@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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import { ETextureFilterType as Q, EParameterType as j, ECullingType as ue, EBlendingFunction as N, EShaderType as me } from "./glTFLoaderInterfaces.esm.js";
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2
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import { Quaternion as w, Vector3 as C, Matrix as J } from "../../../core/Maths/math.vector.esm.js";
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3
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import { Color3 as H } from "../../../core/Maths/math.color.esm.js";
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4
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+
import { Tools as T } from "../../../core/Misc/tools.esm.js";
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5
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import { Camera as de } from "../../../core/Cameras/camera.esm.js";
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import { FreeCamera as D } from "../../../core/Cameras/freeCamera.esm.js";
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7
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import { Animation as W } from "../../../core/Animations/animation.esm.js";
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8
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import { Bone as z } from "../../../core/Bones/bone.esm.js";
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9
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import { Skeleton as ae } from "../../../core/Bones/skeleton.esm.js";
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10
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import { Effect as Z } from "../../../core/Materials/effect.esm.js";
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11
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import { Material as R } from "../../../core/Materials/material.esm.js";
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import { MultiMaterial as pe } from "../../../core/Materials/multiMaterial.esm.js";
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import { StandardMaterial as ce } from "../../../core/Materials/standardMaterial.esm.js";
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import { ShaderMaterial as ye } from "../../../core/Materials/shaderMaterial.esm.js";
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import { Texture as ee } from "../../../core/Materials/Textures/texture.esm.js";
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import { VertexData as Ae } from "../../../core/Meshes/mesh.vertexData.esm.js";
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import { VertexBuffer as be } from "../../../core/Buffers/buffer.esm.js";
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import { Geometry as Ne } from "../../../core/Meshes/geometry.esm.js";
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19
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import { SubMesh as Ee } from "../../../core/Meshes/subMesh.esm.js";
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20
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import { AbstractMesh as xe } from "../../../core/Meshes/abstractMesh.esm.js";
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import { Mesh as X } from "../../../core/Meshes/mesh.esm.js";
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import { HemisphericLight as Oe } from "../../../core/Lights/hemisphericLight.esm.js";
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23
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import { DirectionalLight as _e } from "../../../core/Lights/directionalLight.esm.js";
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24
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import { PointLight as Ce } from "../../../core/Lights/pointLight.esm.js";
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import { SpotLight as Te } from "../../../core/Lights/spotLight.esm.js";
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26
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import { GLTFUtils as g } from "./glTFLoaderUtils.esm.js";
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27
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import { GLTFFileLoader as V } from "../glTFFileLoader.esm.js";
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28
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import { Constants as v } from "../../../core/Engines/constants.esm.js";
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29
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var F;
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30
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(function(s) {
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31
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s[s.IDENTIFIER = 1] = "IDENTIFIER", s[s.UNKNOWN = 2] = "UNKNOWN", s[s.END_OF_INPUT = 3] = "END_OF_INPUT";
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32
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})(F || (F = {}));
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class ne {
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34
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constructor(e) {
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35
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this._pos = 0, this.currentToken = F.UNKNOWN, this.currentIdentifier = "", this.currentString = "", this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/, this._toParse = e, this._maxPos = e.length;
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36
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}
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37
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getNextToken() {
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38
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if (this.isEnd())
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39
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return F.END_OF_INPUT;
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40
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if (this.currentString = this.read(), this.currentToken = F.UNKNOWN, this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString))
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41
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for (this.currentToken = F.IDENTIFIER, this.currentIdentifier = this.currentString; !this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_"); )
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42
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this.currentIdentifier += this.currentString, this.forward();
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43
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return this.currentToken;
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44
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}
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45
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peek() {
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46
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return this._toParse[this._pos];
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47
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}
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48
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read() {
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49
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return this._toParse[this._pos++];
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50
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}
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51
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forward() {
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52
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this._pos++;
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53
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}
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54
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isEnd() {
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55
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return this._pos >= this._maxPos;
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56
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}
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57
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}
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58
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const le = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"], fe = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"], Ie = ["translation", "rotation", "scale"], Se = ["position", "rotationQuaternion", "scaling"], Me = (s, e) => {
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59
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for (const o in s) {
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60
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const t = s[o];
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61
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e.buffers[o] = t, e.buffersCount++;
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62
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}
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63
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}, Le = (s, e) => {
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64
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for (const o in s) {
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65
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const t = s[o];
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66
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e.shaders[o] = t, e.shaderscount++;
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67
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}
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68
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}, M = (s, e, o) => {
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69
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for (const t in s) {
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70
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const n = s[t];
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71
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o[e][t] = n;
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72
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}
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73
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}, Be = (s) => {
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74
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if (s)
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75
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for (let e = 0; e < s.length / 2; e++)
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76
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s[e * 2 + 1] = 1 - s[e * 2 + 1];
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77
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}, te = (s) => {
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78
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if (s.semantic === "NORMAL")
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79
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return "normal";
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80
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if (s.semantic === "POSITION")
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81
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return "position";
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82
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if (s.semantic === "JOINT")
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83
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return "matricesIndices";
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84
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if (s.semantic === "WEIGHT")
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85
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return "matricesWeights";
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86
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if (s.semantic === "COLOR")
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87
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return "color";
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88
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if (s.semantic && s.semantic.indexOf("TEXCOORD_") !== -1) {
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89
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const e = Number(s.semantic.split("_")[1]);
|
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90
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return "uv" + (e === 0 ? "" : e + 1);
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91
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}
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92
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return null;
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93
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}, ge = (s) => {
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94
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for (const e in s.animations) {
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95
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const o = s.animations[e];
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96
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if (!o.channels || !o.samplers)
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97
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continue;
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98
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let t = null;
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99
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for (let n = 0; n < o.channels.length; n++) {
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100
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const r = o.channels[n], i = o.samplers[r.sampler];
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101
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if (!i)
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102
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continue;
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103
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let a = null, l = null;
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104
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o.parameters ? (a = o.parameters[i.input], l = o.parameters[i.output]) : (a = i.input, l = i.output);
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105
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const c = g.GetBufferFromAccessor(s, s.accessors[a]), h = g.GetBufferFromAccessor(s, s.accessors[l]), d = r.target.id;
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106
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let u = s.scene.getNodeById(d);
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107
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if (u === null && (u = s.scene.getNodeByName(d)), u === null) {
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108
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T.Warn("Creating animation named " + e + ". But cannot find node named " + d + " to attach to");
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109
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continue;
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110
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}
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111
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const y = u instanceof z;
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112
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let x = r.target.path;
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113
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const O = Ie.indexOf(x);
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114
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O !== -1 && (x = Se[O]);
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115
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let E = W.ANIMATIONTYPE_MATRIX;
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116
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y || (x === "rotationQuaternion" ? (E = W.ANIMATIONTYPE_QUATERNION, u.rotationQuaternion = new w()) : E = W.ANIMATIONTYPE_VECTOR3);
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117
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let p = null;
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118
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const L = [];
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119
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let _ = 0, I = !1;
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120
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y && t && t.getKeys().length === c.length && (p = t, I = !0), I || (s.scene._blockEntityCollection = !!s.assetContainer, p = new W(e, y ? "_matrix" : x, 1, E, W.ANIMATIONLOOPMODE_CYCLE), s.scene._blockEntityCollection = !1);
|
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121
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+
for (let m = 0; m < c.length; m++) {
|
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122
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let b = null;
|
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123
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if (x === "rotationQuaternion" ? (b = w.FromArray([h[_], h[_ + 1], h[_ + 2], h[_ + 3]]), _ += 4) : (b = C.FromArray([h[_], h[_ + 1], h[_ + 2]]), _ += 3), y) {
|
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124
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const f = u;
|
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125
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+
let A = C.Zero(), B = new w(), P = C.Zero(), q = f.getBaseMatrix();
|
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126
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I && t && (q = t.getKeys()[m].value), q.decompose(P, B, A), x === "position" ? A = b : x === "rotationQuaternion" ? B = b : P = b, b = J.Compose(P, B, A);
|
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127
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+
}
|
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128
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+
I ? t && (t.getKeys()[m].value = b) : L.push({
|
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129
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+
frame: c[m],
|
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130
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value: b
|
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131
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+
});
|
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132
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+
}
|
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133
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+
!I && p && (p.setKeys(L), u.animations.push(p)), t = p, s.scene.stopAnimation(u), s.scene.beginAnimation(u, 0, c[c.length - 1], !0, 1);
|
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134
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+
}
|
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135
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+
}
|
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136
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+
}, $ = (s) => {
|
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137
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+
let e = null;
|
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138
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+
if (s.translation || s.rotation || s.scale) {
|
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139
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+
const o = C.FromArray(s.scale || [1, 1, 1]), t = w.FromArray(s.rotation || [0, 0, 0, 1]), n = C.FromArray(s.translation || [0, 0, 0]);
|
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140
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+
e = J.Compose(o, t, n);
|
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141
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+
} else
|
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142
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+
e = J.FromArray(s.matrix);
|
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143
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+
return e;
|
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144
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+
}, he = (s, e, o, t) => {
|
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145
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+
for (let r = 0; r < t.bones.length; r++)
|
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146
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+
if (t.bones[r].name === o)
|
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147
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+
return t.bones[r];
|
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148
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+
const n = s.nodes;
|
|
149
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+
for (const r in n) {
|
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150
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+
const i = n[r];
|
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151
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+
if (!i.jointName)
|
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152
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continue;
|
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153
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+
const a = i.children;
|
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154
|
+
for (let l = 0; l < a.length; l++) {
|
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155
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+
const c = s.nodes[a[l]];
|
|
156
|
+
if (c.jointName && c.jointName === o) {
|
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157
|
+
const h = $(i), d = new z(i.name || "", t, he(s, e, i.jointName, t), h);
|
|
158
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+
return d.id = r, d;
|
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159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
return null;
|
|
163
|
+
}, Pe = (s, e) => {
|
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164
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+
for (let o = 0; o < s.length; o++) {
|
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165
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+
const t = s[o];
|
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166
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+
for (let n = 0; n < t.node.children.length; n++)
|
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167
|
+
if (t.node.children[n] === e)
|
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168
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+
return t.bone;
|
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169
|
+
}
|
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170
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+
return null;
|
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171
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+
}, G = (s, e) => {
|
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172
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+
const o = s.nodes;
|
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173
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+
let t = o[e];
|
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174
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+
if (t)
|
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175
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+
return {
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176
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+
node: t,
|
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177
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+
id: e
|
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178
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+
};
|
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179
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+
for (const n in o)
|
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180
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+
if (t = o[n], t.jointName === e)
|
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181
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return {
|
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182
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node: t,
|
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183
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+
id: n
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184
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+
};
|
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185
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+
return null;
|
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186
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+
}, Fe = (s, e) => {
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187
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+
for (let o = 0; o < s.jointNames.length; o++)
|
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188
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+
if (s.jointNames[o] === e)
|
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189
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+
return !0;
|
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190
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+
return !1;
|
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191
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+
}, we = (s, e, o, t) => {
|
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192
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+
for (const n in s.nodes) {
|
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193
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+
const r = s.nodes[n], i = n;
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194
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if (!r.jointName || Fe(o, r.jointName))
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195
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continue;
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196
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const a = $(r), l = new z(r.name || "", e, null, a);
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197
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l.id = i, t.push({ bone: l, node: r, id: i });
|
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198
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+
}
|
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199
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for (let n = 0; n < t.length; n++) {
|
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200
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const r = t[n], i = r.node.children;
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201
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for (let a = 0; a < i.length; a++) {
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202
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let l = null;
|
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203
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for (let c = 0; c < t.length; c++)
|
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204
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if (t[c].id === i[a]) {
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205
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l = t[c];
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206
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+
break;
|
|
207
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+
}
|
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208
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+
l && (l.bone._parent = r.bone, r.bone.children.push(l.bone));
|
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209
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+
}
|
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210
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+
}
|
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211
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+
}, ke = (s, e, o, t) => {
|
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212
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if (t || (t = new ae(e.name || "", "", s.scene)), !e.babylonSkeleton)
|
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213
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+
return t;
|
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214
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+
const n = [], r = [];
|
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215
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+
we(s, t, e, n), t.bones = [];
|
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216
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+
for (let a = 0; a < e.jointNames.length; a++) {
|
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217
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const l = G(s, e.jointNames[a]);
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218
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if (!l)
|
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219
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continue;
|
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220
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+
const c = l.node;
|
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221
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+
if (!c) {
|
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222
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T.Warn("Joint named " + e.jointNames[a] + " does not exist");
|
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223
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+
continue;
|
|
224
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+
}
|
|
225
|
+
const h = l.id, d = s.scene.getBoneById(h);
|
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226
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+
if (d) {
|
|
227
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t.bones.push(d);
|
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228
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+
continue;
|
|
229
|
+
}
|
|
230
|
+
let u = !1, y = null;
|
|
231
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+
for (let E = 0; E < a; E++) {
|
|
232
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+
const p = G(s, e.jointNames[E]);
|
|
233
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+
if (!p)
|
|
234
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+
continue;
|
|
235
|
+
const L = p.node;
|
|
236
|
+
if (!L) {
|
|
237
|
+
T.Warn("Joint named " + e.jointNames[E] + " does not exist when looking for parent");
|
|
238
|
+
continue;
|
|
239
|
+
}
|
|
240
|
+
const _ = L.children;
|
|
241
|
+
if (_) {
|
|
242
|
+
u = !1;
|
|
243
|
+
for (let I = 0; I < _.length; I++)
|
|
244
|
+
if (_[I] === h) {
|
|
245
|
+
y = he(s, e, e.jointNames[E], t), u = !0;
|
|
246
|
+
break;
|
|
247
|
+
}
|
|
248
|
+
if (u)
|
|
249
|
+
break;
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
const x = $(c);
|
|
253
|
+
!y && n.length > 0 && (y = Pe(n, h), y && r.indexOf(y) === -1 && r.push(y));
|
|
254
|
+
const O = new z(c.jointName || "", t, y, x);
|
|
255
|
+
O.id = h;
|
|
256
|
+
}
|
|
257
|
+
const i = t.bones;
|
|
258
|
+
t.bones = [];
|
|
259
|
+
for (let a = 0; a < e.jointNames.length; a++) {
|
|
260
|
+
const l = G(s, e.jointNames[a]);
|
|
261
|
+
if (l) {
|
|
262
|
+
for (let c = 0; c < i.length; c++)
|
|
263
|
+
if (i[c].id === l.id) {
|
|
264
|
+
t.bones.push(i[c]);
|
|
265
|
+
break;
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
t.prepare();
|
|
270
|
+
for (let a = 0; a < r.length; a++)
|
|
271
|
+
t.bones.push(r[a]);
|
|
272
|
+
return t;
|
|
273
|
+
}, se = (s, e, o, t, n) => {
|
|
274
|
+
if (n || (s.scene._blockEntityCollection = !!s.assetContainer, n = new X(e.name || "", s.scene), n._parentContainer = s.assetContainer, s.scene._blockEntityCollection = !1, n.id = t), !e.babylonNode)
|
|
275
|
+
return n;
|
|
276
|
+
const r = [];
|
|
277
|
+
let i = null;
|
|
278
|
+
const a = new Array(), l = new Array(), c = new Array(), h = new Array();
|
|
279
|
+
for (let y = 0; y < o.length; y++) {
|
|
280
|
+
const x = o[y], O = s.meshes[x];
|
|
281
|
+
if (O)
|
|
282
|
+
for (let E = 0; E < O.primitives.length; E++) {
|
|
283
|
+
const p = new Ae(), L = O.primitives[E];
|
|
284
|
+
L.mode;
|
|
285
|
+
const _ = L.attributes;
|
|
286
|
+
let I = null, m = null;
|
|
287
|
+
for (const f in _)
|
|
288
|
+
if (I = s.accessors[_[f]], m = g.GetBufferFromAccessor(s, I), f === "NORMAL")
|
|
289
|
+
p.normals = new Float32Array(m.length), p.normals.set(m);
|
|
290
|
+
else if (f === "POSITION") {
|
|
291
|
+
if (V.HomogeneousCoordinates) {
|
|
292
|
+
p.positions = new Float32Array(m.length - m.length / 4);
|
|
293
|
+
for (let A = 0; A < m.length; A += 4)
|
|
294
|
+
p.positions[A] = m[A], p.positions[A + 1] = m[A + 1], p.positions[A + 2] = m[A + 2];
|
|
295
|
+
} else
|
|
296
|
+
p.positions = new Float32Array(m.length), p.positions.set(m);
|
|
297
|
+
l.push(p.positions.length);
|
|
298
|
+
} else if (f.indexOf("TEXCOORD_") !== -1) {
|
|
299
|
+
const A = Number(f.split("_")[1]), B = be.UVKind + (A === 0 ? "" : A + 1), P = new Float32Array(m.length);
|
|
300
|
+
P.set(m), Be(P), p.set(P, B);
|
|
301
|
+
} else
|
|
302
|
+
f === "JOINT" ? (p.matricesIndices = new Float32Array(m.length), p.matricesIndices.set(m)) : f === "WEIGHT" ? (p.matricesWeights = new Float32Array(m.length), p.matricesWeights.set(m)) : f === "COLOR" && (p.colors = new Float32Array(m.length), p.colors.set(m));
|
|
303
|
+
if (I = s.accessors[L.indices], I)
|
|
304
|
+
m = g.GetBufferFromAccessor(s, I), p.indices = new Int32Array(m.length), p.indices.set(m), h.push(p.indices.length);
|
|
305
|
+
else {
|
|
306
|
+
const f = [];
|
|
307
|
+
for (let A = 0; A < p.positions.length / 3; A++)
|
|
308
|
+
f.push(A);
|
|
309
|
+
p.indices = new Int32Array(f), h.push(p.indices.length);
|
|
310
|
+
}
|
|
311
|
+
i ? i.merge(p) : i = p;
|
|
312
|
+
const b = s.scene.getMaterialById(L.material);
|
|
313
|
+
r.push(b === null ? g.GetDefaultMaterial(s.scene) : b), a.push(a.length === 0 ? 0 : a[a.length - 1] + l[l.length - 2]), c.push(c.length === 0 ? 0 : c[c.length - 1] + h[h.length - 2]);
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
let d;
|
|
317
|
+
s.scene._blockEntityCollection = !!s.assetContainer, r.length > 1 ? (d = new pe("multimat" + t, s.scene), d.subMaterials = r) : d = new ce("multimat" + t, s.scene), r.length === 1 && (d = r[0]), d._parentContainer = s.assetContainer, n.material || (n.material = d), new Ne(t, s.scene, i, !1, n), n.computeWorldMatrix(!0), s.scene._blockEntityCollection = !1, n.subMeshes = [];
|
|
318
|
+
let u = 0;
|
|
319
|
+
for (let y = 0; y < o.length; y++) {
|
|
320
|
+
const x = o[y], O = s.meshes[x];
|
|
321
|
+
if (O)
|
|
322
|
+
for (let E = 0; E < O.primitives.length; E++)
|
|
323
|
+
O.primitives[E].mode, Ee.AddToMesh(u, a[u], l[u], c[u], h[u], n, n, !0), u++;
|
|
324
|
+
}
|
|
325
|
+
return n;
|
|
326
|
+
}, Y = (s, e, o, t) => {
|
|
327
|
+
s.position && (s.position = e), (s.rotationQuaternion || s.rotation) && (s.rotationQuaternion = o), s.scaling && (s.scaling = t);
|
|
328
|
+
}, ve = (s, e) => {
|
|
329
|
+
if (e.matrix) {
|
|
330
|
+
const o = new C(0, 0, 0), t = new w(), n = new C(0, 0, 0);
|
|
331
|
+
J.FromArray(e.matrix).decompose(n, t, o), Y(s, o, t, n);
|
|
332
|
+
} else
|
|
333
|
+
e.translation && e.rotation && e.scale && Y(s, C.FromArray(e.translation), w.FromArray(e.rotation), C.FromArray(e.scale));
|
|
334
|
+
s.computeWorldMatrix(!0);
|
|
335
|
+
}, Ue = (s, e, o) => {
|
|
336
|
+
let t = null;
|
|
337
|
+
if (s.importOnlyMeshes && (e.skin || e.meshes) && s.importMeshesNames && s.importMeshesNames.length > 0 && s.importMeshesNames.indexOf(e.name || "") === -1)
|
|
338
|
+
return null;
|
|
339
|
+
if (e.skin) {
|
|
340
|
+
if (e.meshes) {
|
|
341
|
+
const n = s.skins[e.skin], r = se(s, e, e.meshes, o, e.babylonNode);
|
|
342
|
+
r.skeleton = s.scene.getLastSkeletonById(e.skin), r.skeleton === null && (r.skeleton = ke(s, n, r, n.babylonSkeleton), n.babylonSkeleton || (n.babylonSkeleton = r.skeleton)), t = r;
|
|
343
|
+
}
|
|
344
|
+
} else if (e.meshes)
|
|
345
|
+
t = se(s, e, e.mesh ? [e.mesh] : e.meshes, o, e.babylonNode);
|
|
346
|
+
else if (e.light && !e.babylonNode && !s.importOnlyMeshes) {
|
|
347
|
+
const n = s.lights[e.light];
|
|
348
|
+
if (n) {
|
|
349
|
+
if (n.type === "ambient") {
|
|
350
|
+
const r = n[n.type], i = new Oe(e.light, C.Zero(), s.scene);
|
|
351
|
+
i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), t = i;
|
|
352
|
+
} else if (n.type === "directional") {
|
|
353
|
+
const r = n[n.type], i = new _e(e.light, C.Zero(), s.scene);
|
|
354
|
+
i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), t = i;
|
|
355
|
+
} else if (n.type === "point") {
|
|
356
|
+
const r = n[n.type], i = new Ce(e.light, C.Zero(), s.scene);
|
|
357
|
+
i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), t = i;
|
|
358
|
+
} else if (n.type === "spot") {
|
|
359
|
+
const r = n[n.type], i = new Te(e.light, C.Zero(), C.Zero(), 0, 0, s.scene);
|
|
360
|
+
i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), r.fallOfAngle && (i.angle = r.fallOfAngle), r.fallOffExponent && (i.exponent = r.fallOffExponent), t = i;
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
} else if (e.camera && !e.babylonNode && !s.importOnlyMeshes) {
|
|
364
|
+
const n = s.cameras[e.camera];
|
|
365
|
+
if (n) {
|
|
366
|
+
if (s.scene._blockEntityCollection = !!s.assetContainer, n.type === "orthographic") {
|
|
367
|
+
const r = new D(e.camera, C.Zero(), s.scene, !1);
|
|
368
|
+
r.name = e.name || "", r.mode = de.ORTHOGRAPHIC_CAMERA, r.attachControl(), t = r, r._parentContainer = s.assetContainer;
|
|
369
|
+
} else if (n.type === "perspective") {
|
|
370
|
+
const r = n[n.type], i = new D(e.camera, C.Zero(), s.scene, !1);
|
|
371
|
+
i.name = e.name || "", i.attachControl(), r.aspectRatio || (r.aspectRatio = s.scene.getEngine().getRenderWidth() / s.scene.getEngine().getRenderHeight()), r.znear && r.zfar && (i.maxZ = r.zfar, i.minZ = r.znear), t = i, i._parentContainer = s.assetContainer;
|
|
372
|
+
}
|
|
373
|
+
s.scene._blockEntityCollection = !1;
|
|
374
|
+
}
|
|
375
|
+
}
|
|
376
|
+
if (!e.jointName) {
|
|
377
|
+
if (e.babylonNode)
|
|
378
|
+
return e.babylonNode;
|
|
379
|
+
if (t === null) {
|
|
380
|
+
s.scene._blockEntityCollection = !!s.assetContainer;
|
|
381
|
+
const n = new X(e.name || "", s.scene);
|
|
382
|
+
n._parentContainer = s.assetContainer, s.scene._blockEntityCollection = !1, e.babylonNode = n, t = n;
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
if (t !== null) {
|
|
386
|
+
if (e.matrix && t instanceof X)
|
|
387
|
+
ve(t, e);
|
|
388
|
+
else {
|
|
389
|
+
const n = e.translation || [0, 0, 0], r = e.rotation || [0, 0, 0, 1], i = e.scale || [1, 1, 1];
|
|
390
|
+
Y(t, C.FromArray(n), w.FromArray(r), C.FromArray(i));
|
|
391
|
+
}
|
|
392
|
+
t.updateCache(!0), e.babylonNode = t;
|
|
393
|
+
}
|
|
394
|
+
return t;
|
|
395
|
+
}, K = (s, e, o, t = !1) => {
|
|
396
|
+
const n = s.nodes[e];
|
|
397
|
+
let r = null;
|
|
398
|
+
if (s.importOnlyMeshes && !t && s.importMeshesNames ? s.importMeshesNames.indexOf(n.name || "") !== -1 || s.importMeshesNames.length === 0 ? t = !0 : t = !1 : t = !0, !n.jointName && t && (r = Ue(s, n, e), r !== null && (r.id = e, r.parent = o)), n.children)
|
|
399
|
+
for (let i = 0; i < n.children.length; i++)
|
|
400
|
+
K(s, n.children[i], r, t);
|
|
401
|
+
}, re = (s) => {
|
|
402
|
+
let e = s.currentScene;
|
|
403
|
+
if (e)
|
|
404
|
+
for (let o = 0; o < e.nodes.length; o++)
|
|
405
|
+
K(s, e.nodes[o], null);
|
|
406
|
+
else
|
|
407
|
+
for (const o in s.scenes) {
|
|
408
|
+
e = s.scenes[o];
|
|
409
|
+
for (let t = 0; t < e.nodes.length; t++)
|
|
410
|
+
K(s, e.nodes[t], null);
|
|
411
|
+
}
|
|
412
|
+
ge(s);
|
|
413
|
+
for (let o = 0; o < s.scene.skeletons.length; o++) {
|
|
414
|
+
const t = s.scene.skeletons[o];
|
|
415
|
+
s.scene.beginAnimation(t, 0, Number.MAX_VALUE, !0, 1);
|
|
416
|
+
}
|
|
417
|
+
}, je = (s, e, o, t, n, r, i) => {
|
|
418
|
+
const a = r.values || n.parameters;
|
|
419
|
+
for (const l in o) {
|
|
420
|
+
const c = o[l], h = c.type;
|
|
421
|
+
if (h === j.FLOAT_MAT2 || h === j.FLOAT_MAT3 || h === j.FLOAT_MAT4) {
|
|
422
|
+
if (c.semantic && !c.source && !c.node)
|
|
423
|
+
g.SetMatrix(e.scene, s, c, l, t.getEffect());
|
|
424
|
+
else if (c.semantic && (c.source || c.node)) {
|
|
425
|
+
let d = e.scene.getNodeByName(c.source || c.node || "");
|
|
426
|
+
if (d === null && (d = e.scene.getNodeById(c.source || c.node || "")), d === null)
|
|
427
|
+
continue;
|
|
428
|
+
g.SetMatrix(e.scene, d, c, l, t.getEffect());
|
|
429
|
+
}
|
|
430
|
+
} else {
|
|
431
|
+
const d = a[n.uniforms[l]];
|
|
432
|
+
if (!d)
|
|
433
|
+
continue;
|
|
434
|
+
if (h === j.SAMPLER_2D) {
|
|
435
|
+
const u = e.textures[r.values ? d : c.value].babylonTexture;
|
|
436
|
+
if (u == null)
|
|
437
|
+
continue;
|
|
438
|
+
t.getEffect().setTexture(l, u);
|
|
439
|
+
} else
|
|
440
|
+
g.SetUniform(t.getEffect(), l, d, h);
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
i(t);
|
|
444
|
+
}, Ve = (s, e, o, t, n) => {
|
|
445
|
+
const r = t.values || o.parameters, i = o.uniforms;
|
|
446
|
+
for (const a in n) {
|
|
447
|
+
const l = n[a], c = l.type;
|
|
448
|
+
let h = r[i[a]];
|
|
449
|
+
if (h === void 0 && (h = l.value), !h)
|
|
450
|
+
continue;
|
|
451
|
+
const d = (u) => (y) => {
|
|
452
|
+
l.value && u && (e.setTexture(u, y), delete n[u]);
|
|
453
|
+
};
|
|
454
|
+
c === j.SAMPLER_2D ? S.LoadTextureAsync(s, t.values ? h : l.value, d(a), () => d(null)) : l.value && g.SetUniform(e, a, t.values ? h : l.value, c) && delete n[a];
|
|
455
|
+
}
|
|
456
|
+
}, We = (s, e, o) => (t, n) => {
|
|
457
|
+
e.dispose(!0), o("Cannot compile program named " + s.name + ". Error: " + n + ". Default material will be applied");
|
|
458
|
+
}, He = (s, e, o, t, n, r) => (i) => {
|
|
459
|
+
Ve(s, e, o, t, n), e.onBind = (a) => {
|
|
460
|
+
je(a, s, n, e, o, t, r);
|
|
461
|
+
};
|
|
462
|
+
}, oe = (s, e, o) => {
|
|
463
|
+
for (const t in e.uniforms) {
|
|
464
|
+
const n = e.uniforms[t], r = e.parameters[n];
|
|
465
|
+
if (s.currentIdentifier === t && r.semantic && !r.source && !r.node) {
|
|
466
|
+
const i = le.indexOf(r.semantic);
|
|
467
|
+
if (i !== -1)
|
|
468
|
+
return delete o[t], fe[i];
|
|
469
|
+
}
|
|
470
|
+
}
|
|
471
|
+
return s.currentIdentifier;
|
|
472
|
+
}, ie = (s) => {
|
|
473
|
+
for (const e in s.materials)
|
|
474
|
+
S.LoadMaterialAsync(s, e, () => {
|
|
475
|
+
}, () => {
|
|
476
|
+
});
|
|
477
|
+
};
|
|
478
|
+
class U {
|
|
479
|
+
static CreateRuntime(e, o, t) {
|
|
480
|
+
const n = {
|
|
481
|
+
extensions: {},
|
|
482
|
+
accessors: {},
|
|
483
|
+
buffers: {},
|
|
484
|
+
bufferViews: {},
|
|
485
|
+
meshes: {},
|
|
486
|
+
lights: {},
|
|
487
|
+
cameras: {},
|
|
488
|
+
nodes: {},
|
|
489
|
+
images: {},
|
|
490
|
+
textures: {},
|
|
491
|
+
shaders: {},
|
|
492
|
+
programs: {},
|
|
493
|
+
samplers: {},
|
|
494
|
+
techniques: {},
|
|
495
|
+
materials: {},
|
|
496
|
+
animations: {},
|
|
497
|
+
skins: {},
|
|
498
|
+
extensionsUsed: [],
|
|
499
|
+
scenes: {},
|
|
500
|
+
buffersCount: 0,
|
|
501
|
+
shaderscount: 0,
|
|
502
|
+
scene: o,
|
|
503
|
+
rootUrl: t,
|
|
504
|
+
loadedBufferCount: 0,
|
|
505
|
+
loadedBufferViews: {},
|
|
506
|
+
loadedShaderCount: 0,
|
|
507
|
+
importOnlyMeshes: !1,
|
|
508
|
+
dummyNodes: [],
|
|
509
|
+
assetContainer: null
|
|
510
|
+
};
|
|
511
|
+
return e.extensions && M(e.extensions, "extensions", n), e.extensionsUsed && M(e.extensionsUsed, "extensionsUsed", n), e.buffers && Me(e.buffers, n), e.bufferViews && M(e.bufferViews, "bufferViews", n), e.accessors && M(e.accessors, "accessors", n), e.meshes && M(e.meshes, "meshes", n), e.lights && M(e.lights, "lights", n), e.cameras && M(e.cameras, "cameras", n), e.nodes && M(e.nodes, "nodes", n), e.images && M(e.images, "images", n), e.textures && M(e.textures, "textures", n), e.shaders && Le(e.shaders, n), e.programs && M(e.programs, "programs", n), e.samplers && M(e.samplers, "samplers", n), e.techniques && M(e.techniques, "techniques", n), e.materials && M(e.materials, "materials", n), e.animations && M(e.animations, "animations", n), e.skins && M(e.skins, "skins", n), e.scenes && (n.scenes = e.scenes), e.scene && e.scenes && (n.currentScene = e.scenes[e.scene]), n;
|
|
512
|
+
}
|
|
513
|
+
static LoadBufferAsync(e, o, t, n, r) {
|
|
514
|
+
const i = e.buffers[o];
|
|
515
|
+
T.IsBase64(i.uri) ? setTimeout(() => t(new Uint8Array(T.DecodeBase64(i.uri)))) : T.LoadFile(e.rootUrl + i.uri, (a) => t(new Uint8Array(a)), r, void 0, !0, (a) => {
|
|
516
|
+
a && n(a.status + " " + a.statusText);
|
|
517
|
+
});
|
|
518
|
+
}
|
|
519
|
+
static LoadTextureBufferAsync(e, o, t, n) {
|
|
520
|
+
const r = e.textures[o];
|
|
521
|
+
if (!r || !r.source) {
|
|
522
|
+
n("");
|
|
523
|
+
return;
|
|
524
|
+
}
|
|
525
|
+
if (r.babylonTexture) {
|
|
526
|
+
t(null);
|
|
527
|
+
return;
|
|
528
|
+
}
|
|
529
|
+
const i = e.images[r.source];
|
|
530
|
+
T.IsBase64(i.uri) ? setTimeout(() => t(new Uint8Array(T.DecodeBase64(i.uri)))) : T.LoadFile(e.rootUrl + i.uri, (a) => t(new Uint8Array(a)), void 0, void 0, !0, (a) => {
|
|
531
|
+
a && n(a.status + " " + a.statusText);
|
|
532
|
+
});
|
|
533
|
+
}
|
|
534
|
+
static CreateTextureAsync(e, o, t, n) {
|
|
535
|
+
const r = e.textures[o];
|
|
536
|
+
if (r.babylonTexture) {
|
|
537
|
+
n(r.babylonTexture);
|
|
538
|
+
return;
|
|
539
|
+
}
|
|
540
|
+
const i = e.samplers[r.sampler], a = i.minFilter === Q.NEAREST_MIPMAP_NEAREST || i.minFilter === Q.NEAREST_MIPMAP_LINEAR || i.minFilter === Q.LINEAR_MIPMAP_NEAREST || i.minFilter === Q.LINEAR_MIPMAP_LINEAR, l = ee.BILINEAR_SAMPLINGMODE, c = t == null ? new Blob() : new Blob([t]), h = URL.createObjectURL(c), d = () => URL.revokeObjectURL(h), u = new ee(h, e.scene, !a, !0, l, d, d);
|
|
541
|
+
i.wrapS !== void 0 && (u.wrapU = g.GetWrapMode(i.wrapS)), i.wrapT !== void 0 && (u.wrapV = g.GetWrapMode(i.wrapT)), u.name = o, r.babylonTexture = u, n(u);
|
|
542
|
+
}
|
|
543
|
+
static LoadShaderStringAsync(e, o, t, n) {
|
|
544
|
+
const r = e.shaders[o];
|
|
545
|
+
if (T.IsBase64(r.uri)) {
|
|
546
|
+
const i = atob(r.uri.split(",")[1]);
|
|
547
|
+
t && t(i);
|
|
548
|
+
} else
|
|
549
|
+
T.LoadFile(e.rootUrl + r.uri, t, void 0, void 0, !1, (i) => {
|
|
550
|
+
i && n && n(i.status + " " + i.statusText);
|
|
551
|
+
});
|
|
552
|
+
}
|
|
553
|
+
static LoadMaterialAsync(e, o, t, n) {
|
|
554
|
+
const r = e.materials[o];
|
|
555
|
+
if (!r.technique) {
|
|
556
|
+
n && n("No technique found.");
|
|
557
|
+
return;
|
|
558
|
+
}
|
|
559
|
+
const i = e.techniques[r.technique];
|
|
560
|
+
if (!i) {
|
|
561
|
+
e.scene._blockEntityCollection = !!e.assetContainer;
|
|
562
|
+
const b = new ce(o, e.scene);
|
|
563
|
+
b._parentContainer = e.assetContainer, e.scene._blockEntityCollection = !1, b.diffuseColor = new H(0.5, 0.5, 0.5), b.sideOrientation = R.CounterClockWiseSideOrientation, t(b);
|
|
564
|
+
return;
|
|
565
|
+
}
|
|
566
|
+
const a = e.programs[i.program], l = i.states, c = Z.ShadersStore[a.vertexShader + "VertexShader"], h = Z.ShadersStore[a.fragmentShader + "PixelShader"];
|
|
567
|
+
let d = "", u = "";
|
|
568
|
+
const y = new ne(c), x = new ne(h), O = {}, E = [], p = [], L = [];
|
|
569
|
+
for (const b in i.uniforms) {
|
|
570
|
+
const f = i.uniforms[b], A = i.parameters[f];
|
|
571
|
+
if (O[b] = A, A.semantic && !A.node && !A.source) {
|
|
572
|
+
const B = le.indexOf(A.semantic);
|
|
573
|
+
B !== -1 ? (E.push(fe[B]), delete O[b]) : E.push(b);
|
|
574
|
+
} else
|
|
575
|
+
A.type === j.SAMPLER_2D ? L.push(b) : E.push(b);
|
|
576
|
+
}
|
|
577
|
+
for (const b in i.attributes) {
|
|
578
|
+
const f = i.attributes[b], A = i.parameters[f];
|
|
579
|
+
if (A.semantic) {
|
|
580
|
+
const B = te(A);
|
|
581
|
+
B && p.push(B);
|
|
582
|
+
}
|
|
583
|
+
}
|
|
584
|
+
for (; !y.isEnd() && y.getNextToken(); ) {
|
|
585
|
+
if (y.currentToken !== F.IDENTIFIER) {
|
|
586
|
+
d += y.currentString;
|
|
587
|
+
continue;
|
|
588
|
+
}
|
|
589
|
+
let f = !1;
|
|
590
|
+
for (const A in i.attributes) {
|
|
591
|
+
const B = i.attributes[A], P = i.parameters[B];
|
|
592
|
+
if (y.currentIdentifier === A && P.semantic) {
|
|
593
|
+
d += te(P), f = !0;
|
|
594
|
+
break;
|
|
595
|
+
}
|
|
596
|
+
}
|
|
597
|
+
f || (d += oe(y, i, O));
|
|
598
|
+
}
|
|
599
|
+
for (; !x.isEnd() && x.getNextToken(); ) {
|
|
600
|
+
if (x.currentToken !== F.IDENTIFIER) {
|
|
601
|
+
u += x.currentString;
|
|
602
|
+
continue;
|
|
603
|
+
}
|
|
604
|
+
u += oe(x, i, O);
|
|
605
|
+
}
|
|
606
|
+
const _ = {
|
|
607
|
+
vertex: a.vertexShader + o,
|
|
608
|
+
fragment: a.fragmentShader + o
|
|
609
|
+
}, I = {
|
|
610
|
+
attributes: p,
|
|
611
|
+
uniforms: E,
|
|
612
|
+
samplers: L,
|
|
613
|
+
needAlphaBlending: l && l.enable && l.enable.indexOf(3042) !== -1
|
|
614
|
+
};
|
|
615
|
+
Z.ShadersStore[a.vertexShader + o + "VertexShader"] = d, Z.ShadersStore[a.fragmentShader + o + "PixelShader"] = u;
|
|
616
|
+
const m = new ye(o, e.scene, _, I);
|
|
617
|
+
if (m.onError = We(a, m, n), m.onCompiled = He(e, m, i, r, O, t), m.sideOrientation = R.CounterClockWiseSideOrientation, l && l.functions) {
|
|
618
|
+
const b = l.functions;
|
|
619
|
+
b.cullFace && b.cullFace[0] !== ue.BACK && (m.backFaceCulling = !1);
|
|
620
|
+
const f = b.blendFuncSeparate;
|
|
621
|
+
f && (f[0] === N.SRC_ALPHA && f[1] === N.ONE_MINUS_SRC_ALPHA && f[2] === N.ONE && f[3] === N.ONE ? m.alphaMode = v.ALPHA_COMBINE : f[0] === N.ONE && f[1] === N.ONE && f[2] === N.ZERO && f[3] === N.ONE ? m.alphaMode = v.ALPHA_ONEONE : f[0] === N.SRC_ALPHA && f[1] === N.ONE && f[2] === N.ZERO && f[3] === N.ONE ? m.alphaMode = v.ALPHA_ADD : f[0] === N.ZERO && f[1] === N.ONE_MINUS_SRC_COLOR && f[2] === N.ONE && f[3] === N.ONE ? m.alphaMode = v.ALPHA_SUBTRACT : f[0] === N.DST_COLOR && f[1] === N.ZERO && f[2] === N.ONE && f[3] === N.ONE ? m.alphaMode = v.ALPHA_MULTIPLY : f[0] === N.SRC_ALPHA && f[1] === N.ONE_MINUS_SRC_COLOR && f[2] === N.ONE && f[3] === N.ONE && (m.alphaMode = v.ALPHA_MAXIMIZED));
|
|
622
|
+
}
|
|
623
|
+
}
|
|
624
|
+
}
|
|
625
|
+
class k {
|
|
626
|
+
static RegisterExtension(e) {
|
|
627
|
+
if (k.Extensions[e.name]) {
|
|
628
|
+
T.Error('Tool with the same name "' + e.name + '" already exists');
|
|
629
|
+
return;
|
|
630
|
+
}
|
|
631
|
+
k.Extensions[e.name] = e;
|
|
632
|
+
}
|
|
633
|
+
dispose() {
|
|
634
|
+
}
|
|
635
|
+
_importMeshAsync(e, o, t, n, r, i, a, l) {
|
|
636
|
+
return o.useRightHandedSystem = !0, S.LoadRuntimeAsync(o, t, n, (c) => {
|
|
637
|
+
c.assetContainer = r, c.importOnlyMeshes = !0, e === "" ? c.importMeshesNames = [] : typeof e == "string" ? c.importMeshesNames = [e] : e && !(e instanceof Array) ? c.importMeshesNames = [e] : (c.importMeshesNames = [], T.Warn("Argument meshesNames must be of type string or string[]")), this._createNodes(c);
|
|
638
|
+
const h = new Array(), d = new Array();
|
|
639
|
+
for (const u in c.nodes) {
|
|
640
|
+
const y = c.nodes[u];
|
|
641
|
+
y.babylonNode instanceof xe && h.push(y.babylonNode);
|
|
642
|
+
}
|
|
643
|
+
for (const u in c.skins) {
|
|
644
|
+
const y = c.skins[u];
|
|
645
|
+
y.babylonSkeleton instanceof ae && d.push(y.babylonSkeleton);
|
|
646
|
+
}
|
|
647
|
+
this._loadBuffersAsync(c, () => {
|
|
648
|
+
this._loadShadersAsync(c, () => {
|
|
649
|
+
ie(c), re(c), !V.IncrementalLoading && i && i(h, d);
|
|
650
|
+
});
|
|
651
|
+
}), V.IncrementalLoading && i && i(h, d);
|
|
652
|
+
}, l), !0;
|
|
653
|
+
}
|
|
654
|
+
/**
|
|
655
|
+
* Imports one or more meshes from a loaded gltf file and adds them to the scene
|
|
656
|
+
* @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
|
|
657
|
+
* @param scene the scene the meshes should be added to
|
|
658
|
+
* @param assetContainer defines the asset container to use (can be null)
|
|
659
|
+
* @param data gltf data containing information of the meshes in a loaded file
|
|
660
|
+
* @param rootUrl root url to load from
|
|
661
|
+
* @param onProgress event that fires when loading progress has occured
|
|
662
|
+
* @returns a promise containg the loaded meshes, particles, skeletons and animations
|
|
663
|
+
*/
|
|
664
|
+
importMeshAsync(e, o, t, n, r, i) {
|
|
665
|
+
return new Promise((a, l) => {
|
|
666
|
+
this._importMeshAsync(e, o, n, r, t, (c, h) => {
|
|
667
|
+
a({
|
|
668
|
+
meshes: c,
|
|
669
|
+
particleSystems: [],
|
|
670
|
+
skeletons: h,
|
|
671
|
+
animationGroups: [],
|
|
672
|
+
lights: [],
|
|
673
|
+
transformNodes: [],
|
|
674
|
+
geometries: []
|
|
675
|
+
});
|
|
676
|
+
}, i, (c) => {
|
|
677
|
+
l(new Error(c));
|
|
678
|
+
});
|
|
679
|
+
});
|
|
680
|
+
}
|
|
681
|
+
_loadAsync(e, o, t, n, r, i) {
|
|
682
|
+
e.useRightHandedSystem = !0, S.LoadRuntimeAsync(e, o, t, (a) => {
|
|
683
|
+
S.LoadRuntimeExtensionsAsync(a, () => {
|
|
684
|
+
this._createNodes(a), this._loadBuffersAsync(a, () => {
|
|
685
|
+
this._loadShadersAsync(a, () => {
|
|
686
|
+
ie(a), re(a), V.IncrementalLoading || n();
|
|
687
|
+
});
|
|
688
|
+
}), V.IncrementalLoading && n();
|
|
689
|
+
}, i);
|
|
690
|
+
}, i);
|
|
691
|
+
}
|
|
692
|
+
/**
|
|
693
|
+
* Imports all objects from a loaded gltf file and adds them to the scene
|
|
694
|
+
* @param scene the scene the objects should be added to
|
|
695
|
+
* @param data gltf data containing information of the meshes in a loaded file
|
|
696
|
+
* @param rootUrl root url to load from
|
|
697
|
+
* @param onProgress event that fires when loading progress has occured
|
|
698
|
+
* @returns a promise which completes when objects have been loaded to the scene
|
|
699
|
+
*/
|
|
700
|
+
loadAsync(e, o, t, n) {
|
|
701
|
+
return new Promise((r, i) => {
|
|
702
|
+
this._loadAsync(e, o, t, () => {
|
|
703
|
+
r();
|
|
704
|
+
}, n, (a) => {
|
|
705
|
+
i(new Error(a));
|
|
706
|
+
});
|
|
707
|
+
});
|
|
708
|
+
}
|
|
709
|
+
_loadShadersAsync(e, o) {
|
|
710
|
+
let t = !1;
|
|
711
|
+
const n = (r, i) => {
|
|
712
|
+
S.LoadShaderStringAsync(e, r, (a) => {
|
|
713
|
+
a instanceof ArrayBuffer || (e.loadedShaderCount++, a && (Z.ShadersStore[r + (i.type === me.VERTEX ? "VertexShader" : "PixelShader")] = a), e.loadedShaderCount === e.shaderscount && o());
|
|
714
|
+
}, () => {
|
|
715
|
+
T.Error("Error when loading shader program named " + r + " located at " + i.uri);
|
|
716
|
+
});
|
|
717
|
+
};
|
|
718
|
+
for (const r in e.shaders) {
|
|
719
|
+
t = !0;
|
|
720
|
+
const i = e.shaders[r];
|
|
721
|
+
i ? n.bind(this, r, i)() : T.Error("No shader named: " + r);
|
|
722
|
+
}
|
|
723
|
+
t || o();
|
|
724
|
+
}
|
|
725
|
+
_loadBuffersAsync(e, o) {
|
|
726
|
+
let t = !1;
|
|
727
|
+
const n = (r, i) => {
|
|
728
|
+
S.LoadBufferAsync(e, r, (a) => {
|
|
729
|
+
e.loadedBufferCount++, a && (a.byteLength != e.buffers[r].byteLength && T.Error("Buffer named " + r + " is length " + a.byteLength + ". Expected: " + i.byteLength), e.loadedBufferViews[r] = a), e.loadedBufferCount === e.buffersCount && o();
|
|
730
|
+
}, () => {
|
|
731
|
+
T.Error("Error when loading buffer named " + r + " located at " + i.uri);
|
|
732
|
+
});
|
|
733
|
+
};
|
|
734
|
+
for (const r in e.buffers) {
|
|
735
|
+
t = !0;
|
|
736
|
+
const i = e.buffers[r];
|
|
737
|
+
i ? n.bind(this, r, i)() : T.Error("No buffer named: " + r);
|
|
738
|
+
}
|
|
739
|
+
t || o();
|
|
740
|
+
}
|
|
741
|
+
_createNodes(e) {
|
|
742
|
+
let o = e.currentScene;
|
|
743
|
+
if (o)
|
|
744
|
+
for (let t = 0; t < o.nodes.length; t++)
|
|
745
|
+
K(e, o.nodes[t], null);
|
|
746
|
+
else
|
|
747
|
+
for (const t in e.scenes) {
|
|
748
|
+
o = e.scenes[t];
|
|
749
|
+
for (let n = 0; n < o.nodes.length; n++)
|
|
750
|
+
K(e, o.nodes[n], null);
|
|
751
|
+
}
|
|
752
|
+
}
|
|
753
|
+
}
|
|
754
|
+
k.Extensions = {};
|
|
755
|
+
class S {
|
|
756
|
+
constructor(e) {
|
|
757
|
+
this._name = e;
|
|
758
|
+
}
|
|
759
|
+
get name() {
|
|
760
|
+
return this._name;
|
|
761
|
+
}
|
|
762
|
+
/**
|
|
763
|
+
* Defines an override for loading the runtime
|
|
764
|
+
* Return true to stop further extensions from loading the runtime
|
|
765
|
+
* @param scene
|
|
766
|
+
* @param data
|
|
767
|
+
* @param rootUrl
|
|
768
|
+
* @param onSuccess
|
|
769
|
+
* @param onError
|
|
770
|
+
*/
|
|
771
|
+
loadRuntimeAsync(e, o, t, n, r) {
|
|
772
|
+
return !1;
|
|
773
|
+
}
|
|
774
|
+
/**
|
|
775
|
+
* Defines an onverride for creating gltf runtime
|
|
776
|
+
* Return true to stop further extensions from creating the runtime
|
|
777
|
+
* @param gltfRuntime
|
|
778
|
+
* @param onSuccess
|
|
779
|
+
* @param onError
|
|
780
|
+
*/
|
|
781
|
+
loadRuntimeExtensionsAsync(e, o, t) {
|
|
782
|
+
return !1;
|
|
783
|
+
}
|
|
784
|
+
/**
|
|
785
|
+
* Defines an override for loading buffers
|
|
786
|
+
* Return true to stop further extensions from loading this buffer
|
|
787
|
+
* @param gltfRuntime
|
|
788
|
+
* @param id
|
|
789
|
+
* @param onSuccess
|
|
790
|
+
* @param onError
|
|
791
|
+
* @param onProgress
|
|
792
|
+
*/
|
|
793
|
+
loadBufferAsync(e, o, t, n, r) {
|
|
794
|
+
return !1;
|
|
795
|
+
}
|
|
796
|
+
/**
|
|
797
|
+
* Defines an override for loading texture buffers
|
|
798
|
+
* Return true to stop further extensions from loading this texture data
|
|
799
|
+
* @param gltfRuntime
|
|
800
|
+
* @param id
|
|
801
|
+
* @param onSuccess
|
|
802
|
+
* @param onError
|
|
803
|
+
*/
|
|
804
|
+
loadTextureBufferAsync(e, o, t, n) {
|
|
805
|
+
return !1;
|
|
806
|
+
}
|
|
807
|
+
/**
|
|
808
|
+
* Defines an override for creating textures
|
|
809
|
+
* Return true to stop further extensions from loading this texture
|
|
810
|
+
* @param gltfRuntime
|
|
811
|
+
* @param id
|
|
812
|
+
* @param buffer
|
|
813
|
+
* @param onSuccess
|
|
814
|
+
* @param onError
|
|
815
|
+
*/
|
|
816
|
+
createTextureAsync(e, o, t, n, r) {
|
|
817
|
+
return !1;
|
|
818
|
+
}
|
|
819
|
+
/**
|
|
820
|
+
* Defines an override for loading shader strings
|
|
821
|
+
* Return true to stop further extensions from loading this shader data
|
|
822
|
+
* @param gltfRuntime
|
|
823
|
+
* @param id
|
|
824
|
+
* @param onSuccess
|
|
825
|
+
* @param onError
|
|
826
|
+
*/
|
|
827
|
+
loadShaderStringAsync(e, o, t, n) {
|
|
828
|
+
return !1;
|
|
829
|
+
}
|
|
830
|
+
/**
|
|
831
|
+
* Defines an override for loading materials
|
|
832
|
+
* Return true to stop further extensions from loading this material
|
|
833
|
+
* @param gltfRuntime
|
|
834
|
+
* @param id
|
|
835
|
+
* @param onSuccess
|
|
836
|
+
* @param onError
|
|
837
|
+
*/
|
|
838
|
+
loadMaterialAsync(e, o, t, n) {
|
|
839
|
+
return !1;
|
|
840
|
+
}
|
|
841
|
+
// ---------
|
|
842
|
+
// Utilities
|
|
843
|
+
// ---------
|
|
844
|
+
static LoadRuntimeAsync(e, o, t, n, r) {
|
|
845
|
+
S._ApplyExtensions((i) => i.loadRuntimeAsync(e, o, t, n, r), () => {
|
|
846
|
+
setTimeout(() => {
|
|
847
|
+
n && n(U.CreateRuntime(o.json, e, t));
|
|
848
|
+
});
|
|
849
|
+
});
|
|
850
|
+
}
|
|
851
|
+
static LoadRuntimeExtensionsAsync(e, o, t) {
|
|
852
|
+
S._ApplyExtensions((n) => n.loadRuntimeExtensionsAsync(e, o, t), () => {
|
|
853
|
+
setTimeout(() => {
|
|
854
|
+
o();
|
|
855
|
+
});
|
|
856
|
+
});
|
|
857
|
+
}
|
|
858
|
+
static LoadBufferAsync(e, o, t, n, r) {
|
|
859
|
+
S._ApplyExtensions((i) => i.loadBufferAsync(e, o, t, n, r), () => {
|
|
860
|
+
U.LoadBufferAsync(e, o, t, n, r);
|
|
861
|
+
});
|
|
862
|
+
}
|
|
863
|
+
static LoadTextureAsync(e, o, t, n) {
|
|
864
|
+
S._LoadTextureBufferAsync(e, o, (r) => {
|
|
865
|
+
r && S._CreateTextureAsync(e, o, r, t, n);
|
|
866
|
+
}, n);
|
|
867
|
+
}
|
|
868
|
+
static LoadShaderStringAsync(e, o, t, n) {
|
|
869
|
+
S._ApplyExtensions((r) => r.loadShaderStringAsync(e, o, t, n), () => {
|
|
870
|
+
U.LoadShaderStringAsync(e, o, t, n);
|
|
871
|
+
});
|
|
872
|
+
}
|
|
873
|
+
static LoadMaterialAsync(e, o, t, n) {
|
|
874
|
+
S._ApplyExtensions((r) => r.loadMaterialAsync(e, o, t, n), () => {
|
|
875
|
+
U.LoadMaterialAsync(e, o, t, n);
|
|
876
|
+
});
|
|
877
|
+
}
|
|
878
|
+
static _LoadTextureBufferAsync(e, o, t, n) {
|
|
879
|
+
S._ApplyExtensions((r) => r.loadTextureBufferAsync(e, o, t, n), () => {
|
|
880
|
+
U.LoadTextureBufferAsync(e, o, t, n);
|
|
881
|
+
});
|
|
882
|
+
}
|
|
883
|
+
static _CreateTextureAsync(e, o, t, n, r) {
|
|
884
|
+
S._ApplyExtensions((i) => i.createTextureAsync(e, o, t, n, r), () => {
|
|
885
|
+
U.CreateTextureAsync(e, o, t, n);
|
|
886
|
+
});
|
|
887
|
+
}
|
|
888
|
+
static _ApplyExtensions(e, o) {
|
|
889
|
+
for (const t in k.Extensions) {
|
|
890
|
+
const n = k.Extensions[t];
|
|
891
|
+
if (e(n))
|
|
892
|
+
return;
|
|
893
|
+
}
|
|
894
|
+
o();
|
|
895
|
+
}
|
|
896
|
+
}
|
|
897
|
+
V._CreateGLTF1Loader = () => new k();
|
|
898
|
+
export {
|
|
899
|
+
k as GLTFLoader,
|
|
900
|
+
U as GLTFLoaderBase,
|
|
901
|
+
S as GLTFLoaderExtension
|
|
902
|
+
};
|