@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
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import "./ShadersInclude/pbrVertexDeclaration.esm.js";
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import "./ShadersInclude/pbrUboDeclaration.esm.js";
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import "./ShadersInclude/uvAttributeDeclaration.esm.js";
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import "./ShadersInclude/mainUVVaryingDeclaration.esm.js";
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import "./ShadersInclude/helperFunctions.esm.js";
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import "./ShadersInclude/bonesDeclaration.esm.js";
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import "./ShadersInclude/bakedVertexAnimationDeclaration.esm.js";
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import "./ShadersInclude/instancesDeclaration.esm.js";
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import "./ShadersInclude/prePassVertexDeclaration.esm.js";
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import "./ShadersInclude/samplerVertexDeclaration.esm.js";
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import "./ShadersInclude/harmonicsFunctions.esm.js";
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import "./ShadersInclude/bumpVertexDeclaration.esm.js";
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import "./ShadersInclude/clipPlaneVertexDeclaration.esm.js";
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import "./ShadersInclude/fogVertexDeclaration.esm.js";
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import "./ShadersInclude/lightVxFragmentDeclaration.esm.js";
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import "./ShadersInclude/lightVxUboDeclaration.esm.js";
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import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js";
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import "./ShadersInclude/morphTargetsVertexDeclaration.esm.js";
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import "./ShadersInclude/logDepthDeclaration.esm.js";
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import "./ShadersInclude/morphTargetsVertexGlobal.esm.js";
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import "./ShadersInclude/morphTargetsVertex.esm.js";
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import "./ShadersInclude/instancesVertex.esm.js";
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import "./ShadersInclude/bonesVertex.esm.js";
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import "./ShadersInclude/bakedVertexAnimation.esm.js";
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import "./ShadersInclude/prePassVertex.esm.js";
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import "./ShadersInclude/uvVariableDeclaration.esm.js";
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import "./ShadersInclude/samplerVertexImplementation.esm.js";
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import "./ShadersInclude/bumpVertex.esm.js";
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import "./ShadersInclude/clipPlaneVertex.esm.js";
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import "./ShadersInclude/fogVertex.esm.js";
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import "./ShadersInclude/shadowsVertex.esm.js";
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import "./ShadersInclude/vertexColorMixing.esm.js";
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import "./ShadersInclude/logDepthVertex.esm.js";
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const i = "pbrVertexShader", E = `precision highp float;
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#include<__decl__pbrVertex>
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#define CUSTOM_VERTEX_BEGIN
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attribute vec3 position;
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#ifdef NORMAL
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attribute vec3 normal;
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#endif
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#ifdef TANGENT
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attribute vec4 tangent;
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#endif
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#ifdef UV1
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attribute vec2 uv;
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#endif
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#include<uvAttributeDeclaration>[2..7]
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#include<mainUVVaryingDeclaration>[1..7]
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#ifdef VERTEXCOLOR
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attribute vec4 color;
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#endif
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#include<helperFunctions>
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#include<bonesDeclaration>
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#include<bakedVertexAnimationDeclaration>
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#include<instancesDeclaration>
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#include<prePassVertexDeclaration>
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#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
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#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
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#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
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#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
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#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
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#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
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#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
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#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
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#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
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#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
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#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
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#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
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#ifdef CLEARCOAT
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#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
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#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
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#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
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#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
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#endif
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#ifdef IRIDESCENCE
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#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
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#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
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#endif
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#ifdef SHEEN
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#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
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#endif
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#ifdef ANISOTROPIC
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#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
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#endif
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#ifdef SUBSURFACE
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#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
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#endif
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varying vec3 vPositionW;
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#if DEBUGMODE>0
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varying vec4 vClipSpacePosition;
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#endif
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#ifdef NORMAL
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varying vec3 vNormalW;
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#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
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varying vec3 vEnvironmentIrradiance;
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#include<harmonicsFunctions>
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#endif
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#endif
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#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
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varying vec4 vColor;
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#endif
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#include<bumpVertexDeclaration>
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#include<clipPlaneVertexDeclaration>
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#include<fogVertexDeclaration>
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#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
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#include<morphTargetsVertexGlobalDeclaration>
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#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
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#ifdef REFLECTIONMAP_SKYBOX
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varying vec3 vPositionUVW;
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#endif
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#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
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varying vec3 vDirectionW;
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#endif
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#include<logDepthDeclaration>
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#define CUSTOM_VERTEX_DEFINITIONS
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void main(void) {
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#define CUSTOM_VERTEX_MAIN_BEGIN
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vec3 positionUpdated=position;
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#ifdef NORMAL
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vec3 normalUpdated=normal;
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#endif
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#ifdef TANGENT
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vec4 tangentUpdated=tangent;
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#endif
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#ifdef UV1
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vec2 uvUpdated=uv;
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#endif
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#include<morphTargetsVertexGlobal>
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#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
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#ifdef REFLECTIONMAP_SKYBOX
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vPositionUVW=positionUpdated;
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#endif
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#define CUSTOM_VERTEX_UPDATE_POSITION
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#define CUSTOM_VERTEX_UPDATE_NORMAL
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#include<instancesVertex>
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#if defined(PREPASS) && defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED)
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vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
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vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
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#endif
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#include<bonesVertex>
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#include<bakedVertexAnimation>
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vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
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vPositionW=vec3(worldPos);
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#include<prePassVertex>
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#ifdef NORMAL
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mat3 normalWorld=mat3(finalWorld);
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#if defined(INSTANCES) && defined(THIN_INSTANCES)
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vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));
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vNormalW=normalize(normalWorld*vNormalW);
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#else
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#ifdef NONUNIFORMSCALING
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normalWorld=transposeMat3(inverseMat3(normalWorld));
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#endif
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vNormalW=normalize(normalWorld*normalUpdated);
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#endif
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#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
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vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
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#ifdef REFLECTIONMAP_OPPOSITEZ
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reflectionVector.z*=-1.0;
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#endif
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vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
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#endif
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#endif
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#define CUSTOM_VERTEX_UPDATE_WORLDPOS
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#ifdef MULTIVIEW
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if (gl_ViewID_OVR==0u) {
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gl_Position=viewProjection*worldPos;
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} else {
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gl_Position=viewProjectionR*worldPos;
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}
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#else
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gl_Position=viewProjection*worldPos;
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#endif
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#if DEBUGMODE>0
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vClipSpacePosition=gl_Position;
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#endif
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#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
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vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
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#endif
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#ifndef UV1
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vec2 uvUpdated=vec2(0.,0.);
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#endif
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#ifdef MAINUV1
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vMainUV1=uvUpdated;
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#endif
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#include<uvVariableDeclaration>[2..7]
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#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
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#ifdef CLEARCOAT
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
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#endif
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#ifdef IRIDESCENCE
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#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
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#endif
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#ifdef SHEEN
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#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.z)
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#endif
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#ifdef ANISOTROPIC
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#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
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#endif
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#ifdef SUBSURFACE
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#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
|
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223
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+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
|
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224
|
+
#endif
|
|
225
|
+
#include<bumpVertex>
|
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226
|
+
#include<clipPlaneVertex>
|
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227
|
+
#include<fogVertex>
|
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228
|
+
#include<shadowsVertex>[0..maxSimultaneousLights]
|
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229
|
+
#include<vertexColorMixing>
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230
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+
#if defined(POINTSIZE) && !defined(WEBGPU)
|
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231
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+
gl_PointSize=pointSize;
|
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232
|
+
#endif
|
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233
|
+
#include<logDepthVertex>
|
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234
|
+
#define CUSTOM_VERTEX_MAIN_END
|
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235
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+
}`;
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236
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+
e.ShadersStore[i] = E;
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@@ -0,0 +1,13 @@
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1
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+
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
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2
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+
const o = "postprocessVertexShader", i = `attribute vec2 position;
|
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3
|
+
uniform vec2 scale;
|
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4
|
+
varying vec2 vUV;
|
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5
|
+
const vec2 madd=vec2(0.5,0.5);
|
|
6
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
7
|
+
void main(void) {
|
|
8
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
9
|
+
vUV=(position*madd+madd)*scale;
|
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10
|
+
gl_Position=vec4(position,0.0,1.0);
|
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11
|
+
#define CUSTOM_VERTEX_MAIN_END
|
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12
|
+
}`;
|
|
13
|
+
e.ShadersStore[o] = i;
|
|
@@ -0,0 +1,11 @@
|
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1
|
+
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
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2
|
+
import "./ShadersInclude/helperFunctions.esm.js";
|
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3
|
+
const r = "rgbdDecodePixelShader", o = `varying vec2 vUV;
|
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4
|
+
uniform sampler2D textureSampler;
|
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5
|
+
#include<helperFunctions>
|
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6
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
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7
|
+
void main(void)
|
|
8
|
+
{
|
|
9
|
+
gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);
|
|
10
|
+
}`;
|
|
11
|
+
e.ShadersStore[r] = o;
|
|
@@ -0,0 +1,11 @@
|
|
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1
|
+
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./ShadersInclude/helperFunctions.esm.js";
|
|
3
|
+
const r = "rgbdEncodePixelShader", o = `varying vec2 vUV;
|
|
4
|
+
uniform sampler2D textureSampler;
|
|
5
|
+
#include<helperFunctions>
|
|
6
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
7
|
+
void main(void)
|
|
8
|
+
{
|
|
9
|
+
gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);
|
|
10
|
+
}`;
|
|
11
|
+
e.ShadersStore[r] = o;
|
|
@@ -0,0 +1,136 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
+
const o = "screenSpaceReflectionPixelShader", r = `uniform sampler2D textureSampler;
|
|
3
|
+
#ifdef SSR_SUPPORTED
|
|
4
|
+
uniform sampler2D reflectivitySampler;
|
|
5
|
+
uniform sampler2D normalSampler;
|
|
6
|
+
uniform sampler2D positionSampler;
|
|
7
|
+
#endif
|
|
8
|
+
uniform mat4 view;
|
|
9
|
+
uniform mat4 projection;
|
|
10
|
+
uniform float stepSize;
|
|
11
|
+
uniform float strength;
|
|
12
|
+
uniform float threshold;
|
|
13
|
+
uniform float roughnessFactor;
|
|
14
|
+
uniform float reflectionSpecularFalloffExponent;
|
|
15
|
+
varying vec2 vUV;
|
|
16
|
+
#ifdef SSR_SUPPORTED
|
|
17
|
+
struct ReflectionInfo {
|
|
18
|
+
vec3 color;
|
|
19
|
+
vec4 coords;
|
|
20
|
+
};
|
|
21
|
+
/**
|
|
22
|
+
* According to specular,see https:
|
|
23
|
+
*/
|
|
24
|
+
vec3 fresnelSchlick(float cosTheta,vec3 F0)
|
|
25
|
+
{
|
|
26
|
+
return F0+(1.0-F0)*pow(1.0-cosTheta,5.0);
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Once the pixel's coordinates has been found,let's adjust (smooth) a little bit
|
|
30
|
+
* by sampling multiple reflection pixels.
|
|
31
|
+
*/
|
|
32
|
+
ReflectionInfo smoothReflectionInfo(vec3 dir,vec3 hitCoord)
|
|
33
|
+
{
|
|
34
|
+
ReflectionInfo info;
|
|
35
|
+
info.color=vec3(0.0);
|
|
36
|
+
vec4 projectedCoord;
|
|
37
|
+
float sampledDepth;
|
|
38
|
+
for(int i=0; i<SMOOTH_STEPS; i++)
|
|
39
|
+
{
|
|
40
|
+
projectedCoord=projection*vec4(hitCoord,1.0);
|
|
41
|
+
projectedCoord.xy/=projectedCoord.w;
|
|
42
|
+
projectedCoord.xy=0.5*projectedCoord.xy+vec2(0.5);
|
|
43
|
+
sampledDepth=(view*texture2D(positionSampler,projectedCoord.xy)).z;
|
|
44
|
+
float depth=sampledDepth-hitCoord.z;
|
|
45
|
+
dir*=0.5;
|
|
46
|
+
if(depth>0.0)
|
|
47
|
+
hitCoord-=dir;
|
|
48
|
+
else
|
|
49
|
+
hitCoord+=dir;
|
|
50
|
+
info.color+=texture2D(textureSampler,projectedCoord.xy).rgb;
|
|
51
|
+
}
|
|
52
|
+
projectedCoord=projection*vec4(hitCoord,1.0);
|
|
53
|
+
projectedCoord.xy/=projectedCoord.w;
|
|
54
|
+
projectedCoord.xy=0.5*projectedCoord.xy+vec2(0.5);
|
|
55
|
+
info.coords=vec4(projectedCoord.xy,sampledDepth,1.0);
|
|
56
|
+
info.color+=texture2D(textureSampler,projectedCoord.xy).rgb;
|
|
57
|
+
info.color/=float(SMOOTH_STEPS+1);
|
|
58
|
+
return info;
|
|
59
|
+
}
|
|
60
|
+
/**
|
|
61
|
+
* Tests the given world position (hitCoord) according to the given reflection vector (dir)
|
|
62
|
+
* until it finds a collision (means that depth is enough close to say "it's the pixel to sample!").
|
|
63
|
+
*/
|
|
64
|
+
ReflectionInfo getReflectionInfo(vec3 dir,vec3 hitCoord)
|
|
65
|
+
{
|
|
66
|
+
ReflectionInfo info;
|
|
67
|
+
vec4 projectedCoord;
|
|
68
|
+
float sampledDepth;
|
|
69
|
+
dir*=stepSize;
|
|
70
|
+
for(int i=0; i<REFLECTION_SAMPLES; i++)
|
|
71
|
+
{
|
|
72
|
+
hitCoord+=dir;
|
|
73
|
+
projectedCoord=projection*vec4(hitCoord,1.0);
|
|
74
|
+
projectedCoord.xy/=projectedCoord.w;
|
|
75
|
+
projectedCoord.xy=0.5*projectedCoord.xy+vec2(0.5);
|
|
76
|
+
sampledDepth=(view*texture2D(positionSampler,projectedCoord.xy)).z;
|
|
77
|
+
float depth=sampledDepth-hitCoord.z;
|
|
78
|
+
#ifdef RIGHT_HANDED_SCENE
|
|
79
|
+
depth*=-1.0;
|
|
80
|
+
#endif
|
|
81
|
+
if(((depth-dir.z)<threshold) && depth<=0.0)
|
|
82
|
+
{
|
|
83
|
+
#ifdef ENABLE_SMOOTH_REFLECTIONS
|
|
84
|
+
return smoothReflectionInfo(dir,hitCoord);
|
|
85
|
+
#else
|
|
86
|
+
info.color=texture2D(textureSampler,projectedCoord.xy).rgb;
|
|
87
|
+
info.coords=vec4(projectedCoord.xy,sampledDepth,0.0);
|
|
88
|
+
return info;
|
|
89
|
+
#endif
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
info.color=texture2D(textureSampler,projectedCoord.xy).rgb;
|
|
93
|
+
info.coords=vec4(projectedCoord.xy,sampledDepth,0.0);
|
|
94
|
+
return info;
|
|
95
|
+
}
|
|
96
|
+
vec3 hash(vec3 a)
|
|
97
|
+
{
|
|
98
|
+
a=fract(a*0.8);
|
|
99
|
+
a+=dot(a,a.yxz+19.19);
|
|
100
|
+
return fract((a.xxy+a.yxx)*a.zyx);
|
|
101
|
+
}
|
|
102
|
+
#endif
|
|
103
|
+
void main()
|
|
104
|
+
{
|
|
105
|
+
#ifdef SSR_SUPPORTED
|
|
106
|
+
vec4 albedoFull=texture2D(textureSampler,vUV);
|
|
107
|
+
vec3 albedo=albedoFull.rgb;
|
|
108
|
+
float spec=texture2D(reflectivitySampler,vUV).r;
|
|
109
|
+
if (spec==0.0) {
|
|
110
|
+
gl_FragColor=albedoFull;
|
|
111
|
+
return;
|
|
112
|
+
}
|
|
113
|
+
vec3 normal=(texture2D(normalSampler,vUV)).xyz;
|
|
114
|
+
vec3 position=(view*texture2D(positionSampler,vUV)).xyz;
|
|
115
|
+
vec3 reflected=normalize(reflect(normalize(position),normalize(normal)));
|
|
116
|
+
float roughness=1.0-texture2D(reflectivitySampler,vUV).a;
|
|
117
|
+
vec3 jitt=mix(vec3(0.0),hash(position),roughness)*roughnessFactor;
|
|
118
|
+
ReflectionInfo info=getReflectionInfo(jitt+reflected,position);
|
|
119
|
+
vec2 dCoords=smoothstep(0.2,0.6,abs(vec2(0.5,0.5)-info.coords.xy));
|
|
120
|
+
float screenEdgefactor=clamp(1.0-(dCoords.x+dCoords.y),0.0,1.0);
|
|
121
|
+
vec3 F0=vec3(0.04);
|
|
122
|
+
F0 =mix(F0,albedo,spec);
|
|
123
|
+
vec3 fresnel=fresnelSchlick(max(dot(normalize(normal),normalize(position)),0.0),F0);
|
|
124
|
+
#ifdef RIGHT_HANDED_SCENE
|
|
125
|
+
reflected.z*=-1.0;
|
|
126
|
+
#endif
|
|
127
|
+
float reflectionMultiplier=clamp(pow(spec*strength,reflectionSpecularFalloffExponent)*screenEdgefactor*reflected.z,0.0,0.9);
|
|
128
|
+
float albedoMultiplier=1.0-reflectionMultiplier;
|
|
129
|
+
vec3 SSR=info.color*fresnel;
|
|
130
|
+
gl_FragColor=vec4((albedo*albedoMultiplier)+(SSR*reflectionMultiplier),albedoFull.a);
|
|
131
|
+
#else
|
|
132
|
+
gl_FragColor=texture2D(textureSampler,vUV);
|
|
133
|
+
#endif
|
|
134
|
+
}
|
|
135
|
+
`;
|
|
136
|
+
e.ShadersStore[o] = r;
|
|
@@ -0,0 +1,215 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./ShadersInclude/helperFunctions.esm.js";
|
|
3
|
+
import "./ShadersInclude/pbrBRDFFunctions.esm.js";
|
|
4
|
+
import "./ShadersInclude/screenSpaceRayTrace.esm.js";
|
|
5
|
+
const t = "screenSpaceReflection2PixelShader", i = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
6
|
+
#define TEXTUREFUNC(s,c,lod) texture2DLodEXT(s,c,lod)
|
|
7
|
+
#define TEXTURECUBEFUNC(s,c,lod) textureLod(s,c,lod)
|
|
8
|
+
#else
|
|
9
|
+
#define TEXTUREFUNC(s,c,bias) texture2D(s,c,bias)
|
|
10
|
+
#define TEXTURECUBEFUNC(s,c,bias) textureCube(s,c,bias)
|
|
11
|
+
#endif
|
|
12
|
+
uniform sampler2D textureSampler;
|
|
13
|
+
varying vec2 vUV;
|
|
14
|
+
#ifdef SSR_SUPPORTED
|
|
15
|
+
uniform sampler2D reflectivitySampler;
|
|
16
|
+
uniform sampler2D normalSampler;
|
|
17
|
+
uniform sampler2D depthSampler;
|
|
18
|
+
#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
|
|
19
|
+
uniform sampler2D backDepthSampler;
|
|
20
|
+
uniform float backSizeFactor;
|
|
21
|
+
#endif
|
|
22
|
+
#ifdef SSR_USE_ENVIRONMENT_CUBE
|
|
23
|
+
uniform samplerCube envCubeSampler;
|
|
24
|
+
#ifdef SSR_USE_LOCAL_REFLECTIONMAP_CUBIC
|
|
25
|
+
uniform vec3 vReflectionPosition;
|
|
26
|
+
uniform vec3 vReflectionSize;
|
|
27
|
+
#endif
|
|
28
|
+
#endif
|
|
29
|
+
uniform mat4 view;
|
|
30
|
+
uniform mat4 invView;
|
|
31
|
+
uniform mat4 projection;
|
|
32
|
+
uniform mat4 invProjectionMatrix;
|
|
33
|
+
uniform mat4 projectionPixel;
|
|
34
|
+
uniform float nearPlaneZ;
|
|
35
|
+
uniform float stepSize;
|
|
36
|
+
uniform float maxSteps;
|
|
37
|
+
uniform float strength;
|
|
38
|
+
uniform float thickness;
|
|
39
|
+
uniform float roughnessFactor;
|
|
40
|
+
uniform float reflectionSpecularFalloffExponent;
|
|
41
|
+
uniform float maxDistance;
|
|
42
|
+
uniform float selfCollisionNumSkip;
|
|
43
|
+
uniform float reflectivityThreshold;
|
|
44
|
+
#include<helperFunctions>
|
|
45
|
+
#include<pbrBRDFFunctions>
|
|
46
|
+
#include<screenSpaceRayTrace>
|
|
47
|
+
vec3 hash(vec3 a)
|
|
48
|
+
{
|
|
49
|
+
a=fract(a*0.8);
|
|
50
|
+
a+=dot(a,a.yxz+19.19);
|
|
51
|
+
return fract((a.xxy+a.yxx)*a.zyx);
|
|
52
|
+
}
|
|
53
|
+
float computeAttenuationForIntersection(ivec2 hitPixel,vec2 hitUV,vec3 vsRayOrigin,vec3 vsHitPoint,vec3 reflectionVector,float maxRayDistance,float numIterations) {
|
|
54
|
+
float attenuation=1.0;
|
|
55
|
+
#ifdef SSR_ATTENUATE_SCREEN_BORDERS
|
|
56
|
+
vec2 dCoords=smoothstep(0.2,0.6,abs(vec2(0.5,0.5)-hitUV.xy));
|
|
57
|
+
attenuation*=clamp(1.0-(dCoords.x+dCoords.y),0.0,1.0);
|
|
58
|
+
#endif
|
|
59
|
+
#ifdef SSR_ATTENUATE_INTERSECTION_DISTANCE
|
|
60
|
+
attenuation*=1.0-clamp(distance(vsRayOrigin,vsHitPoint)/maxRayDistance,0.0,1.0);
|
|
61
|
+
#endif
|
|
62
|
+
#ifdef SSR_ATTENUATE_INTERSECTION_NUMITERATIONS
|
|
63
|
+
attenuation*=1.0-(numIterations/maxSteps);
|
|
64
|
+
#endif
|
|
65
|
+
#ifdef SSR_ATTENUATE_BACKFACE_REFLECTION
|
|
66
|
+
vec3 reflectionNormal=texelFetch(normalSampler,hitPixel,0).xyz;
|
|
67
|
+
float directionBasedAttenuation=smoothstep(-0.17,0.0,dot(reflectionNormal,-reflectionVector));
|
|
68
|
+
attenuation*=directionBasedAttenuation;
|
|
69
|
+
#endif
|
|
70
|
+
return attenuation;
|
|
71
|
+
}
|
|
72
|
+
#endif
|
|
73
|
+
void main()
|
|
74
|
+
{
|
|
75
|
+
#ifdef SSR_SUPPORTED
|
|
76
|
+
vec4 colorFull=TEXTUREFUNC(textureSampler,vUV,0.0);
|
|
77
|
+
vec3 color=colorFull.rgb;
|
|
78
|
+
vec4 reflectivity=TEXTUREFUNC(reflectivitySampler,vUV,0.0);
|
|
79
|
+
#ifndef SSR_DISABLE_REFLECTIVITY_TEST
|
|
80
|
+
if (max(reflectivity.r,max(reflectivity.g,reflectivity.b))<=reflectivityThreshold) {
|
|
81
|
+
#ifdef SSR_USE_BLUR
|
|
82
|
+
gl_FragColor=vec4(0.);
|
|
83
|
+
#else
|
|
84
|
+
gl_FragColor=colorFull;
|
|
85
|
+
#endif
|
|
86
|
+
return;
|
|
87
|
+
}
|
|
88
|
+
#endif
|
|
89
|
+
#ifdef SSR_INPUT_IS_GAMMA_SPACE
|
|
90
|
+
color=toLinearSpace(color);
|
|
91
|
+
#endif
|
|
92
|
+
vec2 texSize=vec2(textureSize(depthSampler,0));
|
|
93
|
+
vec3 csNormal=texelFetch(normalSampler,ivec2(vUV*texSize),0).xyz;
|
|
94
|
+
float depth=texelFetch(depthSampler,ivec2(vUV*texSize),0).r;
|
|
95
|
+
vec3 csPosition=computeViewPosFromUVDepth(vUV,depth,projection,invProjectionMatrix);
|
|
96
|
+
vec3 csViewDirection=normalize(csPosition);
|
|
97
|
+
vec3 csReflectedVector=reflect(csViewDirection,csNormal);
|
|
98
|
+
#ifdef SSR_USE_ENVIRONMENT_CUBE
|
|
99
|
+
vec3 wReflectedVector=vec3(invView*vec4(csReflectedVector,0.0));
|
|
100
|
+
#ifdef SSR_USE_LOCAL_REFLECTIONMAP_CUBIC
|
|
101
|
+
vec4 worldPos=invView*vec4(csPosition,1.0);
|
|
102
|
+
wReflectedVector=parallaxCorrectNormal(worldPos.xyz,normalize(wReflectedVector),vReflectionSize,vReflectionPosition);
|
|
103
|
+
#endif
|
|
104
|
+
#ifdef SSR_INVERTCUBICMAP
|
|
105
|
+
wReflectedVector.y*=-1.0;
|
|
106
|
+
#endif
|
|
107
|
+
#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
|
|
108
|
+
wReflectedVector.z*=-1.0;
|
|
109
|
+
#endif
|
|
110
|
+
vec3 envColor=TEXTURECUBEFUNC(envCubeSampler,wReflectedVector,0.0).xyz;
|
|
111
|
+
#ifdef SSR_ENVIRONMENT_CUBE_IS_GAMMASPACE
|
|
112
|
+
envColor=toLinearSpace(envColor);
|
|
113
|
+
#endif
|
|
114
|
+
#else
|
|
115
|
+
vec3 envColor=color;
|
|
116
|
+
#endif
|
|
117
|
+
float reflectionAttenuation=1.0;
|
|
118
|
+
bool rayHasHit=false;
|
|
119
|
+
vec2 startPixel;
|
|
120
|
+
vec2 hitPixel;
|
|
121
|
+
vec3 hitPoint;
|
|
122
|
+
float numIterations;
|
|
123
|
+
#ifdef SSRAYTRACE_DEBUG
|
|
124
|
+
vec3 debugColor;
|
|
125
|
+
#endif
|
|
126
|
+
#ifdef SSR_ATTENUATE_FACING_CAMERA
|
|
127
|
+
reflectionAttenuation*=1.0-smoothstep(0.25,0.5,dot(-csViewDirection,csReflectedVector));
|
|
128
|
+
#endif
|
|
129
|
+
if (reflectionAttenuation>0.0) {
|
|
130
|
+
#ifdef SSR_USE_BLUR
|
|
131
|
+
vec3 jitt=vec3(0.);
|
|
132
|
+
#else
|
|
133
|
+
float roughness=1.0-reflectivity.a;
|
|
134
|
+
vec3 jitt=mix(vec3(0.0),hash(csPosition)-vec3(0.5),roughness)*roughnessFactor;
|
|
135
|
+
#endif
|
|
136
|
+
vec2 uv2=vUV*texSize;
|
|
137
|
+
float c=(uv2.x+uv2.y)*0.25;
|
|
138
|
+
float jitter=mod(c,1.0);
|
|
139
|
+
rayHasHit=traceScreenSpaceRay1(
|
|
140
|
+
csPosition,
|
|
141
|
+
normalize(csReflectedVector+jitt),
|
|
142
|
+
projectionPixel,
|
|
143
|
+
depthSampler,
|
|
144
|
+
texSize,
|
|
145
|
+
#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
|
|
146
|
+
backDepthSampler,
|
|
147
|
+
backSizeFactor,
|
|
148
|
+
#endif
|
|
149
|
+
thickness,
|
|
150
|
+
nearPlaneZ,
|
|
151
|
+
stepSize,
|
|
152
|
+
jitter,
|
|
153
|
+
maxSteps,
|
|
154
|
+
maxDistance,
|
|
155
|
+
selfCollisionNumSkip,
|
|
156
|
+
startPixel,
|
|
157
|
+
hitPixel,
|
|
158
|
+
hitPoint,
|
|
159
|
+
numIterations
|
|
160
|
+
#ifdef SSRAYTRACE_DEBUG
|
|
161
|
+
,debugColor
|
|
162
|
+
#endif
|
|
163
|
+
);
|
|
164
|
+
}
|
|
165
|
+
#ifdef SSRAYTRACE_DEBUG
|
|
166
|
+
gl_FragColor=vec4(debugColor,1.);
|
|
167
|
+
return;
|
|
168
|
+
#endif
|
|
169
|
+
vec3 F0=reflectivity.rgb;
|
|
170
|
+
vec3 fresnel=fresnelSchlickGGX(max(dot(csNormal,-csViewDirection),0.0),F0,vec3(1.));
|
|
171
|
+
vec3 SSR=envColor;
|
|
172
|
+
if (rayHasHit) {
|
|
173
|
+
vec3 reflectedColor=texelFetch(textureSampler,ivec2(hitPixel),0).rgb;
|
|
174
|
+
#ifdef SSR_INPUT_IS_GAMMA_SPACE
|
|
175
|
+
reflectedColor=toLinearSpace(reflectedColor);
|
|
176
|
+
#endif
|
|
177
|
+
reflectionAttenuation*=computeAttenuationForIntersection(ivec2(hitPixel),hitPixel/texSize,csPosition,hitPoint,csReflectedVector,maxDistance,numIterations);
|
|
178
|
+
SSR=reflectedColor*reflectionAttenuation+(1.0-reflectionAttenuation)*envColor;
|
|
179
|
+
}
|
|
180
|
+
#ifndef SSR_BLEND_WITH_FRESNEL
|
|
181
|
+
SSR*=fresnel;
|
|
182
|
+
#endif
|
|
183
|
+
#ifdef SSR_USE_BLUR
|
|
184
|
+
float blur_radius=0.0;
|
|
185
|
+
float roughness=1.0-reflectivity.a*(1.0-roughnessFactor);
|
|
186
|
+
if (roughness>0.001) {
|
|
187
|
+
float cone_angle=min(roughness,0.999)*3.14159265*0.5;
|
|
188
|
+
float cone_len=distance(startPixel,hitPixel);
|
|
189
|
+
float op_len=2.0*tan(cone_angle)*cone_len;
|
|
190
|
+
float a=op_len;
|
|
191
|
+
float h=cone_len;
|
|
192
|
+
float a2=a*a;
|
|
193
|
+
float fh2=4.0f*h*h;
|
|
194
|
+
blur_radius=(a*(sqrt(a2+fh2)-a))/(4.0f*h);
|
|
195
|
+
}
|
|
196
|
+
gl_FragColor=vec4(SSR,blur_radius/255.0);
|
|
197
|
+
#else
|
|
198
|
+
#ifdef SSR_BLEND_WITH_FRESNEL
|
|
199
|
+
vec3 reflectionMultiplier=clamp(pow(fresnel*strength,vec3(reflectionSpecularFalloffExponent)),0.0,1.0);
|
|
200
|
+
#else
|
|
201
|
+
vec3 reflectionMultiplier=clamp(pow(reflectivity.rgb*strength,vec3(reflectionSpecularFalloffExponent)),0.0,1.0);
|
|
202
|
+
#endif
|
|
203
|
+
vec3 colorMultiplier=1.0-reflectionMultiplier;
|
|
204
|
+
vec3 finalColor=(color*colorMultiplier)+(SSR*reflectionMultiplier);
|
|
205
|
+
#ifdef SSR_OUTPUT_IS_GAMMA_SPACE
|
|
206
|
+
finalColor=toGammaSpace(finalColor);
|
|
207
|
+
#endif
|
|
208
|
+
gl_FragColor=vec4(finalColor,colorFull.a);
|
|
209
|
+
#endif
|
|
210
|
+
#else
|
|
211
|
+
gl_FragColor=TEXTUREFUNC(textureSampler,vUV,0.0);
|
|
212
|
+
#endif
|
|
213
|
+
}
|
|
214
|
+
`;
|
|
215
|
+
e.ShadersStore[t] = i;
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
+
const o = "screenSpaceReflection2BlurPixelShader", a = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
3
|
+
#define TEXTUREFUNC(s,c,lod) texture2DLodEXT(s,c,lod)
|
|
4
|
+
#else
|
|
5
|
+
#define TEXTUREFUNC(s,c,bias) texture2D(s,c,bias)
|
|
6
|
+
#endif
|
|
7
|
+
uniform sampler2D textureSampler;
|
|
8
|
+
varying vec2 vUV;
|
|
9
|
+
uniform vec2 texelOffsetScale;
|
|
10
|
+
const float weights[8]=float[8] (0.071303,0.131514,0.189879,0.321392,0.452906, 0.584419,0.715932,0.847445);
|
|
11
|
+
void processSample(vec2 uv,float i,vec2 stepSize,inout vec4 accumulator,inout float denominator)
|
|
12
|
+
{
|
|
13
|
+
vec2 offsetUV=stepSize*i+uv;
|
|
14
|
+
float coefficient=weights[int(2.0-abs(i))];
|
|
15
|
+
accumulator+=TEXTUREFUNC(textureSampler,offsetUV,0.0)*coefficient;
|
|
16
|
+
denominator+=coefficient;
|
|
17
|
+
}
|
|
18
|
+
void main()
|
|
19
|
+
{
|
|
20
|
+
vec4 colorFull=TEXTUREFUNC(textureSampler,vUV,0.0);
|
|
21
|
+
if (dot(colorFull,vec4(1.0))==0.0) {
|
|
22
|
+
gl_FragColor=colorFull;
|
|
23
|
+
return;
|
|
24
|
+
}
|
|
25
|
+
float blurRadius=colorFull.a*255.0;
|
|
26
|
+
vec2 stepSize=texelOffsetScale.xy*blurRadius;
|
|
27
|
+
vec4 accumulator=TEXTUREFUNC(textureSampler,vUV,0.0)*0.214607;
|
|
28
|
+
float denominator=0.214607;
|
|
29
|
+
processSample(vUV,1.0,stepSize,accumulator,denominator);
|
|
30
|
+
processSample(vUV,1.0*0.2,stepSize,accumulator,denominator);
|
|
31
|
+
processSample(vUV,1.0*0.4,stepSize,accumulator,denominator);
|
|
32
|
+
processSample(vUV,1.0*0.6,stepSize,accumulator,denominator);
|
|
33
|
+
processSample(vUV,1.0*0.8,stepSize,accumulator,denominator);
|
|
34
|
+
processSample(vUV,1.0*1.2,stepSize,accumulator,denominator);
|
|
35
|
+
processSample(vUV,1.0*1.4,stepSize,accumulator,denominator);
|
|
36
|
+
processSample(vUV,1.0*1.6,stepSize,accumulator,denominator);
|
|
37
|
+
processSample(vUV,1.0*1.8,stepSize,accumulator,denominator);
|
|
38
|
+
processSample(vUV,1.0*2.0,stepSize,accumulator,denominator);
|
|
39
|
+
processSample(vUV,-1.0,stepSize,accumulator,denominator);
|
|
40
|
+
processSample(vUV,-1.0*0.2,stepSize,accumulator,denominator);
|
|
41
|
+
processSample(vUV,-1.0*0.4,stepSize,accumulator,denominator);
|
|
42
|
+
processSample(vUV,-1.0*0.6,stepSize,accumulator,denominator);
|
|
43
|
+
processSample(vUV,-1.0*0.8,stepSize,accumulator,denominator);
|
|
44
|
+
processSample(vUV,-1.0*1.2,stepSize,accumulator,denominator);
|
|
45
|
+
processSample(vUV,-1.0*1.4,stepSize,accumulator,denominator);
|
|
46
|
+
processSample(vUV,-1.0*1.6,stepSize,accumulator,denominator);
|
|
47
|
+
processSample(vUV,-1.0*1.8,stepSize,accumulator,denominator);
|
|
48
|
+
processSample(vUV,-1.0*2.0,stepSize,accumulator,denominator);
|
|
49
|
+
gl_FragColor=vec4(accumulator.rgb/denominator,colorFull.a);
|
|
50
|
+
}
|
|
51
|
+
`;
|
|
52
|
+
e.ShadersStore[o] = a;
|