
+ for (let r = 0; r < s; ++r)
42
+ o && A.FromArrayToRef(o, r * 3, e.Vector3[0]), p && b.FromArrayToRef(p, r * 4, e.Quaternion[0]), _ && A.FromArrayToRef(_, r * 3, e.Vector3[1]), F.ComposeToRef(e.Vector3[1], e.Quaternion[0], e.Vector3[0], e.Matrix[0]), e.Matrix[0].copyToArray(y, r * 16);
43
+ for (const r of t._primitiveBabylonMeshes)
44
+ r.thinInstanceSetBuffer("matrix", y, 16, !0);
45
+ return n;
46
+ }));
47
+ });
48
+ }
49
+ }
50
+ f.RegisterExtension(l, (m) => new V(m));
51
+ export {
52
+ V as EXT_mesh_gpu_instancing
53
+ };
@@ -0,0 +1,31 @@
1
+ import { GLTFLoader as n, ArrayItem as h } from "../glTFLoader.esm.js";
2
+ import { MeshoptCompression as m } from "../../../../core/Meshes/Compression/meshoptCompression.esm.js";
3
+ const r = "EXT_meshopt_compression";
4
+ class u {
5
+ /**
6
+ * @internal
7
+ */
8
+ constructor(t) {
9
+ this.name = r, this.enabled = t.isExtensionUsed(r), this._loader = t;
10
+ }
11
+ /** @internal */
12
+ dispose() {
13
+ this._loader = null;
14
+ }
15
+ /**
16
+ * @internal
17
+ */
18
+ loadBufferViewAsync(t, f) {
19
+ return n.LoadExtensionAsync(t, f, this.name, (d, e) => {
20
+ const s = f;
21
+ if (s._meshOptData)
22
+ return s._meshOptData;
23
+ const a = h.Get(`${t}/buffer`, this._loader.gltf.buffers, e.buffer);
24
+ return s._meshOptData = this._loader.loadBufferAsync(`/buffers/${a.index}`, a, e.byteOffset || 0, e.byteLength).then((i) => m.Default.decodeGltfBufferAsync(i, e.count, e.byteStride, e.mode, e.filter)), s._meshOptData;
25
+ });
26
+ }
27
+ }
28
+ n.RegisterExtension(r, (o) => new u(o));
29
+ export {
30
+ u as EXT_meshopt_compression
31
+ };
@@ -0,0 +1,29 @@
1
+ import { GLTFLoader as r, ArrayItem as a } from "../glTFLoader.esm.js";
2
+ const t = "EXT_texture_webp";
3
+ class p {
4
+ /**
5
+ * @internal
6
+ */
7
+ constructor(e) {
8
+ this.name = t, this._loader = e, this.enabled = e.isExtensionUsed(t);
9
+ }
10
+ /** @internal */
11
+ dispose() {
12
+ this._loader = null;
13
+ }
14
+ /**
15
+ * @internal
16
+ */
17
+ _loadTextureAsync(e, s, o) {
18
+ return r.LoadExtensionAsync(e, s, this.name, (i, l) => {
19
+ const d = s.sampler == null ? r.DefaultSampler : a.Get(`${e}/sampler`, this._loader.gltf.samplers, s.sampler), m = a.Get(`${i}/source`, this._loader.gltf.images, l.source);
20
+ return this._loader._createTextureAsync(e, d, m, (_) => {
21
+ o(_);
22
+ }, void 0, !s._textureInfo.nonColorData);
23
+ });
24
+ }
25
+ }
26
+ r.RegisterExtension(t, (n) => new p(n));
27
+ export {
28
+ p as EXT_texture_webp
29
+ };
@@ -0,0 +1,47 @@
1
+ import { GLTFLoader as n } from "../glTFLoader.esm.js";
2
+ const i = "ExtrasAsMetadata";
3
+ class d {
4
+ _assignExtras(a, t) {
5
+ if (t.extras && Object.keys(t.extras).length > 0) {
6
+ const e = a.metadata = a.metadata || {}, s = e.gltf = e.gltf || {};
7
+ s.extras = t.extras;
8
+ }
9
+ }
10
+ /**
11
+ * @internal
12
+ */
13
+ constructor(a) {
14
+ this.name = i, this.enabled = !0, this._loader = a;
15
+ }
16
+ /** @internal */
17
+ dispose() {
18
+ this._loader = null;
19
+ }
20
+ /**
21
+ * @internal
22
+ */
23
+ loadNodeAsync(a, t, e) {
24
+ return this._loader.loadNodeAsync(a, t, (s) => {
25
+ this._assignExtras(s, t), e(s);
26
+ });
27
+ }
28
+ /**
29
+ * @internal
30
+ */
31
+ loadCameraAsync(a, t, e) {
32
+ return this._loader.loadCameraAsync(a, t, (s) => {
33
+ this._assignExtras(s, t), e(s);
34
+ });
35
+ }
36
+ /**
37
+ * @internal
38
+ */
39
+ createMaterial(a, t, e) {
40
+ const s = this._loader.createMaterial(a, t, e);
41
+ return this._assignExtras(s, t), s;
42
+ }
43
+ }
44
+ n.RegisterExtension(i, (r) => new d(r));
45
+ export {
46
+ d as ExtrasAsMetadata
47
+ };