@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,425 @@
1
+ import { AbstractScene as x } from "./abstractScene.esm.js";
2
+ import { Mesh as N } from "./Meshes/mesh.esm.js";
3
+ import { TransformNode as _ } from "./Meshes/transformNode.esm.js";
4
+ import { Logger as E } from "./Misc/logger.esm.js";
5
+ import { EngineStore as C } from "./Engines/engineStore.esm.js";
6
+ import { InstancedMesh as A } from "./Meshes/instancedMesh.esm.js";
7
+ import { Light as b } from "./Lights/light.esm.js";
8
+ import { Camera as O } from "./Cameras/camera.esm.js";
9
+ import { Tools as v } from "./Misc/tools.esm.js";
10
+ class q extends x {
11
+ }
12
+ class w {
13
+ constructor() {
14
+ this.rootNodes = [], this.skeletons = [], this.animationGroups = [];
15
+ }
16
+ /**
17
+ * Disposes the instantiated entries from the scene
18
+ */
19
+ dispose() {
20
+ this.rootNodes.slice(0).forEach((e) => {
21
+ e.dispose();
22
+ }), this.rootNodes.length = 0, this.skeletons.slice(0).forEach((e) => {
23
+ e.dispose();
24
+ }), this.skeletons.length = 0, this.animationGroups.slice(0).forEach((e) => {
25
+ e.dispose();
26
+ }), this.animationGroups.length = 0;
27
+ }
28
+ }
29
+ class W extends x {
30
+ /**
31
+ * Instantiates an AssetContainer.
32
+ * @param scene The scene the AssetContainer belongs to.
33
+ */
34
+ constructor(e) {
35
+ super(), this._wasAddedToScene = !1, e = e || C.LastCreatedScene, e && (this.scene = e, this.sounds = [], this.effectLayers = [], this.layers = [], this.lensFlareSystems = [], this.proceduralTextures = [], this.reflectionProbes = [], e.onDisposeObservable.add(() => {
36
+ this._wasAddedToScene || this.dispose();
37
+ }), this._onContextRestoredObserver = e.getEngine().onContextRestoredObservable.add(() => {
38
+ for (const t of this.geometries)
39
+ t._rebuild();
40
+ for (const t of this.meshes)
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+ t._rebuild();
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+ for (const t of this.particleSystems)
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+ t.rebuild();
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+ for (const t of this.textures)
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+ t._rebuild();
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+ }));
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+ }
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+ /**
49
+ * Given a list of nodes, return a topological sorting of them.
50
+ * @param nodes
51
+ */
52
+ _topologicalSort(e) {
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+ const t = /* @__PURE__ */ new Map();
54
+ for (const n of e)
55
+ t.set(n.uniqueId, n);
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+ const h = {
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+ dependsOn: /* @__PURE__ */ new Map(),
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+ dependedBy: /* @__PURE__ */ new Map()
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+ // given a node id, what are the ids of the nodes that depend on it
60
+ };
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+ for (const n of e) {
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+ const o = n.uniqueId;
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+ h.dependsOn.set(o, /* @__PURE__ */ new Set()), h.dependedBy.set(o, /* @__PURE__ */ new Set());
64
+ }
65
+ for (const n of e) {
66
+ const o = n.uniqueId, d = h.dependsOn.get(o);
67
+ if (n instanceof A) {
68
+ const u = n.sourceMesh;
69
+ t.has(u.uniqueId) && (d.add(u.uniqueId), h.dependedBy.get(u.uniqueId).add(o));
70
+ }
71
+ const g = h.dependedBy.get(o);
72
+ for (const u of n.getDescendants()) {
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+ const T = u.uniqueId;
74
+ t.has(T) && (g.add(T), h.dependsOn.get(T).add(o));
75
+ }
76
+ }
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+ const a = [], l = [];
78
+ for (const n of e) {
79
+ const o = n.uniqueId;
80
+ h.dependsOn.get(o).size === 0 && (l.push(n), t.delete(o));
81
+ }
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+ const m = l;
83
+ for (; m.length > 0; ) {
84
+ const n = m.shift();
85
+ a.push(n);
86
+ const o = h.dependedBy.get(n.uniqueId);
87
+ for (const d of Array.from(o.values())) {
88
+ const g = h.dependsOn.get(d);
89
+ g.delete(n.uniqueId), g.size === 0 && t.get(d) && (m.push(t.get(d)), t.delete(d));
90
+ }
91
+ }
92
+ return t.size > 0 && (console.error("SceneSerializer._topologicalSort: There were unvisited nodes:"), t.forEach((n) => console.error(n.name))), a;
93
+ }
94
+ _addNodeAndDescendantsToList(e, t, h, a) {
95
+ if (!(!h || a && !a(h) || t.has(h.uniqueId))) {
96
+ e.push(h), t.add(h.uniqueId);
97
+ for (const l of h.getDescendants(!0))
98
+ this._addNodeAndDescendantsToList(e, t, l, a);
99
+ }
100
+ }
101
+ /**
102
+ * Check if a specific node is contained in this asset container.
103
+ * @param node
104
+ */
105
+ _isNodeInContainer(e) {
106
+ return e instanceof N && this.meshes.indexOf(e) !== -1 || e instanceof _ && this.transformNodes.indexOf(e) !== -1 || e instanceof b && this.lights.indexOf(e) !== -1 || e instanceof O && this.cameras.indexOf(e) !== -1;
107
+ }
108
+ /**
109
+ * For every node in the scene, check if its parent node is also in the scene.
110
+ */
111
+ _isValidHierarchy() {
112
+ for (const e of this.meshes)
113
+ if (e.parent && !this._isNodeInContainer(e.parent))
114
+ return E.Warn(`Node ${e.name} has a parent that is not in the container.`), !1;
115
+ for (const e of this.transformNodes)
116
+ if (e.parent && !this._isNodeInContainer(e.parent))
117
+ return E.Warn(`Node ${e.name} has a parent that is not in the container.`), !1;
118
+ for (const e of this.lights)
119
+ if (e.parent && !this._isNodeInContainer(e.parent))
120
+ return E.Warn(`Node ${e.name} has a parent that is not in the container.`), !1;
121
+ for (const e of this.cameras)
122
+ if (e.parent && !this._isNodeInContainer(e.parent))
123
+ return E.Warn(`Node ${e.name} has a parent that is not in the container.`), !1;
124
+ return !0;
125
+ }
126
+ /**
127
+ * Instantiate or clone all meshes and add the new ones to the scene.
128
+ * Skeletons and animation groups will all be cloned
129
+ * @param nameFunction defines an optional function used to get new names for clones
130
+ * @param cloneMaterials defines an optional boolean that defines if materials must be cloned as well (false by default)
131
+ * @param options defines an optional list of options to control how to instantiate / clone models
132
+ * @param options.doNotInstantiate defines if the model must be instantiated or just cloned
133
+ * @param options.predicate defines a predicate used to filter whih mesh to instantiate/clone
134
+ * @returns a list of rootNodes, skeletons and animation groups that were duplicated
135
+ */
136
+ instantiateModelsToScene(e, t = !1, h) {
137
+ this._isValidHierarchy() || v.Warn("SceneSerializer.InstantiateModelsToScene: The Asset Container hierarchy is not valid.");
138
+ const a = {}, l = {}, m = new w(), n = [], o = [], d = Object.assign({ doNotInstantiate: !0 }, h), g = (s, i) => {
139
+ if (a[s.uniqueId] = i.uniqueId, l[i.uniqueId] = i, e && (i.name = e(s.name)), i instanceof N) {
140
+ const r = i;
141
+ if (r.morphTargetManager) {
142
+ const f = s.morphTargetManager;
143
+ r.morphTargetManager = f.clone();
144
+ for (let c = 0; c < f.numTargets; c++) {
145
+ const M = f.getTarget(c), p = r.morphTargetManager.getTarget(c);
146
+ a[M.uniqueId] = p.uniqueId, l[p.uniqueId] = p;
147
+ }
148
+ }
149
+ }
150
+ }, u = [], T = /* @__PURE__ */ new Set();
151
+ for (const s of this.transformNodes)
152
+ s.parent === null && this._addNodeAndDescendantsToList(u, T, s, d.predicate);
153
+ for (const s of this.meshes)
154
+ s.parent === null && this._addNodeAndDescendantsToList(u, T, s, d.predicate);
155
+ const y = this._topologicalSort(u), S = (s, i) => {
156
+ if (g(s, i), s.parent) {
157
+ const r = a[s.parent.uniqueId], f = l[r];
158
+ f ? i.parent = f : i.parent = s.parent;
159
+ }
160
+ if (i.position && s.position && i.position.copyFrom(s.position), i.rotationQuaternion && s.rotationQuaternion && i.rotationQuaternion.copyFrom(s.rotationQuaternion), i.rotation && s.rotation && i.rotation.copyFrom(s.rotation), i.scaling && s.scaling && i.scaling.copyFrom(s.scaling), i.material) {
161
+ const r = i;
162
+ if (r.material)
163
+ if (t) {
164
+ const f = s.material;
165
+ if (o.indexOf(f) === -1) {
166
+ let c = f.clone(e ? e(f.name) : "Clone of " + f.name);
167
+ if (o.push(f), a[f.uniqueId] = c.uniqueId, l[c.uniqueId] = c, f.getClassName() === "MultiMaterial") {
168
+ const M = f;
169
+ for (const p of M.subMaterials)
170
+ p && (c = p.clone(e ? e(p.name) : "Clone of " + p.name), o.push(p), a[p.uniqueId] = c.uniqueId, l[c.uniqueId] = c);
171
+ M.subMaterials = M.subMaterials.map((p) => p && l[a[p.uniqueId]]);
172
+ }
173
+ }
174
+ r.getClassName() !== "InstancedMesh" && (r.material = l[a[f.uniqueId]]);
175
+ } else
176
+ r.material.getClassName() === "MultiMaterial" ? this.scene.multiMaterials.indexOf(r.material) === -1 && this.scene.addMultiMaterial(r.material) : this.scene.materials.indexOf(r.material) === -1 && this.scene.addMaterial(r.material);
177
+ }
178
+ i.parent === null && m.rootNodes.push(i);
179
+ };
180
+ return y.forEach((s) => {
181
+ if (s.getClassName() === "InstancedMesh") {
182
+ const i = s, r = i.sourceMesh, f = a[r.uniqueId], M = (typeof f == "number" ? l[f] : r).createInstance(i.name);
183
+ S(i, M);
184
+ } else {
185
+ let i = !0;
186
+ s.getClassName() === "TransformNode" || s.getClassName() === "Node" || s.skeleton || !s.getTotalVertices || s.getTotalVertices() === 0 ? i = !1 : d.doNotInstantiate && (typeof d.doNotInstantiate == "function" ? i = !d.doNotInstantiate(s) : i = !d.doNotInstantiate);
187
+ const r = i ? s.createInstance(`instance of ${s.name}`) : s.clone(`Clone of ${s.name}`, null, !0);
188
+ if (!r)
189
+ throw new Error(`Could not clone or instantiate node on Asset Container ${s.name}`);
190
+ S(s, r);
191
+ }
192
+ }), this.skeletons.forEach((s) => {
193
+ if (d.predicate && !d.predicate(s))
194
+ return;
195
+ const i = s.clone(e ? e(s.name) : "Clone of " + s.name);
196
+ for (const r of this.meshes)
197
+ if (r.skeleton === s && !r.isAnInstance) {
198
+ const f = l[a[r.uniqueId]];
199
+ if (!f || f.isAnInstance || (f.skeleton = i, n.indexOf(i) !== -1))
200
+ continue;
201
+ n.push(i);
202
+ for (const c of i.bones)
203
+ c._linkedTransformNode && (c._linkedTransformNode = l[a[c._linkedTransformNode.uniqueId]]);
204
+ }
205
+ m.skeletons.push(i);
206
+ }), this.animationGroups.forEach((s) => {
207
+ if (d.predicate && !d.predicate(s))
208
+ return;
209
+ const i = s.clone(e ? e(s.name) : "Clone of " + s.name, (r) => l[a[r.uniqueId]] || r);
210
+ m.animationGroups.push(i);
211
+ }), m;
212
+ }
213
+ /**
214
+ * Adds all the assets from the container to the scene.
215
+ */
216
+ addAllToScene() {
217
+ if (!this._wasAddedToScene) {
218
+ this._isValidHierarchy() || v.Warn("SceneSerializer.addAllToScene: The Asset Container hierarchy is not valid."), this._wasAddedToScene = !0, this.addToScene(null), this.environmentTexture && (this.scene.environmentTexture = this.environmentTexture);
219
+ for (const e of this.scene._serializableComponents)
220
+ e.addFromContainer(this);
221
+ this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver), this._onContextRestoredObserver = null;
222
+ }
223
+ }
224
+ /**
225
+ * Adds assets from the container to the scene.
226
+ * @param predicate defines a predicate used to select which entity will be added (can be null)
227
+ */
228
+ addToScene(e = null) {
229
+ this.cameras.forEach((t) => {
230
+ e && !e(t) || this.scene.addCamera(t);
231
+ }), this.lights.forEach((t) => {
232
+ e && !e(t) || this.scene.addLight(t);
233
+ }), this.meshes.forEach((t) => {
234
+ e && !e(t) || this.scene.addMesh(t);
235
+ }), this.skeletons.forEach((t) => {
236
+ e && !e(t) || this.scene.addSkeleton(t);
237
+ }), this.animations.forEach((t) => {
238
+ e && !e(t) || this.scene.addAnimation(t);
239
+ }), this.animationGroups.forEach((t) => {
240
+ e && !e(t) || this.scene.addAnimationGroup(t);
241
+ }), this.multiMaterials.forEach((t) => {
242
+ e && !e(t) || this.scene.addMultiMaterial(t);
243
+ }), this.materials.forEach((t) => {
244
+ e && !e(t) || this.scene.addMaterial(t);
245
+ }), this.morphTargetManagers.forEach((t) => {
246
+ e && !e(t) || this.scene.addMorphTargetManager(t);
247
+ }), this.geometries.forEach((t) => {
248
+ e && !e(t) || this.scene.addGeometry(t);
249
+ }), this.transformNodes.forEach((t) => {
250
+ e && !e(t) || this.scene.addTransformNode(t);
251
+ }), this.actionManagers.forEach((t) => {
252
+ e && !e(t) || this.scene.addActionManager(t);
253
+ }), this.textures.forEach((t) => {
254
+ e && !e(t) || this.scene.addTexture(t);
255
+ }), this.reflectionProbes.forEach((t) => {
256
+ e && !e(t) || this.scene.addReflectionProbe(t);
257
+ });
258
+ }
259
+ /**
260
+ * Removes all the assets in the container from the scene
261
+ */
262
+ removeAllFromScene() {
263
+ this._isValidHierarchy() || v.Warn("SceneSerializer.removeAllFromScene: The Asset Container hierarchy is not valid."), this._wasAddedToScene = !1, this.removeFromScene(null), this.environmentTexture === this.scene.environmentTexture && (this.scene.environmentTexture = null);
264
+ for (const e of this.scene._serializableComponents)
265
+ e.removeFromContainer(this);
266
+ }
267
+ /**
268
+ * Removes assets in the container from the scene
269
+ * @param predicate defines a predicate used to select which entity will be added (can be null)
270
+ */
271
+ removeFromScene(e = null) {
272
+ this.cameras.forEach((t) => {
273
+ e && !e(t) || this.scene.removeCamera(t);
274
+ }), this.lights.forEach((t) => {
275
+ e && !e(t) || this.scene.removeLight(t);
276
+ }), this.meshes.forEach((t) => {
277
+ e && !e(t) || this.scene.removeMesh(t);
278
+ }), this.skeletons.forEach((t) => {
279
+ e && !e(t) || this.scene.removeSkeleton(t);
280
+ }), this.animations.forEach((t) => {
281
+ e && !e(t) || this.scene.removeAnimation(t);
282
+ }), this.animationGroups.forEach((t) => {
283
+ e && !e(t) || this.scene.removeAnimationGroup(t);
284
+ }), this.multiMaterials.forEach((t) => {
285
+ e && !e(t) || this.scene.removeMultiMaterial(t);
286
+ }), this.materials.forEach((t) => {
287
+ e && !e(t) || this.scene.removeMaterial(t);
288
+ }), this.morphTargetManagers.forEach((t) => {
289
+ e && !e(t) || this.scene.removeMorphTargetManager(t);
290
+ }), this.geometries.forEach((t) => {
291
+ e && !e(t) || this.scene.removeGeometry(t);
292
+ }), this.transformNodes.forEach((t) => {
293
+ e && !e(t) || this.scene.removeTransformNode(t);
294
+ }), this.actionManagers.forEach((t) => {
295
+ e && !e(t) || this.scene.removeActionManager(t);
296
+ }), this.textures.forEach((t) => {
297
+ e && !e(t) || this.scene.removeTexture(t);
298
+ }), this.reflectionProbes.forEach((t) => {
299
+ e && !e(t) || this.scene.removeReflectionProbe(t);
300
+ });
301
+ }
302
+ /**
303
+ * Disposes all the assets in the container
304
+ */
305
+ dispose() {
306
+ this.cameras.slice(0).forEach((e) => {
307
+ e.dispose();
308
+ }), this.cameras.length = 0, this.lights.slice(0).forEach((e) => {
309
+ e.dispose();
310
+ }), this.lights.length = 0, this.meshes.slice(0).forEach((e) => {
311
+ e.dispose();
312
+ }), this.meshes.length = 0, this.skeletons.slice(0).forEach((e) => {
313
+ e.dispose();
314
+ }), this.skeletons.length = 0, this.animationGroups.slice(0).forEach((e) => {
315
+ e.dispose();
316
+ }), this.animationGroups.length = 0, this.multiMaterials.slice(0).forEach((e) => {
317
+ e.dispose();
318
+ }), this.multiMaterials.length = 0, this.materials.slice(0).forEach((e) => {
319
+ e.dispose();
320
+ }), this.materials.length = 0, this.geometries.slice(0).forEach((e) => {
321
+ e.dispose();
322
+ }), this.geometries.length = 0, this.transformNodes.slice(0).forEach((e) => {
323
+ e.dispose();
324
+ }), this.transformNodes.length = 0, this.actionManagers.slice(0).forEach((e) => {
325
+ e.dispose();
326
+ }), this.actionManagers.length = 0, this.textures.slice(0).forEach((e) => {
327
+ e.dispose();
328
+ }), this.textures.length = 0, this.reflectionProbes.slice(0).forEach((e) => {
329
+ e.dispose();
330
+ }), this.reflectionProbes.length = 0, this.morphTargetManagers.slice(0).forEach((e) => {
331
+ e.dispose();
332
+ }), this.morphTargetManagers.length = 0, this.environmentTexture && (this.environmentTexture.dispose(), this.environmentTexture = null);
333
+ for (const e of this.scene._serializableComponents)
334
+ e.removeFromContainer(this, !0);
335
+ this._onContextRestoredObserver && (this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver), this._onContextRestoredObserver = null);
336
+ }
337
+ _moveAssets(e, t, h) {
338
+ if (!(!e || !t))
339
+ for (const a of e) {
340
+ let l = !0;
341
+ if (h) {
342
+ for (const m of h)
343
+ if (a === m) {
344
+ l = !1;
345
+ break;
346
+ }
347
+ }
348
+ l && (t.push(a), a._parentContainer = this);
349
+ }
350
+ }
351
+ /**
352
+ * Removes all the assets contained in the scene and adds them to the container.
353
+ * @param keepAssets Set of assets to keep in the scene. (default: empty)
354
+ */
355
+ moveAllFromScene(e) {
356
+ this._wasAddedToScene = !1, e === void 0 && (e = new q());
357
+ for (const t in this)
358
+ Object.prototype.hasOwnProperty.call(this, t) && (this[t] = this[t] || (t === "_environmentTexture" ? null : []), this._moveAssets(this.scene[t], this[t], e[t]));
359
+ this.environmentTexture = this.scene.environmentTexture, this.removeAllFromScene();
360
+ }
361
+ /**
362
+ * Adds all meshes in the asset container to a root mesh that can be used to position all the contained meshes. The root mesh is then added to the front of the meshes in the assetContainer.
363
+ * @returns the root mesh
364
+ */
365
+ createRootMesh() {
366
+ const e = new N("assetContainerRootMesh", this.scene);
367
+ return this.meshes.forEach((t) => {
368
+ t.parent || e.addChild(t);
369
+ }), this.meshes.unshift(e), e;
370
+ }
371
+ /**
372
+ * Merge animations (direct and animation groups) from this asset container into a scene
373
+ * @param scene is the instance of BABYLON.Scene to append to (default: last created scene)
374
+ * @param animatables set of animatables to retarget to a node from the scene
375
+ * @param targetConverter defines a function used to convert animation targets from the asset container to the scene (default: search node by name)
376
+ * @returns an array of the new AnimationGroup added to the scene (empty array if none)
377
+ */
378
+ mergeAnimationsTo(e = C.LastCreatedScene, t, h = null) {
379
+ if (!e)
380
+ return E.Error("No scene available to merge animations to"), [];
381
+ const a = h || ((n) => {
382
+ let o = null;
383
+ const d = n.animations.length ? n.animations[0].targetProperty : "", g = n.name.split(".").join("").split("_primitive")[0];
384
+ switch (d) {
385
+ case "position":
386
+ case "rotationQuaternion":
387
+ o = e.getTransformNodeByName(n.name) || e.getTransformNodeByName(g);
388
+ break;
389
+ case "influence":
390
+ o = e.getMorphTargetByName(n.name) || e.getMorphTargetByName(g);
391
+ break;
392
+ default:
393
+ o = e.getNodeByName(n.name) || e.getNodeByName(g);
394
+ }
395
+ return o;
396
+ });
397
+ this.getNodes().forEach((n) => {
398
+ const o = a(n);
399
+ if (o !== null) {
400
+ for (const d of n.animations) {
401
+ const g = o.animations.filter((u) => u.targetProperty === d.targetProperty);
402
+ for (const u of g) {
403
+ const T = o.animations.indexOf(u, 0);
404
+ T > -1 && o.animations.splice(T, 1);
405
+ }
406
+ }
407
+ o.animations = o.animations.concat(n.animations);
408
+ }
409
+ });
410
+ const m = new Array();
411
+ return this.animationGroups.slice().forEach((n) => {
412
+ m.push(n.clone(n.name, a)), n.animatables.forEach((o) => {
413
+ o.stop();
414
+ });
415
+ }), t.forEach((n) => {
416
+ const o = a(n.target);
417
+ o && (e.beginAnimation(o, n.fromFrame, n.toFrame, n.loopAnimation, n.speedRatio, n.onAnimationEnd ? n.onAnimationEnd : void 0, void 0, !0, void 0, n.onAnimationLoop ? n.onAnimationLoop : void 0), e.stopAnimation(n.target));
418
+ }), m;
419
+ }
420
+ }
421
+ export {
422
+ W as AssetContainer,
423
+ w as InstantiatedEntries,
424
+ q as KeepAssets
425
+ };