@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +61 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +62 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +131 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +359 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +178 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +457 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +94 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +184 -0
- package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +185 -0
- package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +65 -0
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +353 -0
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +185 -0
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +24 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +56 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +4 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +42 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +86 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +10 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +10 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +5 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +4 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +42 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +166 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +20 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +3 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +3 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +278 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +82 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +268 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +83 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +276 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +45 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +100 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +24 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +131 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +197 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +337 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +176 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +64 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +130 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +179 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +83 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +65 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +151 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +116 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +20 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +39 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +208 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +614 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +387 -0
- package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +171 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +72 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +137 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +54 -0
- package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +211 -0
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +39 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +94 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +49 -0
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +115 -0
- package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +74 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +648 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +136 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +215 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +165 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +62 -0
- package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +70 -0
- package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +71 -0
- package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +425 -0
- package/dist/node_modules/@babylonjs/core/node.esm.js +536 -0
- package/dist/node_modules/@babylonjs/core/scene.esm.js +2809 -0
- package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +102 -0
- package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +12 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js
ADDED
|
@@ -0,0 +1,147 @@
|
|
|
1
|
+
import { __decorate as s } from "../tslib.es6.esm.js";
|
|
2
|
+
import { PostProcess as y } from "./postProcess.esm.js";
|
|
3
|
+
import { GeometryBufferRenderer as S } from "../Rendering/geometryBufferRenderer.esm.js";
|
|
4
|
+
import { serialize as n, SerializationHelper as P } from "../Misc/decorators.esm.js";
|
|
5
|
+
import { ScreenSpaceReflectionsConfiguration as B } from "../Rendering/screenSpaceReflectionsConfiguration.esm.js";
|
|
6
|
+
import "../Shaders/screenSpaceReflection.fragment.esm.js";
|
|
7
|
+
import { RegisterClass as F } from "../Misc/typeStore.esm.js";
|
|
8
|
+
class r extends y {
|
|
9
|
+
get _geometryBufferRenderer() {
|
|
10
|
+
return this._forceGeometryBuffer ? this._scene.geometryBufferRenderer : null;
|
|
11
|
+
}
|
|
12
|
+
get _prePassRenderer() {
|
|
13
|
+
return this._forceGeometryBuffer ? null : this._scene.prePassRenderer;
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* Gets a string identifying the name of the class
|
|
17
|
+
* @returns "ScreenSpaceReflectionPostProcess" string
|
|
18
|
+
*/
|
|
19
|
+
getClassName() {
|
|
20
|
+
return "ScreenSpaceReflectionPostProcess";
|
|
21
|
+
}
|
|
22
|
+
/**
|
|
23
|
+
* Creates a new instance of ScreenSpaceReflectionPostProcess.
|
|
24
|
+
* @param name The name of the effect.
|
|
25
|
+
* @param scene The scene containing the objects to calculate reflections.
|
|
26
|
+
* @param options The required width/height ratio to downsize to before computing the render pass.
|
|
27
|
+
* @param camera The camera to apply the render pass to.
|
|
28
|
+
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
|
|
29
|
+
* @param engine The engine which the post process will be applied. (default: current engine)
|
|
30
|
+
* @param reusable If the post process can be reused on the same frame. (default: false)
|
|
31
|
+
* @param textureType Type of textures used when performing the post process. (default: 0)
|
|
32
|
+
* @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: true)
|
|
33
|
+
* @param forceGeometryBuffer If this post process should use geometry buffer instead of prepass (default: false)
|
|
34
|
+
*/
|
|
35
|
+
constructor(e, l, f, a, m, c, d, _ = 0, g = !1, R = !1) {
|
|
36
|
+
if (super(e, "screenSpaceReflection", ["projection", "view", "threshold", "reflectionSpecularFalloffExponent", "strength", "stepSize", "roughnessFactor"], ["textureSampler", "normalSampler", "positionSampler", "reflectivitySampler"], f, a, m, c, d, `#define SSR_SUPPORTED
|
|
37
|
+
#define REFLECTION_SAMPLES 64
|
|
38
|
+
#define SMOOTH_STEPS 5
|
|
39
|
+
`, _, void 0, null, g), this.threshold = 1.2, this.strength = 1, this.reflectionSpecularFalloffExponent = 3, this.step = 1, this.roughnessFactor = 0.2, this._forceGeometryBuffer = !1, this._enableSmoothReflections = !1, this._reflectionSamples = 64, this._smoothSteps = 5, this._forceGeometryBuffer = R, this._forceGeometryBuffer) {
|
|
40
|
+
const t = l.enableGeometryBufferRenderer();
|
|
41
|
+
t && t.isSupported && (t.enablePosition = !0, t.enableReflectivity = !0);
|
|
42
|
+
} else {
|
|
43
|
+
const t = l.enablePrePassRenderer();
|
|
44
|
+
t == null || t.markAsDirty(), this._prePassEffectConfiguration = new B();
|
|
45
|
+
}
|
|
46
|
+
this._updateEffectDefines(), this.onApply = (t) => {
|
|
47
|
+
const i = this._geometryBufferRenderer, o = this._prePassRenderer;
|
|
48
|
+
if (!o && !i)
|
|
49
|
+
return;
|
|
50
|
+
if (i) {
|
|
51
|
+
const h = i.getTextureIndex(S.POSITION_TEXTURE_TYPE), u = i.getTextureIndex(S.REFLECTIVITY_TEXTURE_TYPE);
|
|
52
|
+
t.setTexture("normalSampler", i.getGBuffer().textures[1]), t.setTexture("positionSampler", i.getGBuffer().textures[h]), t.setTexture("reflectivitySampler", i.getGBuffer().textures[u]);
|
|
53
|
+
} else if (o) {
|
|
54
|
+
const h = o.getIndex(1), u = o.getIndex(3), T = o.getIndex(6);
|
|
55
|
+
t.setTexture("normalSampler", o.getRenderTarget().textures[T]), t.setTexture("positionSampler", o.getRenderTarget().textures[h]), t.setTexture("reflectivitySampler", o.getRenderTarget().textures[u]);
|
|
56
|
+
}
|
|
57
|
+
const p = l.activeCamera;
|
|
58
|
+
if (!p)
|
|
59
|
+
return;
|
|
60
|
+
const x = p.getViewMatrix(!0), E = p.getProjectionMatrix(!0);
|
|
61
|
+
t.setMatrix("projection", E), t.setMatrix("view", x), t.setFloat("threshold", this.threshold), t.setFloat("reflectionSpecularFalloffExponent", this.reflectionSpecularFalloffExponent), t.setFloat("strength", this.strength), t.setFloat("stepSize", this.step), t.setFloat("roughnessFactor", this.roughnessFactor);
|
|
62
|
+
}, this._isSceneRightHanded = l.useRightHandedSystem;
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* Gets whether or not smoothing reflections is enabled.
|
|
66
|
+
* Enabling smoothing will require more GPU power and can generate a drop in FPS.
|
|
67
|
+
*/
|
|
68
|
+
get enableSmoothReflections() {
|
|
69
|
+
return this._enableSmoothReflections;
|
|
70
|
+
}
|
|
71
|
+
/**
|
|
72
|
+
* Sets whether or not smoothing reflections is enabled.
|
|
73
|
+
* Enabling smoothing will require more GPU power and can generate a drop in FPS.
|
|
74
|
+
*/
|
|
75
|
+
set enableSmoothReflections(e) {
|
|
76
|
+
e !== this._enableSmoothReflections && (this._enableSmoothReflections = e, this._updateEffectDefines());
|
|
77
|
+
}
|
|
78
|
+
/**
|
|
79
|
+
* Gets the number of samples taken while computing reflections. More samples count is high,
|
|
80
|
+
* more the post-process wil require GPU power and can generate a drop in FPS. Basically in interval [25, 100].
|
|
81
|
+
*/
|
|
82
|
+
get reflectionSamples() {
|
|
83
|
+
return this._reflectionSamples;
|
|
84
|
+
}
|
|
85
|
+
/**
|
|
86
|
+
* Sets the number of samples taken while computing reflections. More samples count is high,
|
|
87
|
+
* more the post-process wil require GPU power and can generate a drop in FPS. Basically in interval [25, 100].
|
|
88
|
+
*/
|
|
89
|
+
set reflectionSamples(e) {
|
|
90
|
+
e !== this._reflectionSamples && (this._reflectionSamples = e, this._updateEffectDefines());
|
|
91
|
+
}
|
|
92
|
+
/**
|
|
93
|
+
* Gets the number of samples taken while smoothing reflections. More samples count is high,
|
|
94
|
+
* more the post-process will require GPU power and can generate a drop in FPS.
|
|
95
|
+
* Default value (5.0) work pretty well in all cases but can be adjusted.
|
|
96
|
+
*/
|
|
97
|
+
get smoothSteps() {
|
|
98
|
+
return this._smoothSteps;
|
|
99
|
+
}
|
|
100
|
+
/*
|
|
101
|
+
* Sets the number of samples taken while smoothing reflections. More samples count is high,
|
|
102
|
+
* more the post-process will require GPU power and can generate a drop in FPS.
|
|
103
|
+
* Default value (5.0) work pretty well in all cases but can be adjusted.
|
|
104
|
+
*/
|
|
105
|
+
set smoothSteps(e) {
|
|
106
|
+
e !== this._smoothSteps && (this._smoothSteps = e, this._updateEffectDefines());
|
|
107
|
+
}
|
|
108
|
+
_updateEffectDefines() {
|
|
109
|
+
const e = [];
|
|
110
|
+
(this._geometryBufferRenderer || this._prePassRenderer) && e.push("#define SSR_SUPPORTED"), this._enableSmoothReflections && e.push("#define ENABLE_SMOOTH_REFLECTIONS"), this._isSceneRightHanded && e.push("#define RIGHT_HANDED_SCENE"), e.push("#define REFLECTION_SAMPLES " + (this._reflectionSamples >> 0)), e.push("#define SMOOTH_STEPS " + (this._smoothSteps >> 0)), this.updateEffect(e.join(`
|
|
111
|
+
`));
|
|
112
|
+
}
|
|
113
|
+
/**
|
|
114
|
+
* @internal
|
|
115
|
+
*/
|
|
116
|
+
static _Parse(e, l, f, a) {
|
|
117
|
+
return P.Parse(() => new r(e.name, f, e.options, l, e.renderTargetSamplingMode, f.getEngine(), e.textureType, e.reusable), e, f, a);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
s([
|
|
121
|
+
n()
|
|
122
|
+
], r.prototype, "threshold", void 0);
|
|
123
|
+
s([
|
|
124
|
+
n()
|
|
125
|
+
], r.prototype, "strength", void 0);
|
|
126
|
+
s([
|
|
127
|
+
n()
|
|
128
|
+
], r.prototype, "reflectionSpecularFalloffExponent", void 0);
|
|
129
|
+
s([
|
|
130
|
+
n()
|
|
131
|
+
], r.prototype, "step", void 0);
|
|
132
|
+
s([
|
|
133
|
+
n()
|
|
134
|
+
], r.prototype, "roughnessFactor", void 0);
|
|
135
|
+
s([
|
|
136
|
+
n()
|
|
137
|
+
], r.prototype, "enableSmoothReflections", null);
|
|
138
|
+
s([
|
|
139
|
+
n()
|
|
140
|
+
], r.prototype, "reflectionSamples", null);
|
|
141
|
+
s([
|
|
142
|
+
n()
|
|
143
|
+
], r.prototype, "smoothSteps", null);
|
|
144
|
+
F("BABYLON.ScreenSpaceReflectionPostProcess", r);
|
|
145
|
+
export {
|
|
146
|
+
r as ScreenSpaceReflectionPostProcess
|
|
147
|
+
};
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { __decorate as s } from "../tslib.es6.esm.js";
|
|
2
|
+
import { PostProcess as h } from "./postProcess.esm.js";
|
|
3
|
+
import "../Shaders/sharpen.fragment.esm.js";
|
|
4
|
+
import { RegisterClass as g } from "../Misc/typeStore.esm.js";
|
|
5
|
+
import { serialize as l, SerializationHelper as A } from "../Misc/decorators.esm.js";
|
|
6
|
+
class t extends h {
|
|
7
|
+
/**
|
|
8
|
+
* Gets a string identifying the name of the class
|
|
9
|
+
* @returns "SharpenPostProcess" string
|
|
10
|
+
*/
|
|
11
|
+
getClassName() {
|
|
12
|
+
return "SharpenPostProcess";
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Creates a new instance ConvolutionPostProcess
|
|
16
|
+
* @param name The name of the effect.
|
|
17
|
+
* @param options The required width/height ratio to downsize to before computing the render pass.
|
|
18
|
+
* @param camera The camera to apply the render pass to.
|
|
19
|
+
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
|
|
20
|
+
* @param engine The engine which the post process will be applied. (default: current engine)
|
|
21
|
+
* @param reusable If the post process can be reused on the same frame. (default: false)
|
|
22
|
+
* @param textureType Type of textures used when performing the post process. (default: 0)
|
|
23
|
+
* @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
|
|
24
|
+
*/
|
|
25
|
+
constructor(e, r, o, n, m, u, a = 0, p = !1) {
|
|
26
|
+
super(e, "sharpen", ["sharpnessAmounts", "screenSize"], null, r, o, n, m, u, null, a, void 0, null, p), this.colorAmount = 1, this.edgeAmount = 0.3, this.onApply = (i) => {
|
|
27
|
+
i.setFloat2("screenSize", this.width, this.height), i.setFloat2("sharpnessAmounts", this.edgeAmount, this.colorAmount);
|
|
28
|
+
};
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* @internal
|
|
32
|
+
*/
|
|
33
|
+
static _Parse(e, r, o, n) {
|
|
34
|
+
return A.Parse(() => new t(e.name, e.options, r, e.renderTargetSamplingMode, o.getEngine(), e.textureType, e.reusable), e, o, n);
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
s([
|
|
38
|
+
l()
|
|
39
|
+
], t.prototype, "colorAmount", void 0);
|
|
40
|
+
s([
|
|
41
|
+
l()
|
|
42
|
+
], t.prototype, "edgeAmount", void 0);
|
|
43
|
+
g("BABYLON.SharpenPostProcess", t);
|
|
44
|
+
export {
|
|
45
|
+
t as SharpenPostProcess
|
|
46
|
+
};
|
|
@@ -0,0 +1,184 @@
|
|
|
1
|
+
import { __decorate as p } from "../tslib.es6.esm.js";
|
|
2
|
+
import { serializeAsMeshReference as x, serializeAsVector3 as b, SerializationHelper as g } from "../Misc/decorators.esm.js";
|
|
3
|
+
import { RenderTargetTexture as v } from "../Materials/Textures/renderTargetTexture.esm.js";
|
|
4
|
+
import { Matrix as h, Vector3 as f } from "../Maths/math.vector.esm.js";
|
|
5
|
+
import { AbstractScene as m } from "../abstractScene.esm.js";
|
|
6
|
+
m.prototype.removeReflectionProbe = function(c) {
|
|
7
|
+
if (!this.reflectionProbes)
|
|
8
|
+
return -1;
|
|
9
|
+
const e = this.reflectionProbes.indexOf(c);
|
|
10
|
+
return e !== -1 && this.reflectionProbes.splice(e, 1), e;
|
|
11
|
+
};
|
|
12
|
+
m.prototype.addReflectionProbe = function(c) {
|
|
13
|
+
this.reflectionProbes || (this.reflectionProbes = []), this.reflectionProbes.push(c);
|
|
14
|
+
};
|
|
15
|
+
class d {
|
|
16
|
+
/**
|
|
17
|
+
* Creates a new reflection probe
|
|
18
|
+
* @param name defines the name of the probe
|
|
19
|
+
* @param size defines the texture resolution (for each face)
|
|
20
|
+
* @param scene defines the hosting scene
|
|
21
|
+
* @param generateMipMaps defines if mip maps should be generated automatically (true by default)
|
|
22
|
+
* @param useFloat defines if HDR data (float data) should be used to store colors (false by default)
|
|
23
|
+
* @param linearSpace defines if the probe should be generated in linear space or not (false by default)
|
|
24
|
+
*/
|
|
25
|
+
constructor(e, r, t, s = !0, o = !1, n = !1) {
|
|
26
|
+
if (this.name = e, this._viewMatrix = h.Identity(), this._target = f.Zero(), this._add = f.Zero(), this._invertYAxis = !1, this.position = f.Zero(), this.metadata = null, this._parentContainer = null, this._scene = t, t.getEngine().supportsUniformBuffers) {
|
|
27
|
+
this._sceneUBOs = [];
|
|
28
|
+
for (let i = 0; i < 6; ++i)
|
|
29
|
+
this._sceneUBOs.push(t.createSceneUniformBuffer(`Scene for Reflection Probe (name "${e}") face #${i}`));
|
|
30
|
+
}
|
|
31
|
+
this._scene.reflectionProbes || (this._scene.reflectionProbes = new Array()), this._scene.reflectionProbes.push(this);
|
|
32
|
+
let u = 0;
|
|
33
|
+
if (o) {
|
|
34
|
+
const i = this._scene.getEngine().getCaps();
|
|
35
|
+
i.textureHalfFloatRender ? u = 2 : i.textureFloatRender && (u = 1);
|
|
36
|
+
}
|
|
37
|
+
this._renderTargetTexture = new v(e, r, t, s, !0, u, !0), this._renderTargetTexture.gammaSpace = !n, this._renderTargetTexture.invertZ = t.useRightHandedSystem;
|
|
38
|
+
const l = t.getEngine().useReverseDepthBuffer;
|
|
39
|
+
this._renderTargetTexture.onBeforeRenderObservable.add((i) => {
|
|
40
|
+
switch (this._sceneUBOs && (t.setSceneUniformBuffer(this._sceneUBOs[i]), t.getSceneUniformBuffer().unbindEffect()), i) {
|
|
41
|
+
case 0:
|
|
42
|
+
this._add.copyFromFloats(1, 0, 0);
|
|
43
|
+
break;
|
|
44
|
+
case 1:
|
|
45
|
+
this._add.copyFromFloats(-1, 0, 0);
|
|
46
|
+
break;
|
|
47
|
+
case 2:
|
|
48
|
+
this._add.copyFromFloats(0, this._invertYAxis ? 1 : -1, 0);
|
|
49
|
+
break;
|
|
50
|
+
case 3:
|
|
51
|
+
this._add.copyFromFloats(0, this._invertYAxis ? -1 : 1, 0);
|
|
52
|
+
break;
|
|
53
|
+
case 4:
|
|
54
|
+
this._add.copyFromFloats(0, 0, t.useRightHandedSystem ? -1 : 1);
|
|
55
|
+
break;
|
|
56
|
+
case 5:
|
|
57
|
+
this._add.copyFromFloats(0, 0, t.useRightHandedSystem ? 1 : -1);
|
|
58
|
+
break;
|
|
59
|
+
}
|
|
60
|
+
this._attachedMesh && this.position.copyFrom(this._attachedMesh.getAbsolutePosition()), this.position.addToRef(this._add, this._target);
|
|
61
|
+
const a = t.useRightHandedSystem ? h.LookAtRHToRef : h.LookAtLHToRef, T = t.useRightHandedSystem ? h.PerspectiveFovRH : h.PerspectiveFovLH;
|
|
62
|
+
a(this.position, this._target, f.Up(), this._viewMatrix), t.activeCamera && (this._projectionMatrix = T(Math.PI / 2, 1, l ? t.activeCamera.maxZ : t.activeCamera.minZ, l ? t.activeCamera.minZ : t.activeCamera.maxZ, this._scene.getEngine().isNDCHalfZRange), t.setTransformMatrix(this._viewMatrix, this._projectionMatrix), t.activeCamera.isRigCamera && !this._renderTargetTexture.activeCamera && (this._renderTargetTexture.activeCamera = t.activeCamera.rigParent || null)), t._forcedViewPosition = this.position;
|
|
63
|
+
});
|
|
64
|
+
let _;
|
|
65
|
+
this._renderTargetTexture.onBeforeBindObservable.add(() => {
|
|
66
|
+
var i, a;
|
|
67
|
+
this._currentSceneUBO = t.getSceneUniformBuffer(), (a = (i = t.getEngine())._debugPushGroup) === null || a === void 0 || a.call(i, `reflection probe generation for ${e}`, 1), _ = this._scene.imageProcessingConfiguration.applyByPostProcess, n && (t.imageProcessingConfiguration.applyByPostProcess = !0);
|
|
68
|
+
}), this._renderTargetTexture.onAfterUnbindObservable.add(() => {
|
|
69
|
+
var i, a;
|
|
70
|
+
t.imageProcessingConfiguration.applyByPostProcess = _, t._forcedViewPosition = null, this._sceneUBOs && t.setSceneUniformBuffer(this._currentSceneUBO), t.updateTransformMatrix(!0), (a = (i = t.getEngine())._debugPopGroup) === null || a === void 0 || a.call(i, 1);
|
|
71
|
+
});
|
|
72
|
+
}
|
|
73
|
+
/** Gets or sets the number of samples to use for multi-sampling (0 by default). Required WebGL2 */
|
|
74
|
+
get samples() {
|
|
75
|
+
return this._renderTargetTexture.samples;
|
|
76
|
+
}
|
|
77
|
+
set samples(e) {
|
|
78
|
+
this._renderTargetTexture.samples = e;
|
|
79
|
+
}
|
|
80
|
+
/** Gets or sets the refresh rate to use (on every frame by default) */
|
|
81
|
+
get refreshRate() {
|
|
82
|
+
return this._renderTargetTexture.refreshRate;
|
|
83
|
+
}
|
|
84
|
+
set refreshRate(e) {
|
|
85
|
+
this._renderTargetTexture.refreshRate = e;
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* Gets the hosting scene
|
|
89
|
+
* @returns a Scene
|
|
90
|
+
*/
|
|
91
|
+
getScene() {
|
|
92
|
+
return this._scene;
|
|
93
|
+
}
|
|
94
|
+
/** Gets the internal CubeTexture used to render to */
|
|
95
|
+
get cubeTexture() {
|
|
96
|
+
return this._renderTargetTexture;
|
|
97
|
+
}
|
|
98
|
+
/** Gets the list of meshes to render */
|
|
99
|
+
get renderList() {
|
|
100
|
+
return this._renderTargetTexture.renderList;
|
|
101
|
+
}
|
|
102
|
+
/**
|
|
103
|
+
* Attach the probe to a specific mesh (Rendering will be done from attached mesh's position)
|
|
104
|
+
* @param mesh defines the mesh to attach to
|
|
105
|
+
*/
|
|
106
|
+
attachToMesh(e) {
|
|
107
|
+
this._attachedMesh = e;
|
|
108
|
+
}
|
|
109
|
+
/**
|
|
110
|
+
* Specifies whether or not the stencil and depth buffer are cleared between two rendering groups
|
|
111
|
+
* @param renderingGroupId The rendering group id corresponding to its index
|
|
112
|
+
* @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
|
|
113
|
+
*/
|
|
114
|
+
setRenderingAutoClearDepthStencil(e, r) {
|
|
115
|
+
this._renderTargetTexture.setRenderingAutoClearDepthStencil(e, r);
|
|
116
|
+
}
|
|
117
|
+
/**
|
|
118
|
+
* Clean all associated resources
|
|
119
|
+
*/
|
|
120
|
+
dispose() {
|
|
121
|
+
const e = this._scene.reflectionProbes.indexOf(this);
|
|
122
|
+
if (e !== -1 && this._scene.reflectionProbes.splice(e, 1), this._parentContainer) {
|
|
123
|
+
const r = this._parentContainer.reflectionProbes.indexOf(this);
|
|
124
|
+
r > -1 && this._parentContainer.reflectionProbes.splice(r, 1), this._parentContainer = null;
|
|
125
|
+
}
|
|
126
|
+
if (this._renderTargetTexture && (this._renderTargetTexture.dispose(), this._renderTargetTexture = null), this._sceneUBOs) {
|
|
127
|
+
for (const r of this._sceneUBOs)
|
|
128
|
+
r.dispose();
|
|
129
|
+
this._sceneUBOs = [];
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
/**
|
|
133
|
+
* Converts the reflection probe information to a readable string for debug purpose.
|
|
134
|
+
* @param fullDetails Supports for multiple levels of logging within scene loading
|
|
135
|
+
* @returns the human readable reflection probe info
|
|
136
|
+
*/
|
|
137
|
+
toString(e) {
|
|
138
|
+
let r = "Name: " + this.name;
|
|
139
|
+
return e && (r += ", position: " + this.position.toString(), this._attachedMesh && (r += ", attached mesh: " + this._attachedMesh.name)), r;
|
|
140
|
+
}
|
|
141
|
+
/**
|
|
142
|
+
* Get the class name of the refection probe.
|
|
143
|
+
* @returns "ReflectionProbe"
|
|
144
|
+
*/
|
|
145
|
+
getClassName() {
|
|
146
|
+
return "ReflectionProbe";
|
|
147
|
+
}
|
|
148
|
+
/**
|
|
149
|
+
* Serialize the reflection probe to a JSON representation we can easily use in the respective Parse function.
|
|
150
|
+
* @returns The JSON representation of the texture
|
|
151
|
+
*/
|
|
152
|
+
serialize() {
|
|
153
|
+
const e = g.Serialize(this, this._renderTargetTexture.serialize());
|
|
154
|
+
return e.isReflectionProbe = !0, e.metadata = this.metadata, e;
|
|
155
|
+
}
|
|
156
|
+
/**
|
|
157
|
+
* Parse the JSON representation of a reflection probe in order to recreate the reflection probe in the given scene.
|
|
158
|
+
* @param parsedReflectionProbe Define the JSON representation of the reflection probe
|
|
159
|
+
* @param scene Define the scene the parsed reflection probe should be instantiated in
|
|
160
|
+
* @param rootUrl Define the root url of the parsing sequence in the case of relative dependencies
|
|
161
|
+
* @returns The parsed reflection probe if successful
|
|
162
|
+
*/
|
|
163
|
+
static Parse(e, r, t) {
|
|
164
|
+
let s = null;
|
|
165
|
+
if (r.reflectionProbes)
|
|
166
|
+
for (let o = 0; o < r.reflectionProbes.length; o++) {
|
|
167
|
+
const n = r.reflectionProbes[o];
|
|
168
|
+
if (n.name === e.name) {
|
|
169
|
+
s = n;
|
|
170
|
+
break;
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
return s = g.Parse(() => s || new d(e.name, e.renderTargetSize, r, e._generateMipMaps), e, r, t), s.cubeTexture._waitingRenderList = e.renderList, e._attachedMesh && s.attachToMesh(r.getMeshById(e._attachedMesh)), e.metadata && (s.metadata = e.metadata), s;
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
p([
|
|
177
|
+
x()
|
|
178
|
+
], d.prototype, "_attachedMesh", void 0);
|
|
179
|
+
p([
|
|
180
|
+
b()
|
|
181
|
+
], d.prototype, "position", void 0);
|
|
182
|
+
export {
|
|
183
|
+
d as ReflectionProbe
|
|
184
|
+
};
|
|
@@ -0,0 +1,170 @@
|
|
|
1
|
+
import { Scene as v } from "../scene.esm.js";
|
|
2
|
+
import { VertexBuffer as s } from "../Buffers/buffer.esm.js";
|
|
3
|
+
import { AbstractMesh as O } from "../Meshes/abstractMesh.esm.js";
|
|
4
|
+
import { Matrix as B } from "../Maths/math.vector.esm.js";
|
|
5
|
+
import { SmartArray as I } from "../Misc/smartArray.esm.js";
|
|
6
|
+
import { SceneComponentConstants as h } from "../sceneComponent.esm.js";
|
|
7
|
+
import { Material as p } from "../Materials/material.esm.js";
|
|
8
|
+
import { ShaderMaterial as R } from "../Materials/shaderMaterial.esm.js";
|
|
9
|
+
import { Color3 as E } from "../Maths/math.color.esm.js";
|
|
10
|
+
import { Observable as g } from "../Misc/observable.esm.js";
|
|
11
|
+
import { DrawWrapper as w } from "../Materials/drawWrapper.esm.js";
|
|
12
|
+
import { UniformBuffer as S } from "../Materials/uniformBuffer.esm.js";
|
|
13
|
+
import { CreateBoxVertexData as F } from "../Meshes/Builders/boxBuilder.esm.js";
|
|
14
|
+
import "../Shaders/boundingBoxRenderer.fragment.esm.js";
|
|
15
|
+
import "../Shaders/boundingBoxRenderer.vertex.esm.js";
|
|
16
|
+
Object.defineProperty(v.prototype, "forceShowBoundingBoxes", {
|
|
17
|
+
get: function() {
|
|
18
|
+
return this._forceShowBoundingBoxes || !1;
|
|
19
|
+
},
|
|
20
|
+
set: function(d) {
|
|
21
|
+
this._forceShowBoundingBoxes = d, d && this.getBoundingBoxRenderer();
|
|
22
|
+
},
|
|
23
|
+
enumerable: !0,
|
|
24
|
+
configurable: !0
|
|
25
|
+
});
|
|
26
|
+
v.prototype.getBoundingBoxRenderer = function() {
|
|
27
|
+
return this._boundingBoxRenderer || (this._boundingBoxRenderer = new y(this)), this._boundingBoxRenderer;
|
|
28
|
+
};
|
|
29
|
+
Object.defineProperty(O.prototype, "showBoundingBox", {
|
|
30
|
+
get: function() {
|
|
31
|
+
return this._showBoundingBox || !1;
|
|
32
|
+
},
|
|
33
|
+
set: function(d) {
|
|
34
|
+
this._showBoundingBox = d, d && this.getScene().getBoundingBoxRenderer();
|
|
35
|
+
},
|
|
36
|
+
enumerable: !0,
|
|
37
|
+
configurable: !0
|
|
38
|
+
});
|
|
39
|
+
class y {
|
|
40
|
+
/**
|
|
41
|
+
* Instantiates a new bounding box renderer in a scene.
|
|
42
|
+
* @param scene the scene the renderer renders in
|
|
43
|
+
*/
|
|
44
|
+
constructor(e) {
|
|
45
|
+
this.name = h.NAME_BOUNDINGBOXRENDERER, this.frontColor = new E(1, 1, 1), this.backColor = new E(0.1, 0.1, 0.1), this.showBackLines = !0, this.onBeforeBoxRenderingObservable = new g(), this.onAfterBoxRenderingObservable = new g(), this.onResourcesReadyObservable = new g(), this.enabled = !0, this.renderList = new I(32), this._vertexBuffers = {}, this._fillIndexBuffer = null, this._fillIndexData = null, this.scene = e, e._addComponent(this), this._uniformBufferFront = new S(this.scene.getEngine(), void 0, void 0, "BoundingBoxRendererFront", !this.scene.getEngine().isWebGPU), this._buildUniformLayout(this._uniformBufferFront), this._uniformBufferBack = new S(this.scene.getEngine(), void 0, void 0, "BoundingBoxRendererBack", !this.scene.getEngine().isWebGPU), this._buildUniformLayout(this._uniformBufferBack);
|
|
46
|
+
}
|
|
47
|
+
_buildUniformLayout(e) {
|
|
48
|
+
e.addUniform("color", 4), e.addUniform("world", 16), e.addUniform("viewProjection", 16), e.addUniform("viewProjectionR", 16), e.create();
|
|
49
|
+
}
|
|
50
|
+
/**
|
|
51
|
+
* Registers the component in a given scene
|
|
52
|
+
*/
|
|
53
|
+
register() {
|
|
54
|
+
this.scene._beforeEvaluateActiveMeshStage.registerStep(h.STEP_BEFOREEVALUATEACTIVEMESH_BOUNDINGBOXRENDERER, this, this.reset), this.scene._preActiveMeshStage.registerStep(h.STEP_PREACTIVEMESH_BOUNDINGBOXRENDERER, this, this._preActiveMesh), this.scene._evaluateSubMeshStage.registerStep(h.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER, this, this._evaluateSubMesh), this.scene._afterRenderingGroupDrawStage.registerStep(h.STEP_AFTERRENDERINGGROUPDRAW_BOUNDINGBOXRENDERER, this, this.render);
|
|
55
|
+
}
|
|
56
|
+
_evaluateSubMesh(e, r) {
|
|
57
|
+
if (e.showSubMeshesBoundingBox) {
|
|
58
|
+
const i = r.getBoundingInfo();
|
|
59
|
+
i != null && (i.boundingBox._tag = e.renderingGroupId, this.renderList.push(i.boundingBox));
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
_preActiveMesh(e) {
|
|
63
|
+
if (e.showBoundingBox || this.scene.forceShowBoundingBoxes) {
|
|
64
|
+
const r = e.getBoundingInfo();
|
|
65
|
+
r.boundingBox._tag = e.renderingGroupId, this.renderList.push(r.boundingBox);
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
_prepareResources() {
|
|
69
|
+
if (this._colorShader)
|
|
70
|
+
return;
|
|
71
|
+
this._colorShader = new R("colorShader", this.scene, "boundingBoxRenderer", {
|
|
72
|
+
attributes: [s.PositionKind],
|
|
73
|
+
uniforms: ["world", "viewProjection", "viewProjectionR", "color"],
|
|
74
|
+
uniformBuffers: ["BoundingBoxRenderer"]
|
|
75
|
+
}, !1), this._colorShader.doNotSerialize = !0, this._colorShader.reservedDataStore = {
|
|
76
|
+
hidden: !0
|
|
77
|
+
}, this._colorShaderForOcclusionQuery = new R("colorShaderOccQuery", this.scene, "boundingBoxRenderer", {
|
|
78
|
+
attributes: [s.PositionKind],
|
|
79
|
+
uniforms: ["world", "viewProjection", "viewProjectionR", "color"],
|
|
80
|
+
uniformBuffers: ["BoundingBoxRenderer"]
|
|
81
|
+
}, !0), this._colorShaderForOcclusionQuery.doNotSerialize = !0, this._colorShaderForOcclusionQuery.reservedDataStore = {
|
|
82
|
+
hidden: !0
|
|
83
|
+
};
|
|
84
|
+
const e = this.scene.getEngine(), r = F({ size: 1 });
|
|
85
|
+
this._vertexBuffers[s.PositionKind] = new s(e, r.positions, s.PositionKind, !1), this._createIndexBuffer(), this._fillIndexData = r.indices, this.onResourcesReadyObservable.notifyObservers(this);
|
|
86
|
+
}
|
|
87
|
+
_createIndexBuffer() {
|
|
88
|
+
const e = this.scene.getEngine();
|
|
89
|
+
this._indexBuffer = e.createIndexBuffer([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 7, 1, 6, 2, 5, 3, 4]);
|
|
90
|
+
}
|
|
91
|
+
/**
|
|
92
|
+
* Rebuilds the elements related to this component in case of
|
|
93
|
+
* context lost for instance.
|
|
94
|
+
*/
|
|
95
|
+
rebuild() {
|
|
96
|
+
const e = this._vertexBuffers[s.PositionKind];
|
|
97
|
+
e && e._rebuild(), this._createIndexBuffer();
|
|
98
|
+
}
|
|
99
|
+
/**
|
|
100
|
+
* @internal
|
|
101
|
+
*/
|
|
102
|
+
reset() {
|
|
103
|
+
this.renderList.reset();
|
|
104
|
+
}
|
|
105
|
+
/**
|
|
106
|
+
* Render the bounding boxes of a specific rendering group
|
|
107
|
+
* @param renderingGroupId defines the rendering group to render
|
|
108
|
+
*/
|
|
109
|
+
render(e) {
|
|
110
|
+
var r, i;
|
|
111
|
+
if (this.renderList.length === 0 || !this.enabled || (this._prepareResources(), !this._colorShader.isReady()))
|
|
112
|
+
return;
|
|
113
|
+
const t = this.scene.getEngine();
|
|
114
|
+
t.setDepthWrite(!1);
|
|
115
|
+
const l = this.scene.getTransformMatrix();
|
|
116
|
+
for (let f = 0; f < this.renderList.length; f++) {
|
|
117
|
+
const n = this.renderList.data[f];
|
|
118
|
+
if (n._tag !== e)
|
|
119
|
+
continue;
|
|
120
|
+
this._createWrappersForBoundingBox(n), this.onBeforeBoxRenderingObservable.notifyObservers(n);
|
|
121
|
+
const _ = n.minimum, o = n.maximum.subtract(_), c = _.add(o.scale(0.5)), u = B.Scaling(o.x, o.y, o.z).multiply(B.Translation(c.x, c.y, c.z)).multiply(n.getWorldMatrix()), x = t.useReverseDepthBuffer;
|
|
122
|
+
if (this.showBackLines) {
|
|
123
|
+
const b = (r = n._drawWrapperBack) !== null && r !== void 0 ? r : this._colorShader._getDrawWrapper();
|
|
124
|
+
this._colorShader._preBind(b), t.bindBuffers(this._vertexBuffers, this._indexBuffer, this._colorShader.getEffect()), x ? t.setDepthFunctionToLessOrEqual() : t.setDepthFunctionToGreaterOrEqual(), this._uniformBufferBack.bindToEffect(b.effect, "BoundingBoxRenderer"), this._uniformBufferBack.updateColor4("color", this.backColor, 1), this._uniformBufferBack.updateMatrix("world", u), this._uniformBufferBack.updateMatrix("viewProjection", l), this._uniformBufferBack.update(), t.drawElementsType(p.LineListDrawMode, 0, 24);
|
|
125
|
+
}
|
|
126
|
+
const m = (i = n._drawWrapperFront) !== null && i !== void 0 ? i : this._colorShader._getDrawWrapper();
|
|
127
|
+
this._colorShader._preBind(m), t.bindBuffers(this._vertexBuffers, this._indexBuffer, this._colorShader.getEffect()), x ? t.setDepthFunctionToGreater() : t.setDepthFunctionToLess(), this._uniformBufferFront.bindToEffect(m.effect, "BoundingBoxRenderer"), this._uniformBufferFront.updateColor4("color", this.frontColor, 1), this._uniformBufferFront.updateMatrix("world", u), this._uniformBufferFront.updateMatrix("viewProjection", l), this._uniformBufferFront.update(), t.drawElementsType(p.LineListDrawMode, 0, 24), this.onAfterBoxRenderingObservable.notifyObservers(n);
|
|
128
|
+
}
|
|
129
|
+
this._colorShader.unbind(), t.setDepthFunctionToLessOrEqual(), t.setDepthWrite(!0);
|
|
130
|
+
}
|
|
131
|
+
_createWrappersForBoundingBox(e) {
|
|
132
|
+
if (!e._drawWrapperFront) {
|
|
133
|
+
const r = this.scene.getEngine();
|
|
134
|
+
e._drawWrapperFront = new w(r), e._drawWrapperBack = new w(r), e._drawWrapperFront.setEffect(this._colorShader.getEffect()), e._drawWrapperBack.setEffect(this._colorShader.getEffect());
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
/**
|
|
138
|
+
* In case of occlusion queries, we can render the occlusion bounding box through this method
|
|
139
|
+
* @param mesh Define the mesh to render the occlusion bounding box for
|
|
140
|
+
*/
|
|
141
|
+
renderOcclusionBoundingBox(e) {
|
|
142
|
+
const r = this.scene.getEngine();
|
|
143
|
+
this._renderPassIdForOcclusionQuery === void 0 && (this._renderPassIdForOcclusionQuery = r.createRenderPassId("Render pass for occlusion query"));
|
|
144
|
+
const i = r.currentRenderPassId;
|
|
145
|
+
r.currentRenderPassId = this._renderPassIdForOcclusionQuery, this._prepareResources();
|
|
146
|
+
const t = e.subMeshes[0];
|
|
147
|
+
if (!this._colorShaderForOcclusionQuery.isReady(e, void 0, t) || !e.hasBoundingInfo) {
|
|
148
|
+
r.currentRenderPassId = i;
|
|
149
|
+
return;
|
|
150
|
+
}
|
|
151
|
+
this._fillIndexBuffer || (this._fillIndexBuffer = r.createIndexBuffer(this._fillIndexData));
|
|
152
|
+
const l = r.useReverseDepthBuffer;
|
|
153
|
+
r.setDepthWrite(!1), r.setColorWrite(!1);
|
|
154
|
+
const f = e.getBoundingInfo().boundingBox, n = f.minimum, a = f.maximum.subtract(n), o = n.add(a.scale(0.5)), c = B.Scaling(a.x, a.y, a.z).multiply(B.Translation(o.x, o.y, o.z)).multiply(f.getWorldMatrix()), u = t._drawWrapper;
|
|
155
|
+
this._colorShaderForOcclusionQuery._preBind(u), r.bindBuffers(this._vertexBuffers, this._fillIndexBuffer, u.effect), l ? r.setDepthFunctionToGreater() : r.setDepthFunctionToLess(), this.scene.resetCachedMaterial(), this._uniformBufferFront.bindToEffect(u.effect, "BoundingBoxRenderer"), this._uniformBufferFront.updateMatrix("world", c), this._uniformBufferFront.updateMatrix("viewProjection", this.scene.getTransformMatrix()), this._uniformBufferFront.update(), r.drawElementsType(p.TriangleFillMode, 0, 36), this._colorShaderForOcclusionQuery.unbind(), r.setDepthFunctionToLessOrEqual(), r.setDepthWrite(!0), r.setColorWrite(!0), r.currentRenderPassId = i;
|
|
156
|
+
}
|
|
157
|
+
/**
|
|
158
|
+
* Dispose and release the resources attached to this renderer.
|
|
159
|
+
*/
|
|
160
|
+
dispose() {
|
|
161
|
+
if (this._renderPassIdForOcclusionQuery !== void 0 && (this.scene.getEngine().releaseRenderPassId(this._renderPassIdForOcclusionQuery), this._renderPassIdForOcclusionQuery = void 0), !this._colorShader)
|
|
162
|
+
return;
|
|
163
|
+
this.onBeforeBoxRenderingObservable.clear(), this.onAfterBoxRenderingObservable.clear(), this.onResourcesReadyObservable.clear(), this.renderList.dispose(), this._colorShader.dispose(), this._colorShaderForOcclusionQuery.dispose(), this._uniformBufferFront.dispose(), this._uniformBufferBack.dispose();
|
|
164
|
+
const e = this._vertexBuffers[s.PositionKind];
|
|
165
|
+
e && (e.dispose(), this._vertexBuffers[s.PositionKind] = null), this.scene.getEngine()._releaseBuffer(this._indexBuffer), this._fillIndexBuffer && (this.scene.getEngine()._releaseBuffer(this._fillIndexBuffer), this._fillIndexBuffer = null);
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
export {
|
|
169
|
+
y as BoundingBoxRenderer
|
|
170
|
+
};
|