@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,41 @@
1
+ class s {
2
+ /**
3
+ * Creates a Viewport object located at (x, y) and sized (width, height)
4
+ * @param x defines viewport left coordinate
5
+ * @param y defines viewport top coordinate
6
+ * @param width defines the viewport width
7
+ * @param height defines the viewport height
8
+ */
9
+ constructor(t, h, i, o) {
10
+ this.x = t, this.y = h, this.width = i, this.height = o;
11
+ }
12
+ /**
13
+ * Creates a new viewport using absolute sizing (from 0-> width, 0-> height instead of 0->1)
14
+ * @param renderWidth defines the rendering width
15
+ * @param renderHeight defines the rendering height
16
+ * @returns a new Viewport
17
+ */
18
+ toGlobal(t, h) {
19
+ return new s(this.x * t, this.y * h, this.width * t, this.height * h);
20
+ }
21
+ /**
22
+ * Stores absolute viewport value into a target viewport (from 0-> width, 0-> height instead of 0->1)
23
+ * @param renderWidth defines the rendering width
24
+ * @param renderHeight defines the rendering height
25
+ * @param ref defines the target viewport
26
+ * @returns the current viewport
27
+ */
28
+ toGlobalToRef(t, h, i) {
29
+ return i.x = this.x * t, i.y = this.y * h, i.width = this.width * t, i.height = this.height * h, this;
30
+ }
31
+ /**
32
+ * Returns a new Viewport copied from the current one
33
+ * @returns a new Viewport
34
+ */
35
+ clone() {
36
+ return new s(this.x, this.y, this.width, this.height);
37
+ }
38
+ }
39
+ export {
40
+ s as Viewport
41
+ };
@@ -0,0 +1,177 @@
1
+ import { Vector3 as s, TmpVectors as c } from "./math.vector.esm.js";
2
+ import "./math.axis.esm.js";
3
+ import "./math.color.esm.js";
4
+ import "./math.plane.esm.js";
5
+ import "./math.path.esm.js";
6
+ const a = [
7
+ Math.sqrt(1 / (4 * Math.PI)),
8
+ -Math.sqrt(3 / (4 * Math.PI)),
9
+ Math.sqrt(3 / (4 * Math.PI)),
10
+ -Math.sqrt(3 / (4 * Math.PI)),
11
+ Math.sqrt(15 / (4 * Math.PI)),
12
+ -Math.sqrt(15 / (4 * Math.PI)),
13
+ Math.sqrt(5 / (16 * Math.PI)),
14
+ -Math.sqrt(15 / (4 * Math.PI)),
15
+ Math.sqrt(15 / (16 * Math.PI))
16
+ // l22
17
+ ], y = [
18
+ () => 1,
19
+ (t) => t.y,
20
+ (t) => t.z,
21
+ (t) => t.x,
22
+ (t) => t.x * t.y,
23
+ (t) => t.y * t.z,
24
+ (t) => 3 * t.z * t.z - 1,
25
+ (t) => t.x * t.z,
26
+ (t) => t.x * t.x - t.y * t.y
27
+ // l22
28
+ ], o = (t, e) => a[t] * y[t](e), h = [Math.PI, 2 * Math.PI / 3, 2 * Math.PI / 3, 2 * Math.PI / 3, Math.PI / 4, Math.PI / 4, Math.PI / 4, Math.PI / 4, Math.PI / 4];
29
+ class I {
30
+ constructor() {
31
+ this.preScaled = !1, this.l00 = s.Zero(), this.l1_1 = s.Zero(), this.l10 = s.Zero(), this.l11 = s.Zero(), this.l2_2 = s.Zero(), this.l2_1 = s.Zero(), this.l20 = s.Zero(), this.l21 = s.Zero(), this.l22 = s.Zero();
32
+ }
33
+ /**
34
+ * Adds a light to the spherical harmonics
35
+ * @param direction the direction of the light
36
+ * @param color the color of the light
37
+ * @param deltaSolidAngle the delta solid angle of the light
38
+ */
39
+ addLight(e, l, i) {
40
+ c.Vector3[0].set(l.r, l.g, l.b);
41
+ const n = c.Vector3[0], r = c.Vector3[1];
42
+ n.scaleToRef(i, r), r.scaleToRef(o(0, e), c.Vector3[2]), this.l00.addInPlace(c.Vector3[2]), r.scaleToRef(o(1, e), c.Vector3[2]), this.l1_1.addInPlace(c.Vector3[2]), r.scaleToRef(o(2, e), c.Vector3[2]), this.l10.addInPlace(c.Vector3[2]), r.scaleToRef(o(3, e), c.Vector3[2]), this.l11.addInPlace(c.Vector3[2]), r.scaleToRef(o(4, e), c.Vector3[2]), this.l2_2.addInPlace(c.Vector3[2]), r.scaleToRef(o(5, e), c.Vector3[2]), this.l2_1.addInPlace(c.Vector3[2]), r.scaleToRef(o(6, e), c.Vector3[2]), this.l20.addInPlace(c.Vector3[2]), r.scaleToRef(o(7, e), c.Vector3[2]), this.l21.addInPlace(c.Vector3[2]), r.scaleToRef(o(8, e), c.Vector3[2]), this.l22.addInPlace(c.Vector3[2]);
43
+ }
44
+ /**
45
+ * Scales the spherical harmonics by the given amount
46
+ * @param scale the amount to scale
47
+ */
48
+ scaleInPlace(e) {
49
+ this.l00.scaleInPlace(e), this.l1_1.scaleInPlace(e), this.l10.scaleInPlace(e), this.l11.scaleInPlace(e), this.l2_2.scaleInPlace(e), this.l2_1.scaleInPlace(e), this.l20.scaleInPlace(e), this.l21.scaleInPlace(e), this.l22.scaleInPlace(e);
50
+ }
51
+ /**
52
+ * Convert from incident radiance (Li) to irradiance (E) by applying convolution with the cosine-weighted hemisphere.
53
+ *
54
+ * ```
55
+ * E_lm = A_l * L_lm
56
+ * ```
57
+ *
58
+ * In spherical harmonics this convolution amounts to scaling factors for each frequency band.
59
+ * This corresponds to equation 5 in "An Efficient Representation for Irradiance Environment Maps", where
60
+ * the scaling factors are given in equation 9.
61
+ */
62
+ convertIncidentRadianceToIrradiance() {
63
+ this.l00.scaleInPlace(h[0]), this.l1_1.scaleInPlace(h[1]), this.l10.scaleInPlace(h[2]), this.l11.scaleInPlace(h[3]), this.l2_2.scaleInPlace(h[4]), this.l2_1.scaleInPlace(h[5]), this.l20.scaleInPlace(h[6]), this.l21.scaleInPlace(h[7]), this.l22.scaleInPlace(h[8]);
64
+ }
65
+ /**
66
+ * Convert from irradiance to outgoing radiance for Lambertian BDRF, suitable for efficient shader evaluation.
67
+ *
68
+ * ```
69
+ * L = (1/pi) * E * rho
70
+ * ```
71
+ *
72
+ * This is done by an additional scale by 1/pi, so is a fairly trivial operation but important conceptually.
73
+ */
74
+ convertIrradianceToLambertianRadiance() {
75
+ this.scaleInPlace(1 / Math.PI);
76
+ }
77
+ /**
78
+ * Integrates the reconstruction coefficients directly in to the SH preventing further
79
+ * required operations at run time.
80
+ *
81
+ * This is simply done by scaling back the SH with Ylm constants parameter.
82
+ * The trigonometric part being applied by the shader at run time.
83
+ */
84
+ preScaleForRendering() {
85
+ this.preScaled = !0, this.l00.scaleInPlace(a[0]), this.l1_1.scaleInPlace(a[1]), this.l10.scaleInPlace(a[2]), this.l11.scaleInPlace(a[3]), this.l2_2.scaleInPlace(a[4]), this.l2_1.scaleInPlace(a[5]), this.l20.scaleInPlace(a[6]), this.l21.scaleInPlace(a[7]), this.l22.scaleInPlace(a[8]);
86
+ }
87
+ /**
88
+ * update the spherical harmonics coefficients from the given array
89
+ * @param data defines the 9x3 coefficients (l00, l1-1, l10, l11, l2-2, l2-1, l20, l21, l22)
90
+ * @returns the spherical harmonics (this)
91
+ */
92
+ updateFromArray(e) {
93
+ return s.FromArrayToRef(e[0], 0, this.l00), s.FromArrayToRef(e[1], 0, this.l1_1), s.FromArrayToRef(e[2], 0, this.l10), s.FromArrayToRef(e[3], 0, this.l11), s.FromArrayToRef(e[4], 0, this.l2_2), s.FromArrayToRef(e[5], 0, this.l2_1), s.FromArrayToRef(e[6], 0, this.l20), s.FromArrayToRef(e[7], 0, this.l21), s.FromArrayToRef(e[8], 0, this.l22), this;
94
+ }
95
+ /**
96
+ * update the spherical harmonics coefficients from the given floats array
97
+ * @param data defines the 9x3 coefficients (l00, l1-1, l10, l11, l2-2, l2-1, l20, l21, l22)
98
+ * @returns the spherical harmonics (this)
99
+ */
100
+ updateFromFloatsArray(e) {
101
+ return s.FromFloatsToRef(e[0], e[1], e[2], this.l00), s.FromFloatsToRef(e[3], e[4], e[5], this.l1_1), s.FromFloatsToRef(e[6], e[7], e[8], this.l10), s.FromFloatsToRef(e[9], e[10], e[11], this.l11), s.FromFloatsToRef(e[12], e[13], e[14], this.l2_2), s.FromFloatsToRef(e[15], e[16], e[17], this.l2_1), s.FromFloatsToRef(e[18], e[19], e[20], this.l20), s.FromFloatsToRef(e[21], e[22], e[23], this.l21), s.FromFloatsToRef(e[24], e[25], e[26], this.l22), this;
102
+ }
103
+ /**
104
+ * Constructs a spherical harmonics from an array.
105
+ * @param data defines the 9x3 coefficients (l00, l1-1, l10, l11, l2-2, l2-1, l20, l21, l22)
106
+ * @returns the spherical harmonics
107
+ */
108
+ static FromArray(e) {
109
+ return new I().updateFromArray(e);
110
+ }
111
+ // Keep for references.
112
+ /**
113
+ * Gets the spherical harmonics from polynomial
114
+ * @param polynomial the spherical polynomial
115
+ * @returns the spherical harmonics
116
+ */
117
+ static FromPolynomial(e) {
118
+ const l = new I();
119
+ return l.l00 = e.xx.scale(0.376127).add(e.yy.scale(0.376127)).add(e.zz.scale(0.376126)), l.l1_1 = e.y.scale(0.977204), l.l10 = e.z.scale(0.977204), l.l11 = e.x.scale(0.977204), l.l2_2 = e.xy.scale(1.16538), l.l2_1 = e.yz.scale(1.16538), l.l20 = e.zz.scale(1.34567).subtract(e.xx.scale(0.672834)).subtract(e.yy.scale(0.672834)), l.l21 = e.zx.scale(1.16538), l.l22 = e.xx.scale(1.16538).subtract(e.yy.scale(1.16538)), l.l1_1.scaleInPlace(-1), l.l11.scaleInPlace(-1), l.l2_1.scaleInPlace(-1), l.l21.scaleInPlace(-1), l.scaleInPlace(Math.PI), l;
120
+ }
121
+ }
122
+ class P {
123
+ constructor() {
124
+ this.x = s.Zero(), this.y = s.Zero(), this.z = s.Zero(), this.xx = s.Zero(), this.yy = s.Zero(), this.zz = s.Zero(), this.xy = s.Zero(), this.yz = s.Zero(), this.zx = s.Zero();
125
+ }
126
+ /**
127
+ * The spherical harmonics used to create the polynomials.
128
+ */
129
+ get preScaledHarmonics() {
130
+ return this._harmonics || (this._harmonics = I.FromPolynomial(this)), this._harmonics.preScaled || this._harmonics.preScaleForRendering(), this._harmonics;
131
+ }
132
+ /**
133
+ * Adds an ambient color to the spherical polynomial
134
+ * @param color the color to add
135
+ */
136
+ addAmbient(e) {
137
+ c.Vector3[0].copyFromFloats(e.r, e.g, e.b);
138
+ const l = c.Vector3[0];
139
+ this.xx.addInPlace(l), this.yy.addInPlace(l), this.zz.addInPlace(l);
140
+ }
141
+ /**
142
+ * Scales the spherical polynomial by the given amount
143
+ * @param scale the amount to scale
144
+ */
145
+ scaleInPlace(e) {
146
+ this.x.scaleInPlace(e), this.y.scaleInPlace(e), this.z.scaleInPlace(e), this.xx.scaleInPlace(e), this.yy.scaleInPlace(e), this.zz.scaleInPlace(e), this.yz.scaleInPlace(e), this.zx.scaleInPlace(e), this.xy.scaleInPlace(e);
147
+ }
148
+ /**
149
+ * Updates the spherical polynomial from harmonics
150
+ * @param harmonics the spherical harmonics
151
+ * @returns the spherical polynomial
152
+ */
153
+ updateFromHarmonics(e) {
154
+ return this._harmonics = e, this.x.copyFrom(e.l11), this.x.scaleInPlace(1.02333).scaleInPlace(-1), this.y.copyFrom(e.l1_1), this.y.scaleInPlace(1.02333).scaleInPlace(-1), this.z.copyFrom(e.l10), this.z.scaleInPlace(1.02333), this.xx.copyFrom(e.l00), c.Vector3[0].copyFrom(e.l20).scaleInPlace(0.247708), c.Vector3[1].copyFrom(e.l22).scaleInPlace(0.429043), this.xx.scaleInPlace(0.886277).subtractInPlace(c.Vector3[0]).addInPlace(c.Vector3[1]), this.yy.copyFrom(e.l00), this.yy.scaleInPlace(0.886277).subtractInPlace(c.Vector3[0]).subtractInPlace(c.Vector3[1]), this.zz.copyFrom(e.l00), c.Vector3[0].copyFrom(e.l20).scaleInPlace(0.495417), this.zz.scaleInPlace(0.886277).addInPlace(c.Vector3[0]), this.yz.copyFrom(e.l2_1), this.yz.scaleInPlace(0.858086).scaleInPlace(-1), this.zx.copyFrom(e.l21), this.zx.scaleInPlace(0.858086).scaleInPlace(-1), this.xy.copyFrom(e.l2_2), this.xy.scaleInPlace(0.858086), this.scaleInPlace(1 / Math.PI), this;
155
+ }
156
+ /**
157
+ * Gets the spherical polynomial from harmonics
158
+ * @param harmonics the spherical harmonics
159
+ * @returns the spherical polynomial
160
+ */
161
+ static FromHarmonics(e) {
162
+ return new P().updateFromHarmonics(e);
163
+ }
164
+ /**
165
+ * Constructs a spherical polynomial from an array.
166
+ * @param data defines the 9x3 coefficients (x, y, z, xx, yy, zz, yz, zx, xy)
167
+ * @returns the spherical polynomial
168
+ */
169
+ static FromArray(e) {
170
+ const l = new P();
171
+ return s.FromArrayToRef(e[0], 0, l.x), s.FromArrayToRef(e[1], 0, l.y), s.FromArrayToRef(e[2], 0, l.z), s.FromArrayToRef(e[3], 0, l.xx), s.FromArrayToRef(e[4], 0, l.yy), s.FromArrayToRef(e[5], 0, l.zz), s.FromArrayToRef(e[6], 0, l.yz), s.FromArrayToRef(e[7], 0, l.zx), s.FromArrayToRef(e[8], 0, l.xy), l;
172
+ }
173
+ }
174
+ export {
175
+ I as SphericalHarmonics,
176
+ P as SphericalPolynomial
177
+ };
@@ -0,0 +1,260 @@
1
+ import { Vector4 as G } from "../../Maths/math.vector.esm.js";
2
+ import { Color4 as S } from "../../Maths/math.color.esm.js";
3
+ import { Mesh as w } from "../mesh.esm.js";
4
+ import { VertexData as u } from "../mesh.vertexData.esm.js";
5
+ import { CompatibilityOptions as m } from "../../Compat/compatibilityOptions.esm.js";
6
+ function V(t) {
7
+ let a = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23];
8
+ const l = [
9
+ 0,
10
+ 0,
11
+ 1,
12
+ 0,
13
+ 0,
14
+ 1,
15
+ 0,
16
+ 0,
17
+ 1,
18
+ 0,
19
+ 0,
20
+ 1,
21
+ 0,
22
+ 0,
23
+ -1,
24
+ 0,
25
+ 0,
26
+ -1,
27
+ 0,
28
+ 0,
29
+ -1,
30
+ 0,
31
+ 0,
32
+ -1,
33
+ 1,
34
+ 0,
35
+ 0,
36
+ 1,
37
+ 0,
38
+ 0,
39
+ 1,
40
+ 0,
41
+ 0,
42
+ 1,
43
+ 0,
44
+ 0,
45
+ -1,
46
+ 0,
47
+ 0,
48
+ -1,
49
+ 0,
50
+ 0,
51
+ -1,
52
+ 0,
53
+ 0,
54
+ -1,
55
+ 0,
56
+ 0,
57
+ 0,
58
+ 1,
59
+ 0,
60
+ 0,
61
+ 1,
62
+ 0,
63
+ 0,
64
+ 1,
65
+ 0,
66
+ 0,
67
+ 1,
68
+ 0,
69
+ 0,
70
+ -1,
71
+ 0,
72
+ 0,
73
+ -1,
74
+ 0,
75
+ 0,
76
+ -1,
77
+ 0,
78
+ 0,
79
+ -1,
80
+ 0
81
+ ], s = [];
82
+ let p = [];
83
+ const C = t.width || t.size || 1, D = t.height || t.size || 1, A = t.depth || t.size || 1, y = t.wrap || !1;
84
+ let x = t.topBaseAt === void 0 ? 1 : t.topBaseAt, b = t.bottomBaseAt === void 0 ? 0 : t.bottomBaseAt;
85
+ x = (x + 4) % 4, b = (b + 4) % 4;
86
+ const v = [2, 0, 3, 1], L = [2, 0, 1, 3];
87
+ let B = v[x], U = L[b], h = [
88
+ 1,
89
+ -1,
90
+ 1,
91
+ -1,
92
+ -1,
93
+ 1,
94
+ -1,
95
+ 1,
96
+ 1,
97
+ 1,
98
+ 1,
99
+ 1,
100
+ 1,
101
+ 1,
102
+ -1,
103
+ -1,
104
+ 1,
105
+ -1,
106
+ -1,
107
+ -1,
108
+ -1,
109
+ 1,
110
+ -1,
111
+ -1,
112
+ 1,
113
+ 1,
114
+ -1,
115
+ 1,
116
+ -1,
117
+ -1,
118
+ 1,
119
+ -1,
120
+ 1,
121
+ 1,
122
+ 1,
123
+ 1,
124
+ -1,
125
+ 1,
126
+ 1,
127
+ -1,
128
+ -1,
129
+ 1,
130
+ -1,
131
+ -1,
132
+ -1,
133
+ -1,
134
+ 1,
135
+ -1,
136
+ -1,
137
+ 1,
138
+ 1,
139
+ -1,
140
+ 1,
141
+ -1,
142
+ 1,
143
+ 1,
144
+ -1,
145
+ 1,
146
+ 1,
147
+ 1,
148
+ 1,
149
+ -1,
150
+ 1,
151
+ 1,
152
+ -1,
153
+ -1,
154
+ -1,
155
+ -1,
156
+ -1,
157
+ -1,
158
+ -1,
159
+ 1
160
+ ];
161
+ if (y) {
162
+ a = [2, 3, 0, 2, 0, 1, 4, 5, 6, 4, 6, 7, 9, 10, 11, 9, 11, 8, 12, 14, 15, 12, 13, 14], h = [
163
+ -1,
164
+ 1,
165
+ 1,
166
+ 1,
167
+ 1,
168
+ 1,
169
+ 1,
170
+ -1,
171
+ 1,
172
+ -1,
173
+ -1,
174
+ 1,
175
+ 1,
176
+ 1,
177
+ -1,
178
+ -1,
179
+ 1,
180
+ -1,
181
+ -1,
182
+ -1,
183
+ -1,
184
+ 1,
185
+ -1,
186
+ -1,
187
+ 1,
188
+ 1,
189
+ 1,
190
+ 1,
191
+ 1,
192
+ -1,
193
+ 1,
194
+ -1,
195
+ -1,
196
+ 1,
197
+ -1,
198
+ 1,
199
+ -1,
200
+ 1,
201
+ -1,
202
+ -1,
203
+ 1,
204
+ 1,
205
+ -1,
206
+ -1,
207
+ 1,
208
+ -1,
209
+ -1,
210
+ -1
211
+ ];
212
+ let e = [
213
+ [1, 1, 1],
214
+ [-1, 1, 1],
215
+ [-1, 1, -1],
216
+ [1, 1, -1]
217
+ ], r = [
218
+ [-1, -1, 1],
219
+ [1, -1, 1],
220
+ [1, -1, -1],
221
+ [-1, -1, -1]
222
+ ];
223
+ const n = [17, 18, 19, 16], d = [22, 23, 20, 21];
224
+ for (; B > 0; )
225
+ e.unshift(e.pop()), n.unshift(n.pop()), B--;
226
+ for (; U > 0; )
227
+ r.unshift(r.pop()), d.unshift(d.pop()), U--;
228
+ e = e.flat(), r = r.flat(), h = h.concat(e).concat(r), a.push(n[0], n[2], n[3], n[0], n[1], n[2]), a.push(d[0], d[2], d[3], d[0], d[1], d[2]);
229
+ }
230
+ const z = [C / 2, D / 2, A / 2];
231
+ p = h.reduce((e, r, n) => e.concat(r * z[n % 3]), []);
232
+ const F = t.sideOrientation === 0 ? 0 : t.sideOrientation || u.DEFAULTSIDE, o = t.faceUV || new Array(6), i = t.faceColors, O = [];
233
+ for (let e = 0; e < 6; e++)
234
+ o[e] === void 0 && (o[e] = new G(0, 0, 1, 1)), i && i[e] === void 0 && (i[e] = new S(1, 1, 1, 1));
235
+ for (let e = 0; e < 6; e++)
236
+ if (s.push(o[e].z, m.UseOpenGLOrientationForUV ? 1 - o[e].w : o[e].w), s.push(o[e].x, m.UseOpenGLOrientationForUV ? 1 - o[e].w : o[e].w), s.push(o[e].x, m.UseOpenGLOrientationForUV ? 1 - o[e].y : o[e].y), s.push(o[e].z, m.UseOpenGLOrientationForUV ? 1 - o[e].y : o[e].y), i)
237
+ for (let r = 0; r < 4; r++)
238
+ O.push(i[e].r, i[e].g, i[e].b, i[e].a);
239
+ u._ComputeSides(F, p, a, l, s, t.frontUVs, t.backUVs);
240
+ const f = new u();
241
+ if (f.indices = a, f.positions = p, f.normals = l, f.uvs = s, i) {
242
+ const e = F === u.DOUBLESIDE ? O.concat(O) : O;
243
+ f.colors = e;
244
+ }
245
+ return f;
246
+ }
247
+ function g(t, c = {}, a = null) {
248
+ const l = new w(t, a);
249
+ return c.sideOrientation = w._GetDefaultSideOrientation(c.sideOrientation), l._originalBuilderSideOrientation = c.sideOrientation, V(c).applyToMesh(l, c.updatable), l;
250
+ }
251
+ u.CreateBox = V;
252
+ w.CreateBox = (t, c, a = null, l, s) => g(t, {
253
+ size: c,
254
+ sideOrientation: s,
255
+ updatable: l
256
+ }, a);
257
+ export {
258
+ g as CreateBox,
259
+ V as CreateBoxVertexData
260
+ };
@@ -0,0 +1,233 @@
1
+ import { Tools as A } from "../../Misc/tools.esm.js";
2
+ import { AutoReleaseWorkerPool as k } from "../../Misc/workerPool.esm.js";
3
+ import { VertexData as D } from "../mesh.vertexData.esm.js";
4
+ function B(t) {
5
+ return new Promise((o) => {
6
+ DracoDecoderModule({ wasmBinary: t }).then((n) => {
7
+ o({ module: n });
8
+ });
9
+ });
10
+ }
11
+ function L(t, o, n, a, i, w) {
12
+ const m = new t.DecoderBuffer();
13
+ m.Init(o, o.byteLength);
14
+ const l = new t.Decoder();
15
+ let e, c;
16
+ try {
17
+ const h = l.GetEncodedGeometryType(m);
18
+ switch (h) {
19
+ case t.TRIANGULAR_MESH:
20
+ e = new t.Mesh(), c = l.DecodeBufferToMesh(m, e);
21
+ break;
22
+ case t.POINT_CLOUD:
23
+ e = new t.PointCloud(), c = l.DecodeBufferToPointCloud(m, e);
24
+ break;
25
+ default:
26
+ throw new Error(`Invalid geometry type ${h}`);
27
+ }
28
+ if (!c.ok() || !e.ptr)
29
+ throw new Error(c.error_msg());
30
+ if (h === t.TRIANGULAR_MESH) {
31
+ const f = e.num_faces() * 3, r = f * 4, u = t._malloc(r);
32
+ try {
33
+ l.GetTrianglesUInt32Array(e, r, u);
34
+ const P = new Uint32Array(f);
35
+ P.set(new Uint32Array(t.HEAPF32.buffer, u, f)), a(P);
36
+ } finally {
37
+ t._free(u);
38
+ }
39
+ }
40
+ const v = (s, f, r = 1) => {
41
+ const u = f.num_components(), P = e.num_points(), p = P * u, U = p * Float32Array.BYTES_PER_ELEMENT, _ = t._malloc(U);
42
+ try {
43
+ l.GetAttributeDataArrayForAllPoints(e, f, t.DT_FLOAT32, U, _);
44
+ const g = new Float32Array(t.HEAPF32.buffer, _, p);
45
+ if (s === "color" && u === 3) {
46
+ const d = new Float32Array(P * 4);
47
+ for (let b = 0, E = 0; b < d.length; b += 4, E += u)
48
+ d[b + 0] = g[E + 0], d[b + 1] = g[E + 1], d[b + 2] = g[E + 2], d[b + 3] = 1;
49
+ i(s, d);
50
+ } else {
51
+ const d = new Float32Array(p);
52
+ if (d.set(new Float32Array(t.HEAPF32.buffer, _, p)), r !== 1)
53
+ for (let b = 0; b < d.length; b++)
54
+ d[b] = d[b] / r;
55
+ i(s, d);
56
+ }
57
+ } finally {
58
+ t._free(_);
59
+ }
60
+ };
61
+ if (n)
62
+ for (const s in n) {
63
+ const f = n[s], r = l.GetAttributeByUniqueId(e, f), u = w && w[s] || 1;
64
+ v(s, r, u);
65
+ }
66
+ else {
67
+ const s = {
68
+ position: "POSITION",
69
+ normal: "NORMAL",
70
+ color: "COLOR",
71
+ uv: "TEX_COORD"
72
+ };
73
+ for (const f in s) {
74
+ const r = l.GetAttributeId(e, t[s[f]]);
75
+ if (r !== -1) {
76
+ const u = l.GetAttribute(e, r);
77
+ v(f, u);
78
+ }
79
+ }
80
+ }
81
+ } finally {
82
+ e && t.destroy(e), t.destroy(l), t.destroy(m);
83
+ }
84
+ }
85
+ function T() {
86
+ let t;
87
+ onmessage = (o) => {
88
+ const n = o.data;
89
+ switch (n.id) {
90
+ case "init": {
91
+ const a = n.decoder;
92
+ a.url && (importScripts(a.url), t = DracoDecoderModule({ wasmBinary: a.wasmBinary })), postMessage("done");
93
+ break;
94
+ }
95
+ case "decodeMesh": {
96
+ if (!t)
97
+ throw new Error("Draco decoder module is not available");
98
+ t.then((a) => {
99
+ L(a, n.dataView, n.attributes, (i) => {
100
+ postMessage({ id: "indices", value: i }, [i.buffer]);
101
+ }, (i, w) => {
102
+ postMessage({ id: i, value: w }, [w.buffer]);
103
+ }), postMessage("done");
104
+ });
105
+ break;
106
+ }
107
+ }
108
+ };
109
+ }
110
+ class y {
111
+ /**
112
+ * Returns true if the decoder configuration is available.
113
+ */
114
+ static get DecoderAvailable() {
115
+ const o = y.Configuration.decoder;
116
+ return !!(o.wasmUrl && o.wasmBinaryUrl && typeof WebAssembly == "object" || o.fallbackUrl);
117
+ }
118
+ static GetDefaultNumWorkers() {
119
+ return typeof navigator != "object" || !navigator.hardwareConcurrency ? 1 : Math.min(Math.floor(navigator.hardwareConcurrency * 0.5), 4);
120
+ }
121
+ /**
122
+ * Default instance for the draco compression object.
123
+ */
124
+ static get Default() {
125
+ return y._Default || (y._Default = new y()), y._Default;
126
+ }
127
+ /**
128
+ * Constructor
129
+ * @param numWorkers The number of workers for async operations. Specify `0` to disable web workers and run synchronously in the current context.
130
+ */
131
+ constructor(o = y.DefaultNumWorkers) {
132
+ const n = y.Configuration.decoder, a = n.wasmUrl && n.wasmBinaryUrl && typeof WebAssembly == "object" ? {
133
+ url: A.GetAbsoluteUrl(n.wasmUrl),
134
+ wasmBinaryPromise: A.LoadFileAsync(A.GetAbsoluteUrl(n.wasmBinaryUrl))
135
+ } : {
136
+ url: A.GetAbsoluteUrl(n.fallbackUrl),
137
+ wasmBinaryPromise: Promise.resolve(void 0)
138
+ };
139
+ o && typeof Worker == "function" && typeof URL == "function" ? this._workerPoolPromise = a.wasmBinaryPromise.then((i) => {
140
+ const w = `${L}(${T})()`, m = URL.createObjectURL(new Blob([w], { type: "application/javascript" }));
141
+ return new k(o, () => new Promise((l, e) => {
142
+ const c = new Worker(m), h = (s) => {
143
+ c.removeEventListener("error", h), c.removeEventListener("message", v), e(s);
144
+ }, v = (s) => {
145
+ s.data === "done" && (c.removeEventListener("error", h), c.removeEventListener("message", v), l(c));
146
+ };
147
+ c.addEventListener("error", h), c.addEventListener("message", v), c.postMessage({
148
+ id: "init",
149
+ decoder: {
150
+ url: a.url,
151
+ wasmBinary: i
152
+ }
153
+ });
154
+ }));
155
+ }) : this._decoderModulePromise = a.wasmBinaryPromise.then((i) => {
156
+ if (!a.url)
157
+ throw new Error("Draco decoder module is not available");
158
+ return A.LoadScriptAsync(a.url).then(() => B(i));
159
+ });
160
+ }
161
+ /**
162
+ * Stop all async operations and release resources.
163
+ */
164
+ dispose() {
165
+ this._workerPoolPromise && this._workerPoolPromise.then((o) => {
166
+ o.dispose();
167
+ }), delete this._workerPoolPromise, delete this._decoderModulePromise;
168
+ }
169
+ /**
170
+ * Returns a promise that resolves when ready. Call this manually to ensure draco compression is ready before use.
171
+ * @returns a promise that resolves when ready
172
+ */
173
+ whenReadyAsync() {
174
+ return this._workerPoolPromise ? this._workerPoolPromise.then(() => {
175
+ }) : this._decoderModulePromise ? this._decoderModulePromise.then(() => {
176
+ }) : Promise.resolve();
177
+ }
178
+ /**
179
+ * Decode Draco compressed mesh data to vertex data.
180
+ * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data
181
+ * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids
182
+ * @param dividers a list of optional dividers for normalization
183
+ * @returns A promise that resolves with the decoded vertex data
184
+ */
185
+ decodeMeshAsync(o, n, a) {
186
+ const i = o instanceof ArrayBuffer ? new Uint8Array(o) : o;
187
+ if (this._workerPoolPromise)
188
+ return this._workerPoolPromise.then((w) => new Promise((m, l) => {
189
+ w.push((e, c) => {
190
+ const h = new D(), v = (r) => {
191
+ e.removeEventListener("error", v), e.removeEventListener("message", s), l(r), c();
192
+ }, s = (r) => {
193
+ if (r.data === "done")
194
+ e.removeEventListener("error", v), e.removeEventListener("message", s), m(h), c();
195
+ else if (r.data.id === "indices")
196
+ h.indices = r.data.value;
197
+ else {
198
+ const u = a && a[r.data.id] ? a[r.data.id] : 1;
199
+ if (u !== 1)
200
+ for (let P = 0; P < r.data.value.length; P++)
201
+ r.data.value[P] = r.data.value[P] / u;
202
+ h.set(r.data.value, r.data.id);
203
+ }
204
+ };
205
+ e.addEventListener("error", v), e.addEventListener("message", s);
206
+ const f = new Uint8Array(i.byteLength);
207
+ f.set(new Uint8Array(i.buffer, i.byteOffset, i.byteLength)), e.postMessage({ id: "decodeMesh", dataView: f, attributes: n }, [f.buffer]);
208
+ });
209
+ }));
210
+ if (this._decoderModulePromise)
211
+ return this._decoderModulePromise.then((w) => {
212
+ const m = new D();
213
+ return L(w.module, i, n, (l) => {
214
+ m.indices = l;
215
+ }, (l, e) => {
216
+ m.set(e, l);
217
+ }, a), m;
218
+ });
219
+ throw new Error("Draco decoder module is not available");
220
+ }
221
+ }
222
+ y.Configuration = {
223
+ decoder: {
224
+ wasmUrl: "https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js",
225
+ wasmBinaryUrl: "https://preview.babylonjs.com/draco_decoder_gltf.wasm",
226
+ fallbackUrl: "https://preview.babylonjs.com/draco_decoder_gltf.js"
227
+ }
228
+ };
229
+ y.DefaultNumWorkers = y.GetDefaultNumWorkers();
230
+ y._Default = null;
231
+ export {
232
+ y as DracoCompression
233
+ };