@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,236 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/pbrVertexDeclaration.esm.js";
3
+ import "./ShadersInclude/pbrUboDeclaration.esm.js";
4
+ import "./ShadersInclude/uvAttributeDeclaration.esm.js";
5
+ import "./ShadersInclude/mainUVVaryingDeclaration.esm.js";
6
+ import "./ShadersInclude/helperFunctions.esm.js";
7
+ import "./ShadersInclude/bonesDeclaration.esm.js";
8
+ import "./ShadersInclude/bakedVertexAnimationDeclaration.esm.js";
9
+ import "./ShadersInclude/instancesDeclaration.esm.js";
10
+ import "./ShadersInclude/prePassVertexDeclaration.esm.js";
11
+ import "./ShadersInclude/samplerVertexDeclaration.esm.js";
12
+ import "./ShadersInclude/harmonicsFunctions.esm.js";
13
+ import "./ShadersInclude/bumpVertexDeclaration.esm.js";
14
+ import "./ShadersInclude/clipPlaneVertexDeclaration.esm.js";
15
+ import "./ShadersInclude/fogVertexDeclaration.esm.js";
16
+ import "./ShadersInclude/lightVxFragmentDeclaration.esm.js";
17
+ import "./ShadersInclude/lightVxUboDeclaration.esm.js";
18
+ import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js";
19
+ import "./ShadersInclude/morphTargetsVertexDeclaration.esm.js";
20
+ import "./ShadersInclude/logDepthDeclaration.esm.js";
21
+ import "./ShadersInclude/morphTargetsVertexGlobal.esm.js";
22
+ import "./ShadersInclude/morphTargetsVertex.esm.js";
23
+ import "./ShadersInclude/instancesVertex.esm.js";
24
+ import "./ShadersInclude/bonesVertex.esm.js";
25
+ import "./ShadersInclude/bakedVertexAnimation.esm.js";
26
+ import "./ShadersInclude/prePassVertex.esm.js";
27
+ import "./ShadersInclude/uvVariableDeclaration.esm.js";
28
+ import "./ShadersInclude/samplerVertexImplementation.esm.js";
29
+ import "./ShadersInclude/bumpVertex.esm.js";
30
+ import "./ShadersInclude/clipPlaneVertex.esm.js";
31
+ import "./ShadersInclude/fogVertex.esm.js";
32
+ import "./ShadersInclude/shadowsVertex.esm.js";
33
+ import "./ShadersInclude/vertexColorMixing.esm.js";
34
+ import "./ShadersInclude/logDepthVertex.esm.js";
35
+ const i = "pbrVertexShader", E = `precision highp float;
36
+ #include<__decl__pbrVertex>
37
+ #define CUSTOM_VERTEX_BEGIN
38
+ attribute vec3 position;
39
+ #ifdef NORMAL
40
+ attribute vec3 normal;
41
+ #endif
42
+ #ifdef TANGENT
43
+ attribute vec4 tangent;
44
+ #endif
45
+ #ifdef UV1
46
+ attribute vec2 uv;
47
+ #endif
48
+ #include<uvAttributeDeclaration>[2..7]
49
+ #include<mainUVVaryingDeclaration>[1..7]
50
+ #ifdef VERTEXCOLOR
51
+ attribute vec4 color;
52
+ #endif
53
+ #include<helperFunctions>
54
+ #include<bonesDeclaration>
55
+ #include<bakedVertexAnimationDeclaration>
56
+ #include<instancesDeclaration>
57
+ #include<prePassVertexDeclaration>
58
+ #include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
59
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
60
+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
61
+ #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
62
+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
63
+ #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
64
+ #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
65
+ #include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
66
+ #include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
67
+ #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
68
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
69
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
70
+ #ifdef CLEARCOAT
71
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
72
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
73
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
74
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
75
+ #endif
76
+ #ifdef IRIDESCENCE
77
+ #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
78
+ #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
79
+ #endif
80
+ #ifdef SHEEN
81
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
82
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
83
+ #endif
84
+ #ifdef ANISOTROPIC
85
+ #include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
86
+ #endif
87
+ #ifdef SUBSURFACE
88
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
89
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
90
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
91
+ #endif
92
+ varying vec3 vPositionW;
93
+ #if DEBUGMODE>0
94
+ varying vec4 vClipSpacePosition;
95
+ #endif
96
+ #ifdef NORMAL
97
+ varying vec3 vNormalW;
98
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
99
+ varying vec3 vEnvironmentIrradiance;
100
+ #include<harmonicsFunctions>
101
+ #endif
102
+ #endif
103
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
104
+ varying vec4 vColor;
105
+ #endif
106
+ #include<bumpVertexDeclaration>
107
+ #include<clipPlaneVertexDeclaration>
108
+ #include<fogVertexDeclaration>
109
+ #include<__decl__lightVxFragment>[0..maxSimultaneousLights]
110
+ #include<morphTargetsVertexGlobalDeclaration>
111
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
112
+ #ifdef REFLECTIONMAP_SKYBOX
113
+ varying vec3 vPositionUVW;
114
+ #endif
115
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
116
+ varying vec3 vDirectionW;
117
+ #endif
118
+ #include<logDepthDeclaration>
119
+ #define CUSTOM_VERTEX_DEFINITIONS
120
+ void main(void) {
121
+ #define CUSTOM_VERTEX_MAIN_BEGIN
122
+ vec3 positionUpdated=position;
123
+ #ifdef NORMAL
124
+ vec3 normalUpdated=normal;
125
+ #endif
126
+ #ifdef TANGENT
127
+ vec4 tangentUpdated=tangent;
128
+ #endif
129
+ #ifdef UV1
130
+ vec2 uvUpdated=uv;
131
+ #endif
132
+ #include<morphTargetsVertexGlobal>
133
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
134
+ #ifdef REFLECTIONMAP_SKYBOX
135
+ vPositionUVW=positionUpdated;
136
+ #endif
137
+ #define CUSTOM_VERTEX_UPDATE_POSITION
138
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
139
+ #include<instancesVertex>
140
+ #if defined(PREPASS) && defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED)
141
+ vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
142
+ vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
143
+ #endif
144
+ #include<bonesVertex>
145
+ #include<bakedVertexAnimation>
146
+ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
147
+ vPositionW=vec3(worldPos);
148
+ #include<prePassVertex>
149
+ #ifdef NORMAL
150
+ mat3 normalWorld=mat3(finalWorld);
151
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
152
+ vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));
153
+ vNormalW=normalize(normalWorld*vNormalW);
154
+ #else
155
+ #ifdef NONUNIFORMSCALING
156
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
157
+ #endif
158
+ vNormalW=normalize(normalWorld*normalUpdated);
159
+ #endif
160
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
161
+ vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
162
+ #ifdef REFLECTIONMAP_OPPOSITEZ
163
+ reflectionVector.z*=-1.0;
164
+ #endif
165
+ vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
166
+ #endif
167
+ #endif
168
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
169
+ #ifdef MULTIVIEW
170
+ if (gl_ViewID_OVR==0u) {
171
+ gl_Position=viewProjection*worldPos;
172
+ } else {
173
+ gl_Position=viewProjectionR*worldPos;
174
+ }
175
+ #else
176
+ gl_Position=viewProjection*worldPos;
177
+ #endif
178
+ #if DEBUGMODE>0
179
+ vClipSpacePosition=gl_Position;
180
+ #endif
181
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
182
+ vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
183
+ #endif
184
+ #ifndef UV1
185
+ vec2 uvUpdated=vec2(0.,0.);
186
+ #endif
187
+ #ifdef MAINUV1
188
+ vMainUV1=uvUpdated;
189
+ #endif
190
+ #include<uvVariableDeclaration>[2..7]
191
+ #include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
192
+ #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
193
+ #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
194
+ #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
195
+ #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
196
+ #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
197
+ #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
198
+ #include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
199
+ #include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
200
+ #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
201
+ #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
202
+ #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
203
+ #ifdef CLEARCOAT
204
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
205
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
206
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
207
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
208
+ #endif
209
+ #ifdef IRIDESCENCE
210
+ #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
211
+ #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
212
+ #endif
213
+ #ifdef SHEEN
214
+ #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
215
+ #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.z)
216
+ #endif
217
+ #ifdef ANISOTROPIC
218
+ #include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
219
+ #endif
220
+ #ifdef SUBSURFACE
221
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
222
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
223
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
224
+ #endif
225
+ #include<bumpVertex>
226
+ #include<clipPlaneVertex>
227
+ #include<fogVertex>
228
+ #include<shadowsVertex>[0..maxSimultaneousLights]
229
+ #include<vertexColorMixing>
230
+ #if defined(POINTSIZE) && !defined(WEBGPU)
231
+ gl_PointSize=pointSize;
232
+ #endif
233
+ #include<logDepthVertex>
234
+ #define CUSTOM_VERTEX_MAIN_END
235
+ }`;
236
+ e.ShadersStore[i] = E;
@@ -0,0 +1,13 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const o = "postprocessVertexShader", i = `attribute vec2 position;
3
+ uniform vec2 scale;
4
+ varying vec2 vUV;
5
+ const vec2 madd=vec2(0.5,0.5);
6
+ #define CUSTOM_VERTEX_DEFINITIONS
7
+ void main(void) {
8
+ #define CUSTOM_VERTEX_MAIN_BEGIN
9
+ vUV=(position*madd+madd)*scale;
10
+ gl_Position=vec4(position,0.0,1.0);
11
+ #define CUSTOM_VERTEX_MAIN_END
12
+ }`;
13
+ e.ShadersStore[o] = i;
@@ -0,0 +1,11 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/helperFunctions.esm.js";
3
+ const r = "rgbdDecodePixelShader", o = `varying vec2 vUV;
4
+ uniform sampler2D textureSampler;
5
+ #include<helperFunctions>
6
+ #define CUSTOM_FRAGMENT_DEFINITIONS
7
+ void main(void)
8
+ {
9
+ gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);
10
+ }`;
11
+ e.ShadersStore[r] = o;
@@ -0,0 +1,11 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/helperFunctions.esm.js";
3
+ const r = "rgbdEncodePixelShader", o = `varying vec2 vUV;
4
+ uniform sampler2D textureSampler;
5
+ #include<helperFunctions>
6
+ #define CUSTOM_FRAGMENT_DEFINITIONS
7
+ void main(void)
8
+ {
9
+ gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);
10
+ }`;
11
+ e.ShadersStore[r] = o;
@@ -0,0 +1,136 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const o = "screenSpaceReflectionPixelShader", r = `uniform sampler2D textureSampler;
3
+ #ifdef SSR_SUPPORTED
4
+ uniform sampler2D reflectivitySampler;
5
+ uniform sampler2D normalSampler;
6
+ uniform sampler2D positionSampler;
7
+ #endif
8
+ uniform mat4 view;
9
+ uniform mat4 projection;
10
+ uniform float stepSize;
11
+ uniform float strength;
12
+ uniform float threshold;
13
+ uniform float roughnessFactor;
14
+ uniform float reflectionSpecularFalloffExponent;
15
+ varying vec2 vUV;
16
+ #ifdef SSR_SUPPORTED
17
+ struct ReflectionInfo {
18
+ vec3 color;
19
+ vec4 coords;
20
+ };
21
+ /**
22
+ * According to specular,see https:
23
+ */
24
+ vec3 fresnelSchlick(float cosTheta,vec3 F0)
25
+ {
26
+ return F0+(1.0-F0)*pow(1.0-cosTheta,5.0);
27
+ }
28
+ /**
29
+ * Once the pixel's coordinates has been found,let's adjust (smooth) a little bit
30
+ * by sampling multiple reflection pixels.
31
+ */
32
+ ReflectionInfo smoothReflectionInfo(vec3 dir,vec3 hitCoord)
33
+ {
34
+ ReflectionInfo info;
35
+ info.color=vec3(0.0);
36
+ vec4 projectedCoord;
37
+ float sampledDepth;
38
+ for(int i=0; i<SMOOTH_STEPS; i++)
39
+ {
40
+ projectedCoord=projection*vec4(hitCoord,1.0);
41
+ projectedCoord.xy/=projectedCoord.w;
42
+ projectedCoord.xy=0.5*projectedCoord.xy+vec2(0.5);
43
+ sampledDepth=(view*texture2D(positionSampler,projectedCoord.xy)).z;
44
+ float depth=sampledDepth-hitCoord.z;
45
+ dir*=0.5;
46
+ if(depth>0.0)
47
+ hitCoord-=dir;
48
+ else
49
+ hitCoord+=dir;
50
+ info.color+=texture2D(textureSampler,projectedCoord.xy).rgb;
51
+ }
52
+ projectedCoord=projection*vec4(hitCoord,1.0);
53
+ projectedCoord.xy/=projectedCoord.w;
54
+ projectedCoord.xy=0.5*projectedCoord.xy+vec2(0.5);
55
+ info.coords=vec4(projectedCoord.xy,sampledDepth,1.0);
56
+ info.color+=texture2D(textureSampler,projectedCoord.xy).rgb;
57
+ info.color/=float(SMOOTH_STEPS+1);
58
+ return info;
59
+ }
60
+ /**
61
+ * Tests the given world position (hitCoord) according to the given reflection vector (dir)
62
+ * until it finds a collision (means that depth is enough close to say "it's the pixel to sample!").
63
+ */
64
+ ReflectionInfo getReflectionInfo(vec3 dir,vec3 hitCoord)
65
+ {
66
+ ReflectionInfo info;
67
+ vec4 projectedCoord;
68
+ float sampledDepth;
69
+ dir*=stepSize;
70
+ for(int i=0; i<REFLECTION_SAMPLES; i++)
71
+ {
72
+ hitCoord+=dir;
73
+ projectedCoord=projection*vec4(hitCoord,1.0);
74
+ projectedCoord.xy/=projectedCoord.w;
75
+ projectedCoord.xy=0.5*projectedCoord.xy+vec2(0.5);
76
+ sampledDepth=(view*texture2D(positionSampler,projectedCoord.xy)).z;
77
+ float depth=sampledDepth-hitCoord.z;
78
+ #ifdef RIGHT_HANDED_SCENE
79
+ depth*=-1.0;
80
+ #endif
81
+ if(((depth-dir.z)<threshold) && depth<=0.0)
82
+ {
83
+ #ifdef ENABLE_SMOOTH_REFLECTIONS
84
+ return smoothReflectionInfo(dir,hitCoord);
85
+ #else
86
+ info.color=texture2D(textureSampler,projectedCoord.xy).rgb;
87
+ info.coords=vec4(projectedCoord.xy,sampledDepth,0.0);
88
+ return info;
89
+ #endif
90
+ }
91
+ }
92
+ info.color=texture2D(textureSampler,projectedCoord.xy).rgb;
93
+ info.coords=vec4(projectedCoord.xy,sampledDepth,0.0);
94
+ return info;
95
+ }
96
+ vec3 hash(vec3 a)
97
+ {
98
+ a=fract(a*0.8);
99
+ a+=dot(a,a.yxz+19.19);
100
+ return fract((a.xxy+a.yxx)*a.zyx);
101
+ }
102
+ #endif
103
+ void main()
104
+ {
105
+ #ifdef SSR_SUPPORTED
106
+ vec4 albedoFull=texture2D(textureSampler,vUV);
107
+ vec3 albedo=albedoFull.rgb;
108
+ float spec=texture2D(reflectivitySampler,vUV).r;
109
+ if (spec==0.0) {
110
+ gl_FragColor=albedoFull;
111
+ return;
112
+ }
113
+ vec3 normal=(texture2D(normalSampler,vUV)).xyz;
114
+ vec3 position=(view*texture2D(positionSampler,vUV)).xyz;
115
+ vec3 reflected=normalize(reflect(normalize(position),normalize(normal)));
116
+ float roughness=1.0-texture2D(reflectivitySampler,vUV).a;
117
+ vec3 jitt=mix(vec3(0.0),hash(position),roughness)*roughnessFactor;
118
+ ReflectionInfo info=getReflectionInfo(jitt+reflected,position);
119
+ vec2 dCoords=smoothstep(0.2,0.6,abs(vec2(0.5,0.5)-info.coords.xy));
120
+ float screenEdgefactor=clamp(1.0-(dCoords.x+dCoords.y),0.0,1.0);
121
+ vec3 F0=vec3(0.04);
122
+ F0 =mix(F0,albedo,spec);
123
+ vec3 fresnel=fresnelSchlick(max(dot(normalize(normal),normalize(position)),0.0),F0);
124
+ #ifdef RIGHT_HANDED_SCENE
125
+ reflected.z*=-1.0;
126
+ #endif
127
+ float reflectionMultiplier=clamp(pow(spec*strength,reflectionSpecularFalloffExponent)*screenEdgefactor*reflected.z,0.0,0.9);
128
+ float albedoMultiplier=1.0-reflectionMultiplier;
129
+ vec3 SSR=info.color*fresnel;
130
+ gl_FragColor=vec4((albedo*albedoMultiplier)+(SSR*reflectionMultiplier),albedoFull.a);
131
+ #else
132
+ gl_FragColor=texture2D(textureSampler,vUV);
133
+ #endif
134
+ }
135
+ `;
136
+ e.ShadersStore[o] = r;
@@ -0,0 +1,215 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/helperFunctions.esm.js";
3
+ import "./ShadersInclude/pbrBRDFFunctions.esm.js";
4
+ import "./ShadersInclude/screenSpaceRayTrace.esm.js";
5
+ const t = "screenSpaceReflection2PixelShader", i = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
6
+ #define TEXTUREFUNC(s,c,lod) texture2DLodEXT(s,c,lod)
7
+ #define TEXTURECUBEFUNC(s,c,lod) textureLod(s,c,lod)
8
+ #else
9
+ #define TEXTUREFUNC(s,c,bias) texture2D(s,c,bias)
10
+ #define TEXTURECUBEFUNC(s,c,bias) textureCube(s,c,bias)
11
+ #endif
12
+ uniform sampler2D textureSampler;
13
+ varying vec2 vUV;
14
+ #ifdef SSR_SUPPORTED
15
+ uniform sampler2D reflectivitySampler;
16
+ uniform sampler2D normalSampler;
17
+ uniform sampler2D depthSampler;
18
+ #ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
19
+ uniform sampler2D backDepthSampler;
20
+ uniform float backSizeFactor;
21
+ #endif
22
+ #ifdef SSR_USE_ENVIRONMENT_CUBE
23
+ uniform samplerCube envCubeSampler;
24
+ #ifdef SSR_USE_LOCAL_REFLECTIONMAP_CUBIC
25
+ uniform vec3 vReflectionPosition;
26
+ uniform vec3 vReflectionSize;
27
+ #endif
28
+ #endif
29
+ uniform mat4 view;
30
+ uniform mat4 invView;
31
+ uniform mat4 projection;
32
+ uniform mat4 invProjectionMatrix;
33
+ uniform mat4 projectionPixel;
34
+ uniform float nearPlaneZ;
35
+ uniform float stepSize;
36
+ uniform float maxSteps;
37
+ uniform float strength;
38
+ uniform float thickness;
39
+ uniform float roughnessFactor;
40
+ uniform float reflectionSpecularFalloffExponent;
41
+ uniform float maxDistance;
42
+ uniform float selfCollisionNumSkip;
43
+ uniform float reflectivityThreshold;
44
+ #include<helperFunctions>
45
+ #include<pbrBRDFFunctions>
46
+ #include<screenSpaceRayTrace>
47
+ vec3 hash(vec3 a)
48
+ {
49
+ a=fract(a*0.8);
50
+ a+=dot(a,a.yxz+19.19);
51
+ return fract((a.xxy+a.yxx)*a.zyx);
52
+ }
53
+ float computeAttenuationForIntersection(ivec2 hitPixel,vec2 hitUV,vec3 vsRayOrigin,vec3 vsHitPoint,vec3 reflectionVector,float maxRayDistance,float numIterations) {
54
+ float attenuation=1.0;
55
+ #ifdef SSR_ATTENUATE_SCREEN_BORDERS
56
+ vec2 dCoords=smoothstep(0.2,0.6,abs(vec2(0.5,0.5)-hitUV.xy));
57
+ attenuation*=clamp(1.0-(dCoords.x+dCoords.y),0.0,1.0);
58
+ #endif
59
+ #ifdef SSR_ATTENUATE_INTERSECTION_DISTANCE
60
+ attenuation*=1.0-clamp(distance(vsRayOrigin,vsHitPoint)/maxRayDistance,0.0,1.0);
61
+ #endif
62
+ #ifdef SSR_ATTENUATE_INTERSECTION_NUMITERATIONS
63
+ attenuation*=1.0-(numIterations/maxSteps);
64
+ #endif
65
+ #ifdef SSR_ATTENUATE_BACKFACE_REFLECTION
66
+ vec3 reflectionNormal=texelFetch(normalSampler,hitPixel,0).xyz;
67
+ float directionBasedAttenuation=smoothstep(-0.17,0.0,dot(reflectionNormal,-reflectionVector));
68
+ attenuation*=directionBasedAttenuation;
69
+ #endif
70
+ return attenuation;
71
+ }
72
+ #endif
73
+ void main()
74
+ {
75
+ #ifdef SSR_SUPPORTED
76
+ vec4 colorFull=TEXTUREFUNC(textureSampler,vUV,0.0);
77
+ vec3 color=colorFull.rgb;
78
+ vec4 reflectivity=TEXTUREFUNC(reflectivitySampler,vUV,0.0);
79
+ #ifndef SSR_DISABLE_REFLECTIVITY_TEST
80
+ if (max(reflectivity.r,max(reflectivity.g,reflectivity.b))<=reflectivityThreshold) {
81
+ #ifdef SSR_USE_BLUR
82
+ gl_FragColor=vec4(0.);
83
+ #else
84
+ gl_FragColor=colorFull;
85
+ #endif
86
+ return;
87
+ }
88
+ #endif
89
+ #ifdef SSR_INPUT_IS_GAMMA_SPACE
90
+ color=toLinearSpace(color);
91
+ #endif
92
+ vec2 texSize=vec2(textureSize(depthSampler,0));
93
+ vec3 csNormal=texelFetch(normalSampler,ivec2(vUV*texSize),0).xyz;
94
+ float depth=texelFetch(depthSampler,ivec2(vUV*texSize),0).r;
95
+ vec3 csPosition=computeViewPosFromUVDepth(vUV,depth,projection,invProjectionMatrix);
96
+ vec3 csViewDirection=normalize(csPosition);
97
+ vec3 csReflectedVector=reflect(csViewDirection,csNormal);
98
+ #ifdef SSR_USE_ENVIRONMENT_CUBE
99
+ vec3 wReflectedVector=vec3(invView*vec4(csReflectedVector,0.0));
100
+ #ifdef SSR_USE_LOCAL_REFLECTIONMAP_CUBIC
101
+ vec4 worldPos=invView*vec4(csPosition,1.0);
102
+ wReflectedVector=parallaxCorrectNormal(worldPos.xyz,normalize(wReflectedVector),vReflectionSize,vReflectionPosition);
103
+ #endif
104
+ #ifdef SSR_INVERTCUBICMAP
105
+ wReflectedVector.y*=-1.0;
106
+ #endif
107
+ #ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
108
+ wReflectedVector.z*=-1.0;
109
+ #endif
110
+ vec3 envColor=TEXTURECUBEFUNC(envCubeSampler,wReflectedVector,0.0).xyz;
111
+ #ifdef SSR_ENVIRONMENT_CUBE_IS_GAMMASPACE
112
+ envColor=toLinearSpace(envColor);
113
+ #endif
114
+ #else
115
+ vec3 envColor=color;
116
+ #endif
117
+ float reflectionAttenuation=1.0;
118
+ bool rayHasHit=false;
119
+ vec2 startPixel;
120
+ vec2 hitPixel;
121
+ vec3 hitPoint;
122
+ float numIterations;
123
+ #ifdef SSRAYTRACE_DEBUG
124
+ vec3 debugColor;
125
+ #endif
126
+ #ifdef SSR_ATTENUATE_FACING_CAMERA
127
+ reflectionAttenuation*=1.0-smoothstep(0.25,0.5,dot(-csViewDirection,csReflectedVector));
128
+ #endif
129
+ if (reflectionAttenuation>0.0) {
130
+ #ifdef SSR_USE_BLUR
131
+ vec3 jitt=vec3(0.);
132
+ #else
133
+ float roughness=1.0-reflectivity.a;
134
+ vec3 jitt=mix(vec3(0.0),hash(csPosition)-vec3(0.5),roughness)*roughnessFactor;
135
+ #endif
136
+ vec2 uv2=vUV*texSize;
137
+ float c=(uv2.x+uv2.y)*0.25;
138
+ float jitter=mod(c,1.0);
139
+ rayHasHit=traceScreenSpaceRay1(
140
+ csPosition,
141
+ normalize(csReflectedVector+jitt),
142
+ projectionPixel,
143
+ depthSampler,
144
+ texSize,
145
+ #ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
146
+ backDepthSampler,
147
+ backSizeFactor,
148
+ #endif
149
+ thickness,
150
+ nearPlaneZ,
151
+ stepSize,
152
+ jitter,
153
+ maxSteps,
154
+ maxDistance,
155
+ selfCollisionNumSkip,
156
+ startPixel,
157
+ hitPixel,
158
+ hitPoint,
159
+ numIterations
160
+ #ifdef SSRAYTRACE_DEBUG
161
+ ,debugColor
162
+ #endif
163
+ );
164
+ }
165
+ #ifdef SSRAYTRACE_DEBUG
166
+ gl_FragColor=vec4(debugColor,1.);
167
+ return;
168
+ #endif
169
+ vec3 F0=reflectivity.rgb;
170
+ vec3 fresnel=fresnelSchlickGGX(max(dot(csNormal,-csViewDirection),0.0),F0,vec3(1.));
171
+ vec3 SSR=envColor;
172
+ if (rayHasHit) {
173
+ vec3 reflectedColor=texelFetch(textureSampler,ivec2(hitPixel),0).rgb;
174
+ #ifdef SSR_INPUT_IS_GAMMA_SPACE
175
+ reflectedColor=toLinearSpace(reflectedColor);
176
+ #endif
177
+ reflectionAttenuation*=computeAttenuationForIntersection(ivec2(hitPixel),hitPixel/texSize,csPosition,hitPoint,csReflectedVector,maxDistance,numIterations);
178
+ SSR=reflectedColor*reflectionAttenuation+(1.0-reflectionAttenuation)*envColor;
179
+ }
180
+ #ifndef SSR_BLEND_WITH_FRESNEL
181
+ SSR*=fresnel;
182
+ #endif
183
+ #ifdef SSR_USE_BLUR
184
+ float blur_radius=0.0;
185
+ float roughness=1.0-reflectivity.a*(1.0-roughnessFactor);
186
+ if (roughness>0.001) {
187
+ float cone_angle=min(roughness,0.999)*3.14159265*0.5;
188
+ float cone_len=distance(startPixel,hitPixel);
189
+ float op_len=2.0*tan(cone_angle)*cone_len;
190
+ float a=op_len;
191
+ float h=cone_len;
192
+ float a2=a*a;
193
+ float fh2=4.0f*h*h;
194
+ blur_radius=(a*(sqrt(a2+fh2)-a))/(4.0f*h);
195
+ }
196
+ gl_FragColor=vec4(SSR,blur_radius/255.0);
197
+ #else
198
+ #ifdef SSR_BLEND_WITH_FRESNEL
199
+ vec3 reflectionMultiplier=clamp(pow(fresnel*strength,vec3(reflectionSpecularFalloffExponent)),0.0,1.0);
200
+ #else
201
+ vec3 reflectionMultiplier=clamp(pow(reflectivity.rgb*strength,vec3(reflectionSpecularFalloffExponent)),0.0,1.0);
202
+ #endif
203
+ vec3 colorMultiplier=1.0-reflectionMultiplier;
204
+ vec3 finalColor=(color*colorMultiplier)+(SSR*reflectionMultiplier);
205
+ #ifdef SSR_OUTPUT_IS_GAMMA_SPACE
206
+ finalColor=toGammaSpace(finalColor);
207
+ #endif
208
+ gl_FragColor=vec4(finalColor,colorFull.a);
209
+ #endif
210
+ #else
211
+ gl_FragColor=TEXTUREFUNC(textureSampler,vUV,0.0);
212
+ #endif
213
+ }
214
+ `;
215
+ e.ShadersStore[t] = i;
@@ -0,0 +1,52 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const o = "screenSpaceReflection2BlurPixelShader", a = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
3
+ #define TEXTUREFUNC(s,c,lod) texture2DLodEXT(s,c,lod)
4
+ #else
5
+ #define TEXTUREFUNC(s,c,bias) texture2D(s,c,bias)
6
+ #endif
7
+ uniform sampler2D textureSampler;
8
+ varying vec2 vUV;
9
+ uniform vec2 texelOffsetScale;
10
+ const float weights[8]=float[8] (0.071303,0.131514,0.189879,0.321392,0.452906, 0.584419,0.715932,0.847445);
11
+ void processSample(vec2 uv,float i,vec2 stepSize,inout vec4 accumulator,inout float denominator)
12
+ {
13
+ vec2 offsetUV=stepSize*i+uv;
14
+ float coefficient=weights[int(2.0-abs(i))];
15
+ accumulator+=TEXTUREFUNC(textureSampler,offsetUV,0.0)*coefficient;
16
+ denominator+=coefficient;
17
+ }
18
+ void main()
19
+ {
20
+ vec4 colorFull=TEXTUREFUNC(textureSampler,vUV,0.0);
21
+ if (dot(colorFull,vec4(1.0))==0.0) {
22
+ gl_FragColor=colorFull;
23
+ return;
24
+ }
25
+ float blurRadius=colorFull.a*255.0;
26
+ vec2 stepSize=texelOffsetScale.xy*blurRadius;
27
+ vec4 accumulator=TEXTUREFUNC(textureSampler,vUV,0.0)*0.214607;
28
+ float denominator=0.214607;
29
+ processSample(vUV,1.0,stepSize,accumulator,denominator);
30
+ processSample(vUV,1.0*0.2,stepSize,accumulator,denominator);
31
+ processSample(vUV,1.0*0.4,stepSize,accumulator,denominator);
32
+ processSample(vUV,1.0*0.6,stepSize,accumulator,denominator);
33
+ processSample(vUV,1.0*0.8,stepSize,accumulator,denominator);
34
+ processSample(vUV,1.0*1.2,stepSize,accumulator,denominator);
35
+ processSample(vUV,1.0*1.4,stepSize,accumulator,denominator);
36
+ processSample(vUV,1.0*1.6,stepSize,accumulator,denominator);
37
+ processSample(vUV,1.0*1.8,stepSize,accumulator,denominator);
38
+ processSample(vUV,1.0*2.0,stepSize,accumulator,denominator);
39
+ processSample(vUV,-1.0,stepSize,accumulator,denominator);
40
+ processSample(vUV,-1.0*0.2,stepSize,accumulator,denominator);
41
+ processSample(vUV,-1.0*0.4,stepSize,accumulator,denominator);
42
+ processSample(vUV,-1.0*0.6,stepSize,accumulator,denominator);
43
+ processSample(vUV,-1.0*0.8,stepSize,accumulator,denominator);
44
+ processSample(vUV,-1.0*1.2,stepSize,accumulator,denominator);
45
+ processSample(vUV,-1.0*1.4,stepSize,accumulator,denominator);
46
+ processSample(vUV,-1.0*1.6,stepSize,accumulator,denominator);
47
+ processSample(vUV,-1.0*1.8,stepSize,accumulator,denominator);
48
+ processSample(vUV,-1.0*2.0,stepSize,accumulator,denominator);
49
+ gl_FragColor=vec4(accumulator.rgb/denominator,colorFull.a);
50
+ }
51
+ `;
52
+ e.ShadersStore[o] = a;