@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,21 @@
1
+ import { SceneLoader as c } from "../node_modules/@babylonjs/core/Loading/sceneLoader.esm.js";
2
+ const s = /* @__PURE__ */ new Map();
3
+ async function u(e, n, a) {
4
+ return new Promise((i, r) => {
5
+ const t = s.get(e);
6
+ if (t && t.scene.uid === n.uid)
7
+ return i(t);
8
+ c.LoadAssetContainerAsync(
9
+ e,
10
+ void 0,
11
+ n,
12
+ a
13
+ ).then((o) => {
14
+ s.set(e, o), i(o);
15
+ }).catch(r);
16
+ });
17
+ }
18
+ export {
19
+ s as assetCache,
20
+ u as getAssetContainer
21
+ };
@@ -0,0 +1,98 @@
1
+ import { Color4 as a, Color3 as g } from "../node_modules/@babylonjs/core/Maths/math.color.esm.js";
2
+ class C {
3
+ constructor(t) {
4
+ this.getSceneClearColor = () => {
5
+ var i, s, n, r;
6
+ const o = (i = this.customOptions) != null && i.transparentBackground || (s = this.customOptions) != null && s.backgroundImage ? 0 : 1;
7
+ if (this.customOptions && ((n = this.customOptions) != null && n.transparentBackground) || (r = this.customOptions) != null && r.backgroundImage)
8
+ return new a(0, 0, 0, o).toLinearSpace();
9
+ if (this.customOptions && this.customOptions.backgroundColor) {
10
+ const e = g.FromHexString(
11
+ this.customOptions.backgroundColor
12
+ );
13
+ return new a(
14
+ e.r,
15
+ e.g,
16
+ e.b,
17
+ o
18
+ ).toLinearSpace();
19
+ }
20
+ return new a(0.98, 0.98, 0.98, o).toLinearSpace();
21
+ }, this.highlightColorFromConfig = () => this.customOptions && this.customOptions.highlightColor ? this.hexToColor4(this.customOptions.highlightColor) : new a(0.98, 0.98, 0.98, 1).toLinearSpace(), this.hexToColor4 = (o, i = 1) => {
22
+ const s = g.FromHexString(o);
23
+ return new a(
24
+ s.r,
25
+ s.g,
26
+ s.b,
27
+ i
28
+ ).toLinearSpace();
29
+ }, this.customOptions = t;
30
+ }
31
+ createCanvas() {
32
+ return this.customOptions.createCanvas ? this.customOptions.createCanvas() : document.createElement("canvas");
33
+ }
34
+ get options() {
35
+ return this.customOptions;
36
+ }
37
+ /**
38
+ * Configuration related to the scene
39
+ */
40
+ get scene() {
41
+ var t, o, i;
42
+ return {
43
+ clearColor: this.getSceneClearColor(),
44
+ transparentBackground: ((t = this.customOptions) == null ? void 0 : t.transparentBackground) || ((o = this.customOptions) == null ? void 0 : o.backgroundImage),
45
+ environmentFile: ((i = this.customOptions) == null ? void 0 : i.environmentFile) ?? "assets/model-viewer/default.env"
46
+ };
47
+ }
48
+ /**
49
+ * Configuration related to the camera used to view and interact with the scene.
50
+ */
51
+ get camera() {
52
+ var t, o, i, s, n, r, e, h, u, c, m, p, l;
53
+ return {
54
+ autoOrientation: ((t = this.customOptions) == null ? void 0 : t.disableAutomaticOrientation) ?? !0,
55
+ autoRotation: {
56
+ enabled: ((o = this.customOptions) == null ? void 0 : o.autoRotation) ?? !1,
57
+ idleTimeMs: ((i = this.customOptions) == null ? void 0 : i.idleTimeBeforeRotation) ?? 5e3
58
+ },
59
+ limits: {
60
+ min: {
61
+ alpha: (s = this.customOptions) != null && s.lowerAlphaLimitDeg ? ((n = this.customOptions) == null ? void 0 : n.lowerAlphaLimitDeg) * Math.PI / 180 : void 0,
62
+ beta: (r = this.customOptions) != null && r.lowerBetaLimitDeg ? ((e = this.customOptions) == null ? void 0 : e.lowerBetaLimitDeg) * Math.PI / 180 : void 0,
63
+ radius: (h = this.customOptions) == null ? void 0 : h.minZoomOverride
64
+ },
65
+ max: {
66
+ alpha: (u = this.customOptions) != null && u.upperAlphaLimitDeg ? ((c = this.customOptions) == null ? void 0 : c.upperAlphaLimitDeg) * Math.PI / 180 : void 0,
67
+ beta: (m = this.customOptions) != null && m.upperBetaLimitDeg ? ((p = this.customOptions) == null ? void 0 : p.upperBetaLimitDeg) * Math.PI / 180 : void 0,
68
+ radius: (l = this.customOptions) == null ? void 0 : l.maxZoomOverride
69
+ }
70
+ }
71
+ };
72
+ }
73
+ /**
74
+ * Configuration related to the highlighting system. Highlights are used to add
75
+ * a visual cue to the user that something is moused over in the preview.
76
+ */
77
+ get highlights() {
78
+ var t;
79
+ return {
80
+ enabled: ((t = this.customOptions) == null ? void 0 : t.highlightOnMaterialHover) ?? !1,
81
+ color: this.highlightColorFromConfig()
82
+ };
83
+ }
84
+ get lighting() {
85
+ var t, o, i, s;
86
+ return {
87
+ exposure: ((o = (t = this.customOptions) == null ? void 0 : t.lighting) == null ? void 0 : o.exposure) ?? 0.9,
88
+ contrast: ((s = (i = this.customOptions) == null ? void 0 : i.lighting) == null ? void 0 : s.contrast) ?? 1.6
89
+ };
90
+ }
91
+ get emissiveGlowIntensity() {
92
+ var t;
93
+ return ((t = this.customOptions) == null ? void 0 : t.emissiveGlowIntensity) ?? 0.5;
94
+ }
95
+ }
96
+ export {
97
+ C as Configuration
98
+ };
@@ -0,0 +1,417 @@
1
+ import { ArcRotateCamera as p } from "../node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js";
2
+ import { Engine as v } from "../node_modules/@babylonjs/core/Engines/engine.esm.js";
3
+ import { NullEngine as C } from "../node_modules/@babylonjs/core/Engines/nullEngine.esm.js";
4
+ import { HighlightLayer as w } from "../node_modules/@babylonjs/core/Layers/highlightLayer.esm.js";
5
+ import { SceneLoader as L } from "../node_modules/@babylonjs/core/Loading/sceneLoader.esm.js";
6
+ import { CubeTexture as b } from "../node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js";
7
+ import { Color3 as d } from "../node_modules/@babylonjs/core/Maths/math.color.esm.js";
8
+ import { Vector3 as l } from "../node_modules/@babylonjs/core/Maths/math.vector.esm.js";
9
+ import { DracoCompression as P } from "../node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js";
10
+ import { Observable as m } from "../node_modules/@babylonjs/core/Misc/observable.esm.js";
11
+ import { Tools as y } from "../node_modules/@babylonjs/core/Misc/tools.esm.js";
12
+ import { Scene as E } from "../node_modules/@babylonjs/core/scene.esm.js";
13
+ import "../node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js";
14
+ import "../node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js";
15
+ import "../node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js";
16
+ import "../node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js";
17
+ import "../node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js";
18
+ import "../node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js";
19
+ import "../node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js";
20
+ import { GLTFLoader as M } from "../node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js";
21
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js";
22
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js";
23
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js";
24
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js";
25
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js";
26
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js";
27
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js";
28
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js";
29
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js";
30
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js";
31
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js";
32
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js";
33
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js";
34
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js";
35
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js";
36
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js";
37
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js";
38
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js";
39
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js";
40
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js";
41
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js";
42
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js";
43
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js";
44
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js";
45
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js";
46
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js";
47
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js";
48
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js";
49
+ import "../node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js";
50
+ import { Configuration as z } from "./configuration.esm.js";
51
+ import { GLBLoaderExtension as x } from "./glbLoaderExtensions.esm.js";
52
+ import R from "./glowLayerManager.esm.js";
53
+ import { ModelContainerImpl as I } from "./modelContainer.esm.js";
54
+ import { resetSceneModelAnimations as S, animateCameraInScene as k } from "./productAnimations.esm.js";
55
+ import { ProductCamera as O } from "./productCamera.esm.js";
56
+ import { RenderingPipeline as A } from "./renderingPipeline.esm.js";
57
+ import { ProductCameraRig as u } from "./types.esm.js";
58
+ import "../node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js";
59
+ import "../node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js";
60
+ import "../node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js";
61
+ import "../node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js";
62
+ import "../node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js";
63
+ import "../node_modules/@babylonjs/core/Animations/animatable.esm.js";
64
+ import "../node_modules/@babylonjs/core/Misc/screenshotTools.esm.js";
65
+ import "../node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js";
66
+ M.RegisterExtension("glbPostProcessor", function(o) {
67
+ return new x(o);
68
+ });
69
+ L.OnPluginActivatedObservable.add((o) => {
70
+ if (o.name === "gltf") {
71
+ const e = o;
72
+ e.transparencyAsCoverage = !0;
73
+ }
74
+ });
75
+ const c = "initialScene";
76
+ class $e {
77
+ constructor(e) {
78
+ this.loadProgress = /* @__PURE__ */ new Map([
79
+ [c, 0]
80
+ ]), this.focusLostNotified = !1, this.loadObservable = new m(), this.focusLostObservable = new m(), this.initializedCallbacks = [], this.isInitialized = !1, this.modelLoadEventCallbacks = [], this.modelContainers = /* @__PURE__ */ new Map(), this.plugins = [], this.configuration = new z(e);
81
+ const t = (() => {
82
+ if (!(e != null && e.noRender))
83
+ return this.configuration.createCanvas();
84
+ })(), r = "1.5.6";
85
+ P.Configuration = {
86
+ decoder: {
87
+ wasmUrl: `https://www.gstatic.com/draco/versioned/decoders/${r}/draco_wasm_wrapper_gltf.js`,
88
+ wasmBinaryUrl: `https://www.gstatic.com/draco/versioned/decoders/${r}/draco_decoder_gltf.wasm`,
89
+ fallbackUrl: `https://www.gstatic.com/draco/versioned/decoders/${r}/draco_decoder_gltf.js`
90
+ }
91
+ }, t && (t.getContext("webgl2") || t.getContext("webgl"));
92
+ const s = console.log;
93
+ console.log = () => {
94
+ };
95
+ const a = t ? new v(t, !0, {
96
+ adaptToDeviceRatio: !0,
97
+ limitDeviceRatio: 2,
98
+ premultipliedAlpha: !1,
99
+ preserveDrawingBuffer: !!(e != null && e.backgroundImage),
100
+ audioEngine: !1,
101
+ stencil: this.configuration.highlights.enabled,
102
+ forceSRGBBufferSupportState: !0
103
+ }) : new C();
104
+ console.log = s, a.hideLoadingUI(), window.addEventListener("resize", this.fireResizeEvent.bind(this)), this.engine = a, this.scene = new E(a), this.camera = O.create(this.scene, this.configuration), this.renderingPipeline = new A(
105
+ this.scene,
106
+ !1,
107
+ this.camera
108
+ ), this.scene.imageProcessingConfiguration.exposure = this.configuration.lighting.exposure, this.scene.imageProcessingConfiguration.contrast = this.configuration.lighting.contrast, this.glowLayerManager = new R(
109
+ this.scene,
110
+ this.configuration.emissiveGlowIntensity
111
+ );
112
+ }
113
+ getEngineContext() {
114
+ return {
115
+ engine: this.engine,
116
+ scene: this.scene,
117
+ camera: this.camera
118
+ };
119
+ }
120
+ registerFocusLostListener(e) {
121
+ this.focusLostObservable.add(e);
122
+ }
123
+ unregisterFocusLostListener(e) {
124
+ this.focusLostObservable.removeCallback(e);
125
+ }
126
+ registerLoadProgressListener(e) {
127
+ this.loadObservable.add(e), e(this.getLoadListenerEvent());
128
+ }
129
+ unregisterLoadProgressListener(e) {
130
+ this.loadObservable.removeCallback(e);
131
+ }
132
+ registerInitializedListener(e) {
133
+ this.isInitialized || !this.isInitialized && this.initializedCallbacks.push(e);
134
+ }
135
+ unregisterInitializedListener(e) {
136
+ if (this.isInitialized)
137
+ return;
138
+ const i = this.initializedCallbacks.indexOf(e);
139
+ i > -1 && this.initializedCallbacks.splice(i, 1);
140
+ }
141
+ getIsInitialized() {
142
+ return this.isInitialized;
143
+ }
144
+ registerModelLoadEventListener(e) {
145
+ this.modelLoadEventCallbacks.push(e);
146
+ }
147
+ unregisterModelLoadEventListener(e) {
148
+ const i = this.modelLoadEventCallbacks.indexOf(e);
149
+ i > -1 && this.modelLoadEventCallbacks.splice(i, 1);
150
+ }
151
+ registerView(e) {
152
+ const i = e.height, t = e.width;
153
+ this.engine.registerView(e), e.setAttribute("height", i.toString()), e.setAttribute("width", t.toString()), this.orbitEnabled() || this.setCameraState(u.Pan), this.reattachControls(e);
154
+ }
155
+ getNumViewports() {
156
+ var e;
157
+ return ((e = this.engine.views) == null ? void 0 : e.length) || 0;
158
+ }
159
+ unregisterView(e) {
160
+ this.engine.unRegisterView(e);
161
+ }
162
+ shutdown() {
163
+ this.plugins.forEach((e) => e.dispose(!0)), this.renderingPipeline.dispose(), this.engine && this.engine.dispose(), window.removeEventListener("resize", this.fireResizeEvent);
164
+ }
165
+ getSceneInitializationProgress() {
166
+ return this.loadProgress.get(c);
167
+ }
168
+ async initialize(e) {
169
+ var t, r;
170
+ this.scene.clearColor = this.configuration.scene.clearColor, this.scene.environmentTexture = b.CreateFromPrefilteredData(
171
+ this.configuration.scene.environmentFile,
172
+ this.scene
173
+ );
174
+ let i;
175
+ return e && (i = await this.loadModel(
176
+ e,
177
+ (a) => {
178
+ this.loadProgress.set(
179
+ c,
180
+ a.loaded * 100 / a.total
181
+ ), this.notifyLoadHandlers();
182
+ }
183
+ ).getInitializationPromise()), this.loadProgress.set(c, 100), this.notifyLoadHandlers(), this.scene.activeCamera = this.camera, this.camera.rerunFramingBehavior(void 0, 1), S(this.scene), ((t = this.engine.views) == null ? void 0 : t.length) >= 1 && this.reattachControls(
184
+ this.engine.views[this.engine.views.length - 1].target
185
+ ), this.queuedCameraAnimation && (this.executeCameraAnimation(this.queuedCameraAnimation), this.queuedCameraAnimation = void 0), this.isInitialized = !0, await Promise.all(this.initializedCallbacks.map((s) => s())), this.initializedCallbacks = [], (r = this.configuration.options) != null && r.renderingPipelineConfiguration && this.renderingPipeline.setConfiguration(
186
+ this.configuration.options.renderingPipelineConfiguration
187
+ ), this.engine.runRenderLoop(() => {
188
+ this.engine.views && (this.modelContainers.forEach((s) => {
189
+ s.updateDynamicTextures();
190
+ }), this.configuration.scene.transparentBackground && this.engine.views.forEach((s) => {
191
+ const a = this.engine.getRenderingCanvas();
192
+ s.target.getContext("2d").clearRect(
193
+ 0,
194
+ 0,
195
+ a.width,
196
+ a.height
197
+ );
198
+ }), this.scene.render(), !this.camera.target.equalsWithEpsilon(this.camera.lastFocus, 0.1) && !this.focusLostNotified && (this.focusLostObservable.notifyObservers(void 0), this.focusLostNotified = !0), this.screenshotPrepareResolve && (this.screenshotPrepareResolve(), this.screenshotPrepareResolve = void 0));
199
+ }), i;
200
+ }
201
+ executeCameraAnimation(e) {
202
+ if (this.getSceneInitializationProgress() !== 100 || !this.camera || this.scene.activeCamera !== this.camera) {
203
+ this.queuedCameraAnimation = e;
204
+ return;
205
+ }
206
+ k(
207
+ this.scene,
208
+ this.scene.activeCamera,
209
+ e
210
+ );
211
+ }
212
+ getCameraPose() {
213
+ if (this.scene && this.camera)
214
+ return {
215
+ lonDeg: Math.round(this.camera.alpha * 180 / Math.PI),
216
+ latDeg: Math.round(this.camera.beta * 180 / Math.PI),
217
+ radius: Math.round((this.camera.radius + Number.EPSILON) * 1e4) / 1e4,
218
+ target: {
219
+ x: this.camera.target.x,
220
+ y: this.camera.target.y,
221
+ z: this.camera.target.z
222
+ }
223
+ };
224
+ }
225
+ setCameraPose(e) {
226
+ this.scene && this.camera && (this.camera.target = new l(
227
+ e.target.x,
228
+ e.target.y,
229
+ e.target.z
230
+ ), this.camera.radius = e.radius, this.camera.alpha = e.latDeg, this.camera.beta = e.lonDeg);
231
+ }
232
+ setCameraState(e) {
233
+ var i, t;
234
+ if (!((i = this.engine) != null && i.views) || !((t = this.engine) != null && t.views[0]))
235
+ throw new Error(
236
+ "No views attached, camera state requires a view to attach controls onto."
237
+ );
238
+ e === u.Orbit ? this.reattachControls(this.engine.views[0].target, 2) : this.reattachControls(this.engine.views[0].target, 0);
239
+ }
240
+ animateToLastCameraFocus() {
241
+ return new Promise((e) => {
242
+ const i = this.configuration;
243
+ this.camera.rerunFramingBehavior(() => {
244
+ this.focusLostNotified = !1, i.camera.limits.min.radius && (this.camera.lowerRadiusLimit = i.camera.limits.min.radius), i.camera.limits.max.radius && (this.camera.upperRadiusLimit = i.camera.limits.max.radius), e();
245
+ });
246
+ });
247
+ }
248
+ setAutoRotation(e) {
249
+ !this.configuration.camera.autoRotation.enabled || !this.camera || (e ? this.camera.enableAutoRotationBehavior(
250
+ this.configuration.camera.autoRotation.idleTimeMs
251
+ ) : this.camera.disableAutoRotationBehavior());
252
+ }
253
+ getCurrentConfiguration() {
254
+ return this.configuration.options;
255
+ }
256
+ async renderSceneScreenshot(e, i) {
257
+ if (!this.camera)
258
+ throw new Error("Missing product camera, cannot render screenshot!");
259
+ const t = new p(
260
+ "screenshotCamera",
261
+ 0,
262
+ 0,
263
+ 0,
264
+ l.Zero(),
265
+ this.scene
266
+ );
267
+ try {
268
+ const r = i.latDeg * Math.PI / 180, s = i.lonDeg * Math.PI / 180;
269
+ t.target = i.target ? new l(i.target.x, i.target.y, i.target.z) : l.Zero(), t.alpha = s, t.beta = r, t.radius = i.radius || this.camera.radius, t.minZ = 0.01, this.scene.render();
270
+ const a = await y.CreateScreenshotUsingRenderTargetAsync(
271
+ this.engine,
272
+ t,
273
+ e,
274
+ "image/png",
275
+ 2,
276
+ !0
277
+ );
278
+ return t.dispose(), a;
279
+ } catch {
280
+ throw t.isDisposed() || t.dispose(), new Error("Failed to render screenshot");
281
+ }
282
+ }
283
+ orbitEnabled() {
284
+ const e = this.configuration;
285
+ if (!e)
286
+ return !0;
287
+ const i = e.camera.limits.min.alpha, t = e.camera.limits.max.alpha, r = e.camera.limits.min.beta, s = e.camera.limits.max.beta;
288
+ if (i === void 0 || t === void 0 || r === void 0 || s === void 0)
289
+ return !0;
290
+ const a = [i, t], n = [r, s], h = a.every((g) => g === i), f = n.every((g) => g === r);
291
+ return !h && !f;
292
+ }
293
+ fireResizeEvent() {
294
+ this.getNumViewports() > 0 && this.engine.resize();
295
+ }
296
+ setHighlights(e, i) {
297
+ var r;
298
+ e.length === 0 && ((r = this.highlightLayer) == null || r.dispose(), this.highlightLayer = void 0), this.highlightLayer || (this.highlightLayer = new w("highlights", this.scene, {
299
+ isStroke: !0,
300
+ blurVerticalSize: 0.85,
301
+ blurHorizontalSize: 0.85
302
+ }), this.highlightLayer.innerGlow = !0, this.highlightLayer.outerGlow = !1), this.highlightLayer.removeAllMeshes();
303
+ const t = i ? new d(i[0], i[1], i[2]).toLinearSpace() : void 0;
304
+ e.forEach((s) => {
305
+ const a = this.scene.materials.find(
306
+ (n) => n.name === s.name && n.id === s.id
307
+ );
308
+ a && a.getBindedMeshes().forEach(
309
+ (n) => {
310
+ var h;
311
+ return (h = this.highlightLayer) == null ? void 0 : h.addMesh(
312
+ n,
313
+ t || d.FromHexString("#fcba03")
314
+ );
315
+ }
316
+ );
317
+ });
318
+ }
319
+ setRenderingPipelineConfiguration(e) {
320
+ this.renderingPipeline && this.renderingPipeline.setConfiguration(e);
321
+ }
322
+ loadModel(e, i) {
323
+ const t = new I({
324
+ enablePicking: this.configuration.highlights.enabled,
325
+ modelDetails: e,
326
+ scene: this.scene,
327
+ previewService: this,
328
+ progressHandler: i
329
+ });
330
+ return t.registerMaterialVariantListener(
331
+ (r) => this.handleMaterialProgressCallback(
332
+ r.remainingCount,
333
+ r.totalCount,
334
+ r.taskName
335
+ )
336
+ ), t.registerModelVariantListener(
337
+ (r) => this.handleModelProgressCallback(r, r.key)
338
+ ), this.configuration.highlights.enabled && (t.registerMaterialSelectedCallback((r) => {
339
+ this.setHighlights([r]);
340
+ }), t.registerMaterialDeselectedCallback(() => {
341
+ this.setHighlights([]);
342
+ })), this.modelContainers.set(t.getId(), t), this.triggerModelLoadEvent({
343
+ eventType: "load",
344
+ modelContainer: t
345
+ }), t;
346
+ }
347
+ getAllModels() {
348
+ return Array.from(this.modelContainers.values());
349
+ }
350
+ getModelById(e) {
351
+ return this.modelContainers.get(e);
352
+ }
353
+ registerPlugin(e) {
354
+ this.plugins.push(e), e.initialize(this, {
355
+ camera: this.camera,
356
+ engine: this.engine,
357
+ scene: this.scene
358
+ });
359
+ }
360
+ unregisterPlugin(e) {
361
+ const i = this.plugins.indexOf(e);
362
+ i > -1 && this.plugins.splice(i, 1).forEach((r) => r.dispose(!1));
363
+ }
364
+ getGlowLayerManager() {
365
+ return this.glowLayerManager;
366
+ }
367
+ modelUnloaded(e) {
368
+ this.modelContainers.delete(e.getId()), this.triggerModelLoadEvent({
369
+ eventType: "unload",
370
+ modelContainer: e
371
+ });
372
+ }
373
+ triggerModelLoadEvent(e) {
374
+ this.modelLoadEventCallbacks.forEach((i) => i(e));
375
+ }
376
+ handleMaterialProgressCallback(e, i, t) {
377
+ this.loadProgress.set(`key_${t}`, e / i * 100), this.notifyLoadHandlers();
378
+ }
379
+ handleModelProgressCallback(e, i) {
380
+ this.loadProgress.set(i, e.loaded * 100 / e.total), this.notifyLoadHandlers();
381
+ }
382
+ /**
383
+ * Given a valid canvas element, will remove any existing input controls
384
+ * and re-attach them to the given canvas. The pan mouse button can be set
385
+ * to either 0 (left mouse) or 2 (right mouse).
386
+ */
387
+ reattachControls(e, i = 2) {
388
+ if (this.scene.detachControl(), this.engine.inputElement = e, this.camera) {
389
+ this.camera.attachControl(!0, !1, i);
390
+ const t = this.camera.inputs.attached.pointers;
391
+ t.multiTouchPanning = !1;
392
+ }
393
+ this.scene.attachControl(!0, !0, !0);
394
+ }
395
+ /**
396
+ * Computes a load listener event based on current state of scene.
397
+ */
398
+ getLoadListenerEvent() {
399
+ const e = Array.from(this.loadProgress.values()).filter(
400
+ (r) => r < 100
401
+ ), t = e.reduce((r, s) => r + s, 0) / e.length || 0;
402
+ return {
403
+ loadValue: e.length === 0 ? 100 : t,
404
+ sceneInitialized: this.getSceneInitializationProgress() === 100
405
+ };
406
+ }
407
+ /**
408
+ * Computes the average loading time across all loading events and notifies
409
+ * listeners of the current load progress.
410
+ */
411
+ notifyLoadHandlers() {
412
+ this.loadObservable.notifyObservers(this.getLoadListenerEvent());
413
+ }
414
+ }
415
+ export {
416
+ $e as SpiffCommerce3DPreviewService
417
+ };
@@ -0,0 +1,51 @@
1
+ import { Engine as d } from "../node_modules/@babylonjs/core/Engines/engine.esm.js";
2
+ import { PBRMaterial as m } from "../node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js";
3
+ import { DynamicTexture as T } from "../node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js";
4
+ import { Texture as g } from "../node_modules/@babylonjs/core/Materials/Textures/texture.esm.js";
5
+ import { RenderingConfiguration as x } from "./renderConstants.esm.js";
6
+ function I(o, t, r, e, n = "") {
7
+ r.forEach((a) => {
8
+ const c = a.getID(), p = a.getName(), u = x.getDynamicTextureResolution();
9
+ o.filter((f) => f.name === n + p).forEach((f) => {
10
+ const s = e.get(c), l = !1;
11
+ if (s)
12
+ w(f, s), s.update(l);
13
+ else {
14
+ const i = D(
15
+ p,
16
+ t,
17
+ u.width,
18
+ u.height
19
+ );
20
+ e.set(c, i), a.setStaticContext(
21
+ i.getContext()
22
+ ), w(f, i), i.onLoadObservable.addOnce(() => {
23
+ i.update(l);
24
+ });
25
+ }
26
+ });
27
+ });
28
+ }
29
+ function D(o, t, r, e) {
30
+ const n = new T(
31
+ o,
32
+ { width: r, height: e },
33
+ t,
34
+ x.shouldMipMap(),
35
+ g.TRILINEAR_SAMPLINGMODE,
36
+ d.TEXTUREFORMAT_RGBA
37
+ ), a = n.getContext();
38
+ return a && (a.fillStyle = "#f5f5f5", a.fillRect(0, 0, r, e), n.update()), n;
39
+ }
40
+ function w(o, t) {
41
+ if (o instanceof m) {
42
+ const r = o, e = r.albedoTexture;
43
+ e ? (t.wrapU = e.wrapU, t.wrapV = e.wrapV) : (t.wrapU = 1, t.wrapV = 1), r.albedoTexture = t;
44
+ } else {
45
+ const r = o, e = r.diffuseTexture;
46
+ e && (t.wrapU = e.wrapU, t.wrapV = e.wrapV), r.diffuseTexture = t;
47
+ }
48
+ }
49
+ export {
50
+ I as attachDynamicTextures
51
+ };