@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +61 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +62 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +131 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +359 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +178 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +457 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +94 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +184 -0
- package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +185 -0
- package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +65 -0
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +353 -0
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +185 -0
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +24 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +56 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +4 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +42 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +86 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +10 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +10 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +5 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +4 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +42 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +166 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +20 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +3 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +3 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +278 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +82 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +268 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +83 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +276 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +45 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +100 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +24 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +131 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +197 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +337 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +176 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +64 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +130 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +179 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +83 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +65 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +151 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +116 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +20 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +39 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +208 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +614 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +387 -0
- package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +171 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +72 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +137 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +54 -0
- package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +211 -0
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +39 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +94 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +49 -0
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +115 -0
- package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +74 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +648 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +136 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +215 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +165 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +62 -0
- package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +70 -0
- package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +71 -0
- package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +425 -0
- package/dist/node_modules/@babylonjs/core/node.esm.js +536 -0
- package/dist/node_modules/@babylonjs/core/scene.esm.js +2809 -0
- package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +102 -0
- package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +12 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
|
@@ -0,0 +1,185 @@
|
|
|
1
|
+
import { Color4 as O } from "../Maths/math.color.esm.js";
|
|
2
|
+
import { VertexBuffer as _ } from "../Buffers/buffer.esm.js";
|
|
3
|
+
import { Texture as R } from "../Materials/Textures/texture.esm.js";
|
|
4
|
+
import { RenderTargetTexture as L } from "../Materials/Textures/renderTargetTexture.esm.js";
|
|
5
|
+
import { MaterialHelper as F } from "../Materials/materialHelper.esm.js";
|
|
6
|
+
import { Camera as W } from "../Cameras/camera.esm.js";
|
|
7
|
+
import "../Shaders/depth.fragment.esm.js";
|
|
8
|
+
import "../Shaders/depth.vertex.esm.js";
|
|
9
|
+
import { _WarnImport as k } from "../Misc/devTools.esm.js";
|
|
10
|
+
import { prepareStringDefinesForClipPlanes as H, addClipPlaneUniforms as V, bindClipPlane as Z } from "../Materials/clipPlaneMaterialHelper.esm.js";
|
|
11
|
+
class w {
|
|
12
|
+
/**
|
|
13
|
+
* Sets a specific material to be used to render a mesh/a list of meshes by the depth renderer
|
|
14
|
+
* @param mesh mesh or array of meshes
|
|
15
|
+
* @param material material to use by the depth render when rendering the mesh(es). If undefined is passed, the specific material created by the depth renderer will be used.
|
|
16
|
+
*/
|
|
17
|
+
setMaterialForRendering(d, l) {
|
|
18
|
+
this._depthMap.setMaterialForRendering(d, l);
|
|
19
|
+
}
|
|
20
|
+
/**
|
|
21
|
+
* Instantiates a depth renderer
|
|
22
|
+
* @param scene The scene the renderer belongs to
|
|
23
|
+
* @param type The texture type of the depth map (default: Engine.TEXTURETYPE_FLOAT)
|
|
24
|
+
* @param camera The camera to be used to render the depth map (default: scene's active camera)
|
|
25
|
+
* @param storeNonLinearDepth Defines whether the depth is stored linearly like in Babylon Shadows or directly like glFragCoord.z
|
|
26
|
+
* @param samplingMode The sampling mode to be used with the render target (Linear, Nearest...) (default: TRILINEAR_SAMPLINGMODE)
|
|
27
|
+
* @param storeCameraSpaceZ Defines whether the depth stored is the Z coordinate in camera space. If true, storeNonLinearDepth has no effect. (Default: false)
|
|
28
|
+
* @param name Name of the render target (default: DepthRenderer)
|
|
29
|
+
*/
|
|
30
|
+
constructor(d, l = 1, m = null, v = !1, i = R.TRILINEAR_SAMPLINGMODE, x = !1, M) {
|
|
31
|
+
this.enabled = !0, this.forceDepthWriteTransparentMeshes = !1, this.useOnlyInActiveCamera = !1, this.reverseCulling = !1, this._scene = d, this._storeNonLinearDepth = v, this._storeCameraSpaceZ = x, this.isPacked = l === 0, this.isPacked ? this.clearColor = new O(1, 1, 1, 1) : this.clearColor = new O(x ? 1e8 : 1, 0, 0, 1), w._SceneComponentInitialization(this._scene);
|
|
32
|
+
const s = d.getEngine();
|
|
33
|
+
this._camera = m, i !== R.NEAREST_SAMPLINGMODE && (l === 1 && !s._caps.textureFloatLinearFiltering && (i = R.NEAREST_SAMPLINGMODE), l === 2 && !s._caps.textureHalfFloatLinearFiltering && (i = R.NEAREST_SAMPLINGMODE));
|
|
34
|
+
const n = this.isPacked || !s._features.supportExtendedTextureFormats ? 5 : 6;
|
|
35
|
+
this._depthMap = new L(M ?? "DepthRenderer", { width: s.getRenderWidth(), height: s.getRenderHeight() }, this._scene, !1, !0, l, !1, i, void 0, void 0, void 0, n), this._depthMap.wrapU = R.CLAMP_ADDRESSMODE, this._depthMap.wrapV = R.CLAMP_ADDRESSMODE, this._depthMap.refreshRate = 1, this._depthMap.renderParticles = !1, this._depthMap.renderList = null, this._depthMap.noPrePassRenderer = !0, this._depthMap.activeCamera = this._camera, this._depthMap.ignoreCameraViewport = !0, this._depthMap.useCameraPostProcesses = !1, this._depthMap.onClearObservable.add((t) => {
|
|
36
|
+
t.clear(this.clearColor, !0, !0, !0);
|
|
37
|
+
}), this._depthMap.onBeforeBindObservable.add(() => {
|
|
38
|
+
var t;
|
|
39
|
+
(t = s._debugPushGroup) === null || t === void 0 || t.call(s, "depth renderer", 1);
|
|
40
|
+
}), this._depthMap.onAfterUnbindObservable.add(() => {
|
|
41
|
+
var t;
|
|
42
|
+
(t = s._debugPopGroup) === null || t === void 0 || t.call(s, 1);
|
|
43
|
+
}), this._depthMap.customIsReadyFunction = (t, p, c) => {
|
|
44
|
+
if ((c || p === 0) && t.subMeshes)
|
|
45
|
+
for (let r = 0; r < t.subMeshes.length; ++r) {
|
|
46
|
+
const e = t.subMeshes[r], a = e.getRenderingMesh(), o = a._getInstancesRenderList(e._id, !!e.getReplacementMesh()), u = s.getCaps().instancedArrays && (o.visibleInstances[e._id] !== null && o.visibleInstances[e._id] !== void 0 || a.hasThinInstances);
|
|
47
|
+
if (!this.isReady(e, u))
|
|
48
|
+
return !1;
|
|
49
|
+
}
|
|
50
|
+
return !0;
|
|
51
|
+
};
|
|
52
|
+
const h = (t) => {
|
|
53
|
+
var p, c;
|
|
54
|
+
const r = t.getRenderingMesh(), e = t.getEffectiveMesh(), a = this._scene, o = a.getEngine(), u = t.getMaterial();
|
|
55
|
+
if (e._internalAbstractMeshDataInfo._isActiveIntermediate = !1, !u || e.infiniteDistance || u.disableDepthWrite || t.verticesCount === 0 || t._renderId === a.getRenderId())
|
|
56
|
+
return;
|
|
57
|
+
const U = e._getWorldMatrixDeterminant() < 0;
|
|
58
|
+
let P = (p = r.overrideMaterialSideOrientation) !== null && p !== void 0 ? p : u.sideOrientation;
|
|
59
|
+
U && (P = P === 0 ? 1 : 0);
|
|
60
|
+
const B = P === 0;
|
|
61
|
+
o.setState(u.backFaceCulling, 0, !1, B, this.reverseCulling ? !u.cullBackFaces : u.cullBackFaces);
|
|
62
|
+
const D = r._getInstancesRenderList(t._id, !!t.getReplacementMesh());
|
|
63
|
+
if (D.mustReturn)
|
|
64
|
+
return;
|
|
65
|
+
const N = o.getCaps().instancedArrays && (D.visibleInstances[t._id] !== null && D.visibleInstances[t._id] !== void 0 || r.hasThinInstances), T = this._camera || a.activeCamera;
|
|
66
|
+
if (this.isReady(t, N) && T) {
|
|
67
|
+
t._renderId = a.getRenderId();
|
|
68
|
+
const I = (c = e._internalAbstractMeshDataInfo._materialForRenderPass) === null || c === void 0 ? void 0 : c[o.currentRenderPassId];
|
|
69
|
+
let E = t._getDrawWrapper();
|
|
70
|
+
!E && I && (E = I._getDrawWrapper());
|
|
71
|
+
const b = T.mode === W.ORTHOGRAPHIC_CAMERA;
|
|
72
|
+
if (!E)
|
|
73
|
+
return;
|
|
74
|
+
const f = E.effect;
|
|
75
|
+
o.enableEffect(E), N || r._bind(t, f, u.fillMode), I ? I.bindForSubMesh(e.getWorldMatrix(), e, t) : (f.setMatrix("viewProjection", a.getTransformMatrix()), f.setMatrix("world", e.getWorldMatrix()), this._storeCameraSpaceZ && f.setMatrix("view", a.getViewMatrix()));
|
|
76
|
+
let A, S;
|
|
77
|
+
if (b ? (A = !o.useReverseDepthBuffer && o.isNDCHalfZRange ? 0 : 1, S = o.useReverseDepthBuffer && o.isNDCHalfZRange ? 0 : 1) : (A = o.useReverseDepthBuffer && o.isNDCHalfZRange ? T.minZ : o.isNDCHalfZRange ? 0 : T.minZ, S = o.useReverseDepthBuffer && o.isNDCHalfZRange ? 0 : T.maxZ), f.setFloat2("depthValues", A, A + S), !I) {
|
|
78
|
+
if (u.needAlphaTesting()) {
|
|
79
|
+
const g = u.getAlphaTestTexture();
|
|
80
|
+
g && (f.setTexture("diffuseSampler", g), f.setMatrix("diffuseMatrix", g.getTextureMatrix()));
|
|
81
|
+
}
|
|
82
|
+
if (r.useBones && r.computeBonesUsingShaders && r.skeleton) {
|
|
83
|
+
const g = r.skeleton;
|
|
84
|
+
if (g.isUsingTextureForMatrices) {
|
|
85
|
+
const C = g.getTransformMatrixTexture(r);
|
|
86
|
+
if (!C)
|
|
87
|
+
return;
|
|
88
|
+
f.setTexture("boneSampler", C), f.setFloat("boneTextureWidth", 4 * (g.bones.length + 1));
|
|
89
|
+
} else
|
|
90
|
+
f.setMatrices("mBones", g.getTransformMatrices(r));
|
|
91
|
+
}
|
|
92
|
+
Z(f, u, a), F.BindMorphTargetParameters(r, f), r.morphTargetManager && r.morphTargetManager.isUsingTextureForTargets && r.morphTargetManager._bind(f);
|
|
93
|
+
}
|
|
94
|
+
r._processRendering(e, t, f, u.fillMode, D, N, (g, C) => f.setMatrix("world", C));
|
|
95
|
+
}
|
|
96
|
+
};
|
|
97
|
+
this._depthMap.customRenderFunction = (t, p, c, r) => {
|
|
98
|
+
let e;
|
|
99
|
+
if (r.length)
|
|
100
|
+
for (e = 0; e < r.length; e++)
|
|
101
|
+
h(r.data[e]);
|
|
102
|
+
for (e = 0; e < t.length; e++)
|
|
103
|
+
h(t.data[e]);
|
|
104
|
+
for (e = 0; e < p.length; e++)
|
|
105
|
+
h(p.data[e]);
|
|
106
|
+
if (this.forceDepthWriteTransparentMeshes)
|
|
107
|
+
for (e = 0; e < c.length; e++)
|
|
108
|
+
h(c.data[e]);
|
|
109
|
+
else
|
|
110
|
+
for (e = 0; e < c.length; e++)
|
|
111
|
+
c.data[e].getEffectiveMesh()._internalAbstractMeshDataInfo._isActiveIntermediate = !1;
|
|
112
|
+
};
|
|
113
|
+
}
|
|
114
|
+
/**
|
|
115
|
+
* Creates the depth rendering effect and checks if the effect is ready.
|
|
116
|
+
* @param subMesh The submesh to be used to render the depth map of
|
|
117
|
+
* @param useInstances If multiple world instances should be used
|
|
118
|
+
* @returns if the depth renderer is ready to render the depth map
|
|
119
|
+
*/
|
|
120
|
+
isReady(d, l) {
|
|
121
|
+
var m;
|
|
122
|
+
const v = this._scene.getEngine(), i = d.getMesh(), x = i.getScene(), M = (m = i._internalAbstractMeshDataInfo._materialForRenderPass) === null || m === void 0 ? void 0 : m[v.currentRenderPassId];
|
|
123
|
+
if (M)
|
|
124
|
+
return M.isReadyForSubMesh(i, d, l);
|
|
125
|
+
const s = d.getMaterial();
|
|
126
|
+
if (!s || s.disableDepthWrite)
|
|
127
|
+
return !1;
|
|
128
|
+
const n = [], h = [_.PositionKind];
|
|
129
|
+
if (s && s.needAlphaTesting() && s.getAlphaTestTexture() && (n.push("#define ALPHATEST"), i.isVerticesDataPresent(_.UVKind) && (h.push(_.UVKind), n.push("#define UV1")), i.isVerticesDataPresent(_.UV2Kind) && (h.push(_.UV2Kind), n.push("#define UV2"))), i.useBones && i.computeBonesUsingShaders) {
|
|
130
|
+
h.push(_.MatricesIndicesKind), h.push(_.MatricesWeightsKind), i.numBoneInfluencers > 4 && (h.push(_.MatricesIndicesExtraKind), h.push(_.MatricesWeightsExtraKind)), n.push("#define NUM_BONE_INFLUENCERS " + i.numBoneInfluencers), n.push("#define BonesPerMesh " + (i.skeleton ? i.skeleton.bones.length + 1 : 0));
|
|
131
|
+
const a = d.getRenderingMesh().skeleton;
|
|
132
|
+
a != null && a.isUsingTextureForMatrices && n.push("#define BONETEXTURE");
|
|
133
|
+
} else
|
|
134
|
+
n.push("#define NUM_BONE_INFLUENCERS 0");
|
|
135
|
+
const t = i.morphTargetManager;
|
|
136
|
+
let p = 0;
|
|
137
|
+
t && t.numInfluencers > 0 && (p = t.numInfluencers, n.push("#define MORPHTARGETS"), n.push("#define NUM_MORPH_INFLUENCERS " + p), t.isUsingTextureForTargets && n.push("#define MORPHTARGETS_TEXTURE"), F.PrepareAttributesForMorphTargetsInfluencers(h, i, p)), l && (n.push("#define INSTANCES"), F.PushAttributesForInstances(h), d.getRenderingMesh().hasThinInstances && n.push("#define THIN_INSTANCES")), this._storeNonLinearDepth && n.push("#define NONLINEARDEPTH"), this._storeCameraSpaceZ && n.push("#define STORE_CAMERASPACE_Z"), this.isPacked && n.push("#define PACKED"), H(s, x, n);
|
|
138
|
+
const c = d._getDrawWrapper(void 0, !0), r = c.defines, e = n.join(`
|
|
139
|
+
`);
|
|
140
|
+
if (r !== e) {
|
|
141
|
+
const a = [
|
|
142
|
+
"world",
|
|
143
|
+
"mBones",
|
|
144
|
+
"boneTextureWidth",
|
|
145
|
+
"viewProjection",
|
|
146
|
+
"view",
|
|
147
|
+
"diffuseMatrix",
|
|
148
|
+
"depthValues",
|
|
149
|
+
"morphTargetInfluences",
|
|
150
|
+
"morphTargetTextureInfo",
|
|
151
|
+
"morphTargetTextureIndices"
|
|
152
|
+
];
|
|
153
|
+
V(a), c.setEffect(v.createEffect("depth", h, a, ["diffuseSampler", "morphTargets", "boneSampler"], e, void 0, void 0, void 0, {
|
|
154
|
+
maxSimultaneousMorphTargets: p
|
|
155
|
+
}), e);
|
|
156
|
+
}
|
|
157
|
+
return c.effect.isReady();
|
|
158
|
+
}
|
|
159
|
+
/**
|
|
160
|
+
* Gets the texture which the depth map will be written to.
|
|
161
|
+
* @returns The depth map texture
|
|
162
|
+
*/
|
|
163
|
+
getDepthMap() {
|
|
164
|
+
return this._depthMap;
|
|
165
|
+
}
|
|
166
|
+
/**
|
|
167
|
+
* Disposes of the depth renderer.
|
|
168
|
+
*/
|
|
169
|
+
dispose() {
|
|
170
|
+
const d = [];
|
|
171
|
+
for (const l in this._scene._depthRenderer)
|
|
172
|
+
this._scene._depthRenderer[l] === this && d.push(l);
|
|
173
|
+
if (d.length > 0) {
|
|
174
|
+
this._depthMap.dispose();
|
|
175
|
+
for (const l of d)
|
|
176
|
+
delete this._scene._depthRenderer[l];
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
w._SceneComponentInitialization = (K) => {
|
|
181
|
+
throw k("DepthRendererSceneComponent");
|
|
182
|
+
};
|
|
183
|
+
export {
|
|
184
|
+
w as DepthRenderer
|
|
185
|
+
};
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
import { Scene as h } from "../scene.esm.js";
|
|
2
|
+
import { DepthRenderer as p } from "./depthRenderer.esm.js";
|
|
3
|
+
import { SceneComponentConstants as i } from "../sceneComponent.esm.js";
|
|
4
|
+
h.prototype.enableDepthRenderer = function(e, t = !1, n = !1, r = 3, R = !1) {
|
|
5
|
+
if (e = e || this.activeCamera, !e)
|
|
6
|
+
throw "No camera available to enable depth renderer";
|
|
7
|
+
if (this._depthRenderer || (this._depthRenderer = {}), !this._depthRenderer[e.id]) {
|
|
8
|
+
const d = !!this.getEngine().getCaps().textureFloatRender;
|
|
9
|
+
let s = 0;
|
|
10
|
+
this.getEngine().getCaps().textureHalfFloatRender && (!n || !d) ? s = 2 : d ? s = 1 : s = 0, this._depthRenderer[e.id] = new p(this, s, e, t, r, R);
|
|
11
|
+
}
|
|
12
|
+
return this._depthRenderer[e.id];
|
|
13
|
+
};
|
|
14
|
+
h.prototype.disableDepthRenderer = function(e) {
|
|
15
|
+
e = e || this.activeCamera, !(!e || !this._depthRenderer || !this._depthRenderer[e.id]) && this._depthRenderer[e.id].dispose();
|
|
16
|
+
};
|
|
17
|
+
class o {
|
|
18
|
+
/**
|
|
19
|
+
* Creates a new instance of the component for the given scene
|
|
20
|
+
* @param scene Defines the scene to register the component in
|
|
21
|
+
*/
|
|
22
|
+
constructor(t) {
|
|
23
|
+
this.name = i.NAME_DEPTHRENDERER, this.scene = t;
|
|
24
|
+
}
|
|
25
|
+
/**
|
|
26
|
+
* Registers the component in a given scene
|
|
27
|
+
*/
|
|
28
|
+
register() {
|
|
29
|
+
this.scene._gatherRenderTargetsStage.registerStep(i.STEP_GATHERRENDERTARGETS_DEPTHRENDERER, this, this._gatherRenderTargets), this.scene._gatherActiveCameraRenderTargetsStage.registerStep(i.STEP_GATHERACTIVECAMERARENDERTARGETS_DEPTHRENDERER, this, this._gatherActiveCameraRenderTargets);
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* Rebuilds the elements related to this component in case of
|
|
33
|
+
* context lost for instance.
|
|
34
|
+
*/
|
|
35
|
+
rebuild() {
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Disposes the component and the associated resources
|
|
39
|
+
*/
|
|
40
|
+
dispose() {
|
|
41
|
+
for (const t in this.scene._depthRenderer)
|
|
42
|
+
this.scene._depthRenderer[t].dispose();
|
|
43
|
+
}
|
|
44
|
+
_gatherRenderTargets(t) {
|
|
45
|
+
if (this.scene._depthRenderer)
|
|
46
|
+
for (const n in this.scene._depthRenderer) {
|
|
47
|
+
const r = this.scene._depthRenderer[n];
|
|
48
|
+
r.enabled && !r.useOnlyInActiveCamera && t.push(r.getDepthMap());
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
_gatherActiveCameraRenderTargets(t) {
|
|
52
|
+
if (this.scene._depthRenderer)
|
|
53
|
+
for (const n in this.scene._depthRenderer) {
|
|
54
|
+
const r = this.scene._depthRenderer[n];
|
|
55
|
+
r.enabled && r.useOnlyInActiveCamera && this.scene.activeCamera.id === n && t.push(r.getDepthMap());
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
p._SceneComponentInitialization = (e) => {
|
|
60
|
+
let t = e._getComponent(i.NAME_DEPTHRENDERER);
|
|
61
|
+
t || (t = new o(e), e._addComponent(t));
|
|
62
|
+
};
|
|
63
|
+
export {
|
|
64
|
+
o as DepthRendererSceneComponent
|
|
65
|
+
};
|
|
@@ -0,0 +1,353 @@
|
|
|
1
|
+
import { Matrix as F } from "../Maths/math.vector.esm.js";
|
|
2
|
+
import { VertexBuffer as T } from "../Buffers/buffer.esm.js";
|
|
3
|
+
import { Texture as L } from "../Materials/Textures/texture.esm.js";
|
|
4
|
+
import { MultiRenderTarget as V } from "../Materials/Textures/multiRenderTarget.esm.js";
|
|
5
|
+
import { MaterialHelper as b } from "../Materials/materialHelper.esm.js";
|
|
6
|
+
import { Color4 as O } from "../Maths/math.color.esm.js";
|
|
7
|
+
import { _WarnImport as N } from "../Misc/devTools.esm.js";
|
|
8
|
+
import { Material as v } from "../Materials/material.esm.js";
|
|
9
|
+
import "../Shaders/geometry.fragment.esm.js";
|
|
10
|
+
import "../Shaders/geometry.vertex.esm.js";
|
|
11
|
+
import { MaterialFlags as A } from "../Materials/materialFlags.esm.js";
|
|
12
|
+
import { addClipPlaneUniforms as D, prepareStringDefinesForClipPlanes as B, bindClipPlane as W } from "../Materials/clipPlaneMaterialHelper.esm.js";
|
|
13
|
+
const y = [
|
|
14
|
+
"world",
|
|
15
|
+
"mBones",
|
|
16
|
+
"viewProjection",
|
|
17
|
+
"diffuseMatrix",
|
|
18
|
+
"view",
|
|
19
|
+
"previousWorld",
|
|
20
|
+
"previousViewProjection",
|
|
21
|
+
"mPreviousBones",
|
|
22
|
+
"bumpMatrix",
|
|
23
|
+
"reflectivityMatrix",
|
|
24
|
+
"albedoMatrix",
|
|
25
|
+
"reflectivityColor",
|
|
26
|
+
"albedoColor",
|
|
27
|
+
"metallic",
|
|
28
|
+
"glossiness",
|
|
29
|
+
"vTangentSpaceParams",
|
|
30
|
+
"vBumpInfos",
|
|
31
|
+
"morphTargetInfluences",
|
|
32
|
+
"morphTargetTextureInfo",
|
|
33
|
+
"morphTargetTextureIndices"
|
|
34
|
+
];
|
|
35
|
+
D(y);
|
|
36
|
+
class f {
|
|
37
|
+
/**
|
|
38
|
+
* @internal
|
|
39
|
+
* Sets up internal structures to share outputs with PrePassRenderer
|
|
40
|
+
* This method should only be called by the PrePassRenderer itself
|
|
41
|
+
*/
|
|
42
|
+
_linkPrePassRenderer(i) {
|
|
43
|
+
this._linkedWithPrePass = !0, this._prePassRenderer = i, this._multiRenderTarget && (this._multiRenderTarget.onClearObservable.clear(), this._multiRenderTarget.onClearObservable.add(() => {
|
|
44
|
+
}));
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* @internal
|
|
48
|
+
* Separates internal structures from PrePassRenderer so the geometry buffer can now operate by itself.
|
|
49
|
+
* This method should only be called by the PrePassRenderer itself
|
|
50
|
+
*/
|
|
51
|
+
_unlinkPrePassRenderer() {
|
|
52
|
+
this._linkedWithPrePass = !1, this._createRenderTargets();
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* @internal
|
|
56
|
+
* Resets the geometry buffer layout
|
|
57
|
+
*/
|
|
58
|
+
_resetLayout() {
|
|
59
|
+
this._enablePosition = !1, this._enableReflectivity = !1, this._enableVelocity = !1, this._attachmentsFromPrePass = [];
|
|
60
|
+
}
|
|
61
|
+
/**
|
|
62
|
+
* @internal
|
|
63
|
+
* Replaces a texture in the geometry buffer renderer
|
|
64
|
+
* Useful when linking textures of the prepass renderer
|
|
65
|
+
*/
|
|
66
|
+
_forceTextureType(i, u) {
|
|
67
|
+
i === f.POSITION_TEXTURE_TYPE ? (this._positionIndex = u, this._enablePosition = !0) : i === f.VELOCITY_TEXTURE_TYPE ? (this._velocityIndex = u, this._enableVelocity = !0) : i === f.REFLECTIVITY_TEXTURE_TYPE ? (this._reflectivityIndex = u, this._enableReflectivity = !0) : i === f.DEPTH_TEXTURE_TYPE ? this._depthIndex = u : i === f.NORMAL_TEXTURE_TYPE && (this._normalIndex = u);
|
|
68
|
+
}
|
|
69
|
+
/**
|
|
70
|
+
* @internal
|
|
71
|
+
* Sets texture attachments
|
|
72
|
+
* Useful when linking textures of the prepass renderer
|
|
73
|
+
*/
|
|
74
|
+
_setAttachments(i) {
|
|
75
|
+
this._attachmentsFromPrePass = i;
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* @internal
|
|
79
|
+
* Replaces the first texture which is hard coded as a depth texture in the geometry buffer
|
|
80
|
+
* Useful when linking textures of the prepass renderer
|
|
81
|
+
*/
|
|
82
|
+
_linkInternalTexture(i) {
|
|
83
|
+
this._multiRenderTarget.setInternalTexture(i, 0, !1);
|
|
84
|
+
}
|
|
85
|
+
/**
|
|
86
|
+
* Gets the render list (meshes to be rendered) used in the G buffer.
|
|
87
|
+
*/
|
|
88
|
+
get renderList() {
|
|
89
|
+
return this._multiRenderTarget.renderList;
|
|
90
|
+
}
|
|
91
|
+
/**
|
|
92
|
+
* Set the render list (meshes to be rendered) used in the G buffer.
|
|
93
|
+
*/
|
|
94
|
+
set renderList(i) {
|
|
95
|
+
this._multiRenderTarget.renderList = i;
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* Gets whether or not G buffer are supported by the running hardware.
|
|
99
|
+
* This requires draw buffer supports
|
|
100
|
+
*/
|
|
101
|
+
get isSupported() {
|
|
102
|
+
return this._multiRenderTarget.isSupported;
|
|
103
|
+
}
|
|
104
|
+
/**
|
|
105
|
+
* Returns the index of the given texture type in the G-Buffer textures array
|
|
106
|
+
* @param textureType The texture type constant. For example GeometryBufferRenderer.POSITION_TEXTURE_INDEX
|
|
107
|
+
* @returns the index of the given texture type in the G-Buffer textures array
|
|
108
|
+
*/
|
|
109
|
+
getTextureIndex(i) {
|
|
110
|
+
switch (i) {
|
|
111
|
+
case f.POSITION_TEXTURE_TYPE:
|
|
112
|
+
return this._positionIndex;
|
|
113
|
+
case f.VELOCITY_TEXTURE_TYPE:
|
|
114
|
+
return this._velocityIndex;
|
|
115
|
+
case f.REFLECTIVITY_TEXTURE_TYPE:
|
|
116
|
+
return this._reflectivityIndex;
|
|
117
|
+
default:
|
|
118
|
+
return -1;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
/**
|
|
122
|
+
* Gets a boolean indicating if objects positions are enabled for the G buffer.
|
|
123
|
+
*/
|
|
124
|
+
get enablePosition() {
|
|
125
|
+
return this._enablePosition;
|
|
126
|
+
}
|
|
127
|
+
/**
|
|
128
|
+
* Sets whether or not objects positions are enabled for the G buffer.
|
|
129
|
+
*/
|
|
130
|
+
set enablePosition(i) {
|
|
131
|
+
this._enablePosition = i, this._linkedWithPrePass || (this.dispose(), this._createRenderTargets());
|
|
132
|
+
}
|
|
133
|
+
/**
|
|
134
|
+
* Gets a boolean indicating if objects velocities are enabled for the G buffer.
|
|
135
|
+
*/
|
|
136
|
+
get enableVelocity() {
|
|
137
|
+
return this._enableVelocity;
|
|
138
|
+
}
|
|
139
|
+
/**
|
|
140
|
+
* Sets whether or not objects velocities are enabled for the G buffer.
|
|
141
|
+
*/
|
|
142
|
+
set enableVelocity(i) {
|
|
143
|
+
this._enableVelocity = i, i || (this._previousTransformationMatrices = {}), this._linkedWithPrePass || (this.dispose(), this._createRenderTargets()), this._scene.needsPreviousWorldMatrices = i;
|
|
144
|
+
}
|
|
145
|
+
/**
|
|
146
|
+
* Gets a boolean indicating if objects reflectivity are enabled in the G buffer.
|
|
147
|
+
*/
|
|
148
|
+
get enableReflectivity() {
|
|
149
|
+
return this._enableReflectivity;
|
|
150
|
+
}
|
|
151
|
+
/**
|
|
152
|
+
* Sets whether or not objects reflectivity are enabled for the G buffer.
|
|
153
|
+
* For Metallic-Roughness workflow with ORM texture, we assume that ORM texture is defined according to the default layout:
|
|
154
|
+
* pbr.useRoughnessFromMetallicTextureAlpha = false;
|
|
155
|
+
* pbr.useRoughnessFromMetallicTextureGreen = true;
|
|
156
|
+
* pbr.useMetallnessFromMetallicTextureBlue = true;
|
|
157
|
+
*/
|
|
158
|
+
set enableReflectivity(i) {
|
|
159
|
+
this._enableReflectivity = i, this._linkedWithPrePass || (this.dispose(), this._createRenderTargets());
|
|
160
|
+
}
|
|
161
|
+
/**
|
|
162
|
+
* Gets the scene associated with the buffer.
|
|
163
|
+
*/
|
|
164
|
+
get scene() {
|
|
165
|
+
return this._scene;
|
|
166
|
+
}
|
|
167
|
+
/**
|
|
168
|
+
* Gets the ratio used by the buffer during its creation.
|
|
169
|
+
* How big is the buffer related to the main canvas.
|
|
170
|
+
*/
|
|
171
|
+
get ratio() {
|
|
172
|
+
return this._ratio;
|
|
173
|
+
}
|
|
174
|
+
/**
|
|
175
|
+
* Creates a new G Buffer for the scene
|
|
176
|
+
* @param scene The scene the buffer belongs to
|
|
177
|
+
* @param ratio How big is the buffer related to the main canvas (default: 1)
|
|
178
|
+
* @param depthFormat Format of the depth texture (default: 15)
|
|
179
|
+
*/
|
|
180
|
+
constructor(i, u = 1, s = 15) {
|
|
181
|
+
this._previousTransformationMatrices = {}, this._previousBonesTransformationMatrices = {}, this.excludedSkinnedMeshesFromVelocity = [], this.renderTransparentMeshes = !0, this._resizeObserver = null, this._enablePosition = !1, this._enableVelocity = !1, this._enableReflectivity = !1, this._clearColor = new O(0, 0, 0, 0), this._clearDepthColor = new O(1e8, 0, 0, 1), this._positionIndex = -1, this._velocityIndex = -1, this._reflectivityIndex = -1, this._depthIndex = -1, this._normalIndex = -1, this._linkedWithPrePass = !1, this.useSpecificClearForDepthTexture = !1, this._scene = i, this._ratio = u, this._useUbo = i.getEngine().supportsUniformBuffers, this._depthFormat = s, f._SceneComponentInitialization(this._scene), this._createRenderTargets();
|
|
182
|
+
}
|
|
183
|
+
/**
|
|
184
|
+
* Checks whether everything is ready to render a submesh to the G buffer.
|
|
185
|
+
* @param subMesh the submesh to check readiness for
|
|
186
|
+
* @param useInstances is the mesh drawn using instance or not
|
|
187
|
+
* @returns true if ready otherwise false
|
|
188
|
+
*/
|
|
189
|
+
isReady(i, u) {
|
|
190
|
+
const s = i.getMaterial();
|
|
191
|
+
if (s && s.disableDepthWrite)
|
|
192
|
+
return !1;
|
|
193
|
+
const e = [], d = [T.PositionKind, T.NormalKind], h = i.getMesh();
|
|
194
|
+
if (s) {
|
|
195
|
+
let n = !1;
|
|
196
|
+
if (s.needAlphaTesting() && s.getAlphaTestTexture() && (e.push("#define ALPHATEST"), e.push(`#define ALPHATEST_UV${s.getAlphaTestTexture().coordinatesIndex + 1}`), n = !0), s.bumpTexture && A.BumpTextureEnabled && (e.push("#define BUMP"), e.push(`#define BUMP_UV${s.bumpTexture.coordinatesIndex + 1}`), n = !0), this._enableReflectivity) {
|
|
197
|
+
let o = !1;
|
|
198
|
+
s.getClassName() === "PBRMetallicRoughnessMaterial" ? (s.metallicRoughnessTexture !== null && (e.push("#define ORMTEXTURE"), e.push(`#define REFLECTIVITY_UV${s.metallicRoughnessTexture.coordinatesIndex + 1}`), e.push("#define METALLICWORKFLOW"), n = !0, o = !0), s.metallic !== null && (e.push("#define METALLIC"), e.push("#define METALLICWORKFLOW"), o = !0), s.roughness !== null && (e.push("#define ROUGHNESS"), e.push("#define METALLICWORKFLOW"), o = !0), o && (s.baseTexture !== null && (e.push("#define ALBEDOTEXTURE"), e.push(`#define ALBEDO_UV${s.baseTexture.coordinatesIndex + 1}`), s.baseTexture.gammaSpace && e.push("#define GAMMAALBEDO"), n = !0), s.baseColor !== null && e.push("#define ALBEDOCOLOR"))) : s.getClassName() === "PBRSpecularGlossinessMaterial" ? (s.specularGlossinessTexture !== null ? (e.push("#define SPECULARGLOSSINESSTEXTURE"), e.push(`#define REFLECTIVITY_UV${s.specularGlossinessTexture.coordinatesIndex + 1}`), n = !0, s.specularGlossinessTexture.gammaSpace && e.push("#define GAMMAREFLECTIVITYTEXTURE")) : s.specularColor !== null && e.push("#define REFLECTIVITYCOLOR"), s.glossiness !== null && e.push("#define GLOSSINESS")) : s.getClassName() === "PBRMaterial" ? (s.metallicTexture !== null && (e.push("#define ORMTEXTURE"), e.push(`#define REFLECTIVITY_UV${s.metallicTexture.coordinatesIndex + 1}`), e.push("#define METALLICWORKFLOW"), n = !0, o = !0), s.metallic !== null && (e.push("#define METALLIC"), e.push("#define METALLICWORKFLOW"), o = !0), s.roughness !== null && (e.push("#define ROUGHNESS"), e.push("#define METALLICWORKFLOW"), o = !0), o ? (s.albedoTexture !== null && (e.push("#define ALBEDOTEXTURE"), e.push(`#define ALBEDO_UV${s.albedoTexture.coordinatesIndex + 1}`), s.albedoTexture.gammaSpace && e.push("#define GAMMAALBEDO"), n = !0), s.albedoColor !== null && e.push("#define ALBEDOCOLOR")) : (s.reflectivityTexture !== null ? (e.push("#define SPECULARGLOSSINESSTEXTURE"), e.push(`#define REFLECTIVITY_UV${s.reflectivityTexture.coordinatesIndex + 1}`), s.reflectivityTexture.gammaSpace && e.push("#define GAMMAREFLECTIVITYTEXTURE"), n = !0) : s.reflectivityColor !== null && e.push("#define REFLECTIVITYCOLOR"), s.microSurface !== null && e.push("#define GLOSSINESS"))) : s.getClassName() === "StandardMaterial" && (s.specularTexture !== null && (e.push("#define REFLECTIVITYTEXTURE"), e.push(`#define REFLECTIVITY_UV${s.specularTexture.coordinatesIndex + 1}`), s.specularTexture.gammaSpace && e.push("#define GAMMAREFLECTIVITYTEXTURE"), n = !0), s.specularColor !== null && e.push("#define REFLECTIVITYCOLOR"));
|
|
199
|
+
}
|
|
200
|
+
n && (e.push("#define NEED_UV"), h.isVerticesDataPresent(T.UVKind) && (d.push(T.UVKind), e.push("#define UV1")), h.isVerticesDataPresent(T.UV2Kind) && (d.push(T.UV2Kind), e.push("#define UV2")));
|
|
201
|
+
}
|
|
202
|
+
this._linkedWithPrePass && (e.push("#define PREPASS"), this._depthIndex !== -1 && (e.push("#define DEPTH_INDEX " + this._depthIndex), e.push("#define PREPASS_DEPTH")), this._normalIndex !== -1 && (e.push("#define NORMAL_INDEX " + this._normalIndex), e.push("#define PREPASS_NORMAL"))), this._enablePosition && (e.push("#define POSITION"), e.push("#define POSITION_INDEX " + this._positionIndex)), this._enableVelocity && (e.push("#define VELOCITY"), e.push("#define VELOCITY_INDEX " + this._velocityIndex), this.excludedSkinnedMeshesFromVelocity.indexOf(h) === -1 && e.push("#define BONES_VELOCITY_ENABLED")), this._enableReflectivity && (e.push("#define REFLECTIVITY"), e.push("#define REFLECTIVITY_INDEX " + this._reflectivityIndex)), h.useBones && h.computeBonesUsingShaders ? (d.push(T.MatricesIndicesKind), d.push(T.MatricesWeightsKind), h.numBoneInfluencers > 4 && (d.push(T.MatricesIndicesExtraKind), d.push(T.MatricesWeightsExtraKind)), e.push("#define NUM_BONE_INFLUENCERS " + h.numBoneInfluencers), e.push("#define BonesPerMesh " + (h.skeleton ? h.skeleton.bones.length + 1 : 0))) : e.push("#define NUM_BONE_INFLUENCERS 0");
|
|
203
|
+
const p = h.morphTargetManager;
|
|
204
|
+
let _ = 0;
|
|
205
|
+
p && p.numInfluencers > 0 && (_ = p.numInfluencers, e.push("#define MORPHTARGETS"), e.push("#define NUM_MORPH_INFLUENCERS " + _), p.isUsingTextureForTargets && e.push("#define MORPHTARGETS_TEXTURE"), b.PrepareAttributesForMorphTargetsInfluencers(d, h, _)), u && (e.push("#define INSTANCES"), b.PushAttributesForInstances(d, this._enableVelocity), i.getRenderingMesh().hasThinInstances && e.push("#define THIN_INSTANCES")), this._linkedWithPrePass ? e.push("#define RENDER_TARGET_COUNT " + this._attachmentsFromPrePass.length) : e.push("#define RENDER_TARGET_COUNT " + this._multiRenderTarget.textures.length), B(s, this._scene, e);
|
|
206
|
+
const C = this._scene.getEngine(), M = i._getDrawWrapper(void 0, !0), E = M.defines, a = e.join(`
|
|
207
|
+
`);
|
|
208
|
+
return E !== a && M.setEffect(C.createEffect("geometry", {
|
|
209
|
+
attributes: d,
|
|
210
|
+
uniformsNames: y,
|
|
211
|
+
samplers: ["diffuseSampler", "bumpSampler", "reflectivitySampler", "albedoSampler", "morphTargets"],
|
|
212
|
+
defines: a,
|
|
213
|
+
onCompiled: null,
|
|
214
|
+
fallbacks: null,
|
|
215
|
+
onError: null,
|
|
216
|
+
uniformBuffersNames: ["Scene"],
|
|
217
|
+
indexParameters: { buffersCount: this._multiRenderTarget.textures.length - 1, maxSimultaneousMorphTargets: _ }
|
|
218
|
+
}, C), a), M.effect.isReady();
|
|
219
|
+
}
|
|
220
|
+
/**
|
|
221
|
+
* Gets the current underlying G Buffer.
|
|
222
|
+
* @returns the buffer
|
|
223
|
+
*/
|
|
224
|
+
getGBuffer() {
|
|
225
|
+
return this._multiRenderTarget;
|
|
226
|
+
}
|
|
227
|
+
/**
|
|
228
|
+
* Gets the number of samples used to render the buffer (anti aliasing).
|
|
229
|
+
*/
|
|
230
|
+
get samples() {
|
|
231
|
+
return this._multiRenderTarget.samples;
|
|
232
|
+
}
|
|
233
|
+
/**
|
|
234
|
+
* Sets the number of samples used to render the buffer (anti aliasing).
|
|
235
|
+
*/
|
|
236
|
+
set samples(i) {
|
|
237
|
+
this._multiRenderTarget.samples = i;
|
|
238
|
+
}
|
|
239
|
+
/**
|
|
240
|
+
* Disposes the renderer and frees up associated resources.
|
|
241
|
+
*/
|
|
242
|
+
dispose() {
|
|
243
|
+
this._resizeObserver && (this._scene.getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this.getGBuffer().dispose();
|
|
244
|
+
}
|
|
245
|
+
_assignRenderTargetIndices() {
|
|
246
|
+
const i = [];
|
|
247
|
+
let u = 2;
|
|
248
|
+
return i.push("gBuffer_Depth", "gBuffer_Normal"), this._enablePosition && (this._positionIndex = u, u++, i.push("gBuffer_Position")), this._enableVelocity && (this._velocityIndex = u, u++, i.push("gBuffer_Velocity")), this._enableReflectivity && (this._reflectivityIndex = u, u++, i.push("gBuffer_Reflectivity")), [u, i];
|
|
249
|
+
}
|
|
250
|
+
_createRenderTargets() {
|
|
251
|
+
const i = this._scene.getEngine(), [u, s] = this._assignRenderTargetIndices();
|
|
252
|
+
let e = 0;
|
|
253
|
+
if (i._caps.textureFloat && i._caps.textureFloatLinearFiltering ? e = 1 : i._caps.textureHalfFloat && i._caps.textureHalfFloatLinearFiltering && (e = 2), this._multiRenderTarget = new V("gBuffer", { width: i.getRenderWidth() * this._ratio, height: i.getRenderHeight() * this._ratio }, u, this._scene, { generateMipMaps: !1, generateDepthTexture: !0, defaultType: e, depthTextureFormat: this._depthFormat }, s.concat("gBuffer_DepthBuffer")), !this.isSupported)
|
|
254
|
+
return;
|
|
255
|
+
this._multiRenderTarget.wrapU = L.CLAMP_ADDRESSMODE, this._multiRenderTarget.wrapV = L.CLAMP_ADDRESSMODE, this._multiRenderTarget.refreshRate = 1, this._multiRenderTarget.renderParticles = !1, this._multiRenderTarget.renderList = null;
|
|
256
|
+
const d = [!0], h = [!1], p = [!0];
|
|
257
|
+
for (let a = 1; a < u; ++a)
|
|
258
|
+
d.push(!0), p.push(!1), h.push(!0);
|
|
259
|
+
const _ = i.buildTextureLayout(d), C = i.buildTextureLayout(h), M = i.buildTextureLayout(p);
|
|
260
|
+
this._multiRenderTarget.onClearObservable.add((a) => {
|
|
261
|
+
a.bindAttachments(this.useSpecificClearForDepthTexture ? C : _), a.clear(this._clearColor, !0, !0, !0), this.useSpecificClearForDepthTexture && (a.bindAttachments(M), a.clear(this._clearDepthColor, !0, !0, !0)), a.bindAttachments(_);
|
|
262
|
+
}), this._resizeObserver = i.onResizeObservable.add(() => {
|
|
263
|
+
this._multiRenderTarget && this._multiRenderTarget.resize({ width: i.getRenderWidth() * this._ratio, height: i.getRenderHeight() * this._ratio });
|
|
264
|
+
});
|
|
265
|
+
const E = (a) => {
|
|
266
|
+
const n = a.getRenderingMesh(), o = a.getEffectiveMesh(), c = this._scene, l = c.getEngine(), t = a.getMaterial();
|
|
267
|
+
if (!t)
|
|
268
|
+
return;
|
|
269
|
+
if (o._internalAbstractMeshDataInfo._isActiveIntermediate = !1, this._enableVelocity && !this._previousTransformationMatrices[o.uniqueId] && (this._previousTransformationMatrices[o.uniqueId] = {
|
|
270
|
+
world: F.Identity(),
|
|
271
|
+
viewProjection: c.getTransformMatrix()
|
|
272
|
+
}, n.skeleton)) {
|
|
273
|
+
const m = n.skeleton.getTransformMatrices(n);
|
|
274
|
+
this._previousBonesTransformationMatrices[n.uniqueId] = this._copyBonesTransformationMatrices(m, new Float32Array(m.length));
|
|
275
|
+
}
|
|
276
|
+
const R = n._getInstancesRenderList(a._id, !!a.getReplacementMesh());
|
|
277
|
+
if (R.mustReturn)
|
|
278
|
+
return;
|
|
279
|
+
const I = l.getCaps().instancedArrays && (R.visibleInstances[a._id] !== null || n.hasThinInstances), P = o.getWorldMatrix();
|
|
280
|
+
if (this.isReady(a, I)) {
|
|
281
|
+
const m = a._getDrawWrapper();
|
|
282
|
+
if (!m)
|
|
283
|
+
return;
|
|
284
|
+
const r = m.effect;
|
|
285
|
+
l.enableEffect(m), I || n._bind(a, r, t.fillMode), this._useUbo ? (b.BindSceneUniformBuffer(r, this._scene.getSceneUniformBuffer()), this._scene.finalizeSceneUbo()) : (r.setMatrix("viewProjection", c.getTransformMatrix()), r.setMatrix("view", c.getViewMatrix()));
|
|
286
|
+
let g;
|
|
287
|
+
const S = n._instanceDataStorage;
|
|
288
|
+
if (!S.isFrozen && (t.backFaceCulling || n.overrideMaterialSideOrientation !== null)) {
|
|
289
|
+
const x = o._getWorldMatrixDeterminant();
|
|
290
|
+
g = n.overrideMaterialSideOrientation, g === null && (g = t.sideOrientation), x < 0 && (g = g === v.ClockWiseSideOrientation ? v.CounterClockWiseSideOrientation : v.ClockWiseSideOrientation);
|
|
291
|
+
} else
|
|
292
|
+
g = S.sideOrientation;
|
|
293
|
+
if (t._preBind(m, g), t.needAlphaTesting()) {
|
|
294
|
+
const x = t.getAlphaTestTexture();
|
|
295
|
+
x && (r.setTexture("diffuseSampler", x), r.setMatrix("diffuseMatrix", x.getTextureMatrix()));
|
|
296
|
+
}
|
|
297
|
+
t.bumpTexture && c.getEngine().getCaps().standardDerivatives && A.BumpTextureEnabled && (r.setFloat3("vBumpInfos", t.bumpTexture.coordinatesIndex, 1 / t.bumpTexture.level, t.parallaxScaleBias), r.setMatrix("bumpMatrix", t.bumpTexture.getTextureMatrix()), r.setTexture("bumpSampler", t.bumpTexture), r.setFloat2("vTangentSpaceParams", t.invertNormalMapX ? -1 : 1, t.invertNormalMapY ? -1 : 1)), this._enableReflectivity && (t.getClassName() === "PBRMetallicRoughnessMaterial" ? (t.metallicRoughnessTexture !== null && (r.setTexture("reflectivitySampler", t.metallicRoughnessTexture), r.setMatrix("reflectivityMatrix", t.metallicRoughnessTexture.getTextureMatrix())), t.metallic !== null && r.setFloat("metallic", t.metallic), t.roughness !== null && r.setFloat("glossiness", 1 - t.roughness), t.baseTexture !== null && (r.setTexture("albedoSampler", t.baseTexture), r.setMatrix("albedoMatrix", t.baseTexture.getTextureMatrix())), t.baseColor !== null && r.setColor3("albedoColor", t.baseColor)) : t.getClassName() === "PBRSpecularGlossinessMaterial" ? (t.specularGlossinessTexture !== null ? (r.setTexture("reflectivitySampler", t.specularGlossinessTexture), r.setMatrix("reflectivityMatrix", t.specularGlossinessTexture.getTextureMatrix())) : t.specularColor !== null && r.setColor3("reflectivityColor", t.specularColor), t.glossiness !== null && r.setFloat("glossiness", t.glossiness)) : t.getClassName() === "PBRMaterial" ? (t.metallicTexture !== null && (r.setTexture("reflectivitySampler", t.metallicTexture), r.setMatrix("reflectivityMatrix", t.metallicTexture.getTextureMatrix())), t.metallic !== null && r.setFloat("metallic", t.metallic), t.roughness !== null && r.setFloat("glossiness", 1 - t.roughness), t.roughness !== null || t.metallic !== null || t.metallicTexture !== null ? (t.albedoTexture !== null && (r.setTexture("albedoSampler", t.albedoTexture), r.setMatrix("albedoMatrix", t.albedoTexture.getTextureMatrix())), t.albedoColor !== null && r.setColor3("albedoColor", t.albedoColor)) : (t.reflectivityTexture !== null ? (r.setTexture("reflectivitySampler", t.reflectivityTexture), r.setMatrix("reflectivityMatrix", t.reflectivityTexture.getTextureMatrix())) : t.reflectivityColor !== null && r.setColor3("reflectivityColor", t.reflectivityColor), t.microSurface !== null && r.setFloat("glossiness", t.microSurface))) : t.getClassName() === "StandardMaterial" && (t.specularTexture !== null && (r.setTexture("reflectivitySampler", t.specularTexture), r.setMatrix("reflectivityMatrix", t.specularTexture.getTextureMatrix())), t.specularColor !== null && r.setColor3("reflectivityColor", t.specularColor))), W(r, t, this._scene), n.useBones && n.computeBonesUsingShaders && n.skeleton && (r.setMatrices("mBones", n.skeleton.getTransformMatrices(n)), this._enableVelocity && r.setMatrices("mPreviousBones", this._previousBonesTransformationMatrices[n.uniqueId])), b.BindMorphTargetParameters(n, r), n.morphTargetManager && n.morphTargetManager.isUsingTextureForTargets && n.morphTargetManager._bind(r), this._enableVelocity && (r.setMatrix("previousWorld", this._previousTransformationMatrices[o.uniqueId].world), r.setMatrix("previousViewProjection", this._previousTransformationMatrices[o.uniqueId].viewProjection)), I && n.hasThinInstances && r.setMatrix("world", P), n._processRendering(o, a, r, t.fillMode, R, I, (x, U) => {
|
|
298
|
+
x || r.setMatrix("world", U);
|
|
299
|
+
});
|
|
300
|
+
}
|
|
301
|
+
this._enableVelocity && (this._previousTransformationMatrices[o.uniqueId].world = P.clone(), this._previousTransformationMatrices[o.uniqueId].viewProjection = this._scene.getTransformMatrix().clone(), n.skeleton && this._copyBonesTransformationMatrices(n.skeleton.getTransformMatrices(n), this._previousBonesTransformationMatrices[o.uniqueId]));
|
|
302
|
+
};
|
|
303
|
+
this._multiRenderTarget.customIsReadyFunction = (a, n, o) => {
|
|
304
|
+
if ((o || n === 0) && a.subMeshes)
|
|
305
|
+
for (let c = 0; c < a.subMeshes.length; ++c) {
|
|
306
|
+
const l = a.subMeshes[c], t = l.getMaterial(), R = l.getRenderingMesh();
|
|
307
|
+
if (!t)
|
|
308
|
+
continue;
|
|
309
|
+
const I = R._getInstancesRenderList(l._id, !!l.getReplacementMesh()), P = i.getCaps().instancedArrays && (I.visibleInstances[l._id] !== null || R.hasThinInstances);
|
|
310
|
+
if (!this.isReady(l, P))
|
|
311
|
+
return !1;
|
|
312
|
+
}
|
|
313
|
+
return !0;
|
|
314
|
+
}, this._multiRenderTarget.customRenderFunction = (a, n, o, c) => {
|
|
315
|
+
let l;
|
|
316
|
+
if (this._linkedWithPrePass) {
|
|
317
|
+
if (!this._prePassRenderer.enabled)
|
|
318
|
+
return;
|
|
319
|
+
this._scene.getEngine().bindAttachments(this._attachmentsFromPrePass);
|
|
320
|
+
}
|
|
321
|
+
if (c.length) {
|
|
322
|
+
for (i.setColorWrite(!1), l = 0; l < c.length; l++)
|
|
323
|
+
E(c.data[l]);
|
|
324
|
+
i.setColorWrite(!0);
|
|
325
|
+
}
|
|
326
|
+
for (l = 0; l < a.length; l++)
|
|
327
|
+
E(a.data[l]);
|
|
328
|
+
for (i.setDepthWrite(!1), l = 0; l < n.length; l++)
|
|
329
|
+
E(n.data[l]);
|
|
330
|
+
if (this.renderTransparentMeshes)
|
|
331
|
+
for (l = 0; l < o.length; l++)
|
|
332
|
+
E(o.data[l]);
|
|
333
|
+
i.setDepthWrite(!0);
|
|
334
|
+
};
|
|
335
|
+
}
|
|
336
|
+
// Copies the bones transformation matrices into the target array and returns the target's reference
|
|
337
|
+
_copyBonesTransformationMatrices(i, u) {
|
|
338
|
+
for (let s = 0; s < i.length; s++)
|
|
339
|
+
u[s] = i[s];
|
|
340
|
+
return u;
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
f.DEPTH_TEXTURE_TYPE = 0;
|
|
344
|
+
f.NORMAL_TEXTURE_TYPE = 1;
|
|
345
|
+
f.POSITION_TEXTURE_TYPE = 2;
|
|
346
|
+
f.VELOCITY_TEXTURE_TYPE = 3;
|
|
347
|
+
f.REFLECTIVITY_TEXTURE_TYPE = 4;
|
|
348
|
+
f._SceneComponentInitialization = (Y) => {
|
|
349
|
+
throw N("GeometryBufferRendererSceneComponent");
|
|
350
|
+
};
|
|
351
|
+
export {
|
|
352
|
+
f as GeometryBufferRenderer
|
|
353
|
+
};
|