@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,19 @@
1
+ import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
2
+ const e = "boundingBoxRendererUboDeclaration", r = `#ifdef WEBGL2
3
+ uniform vec4 color;
4
+ uniform mat4 world;
5
+ uniform mat4 viewProjection;
6
+ #ifdef MULTIVIEW
7
+ uniform mat4 viewProjectionR;
8
+ #endif
9
+ #else
10
+ layout(std140,column_major) uniform;
11
+ uniform BoundingBoxRenderer {
12
+ vec4 color;
13
+ mat4 world;
14
+ mat4 viewProjection;
15
+ mat4 viewProjectionR;
16
+ };
17
+ #endif
18
+ `;
19
+ o.IncludesShadersStore[e] = r;
@@ -0,0 +1,8 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const o = "boundingBoxRendererVertexDeclaration", r = `uniform mat4 world;
3
+ uniform mat4 viewProjection;
4
+ #ifdef MULTIVIEW
5
+ uniform mat4 viewProjectionR;
6
+ #endif
7
+ `;
8
+ e.IncludesShadersStore[o] = r;
@@ -0,0 +1,67 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const a = "bumpFragment", l = `vec2 uvOffset=vec2(0.0,0.0);
3
+ #if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
4
+ #ifdef NORMALXYSCALE
5
+ float normalScale=1.0;
6
+ #elif defined(BUMP)
7
+ float normalScale=vBumpInfos.y;
8
+ #else
9
+ float normalScale=1.0;
10
+ #endif
11
+ #if defined(TANGENT) && defined(NORMAL)
12
+ mat3 TBN=vTBN;
13
+ #elif defined(BUMP)
14
+ vec2 TBNUV=gl_FrontFacing ? vBumpUV : -vBumpUV;
15
+ mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);
16
+ #else
17
+ vec2 TBNUV=gl_FrontFacing ? vDetailUV : -vDetailUV;
18
+ mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vec2(1.,1.));
19
+ #endif
20
+ #elif defined(ANISOTROPIC)
21
+ #if defined(TANGENT) && defined(NORMAL)
22
+ mat3 TBN=vTBN;
23
+ #else
24
+ vec2 TBNUV=gl_FrontFacing ? vMainUV1 : -vMainUV1;
25
+ mat3 TBN=cotangent_frame(normalW,vPositionW,TBNUV,vec2(1.,1.));
26
+ #endif
27
+ #endif
28
+ #ifdef PARALLAX
29
+ mat3 invTBN=transposeMat3(TBN);
30
+ #ifdef PARALLAXOCCLUSION
31
+ uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z);
32
+ #else
33
+ uvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);
34
+ #endif
35
+ #endif
36
+ #ifdef DETAIL
37
+ vec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);
38
+ vec2 detailNormalRG=detailColor.wy*2.0-1.0;
39
+ float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));
40
+ vec3 detailNormal=vec3(detailNormalRG,detailNormalB);
41
+ #endif
42
+ #ifdef BUMP
43
+ #ifdef OBJECTSPACE_NORMALMAP
44
+ #define CUSTOM_FRAGMENT_BUMP_FRAGMENT
45
+ normalW=normalize(texture2D(bumpSampler,vBumpUV).xyz *2.0-1.0);
46
+ normalW=normalize(mat3(normalMatrix)*normalW);
47
+ #elif !defined(DETAIL)
48
+ normalW=perturbNormal(TBN,texture2D(bumpSampler,vBumpUV+uvOffset).xyz,vBumpInfos.y);
49
+ #else
50
+ vec3 bumpNormal=texture2D(bumpSampler,vBumpUV+uvOffset).xyz*2.0-1.0;
51
+ #if DETAIL_NORMALBLENDMETHOD==0
52
+ detailNormal.xy*=vDetailInfos.z;
53
+ vec3 blendedNormal=normalize(vec3(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));
54
+ #elif DETAIL_NORMALBLENDMETHOD==1
55
+ detailNormal.xy*=vDetailInfos.z;
56
+ bumpNormal+=vec3(0.0,0.0,1.0);
57
+ detailNormal*=vec3(-1.0,-1.0,1.0);
58
+ vec3 blendedNormal=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;
59
+ #endif
60
+ normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
61
+ #endif
62
+ #elif defined(DETAIL)
63
+ detailNormal.xy*=vDetailInfos.z;
64
+ normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
65
+ #endif
66
+ `;
67
+ e.IncludesShadersStore[a] = l;
@@ -0,0 +1,58 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ import "./samplerFragmentDeclaration.esm.js";
3
+ const a = "bumpFragmentFunctions", t = `#if defined(BUMP)
4
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
5
+ #endif
6
+ #if defined(DETAIL)
7
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
8
+ #endif
9
+ #if defined(BUMP) && defined(PARALLAX)
10
+ const float minSamples=4.;
11
+ const float maxSamples=15.;
12
+ const int iMaxSamples=15;
13
+ vec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {
14
+ float parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;
15
+ parallaxLimit*=parallaxScale;
16
+ vec2 vOffsetDir=normalize(vViewDirCoT.xy);
17
+ vec2 vMaxOffset=vOffsetDir*parallaxLimit;
18
+ float numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));
19
+ float stepSize=1.0/numSamples;
20
+ float currRayHeight=1.0;
21
+ vec2 vCurrOffset=vec2(0,0);
22
+ vec2 vLastOffset=vec2(0,0);
23
+ float lastSampledHeight=1.0;
24
+ float currSampledHeight=1.0;
25
+ bool keepWorking=true;
26
+ for (int i=0; i<iMaxSamples; i++)
27
+ {
28
+ currSampledHeight=texture2D(bumpSampler,texCoord+vCurrOffset).w;
29
+ if (!keepWorking)
30
+ {
31
+ }
32
+ else if (currSampledHeight>currRayHeight)
33
+ {
34
+ float delta1=currSampledHeight-currRayHeight;
35
+ float delta2=(currRayHeight+stepSize)-lastSampledHeight;
36
+ float ratio=delta1/(delta1+delta2);
37
+ vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;
38
+ keepWorking=false;
39
+ }
40
+ else
41
+ {
42
+ currRayHeight-=stepSize;
43
+ vLastOffset=vCurrOffset;
44
+ vCurrOffset+=stepSize*vMaxOffset;
45
+ lastSampledHeight=currSampledHeight;
46
+ }
47
+ }
48
+ return vCurrOffset;
49
+ }
50
+ vec2 parallaxOffset(vec3 viewDir,float heightScale)
51
+ {
52
+ float height=texture2D(bumpSampler,vBumpUV).w;
53
+ vec2 texCoordOffset=heightScale*viewDir.xy*height;
54
+ return -texCoordOffset;
55
+ }
56
+ #endif
57
+ `;
58
+ e.IncludesShadersStore[a] = t;
@@ -0,0 +1,93 @@
1
+ import { ShaderStore as a } from "../../Engines/shaderStore.esm.js";
2
+ const e = "bumpFragmentMainFunctions", t = `#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)
3
+ #if defined(TANGENT) && defined(NORMAL)
4
+ varying mat3 vTBN;
5
+ #endif
6
+ #ifdef OBJECTSPACE_NORMALMAP
7
+ uniform mat4 normalMatrix;
8
+ #if defined(WEBGL2) || defined(WEBGPU)
9
+ mat4 toNormalMatrix(mat4 wMatrix)
10
+ {
11
+ mat4 ret=inverse(wMatrix);
12
+ ret=transpose(ret);
13
+ ret[0][3]=0.;
14
+ ret[1][3]=0.;
15
+ ret[2][3]=0.;
16
+ ret[3]=vec4(0.,0.,0.,1.);
17
+ return ret;
18
+ }
19
+ #else
20
+ mat4 toNormalMatrix(mat4 m)
21
+ {
22
+ float
23
+ a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],
24
+ a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],
25
+ a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],
26
+ a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],
27
+ b00=a00*a11-a01*a10,
28
+ b01=a00*a12-a02*a10,
29
+ b02=a00*a13-a03*a10,
30
+ b03=a01*a12-a02*a11,
31
+ b04=a01*a13-a03*a11,
32
+ b05=a02*a13-a03*a12,
33
+ b06=a20*a31-a21*a30,
34
+ b07=a20*a32-a22*a30,
35
+ b08=a20*a33-a23*a30,
36
+ b09=a21*a32-a22*a31,
37
+ b10=a21*a33-a23*a31,
38
+ b11=a22*a33-a23*a32,
39
+ det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;
40
+ mat4 mi=mat4(
41
+ a11*b11-a12*b10+a13*b09,
42
+ a02*b10-a01*b11-a03*b09,
43
+ a31*b05-a32*b04+a33*b03,
44
+ a22*b04-a21*b05-a23*b03,
45
+ a12*b08-a10*b11-a13*b07,
46
+ a00*b11-a02*b08+a03*b07,
47
+ a32*b02-a30*b05-a33*b01,
48
+ a20*b05-a22*b02+a23*b01,
49
+ a10*b10-a11*b08+a13*b06,
50
+ a01*b08-a00*b10-a03*b06,
51
+ a30*b04-a31*b02+a33*b00,
52
+ a21*b02-a20*b04-a23*b00,
53
+ a11*b07-a10*b09-a12*b06,
54
+ a00*b09-a01*b07+a02*b06,
55
+ a31*b01-a30*b03-a32*b00,
56
+ a20*b03-a21*b01+a22*b00)/det;
57
+ return mat4(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
58
+ mi[0][1],mi[1][1],mi[2][1],mi[3][1],
59
+ mi[0][2],mi[1][2],mi[2][2],mi[3][2],
60
+ mi[0][3],mi[1][3],mi[2][3],mi[3][3]);
61
+ }
62
+ #endif
63
+ #endif
64
+ vec3 perturbNormalBase(mat3 cotangentFrame,vec3 normal,float scale)
65
+ {
66
+ #ifdef NORMALXYSCALE
67
+ normal=normalize(normal*vec3(scale,scale,1.0));
68
+ #endif
69
+ return normalize(cotangentFrame*normal);
70
+ }
71
+ vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
72
+ {
73
+ return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);
74
+ }
75
+ mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
76
+ {
77
+ vec3 dp1=dFdx(p);
78
+ vec3 dp2=dFdy(p);
79
+ vec2 duv1=dFdx(uv);
80
+ vec2 duv2=dFdy(uv);
81
+ vec3 dp2perp=cross(dp2,normal);
82
+ vec3 dp1perp=cross(normal,dp1);
83
+ vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;
84
+ vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;
85
+ tangent*=tangentSpaceParams.x;
86
+ bitangent*=tangentSpaceParams.y;
87
+ float det=max(dot(tangent,tangent),dot(bitangent,bitangent));
88
+ float invmax=det==0.0 ? 0.0 : inversesqrt(det);
89
+ return mat3(tangent*invmax,bitangent*invmax,normal);
90
+ }
91
+ #endif
92
+ `;
93
+ a.IncludesShadersStore[e] = t;
@@ -0,0 +1,11 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const n = "bumpVertex", t = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
3
+ #if defined(TANGENT) && defined(NORMAL)
4
+ vec3 tbnNormal=normalize(normalUpdated);
5
+ vec3 tbnTangent=normalize(tangentUpdated.xyz);
6
+ vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;
7
+ vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
8
+ #endif
9
+ #endif
10
+ `;
11
+ e.IncludesShadersStore[n] = t;
@@ -0,0 +1,8 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const d = "bumpVertexDeclaration", n = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
3
+ #if defined(TANGENT) && defined(NORMAL)
4
+ varying mat3 vTBN;
5
+ #endif
6
+ #endif
7
+ `;
8
+ e.IncludesShadersStore[d] = n;
@@ -0,0 +1,42 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const i = "clipPlaneFragment", d = `#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
3
+ if (false) {}
4
+ #endif
5
+ #ifdef CLIPPLANE
6
+ else if (fClipDistance>0.0)
7
+ {
8
+ discard;
9
+ }
10
+ #endif
11
+ #ifdef CLIPPLANE2
12
+ else if (fClipDistance2>0.0)
13
+ {
14
+ discard;
15
+ }
16
+ #endif
17
+ #ifdef CLIPPLANE3
18
+ else if (fClipDistance3>0.0)
19
+ {
20
+ discard;
21
+ }
22
+ #endif
23
+ #ifdef CLIPPLANE4
24
+ else if (fClipDistance4>0.0)
25
+ {
26
+ discard;
27
+ }
28
+ #endif
29
+ #ifdef CLIPPLANE5
30
+ else if (fClipDistance5>0.0)
31
+ {
32
+ discard;
33
+ }
34
+ #endif
35
+ #ifdef CLIPPLANE6
36
+ else if (fClipDistance6>0.0)
37
+ {
38
+ discard;
39
+ }
40
+ #endif
41
+ `;
42
+ e.IncludesShadersStore[i] = d;
@@ -0,0 +1,21 @@
1
+ import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
2
+ const f = "clipPlaneFragmentDeclaration", e = `#ifdef CLIPPLANE
3
+ varying float fClipDistance;
4
+ #endif
5
+ #ifdef CLIPPLANE2
6
+ varying float fClipDistance2;
7
+ #endif
8
+ #ifdef CLIPPLANE3
9
+ varying float fClipDistance3;
10
+ #endif
11
+ #ifdef CLIPPLANE4
12
+ varying float fClipDistance4;
13
+ #endif
14
+ #ifdef CLIPPLANE5
15
+ varying float fClipDistance5;
16
+ #endif
17
+ #ifdef CLIPPLANE6
18
+ varying float fClipDistance6;
19
+ #endif
20
+ `;
21
+ i.IncludesShadersStore[f] = e;
@@ -0,0 +1,21 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const i = "clipPlaneVertex", d = `#ifdef CLIPPLANE
3
+ fClipDistance=dot(worldPos,vClipPlane);
4
+ #endif
5
+ #ifdef CLIPPLANE2
6
+ fClipDistance2=dot(worldPos,vClipPlane2);
7
+ #endif
8
+ #ifdef CLIPPLANE3
9
+ fClipDistance3=dot(worldPos,vClipPlane3);
10
+ #endif
11
+ #ifdef CLIPPLANE4
12
+ fClipDistance4=dot(worldPos,vClipPlane4);
13
+ #endif
14
+ #ifdef CLIPPLANE5
15
+ fClipDistance5=dot(worldPos,vClipPlane5);
16
+ #endif
17
+ #ifdef CLIPPLANE6
18
+ fClipDistance6=dot(worldPos,vClipPlane6);
19
+ #endif
20
+ `;
21
+ e.IncludesShadersStore[i] = d;
@@ -0,0 +1,27 @@
1
+ import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
2
+ const e = "clipPlaneVertexDeclaration", f = `#ifdef CLIPPLANE
3
+ uniform vec4 vClipPlane;
4
+ varying float fClipDistance;
5
+ #endif
6
+ #ifdef CLIPPLANE2
7
+ uniform vec4 vClipPlane2;
8
+ varying float fClipDistance2;
9
+ #endif
10
+ #ifdef CLIPPLANE3
11
+ uniform vec4 vClipPlane3;
12
+ varying float fClipDistance3;
13
+ #endif
14
+ #ifdef CLIPPLANE4
15
+ uniform vec4 vClipPlane4;
16
+ varying float fClipDistance4;
17
+ #endif
18
+ #ifdef CLIPPLANE5
19
+ uniform vec4 vClipPlane5;
20
+ varying float fClipDistance5;
21
+ #endif
22
+ #ifdef CLIPPLANE6
23
+ uniform vec4 vClipPlane6;
24
+ varying float fClipDistance6;
25
+ #endif
26
+ `;
27
+ i.IncludesShadersStore[e] = f;
@@ -0,0 +1,12 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "decalFragment", o = `#ifdef DECAL
3
+ #ifdef GAMMADECAL
4
+ decalColor.rgb=toLinearSpace(decalColor.rgb);
5
+ #endif
6
+ #ifdef DECAL_SMOOTHALPHA
7
+ decalColor.a*=decalColor.a;
8
+ #endif
9
+ surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
10
+ #endif
11
+ `;
12
+ e.IncludesShadersStore[r] = o;
@@ -0,0 +1,6 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "decalFragmentDeclaration", a = `#ifdef DECAL
3
+ uniform vec4 vDecalInfos;
4
+ #endif
5
+ `;
6
+ e.IncludesShadersStore[r] = a;
@@ -0,0 +1,7 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "decalVertexDeclaration", a = `#ifdef DECAL
3
+ uniform vec4 vDecalInfos;
4
+ uniform mat4 decalMatrix;
5
+ #endif
6
+ `;
7
+ e.IncludesShadersStore[r] = a;
@@ -0,0 +1,86 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ import "./decalFragmentDeclaration.esm.js";
3
+ const f = "defaultFragmentDeclaration", i = `uniform vec4 vEyePosition;
4
+ uniform vec4 vDiffuseColor;
5
+ #ifdef SPECULARTERM
6
+ uniform vec4 vSpecularColor;
7
+ #endif
8
+ uniform vec3 vEmissiveColor;
9
+ uniform vec3 vAmbientColor;
10
+ uniform float visibility;
11
+ #ifdef DIFFUSE
12
+ uniform vec2 vDiffuseInfos;
13
+ #endif
14
+ #ifdef AMBIENT
15
+ uniform vec2 vAmbientInfos;
16
+ #endif
17
+ #ifdef OPACITY
18
+ uniform vec2 vOpacityInfos;
19
+ #endif
20
+ #ifdef EMISSIVE
21
+ uniform vec2 vEmissiveInfos;
22
+ #endif
23
+ #ifdef LIGHTMAP
24
+ uniform vec2 vLightmapInfos;
25
+ #endif
26
+ #ifdef BUMP
27
+ uniform vec3 vBumpInfos;
28
+ uniform vec2 vTangentSpaceParams;
29
+ #endif
30
+ #ifdef ALPHATEST
31
+ uniform float alphaCutOff;
32
+ #endif
33
+ #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) || defined(PREPASS)
34
+ uniform mat4 view;
35
+ #endif
36
+ #ifdef REFRACTION
37
+ uniform vec4 vRefractionInfos;
38
+ #ifndef REFRACTIONMAP_3D
39
+ uniform mat4 refractionMatrix;
40
+ #endif
41
+ #ifdef REFRACTIONFRESNEL
42
+ uniform vec4 refractionLeftColor;
43
+ uniform vec4 refractionRightColor;
44
+ #endif
45
+ #if defined(USE_LOCAL_REFRACTIONMAP_CUBIC) && defined(REFRACTIONMAP_3D)
46
+ uniform vec3 vRefractionPosition;
47
+ uniform vec3 vRefractionSize;
48
+ #endif
49
+ #endif
50
+ #if defined(SPECULAR) && defined(SPECULARTERM)
51
+ uniform vec2 vSpecularInfos;
52
+ #endif
53
+ #ifdef DIFFUSEFRESNEL
54
+ uniform vec4 diffuseLeftColor;
55
+ uniform vec4 diffuseRightColor;
56
+ #endif
57
+ #ifdef OPACITYFRESNEL
58
+ uniform vec4 opacityParts;
59
+ #endif
60
+ #ifdef EMISSIVEFRESNEL
61
+ uniform vec4 emissiveLeftColor;
62
+ uniform vec4 emissiveRightColor;
63
+ #endif
64
+ #ifdef REFLECTION
65
+ uniform vec2 vReflectionInfos;
66
+ #if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX)
67
+ uniform mat4 reflectionMatrix;
68
+ #endif
69
+ #ifndef REFLECTIONMAP_SKYBOX
70
+ #if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
71
+ uniform vec3 vReflectionPosition;
72
+ uniform vec3 vReflectionSize;
73
+ #endif
74
+ #endif
75
+ #ifdef REFLECTIONFRESNEL
76
+ uniform vec4 reflectionLeftColor;
77
+ uniform vec4 reflectionRightColor;
78
+ #endif
79
+ #endif
80
+ #ifdef DETAIL
81
+ uniform vec4 vDetailInfos;
82
+ #endif
83
+ #include<decalFragmentDeclaration>
84
+ #define ADDITIONAL_FRAGMENT_DECLARATION
85
+ `;
86
+ e.IncludesShadersStore[f] = i;
@@ -0,0 +1,50 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ import "./sceneUboDeclaration.esm.js";
3
+ import "./meshUboDeclaration.esm.js";
4
+ const o = "defaultUboDeclaration", i = `layout(std140,column_major) uniform;
5
+ uniform Material
6
+ {
7
+ vec4 diffuseLeftColor;
8
+ vec4 diffuseRightColor;
9
+ vec4 opacityParts;
10
+ vec4 reflectionLeftColor;
11
+ vec4 reflectionRightColor;
12
+ vec4 refractionLeftColor;
13
+ vec4 refractionRightColor;
14
+ vec4 emissiveLeftColor;
15
+ vec4 emissiveRightColor;
16
+ vec2 vDiffuseInfos;
17
+ vec2 vAmbientInfos;
18
+ vec2 vOpacityInfos;
19
+ vec2 vReflectionInfos;
20
+ vec3 vReflectionPosition;
21
+ vec3 vReflectionSize;
22
+ vec2 vEmissiveInfos;
23
+ vec2 vLightmapInfos;
24
+ vec2 vSpecularInfos;
25
+ vec3 vBumpInfos;
26
+ mat4 diffuseMatrix;
27
+ mat4 ambientMatrix;
28
+ mat4 opacityMatrix;
29
+ mat4 reflectionMatrix;
30
+ mat4 emissiveMatrix;
31
+ mat4 lightmapMatrix;
32
+ mat4 specularMatrix;
33
+ mat4 bumpMatrix;
34
+ vec2 vTangentSpaceParams;
35
+ float pointSize;
36
+ float alphaCutOff;
37
+ mat4 refractionMatrix;
38
+ vec4 vRefractionInfos;
39
+ vec3 vRefractionPosition;
40
+ vec3 vRefractionSize;
41
+ vec4 vSpecularColor;
42
+ vec3 vEmissiveColor;
43
+ vec4 vDiffuseColor;
44
+ vec3 vAmbientColor;
45
+ #define ADDITIONAL_UBO_DECLARATION
46
+ };
47
+ #include<sceneUboDeclaration>
48
+ #include<meshUboDeclaration>
49
+ `;
50
+ e.IncludesShadersStore[o] = i;
@@ -0,0 +1,46 @@
1
+ import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
2
+ import "./decalVertexDeclaration.esm.js";
3
+ const f = "defaultVertexDeclaration", e = `uniform mat4 viewProjection;
4
+ uniform mat4 view;
5
+ #ifdef DIFFUSE
6
+ uniform mat4 diffuseMatrix;
7
+ uniform vec2 vDiffuseInfos;
8
+ #endif
9
+ #ifdef AMBIENT
10
+ uniform mat4 ambientMatrix;
11
+ uniform vec2 vAmbientInfos;
12
+ #endif
13
+ #ifdef OPACITY
14
+ uniform mat4 opacityMatrix;
15
+ uniform vec2 vOpacityInfos;
16
+ #endif
17
+ #ifdef EMISSIVE
18
+ uniform vec2 vEmissiveInfos;
19
+ uniform mat4 emissiveMatrix;
20
+ #endif
21
+ #ifdef LIGHTMAP
22
+ uniform vec2 vLightmapInfos;
23
+ uniform mat4 lightmapMatrix;
24
+ #endif
25
+ #if defined(SPECULAR) && defined(SPECULARTERM)
26
+ uniform vec2 vSpecularInfos;
27
+ uniform mat4 specularMatrix;
28
+ #endif
29
+ #ifdef BUMP
30
+ uniform vec3 vBumpInfos;
31
+ uniform mat4 bumpMatrix;
32
+ #endif
33
+ #ifdef REFLECTION
34
+ uniform mat4 reflectionMatrix;
35
+ #endif
36
+ #ifdef POINTSIZE
37
+ uniform float pointSize;
38
+ #endif
39
+ #ifdef DETAIL
40
+ uniform vec4 vDetailInfos;
41
+ uniform mat4 detailMatrix;
42
+ #endif
43
+ #include<decalVertexDeclaration>
44
+ #define ADDITIONAL_VERTEX_DECLARATION
45
+ `;
46
+ i.IncludesShadersStore[f] = e;
@@ -0,0 +1,7 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "depthPrePass", o = `#ifdef DEPTHPREPASS
3
+ gl_FragColor=vec4(0.,0.,0.,1.0);
4
+ return;
5
+ #endif
6
+ `;
7
+ e.IncludesShadersStore[r] = o;
@@ -0,0 +1,10 @@
1
+ import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
2
+ const r = "fogFragment", e = `#ifdef FOG
3
+ float fog=CalcFogFactor();
4
+ #ifdef PBR
5
+ fog=toLinearSpace(fog);
6
+ #endif
7
+ color.rgb=mix(vFogColor,color.rgb,fog);
8
+ #endif
9
+ `;
10
+ o.IncludesShadersStore[r] = e;
@@ -0,0 +1,34 @@
1
+ import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
2
+ const f = "fogFragmentDeclaration", e = `#ifdef FOG
3
+ #define FOGMODE_NONE 0.
4
+ #define FOGMODE_EXP 1.
5
+ #define FOGMODE_EXP2 2.
6
+ #define FOGMODE_LINEAR 3.
7
+ #define E 2.71828
8
+ uniform vec4 vFogInfos;
9
+ uniform vec3 vFogColor;
10
+ varying vec3 vFogDistance;
11
+ float CalcFogFactor()
12
+ {
13
+ float fogCoeff=1.0;
14
+ float fogStart=vFogInfos.y;
15
+ float fogEnd=vFogInfos.z;
16
+ float fogDensity=vFogInfos.w;
17
+ float fogDistance=length(vFogDistance);
18
+ if (FOGMODE_LINEAR==vFogInfos.x)
19
+ {
20
+ fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);
21
+ }
22
+ else if (FOGMODE_EXP==vFogInfos.x)
23
+ {
24
+ fogCoeff=1.0/pow(E,fogDistance*fogDensity);
25
+ }
26
+ else if (FOGMODE_EXP2==vFogInfos.x)
27
+ {
28
+ fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);
29
+ }
30
+ return clamp(fogCoeff,0.0,1.0);
31
+ }
32
+ #endif
33
+ `;
34
+ o.IncludesShadersStore[f] = e;
@@ -0,0 +1,6 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const o = "fogVertex", r = `#ifdef FOG
3
+ vFogDistance=(view*worldPos).xyz;
4
+ #endif
5
+ `;
6
+ e.IncludesShadersStore[o] = r;
@@ -0,0 +1,6 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "fogVertexDeclaration", o = `#ifdef FOG
3
+ varying vec3 vFogDistance;
4
+ #endif
5
+ `;
6
+ e.IncludesShadersStore[r] = o;
@@ -0,0 +1,10 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "fresnelFunction", o = `#ifdef FRESNEL
3
+ float computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)
4
+ {
5
+ float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);
6
+ return clamp(fresnelTerm,0.,1.);
7
+ }
8
+ #endif
9
+ `;
10
+ e.IncludesShadersStore[r] = o;