@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js
ADDED
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@@ -0,0 +1,130 @@
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1
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+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
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2
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const t = "pbrDirectLightingFunctions", o = `#define CLEARCOATREFLECTANCE90 1.0
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3
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+
struct lightingInfo
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4
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{
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5
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vec3 diffuse;
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6
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#ifdef SPECULARTERM
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7
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vec3 specular;
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8
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#endif
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9
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#ifdef CLEARCOAT
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10
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vec4 clearCoat;
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11
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#endif
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12
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#ifdef SHEEN
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13
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vec3 sheen;
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14
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#endif
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15
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};
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16
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+
float adjustRoughnessFromLightProperties(float roughness,float lightRadius,float lightDistance) {
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17
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+
#if defined(USEPHYSICALLIGHTFALLOFF) || defined(USEGLTFLIGHTFALLOFF)
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18
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float lightRoughness=lightRadius/lightDistance;
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19
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float totalRoughness=saturate(lightRoughness+roughness);
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20
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return totalRoughness;
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21
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#else
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return roughness;
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+
#endif
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24
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+
}
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25
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+
vec3 computeHemisphericDiffuseLighting(preLightingInfo info,vec3 lightColor,vec3 groundColor) {
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26
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+
return mix(groundColor,lightColor,info.NdotL);
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27
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+
}
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28
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+
vec3 computeDiffuseLighting(preLightingInfo info,vec3 lightColor) {
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29
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float diffuseTerm=diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness);
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30
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return diffuseTerm*info.attenuation*info.NdotL*lightColor;
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31
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+
}
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32
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#define inline
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33
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+
vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix){
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34
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vec4 strq=textureProjectionMatrix*vec4(vPositionW,1.0);
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35
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strq/=strq.w;
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36
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vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;
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37
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return toLinearSpace(textureColor);
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+
}
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39
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+
#ifdef SS_TRANSLUCENCY
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40
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vec3 computeDiffuseAndTransmittedLighting(preLightingInfo info,vec3 lightColor,vec3 transmittance) {
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41
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float NdotL=absEps(info.NdotLUnclamped);
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42
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float wrapNdotL=computeWrappedDiffuseNdotL(NdotL,0.02);
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43
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float trAdapt=step(0.,info.NdotLUnclamped);
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44
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vec3 transmittanceNdotL=mix(transmittance*wrapNdotL,vec3(wrapNdotL),trAdapt);
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45
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float diffuseTerm=diffuseBRDF_Burley(NdotL,info.NdotV,info.VdotH,info.roughness);
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return diffuseTerm*transmittanceNdotL*info.attenuation*lightColor;
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47
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}
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48
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+
#endif
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49
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+
#ifdef SPECULARTERM
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50
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vec3 computeSpecularLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {
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51
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float NdotH=saturateEps(dot(N,info.H));
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52
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float roughness=max(info.roughness,geometricRoughnessFactor);
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53
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float alphaG=convertRoughnessToAverageSlope(roughness);
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54
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+
vec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90);
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55
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+
#ifdef IRIDESCENCE
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56
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+
fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
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57
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+
#endif
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58
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float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);
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59
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#ifdef BRDF_V_HEIGHT_CORRELATED
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60
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float smithVisibility=smithVisibility_GGXCorrelated(info.NdotL,info.NdotV,alphaG);
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61
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#else
|
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62
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float smithVisibility=smithVisibility_TrowbridgeReitzGGXFast(info.NdotL,info.NdotV,alphaG);
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63
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+
#endif
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64
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+
vec3 specTerm=fresnel*distribution*smithVisibility;
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65
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return specTerm*info.attenuation*info.NdotL*lightColor;
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66
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+
}
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67
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+
#endif
|
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68
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#ifdef ANISOTROPIC
|
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69
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vec3 computeAnisotropicSpecularLighting(preLightingInfo info,vec3 V,vec3 N,vec3 T,vec3 B,float anisotropy,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {
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70
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float NdotH=saturateEps(dot(N,info.H));
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71
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+
float TdotH=dot(T,info.H);
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72
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+
float BdotH=dot(B,info.H);
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73
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float TdotV=dot(T,V);
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74
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+
float BdotV=dot(B,V);
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75
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+
float TdotL=dot(T,info.L);
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76
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+
float BdotL=dot(B,info.L);
|
|
77
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+
float alphaG=convertRoughnessToAverageSlope(info.roughness);
|
|
78
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+
vec2 alphaTB=getAnisotropicRoughness(alphaG,anisotropy);
|
|
79
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+
alphaTB=max(alphaTB,square(geometricRoughnessFactor));
|
|
80
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+
vec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90);
|
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81
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+
#ifdef IRIDESCENCE
|
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82
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+
fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
|
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83
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+
#endif
|
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84
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float distribution=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);
|
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85
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float smithVisibility=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);
|
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86
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+
vec3 specTerm=fresnel*distribution*smithVisibility;
|
|
87
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+
return specTerm*info.attenuation*info.NdotL*lightColor;
|
|
88
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+
}
|
|
89
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+
#endif
|
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90
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+
#ifdef CLEARCOAT
|
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91
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vec4 computeClearCoatLighting(preLightingInfo info,vec3 Ncc,float geometricRoughnessFactor,float clearCoatIntensity,vec3 lightColor) {
|
|
92
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+
float NccdotL=saturateEps(dot(Ncc,info.L));
|
|
93
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+
float NccdotH=saturateEps(dot(Ncc,info.H));
|
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94
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+
float clearCoatRoughness=max(info.roughness,geometricRoughnessFactor);
|
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95
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+
float alphaG=convertRoughnessToAverageSlope(clearCoatRoughness);
|
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96
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+
float fresnel=fresnelSchlickGGX(info.VdotH,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);
|
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97
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+
fresnel*=clearCoatIntensity;
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98
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float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NccdotH,alphaG);
|
|
99
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+
float kelemenVisibility=visibility_Kelemen(info.VdotH);
|
|
100
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+
float clearCoatTerm=fresnel*distribution*kelemenVisibility;
|
|
101
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+
return vec4(
|
|
102
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+
clearCoatTerm*info.attenuation*NccdotL*lightColor,
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103
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1.0-fresnel
|
|
104
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+
);
|
|
105
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+
}
|
|
106
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+
vec3 computeClearCoatLightingAbsorption(float NdotVRefract,vec3 L,vec3 Ncc,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {
|
|
107
|
+
vec3 LRefract=-refract(L,Ncc,vClearCoatRefractionParams.y);
|
|
108
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+
float NdotLRefract=saturateEps(dot(Ncc,LRefract));
|
|
109
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+
vec3 absorption=computeClearCoatAbsorption(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness,clearCoatIntensity);
|
|
110
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+
return absorption;
|
|
111
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+
}
|
|
112
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+
#endif
|
|
113
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+
#ifdef SHEEN
|
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114
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+
vec3 computeSheenLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {
|
|
115
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+
float NdotH=saturateEps(dot(N,info.H));
|
|
116
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+
float roughness=max(info.roughness,geometricRoughnessFactor);
|
|
117
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+
float alphaG=convertRoughnessToAverageSlope(roughness);
|
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118
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+
float fresnel=1.;
|
|
119
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+
float distribution=normalDistributionFunction_CharlieSheen(NdotH,alphaG);
|
|
120
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+
/*#ifdef SHEEN_SOFTER
|
|
121
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+
float visibility=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
|
|
122
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+
#else */
|
|
123
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+
float visibility=visibility_Ashikhmin(info.NdotL,info.NdotV);
|
|
124
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+
/* #endif */
|
|
125
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+
float sheenTerm=fresnel*distribution*visibility;
|
|
126
|
+
return sheenTerm*info.attenuation*info.NdotL*lightColor;
|
|
127
|
+
}
|
|
128
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+
#endif
|
|
129
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+
`;
|
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130
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+
e.IncludesShadersStore[t] = o;
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@@ -0,0 +1,53 @@
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1
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+
import { ShaderStore as t } from "../../Engines/shaderStore.esm.js";
|
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2
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+
const e = "pbrDirectLightingSetupFunctions", r = `struct preLightingInfo
|
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3
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+
{
|
|
4
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vec3 lightOffset;
|
|
5
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+
float lightDistanceSquared;
|
|
6
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+
float lightDistance;
|
|
7
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+
float attenuation;
|
|
8
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+
vec3 L;
|
|
9
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+
vec3 H;
|
|
10
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+
float NdotV;
|
|
11
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+
float NdotLUnclamped;
|
|
12
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+
float NdotL;
|
|
13
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+
float VdotH;
|
|
14
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+
float roughness;
|
|
15
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+
#ifdef IRIDESCENCE
|
|
16
|
+
float iridescenceIntensity;
|
|
17
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+
#endif
|
|
18
|
+
};
|
|
19
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+
preLightingInfo computePointAndSpotPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {
|
|
20
|
+
preLightingInfo result;
|
|
21
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+
result.lightOffset=lightData.xyz-vPositionW;
|
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22
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+
result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);
|
|
23
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+
result.lightDistance=sqrt(result.lightDistanceSquared);
|
|
24
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+
result.L=normalize(result.lightOffset);
|
|
25
|
+
result.H=normalize(V+result.L);
|
|
26
|
+
result.VdotH=saturate(dot(V,result.H));
|
|
27
|
+
result.NdotLUnclamped=dot(N,result.L);
|
|
28
|
+
result.NdotL=saturateEps(result.NdotLUnclamped);
|
|
29
|
+
return result;
|
|
30
|
+
}
|
|
31
|
+
preLightingInfo computeDirectionalPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {
|
|
32
|
+
preLightingInfo result;
|
|
33
|
+
result.lightDistance=length(-lightData.xyz);
|
|
34
|
+
result.L=normalize(-lightData.xyz);
|
|
35
|
+
result.H=normalize(V+result.L);
|
|
36
|
+
result.VdotH=saturate(dot(V,result.H));
|
|
37
|
+
result.NdotLUnclamped=dot(N,result.L);
|
|
38
|
+
result.NdotL=saturateEps(result.NdotLUnclamped);
|
|
39
|
+
return result;
|
|
40
|
+
}
|
|
41
|
+
preLightingInfo computeHemisphericPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {
|
|
42
|
+
preLightingInfo result;
|
|
43
|
+
result.NdotL=dot(N,lightData.xyz)*0.5+0.5;
|
|
44
|
+
result.NdotL=saturateEps(result.NdotL);
|
|
45
|
+
result.NdotLUnclamped=result.NdotL;
|
|
46
|
+
#ifdef SPECULARTERM
|
|
47
|
+
result.L=normalize(lightData.xyz);
|
|
48
|
+
result.H=normalize(V+result.L);
|
|
49
|
+
result.VdotH=saturate(dot(V,result.H));
|
|
50
|
+
#endif
|
|
51
|
+
return result;
|
|
52
|
+
}`;
|
|
53
|
+
t.IncludesShadersStore[e] = r;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js
ADDED
|
@@ -0,0 +1,179 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./decalFragmentDeclaration.esm.js";
|
|
3
|
+
const i = "pbrFragmentDeclaration", f = `uniform vec4 vEyePosition;
|
|
4
|
+
uniform vec3 vReflectionColor;
|
|
5
|
+
uniform vec4 vAlbedoColor;
|
|
6
|
+
uniform vec4 vLightingIntensity;
|
|
7
|
+
uniform vec4 vReflectivityColor;
|
|
8
|
+
uniform vec4 vMetallicReflectanceFactors;
|
|
9
|
+
uniform vec3 vEmissiveColor;
|
|
10
|
+
uniform float visibility;
|
|
11
|
+
uniform vec3 vAmbientColor;
|
|
12
|
+
#ifdef ALBEDO
|
|
13
|
+
uniform vec2 vAlbedoInfos;
|
|
14
|
+
#endif
|
|
15
|
+
#ifdef AMBIENT
|
|
16
|
+
uniform vec4 vAmbientInfos;
|
|
17
|
+
#endif
|
|
18
|
+
#ifdef BUMP
|
|
19
|
+
uniform vec3 vBumpInfos;
|
|
20
|
+
uniform vec2 vTangentSpaceParams;
|
|
21
|
+
#endif
|
|
22
|
+
#ifdef OPACITY
|
|
23
|
+
uniform vec2 vOpacityInfos;
|
|
24
|
+
#endif
|
|
25
|
+
#ifdef EMISSIVE
|
|
26
|
+
uniform vec2 vEmissiveInfos;
|
|
27
|
+
#endif
|
|
28
|
+
#ifdef LIGHTMAP
|
|
29
|
+
uniform vec2 vLightmapInfos;
|
|
30
|
+
#endif
|
|
31
|
+
#ifdef REFLECTIVITY
|
|
32
|
+
uniform vec3 vReflectivityInfos;
|
|
33
|
+
#endif
|
|
34
|
+
#ifdef MICROSURFACEMAP
|
|
35
|
+
uniform vec2 vMicroSurfaceSamplerInfos;
|
|
36
|
+
#endif
|
|
37
|
+
#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) || defined(PREPASS)
|
|
38
|
+
uniform mat4 view;
|
|
39
|
+
#endif
|
|
40
|
+
#ifdef REFLECTION
|
|
41
|
+
uniform vec2 vReflectionInfos;
|
|
42
|
+
#ifdef REALTIME_FILTERING
|
|
43
|
+
uniform vec2 vReflectionFilteringInfo;
|
|
44
|
+
#endif
|
|
45
|
+
uniform mat4 reflectionMatrix;
|
|
46
|
+
uniform vec3 vReflectionMicrosurfaceInfos;
|
|
47
|
+
#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
|
|
48
|
+
uniform vec3 vReflectionPosition;
|
|
49
|
+
uniform vec3 vReflectionSize;
|
|
50
|
+
#endif
|
|
51
|
+
#endif
|
|
52
|
+
#if defined(SS_REFRACTION) && defined(SS_USE_LOCAL_REFRACTIONMAP_CUBIC)
|
|
53
|
+
uniform vec3 vRefractionPosition;
|
|
54
|
+
uniform vec3 vRefractionSize;
|
|
55
|
+
#endif
|
|
56
|
+
#ifdef CLEARCOAT
|
|
57
|
+
uniform vec2 vClearCoatParams;
|
|
58
|
+
uniform vec4 vClearCoatRefractionParams;
|
|
59
|
+
#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
|
|
60
|
+
uniform vec4 vClearCoatInfos;
|
|
61
|
+
#endif
|
|
62
|
+
#ifdef CLEARCOAT_TEXTURE
|
|
63
|
+
uniform mat4 clearCoatMatrix;
|
|
64
|
+
#endif
|
|
65
|
+
#ifdef CLEARCOAT_TEXTURE_ROUGHNESS
|
|
66
|
+
uniform mat4 clearCoatRoughnessMatrix;
|
|
67
|
+
#endif
|
|
68
|
+
#ifdef CLEARCOAT_BUMP
|
|
69
|
+
uniform vec2 vClearCoatBumpInfos;
|
|
70
|
+
uniform vec2 vClearCoatTangentSpaceParams;
|
|
71
|
+
uniform mat4 clearCoatBumpMatrix;
|
|
72
|
+
#endif
|
|
73
|
+
#ifdef CLEARCOAT_TINT
|
|
74
|
+
uniform vec4 vClearCoatTintParams;
|
|
75
|
+
uniform float clearCoatColorAtDistance;
|
|
76
|
+
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
77
|
+
uniform vec2 vClearCoatTintInfos;
|
|
78
|
+
uniform mat4 clearCoatTintMatrix;
|
|
79
|
+
#endif
|
|
80
|
+
#endif
|
|
81
|
+
#endif
|
|
82
|
+
#ifdef IRIDESCENCE
|
|
83
|
+
uniform vec4 vIridescenceParams;
|
|
84
|
+
#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
|
|
85
|
+
uniform vec4 vIridescenceInfos;
|
|
86
|
+
#endif
|
|
87
|
+
#ifdef IRIDESCENCE_TEXTURE
|
|
88
|
+
uniform mat4 iridescenceMatrix;
|
|
89
|
+
#endif
|
|
90
|
+
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
91
|
+
uniform mat4 iridescenceThicknessMatrix;
|
|
92
|
+
#endif
|
|
93
|
+
#endif
|
|
94
|
+
#ifdef ANISOTROPIC
|
|
95
|
+
uniform vec3 vAnisotropy;
|
|
96
|
+
#ifdef ANISOTROPIC_TEXTURE
|
|
97
|
+
uniform vec2 vAnisotropyInfos;
|
|
98
|
+
uniform mat4 anisotropyMatrix;
|
|
99
|
+
#endif
|
|
100
|
+
#endif
|
|
101
|
+
#ifdef SHEEN
|
|
102
|
+
uniform vec4 vSheenColor;
|
|
103
|
+
#ifdef SHEEN_ROUGHNESS
|
|
104
|
+
uniform float vSheenRoughness;
|
|
105
|
+
#endif
|
|
106
|
+
#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
|
|
107
|
+
uniform vec4 vSheenInfos;
|
|
108
|
+
#endif
|
|
109
|
+
#ifdef SHEEN_TEXTURE
|
|
110
|
+
uniform mat4 sheenMatrix;
|
|
111
|
+
#endif
|
|
112
|
+
#ifdef SHEEN_TEXTURE_ROUGHNESS
|
|
113
|
+
uniform mat4 sheenRoughnessMatrix;
|
|
114
|
+
#endif
|
|
115
|
+
#endif
|
|
116
|
+
#ifdef SUBSURFACE
|
|
117
|
+
#ifdef SS_REFRACTION
|
|
118
|
+
uniform vec4 vRefractionMicrosurfaceInfos;
|
|
119
|
+
uniform vec4 vRefractionInfos;
|
|
120
|
+
uniform mat4 refractionMatrix;
|
|
121
|
+
#ifdef REALTIME_FILTERING
|
|
122
|
+
uniform vec2 vRefractionFilteringInfo;
|
|
123
|
+
#endif
|
|
124
|
+
#endif
|
|
125
|
+
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
126
|
+
uniform vec2 vThicknessInfos;
|
|
127
|
+
uniform mat4 thicknessMatrix;
|
|
128
|
+
#endif
|
|
129
|
+
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
130
|
+
uniform vec2 vRefractionIntensityInfos;
|
|
131
|
+
uniform mat4 refractionIntensityMatrix;
|
|
132
|
+
#endif
|
|
133
|
+
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
134
|
+
uniform vec2 vTranslucencyIntensityInfos;
|
|
135
|
+
uniform mat4 translucencyIntensityMatrix;
|
|
136
|
+
#endif
|
|
137
|
+
uniform vec2 vThicknessParam;
|
|
138
|
+
uniform vec3 vDiffusionDistance;
|
|
139
|
+
uniform vec4 vTintColor;
|
|
140
|
+
uniform vec3 vSubSurfaceIntensity;
|
|
141
|
+
#endif
|
|
142
|
+
#ifdef PREPASS
|
|
143
|
+
#ifdef SS_SCATTERING
|
|
144
|
+
uniform float scatteringDiffusionProfile;
|
|
145
|
+
#endif
|
|
146
|
+
#endif
|
|
147
|
+
#if DEBUGMODE>0
|
|
148
|
+
uniform vec2 vDebugMode;
|
|
149
|
+
#endif
|
|
150
|
+
#ifdef DETAIL
|
|
151
|
+
uniform vec4 vDetailInfos;
|
|
152
|
+
#endif
|
|
153
|
+
#include<decalFragmentDeclaration>
|
|
154
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
155
|
+
#ifdef SPHERICAL_HARMONICS
|
|
156
|
+
uniform vec3 vSphericalL00;
|
|
157
|
+
uniform vec3 vSphericalL1_1;
|
|
158
|
+
uniform vec3 vSphericalL10;
|
|
159
|
+
uniform vec3 vSphericalL11;
|
|
160
|
+
uniform vec3 vSphericalL2_2;
|
|
161
|
+
uniform vec3 vSphericalL2_1;
|
|
162
|
+
uniform vec3 vSphericalL20;
|
|
163
|
+
uniform vec3 vSphericalL21;
|
|
164
|
+
uniform vec3 vSphericalL22;
|
|
165
|
+
#else
|
|
166
|
+
uniform vec3 vSphericalX;
|
|
167
|
+
uniform vec3 vSphericalY;
|
|
168
|
+
uniform vec3 vSphericalZ;
|
|
169
|
+
uniform vec3 vSphericalXX_ZZ;
|
|
170
|
+
uniform vec3 vSphericalYY_ZZ;
|
|
171
|
+
uniform vec3 vSphericalZZ;
|
|
172
|
+
uniform vec3 vSphericalXY;
|
|
173
|
+
uniform vec3 vSphericalYZ;
|
|
174
|
+
uniform vec3 vSphericalZX;
|
|
175
|
+
#endif
|
|
176
|
+
#endif
|
|
177
|
+
#define ADDITIONAL_FRAGMENT_DECLARATION
|
|
178
|
+
`;
|
|
179
|
+
e.IncludesShadersStore[i] = f;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js
ADDED
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./mainUVVaryingDeclaration.esm.js";
|
|
3
|
+
const i = "pbrFragmentExtraDeclaration", n = `varying vec3 vPositionW;
|
|
4
|
+
#if DEBUGMODE>0
|
|
5
|
+
varying vec4 vClipSpacePosition;
|
|
6
|
+
#endif
|
|
7
|
+
#include<mainUVVaryingDeclaration>[1..7]
|
|
8
|
+
#ifdef NORMAL
|
|
9
|
+
varying vec3 vNormalW;
|
|
10
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
11
|
+
varying vec3 vEnvironmentIrradiance;
|
|
12
|
+
#endif
|
|
13
|
+
#endif
|
|
14
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
15
|
+
varying vec4 vColor;
|
|
16
|
+
#endif
|
|
17
|
+
`;
|
|
18
|
+
e.IncludesShadersStore[i] = n;
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./samplerFragmentDeclaration.esm.js";
|
|
3
|
+
import "./samplerFragmentAlternateDeclaration.esm.js";
|
|
4
|
+
const E = "pbrFragmentSamplersDeclaration", r = `#include<samplerFragmentDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_SAMPLERNAME_,albedo)
|
|
5
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
|
|
6
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
|
|
7
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
|
|
8
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
|
|
9
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_SAMPLERNAME_,reflectivity)
|
|
10
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_SAMPLERNAME_,microSurface)
|
|
11
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_SAMPLERNAME_,metallicReflectance)
|
|
12
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_SAMPLERNAME_,reflectance)
|
|
13
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
|
|
14
|
+
#ifdef CLEARCOAT
|
|
15
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_SAMPLERNAME_,clearCoat)
|
|
16
|
+
#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
|
|
17
|
+
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL)
|
|
18
|
+
uniform sampler2D clearCoatRoughnessSampler;
|
|
19
|
+
#endif
|
|
20
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_SAMPLERNAME_,clearCoatBump)
|
|
21
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_SAMPLERNAME_,clearCoatTint)
|
|
22
|
+
#endif
|
|
23
|
+
#ifdef IRIDESCENCE
|
|
24
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_SAMPLERNAME_,iridescence)
|
|
25
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_SAMPLERNAME_,iridescenceThickness)
|
|
26
|
+
#endif
|
|
27
|
+
#ifdef SHEEN
|
|
28
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_SAMPLERNAME_,sheen)
|
|
29
|
+
#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
|
|
30
|
+
#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL)
|
|
31
|
+
uniform sampler2D sheenRoughnessSampler;
|
|
32
|
+
#endif
|
|
33
|
+
#endif
|
|
34
|
+
#ifdef ANISOTROPIC
|
|
35
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_SAMPLERNAME_,anisotropy)
|
|
36
|
+
#endif
|
|
37
|
+
#ifdef REFLECTION
|
|
38
|
+
#ifdef REFLECTIONMAP_3D
|
|
39
|
+
#define sampleReflection(s,c) textureCube(s,c)
|
|
40
|
+
uniform samplerCube reflectionSampler;
|
|
41
|
+
#ifdef LODBASEDMICROSFURACE
|
|
42
|
+
#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)
|
|
43
|
+
#else
|
|
44
|
+
uniform samplerCube reflectionSamplerLow;
|
|
45
|
+
uniform samplerCube reflectionSamplerHigh;
|
|
46
|
+
#endif
|
|
47
|
+
#ifdef USEIRRADIANCEMAP
|
|
48
|
+
uniform samplerCube irradianceSampler;
|
|
49
|
+
#endif
|
|
50
|
+
#else
|
|
51
|
+
#define sampleReflection(s,c) texture2D(s,c)
|
|
52
|
+
uniform sampler2D reflectionSampler;
|
|
53
|
+
#ifdef LODBASEDMICROSFURACE
|
|
54
|
+
#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)
|
|
55
|
+
#else
|
|
56
|
+
uniform sampler2D reflectionSamplerLow;
|
|
57
|
+
uniform sampler2D reflectionSamplerHigh;
|
|
58
|
+
#endif
|
|
59
|
+
#ifdef USEIRRADIANCEMAP
|
|
60
|
+
uniform sampler2D irradianceSampler;
|
|
61
|
+
#endif
|
|
62
|
+
#endif
|
|
63
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
64
|
+
varying vec3 vPositionUVW;
|
|
65
|
+
#else
|
|
66
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
67
|
+
varying vec3 vDirectionW;
|
|
68
|
+
#endif
|
|
69
|
+
#endif
|
|
70
|
+
#endif
|
|
71
|
+
#ifdef ENVIRONMENTBRDF
|
|
72
|
+
uniform sampler2D environmentBrdfSampler;
|
|
73
|
+
#endif
|
|
74
|
+
#ifdef SUBSURFACE
|
|
75
|
+
#ifdef SS_REFRACTION
|
|
76
|
+
#ifdef SS_REFRACTIONMAP_3D
|
|
77
|
+
#define sampleRefraction(s,c) textureCube(s,c)
|
|
78
|
+
uniform samplerCube refractionSampler;
|
|
79
|
+
#ifdef LODBASEDMICROSFURACE
|
|
80
|
+
#define sampleRefractionLod(s,c,l) textureCubeLodEXT(s,c,l)
|
|
81
|
+
#else
|
|
82
|
+
uniform samplerCube refractionSamplerLow;
|
|
83
|
+
uniform samplerCube refractionSamplerHigh;
|
|
84
|
+
#endif
|
|
85
|
+
#else
|
|
86
|
+
#define sampleRefraction(s,c) texture2D(s,c)
|
|
87
|
+
uniform sampler2D refractionSampler;
|
|
88
|
+
#ifdef LODBASEDMICROSFURACE
|
|
89
|
+
#define sampleRefractionLod(s,c,l) texture2DLodEXT(s,c,l)
|
|
90
|
+
#else
|
|
91
|
+
uniform sampler2D refractionSamplerLow;
|
|
92
|
+
uniform sampler2D refractionSamplerHigh;
|
|
93
|
+
#endif
|
|
94
|
+
#endif
|
|
95
|
+
#endif
|
|
96
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_SAMPLERNAME_,thickness)
|
|
97
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_SAMPLERNAME_,refractionIntensity)
|
|
98
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_SAMPLERNAME_,translucencyIntensity)
|
|
99
|
+
#endif
|
|
100
|
+
`;
|
|
101
|
+
e.IncludesShadersStore[E] = r;
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const o = "pbrHelperFunctions", a = `#define RECIPROCAL_PI2 0.15915494
|
|
3
|
+
#define RECIPROCAL_PI 0.31830988618
|
|
4
|
+
#define MINIMUMVARIANCE 0.0005
|
|
5
|
+
float convertRoughnessToAverageSlope(float roughness)
|
|
6
|
+
{
|
|
7
|
+
return square(roughness)+MINIMUMVARIANCE;
|
|
8
|
+
}
|
|
9
|
+
float fresnelGrazingReflectance(float reflectance0) {
|
|
10
|
+
float reflectance90=saturate(reflectance0*25.0);
|
|
11
|
+
return reflectance90;
|
|
12
|
+
}
|
|
13
|
+
vec2 getAARoughnessFactors(vec3 normalVector) {
|
|
14
|
+
#ifdef SPECULARAA
|
|
15
|
+
vec3 nDfdx=dFdx(normalVector.xyz);
|
|
16
|
+
vec3 nDfdy=dFdy(normalVector.xyz);
|
|
17
|
+
float slopeSquare=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy));
|
|
18
|
+
float geometricRoughnessFactor=pow(saturate(slopeSquare),0.333);
|
|
19
|
+
float geometricAlphaGFactor=sqrt(slopeSquare);
|
|
20
|
+
geometricAlphaGFactor*=0.75;
|
|
21
|
+
return vec2(geometricRoughnessFactor,geometricAlphaGFactor);
|
|
22
|
+
#else
|
|
23
|
+
return vec2(0.);
|
|
24
|
+
#endif
|
|
25
|
+
}
|
|
26
|
+
#ifdef ANISOTROPIC
|
|
27
|
+
#ifdef ANISOTROPIC_LEGACY
|
|
28
|
+
vec2 getAnisotropicRoughness(float alphaG,float anisotropy) {
|
|
29
|
+
float alphaT=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE);
|
|
30
|
+
float alphaB=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE);
|
|
31
|
+
return vec2(alphaT,alphaB);
|
|
32
|
+
}
|
|
33
|
+
vec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {
|
|
34
|
+
vec3 anisotropicFrameDirection=anisotropy>=0.0 ? B : T;
|
|
35
|
+
vec3 anisotropicFrameTangent=cross(normalize(anisotropicFrameDirection),V);
|
|
36
|
+
vec3 anisotropicFrameNormal=cross(anisotropicFrameTangent,anisotropicFrameDirection);
|
|
37
|
+
vec3 anisotropicNormal=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy)));
|
|
38
|
+
return anisotropicNormal;
|
|
39
|
+
}
|
|
40
|
+
#else
|
|
41
|
+
vec2 getAnisotropicRoughness(float alphaG,float anisotropy) {
|
|
42
|
+
float alphaT=max(mix(alphaG,1.0,anisotropy*anisotropy),MINIMUMVARIANCE);
|
|
43
|
+
float alphaB=max(alphaG,MINIMUMVARIANCE);
|
|
44
|
+
return vec2(alphaT,alphaB);
|
|
45
|
+
}
|
|
46
|
+
vec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {
|
|
47
|
+
vec3 bentNormal=cross(B,V);
|
|
48
|
+
bentNormal=normalize(cross(bentNormal,B));
|
|
49
|
+
float a=square(square(1.0-anisotropy*(1.0-roughness)));
|
|
50
|
+
bentNormal=normalize(mix(bentNormal,N,a));
|
|
51
|
+
return bentNormal;
|
|
52
|
+
}
|
|
53
|
+
#endif
|
|
54
|
+
#endif
|
|
55
|
+
#if defined(CLEARCOAT) || defined(SS_REFRACTION)
|
|
56
|
+
vec3 cocaLambert(vec3 alpha,float distance) {
|
|
57
|
+
return exp(-alpha*distance);
|
|
58
|
+
}
|
|
59
|
+
vec3 cocaLambert(float NdotVRefract,float NdotLRefract,vec3 alpha,float thickness) {
|
|
60
|
+
return cocaLambert(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract))));
|
|
61
|
+
}
|
|
62
|
+
vec3 computeColorAtDistanceInMedia(vec3 color,float distance) {
|
|
63
|
+
return -log(color)/distance;
|
|
64
|
+
}
|
|
65
|
+
vec3 computeClearCoatAbsorption(float NdotVRefract,float NdotLRefract,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {
|
|
66
|
+
vec3 clearCoatAbsorption=mix(vec3(1.0),
|
|
67
|
+
cocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness),
|
|
68
|
+
clearCoatIntensity);
|
|
69
|
+
return clearCoatAbsorption;
|
|
70
|
+
}
|
|
71
|
+
#endif
|
|
72
|
+
#ifdef MICROSURFACEAUTOMATIC
|
|
73
|
+
float computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)
|
|
74
|
+
{
|
|
75
|
+
const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;
|
|
76
|
+
float reflectivityLuminance=getLuminance(reflectivityColor);
|
|
77
|
+
float reflectivityLuma=sqrt(reflectivityLuminance);
|
|
78
|
+
microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;
|
|
79
|
+
return microSurface;
|
|
80
|
+
}
|
|
81
|
+
#endif
|
|
82
|
+
`;
|
|
83
|
+
e.IncludesShadersStore[o] = a;
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const o = "pbrIBLFunctions", a = `#if defined(REFLECTION) || defined(SS_REFRACTION)
|
|
3
|
+
float getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {
|
|
4
|
+
float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;
|
|
5
|
+
float lod=log2(microsurfaceAverageSlopeTexels);
|
|
6
|
+
return lod;
|
|
7
|
+
}
|
|
8
|
+
float getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {
|
|
9
|
+
float lod=log2(cubeMapDimensionPixels)*roughness;
|
|
10
|
+
return lod;
|
|
11
|
+
}
|
|
12
|
+
#endif
|
|
13
|
+
#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)
|
|
14
|
+
float environmentRadianceOcclusion(float ambientOcclusion,float NdotVUnclamped) {
|
|
15
|
+
float temp=NdotVUnclamped+ambientOcclusion;
|
|
16
|
+
return saturate(square(temp)-1.0+ambientOcclusion);
|
|
17
|
+
}
|
|
18
|
+
#endif
|
|
19
|
+
#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)
|
|
20
|
+
float environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {
|
|
21
|
+
vec3 reflection=reflect(view,normal);
|
|
22
|
+
float temp=saturate(1.0+1.1*dot(reflection,geometricNormal));
|
|
23
|
+
return square(temp);
|
|
24
|
+
}
|
|
25
|
+
#endif
|
|
26
|
+
#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)
|
|
27
|
+
#define UNPACK_LOD(x) (1.0-x)*255.0
|
|
28
|
+
float getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {
|
|
29
|
+
float microsurfaceAverageSlope=alphaG;
|
|
30
|
+
microsurfaceAverageSlope*=sqrt(abs(NdotV));
|
|
31
|
+
return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);
|
|
32
|
+
}
|
|
33
|
+
#endif
|
|
34
|
+
`;
|
|
35
|
+
e.IncludesShadersStore[o] = a;
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./sceneUboDeclaration.esm.js";
|
|
3
|
+
import "./meshUboDeclaration.esm.js";
|
|
4
|
+
const c = "pbrUboDeclaration", v = `layout(std140,column_major) uniform;
|
|
5
|
+
uniform Material {
|
|
6
|
+
vec2 vAlbedoInfos;
|
|
7
|
+
vec4 vAmbientInfos;
|
|
8
|
+
vec2 vOpacityInfos;
|
|
9
|
+
vec2 vEmissiveInfos;
|
|
10
|
+
vec2 vLightmapInfos;
|
|
11
|
+
vec3 vReflectivityInfos;
|
|
12
|
+
vec2 vMicroSurfaceSamplerInfos;
|
|
13
|
+
vec2 vReflectionInfos;
|
|
14
|
+
vec2 vReflectionFilteringInfo;
|
|
15
|
+
vec3 vReflectionPosition;
|
|
16
|
+
vec3 vReflectionSize;
|
|
17
|
+
vec3 vBumpInfos;
|
|
18
|
+
mat4 albedoMatrix;
|
|
19
|
+
mat4 ambientMatrix;
|
|
20
|
+
mat4 opacityMatrix;
|
|
21
|
+
mat4 emissiveMatrix;
|
|
22
|
+
mat4 lightmapMatrix;
|
|
23
|
+
mat4 reflectivityMatrix;
|
|
24
|
+
mat4 microSurfaceSamplerMatrix;
|
|
25
|
+
mat4 bumpMatrix;
|
|
26
|
+
vec2 vTangentSpaceParams;
|
|
27
|
+
mat4 reflectionMatrix;
|
|
28
|
+
vec3 vReflectionColor;
|
|
29
|
+
vec4 vAlbedoColor;
|
|
30
|
+
vec4 vLightingIntensity;
|
|
31
|
+
vec3 vReflectionMicrosurfaceInfos;
|
|
32
|
+
float pointSize;
|
|
33
|
+
vec4 vReflectivityColor;
|
|
34
|
+
vec3 vEmissiveColor;
|
|
35
|
+
vec3 vAmbientColor;
|
|
36
|
+
vec2 vDebugMode;
|
|
37
|
+
vec4 vMetallicReflectanceFactors;
|
|
38
|
+
vec2 vMetallicReflectanceInfos;
|
|
39
|
+
mat4 metallicReflectanceMatrix;
|
|
40
|
+
vec2 vReflectanceInfos;
|
|
41
|
+
mat4 reflectanceMatrix;
|
|
42
|
+
vec3 vSphericalL00;
|
|
43
|
+
vec3 vSphericalL1_1;
|
|
44
|
+
vec3 vSphericalL10;
|
|
45
|
+
vec3 vSphericalL11;
|
|
46
|
+
vec3 vSphericalL2_2;
|
|
47
|
+
vec3 vSphericalL2_1;
|
|
48
|
+
vec3 vSphericalL20;
|
|
49
|
+
vec3 vSphericalL21;
|
|
50
|
+
vec3 vSphericalL22;
|
|
51
|
+
vec3 vSphericalX;
|
|
52
|
+
vec3 vSphericalY;
|
|
53
|
+
vec3 vSphericalZ;
|
|
54
|
+
vec3 vSphericalXX_ZZ;
|
|
55
|
+
vec3 vSphericalYY_ZZ;
|
|
56
|
+
vec3 vSphericalZZ;
|
|
57
|
+
vec3 vSphericalXY;
|
|
58
|
+
vec3 vSphericalYZ;
|
|
59
|
+
vec3 vSphericalZX;
|
|
60
|
+
#define ADDITIONAL_UBO_DECLARATION
|
|
61
|
+
};
|
|
62
|
+
#include<sceneUboDeclaration>
|
|
63
|
+
#include<meshUboDeclaration>
|
|
64
|
+
`;
|
|
65
|
+
e.IncludesShadersStore[c] = v;
|