@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,130 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const t = "pbrDirectLightingFunctions", o = `#define CLEARCOATREFLECTANCE90 1.0
3
+ struct lightingInfo
4
+ {
5
+ vec3 diffuse;
6
+ #ifdef SPECULARTERM
7
+ vec3 specular;
8
+ #endif
9
+ #ifdef CLEARCOAT
10
+ vec4 clearCoat;
11
+ #endif
12
+ #ifdef SHEEN
13
+ vec3 sheen;
14
+ #endif
15
+ };
16
+ float adjustRoughnessFromLightProperties(float roughness,float lightRadius,float lightDistance) {
17
+ #if defined(USEPHYSICALLIGHTFALLOFF) || defined(USEGLTFLIGHTFALLOFF)
18
+ float lightRoughness=lightRadius/lightDistance;
19
+ float totalRoughness=saturate(lightRoughness+roughness);
20
+ return totalRoughness;
21
+ #else
22
+ return roughness;
23
+ #endif
24
+ }
25
+ vec3 computeHemisphericDiffuseLighting(preLightingInfo info,vec3 lightColor,vec3 groundColor) {
26
+ return mix(groundColor,lightColor,info.NdotL);
27
+ }
28
+ vec3 computeDiffuseLighting(preLightingInfo info,vec3 lightColor) {
29
+ float diffuseTerm=diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness);
30
+ return diffuseTerm*info.attenuation*info.NdotL*lightColor;
31
+ }
32
+ #define inline
33
+ vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix){
34
+ vec4 strq=textureProjectionMatrix*vec4(vPositionW,1.0);
35
+ strq/=strq.w;
36
+ vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;
37
+ return toLinearSpace(textureColor);
38
+ }
39
+ #ifdef SS_TRANSLUCENCY
40
+ vec3 computeDiffuseAndTransmittedLighting(preLightingInfo info,vec3 lightColor,vec3 transmittance) {
41
+ float NdotL=absEps(info.NdotLUnclamped);
42
+ float wrapNdotL=computeWrappedDiffuseNdotL(NdotL,0.02);
43
+ float trAdapt=step(0.,info.NdotLUnclamped);
44
+ vec3 transmittanceNdotL=mix(transmittance*wrapNdotL,vec3(wrapNdotL),trAdapt);
45
+ float diffuseTerm=diffuseBRDF_Burley(NdotL,info.NdotV,info.VdotH,info.roughness);
46
+ return diffuseTerm*transmittanceNdotL*info.attenuation*lightColor;
47
+ }
48
+ #endif
49
+ #ifdef SPECULARTERM
50
+ vec3 computeSpecularLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {
51
+ float NdotH=saturateEps(dot(N,info.H));
52
+ float roughness=max(info.roughness,geometricRoughnessFactor);
53
+ float alphaG=convertRoughnessToAverageSlope(roughness);
54
+ vec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90);
55
+ #ifdef IRIDESCENCE
56
+ fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
57
+ #endif
58
+ float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);
59
+ #ifdef BRDF_V_HEIGHT_CORRELATED
60
+ float smithVisibility=smithVisibility_GGXCorrelated(info.NdotL,info.NdotV,alphaG);
61
+ #else
62
+ float smithVisibility=smithVisibility_TrowbridgeReitzGGXFast(info.NdotL,info.NdotV,alphaG);
63
+ #endif
64
+ vec3 specTerm=fresnel*distribution*smithVisibility;
65
+ return specTerm*info.attenuation*info.NdotL*lightColor;
66
+ }
67
+ #endif
68
+ #ifdef ANISOTROPIC
69
+ vec3 computeAnisotropicSpecularLighting(preLightingInfo info,vec3 V,vec3 N,vec3 T,vec3 B,float anisotropy,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {
70
+ float NdotH=saturateEps(dot(N,info.H));
71
+ float TdotH=dot(T,info.H);
72
+ float BdotH=dot(B,info.H);
73
+ float TdotV=dot(T,V);
74
+ float BdotV=dot(B,V);
75
+ float TdotL=dot(T,info.L);
76
+ float BdotL=dot(B,info.L);
77
+ float alphaG=convertRoughnessToAverageSlope(info.roughness);
78
+ vec2 alphaTB=getAnisotropicRoughness(alphaG,anisotropy);
79
+ alphaTB=max(alphaTB,square(geometricRoughnessFactor));
80
+ vec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90);
81
+ #ifdef IRIDESCENCE
82
+ fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
83
+ #endif
84
+ float distribution=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);
85
+ float smithVisibility=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);
86
+ vec3 specTerm=fresnel*distribution*smithVisibility;
87
+ return specTerm*info.attenuation*info.NdotL*lightColor;
88
+ }
89
+ #endif
90
+ #ifdef CLEARCOAT
91
+ vec4 computeClearCoatLighting(preLightingInfo info,vec3 Ncc,float geometricRoughnessFactor,float clearCoatIntensity,vec3 lightColor) {
92
+ float NccdotL=saturateEps(dot(Ncc,info.L));
93
+ float NccdotH=saturateEps(dot(Ncc,info.H));
94
+ float clearCoatRoughness=max(info.roughness,geometricRoughnessFactor);
95
+ float alphaG=convertRoughnessToAverageSlope(clearCoatRoughness);
96
+ float fresnel=fresnelSchlickGGX(info.VdotH,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);
97
+ fresnel*=clearCoatIntensity;
98
+ float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NccdotH,alphaG);
99
+ float kelemenVisibility=visibility_Kelemen(info.VdotH);
100
+ float clearCoatTerm=fresnel*distribution*kelemenVisibility;
101
+ return vec4(
102
+ clearCoatTerm*info.attenuation*NccdotL*lightColor,
103
+ 1.0-fresnel
104
+ );
105
+ }
106
+ vec3 computeClearCoatLightingAbsorption(float NdotVRefract,vec3 L,vec3 Ncc,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {
107
+ vec3 LRefract=-refract(L,Ncc,vClearCoatRefractionParams.y);
108
+ float NdotLRefract=saturateEps(dot(Ncc,LRefract));
109
+ vec3 absorption=computeClearCoatAbsorption(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness,clearCoatIntensity);
110
+ return absorption;
111
+ }
112
+ #endif
113
+ #ifdef SHEEN
114
+ vec3 computeSheenLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {
115
+ float NdotH=saturateEps(dot(N,info.H));
116
+ float roughness=max(info.roughness,geometricRoughnessFactor);
117
+ float alphaG=convertRoughnessToAverageSlope(roughness);
118
+ float fresnel=1.;
119
+ float distribution=normalDistributionFunction_CharlieSheen(NdotH,alphaG);
120
+ /*#ifdef SHEEN_SOFTER
121
+ float visibility=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
122
+ #else */
123
+ float visibility=visibility_Ashikhmin(info.NdotL,info.NdotV);
124
+ /* #endif */
125
+ float sheenTerm=fresnel*distribution*visibility;
126
+ return sheenTerm*info.attenuation*info.NdotL*lightColor;
127
+ }
128
+ #endif
129
+ `;
130
+ e.IncludesShadersStore[t] = o;
@@ -0,0 +1,53 @@
1
+ import { ShaderStore as t } from "../../Engines/shaderStore.esm.js";
2
+ const e = "pbrDirectLightingSetupFunctions", r = `struct preLightingInfo
3
+ {
4
+ vec3 lightOffset;
5
+ float lightDistanceSquared;
6
+ float lightDistance;
7
+ float attenuation;
8
+ vec3 L;
9
+ vec3 H;
10
+ float NdotV;
11
+ float NdotLUnclamped;
12
+ float NdotL;
13
+ float VdotH;
14
+ float roughness;
15
+ #ifdef IRIDESCENCE
16
+ float iridescenceIntensity;
17
+ #endif
18
+ };
19
+ preLightingInfo computePointAndSpotPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {
20
+ preLightingInfo result;
21
+ result.lightOffset=lightData.xyz-vPositionW;
22
+ result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);
23
+ result.lightDistance=sqrt(result.lightDistanceSquared);
24
+ result.L=normalize(result.lightOffset);
25
+ result.H=normalize(V+result.L);
26
+ result.VdotH=saturate(dot(V,result.H));
27
+ result.NdotLUnclamped=dot(N,result.L);
28
+ result.NdotL=saturateEps(result.NdotLUnclamped);
29
+ return result;
30
+ }
31
+ preLightingInfo computeDirectionalPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {
32
+ preLightingInfo result;
33
+ result.lightDistance=length(-lightData.xyz);
34
+ result.L=normalize(-lightData.xyz);
35
+ result.H=normalize(V+result.L);
36
+ result.VdotH=saturate(dot(V,result.H));
37
+ result.NdotLUnclamped=dot(N,result.L);
38
+ result.NdotL=saturateEps(result.NdotLUnclamped);
39
+ return result;
40
+ }
41
+ preLightingInfo computeHemisphericPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {
42
+ preLightingInfo result;
43
+ result.NdotL=dot(N,lightData.xyz)*0.5+0.5;
44
+ result.NdotL=saturateEps(result.NdotL);
45
+ result.NdotLUnclamped=result.NdotL;
46
+ #ifdef SPECULARTERM
47
+ result.L=normalize(lightData.xyz);
48
+ result.H=normalize(V+result.L);
49
+ result.VdotH=saturate(dot(V,result.H));
50
+ #endif
51
+ return result;
52
+ }`;
53
+ t.IncludesShadersStore[e] = r;
@@ -0,0 +1,179 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ import "./decalFragmentDeclaration.esm.js";
3
+ const i = "pbrFragmentDeclaration", f = `uniform vec4 vEyePosition;
4
+ uniform vec3 vReflectionColor;
5
+ uniform vec4 vAlbedoColor;
6
+ uniform vec4 vLightingIntensity;
7
+ uniform vec4 vReflectivityColor;
8
+ uniform vec4 vMetallicReflectanceFactors;
9
+ uniform vec3 vEmissiveColor;
10
+ uniform float visibility;
11
+ uniform vec3 vAmbientColor;
12
+ #ifdef ALBEDO
13
+ uniform vec2 vAlbedoInfos;
14
+ #endif
15
+ #ifdef AMBIENT
16
+ uniform vec4 vAmbientInfos;
17
+ #endif
18
+ #ifdef BUMP
19
+ uniform vec3 vBumpInfos;
20
+ uniform vec2 vTangentSpaceParams;
21
+ #endif
22
+ #ifdef OPACITY
23
+ uniform vec2 vOpacityInfos;
24
+ #endif
25
+ #ifdef EMISSIVE
26
+ uniform vec2 vEmissiveInfos;
27
+ #endif
28
+ #ifdef LIGHTMAP
29
+ uniform vec2 vLightmapInfos;
30
+ #endif
31
+ #ifdef REFLECTIVITY
32
+ uniform vec3 vReflectivityInfos;
33
+ #endif
34
+ #ifdef MICROSURFACEMAP
35
+ uniform vec2 vMicroSurfaceSamplerInfos;
36
+ #endif
37
+ #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) || defined(PREPASS)
38
+ uniform mat4 view;
39
+ #endif
40
+ #ifdef REFLECTION
41
+ uniform vec2 vReflectionInfos;
42
+ #ifdef REALTIME_FILTERING
43
+ uniform vec2 vReflectionFilteringInfo;
44
+ #endif
45
+ uniform mat4 reflectionMatrix;
46
+ uniform vec3 vReflectionMicrosurfaceInfos;
47
+ #if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
48
+ uniform vec3 vReflectionPosition;
49
+ uniform vec3 vReflectionSize;
50
+ #endif
51
+ #endif
52
+ #if defined(SS_REFRACTION) && defined(SS_USE_LOCAL_REFRACTIONMAP_CUBIC)
53
+ uniform vec3 vRefractionPosition;
54
+ uniform vec3 vRefractionSize;
55
+ #endif
56
+ #ifdef CLEARCOAT
57
+ uniform vec2 vClearCoatParams;
58
+ uniform vec4 vClearCoatRefractionParams;
59
+ #if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
60
+ uniform vec4 vClearCoatInfos;
61
+ #endif
62
+ #ifdef CLEARCOAT_TEXTURE
63
+ uniform mat4 clearCoatMatrix;
64
+ #endif
65
+ #ifdef CLEARCOAT_TEXTURE_ROUGHNESS
66
+ uniform mat4 clearCoatRoughnessMatrix;
67
+ #endif
68
+ #ifdef CLEARCOAT_BUMP
69
+ uniform vec2 vClearCoatBumpInfos;
70
+ uniform vec2 vClearCoatTangentSpaceParams;
71
+ uniform mat4 clearCoatBumpMatrix;
72
+ #endif
73
+ #ifdef CLEARCOAT_TINT
74
+ uniform vec4 vClearCoatTintParams;
75
+ uniform float clearCoatColorAtDistance;
76
+ #ifdef CLEARCOAT_TINT_TEXTURE
77
+ uniform vec2 vClearCoatTintInfos;
78
+ uniform mat4 clearCoatTintMatrix;
79
+ #endif
80
+ #endif
81
+ #endif
82
+ #ifdef IRIDESCENCE
83
+ uniform vec4 vIridescenceParams;
84
+ #if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
85
+ uniform vec4 vIridescenceInfos;
86
+ #endif
87
+ #ifdef IRIDESCENCE_TEXTURE
88
+ uniform mat4 iridescenceMatrix;
89
+ #endif
90
+ #ifdef IRIDESCENCE_THICKNESS_TEXTURE
91
+ uniform mat4 iridescenceThicknessMatrix;
92
+ #endif
93
+ #endif
94
+ #ifdef ANISOTROPIC
95
+ uniform vec3 vAnisotropy;
96
+ #ifdef ANISOTROPIC_TEXTURE
97
+ uniform vec2 vAnisotropyInfos;
98
+ uniform mat4 anisotropyMatrix;
99
+ #endif
100
+ #endif
101
+ #ifdef SHEEN
102
+ uniform vec4 vSheenColor;
103
+ #ifdef SHEEN_ROUGHNESS
104
+ uniform float vSheenRoughness;
105
+ #endif
106
+ #if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
107
+ uniform vec4 vSheenInfos;
108
+ #endif
109
+ #ifdef SHEEN_TEXTURE
110
+ uniform mat4 sheenMatrix;
111
+ #endif
112
+ #ifdef SHEEN_TEXTURE_ROUGHNESS
113
+ uniform mat4 sheenRoughnessMatrix;
114
+ #endif
115
+ #endif
116
+ #ifdef SUBSURFACE
117
+ #ifdef SS_REFRACTION
118
+ uniform vec4 vRefractionMicrosurfaceInfos;
119
+ uniform vec4 vRefractionInfos;
120
+ uniform mat4 refractionMatrix;
121
+ #ifdef REALTIME_FILTERING
122
+ uniform vec2 vRefractionFilteringInfo;
123
+ #endif
124
+ #endif
125
+ #ifdef SS_THICKNESSANDMASK_TEXTURE
126
+ uniform vec2 vThicknessInfos;
127
+ uniform mat4 thicknessMatrix;
128
+ #endif
129
+ #ifdef SS_REFRACTIONINTENSITY_TEXTURE
130
+ uniform vec2 vRefractionIntensityInfos;
131
+ uniform mat4 refractionIntensityMatrix;
132
+ #endif
133
+ #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
134
+ uniform vec2 vTranslucencyIntensityInfos;
135
+ uniform mat4 translucencyIntensityMatrix;
136
+ #endif
137
+ uniform vec2 vThicknessParam;
138
+ uniform vec3 vDiffusionDistance;
139
+ uniform vec4 vTintColor;
140
+ uniform vec3 vSubSurfaceIntensity;
141
+ #endif
142
+ #ifdef PREPASS
143
+ #ifdef SS_SCATTERING
144
+ uniform float scatteringDiffusionProfile;
145
+ #endif
146
+ #endif
147
+ #if DEBUGMODE>0
148
+ uniform vec2 vDebugMode;
149
+ #endif
150
+ #ifdef DETAIL
151
+ uniform vec4 vDetailInfos;
152
+ #endif
153
+ #include<decalFragmentDeclaration>
154
+ #ifdef USESPHERICALFROMREFLECTIONMAP
155
+ #ifdef SPHERICAL_HARMONICS
156
+ uniform vec3 vSphericalL00;
157
+ uniform vec3 vSphericalL1_1;
158
+ uniform vec3 vSphericalL10;
159
+ uniform vec3 vSphericalL11;
160
+ uniform vec3 vSphericalL2_2;
161
+ uniform vec3 vSphericalL2_1;
162
+ uniform vec3 vSphericalL20;
163
+ uniform vec3 vSphericalL21;
164
+ uniform vec3 vSphericalL22;
165
+ #else
166
+ uniform vec3 vSphericalX;
167
+ uniform vec3 vSphericalY;
168
+ uniform vec3 vSphericalZ;
169
+ uniform vec3 vSphericalXX_ZZ;
170
+ uniform vec3 vSphericalYY_ZZ;
171
+ uniform vec3 vSphericalZZ;
172
+ uniform vec3 vSphericalXY;
173
+ uniform vec3 vSphericalYZ;
174
+ uniform vec3 vSphericalZX;
175
+ #endif
176
+ #endif
177
+ #define ADDITIONAL_FRAGMENT_DECLARATION
178
+ `;
179
+ e.IncludesShadersStore[i] = f;
@@ -0,0 +1,18 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ import "./mainUVVaryingDeclaration.esm.js";
3
+ const i = "pbrFragmentExtraDeclaration", n = `varying vec3 vPositionW;
4
+ #if DEBUGMODE>0
5
+ varying vec4 vClipSpacePosition;
6
+ #endif
7
+ #include<mainUVVaryingDeclaration>[1..7]
8
+ #ifdef NORMAL
9
+ varying vec3 vNormalW;
10
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
11
+ varying vec3 vEnvironmentIrradiance;
12
+ #endif
13
+ #endif
14
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
15
+ varying vec4 vColor;
16
+ #endif
17
+ `;
18
+ e.IncludesShadersStore[i] = n;
@@ -0,0 +1,101 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ import "./samplerFragmentDeclaration.esm.js";
3
+ import "./samplerFragmentAlternateDeclaration.esm.js";
4
+ const E = "pbrFragmentSamplersDeclaration", r = `#include<samplerFragmentDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_SAMPLERNAME_,albedo)
5
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
6
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
7
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
8
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
9
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_SAMPLERNAME_,reflectivity)
10
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_SAMPLERNAME_,microSurface)
11
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_SAMPLERNAME_,metallicReflectance)
12
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_SAMPLERNAME_,reflectance)
13
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
14
+ #ifdef CLEARCOAT
15
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_SAMPLERNAME_,clearCoat)
16
+ #include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
17
+ #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL)
18
+ uniform sampler2D clearCoatRoughnessSampler;
19
+ #endif
20
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_SAMPLERNAME_,clearCoatBump)
21
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_SAMPLERNAME_,clearCoatTint)
22
+ #endif
23
+ #ifdef IRIDESCENCE
24
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_SAMPLERNAME_,iridescence)
25
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_SAMPLERNAME_,iridescenceThickness)
26
+ #endif
27
+ #ifdef SHEEN
28
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_SAMPLERNAME_,sheen)
29
+ #include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
30
+ #if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL)
31
+ uniform sampler2D sheenRoughnessSampler;
32
+ #endif
33
+ #endif
34
+ #ifdef ANISOTROPIC
35
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_SAMPLERNAME_,anisotropy)
36
+ #endif
37
+ #ifdef REFLECTION
38
+ #ifdef REFLECTIONMAP_3D
39
+ #define sampleReflection(s,c) textureCube(s,c)
40
+ uniform samplerCube reflectionSampler;
41
+ #ifdef LODBASEDMICROSFURACE
42
+ #define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)
43
+ #else
44
+ uniform samplerCube reflectionSamplerLow;
45
+ uniform samplerCube reflectionSamplerHigh;
46
+ #endif
47
+ #ifdef USEIRRADIANCEMAP
48
+ uniform samplerCube irradianceSampler;
49
+ #endif
50
+ #else
51
+ #define sampleReflection(s,c) texture2D(s,c)
52
+ uniform sampler2D reflectionSampler;
53
+ #ifdef LODBASEDMICROSFURACE
54
+ #define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)
55
+ #else
56
+ uniform sampler2D reflectionSamplerLow;
57
+ uniform sampler2D reflectionSamplerHigh;
58
+ #endif
59
+ #ifdef USEIRRADIANCEMAP
60
+ uniform sampler2D irradianceSampler;
61
+ #endif
62
+ #endif
63
+ #ifdef REFLECTIONMAP_SKYBOX
64
+ varying vec3 vPositionUVW;
65
+ #else
66
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
67
+ varying vec3 vDirectionW;
68
+ #endif
69
+ #endif
70
+ #endif
71
+ #ifdef ENVIRONMENTBRDF
72
+ uniform sampler2D environmentBrdfSampler;
73
+ #endif
74
+ #ifdef SUBSURFACE
75
+ #ifdef SS_REFRACTION
76
+ #ifdef SS_REFRACTIONMAP_3D
77
+ #define sampleRefraction(s,c) textureCube(s,c)
78
+ uniform samplerCube refractionSampler;
79
+ #ifdef LODBASEDMICROSFURACE
80
+ #define sampleRefractionLod(s,c,l) textureCubeLodEXT(s,c,l)
81
+ #else
82
+ uniform samplerCube refractionSamplerLow;
83
+ uniform samplerCube refractionSamplerHigh;
84
+ #endif
85
+ #else
86
+ #define sampleRefraction(s,c) texture2D(s,c)
87
+ uniform sampler2D refractionSampler;
88
+ #ifdef LODBASEDMICROSFURACE
89
+ #define sampleRefractionLod(s,c,l) texture2DLodEXT(s,c,l)
90
+ #else
91
+ uniform sampler2D refractionSamplerLow;
92
+ uniform sampler2D refractionSamplerHigh;
93
+ #endif
94
+ #endif
95
+ #endif
96
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_SAMPLERNAME_,thickness)
97
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_SAMPLERNAME_,refractionIntensity)
98
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_SAMPLERNAME_,translucencyIntensity)
99
+ #endif
100
+ `;
101
+ e.IncludesShadersStore[E] = r;
@@ -0,0 +1,83 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const o = "pbrHelperFunctions", a = `#define RECIPROCAL_PI2 0.15915494
3
+ #define RECIPROCAL_PI 0.31830988618
4
+ #define MINIMUMVARIANCE 0.0005
5
+ float convertRoughnessToAverageSlope(float roughness)
6
+ {
7
+ return square(roughness)+MINIMUMVARIANCE;
8
+ }
9
+ float fresnelGrazingReflectance(float reflectance0) {
10
+ float reflectance90=saturate(reflectance0*25.0);
11
+ return reflectance90;
12
+ }
13
+ vec2 getAARoughnessFactors(vec3 normalVector) {
14
+ #ifdef SPECULARAA
15
+ vec3 nDfdx=dFdx(normalVector.xyz);
16
+ vec3 nDfdy=dFdy(normalVector.xyz);
17
+ float slopeSquare=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy));
18
+ float geometricRoughnessFactor=pow(saturate(slopeSquare),0.333);
19
+ float geometricAlphaGFactor=sqrt(slopeSquare);
20
+ geometricAlphaGFactor*=0.75;
21
+ return vec2(geometricRoughnessFactor,geometricAlphaGFactor);
22
+ #else
23
+ return vec2(0.);
24
+ #endif
25
+ }
26
+ #ifdef ANISOTROPIC
27
+ #ifdef ANISOTROPIC_LEGACY
28
+ vec2 getAnisotropicRoughness(float alphaG,float anisotropy) {
29
+ float alphaT=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE);
30
+ float alphaB=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE);
31
+ return vec2(alphaT,alphaB);
32
+ }
33
+ vec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {
34
+ vec3 anisotropicFrameDirection=anisotropy>=0.0 ? B : T;
35
+ vec3 anisotropicFrameTangent=cross(normalize(anisotropicFrameDirection),V);
36
+ vec3 anisotropicFrameNormal=cross(anisotropicFrameTangent,anisotropicFrameDirection);
37
+ vec3 anisotropicNormal=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy)));
38
+ return anisotropicNormal;
39
+ }
40
+ #else
41
+ vec2 getAnisotropicRoughness(float alphaG,float anisotropy) {
42
+ float alphaT=max(mix(alphaG,1.0,anisotropy*anisotropy),MINIMUMVARIANCE);
43
+ float alphaB=max(alphaG,MINIMUMVARIANCE);
44
+ return vec2(alphaT,alphaB);
45
+ }
46
+ vec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {
47
+ vec3 bentNormal=cross(B,V);
48
+ bentNormal=normalize(cross(bentNormal,B));
49
+ float a=square(square(1.0-anisotropy*(1.0-roughness)));
50
+ bentNormal=normalize(mix(bentNormal,N,a));
51
+ return bentNormal;
52
+ }
53
+ #endif
54
+ #endif
55
+ #if defined(CLEARCOAT) || defined(SS_REFRACTION)
56
+ vec3 cocaLambert(vec3 alpha,float distance) {
57
+ return exp(-alpha*distance);
58
+ }
59
+ vec3 cocaLambert(float NdotVRefract,float NdotLRefract,vec3 alpha,float thickness) {
60
+ return cocaLambert(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract))));
61
+ }
62
+ vec3 computeColorAtDistanceInMedia(vec3 color,float distance) {
63
+ return -log(color)/distance;
64
+ }
65
+ vec3 computeClearCoatAbsorption(float NdotVRefract,float NdotLRefract,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {
66
+ vec3 clearCoatAbsorption=mix(vec3(1.0),
67
+ cocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness),
68
+ clearCoatIntensity);
69
+ return clearCoatAbsorption;
70
+ }
71
+ #endif
72
+ #ifdef MICROSURFACEAUTOMATIC
73
+ float computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)
74
+ {
75
+ const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;
76
+ float reflectivityLuminance=getLuminance(reflectivityColor);
77
+ float reflectivityLuma=sqrt(reflectivityLuminance);
78
+ microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;
79
+ return microSurface;
80
+ }
81
+ #endif
82
+ `;
83
+ e.IncludesShadersStore[o] = a;
@@ -0,0 +1,35 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const o = "pbrIBLFunctions", a = `#if defined(REFLECTION) || defined(SS_REFRACTION)
3
+ float getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {
4
+ float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;
5
+ float lod=log2(microsurfaceAverageSlopeTexels);
6
+ return lod;
7
+ }
8
+ float getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {
9
+ float lod=log2(cubeMapDimensionPixels)*roughness;
10
+ return lod;
11
+ }
12
+ #endif
13
+ #if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)
14
+ float environmentRadianceOcclusion(float ambientOcclusion,float NdotVUnclamped) {
15
+ float temp=NdotVUnclamped+ambientOcclusion;
16
+ return saturate(square(temp)-1.0+ambientOcclusion);
17
+ }
18
+ #endif
19
+ #if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)
20
+ float environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {
21
+ vec3 reflection=reflect(view,normal);
22
+ float temp=saturate(1.0+1.1*dot(reflection,geometricNormal));
23
+ return square(temp);
24
+ }
25
+ #endif
26
+ #if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)
27
+ #define UNPACK_LOD(x) (1.0-x)*255.0
28
+ float getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {
29
+ float microsurfaceAverageSlope=alphaG;
30
+ microsurfaceAverageSlope*=sqrt(abs(NdotV));
31
+ return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);
32
+ }
33
+ #endif
34
+ `;
35
+ e.IncludesShadersStore[o] = a;
@@ -0,0 +1,65 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ import "./sceneUboDeclaration.esm.js";
3
+ import "./meshUboDeclaration.esm.js";
4
+ const c = "pbrUboDeclaration", v = `layout(std140,column_major) uniform;
5
+ uniform Material {
6
+ vec2 vAlbedoInfos;
7
+ vec4 vAmbientInfos;
8
+ vec2 vOpacityInfos;
9
+ vec2 vEmissiveInfos;
10
+ vec2 vLightmapInfos;
11
+ vec3 vReflectivityInfos;
12
+ vec2 vMicroSurfaceSamplerInfos;
13
+ vec2 vReflectionInfos;
14
+ vec2 vReflectionFilteringInfo;
15
+ vec3 vReflectionPosition;
16
+ vec3 vReflectionSize;
17
+ vec3 vBumpInfos;
18
+ mat4 albedoMatrix;
19
+ mat4 ambientMatrix;
20
+ mat4 opacityMatrix;
21
+ mat4 emissiveMatrix;
22
+ mat4 lightmapMatrix;
23
+ mat4 reflectivityMatrix;
24
+ mat4 microSurfaceSamplerMatrix;
25
+ mat4 bumpMatrix;
26
+ vec2 vTangentSpaceParams;
27
+ mat4 reflectionMatrix;
28
+ vec3 vReflectionColor;
29
+ vec4 vAlbedoColor;
30
+ vec4 vLightingIntensity;
31
+ vec3 vReflectionMicrosurfaceInfos;
32
+ float pointSize;
33
+ vec4 vReflectivityColor;
34
+ vec3 vEmissiveColor;
35
+ vec3 vAmbientColor;
36
+ vec2 vDebugMode;
37
+ vec4 vMetallicReflectanceFactors;
38
+ vec2 vMetallicReflectanceInfos;
39
+ mat4 metallicReflectanceMatrix;
40
+ vec2 vReflectanceInfos;
41
+ mat4 reflectanceMatrix;
42
+ vec3 vSphericalL00;
43
+ vec3 vSphericalL1_1;
44
+ vec3 vSphericalL10;
45
+ vec3 vSphericalL11;
46
+ vec3 vSphericalL2_2;
47
+ vec3 vSphericalL2_1;
48
+ vec3 vSphericalL20;
49
+ vec3 vSphericalL21;
50
+ vec3 vSphericalL22;
51
+ vec3 vSphericalX;
52
+ vec3 vSphericalY;
53
+ vec3 vSphericalZ;
54
+ vec3 vSphericalXX_ZZ;
55
+ vec3 vSphericalYY_ZZ;
56
+ vec3 vSphericalZZ;
57
+ vec3 vSphericalXY;
58
+ vec3 vSphericalYZ;
59
+ vec3 vSphericalZX;
60
+ #define ADDITIONAL_UBO_DECLARATION
61
+ };
62
+ #include<sceneUboDeclaration>
63
+ #include<meshUboDeclaration>
64
+ `;
65
+ e.IncludesShadersStore[c] = v;