@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,72 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/bonesDeclaration.esm.js";
3
+ import "./ShadersInclude/bakedVertexAnimationDeclaration.esm.js";
4
+ import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js";
5
+ import "./ShadersInclude/morphTargetsVertexDeclaration.esm.js";
6
+ import "./ShadersInclude/clipPlaneVertexDeclaration.esm.js";
7
+ import "./ShadersInclude/instancesDeclaration.esm.js";
8
+ import "./ShadersInclude/morphTargetsVertexGlobal.esm.js";
9
+ import "./ShadersInclude/morphTargetsVertex.esm.js";
10
+ import "./ShadersInclude/instancesVertex.esm.js";
11
+ import "./ShadersInclude/bonesVertex.esm.js";
12
+ import "./ShadersInclude/bakedVertexAnimation.esm.js";
13
+ import "./ShadersInclude/clipPlaneVertex.esm.js";
14
+ const i = "depthVertexShader", t = `attribute vec3 position;
15
+ #include<bonesDeclaration>
16
+ #include<bakedVertexAnimationDeclaration>
17
+ #include<morphTargetsVertexGlobalDeclaration>
18
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
19
+ #include<clipPlaneVertexDeclaration>
20
+ #include<instancesDeclaration>
21
+ uniform mat4 viewProjection;
22
+ uniform vec2 depthValues;
23
+ #if defined(ALPHATEST) || defined(NEED_UV)
24
+ varying vec2 vUV;
25
+ uniform mat4 diffuseMatrix;
26
+ #ifdef UV1
27
+ attribute vec2 uv;
28
+ #endif
29
+ #ifdef UV2
30
+ attribute vec2 uv2;
31
+ #endif
32
+ #endif
33
+ #ifdef STORE_CAMERASPACE_Z
34
+ uniform mat4 view;
35
+ varying vec4 vViewPos;
36
+ #endif
37
+ varying float vDepthMetric;
38
+ #define CUSTOM_VERTEX_DEFINITIONS
39
+ void main(void)
40
+ {
41
+ vec3 positionUpdated=position;
42
+ #ifdef UV1
43
+ vec2 uvUpdated=uv;
44
+ #endif
45
+ #include<morphTargetsVertexGlobal>
46
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
47
+ #include<instancesVertex>
48
+ #include<bonesVertex>
49
+ #include<bakedVertexAnimation>
50
+ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
51
+ #include<clipPlaneVertex>
52
+ gl_Position=viewProjection*worldPos;
53
+ #ifdef STORE_CAMERASPACE_Z
54
+ vViewPos=view*worldPos;
55
+ #else
56
+ #ifdef USE_REVERSE_DEPTHBUFFER
57
+ vDepthMetric=((-gl_Position.z+depthValues.x)/(depthValues.y));
58
+ #else
59
+ vDepthMetric=((gl_Position.z+depthValues.x)/(depthValues.y));
60
+ #endif
61
+ #endif
62
+ #if defined(ALPHATEST) || defined(BASIC_RENDER)
63
+ #ifdef UV1
64
+ vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
65
+ #endif
66
+ #ifdef UV2
67
+ vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
68
+ #endif
69
+ #endif
70
+ }
71
+ `;
72
+ e.ShadersStore[i] = t;
@@ -0,0 +1,137 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const o = "depthOfFieldPixelShader", t = `uniform sampler2D textureSampler;
3
+ uniform sampler2D highlightsSampler;
4
+ uniform sampler2D depthSampler;
5
+ uniform sampler2D grainSampler;
6
+ uniform float grain_amount;
7
+ uniform bool blur_noise;
8
+ uniform float screen_width;
9
+ uniform float screen_height;
10
+ uniform float distortion;
11
+ uniform bool dof_enabled;
12
+ uniform float screen_distance;
13
+ uniform float aperture;
14
+ uniform float darken;
15
+ uniform float edge_blur;
16
+ uniform bool highlights;
17
+ uniform float near;
18
+ uniform float far;
19
+ varying vec2 vUV;
20
+ #define PI 3.14159265
21
+ #define TWOPI 6.28318530
22
+ #define inverse_focal_length 0.1
23
+ vec2 centered_screen_pos;
24
+ vec2 distorted_coords;
25
+ float radius2;
26
+ float radius;
27
+ vec2 rand(vec2 co)
28
+ {
29
+ float noise1=(fract(sin(dot(co,vec2(12.9898,78.233)))*43758.5453));
30
+ float noise2=(fract(sin(dot(co,vec2(12.9898,78.233)*2.0))*43758.5453));
31
+ return clamp(vec2(noise1,noise2),0.0,1.0);
32
+ }
33
+ vec2 getDistortedCoords(vec2 coords) {
34
+ if (distortion==0.0) { return coords; }
35
+ vec2 direction=1.0*normalize(centered_screen_pos);
36
+ vec2 dist_coords=vec2(0.5,0.5);
37
+ dist_coords.x=0.5+direction.x*radius2*1.0;
38
+ dist_coords.y=0.5+direction.y*radius2*1.0;
39
+ float dist_amount=clamp(distortion*0.23,0.0,1.0);
40
+ dist_coords=mix(coords,dist_coords,dist_amount);
41
+ return dist_coords;
42
+ }
43
+ float sampleScreen(inout vec4 color,in vec2 offset,in float weight) {
44
+ vec2 coords=distorted_coords;
45
+ float angle=rand(coords*100.0).x*TWOPI;
46
+ coords+=vec2(offset.x*cos(angle)-offset.y*sin(angle),offset.x*sin(angle)+offset.y*cos(angle));
47
+ color+=texture2D(textureSampler,coords)*weight;
48
+ return weight;
49
+ }
50
+ float getBlurLevel(float size) {
51
+ return min(3.0,ceil(size/1.0));
52
+ }
53
+ vec4 getBlurColor(float size) {
54
+ vec4 col=texture2D(textureSampler,distorted_coords);
55
+ float blur_level=getBlurLevel(size);
56
+ float w=(size/screen_width);
57
+ float h=(size/screen_height);
58
+ float total_weight=1.0;
59
+ vec2 sample_coords;
60
+ total_weight+=sampleScreen(col,vec2(-0.50*w,0.24*h),0.93);
61
+ total_weight+=sampleScreen(col,vec2(0.30*w,-0.75*h),0.90);
62
+ total_weight+=sampleScreen(col,vec2(0.36*w,0.96*h),0.87);
63
+ total_weight+=sampleScreen(col,vec2(-1.08*w,-0.55*h),0.85);
64
+ total_weight+=sampleScreen(col,vec2(1.33*w,-0.37*h),0.83);
65
+ total_weight+=sampleScreen(col,vec2(-0.82*w,1.31*h),0.80);
66
+ total_weight+=sampleScreen(col,vec2(-0.31*w,-1.67*h),0.78);
67
+ total_weight+=sampleScreen(col,vec2(1.47*w,1.11*h),0.76);
68
+ total_weight+=sampleScreen(col,vec2(-1.97*w,0.19*h),0.74);
69
+ total_weight+=sampleScreen(col,vec2(1.42*w,-1.57*h),0.72);
70
+ if (blur_level>1.0) {
71
+ total_weight+=sampleScreen(col,vec2(0.01*w,2.25*h),0.70);
72
+ total_weight+=sampleScreen(col,vec2(-1.62*w,-1.74*h),0.67);
73
+ total_weight+=sampleScreen(col,vec2(2.49*w,0.20*h),0.65);
74
+ total_weight+=sampleScreen(col,vec2(-2.07*w,1.61*h),0.63);
75
+ total_weight+=sampleScreen(col,vec2(0.46*w,-2.70*h),0.61);
76
+ total_weight+=sampleScreen(col,vec2(1.55*w,2.40*h),0.59);
77
+ total_weight+=sampleScreen(col,vec2(-2.88*w,-0.75*h),0.56);
78
+ total_weight+=sampleScreen(col,vec2(2.73*w,-1.44*h),0.54);
79
+ total_weight+=sampleScreen(col,vec2(-1.08*w,3.02*h),0.52);
80
+ total_weight+=sampleScreen(col,vec2(-1.28*w,-3.05*h),0.49);
81
+ }
82
+ if (blur_level>2.0) {
83
+ total_weight+=sampleScreen(col,vec2(3.11*w,1.43*h),0.46);
84
+ total_weight+=sampleScreen(col,vec2(-3.36*w,1.08*h),0.44);
85
+ total_weight+=sampleScreen(col,vec2(1.80*w,-3.16*h),0.41);
86
+ total_weight+=sampleScreen(col,vec2(0.83*w,3.65*h),0.38);
87
+ total_weight+=sampleScreen(col,vec2(-3.16*w,-2.19*h),0.34);
88
+ total_weight+=sampleScreen(col,vec2(3.92*w,-0.53*h),0.31);
89
+ total_weight+=sampleScreen(col,vec2(-2.59*w,3.12*h),0.26);
90
+ total_weight+=sampleScreen(col,vec2(-0.20*w,-4.15*h),0.22);
91
+ total_weight+=sampleScreen(col,vec2(3.02*w,3.00*h),0.15);
92
+ }
93
+ col/=total_weight;
94
+ if (darken>0.0) {
95
+ col.rgb*=clamp(0.3,1.0,1.05-size*0.5*darken);
96
+ }
97
+ return col;
98
+ }
99
+ #define CUSTOM_FRAGMENT_DEFINITIONS
100
+ void main(void)
101
+ {
102
+ centered_screen_pos=vec2(vUV.x-0.5,vUV.y-0.5);
103
+ radius2=centered_screen_pos.x*centered_screen_pos.x+centered_screen_pos.y*centered_screen_pos.y;
104
+ radius=sqrt(radius2);
105
+ distorted_coords=getDistortedCoords(vUV);
106
+ vec2 texels_coords=vec2(vUV.x*screen_width,vUV.y*screen_height);
107
+ float depth=texture2D(depthSampler,distorted_coords).r;
108
+ float distance=near+(far-near)*depth;
109
+ vec4 color=texture2D(textureSampler,vUV);
110
+ float coc=abs(aperture*(screen_distance*(inverse_focal_length-1.0/distance)-1.0));
111
+ if (dof_enabled==false || coc<0.07) { coc=0.0; }
112
+ float edge_blur_amount=0.0;
113
+ if (edge_blur>0.0) {
114
+ edge_blur_amount=clamp((radius*2.0-1.0+0.15*edge_blur)*1.5,0.0,1.0)*1.3;
115
+ }
116
+ float blur_amount=max(edge_blur_amount,coc);
117
+ if (blur_amount==0.0) {
118
+ gl_FragColor=texture2D(textureSampler,distorted_coords);
119
+ }
120
+ else {
121
+ gl_FragColor=getBlurColor(blur_amount*1.7);
122
+ if (highlights) {
123
+ gl_FragColor.rgb+=clamp(coc,0.0,1.0)*texture2D(highlightsSampler,distorted_coords).rgb;
124
+ }
125
+ if (blur_noise) {
126
+ vec2 noise=rand(distorted_coords)*0.01*blur_amount;
127
+ vec2 blurred_coord=vec2(distorted_coords.x+noise.x,distorted_coords.y+noise.y);
128
+ gl_FragColor=0.04*texture2D(textureSampler,blurred_coord)+0.96*gl_FragColor;
129
+ }
130
+ }
131
+ if (grain_amount>0.0) {
132
+ vec4 grain_color=texture2D(grainSampler,texels_coords*0.003);
133
+ gl_FragColor.rgb+=(-0.5+grain_color.rgb)*0.30*grain_amount;
134
+ }
135
+ }
136
+ `;
137
+ e.ShadersStore[o] = t;
@@ -0,0 +1,54 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const r = "depthOfFieldMergePixelShader", l = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
3
+ #define TEXTUREFUNC(s,c,lod) texture2DLodEXT(s,c,lod)
4
+ #else
5
+ #define TEXTUREFUNC(s,c,bias) texture2D(s,c,bias)
6
+ #endif
7
+ uniform sampler2D textureSampler;
8
+ varying vec2 vUV;
9
+ uniform sampler2D circleOfConfusionSampler;
10
+ uniform sampler2D blurStep0;
11
+ #if BLUR_LEVEL>0
12
+ uniform sampler2D blurStep1;
13
+ #endif
14
+ #if BLUR_LEVEL>1
15
+ uniform sampler2D blurStep2;
16
+ #endif
17
+ #define CUSTOM_FRAGMENT_DEFINITIONS
18
+ void main(void)
19
+ {
20
+ float coc=TEXTUREFUNC(circleOfConfusionSampler,vUV,0.0).r;
21
+ #if BLUR_LEVEL==0
22
+ vec4 original=TEXTUREFUNC(textureSampler,vUV,0.0);
23
+ vec4 blurred0=TEXTUREFUNC(blurStep0,vUV,0.0);
24
+ gl_FragColor=mix(original,blurred0,coc);
25
+ #endif
26
+ #if BLUR_LEVEL==1
27
+ if(coc<0.5){
28
+ vec4 original=TEXTUREFUNC(textureSampler,vUV,0.0);
29
+ vec4 blurred1=TEXTUREFUNC(blurStep1,vUV,0.0);
30
+ gl_FragColor=mix(original,blurred1,coc/0.5);
31
+ }else{
32
+ vec4 blurred0=TEXTUREFUNC(blurStep0,vUV,0.0);
33
+ vec4 blurred1=TEXTUREFUNC(blurStep1,vUV,0.0);
34
+ gl_FragColor=mix(blurred1,blurred0,(coc-0.5)/0.5);
35
+ }
36
+ #endif
37
+ #if BLUR_LEVEL==2
38
+ if(coc<0.33){
39
+ vec4 original=TEXTUREFUNC(textureSampler,vUV,0.0);
40
+ vec4 blurred2=TEXTUREFUNC(blurStep2,vUV,0.0);
41
+ gl_FragColor=mix(original,blurred2,coc/0.33);
42
+ }else if(coc<0.66){
43
+ vec4 blurred1=TEXTUREFUNC(blurStep1,vUV,0.0);
44
+ vec4 blurred2=TEXTUREFUNC(blurStep2,vUV,0.0);
45
+ gl_FragColor=mix(blurred2,blurred1,(coc-0.33)/0.33);
46
+ }else{
47
+ vec4 blurred0=TEXTUREFUNC(blurStep0,vUV,0.0);
48
+ vec4 blurred1=TEXTUREFUNC(blurStep1,vUV,0.0);
49
+ gl_FragColor=mix(blurred1,blurred0,(coc-0.66)/0.34);
50
+ }
51
+ #endif
52
+ }
53
+ `;
54
+ e.ShadersStore[r] = l;
@@ -0,0 +1,15 @@
1
+ import { ShaderStore as r } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/helperFunctions.esm.js";
3
+ const e = "extractHighlightsPixelShader", o = `#include<helperFunctions>
4
+ varying vec2 vUV;
5
+ uniform sampler2D textureSampler;
6
+ uniform float threshold;
7
+ uniform float exposure;
8
+ #define CUSTOM_FRAGMENT_DEFINITIONS
9
+ void main(void)
10
+ {
11
+ gl_FragColor=texture2D(textureSampler,vUV);
12
+ float luma=dot(LuminanceEncodeApprox,gl_FragColor.rgb*exposure);
13
+ gl_FragColor.rgb=step(threshold,luma)*gl_FragColor.rgb;
14
+ }`;
15
+ r.ShadersStore[e] = o;
@@ -0,0 +1,211 @@
1
+ import { ShaderStore as a } from "../Engines/shaderStore.esm.js";
2
+ const e = "fxaaPixelShader", o = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
3
+ #define TEXTUREFUNC(s,c,l) texture2DLodEXT(s,c,l)
4
+ #else
5
+ #define TEXTUREFUNC(s,c,b) texture2D(s,c,b)
6
+ #endif
7
+ uniform sampler2D textureSampler;
8
+ uniform vec2 texelSize;
9
+ varying vec2 vUV;
10
+ varying vec2 sampleCoordS;
11
+ varying vec2 sampleCoordE;
12
+ varying vec2 sampleCoordN;
13
+ varying vec2 sampleCoordW;
14
+ varying vec2 sampleCoordNW;
15
+ varying vec2 sampleCoordSE;
16
+ varying vec2 sampleCoordNE;
17
+ varying vec2 sampleCoordSW;
18
+ const float fxaaQualitySubpix=1.0;
19
+ const float fxaaQualityEdgeThreshold=0.166;
20
+ const float fxaaQualityEdgeThresholdMin=0.0833;
21
+ const vec3 kLumaCoefficients=vec3(0.2126,0.7152,0.0722);
22
+ #define FxaaLuma(rgba) dot(rgba.rgb,kLumaCoefficients)
23
+ void main(){
24
+ vec2 posM;
25
+ posM.x=vUV.x;
26
+ posM.y=vUV.y;
27
+ vec4 rgbyM=TEXTUREFUNC(textureSampler,vUV,0.0);
28
+ float lumaM=FxaaLuma(rgbyM);
29
+ float lumaS=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordS,0.0));
30
+ float lumaE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordE,0.0));
31
+ float lumaN=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordN,0.0));
32
+ float lumaW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordW,0.0));
33
+ float maxSM=max(lumaS,lumaM);
34
+ float minSM=min(lumaS,lumaM);
35
+ float maxESM=max(lumaE,maxSM);
36
+ float minESM=min(lumaE,minSM);
37
+ float maxWN=max(lumaN,lumaW);
38
+ float minWN=min(lumaN,lumaW);
39
+ float rangeMax=max(maxWN,maxESM);
40
+ float rangeMin=min(minWN,minESM);
41
+ float rangeMaxScaled=rangeMax*fxaaQualityEdgeThreshold;
42
+ float range=rangeMax-rangeMin;
43
+ float rangeMaxClamped=max(fxaaQualityEdgeThresholdMin,rangeMaxScaled);
44
+ #ifndef MALI
45
+ if(range<rangeMaxClamped)
46
+ {
47
+ gl_FragColor=rgbyM;
48
+ return;
49
+ }
50
+ #endif
51
+ float lumaNW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordNW,0.0));
52
+ float lumaSE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordSE,0.0));
53
+ float lumaNE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordNE,0.0));
54
+ float lumaSW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordSW,0.0));
55
+ float lumaNS=lumaN+lumaS;
56
+ float lumaWE=lumaW+lumaE;
57
+ float subpixRcpRange=1.0/range;
58
+ float subpixNSWE=lumaNS+lumaWE;
59
+ float edgeHorz1=(-2.0*lumaM)+lumaNS;
60
+ float edgeVert1=(-2.0*lumaM)+lumaWE;
61
+ float lumaNESE=lumaNE+lumaSE;
62
+ float lumaNWNE=lumaNW+lumaNE;
63
+ float edgeHorz2=(-2.0*lumaE)+lumaNESE;
64
+ float edgeVert2=(-2.0*lumaN)+lumaNWNE;
65
+ float lumaNWSW=lumaNW+lumaSW;
66
+ float lumaSWSE=lumaSW+lumaSE;
67
+ float edgeHorz4=(abs(edgeHorz1)*2.0)+abs(edgeHorz2);
68
+ float edgeVert4=(abs(edgeVert1)*2.0)+abs(edgeVert2);
69
+ float edgeHorz3=(-2.0*lumaW)+lumaNWSW;
70
+ float edgeVert3=(-2.0*lumaS)+lumaSWSE;
71
+ float edgeHorz=abs(edgeHorz3)+edgeHorz4;
72
+ float edgeVert=abs(edgeVert3)+edgeVert4;
73
+ float subpixNWSWNESE=lumaNWSW+lumaNESE;
74
+ float lengthSign=texelSize.x;
75
+ bool horzSpan=edgeHorz>=edgeVert;
76
+ float subpixA=subpixNSWE*2.0+subpixNWSWNESE;
77
+ if (!horzSpan)
78
+ {
79
+ lumaN=lumaW;
80
+ }
81
+ if (!horzSpan)
82
+ {
83
+ lumaS=lumaE;
84
+ }
85
+ if (horzSpan)
86
+ {
87
+ lengthSign=texelSize.y;
88
+ }
89
+ float subpixB=(subpixA*(1.0/12.0))-lumaM;
90
+ float gradientN=lumaN-lumaM;
91
+ float gradientS=lumaS-lumaM;
92
+ float lumaNN=lumaN+lumaM;
93
+ float lumaSS=lumaS+lumaM;
94
+ bool pairN=abs(gradientN)>=abs(gradientS);
95
+ float gradient=max(abs(gradientN),abs(gradientS));
96
+ if (pairN)
97
+ {
98
+ lengthSign=-lengthSign;
99
+ }
100
+ float subpixC=clamp(abs(subpixB)*subpixRcpRange,0.0,1.0);
101
+ vec2 posB;
102
+ posB.x=posM.x;
103
+ posB.y=posM.y;
104
+ vec2 offNP;
105
+ offNP.x=(!horzSpan) ? 0.0 : texelSize.x;
106
+ offNP.y=(horzSpan) ? 0.0 : texelSize.y;
107
+ if (!horzSpan)
108
+ {
109
+ posB.x+=lengthSign*0.5;
110
+ }
111
+ if (horzSpan)
112
+ {
113
+ posB.y+=lengthSign*0.5;
114
+ }
115
+ vec2 posN;
116
+ posN.x=posB.x-offNP.x*1.5;
117
+ posN.y=posB.y-offNP.y*1.5;
118
+ vec2 posP;
119
+ posP.x=posB.x+offNP.x*1.5;
120
+ posP.y=posB.y+offNP.y*1.5;
121
+ float subpixD=((-2.0)*subpixC)+3.0;
122
+ float lumaEndN=FxaaLuma(TEXTUREFUNC(textureSampler,posN,0.0));
123
+ float subpixE=subpixC*subpixC;
124
+ float lumaEndP=FxaaLuma(TEXTUREFUNC(textureSampler,posP,0.0));
125
+ if (!pairN)
126
+ {
127
+ lumaNN=lumaSS;
128
+ }
129
+ float gradientScaled=gradient*1.0/4.0;
130
+ float lumaMM=lumaM-lumaNN*0.5;
131
+ float subpixF=subpixD*subpixE;
132
+ bool lumaMLTZero=lumaMM<0.0;
133
+ lumaEndN-=lumaNN*0.5;
134
+ lumaEndP-=lumaNN*0.5;
135
+ bool doneN=abs(lumaEndN)>=gradientScaled;
136
+ bool doneP=abs(lumaEndP)>=gradientScaled;
137
+ if (!doneN)
138
+ {
139
+ posN.x-=offNP.x*3.0;
140
+ }
141
+ if (!doneN)
142
+ {
143
+ posN.y-=offNP.y*3.0;
144
+ }
145
+ bool doneNP=(!doneN) || (!doneP);
146
+ if (!doneP)
147
+ {
148
+ posP.x+=offNP.x*3.0;
149
+ }
150
+ if (!doneP)
151
+ {
152
+ posP.y+=offNP.y*3.0;
153
+ }
154
+ if (doneNP)
155
+ {
156
+ if (!doneN) lumaEndN=FxaaLuma(TEXTUREFUNC(textureSampler,posN.xy,0.0));
157
+ if (!doneP) lumaEndP=FxaaLuma(TEXTUREFUNC(textureSampler,posP.xy,0.0));
158
+ if (!doneN) lumaEndN=lumaEndN-lumaNN*0.5;
159
+ if (!doneP) lumaEndP=lumaEndP-lumaNN*0.5;
160
+ doneN=abs(lumaEndN)>=gradientScaled;
161
+ doneP=abs(lumaEndP)>=gradientScaled;
162
+ if (!doneN) posN.x-=offNP.x*12.0;
163
+ if (!doneN) posN.y-=offNP.y*12.0;
164
+ doneNP=(!doneN) || (!doneP);
165
+ if (!doneP) posP.x+=offNP.x*12.0;
166
+ if (!doneP) posP.y+=offNP.y*12.0;
167
+ }
168
+ float dstN=posM.x-posN.x;
169
+ float dstP=posP.x-posM.x;
170
+ if (!horzSpan)
171
+ {
172
+ dstN=posM.y-posN.y;
173
+ }
174
+ if (!horzSpan)
175
+ {
176
+ dstP=posP.y-posM.y;
177
+ }
178
+ bool goodSpanN=(lumaEndN<0.0) != lumaMLTZero;
179
+ float spanLength=(dstP+dstN);
180
+ bool goodSpanP=(lumaEndP<0.0) != lumaMLTZero;
181
+ float spanLengthRcp=1.0/spanLength;
182
+ bool directionN=dstN<dstP;
183
+ float dst=min(dstN,dstP);
184
+ bool goodSpan=directionN ? goodSpanN : goodSpanP;
185
+ float subpixG=subpixF*subpixF;
186
+ float pixelOffset=(dst*(-spanLengthRcp))+0.5;
187
+ float subpixH=subpixG*fxaaQualitySubpix;
188
+ float pixelOffsetGood=goodSpan ? pixelOffset : 0.0;
189
+ float pixelOffsetSubpix=max(pixelOffsetGood,subpixH);
190
+ if (!horzSpan)
191
+ {
192
+ posM.x+=pixelOffsetSubpix*lengthSign;
193
+ }
194
+ if (horzSpan)
195
+ {
196
+ posM.y+=pixelOffsetSubpix*lengthSign;
197
+ }
198
+ #ifdef MALI
199
+ if(range<rangeMaxClamped)
200
+ {
201
+ gl_FragColor=rgbyM;
202
+ }
203
+ else
204
+ {
205
+ gl_FragColor=TEXTUREFUNC(textureSampler,posM,0.0);
206
+ }
207
+ #else
208
+ gl_FragColor=TEXTUREFUNC(textureSampler,posM,0.0);
209
+ #endif
210
+ }`;
211
+ a.ShadersStore[e] = o;
@@ -0,0 +1,29 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const o = "fxaaVertexShader", v = `attribute vec2 position;
3
+ uniform vec2 texelSize;
4
+ varying vec2 vUV;
5
+ varying vec2 sampleCoordS;
6
+ varying vec2 sampleCoordE;
7
+ varying vec2 sampleCoordN;
8
+ varying vec2 sampleCoordW;
9
+ varying vec2 sampleCoordNW;
10
+ varying vec2 sampleCoordSE;
11
+ varying vec2 sampleCoordNE;
12
+ varying vec2 sampleCoordSW;
13
+ const vec2 madd=vec2(0.5,0.5);
14
+ #define CUSTOM_VERTEX_DEFINITIONS
15
+ void main(void) {
16
+ #define CUSTOM_VERTEX_MAIN_BEGIN
17
+ vUV=(position*madd+madd);
18
+ sampleCoordS=vUV+vec2( 0.0,1.0)*texelSize;
19
+ sampleCoordE=vUV+vec2( 1.0,0.0)*texelSize;
20
+ sampleCoordN=vUV+vec2( 0.0,-1.0)*texelSize;
21
+ sampleCoordW=vUV+vec2(-1.0,0.0)*texelSize;
22
+ sampleCoordNW=vUV+vec2(-1.0,-1.0)*texelSize;
23
+ sampleCoordSE=vUV+vec2( 1.0,1.0)*texelSize;
24
+ sampleCoordNE=vUV+vec2( 1.0,-1.0)*texelSize;
25
+ sampleCoordSW=vUV+vec2(-1.0,1.0)*texelSize;
26
+ gl_Position=vec4(position,0.0,1.0);
27
+ #define CUSTOM_VERTEX_MAIN_END
28
+ }`;
29
+ e.ShadersStore[o] = v;
@@ -0,0 +1,147 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/clipPlaneFragmentDeclaration.esm.js";
3
+ import "./ShadersInclude/mrtFragmentDeclaration.esm.js";
4
+ import "./ShadersInclude/bumpFragmentMainFunctions.esm.js";
5
+ import "./ShadersInclude/bumpFragmentFunctions.esm.js";
6
+ import "./ShadersInclude/helperFunctions.esm.js";
7
+ import "./ShadersInclude/clipPlaneFragment.esm.js";
8
+ import "./ShadersInclude/bumpFragment.esm.js";
9
+ const i = "geometryPixelShader", f = `#extension GL_EXT_draw_buffers : require
10
+ #if defined(BUMP) || !defined(NORMAL)
11
+ #extension GL_OES_standard_derivatives : enable
12
+ #endif
13
+ precision highp float;
14
+ #ifdef BUMP
15
+ varying mat4 vWorldView;
16
+ varying vec3 vNormalW;
17
+ #else
18
+ varying vec3 vNormalV;
19
+ #endif
20
+ varying vec4 vViewPos;
21
+ #if defined(POSITION) || defined(BUMP)
22
+ varying vec3 vPositionW;
23
+ #endif
24
+ #ifdef VELOCITY
25
+ varying vec4 vCurrentPosition;
26
+ varying vec4 vPreviousPosition;
27
+ #endif
28
+ #ifdef NEED_UV
29
+ varying vec2 vUV;
30
+ #endif
31
+ #ifdef BUMP
32
+ uniform vec3 vBumpInfos;
33
+ uniform vec2 vTangentSpaceParams;
34
+ #endif
35
+ #if defined(REFLECTIVITY)
36
+ #if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
37
+ uniform sampler2D reflectivitySampler;
38
+ varying vec2 vReflectivityUV;
39
+ #endif
40
+ #ifdef ALBEDOTEXTURE
41
+ varying vec2 vAlbedoUV;
42
+ uniform sampler2D albedoSampler;
43
+ #endif
44
+ #ifdef REFLECTIVITYCOLOR
45
+ uniform vec3 reflectivityColor;
46
+ #endif
47
+ #ifdef ALBEDOCOLOR
48
+ uniform vec3 albedoColor;
49
+ #endif
50
+ #ifdef METALLIC
51
+ uniform float metallic;
52
+ #endif
53
+ #if defined(ROUGHNESS) || defined(GLOSSINESS)
54
+ uniform float glossiness;
55
+ #endif
56
+ #endif
57
+ #if defined(ALPHATEST) && defined(NEED_UV)
58
+ uniform sampler2D diffuseSampler;
59
+ #endif
60
+ #include<clipPlaneFragmentDeclaration>
61
+ #include<mrtFragmentDeclaration>[RENDER_TARGET_COUNT]
62
+ #include<bumpFragmentMainFunctions>
63
+ #include<bumpFragmentFunctions>
64
+ #include<helperFunctions>
65
+ void main() {
66
+ #include<clipPlaneFragment>
67
+ #ifdef ALPHATEST
68
+ if (texture2D(diffuseSampler,vUV).a<0.4)
69
+ discard;
70
+ #endif
71
+ vec3 normalOutput;
72
+ #ifdef BUMP
73
+ vec3 normalW=normalize(vNormalW);
74
+ #include<bumpFragment>
75
+ normalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0)));
76
+ #else
77
+ normalOutput=normalize(vNormalV);
78
+ #endif
79
+ #ifdef PREPASS
80
+ #ifdef PREPASS_DEPTH
81
+ gl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);
82
+ #endif
83
+ #ifdef PREPASS_NORMAL
84
+ gl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);
85
+ #endif
86
+ #else
87
+ gl_FragData[0]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);
88
+ gl_FragData[1]=vec4(normalOutput,1.0);
89
+ #endif
90
+ #ifdef POSITION
91
+ gl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);
92
+ #endif
93
+ #ifdef VELOCITY
94
+ vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;
95
+ vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;
96
+ vec2 velocity=abs(a-b);
97
+ velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;
98
+ gl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0);
99
+ #endif
100
+ #ifdef REFLECTIVITY
101
+ vec4 reflectivity=vec4(0.0,0.0,0.0,1.0);
102
+ #ifdef METALLICWORKFLOW
103
+ float metal=1.0;
104
+ float roughness=1.0;
105
+ #ifdef ORMTEXTURE
106
+ metal*=texture2D(reflectivitySampler,vReflectivityUV).b;
107
+ roughness*=texture2D(reflectivitySampler,vReflectivityUV).g;
108
+ #endif
109
+ #ifdef METALLIC
110
+ metal*=metallic;
111
+ #endif
112
+ #ifdef ROUGHNESS
113
+ roughness*=(1.0-glossiness);
114
+ #endif
115
+ reflectivity.a-=roughness;
116
+ vec3 color=vec3(1.0);
117
+ #ifdef ALBEDOTEXTURE
118
+ color=texture2D(albedoSampler,vAlbedoUV).rgb;
119
+ #ifdef GAMMAALBEDO
120
+ color=toLinearSpace(color);
121
+ #endif
122
+ #endif
123
+ #ifdef ALBEDOCOLOR
124
+ color*=albedoColor.xyz;
125
+ #endif
126
+ reflectivity.rgb=mix(vec3(0.04),color,metal);
127
+ #else
128
+ #if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
129
+ reflectivity=texture2D(reflectivitySampler,vReflectivityUV);
130
+ #ifdef GAMMAREFLECTIVITYTEXTURE
131
+ reflectivity.rgb=toLinearSpace(reflectivity.rgb);
132
+ #endif
133
+ #else
134
+ #ifdef REFLECTIVITYCOLOR
135
+ reflectivity.rgb=toLinearSpace(reflectivityColor.xyz);
136
+ reflectivity.a=1.0;
137
+ #endif
138
+ #endif
139
+ #ifdef GLOSSINESSS
140
+ reflectivity.a*=glossiness;
141
+ #endif
142
+ #endif
143
+ gl_FragData[REFLECTIVITY_INDEX]=reflectivity;
144
+ #endif
145
+ }
146
+ `;
147
+ e.ShadersStore[i] = f;