@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,11 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js";
3
+ import "./ShadersInclude/boundingBoxRendererUboDeclaration.esm.js";
4
+ const o = "boundingBoxRendererPixelShader", r = `#include<__decl__boundingBoxRendererFragment>
5
+ #define CUSTOM_FRAGMENT_DEFINITIONS
6
+ void main(void) {
7
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
8
+ gl_FragColor=color;
9
+ #define CUSTOM_FRAGMENT_MAIN_END
10
+ }`;
11
+ e.ShadersStore[o] = r;
@@ -0,0 +1,22 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js";
3
+ import "./ShadersInclude/boundingBoxRendererUboDeclaration.esm.js";
4
+ const o = "boundingBoxRendererVertexShader", i = `attribute vec3 position;
5
+ #include<__decl__boundingBoxRendererVertex>
6
+ #define CUSTOM_VERTEX_DEFINITIONS
7
+ void main(void) {
8
+ #define CUSTOM_VERTEX_MAIN_BEGIN
9
+ vec4 worldPos=world*vec4(position,1.0);
10
+ #ifdef MULTIVIEW
11
+ if (gl_ViewID_OVR==0u) {
12
+ gl_Position=viewProjection*worldPos;
13
+ } else {
14
+ gl_Position=viewProjectionR*worldPos;
15
+ }
16
+ #else
17
+ gl_Position=viewProjection*worldPos;
18
+ #endif
19
+ #define CUSTOM_VERTEX_MAIN_END
20
+ }
21
+ `;
22
+ e.ShadersStore[o] = i;
@@ -0,0 +1,34 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const r = "chromaticAberrationPixelShader", t = `uniform sampler2D textureSampler;
3
+ uniform float chromatic_aberration;
4
+ uniform float radialIntensity;
5
+ uniform vec2 direction;
6
+ uniform vec2 centerPosition;
7
+ uniform float screen_width;
8
+ uniform float screen_height;
9
+ varying vec2 vUV;
10
+ #define CUSTOM_FRAGMENT_DEFINITIONS
11
+ void main(void)
12
+ {
13
+ vec2 centered_screen_pos=vec2(vUV.x-centerPosition.x,vUV.y-centerPosition.y);
14
+ vec2 directionOfEffect=direction;
15
+ if(directionOfEffect.x==0. && directionOfEffect.y==0.){
16
+ directionOfEffect=normalize(centered_screen_pos);
17
+ }
18
+ float radius2=centered_screen_pos.x*centered_screen_pos.x
19
+ + centered_screen_pos.y*centered_screen_pos.y;
20
+ float radius=sqrt(radius2);
21
+ vec4 original=texture2D(textureSampler,vUV);
22
+ vec3 ref_indices=vec3(-0.3,0.0,0.3);
23
+ float ref_shiftX=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.x/screen_width;
24
+ float ref_shiftY=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.y/screen_height;
25
+ vec2 ref_coords_r=vec2(vUV.x+ref_indices.r*ref_shiftX,vUV.y+ref_indices.r*ref_shiftY*0.5);
26
+ vec2 ref_coords_g=vec2(vUV.x+ref_indices.g*ref_shiftX,vUV.y+ref_indices.g*ref_shiftY*0.5);
27
+ vec2 ref_coords_b=vec2(vUV.x+ref_indices.b*ref_shiftX,vUV.y+ref_indices.b*ref_shiftY*0.5);
28
+ original.r=texture2D(textureSampler,ref_coords_r).r;
29
+ original.g=texture2D(textureSampler,ref_coords_g).g;
30
+ original.b=texture2D(textureSampler,ref_coords_b).b;
31
+ original.a=clamp(texture2D(textureSampler,ref_coords_r).a+texture2D(textureSampler,ref_coords_g).a+texture2D(textureSampler,ref_coords_b).a,0.,1.);
32
+ gl_FragColor=original;
33
+ }`;
34
+ e.ShadersStore[r] = t;
@@ -0,0 +1,19 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const c = "circleOfConfusionPixelShader", a = `uniform sampler2D depthSampler;
3
+ varying vec2 vUV;
4
+ uniform vec2 cameraMinMaxZ;
5
+ uniform float focusDistance;
6
+ uniform float cocPrecalculation;
7
+ #define CUSTOM_FRAGMENT_DEFINITIONS
8
+ void main(void)
9
+ {
10
+ float depth=texture2D(depthSampler,vUV).r;
11
+ #define CUSTOM_COC_DEPTH
12
+ float pixelDistance=(cameraMinMaxZ.x+cameraMinMaxZ.y*depth)*1000.0;
13
+ #define CUSTOM_COC_PIXELDISTANCE
14
+ float coc=abs(cocPrecalculation*((focusDistance-pixelDistance)/pixelDistance));
15
+ coc=clamp(coc,0.0,1.0);
16
+ gl_FragColor=vec4(coc,coc,coc,1.0);
17
+ }
18
+ `;
19
+ e.ShadersStore[c] = a;
@@ -0,0 +1,387 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/defaultFragmentDeclaration.esm.js";
3
+ import "./ShadersInclude/defaultUboDeclaration.esm.js";
4
+ import "./ShadersInclude/prePassDeclaration.esm.js";
5
+ import "./ShadersInclude/oitDeclaration.esm.js";
6
+ import "./ShadersInclude/mainUVVaryingDeclaration.esm.js";
7
+ import "./ShadersInclude/helperFunctions.esm.js";
8
+ import "./ShadersInclude/lightFragmentDeclaration.esm.js";
9
+ import "./ShadersInclude/lightUboDeclaration.esm.js";
10
+ import "./ShadersInclude/lightsFragmentFunctions.esm.js";
11
+ import "./ShadersInclude/shadowsFragmentFunctions.esm.js";
12
+ import "./ShadersInclude/samplerFragmentDeclaration.esm.js";
13
+ import "./ShadersInclude/fresnelFunction.esm.js";
14
+ import "./ShadersInclude/reflectionFunction.esm.js";
15
+ import "./ShadersInclude/imageProcessingDeclaration.esm.js";
16
+ import "./ShadersInclude/imageProcessingFunctions.esm.js";
17
+ import "./ShadersInclude/bumpFragmentMainFunctions.esm.js";
18
+ import "./ShadersInclude/bumpFragmentFunctions.esm.js";
19
+ import "./ShadersInclude/clipPlaneFragmentDeclaration.esm.js";
20
+ import "./ShadersInclude/logDepthDeclaration.esm.js";
21
+ import "./ShadersInclude/fogFragmentDeclaration.esm.js";
22
+ import "./ShadersInclude/clipPlaneFragment.esm.js";
23
+ import "./ShadersInclude/bumpFragment.esm.js";
24
+ import "./ShadersInclude/decalFragment.esm.js";
25
+ import "./ShadersInclude/depthPrePass.esm.js";
26
+ import "./ShadersInclude/lightFragment.esm.js";
27
+ import "./ShadersInclude/logDepthFragment.esm.js";
28
+ import "./ShadersInclude/fogFragment.esm.js";
29
+ import "./ShadersInclude/oitFragment.esm.js";
30
+ const i = "defaultPixelShader", r = `#include<__decl__defaultFragment>
31
+ #if defined(BUMP) || !defined(NORMAL)
32
+ #extension GL_OES_standard_derivatives : enable
33
+ #endif
34
+ #include<prePassDeclaration>[SCENE_MRT_COUNT]
35
+ #include<oitDeclaration>
36
+ #define CUSTOM_FRAGMENT_BEGIN
37
+ #ifdef LOGARITHMICDEPTH
38
+ #extension GL_EXT_frag_depth : enable
39
+ #endif
40
+ #define RECIPROCAL_PI2 0.15915494
41
+ varying vec3 vPositionW;
42
+ #ifdef NORMAL
43
+ varying vec3 vNormalW;
44
+ #endif
45
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
46
+ varying vec4 vColor;
47
+ #endif
48
+ #include<mainUVVaryingDeclaration>[1..7]
49
+ #include<helperFunctions>
50
+ #include<__decl__lightFragment>[0..maxSimultaneousLights]
51
+ #include<lightsFragmentFunctions>
52
+ #include<shadowsFragmentFunctions>
53
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)
54
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
55
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
56
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
57
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
58
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
59
+ #ifdef REFRACTION
60
+ #ifdef REFRACTIONMAP_3D
61
+ uniform samplerCube refractionCubeSampler;
62
+ #else
63
+ uniform sampler2D refraction2DSampler;
64
+ #endif
65
+ #endif
66
+ #if defined(SPECULARTERM)
67
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)
68
+ #endif
69
+ #include<fresnelFunction>
70
+ #ifdef REFLECTION
71
+ #ifdef REFLECTIONMAP_3D
72
+ uniform samplerCube reflectionCubeSampler;
73
+ #else
74
+ uniform sampler2D reflection2DSampler;
75
+ #endif
76
+ #ifdef REFLECTIONMAP_SKYBOX
77
+ varying vec3 vPositionUVW;
78
+ #else
79
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
80
+ varying vec3 vDirectionW;
81
+ #endif
82
+ #endif
83
+ #include<reflectionFunction>
84
+ #endif
85
+ #include<imageProcessingDeclaration>
86
+ #include<imageProcessingFunctions>
87
+ #include<bumpFragmentMainFunctions>
88
+ #include<bumpFragmentFunctions>
89
+ #include<clipPlaneFragmentDeclaration>
90
+ #include<logDepthDeclaration>
91
+ #include<fogFragmentDeclaration>
92
+ #define CUSTOM_FRAGMENT_DEFINITIONS
93
+ void main(void) {
94
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
95
+ #include<clipPlaneFragment>
96
+ vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
97
+ vec4 baseColor=vec4(1.,1.,1.,1.);
98
+ vec3 diffuseColor=vDiffuseColor.rgb;
99
+ float alpha=vDiffuseColor.a;
100
+ #ifdef NORMAL
101
+ vec3 normalW=normalize(vNormalW);
102
+ #else
103
+ vec3 normalW=normalize(-cross(dFdx(vPositionW),dFdy(vPositionW)));
104
+ #endif
105
+ #include<bumpFragment>
106
+ #ifdef TWOSIDEDLIGHTING
107
+ normalW=gl_FrontFacing ? normalW : -normalW;
108
+ #endif
109
+ #ifdef DIFFUSE
110
+ baseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);
111
+ #if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)
112
+ if (baseColor.a<alphaCutOff)
113
+ discard;
114
+ #endif
115
+ #ifdef ALPHAFROMDIFFUSE
116
+ alpha*=baseColor.a;
117
+ #endif
118
+ #define CUSTOM_FRAGMENT_UPDATE_ALPHA
119
+ baseColor.rgb*=vDiffuseInfos.y;
120
+ #endif
121
+ #if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)
122
+ vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
123
+ #include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
124
+ #endif
125
+ #include<depthPrePass>
126
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
127
+ baseColor.rgb*=vColor.rgb;
128
+ #endif
129
+ #ifdef DETAIL
130
+ baseColor.rgb=baseColor.rgb*2.0*mix(0.5,detailColor.r,vDetailInfos.y);
131
+ #endif
132
+ #if defined(DECAL) && defined(DECAL_AFTER_DETAIL)
133
+ vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
134
+ #include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
135
+ #endif
136
+ #define CUSTOM_FRAGMENT_UPDATE_DIFFUSE
137
+ vec3 baseAmbientColor=vec3(1.,1.,1.);
138
+ #ifdef AMBIENT
139
+ baseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;
140
+ #endif
141
+ #define CUSTOM_FRAGMENT_BEFORE_LIGHTS
142
+ #ifdef SPECULARTERM
143
+ float glossiness=vSpecularColor.a;
144
+ vec3 specularColor=vSpecularColor.rgb;
145
+ #ifdef SPECULAR
146
+ vec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);
147
+ specularColor=specularMapColor.rgb;
148
+ #ifdef GLOSSINESS
149
+ glossiness=glossiness*specularMapColor.a;
150
+ #endif
151
+ #endif
152
+ #else
153
+ float glossiness=0.;
154
+ #endif
155
+ vec3 diffuseBase=vec3(0.,0.,0.);
156
+ lightingInfo info;
157
+ #ifdef SPECULARTERM
158
+ vec3 specularBase=vec3(0.,0.,0.);
159
+ #endif
160
+ float shadow=1.;
161
+ #ifdef LIGHTMAP
162
+ vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);
163
+ #ifdef RGBDLIGHTMAP
164
+ lightmapColor.rgb=fromRGBD(lightmapColor);
165
+ #endif
166
+ lightmapColor.rgb*=vLightmapInfos.y;
167
+ #endif
168
+ #include<lightFragment>[0..maxSimultaneousLights]
169
+ vec4 refractionColor=vec4(0.,0.,0.,1.);
170
+ #ifdef REFRACTION
171
+ vec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));
172
+ #ifdef REFRACTIONMAP_3D
173
+ #ifdef USE_LOCAL_REFRACTIONMAP_CUBIC
174
+ refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,vRefractionSize,vRefractionPosition);
175
+ #endif
176
+ refractionVector.y=refractionVector.y*vRefractionInfos.w;
177
+ vec4 refractionLookup=textureCube(refractionCubeSampler,refractionVector);
178
+ if (dot(refractionVector,viewDirectionW)<1.0) {
179
+ refractionColor=refractionLookup;
180
+ }
181
+ #else
182
+ vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));
183
+ vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;
184
+ refractionCoords.y=1.0-refractionCoords.y;
185
+ refractionColor=texture2D(refraction2DSampler,refractionCoords);
186
+ #endif
187
+ #ifdef RGBDREFRACTION
188
+ refractionColor.rgb=fromRGBD(refractionColor);
189
+ #endif
190
+ #ifdef IS_REFRACTION_LINEAR
191
+ refractionColor.rgb=toGammaSpace(refractionColor.rgb);
192
+ #endif
193
+ refractionColor.rgb*=vRefractionInfos.x;
194
+ #endif
195
+ vec4 reflectionColor=vec4(0.,0.,0.,1.);
196
+ #ifdef REFLECTION
197
+ vec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
198
+ #ifdef REFLECTIONMAP_OPPOSITEZ
199
+ vReflectionUVW.z*=-1.0;
200
+ #endif
201
+ #ifdef REFLECTIONMAP_3D
202
+ #ifdef ROUGHNESS
203
+ float bias=vReflectionInfos.y;
204
+ #ifdef SPECULARTERM
205
+ #ifdef SPECULAR
206
+ #ifdef GLOSSINESS
207
+ bias*=(1.0-specularMapColor.a);
208
+ #endif
209
+ #endif
210
+ #endif
211
+ reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias);
212
+ #else
213
+ reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW);
214
+ #endif
215
+ #else
216
+ vec2 coords=vReflectionUVW.xy;
217
+ #ifdef REFLECTIONMAP_PROJECTION
218
+ coords/=vReflectionUVW.z;
219
+ #endif
220
+ coords.y=1.0-coords.y;
221
+ reflectionColor=texture2D(reflection2DSampler,coords);
222
+ #endif
223
+ #ifdef RGBDREFLECTION
224
+ reflectionColor.rgb=fromRGBD(reflectionColor);
225
+ #endif
226
+ #ifdef IS_REFLECTION_LINEAR
227
+ reflectionColor.rgb=toGammaSpace(reflectionColor.rgb);
228
+ #endif
229
+ reflectionColor.rgb*=vReflectionInfos.x;
230
+ #ifdef REFLECTIONFRESNEL
231
+ float reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);
232
+ #ifdef REFLECTIONFRESNELFROMSPECULAR
233
+ #ifdef SPECULARTERM
234
+ reflectionColor.rgb*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
235
+ #else
236
+ reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
237
+ #endif
238
+ #else
239
+ reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
240
+ #endif
241
+ #endif
242
+ #endif
243
+ #ifdef REFRACTIONFRESNEL
244
+ float refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);
245
+ refractionColor.rgb*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;
246
+ #endif
247
+ #ifdef OPACITY
248
+ vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);
249
+ #ifdef OPACITYRGB
250
+ opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);
251
+ alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;
252
+ #else
253
+ alpha*=opacityMap.a*vOpacityInfos.y;
254
+ #endif
255
+ #endif
256
+ #if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
257
+ alpha*=vColor.a;
258
+ #endif
259
+ #ifdef OPACITYFRESNEL
260
+ float opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);
261
+ alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;
262
+ #endif
263
+ #ifdef ALPHATEST
264
+ #ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS
265
+ if (alpha<alphaCutOff)
266
+ discard;
267
+ #endif
268
+ #ifndef ALPHABLEND
269
+ alpha=1.0;
270
+ #endif
271
+ #endif
272
+ vec3 emissiveColor=vEmissiveColor;
273
+ #ifdef EMISSIVE
274
+ emissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;
275
+ #endif
276
+ #ifdef EMISSIVEFRESNEL
277
+ float emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);
278
+ emissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;
279
+ #endif
280
+ #ifdef DIFFUSEFRESNEL
281
+ float diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);
282
+ diffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;
283
+ #endif
284
+ #ifdef EMISSIVEASILLUMINATION
285
+ vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
286
+ #else
287
+ #ifdef LINKEMISSIVEWITHDIFFUSE
288
+ vec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
289
+ #else
290
+ vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
291
+ #endif
292
+ #endif
293
+ #ifdef SPECULARTERM
294
+ vec3 finalSpecular=specularBase*specularColor;
295
+ #ifdef SPECULAROVERALPHA
296
+ alpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);
297
+ #endif
298
+ #else
299
+ vec3 finalSpecular=vec3(0.0);
300
+ #endif
301
+ #ifdef REFLECTIONOVERALPHA
302
+ alpha=clamp(alpha+dot(reflectionColor.rgb,vec3(0.3,0.59,0.11)),0.,1.);
303
+ #endif
304
+ #ifdef EMISSIVEASILLUMINATION
305
+ vec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);
306
+ #else
307
+ vec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);
308
+ #endif
309
+ #ifdef LIGHTMAP
310
+ #ifndef LIGHTMAPEXCLUDED
311
+ #ifdef USELIGHTMAPASSHADOWMAP
312
+ color.rgb*=lightmapColor.rgb;
313
+ #else
314
+ color.rgb+=lightmapColor.rgb;
315
+ #endif
316
+ #endif
317
+ #endif
318
+ #define CUSTOM_FRAGMENT_BEFORE_FOG
319
+ color.rgb=max(color.rgb,0.);
320
+ #include<logDepthFragment>
321
+ #include<fogFragment>
322
+ #ifdef IMAGEPROCESSINGPOSTPROCESS
323
+ color.rgb=toLinearSpace(color.rgb);
324
+ #else
325
+ #ifdef IMAGEPROCESSING
326
+ color.rgb=toLinearSpace(color.rgb);
327
+ color=applyImageProcessing(color);
328
+ #endif
329
+ #endif
330
+ color.a*=visibility;
331
+ #ifdef PREMULTIPLYALPHA
332
+ color.rgb*=color.a;
333
+ #endif
334
+ #define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
335
+ #ifdef PREPASS
336
+ float writeGeometryInfo=color.a>0.4 ? 1.0 : 0.0;
337
+ gl_FragData[0]=color;
338
+ #ifdef PREPASS_POSITION
339
+ gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);
340
+ #endif
341
+ #ifdef PREPASS_VELOCITY
342
+ vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;
343
+ vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;
344
+ vec2 velocity=abs(a-b);
345
+ velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;
346
+ gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
347
+ #endif
348
+ #ifdef PREPASS_IRRADIANCE
349
+ gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(0.0,0.0,0.0,writeGeometryInfo);
350
+ #endif
351
+ #ifdef PREPASS_DEPTH
352
+ gl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo);
353
+ #endif
354
+ #ifdef PREPASS_NORMAL
355
+ gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);
356
+ #endif
357
+ #ifdef PREPASS_ALBEDO_SQRT
358
+ gl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(0.0,0.0,0.0,writeGeometryInfo);
359
+ #endif
360
+ #ifdef PREPASS_REFLECTIVITY
361
+ #if defined(SPECULARTERM)
362
+ #if defined(SPECULAR)
363
+ gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularMapColor))*writeGeometryInfo;
364
+ #else
365
+ gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularColor),1.0)*writeGeometryInfo;
366
+ #endif
367
+ #else
368
+ gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(0.0,0.0,0.0,1.0)*writeGeometryInfo;
369
+ #endif
370
+ #endif
371
+ #endif
372
+ #if !defined(PREPASS) || defined(WEBGL2)
373
+ gl_FragColor=color;
374
+ #endif
375
+ #include<oitFragment>
376
+ #if ORDER_INDEPENDENT_TRANSPARENCY
377
+ if (fragDepth==nearestDepth) {
378
+ frontColor.rgb+=color.rgb*color.a*alphaMultiplier;
379
+ frontColor.a=1.0-alphaMultiplier*(1.0-color.a);
380
+ } else {
381
+ backColor+=color;
382
+ }
383
+ #endif
384
+ #define CUSTOM_FRAGMENT_MAIN_END
385
+ }
386
+ `;
387
+ e.ShadersStore[i] = r;
@@ -0,0 +1,171 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/defaultVertexDeclaration.esm.js";
3
+ import "./ShadersInclude/defaultUboDeclaration.esm.js";
4
+ import "./ShadersInclude/uvAttributeDeclaration.esm.js";
5
+ import "./ShadersInclude/helperFunctions.esm.js";
6
+ import "./ShadersInclude/bonesDeclaration.esm.js";
7
+ import "./ShadersInclude/bakedVertexAnimationDeclaration.esm.js";
8
+ import "./ShadersInclude/instancesDeclaration.esm.js";
9
+ import "./ShadersInclude/prePassVertexDeclaration.esm.js";
10
+ import "./ShadersInclude/mainUVVaryingDeclaration.esm.js";
11
+ import "./ShadersInclude/samplerVertexDeclaration.esm.js";
12
+ import "./ShadersInclude/bumpVertexDeclaration.esm.js";
13
+ import "./ShadersInclude/clipPlaneVertexDeclaration.esm.js";
14
+ import "./ShadersInclude/fogVertexDeclaration.esm.js";
15
+ import "./ShadersInclude/lightVxFragmentDeclaration.esm.js";
16
+ import "./ShadersInclude/lightVxUboDeclaration.esm.js";
17
+ import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js";
18
+ import "./ShadersInclude/morphTargetsVertexDeclaration.esm.js";
19
+ import "./ShadersInclude/logDepthDeclaration.esm.js";
20
+ import "./ShadersInclude/morphTargetsVertexGlobal.esm.js";
21
+ import "./ShadersInclude/morphTargetsVertex.esm.js";
22
+ import "./ShadersInclude/instancesVertex.esm.js";
23
+ import "./ShadersInclude/bonesVertex.esm.js";
24
+ import "./ShadersInclude/bakedVertexAnimation.esm.js";
25
+ import "./ShadersInclude/prePassVertex.esm.js";
26
+ import "./ShadersInclude/uvVariableDeclaration.esm.js";
27
+ import "./ShadersInclude/samplerVertexImplementation.esm.js";
28
+ import "./ShadersInclude/bumpVertex.esm.js";
29
+ import "./ShadersInclude/clipPlaneVertex.esm.js";
30
+ import "./ShadersInclude/fogVertex.esm.js";
31
+ import "./ShadersInclude/shadowsVertex.esm.js";
32
+ import "./ShadersInclude/vertexColorMixing.esm.js";
33
+ import "./ShadersInclude/pointCloudVertex.esm.js";
34
+ import "./ShadersInclude/logDepthVertex.esm.js";
35
+ const i = "defaultVertexShader", n = `#include<__decl__defaultVertex>
36
+ #define CUSTOM_VERTEX_BEGIN
37
+ attribute vec3 position;
38
+ #ifdef NORMAL
39
+ attribute vec3 normal;
40
+ #endif
41
+ #ifdef TANGENT
42
+ attribute vec4 tangent;
43
+ #endif
44
+ #ifdef UV1
45
+ attribute vec2 uv;
46
+ #endif
47
+ #include<uvAttributeDeclaration>[2..7]
48
+ #ifdef VERTEXCOLOR
49
+ attribute vec4 color;
50
+ #endif
51
+ #include<helperFunctions>
52
+ #include<bonesDeclaration>
53
+ #include<bakedVertexAnimationDeclaration>
54
+ #include<instancesDeclaration>
55
+ #include<prePassVertexDeclaration>
56
+ #include<mainUVVaryingDeclaration>[1..7]
57
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
58
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
59
+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
60
+ #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
61
+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
62
+ #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
63
+ #if defined(SPECULARTERM)
64
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
65
+ #endif
66
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
67
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
68
+ varying vec3 vPositionW;
69
+ #ifdef NORMAL
70
+ varying vec3 vNormalW;
71
+ #endif
72
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
73
+ varying vec4 vColor;
74
+ #endif
75
+ #include<bumpVertexDeclaration>
76
+ #include<clipPlaneVertexDeclaration>
77
+ #include<fogVertexDeclaration>
78
+ #include<__decl__lightVxFragment>[0..maxSimultaneousLights]
79
+ #include<morphTargetsVertexGlobalDeclaration>
80
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
81
+ #ifdef REFLECTIONMAP_SKYBOX
82
+ varying vec3 vPositionUVW;
83
+ #endif
84
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
85
+ varying vec3 vDirectionW;
86
+ #endif
87
+ #include<logDepthDeclaration>
88
+ #define CUSTOM_VERTEX_DEFINITIONS
89
+ void main(void) {
90
+ #define CUSTOM_VERTEX_MAIN_BEGIN
91
+ vec3 positionUpdated=position;
92
+ #ifdef NORMAL
93
+ vec3 normalUpdated=normal;
94
+ #endif
95
+ #ifdef TANGENT
96
+ vec4 tangentUpdated=tangent;
97
+ #endif
98
+ #ifdef UV1
99
+ vec2 uvUpdated=uv;
100
+ #endif
101
+ #include<morphTargetsVertexGlobal>
102
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
103
+ #ifdef REFLECTIONMAP_SKYBOX
104
+ vPositionUVW=positionUpdated;
105
+ #endif
106
+ #define CUSTOM_VERTEX_UPDATE_POSITION
107
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
108
+ #include<instancesVertex>
109
+ #if defined(PREPASS) && defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED)
110
+ vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
111
+ vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
112
+ #endif
113
+ #include<bonesVertex>
114
+ #include<bakedVertexAnimation>
115
+ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
116
+ #ifdef NORMAL
117
+ mat3 normalWorld=mat3(finalWorld);
118
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
119
+ vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));
120
+ vNormalW=normalize(normalWorld*vNormalW);
121
+ #else
122
+ #ifdef NONUNIFORMSCALING
123
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
124
+ #endif
125
+ vNormalW=normalize(normalWorld*normalUpdated);
126
+ #endif
127
+ #endif
128
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
129
+ #ifdef MULTIVIEW
130
+ if (gl_ViewID_OVR==0u) {
131
+ gl_Position=viewProjection*worldPos;
132
+ } else {
133
+ gl_Position=viewProjectionR*worldPos;
134
+ }
135
+ #else
136
+ gl_Position=viewProjection*worldPos;
137
+ #endif
138
+ vPositionW=vec3(worldPos);
139
+ #include<prePassVertex>
140
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
141
+ vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
142
+ #endif
143
+ #ifndef UV1
144
+ vec2 uvUpdated=vec2(0.,0.);
145
+ #endif
146
+ #ifdef MAINUV1
147
+ vMainUV1=uvUpdated;
148
+ #endif
149
+ #include<uvVariableDeclaration>[2..7]
150
+ #include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
151
+ #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
152
+ #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
153
+ #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
154
+ #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
155
+ #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
156
+ #if defined(SPECULARTERM)
157
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
158
+ #endif
159
+ #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
160
+ #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
161
+ #include<bumpVertex>
162
+ #include<clipPlaneVertex>
163
+ #include<fogVertex>
164
+ #include<shadowsVertex>[0..maxSimultaneousLights]
165
+ #include<vertexColorMixing>
166
+ #include<pointCloudVertex>
167
+ #include<logDepthVertex>
168
+ #define CUSTOM_VERTEX_MAIN_END
169
+ }
170
+ `;
171
+ e.ShadersStore[i] = n;
@@ -0,0 +1,47 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/clipPlaneFragmentDeclaration.esm.js";
3
+ import "./ShadersInclude/packingFunctions.esm.js";
4
+ import "./ShadersInclude/clipPlaneFragment.esm.js";
5
+ const i = "depthPixelShader", r = `#ifdef ALPHATEST
6
+ varying vec2 vUV;
7
+ uniform sampler2D diffuseSampler;
8
+ #endif
9
+ #include<clipPlaneFragmentDeclaration>
10
+ varying float vDepthMetric;
11
+ #ifdef PACKED
12
+ #include<packingFunctions>
13
+ #endif
14
+ #ifdef STORE_CAMERASPACE_Z
15
+ varying vec4 vViewPos;
16
+ #endif
17
+ #define CUSTOM_FRAGMENT_DEFINITIONS
18
+ void main(void)
19
+ {
20
+ #include<clipPlaneFragment>
21
+ #ifdef ALPHATEST
22
+ if (texture2D(diffuseSampler,vUV).a<0.4)
23
+ discard;
24
+ #endif
25
+ #ifdef STORE_CAMERASPACE_Z
26
+ #ifdef PACKED
27
+ gl_FragColor=pack(vViewPos.z);
28
+ #else
29
+ gl_FragColor=vec4(vViewPos.z,0.0,0.0,1.0);
30
+ #endif
31
+ #else
32
+ #ifdef NONLINEARDEPTH
33
+ #ifdef PACKED
34
+ gl_FragColor=pack(gl_FragCoord.z);
35
+ #else
36
+ gl_FragColor=vec4(gl_FragCoord.z,0.0,0.0,0.0);
37
+ #endif
38
+ #else
39
+ #ifdef PACKED
40
+ gl_FragColor=pack(vDepthMetric);
41
+ #else
42
+ gl_FragColor=vec4(vDepthMetric,0.0,0.0,1.0);
43
+ #endif
44
+ #endif
45
+ #endif
46
+ }`;
47
+ e.ShadersStore[i] = r;