@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  190. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  191. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  192. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  193. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  194. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  195. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  197. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  227. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  228. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  229. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  230. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  231. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  232. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  233. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  234. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  235. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  236. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  237. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  238. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  239. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  240. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  241. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  242. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
  243. package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
  244. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
  245. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
  246. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
  247. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
  248. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
  249. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
  250. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
  251. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
  252. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
  253. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
  254. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
  255. package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
  256. package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +61 -0
  257. package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +62 -0
  258. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +58 -0
  259. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +131 -0
  260. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +48 -0
  261. package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +27 -0
  262. package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +41 -0
  263. package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +46 -0
  264. package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +359 -0
  265. package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +178 -0
  266. package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +40 -0
  267. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +457 -0
  268. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +94 -0
  269. package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +147 -0
  270. package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +46 -0
  271. package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +184 -0
  272. package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +170 -0
  273. package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +185 -0
  274. package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +65 -0
  275. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +353 -0
  276. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +55 -0
  277. package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +8 -0
  278. package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +223 -0
  279. package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +185 -0
  280. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +8 -0
  281. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +8 -0
  282. package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +8 -0
  283. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +48 -0
  284. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +24 -0
  285. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +35 -0
  286. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +56 -0
  287. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +4 -0
  288. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +19 -0
  289. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +8 -0
  290. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +67 -0
  291. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +58 -0
  292. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +93 -0
  293. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +11 -0
  294. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +8 -0
  295. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +42 -0
  296. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +21 -0
  297. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +21 -0
  298. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +27 -0
  299. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +12 -0
  300. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +6 -0
  301. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +7 -0
  302. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +86 -0
  303. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +50 -0
  304. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +46 -0
  305. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +7 -0
  306. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +10 -0
  307. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +34 -0
  308. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +6 -0
  309. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +6 -0
  310. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +10 -0
  311. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +5 -0
  312. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +4 -0
  313. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +42 -0
  314. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +139 -0
  315. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +166 -0
  316. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +32 -0
  317. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +129 -0
  318. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +22 -0
  319. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +31 -0
  320. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +20 -0
  321. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +15 -0
  322. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +15 -0
  323. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +3 -0
  324. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +3 -0
  325. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +278 -0
  326. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +82 -0
  327. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +81 -0
  328. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +35 -0
  329. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +34 -0
  330. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +93 -0
  331. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +7 -0
  332. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +6 -0
  333. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +7 -0
  334. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +6 -0
  335. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +15 -0
  336. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +32 -0
  337. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +17 -0
  338. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +8 -0
  339. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +19 -0
  340. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +6 -0
  341. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +13 -0
  342. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +40 -0
  343. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +15 -0
  344. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +268 -0
  345. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +83 -0
  346. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +37 -0
  347. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +32 -0
  348. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +50 -0
  349. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +276 -0
  350. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +19 -0
  351. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +45 -0
  352. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +100 -0
  353. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +27 -0
  354. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +30 -0
  355. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +14 -0
  356. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +63 -0
  357. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +13 -0
  358. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +13 -0
  359. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +13 -0
  360. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +24 -0
  361. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +14 -0
  362. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +270 -0
  363. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +131 -0
  364. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +197 -0
  365. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +337 -0
  366. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +176 -0
  367. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +64 -0
  368. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +130 -0
  369. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +53 -0
  370. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +179 -0
  371. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +18 -0
  372. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +101 -0
  373. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +83 -0
  374. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +35 -0
  375. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +65 -0
  376. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +151 -0
  377. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +6 -0
  378. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +13 -0
  379. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +37 -0
  380. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +13 -0
  381. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +116 -0
  382. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +20 -0
  383. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +21 -0
  384. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +6 -0
  385. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +39 -0
  386. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +13 -0
  387. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +208 -0
  388. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +614 -0
  389. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +23 -0
  390. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +6 -0
  391. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +6 -0
  392. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +9 -0
  393. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +16 -0
  394. package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +14 -0
  395. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +11 -0
  396. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +22 -0
  397. package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +34 -0
  398. package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +19 -0
  399. package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +387 -0
  400. package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +171 -0
  401. package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +47 -0
  402. package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +72 -0
  403. package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +137 -0
  404. package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +54 -0
  405. package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +15 -0
  406. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +211 -0
  407. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +29 -0
  408. package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +147 -0
  409. package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +164 -0
  410. package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +39 -0
  411. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +73 -0
  412. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +94 -0
  413. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +29 -0
  414. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +12 -0
  415. package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +19 -0
  416. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +19 -0
  417. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +15 -0
  418. package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +26 -0
  419. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +49 -0
  420. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +17 -0
  421. package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +115 -0
  422. package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +74 -0
  423. package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +13 -0
  424. package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +27 -0
  425. package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +648 -0
  426. package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +236 -0
  427. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +13 -0
  428. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +11 -0
  429. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +11 -0
  430. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +136 -0
  431. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +215 -0
  432. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +52 -0
  433. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +59 -0
  434. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +18 -0
  435. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +55 -0
  436. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +165 -0
  437. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +15 -0
  438. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +339 -0
  439. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +35 -0
  440. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +69 -0
  441. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +62 -0
  442. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +70 -0
  443. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +71 -0
  444. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +425 -0
  445. package/dist/node_modules/@babylonjs/core/node.esm.js +536 -0
  446. package/dist/node_modules/@babylonjs/core/scene.esm.js +2809 -0
  447. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +102 -0
  448. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +12 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +37 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,902 @@
1
+ import { ETextureFilterType as Q, EParameterType as j, ECullingType as ue, EBlendingFunction as N, EShaderType as me } from "./glTFLoaderInterfaces.esm.js";
2
+ import { Quaternion as w, Vector3 as C, Matrix as J } from "../../../core/Maths/math.vector.esm.js";
3
+ import { Color3 as H } from "../../../core/Maths/math.color.esm.js";
4
+ import { Tools as T } from "../../../core/Misc/tools.esm.js";
5
+ import { Camera as de } from "../../../core/Cameras/camera.esm.js";
6
+ import { FreeCamera as D } from "../../../core/Cameras/freeCamera.esm.js";
7
+ import { Animation as W } from "../../../core/Animations/animation.esm.js";
8
+ import { Bone as z } from "../../../core/Bones/bone.esm.js";
9
+ import { Skeleton as ae } from "../../../core/Bones/skeleton.esm.js";
10
+ import { Effect as Z } from "../../../core/Materials/effect.esm.js";
11
+ import { Material as R } from "../../../core/Materials/material.esm.js";
12
+ import { MultiMaterial as pe } from "../../../core/Materials/multiMaterial.esm.js";
13
+ import { StandardMaterial as ce } from "../../../core/Materials/standardMaterial.esm.js";
14
+ import { ShaderMaterial as ye } from "../../../core/Materials/shaderMaterial.esm.js";
15
+ import { Texture as ee } from "../../../core/Materials/Textures/texture.esm.js";
16
+ import { VertexData as Ae } from "../../../core/Meshes/mesh.vertexData.esm.js";
17
+ import { VertexBuffer as be } from "../../../core/Buffers/buffer.esm.js";
18
+ import { Geometry as Ne } from "../../../core/Meshes/geometry.esm.js";
19
+ import { SubMesh as Ee } from "../../../core/Meshes/subMesh.esm.js";
20
+ import { AbstractMesh as xe } from "../../../core/Meshes/abstractMesh.esm.js";
21
+ import { Mesh as X } from "../../../core/Meshes/mesh.esm.js";
22
+ import { HemisphericLight as Oe } from "../../../core/Lights/hemisphericLight.esm.js";
23
+ import { DirectionalLight as _e } from "../../../core/Lights/directionalLight.esm.js";
24
+ import { PointLight as Ce } from "../../../core/Lights/pointLight.esm.js";
25
+ import { SpotLight as Te } from "../../../core/Lights/spotLight.esm.js";
26
+ import { GLTFUtils as g } from "./glTFLoaderUtils.esm.js";
27
+ import { GLTFFileLoader as V } from "../glTFFileLoader.esm.js";
28
+ import { Constants as v } from "../../../core/Engines/constants.esm.js";
29
+ var F;
30
+ (function(s) {
31
+ s[s.IDENTIFIER = 1] = "IDENTIFIER", s[s.UNKNOWN = 2] = "UNKNOWN", s[s.END_OF_INPUT = 3] = "END_OF_INPUT";
32
+ })(F || (F = {}));
33
+ class ne {
34
+ constructor(e) {
35
+ this._pos = 0, this.currentToken = F.UNKNOWN, this.currentIdentifier = "", this.currentString = "", this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/, this._toParse = e, this._maxPos = e.length;
36
+ }
37
+ getNextToken() {
38
+ if (this.isEnd())
39
+ return F.END_OF_INPUT;
40
+ if (this.currentString = this.read(), this.currentToken = F.UNKNOWN, this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString))
41
+ for (this.currentToken = F.IDENTIFIER, this.currentIdentifier = this.currentString; !this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_"); )
42
+ this.currentIdentifier += this.currentString, this.forward();
43
+ return this.currentToken;
44
+ }
45
+ peek() {
46
+ return this._toParse[this._pos];
47
+ }
48
+ read() {
49
+ return this._toParse[this._pos++];
50
+ }
51
+ forward() {
52
+ this._pos++;
53
+ }
54
+ isEnd() {
55
+ return this._pos >= this._maxPos;
56
+ }
57
+ }
58
+ const le = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"], fe = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"], Ie = ["translation", "rotation", "scale"], Se = ["position", "rotationQuaternion", "scaling"], Me = (s, e) => {
59
+ for (const o in s) {
60
+ const t = s[o];
61
+ e.buffers[o] = t, e.buffersCount++;
62
+ }
63
+ }, Le = (s, e) => {
64
+ for (const o in s) {
65
+ const t = s[o];
66
+ e.shaders[o] = t, e.shaderscount++;
67
+ }
68
+ }, M = (s, e, o) => {
69
+ for (const t in s) {
70
+ const n = s[t];
71
+ o[e][t] = n;
72
+ }
73
+ }, Be = (s) => {
74
+ if (s)
75
+ for (let e = 0; e < s.length / 2; e++)
76
+ s[e * 2 + 1] = 1 - s[e * 2 + 1];
77
+ }, te = (s) => {
78
+ if (s.semantic === "NORMAL")
79
+ return "normal";
80
+ if (s.semantic === "POSITION")
81
+ return "position";
82
+ if (s.semantic === "JOINT")
83
+ return "matricesIndices";
84
+ if (s.semantic === "WEIGHT")
85
+ return "matricesWeights";
86
+ if (s.semantic === "COLOR")
87
+ return "color";
88
+ if (s.semantic && s.semantic.indexOf("TEXCOORD_") !== -1) {
89
+ const e = Number(s.semantic.split("_")[1]);
90
+ return "uv" + (e === 0 ? "" : e + 1);
91
+ }
92
+ return null;
93
+ }, ge = (s) => {
94
+ for (const e in s.animations) {
95
+ const o = s.animations[e];
96
+ if (!o.channels || !o.samplers)
97
+ continue;
98
+ let t = null;
99
+ for (let n = 0; n < o.channels.length; n++) {
100
+ const r = o.channels[n], i = o.samplers[r.sampler];
101
+ if (!i)
102
+ continue;
103
+ let a = null, l = null;
104
+ o.parameters ? (a = o.parameters[i.input], l = o.parameters[i.output]) : (a = i.input, l = i.output);
105
+ const c = g.GetBufferFromAccessor(s, s.accessors[a]), h = g.GetBufferFromAccessor(s, s.accessors[l]), d = r.target.id;
106
+ let u = s.scene.getNodeById(d);
107
+ if (u === null && (u = s.scene.getNodeByName(d)), u === null) {
108
+ T.Warn("Creating animation named " + e + ". But cannot find node named " + d + " to attach to");
109
+ continue;
110
+ }
111
+ const y = u instanceof z;
112
+ let x = r.target.path;
113
+ const O = Ie.indexOf(x);
114
+ O !== -1 && (x = Se[O]);
115
+ let E = W.ANIMATIONTYPE_MATRIX;
116
+ y || (x === "rotationQuaternion" ? (E = W.ANIMATIONTYPE_QUATERNION, u.rotationQuaternion = new w()) : E = W.ANIMATIONTYPE_VECTOR3);
117
+ let p = null;
118
+ const L = [];
119
+ let _ = 0, I = !1;
120
+ y && t && t.getKeys().length === c.length && (p = t, I = !0), I || (s.scene._blockEntityCollection = !!s.assetContainer, p = new W(e, y ? "_matrix" : x, 1, E, W.ANIMATIONLOOPMODE_CYCLE), s.scene._blockEntityCollection = !1);
121
+ for (let m = 0; m < c.length; m++) {
122
+ let b = null;
123
+ if (x === "rotationQuaternion" ? (b = w.FromArray([h[_], h[_ + 1], h[_ + 2], h[_ + 3]]), _ += 4) : (b = C.FromArray([h[_], h[_ + 1], h[_ + 2]]), _ += 3), y) {
124
+ const f = u;
125
+ let A = C.Zero(), B = new w(), P = C.Zero(), q = f.getBaseMatrix();
126
+ I && t && (q = t.getKeys()[m].value), q.decompose(P, B, A), x === "position" ? A = b : x === "rotationQuaternion" ? B = b : P = b, b = J.Compose(P, B, A);
127
+ }
128
+ I ? t && (t.getKeys()[m].value = b) : L.push({
129
+ frame: c[m],
130
+ value: b
131
+ });
132
+ }
133
+ !I && p && (p.setKeys(L), u.animations.push(p)), t = p, s.scene.stopAnimation(u), s.scene.beginAnimation(u, 0, c[c.length - 1], !0, 1);
134
+ }
135
+ }
136
+ }, $ = (s) => {
137
+ let e = null;
138
+ if (s.translation || s.rotation || s.scale) {
139
+ const o = C.FromArray(s.scale || [1, 1, 1]), t = w.FromArray(s.rotation || [0, 0, 0, 1]), n = C.FromArray(s.translation || [0, 0, 0]);
140
+ e = J.Compose(o, t, n);
141
+ } else
142
+ e = J.FromArray(s.matrix);
143
+ return e;
144
+ }, he = (s, e, o, t) => {
145
+ for (let r = 0; r < t.bones.length; r++)
146
+ if (t.bones[r].name === o)
147
+ return t.bones[r];
148
+ const n = s.nodes;
149
+ for (const r in n) {
150
+ const i = n[r];
151
+ if (!i.jointName)
152
+ continue;
153
+ const a = i.children;
154
+ for (let l = 0; l < a.length; l++) {
155
+ const c = s.nodes[a[l]];
156
+ if (c.jointName && c.jointName === o) {
157
+ const h = $(i), d = new z(i.name || "", t, he(s, e, i.jointName, t), h);
158
+ return d.id = r, d;
159
+ }
160
+ }
161
+ }
162
+ return null;
163
+ }, Pe = (s, e) => {
164
+ for (let o = 0; o < s.length; o++) {
165
+ const t = s[o];
166
+ for (let n = 0; n < t.node.children.length; n++)
167
+ if (t.node.children[n] === e)
168
+ return t.bone;
169
+ }
170
+ return null;
171
+ }, G = (s, e) => {
172
+ const o = s.nodes;
173
+ let t = o[e];
174
+ if (t)
175
+ return {
176
+ node: t,
177
+ id: e
178
+ };
179
+ for (const n in o)
180
+ if (t = o[n], t.jointName === e)
181
+ return {
182
+ node: t,
183
+ id: n
184
+ };
185
+ return null;
186
+ }, Fe = (s, e) => {
187
+ for (let o = 0; o < s.jointNames.length; o++)
188
+ if (s.jointNames[o] === e)
189
+ return !0;
190
+ return !1;
191
+ }, we = (s, e, o, t) => {
192
+ for (const n in s.nodes) {
193
+ const r = s.nodes[n], i = n;
194
+ if (!r.jointName || Fe(o, r.jointName))
195
+ continue;
196
+ const a = $(r), l = new z(r.name || "", e, null, a);
197
+ l.id = i, t.push({ bone: l, node: r, id: i });
198
+ }
199
+ for (let n = 0; n < t.length; n++) {
200
+ const r = t[n], i = r.node.children;
201
+ for (let a = 0; a < i.length; a++) {
202
+ let l = null;
203
+ for (let c = 0; c < t.length; c++)
204
+ if (t[c].id === i[a]) {
205
+ l = t[c];
206
+ break;
207
+ }
208
+ l && (l.bone._parent = r.bone, r.bone.children.push(l.bone));
209
+ }
210
+ }
211
+ }, ke = (s, e, o, t) => {
212
+ if (t || (t = new ae(e.name || "", "", s.scene)), !e.babylonSkeleton)
213
+ return t;
214
+ const n = [], r = [];
215
+ we(s, t, e, n), t.bones = [];
216
+ for (let a = 0; a < e.jointNames.length; a++) {
217
+ const l = G(s, e.jointNames[a]);
218
+ if (!l)
219
+ continue;
220
+ const c = l.node;
221
+ if (!c) {
222
+ T.Warn("Joint named " + e.jointNames[a] + " does not exist");
223
+ continue;
224
+ }
225
+ const h = l.id, d = s.scene.getBoneById(h);
226
+ if (d) {
227
+ t.bones.push(d);
228
+ continue;
229
+ }
230
+ let u = !1, y = null;
231
+ for (let E = 0; E < a; E++) {
232
+ const p = G(s, e.jointNames[E]);
233
+ if (!p)
234
+ continue;
235
+ const L = p.node;
236
+ if (!L) {
237
+ T.Warn("Joint named " + e.jointNames[E] + " does not exist when looking for parent");
238
+ continue;
239
+ }
240
+ const _ = L.children;
241
+ if (_) {
242
+ u = !1;
243
+ for (let I = 0; I < _.length; I++)
244
+ if (_[I] === h) {
245
+ y = he(s, e, e.jointNames[E], t), u = !0;
246
+ break;
247
+ }
248
+ if (u)
249
+ break;
250
+ }
251
+ }
252
+ const x = $(c);
253
+ !y && n.length > 0 && (y = Pe(n, h), y && r.indexOf(y) === -1 && r.push(y));
254
+ const O = new z(c.jointName || "", t, y, x);
255
+ O.id = h;
256
+ }
257
+ const i = t.bones;
258
+ t.bones = [];
259
+ for (let a = 0; a < e.jointNames.length; a++) {
260
+ const l = G(s, e.jointNames[a]);
261
+ if (l) {
262
+ for (let c = 0; c < i.length; c++)
263
+ if (i[c].id === l.id) {
264
+ t.bones.push(i[c]);
265
+ break;
266
+ }
267
+ }
268
+ }
269
+ t.prepare();
270
+ for (let a = 0; a < r.length; a++)
271
+ t.bones.push(r[a]);
272
+ return t;
273
+ }, se = (s, e, o, t, n) => {
274
+ if (n || (s.scene._blockEntityCollection = !!s.assetContainer, n = new X(e.name || "", s.scene), n._parentContainer = s.assetContainer, s.scene._blockEntityCollection = !1, n.id = t), !e.babylonNode)
275
+ return n;
276
+ const r = [];
277
+ let i = null;
278
+ const a = new Array(), l = new Array(), c = new Array(), h = new Array();
279
+ for (let y = 0; y < o.length; y++) {
280
+ const x = o[y], O = s.meshes[x];
281
+ if (O)
282
+ for (let E = 0; E < O.primitives.length; E++) {
283
+ const p = new Ae(), L = O.primitives[E];
284
+ L.mode;
285
+ const _ = L.attributes;
286
+ let I = null, m = null;
287
+ for (const f in _)
288
+ if (I = s.accessors[_[f]], m = g.GetBufferFromAccessor(s, I), f === "NORMAL")
289
+ p.normals = new Float32Array(m.length), p.normals.set(m);
290
+ else if (f === "POSITION") {
291
+ if (V.HomogeneousCoordinates) {
292
+ p.positions = new Float32Array(m.length - m.length / 4);
293
+ for (let A = 0; A < m.length; A += 4)
294
+ p.positions[A] = m[A], p.positions[A + 1] = m[A + 1], p.positions[A + 2] = m[A + 2];
295
+ } else
296
+ p.positions = new Float32Array(m.length), p.positions.set(m);
297
+ l.push(p.positions.length);
298
+ } else if (f.indexOf("TEXCOORD_") !== -1) {
299
+ const A = Number(f.split("_")[1]), B = be.UVKind + (A === 0 ? "" : A + 1), P = new Float32Array(m.length);
300
+ P.set(m), Be(P), p.set(P, B);
301
+ } else
302
+ f === "JOINT" ? (p.matricesIndices = new Float32Array(m.length), p.matricesIndices.set(m)) : f === "WEIGHT" ? (p.matricesWeights = new Float32Array(m.length), p.matricesWeights.set(m)) : f === "COLOR" && (p.colors = new Float32Array(m.length), p.colors.set(m));
303
+ if (I = s.accessors[L.indices], I)
304
+ m = g.GetBufferFromAccessor(s, I), p.indices = new Int32Array(m.length), p.indices.set(m), h.push(p.indices.length);
305
+ else {
306
+ const f = [];
307
+ for (let A = 0; A < p.positions.length / 3; A++)
308
+ f.push(A);
309
+ p.indices = new Int32Array(f), h.push(p.indices.length);
310
+ }
311
+ i ? i.merge(p) : i = p;
312
+ const b = s.scene.getMaterialById(L.material);
313
+ r.push(b === null ? g.GetDefaultMaterial(s.scene) : b), a.push(a.length === 0 ? 0 : a[a.length - 1] + l[l.length - 2]), c.push(c.length === 0 ? 0 : c[c.length - 1] + h[h.length - 2]);
314
+ }
315
+ }
316
+ let d;
317
+ s.scene._blockEntityCollection = !!s.assetContainer, r.length > 1 ? (d = new pe("multimat" + t, s.scene), d.subMaterials = r) : d = new ce("multimat" + t, s.scene), r.length === 1 && (d = r[0]), d._parentContainer = s.assetContainer, n.material || (n.material = d), new Ne(t, s.scene, i, !1, n), n.computeWorldMatrix(!0), s.scene._blockEntityCollection = !1, n.subMeshes = [];
318
+ let u = 0;
319
+ for (let y = 0; y < o.length; y++) {
320
+ const x = o[y], O = s.meshes[x];
321
+ if (O)
322
+ for (let E = 0; E < O.primitives.length; E++)
323
+ O.primitives[E].mode, Ee.AddToMesh(u, a[u], l[u], c[u], h[u], n, n, !0), u++;
324
+ }
325
+ return n;
326
+ }, Y = (s, e, o, t) => {
327
+ s.position && (s.position = e), (s.rotationQuaternion || s.rotation) && (s.rotationQuaternion = o), s.scaling && (s.scaling = t);
328
+ }, ve = (s, e) => {
329
+ if (e.matrix) {
330
+ const o = new C(0, 0, 0), t = new w(), n = new C(0, 0, 0);
331
+ J.FromArray(e.matrix).decompose(n, t, o), Y(s, o, t, n);
332
+ } else
333
+ e.translation && e.rotation && e.scale && Y(s, C.FromArray(e.translation), w.FromArray(e.rotation), C.FromArray(e.scale));
334
+ s.computeWorldMatrix(!0);
335
+ }, Ue = (s, e, o) => {
336
+ let t = null;
337
+ if (s.importOnlyMeshes && (e.skin || e.meshes) && s.importMeshesNames && s.importMeshesNames.length > 0 && s.importMeshesNames.indexOf(e.name || "") === -1)
338
+ return null;
339
+ if (e.skin) {
340
+ if (e.meshes) {
341
+ const n = s.skins[e.skin], r = se(s, e, e.meshes, o, e.babylonNode);
342
+ r.skeleton = s.scene.getLastSkeletonById(e.skin), r.skeleton === null && (r.skeleton = ke(s, n, r, n.babylonSkeleton), n.babylonSkeleton || (n.babylonSkeleton = r.skeleton)), t = r;
343
+ }
344
+ } else if (e.meshes)
345
+ t = se(s, e, e.mesh ? [e.mesh] : e.meshes, o, e.babylonNode);
346
+ else if (e.light && !e.babylonNode && !s.importOnlyMeshes) {
347
+ const n = s.lights[e.light];
348
+ if (n) {
349
+ if (n.type === "ambient") {
350
+ const r = n[n.type], i = new Oe(e.light, C.Zero(), s.scene);
351
+ i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), t = i;
352
+ } else if (n.type === "directional") {
353
+ const r = n[n.type], i = new _e(e.light, C.Zero(), s.scene);
354
+ i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), t = i;
355
+ } else if (n.type === "point") {
356
+ const r = n[n.type], i = new Ce(e.light, C.Zero(), s.scene);
357
+ i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), t = i;
358
+ } else if (n.type === "spot") {
359
+ const r = n[n.type], i = new Te(e.light, C.Zero(), C.Zero(), 0, 0, s.scene);
360
+ i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), r.fallOfAngle && (i.angle = r.fallOfAngle), r.fallOffExponent && (i.exponent = r.fallOffExponent), t = i;
361
+ }
362
+ }
363
+ } else if (e.camera && !e.babylonNode && !s.importOnlyMeshes) {
364
+ const n = s.cameras[e.camera];
365
+ if (n) {
366
+ if (s.scene._blockEntityCollection = !!s.assetContainer, n.type === "orthographic") {
367
+ const r = new D(e.camera, C.Zero(), s.scene, !1);
368
+ r.name = e.name || "", r.mode = de.ORTHOGRAPHIC_CAMERA, r.attachControl(), t = r, r._parentContainer = s.assetContainer;
369
+ } else if (n.type === "perspective") {
370
+ const r = n[n.type], i = new D(e.camera, C.Zero(), s.scene, !1);
371
+ i.name = e.name || "", i.attachControl(), r.aspectRatio || (r.aspectRatio = s.scene.getEngine().getRenderWidth() / s.scene.getEngine().getRenderHeight()), r.znear && r.zfar && (i.maxZ = r.zfar, i.minZ = r.znear), t = i, i._parentContainer = s.assetContainer;
372
+ }
373
+ s.scene._blockEntityCollection = !1;
374
+ }
375
+ }
376
+ if (!e.jointName) {
377
+ if (e.babylonNode)
378
+ return e.babylonNode;
379
+ if (t === null) {
380
+ s.scene._blockEntityCollection = !!s.assetContainer;
381
+ const n = new X(e.name || "", s.scene);
382
+ n._parentContainer = s.assetContainer, s.scene._blockEntityCollection = !1, e.babylonNode = n, t = n;
383
+ }
384
+ }
385
+ if (t !== null) {
386
+ if (e.matrix && t instanceof X)
387
+ ve(t, e);
388
+ else {
389
+ const n = e.translation || [0, 0, 0], r = e.rotation || [0, 0, 0, 1], i = e.scale || [1, 1, 1];
390
+ Y(t, C.FromArray(n), w.FromArray(r), C.FromArray(i));
391
+ }
392
+ t.updateCache(!0), e.babylonNode = t;
393
+ }
394
+ return t;
395
+ }, K = (s, e, o, t = !1) => {
396
+ const n = s.nodes[e];
397
+ let r = null;
398
+ if (s.importOnlyMeshes && !t && s.importMeshesNames ? s.importMeshesNames.indexOf(n.name || "") !== -1 || s.importMeshesNames.length === 0 ? t = !0 : t = !1 : t = !0, !n.jointName && t && (r = Ue(s, n, e), r !== null && (r.id = e, r.parent = o)), n.children)
399
+ for (let i = 0; i < n.children.length; i++)
400
+ K(s, n.children[i], r, t);
401
+ }, re = (s) => {
402
+ let e = s.currentScene;
403
+ if (e)
404
+ for (let o = 0; o < e.nodes.length; o++)
405
+ K(s, e.nodes[o], null);
406
+ else
407
+ for (const o in s.scenes) {
408
+ e = s.scenes[o];
409
+ for (let t = 0; t < e.nodes.length; t++)
410
+ K(s, e.nodes[t], null);
411
+ }
412
+ ge(s);
413
+ for (let o = 0; o < s.scene.skeletons.length; o++) {
414
+ const t = s.scene.skeletons[o];
415
+ s.scene.beginAnimation(t, 0, Number.MAX_VALUE, !0, 1);
416
+ }
417
+ }, je = (s, e, o, t, n, r, i) => {
418
+ const a = r.values || n.parameters;
419
+ for (const l in o) {
420
+ const c = o[l], h = c.type;
421
+ if (h === j.FLOAT_MAT2 || h === j.FLOAT_MAT3 || h === j.FLOAT_MAT4) {
422
+ if (c.semantic && !c.source && !c.node)
423
+ g.SetMatrix(e.scene, s, c, l, t.getEffect());
424
+ else if (c.semantic && (c.source || c.node)) {
425
+ let d = e.scene.getNodeByName(c.source || c.node || "");
426
+ if (d === null && (d = e.scene.getNodeById(c.source || c.node || "")), d === null)
427
+ continue;
428
+ g.SetMatrix(e.scene, d, c, l, t.getEffect());
429
+ }
430
+ } else {
431
+ const d = a[n.uniforms[l]];
432
+ if (!d)
433
+ continue;
434
+ if (h === j.SAMPLER_2D) {
435
+ const u = e.textures[r.values ? d : c.value].babylonTexture;
436
+ if (u == null)
437
+ continue;
438
+ t.getEffect().setTexture(l, u);
439
+ } else
440
+ g.SetUniform(t.getEffect(), l, d, h);
441
+ }
442
+ }
443
+ i(t);
444
+ }, Ve = (s, e, o, t, n) => {
445
+ const r = t.values || o.parameters, i = o.uniforms;
446
+ for (const a in n) {
447
+ const l = n[a], c = l.type;
448
+ let h = r[i[a]];
449
+ if (h === void 0 && (h = l.value), !h)
450
+ continue;
451
+ const d = (u) => (y) => {
452
+ l.value && u && (e.setTexture(u, y), delete n[u]);
453
+ };
454
+ c === j.SAMPLER_2D ? S.LoadTextureAsync(s, t.values ? h : l.value, d(a), () => d(null)) : l.value && g.SetUniform(e, a, t.values ? h : l.value, c) && delete n[a];
455
+ }
456
+ }, We = (s, e, o) => (t, n) => {
457
+ e.dispose(!0), o("Cannot compile program named " + s.name + ". Error: " + n + ". Default material will be applied");
458
+ }, He = (s, e, o, t, n, r) => (i) => {
459
+ Ve(s, e, o, t, n), e.onBind = (a) => {
460
+ je(a, s, n, e, o, t, r);
461
+ };
462
+ }, oe = (s, e, o) => {
463
+ for (const t in e.uniforms) {
464
+ const n = e.uniforms[t], r = e.parameters[n];
465
+ if (s.currentIdentifier === t && r.semantic && !r.source && !r.node) {
466
+ const i = le.indexOf(r.semantic);
467
+ if (i !== -1)
468
+ return delete o[t], fe[i];
469
+ }
470
+ }
471
+ return s.currentIdentifier;
472
+ }, ie = (s) => {
473
+ for (const e in s.materials)
474
+ S.LoadMaterialAsync(s, e, () => {
475
+ }, () => {
476
+ });
477
+ };
478
+ class U {
479
+ static CreateRuntime(e, o, t) {
480
+ const n = {
481
+ extensions: {},
482
+ accessors: {},
483
+ buffers: {},
484
+ bufferViews: {},
485
+ meshes: {},
486
+ lights: {},
487
+ cameras: {},
488
+ nodes: {},
489
+ images: {},
490
+ textures: {},
491
+ shaders: {},
492
+ programs: {},
493
+ samplers: {},
494
+ techniques: {},
495
+ materials: {},
496
+ animations: {},
497
+ skins: {},
498
+ extensionsUsed: [],
499
+ scenes: {},
500
+ buffersCount: 0,
501
+ shaderscount: 0,
502
+ scene: o,
503
+ rootUrl: t,
504
+ loadedBufferCount: 0,
505
+ loadedBufferViews: {},
506
+ loadedShaderCount: 0,
507
+ importOnlyMeshes: !1,
508
+ dummyNodes: [],
509
+ assetContainer: null
510
+ };
511
+ return e.extensions && M(e.extensions, "extensions", n), e.extensionsUsed && M(e.extensionsUsed, "extensionsUsed", n), e.buffers && Me(e.buffers, n), e.bufferViews && M(e.bufferViews, "bufferViews", n), e.accessors && M(e.accessors, "accessors", n), e.meshes && M(e.meshes, "meshes", n), e.lights && M(e.lights, "lights", n), e.cameras && M(e.cameras, "cameras", n), e.nodes && M(e.nodes, "nodes", n), e.images && M(e.images, "images", n), e.textures && M(e.textures, "textures", n), e.shaders && Le(e.shaders, n), e.programs && M(e.programs, "programs", n), e.samplers && M(e.samplers, "samplers", n), e.techniques && M(e.techniques, "techniques", n), e.materials && M(e.materials, "materials", n), e.animations && M(e.animations, "animations", n), e.skins && M(e.skins, "skins", n), e.scenes && (n.scenes = e.scenes), e.scene && e.scenes && (n.currentScene = e.scenes[e.scene]), n;
512
+ }
513
+ static LoadBufferAsync(e, o, t, n, r) {
514
+ const i = e.buffers[o];
515
+ T.IsBase64(i.uri) ? setTimeout(() => t(new Uint8Array(T.DecodeBase64(i.uri)))) : T.LoadFile(e.rootUrl + i.uri, (a) => t(new Uint8Array(a)), r, void 0, !0, (a) => {
516
+ a && n(a.status + " " + a.statusText);
517
+ });
518
+ }
519
+ static LoadTextureBufferAsync(e, o, t, n) {
520
+ const r = e.textures[o];
521
+ if (!r || !r.source) {
522
+ n("");
523
+ return;
524
+ }
525
+ if (r.babylonTexture) {
526
+ t(null);
527
+ return;
528
+ }
529
+ const i = e.images[r.source];
530
+ T.IsBase64(i.uri) ? setTimeout(() => t(new Uint8Array(T.DecodeBase64(i.uri)))) : T.LoadFile(e.rootUrl + i.uri, (a) => t(new Uint8Array(a)), void 0, void 0, !0, (a) => {
531
+ a && n(a.status + " " + a.statusText);
532
+ });
533
+ }
534
+ static CreateTextureAsync(e, o, t, n) {
535
+ const r = e.textures[o];
536
+ if (r.babylonTexture) {
537
+ n(r.babylonTexture);
538
+ return;
539
+ }
540
+ const i = e.samplers[r.sampler], a = i.minFilter === Q.NEAREST_MIPMAP_NEAREST || i.minFilter === Q.NEAREST_MIPMAP_LINEAR || i.minFilter === Q.LINEAR_MIPMAP_NEAREST || i.minFilter === Q.LINEAR_MIPMAP_LINEAR, l = ee.BILINEAR_SAMPLINGMODE, c = t == null ? new Blob() : new Blob([t]), h = URL.createObjectURL(c), d = () => URL.revokeObjectURL(h), u = new ee(h, e.scene, !a, !0, l, d, d);
541
+ i.wrapS !== void 0 && (u.wrapU = g.GetWrapMode(i.wrapS)), i.wrapT !== void 0 && (u.wrapV = g.GetWrapMode(i.wrapT)), u.name = o, r.babylonTexture = u, n(u);
542
+ }
543
+ static LoadShaderStringAsync(e, o, t, n) {
544
+ const r = e.shaders[o];
545
+ if (T.IsBase64(r.uri)) {
546
+ const i = atob(r.uri.split(",")[1]);
547
+ t && t(i);
548
+ } else
549
+ T.LoadFile(e.rootUrl + r.uri, t, void 0, void 0, !1, (i) => {
550
+ i && n && n(i.status + " " + i.statusText);
551
+ });
552
+ }
553
+ static LoadMaterialAsync(e, o, t, n) {
554
+ const r = e.materials[o];
555
+ if (!r.technique) {
556
+ n && n("No technique found.");
557
+ return;
558
+ }
559
+ const i = e.techniques[r.technique];
560
+ if (!i) {
561
+ e.scene._blockEntityCollection = !!e.assetContainer;
562
+ const b = new ce(o, e.scene);
563
+ b._parentContainer = e.assetContainer, e.scene._blockEntityCollection = !1, b.diffuseColor = new H(0.5, 0.5, 0.5), b.sideOrientation = R.CounterClockWiseSideOrientation, t(b);
564
+ return;
565
+ }
566
+ const a = e.programs[i.program], l = i.states, c = Z.ShadersStore[a.vertexShader + "VertexShader"], h = Z.ShadersStore[a.fragmentShader + "PixelShader"];
567
+ let d = "", u = "";
568
+ const y = new ne(c), x = new ne(h), O = {}, E = [], p = [], L = [];
569
+ for (const b in i.uniforms) {
570
+ const f = i.uniforms[b], A = i.parameters[f];
571
+ if (O[b] = A, A.semantic && !A.node && !A.source) {
572
+ const B = le.indexOf(A.semantic);
573
+ B !== -1 ? (E.push(fe[B]), delete O[b]) : E.push(b);
574
+ } else
575
+ A.type === j.SAMPLER_2D ? L.push(b) : E.push(b);
576
+ }
577
+ for (const b in i.attributes) {
578
+ const f = i.attributes[b], A = i.parameters[f];
579
+ if (A.semantic) {
580
+ const B = te(A);
581
+ B && p.push(B);
582
+ }
583
+ }
584
+ for (; !y.isEnd() && y.getNextToken(); ) {
585
+ if (y.currentToken !== F.IDENTIFIER) {
586
+ d += y.currentString;
587
+ continue;
588
+ }
589
+ let f = !1;
590
+ for (const A in i.attributes) {
591
+ const B = i.attributes[A], P = i.parameters[B];
592
+ if (y.currentIdentifier === A && P.semantic) {
593
+ d += te(P), f = !0;
594
+ break;
595
+ }
596
+ }
597
+ f || (d += oe(y, i, O));
598
+ }
599
+ for (; !x.isEnd() && x.getNextToken(); ) {
600
+ if (x.currentToken !== F.IDENTIFIER) {
601
+ u += x.currentString;
602
+ continue;
603
+ }
604
+ u += oe(x, i, O);
605
+ }
606
+ const _ = {
607
+ vertex: a.vertexShader + o,
608
+ fragment: a.fragmentShader + o
609
+ }, I = {
610
+ attributes: p,
611
+ uniforms: E,
612
+ samplers: L,
613
+ needAlphaBlending: l && l.enable && l.enable.indexOf(3042) !== -1
614
+ };
615
+ Z.ShadersStore[a.vertexShader + o + "VertexShader"] = d, Z.ShadersStore[a.fragmentShader + o + "PixelShader"] = u;
616
+ const m = new ye(o, e.scene, _, I);
617
+ if (m.onError = We(a, m, n), m.onCompiled = He(e, m, i, r, O, t), m.sideOrientation = R.CounterClockWiseSideOrientation, l && l.functions) {
618
+ const b = l.functions;
619
+ b.cullFace && b.cullFace[0] !== ue.BACK && (m.backFaceCulling = !1);
620
+ const f = b.blendFuncSeparate;
621
+ f && (f[0] === N.SRC_ALPHA && f[1] === N.ONE_MINUS_SRC_ALPHA && f[2] === N.ONE && f[3] === N.ONE ? m.alphaMode = v.ALPHA_COMBINE : f[0] === N.ONE && f[1] === N.ONE && f[2] === N.ZERO && f[3] === N.ONE ? m.alphaMode = v.ALPHA_ONEONE : f[0] === N.SRC_ALPHA && f[1] === N.ONE && f[2] === N.ZERO && f[3] === N.ONE ? m.alphaMode = v.ALPHA_ADD : f[0] === N.ZERO && f[1] === N.ONE_MINUS_SRC_COLOR && f[2] === N.ONE && f[3] === N.ONE ? m.alphaMode = v.ALPHA_SUBTRACT : f[0] === N.DST_COLOR && f[1] === N.ZERO && f[2] === N.ONE && f[3] === N.ONE ? m.alphaMode = v.ALPHA_MULTIPLY : f[0] === N.SRC_ALPHA && f[1] === N.ONE_MINUS_SRC_COLOR && f[2] === N.ONE && f[3] === N.ONE && (m.alphaMode = v.ALPHA_MAXIMIZED));
622
+ }
623
+ }
624
+ }
625
+ class k {
626
+ static RegisterExtension(e) {
627
+ if (k.Extensions[e.name]) {
628
+ T.Error('Tool with the same name "' + e.name + '" already exists');
629
+ return;
630
+ }
631
+ k.Extensions[e.name] = e;
632
+ }
633
+ dispose() {
634
+ }
635
+ _importMeshAsync(e, o, t, n, r, i, a, l) {
636
+ return o.useRightHandedSystem = !0, S.LoadRuntimeAsync(o, t, n, (c) => {
637
+ c.assetContainer = r, c.importOnlyMeshes = !0, e === "" ? c.importMeshesNames = [] : typeof e == "string" ? c.importMeshesNames = [e] : e && !(e instanceof Array) ? c.importMeshesNames = [e] : (c.importMeshesNames = [], T.Warn("Argument meshesNames must be of type string or string[]")), this._createNodes(c);
638
+ const h = new Array(), d = new Array();
639
+ for (const u in c.nodes) {
640
+ const y = c.nodes[u];
641
+ y.babylonNode instanceof xe && h.push(y.babylonNode);
642
+ }
643
+ for (const u in c.skins) {
644
+ const y = c.skins[u];
645
+ y.babylonSkeleton instanceof ae && d.push(y.babylonSkeleton);
646
+ }
647
+ this._loadBuffersAsync(c, () => {
648
+ this._loadShadersAsync(c, () => {
649
+ ie(c), re(c), !V.IncrementalLoading && i && i(h, d);
650
+ });
651
+ }), V.IncrementalLoading && i && i(h, d);
652
+ }, l), !0;
653
+ }
654
+ /**
655
+ * Imports one or more meshes from a loaded gltf file and adds them to the scene
656
+ * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
657
+ * @param scene the scene the meshes should be added to
658
+ * @param assetContainer defines the asset container to use (can be null)
659
+ * @param data gltf data containing information of the meshes in a loaded file
660
+ * @param rootUrl root url to load from
661
+ * @param onProgress event that fires when loading progress has occured
662
+ * @returns a promise containg the loaded meshes, particles, skeletons and animations
663
+ */
664
+ importMeshAsync(e, o, t, n, r, i) {
665
+ return new Promise((a, l) => {
666
+ this._importMeshAsync(e, o, n, r, t, (c, h) => {
667
+ a({
668
+ meshes: c,
669
+ particleSystems: [],
670
+ skeletons: h,
671
+ animationGroups: [],
672
+ lights: [],
673
+ transformNodes: [],
674
+ geometries: []
675
+ });
676
+ }, i, (c) => {
677
+ l(new Error(c));
678
+ });
679
+ });
680
+ }
681
+ _loadAsync(e, o, t, n, r, i) {
682
+ e.useRightHandedSystem = !0, S.LoadRuntimeAsync(e, o, t, (a) => {
683
+ S.LoadRuntimeExtensionsAsync(a, () => {
684
+ this._createNodes(a), this._loadBuffersAsync(a, () => {
685
+ this._loadShadersAsync(a, () => {
686
+ ie(a), re(a), V.IncrementalLoading || n();
687
+ });
688
+ }), V.IncrementalLoading && n();
689
+ }, i);
690
+ }, i);
691
+ }
692
+ /**
693
+ * Imports all objects from a loaded gltf file and adds them to the scene
694
+ * @param scene the scene the objects should be added to
695
+ * @param data gltf data containing information of the meshes in a loaded file
696
+ * @param rootUrl root url to load from
697
+ * @param onProgress event that fires when loading progress has occured
698
+ * @returns a promise which completes when objects have been loaded to the scene
699
+ */
700
+ loadAsync(e, o, t, n) {
701
+ return new Promise((r, i) => {
702
+ this._loadAsync(e, o, t, () => {
703
+ r();
704
+ }, n, (a) => {
705
+ i(new Error(a));
706
+ });
707
+ });
708
+ }
709
+ _loadShadersAsync(e, o) {
710
+ let t = !1;
711
+ const n = (r, i) => {
712
+ S.LoadShaderStringAsync(e, r, (a) => {
713
+ a instanceof ArrayBuffer || (e.loadedShaderCount++, a && (Z.ShadersStore[r + (i.type === me.VERTEX ? "VertexShader" : "PixelShader")] = a), e.loadedShaderCount === e.shaderscount && o());
714
+ }, () => {
715
+ T.Error("Error when loading shader program named " + r + " located at " + i.uri);
716
+ });
717
+ };
718
+ for (const r in e.shaders) {
719
+ t = !0;
720
+ const i = e.shaders[r];
721
+ i ? n.bind(this, r, i)() : T.Error("No shader named: " + r);
722
+ }
723
+ t || o();
724
+ }
725
+ _loadBuffersAsync(e, o) {
726
+ let t = !1;
727
+ const n = (r, i) => {
728
+ S.LoadBufferAsync(e, r, (a) => {
729
+ e.loadedBufferCount++, a && (a.byteLength != e.buffers[r].byteLength && T.Error("Buffer named " + r + " is length " + a.byteLength + ". Expected: " + i.byteLength), e.loadedBufferViews[r] = a), e.loadedBufferCount === e.buffersCount && o();
730
+ }, () => {
731
+ T.Error("Error when loading buffer named " + r + " located at " + i.uri);
732
+ });
733
+ };
734
+ for (const r in e.buffers) {
735
+ t = !0;
736
+ const i = e.buffers[r];
737
+ i ? n.bind(this, r, i)() : T.Error("No buffer named: " + r);
738
+ }
739
+ t || o();
740
+ }
741
+ _createNodes(e) {
742
+ let o = e.currentScene;
743
+ if (o)
744
+ for (let t = 0; t < o.nodes.length; t++)
745
+ K(e, o.nodes[t], null);
746
+ else
747
+ for (const t in e.scenes) {
748
+ o = e.scenes[t];
749
+ for (let n = 0; n < o.nodes.length; n++)
750
+ K(e, o.nodes[n], null);
751
+ }
752
+ }
753
+ }
754
+ k.Extensions = {};
755
+ class S {
756
+ constructor(e) {
757
+ this._name = e;
758
+ }
759
+ get name() {
760
+ return this._name;
761
+ }
762
+ /**
763
+ * Defines an override for loading the runtime
764
+ * Return true to stop further extensions from loading the runtime
765
+ * @param scene
766
+ * @param data
767
+ * @param rootUrl
768
+ * @param onSuccess
769
+ * @param onError
770
+ */
771
+ loadRuntimeAsync(e, o, t, n, r) {
772
+ return !1;
773
+ }
774
+ /**
775
+ * Defines an onverride for creating gltf runtime
776
+ * Return true to stop further extensions from creating the runtime
777
+ * @param gltfRuntime
778
+ * @param onSuccess
779
+ * @param onError
780
+ */
781
+ loadRuntimeExtensionsAsync(e, o, t) {
782
+ return !1;
783
+ }
784
+ /**
785
+ * Defines an override for loading buffers
786
+ * Return true to stop further extensions from loading this buffer
787
+ * @param gltfRuntime
788
+ * @param id
789
+ * @param onSuccess
790
+ * @param onError
791
+ * @param onProgress
792
+ */
793
+ loadBufferAsync(e, o, t, n, r) {
794
+ return !1;
795
+ }
796
+ /**
797
+ * Defines an override for loading texture buffers
798
+ * Return true to stop further extensions from loading this texture data
799
+ * @param gltfRuntime
800
+ * @param id
801
+ * @param onSuccess
802
+ * @param onError
803
+ */
804
+ loadTextureBufferAsync(e, o, t, n) {
805
+ return !1;
806
+ }
807
+ /**
808
+ * Defines an override for creating textures
809
+ * Return true to stop further extensions from loading this texture
810
+ * @param gltfRuntime
811
+ * @param id
812
+ * @param buffer
813
+ * @param onSuccess
814
+ * @param onError
815
+ */
816
+ createTextureAsync(e, o, t, n, r) {
817
+ return !1;
818
+ }
819
+ /**
820
+ * Defines an override for loading shader strings
821
+ * Return true to stop further extensions from loading this shader data
822
+ * @param gltfRuntime
823
+ * @param id
824
+ * @param onSuccess
825
+ * @param onError
826
+ */
827
+ loadShaderStringAsync(e, o, t, n) {
828
+ return !1;
829
+ }
830
+ /**
831
+ * Defines an override for loading materials
832
+ * Return true to stop further extensions from loading this material
833
+ * @param gltfRuntime
834
+ * @param id
835
+ * @param onSuccess
836
+ * @param onError
837
+ */
838
+ loadMaterialAsync(e, o, t, n) {
839
+ return !1;
840
+ }
841
+ // ---------
842
+ // Utilities
843
+ // ---------
844
+ static LoadRuntimeAsync(e, o, t, n, r) {
845
+ S._ApplyExtensions((i) => i.loadRuntimeAsync(e, o, t, n, r), () => {
846
+ setTimeout(() => {
847
+ n && n(U.CreateRuntime(o.json, e, t));
848
+ });
849
+ });
850
+ }
851
+ static LoadRuntimeExtensionsAsync(e, o, t) {
852
+ S._ApplyExtensions((n) => n.loadRuntimeExtensionsAsync(e, o, t), () => {
853
+ setTimeout(() => {
854
+ o();
855
+ });
856
+ });
857
+ }
858
+ static LoadBufferAsync(e, o, t, n, r) {
859
+ S._ApplyExtensions((i) => i.loadBufferAsync(e, o, t, n, r), () => {
860
+ U.LoadBufferAsync(e, o, t, n, r);
861
+ });
862
+ }
863
+ static LoadTextureAsync(e, o, t, n) {
864
+ S._LoadTextureBufferAsync(e, o, (r) => {
865
+ r && S._CreateTextureAsync(e, o, r, t, n);
866
+ }, n);
867
+ }
868
+ static LoadShaderStringAsync(e, o, t, n) {
869
+ S._ApplyExtensions((r) => r.loadShaderStringAsync(e, o, t, n), () => {
870
+ U.LoadShaderStringAsync(e, o, t, n);
871
+ });
872
+ }
873
+ static LoadMaterialAsync(e, o, t, n) {
874
+ S._ApplyExtensions((r) => r.loadMaterialAsync(e, o, t, n), () => {
875
+ U.LoadMaterialAsync(e, o, t, n);
876
+ });
877
+ }
878
+ static _LoadTextureBufferAsync(e, o, t, n) {
879
+ S._ApplyExtensions((r) => r.loadTextureBufferAsync(e, o, t, n), () => {
880
+ U.LoadTextureBufferAsync(e, o, t, n);
881
+ });
882
+ }
883
+ static _CreateTextureAsync(e, o, t, n, r) {
884
+ S._ApplyExtensions((i) => i.createTextureAsync(e, o, t, n, r), () => {
885
+ U.CreateTextureAsync(e, o, t, n);
886
+ });
887
+ }
888
+ static _ApplyExtensions(e, o) {
889
+ for (const t in k.Extensions) {
890
+ const n = k.Extensions[t];
891
+ if (e(n))
892
+ return;
893
+ }
894
+ o();
895
+ }
896
+ }
897
+ V._CreateGLTF1Loader = () => new k();
898
+ export {
899
+ k as GLTFLoader,
900
+ U as GLTFLoaderBase,
901
+ S as GLTFLoaderExtension
902
+ };