@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +61 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +62 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +131 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +359 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +178 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +457 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +94 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +184 -0
- package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +185 -0
- package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +65 -0
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +353 -0
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +185 -0
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +24 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +56 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +4 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +42 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +86 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +10 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +10 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +5 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +4 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +42 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +166 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +20 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +3 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +3 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +278 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +82 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +268 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +83 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +276 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +45 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +100 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +24 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +131 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +197 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +337 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +176 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +64 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +130 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +179 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +83 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +65 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +151 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +116 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +20 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +39 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +208 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +614 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +387 -0
- package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +171 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +72 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +137 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +54 -0
- package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +211 -0
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +39 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +94 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +49 -0
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +115 -0
- package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +74 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +648 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +136 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +215 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +165 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +62 -0
- package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +70 -0
- package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +71 -0
- package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +425 -0
- package/dist/node_modules/@babylonjs/core/node.esm.js +536 -0
- package/dist/node_modules/@babylonjs/core/scene.esm.js +2809 -0
- package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +102 -0
- package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +12 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
|
@@ -0,0 +1,349 @@
|
|
|
1
|
+
import { __decorate as r } from "../../../tslib.es6.esm.js";
|
|
2
|
+
import { serialize as a, SerializationHelper as d } from "../../../Misc/decorators.esm.js";
|
|
3
|
+
import { Observable as p } from "../../../Misc/observable.esm.js";
|
|
4
|
+
import { Logger as u } from "../../../Misc/logger.esm.js";
|
|
5
|
+
import { Texture as h } from "../../../Materials/Textures/texture.esm.js";
|
|
6
|
+
import { GlowLayer as b } from "../../../Layers/glowLayer.esm.js";
|
|
7
|
+
import { SharpenPostProcess as g } from "../../sharpenPostProcess.esm.js";
|
|
8
|
+
import { ImageProcessingPostProcess as P } from "../../imageProcessingPostProcess.esm.js";
|
|
9
|
+
import { ChromaticAberrationPostProcess as E } from "../../chromaticAberrationPostProcess.esm.js";
|
|
10
|
+
import { GrainPostProcess as v } from "../../grainPostProcess.esm.js";
|
|
11
|
+
import { FxaaPostProcess as O } from "../../fxaaPostProcess.esm.js";
|
|
12
|
+
import { PostProcessRenderPipeline as A } from "../postProcessRenderPipeline.esm.js";
|
|
13
|
+
import { PostProcessRenderEffect as n } from "../postProcessRenderEffect.esm.js";
|
|
14
|
+
import { DepthOfFieldEffect as c, DepthOfFieldEffectBlurLevel as C } from "../../depthOfFieldEffect.esm.js";
|
|
15
|
+
import { BloomEffect as f } from "../../bloomEffect.esm.js";
|
|
16
|
+
import { RegisterClass as y } from "../../../Misc/typeStore.esm.js";
|
|
17
|
+
import { EngineStore as w } from "../../../Engines/engineStore.esm.js";
|
|
18
|
+
import { Tools as T } from "../../../Misc/tools.esm.js";
|
|
19
|
+
import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
|
|
20
|
+
class i extends A {
|
|
21
|
+
/**
|
|
22
|
+
* Enable or disable automatic building of the pipeline when effects are enabled and disabled.
|
|
23
|
+
* If false, you will have to manually call prepare() to update the pipeline.
|
|
24
|
+
*/
|
|
25
|
+
get automaticBuild() {
|
|
26
|
+
return this._buildAllowed;
|
|
27
|
+
}
|
|
28
|
+
set automaticBuild(e) {
|
|
29
|
+
this._buildAllowed = e;
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* Gets active scene
|
|
33
|
+
*/
|
|
34
|
+
get scene() {
|
|
35
|
+
return this._scene;
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Enable or disable the sharpen process from the pipeline
|
|
39
|
+
*/
|
|
40
|
+
set sharpenEnabled(e) {
|
|
41
|
+
this._sharpenEnabled !== e && (this._sharpenEnabled = e, this._buildPipeline());
|
|
42
|
+
}
|
|
43
|
+
get sharpenEnabled() {
|
|
44
|
+
return this._sharpenEnabled;
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Specifies the size of the bloom blur kernel, relative to the final output size
|
|
48
|
+
*/
|
|
49
|
+
get bloomKernel() {
|
|
50
|
+
return this._bloomKernel;
|
|
51
|
+
}
|
|
52
|
+
set bloomKernel(e) {
|
|
53
|
+
this._bloomKernel = e, this.bloom.kernel = e / this._hardwareScaleLevel;
|
|
54
|
+
}
|
|
55
|
+
/**
|
|
56
|
+
* The strength of the bloom.
|
|
57
|
+
*/
|
|
58
|
+
set bloomWeight(e) {
|
|
59
|
+
this._bloomWeight !== e && (this.bloom.weight = e, this._bloomWeight = e);
|
|
60
|
+
}
|
|
61
|
+
get bloomWeight() {
|
|
62
|
+
return this._bloomWeight;
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* The luminance threshold to find bright areas of the image to bloom.
|
|
66
|
+
*/
|
|
67
|
+
set bloomThreshold(e) {
|
|
68
|
+
this._bloomThreshold !== e && (this.bloom.threshold = e, this._bloomThreshold = e);
|
|
69
|
+
}
|
|
70
|
+
get bloomThreshold() {
|
|
71
|
+
return this._bloomThreshold;
|
|
72
|
+
}
|
|
73
|
+
/**
|
|
74
|
+
* The scale of the bloom, lower value will provide better performance.
|
|
75
|
+
*/
|
|
76
|
+
set bloomScale(e) {
|
|
77
|
+
this._bloomScale !== e && (this._bloomScale = e, this._rebuildBloom(), this._buildPipeline());
|
|
78
|
+
}
|
|
79
|
+
get bloomScale() {
|
|
80
|
+
return this._bloomScale;
|
|
81
|
+
}
|
|
82
|
+
/**
|
|
83
|
+
* Enable or disable the bloom from the pipeline
|
|
84
|
+
*/
|
|
85
|
+
set bloomEnabled(e) {
|
|
86
|
+
this._bloomEnabled !== e && (this._bloomEnabled = e, this._buildPipeline());
|
|
87
|
+
}
|
|
88
|
+
get bloomEnabled() {
|
|
89
|
+
return this._bloomEnabled;
|
|
90
|
+
}
|
|
91
|
+
_rebuildBloom() {
|
|
92
|
+
const e = this.bloom;
|
|
93
|
+
this.bloom = new f(this._scene, this.bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, !1), this.bloom.threshold = e.threshold;
|
|
94
|
+
for (let t = 0; t < this._cameras.length; t++)
|
|
95
|
+
e.disposeEffects(this._cameras[t]);
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* If the depth of field is enabled.
|
|
99
|
+
*/
|
|
100
|
+
get depthOfFieldEnabled() {
|
|
101
|
+
return this._depthOfFieldEnabled;
|
|
102
|
+
}
|
|
103
|
+
set depthOfFieldEnabled(e) {
|
|
104
|
+
this._depthOfFieldEnabled !== e && (this._depthOfFieldEnabled = e, this._buildPipeline());
|
|
105
|
+
}
|
|
106
|
+
/**
|
|
107
|
+
* Blur level of the depth of field effect. (Higher blur will effect performance)
|
|
108
|
+
*/
|
|
109
|
+
get depthOfFieldBlurLevel() {
|
|
110
|
+
return this._depthOfFieldBlurLevel;
|
|
111
|
+
}
|
|
112
|
+
set depthOfFieldBlurLevel(e) {
|
|
113
|
+
if (this._depthOfFieldBlurLevel === e)
|
|
114
|
+
return;
|
|
115
|
+
this._depthOfFieldBlurLevel = e;
|
|
116
|
+
const t = this.depthOfField;
|
|
117
|
+
this.depthOfField = new c(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, !1), this.depthOfField.focalLength = t.focalLength, this.depthOfField.focusDistance = t.focusDistance, this.depthOfField.fStop = t.fStop, this.depthOfField.lensSize = t.lensSize;
|
|
118
|
+
for (let s = 0; s < this._cameras.length; s++)
|
|
119
|
+
t.disposeEffects(this._cameras[s]);
|
|
120
|
+
this._buildPipeline();
|
|
121
|
+
}
|
|
122
|
+
/**
|
|
123
|
+
* If the anti aliasing is enabled.
|
|
124
|
+
*/
|
|
125
|
+
set fxaaEnabled(e) {
|
|
126
|
+
this._fxaaEnabled !== e && (this._fxaaEnabled = e, this._buildPipeline());
|
|
127
|
+
}
|
|
128
|
+
get fxaaEnabled() {
|
|
129
|
+
return this._fxaaEnabled;
|
|
130
|
+
}
|
|
131
|
+
/**
|
|
132
|
+
* MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)
|
|
133
|
+
*/
|
|
134
|
+
set samples(e) {
|
|
135
|
+
this._samples !== e && (this._samples = e, this._buildPipeline());
|
|
136
|
+
}
|
|
137
|
+
get samples() {
|
|
138
|
+
return this._samples;
|
|
139
|
+
}
|
|
140
|
+
/**
|
|
141
|
+
* If image processing is enabled.
|
|
142
|
+
*/
|
|
143
|
+
set imageProcessingEnabled(e) {
|
|
144
|
+
this._imageProcessingEnabled !== e && (this._scene.imageProcessingConfiguration.isEnabled = e);
|
|
145
|
+
}
|
|
146
|
+
get imageProcessingEnabled() {
|
|
147
|
+
return this._imageProcessingEnabled;
|
|
148
|
+
}
|
|
149
|
+
/**
|
|
150
|
+
* If glow layer is enabled. (Adds a glow effect to emmissive materials)
|
|
151
|
+
*/
|
|
152
|
+
set glowLayerEnabled(e) {
|
|
153
|
+
e && !this._glowLayer ? this._glowLayer = new b("", this._scene) : !e && this._glowLayer && (this._glowLayer.dispose(), this._glowLayer = null);
|
|
154
|
+
}
|
|
155
|
+
get glowLayerEnabled() {
|
|
156
|
+
return this._glowLayer != null;
|
|
157
|
+
}
|
|
158
|
+
/**
|
|
159
|
+
* Gets the glow layer (or null if not defined)
|
|
160
|
+
*/
|
|
161
|
+
get glowLayer() {
|
|
162
|
+
return this._glowLayer;
|
|
163
|
+
}
|
|
164
|
+
/**
|
|
165
|
+
* Enable or disable the chromaticAberration process from the pipeline
|
|
166
|
+
*/
|
|
167
|
+
set chromaticAberrationEnabled(e) {
|
|
168
|
+
this._chromaticAberrationEnabled !== e && (this._chromaticAberrationEnabled = e, this._buildPipeline());
|
|
169
|
+
}
|
|
170
|
+
get chromaticAberrationEnabled() {
|
|
171
|
+
return this._chromaticAberrationEnabled;
|
|
172
|
+
}
|
|
173
|
+
/**
|
|
174
|
+
* Enable or disable the grain process from the pipeline
|
|
175
|
+
*/
|
|
176
|
+
set grainEnabled(e) {
|
|
177
|
+
this._grainEnabled !== e && (this._grainEnabled = e, this._buildPipeline());
|
|
178
|
+
}
|
|
179
|
+
get grainEnabled() {
|
|
180
|
+
return this._grainEnabled;
|
|
181
|
+
}
|
|
182
|
+
/**
|
|
183
|
+
* Instantiates a DefaultRenderingPipeline.
|
|
184
|
+
* @param name The rendering pipeline name (default: "")
|
|
185
|
+
* @param hdr If high dynamic range textures should be used (default: true)
|
|
186
|
+
* @param scene The scene linked to this pipeline (default: the last created scene)
|
|
187
|
+
* @param cameras The array of cameras that the rendering pipeline will be attached to (default: scene.cameras)
|
|
188
|
+
* @param automaticBuild If false, you will have to manually call prepare() to update the pipeline (default: true)
|
|
189
|
+
*/
|
|
190
|
+
constructor(e = "", t = !0, s = w.LastCreatedScene, _, m = !0) {
|
|
191
|
+
super(s.getEngine(), e), this._camerasToBeAttached = [], this.SharpenPostProcessId = "SharpenPostProcessEffect", this.ImageProcessingPostProcessId = "ImageProcessingPostProcessEffect", this.FxaaPostProcessId = "FxaaPostProcessEffect", this.ChromaticAberrationPostProcessId = "ChromaticAberrationPostProcessEffect", this.GrainPostProcessId = "GrainPostProcessEffect", this._glowLayer = null, this.animations = [], this._imageProcessingConfigurationObserver = null, this._sharpenEnabled = !1, this._bloomEnabled = !1, this._depthOfFieldEnabled = !1, this._depthOfFieldBlurLevel = C.Low, this._fxaaEnabled = !1, this._imageProcessingEnabled = !0, this._bloomScale = 0.5, this._chromaticAberrationEnabled = !1, this._grainEnabled = !1, this._buildAllowed = !0, this.onBuildObservable = new p(), this._resizeObserver = null, this._hardwareScaleLevel = 1, this._bloomKernel = 64, this._bloomWeight = 0.15, this._bloomThreshold = 0.9, this._samples = 1, this._hasCleared = !1, this._prevPostProcess = null, this._prevPrevPostProcess = null, this._depthOfFieldSceneObserver = null, this._activeCameraChangedObserver = null, this._activeCamerasChangedObserver = null, this._cameras = _ || s.cameras, this._cameras = this._cameras.slice(), this._camerasToBeAttached = this._cameras.slice(), this._buildAllowed = m, this._scene = s;
|
|
192
|
+
const o = this._scene.getEngine().getCaps();
|
|
193
|
+
this._hdr = t && (o.textureHalfFloatRender || o.textureFloatRender), this._hdr ? o.textureHalfFloatRender ? this._defaultPipelineTextureType = 2 : o.textureFloatRender && (this._defaultPipelineTextureType = 1) : this._defaultPipelineTextureType = 0, s.postProcessRenderPipelineManager.addPipeline(this);
|
|
194
|
+
const l = this._scene.getEngine();
|
|
195
|
+
this.sharpen = new g("sharpen", 1, null, h.BILINEAR_SAMPLINGMODE, l, !1, this._defaultPipelineTextureType, !0), this._sharpenEffect = new n(l, this.SharpenPostProcessId, () => this.sharpen, !0), this.depthOfField = new c(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, !0), this._hardwareScaleLevel = l.getHardwareScalingLevel(), this._resizeObserver = l.onResizeObservable.add(() => {
|
|
196
|
+
this._hardwareScaleLevel = l.getHardwareScalingLevel(), this.bloomKernel = this._bloomKernel;
|
|
197
|
+
}), this.bloom = new f(this._scene, this._bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, !0), this.chromaticAberration = new E("ChromaticAberration", l.getRenderWidth(), l.getRenderHeight(), 1, null, h.BILINEAR_SAMPLINGMODE, l, !1, this._defaultPipelineTextureType, !0), this._chromaticAberrationEffect = new n(l, this.ChromaticAberrationPostProcessId, () => this.chromaticAberration, !0), this.grain = new v("Grain", 1, null, h.BILINEAR_SAMPLINGMODE, l, !1, this._defaultPipelineTextureType, !0), this._grainEffect = new n(l, this.GrainPostProcessId, () => this.grain, !0), this._imageProcessingConfigurationObserver = this._scene.imageProcessingConfiguration.onUpdateParameters.add(() => {
|
|
198
|
+
this.bloom._downscale._exposure = this._scene.imageProcessingConfiguration.exposure, this.imageProcessingEnabled !== this._scene.imageProcessingConfiguration.isEnabled && (this._imageProcessingEnabled = this._scene.imageProcessingConfiguration.isEnabled, T.SetImmediate(() => {
|
|
199
|
+
this._buildPipeline();
|
|
200
|
+
}));
|
|
201
|
+
}), this._buildPipeline();
|
|
202
|
+
}
|
|
203
|
+
/**
|
|
204
|
+
* Get the class name
|
|
205
|
+
* @returns "DefaultRenderingPipeline"
|
|
206
|
+
*/
|
|
207
|
+
getClassName() {
|
|
208
|
+
return "DefaultRenderingPipeline";
|
|
209
|
+
}
|
|
210
|
+
/**
|
|
211
|
+
* Force the compilation of the entire pipeline.
|
|
212
|
+
*/
|
|
213
|
+
prepare() {
|
|
214
|
+
const e = this._buildAllowed;
|
|
215
|
+
this._buildAllowed = !0, this._buildPipeline(), this._buildAllowed = e;
|
|
216
|
+
}
|
|
217
|
+
_setAutoClearAndTextureSharing(e, t = !1) {
|
|
218
|
+
this._hasCleared ? e.autoClear = !1 : (e.autoClear = !0, this._scene.autoClear = !1, this._hasCleared = !0), t || (this._prevPrevPostProcess ? e.shareOutputWith(this._prevPrevPostProcess) : e.useOwnOutput(), this._prevPostProcess && (this._prevPrevPostProcess = this._prevPostProcess), this._prevPostProcess = e);
|
|
219
|
+
}
|
|
220
|
+
_buildPipeline() {
|
|
221
|
+
if (!this._buildAllowed)
|
|
222
|
+
return;
|
|
223
|
+
this._scene.autoClear = !0;
|
|
224
|
+
const e = this._scene.getEngine();
|
|
225
|
+
if (this._disposePostProcesses(), this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._prevPostProcess = null, this._prevPrevPostProcess = null, this._hasCleared = !1, this.depthOfFieldEnabled) {
|
|
226
|
+
if (this._cameras.length > 1) {
|
|
227
|
+
for (const t of this._cameras) {
|
|
228
|
+
const s = this._scene.enableDepthRenderer(t);
|
|
229
|
+
s.useOnlyInActiveCamera = !0;
|
|
230
|
+
}
|
|
231
|
+
this._depthOfFieldSceneObserver = this._scene.onAfterRenderTargetsRenderObservable.add((t) => {
|
|
232
|
+
this._cameras.indexOf(t.activeCamera) > -1 && (this.depthOfField.depthTexture = t.enableDepthRenderer(t.activeCamera).getDepthMap());
|
|
233
|
+
});
|
|
234
|
+
} else {
|
|
235
|
+
this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);
|
|
236
|
+
const t = this._scene.enableDepthRenderer(this._cameras[0]);
|
|
237
|
+
this.depthOfField.depthTexture = t.getDepthMap();
|
|
238
|
+
}
|
|
239
|
+
this.depthOfField._isReady() || this.depthOfField._updateEffects(), this.addEffect(this.depthOfField), this._setAutoClearAndTextureSharing(this.depthOfField._effects[0], !0);
|
|
240
|
+
} else
|
|
241
|
+
this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);
|
|
242
|
+
this.bloomEnabled && (this.bloom._isReady() || this.bloom._updateEffects(), this.addEffect(this.bloom), this._setAutoClearAndTextureSharing(this.bloom._effects[0], !0)), this._imageProcessingEnabled && (this.imageProcessing = new P("imageProcessing", 1, null, h.BILINEAR_SAMPLINGMODE, e, !1, this._defaultPipelineTextureType, this.scene.imageProcessingConfiguration), this._hdr ? (this.addEffect(new n(e, this.ImageProcessingPostProcessId, () => this.imageProcessing, !0)), this._setAutoClearAndTextureSharing(this.imageProcessing)) : this._scene.imageProcessingConfiguration.applyByPostProcess = !1, (!this._cameras || this._cameras.length === 0) && (this._scene.imageProcessingConfiguration.applyByPostProcess = !1), this.imageProcessing.getEffect() || this.imageProcessing._updateParameters()), this.sharpenEnabled && (this.sharpen.isReady() || this.sharpen.updateEffect(), this.addEffect(this._sharpenEffect), this._setAutoClearAndTextureSharing(this.sharpen)), this.grainEnabled && (this.grain.isReady() || this.grain.updateEffect(), this.addEffect(this._grainEffect), this._setAutoClearAndTextureSharing(this.grain)), this.chromaticAberrationEnabled && (this.chromaticAberration.isReady() || this.chromaticAberration.updateEffect(), this.addEffect(this._chromaticAberrationEffect), this._setAutoClearAndTextureSharing(this.chromaticAberration)), this.fxaaEnabled && (this.fxaa = new O("fxaa", 1, null, h.BILINEAR_SAMPLINGMODE, e, !1, this._defaultPipelineTextureType), this.addEffect(new n(e, this.FxaaPostProcessId, () => this.fxaa, !0)), this._setAutoClearAndTextureSharing(this.fxaa, !0)), this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras), (this._scene.activeCameras && this._scene.activeCameras.length > 1 || this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1) && (this._scene.autoClear = !0), this._activeCameraChangedObserver || (this._activeCameraChangedObserver = this._scene.onActiveCameraChanged.add(() => {
|
|
243
|
+
this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1 && (this._scene.autoClear = !0);
|
|
244
|
+
})), this._activeCamerasChangedObserver || (this._activeCamerasChangedObserver = this._scene.onActiveCamerasChanged.add(() => {
|
|
245
|
+
this._scene.activeCameras && this._scene.activeCameras.length > 1 && (this._scene.autoClear = !0);
|
|
246
|
+
})), !this._enableMSAAOnFirstPostProcess(this.samples) && this.samples > 1 && u.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0"), this.onBuildObservable.notifyObservers(this);
|
|
247
|
+
}
|
|
248
|
+
_disposePostProcesses(e = !1) {
|
|
249
|
+
for (let t = 0; t < this._cameras.length; t++) {
|
|
250
|
+
const s = this._cameras[t];
|
|
251
|
+
this.imageProcessing && this.imageProcessing.dispose(s), this.fxaa && this.fxaa.dispose(s), e && (this.sharpen && this.sharpen.dispose(s), this.depthOfField && (this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver), this.depthOfField.disposeEffects(s)), this.bloom && this.bloom.disposeEffects(s), this.chromaticAberration && this.chromaticAberration.dispose(s), this.grain && this.grain.dispose(s), this._glowLayer && this._glowLayer.dispose());
|
|
252
|
+
}
|
|
253
|
+
this.imageProcessing = null, this.fxaa = null, e && (this.sharpen = null, this._sharpenEffect = null, this.depthOfField = null, this.bloom = null, this.chromaticAberration = null, this._chromaticAberrationEffect = null, this.grain = null, this._grainEffect = null, this._glowLayer = null);
|
|
254
|
+
}
|
|
255
|
+
/**
|
|
256
|
+
* Adds a camera to the pipeline
|
|
257
|
+
* @param camera the camera to be added
|
|
258
|
+
*/
|
|
259
|
+
addCamera(e) {
|
|
260
|
+
this._camerasToBeAttached.push(e), this._buildPipeline();
|
|
261
|
+
}
|
|
262
|
+
/**
|
|
263
|
+
* Removes a camera from the pipeline
|
|
264
|
+
* @param camera the camera to remove
|
|
265
|
+
*/
|
|
266
|
+
removeCamera(e) {
|
|
267
|
+
const t = this._camerasToBeAttached.indexOf(e);
|
|
268
|
+
this._camerasToBeAttached.splice(t, 1), this._buildPipeline();
|
|
269
|
+
}
|
|
270
|
+
/**
|
|
271
|
+
* Dispose of the pipeline and stop all post processes
|
|
272
|
+
*/
|
|
273
|
+
dispose() {
|
|
274
|
+
this._buildAllowed = !1, this.onBuildObservable.clear(), this._disposePostProcesses(!0), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._scene._postProcessRenderPipelineManager.removePipeline(this.name), this._scene.autoClear = !0, this._resizeObserver && (this._scene.getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this._scene.onActiveCameraChanged.remove(this._activeCameraChangedObserver), this._scene.onActiveCamerasChanged.remove(this._activeCamerasChangedObserver), this._scene.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigurationObserver), super.dispose();
|
|
275
|
+
}
|
|
276
|
+
/**
|
|
277
|
+
* Serialize the rendering pipeline (Used when exporting)
|
|
278
|
+
* @returns the serialized object
|
|
279
|
+
*/
|
|
280
|
+
serialize() {
|
|
281
|
+
const e = d.Serialize(this);
|
|
282
|
+
return e.customType = "DefaultRenderingPipeline", e;
|
|
283
|
+
}
|
|
284
|
+
/**
|
|
285
|
+
* Parse the serialized pipeline
|
|
286
|
+
* @param source Source pipeline.
|
|
287
|
+
* @param scene The scene to load the pipeline to.
|
|
288
|
+
* @param rootUrl The URL of the serialized pipeline.
|
|
289
|
+
* @returns An instantiated pipeline from the serialized object.
|
|
290
|
+
*/
|
|
291
|
+
static Parse(e, t, s) {
|
|
292
|
+
return d.Parse(() => new i(e._name, e._name._hdr, t), e, t, s);
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
r([
|
|
296
|
+
a()
|
|
297
|
+
], i.prototype, "sharpenEnabled", null);
|
|
298
|
+
r([
|
|
299
|
+
a()
|
|
300
|
+
], i.prototype, "bloomKernel", null);
|
|
301
|
+
r([
|
|
302
|
+
a()
|
|
303
|
+
], i.prototype, "_bloomWeight", void 0);
|
|
304
|
+
r([
|
|
305
|
+
a()
|
|
306
|
+
], i.prototype, "_bloomThreshold", void 0);
|
|
307
|
+
r([
|
|
308
|
+
a()
|
|
309
|
+
], i.prototype, "_hdr", void 0);
|
|
310
|
+
r([
|
|
311
|
+
a()
|
|
312
|
+
], i.prototype, "bloomWeight", null);
|
|
313
|
+
r([
|
|
314
|
+
a()
|
|
315
|
+
], i.prototype, "bloomThreshold", null);
|
|
316
|
+
r([
|
|
317
|
+
a()
|
|
318
|
+
], i.prototype, "bloomScale", null);
|
|
319
|
+
r([
|
|
320
|
+
a()
|
|
321
|
+
], i.prototype, "bloomEnabled", null);
|
|
322
|
+
r([
|
|
323
|
+
a()
|
|
324
|
+
], i.prototype, "depthOfFieldEnabled", null);
|
|
325
|
+
r([
|
|
326
|
+
a()
|
|
327
|
+
], i.prototype, "depthOfFieldBlurLevel", null);
|
|
328
|
+
r([
|
|
329
|
+
a()
|
|
330
|
+
], i.prototype, "fxaaEnabled", null);
|
|
331
|
+
r([
|
|
332
|
+
a()
|
|
333
|
+
], i.prototype, "samples", null);
|
|
334
|
+
r([
|
|
335
|
+
a()
|
|
336
|
+
], i.prototype, "imageProcessingEnabled", null);
|
|
337
|
+
r([
|
|
338
|
+
a()
|
|
339
|
+
], i.prototype, "glowLayerEnabled", null);
|
|
340
|
+
r([
|
|
341
|
+
a()
|
|
342
|
+
], i.prototype, "chromaticAberrationEnabled", null);
|
|
343
|
+
r([
|
|
344
|
+
a()
|
|
345
|
+
], i.prototype, "grainEnabled", null);
|
|
346
|
+
y("BABYLON.DefaultRenderingPipeline", i);
|
|
347
|
+
export {
|
|
348
|
+
i as DefaultRenderingPipeline
|
|
349
|
+
};
|
|
@@ -0,0 +1,306 @@
|
|
|
1
|
+
import { __decorate as a } from "../../../tslib.es6.esm.js";
|
|
2
|
+
import { Logger as b } from "../../../Misc/logger.esm.js";
|
|
3
|
+
import { serialize as n, SerializationHelper as P } from "../../../Misc/decorators.esm.js";
|
|
4
|
+
import { Vector3 as S, TmpVectors as B } from "../../../Maths/math.vector.esm.js";
|
|
5
|
+
import { Camera as y } from "../../../Cameras/camera.esm.js";
|
|
6
|
+
import { Texture as _ } from "../../../Materials/Textures/texture.esm.js";
|
|
7
|
+
import { DynamicTexture as C } from "../../../Materials/Textures/dynamicTexture.esm.js";
|
|
8
|
+
import { PostProcess as d } from "../../postProcess.esm.js";
|
|
9
|
+
import { PostProcessRenderPipeline as A } from "../postProcessRenderPipeline.esm.js";
|
|
10
|
+
import { PostProcessRenderEffect as m } from "../postProcessRenderEffect.esm.js";
|
|
11
|
+
import { PassPostProcess as O } from "../../passPostProcess.esm.js";
|
|
12
|
+
import { RegisterClass as v } from "../../../Misc/typeStore.esm.js";
|
|
13
|
+
import { EngineStore as T } from "../../../Engines/engineStore.esm.js";
|
|
14
|
+
import { SSAO2Configuration as F } from "../../../Rendering/ssao2Configuration.esm.js";
|
|
15
|
+
import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
|
|
16
|
+
import "../../../Shaders/ssao2.fragment.esm.js";
|
|
17
|
+
import "../../../Shaders/ssaoCombine.fragment.esm.js";
|
|
18
|
+
class o extends A {
|
|
19
|
+
/**
|
|
20
|
+
* Used in SSAO calculations to compensate for accuracy issues with depth values. Default 0.02.
|
|
21
|
+
*
|
|
22
|
+
* Normally you do not need to change this value, but you can experiment with it if you get a lot of in false self-occlusion on flat surfaces when using fewer than 16 samples. Useful range is normally [0..0.1] but higher values is allowed.
|
|
23
|
+
*/
|
|
24
|
+
set epsilon(e) {
|
|
25
|
+
this._epsilon = e, this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO());
|
|
26
|
+
}
|
|
27
|
+
get epsilon() {
|
|
28
|
+
return this._epsilon;
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* Number of samples used for the SSAO calculations. Default value is 8.
|
|
32
|
+
*/
|
|
33
|
+
set samples(e) {
|
|
34
|
+
this._samples = e, this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO()), this._sampleSphere = this._generateHemisphere();
|
|
35
|
+
}
|
|
36
|
+
get samples() {
|
|
37
|
+
return this._samples;
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Number of samples to use for antialiasing.
|
|
41
|
+
*/
|
|
42
|
+
set textureSamples(e) {
|
|
43
|
+
this._textureSamples = e, this._prePassRenderer ? this._prePassRenderer.samples = e : this._originalColorPostProcess.samples = e;
|
|
44
|
+
}
|
|
45
|
+
get textureSamples() {
|
|
46
|
+
return this._textureSamples;
|
|
47
|
+
}
|
|
48
|
+
get _geometryBufferRenderer() {
|
|
49
|
+
return this._forceGeometryBuffer ? this._scene.geometryBufferRenderer : null;
|
|
50
|
+
}
|
|
51
|
+
get _prePassRenderer() {
|
|
52
|
+
return this._forceGeometryBuffer ? null : this._scene.prePassRenderer;
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* Skips the denoising (blur) stage of the SSAO calculations.
|
|
56
|
+
*
|
|
57
|
+
* Useful to temporarily set while experimenting with the other SSAO2 settings.
|
|
58
|
+
*/
|
|
59
|
+
set bypassBlur(e) {
|
|
60
|
+
const t = this._getDefinesForBlur(this.expensiveBlur, e), r = this._getSamplersForBlur(e);
|
|
61
|
+
this._blurHPostProcess.updateEffect(t.h, null, r), this._blurVPostProcess.updateEffect(t.v, null, r), this._bypassBlur = e;
|
|
62
|
+
}
|
|
63
|
+
get bypassBlur() {
|
|
64
|
+
return this._bypassBlur;
|
|
65
|
+
}
|
|
66
|
+
/**
|
|
67
|
+
* Enables the configurable bilateral denoising (blurring) filter. Default is true.
|
|
68
|
+
* Set to false to instead use a legacy bilateral filter that can't be configured.
|
|
69
|
+
*
|
|
70
|
+
* The denoising filter runs after the SSAO calculations and is a very important step. Both options results in a so called bilateral being used, but the "expensive" one can be
|
|
71
|
+
* configured in several ways to fit your scene.
|
|
72
|
+
*/
|
|
73
|
+
set expensiveBlur(e) {
|
|
74
|
+
const t = this._getDefinesForBlur(e, this._bypassBlur);
|
|
75
|
+
this._blurHPostProcess.updateEffect(t.h), this._blurVPostProcess.updateEffect(t.v), this._expensiveBlur = e;
|
|
76
|
+
}
|
|
77
|
+
get expensiveBlur() {
|
|
78
|
+
return this._expensiveBlur;
|
|
79
|
+
}
|
|
80
|
+
/**
|
|
81
|
+
* Support test.
|
|
82
|
+
*/
|
|
83
|
+
static get IsSupported() {
|
|
84
|
+
const e = T.LastCreatedEngine;
|
|
85
|
+
return e ? e._features.supportSSAO2 : !1;
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* Gets active scene
|
|
89
|
+
*/
|
|
90
|
+
get scene() {
|
|
91
|
+
return this._scene;
|
|
92
|
+
}
|
|
93
|
+
/**
|
|
94
|
+
* @constructor
|
|
95
|
+
* @param name The rendering pipeline name
|
|
96
|
+
* @param scene The scene linked to this pipeline
|
|
97
|
+
* @param ratio The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, blurRatio: 1.0 }
|
|
98
|
+
* @param cameras The array of cameras that the rendering pipeline will be attached to
|
|
99
|
+
* @param forceGeometryBuffer Set to true if you want to use the legacy geometry buffer renderer
|
|
100
|
+
* @param textureType The texture type used by the different post processes created by SSAO (default: 0)
|
|
101
|
+
*/
|
|
102
|
+
constructor(e, t, r, i, s = !1, l = 0) {
|
|
103
|
+
if (super(t.getEngine(), e), this.SSAOOriginalSceneColorEffect = "SSAOOriginalSceneColorEffect", this.SSAORenderEffect = "SSAORenderEffect", this.SSAOBlurHRenderEffect = "SSAOBlurHRenderEffect", this.SSAOBlurVRenderEffect = "SSAOBlurVRenderEffect", this.SSAOCombineRenderEffect = "SSAOCombineRenderEffect", this.totalStrength = 1, this.maxZ = 100, this.minZAspect = 0.2, this._epsilon = 0.02, this._samples = 8, this._textureSamples = 1, this._forceGeometryBuffer = !1, this.radius = 2, this.base = 0, this._bypassBlur = !1, this._expensiveBlur = !0, this.bilateralSamples = 16, this.bilateralSoften = 0, this.bilateralTolerance = 0, this._bits = new Uint32Array(1), this._scene = t, this._ratio = r, this._textureType = l, this._forceGeometryBuffer = s, !this.isSupported) {
|
|
104
|
+
b.Error("The current engine does not support SSAO 2.");
|
|
105
|
+
return;
|
|
106
|
+
}
|
|
107
|
+
const p = this._ratio.ssaoRatio || r, h = this._ratio.blurRatio || r;
|
|
108
|
+
this._forceGeometryBuffer ? t.enableGeometryBufferRenderer() : t.enablePrePassRenderer(), this._createRandomTexture(), this._originalColorPostProcess = new O("SSAOOriginalSceneColor", 1, null, _.BILINEAR_SAMPLINGMODE, t.getEngine(), void 0, this._textureType), this._originalColorPostProcess.samples = this.textureSamples, this._createSSAOPostProcess(1, l), this._createBlurPostProcess(p, h, this._textureType), this._createSSAOCombinePostProcess(h, this._textureType), this.addEffect(new m(t.getEngine(), this.SSAOOriginalSceneColorEffect, () => this._originalColorPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAORenderEffect, () => this._ssaoPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAOBlurHRenderEffect, () => this._blurHPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAOBlurVRenderEffect, () => this._blurVPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAOCombineRenderEffect, () => this._ssaoCombinePostProcess, !0)), t.postProcessRenderPipelineManager.addPipeline(this), i && t.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(e, i);
|
|
109
|
+
}
|
|
110
|
+
// Public Methods
|
|
111
|
+
/**
|
|
112
|
+
* Get the class name
|
|
113
|
+
* @returns "SSAO2RenderingPipeline"
|
|
114
|
+
*/
|
|
115
|
+
getClassName() {
|
|
116
|
+
return "SSAO2RenderingPipeline";
|
|
117
|
+
}
|
|
118
|
+
/**
|
|
119
|
+
* Removes the internal pipeline assets and detaches the pipeline from the scene cameras
|
|
120
|
+
* @param disableGeometryBufferRenderer
|
|
121
|
+
*/
|
|
122
|
+
dispose(e = !1) {
|
|
123
|
+
for (let t = 0; t < this._scene.cameras.length; t++) {
|
|
124
|
+
const r = this._scene.cameras[t];
|
|
125
|
+
this._originalColorPostProcess.dispose(r), this._ssaoPostProcess.dispose(r), this._blurHPostProcess.dispose(r), this._blurVPostProcess.dispose(r), this._ssaoCombinePostProcess.dispose(r);
|
|
126
|
+
}
|
|
127
|
+
this._randomTexture.dispose(), e && this._scene.disableGeometryBufferRenderer(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras), super.dispose();
|
|
128
|
+
}
|
|
129
|
+
// Private Methods
|
|
130
|
+
/** @internal */
|
|
131
|
+
_rebuild() {
|
|
132
|
+
super._rebuild();
|
|
133
|
+
}
|
|
134
|
+
_getSamplersForBlur(e) {
|
|
135
|
+
return e ? ["textureSampler"] : ["textureSampler", "depthSampler"];
|
|
136
|
+
}
|
|
137
|
+
_getDefinesForBlur(e, t) {
|
|
138
|
+
let r = `#define BLUR
|
|
139
|
+
`;
|
|
140
|
+
return t && (r += `#define BLUR_BYPASS
|
|
141
|
+
`), e || (r += `#define BLUR_LEGACY
|
|
142
|
+
`), { h: r + `#define BLUR_H
|
|
143
|
+
`, v: r };
|
|
144
|
+
}
|
|
145
|
+
_createBlurPostProcess(e, t, r) {
|
|
146
|
+
const i = this._getDefinesForBlur(this.expensiveBlur, this.bypassBlur), s = this._getSamplersForBlur(this.bypassBlur);
|
|
147
|
+
this._blurHPostProcess = this._createBlurFilter("BlurH", s, e, i.h, r, !0), this._blurVPostProcess = this._createBlurFilter("BlurV", s, t, i.v, r, !1);
|
|
148
|
+
}
|
|
149
|
+
_createBlurFilter(e, t, r, i, s, l) {
|
|
150
|
+
const p = new d(e, "ssao2", ["outSize", "samples", "soften", "tolerance"], t, r, null, _.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, i, s);
|
|
151
|
+
return p.onApply = (h) => {
|
|
152
|
+
if (!this._scene.activeCamera)
|
|
153
|
+
return;
|
|
154
|
+
const u = l ? this._ssaoCombinePostProcess.width : this._ssaoCombinePostProcess.height, c = l ? this._originalColorPostProcess.width : this._originalColorPostProcess.height;
|
|
155
|
+
h.setFloat("outSize", u > 0 ? u : c), h.setInt("samples", this.bilateralSamples), h.setFloat("soften", this.bilateralSoften), h.setFloat("tolerance", this.bilateralTolerance), this._geometryBufferRenderer ? h.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[0]) : this._prePassRenderer && h.setTexture("depthSampler", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(5)]);
|
|
156
|
+
}, p.samples = this.textureSamples, p;
|
|
157
|
+
}
|
|
158
|
+
//Van der Corput radical inverse
|
|
159
|
+
_radicalInverse_VdC(e) {
|
|
160
|
+
return this._bits[0] = e, this._bits[0] = (this._bits[0] << 16 | this._bits[0] >> 16) >>> 0, this._bits[0] = (this._bits[0] & 1431655765) << 1 | (this._bits[0] & 2863311530) >>> 1 >>> 0, this._bits[0] = (this._bits[0] & 858993459) << 2 | (this._bits[0] & 3435973836) >>> 2 >>> 0, this._bits[0] = (this._bits[0] & 252645135) << 4 | (this._bits[0] & 4042322160) >>> 4 >>> 0, this._bits[0] = (this._bits[0] & 16711935) << 8 | (this._bits[0] & 4278255360) >>> 8 >>> 0, this._bits[0] * 23283064365386963e-26;
|
|
161
|
+
}
|
|
162
|
+
_hammersley(e, t) {
|
|
163
|
+
return [e / t, this._radicalInverse_VdC(e)];
|
|
164
|
+
}
|
|
165
|
+
_hemisphereSample_uniform(e, t) {
|
|
166
|
+
const r = t * 2 * Math.PI, i = 1 - e * 0.85, s = Math.sqrt(1 - i * i);
|
|
167
|
+
return new S(Math.cos(r) * s, Math.sin(r) * s, i);
|
|
168
|
+
}
|
|
169
|
+
_generateHemisphere() {
|
|
170
|
+
const e = this.samples, t = [];
|
|
171
|
+
let r, i = 0;
|
|
172
|
+
for (; i < e; ) {
|
|
173
|
+
if (e < 16)
|
|
174
|
+
r = this._hemisphereSample_uniform(Math.random(), Math.random());
|
|
175
|
+
else {
|
|
176
|
+
const s = this._hammersley(i, e);
|
|
177
|
+
r = this._hemisphereSample_uniform(s[0], s[1]);
|
|
178
|
+
}
|
|
179
|
+
t.push(r.x, r.y, r.z), i++;
|
|
180
|
+
}
|
|
181
|
+
return t;
|
|
182
|
+
}
|
|
183
|
+
_getDefinesForSSAO() {
|
|
184
|
+
return `#define SSAO
|
|
185
|
+
#define SAMPLES ${this.samples}
|
|
186
|
+
#define EPSILON ${this.epsilon.toFixed(4)}`;
|
|
187
|
+
}
|
|
188
|
+
_createSSAOPostProcess(e, t) {
|
|
189
|
+
this._sampleSphere = this._generateHemisphere();
|
|
190
|
+
const r = this._getDefinesForSSAO(), i = ["randomSampler", "depthSampler", "normalSampler"];
|
|
191
|
+
this._ssaoPostProcess = new d("ssao2", "ssao2", [
|
|
192
|
+
"sampleSphere",
|
|
193
|
+
"samplesFactor",
|
|
194
|
+
"randTextureTiles",
|
|
195
|
+
"totalStrength",
|
|
196
|
+
"radius",
|
|
197
|
+
"base",
|
|
198
|
+
"range",
|
|
199
|
+
"projection",
|
|
200
|
+
"near",
|
|
201
|
+
"texelSize",
|
|
202
|
+
"xViewport",
|
|
203
|
+
"yViewport",
|
|
204
|
+
"maxZ",
|
|
205
|
+
"minZAspect",
|
|
206
|
+
"depthProjection"
|
|
207
|
+
], i, e, null, _.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, r, t), this._ssaoPostProcess.onApply = (s) => {
|
|
208
|
+
var l, p, h, u;
|
|
209
|
+
if (this._scene.activeCamera) {
|
|
210
|
+
if (s.setArray3("sampleSphere", this._sampleSphere), s.setFloat("randTextureTiles", 32), s.setFloat("samplesFactor", 1 / this.samples), s.setFloat("totalStrength", this.totalStrength), s.setFloat2("texelSize", 1 / this._ssaoPostProcess.width, 1 / this._ssaoPostProcess.height), s.setFloat("radius", this.radius), s.setFloat("maxZ", this.maxZ), s.setFloat("minZAspect", this.minZAspect), s.setFloat("base", this.base), s.setFloat("near", this._scene.activeCamera.minZ), this._scene.activeCamera.mode === y.PERSPECTIVE_CAMERA)
|
|
211
|
+
s.setMatrix3x3("depthProjection", o.PERSPECTIVE_DEPTH_PROJECTION), s.setFloat("xViewport", Math.tan(this._scene.activeCamera.fov / 2) * this._scene.getEngine().getAspectRatio(this._scene.activeCamera, !0)), s.setFloat("yViewport", Math.tan(this._scene.activeCamera.fov / 2));
|
|
212
|
+
else {
|
|
213
|
+
const c = this._scene.getEngine().getRenderWidth() / 2, f = this._scene.getEngine().getRenderHeight() / 2, g = (l = this._scene.activeCamera.orthoLeft) !== null && l !== void 0 ? l : -c, x = (p = this._scene.activeCamera.orthoRight) !== null && p !== void 0 ? p : c, R = (h = this._scene.activeCamera.orthoBottom) !== null && h !== void 0 ? h : -f, E = (u = this._scene.activeCamera.orthoTop) !== null && u !== void 0 ? u : f;
|
|
214
|
+
s.setMatrix3x3("depthProjection", o.ORTHO_DEPTH_PROJECTION), s.setFloat("xViewport", (x - g) * 0.5), s.setFloat("yViewport", (E - R) * 0.5);
|
|
215
|
+
}
|
|
216
|
+
s.setMatrix("projection", this._scene.getProjectionMatrix()), this._geometryBufferRenderer ? (s.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[0]), s.setTexture("normalSampler", this._geometryBufferRenderer.getGBuffer().textures[1])) : this._prePassRenderer && (s.setTexture("depthSampler", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(5)]), s.setTexture("normalSampler", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(6)])), s.setTexture("randomSampler", this._randomTexture);
|
|
217
|
+
}
|
|
218
|
+
}, this._ssaoPostProcess.samples = this.textureSamples, this._forceGeometryBuffer || (this._ssaoPostProcess._prePassEffectConfiguration = new F());
|
|
219
|
+
}
|
|
220
|
+
_createSSAOCombinePostProcess(e, t) {
|
|
221
|
+
this._ssaoCombinePostProcess = new d("ssaoCombine", "ssaoCombine", [], ["originalColor", "viewport"], e, null, _.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, void 0, t), this._ssaoCombinePostProcess.onApply = (r) => {
|
|
222
|
+
const i = this._scene.activeCamera.viewport;
|
|
223
|
+
r.setVector4("viewport", B.Vector4[0].copyFromFloats(i.x, i.y, i.width, i.height)), r.setTextureFromPostProcessOutput("originalColor", this._originalColorPostProcess);
|
|
224
|
+
}, this._ssaoCombinePostProcess.samples = this.textureSamples;
|
|
225
|
+
}
|
|
226
|
+
_createRandomTexture() {
|
|
227
|
+
this._randomTexture = new C("SSAORandomTexture", 128, this._scene, !1, _.BILINEAR_SAMPLINGMODE), this._randomTexture.wrapU = _.WRAP_ADDRESSMODE, this._randomTexture.wrapV = _.WRAP_ADDRESSMODE;
|
|
228
|
+
const t = this._randomTexture.getContext(), r = (s, l) => Math.random() * (l - s) + s, i = S.Zero();
|
|
229
|
+
for (let s = 0; s < 128; s++)
|
|
230
|
+
for (let l = 0; l < 128; l++)
|
|
231
|
+
i.x = r(0, 1), i.y = r(0, 1), i.z = 0, i.normalize(), i.scaleInPlace(255), i.x = Math.floor(i.x), i.y = Math.floor(i.y), t.fillStyle = "rgb(" + i.x + ", " + i.y + ", " + i.z + ")", t.fillRect(s, l, 1, 1);
|
|
232
|
+
this._randomTexture.update(!1);
|
|
233
|
+
}
|
|
234
|
+
/**
|
|
235
|
+
* Serialize the rendering pipeline (Used when exporting)
|
|
236
|
+
* @returns the serialized object
|
|
237
|
+
*/
|
|
238
|
+
serialize() {
|
|
239
|
+
const e = P.Serialize(this);
|
|
240
|
+
return e.customType = "SSAO2RenderingPipeline", e;
|
|
241
|
+
}
|
|
242
|
+
/**
|
|
243
|
+
* Parse the serialized pipeline
|
|
244
|
+
* @param source Source pipeline.
|
|
245
|
+
* @param scene The scene to load the pipeline to.
|
|
246
|
+
* @param rootUrl The URL of the serialized pipeline.
|
|
247
|
+
* @returns An instantiated pipeline from the serialized object.
|
|
248
|
+
*/
|
|
249
|
+
static Parse(e, t, r) {
|
|
250
|
+
return P.Parse(() => new o(e._name, t, e._ratio, void 0, e._forceGeometryBuffer, e._textureType), e, t, r);
|
|
251
|
+
}
|
|
252
|
+
}
|
|
253
|
+
o.ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];
|
|
254
|
+
o.PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];
|
|
255
|
+
a([
|
|
256
|
+
n()
|
|
257
|
+
], o.prototype, "totalStrength", void 0);
|
|
258
|
+
a([
|
|
259
|
+
n()
|
|
260
|
+
], o.prototype, "maxZ", void 0);
|
|
261
|
+
a([
|
|
262
|
+
n()
|
|
263
|
+
], o.prototype, "minZAspect", void 0);
|
|
264
|
+
a([
|
|
265
|
+
n("epsilon")
|
|
266
|
+
], o.prototype, "_epsilon", void 0);
|
|
267
|
+
a([
|
|
268
|
+
n("samples")
|
|
269
|
+
], o.prototype, "_samples", void 0);
|
|
270
|
+
a([
|
|
271
|
+
n("textureSamples")
|
|
272
|
+
], o.prototype, "_textureSamples", void 0);
|
|
273
|
+
a([
|
|
274
|
+
n()
|
|
275
|
+
], o.prototype, "_forceGeometryBuffer", void 0);
|
|
276
|
+
a([
|
|
277
|
+
n()
|
|
278
|
+
], o.prototype, "_ratio", void 0);
|
|
279
|
+
a([
|
|
280
|
+
n()
|
|
281
|
+
], o.prototype, "_textureType", void 0);
|
|
282
|
+
a([
|
|
283
|
+
n()
|
|
284
|
+
], o.prototype, "radius", void 0);
|
|
285
|
+
a([
|
|
286
|
+
n()
|
|
287
|
+
], o.prototype, "base", void 0);
|
|
288
|
+
a([
|
|
289
|
+
n("bypassBlur")
|
|
290
|
+
], o.prototype, "_bypassBlur", void 0);
|
|
291
|
+
a([
|
|
292
|
+
n("expensiveBlur")
|
|
293
|
+
], o.prototype, "_expensiveBlur", void 0);
|
|
294
|
+
a([
|
|
295
|
+
n()
|
|
296
|
+
], o.prototype, "bilateralSamples", void 0);
|
|
297
|
+
a([
|
|
298
|
+
n()
|
|
299
|
+
], o.prototype, "bilateralSoften", void 0);
|
|
300
|
+
a([
|
|
301
|
+
n()
|
|
302
|
+
], o.prototype, "bilateralTolerance", void 0);
|
|
303
|
+
v("BABYLON.SSAO2RenderingPipeline", o);
|
|
304
|
+
export {
|
|
305
|
+
o as SSAO2RenderingPipeline
|
|
306
|
+
};
|