@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,349 @@
1
+ import { __decorate as r } from "../../../tslib.es6.esm.js";
2
+ import { serialize as a, SerializationHelper as d } from "../../../Misc/decorators.esm.js";
3
+ import { Observable as p } from "../../../Misc/observable.esm.js";
4
+ import { Logger as u } from "../../../Misc/logger.esm.js";
5
+ import { Texture as h } from "../../../Materials/Textures/texture.esm.js";
6
+ import { GlowLayer as b } from "../../../Layers/glowLayer.esm.js";
7
+ import { SharpenPostProcess as g } from "../../sharpenPostProcess.esm.js";
8
+ import { ImageProcessingPostProcess as P } from "../../imageProcessingPostProcess.esm.js";
9
+ import { ChromaticAberrationPostProcess as E } from "../../chromaticAberrationPostProcess.esm.js";
10
+ import { GrainPostProcess as v } from "../../grainPostProcess.esm.js";
11
+ import { FxaaPostProcess as O } from "../../fxaaPostProcess.esm.js";
12
+ import { PostProcessRenderPipeline as A } from "../postProcessRenderPipeline.esm.js";
13
+ import { PostProcessRenderEffect as n } from "../postProcessRenderEffect.esm.js";
14
+ import { DepthOfFieldEffect as c, DepthOfFieldEffectBlurLevel as C } from "../../depthOfFieldEffect.esm.js";
15
+ import { BloomEffect as f } from "../../bloomEffect.esm.js";
16
+ import { RegisterClass as y } from "../../../Misc/typeStore.esm.js";
17
+ import { EngineStore as w } from "../../../Engines/engineStore.esm.js";
18
+ import { Tools as T } from "../../../Misc/tools.esm.js";
19
+ import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
20
+ class i extends A {
21
+ /**
22
+ * Enable or disable automatic building of the pipeline when effects are enabled and disabled.
23
+ * If false, you will have to manually call prepare() to update the pipeline.
24
+ */
25
+ get automaticBuild() {
26
+ return this._buildAllowed;
27
+ }
28
+ set automaticBuild(e) {
29
+ this._buildAllowed = e;
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+ }
31
+ /**
32
+ * Gets active scene
33
+ */
34
+ get scene() {
35
+ return this._scene;
36
+ }
37
+ /**
38
+ * Enable or disable the sharpen process from the pipeline
39
+ */
40
+ set sharpenEnabled(e) {
41
+ this._sharpenEnabled !== e && (this._sharpenEnabled = e, this._buildPipeline());
42
+ }
43
+ get sharpenEnabled() {
44
+ return this._sharpenEnabled;
45
+ }
46
+ /**
47
+ * Specifies the size of the bloom blur kernel, relative to the final output size
48
+ */
49
+ get bloomKernel() {
50
+ return this._bloomKernel;
51
+ }
52
+ set bloomKernel(e) {
53
+ this._bloomKernel = e, this.bloom.kernel = e / this._hardwareScaleLevel;
54
+ }
55
+ /**
56
+ * The strength of the bloom.
57
+ */
58
+ set bloomWeight(e) {
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+ this._bloomWeight !== e && (this.bloom.weight = e, this._bloomWeight = e);
60
+ }
61
+ get bloomWeight() {
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+ return this._bloomWeight;
63
+ }
64
+ /**
65
+ * The luminance threshold to find bright areas of the image to bloom.
66
+ */
67
+ set bloomThreshold(e) {
68
+ this._bloomThreshold !== e && (this.bloom.threshold = e, this._bloomThreshold = e);
69
+ }
70
+ get bloomThreshold() {
71
+ return this._bloomThreshold;
72
+ }
73
+ /**
74
+ * The scale of the bloom, lower value will provide better performance.
75
+ */
76
+ set bloomScale(e) {
77
+ this._bloomScale !== e && (this._bloomScale = e, this._rebuildBloom(), this._buildPipeline());
78
+ }
79
+ get bloomScale() {
80
+ return this._bloomScale;
81
+ }
82
+ /**
83
+ * Enable or disable the bloom from the pipeline
84
+ */
85
+ set bloomEnabled(e) {
86
+ this._bloomEnabled !== e && (this._bloomEnabled = e, this._buildPipeline());
87
+ }
88
+ get bloomEnabled() {
89
+ return this._bloomEnabled;
90
+ }
91
+ _rebuildBloom() {
92
+ const e = this.bloom;
93
+ this.bloom = new f(this._scene, this.bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, !1), this.bloom.threshold = e.threshold;
94
+ for (let t = 0; t < this._cameras.length; t++)
95
+ e.disposeEffects(this._cameras[t]);
96
+ }
97
+ /**
98
+ * If the depth of field is enabled.
99
+ */
100
+ get depthOfFieldEnabled() {
101
+ return this._depthOfFieldEnabled;
102
+ }
103
+ set depthOfFieldEnabled(e) {
104
+ this._depthOfFieldEnabled !== e && (this._depthOfFieldEnabled = e, this._buildPipeline());
105
+ }
106
+ /**
107
+ * Blur level of the depth of field effect. (Higher blur will effect performance)
108
+ */
109
+ get depthOfFieldBlurLevel() {
110
+ return this._depthOfFieldBlurLevel;
111
+ }
112
+ set depthOfFieldBlurLevel(e) {
113
+ if (this._depthOfFieldBlurLevel === e)
114
+ return;
115
+ this._depthOfFieldBlurLevel = e;
116
+ const t = this.depthOfField;
117
+ this.depthOfField = new c(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, !1), this.depthOfField.focalLength = t.focalLength, this.depthOfField.focusDistance = t.focusDistance, this.depthOfField.fStop = t.fStop, this.depthOfField.lensSize = t.lensSize;
118
+ for (let s = 0; s < this._cameras.length; s++)
119
+ t.disposeEffects(this._cameras[s]);
120
+ this._buildPipeline();
121
+ }
122
+ /**
123
+ * If the anti aliasing is enabled.
124
+ */
125
+ set fxaaEnabled(e) {
126
+ this._fxaaEnabled !== e && (this._fxaaEnabled = e, this._buildPipeline());
127
+ }
128
+ get fxaaEnabled() {
129
+ return this._fxaaEnabled;
130
+ }
131
+ /**
132
+ * MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)
133
+ */
134
+ set samples(e) {
135
+ this._samples !== e && (this._samples = e, this._buildPipeline());
136
+ }
137
+ get samples() {
138
+ return this._samples;
139
+ }
140
+ /**
141
+ * If image processing is enabled.
142
+ */
143
+ set imageProcessingEnabled(e) {
144
+ this._imageProcessingEnabled !== e && (this._scene.imageProcessingConfiguration.isEnabled = e);
145
+ }
146
+ get imageProcessingEnabled() {
147
+ return this._imageProcessingEnabled;
148
+ }
149
+ /**
150
+ * If glow layer is enabled. (Adds a glow effect to emmissive materials)
151
+ */
152
+ set glowLayerEnabled(e) {
153
+ e && !this._glowLayer ? this._glowLayer = new b("", this._scene) : !e && this._glowLayer && (this._glowLayer.dispose(), this._glowLayer = null);
154
+ }
155
+ get glowLayerEnabled() {
156
+ return this._glowLayer != null;
157
+ }
158
+ /**
159
+ * Gets the glow layer (or null if not defined)
160
+ */
161
+ get glowLayer() {
162
+ return this._glowLayer;
163
+ }
164
+ /**
165
+ * Enable or disable the chromaticAberration process from the pipeline
166
+ */
167
+ set chromaticAberrationEnabled(e) {
168
+ this._chromaticAberrationEnabled !== e && (this._chromaticAberrationEnabled = e, this._buildPipeline());
169
+ }
170
+ get chromaticAberrationEnabled() {
171
+ return this._chromaticAberrationEnabled;
172
+ }
173
+ /**
174
+ * Enable or disable the grain process from the pipeline
175
+ */
176
+ set grainEnabled(e) {
177
+ this._grainEnabled !== e && (this._grainEnabled = e, this._buildPipeline());
178
+ }
179
+ get grainEnabled() {
180
+ return this._grainEnabled;
181
+ }
182
+ /**
183
+ * Instantiates a DefaultRenderingPipeline.
184
+ * @param name The rendering pipeline name (default: "")
185
+ * @param hdr If high dynamic range textures should be used (default: true)
186
+ * @param scene The scene linked to this pipeline (default: the last created scene)
187
+ * @param cameras The array of cameras that the rendering pipeline will be attached to (default: scene.cameras)
188
+ * @param automaticBuild If false, you will have to manually call prepare() to update the pipeline (default: true)
189
+ */
190
+ constructor(e = "", t = !0, s = w.LastCreatedScene, _, m = !0) {
191
+ super(s.getEngine(), e), this._camerasToBeAttached = [], this.SharpenPostProcessId = "SharpenPostProcessEffect", this.ImageProcessingPostProcessId = "ImageProcessingPostProcessEffect", this.FxaaPostProcessId = "FxaaPostProcessEffect", this.ChromaticAberrationPostProcessId = "ChromaticAberrationPostProcessEffect", this.GrainPostProcessId = "GrainPostProcessEffect", this._glowLayer = null, this.animations = [], this._imageProcessingConfigurationObserver = null, this._sharpenEnabled = !1, this._bloomEnabled = !1, this._depthOfFieldEnabled = !1, this._depthOfFieldBlurLevel = C.Low, this._fxaaEnabled = !1, this._imageProcessingEnabled = !0, this._bloomScale = 0.5, this._chromaticAberrationEnabled = !1, this._grainEnabled = !1, this._buildAllowed = !0, this.onBuildObservable = new p(), this._resizeObserver = null, this._hardwareScaleLevel = 1, this._bloomKernel = 64, this._bloomWeight = 0.15, this._bloomThreshold = 0.9, this._samples = 1, this._hasCleared = !1, this._prevPostProcess = null, this._prevPrevPostProcess = null, this._depthOfFieldSceneObserver = null, this._activeCameraChangedObserver = null, this._activeCamerasChangedObserver = null, this._cameras = _ || s.cameras, this._cameras = this._cameras.slice(), this._camerasToBeAttached = this._cameras.slice(), this._buildAllowed = m, this._scene = s;
192
+ const o = this._scene.getEngine().getCaps();
193
+ this._hdr = t && (o.textureHalfFloatRender || o.textureFloatRender), this._hdr ? o.textureHalfFloatRender ? this._defaultPipelineTextureType = 2 : o.textureFloatRender && (this._defaultPipelineTextureType = 1) : this._defaultPipelineTextureType = 0, s.postProcessRenderPipelineManager.addPipeline(this);
194
+ const l = this._scene.getEngine();
195
+ this.sharpen = new g("sharpen", 1, null, h.BILINEAR_SAMPLINGMODE, l, !1, this._defaultPipelineTextureType, !0), this._sharpenEffect = new n(l, this.SharpenPostProcessId, () => this.sharpen, !0), this.depthOfField = new c(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, !0), this._hardwareScaleLevel = l.getHardwareScalingLevel(), this._resizeObserver = l.onResizeObservable.add(() => {
196
+ this._hardwareScaleLevel = l.getHardwareScalingLevel(), this.bloomKernel = this._bloomKernel;
197
+ }), this.bloom = new f(this._scene, this._bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, !0), this.chromaticAberration = new E("ChromaticAberration", l.getRenderWidth(), l.getRenderHeight(), 1, null, h.BILINEAR_SAMPLINGMODE, l, !1, this._defaultPipelineTextureType, !0), this._chromaticAberrationEffect = new n(l, this.ChromaticAberrationPostProcessId, () => this.chromaticAberration, !0), this.grain = new v("Grain", 1, null, h.BILINEAR_SAMPLINGMODE, l, !1, this._defaultPipelineTextureType, !0), this._grainEffect = new n(l, this.GrainPostProcessId, () => this.grain, !0), this._imageProcessingConfigurationObserver = this._scene.imageProcessingConfiguration.onUpdateParameters.add(() => {
198
+ this.bloom._downscale._exposure = this._scene.imageProcessingConfiguration.exposure, this.imageProcessingEnabled !== this._scene.imageProcessingConfiguration.isEnabled && (this._imageProcessingEnabled = this._scene.imageProcessingConfiguration.isEnabled, T.SetImmediate(() => {
199
+ this._buildPipeline();
200
+ }));
201
+ }), this._buildPipeline();
202
+ }
203
+ /**
204
+ * Get the class name
205
+ * @returns "DefaultRenderingPipeline"
206
+ */
207
+ getClassName() {
208
+ return "DefaultRenderingPipeline";
209
+ }
210
+ /**
211
+ * Force the compilation of the entire pipeline.
212
+ */
213
+ prepare() {
214
+ const e = this._buildAllowed;
215
+ this._buildAllowed = !0, this._buildPipeline(), this._buildAllowed = e;
216
+ }
217
+ _setAutoClearAndTextureSharing(e, t = !1) {
218
+ this._hasCleared ? e.autoClear = !1 : (e.autoClear = !0, this._scene.autoClear = !1, this._hasCleared = !0), t || (this._prevPrevPostProcess ? e.shareOutputWith(this._prevPrevPostProcess) : e.useOwnOutput(), this._prevPostProcess && (this._prevPrevPostProcess = this._prevPostProcess), this._prevPostProcess = e);
219
+ }
220
+ _buildPipeline() {
221
+ if (!this._buildAllowed)
222
+ return;
223
+ this._scene.autoClear = !0;
224
+ const e = this._scene.getEngine();
225
+ if (this._disposePostProcesses(), this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._prevPostProcess = null, this._prevPrevPostProcess = null, this._hasCleared = !1, this.depthOfFieldEnabled) {
226
+ if (this._cameras.length > 1) {
227
+ for (const t of this._cameras) {
228
+ const s = this._scene.enableDepthRenderer(t);
229
+ s.useOnlyInActiveCamera = !0;
230
+ }
231
+ this._depthOfFieldSceneObserver = this._scene.onAfterRenderTargetsRenderObservable.add((t) => {
232
+ this._cameras.indexOf(t.activeCamera) > -1 && (this.depthOfField.depthTexture = t.enableDepthRenderer(t.activeCamera).getDepthMap());
233
+ });
234
+ } else {
235
+ this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);
236
+ const t = this._scene.enableDepthRenderer(this._cameras[0]);
237
+ this.depthOfField.depthTexture = t.getDepthMap();
238
+ }
239
+ this.depthOfField._isReady() || this.depthOfField._updateEffects(), this.addEffect(this.depthOfField), this._setAutoClearAndTextureSharing(this.depthOfField._effects[0], !0);
240
+ } else
241
+ this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);
242
+ this.bloomEnabled && (this.bloom._isReady() || this.bloom._updateEffects(), this.addEffect(this.bloom), this._setAutoClearAndTextureSharing(this.bloom._effects[0], !0)), this._imageProcessingEnabled && (this.imageProcessing = new P("imageProcessing", 1, null, h.BILINEAR_SAMPLINGMODE, e, !1, this._defaultPipelineTextureType, this.scene.imageProcessingConfiguration), this._hdr ? (this.addEffect(new n(e, this.ImageProcessingPostProcessId, () => this.imageProcessing, !0)), this._setAutoClearAndTextureSharing(this.imageProcessing)) : this._scene.imageProcessingConfiguration.applyByPostProcess = !1, (!this._cameras || this._cameras.length === 0) && (this._scene.imageProcessingConfiguration.applyByPostProcess = !1), this.imageProcessing.getEffect() || this.imageProcessing._updateParameters()), this.sharpenEnabled && (this.sharpen.isReady() || this.sharpen.updateEffect(), this.addEffect(this._sharpenEffect), this._setAutoClearAndTextureSharing(this.sharpen)), this.grainEnabled && (this.grain.isReady() || this.grain.updateEffect(), this.addEffect(this._grainEffect), this._setAutoClearAndTextureSharing(this.grain)), this.chromaticAberrationEnabled && (this.chromaticAberration.isReady() || this.chromaticAberration.updateEffect(), this.addEffect(this._chromaticAberrationEffect), this._setAutoClearAndTextureSharing(this.chromaticAberration)), this.fxaaEnabled && (this.fxaa = new O("fxaa", 1, null, h.BILINEAR_SAMPLINGMODE, e, !1, this._defaultPipelineTextureType), this.addEffect(new n(e, this.FxaaPostProcessId, () => this.fxaa, !0)), this._setAutoClearAndTextureSharing(this.fxaa, !0)), this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras), (this._scene.activeCameras && this._scene.activeCameras.length > 1 || this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1) && (this._scene.autoClear = !0), this._activeCameraChangedObserver || (this._activeCameraChangedObserver = this._scene.onActiveCameraChanged.add(() => {
243
+ this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1 && (this._scene.autoClear = !0);
244
+ })), this._activeCamerasChangedObserver || (this._activeCamerasChangedObserver = this._scene.onActiveCamerasChanged.add(() => {
245
+ this._scene.activeCameras && this._scene.activeCameras.length > 1 && (this._scene.autoClear = !0);
246
+ })), !this._enableMSAAOnFirstPostProcess(this.samples) && this.samples > 1 && u.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0"), this.onBuildObservable.notifyObservers(this);
247
+ }
248
+ _disposePostProcesses(e = !1) {
249
+ for (let t = 0; t < this._cameras.length; t++) {
250
+ const s = this._cameras[t];
251
+ this.imageProcessing && this.imageProcessing.dispose(s), this.fxaa && this.fxaa.dispose(s), e && (this.sharpen && this.sharpen.dispose(s), this.depthOfField && (this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver), this.depthOfField.disposeEffects(s)), this.bloom && this.bloom.disposeEffects(s), this.chromaticAberration && this.chromaticAberration.dispose(s), this.grain && this.grain.dispose(s), this._glowLayer && this._glowLayer.dispose());
252
+ }
253
+ this.imageProcessing = null, this.fxaa = null, e && (this.sharpen = null, this._sharpenEffect = null, this.depthOfField = null, this.bloom = null, this.chromaticAberration = null, this._chromaticAberrationEffect = null, this.grain = null, this._grainEffect = null, this._glowLayer = null);
254
+ }
255
+ /**
256
+ * Adds a camera to the pipeline
257
+ * @param camera the camera to be added
258
+ */
259
+ addCamera(e) {
260
+ this._camerasToBeAttached.push(e), this._buildPipeline();
261
+ }
262
+ /**
263
+ * Removes a camera from the pipeline
264
+ * @param camera the camera to remove
265
+ */
266
+ removeCamera(e) {
267
+ const t = this._camerasToBeAttached.indexOf(e);
268
+ this._camerasToBeAttached.splice(t, 1), this._buildPipeline();
269
+ }
270
+ /**
271
+ * Dispose of the pipeline and stop all post processes
272
+ */
273
+ dispose() {
274
+ this._buildAllowed = !1, this.onBuildObservable.clear(), this._disposePostProcesses(!0), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._scene._postProcessRenderPipelineManager.removePipeline(this.name), this._scene.autoClear = !0, this._resizeObserver && (this._scene.getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this._scene.onActiveCameraChanged.remove(this._activeCameraChangedObserver), this._scene.onActiveCamerasChanged.remove(this._activeCamerasChangedObserver), this._scene.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigurationObserver), super.dispose();
275
+ }
276
+ /**
277
+ * Serialize the rendering pipeline (Used when exporting)
278
+ * @returns the serialized object
279
+ */
280
+ serialize() {
281
+ const e = d.Serialize(this);
282
+ return e.customType = "DefaultRenderingPipeline", e;
283
+ }
284
+ /**
285
+ * Parse the serialized pipeline
286
+ * @param source Source pipeline.
287
+ * @param scene The scene to load the pipeline to.
288
+ * @param rootUrl The URL of the serialized pipeline.
289
+ * @returns An instantiated pipeline from the serialized object.
290
+ */
291
+ static Parse(e, t, s) {
292
+ return d.Parse(() => new i(e._name, e._name._hdr, t), e, t, s);
293
+ }
294
+ }
295
+ r([
296
+ a()
297
+ ], i.prototype, "sharpenEnabled", null);
298
+ r([
299
+ a()
300
+ ], i.prototype, "bloomKernel", null);
301
+ r([
302
+ a()
303
+ ], i.prototype, "_bloomWeight", void 0);
304
+ r([
305
+ a()
306
+ ], i.prototype, "_bloomThreshold", void 0);
307
+ r([
308
+ a()
309
+ ], i.prototype, "_hdr", void 0);
310
+ r([
311
+ a()
312
+ ], i.prototype, "bloomWeight", null);
313
+ r([
314
+ a()
315
+ ], i.prototype, "bloomThreshold", null);
316
+ r([
317
+ a()
318
+ ], i.prototype, "bloomScale", null);
319
+ r([
320
+ a()
321
+ ], i.prototype, "bloomEnabled", null);
322
+ r([
323
+ a()
324
+ ], i.prototype, "depthOfFieldEnabled", null);
325
+ r([
326
+ a()
327
+ ], i.prototype, "depthOfFieldBlurLevel", null);
328
+ r([
329
+ a()
330
+ ], i.prototype, "fxaaEnabled", null);
331
+ r([
332
+ a()
333
+ ], i.prototype, "samples", null);
334
+ r([
335
+ a()
336
+ ], i.prototype, "imageProcessingEnabled", null);
337
+ r([
338
+ a()
339
+ ], i.prototype, "glowLayerEnabled", null);
340
+ r([
341
+ a()
342
+ ], i.prototype, "chromaticAberrationEnabled", null);
343
+ r([
344
+ a()
345
+ ], i.prototype, "grainEnabled", null);
346
+ y("BABYLON.DefaultRenderingPipeline", i);
347
+ export {
348
+ i as DefaultRenderingPipeline
349
+ };
@@ -0,0 +1,306 @@
1
+ import { __decorate as a } from "../../../tslib.es6.esm.js";
2
+ import { Logger as b } from "../../../Misc/logger.esm.js";
3
+ import { serialize as n, SerializationHelper as P } from "../../../Misc/decorators.esm.js";
4
+ import { Vector3 as S, TmpVectors as B } from "../../../Maths/math.vector.esm.js";
5
+ import { Camera as y } from "../../../Cameras/camera.esm.js";
6
+ import { Texture as _ } from "../../../Materials/Textures/texture.esm.js";
7
+ import { DynamicTexture as C } from "../../../Materials/Textures/dynamicTexture.esm.js";
8
+ import { PostProcess as d } from "../../postProcess.esm.js";
9
+ import { PostProcessRenderPipeline as A } from "../postProcessRenderPipeline.esm.js";
10
+ import { PostProcessRenderEffect as m } from "../postProcessRenderEffect.esm.js";
11
+ import { PassPostProcess as O } from "../../passPostProcess.esm.js";
12
+ import { RegisterClass as v } from "../../../Misc/typeStore.esm.js";
13
+ import { EngineStore as T } from "../../../Engines/engineStore.esm.js";
14
+ import { SSAO2Configuration as F } from "../../../Rendering/ssao2Configuration.esm.js";
15
+ import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
16
+ import "../../../Shaders/ssao2.fragment.esm.js";
17
+ import "../../../Shaders/ssaoCombine.fragment.esm.js";
18
+ class o extends A {
19
+ /**
20
+ * Used in SSAO calculations to compensate for accuracy issues with depth values. Default 0.02.
21
+ *
22
+ * Normally you do not need to change this value, but you can experiment with it if you get a lot of in false self-occlusion on flat surfaces when using fewer than 16 samples. Useful range is normally [0..0.1] but higher values is allowed.
23
+ */
24
+ set epsilon(e) {
25
+ this._epsilon = e, this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO());
26
+ }
27
+ get epsilon() {
28
+ return this._epsilon;
29
+ }
30
+ /**
31
+ * Number of samples used for the SSAO calculations. Default value is 8.
32
+ */
33
+ set samples(e) {
34
+ this._samples = e, this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO()), this._sampleSphere = this._generateHemisphere();
35
+ }
36
+ get samples() {
37
+ return this._samples;
38
+ }
39
+ /**
40
+ * Number of samples to use for antialiasing.
41
+ */
42
+ set textureSamples(e) {
43
+ this._textureSamples = e, this._prePassRenderer ? this._prePassRenderer.samples = e : this._originalColorPostProcess.samples = e;
44
+ }
45
+ get textureSamples() {
46
+ return this._textureSamples;
47
+ }
48
+ get _geometryBufferRenderer() {
49
+ return this._forceGeometryBuffer ? this._scene.geometryBufferRenderer : null;
50
+ }
51
+ get _prePassRenderer() {
52
+ return this._forceGeometryBuffer ? null : this._scene.prePassRenderer;
53
+ }
54
+ /**
55
+ * Skips the denoising (blur) stage of the SSAO calculations.
56
+ *
57
+ * Useful to temporarily set while experimenting with the other SSAO2 settings.
58
+ */
59
+ set bypassBlur(e) {
60
+ const t = this._getDefinesForBlur(this.expensiveBlur, e), r = this._getSamplersForBlur(e);
61
+ this._blurHPostProcess.updateEffect(t.h, null, r), this._blurVPostProcess.updateEffect(t.v, null, r), this._bypassBlur = e;
62
+ }
63
+ get bypassBlur() {
64
+ return this._bypassBlur;
65
+ }
66
+ /**
67
+ * Enables the configurable bilateral denoising (blurring) filter. Default is true.
68
+ * Set to false to instead use a legacy bilateral filter that can't be configured.
69
+ *
70
+ * The denoising filter runs after the SSAO calculations and is a very important step. Both options results in a so called bilateral being used, but the "expensive" one can be
71
+ * configured in several ways to fit your scene.
72
+ */
73
+ set expensiveBlur(e) {
74
+ const t = this._getDefinesForBlur(e, this._bypassBlur);
75
+ this._blurHPostProcess.updateEffect(t.h), this._blurVPostProcess.updateEffect(t.v), this._expensiveBlur = e;
76
+ }
77
+ get expensiveBlur() {
78
+ return this._expensiveBlur;
79
+ }
80
+ /**
81
+ * Support test.
82
+ */
83
+ static get IsSupported() {
84
+ const e = T.LastCreatedEngine;
85
+ return e ? e._features.supportSSAO2 : !1;
86
+ }
87
+ /**
88
+ * Gets active scene
89
+ */
90
+ get scene() {
91
+ return this._scene;
92
+ }
93
+ /**
94
+ * @constructor
95
+ * @param name The rendering pipeline name
96
+ * @param scene The scene linked to this pipeline
97
+ * @param ratio The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, blurRatio: 1.0 }
98
+ * @param cameras The array of cameras that the rendering pipeline will be attached to
99
+ * @param forceGeometryBuffer Set to true if you want to use the legacy geometry buffer renderer
100
+ * @param textureType The texture type used by the different post processes created by SSAO (default: 0)
101
+ */
102
+ constructor(e, t, r, i, s = !1, l = 0) {
103
+ if (super(t.getEngine(), e), this.SSAOOriginalSceneColorEffect = "SSAOOriginalSceneColorEffect", this.SSAORenderEffect = "SSAORenderEffect", this.SSAOBlurHRenderEffect = "SSAOBlurHRenderEffect", this.SSAOBlurVRenderEffect = "SSAOBlurVRenderEffect", this.SSAOCombineRenderEffect = "SSAOCombineRenderEffect", this.totalStrength = 1, this.maxZ = 100, this.minZAspect = 0.2, this._epsilon = 0.02, this._samples = 8, this._textureSamples = 1, this._forceGeometryBuffer = !1, this.radius = 2, this.base = 0, this._bypassBlur = !1, this._expensiveBlur = !0, this.bilateralSamples = 16, this.bilateralSoften = 0, this.bilateralTolerance = 0, this._bits = new Uint32Array(1), this._scene = t, this._ratio = r, this._textureType = l, this._forceGeometryBuffer = s, !this.isSupported) {
104
+ b.Error("The current engine does not support SSAO 2.");
105
+ return;
106
+ }
107
+ const p = this._ratio.ssaoRatio || r, h = this._ratio.blurRatio || r;
108
+ this._forceGeometryBuffer ? t.enableGeometryBufferRenderer() : t.enablePrePassRenderer(), this._createRandomTexture(), this._originalColorPostProcess = new O("SSAOOriginalSceneColor", 1, null, _.BILINEAR_SAMPLINGMODE, t.getEngine(), void 0, this._textureType), this._originalColorPostProcess.samples = this.textureSamples, this._createSSAOPostProcess(1, l), this._createBlurPostProcess(p, h, this._textureType), this._createSSAOCombinePostProcess(h, this._textureType), this.addEffect(new m(t.getEngine(), this.SSAOOriginalSceneColorEffect, () => this._originalColorPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAORenderEffect, () => this._ssaoPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAOBlurHRenderEffect, () => this._blurHPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAOBlurVRenderEffect, () => this._blurVPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAOCombineRenderEffect, () => this._ssaoCombinePostProcess, !0)), t.postProcessRenderPipelineManager.addPipeline(this), i && t.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(e, i);
109
+ }
110
+ // Public Methods
111
+ /**
112
+ * Get the class name
113
+ * @returns "SSAO2RenderingPipeline"
114
+ */
115
+ getClassName() {
116
+ return "SSAO2RenderingPipeline";
117
+ }
118
+ /**
119
+ * Removes the internal pipeline assets and detaches the pipeline from the scene cameras
120
+ * @param disableGeometryBufferRenderer
121
+ */
122
+ dispose(e = !1) {
123
+ for (let t = 0; t < this._scene.cameras.length; t++) {
124
+ const r = this._scene.cameras[t];
125
+ this._originalColorPostProcess.dispose(r), this._ssaoPostProcess.dispose(r), this._blurHPostProcess.dispose(r), this._blurVPostProcess.dispose(r), this._ssaoCombinePostProcess.dispose(r);
126
+ }
127
+ this._randomTexture.dispose(), e && this._scene.disableGeometryBufferRenderer(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras), super.dispose();
128
+ }
129
+ // Private Methods
130
+ /** @internal */
131
+ _rebuild() {
132
+ super._rebuild();
133
+ }
134
+ _getSamplersForBlur(e) {
135
+ return e ? ["textureSampler"] : ["textureSampler", "depthSampler"];
136
+ }
137
+ _getDefinesForBlur(e, t) {
138
+ let r = `#define BLUR
139
+ `;
140
+ return t && (r += `#define BLUR_BYPASS
141
+ `), e || (r += `#define BLUR_LEGACY
142
+ `), { h: r + `#define BLUR_H
143
+ `, v: r };
144
+ }
145
+ _createBlurPostProcess(e, t, r) {
146
+ const i = this._getDefinesForBlur(this.expensiveBlur, this.bypassBlur), s = this._getSamplersForBlur(this.bypassBlur);
147
+ this._blurHPostProcess = this._createBlurFilter("BlurH", s, e, i.h, r, !0), this._blurVPostProcess = this._createBlurFilter("BlurV", s, t, i.v, r, !1);
148
+ }
149
+ _createBlurFilter(e, t, r, i, s, l) {
150
+ const p = new d(e, "ssao2", ["outSize", "samples", "soften", "tolerance"], t, r, null, _.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, i, s);
151
+ return p.onApply = (h) => {
152
+ if (!this._scene.activeCamera)
153
+ return;
154
+ const u = l ? this._ssaoCombinePostProcess.width : this._ssaoCombinePostProcess.height, c = l ? this._originalColorPostProcess.width : this._originalColorPostProcess.height;
155
+ h.setFloat("outSize", u > 0 ? u : c), h.setInt("samples", this.bilateralSamples), h.setFloat("soften", this.bilateralSoften), h.setFloat("tolerance", this.bilateralTolerance), this._geometryBufferRenderer ? h.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[0]) : this._prePassRenderer && h.setTexture("depthSampler", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(5)]);
156
+ }, p.samples = this.textureSamples, p;
157
+ }
158
+ //Van der Corput radical inverse
159
+ _radicalInverse_VdC(e) {
160
+ return this._bits[0] = e, this._bits[0] = (this._bits[0] << 16 | this._bits[0] >> 16) >>> 0, this._bits[0] = (this._bits[0] & 1431655765) << 1 | (this._bits[0] & 2863311530) >>> 1 >>> 0, this._bits[0] = (this._bits[0] & 858993459) << 2 | (this._bits[0] & 3435973836) >>> 2 >>> 0, this._bits[0] = (this._bits[0] & 252645135) << 4 | (this._bits[0] & 4042322160) >>> 4 >>> 0, this._bits[0] = (this._bits[0] & 16711935) << 8 | (this._bits[0] & 4278255360) >>> 8 >>> 0, this._bits[0] * 23283064365386963e-26;
161
+ }
162
+ _hammersley(e, t) {
163
+ return [e / t, this._radicalInverse_VdC(e)];
164
+ }
165
+ _hemisphereSample_uniform(e, t) {
166
+ const r = t * 2 * Math.PI, i = 1 - e * 0.85, s = Math.sqrt(1 - i * i);
167
+ return new S(Math.cos(r) * s, Math.sin(r) * s, i);
168
+ }
169
+ _generateHemisphere() {
170
+ const e = this.samples, t = [];
171
+ let r, i = 0;
172
+ for (; i < e; ) {
173
+ if (e < 16)
174
+ r = this._hemisphereSample_uniform(Math.random(), Math.random());
175
+ else {
176
+ const s = this._hammersley(i, e);
177
+ r = this._hemisphereSample_uniform(s[0], s[1]);
178
+ }
179
+ t.push(r.x, r.y, r.z), i++;
180
+ }
181
+ return t;
182
+ }
183
+ _getDefinesForSSAO() {
184
+ return `#define SSAO
185
+ #define SAMPLES ${this.samples}
186
+ #define EPSILON ${this.epsilon.toFixed(4)}`;
187
+ }
188
+ _createSSAOPostProcess(e, t) {
189
+ this._sampleSphere = this._generateHemisphere();
190
+ const r = this._getDefinesForSSAO(), i = ["randomSampler", "depthSampler", "normalSampler"];
191
+ this._ssaoPostProcess = new d("ssao2", "ssao2", [
192
+ "sampleSphere",
193
+ "samplesFactor",
194
+ "randTextureTiles",
195
+ "totalStrength",
196
+ "radius",
197
+ "base",
198
+ "range",
199
+ "projection",
200
+ "near",
201
+ "texelSize",
202
+ "xViewport",
203
+ "yViewport",
204
+ "maxZ",
205
+ "minZAspect",
206
+ "depthProjection"
207
+ ], i, e, null, _.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, r, t), this._ssaoPostProcess.onApply = (s) => {
208
+ var l, p, h, u;
209
+ if (this._scene.activeCamera) {
210
+ if (s.setArray3("sampleSphere", this._sampleSphere), s.setFloat("randTextureTiles", 32), s.setFloat("samplesFactor", 1 / this.samples), s.setFloat("totalStrength", this.totalStrength), s.setFloat2("texelSize", 1 / this._ssaoPostProcess.width, 1 / this._ssaoPostProcess.height), s.setFloat("radius", this.radius), s.setFloat("maxZ", this.maxZ), s.setFloat("minZAspect", this.minZAspect), s.setFloat("base", this.base), s.setFloat("near", this._scene.activeCamera.minZ), this._scene.activeCamera.mode === y.PERSPECTIVE_CAMERA)
211
+ s.setMatrix3x3("depthProjection", o.PERSPECTIVE_DEPTH_PROJECTION), s.setFloat("xViewport", Math.tan(this._scene.activeCamera.fov / 2) * this._scene.getEngine().getAspectRatio(this._scene.activeCamera, !0)), s.setFloat("yViewport", Math.tan(this._scene.activeCamera.fov / 2));
212
+ else {
213
+ const c = this._scene.getEngine().getRenderWidth() / 2, f = this._scene.getEngine().getRenderHeight() / 2, g = (l = this._scene.activeCamera.orthoLeft) !== null && l !== void 0 ? l : -c, x = (p = this._scene.activeCamera.orthoRight) !== null && p !== void 0 ? p : c, R = (h = this._scene.activeCamera.orthoBottom) !== null && h !== void 0 ? h : -f, E = (u = this._scene.activeCamera.orthoTop) !== null && u !== void 0 ? u : f;
214
+ s.setMatrix3x3("depthProjection", o.ORTHO_DEPTH_PROJECTION), s.setFloat("xViewport", (x - g) * 0.5), s.setFloat("yViewport", (E - R) * 0.5);
215
+ }
216
+ s.setMatrix("projection", this._scene.getProjectionMatrix()), this._geometryBufferRenderer ? (s.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[0]), s.setTexture("normalSampler", this._geometryBufferRenderer.getGBuffer().textures[1])) : this._prePassRenderer && (s.setTexture("depthSampler", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(5)]), s.setTexture("normalSampler", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(6)])), s.setTexture("randomSampler", this._randomTexture);
217
+ }
218
+ }, this._ssaoPostProcess.samples = this.textureSamples, this._forceGeometryBuffer || (this._ssaoPostProcess._prePassEffectConfiguration = new F());
219
+ }
220
+ _createSSAOCombinePostProcess(e, t) {
221
+ this._ssaoCombinePostProcess = new d("ssaoCombine", "ssaoCombine", [], ["originalColor", "viewport"], e, null, _.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, void 0, t), this._ssaoCombinePostProcess.onApply = (r) => {
222
+ const i = this._scene.activeCamera.viewport;
223
+ r.setVector4("viewport", B.Vector4[0].copyFromFloats(i.x, i.y, i.width, i.height)), r.setTextureFromPostProcessOutput("originalColor", this._originalColorPostProcess);
224
+ }, this._ssaoCombinePostProcess.samples = this.textureSamples;
225
+ }
226
+ _createRandomTexture() {
227
+ this._randomTexture = new C("SSAORandomTexture", 128, this._scene, !1, _.BILINEAR_SAMPLINGMODE), this._randomTexture.wrapU = _.WRAP_ADDRESSMODE, this._randomTexture.wrapV = _.WRAP_ADDRESSMODE;
228
+ const t = this._randomTexture.getContext(), r = (s, l) => Math.random() * (l - s) + s, i = S.Zero();
229
+ for (let s = 0; s < 128; s++)
230
+ for (let l = 0; l < 128; l++)
231
+ i.x = r(0, 1), i.y = r(0, 1), i.z = 0, i.normalize(), i.scaleInPlace(255), i.x = Math.floor(i.x), i.y = Math.floor(i.y), t.fillStyle = "rgb(" + i.x + ", " + i.y + ", " + i.z + ")", t.fillRect(s, l, 1, 1);
232
+ this._randomTexture.update(!1);
233
+ }
234
+ /**
235
+ * Serialize the rendering pipeline (Used when exporting)
236
+ * @returns the serialized object
237
+ */
238
+ serialize() {
239
+ const e = P.Serialize(this);
240
+ return e.customType = "SSAO2RenderingPipeline", e;
241
+ }
242
+ /**
243
+ * Parse the serialized pipeline
244
+ * @param source Source pipeline.
245
+ * @param scene The scene to load the pipeline to.
246
+ * @param rootUrl The URL of the serialized pipeline.
247
+ * @returns An instantiated pipeline from the serialized object.
248
+ */
249
+ static Parse(e, t, r) {
250
+ return P.Parse(() => new o(e._name, t, e._ratio, void 0, e._forceGeometryBuffer, e._textureType), e, t, r);
251
+ }
252
+ }
253
+ o.ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];
254
+ o.PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];
255
+ a([
256
+ n()
257
+ ], o.prototype, "totalStrength", void 0);
258
+ a([
259
+ n()
260
+ ], o.prototype, "maxZ", void 0);
261
+ a([
262
+ n()
263
+ ], o.prototype, "minZAspect", void 0);
264
+ a([
265
+ n("epsilon")
266
+ ], o.prototype, "_epsilon", void 0);
267
+ a([
268
+ n("samples")
269
+ ], o.prototype, "_samples", void 0);
270
+ a([
271
+ n("textureSamples")
272
+ ], o.prototype, "_textureSamples", void 0);
273
+ a([
274
+ n()
275
+ ], o.prototype, "_forceGeometryBuffer", void 0);
276
+ a([
277
+ n()
278
+ ], o.prototype, "_ratio", void 0);
279
+ a([
280
+ n()
281
+ ], o.prototype, "_textureType", void 0);
282
+ a([
283
+ n()
284
+ ], o.prototype, "radius", void 0);
285
+ a([
286
+ n()
287
+ ], o.prototype, "base", void 0);
288
+ a([
289
+ n("bypassBlur")
290
+ ], o.prototype, "_bypassBlur", void 0);
291
+ a([
292
+ n("expensiveBlur")
293
+ ], o.prototype, "_expensiveBlur", void 0);
294
+ a([
295
+ n()
296
+ ], o.prototype, "bilateralSamples", void 0);
297
+ a([
298
+ n()
299
+ ], o.prototype, "bilateralSoften", void 0);
300
+ a([
301
+ n()
302
+ ], o.prototype, "bilateralTolerance", void 0);
303
+ v("BABYLON.SSAO2RenderingPipeline", o);
304
+ export {
305
+ o as SSAO2RenderingPipeline
306
+ };