@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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import { Observable as l } from "../../Misc/observable.esm.js";
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import { TextureSampler as d } from "./textureSampler.esm.js";
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var h;
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(function(i) {
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i[i.Unknown = 0] = "Unknown", i[i.Url = 1] = "Url", i[i.Temp = 2] = "Temp", i[i.Raw = 3] = "Raw", i[i.Dynamic = 4] = "Dynamic", i[i.RenderTarget = 5] = "RenderTarget", i[i.MultiRenderTarget = 6] = "MultiRenderTarget", i[i.Cube = 7] = "Cube", i[i.CubeRaw = 8] = "CubeRaw", i[i.CubePrefiltered = 9] = "CubePrefiltered", i[i.Raw3D = 10] = "Raw3D", i[i.Raw2DArray = 11] = "Raw2DArray", i[i.DepthStencil = 12] = "DepthStencil", i[i.CubeRawRGBD = 13] = "CubeRawRGBD", i[i.Depth = 14] = "Depth";
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})(h || (h = {}));
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class r extends d {
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/**
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* Gets a boolean indicating if the texture uses mipmaps
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* TODO implements useMipMaps as a separate setting from generateMipMaps
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*/
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get useMipMaps() {
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return this.generateMipMaps;
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}
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set useMipMaps(e) {
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this.generateMipMaps = e;
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}
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/** Gets the unique id of the internal texture */
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get uniqueId() {
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return this._uniqueId;
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}
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/** @internal */
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_setUniqueId(e) {
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this._uniqueId = e;
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}
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/**
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* Gets the Engine the texture belongs to.
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* @returns The babylon engine
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*/
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getEngine() {
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return this._engine;
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}
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/**
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* Gets the data source type of the texture
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*/
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get source() {
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return this._source;
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}
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/**
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* Creates a new InternalTexture
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* @param engine defines the engine to use
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* @param source defines the type of data that will be used
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* @param delayAllocation if the texture allocation should be delayed (default: false)
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*/
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constructor(e, s, t = !1) {
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super(), this.isReady = !1, this.isCube = !1, this.is3D = !1, this.is2DArray = !1, this.isMultiview = !1, this.url = "", this.generateMipMaps = !1, this.samples = 0, this.type = -1, this.format = -1, this.onLoadedObservable = new l(), this.onErrorObservable = new l(), this.onRebuildCallback = null, this.width = 0, this.height = 0, this.depth = 0, this.baseWidth = 0, this.baseHeight = 0, this.baseDepth = 0, this.invertY = !1, this._invertVScale = !1, this._associatedChannel = -1, this._source = h.Unknown, this._buffer = null, this._bufferView = null, this._bufferViewArray = null, this._bufferViewArrayArray = null, this._size = 0, this._extension = "", this._files = null, this._workingCanvas = null, this._workingContext = null, this._cachedCoordinatesMode = null, this._isDisabled = !1, this._compression = null, this._sphericalPolynomial = null, this._sphericalPolynomialPromise = null, this._sphericalPolynomialComputed = !1, this._lodGenerationScale = 0, this._lodGenerationOffset = 0, this._useSRGBBuffer = !1, this._lodTextureHigh = null, this._lodTextureMid = null, this._lodTextureLow = null, this._isRGBD = !1, this._linearSpecularLOD = !1, this._irradianceTexture = null, this._hardwareTexture = null, this._maxLodLevel = null, this._references = 1, this._gammaSpace = null, this._engine = e, this._source = s, this._uniqueId = r._Counter++, t || (this._hardwareTexture = e._createHardwareTexture());
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}
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/**
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* Increments the number of references (ie. the number of Texture that point to it)
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*/
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incrementReferences() {
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this._references++;
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}
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/**
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* Change the size of the texture (not the size of the content)
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* @param width defines the new width
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* @param height defines the new height
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* @param depth defines the new depth (1 by default)
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*/
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updateSize(e, s, t = 1) {
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this._engine.updateTextureDimensions(this, e, s, t), this.width = e, this.height = s, this.depth = t, this.baseWidth = e, this.baseHeight = s, this.baseDepth = t, this._size = e * s * t;
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}
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/** @internal */
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_rebuild() {
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var e;
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if (this.isReady = !1, this._cachedCoordinatesMode = null, this._cachedWrapU = null, this._cachedWrapV = null, this._cachedWrapR = null, this._cachedAnisotropicFilteringLevel = null, this.onRebuildCallback) {
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const t = this.onRebuildCallback(this), a = (n) => {
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n._swapAndDie(this, !1), this.isReady = t.isReady;
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};
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t.isAsync ? t.proxy.then(a) : a(t.proxy);
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return;
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}
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let s;
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switch (this.source) {
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case h.Temp:
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break;
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case h.Url:
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s = this._engine.createTexture(
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(e = this._originalUrl) !== null && e !== void 0 ? e : this.url,
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!this.generateMipMaps,
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this.invertY,
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null,
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this.samplingMode,
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// Do not use Proxy here as it could be fully synchronous
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// and proxy would be undefined.
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(t) => {
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t._swapAndDie(this, !1), this.isReady = !0;
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},
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null,
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this._buffer,
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void 0,
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this.format,
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this._extension,
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void 0,
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void 0,
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void 0,
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this._useSRGBBuffer
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);
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return;
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case h.Raw:
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s = this._engine.createRawTexture(this._bufferView, this.baseWidth, this.baseHeight, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type, void 0, this._useSRGBBuffer), s._swapAndDie(this, !1), this.isReady = !0;
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break;
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case h.Raw3D:
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s = this._engine.createRawTexture3D(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type), s._swapAndDie(this, !1), this.isReady = !0;
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break;
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case h.Raw2DArray:
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s = this._engine.createRawTexture2DArray(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type), s._swapAndDie(this, !1), this.isReady = !0;
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break;
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case h.Dynamic:
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s = this._engine.createDynamicTexture(this.baseWidth, this.baseHeight, this.generateMipMaps, this.samplingMode), s._swapAndDie(this, !1), this._engine.updateDynamicTexture(this, this._engine.getRenderingCanvas(), this.invertY, void 0, void 0, !0);
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break;
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case h.Cube:
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s = this._engine.createCubeTexture(this.url, null, this._files, !this.generateMipMaps, () => {
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s._swapAndDie(this, !1), this.isReady = !0;
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}, null, this.format, this._extension, !1, 0, 0, null, void 0, this._useSRGBBuffer);
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return;
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case h.CubeRaw:
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s = this._engine.createRawCubeTexture(this._bufferViewArray, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression), s._swapAndDie(this, !1), this.isReady = !0;
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break;
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case h.CubeRawRGBD:
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return;
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case h.CubePrefiltered:
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s = this._engine.createPrefilteredCubeTexture(this.url, null, this._lodGenerationScale, this._lodGenerationOffset, (t) => {
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t && t._swapAndDie(this, !1), this.isReady = !0;
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}, null, this.format, this._extension), s._sphericalPolynomial = this._sphericalPolynomial;
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return;
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}
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}
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/**
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* @internal
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*/
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132
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_swapAndDie(e, s = !0) {
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var t;
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(t = this._hardwareTexture) === null || t === void 0 || t.setUsage(e._source, this.generateMipMaps, this.isCube, this.width, this.height), e._hardwareTexture = this._hardwareTexture, s && (e._isRGBD = this._isRGBD), this._lodTextureHigh && (e._lodTextureHigh && e._lodTextureHigh.dispose(), e._lodTextureHigh = this._lodTextureHigh), this._lodTextureMid && (e._lodTextureMid && e._lodTextureMid.dispose(), e._lodTextureMid = this._lodTextureMid), this._lodTextureLow && (e._lodTextureLow && e._lodTextureLow.dispose(), e._lodTextureLow = this._lodTextureLow), this._irradianceTexture && (e._irradianceTexture && e._irradianceTexture.dispose(), e._irradianceTexture = this._irradianceTexture);
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135
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const a = this._engine.getLoadedTexturesCache();
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136
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let n = a.indexOf(this);
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n !== -1 && a.splice(n, 1), n = a.indexOf(e), n === -1 && a.push(e);
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}
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/**
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140
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* Dispose the current allocated resources
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141
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*/
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dispose() {
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this._references--, this.onLoadedObservable.clear(), this.onErrorObservable.clear(), this._references === 0 && (this._engine._releaseTexture(this), this._hardwareTexture = null);
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}
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}
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r._Counter = 0;
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export {
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r as InternalTexture,
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h as InternalTextureSource
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};
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var R;
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(function(_) {
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_[_.ETC1S = 0] = "ETC1S", _[_.UASTC4x4 = 1] = "UASTC4x4";
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})(R || (R = {}));
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var C;
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(function(_) {
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_[_.ASTC_4X4_RGBA = 0] = "ASTC_4X4_RGBA", _[_.BC7_RGBA = 1] = "BC7_RGBA", _[_.BC3_RGBA = 2] = "BC3_RGBA", _[_.BC1_RGB = 3] = "BC1_RGB", _[_.PVRTC1_4_RGBA = 4] = "PVRTC1_4_RGBA", _[_.PVRTC1_4_RGB = 5] = "PVRTC1_4_RGB", _[_.ETC2_RGBA = 6] = "ETC2_RGBA", _[_.ETC1_RGB = 7] = "ETC1_RGB", _[_.RGBA32 = 8] = "RGBA32", _[_.R8 = 9] = "R8", _[_.RG8 = 10] = "RG8";
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})(C || (C = {}));
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var B;
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(function(_) {
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_[_.COMPRESSED_RGBA_BPTC_UNORM_EXT = 36492] = "COMPRESSED_RGBA_BPTC_UNORM_EXT", _[_.COMPRESSED_RGBA_ASTC_4X4_KHR = 37808] = "COMPRESSED_RGBA_ASTC_4X4_KHR", _[_.COMPRESSED_RGB_S3TC_DXT1_EXT = 33776] = "COMPRESSED_RGB_S3TC_DXT1_EXT", _[_.COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779] = "COMPRESSED_RGBA_S3TC_DXT5_EXT", _[_.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 35842] = "COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", _[_.COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 35840] = "COMPRESSED_RGB_PVRTC_4BPPV1_IMG", _[_.COMPRESSED_RGBA8_ETC2_EAC = 37496] = "COMPRESSED_RGBA8_ETC2_EAC", _[_.COMPRESSED_RGB8_ETC2 = 37492] = "COMPRESSED_RGB8_ETC2", _[_.COMPRESSED_RGB_ETC1_WEBGL = 36196] = "COMPRESSED_RGB_ETC1_WEBGL", _[_.RGBA8Format = 32856] = "RGBA8Format", _[_.R8Format = 33321] = "R8Format", _[_.RG8Format = 33323] = "RG8Format";
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})(B || (B = {}));
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export {
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B as EngineFormat,
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R as SourceTextureFormat,
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C as TranscodeTarget
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};
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@@ -0,0 +1,138 @@
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import { Matrix as a, Vector3 as g, Vector2 as u } from "../../Maths/math.vector.esm.js";
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import { Texture as n } from "./texture.esm.js";
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import { RenderTargetTexture as m } from "./renderTargetTexture.esm.js";
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import { BlurPostProcess as h } from "../../PostProcesses/blurPostProcess.esm.js";
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import { Plane as c } from "../../Maths/math.plane.esm.js";
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class o extends m {
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/**
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* Define the blur ratio used to blur the reflection if needed.
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*/
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set blurRatio(e) {
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this._blurRatio !== e && (this._blurRatio = e, this._preparePostProcesses());
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}
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get blurRatio() {
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return this._blurRatio;
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}
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/**
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* Define the adaptive blur kernel used to blur the reflection if needed.
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* This will autocompute the closest best match for the `blurKernel`
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*/
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set adaptiveBlurKernel(e) {
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this._adaptiveBlurKernel = e, this._autoComputeBlurKernel();
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}
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/**
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* Define the blur kernel used to blur the reflection if needed.
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* Please consider using `adaptiveBlurKernel` as it could find the closest best value for you.
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*/
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set blurKernel(e) {
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this.blurKernelX = e, this.blurKernelY = e;
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}
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/**
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* Define the blur kernel on the X Axis used to blur the reflection if needed.
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* Please consider using `adaptiveBlurKernel` as it could find the closest best value for you.
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*/
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set blurKernelX(e) {
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this._blurKernelX !== e && (this._blurKernelX = e, this._preparePostProcesses());
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}
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get blurKernelX() {
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return this._blurKernelX;
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}
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/**
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* Define the blur kernel on the Y Axis used to blur the reflection if needed.
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42
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* Please consider using `adaptiveBlurKernel` as it could find the closest best value for you.
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*/
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set blurKernelY(e) {
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this._blurKernelY !== e && (this._blurKernelY = e, this._preparePostProcesses());
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}
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get blurKernelY() {
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return this._blurKernelY;
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49
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+
}
|
|
50
|
+
_autoComputeBlurKernel() {
|
|
51
|
+
const e = this.getScene().getEngine(), t = this.getRenderWidth() / e.getRenderWidth(), r = this.getRenderHeight() / e.getRenderHeight();
|
|
52
|
+
this.blurKernelX = this._adaptiveBlurKernel * t, this.blurKernelY = this._adaptiveBlurKernel * r;
|
|
53
|
+
}
|
|
54
|
+
_onRatioRescale() {
|
|
55
|
+
this._sizeRatio && (this.resize(this._initialSizeParameter), this._adaptiveBlurKernel || this._preparePostProcesses()), this._adaptiveBlurKernel && this._autoComputeBlurKernel();
|
|
56
|
+
}
|
|
57
|
+
_updateGammaSpace() {
|
|
58
|
+
const e = this.getScene();
|
|
59
|
+
e && (this.gammaSpace = !e.imageProcessingConfiguration.isEnabled || !e.imageProcessingConfiguration.applyByPostProcess);
|
|
60
|
+
}
|
|
61
|
+
/**
|
|
62
|
+
* Instantiates a Mirror Texture.
|
|
63
|
+
* Mirror texture can be used to simulate the view from a mirror in a scene.
|
|
64
|
+
* It will dynamically be rendered every frame to adapt to the camera point of view.
|
|
65
|
+
* You can then easily use it as a reflectionTexture on a flat surface.
|
|
66
|
+
* In case the surface is not a plane, please consider relying on reflection probes.
|
|
67
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/reflectionTexture#mirrors
|
|
68
|
+
* @param name
|
|
69
|
+
* @param size
|
|
70
|
+
* @param scene
|
|
71
|
+
* @param generateMipMaps
|
|
72
|
+
* @param type
|
|
73
|
+
* @param samplingMode
|
|
74
|
+
* @param generateDepthBuffer
|
|
75
|
+
*/
|
|
76
|
+
constructor(e, t, r, p, f = 0, d = n.BILINEAR_SAMPLINGMODE, b = !0) {
|
|
77
|
+
if (super(e, t, r, p, !0, f, !1, d, b), this.mirrorPlane = new c(0, 1, 0, 1), this._transformMatrix = a.Zero(), this._mirrorMatrix = a.Zero(), this._adaptiveBlurKernel = 0, this._blurKernelX = 0, this._blurKernelY = 0, this._blurRatio = 1, r = this.getScene(), !r)
|
|
78
|
+
return this;
|
|
79
|
+
this.ignoreCameraViewport = !0, this._updateGammaSpace(), this._imageProcessingConfigChangeObserver = r.imageProcessingConfiguration.onUpdateParameters.add(() => {
|
|
80
|
+
this._updateGammaSpace();
|
|
81
|
+
});
|
|
82
|
+
const s = r.getEngine();
|
|
83
|
+
s.supportsUniformBuffers && (this._sceneUBO = r.createSceneUniformBuffer(`Scene for Mirror Texture (name "${e}")`)), this.onBeforeBindObservable.add(() => {
|
|
84
|
+
var i;
|
|
85
|
+
(i = s._debugPushGroup) === null || i === void 0 || i.call(s, `mirror generation for ${e}`, 1);
|
|
86
|
+
}), this.onAfterUnbindObservable.add(() => {
|
|
87
|
+
var i;
|
|
88
|
+
(i = s._debugPopGroup) === null || i === void 0 || i.call(s, 1);
|
|
89
|
+
});
|
|
90
|
+
let l;
|
|
91
|
+
this.onBeforeRenderObservable.add(() => {
|
|
92
|
+
this._sceneUBO && (this._currentSceneUBO = r.getSceneUniformBuffer(), r.setSceneUniformBuffer(this._sceneUBO), r.getSceneUniformBuffer().unbindEffect()), a.ReflectionToRef(this.mirrorPlane, this._mirrorMatrix), this._mirrorMatrix.multiplyToRef(r.getViewMatrix(), this._transformMatrix), r.setTransformMatrix(this._transformMatrix, r.getProjectionMatrix()), l = r.clipPlane, r.clipPlane = this.mirrorPlane, r._mirroredCameraPosition = g.TransformCoordinates(r.activeCamera.globalPosition, this._mirrorMatrix);
|
|
93
|
+
}), this.onAfterRenderObservable.add(() => {
|
|
94
|
+
this._sceneUBO && r.setSceneUniformBuffer(this._currentSceneUBO), r.updateTransformMatrix(), r._mirroredCameraPosition = null, r.clipPlane = l;
|
|
95
|
+
});
|
|
96
|
+
}
|
|
97
|
+
_preparePostProcesses() {
|
|
98
|
+
if (this.clearPostProcesses(!0), this._blurKernelX && this._blurKernelY) {
|
|
99
|
+
const e = this.getScene().getEngine(), t = e.getCaps().textureFloatRender && e.getCaps().textureFloatLinearFiltering ? 1 : 2;
|
|
100
|
+
this._blurX = new h("horizontal blur", new u(1, 0), this._blurKernelX, this._blurRatio, null, n.BILINEAR_SAMPLINGMODE, e, !1, t), this._blurX.autoClear = !1, this._blurRatio === 1 && this.samples < 2 && this._texture ? this._blurX.inputTexture = this._renderTarget : this._blurX.alwaysForcePOT = !0, this._blurY = new h("vertical blur", new u(0, 1), this._blurKernelY, this._blurRatio, null, n.BILINEAR_SAMPLINGMODE, e, !1, t), this._blurY.autoClear = !1, this._blurY.alwaysForcePOT = this._blurRatio !== 1, this.addPostProcess(this._blurX), this.addPostProcess(this._blurY);
|
|
101
|
+
} else
|
|
102
|
+
this._blurY && (this.removePostProcess(this._blurY), this._blurY.dispose(), this._blurY = null), this._blurX && (this.removePostProcess(this._blurX), this._blurX.dispose(), this._blurX = null);
|
|
103
|
+
}
|
|
104
|
+
/**
|
|
105
|
+
* Clone the mirror texture.
|
|
106
|
+
* @returns the cloned texture
|
|
107
|
+
*/
|
|
108
|
+
clone() {
|
|
109
|
+
const e = this.getScene();
|
|
110
|
+
if (!e)
|
|
111
|
+
return this;
|
|
112
|
+
const t = this.getSize(), r = new o(this.name, t.width, e, this._renderTargetOptions.generateMipMaps, this._renderTargetOptions.type, this._renderTargetOptions.samplingMode, this._renderTargetOptions.generateDepthBuffer);
|
|
113
|
+
return r.hasAlpha = this.hasAlpha, r.level = this.level, r.mirrorPlane = this.mirrorPlane.clone(), this.renderList && (r.renderList = this.renderList.slice(0)), r;
|
|
114
|
+
}
|
|
115
|
+
/**
|
|
116
|
+
* Serialize the texture to a JSON representation you could use in Parse later on
|
|
117
|
+
* @returns the serialized JSON representation
|
|
118
|
+
*/
|
|
119
|
+
serialize() {
|
|
120
|
+
if (!this.name)
|
|
121
|
+
return null;
|
|
122
|
+
const e = super.serialize();
|
|
123
|
+
return e.mirrorPlane = this.mirrorPlane.asArray(), e;
|
|
124
|
+
}
|
|
125
|
+
/**
|
|
126
|
+
* Dispose the texture and release its associated resources.
|
|
127
|
+
*/
|
|
128
|
+
dispose() {
|
|
129
|
+
var e;
|
|
130
|
+
super.dispose();
|
|
131
|
+
const t = this.getScene();
|
|
132
|
+
t && t.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigChangeObserver), (e = this._sceneUBO) === null || e === void 0 || e.dispose();
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
n._CreateMirror = (_, e, t, r) => new o(_, e, t, r);
|
|
136
|
+
export {
|
|
137
|
+
o as MirrorTexture
|
|
138
|
+
};
|
|
@@ -0,0 +1,223 @@
|
|
|
1
|
+
import { Texture as f } from "./texture.esm.js";
|
|
2
|
+
import { RenderTargetTexture as I } from "./renderTargetTexture.esm.js";
|
|
3
|
+
import "../../Engines/Extensions/engine.multiRender.esm.js";
|
|
4
|
+
class A extends I {
|
|
5
|
+
/**
|
|
6
|
+
* Get if draw buffers are currently supported by the used hardware and browser.
|
|
7
|
+
*/
|
|
8
|
+
get isSupported() {
|
|
9
|
+
var e, t;
|
|
10
|
+
return (t = (e = this._engine) === null || e === void 0 ? void 0 : e.getCaps().drawBuffersExtension) !== null && t !== void 0 ? t : !1;
|
|
11
|
+
}
|
|
12
|
+
/**
|
|
13
|
+
* Get the list of textures generated by the multi render target.
|
|
14
|
+
*/
|
|
15
|
+
get textures() {
|
|
16
|
+
return this._textures;
|
|
17
|
+
}
|
|
18
|
+
/**
|
|
19
|
+
* Gets the number of textures in this MRT. This number can be different from `_textures.length` in case a depth texture is generated.
|
|
20
|
+
*/
|
|
21
|
+
get count() {
|
|
22
|
+
return this._count;
|
|
23
|
+
}
|
|
24
|
+
/**
|
|
25
|
+
* Get the depth texture generated by the multi render target if options.generateDepthTexture has been set
|
|
26
|
+
*/
|
|
27
|
+
get depthTexture() {
|
|
28
|
+
return this._textures[this._textures.length - 1];
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* Set the wrapping mode on U of all the textures we are rendering to.
|
|
32
|
+
* Can be any of the Texture. (CLAMP_ADDRESSMODE, MIRROR_ADDRESSMODE or WRAP_ADDRESSMODE)
|
|
33
|
+
*/
|
|
34
|
+
set wrapU(e) {
|
|
35
|
+
if (this._textures)
|
|
36
|
+
for (let t = 0; t < this._textures.length; t++)
|
|
37
|
+
this._textures[t].wrapU = e;
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Set the wrapping mode on V of all the textures we are rendering to.
|
|
41
|
+
* Can be any of the Texture. (CLAMP_ADDRESSMODE, MIRROR_ADDRESSMODE or WRAP_ADDRESSMODE)
|
|
42
|
+
*/
|
|
43
|
+
set wrapV(e) {
|
|
44
|
+
if (this._textures)
|
|
45
|
+
for (let t = 0; t < this._textures.length; t++)
|
|
46
|
+
this._textures[t].wrapV = e;
|
|
47
|
+
}
|
|
48
|
+
/**
|
|
49
|
+
* Instantiate a new multi render target texture.
|
|
50
|
+
* A multi render target, like a render target provides the ability to render to a texture.
|
|
51
|
+
* Unlike the render target, it can render to several draw buffers in one draw.
|
|
52
|
+
* This is specially interesting in deferred rendering or for any effects requiring more than
|
|
53
|
+
* just one color from a single pass.
|
|
54
|
+
* @param name Define the name of the texture
|
|
55
|
+
* @param size Define the size of the buffers to render to
|
|
56
|
+
* @param count Define the number of target we are rendering into
|
|
57
|
+
* @param scene Define the scene the texture belongs to
|
|
58
|
+
* @param options Define the options used to create the multi render target
|
|
59
|
+
* @param textureNames Define the names to set to the textures (if count > 0 - optional)
|
|
60
|
+
*/
|
|
61
|
+
constructor(e, t, i, n, r, u) {
|
|
62
|
+
const l = r && r.generateMipMaps ? r.generateMipMaps : !1, h = r && r.generateDepthTexture ? r.generateDepthTexture : !1, d = r && r.depthTextureFormat ? r.depthTextureFormat : 15, s = !r || r.doNotChangeAspectRatio === void 0 ? !0 : r.doNotChangeAspectRatio, a = r && r.drawOnlyOnFirstAttachmentByDefault ? r.drawOnlyOnFirstAttachmentByDefault : !1;
|
|
63
|
+
if (super(e, t, n, l, s, void 0, void 0, void 0, void 0, void 0, void 0, void 0, !0), !this.isSupported) {
|
|
64
|
+
this.dispose();
|
|
65
|
+
return;
|
|
66
|
+
}
|
|
67
|
+
this._textureNames = u;
|
|
68
|
+
const _ = [], g = [], T = [], p = [], x = [], m = [], c = [], y = [];
|
|
69
|
+
this._initTypes(i, _, g, T, p, x, m, c, y, r);
|
|
70
|
+
const R = !r || r.generateDepthBuffer === void 0 ? !0 : r.generateDepthBuffer, B = !r || r.generateStencilBuffer === void 0 ? !1 : r.generateStencilBuffer;
|
|
71
|
+
this._multiRenderTargetOptions = {
|
|
72
|
+
samplingModes: g,
|
|
73
|
+
generateMipMaps: l,
|
|
74
|
+
generateDepthBuffer: R,
|
|
75
|
+
generateStencilBuffer: B,
|
|
76
|
+
generateDepthTexture: h,
|
|
77
|
+
depthTextureFormat: d,
|
|
78
|
+
types: _,
|
|
79
|
+
textureCount: i,
|
|
80
|
+
useSRGBBuffers: T,
|
|
81
|
+
formats: p,
|
|
82
|
+
targetTypes: x,
|
|
83
|
+
faceIndex: m,
|
|
84
|
+
layerIndex: c,
|
|
85
|
+
layerCounts: y
|
|
86
|
+
}, this._count = i, this._drawOnlyOnFirstAttachmentByDefault = a, i > 0 && (this._createInternalTextures(), this._createTextures(u));
|
|
87
|
+
}
|
|
88
|
+
_initTypes(e, t, i, n, r, u, l, h, d, s) {
|
|
89
|
+
for (let a = 0; a < e; a++)
|
|
90
|
+
s && s.types && s.types[a] !== void 0 ? t.push(s.types[a]) : t.push(s && s.defaultType ? s.defaultType : 0), s && s.samplingModes && s.samplingModes[a] !== void 0 ? i.push(s.samplingModes[a]) : i.push(f.BILINEAR_SAMPLINGMODE), s && s.useSRGBBuffers && s.useSRGBBuffers[a] !== void 0 ? n.push(s.useSRGBBuffers[a]) : n.push(!1), s && s.formats && s.formats[a] !== void 0 ? r.push(s.formats[a]) : r.push(5), s && s.targetTypes && s.targetTypes[a] !== void 0 ? u.push(s.targetTypes[a]) : u.push(3553), s && s.faceIndex && s.faceIndex[a] !== void 0 ? l.push(s.faceIndex[a]) : l.push(0), s && s.layerIndex && s.layerIndex[a] !== void 0 ? h.push(s.layerIndex[a]) : h.push(0), s && s.layerCounts && s.layerCounts[a] !== void 0 ? d.push(s.layerCounts[a]) : d.push(1);
|
|
91
|
+
}
|
|
92
|
+
_createInternaTextureIndexMapping() {
|
|
93
|
+
const e = {}, t = [];
|
|
94
|
+
if (!this._renderTarget)
|
|
95
|
+
return t;
|
|
96
|
+
const i = this._renderTarget.textures;
|
|
97
|
+
for (let n = 0; n < i.length; n++) {
|
|
98
|
+
const r = i[n];
|
|
99
|
+
if (!r)
|
|
100
|
+
continue;
|
|
101
|
+
const u = e[r.uniqueId];
|
|
102
|
+
u !== void 0 ? t[n] = u : e[r.uniqueId] = n;
|
|
103
|
+
}
|
|
104
|
+
return t;
|
|
105
|
+
}
|
|
106
|
+
/**
|
|
107
|
+
* @internal
|
|
108
|
+
*/
|
|
109
|
+
_rebuild(e = !1, t) {
|
|
110
|
+
if (this._count < 1)
|
|
111
|
+
return;
|
|
112
|
+
const i = this._createInternaTextureIndexMapping();
|
|
113
|
+
this.releaseInternalTextures(), this._createInternalTextures(), e && (this._releaseTextures(), this._createTextures(t));
|
|
114
|
+
const n = this._renderTarget.textures;
|
|
115
|
+
for (let r = 0; r < n.length; r++) {
|
|
116
|
+
const u = this._textures[r];
|
|
117
|
+
i[r] !== void 0 && this._renderTarget.setTexture(n[i[r]], r), u._texture = n[r], u._texture && (u._noMipmap = !u._texture.useMipMaps, u._useSRGBBuffer = u._texture._useSRGBBuffer);
|
|
118
|
+
}
|
|
119
|
+
this.samples !== 1 && this._renderTarget.setSamples(this.samples, !this._drawOnlyOnFirstAttachmentByDefault, !0);
|
|
120
|
+
}
|
|
121
|
+
_createInternalTextures() {
|
|
122
|
+
this._renderTarget = this._getEngine().createMultipleRenderTarget(this._size, this._multiRenderTargetOptions, !this._drawOnlyOnFirstAttachmentByDefault), this._texture = this._renderTarget.texture;
|
|
123
|
+
}
|
|
124
|
+
_releaseTextures() {
|
|
125
|
+
if (this._textures)
|
|
126
|
+
for (let e = 0; e < this._textures.length; e++)
|
|
127
|
+
this._textures[e]._texture = null, this._textures[e].dispose();
|
|
128
|
+
}
|
|
129
|
+
_createTextures(e) {
|
|
130
|
+
const t = this._renderTarget.textures;
|
|
131
|
+
this._textures = [];
|
|
132
|
+
for (let i = 0; i < t.length; i++) {
|
|
133
|
+
const n = new f(null, this.getScene());
|
|
134
|
+
e != null && e[i] && (n.name = e[i]), n._texture = t[i], n._texture && (n._noMipmap = !n._texture.useMipMaps, n._useSRGBBuffer = n._texture._useSRGBBuffer), this._textures.push(n);
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
/**
|
|
138
|
+
* Replaces an internal texture within the MRT. Useful to share textures between MultiRenderTarget.
|
|
139
|
+
* @param texture The new texture to set in the MRT
|
|
140
|
+
* @param index The index of the texture to replace
|
|
141
|
+
* @param disposePrevious Set to true if the previous internal texture should be disposed
|
|
142
|
+
*/
|
|
143
|
+
setInternalTexture(e, t, i = !0) {
|
|
144
|
+
var n, r;
|
|
145
|
+
if (this.renderTarget && (t === 0 && (this._texture = e), this.renderTarget.setTexture(e, t, i), this.textures[t] || (this.textures[t] = new f(null, this.getScene()), this.textures[t].name = (r = (n = this._textureNames) === null || n === void 0 ? void 0 : n[t]) !== null && r !== void 0 ? r : this.textures[t].name), this.textures[t]._texture = e, this.textures[t]._noMipmap = !e.useMipMaps, this.textures[t]._useSRGBBuffer = e._useSRGBBuffer, this._count = this.renderTarget.textures ? this.renderTarget.textures.length : 0, this._multiRenderTargetOptions.types && (this._multiRenderTargetOptions.types[t] = e.type), this._multiRenderTargetOptions.samplingModes && (this._multiRenderTargetOptions.samplingModes[t] = e.samplingMode), this._multiRenderTargetOptions.useSRGBBuffers && (this._multiRenderTargetOptions.useSRGBBuffers[t] = e._useSRGBBuffer), this._multiRenderTargetOptions.targetTypes && this._multiRenderTargetOptions.targetTypes[t] !== -1)) {
|
|
146
|
+
let u = 0;
|
|
147
|
+
e.is2DArray ? u = 35866 : e.isCube ? u = 34067 : e.is3D ? u = 32879 : u = 3553, this._multiRenderTargetOptions.targetTypes[t] = u;
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
/**
|
|
151
|
+
* Changes an attached texture's face index or layer.
|
|
152
|
+
* @param index The index of the texture to modify the attachment of
|
|
153
|
+
* @param layerIndex The layer index of the texture to be attached to the framebuffer
|
|
154
|
+
* @param faceIndex The face index of the texture to be attached to the framebuffer
|
|
155
|
+
*/
|
|
156
|
+
setLayerAndFaceIndex(e, t = -1, i = -1) {
|
|
157
|
+
!this.textures[e] || !this.renderTarget || (this._multiRenderTargetOptions.layerIndex && (this._multiRenderTargetOptions.layerIndex[e] = t), this._multiRenderTargetOptions.faceIndex && (this._multiRenderTargetOptions.faceIndex[e] = i), this.renderTarget.setLayerAndFaceIndex(e, t, i));
|
|
158
|
+
}
|
|
159
|
+
/**
|
|
160
|
+
* Changes every attached texture's face index or layer.
|
|
161
|
+
* @param layerIndices The layer indices of the texture to be attached to the framebuffer
|
|
162
|
+
* @param faceIndices The face indices of the texture to be attached to the framebuffer
|
|
163
|
+
*/
|
|
164
|
+
setLayerAndFaceIndices(e, t) {
|
|
165
|
+
this.renderTarget && (this._multiRenderTargetOptions.layerIndex = e, this._multiRenderTargetOptions.faceIndex = t, this.renderTarget.setLayerAndFaceIndices(e, t));
|
|
166
|
+
}
|
|
167
|
+
/**
|
|
168
|
+
* Define the number of samples used if MSAA is enabled.
|
|
169
|
+
*/
|
|
170
|
+
get samples() {
|
|
171
|
+
return this._samples;
|
|
172
|
+
}
|
|
173
|
+
set samples(e) {
|
|
174
|
+
this._renderTarget ? this._samples = this._renderTarget.setSamples(e) : this._samples = e;
|
|
175
|
+
}
|
|
176
|
+
/**
|
|
177
|
+
* Resize all the textures in the multi render target.
|
|
178
|
+
* Be careful as it will recreate all the data in the new texture.
|
|
179
|
+
* @param size Define the new size
|
|
180
|
+
*/
|
|
181
|
+
resize(e) {
|
|
182
|
+
this._processSizeParameter(e, !1), this._rebuild(void 0, this._textureNames);
|
|
183
|
+
}
|
|
184
|
+
/**
|
|
185
|
+
* Changes the number of render targets in this MRT
|
|
186
|
+
* Be careful as it will recreate all the data in the new texture.
|
|
187
|
+
* @param count new texture count
|
|
188
|
+
* @param options Specifies texture types and sampling modes for new textures
|
|
189
|
+
* @param textureNames Specifies the names of the textures (optional)
|
|
190
|
+
*/
|
|
191
|
+
updateCount(e, t, i) {
|
|
192
|
+
this._multiRenderTargetOptions.textureCount = e, this._count = e;
|
|
193
|
+
const n = [], r = [], u = [], l = [], h = [], d = [], s = [], a = [];
|
|
194
|
+
this._textureNames = i, this._initTypes(e, n, r, u, l, h, d, s, a, t), this._multiRenderTargetOptions.types = n, this._multiRenderTargetOptions.samplingModes = r, this._multiRenderTargetOptions.useSRGBBuffers = u, this._multiRenderTargetOptions.formats = l, this._multiRenderTargetOptions.targetTypes = h, this._multiRenderTargetOptions.faceIndex = d, this._multiRenderTargetOptions.layerIndex = s, this._multiRenderTargetOptions.layerCounts = a, this._rebuild(!0, i);
|
|
195
|
+
}
|
|
196
|
+
_unbindFrameBuffer(e, t) {
|
|
197
|
+
this._renderTarget && e.unBindMultiColorAttachmentFramebuffer(this._renderTarget, this.isCube, () => {
|
|
198
|
+
this.onAfterRenderObservable.notifyObservers(t);
|
|
199
|
+
});
|
|
200
|
+
}
|
|
201
|
+
/**
|
|
202
|
+
* Dispose the render targets and their associated resources
|
|
203
|
+
* @param doNotDisposeInternalTextures
|
|
204
|
+
*/
|
|
205
|
+
dispose(e = !1) {
|
|
206
|
+
this._releaseTextures(), e ? this._texture = null : this.releaseInternalTextures(), super.dispose();
|
|
207
|
+
}
|
|
208
|
+
/**
|
|
209
|
+
* Release all the underlying texture used as draw buffers.
|
|
210
|
+
*/
|
|
211
|
+
releaseInternalTextures() {
|
|
212
|
+
var e, t;
|
|
213
|
+
const i = (e = this._renderTarget) === null || e === void 0 ? void 0 : e.textures;
|
|
214
|
+
if (i) {
|
|
215
|
+
for (let n = i.length - 1; n >= 0; n--)
|
|
216
|
+
this._textures[n]._texture = null;
|
|
217
|
+
(t = this._renderTarget) === null || t === void 0 || t.dispose(), this._renderTarget = null;
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
export {
|
|
222
|
+
A as MultiRenderTarget
|
|
223
|
+
};
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { SerializationHelper as p } from "../../Misc/decorators.esm.js";
|
|
2
|
+
import { _UpdateRGBDAsync as c } from "../../Misc/environmentTextureTools.esm.js";
|
|
3
|
+
import { InternalTextureSource as f } from "./internalTexture.esm.js";
|
|
4
|
+
import { CubeTexture as m } from "./cubeTexture.esm.js";
|
|
5
|
+
import "../../Engines/Extensions/engine.rawTexture.esm.js";
|
|
6
|
+
class i extends m {
|
|
7
|
+
/**
|
|
8
|
+
* Creates a cube texture where the raw buffers are passed in.
|
|
9
|
+
* @param scene defines the scene the texture is attached to
|
|
10
|
+
* @param data defines the array of data to use to create each face
|
|
11
|
+
* @param size defines the size of the textures
|
|
12
|
+
* @param format defines the format of the data
|
|
13
|
+
* @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
|
|
14
|
+
* @param generateMipMaps defines if the engine should generate the mip levels
|
|
15
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
16
|
+
* @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
|
|
17
|
+
* @param compression defines the compression used (null by default)
|
|
18
|
+
*/
|
|
19
|
+
constructor(t, e, r, n = 5, u = 0, o = !1, a = !1, s = 3, l = null) {
|
|
20
|
+
super("", t), this._texture = t.getEngine().createRawCubeTexture(e, r, n, u, o, a, s, l);
|
|
21
|
+
}
|
|
22
|
+
/**
|
|
23
|
+
* Updates the raw cube texture.
|
|
24
|
+
* @param data defines the data to store
|
|
25
|
+
* @param format defines the data format
|
|
26
|
+
* @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
|
|
27
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
28
|
+
* @param compression defines the compression used (null by default)
|
|
29
|
+
*/
|
|
30
|
+
update(t, e, r, n, u = null) {
|
|
31
|
+
this._texture.getEngine().updateRawCubeTexture(this._texture, t, e, r, n, u);
|
|
32
|
+
}
|
|
33
|
+
/**
|
|
34
|
+
* Updates a raw cube texture with RGBD encoded data.
|
|
35
|
+
* @param data defines the array of data [mipmap][face] to use to create each face
|
|
36
|
+
* @param sphericalPolynomial defines the spherical polynomial for irradiance
|
|
37
|
+
* @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness
|
|
38
|
+
* @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness
|
|
39
|
+
* @returns a promise that resolves when the operation is complete
|
|
40
|
+
*/
|
|
41
|
+
updateRGBDAsync(t, e = null, r = 0.8, n = 0) {
|
|
42
|
+
return c(this._texture, t, e, r, n).then(() => {
|
|
43
|
+
});
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Clones the raw cube texture.
|
|
47
|
+
* @returns a new cube texture
|
|
48
|
+
*/
|
|
49
|
+
clone() {
|
|
50
|
+
return p.Clone(() => {
|
|
51
|
+
const t = this.getScene(), e = this._texture, r = new i(t, e._bufferViewArray, e.width, e.format, e.type, e.generateMipMaps, e.invertY, e.samplingMode, e._compression);
|
|
52
|
+
return e.source === f.CubeRawRGBD && r.updateRGBDAsync(e._bufferViewArrayArray, e._sphericalPolynomial, e._lodGenerationScale, e._lodGenerationOffset), r;
|
|
53
|
+
}, this);
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
export {
|
|
57
|
+
i as RawCubeTexture
|
|
58
|
+
};
|