@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,244 @@
1
+ import { __decorate as u } from "../../tslib.es6.esm.js";
2
+ import { SerializationHelper as S, serialize as _, serializeAsVector3 as M, serializeAsMatrix as O } from "../../Misc/decorators.esm.js";
3
+ import { Tools as L } from "../../Misc/tools.esm.js";
4
+ import { Matrix as c, Vector3 as b, TmpVectors as y } from "../../Maths/math.vector.esm.js";
5
+ import { BaseTexture as R } from "./baseTexture.esm.js";
6
+ import { Texture as v } from "./texture.esm.js";
7
+ import { GetClass as z, RegisterClass as C } from "../../Misc/typeStore.esm.js";
8
+ import "../../Engines/Extensions/engine.cubeTexture.esm.js";
9
+ import { Observable as A } from "../../Misc/observable.esm.js";
10
+ class r extends R {
11
+ /**
12
+ * Gets or sets the size of the bounding box associated with the cube texture
13
+ * When defined, the cubemap will switch to local mode
14
+ * @see https://community.arm.com/graphics/b/blog/posts/reflections-based-on-local-cubemaps-in-unity
15
+ * @example https://www.babylonjs-playground.com/#RNASML
16
+ */
17
+ set boundingBoxSize(t) {
18
+ if (this._boundingBoxSize && this._boundingBoxSize.equals(t))
19
+ return;
20
+ this._boundingBoxSize = t;
21
+ const e = this.getScene();
22
+ e && e.markAllMaterialsAsDirty(1);
23
+ }
24
+ /**
25
+ * Returns the bounding box size
26
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/reflectionTexture#using-local-cubemap-mode
27
+ */
28
+ get boundingBoxSize() {
29
+ return this._boundingBoxSize;
30
+ }
31
+ /**
32
+ * Sets texture matrix rotation angle around Y axis in radians.
33
+ */
34
+ set rotationY(t) {
35
+ this._rotationY = t, this.setReflectionTextureMatrix(c.RotationY(this._rotationY));
36
+ }
37
+ /**
38
+ * Gets texture matrix rotation angle around Y axis radians.
39
+ */
40
+ get rotationY() {
41
+ return this._rotationY;
42
+ }
43
+ /**
44
+ * Are mip maps generated for this texture or not.
45
+ */
46
+ get noMipmap() {
47
+ return this._noMipmap;
48
+ }
49
+ /**
50
+ * Gets the forced extension (if any)
51
+ */
52
+ get forcedExtension() {
53
+ return this._forcedExtension;
54
+ }
55
+ /**
56
+ * Creates a cube texture from an array of image urls
57
+ * @param files defines an array of image urls
58
+ * @param scene defines the hosting scene
59
+ * @param noMipmap specifies if mip maps are not used
60
+ * @returns a cube texture
61
+ */
62
+ static CreateFromImages(t, e, s) {
63
+ let n = "";
64
+ return t.forEach((i) => n += i), new r(n, e, null, s, t);
65
+ }
66
+ /**
67
+ * Creates and return a texture created from prefilterd data by tools like IBL Baker or Lys.
68
+ * @param url defines the url of the prefiltered texture
69
+ * @param scene defines the scene the texture is attached to
70
+ * @param forcedExtension defines the extension of the file if different from the url
71
+ * @param createPolynomials defines whether or not to create polynomial harmonics from the texture data if necessary
72
+ * @returns the prefiltered texture
73
+ */
74
+ static CreateFromPrefilteredData(t, e, s = null, n = !0) {
75
+ const i = e.useDelayedTextureLoading;
76
+ e.useDelayedTextureLoading = !1;
77
+ const o = new r(t, e, null, !1, null, null, null, void 0, !0, s, n);
78
+ return e.useDelayedTextureLoading = i, o;
79
+ }
80
+ /**
81
+ * Creates a cube texture to use with reflection for instance. It can be based upon dds or six images as well
82
+ * as prefiltered data.
83
+ * @param rootUrl defines the url of the texture or the root name of the six images
84
+ * @param sceneOrEngine defines the scene or engine the texture is attached to
85
+ * @param extensions defines the suffixes add to the picture name in case six images are in use like _px.jpg...
86
+ * @param noMipmap defines if mipmaps should be created or not
87
+ * @param files defines the six files to load for the different faces in that order: px, py, pz, nx, ny, nz
88
+ * @param onLoad defines a callback triggered at the end of the file load if no errors occurred
89
+ * @param onError defines a callback triggered in case of error during load
90
+ * @param format defines the internal format to use for the texture once loaded
91
+ * @param prefiltered defines whether or not the texture is created from prefiltered data
92
+ * @param forcedExtension defines the extensions to use (force a special type of file to load) in case it is different from the file name
93
+ * @param createPolynomials defines whether or not to create polynomial harmonics from the texture data if necessary
94
+ * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness
95
+ * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness
96
+ * @param loaderOptions options to be passed to the loader
97
+ * @param useSRGBBuffer Defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU) (default: false)
98
+ * @returns the cube texture
99
+ */
100
+ constructor(t, e, s = null, n = !1, i = null, o = null, a = null, l = 5, h = !1, d = null, g = !1, x = 0.8, m = 0, f, B) {
101
+ var p;
102
+ super(e), this._lodScale = 0.8, this._lodOffset = 0, this.onLoadObservable = new A(), this.boundingBoxPosition = b.Zero(), this._rotationY = 0, this._files = null, this._forcedExtension = null, this._extensions = null, this._textureMatrixRefraction = new c(), this.name = t, this.url = t, this._noMipmap = n, this.hasAlpha = !1, this._format = l, this.isCube = !0, this._textureMatrix = c.Identity(), this._createPolynomials = g, this.coordinatesMode = v.CUBIC_MODE, this._extensions = s, this._files = i, this._forcedExtension = d, this._loaderOptions = f, this._useSRGBBuffer = B, this._lodScale = x, this._lodOffset = m, !(!t && !i) && this.updateURL(t, d, o, h, a, s, (p = this.getScene()) === null || p === void 0 ? void 0 : p.useDelayedTextureLoading, i);
103
+ }
104
+ /**
105
+ * Get the current class name of the texture useful for serialization or dynamic coding.
106
+ * @returns "CubeTexture"
107
+ */
108
+ getClassName() {
109
+ return "CubeTexture";
110
+ }
111
+ /**
112
+ * Update the url (and optional buffer) of this texture if url was null during construction.
113
+ * @param url the url of the texture
114
+ * @param forcedExtension defines the extension to use
115
+ * @param onLoad callback called when the texture is loaded (defaults to null)
116
+ * @param prefiltered Defines whether the updated texture is prefiltered or not
117
+ * @param onError callback called if there was an error during the loading process (defaults to null)
118
+ * @param extensions defines the suffixes add to the picture name in case six images are in use like _px.jpg...
119
+ * @param delayLoad defines if the texture should be loaded now (false by default)
120
+ * @param files defines the six files to load for the different faces in that order: px, py, pz, nx, ny, nz
121
+ */
122
+ updateURL(t, e, s = null, n = !1, i = null, o = null, a = !1, l = null) {
123
+ (!this.name || this.name.startsWith("data:")) && (this.name = t), this.url = t, e && (this._forcedExtension = e);
124
+ const h = t.lastIndexOf("."), d = e || (h > -1 ? t.substring(h).toLowerCase() : ""), g = d.indexOf(".dds") === 0, x = d.indexOf(".env") === 0, m = d.indexOf(".basis") === 0;
125
+ if (x ? (this.gammaSpace = !1, this._prefiltered = !1, this.anisotropicFilteringLevel = 1) : (this._prefiltered = n, n && (this.gammaSpace = !1, this.anisotropicFilteringLevel = 1)), l)
126
+ this._files = l;
127
+ else if (!m && !x && !g && !o && (o = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"]), this._files = this._files || [], this._files.length = 0, o) {
128
+ for (let f = 0; f < o.length; f++)
129
+ this._files.push(t + o[f]);
130
+ this._extensions = o;
131
+ }
132
+ a ? (this.delayLoadState = 4, this._delayedOnLoad = s, this._delayedOnError = i) : this._loadTexture(s, i);
133
+ }
134
+ /**
135
+ * Delays loading of the cube texture
136
+ * @param forcedExtension defines the extension to use
137
+ */
138
+ delayLoad(t) {
139
+ this.delayLoadState === 4 && (t && (this._forcedExtension = t), this.delayLoadState = 1, this._loadTexture(this._delayedOnLoad, this._delayedOnError));
140
+ }
141
+ /**
142
+ * Returns the reflection texture matrix
143
+ * @returns the reflection texture matrix
144
+ */
145
+ getReflectionTextureMatrix() {
146
+ return this._textureMatrix;
147
+ }
148
+ /**
149
+ * Sets the reflection texture matrix
150
+ * @param value Reflection texture matrix
151
+ */
152
+ setReflectionTextureMatrix(t) {
153
+ var e, s;
154
+ if (t.updateFlag === this._textureMatrix.updateFlag || (t.isIdentity() !== this._textureMatrix.isIdentity() && ((e = this.getScene()) === null || e === void 0 || e.markAllMaterialsAsDirty(1, (a) => a.getActiveTextures().indexOf(this) !== -1)), this._textureMatrix = t, !(!((s = this.getScene()) === null || s === void 0) && s.useRightHandedSystem)))
155
+ return;
156
+ const n = y.Vector3[0], i = y.Quaternion[0], o = y.Vector3[1];
157
+ this._textureMatrix.decompose(n, i, o), i.z *= -1, i.w *= -1, c.ComposeToRef(n, i, o, this._textureMatrixRefraction);
158
+ }
159
+ /**
160
+ * Gets a suitable rotate/transform matrix when the texture is used for refraction.
161
+ * There's a separate function from getReflectionTextureMatrix because refraction requires a special configuration of the matrix in right-handed mode.
162
+ * @returns The refraction matrix
163
+ */
164
+ getRefractionTextureMatrix() {
165
+ var t;
166
+ return !((t = this.getScene()) === null || t === void 0) && t.useRightHandedSystem ? this._textureMatrixRefraction : this._textureMatrix;
167
+ }
168
+ _loadTexture(t = null, e = null) {
169
+ var s;
170
+ const n = this.getScene(), i = this._texture;
171
+ this._texture = this._getFromCache(this.url, this._noMipmap, void 0, void 0, this._useSRGBBuffer, this.isCube);
172
+ const o = () => {
173
+ var l;
174
+ this.onLoadObservable.notifyObservers(this), i && (i.dispose(), (l = this.getScene()) === null || l === void 0 || l.markAllMaterialsAsDirty(1)), t && t();
175
+ }, a = (l, h) => {
176
+ this._loadingError = !0, this._errorObject = { message: l, exception: h }, e && e(l, h), v.OnTextureLoadErrorObservable.notifyObservers(this);
177
+ };
178
+ this._texture ? this._texture.isReady ? L.SetImmediate(() => o()) : this._texture.onLoadedObservable.add(() => o()) : (this._prefiltered ? this._texture = this._getEngine().createPrefilteredCubeTexture(this.url, n, this._lodScale, this._lodOffset, t, a, this._format, this._forcedExtension, this._createPolynomials) : this._texture = this._getEngine().createCubeTexture(this.url, n, this._files, this._noMipmap, t, a, this._format, this._forcedExtension, !1, this._lodScale, this._lodOffset, null, this._loaderOptions, !!this._useSRGBBuffer), (s = this._texture) === null || s === void 0 || s.onLoadedObservable.add(() => this.onLoadObservable.notifyObservers(this)));
179
+ }
180
+ /**
181
+ * Parses text to create a cube texture
182
+ * @param parsedTexture define the serialized text to read from
183
+ * @param scene defines the hosting scene
184
+ * @param rootUrl defines the root url of the cube texture
185
+ * @returns a cube texture
186
+ */
187
+ static Parse(t, e, s) {
188
+ const n = S.Parse(() => {
189
+ var i;
190
+ let o = !1;
191
+ return t.prefiltered && (o = t.prefiltered), new r(s + ((i = t.url) !== null && i !== void 0 ? i : t.name), e, t.extensions, !1, t.files || null, null, null, void 0, o, t.forcedExtension);
192
+ }, t, e);
193
+ if (t.boundingBoxPosition && (n.boundingBoxPosition = b.FromArray(t.boundingBoxPosition)), t.boundingBoxSize && (n.boundingBoxSize = b.FromArray(t.boundingBoxSize)), t.animations)
194
+ for (let i = 0; i < t.animations.length; i++) {
195
+ const o = t.animations[i], a = z("BABYLON.Animation");
196
+ a && n.animations.push(a.Parse(o));
197
+ }
198
+ return n;
199
+ }
200
+ /**
201
+ * Makes a clone, or deep copy, of the cube texture
202
+ * @returns a new cube texture
203
+ */
204
+ clone() {
205
+ let t = 0;
206
+ const e = S.Clone(() => {
207
+ const s = new r(this.url, this.getScene() || this._getEngine(), this._extensions, this._noMipmap, this._files);
208
+ return t = s.uniqueId, s;
209
+ }, this);
210
+ return e.uniqueId = t, e;
211
+ }
212
+ }
213
+ u([
214
+ _()
215
+ ], r.prototype, "url", void 0);
216
+ u([
217
+ M()
218
+ ], r.prototype, "boundingBoxPosition", void 0);
219
+ u([
220
+ M()
221
+ ], r.prototype, "boundingBoxSize", null);
222
+ u([
223
+ _("rotationY")
224
+ ], r.prototype, "rotationY", null);
225
+ u([
226
+ _("files")
227
+ ], r.prototype, "_files", void 0);
228
+ u([
229
+ _("forcedExtension")
230
+ ], r.prototype, "_forcedExtension", void 0);
231
+ u([
232
+ _("extensions")
233
+ ], r.prototype, "_extensions", void 0);
234
+ u([
235
+ O("textureMatrix")
236
+ ], r.prototype, "_textureMatrix", void 0);
237
+ u([
238
+ O("textureMatrixRefraction")
239
+ ], r.prototype, "_textureMatrixRefraction", void 0);
240
+ v._CubeTextureParser = r.Parse;
241
+ C("BABYLON.CubeTexture", r);
242
+ export {
243
+ r as CubeTexture
244
+ };
@@ -0,0 +1,134 @@
1
+ import { Logger as _ } from "../../Misc/logger.esm.js";
2
+ import { Texture as d } from "./texture.esm.js";
3
+ import "../../Engines/Extensions/engine.dynamicTexture.esm.js";
4
+ class l extends d {
5
+ /**
6
+ * Creates a DynamicTexture
7
+ * @param name defines the name of the texture
8
+ * @param options provides 3 alternatives for width and height of texture, a canvas, object with width and height properties, number for both width and height
9
+ * @param scene defines the scene where you want the texture
10
+ * @param generateMipMaps defines the use of MinMaps or not (default is false)
11
+ * @param samplingMode defines the sampling mode to use (default is Texture.TRILINEAR_SAMPLINGMODE)
12
+ * @param format defines the texture format to use (default is Engine.TEXTUREFORMAT_RGBA)
13
+ * @param invertY defines if the texture needs to be inverted on the y axis during loading
14
+ */
15
+ constructor(t, e, i = null, h = !1, a = 3, r = 5, c) {
16
+ super(null, i, !h, c, a, void 0, void 0, void 0, void 0, r), this.name = t, this.wrapU = d.CLAMP_ADDRESSMODE, this.wrapV = d.CLAMP_ADDRESSMODE, this._generateMipMaps = h;
17
+ const n = this._getEngine();
18
+ if (!n)
19
+ return;
20
+ e.getContext ? (this._canvas = e, this._texture = n.createDynamicTexture(e.width, e.height, h, a)) : (this._canvas = n.createCanvas(1, 1), e.width || e.width === 0 ? this._texture = n.createDynamicTexture(e.width, e.height, h, a) : this._texture = n.createDynamicTexture(e, e, h, a));
21
+ const s = this.getSize();
22
+ this._canvas.width !== s.width && (this._canvas.width = s.width), this._canvas.height !== s.height && (this._canvas.height = s.height), this._context = this._canvas.getContext("2d");
23
+ }
24
+ /**
25
+ * Get the current class name of the texture useful for serialization or dynamic coding.
26
+ * @returns "DynamicTexture"
27
+ */
28
+ getClassName() {
29
+ return "DynamicTexture";
30
+ }
31
+ /**
32
+ * Gets the current state of canRescale
33
+ */
34
+ get canRescale() {
35
+ return !0;
36
+ }
37
+ _recreate(t) {
38
+ this._canvas.width = t.width, this._canvas.height = t.height, this.releaseInternalTexture(), this._texture = this._getEngine().createDynamicTexture(t.width, t.height, this._generateMipMaps, this.samplingMode);
39
+ }
40
+ /**
41
+ * Scales the texture
42
+ * @param ratio the scale factor to apply to both width and height
43
+ */
44
+ scale(t) {
45
+ const e = this.getSize();
46
+ e.width *= t, e.height *= t, this._recreate(e);
47
+ }
48
+ /**
49
+ * Resizes the texture
50
+ * @param width the new width
51
+ * @param height the new height
52
+ */
53
+ scaleTo(t, e) {
54
+ const i = this.getSize();
55
+ i.width = t, i.height = e, this._recreate(i);
56
+ }
57
+ /**
58
+ * Gets the context of the canvas used by the texture
59
+ * @returns the canvas context of the dynamic texture
60
+ */
61
+ getContext() {
62
+ return this._context;
63
+ }
64
+ /**
65
+ * Clears the texture
66
+ */
67
+ clear() {
68
+ const t = this.getSize();
69
+ this._context.fillRect(0, 0, t.width, t.height);
70
+ }
71
+ /**
72
+ * Updates the texture
73
+ * @param invertY defines the direction for the Y axis (default is true - y increases downwards)
74
+ * @param premulAlpha defines if alpha is stored as premultiplied (default is false)
75
+ * @param allowGPUOptimization true to allow some specific GPU optimizations (subject to engine feature "allowGPUOptimizationsForGUI" being true)
76
+ */
77
+ update(t, e = !1, i = !1) {
78
+ this._getEngine().updateDynamicTexture(this._texture, this._canvas, t === void 0 ? !0 : t, e, this._format || void 0, void 0, i);
79
+ }
80
+ /**
81
+ * Draws text onto the texture
82
+ * @param text defines the text to be drawn
83
+ * @param x defines the placement of the text from the left
84
+ * @param y defines the placement of the text from the top when invertY is true and from the bottom when false
85
+ * @param font defines the font to be used with font-style, font-size, font-name
86
+ * @param color defines the color used for the text
87
+ * @param clearColor defines the color for the canvas, use null to not overwrite canvas
88
+ * @param invertY defines the direction for the Y axis (default is true - y increases downwards)
89
+ * @param update defines whether texture is immediately update (default is true)
90
+ */
91
+ drawText(t, e, i, h, a, r, c, n = !0) {
92
+ const s = this.getSize();
93
+ if (r && (this._context.fillStyle = r, this._context.fillRect(0, 0, s.width, s.height)), this._context.font = h, e == null) {
94
+ const u = this._context.measureText(t);
95
+ e = (s.width - u.width) / 2;
96
+ }
97
+ if (i == null) {
98
+ const u = parseInt(h.replace(/\D/g, ""));
99
+ i = s.height / 2 + u / 3.65;
100
+ }
101
+ this._context.fillStyle = a || "", this._context.fillText(t, e, i), n && this.update(c);
102
+ }
103
+ /**
104
+ * Clones the texture
105
+ * @returns the clone of the texture.
106
+ */
107
+ clone() {
108
+ const t = this.getScene();
109
+ if (!t)
110
+ return this;
111
+ const e = this.getSize(), i = new l(this.name, e, t, this._generateMipMaps);
112
+ return i.hasAlpha = this.hasAlpha, i.level = this.level, i.wrapU = this.wrapU, i.wrapV = this.wrapV, i;
113
+ }
114
+ /**
115
+ * Serializes the dynamic texture. The scene should be ready before the dynamic texture is serialized
116
+ * @returns a serialized dynamic texture object
117
+ */
118
+ serialize() {
119
+ const t = this.getScene();
120
+ t && !t.isReady() && _.Warn("The scene must be ready before serializing the dynamic texture");
121
+ const e = super.serialize();
122
+ return l._IsCanvasElement(this._canvas) && (e.base64String = this._canvas.toDataURL()), e.invertY = this._invertY, e.samplingMode = this.samplingMode, e;
123
+ }
124
+ static _IsCanvasElement(t) {
125
+ return t.toDataURL !== void 0;
126
+ }
127
+ /** @internal */
128
+ _rebuild() {
129
+ this.update();
130
+ }
131
+ }
132
+ export {
133
+ l as DynamicTexture
134
+ };
@@ -0,0 +1,89 @@
1
+ import { PanoramaToCubeMapTools as l } from "../../Misc/HighDynamicRange/panoramaToCubemap.esm.js";
2
+ import { BaseTexture as d } from "./baseTexture.esm.js";
3
+ import { Texture as u } from "./texture.esm.js";
4
+ import { Tools as c } from "../../Misc/tools.esm.js";
5
+ import "../../Engines/Extensions/engine.rawTexture.esm.js";
6
+ import { LoadImage as m } from "../../Misc/fileTools.esm.js";
7
+ class o extends d {
8
+ /**
9
+ * Instantiates an EquiRectangularCubeTexture from the following parameters.
10
+ * @param url The location of the image
11
+ * @param scene The scene the texture will be used in
12
+ * @param size The cubemap desired size (the more it increases the longer the generation will be)
13
+ * @param noMipmap Forces to not generate the mipmap if true
14
+ * @param gammaSpace Specifies if the texture will be used in gamma or linear space
15
+ * (the PBR material requires those textures in linear space, but the standard material would require them in Gamma space)
16
+ * @param onLoad — defines a callback called when texture is loaded
17
+ * @param onError — defines a callback called if there is an error
18
+ */
19
+ constructor(t, e, a, i = !1, s = !0, r = null, h = null, n = !1) {
20
+ if (super(e), this._onLoad = null, this._onError = null, !t)
21
+ throw new Error("Image url is not set");
22
+ this._coordinatesMode = u.CUBIC_MODE, this.name = t, this.url = t, this._size = a, this._supersample = n, this._noMipmap = i, this.gammaSpace = s, this._onLoad = r, this._onError = h, this.hasAlpha = !1, this.isCube = !0, this._texture = this._getFromCache(t, this._noMipmap, void 0, void 0, void 0, this.isCube), this._texture ? r && (this._texture.isReady ? c.SetImmediate(() => r()) : this._texture.onLoadedObservable.add(r)) : e.useDelayedTextureLoading ? this.delayLoadState = 4 : this._loadImage(this._loadTexture.bind(this), this._onError);
23
+ }
24
+ /**
25
+ * Load the image data, by putting the image on a canvas and extracting its buffer.
26
+ * @param loadTextureCallback
27
+ * @param onError
28
+ */
29
+ _loadImage(t, e) {
30
+ const a = document.createElement("canvas");
31
+ m(this.url, (i) => {
32
+ this._width = i.width, this._height = i.height, a.width = this._width, a.height = this._height;
33
+ const s = a.getContext("2d");
34
+ s.drawImage(i, 0, 0);
35
+ const r = s.getImageData(0, 0, i.width, i.height);
36
+ this._buffer = r.data.buffer, a.remove(), t();
37
+ }, (i, s) => {
38
+ e && e(`${this.getClassName()} could not be loaded`, s);
39
+ }, null);
40
+ }
41
+ /**
42
+ * Convert the image buffer into a cubemap and create a CubeTexture.
43
+ */
44
+ _loadTexture() {
45
+ const t = this.getScene(), e = () => {
46
+ const a = this._getFloat32ArrayFromArrayBuffer(this._buffer), i = l.ConvertPanoramaToCubemap(a, this._width, this._height, this._size, this._supersample), s = [];
47
+ for (let r = 0; r < 6; r++) {
48
+ const h = i[o._FacesMapping[r]];
49
+ s.push(h);
50
+ }
51
+ return s;
52
+ };
53
+ t && (this._texture = t.getEngine().createRawCubeTextureFromUrl(this.url, t, this._size, 4, t.getEngine().getCaps().textureFloat ? 1 : 7, this._noMipmap, e, null, this._onLoad, this._onError));
54
+ }
55
+ /**
56
+ * Convert the ArrayBuffer into a Float32Array and drop the transparency channel.
57
+ * @param buffer The ArrayBuffer that should be converted.
58
+ * @returns The buffer as Float32Array.
59
+ */
60
+ _getFloat32ArrayFromArrayBuffer(t) {
61
+ const e = new DataView(t), a = new Float32Array(t.byteLength * 3 / 4);
62
+ let i = 0;
63
+ for (let s = 0; s < t.byteLength; s++)
64
+ (s + 1) % 4 !== 0 && (a[i++] = e.getUint8(s) / 255);
65
+ return a;
66
+ }
67
+ /**
68
+ * Get the current class name of the texture useful for serialization or dynamic coding.
69
+ * @returns "EquiRectangularCubeTexture"
70
+ */
71
+ getClassName() {
72
+ return "EquiRectangularCubeTexture";
73
+ }
74
+ /**
75
+ * Create a clone of the current EquiRectangularCubeTexture and return it.
76
+ * @returns A clone of the current EquiRectangularCubeTexture.
77
+ */
78
+ clone() {
79
+ const t = this.getScene();
80
+ if (!t)
81
+ return this;
82
+ const e = new o(this.url, t, this._size, this._noMipmap, this.gammaSpace);
83
+ return e.level = this.level, e.wrapU = this.wrapU, e.wrapV = this.wrapV, e.coordinatesIndex = this.coordinatesIndex, e.coordinatesMode = this.coordinatesMode, e;
84
+ }
85
+ }
86
+ o._FacesMapping = ["right", "left", "up", "down", "front", "back"];
87
+ export {
88
+ o as EquiRectangularCubeTexture
89
+ };
@@ -0,0 +1,175 @@
1
+ import { Matrix as S, Vector3 as p } from "../../Maths/math.vector.esm.js";
2
+ import { BaseTexture as B } from "./baseTexture.esm.js";
3
+ import { Texture as y } from "./texture.esm.js";
4
+ import { HDRTools as z } from "../../Misc/HighDynamicRange/hdr.esm.js";
5
+ import { CubeMapToSphericalPolynomialTools as L } from "../../Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js";
6
+ import { RegisterClass as F } from "../../Misc/typeStore.esm.js";
7
+ import { Observable as v } from "../../Misc/observable.esm.js";
8
+ import { Tools as A } from "../../Misc/tools.esm.js";
9
+ import { ToGammaSpace as x } from "../../Maths/math.constants.esm.js";
10
+ import { HDRFiltering as w } from "./Filtering/hdrFiltering.esm.js";
11
+ import { ToHalfFloat as M } from "../../Misc/textureTools.esm.js";
12
+ import "../../Engines/Extensions/engine.rawTexture.esm.js";
13
+ import "./baseTexture.polynomial.esm.js";
14
+ class u extends B {
15
+ /**
16
+ * Sets whether or not the texture is blocking during loading.
17
+ */
18
+ set isBlocking(t) {
19
+ this._isBlocking = t;
20
+ }
21
+ /**
22
+ * Gets whether or not the texture is blocking during loading.
23
+ */
24
+ get isBlocking() {
25
+ return this._isBlocking;
26
+ }
27
+ /**
28
+ * Sets texture matrix rotation angle around Y axis in radians.
29
+ */
30
+ set rotationY(t) {
31
+ this._rotationY = t, this.setReflectionTextureMatrix(S.RotationY(this._rotationY));
32
+ }
33
+ /**
34
+ * Gets texture matrix rotation angle around Y axis radians.
35
+ */
36
+ get rotationY() {
37
+ return this._rotationY;
38
+ }
39
+ /**
40
+ * Gets or sets the size of the bounding box associated with the cube texture
41
+ * When defined, the cubemap will switch to local mode
42
+ * @see https://community.arm.com/graphics/b/blog/posts/reflections-based-on-local-cubemaps-in-unity
43
+ * @example https://www.babylonjs-playground.com/#RNASML
44
+ */
45
+ set boundingBoxSize(t) {
46
+ if (this._boundingBoxSize && this._boundingBoxSize.equals(t))
47
+ return;
48
+ this._boundingBoxSize = t;
49
+ const o = this.getScene();
50
+ o && o.markAllMaterialsAsDirty(1);
51
+ }
52
+ get boundingBoxSize() {
53
+ return this._boundingBoxSize;
54
+ }
55
+ /**
56
+ * Instantiates an HDRTexture from the following parameters.
57
+ *
58
+ * @param url The location of the HDR raw data (Panorama stored in RGBE format)
59
+ * @param sceneOrEngine The scene or engine the texture will be used in
60
+ * @param size The cubemap desired size (the more it increases the longer the generation will be)
61
+ * @param noMipmap Forces to not generate the mipmap if true
62
+ * @param generateHarmonics Specifies whether you want to extract the polynomial harmonics during the generation process
63
+ * @param gammaSpace Specifies if the texture will be use in gamma or linear space (the PBR material requires those texture in linear space, but the standard material would require them in Gamma space)
64
+ * @param prefilterOnLoad Prefilters HDR texture to allow use of this texture as a PBR reflection texture.
65
+ * @param onLoad
66
+ * @param onError
67
+ */
68
+ constructor(t, o, a, s = !1, c = !0, h = !1, m = !1, n = null, r = null, l = !1) {
69
+ var e;
70
+ super(o), this._generateHarmonics = !0, this._onError = null, this._isBlocking = !0, this._rotationY = 0, this.boundingBoxPosition = p.Zero(), this.onLoadObservable = new v(), t && (this._coordinatesMode = y.CUBIC_MODE, this.name = t, this.url = t, this.hasAlpha = !1, this.isCube = !0, this._textureMatrix = S.Identity(), this._prefilterOnLoad = m, this._onLoad = () => {
71
+ this.onLoadObservable.notifyObservers(this), n && n();
72
+ }, this._onError = r, this.gammaSpace = h, this._noMipmap = s, this._size = a, this._supersample = l, this._generateHarmonics = c, this._texture = this._getFromCache(t, this._noMipmap, void 0, void 0, void 0, this.isCube), this._texture ? this._texture.isReady ? A.SetImmediate(() => this._onLoad()) : this._texture.onLoadedObservable.add(this._onLoad) : !((e = this.getScene()) === null || e === void 0) && e.useDelayedTextureLoading ? this.delayLoadState = 4 : this._loadTexture());
73
+ }
74
+ /**
75
+ * Get the current class name of the texture useful for serialization or dynamic coding.
76
+ * @returns "HDRCubeTexture"
77
+ */
78
+ getClassName() {
79
+ return "HDRCubeTexture";
80
+ }
81
+ /**
82
+ * Occurs when the file is raw .hdr file.
83
+ */
84
+ _loadTexture() {
85
+ const t = this._getEngine(), o = t.getCaps();
86
+ let a = 0;
87
+ o.textureFloat && o.textureFloatLinearFiltering ? a = 1 : o.textureHalfFloat && o.textureHalfFloatLinearFiltering && (a = 2);
88
+ const s = (c) => {
89
+ this.lodGenerationOffset = 0, this.lodGenerationScale = 0.8;
90
+ const h = z.GetCubeMapTextureData(c, this._size, this._supersample);
91
+ if (this._generateHarmonics) {
92
+ const l = L.ConvertCubeMapToSphericalPolynomial(h);
93
+ this.sphericalPolynomial = l;
94
+ }
95
+ const m = [];
96
+ let n = null, r = null;
97
+ for (let l = 0; l < 6; l++) {
98
+ a === 2 ? r = new Uint16Array(this._size * this._size * 3) : a === 0 && (n = new Uint8Array(this._size * this._size * 3));
99
+ const e = h[u._FacesMapping[l]];
100
+ if (this.gammaSpace || r || n) {
101
+ for (let i = 0; i < this._size * this._size; i++)
102
+ if (this.gammaSpace && (e[i * 3 + 0] = Math.pow(e[i * 3 + 0], x), e[i * 3 + 1] = Math.pow(e[i * 3 + 1], x), e[i * 3 + 2] = Math.pow(e[i * 3 + 2], x)), r && (r[i * 3 + 0] = M(e[i * 3 + 0]), r[i * 3 + 1] = M(e[i * 3 + 1]), r[i * 3 + 2] = M(e[i * 3 + 2])), n) {
103
+ let _ = Math.max(e[i * 3 + 0] * 255, 0), d = Math.max(e[i * 3 + 1] * 255, 0), f = Math.max(e[i * 3 + 2] * 255, 0);
104
+ const b = Math.max(Math.max(_, d), f);
105
+ if (b > 255) {
106
+ const g = 255 / b;
107
+ _ *= g, d *= g, f *= g;
108
+ }
109
+ n[i * 3 + 0] = _, n[i * 3 + 1] = d, n[i * 3 + 2] = f;
110
+ }
111
+ }
112
+ r ? m.push(r) : n ? m.push(n) : m.push(e);
113
+ }
114
+ return m;
115
+ };
116
+ if (t._features.allowTexturePrefiltering && this._prefilterOnLoad) {
117
+ const c = this._onLoad, h = new w(t);
118
+ this._onLoad = () => {
119
+ h.prefilter(this, c);
120
+ };
121
+ }
122
+ this._texture = t.createRawCubeTextureFromUrl(this.url, this.getScene(), this._size, 4, a, this._noMipmap, s, null, this._onLoad, this._onError);
123
+ }
124
+ clone() {
125
+ const t = new u(this.url, this.getScene() || this._getEngine(), this._size, this._noMipmap, this._generateHarmonics, this.gammaSpace);
126
+ return t.level = this.level, t.wrapU = this.wrapU, t.wrapV = this.wrapV, t.coordinatesIndex = this.coordinatesIndex, t.coordinatesMode = this.coordinatesMode, t;
127
+ }
128
+ // Methods
129
+ delayLoad() {
130
+ this.delayLoadState === 4 && (this.delayLoadState = 1, this._texture = this._getFromCache(this.url, this._noMipmap), this._texture || this._loadTexture());
131
+ }
132
+ /**
133
+ * Get the texture reflection matrix used to rotate/transform the reflection.
134
+ * @returns the reflection matrix
135
+ */
136
+ getReflectionTextureMatrix() {
137
+ return this._textureMatrix;
138
+ }
139
+ /**
140
+ * Set the texture reflection matrix used to rotate/transform the reflection.
141
+ * @param value Define the reflection matrix to set
142
+ */
143
+ setReflectionTextureMatrix(t) {
144
+ var o;
145
+ this._textureMatrix = t, t.updateFlag !== this._textureMatrix.updateFlag && t.isIdentity() !== this._textureMatrix.isIdentity() && ((o = this.getScene()) === null || o === void 0 || o.markAllMaterialsAsDirty(1, (a) => a.getActiveTextures().indexOf(this) !== -1));
146
+ }
147
+ /**
148
+ * Dispose the texture and release its associated resources.
149
+ */
150
+ dispose() {
151
+ this.onLoadObservable.clear(), super.dispose();
152
+ }
153
+ /**
154
+ * Parses a JSON representation of an HDR Texture in order to create the texture
155
+ * @param parsedTexture Define the JSON representation
156
+ * @param scene Define the scene the texture should be created in
157
+ * @param rootUrl Define the root url in case we need to load relative dependencies
158
+ * @returns the newly created texture after parsing
159
+ */
160
+ static Parse(t, o, a) {
161
+ let s = null;
162
+ return t.name && !t.isRenderTarget && (s = new u(a + t.name, o, t.size, t.noMipmap, t.generateHarmonics, t.useInGammaSpace), s.name = t.name, s.hasAlpha = t.hasAlpha, s.level = t.level, s.coordinatesMode = t.coordinatesMode, s.isBlocking = t.isBlocking), s && (t.boundingBoxPosition && (s.boundingBoxPosition = p.FromArray(t.boundingBoxPosition)), t.boundingBoxSize && (s.boundingBoxSize = p.FromArray(t.boundingBoxSize)), t.rotationY && (s.rotationY = t.rotationY)), s;
163
+ }
164
+ serialize() {
165
+ if (!this.name)
166
+ return null;
167
+ const t = {};
168
+ return t.name = this.name, t.hasAlpha = this.hasAlpha, t.isCube = !0, t.level = this.level, t.size = this._size, t.coordinatesMode = this.coordinatesMode, t.useInGammaSpace = this.gammaSpace, t.generateHarmonics = this._generateHarmonics, t.customType = "BABYLON.HDRCubeTexture", t.noMipmap = this._noMipmap, t.isBlocking = this._isBlocking, t.rotationY = this._rotationY, t;
169
+ }
170
+ }
171
+ u._FacesMapping = ["right", "left", "up", "down", "front", "back"];
172
+ F("BABYLON.HDRCubeTexture", u);
173
+ export {
174
+ u as HDRCubeTexture
175
+ };