@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
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import "./ShadersInclude/bonesDeclaration.esm.js";
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import "./ShadersInclude/bakedVertexAnimationDeclaration.esm.js";
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import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js";
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import "./ShadersInclude/morphTargetsVertexDeclaration.esm.js";
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import "./ShadersInclude/clipPlaneVertexDeclaration.esm.js";
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import "./ShadersInclude/instancesDeclaration.esm.js";
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import "./ShadersInclude/morphTargetsVertexGlobal.esm.js";
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import "./ShadersInclude/morphTargetsVertex.esm.js";
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import "./ShadersInclude/instancesVertex.esm.js";
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import "./ShadersInclude/bonesVertex.esm.js";
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import "./ShadersInclude/bakedVertexAnimation.esm.js";
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import "./ShadersInclude/clipPlaneVertex.esm.js";
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const i = "depthVertexShader", t = `attribute vec3 position;
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#include<bonesDeclaration>
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#include<bakedVertexAnimationDeclaration>
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#include<morphTargetsVertexGlobalDeclaration>
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#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
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#include<clipPlaneVertexDeclaration>
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#include<instancesDeclaration>
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uniform mat4 viewProjection;
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uniform vec2 depthValues;
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#if defined(ALPHATEST) || defined(NEED_UV)
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varying vec2 vUV;
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uniform mat4 diffuseMatrix;
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#ifdef UV1
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attribute vec2 uv;
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#endif
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#ifdef UV2
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attribute vec2 uv2;
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#endif
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#endif
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#ifdef STORE_CAMERASPACE_Z
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uniform mat4 view;
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varying vec4 vViewPos;
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#endif
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varying float vDepthMetric;
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#define CUSTOM_VERTEX_DEFINITIONS
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void main(void)
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{
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vec3 positionUpdated=position;
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#ifdef UV1
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vec2 uvUpdated=uv;
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#endif
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#include<morphTargetsVertexGlobal>
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#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
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#include<instancesVertex>
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#include<bonesVertex>
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#include<bakedVertexAnimation>
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vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
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#include<clipPlaneVertex>
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gl_Position=viewProjection*worldPos;
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#ifdef STORE_CAMERASPACE_Z
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vViewPos=view*worldPos;
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#else
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#ifdef USE_REVERSE_DEPTHBUFFER
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vDepthMetric=((-gl_Position.z+depthValues.x)/(depthValues.y));
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#else
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vDepthMetric=((gl_Position.z+depthValues.x)/(depthValues.y));
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#endif
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#endif
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#if defined(ALPHATEST) || defined(BASIC_RENDER)
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#ifdef UV1
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vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
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#endif
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#ifdef UV2
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vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
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#endif
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#endif
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}
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`;
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e.ShadersStore[i] = t;
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import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
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const o = "depthOfFieldPixelShader", t = `uniform sampler2D textureSampler;
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uniform sampler2D highlightsSampler;
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uniform sampler2D depthSampler;
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uniform sampler2D grainSampler;
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uniform float grain_amount;
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uniform bool blur_noise;
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uniform float screen_width;
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uniform float screen_height;
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uniform float distortion;
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uniform bool dof_enabled;
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uniform float screen_distance;
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uniform float aperture;
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uniform float darken;
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uniform float edge_blur;
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uniform bool highlights;
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uniform float near;
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uniform float far;
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varying vec2 vUV;
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#define PI 3.14159265
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#define TWOPI 6.28318530
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#define inverse_focal_length 0.1
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vec2 centered_screen_pos;
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vec2 distorted_coords;
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float radius2;
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float radius;
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vec2 rand(vec2 co)
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{
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float noise1=(fract(sin(dot(co,vec2(12.9898,78.233)))*43758.5453));
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float noise2=(fract(sin(dot(co,vec2(12.9898,78.233)*2.0))*43758.5453));
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return clamp(vec2(noise1,noise2),0.0,1.0);
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}
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vec2 getDistortedCoords(vec2 coords) {
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if (distortion==0.0) { return coords; }
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vec2 direction=1.0*normalize(centered_screen_pos);
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vec2 dist_coords=vec2(0.5,0.5);
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dist_coords.x=0.5+direction.x*radius2*1.0;
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dist_coords.y=0.5+direction.y*radius2*1.0;
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float dist_amount=clamp(distortion*0.23,0.0,1.0);
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dist_coords=mix(coords,dist_coords,dist_amount);
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return dist_coords;
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}
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float sampleScreen(inout vec4 color,in vec2 offset,in float weight) {
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vec2 coords=distorted_coords;
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float angle=rand(coords*100.0).x*TWOPI;
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coords+=vec2(offset.x*cos(angle)-offset.y*sin(angle),offset.x*sin(angle)+offset.y*cos(angle));
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color+=texture2D(textureSampler,coords)*weight;
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return weight;
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}
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float getBlurLevel(float size) {
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return min(3.0,ceil(size/1.0));
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}
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vec4 getBlurColor(float size) {
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vec4 col=texture2D(textureSampler,distorted_coords);
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float blur_level=getBlurLevel(size);
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float w=(size/screen_width);
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float h=(size/screen_height);
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float total_weight=1.0;
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vec2 sample_coords;
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total_weight+=sampleScreen(col,vec2(-0.50*w,0.24*h),0.93);
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total_weight+=sampleScreen(col,vec2(0.30*w,-0.75*h),0.90);
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total_weight+=sampleScreen(col,vec2(0.36*w,0.96*h),0.87);
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total_weight+=sampleScreen(col,vec2(-1.08*w,-0.55*h),0.85);
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total_weight+=sampleScreen(col,vec2(1.33*w,-0.37*h),0.83);
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total_weight+=sampleScreen(col,vec2(-0.82*w,1.31*h),0.80);
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total_weight+=sampleScreen(col,vec2(-0.31*w,-1.67*h),0.78);
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total_weight+=sampleScreen(col,vec2(1.47*w,1.11*h),0.76);
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total_weight+=sampleScreen(col,vec2(-1.97*w,0.19*h),0.74);
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total_weight+=sampleScreen(col,vec2(1.42*w,-1.57*h),0.72);
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if (blur_level>1.0) {
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total_weight+=sampleScreen(col,vec2(0.01*w,2.25*h),0.70);
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total_weight+=sampleScreen(col,vec2(-1.62*w,-1.74*h),0.67);
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total_weight+=sampleScreen(col,vec2(2.49*w,0.20*h),0.65);
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total_weight+=sampleScreen(col,vec2(-2.07*w,1.61*h),0.63);
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total_weight+=sampleScreen(col,vec2(0.46*w,-2.70*h),0.61);
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total_weight+=sampleScreen(col,vec2(1.55*w,2.40*h),0.59);
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total_weight+=sampleScreen(col,vec2(-2.88*w,-0.75*h),0.56);
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total_weight+=sampleScreen(col,vec2(2.73*w,-1.44*h),0.54);
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total_weight+=sampleScreen(col,vec2(-1.08*w,3.02*h),0.52);
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total_weight+=sampleScreen(col,vec2(-1.28*w,-3.05*h),0.49);
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}
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if (blur_level>2.0) {
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total_weight+=sampleScreen(col,vec2(3.11*w,1.43*h),0.46);
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total_weight+=sampleScreen(col,vec2(-3.36*w,1.08*h),0.44);
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total_weight+=sampleScreen(col,vec2(1.80*w,-3.16*h),0.41);
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total_weight+=sampleScreen(col,vec2(0.83*w,3.65*h),0.38);
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total_weight+=sampleScreen(col,vec2(-3.16*w,-2.19*h),0.34);
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total_weight+=sampleScreen(col,vec2(3.92*w,-0.53*h),0.31);
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total_weight+=sampleScreen(col,vec2(-2.59*w,3.12*h),0.26);
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total_weight+=sampleScreen(col,vec2(-0.20*w,-4.15*h),0.22);
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total_weight+=sampleScreen(col,vec2(3.02*w,3.00*h),0.15);
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}
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col/=total_weight;
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if (darken>0.0) {
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col.rgb*=clamp(0.3,1.0,1.05-size*0.5*darken);
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}
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return col;
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}
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#define CUSTOM_FRAGMENT_DEFINITIONS
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void main(void)
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{
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centered_screen_pos=vec2(vUV.x-0.5,vUV.y-0.5);
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radius2=centered_screen_pos.x*centered_screen_pos.x+centered_screen_pos.y*centered_screen_pos.y;
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radius=sqrt(radius2);
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distorted_coords=getDistortedCoords(vUV);
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vec2 texels_coords=vec2(vUV.x*screen_width,vUV.y*screen_height);
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float depth=texture2D(depthSampler,distorted_coords).r;
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float distance=near+(far-near)*depth;
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vec4 color=texture2D(textureSampler,vUV);
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float coc=abs(aperture*(screen_distance*(inverse_focal_length-1.0/distance)-1.0));
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if (dof_enabled==false || coc<0.07) { coc=0.0; }
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float edge_blur_amount=0.0;
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if (edge_blur>0.0) {
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edge_blur_amount=clamp((radius*2.0-1.0+0.15*edge_blur)*1.5,0.0,1.0)*1.3;
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}
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float blur_amount=max(edge_blur_amount,coc);
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if (blur_amount==0.0) {
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gl_FragColor=texture2D(textureSampler,distorted_coords);
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}
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else {
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gl_FragColor=getBlurColor(blur_amount*1.7);
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if (highlights) {
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gl_FragColor.rgb+=clamp(coc,0.0,1.0)*texture2D(highlightsSampler,distorted_coords).rgb;
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}
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if (blur_noise) {
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vec2 noise=rand(distorted_coords)*0.01*blur_amount;
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vec2 blurred_coord=vec2(distorted_coords.x+noise.x,distorted_coords.y+noise.y);
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gl_FragColor=0.04*texture2D(textureSampler,blurred_coord)+0.96*gl_FragColor;
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}
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}
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if (grain_amount>0.0) {
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vec4 grain_color=texture2D(grainSampler,texels_coords*0.003);
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gl_FragColor.rgb+=(-0.5+grain_color.rgb)*0.30*grain_amount;
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}
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}
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`;
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e.ShadersStore[o] = t;
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@@ -0,0 +1,54 @@
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1
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import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
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const r = "depthOfFieldMergePixelShader", l = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
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#define TEXTUREFUNC(s,c,lod) texture2DLodEXT(s,c,lod)
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#else
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#define TEXTUREFUNC(s,c,bias) texture2D(s,c,bias)
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#endif
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uniform sampler2D textureSampler;
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varying vec2 vUV;
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uniform sampler2D circleOfConfusionSampler;
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uniform sampler2D blurStep0;
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#if BLUR_LEVEL>0
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uniform sampler2D blurStep1;
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#endif
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#if BLUR_LEVEL>1
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uniform sampler2D blurStep2;
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#endif
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#define CUSTOM_FRAGMENT_DEFINITIONS
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void main(void)
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{
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float coc=TEXTUREFUNC(circleOfConfusionSampler,vUV,0.0).r;
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#if BLUR_LEVEL==0
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vec4 original=TEXTUREFUNC(textureSampler,vUV,0.0);
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vec4 blurred0=TEXTUREFUNC(blurStep0,vUV,0.0);
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gl_FragColor=mix(original,blurred0,coc);
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#endif
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#if BLUR_LEVEL==1
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if(coc<0.5){
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vec4 original=TEXTUREFUNC(textureSampler,vUV,0.0);
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vec4 blurred1=TEXTUREFUNC(blurStep1,vUV,0.0);
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gl_FragColor=mix(original,blurred1,coc/0.5);
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}else{
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vec4 blurred0=TEXTUREFUNC(blurStep0,vUV,0.0);
|
|
33
|
+
vec4 blurred1=TEXTUREFUNC(blurStep1,vUV,0.0);
|
|
34
|
+
gl_FragColor=mix(blurred1,blurred0,(coc-0.5)/0.5);
|
|
35
|
+
}
|
|
36
|
+
#endif
|
|
37
|
+
#if BLUR_LEVEL==2
|
|
38
|
+
if(coc<0.33){
|
|
39
|
+
vec4 original=TEXTUREFUNC(textureSampler,vUV,0.0);
|
|
40
|
+
vec4 blurred2=TEXTUREFUNC(blurStep2,vUV,0.0);
|
|
41
|
+
gl_FragColor=mix(original,blurred2,coc/0.33);
|
|
42
|
+
}else if(coc<0.66){
|
|
43
|
+
vec4 blurred1=TEXTUREFUNC(blurStep1,vUV,0.0);
|
|
44
|
+
vec4 blurred2=TEXTUREFUNC(blurStep2,vUV,0.0);
|
|
45
|
+
gl_FragColor=mix(blurred2,blurred1,(coc-0.33)/0.33);
|
|
46
|
+
}else{
|
|
47
|
+
vec4 blurred0=TEXTUREFUNC(blurStep0,vUV,0.0);
|
|
48
|
+
vec4 blurred1=TEXTUREFUNC(blurStep1,vUV,0.0);
|
|
49
|
+
gl_FragColor=mix(blurred1,blurred0,(coc-0.66)/0.34);
|
|
50
|
+
}
|
|
51
|
+
#endif
|
|
52
|
+
}
|
|
53
|
+
`;
|
|
54
|
+
e.ShadersStore[r] = l;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { ShaderStore as r } from "../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./ShadersInclude/helperFunctions.esm.js";
|
|
3
|
+
const e = "extractHighlightsPixelShader", o = `#include<helperFunctions>
|
|
4
|
+
varying vec2 vUV;
|
|
5
|
+
uniform sampler2D textureSampler;
|
|
6
|
+
uniform float threshold;
|
|
7
|
+
uniform float exposure;
|
|
8
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
9
|
+
void main(void)
|
|
10
|
+
{
|
|
11
|
+
gl_FragColor=texture2D(textureSampler,vUV);
|
|
12
|
+
float luma=dot(LuminanceEncodeApprox,gl_FragColor.rgb*exposure);
|
|
13
|
+
gl_FragColor.rgb=step(threshold,luma)*gl_FragColor.rgb;
|
|
14
|
+
}`;
|
|
15
|
+
r.ShadersStore[e] = o;
|
|
@@ -0,0 +1,211 @@
|
|
|
1
|
+
import { ShaderStore as a } from "../Engines/shaderStore.esm.js";
|
|
2
|
+
const e = "fxaaPixelShader", o = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
3
|
+
#define TEXTUREFUNC(s,c,l) texture2DLodEXT(s,c,l)
|
|
4
|
+
#else
|
|
5
|
+
#define TEXTUREFUNC(s,c,b) texture2D(s,c,b)
|
|
6
|
+
#endif
|
|
7
|
+
uniform sampler2D textureSampler;
|
|
8
|
+
uniform vec2 texelSize;
|
|
9
|
+
varying vec2 vUV;
|
|
10
|
+
varying vec2 sampleCoordS;
|
|
11
|
+
varying vec2 sampleCoordE;
|
|
12
|
+
varying vec2 sampleCoordN;
|
|
13
|
+
varying vec2 sampleCoordW;
|
|
14
|
+
varying vec2 sampleCoordNW;
|
|
15
|
+
varying vec2 sampleCoordSE;
|
|
16
|
+
varying vec2 sampleCoordNE;
|
|
17
|
+
varying vec2 sampleCoordSW;
|
|
18
|
+
const float fxaaQualitySubpix=1.0;
|
|
19
|
+
const float fxaaQualityEdgeThreshold=0.166;
|
|
20
|
+
const float fxaaQualityEdgeThresholdMin=0.0833;
|
|
21
|
+
const vec3 kLumaCoefficients=vec3(0.2126,0.7152,0.0722);
|
|
22
|
+
#define FxaaLuma(rgba) dot(rgba.rgb,kLumaCoefficients)
|
|
23
|
+
void main(){
|
|
24
|
+
vec2 posM;
|
|
25
|
+
posM.x=vUV.x;
|
|
26
|
+
posM.y=vUV.y;
|
|
27
|
+
vec4 rgbyM=TEXTUREFUNC(textureSampler,vUV,0.0);
|
|
28
|
+
float lumaM=FxaaLuma(rgbyM);
|
|
29
|
+
float lumaS=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordS,0.0));
|
|
30
|
+
float lumaE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordE,0.0));
|
|
31
|
+
float lumaN=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordN,0.0));
|
|
32
|
+
float lumaW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordW,0.0));
|
|
33
|
+
float maxSM=max(lumaS,lumaM);
|
|
34
|
+
float minSM=min(lumaS,lumaM);
|
|
35
|
+
float maxESM=max(lumaE,maxSM);
|
|
36
|
+
float minESM=min(lumaE,minSM);
|
|
37
|
+
float maxWN=max(lumaN,lumaW);
|
|
38
|
+
float minWN=min(lumaN,lumaW);
|
|
39
|
+
float rangeMax=max(maxWN,maxESM);
|
|
40
|
+
float rangeMin=min(minWN,minESM);
|
|
41
|
+
float rangeMaxScaled=rangeMax*fxaaQualityEdgeThreshold;
|
|
42
|
+
float range=rangeMax-rangeMin;
|
|
43
|
+
float rangeMaxClamped=max(fxaaQualityEdgeThresholdMin,rangeMaxScaled);
|
|
44
|
+
#ifndef MALI
|
|
45
|
+
if(range<rangeMaxClamped)
|
|
46
|
+
{
|
|
47
|
+
gl_FragColor=rgbyM;
|
|
48
|
+
return;
|
|
49
|
+
}
|
|
50
|
+
#endif
|
|
51
|
+
float lumaNW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordNW,0.0));
|
|
52
|
+
float lumaSE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordSE,0.0));
|
|
53
|
+
float lumaNE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordNE,0.0));
|
|
54
|
+
float lumaSW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordSW,0.0));
|
|
55
|
+
float lumaNS=lumaN+lumaS;
|
|
56
|
+
float lumaWE=lumaW+lumaE;
|
|
57
|
+
float subpixRcpRange=1.0/range;
|
|
58
|
+
float subpixNSWE=lumaNS+lumaWE;
|
|
59
|
+
float edgeHorz1=(-2.0*lumaM)+lumaNS;
|
|
60
|
+
float edgeVert1=(-2.0*lumaM)+lumaWE;
|
|
61
|
+
float lumaNESE=lumaNE+lumaSE;
|
|
62
|
+
float lumaNWNE=lumaNW+lumaNE;
|
|
63
|
+
float edgeHorz2=(-2.0*lumaE)+lumaNESE;
|
|
64
|
+
float edgeVert2=(-2.0*lumaN)+lumaNWNE;
|
|
65
|
+
float lumaNWSW=lumaNW+lumaSW;
|
|
66
|
+
float lumaSWSE=lumaSW+lumaSE;
|
|
67
|
+
float edgeHorz4=(abs(edgeHorz1)*2.0)+abs(edgeHorz2);
|
|
68
|
+
float edgeVert4=(abs(edgeVert1)*2.0)+abs(edgeVert2);
|
|
69
|
+
float edgeHorz3=(-2.0*lumaW)+lumaNWSW;
|
|
70
|
+
float edgeVert3=(-2.0*lumaS)+lumaSWSE;
|
|
71
|
+
float edgeHorz=abs(edgeHorz3)+edgeHorz4;
|
|
72
|
+
float edgeVert=abs(edgeVert3)+edgeVert4;
|
|
73
|
+
float subpixNWSWNESE=lumaNWSW+lumaNESE;
|
|
74
|
+
float lengthSign=texelSize.x;
|
|
75
|
+
bool horzSpan=edgeHorz>=edgeVert;
|
|
76
|
+
float subpixA=subpixNSWE*2.0+subpixNWSWNESE;
|
|
77
|
+
if (!horzSpan)
|
|
78
|
+
{
|
|
79
|
+
lumaN=lumaW;
|
|
80
|
+
}
|
|
81
|
+
if (!horzSpan)
|
|
82
|
+
{
|
|
83
|
+
lumaS=lumaE;
|
|
84
|
+
}
|
|
85
|
+
if (horzSpan)
|
|
86
|
+
{
|
|
87
|
+
lengthSign=texelSize.y;
|
|
88
|
+
}
|
|
89
|
+
float subpixB=(subpixA*(1.0/12.0))-lumaM;
|
|
90
|
+
float gradientN=lumaN-lumaM;
|
|
91
|
+
float gradientS=lumaS-lumaM;
|
|
92
|
+
float lumaNN=lumaN+lumaM;
|
|
93
|
+
float lumaSS=lumaS+lumaM;
|
|
94
|
+
bool pairN=abs(gradientN)>=abs(gradientS);
|
|
95
|
+
float gradient=max(abs(gradientN),abs(gradientS));
|
|
96
|
+
if (pairN)
|
|
97
|
+
{
|
|
98
|
+
lengthSign=-lengthSign;
|
|
99
|
+
}
|
|
100
|
+
float subpixC=clamp(abs(subpixB)*subpixRcpRange,0.0,1.0);
|
|
101
|
+
vec2 posB;
|
|
102
|
+
posB.x=posM.x;
|
|
103
|
+
posB.y=posM.y;
|
|
104
|
+
vec2 offNP;
|
|
105
|
+
offNP.x=(!horzSpan) ? 0.0 : texelSize.x;
|
|
106
|
+
offNP.y=(horzSpan) ? 0.0 : texelSize.y;
|
|
107
|
+
if (!horzSpan)
|
|
108
|
+
{
|
|
109
|
+
posB.x+=lengthSign*0.5;
|
|
110
|
+
}
|
|
111
|
+
if (horzSpan)
|
|
112
|
+
{
|
|
113
|
+
posB.y+=lengthSign*0.5;
|
|
114
|
+
}
|
|
115
|
+
vec2 posN;
|
|
116
|
+
posN.x=posB.x-offNP.x*1.5;
|
|
117
|
+
posN.y=posB.y-offNP.y*1.5;
|
|
118
|
+
vec2 posP;
|
|
119
|
+
posP.x=posB.x+offNP.x*1.5;
|
|
120
|
+
posP.y=posB.y+offNP.y*1.5;
|
|
121
|
+
float subpixD=((-2.0)*subpixC)+3.0;
|
|
122
|
+
float lumaEndN=FxaaLuma(TEXTUREFUNC(textureSampler,posN,0.0));
|
|
123
|
+
float subpixE=subpixC*subpixC;
|
|
124
|
+
float lumaEndP=FxaaLuma(TEXTUREFUNC(textureSampler,posP,0.0));
|
|
125
|
+
if (!pairN)
|
|
126
|
+
{
|
|
127
|
+
lumaNN=lumaSS;
|
|
128
|
+
}
|
|
129
|
+
float gradientScaled=gradient*1.0/4.0;
|
|
130
|
+
float lumaMM=lumaM-lumaNN*0.5;
|
|
131
|
+
float subpixF=subpixD*subpixE;
|
|
132
|
+
bool lumaMLTZero=lumaMM<0.0;
|
|
133
|
+
lumaEndN-=lumaNN*0.5;
|
|
134
|
+
lumaEndP-=lumaNN*0.5;
|
|
135
|
+
bool doneN=abs(lumaEndN)>=gradientScaled;
|
|
136
|
+
bool doneP=abs(lumaEndP)>=gradientScaled;
|
|
137
|
+
if (!doneN)
|
|
138
|
+
{
|
|
139
|
+
posN.x-=offNP.x*3.0;
|
|
140
|
+
}
|
|
141
|
+
if (!doneN)
|
|
142
|
+
{
|
|
143
|
+
posN.y-=offNP.y*3.0;
|
|
144
|
+
}
|
|
145
|
+
bool doneNP=(!doneN) || (!doneP);
|
|
146
|
+
if (!doneP)
|
|
147
|
+
{
|
|
148
|
+
posP.x+=offNP.x*3.0;
|
|
149
|
+
}
|
|
150
|
+
if (!doneP)
|
|
151
|
+
{
|
|
152
|
+
posP.y+=offNP.y*3.0;
|
|
153
|
+
}
|
|
154
|
+
if (doneNP)
|
|
155
|
+
{
|
|
156
|
+
if (!doneN) lumaEndN=FxaaLuma(TEXTUREFUNC(textureSampler,posN.xy,0.0));
|
|
157
|
+
if (!doneP) lumaEndP=FxaaLuma(TEXTUREFUNC(textureSampler,posP.xy,0.0));
|
|
158
|
+
if (!doneN) lumaEndN=lumaEndN-lumaNN*0.5;
|
|
159
|
+
if (!doneP) lumaEndP=lumaEndP-lumaNN*0.5;
|
|
160
|
+
doneN=abs(lumaEndN)>=gradientScaled;
|
|
161
|
+
doneP=abs(lumaEndP)>=gradientScaled;
|
|
162
|
+
if (!doneN) posN.x-=offNP.x*12.0;
|
|
163
|
+
if (!doneN) posN.y-=offNP.y*12.0;
|
|
164
|
+
doneNP=(!doneN) || (!doneP);
|
|
165
|
+
if (!doneP) posP.x+=offNP.x*12.0;
|
|
166
|
+
if (!doneP) posP.y+=offNP.y*12.0;
|
|
167
|
+
}
|
|
168
|
+
float dstN=posM.x-posN.x;
|
|
169
|
+
float dstP=posP.x-posM.x;
|
|
170
|
+
if (!horzSpan)
|
|
171
|
+
{
|
|
172
|
+
dstN=posM.y-posN.y;
|
|
173
|
+
}
|
|
174
|
+
if (!horzSpan)
|
|
175
|
+
{
|
|
176
|
+
dstP=posP.y-posM.y;
|
|
177
|
+
}
|
|
178
|
+
bool goodSpanN=(lumaEndN<0.0) != lumaMLTZero;
|
|
179
|
+
float spanLength=(dstP+dstN);
|
|
180
|
+
bool goodSpanP=(lumaEndP<0.0) != lumaMLTZero;
|
|
181
|
+
float spanLengthRcp=1.0/spanLength;
|
|
182
|
+
bool directionN=dstN<dstP;
|
|
183
|
+
float dst=min(dstN,dstP);
|
|
184
|
+
bool goodSpan=directionN ? goodSpanN : goodSpanP;
|
|
185
|
+
float subpixG=subpixF*subpixF;
|
|
186
|
+
float pixelOffset=(dst*(-spanLengthRcp))+0.5;
|
|
187
|
+
float subpixH=subpixG*fxaaQualitySubpix;
|
|
188
|
+
float pixelOffsetGood=goodSpan ? pixelOffset : 0.0;
|
|
189
|
+
float pixelOffsetSubpix=max(pixelOffsetGood,subpixH);
|
|
190
|
+
if (!horzSpan)
|
|
191
|
+
{
|
|
192
|
+
posM.x+=pixelOffsetSubpix*lengthSign;
|
|
193
|
+
}
|
|
194
|
+
if (horzSpan)
|
|
195
|
+
{
|
|
196
|
+
posM.y+=pixelOffsetSubpix*lengthSign;
|
|
197
|
+
}
|
|
198
|
+
#ifdef MALI
|
|
199
|
+
if(range<rangeMaxClamped)
|
|
200
|
+
{
|
|
201
|
+
gl_FragColor=rgbyM;
|
|
202
|
+
}
|
|
203
|
+
else
|
|
204
|
+
{
|
|
205
|
+
gl_FragColor=TEXTUREFUNC(textureSampler,posM,0.0);
|
|
206
|
+
}
|
|
207
|
+
#else
|
|
208
|
+
gl_FragColor=TEXTUREFUNC(textureSampler,posM,0.0);
|
|
209
|
+
#endif
|
|
210
|
+
}`;
|
|
211
|
+
a.ShadersStore[e] = o;
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
+
const o = "fxaaVertexShader", v = `attribute vec2 position;
|
|
3
|
+
uniform vec2 texelSize;
|
|
4
|
+
varying vec2 vUV;
|
|
5
|
+
varying vec2 sampleCoordS;
|
|
6
|
+
varying vec2 sampleCoordE;
|
|
7
|
+
varying vec2 sampleCoordN;
|
|
8
|
+
varying vec2 sampleCoordW;
|
|
9
|
+
varying vec2 sampleCoordNW;
|
|
10
|
+
varying vec2 sampleCoordSE;
|
|
11
|
+
varying vec2 sampleCoordNE;
|
|
12
|
+
varying vec2 sampleCoordSW;
|
|
13
|
+
const vec2 madd=vec2(0.5,0.5);
|
|
14
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
15
|
+
void main(void) {
|
|
16
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
17
|
+
vUV=(position*madd+madd);
|
|
18
|
+
sampleCoordS=vUV+vec2( 0.0,1.0)*texelSize;
|
|
19
|
+
sampleCoordE=vUV+vec2( 1.0,0.0)*texelSize;
|
|
20
|
+
sampleCoordN=vUV+vec2( 0.0,-1.0)*texelSize;
|
|
21
|
+
sampleCoordW=vUV+vec2(-1.0,0.0)*texelSize;
|
|
22
|
+
sampleCoordNW=vUV+vec2(-1.0,-1.0)*texelSize;
|
|
23
|
+
sampleCoordSE=vUV+vec2( 1.0,1.0)*texelSize;
|
|
24
|
+
sampleCoordNE=vUV+vec2( 1.0,-1.0)*texelSize;
|
|
25
|
+
sampleCoordSW=vUV+vec2(-1.0,1.0)*texelSize;
|
|
26
|
+
gl_Position=vec4(position,0.0,1.0);
|
|
27
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
28
|
+
}`;
|
|
29
|
+
e.ShadersStore[o] = v;
|
|
@@ -0,0 +1,147 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./ShadersInclude/clipPlaneFragmentDeclaration.esm.js";
|
|
3
|
+
import "./ShadersInclude/mrtFragmentDeclaration.esm.js";
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4
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+
import "./ShadersInclude/bumpFragmentMainFunctions.esm.js";
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5
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+
import "./ShadersInclude/bumpFragmentFunctions.esm.js";
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6
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+
import "./ShadersInclude/helperFunctions.esm.js";
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|
7
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+
import "./ShadersInclude/clipPlaneFragment.esm.js";
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8
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+
import "./ShadersInclude/bumpFragment.esm.js";
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9
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+
const i = "geometryPixelShader", f = `#extension GL_EXT_draw_buffers : require
|
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10
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+
#if defined(BUMP) || !defined(NORMAL)
|
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11
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+
#extension GL_OES_standard_derivatives : enable
|
|
12
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+
#endif
|
|
13
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+
precision highp float;
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|
14
|
+
#ifdef BUMP
|
|
15
|
+
varying mat4 vWorldView;
|
|
16
|
+
varying vec3 vNormalW;
|
|
17
|
+
#else
|
|
18
|
+
varying vec3 vNormalV;
|
|
19
|
+
#endif
|
|
20
|
+
varying vec4 vViewPos;
|
|
21
|
+
#if defined(POSITION) || defined(BUMP)
|
|
22
|
+
varying vec3 vPositionW;
|
|
23
|
+
#endif
|
|
24
|
+
#ifdef VELOCITY
|
|
25
|
+
varying vec4 vCurrentPosition;
|
|
26
|
+
varying vec4 vPreviousPosition;
|
|
27
|
+
#endif
|
|
28
|
+
#ifdef NEED_UV
|
|
29
|
+
varying vec2 vUV;
|
|
30
|
+
#endif
|
|
31
|
+
#ifdef BUMP
|
|
32
|
+
uniform vec3 vBumpInfos;
|
|
33
|
+
uniform vec2 vTangentSpaceParams;
|
|
34
|
+
#endif
|
|
35
|
+
#if defined(REFLECTIVITY)
|
|
36
|
+
#if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
|
|
37
|
+
uniform sampler2D reflectivitySampler;
|
|
38
|
+
varying vec2 vReflectivityUV;
|
|
39
|
+
#endif
|
|
40
|
+
#ifdef ALBEDOTEXTURE
|
|
41
|
+
varying vec2 vAlbedoUV;
|
|
42
|
+
uniform sampler2D albedoSampler;
|
|
43
|
+
#endif
|
|
44
|
+
#ifdef REFLECTIVITYCOLOR
|
|
45
|
+
uniform vec3 reflectivityColor;
|
|
46
|
+
#endif
|
|
47
|
+
#ifdef ALBEDOCOLOR
|
|
48
|
+
uniform vec3 albedoColor;
|
|
49
|
+
#endif
|
|
50
|
+
#ifdef METALLIC
|
|
51
|
+
uniform float metallic;
|
|
52
|
+
#endif
|
|
53
|
+
#if defined(ROUGHNESS) || defined(GLOSSINESS)
|
|
54
|
+
uniform float glossiness;
|
|
55
|
+
#endif
|
|
56
|
+
#endif
|
|
57
|
+
#if defined(ALPHATEST) && defined(NEED_UV)
|
|
58
|
+
uniform sampler2D diffuseSampler;
|
|
59
|
+
#endif
|
|
60
|
+
#include<clipPlaneFragmentDeclaration>
|
|
61
|
+
#include<mrtFragmentDeclaration>[RENDER_TARGET_COUNT]
|
|
62
|
+
#include<bumpFragmentMainFunctions>
|
|
63
|
+
#include<bumpFragmentFunctions>
|
|
64
|
+
#include<helperFunctions>
|
|
65
|
+
void main() {
|
|
66
|
+
#include<clipPlaneFragment>
|
|
67
|
+
#ifdef ALPHATEST
|
|
68
|
+
if (texture2D(diffuseSampler,vUV).a<0.4)
|
|
69
|
+
discard;
|
|
70
|
+
#endif
|
|
71
|
+
vec3 normalOutput;
|
|
72
|
+
#ifdef BUMP
|
|
73
|
+
vec3 normalW=normalize(vNormalW);
|
|
74
|
+
#include<bumpFragment>
|
|
75
|
+
normalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0)));
|
|
76
|
+
#else
|
|
77
|
+
normalOutput=normalize(vNormalV);
|
|
78
|
+
#endif
|
|
79
|
+
#ifdef PREPASS
|
|
80
|
+
#ifdef PREPASS_DEPTH
|
|
81
|
+
gl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);
|
|
82
|
+
#endif
|
|
83
|
+
#ifdef PREPASS_NORMAL
|
|
84
|
+
gl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);
|
|
85
|
+
#endif
|
|
86
|
+
#else
|
|
87
|
+
gl_FragData[0]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);
|
|
88
|
+
gl_FragData[1]=vec4(normalOutput,1.0);
|
|
89
|
+
#endif
|
|
90
|
+
#ifdef POSITION
|
|
91
|
+
gl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);
|
|
92
|
+
#endif
|
|
93
|
+
#ifdef VELOCITY
|
|
94
|
+
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;
|
|
95
|
+
vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;
|
|
96
|
+
vec2 velocity=abs(a-b);
|
|
97
|
+
velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;
|
|
98
|
+
gl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0);
|
|
99
|
+
#endif
|
|
100
|
+
#ifdef REFLECTIVITY
|
|
101
|
+
vec4 reflectivity=vec4(0.0,0.0,0.0,1.0);
|
|
102
|
+
#ifdef METALLICWORKFLOW
|
|
103
|
+
float metal=1.0;
|
|
104
|
+
float roughness=1.0;
|
|
105
|
+
#ifdef ORMTEXTURE
|
|
106
|
+
metal*=texture2D(reflectivitySampler,vReflectivityUV).b;
|
|
107
|
+
roughness*=texture2D(reflectivitySampler,vReflectivityUV).g;
|
|
108
|
+
#endif
|
|
109
|
+
#ifdef METALLIC
|
|
110
|
+
metal*=metallic;
|
|
111
|
+
#endif
|
|
112
|
+
#ifdef ROUGHNESS
|
|
113
|
+
roughness*=(1.0-glossiness);
|
|
114
|
+
#endif
|
|
115
|
+
reflectivity.a-=roughness;
|
|
116
|
+
vec3 color=vec3(1.0);
|
|
117
|
+
#ifdef ALBEDOTEXTURE
|
|
118
|
+
color=texture2D(albedoSampler,vAlbedoUV).rgb;
|
|
119
|
+
#ifdef GAMMAALBEDO
|
|
120
|
+
color=toLinearSpace(color);
|
|
121
|
+
#endif
|
|
122
|
+
#endif
|
|
123
|
+
#ifdef ALBEDOCOLOR
|
|
124
|
+
color*=albedoColor.xyz;
|
|
125
|
+
#endif
|
|
126
|
+
reflectivity.rgb=mix(vec3(0.04),color,metal);
|
|
127
|
+
#else
|
|
128
|
+
#if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
|
|
129
|
+
reflectivity=texture2D(reflectivitySampler,vReflectivityUV);
|
|
130
|
+
#ifdef GAMMAREFLECTIVITYTEXTURE
|
|
131
|
+
reflectivity.rgb=toLinearSpace(reflectivity.rgb);
|
|
132
|
+
#endif
|
|
133
|
+
#else
|
|
134
|
+
#ifdef REFLECTIVITYCOLOR
|
|
135
|
+
reflectivity.rgb=toLinearSpace(reflectivityColor.xyz);
|
|
136
|
+
reflectivity.a=1.0;
|
|
137
|
+
#endif
|
|
138
|
+
#endif
|
|
139
|
+
#ifdef GLOSSINESSS
|
|
140
|
+
reflectivity.a*=glossiness;
|
|
141
|
+
#endif
|
|
142
|
+
#endif
|
|
143
|
+
gl_FragData[REFLECTIVITY_INDEX]=reflectivity;
|
|
144
|
+
#endif
|
|
145
|
+
}
|
|
146
|
+
`;
|
|
147
|
+
e.ShadersStore[i] = f;
|