@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js
ADDED
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@@ -0,0 +1,55 @@
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1
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+
import { Scene as n } from "../scene.esm.js";
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2
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import { SceneComponentConstants as t } from "../sceneComponent.esm.js";
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3
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+
import { GeometryBufferRenderer as o } from "./geometryBufferRenderer.esm.js";
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4
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Object.defineProperty(n.prototype, "geometryBufferRenderer", {
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get: function() {
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return this._geometryBufferRenderer;
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},
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set: function(e) {
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e && e.isSupported && (this._geometryBufferRenderer = e);
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},
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enumerable: !0,
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configurable: !0
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});
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n.prototype.enableGeometryBufferRenderer = function(e = 1, r = 15) {
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15
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return this._geometryBufferRenderer ? this._geometryBufferRenderer : (this._geometryBufferRenderer = new o(this, e, r), this._geometryBufferRenderer.isSupported || (this._geometryBufferRenderer = null), this._geometryBufferRenderer);
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};
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n.prototype.disableGeometryBufferRenderer = function() {
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this._geometryBufferRenderer && (this._geometryBufferRenderer.dispose(), this._geometryBufferRenderer = null);
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};
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class f {
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/**
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* Creates a new instance of the component for the given scene
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* @param scene Defines the scene to register the component in
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*/
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constructor(r) {
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this.name = t.NAME_GEOMETRYBUFFERRENDERER, this.scene = r;
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27
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}
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/**
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29
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* Registers the component in a given scene
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30
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*/
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register() {
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32
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this.scene._gatherRenderTargetsStage.registerStep(t.STEP_GATHERRENDERTARGETS_GEOMETRYBUFFERRENDERER, this, this._gatherRenderTargets);
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}
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/**
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* Rebuilds the elements related to this component in case of
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* context lost for instance.
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*/
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rebuild() {
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}
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/**
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* Disposes the component and the associated resources
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*/
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dispose() {
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}
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45
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_gatherRenderTargets(r) {
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46
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this.scene._geometryBufferRenderer && r.push(this.scene._geometryBufferRenderer.getGBuffer());
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}
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48
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}
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49
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o._SceneComponentInitialization = (e) => {
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let r = e._getComponent(t.NAME_GEOMETRYBUFFERRENDERER);
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51
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r || (r = new f(e), e._addComponent(r));
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52
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};
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53
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export {
|
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54
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f as GeometryBufferRendererSceneComponent
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55
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+
};
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@@ -0,0 +1,223 @@
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1
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+
import { SmartArray as p, SmartArrayNoDuplicate as u } from "../Misc/smartArray.esm.js";
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2
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+
import { Vector3 as c } from "../Maths/math.vector.esm.js";
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3
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+
class i {
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4
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+
/**
|
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5
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+
* Set the opaque sort comparison function.
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6
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+
* If null the sub meshes will be render in the order they were created
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7
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+
*/
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8
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+
set opaqueSortCompareFn(e) {
|
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9
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+
e ? this._opaqueSortCompareFn = e : this._opaqueSortCompareFn = i.PainterSortCompare, this._renderOpaque = this._renderOpaqueSorted;
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10
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+
}
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11
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+
/**
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12
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* Set the alpha test sort comparison function.
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13
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* If null the sub meshes will be render in the order they were created
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14
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+
*/
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15
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+
set alphaTestSortCompareFn(e) {
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16
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+
e ? this._alphaTestSortCompareFn = e : this._alphaTestSortCompareFn = i.PainterSortCompare, this._renderAlphaTest = this._renderAlphaTestSorted;
|
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17
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}
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18
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/**
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* Set the transparent sort comparison function.
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* If null the sub meshes will be render in the order they were created
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*/
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22
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set transparentSortCompareFn(e) {
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23
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e ? this._transparentSortCompareFn = e : this._transparentSortCompareFn = i.defaultTransparentSortCompare, this._renderTransparent = this._renderTransparentSorted;
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+
}
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/**
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26
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* Creates a new rendering group.
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27
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* @param index The rendering group index
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28
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* @param scene
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29
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+
* @param opaqueSortCompareFn The opaque sort comparison function. If null no order is applied
|
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30
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+
* @param alphaTestSortCompareFn The alpha test sort comparison function. If null no order is applied
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31
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+
* @param transparentSortCompareFn The transparent sort comparison function. If null back to front + alpha index sort is applied
|
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32
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+
*/
|
|
33
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+
constructor(e, t, s = null, n = null, r = null) {
|
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34
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+
this.index = e, this._opaqueSubMeshes = new p(256), this._transparentSubMeshes = new p(256), this._alphaTestSubMeshes = new p(256), this._depthOnlySubMeshes = new p(256), this._particleSystems = new p(256), this._spriteManagers = new p(256), this._empty = !0, this._edgesRenderers = new u(16), this._scene = t, this.opaqueSortCompareFn = s, this.alphaTestSortCompareFn = n, this.transparentSortCompareFn = r;
|
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35
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+
}
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36
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+
/**
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37
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+
* Render all the sub meshes contained in the group.
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38
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* @param customRenderFunction Used to override the default render behaviour of the group.
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39
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+
* @param renderSprites
|
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40
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* @param renderParticles
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41
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* @param activeMeshes
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42
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+
* @returns true if rendered some submeshes.
|
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43
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+
*/
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|
44
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+
render(e, t, s, n) {
|
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45
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if (e) {
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46
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e(this._opaqueSubMeshes, this._alphaTestSubMeshes, this._transparentSubMeshes, this._depthOnlySubMeshes);
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47
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+
return;
|
|
48
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+
}
|
|
49
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+
const r = this._scene.getEngine();
|
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50
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+
this._depthOnlySubMeshes.length !== 0 && (r.setColorWrite(!1), this._renderAlphaTest(this._depthOnlySubMeshes), r.setColorWrite(!0)), this._opaqueSubMeshes.length !== 0 && this._renderOpaque(this._opaqueSubMeshes), this._alphaTestSubMeshes.length !== 0 && this._renderAlphaTest(this._alphaTestSubMeshes);
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|
51
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+
const a = r.getStencilBuffer();
|
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52
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+
if (r.setStencilBuffer(!1), t && this._renderSprites(), s && this._renderParticles(n), this.onBeforeTransparentRendering && this.onBeforeTransparentRendering(), this._transparentSubMeshes.length !== 0 || this._scene.useOrderIndependentTransparency) {
|
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53
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+
if (r.setStencilBuffer(a), this._scene.useOrderIndependentTransparency) {
|
|
54
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+
const h = this._scene.depthPeelingRenderer.render(this._transparentSubMeshes);
|
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55
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+
h.length && this._renderTransparent(h);
|
|
56
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+
} else
|
|
57
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+
this._renderTransparent(this._transparentSubMeshes);
|
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58
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+
r.setAlphaMode(0);
|
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59
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+
}
|
|
60
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+
if (r.setStencilBuffer(!1), this._edgesRenderers.length) {
|
|
61
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+
for (let h = 0; h < this._edgesRenderers.length; h++)
|
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62
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+
this._edgesRenderers.data[h].render();
|
|
63
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+
r.setAlphaMode(0);
|
|
64
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+
}
|
|
65
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+
r.setStencilBuffer(a);
|
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66
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+
}
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67
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+
/**
|
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68
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* Renders the opaque submeshes in the order from the opaqueSortCompareFn.
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69
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+
* @param subMeshes The submeshes to render
|
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70
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+
*/
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71
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_renderOpaqueSorted(e) {
|
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72
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return i._RenderSorted(e, this._opaqueSortCompareFn, this._scene.activeCamera, !1);
|
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73
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+
}
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74
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+
/**
|
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75
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+
* Renders the opaque submeshes in the order from the alphatestSortCompareFn.
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76
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+
* @param subMeshes The submeshes to render
|
|
77
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+
*/
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78
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+
_renderAlphaTestSorted(e) {
|
|
79
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+
return i._RenderSorted(e, this._alphaTestSortCompareFn, this._scene.activeCamera, !1);
|
|
80
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+
}
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|
81
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+
/**
|
|
82
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+
* Renders the opaque submeshes in the order from the transparentSortCompareFn.
|
|
83
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+
* @param subMeshes The submeshes to render
|
|
84
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+
*/
|
|
85
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+
_renderTransparentSorted(e) {
|
|
86
|
+
return i._RenderSorted(e, this._transparentSortCompareFn, this._scene.activeCamera, !0);
|
|
87
|
+
}
|
|
88
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+
/**
|
|
89
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+
* Renders the submeshes in a specified order.
|
|
90
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+
* @param subMeshes The submeshes to sort before render
|
|
91
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+
* @param sortCompareFn The comparison function use to sort
|
|
92
|
+
* @param camera The camera position use to preprocess the submeshes to help sorting
|
|
93
|
+
* @param transparent Specifies to activate blending if true
|
|
94
|
+
*/
|
|
95
|
+
static _RenderSorted(e, t, s, n) {
|
|
96
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+
let r = 0, a;
|
|
97
|
+
const h = s ? s.globalPosition : i._ZeroVector;
|
|
98
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+
if (n)
|
|
99
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+
for (; r < e.length; r++)
|
|
100
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+
a = e.data[r], a._alphaIndex = a.getMesh().alphaIndex, a._distanceToCamera = c.Distance(a.getBoundingInfo().boundingSphere.centerWorld, h);
|
|
101
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+
const o = e.length === e.data.length ? e.data : e.data.slice(0, e.length);
|
|
102
|
+
t && o.sort(t);
|
|
103
|
+
const _ = o[0].getMesh().getScene();
|
|
104
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+
for (r = 0; r < o.length; r++)
|
|
105
|
+
if (a = o[r], !(_._activeMeshesFrozenButKeepClipping && !a.isInFrustum(_._frustumPlanes))) {
|
|
106
|
+
if (n) {
|
|
107
|
+
const d = a.getMaterial();
|
|
108
|
+
if (d && d.needDepthPrePass) {
|
|
109
|
+
const l = d.getScene().getEngine();
|
|
110
|
+
l.setColorWrite(!1), l.setAlphaMode(0), a.render(!1), l.setColorWrite(!0);
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
a.render(n);
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
/**
|
|
117
|
+
* Build in function which can be applied to ensure meshes of a special queue (opaque, alpha test, transparent)
|
|
118
|
+
* are rendered back to front if in the same alpha index.
|
|
119
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+
*
|
|
120
|
+
* @param a The first submesh
|
|
121
|
+
* @param b The second submesh
|
|
122
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+
* @returns The result of the comparison
|
|
123
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+
*/
|
|
124
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
125
|
+
static defaultTransparentSortCompare(e, t) {
|
|
126
|
+
return e._alphaIndex > t._alphaIndex ? 1 : e._alphaIndex < t._alphaIndex ? -1 : i.backToFrontSortCompare(e, t);
|
|
127
|
+
}
|
|
128
|
+
/**
|
|
129
|
+
* Build in function which can be applied to ensure meshes of a special queue (opaque, alpha test, transparent)
|
|
130
|
+
* are rendered back to front.
|
|
131
|
+
*
|
|
132
|
+
* @param a The first submesh
|
|
133
|
+
* @param b The second submesh
|
|
134
|
+
* @returns The result of the comparison
|
|
135
|
+
*/
|
|
136
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
137
|
+
static backToFrontSortCompare(e, t) {
|
|
138
|
+
return e._distanceToCamera < t._distanceToCamera ? 1 : e._distanceToCamera > t._distanceToCamera ? -1 : 0;
|
|
139
|
+
}
|
|
140
|
+
/**
|
|
141
|
+
* Build in function which can be applied to ensure meshes of a special queue (opaque, alpha test, transparent)
|
|
142
|
+
* are rendered front to back (prevent overdraw).
|
|
143
|
+
*
|
|
144
|
+
* @param a The first submesh
|
|
145
|
+
* @param b The second submesh
|
|
146
|
+
* @returns The result of the comparison
|
|
147
|
+
*/
|
|
148
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
149
|
+
static frontToBackSortCompare(e, t) {
|
|
150
|
+
return e._distanceToCamera < t._distanceToCamera ? -1 : e._distanceToCamera > t._distanceToCamera ? 1 : 0;
|
|
151
|
+
}
|
|
152
|
+
/**
|
|
153
|
+
* Build in function which can be applied to ensure meshes of a special queue (opaque, alpha test, transparent)
|
|
154
|
+
* are grouped by material then geometry.
|
|
155
|
+
*
|
|
156
|
+
* @param a The first submesh
|
|
157
|
+
* @param b The second submesh
|
|
158
|
+
* @returns The result of the comparison
|
|
159
|
+
*/
|
|
160
|
+
static PainterSortCompare(e, t) {
|
|
161
|
+
const s = e.getMesh(), n = t.getMesh();
|
|
162
|
+
return s.material && n.material ? s.material.uniqueId - n.material.uniqueId : s.uniqueId - n.uniqueId;
|
|
163
|
+
}
|
|
164
|
+
/**
|
|
165
|
+
* Resets the different lists of submeshes to prepare a new frame.
|
|
166
|
+
*/
|
|
167
|
+
prepare() {
|
|
168
|
+
this._opaqueSubMeshes.reset(), this._transparentSubMeshes.reset(), this._alphaTestSubMeshes.reset(), this._depthOnlySubMeshes.reset(), this._particleSystems.reset(), this.prepareSprites(), this._edgesRenderers.reset(), this._empty = !0;
|
|
169
|
+
}
|
|
170
|
+
/**
|
|
171
|
+
* Resets the different lists of sprites to prepare a new frame.
|
|
172
|
+
*/
|
|
173
|
+
prepareSprites() {
|
|
174
|
+
this._spriteManagers.reset();
|
|
175
|
+
}
|
|
176
|
+
dispose() {
|
|
177
|
+
this._opaqueSubMeshes.dispose(), this._transparentSubMeshes.dispose(), this._alphaTestSubMeshes.dispose(), this._depthOnlySubMeshes.dispose(), this._particleSystems.dispose(), this._spriteManagers.dispose(), this._edgesRenderers.dispose();
|
|
178
|
+
}
|
|
179
|
+
/**
|
|
180
|
+
* Inserts the submesh in its correct queue depending on its material.
|
|
181
|
+
* @param subMesh The submesh to dispatch
|
|
182
|
+
* @param [mesh] Optional reference to the submeshes's mesh. Provide if you have an exiting reference to improve performance.
|
|
183
|
+
* @param [material] Optional reference to the submeshes's material. Provide if you have an exiting reference to improve performance.
|
|
184
|
+
*/
|
|
185
|
+
dispatch(e, t, s) {
|
|
186
|
+
t === void 0 && (t = e.getMesh()), s === void 0 && (s = e.getMaterial()), s != null && (s.needAlphaBlendingForMesh(t) ? this._transparentSubMeshes.push(e) : s.needAlphaTesting() ? (s.needDepthPrePass && this._depthOnlySubMeshes.push(e), this._alphaTestSubMeshes.push(e)) : (s.needDepthPrePass && this._depthOnlySubMeshes.push(e), this._opaqueSubMeshes.push(e)), t._renderingGroup = this, t._edgesRenderer && t._edgesRenderer.isEnabled && this._edgesRenderers.pushNoDuplicate(t._edgesRenderer), this._empty = !1);
|
|
187
|
+
}
|
|
188
|
+
dispatchSprites(e) {
|
|
189
|
+
this._spriteManagers.push(e), this._empty = !1;
|
|
190
|
+
}
|
|
191
|
+
dispatchParticles(e) {
|
|
192
|
+
this._particleSystems.push(e), this._empty = !1;
|
|
193
|
+
}
|
|
194
|
+
_renderParticles(e) {
|
|
195
|
+
if (this._particleSystems.length === 0)
|
|
196
|
+
return;
|
|
197
|
+
const t = this._scene.activeCamera;
|
|
198
|
+
this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);
|
|
199
|
+
for (let s = 0; s < this._particleSystems.length; s++) {
|
|
200
|
+
const n = this._particleSystems.data[s];
|
|
201
|
+
if ((t && t.layerMask & n.layerMask) === 0)
|
|
202
|
+
continue;
|
|
203
|
+
const r = n.emitter;
|
|
204
|
+
(!r.position || !e || e.indexOf(r) !== -1) && this._scene._activeParticles.addCount(n.render(), !1);
|
|
205
|
+
}
|
|
206
|
+
this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene);
|
|
207
|
+
}
|
|
208
|
+
_renderSprites() {
|
|
209
|
+
if (!this._scene.spritesEnabled || this._spriteManagers.length === 0)
|
|
210
|
+
return;
|
|
211
|
+
const e = this._scene.activeCamera;
|
|
212
|
+
this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene);
|
|
213
|
+
for (let t = 0; t < this._spriteManagers.length; t++) {
|
|
214
|
+
const s = this._spriteManagers.data[t];
|
|
215
|
+
(e && e.layerMask & s.layerMask) !== 0 && s.render();
|
|
216
|
+
}
|
|
217
|
+
this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene);
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
i._ZeroVector = c.Zero();
|
|
221
|
+
export {
|
|
222
|
+
i as RenderingGroup
|
|
223
|
+
};
|
|
@@ -0,0 +1,185 @@
|
|
|
1
|
+
import { RenderingGroup as u } from "./renderingGroup.esm.js";
|
|
2
|
+
class c {
|
|
3
|
+
}
|
|
4
|
+
class s {
|
|
5
|
+
/**
|
|
6
|
+
* Gets or sets a boolean indicating that the manager will not reset between frames.
|
|
7
|
+
* This means that if a mesh becomes invisible or transparent it will not be visible until this boolean is set to false again.
|
|
8
|
+
* By default, the rendering manager will dispatch all active meshes per frame (moving them to the transparent, opaque or alpha testing lists).
|
|
9
|
+
* By turning this property on, you will accelerate the rendering by keeping all these lists unchanged between frames.
|
|
10
|
+
*/
|
|
11
|
+
get maintainStateBetweenFrames() {
|
|
12
|
+
return this._maintainStateBetweenFrames;
|
|
13
|
+
}
|
|
14
|
+
set maintainStateBetweenFrames(e) {
|
|
15
|
+
if (e !== this._maintainStateBetweenFrames && (this._maintainStateBetweenFrames = e, !this._maintainStateBetweenFrames)) {
|
|
16
|
+
for (const t of this._scene.meshes)
|
|
17
|
+
if (t.subMeshes)
|
|
18
|
+
for (const i of t.subMeshes)
|
|
19
|
+
i._wasDispatched = !1;
|
|
20
|
+
if (this._scene.spriteManagers)
|
|
21
|
+
for (const t of this._scene.spriteManagers)
|
|
22
|
+
t._wasDispatched = !1;
|
|
23
|
+
for (const t of this._scene.particleSystems)
|
|
24
|
+
t._wasDispatched = !1;
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
/**
|
|
28
|
+
* Instantiates a new rendering group for a particular scene
|
|
29
|
+
* @param scene Defines the scene the groups belongs to
|
|
30
|
+
*/
|
|
31
|
+
constructor(e) {
|
|
32
|
+
this._useSceneAutoClearSetup = !1, this._renderingGroups = new Array(), this._autoClearDepthStencil = {}, this._customOpaqueSortCompareFn = {}, this._customAlphaTestSortCompareFn = {}, this._customTransparentSortCompareFn = {}, this._renderingGroupInfo = new c(), this._maintainStateBetweenFrames = !1, this._scene = e;
|
|
33
|
+
for (let t = s.MIN_RENDERINGGROUPS; t < s.MAX_RENDERINGGROUPS; t++)
|
|
34
|
+
this._autoClearDepthStencil[t] = { autoClear: !0, depth: !0, stencil: !0 };
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* Gets the rendering group with the specified id.
|
|
38
|
+
*/
|
|
39
|
+
getRenderingGroup(e) {
|
|
40
|
+
const t = e || 0;
|
|
41
|
+
return this._prepareRenderingGroup(t), this._renderingGroups[t];
|
|
42
|
+
}
|
|
43
|
+
_clearDepthStencilBuffer(e = !0, t = !0) {
|
|
44
|
+
this._depthStencilBufferAlreadyCleaned || (this._scene.getEngine().clear(null, !1, e, t), this._depthStencilBufferAlreadyCleaned = !0);
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Renders the entire managed groups. This is used by the scene or the different render targets.
|
|
48
|
+
* @internal
|
|
49
|
+
*/
|
|
50
|
+
render(e, t, i, o) {
|
|
51
|
+
const n = this._renderingGroupInfo;
|
|
52
|
+
if (n.scene = this._scene, n.camera = this._scene.activeCamera, this._scene.spriteManagers && o)
|
|
53
|
+
for (let r = 0; r < this._scene.spriteManagers.length; r++) {
|
|
54
|
+
const p = this._scene.spriteManagers[r];
|
|
55
|
+
this.dispatchSprites(p);
|
|
56
|
+
}
|
|
57
|
+
for (let r = s.MIN_RENDERINGGROUPS; r < s.MAX_RENDERINGGROUPS; r++) {
|
|
58
|
+
this._depthStencilBufferAlreadyCleaned = r === s.MIN_RENDERINGGROUPS;
|
|
59
|
+
const p = this._renderingGroups[r];
|
|
60
|
+
if (!p || p._empty)
|
|
61
|
+
continue;
|
|
62
|
+
const h = Math.pow(2, r);
|
|
63
|
+
if (n.renderingGroupId = r, this._scene.onBeforeRenderingGroupObservable.notifyObservers(n, h), s.AUTOCLEAR) {
|
|
64
|
+
const a = this._useSceneAutoClearSetup ? this._scene.getAutoClearDepthStencilSetup(r) : this._autoClearDepthStencil[r];
|
|
65
|
+
a && a.autoClear && this._clearDepthStencilBuffer(a.depth, a.stencil);
|
|
66
|
+
}
|
|
67
|
+
for (const a of this._scene._beforeRenderingGroupDrawStage)
|
|
68
|
+
a.action(r);
|
|
69
|
+
p.render(e, o, i, t);
|
|
70
|
+
for (const a of this._scene._afterRenderingGroupDrawStage)
|
|
71
|
+
a.action(r);
|
|
72
|
+
this._scene.onAfterRenderingGroupObservable.notifyObservers(n, h);
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* Resets the different information of the group to prepare a new frame
|
|
77
|
+
* @internal
|
|
78
|
+
*/
|
|
79
|
+
reset() {
|
|
80
|
+
if (!this.maintainStateBetweenFrames)
|
|
81
|
+
for (let e = s.MIN_RENDERINGGROUPS; e < s.MAX_RENDERINGGROUPS; e++) {
|
|
82
|
+
const t = this._renderingGroups[e];
|
|
83
|
+
t && t.prepare();
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
87
|
+
* Resets the sprites information of the group to prepare a new frame
|
|
88
|
+
* @internal
|
|
89
|
+
*/
|
|
90
|
+
resetSprites() {
|
|
91
|
+
if (!this.maintainStateBetweenFrames)
|
|
92
|
+
for (let e = s.MIN_RENDERINGGROUPS; e < s.MAX_RENDERINGGROUPS; e++) {
|
|
93
|
+
const t = this._renderingGroups[e];
|
|
94
|
+
t && t.prepareSprites();
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* Dispose and release the group and its associated resources.
|
|
99
|
+
* @internal
|
|
100
|
+
*/
|
|
101
|
+
dispose() {
|
|
102
|
+
this.freeRenderingGroups(), this._renderingGroups.length = 0, this._renderingGroupInfo = null;
|
|
103
|
+
}
|
|
104
|
+
/**
|
|
105
|
+
* Clear the info related to rendering groups preventing retention points during dispose.
|
|
106
|
+
*/
|
|
107
|
+
freeRenderingGroups() {
|
|
108
|
+
for (let e = s.MIN_RENDERINGGROUPS; e < s.MAX_RENDERINGGROUPS; e++) {
|
|
109
|
+
const t = this._renderingGroups[e];
|
|
110
|
+
t && t.dispose();
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
_prepareRenderingGroup(e) {
|
|
114
|
+
this._renderingGroups[e] === void 0 && (this._renderingGroups[e] = new u(e, this._scene, this._customOpaqueSortCompareFn[e], this._customAlphaTestSortCompareFn[e], this._customTransparentSortCompareFn[e]));
|
|
115
|
+
}
|
|
116
|
+
/**
|
|
117
|
+
* Add a sprite manager to the rendering manager in order to render it this frame.
|
|
118
|
+
* @param spriteManager Define the sprite manager to render
|
|
119
|
+
*/
|
|
120
|
+
dispatchSprites(e) {
|
|
121
|
+
this.maintainStateBetweenFrames && e._wasDispatched || (e._wasDispatched = !0, this.getRenderingGroup(e.renderingGroupId).dispatchSprites(e));
|
|
122
|
+
}
|
|
123
|
+
/**
|
|
124
|
+
* Add a particle system to the rendering manager in order to render it this frame.
|
|
125
|
+
* @param particleSystem Define the particle system to render
|
|
126
|
+
*/
|
|
127
|
+
dispatchParticles(e) {
|
|
128
|
+
this.maintainStateBetweenFrames && e._wasDispatched || (e._wasDispatched = !0, this.getRenderingGroup(e.renderingGroupId).dispatchParticles(e));
|
|
129
|
+
}
|
|
130
|
+
/**
|
|
131
|
+
* Add a submesh to the manager in order to render it this frame
|
|
132
|
+
* @param subMesh The submesh to dispatch
|
|
133
|
+
* @param mesh Optional reference to the submeshes's mesh. Provide if you have an exiting reference to improve performance.
|
|
134
|
+
* @param material Optional reference to the submeshes's material. Provide if you have an exiting reference to improve performance.
|
|
135
|
+
*/
|
|
136
|
+
dispatch(e, t, i) {
|
|
137
|
+
t === void 0 && (t = e.getMesh()), !(this.maintainStateBetweenFrames && e._wasDispatched) && (e._wasDispatched = !0, this.getRenderingGroup(t.renderingGroupId).dispatch(e, t, i));
|
|
138
|
+
}
|
|
139
|
+
/**
|
|
140
|
+
* Overrides the default sort function applied in the rendering group to prepare the meshes.
|
|
141
|
+
* This allowed control for front to back rendering or reversely depending of the special needs.
|
|
142
|
+
*
|
|
143
|
+
* @param renderingGroupId The rendering group id corresponding to its index
|
|
144
|
+
* @param opaqueSortCompareFn The opaque queue comparison function use to sort.
|
|
145
|
+
* @param alphaTestSortCompareFn The alpha test queue comparison function use to sort.
|
|
146
|
+
* @param transparentSortCompareFn The transparent queue comparison function use to sort.
|
|
147
|
+
*/
|
|
148
|
+
setRenderingOrder(e, t = null, i = null, o = null) {
|
|
149
|
+
if (this._customOpaqueSortCompareFn[e] = t, this._customAlphaTestSortCompareFn[e] = i, this._customTransparentSortCompareFn[e] = o, this._renderingGroups[e]) {
|
|
150
|
+
const n = this._renderingGroups[e];
|
|
151
|
+
n.opaqueSortCompareFn = this._customOpaqueSortCompareFn[e], n.alphaTestSortCompareFn = this._customAlphaTestSortCompareFn[e], n.transparentSortCompareFn = this._customTransparentSortCompareFn[e];
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
/**
|
|
155
|
+
* Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
|
|
156
|
+
*
|
|
157
|
+
* @param renderingGroupId The rendering group id corresponding to its index
|
|
158
|
+
* @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
|
|
159
|
+
* @param depth Automatically clears depth between groups if true and autoClear is true.
|
|
160
|
+
* @param stencil Automatically clears stencil between groups if true and autoClear is true.
|
|
161
|
+
*/
|
|
162
|
+
setRenderingAutoClearDepthStencil(e, t, i = !0, o = !0) {
|
|
163
|
+
this._autoClearDepthStencil[e] = {
|
|
164
|
+
autoClear: t,
|
|
165
|
+
depth: i,
|
|
166
|
+
stencil: o
|
|
167
|
+
};
|
|
168
|
+
}
|
|
169
|
+
/**
|
|
170
|
+
* Gets the current auto clear configuration for one rendering group of the rendering
|
|
171
|
+
* manager.
|
|
172
|
+
* @param index the rendering group index to get the information for
|
|
173
|
+
* @returns The auto clear setup for the requested rendering group
|
|
174
|
+
*/
|
|
175
|
+
getAutoClearDepthStencilSetup(e) {
|
|
176
|
+
return this._autoClearDepthStencil[e];
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
s.MAX_RENDERINGGROUPS = 4;
|
|
180
|
+
s.MIN_RENDERINGGROUPS = 0;
|
|
181
|
+
s.AUTOCLEAR = !0;
|
|
182
|
+
export {
|
|
183
|
+
c as RenderingGroupInfo,
|
|
184
|
+
s as RenderingManager
|
|
185
|
+
};
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const a = "bakedVertexAnimation", r = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
3
|
+
{
|
|
4
|
+
#ifdef INSTANCES
|
|
5
|
+
#define BVASNAME bakedVertexAnimationSettingsInstanced
|
|
6
|
+
#else
|
|
7
|
+
#define BVASNAME bakedVertexAnimationSettings
|
|
8
|
+
#endif
|
|
9
|
+
float VATStartFrame=BVASNAME.x;
|
|
10
|
+
float VATEndFrame=BVASNAME.y;
|
|
11
|
+
float VATOffsetFrame=BVASNAME.z;
|
|
12
|
+
float VATSpeed=BVASNAME.w;
|
|
13
|
+
float totalFrames=VATEndFrame-VATStartFrame+1.0;
|
|
14
|
+
float time=bakedVertexAnimationTime*VATSpeed/totalFrames;
|
|
15
|
+
float frameCorrection=time<1.0 ? 0.0 : 1.0;
|
|
16
|
+
float numOfFrames=totalFrames-frameCorrection;
|
|
17
|
+
float VATFrameNum=fract(time)*numOfFrames;
|
|
18
|
+
VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);
|
|
19
|
+
VATFrameNum=floor(VATFrameNum);
|
|
20
|
+
VATFrameNum+=VATStartFrame+frameCorrection;
|
|
21
|
+
mat4 VATInfluence;
|
|
22
|
+
VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];
|
|
23
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
24
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];
|
|
25
|
+
#endif
|
|
26
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
27
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];
|
|
28
|
+
#endif
|
|
29
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
30
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];
|
|
31
|
+
#endif
|
|
32
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
33
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];
|
|
34
|
+
#endif
|
|
35
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
36
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];
|
|
37
|
+
#endif
|
|
38
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
39
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];
|
|
40
|
+
#endif
|
|
41
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
42
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];
|
|
43
|
+
#endif
|
|
44
|
+
finalWorld=finalWorld*VATInfluence;
|
|
45
|
+
}
|
|
46
|
+
#endif
|
|
47
|
+
`;
|
|
48
|
+
e.IncludesShadersStore[a] = r;
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const t = "bakedVertexAnimationDeclaration", r = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
3
|
+
uniform float bakedVertexAnimationTime;
|
|
4
|
+
uniform vec2 bakedVertexAnimationTextureSizeInverted;
|
|
5
|
+
uniform vec4 bakedVertexAnimationSettings;
|
|
6
|
+
uniform sampler2D bakedVertexAnimationTexture;
|
|
7
|
+
#ifdef INSTANCES
|
|
8
|
+
attribute vec4 bakedVertexAnimationSettingsInstanced;
|
|
9
|
+
#endif
|
|
10
|
+
#define inline
|
|
11
|
+
mat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)
|
|
12
|
+
{
|
|
13
|
+
float offset=index*4.0;
|
|
14
|
+
float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;
|
|
15
|
+
float dx=bakedVertexAnimationTextureSizeInverted.x;
|
|
16
|
+
vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));
|
|
17
|
+
vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));
|
|
18
|
+
vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));
|
|
19
|
+
vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));
|
|
20
|
+
return mat4(m0,m1,m2,m3);
|
|
21
|
+
}
|
|
22
|
+
#endif
|
|
23
|
+
`;
|
|
24
|
+
e.IncludesShadersStore[t] = r;
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const t = "bonesDeclaration", r = `#if NUM_BONE_INFLUENCERS>0
|
|
3
|
+
attribute vec4 matricesIndices;
|
|
4
|
+
attribute vec4 matricesWeights;
|
|
5
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
6
|
+
attribute vec4 matricesIndicesExtra;
|
|
7
|
+
attribute vec4 matricesWeightsExtra;
|
|
8
|
+
#endif
|
|
9
|
+
#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
10
|
+
#ifdef BONETEXTURE
|
|
11
|
+
uniform sampler2D boneSampler;
|
|
12
|
+
uniform float boneTextureWidth;
|
|
13
|
+
#else
|
|
14
|
+
uniform mat4 mBones[BonesPerMesh];
|
|
15
|
+
#ifdef BONES_VELOCITY_ENABLED
|
|
16
|
+
uniform mat4 mPreviousBones[BonesPerMesh];
|
|
17
|
+
#endif
|
|
18
|
+
#endif
|
|
19
|
+
#ifdef BONETEXTURE
|
|
20
|
+
#define inline
|
|
21
|
+
mat4 readMatrixFromRawSampler(sampler2D smp,float index)
|
|
22
|
+
{
|
|
23
|
+
float offset=index *4.0;
|
|
24
|
+
float dx=1.0/boneTextureWidth;
|
|
25
|
+
vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),0.));
|
|
26
|
+
vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),0.));
|
|
27
|
+
vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),0.));
|
|
28
|
+
vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),0.));
|
|
29
|
+
return mat4(m0,m1,m2,m3);
|
|
30
|
+
}
|
|
31
|
+
#endif
|
|
32
|
+
#endif
|
|
33
|
+
#endif
|
|
34
|
+
`;
|
|
35
|
+
e.IncludesShadersStore[t] = r;
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const i = "bonesVertex", n = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
3
|
+
#if NUM_BONE_INFLUENCERS>0
|
|
4
|
+
mat4 influence;
|
|
5
|
+
#ifdef BONETEXTURE
|
|
6
|
+
influence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];
|
|
7
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
8
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];
|
|
9
|
+
#endif
|
|
10
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
11
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];
|
|
12
|
+
#endif
|
|
13
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
14
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];
|
|
15
|
+
#endif
|
|
16
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
17
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];
|
|
18
|
+
#endif
|
|
19
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
20
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];
|
|
21
|
+
#endif
|
|
22
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
23
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];
|
|
24
|
+
#endif
|
|
25
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
26
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];
|
|
27
|
+
#endif
|
|
28
|
+
#else
|
|
29
|
+
influence=mBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
30
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
31
|
+
influence+=mBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
32
|
+
#endif
|
|
33
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
34
|
+
influence+=mBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
35
|
+
#endif
|
|
36
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
37
|
+
influence+=mBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
38
|
+
#endif
|
|
39
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
40
|
+
influence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
41
|
+
#endif
|
|
42
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
43
|
+
influence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
44
|
+
#endif
|
|
45
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
46
|
+
influence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
47
|
+
#endif
|
|
48
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
49
|
+
influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
50
|
+
#endif
|
|
51
|
+
#endif
|
|
52
|
+
finalWorld=finalWorld*influence;
|
|
53
|
+
#endif
|
|
54
|
+
#endif
|
|
55
|
+
`;
|
|
56
|
+
e.IncludesShadersStore[i] = n;
|