@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
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import "./ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js";
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import "./ShadersInclude/boundingBoxRendererUboDeclaration.esm.js";
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const o = "boundingBoxRendererPixelShader", r = `#include<__decl__boundingBoxRendererFragment>
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#define CUSTOM_FRAGMENT_DEFINITIONS
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void main(void) {
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#define CUSTOM_FRAGMENT_MAIN_BEGIN
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gl_FragColor=color;
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#define CUSTOM_FRAGMENT_MAIN_END
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}`;
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e.ShadersStore[o] = r;
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import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
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import "./ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js";
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import "./ShadersInclude/boundingBoxRendererUboDeclaration.esm.js";
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const o = "boundingBoxRendererVertexShader", i = `attribute vec3 position;
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#include<__decl__boundingBoxRendererVertex>
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#define CUSTOM_VERTEX_DEFINITIONS
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void main(void) {
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#define CUSTOM_VERTEX_MAIN_BEGIN
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vec4 worldPos=world*vec4(position,1.0);
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#ifdef MULTIVIEW
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if (gl_ViewID_OVR==0u) {
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gl_Position=viewProjection*worldPos;
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} else {
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gl_Position=viewProjectionR*worldPos;
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}
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#else
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gl_Position=viewProjection*worldPos;
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#endif
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#define CUSTOM_VERTEX_MAIN_END
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}
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`;
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e.ShadersStore[o] = i;
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import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
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const r = "chromaticAberrationPixelShader", t = `uniform sampler2D textureSampler;
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uniform float chromatic_aberration;
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uniform float radialIntensity;
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uniform vec2 direction;
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uniform vec2 centerPosition;
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uniform float screen_width;
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uniform float screen_height;
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varying vec2 vUV;
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#define CUSTOM_FRAGMENT_DEFINITIONS
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void main(void)
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{
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vec2 centered_screen_pos=vec2(vUV.x-centerPosition.x,vUV.y-centerPosition.y);
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vec2 directionOfEffect=direction;
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if(directionOfEffect.x==0. && directionOfEffect.y==0.){
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directionOfEffect=normalize(centered_screen_pos);
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}
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float radius2=centered_screen_pos.x*centered_screen_pos.x
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+ centered_screen_pos.y*centered_screen_pos.y;
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float radius=sqrt(radius2);
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vec4 original=texture2D(textureSampler,vUV);
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vec3 ref_indices=vec3(-0.3,0.0,0.3);
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float ref_shiftX=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.x/screen_width;
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float ref_shiftY=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.y/screen_height;
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vec2 ref_coords_r=vec2(vUV.x+ref_indices.r*ref_shiftX,vUV.y+ref_indices.r*ref_shiftY*0.5);
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vec2 ref_coords_g=vec2(vUV.x+ref_indices.g*ref_shiftX,vUV.y+ref_indices.g*ref_shiftY*0.5);
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vec2 ref_coords_b=vec2(vUV.x+ref_indices.b*ref_shiftX,vUV.y+ref_indices.b*ref_shiftY*0.5);
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original.r=texture2D(textureSampler,ref_coords_r).r;
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original.g=texture2D(textureSampler,ref_coords_g).g;
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original.b=texture2D(textureSampler,ref_coords_b).b;
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original.a=clamp(texture2D(textureSampler,ref_coords_r).a+texture2D(textureSampler,ref_coords_g).a+texture2D(textureSampler,ref_coords_b).a,0.,1.);
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gl_FragColor=original;
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}`;
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e.ShadersStore[r] = t;
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import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
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const c = "circleOfConfusionPixelShader", a = `uniform sampler2D depthSampler;
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varying vec2 vUV;
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uniform vec2 cameraMinMaxZ;
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uniform float focusDistance;
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uniform float cocPrecalculation;
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#define CUSTOM_FRAGMENT_DEFINITIONS
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void main(void)
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{
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float depth=texture2D(depthSampler,vUV).r;
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#define CUSTOM_COC_DEPTH
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float pixelDistance=(cameraMinMaxZ.x+cameraMinMaxZ.y*depth)*1000.0;
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#define CUSTOM_COC_PIXELDISTANCE
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float coc=abs(cocPrecalculation*((focusDistance-pixelDistance)/pixelDistance));
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coc=clamp(coc,0.0,1.0);
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gl_FragColor=vec4(coc,coc,coc,1.0);
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}
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`;
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e.ShadersStore[c] = a;
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import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
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import "./ShadersInclude/defaultFragmentDeclaration.esm.js";
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import "./ShadersInclude/defaultUboDeclaration.esm.js";
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import "./ShadersInclude/prePassDeclaration.esm.js";
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import "./ShadersInclude/oitDeclaration.esm.js";
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import "./ShadersInclude/mainUVVaryingDeclaration.esm.js";
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import "./ShadersInclude/helperFunctions.esm.js";
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import "./ShadersInclude/lightFragmentDeclaration.esm.js";
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import "./ShadersInclude/lightUboDeclaration.esm.js";
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import "./ShadersInclude/lightsFragmentFunctions.esm.js";
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import "./ShadersInclude/shadowsFragmentFunctions.esm.js";
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import "./ShadersInclude/samplerFragmentDeclaration.esm.js";
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import "./ShadersInclude/fresnelFunction.esm.js";
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import "./ShadersInclude/reflectionFunction.esm.js";
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import "./ShadersInclude/imageProcessingDeclaration.esm.js";
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import "./ShadersInclude/imageProcessingFunctions.esm.js";
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import "./ShadersInclude/bumpFragmentMainFunctions.esm.js";
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import "./ShadersInclude/bumpFragmentFunctions.esm.js";
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import "./ShadersInclude/clipPlaneFragmentDeclaration.esm.js";
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import "./ShadersInclude/logDepthDeclaration.esm.js";
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import "./ShadersInclude/fogFragmentDeclaration.esm.js";
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import "./ShadersInclude/clipPlaneFragment.esm.js";
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import "./ShadersInclude/bumpFragment.esm.js";
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import "./ShadersInclude/decalFragment.esm.js";
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import "./ShadersInclude/depthPrePass.esm.js";
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import "./ShadersInclude/lightFragment.esm.js";
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import "./ShadersInclude/logDepthFragment.esm.js";
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import "./ShadersInclude/fogFragment.esm.js";
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import "./ShadersInclude/oitFragment.esm.js";
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const i = "defaultPixelShader", r = `#include<__decl__defaultFragment>
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#if defined(BUMP) || !defined(NORMAL)
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#extension GL_OES_standard_derivatives : enable
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#endif
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#include<prePassDeclaration>[SCENE_MRT_COUNT]
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#include<oitDeclaration>
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36
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#define CUSTOM_FRAGMENT_BEGIN
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37
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#ifdef LOGARITHMICDEPTH
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38
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#extension GL_EXT_frag_depth : enable
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#endif
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40
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#define RECIPROCAL_PI2 0.15915494
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41
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varying vec3 vPositionW;
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#ifdef NORMAL
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43
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varying vec3 vNormalW;
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#endif
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45
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#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
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46
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varying vec4 vColor;
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47
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#endif
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48
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#include<mainUVVaryingDeclaration>[1..7]
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49
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#include<helperFunctions>
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50
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#include<__decl__lightFragment>[0..maxSimultaneousLights]
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51
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#include<lightsFragmentFunctions>
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52
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#include<shadowsFragmentFunctions>
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53
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#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)
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54
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#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
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55
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#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
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57
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#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
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59
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#ifdef REFRACTION
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60
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#ifdef REFRACTIONMAP_3D
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61
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uniform samplerCube refractionCubeSampler;
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62
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#else
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63
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uniform sampler2D refraction2DSampler;
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#endif
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65
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#endif
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66
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#if defined(SPECULARTERM)
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67
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#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)
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68
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#endif
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69
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#include<fresnelFunction>
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70
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#ifdef REFLECTION
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71
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#ifdef REFLECTIONMAP_3D
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72
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uniform samplerCube reflectionCubeSampler;
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73
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#else
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74
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uniform sampler2D reflection2DSampler;
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75
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#endif
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76
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#ifdef REFLECTIONMAP_SKYBOX
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varying vec3 vPositionUVW;
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#else
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79
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#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
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80
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varying vec3 vDirectionW;
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81
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#endif
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82
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#endif
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83
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#include<reflectionFunction>
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84
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#endif
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85
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#include<imageProcessingDeclaration>
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86
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#include<imageProcessingFunctions>
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87
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#include<bumpFragmentMainFunctions>
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88
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#include<bumpFragmentFunctions>
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89
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#include<clipPlaneFragmentDeclaration>
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90
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#include<logDepthDeclaration>
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91
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#include<fogFragmentDeclaration>
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92
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#define CUSTOM_FRAGMENT_DEFINITIONS
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93
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void main(void) {
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94
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#define CUSTOM_FRAGMENT_MAIN_BEGIN
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95
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#include<clipPlaneFragment>
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96
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vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
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97
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vec4 baseColor=vec4(1.,1.,1.,1.);
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98
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vec3 diffuseColor=vDiffuseColor.rgb;
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99
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float alpha=vDiffuseColor.a;
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100
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#ifdef NORMAL
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101
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vec3 normalW=normalize(vNormalW);
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102
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#else
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103
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vec3 normalW=normalize(-cross(dFdx(vPositionW),dFdy(vPositionW)));
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104
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#endif
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105
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#include<bumpFragment>
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106
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#ifdef TWOSIDEDLIGHTING
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107
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normalW=gl_FrontFacing ? normalW : -normalW;
|
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108
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#endif
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109
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#ifdef DIFFUSE
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110
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baseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);
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111
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#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)
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112
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if (baseColor.a<alphaCutOff)
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113
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discard;
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114
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#endif
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115
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#ifdef ALPHAFROMDIFFUSE
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116
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alpha*=baseColor.a;
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117
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#endif
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118
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#define CUSTOM_FRAGMENT_UPDATE_ALPHA
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119
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baseColor.rgb*=vDiffuseInfos.y;
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120
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#endif
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121
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#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)
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122
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vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
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123
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#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
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124
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#endif
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125
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#include<depthPrePass>
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126
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#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
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127
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baseColor.rgb*=vColor.rgb;
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128
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+
#endif
|
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129
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#ifdef DETAIL
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130
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baseColor.rgb=baseColor.rgb*2.0*mix(0.5,detailColor.r,vDetailInfos.y);
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131
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#endif
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132
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#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)
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133
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vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
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134
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#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
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135
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#endif
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136
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#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE
|
|
137
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+
vec3 baseAmbientColor=vec3(1.,1.,1.);
|
|
138
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#ifdef AMBIENT
|
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139
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baseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;
|
|
140
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+
#endif
|
|
141
|
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#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
|
|
142
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#ifdef SPECULARTERM
|
|
143
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float glossiness=vSpecularColor.a;
|
|
144
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vec3 specularColor=vSpecularColor.rgb;
|
|
145
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+
#ifdef SPECULAR
|
|
146
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vec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);
|
|
147
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+
specularColor=specularMapColor.rgb;
|
|
148
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#ifdef GLOSSINESS
|
|
149
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glossiness=glossiness*specularMapColor.a;
|
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150
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#endif
|
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151
|
+
#endif
|
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152
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+
#else
|
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153
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float glossiness=0.;
|
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154
|
+
#endif
|
|
155
|
+
vec3 diffuseBase=vec3(0.,0.,0.);
|
|
156
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lightingInfo info;
|
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157
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+
#ifdef SPECULARTERM
|
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158
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+
vec3 specularBase=vec3(0.,0.,0.);
|
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159
|
+
#endif
|
|
160
|
+
float shadow=1.;
|
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161
|
+
#ifdef LIGHTMAP
|
|
162
|
+
vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);
|
|
163
|
+
#ifdef RGBDLIGHTMAP
|
|
164
|
+
lightmapColor.rgb=fromRGBD(lightmapColor);
|
|
165
|
+
#endif
|
|
166
|
+
lightmapColor.rgb*=vLightmapInfos.y;
|
|
167
|
+
#endif
|
|
168
|
+
#include<lightFragment>[0..maxSimultaneousLights]
|
|
169
|
+
vec4 refractionColor=vec4(0.,0.,0.,1.);
|
|
170
|
+
#ifdef REFRACTION
|
|
171
|
+
vec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));
|
|
172
|
+
#ifdef REFRACTIONMAP_3D
|
|
173
|
+
#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
174
|
+
refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,vRefractionSize,vRefractionPosition);
|
|
175
|
+
#endif
|
|
176
|
+
refractionVector.y=refractionVector.y*vRefractionInfos.w;
|
|
177
|
+
vec4 refractionLookup=textureCube(refractionCubeSampler,refractionVector);
|
|
178
|
+
if (dot(refractionVector,viewDirectionW)<1.0) {
|
|
179
|
+
refractionColor=refractionLookup;
|
|
180
|
+
}
|
|
181
|
+
#else
|
|
182
|
+
vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));
|
|
183
|
+
vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;
|
|
184
|
+
refractionCoords.y=1.0-refractionCoords.y;
|
|
185
|
+
refractionColor=texture2D(refraction2DSampler,refractionCoords);
|
|
186
|
+
#endif
|
|
187
|
+
#ifdef RGBDREFRACTION
|
|
188
|
+
refractionColor.rgb=fromRGBD(refractionColor);
|
|
189
|
+
#endif
|
|
190
|
+
#ifdef IS_REFRACTION_LINEAR
|
|
191
|
+
refractionColor.rgb=toGammaSpace(refractionColor.rgb);
|
|
192
|
+
#endif
|
|
193
|
+
refractionColor.rgb*=vRefractionInfos.x;
|
|
194
|
+
#endif
|
|
195
|
+
vec4 reflectionColor=vec4(0.,0.,0.,1.);
|
|
196
|
+
#ifdef REFLECTION
|
|
197
|
+
vec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
|
|
198
|
+
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
199
|
+
vReflectionUVW.z*=-1.0;
|
|
200
|
+
#endif
|
|
201
|
+
#ifdef REFLECTIONMAP_3D
|
|
202
|
+
#ifdef ROUGHNESS
|
|
203
|
+
float bias=vReflectionInfos.y;
|
|
204
|
+
#ifdef SPECULARTERM
|
|
205
|
+
#ifdef SPECULAR
|
|
206
|
+
#ifdef GLOSSINESS
|
|
207
|
+
bias*=(1.0-specularMapColor.a);
|
|
208
|
+
#endif
|
|
209
|
+
#endif
|
|
210
|
+
#endif
|
|
211
|
+
reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias);
|
|
212
|
+
#else
|
|
213
|
+
reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW);
|
|
214
|
+
#endif
|
|
215
|
+
#else
|
|
216
|
+
vec2 coords=vReflectionUVW.xy;
|
|
217
|
+
#ifdef REFLECTIONMAP_PROJECTION
|
|
218
|
+
coords/=vReflectionUVW.z;
|
|
219
|
+
#endif
|
|
220
|
+
coords.y=1.0-coords.y;
|
|
221
|
+
reflectionColor=texture2D(reflection2DSampler,coords);
|
|
222
|
+
#endif
|
|
223
|
+
#ifdef RGBDREFLECTION
|
|
224
|
+
reflectionColor.rgb=fromRGBD(reflectionColor);
|
|
225
|
+
#endif
|
|
226
|
+
#ifdef IS_REFLECTION_LINEAR
|
|
227
|
+
reflectionColor.rgb=toGammaSpace(reflectionColor.rgb);
|
|
228
|
+
#endif
|
|
229
|
+
reflectionColor.rgb*=vReflectionInfos.x;
|
|
230
|
+
#ifdef REFLECTIONFRESNEL
|
|
231
|
+
float reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);
|
|
232
|
+
#ifdef REFLECTIONFRESNELFROMSPECULAR
|
|
233
|
+
#ifdef SPECULARTERM
|
|
234
|
+
reflectionColor.rgb*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
|
|
235
|
+
#else
|
|
236
|
+
reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
|
|
237
|
+
#endif
|
|
238
|
+
#else
|
|
239
|
+
reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
|
|
240
|
+
#endif
|
|
241
|
+
#endif
|
|
242
|
+
#endif
|
|
243
|
+
#ifdef REFRACTIONFRESNEL
|
|
244
|
+
float refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);
|
|
245
|
+
refractionColor.rgb*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;
|
|
246
|
+
#endif
|
|
247
|
+
#ifdef OPACITY
|
|
248
|
+
vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);
|
|
249
|
+
#ifdef OPACITYRGB
|
|
250
|
+
opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);
|
|
251
|
+
alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;
|
|
252
|
+
#else
|
|
253
|
+
alpha*=opacityMap.a*vOpacityInfos.y;
|
|
254
|
+
#endif
|
|
255
|
+
#endif
|
|
256
|
+
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
257
|
+
alpha*=vColor.a;
|
|
258
|
+
#endif
|
|
259
|
+
#ifdef OPACITYFRESNEL
|
|
260
|
+
float opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);
|
|
261
|
+
alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;
|
|
262
|
+
#endif
|
|
263
|
+
#ifdef ALPHATEST
|
|
264
|
+
#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS
|
|
265
|
+
if (alpha<alphaCutOff)
|
|
266
|
+
discard;
|
|
267
|
+
#endif
|
|
268
|
+
#ifndef ALPHABLEND
|
|
269
|
+
alpha=1.0;
|
|
270
|
+
#endif
|
|
271
|
+
#endif
|
|
272
|
+
vec3 emissiveColor=vEmissiveColor;
|
|
273
|
+
#ifdef EMISSIVE
|
|
274
|
+
emissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;
|
|
275
|
+
#endif
|
|
276
|
+
#ifdef EMISSIVEFRESNEL
|
|
277
|
+
float emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);
|
|
278
|
+
emissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;
|
|
279
|
+
#endif
|
|
280
|
+
#ifdef DIFFUSEFRESNEL
|
|
281
|
+
float diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);
|
|
282
|
+
diffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;
|
|
283
|
+
#endif
|
|
284
|
+
#ifdef EMISSIVEASILLUMINATION
|
|
285
|
+
vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
|
|
286
|
+
#else
|
|
287
|
+
#ifdef LINKEMISSIVEWITHDIFFUSE
|
|
288
|
+
vec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
|
|
289
|
+
#else
|
|
290
|
+
vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
|
|
291
|
+
#endif
|
|
292
|
+
#endif
|
|
293
|
+
#ifdef SPECULARTERM
|
|
294
|
+
vec3 finalSpecular=specularBase*specularColor;
|
|
295
|
+
#ifdef SPECULAROVERALPHA
|
|
296
|
+
alpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);
|
|
297
|
+
#endif
|
|
298
|
+
#else
|
|
299
|
+
vec3 finalSpecular=vec3(0.0);
|
|
300
|
+
#endif
|
|
301
|
+
#ifdef REFLECTIONOVERALPHA
|
|
302
|
+
alpha=clamp(alpha+dot(reflectionColor.rgb,vec3(0.3,0.59,0.11)),0.,1.);
|
|
303
|
+
#endif
|
|
304
|
+
#ifdef EMISSIVEASILLUMINATION
|
|
305
|
+
vec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);
|
|
306
|
+
#else
|
|
307
|
+
vec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);
|
|
308
|
+
#endif
|
|
309
|
+
#ifdef LIGHTMAP
|
|
310
|
+
#ifndef LIGHTMAPEXCLUDED
|
|
311
|
+
#ifdef USELIGHTMAPASSHADOWMAP
|
|
312
|
+
color.rgb*=lightmapColor.rgb;
|
|
313
|
+
#else
|
|
314
|
+
color.rgb+=lightmapColor.rgb;
|
|
315
|
+
#endif
|
|
316
|
+
#endif
|
|
317
|
+
#endif
|
|
318
|
+
#define CUSTOM_FRAGMENT_BEFORE_FOG
|
|
319
|
+
color.rgb=max(color.rgb,0.);
|
|
320
|
+
#include<logDepthFragment>
|
|
321
|
+
#include<fogFragment>
|
|
322
|
+
#ifdef IMAGEPROCESSINGPOSTPROCESS
|
|
323
|
+
color.rgb=toLinearSpace(color.rgb);
|
|
324
|
+
#else
|
|
325
|
+
#ifdef IMAGEPROCESSING
|
|
326
|
+
color.rgb=toLinearSpace(color.rgb);
|
|
327
|
+
color=applyImageProcessing(color);
|
|
328
|
+
#endif
|
|
329
|
+
#endif
|
|
330
|
+
color.a*=visibility;
|
|
331
|
+
#ifdef PREMULTIPLYALPHA
|
|
332
|
+
color.rgb*=color.a;
|
|
333
|
+
#endif
|
|
334
|
+
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
|
|
335
|
+
#ifdef PREPASS
|
|
336
|
+
float writeGeometryInfo=color.a>0.4 ? 1.0 : 0.0;
|
|
337
|
+
gl_FragData[0]=color;
|
|
338
|
+
#ifdef PREPASS_POSITION
|
|
339
|
+
gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);
|
|
340
|
+
#endif
|
|
341
|
+
#ifdef PREPASS_VELOCITY
|
|
342
|
+
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;
|
|
343
|
+
vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;
|
|
344
|
+
vec2 velocity=abs(a-b);
|
|
345
|
+
velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;
|
|
346
|
+
gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
|
|
347
|
+
#endif
|
|
348
|
+
#ifdef PREPASS_IRRADIANCE
|
|
349
|
+
gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(0.0,0.0,0.0,writeGeometryInfo);
|
|
350
|
+
#endif
|
|
351
|
+
#ifdef PREPASS_DEPTH
|
|
352
|
+
gl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo);
|
|
353
|
+
#endif
|
|
354
|
+
#ifdef PREPASS_NORMAL
|
|
355
|
+
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);
|
|
356
|
+
#endif
|
|
357
|
+
#ifdef PREPASS_ALBEDO_SQRT
|
|
358
|
+
gl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(0.0,0.0,0.0,writeGeometryInfo);
|
|
359
|
+
#endif
|
|
360
|
+
#ifdef PREPASS_REFLECTIVITY
|
|
361
|
+
#if defined(SPECULARTERM)
|
|
362
|
+
#if defined(SPECULAR)
|
|
363
|
+
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularMapColor))*writeGeometryInfo;
|
|
364
|
+
#else
|
|
365
|
+
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularColor),1.0)*writeGeometryInfo;
|
|
366
|
+
#endif
|
|
367
|
+
#else
|
|
368
|
+
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(0.0,0.0,0.0,1.0)*writeGeometryInfo;
|
|
369
|
+
#endif
|
|
370
|
+
#endif
|
|
371
|
+
#endif
|
|
372
|
+
#if !defined(PREPASS) || defined(WEBGL2)
|
|
373
|
+
gl_FragColor=color;
|
|
374
|
+
#endif
|
|
375
|
+
#include<oitFragment>
|
|
376
|
+
#if ORDER_INDEPENDENT_TRANSPARENCY
|
|
377
|
+
if (fragDepth==nearestDepth) {
|
|
378
|
+
frontColor.rgb+=color.rgb*color.a*alphaMultiplier;
|
|
379
|
+
frontColor.a=1.0-alphaMultiplier*(1.0-color.a);
|
|
380
|
+
} else {
|
|
381
|
+
backColor+=color;
|
|
382
|
+
}
|
|
383
|
+
#endif
|
|
384
|
+
#define CUSTOM_FRAGMENT_MAIN_END
|
|
385
|
+
}
|
|
386
|
+
`;
|
|
387
|
+
e.ShadersStore[i] = r;
|
|
@@ -0,0 +1,171 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./ShadersInclude/defaultVertexDeclaration.esm.js";
|
|
3
|
+
import "./ShadersInclude/defaultUboDeclaration.esm.js";
|
|
4
|
+
import "./ShadersInclude/uvAttributeDeclaration.esm.js";
|
|
5
|
+
import "./ShadersInclude/helperFunctions.esm.js";
|
|
6
|
+
import "./ShadersInclude/bonesDeclaration.esm.js";
|
|
7
|
+
import "./ShadersInclude/bakedVertexAnimationDeclaration.esm.js";
|
|
8
|
+
import "./ShadersInclude/instancesDeclaration.esm.js";
|
|
9
|
+
import "./ShadersInclude/prePassVertexDeclaration.esm.js";
|
|
10
|
+
import "./ShadersInclude/mainUVVaryingDeclaration.esm.js";
|
|
11
|
+
import "./ShadersInclude/samplerVertexDeclaration.esm.js";
|
|
12
|
+
import "./ShadersInclude/bumpVertexDeclaration.esm.js";
|
|
13
|
+
import "./ShadersInclude/clipPlaneVertexDeclaration.esm.js";
|
|
14
|
+
import "./ShadersInclude/fogVertexDeclaration.esm.js";
|
|
15
|
+
import "./ShadersInclude/lightVxFragmentDeclaration.esm.js";
|
|
16
|
+
import "./ShadersInclude/lightVxUboDeclaration.esm.js";
|
|
17
|
+
import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js";
|
|
18
|
+
import "./ShadersInclude/morphTargetsVertexDeclaration.esm.js";
|
|
19
|
+
import "./ShadersInclude/logDepthDeclaration.esm.js";
|
|
20
|
+
import "./ShadersInclude/morphTargetsVertexGlobal.esm.js";
|
|
21
|
+
import "./ShadersInclude/morphTargetsVertex.esm.js";
|
|
22
|
+
import "./ShadersInclude/instancesVertex.esm.js";
|
|
23
|
+
import "./ShadersInclude/bonesVertex.esm.js";
|
|
24
|
+
import "./ShadersInclude/bakedVertexAnimation.esm.js";
|
|
25
|
+
import "./ShadersInclude/prePassVertex.esm.js";
|
|
26
|
+
import "./ShadersInclude/uvVariableDeclaration.esm.js";
|
|
27
|
+
import "./ShadersInclude/samplerVertexImplementation.esm.js";
|
|
28
|
+
import "./ShadersInclude/bumpVertex.esm.js";
|
|
29
|
+
import "./ShadersInclude/clipPlaneVertex.esm.js";
|
|
30
|
+
import "./ShadersInclude/fogVertex.esm.js";
|
|
31
|
+
import "./ShadersInclude/shadowsVertex.esm.js";
|
|
32
|
+
import "./ShadersInclude/vertexColorMixing.esm.js";
|
|
33
|
+
import "./ShadersInclude/pointCloudVertex.esm.js";
|
|
34
|
+
import "./ShadersInclude/logDepthVertex.esm.js";
|
|
35
|
+
const i = "defaultVertexShader", n = `#include<__decl__defaultVertex>
|
|
36
|
+
#define CUSTOM_VERTEX_BEGIN
|
|
37
|
+
attribute vec3 position;
|
|
38
|
+
#ifdef NORMAL
|
|
39
|
+
attribute vec3 normal;
|
|
40
|
+
#endif
|
|
41
|
+
#ifdef TANGENT
|
|
42
|
+
attribute vec4 tangent;
|
|
43
|
+
#endif
|
|
44
|
+
#ifdef UV1
|
|
45
|
+
attribute vec2 uv;
|
|
46
|
+
#endif
|
|
47
|
+
#include<uvAttributeDeclaration>[2..7]
|
|
48
|
+
#ifdef VERTEXCOLOR
|
|
49
|
+
attribute vec4 color;
|
|
50
|
+
#endif
|
|
51
|
+
#include<helperFunctions>
|
|
52
|
+
#include<bonesDeclaration>
|
|
53
|
+
#include<bakedVertexAnimationDeclaration>
|
|
54
|
+
#include<instancesDeclaration>
|
|
55
|
+
#include<prePassVertexDeclaration>
|
|
56
|
+
#include<mainUVVaryingDeclaration>[1..7]
|
|
57
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
|
|
58
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
59
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
|
|
60
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
|
|
61
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
|
|
62
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
|
|
63
|
+
#if defined(SPECULARTERM)
|
|
64
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
|
|
65
|
+
#endif
|
|
66
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
|
|
67
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
68
|
+
varying vec3 vPositionW;
|
|
69
|
+
#ifdef NORMAL
|
|
70
|
+
varying vec3 vNormalW;
|
|
71
|
+
#endif
|
|
72
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
73
|
+
varying vec4 vColor;
|
|
74
|
+
#endif
|
|
75
|
+
#include<bumpVertexDeclaration>
|
|
76
|
+
#include<clipPlaneVertexDeclaration>
|
|
77
|
+
#include<fogVertexDeclaration>
|
|
78
|
+
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
|
|
79
|
+
#include<morphTargetsVertexGlobalDeclaration>
|
|
80
|
+
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
81
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
82
|
+
varying vec3 vPositionUVW;
|
|
83
|
+
#endif
|
|
84
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
85
|
+
varying vec3 vDirectionW;
|
|
86
|
+
#endif
|
|
87
|
+
#include<logDepthDeclaration>
|
|
88
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
89
|
+
void main(void) {
|
|
90
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
91
|
+
vec3 positionUpdated=position;
|
|
92
|
+
#ifdef NORMAL
|
|
93
|
+
vec3 normalUpdated=normal;
|
|
94
|
+
#endif
|
|
95
|
+
#ifdef TANGENT
|
|
96
|
+
vec4 tangentUpdated=tangent;
|
|
97
|
+
#endif
|
|
98
|
+
#ifdef UV1
|
|
99
|
+
vec2 uvUpdated=uv;
|
|
100
|
+
#endif
|
|
101
|
+
#include<morphTargetsVertexGlobal>
|
|
102
|
+
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
103
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
104
|
+
vPositionUVW=positionUpdated;
|
|
105
|
+
#endif
|
|
106
|
+
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
107
|
+
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
108
|
+
#include<instancesVertex>
|
|
109
|
+
#if defined(PREPASS) && defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED)
|
|
110
|
+
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
111
|
+
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
112
|
+
#endif
|
|
113
|
+
#include<bonesVertex>
|
|
114
|
+
#include<bakedVertexAnimation>
|
|
115
|
+
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
|
|
116
|
+
#ifdef NORMAL
|
|
117
|
+
mat3 normalWorld=mat3(finalWorld);
|
|
118
|
+
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
119
|
+
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));
|
|
120
|
+
vNormalW=normalize(normalWorld*vNormalW);
|
|
121
|
+
#else
|
|
122
|
+
#ifdef NONUNIFORMSCALING
|
|
123
|
+
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
124
|
+
#endif
|
|
125
|
+
vNormalW=normalize(normalWorld*normalUpdated);
|
|
126
|
+
#endif
|
|
127
|
+
#endif
|
|
128
|
+
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
129
|
+
#ifdef MULTIVIEW
|
|
130
|
+
if (gl_ViewID_OVR==0u) {
|
|
131
|
+
gl_Position=viewProjection*worldPos;
|
|
132
|
+
} else {
|
|
133
|
+
gl_Position=viewProjectionR*worldPos;
|
|
134
|
+
}
|
|
135
|
+
#else
|
|
136
|
+
gl_Position=viewProjection*worldPos;
|
|
137
|
+
#endif
|
|
138
|
+
vPositionW=vec3(worldPos);
|
|
139
|
+
#include<prePassVertex>
|
|
140
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
141
|
+
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
|
|
142
|
+
#endif
|
|
143
|
+
#ifndef UV1
|
|
144
|
+
vec2 uvUpdated=vec2(0.,0.);
|
|
145
|
+
#endif
|
|
146
|
+
#ifdef MAINUV1
|
|
147
|
+
vMainUV1=uvUpdated;
|
|
148
|
+
#endif
|
|
149
|
+
#include<uvVariableDeclaration>[2..7]
|
|
150
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
|
|
151
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
152
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
153
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
154
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
155
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
|
|
156
|
+
#if defined(SPECULARTERM)
|
|
157
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
|
|
158
|
+
#endif
|
|
159
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
|
|
160
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
161
|
+
#include<bumpVertex>
|
|
162
|
+
#include<clipPlaneVertex>
|
|
163
|
+
#include<fogVertex>
|
|
164
|
+
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
165
|
+
#include<vertexColorMixing>
|
|
166
|
+
#include<pointCloudVertex>
|
|
167
|
+
#include<logDepthVertex>
|
|
168
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
169
|
+
}
|
|
170
|
+
`;
|
|
171
|
+
e.ShadersStore[i] = n;
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./ShadersInclude/clipPlaneFragmentDeclaration.esm.js";
|
|
3
|
+
import "./ShadersInclude/packingFunctions.esm.js";
|
|
4
|
+
import "./ShadersInclude/clipPlaneFragment.esm.js";
|
|
5
|
+
const i = "depthPixelShader", r = `#ifdef ALPHATEST
|
|
6
|
+
varying vec2 vUV;
|
|
7
|
+
uniform sampler2D diffuseSampler;
|
|
8
|
+
#endif
|
|
9
|
+
#include<clipPlaneFragmentDeclaration>
|
|
10
|
+
varying float vDepthMetric;
|
|
11
|
+
#ifdef PACKED
|
|
12
|
+
#include<packingFunctions>
|
|
13
|
+
#endif
|
|
14
|
+
#ifdef STORE_CAMERASPACE_Z
|
|
15
|
+
varying vec4 vViewPos;
|
|
16
|
+
#endif
|
|
17
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
18
|
+
void main(void)
|
|
19
|
+
{
|
|
20
|
+
#include<clipPlaneFragment>
|
|
21
|
+
#ifdef ALPHATEST
|
|
22
|
+
if (texture2D(diffuseSampler,vUV).a<0.4)
|
|
23
|
+
discard;
|
|
24
|
+
#endif
|
|
25
|
+
#ifdef STORE_CAMERASPACE_Z
|
|
26
|
+
#ifdef PACKED
|
|
27
|
+
gl_FragColor=pack(vViewPos.z);
|
|
28
|
+
#else
|
|
29
|
+
gl_FragColor=vec4(vViewPos.z,0.0,0.0,1.0);
|
|
30
|
+
#endif
|
|
31
|
+
#else
|
|
32
|
+
#ifdef NONLINEARDEPTH
|
|
33
|
+
#ifdef PACKED
|
|
34
|
+
gl_FragColor=pack(gl_FragCoord.z);
|
|
35
|
+
#else
|
|
36
|
+
gl_FragColor=vec4(gl_FragCoord.z,0.0,0.0,0.0);
|
|
37
|
+
#endif
|
|
38
|
+
#else
|
|
39
|
+
#ifdef PACKED
|
|
40
|
+
gl_FragColor=pack(vDepthMetric);
|
|
41
|
+
#else
|
|
42
|
+
gl_FragColor=vec4(vDepthMetric,0.0,0.0,1.0);
|
|
43
|
+
#endif
|
|
44
|
+
#endif
|
|
45
|
+
#endif
|
|
46
|
+
}`;
|
|
47
|
+
e.ShadersStore[i] = r;
|