@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,150 @@
1
+ import { Observable as l } from "../../Misc/observable.esm.js";
2
+ import { TextureSampler as d } from "./textureSampler.esm.js";
3
+ var h;
4
+ (function(i) {
5
+ i[i.Unknown = 0] = "Unknown", i[i.Url = 1] = "Url", i[i.Temp = 2] = "Temp", i[i.Raw = 3] = "Raw", i[i.Dynamic = 4] = "Dynamic", i[i.RenderTarget = 5] = "RenderTarget", i[i.MultiRenderTarget = 6] = "MultiRenderTarget", i[i.Cube = 7] = "Cube", i[i.CubeRaw = 8] = "CubeRaw", i[i.CubePrefiltered = 9] = "CubePrefiltered", i[i.Raw3D = 10] = "Raw3D", i[i.Raw2DArray = 11] = "Raw2DArray", i[i.DepthStencil = 12] = "DepthStencil", i[i.CubeRawRGBD = 13] = "CubeRawRGBD", i[i.Depth = 14] = "Depth";
6
+ })(h || (h = {}));
7
+ class r extends d {
8
+ /**
9
+ * Gets a boolean indicating if the texture uses mipmaps
10
+ * TODO implements useMipMaps as a separate setting from generateMipMaps
11
+ */
12
+ get useMipMaps() {
13
+ return this.generateMipMaps;
14
+ }
15
+ set useMipMaps(e) {
16
+ this.generateMipMaps = e;
17
+ }
18
+ /** Gets the unique id of the internal texture */
19
+ get uniqueId() {
20
+ return this._uniqueId;
21
+ }
22
+ /** @internal */
23
+ _setUniqueId(e) {
24
+ this._uniqueId = e;
25
+ }
26
+ /**
27
+ * Gets the Engine the texture belongs to.
28
+ * @returns The babylon engine
29
+ */
30
+ getEngine() {
31
+ return this._engine;
32
+ }
33
+ /**
34
+ * Gets the data source type of the texture
35
+ */
36
+ get source() {
37
+ return this._source;
38
+ }
39
+ /**
40
+ * Creates a new InternalTexture
41
+ * @param engine defines the engine to use
42
+ * @param source defines the type of data that will be used
43
+ * @param delayAllocation if the texture allocation should be delayed (default: false)
44
+ */
45
+ constructor(e, s, t = !1) {
46
+ super(), this.isReady = !1, this.isCube = !1, this.is3D = !1, this.is2DArray = !1, this.isMultiview = !1, this.url = "", this.generateMipMaps = !1, this.samples = 0, this.type = -1, this.format = -1, this.onLoadedObservable = new l(), this.onErrorObservable = new l(), this.onRebuildCallback = null, this.width = 0, this.height = 0, this.depth = 0, this.baseWidth = 0, this.baseHeight = 0, this.baseDepth = 0, this.invertY = !1, this._invertVScale = !1, this._associatedChannel = -1, this._source = h.Unknown, this._buffer = null, this._bufferView = null, this._bufferViewArray = null, this._bufferViewArrayArray = null, this._size = 0, this._extension = "", this._files = null, this._workingCanvas = null, this._workingContext = null, this._cachedCoordinatesMode = null, this._isDisabled = !1, this._compression = null, this._sphericalPolynomial = null, this._sphericalPolynomialPromise = null, this._sphericalPolynomialComputed = !1, this._lodGenerationScale = 0, this._lodGenerationOffset = 0, this._useSRGBBuffer = !1, this._lodTextureHigh = null, this._lodTextureMid = null, this._lodTextureLow = null, this._isRGBD = !1, this._linearSpecularLOD = !1, this._irradianceTexture = null, this._hardwareTexture = null, this._maxLodLevel = null, this._references = 1, this._gammaSpace = null, this._engine = e, this._source = s, this._uniqueId = r._Counter++, t || (this._hardwareTexture = e._createHardwareTexture());
47
+ }
48
+ /**
49
+ * Increments the number of references (ie. the number of Texture that point to it)
50
+ */
51
+ incrementReferences() {
52
+ this._references++;
53
+ }
54
+ /**
55
+ * Change the size of the texture (not the size of the content)
56
+ * @param width defines the new width
57
+ * @param height defines the new height
58
+ * @param depth defines the new depth (1 by default)
59
+ */
60
+ updateSize(e, s, t = 1) {
61
+ this._engine.updateTextureDimensions(this, e, s, t), this.width = e, this.height = s, this.depth = t, this.baseWidth = e, this.baseHeight = s, this.baseDepth = t, this._size = e * s * t;
62
+ }
63
+ /** @internal */
64
+ _rebuild() {
65
+ var e;
66
+ if (this.isReady = !1, this._cachedCoordinatesMode = null, this._cachedWrapU = null, this._cachedWrapV = null, this._cachedWrapR = null, this._cachedAnisotropicFilteringLevel = null, this.onRebuildCallback) {
67
+ const t = this.onRebuildCallback(this), a = (n) => {
68
+ n._swapAndDie(this, !1), this.isReady = t.isReady;
69
+ };
70
+ t.isAsync ? t.proxy.then(a) : a(t.proxy);
71
+ return;
72
+ }
73
+ let s;
74
+ switch (this.source) {
75
+ case h.Temp:
76
+ break;
77
+ case h.Url:
78
+ s = this._engine.createTexture(
79
+ (e = this._originalUrl) !== null && e !== void 0 ? e : this.url,
80
+ !this.generateMipMaps,
81
+ this.invertY,
82
+ null,
83
+ this.samplingMode,
84
+ // Do not use Proxy here as it could be fully synchronous
85
+ // and proxy would be undefined.
86
+ (t) => {
87
+ t._swapAndDie(this, !1), this.isReady = !0;
88
+ },
89
+ null,
90
+ this._buffer,
91
+ void 0,
92
+ this.format,
93
+ this._extension,
94
+ void 0,
95
+ void 0,
96
+ void 0,
97
+ this._useSRGBBuffer
98
+ );
99
+ return;
100
+ case h.Raw:
101
+ s = this._engine.createRawTexture(this._bufferView, this.baseWidth, this.baseHeight, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type, void 0, this._useSRGBBuffer), s._swapAndDie(this, !1), this.isReady = !0;
102
+ break;
103
+ case h.Raw3D:
104
+ s = this._engine.createRawTexture3D(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type), s._swapAndDie(this, !1), this.isReady = !0;
105
+ break;
106
+ case h.Raw2DArray:
107
+ s = this._engine.createRawTexture2DArray(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type), s._swapAndDie(this, !1), this.isReady = !0;
108
+ break;
109
+ case h.Dynamic:
110
+ s = this._engine.createDynamicTexture(this.baseWidth, this.baseHeight, this.generateMipMaps, this.samplingMode), s._swapAndDie(this, !1), this._engine.updateDynamicTexture(this, this._engine.getRenderingCanvas(), this.invertY, void 0, void 0, !0);
111
+ break;
112
+ case h.Cube:
113
+ s = this._engine.createCubeTexture(this.url, null, this._files, !this.generateMipMaps, () => {
114
+ s._swapAndDie(this, !1), this.isReady = !0;
115
+ }, null, this.format, this._extension, !1, 0, 0, null, void 0, this._useSRGBBuffer);
116
+ return;
117
+ case h.CubeRaw:
118
+ s = this._engine.createRawCubeTexture(this._bufferViewArray, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression), s._swapAndDie(this, !1), this.isReady = !0;
119
+ break;
120
+ case h.CubeRawRGBD:
121
+ return;
122
+ case h.CubePrefiltered:
123
+ s = this._engine.createPrefilteredCubeTexture(this.url, null, this._lodGenerationScale, this._lodGenerationOffset, (t) => {
124
+ t && t._swapAndDie(this, !1), this.isReady = !0;
125
+ }, null, this.format, this._extension), s._sphericalPolynomial = this._sphericalPolynomial;
126
+ return;
127
+ }
128
+ }
129
+ /**
130
+ * @internal
131
+ */
132
+ _swapAndDie(e, s = !0) {
133
+ var t;
134
+ (t = this._hardwareTexture) === null || t === void 0 || t.setUsage(e._source, this.generateMipMaps, this.isCube, this.width, this.height), e._hardwareTexture = this._hardwareTexture, s && (e._isRGBD = this._isRGBD), this._lodTextureHigh && (e._lodTextureHigh && e._lodTextureHigh.dispose(), e._lodTextureHigh = this._lodTextureHigh), this._lodTextureMid && (e._lodTextureMid && e._lodTextureMid.dispose(), e._lodTextureMid = this._lodTextureMid), this._lodTextureLow && (e._lodTextureLow && e._lodTextureLow.dispose(), e._lodTextureLow = this._lodTextureLow), this._irradianceTexture && (e._irradianceTexture && e._irradianceTexture.dispose(), e._irradianceTexture = this._irradianceTexture);
135
+ const a = this._engine.getLoadedTexturesCache();
136
+ let n = a.indexOf(this);
137
+ n !== -1 && a.splice(n, 1), n = a.indexOf(e), n === -1 && a.push(e);
138
+ }
139
+ /**
140
+ * Dispose the current allocated resources
141
+ */
142
+ dispose() {
143
+ this._references--, this.onLoadedObservable.clear(), this.onErrorObservable.clear(), this._references === 0 && (this._engine._releaseTexture(this), this._hardwareTexture = null);
144
+ }
145
+ }
146
+ r._Counter = 0;
147
+ export {
148
+ r as InternalTexture,
149
+ h as InternalTextureSource
150
+ };
@@ -0,0 +1,17 @@
1
+ var R;
2
+ (function(_) {
3
+ _[_.ETC1S = 0] = "ETC1S", _[_.UASTC4x4 = 1] = "UASTC4x4";
4
+ })(R || (R = {}));
5
+ var C;
6
+ (function(_) {
7
+ _[_.ASTC_4X4_RGBA = 0] = "ASTC_4X4_RGBA", _[_.BC7_RGBA = 1] = "BC7_RGBA", _[_.BC3_RGBA = 2] = "BC3_RGBA", _[_.BC1_RGB = 3] = "BC1_RGB", _[_.PVRTC1_4_RGBA = 4] = "PVRTC1_4_RGBA", _[_.PVRTC1_4_RGB = 5] = "PVRTC1_4_RGB", _[_.ETC2_RGBA = 6] = "ETC2_RGBA", _[_.ETC1_RGB = 7] = "ETC1_RGB", _[_.RGBA32 = 8] = "RGBA32", _[_.R8 = 9] = "R8", _[_.RG8 = 10] = "RG8";
8
+ })(C || (C = {}));
9
+ var B;
10
+ (function(_) {
11
+ _[_.COMPRESSED_RGBA_BPTC_UNORM_EXT = 36492] = "COMPRESSED_RGBA_BPTC_UNORM_EXT", _[_.COMPRESSED_RGBA_ASTC_4X4_KHR = 37808] = "COMPRESSED_RGBA_ASTC_4X4_KHR", _[_.COMPRESSED_RGB_S3TC_DXT1_EXT = 33776] = "COMPRESSED_RGB_S3TC_DXT1_EXT", _[_.COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779] = "COMPRESSED_RGBA_S3TC_DXT5_EXT", _[_.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 35842] = "COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", _[_.COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 35840] = "COMPRESSED_RGB_PVRTC_4BPPV1_IMG", _[_.COMPRESSED_RGBA8_ETC2_EAC = 37496] = "COMPRESSED_RGBA8_ETC2_EAC", _[_.COMPRESSED_RGB8_ETC2 = 37492] = "COMPRESSED_RGB8_ETC2", _[_.COMPRESSED_RGB_ETC1_WEBGL = 36196] = "COMPRESSED_RGB_ETC1_WEBGL", _[_.RGBA8Format = 32856] = "RGBA8Format", _[_.R8Format = 33321] = "R8Format", _[_.RG8Format = 33323] = "RG8Format";
12
+ })(B || (B = {}));
13
+ export {
14
+ B as EngineFormat,
15
+ R as SourceTextureFormat,
16
+ C as TranscodeTarget
17
+ };
@@ -0,0 +1,138 @@
1
+ import { Matrix as a, Vector3 as g, Vector2 as u } from "../../Maths/math.vector.esm.js";
2
+ import { Texture as n } from "./texture.esm.js";
3
+ import { RenderTargetTexture as m } from "./renderTargetTexture.esm.js";
4
+ import { BlurPostProcess as h } from "../../PostProcesses/blurPostProcess.esm.js";
5
+ import { Plane as c } from "../../Maths/math.plane.esm.js";
6
+ class o extends m {
7
+ /**
8
+ * Define the blur ratio used to blur the reflection if needed.
9
+ */
10
+ set blurRatio(e) {
11
+ this._blurRatio !== e && (this._blurRatio = e, this._preparePostProcesses());
12
+ }
13
+ get blurRatio() {
14
+ return this._blurRatio;
15
+ }
16
+ /**
17
+ * Define the adaptive blur kernel used to blur the reflection if needed.
18
+ * This will autocompute the closest best match for the `blurKernel`
19
+ */
20
+ set adaptiveBlurKernel(e) {
21
+ this._adaptiveBlurKernel = e, this._autoComputeBlurKernel();
22
+ }
23
+ /**
24
+ * Define the blur kernel used to blur the reflection if needed.
25
+ * Please consider using `adaptiveBlurKernel` as it could find the closest best value for you.
26
+ */
27
+ set blurKernel(e) {
28
+ this.blurKernelX = e, this.blurKernelY = e;
29
+ }
30
+ /**
31
+ * Define the blur kernel on the X Axis used to blur the reflection if needed.
32
+ * Please consider using `adaptiveBlurKernel` as it could find the closest best value for you.
33
+ */
34
+ set blurKernelX(e) {
35
+ this._blurKernelX !== e && (this._blurKernelX = e, this._preparePostProcesses());
36
+ }
37
+ get blurKernelX() {
38
+ return this._blurKernelX;
39
+ }
40
+ /**
41
+ * Define the blur kernel on the Y Axis used to blur the reflection if needed.
42
+ * Please consider using `adaptiveBlurKernel` as it could find the closest best value for you.
43
+ */
44
+ set blurKernelY(e) {
45
+ this._blurKernelY !== e && (this._blurKernelY = e, this._preparePostProcesses());
46
+ }
47
+ get blurKernelY() {
48
+ return this._blurKernelY;
49
+ }
50
+ _autoComputeBlurKernel() {
51
+ const e = this.getScene().getEngine(), t = this.getRenderWidth() / e.getRenderWidth(), r = this.getRenderHeight() / e.getRenderHeight();
52
+ this.blurKernelX = this._adaptiveBlurKernel * t, this.blurKernelY = this._adaptiveBlurKernel * r;
53
+ }
54
+ _onRatioRescale() {
55
+ this._sizeRatio && (this.resize(this._initialSizeParameter), this._adaptiveBlurKernel || this._preparePostProcesses()), this._adaptiveBlurKernel && this._autoComputeBlurKernel();
56
+ }
57
+ _updateGammaSpace() {
58
+ const e = this.getScene();
59
+ e && (this.gammaSpace = !e.imageProcessingConfiguration.isEnabled || !e.imageProcessingConfiguration.applyByPostProcess);
60
+ }
61
+ /**
62
+ * Instantiates a Mirror Texture.
63
+ * Mirror texture can be used to simulate the view from a mirror in a scene.
64
+ * It will dynamically be rendered every frame to adapt to the camera point of view.
65
+ * You can then easily use it as a reflectionTexture on a flat surface.
66
+ * In case the surface is not a plane, please consider relying on reflection probes.
67
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/reflectionTexture#mirrors
68
+ * @param name
69
+ * @param size
70
+ * @param scene
71
+ * @param generateMipMaps
72
+ * @param type
73
+ * @param samplingMode
74
+ * @param generateDepthBuffer
75
+ */
76
+ constructor(e, t, r, p, f = 0, d = n.BILINEAR_SAMPLINGMODE, b = !0) {
77
+ if (super(e, t, r, p, !0, f, !1, d, b), this.mirrorPlane = new c(0, 1, 0, 1), this._transformMatrix = a.Zero(), this._mirrorMatrix = a.Zero(), this._adaptiveBlurKernel = 0, this._blurKernelX = 0, this._blurKernelY = 0, this._blurRatio = 1, r = this.getScene(), !r)
78
+ return this;
79
+ this.ignoreCameraViewport = !0, this._updateGammaSpace(), this._imageProcessingConfigChangeObserver = r.imageProcessingConfiguration.onUpdateParameters.add(() => {
80
+ this._updateGammaSpace();
81
+ });
82
+ const s = r.getEngine();
83
+ s.supportsUniformBuffers && (this._sceneUBO = r.createSceneUniformBuffer(`Scene for Mirror Texture (name "${e}")`)), this.onBeforeBindObservable.add(() => {
84
+ var i;
85
+ (i = s._debugPushGroup) === null || i === void 0 || i.call(s, `mirror generation for ${e}`, 1);
86
+ }), this.onAfterUnbindObservable.add(() => {
87
+ var i;
88
+ (i = s._debugPopGroup) === null || i === void 0 || i.call(s, 1);
89
+ });
90
+ let l;
91
+ this.onBeforeRenderObservable.add(() => {
92
+ this._sceneUBO && (this._currentSceneUBO = r.getSceneUniformBuffer(), r.setSceneUniformBuffer(this._sceneUBO), r.getSceneUniformBuffer().unbindEffect()), a.ReflectionToRef(this.mirrorPlane, this._mirrorMatrix), this._mirrorMatrix.multiplyToRef(r.getViewMatrix(), this._transformMatrix), r.setTransformMatrix(this._transformMatrix, r.getProjectionMatrix()), l = r.clipPlane, r.clipPlane = this.mirrorPlane, r._mirroredCameraPosition = g.TransformCoordinates(r.activeCamera.globalPosition, this._mirrorMatrix);
93
+ }), this.onAfterRenderObservable.add(() => {
94
+ this._sceneUBO && r.setSceneUniformBuffer(this._currentSceneUBO), r.updateTransformMatrix(), r._mirroredCameraPosition = null, r.clipPlane = l;
95
+ });
96
+ }
97
+ _preparePostProcesses() {
98
+ if (this.clearPostProcesses(!0), this._blurKernelX && this._blurKernelY) {
99
+ const e = this.getScene().getEngine(), t = e.getCaps().textureFloatRender && e.getCaps().textureFloatLinearFiltering ? 1 : 2;
100
+ this._blurX = new h("horizontal blur", new u(1, 0), this._blurKernelX, this._blurRatio, null, n.BILINEAR_SAMPLINGMODE, e, !1, t), this._blurX.autoClear = !1, this._blurRatio === 1 && this.samples < 2 && this._texture ? this._blurX.inputTexture = this._renderTarget : this._blurX.alwaysForcePOT = !0, this._blurY = new h("vertical blur", new u(0, 1), this._blurKernelY, this._blurRatio, null, n.BILINEAR_SAMPLINGMODE, e, !1, t), this._blurY.autoClear = !1, this._blurY.alwaysForcePOT = this._blurRatio !== 1, this.addPostProcess(this._blurX), this.addPostProcess(this._blurY);
101
+ } else
102
+ this._blurY && (this.removePostProcess(this._blurY), this._blurY.dispose(), this._blurY = null), this._blurX && (this.removePostProcess(this._blurX), this._blurX.dispose(), this._blurX = null);
103
+ }
104
+ /**
105
+ * Clone the mirror texture.
106
+ * @returns the cloned texture
107
+ */
108
+ clone() {
109
+ const e = this.getScene();
110
+ if (!e)
111
+ return this;
112
+ const t = this.getSize(), r = new o(this.name, t.width, e, this._renderTargetOptions.generateMipMaps, this._renderTargetOptions.type, this._renderTargetOptions.samplingMode, this._renderTargetOptions.generateDepthBuffer);
113
+ return r.hasAlpha = this.hasAlpha, r.level = this.level, r.mirrorPlane = this.mirrorPlane.clone(), this.renderList && (r.renderList = this.renderList.slice(0)), r;
114
+ }
115
+ /**
116
+ * Serialize the texture to a JSON representation you could use in Parse later on
117
+ * @returns the serialized JSON representation
118
+ */
119
+ serialize() {
120
+ if (!this.name)
121
+ return null;
122
+ const e = super.serialize();
123
+ return e.mirrorPlane = this.mirrorPlane.asArray(), e;
124
+ }
125
+ /**
126
+ * Dispose the texture and release its associated resources.
127
+ */
128
+ dispose() {
129
+ var e;
130
+ super.dispose();
131
+ const t = this.getScene();
132
+ t && t.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigChangeObserver), (e = this._sceneUBO) === null || e === void 0 || e.dispose();
133
+ }
134
+ }
135
+ n._CreateMirror = (_, e, t, r) => new o(_, e, t, r);
136
+ export {
137
+ o as MirrorTexture
138
+ };
@@ -0,0 +1,223 @@
1
+ import { Texture as f } from "./texture.esm.js";
2
+ import { RenderTargetTexture as I } from "./renderTargetTexture.esm.js";
3
+ import "../../Engines/Extensions/engine.multiRender.esm.js";
4
+ class A extends I {
5
+ /**
6
+ * Get if draw buffers are currently supported by the used hardware and browser.
7
+ */
8
+ get isSupported() {
9
+ var e, t;
10
+ return (t = (e = this._engine) === null || e === void 0 ? void 0 : e.getCaps().drawBuffersExtension) !== null && t !== void 0 ? t : !1;
11
+ }
12
+ /**
13
+ * Get the list of textures generated by the multi render target.
14
+ */
15
+ get textures() {
16
+ return this._textures;
17
+ }
18
+ /**
19
+ * Gets the number of textures in this MRT. This number can be different from `_textures.length` in case a depth texture is generated.
20
+ */
21
+ get count() {
22
+ return this._count;
23
+ }
24
+ /**
25
+ * Get the depth texture generated by the multi render target if options.generateDepthTexture has been set
26
+ */
27
+ get depthTexture() {
28
+ return this._textures[this._textures.length - 1];
29
+ }
30
+ /**
31
+ * Set the wrapping mode on U of all the textures we are rendering to.
32
+ * Can be any of the Texture. (CLAMP_ADDRESSMODE, MIRROR_ADDRESSMODE or WRAP_ADDRESSMODE)
33
+ */
34
+ set wrapU(e) {
35
+ if (this._textures)
36
+ for (let t = 0; t < this._textures.length; t++)
37
+ this._textures[t].wrapU = e;
38
+ }
39
+ /**
40
+ * Set the wrapping mode on V of all the textures we are rendering to.
41
+ * Can be any of the Texture. (CLAMP_ADDRESSMODE, MIRROR_ADDRESSMODE or WRAP_ADDRESSMODE)
42
+ */
43
+ set wrapV(e) {
44
+ if (this._textures)
45
+ for (let t = 0; t < this._textures.length; t++)
46
+ this._textures[t].wrapV = e;
47
+ }
48
+ /**
49
+ * Instantiate a new multi render target texture.
50
+ * A multi render target, like a render target provides the ability to render to a texture.
51
+ * Unlike the render target, it can render to several draw buffers in one draw.
52
+ * This is specially interesting in deferred rendering or for any effects requiring more than
53
+ * just one color from a single pass.
54
+ * @param name Define the name of the texture
55
+ * @param size Define the size of the buffers to render to
56
+ * @param count Define the number of target we are rendering into
57
+ * @param scene Define the scene the texture belongs to
58
+ * @param options Define the options used to create the multi render target
59
+ * @param textureNames Define the names to set to the textures (if count > 0 - optional)
60
+ */
61
+ constructor(e, t, i, n, r, u) {
62
+ const l = r && r.generateMipMaps ? r.generateMipMaps : !1, h = r && r.generateDepthTexture ? r.generateDepthTexture : !1, d = r && r.depthTextureFormat ? r.depthTextureFormat : 15, s = !r || r.doNotChangeAspectRatio === void 0 ? !0 : r.doNotChangeAspectRatio, a = r && r.drawOnlyOnFirstAttachmentByDefault ? r.drawOnlyOnFirstAttachmentByDefault : !1;
63
+ if (super(e, t, n, l, s, void 0, void 0, void 0, void 0, void 0, void 0, void 0, !0), !this.isSupported) {
64
+ this.dispose();
65
+ return;
66
+ }
67
+ this._textureNames = u;
68
+ const _ = [], g = [], T = [], p = [], x = [], m = [], c = [], y = [];
69
+ this._initTypes(i, _, g, T, p, x, m, c, y, r);
70
+ const R = !r || r.generateDepthBuffer === void 0 ? !0 : r.generateDepthBuffer, B = !r || r.generateStencilBuffer === void 0 ? !1 : r.generateStencilBuffer;
71
+ this._multiRenderTargetOptions = {
72
+ samplingModes: g,
73
+ generateMipMaps: l,
74
+ generateDepthBuffer: R,
75
+ generateStencilBuffer: B,
76
+ generateDepthTexture: h,
77
+ depthTextureFormat: d,
78
+ types: _,
79
+ textureCount: i,
80
+ useSRGBBuffers: T,
81
+ formats: p,
82
+ targetTypes: x,
83
+ faceIndex: m,
84
+ layerIndex: c,
85
+ layerCounts: y
86
+ }, this._count = i, this._drawOnlyOnFirstAttachmentByDefault = a, i > 0 && (this._createInternalTextures(), this._createTextures(u));
87
+ }
88
+ _initTypes(e, t, i, n, r, u, l, h, d, s) {
89
+ for (let a = 0; a < e; a++)
90
+ s && s.types && s.types[a] !== void 0 ? t.push(s.types[a]) : t.push(s && s.defaultType ? s.defaultType : 0), s && s.samplingModes && s.samplingModes[a] !== void 0 ? i.push(s.samplingModes[a]) : i.push(f.BILINEAR_SAMPLINGMODE), s && s.useSRGBBuffers && s.useSRGBBuffers[a] !== void 0 ? n.push(s.useSRGBBuffers[a]) : n.push(!1), s && s.formats && s.formats[a] !== void 0 ? r.push(s.formats[a]) : r.push(5), s && s.targetTypes && s.targetTypes[a] !== void 0 ? u.push(s.targetTypes[a]) : u.push(3553), s && s.faceIndex && s.faceIndex[a] !== void 0 ? l.push(s.faceIndex[a]) : l.push(0), s && s.layerIndex && s.layerIndex[a] !== void 0 ? h.push(s.layerIndex[a]) : h.push(0), s && s.layerCounts && s.layerCounts[a] !== void 0 ? d.push(s.layerCounts[a]) : d.push(1);
91
+ }
92
+ _createInternaTextureIndexMapping() {
93
+ const e = {}, t = [];
94
+ if (!this._renderTarget)
95
+ return t;
96
+ const i = this._renderTarget.textures;
97
+ for (let n = 0; n < i.length; n++) {
98
+ const r = i[n];
99
+ if (!r)
100
+ continue;
101
+ const u = e[r.uniqueId];
102
+ u !== void 0 ? t[n] = u : e[r.uniqueId] = n;
103
+ }
104
+ return t;
105
+ }
106
+ /**
107
+ * @internal
108
+ */
109
+ _rebuild(e = !1, t) {
110
+ if (this._count < 1)
111
+ return;
112
+ const i = this._createInternaTextureIndexMapping();
113
+ this.releaseInternalTextures(), this._createInternalTextures(), e && (this._releaseTextures(), this._createTextures(t));
114
+ const n = this._renderTarget.textures;
115
+ for (let r = 0; r < n.length; r++) {
116
+ const u = this._textures[r];
117
+ i[r] !== void 0 && this._renderTarget.setTexture(n[i[r]], r), u._texture = n[r], u._texture && (u._noMipmap = !u._texture.useMipMaps, u._useSRGBBuffer = u._texture._useSRGBBuffer);
118
+ }
119
+ this.samples !== 1 && this._renderTarget.setSamples(this.samples, !this._drawOnlyOnFirstAttachmentByDefault, !0);
120
+ }
121
+ _createInternalTextures() {
122
+ this._renderTarget = this._getEngine().createMultipleRenderTarget(this._size, this._multiRenderTargetOptions, !this._drawOnlyOnFirstAttachmentByDefault), this._texture = this._renderTarget.texture;
123
+ }
124
+ _releaseTextures() {
125
+ if (this._textures)
126
+ for (let e = 0; e < this._textures.length; e++)
127
+ this._textures[e]._texture = null, this._textures[e].dispose();
128
+ }
129
+ _createTextures(e) {
130
+ const t = this._renderTarget.textures;
131
+ this._textures = [];
132
+ for (let i = 0; i < t.length; i++) {
133
+ const n = new f(null, this.getScene());
134
+ e != null && e[i] && (n.name = e[i]), n._texture = t[i], n._texture && (n._noMipmap = !n._texture.useMipMaps, n._useSRGBBuffer = n._texture._useSRGBBuffer), this._textures.push(n);
135
+ }
136
+ }
137
+ /**
138
+ * Replaces an internal texture within the MRT. Useful to share textures between MultiRenderTarget.
139
+ * @param texture The new texture to set in the MRT
140
+ * @param index The index of the texture to replace
141
+ * @param disposePrevious Set to true if the previous internal texture should be disposed
142
+ */
143
+ setInternalTexture(e, t, i = !0) {
144
+ var n, r;
145
+ if (this.renderTarget && (t === 0 && (this._texture = e), this.renderTarget.setTexture(e, t, i), this.textures[t] || (this.textures[t] = new f(null, this.getScene()), this.textures[t].name = (r = (n = this._textureNames) === null || n === void 0 ? void 0 : n[t]) !== null && r !== void 0 ? r : this.textures[t].name), this.textures[t]._texture = e, this.textures[t]._noMipmap = !e.useMipMaps, this.textures[t]._useSRGBBuffer = e._useSRGBBuffer, this._count = this.renderTarget.textures ? this.renderTarget.textures.length : 0, this._multiRenderTargetOptions.types && (this._multiRenderTargetOptions.types[t] = e.type), this._multiRenderTargetOptions.samplingModes && (this._multiRenderTargetOptions.samplingModes[t] = e.samplingMode), this._multiRenderTargetOptions.useSRGBBuffers && (this._multiRenderTargetOptions.useSRGBBuffers[t] = e._useSRGBBuffer), this._multiRenderTargetOptions.targetTypes && this._multiRenderTargetOptions.targetTypes[t] !== -1)) {
146
+ let u = 0;
147
+ e.is2DArray ? u = 35866 : e.isCube ? u = 34067 : e.is3D ? u = 32879 : u = 3553, this._multiRenderTargetOptions.targetTypes[t] = u;
148
+ }
149
+ }
150
+ /**
151
+ * Changes an attached texture's face index or layer.
152
+ * @param index The index of the texture to modify the attachment of
153
+ * @param layerIndex The layer index of the texture to be attached to the framebuffer
154
+ * @param faceIndex The face index of the texture to be attached to the framebuffer
155
+ */
156
+ setLayerAndFaceIndex(e, t = -1, i = -1) {
157
+ !this.textures[e] || !this.renderTarget || (this._multiRenderTargetOptions.layerIndex && (this._multiRenderTargetOptions.layerIndex[e] = t), this._multiRenderTargetOptions.faceIndex && (this._multiRenderTargetOptions.faceIndex[e] = i), this.renderTarget.setLayerAndFaceIndex(e, t, i));
158
+ }
159
+ /**
160
+ * Changes every attached texture's face index or layer.
161
+ * @param layerIndices The layer indices of the texture to be attached to the framebuffer
162
+ * @param faceIndices The face indices of the texture to be attached to the framebuffer
163
+ */
164
+ setLayerAndFaceIndices(e, t) {
165
+ this.renderTarget && (this._multiRenderTargetOptions.layerIndex = e, this._multiRenderTargetOptions.faceIndex = t, this.renderTarget.setLayerAndFaceIndices(e, t));
166
+ }
167
+ /**
168
+ * Define the number of samples used if MSAA is enabled.
169
+ */
170
+ get samples() {
171
+ return this._samples;
172
+ }
173
+ set samples(e) {
174
+ this._renderTarget ? this._samples = this._renderTarget.setSamples(e) : this._samples = e;
175
+ }
176
+ /**
177
+ * Resize all the textures in the multi render target.
178
+ * Be careful as it will recreate all the data in the new texture.
179
+ * @param size Define the new size
180
+ */
181
+ resize(e) {
182
+ this._processSizeParameter(e, !1), this._rebuild(void 0, this._textureNames);
183
+ }
184
+ /**
185
+ * Changes the number of render targets in this MRT
186
+ * Be careful as it will recreate all the data in the new texture.
187
+ * @param count new texture count
188
+ * @param options Specifies texture types and sampling modes for new textures
189
+ * @param textureNames Specifies the names of the textures (optional)
190
+ */
191
+ updateCount(e, t, i) {
192
+ this._multiRenderTargetOptions.textureCount = e, this._count = e;
193
+ const n = [], r = [], u = [], l = [], h = [], d = [], s = [], a = [];
194
+ this._textureNames = i, this._initTypes(e, n, r, u, l, h, d, s, a, t), this._multiRenderTargetOptions.types = n, this._multiRenderTargetOptions.samplingModes = r, this._multiRenderTargetOptions.useSRGBBuffers = u, this._multiRenderTargetOptions.formats = l, this._multiRenderTargetOptions.targetTypes = h, this._multiRenderTargetOptions.faceIndex = d, this._multiRenderTargetOptions.layerIndex = s, this._multiRenderTargetOptions.layerCounts = a, this._rebuild(!0, i);
195
+ }
196
+ _unbindFrameBuffer(e, t) {
197
+ this._renderTarget && e.unBindMultiColorAttachmentFramebuffer(this._renderTarget, this.isCube, () => {
198
+ this.onAfterRenderObservable.notifyObservers(t);
199
+ });
200
+ }
201
+ /**
202
+ * Dispose the render targets and their associated resources
203
+ * @param doNotDisposeInternalTextures
204
+ */
205
+ dispose(e = !1) {
206
+ this._releaseTextures(), e ? this._texture = null : this.releaseInternalTextures(), super.dispose();
207
+ }
208
+ /**
209
+ * Release all the underlying texture used as draw buffers.
210
+ */
211
+ releaseInternalTextures() {
212
+ var e, t;
213
+ const i = (e = this._renderTarget) === null || e === void 0 ? void 0 : e.textures;
214
+ if (i) {
215
+ for (let n = i.length - 1; n >= 0; n--)
216
+ this._textures[n]._texture = null;
217
+ (t = this._renderTarget) === null || t === void 0 || t.dispose(), this._renderTarget = null;
218
+ }
219
+ }
220
+ }
221
+ export {
222
+ A as MultiRenderTarget
223
+ };
@@ -0,0 +1,58 @@
1
+ import { SerializationHelper as p } from "../../Misc/decorators.esm.js";
2
+ import { _UpdateRGBDAsync as c } from "../../Misc/environmentTextureTools.esm.js";
3
+ import { InternalTextureSource as f } from "./internalTexture.esm.js";
4
+ import { CubeTexture as m } from "./cubeTexture.esm.js";
5
+ import "../../Engines/Extensions/engine.rawTexture.esm.js";
6
+ class i extends m {
7
+ /**
8
+ * Creates a cube texture where the raw buffers are passed in.
9
+ * @param scene defines the scene the texture is attached to
10
+ * @param data defines the array of data to use to create each face
11
+ * @param size defines the size of the textures
12
+ * @param format defines the format of the data
13
+ * @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
14
+ * @param generateMipMaps defines if the engine should generate the mip levels
15
+ * @param invertY defines if data must be stored with Y axis inverted
16
+ * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
17
+ * @param compression defines the compression used (null by default)
18
+ */
19
+ constructor(t, e, r, n = 5, u = 0, o = !1, a = !1, s = 3, l = null) {
20
+ super("", t), this._texture = t.getEngine().createRawCubeTexture(e, r, n, u, o, a, s, l);
21
+ }
22
+ /**
23
+ * Updates the raw cube texture.
24
+ * @param data defines the data to store
25
+ * @param format defines the data format
26
+ * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
27
+ * @param invertY defines if data must be stored with Y axis inverted
28
+ * @param compression defines the compression used (null by default)
29
+ */
30
+ update(t, e, r, n, u = null) {
31
+ this._texture.getEngine().updateRawCubeTexture(this._texture, t, e, r, n, u);
32
+ }
33
+ /**
34
+ * Updates a raw cube texture with RGBD encoded data.
35
+ * @param data defines the array of data [mipmap][face] to use to create each face
36
+ * @param sphericalPolynomial defines the spherical polynomial for irradiance
37
+ * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness
38
+ * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness
39
+ * @returns a promise that resolves when the operation is complete
40
+ */
41
+ updateRGBDAsync(t, e = null, r = 0.8, n = 0) {
42
+ return c(this._texture, t, e, r, n).then(() => {
43
+ });
44
+ }
45
+ /**
46
+ * Clones the raw cube texture.
47
+ * @returns a new cube texture
48
+ */
49
+ clone() {
50
+ return p.Clone(() => {
51
+ const t = this.getScene(), e = this._texture, r = new i(t, e._bufferViewArray, e.width, e.format, e.type, e.generateMipMaps, e.invertY, e.samplingMode, e._compression);
52
+ return e.source === f.CubeRawRGBD && r.updateRGBDAsync(e._bufferViewArrayArray, e._sphericalPolynomial, e._lodGenerationScale, e._lodGenerationOffset), r;
53
+ }, this);
54
+ }
55
+ }
56
+ export {
57
+ i as RawCubeTexture
58
+ };