@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,648 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/prePassDeclaration.esm.js";
3
+ import "./ShadersInclude/oitDeclaration.esm.js";
4
+ import "./ShadersInclude/pbrFragmentDeclaration.esm.js";
5
+ import "./ShadersInclude/pbrUboDeclaration.esm.js";
6
+ import "./ShadersInclude/pbrFragmentExtraDeclaration.esm.js";
7
+ import "./ShadersInclude/lightFragmentDeclaration.esm.js";
8
+ import "./ShadersInclude/lightUboDeclaration.esm.js";
9
+ import "./ShadersInclude/pbrFragmentSamplersDeclaration.esm.js";
10
+ import "./ShadersInclude/imageProcessingDeclaration.esm.js";
11
+ import "./ShadersInclude/clipPlaneFragmentDeclaration.esm.js";
12
+ import "./ShadersInclude/logDepthDeclaration.esm.js";
13
+ import "./ShadersInclude/fogFragmentDeclaration.esm.js";
14
+ import "./ShadersInclude/helperFunctions.esm.js";
15
+ import "./ShadersInclude/subSurfaceScatteringFunctions.esm.js";
16
+ import "./ShadersInclude/importanceSampling.esm.js";
17
+ import "./ShadersInclude/pbrHelperFunctions.esm.js";
18
+ import "./ShadersInclude/imageProcessingFunctions.esm.js";
19
+ import "./ShadersInclude/shadowsFragmentFunctions.esm.js";
20
+ import "./ShadersInclude/harmonicsFunctions.esm.js";
21
+ import "./ShadersInclude/pbrDirectLightingSetupFunctions.esm.js";
22
+ import "./ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js";
23
+ import "./ShadersInclude/pbrBRDFFunctions.esm.js";
24
+ import "./ShadersInclude/hdrFilteringFunctions.esm.js";
25
+ import "./ShadersInclude/pbrDirectLightingFunctions.esm.js";
26
+ import "./ShadersInclude/pbrIBLFunctions.esm.js";
27
+ import "./ShadersInclude/bumpFragmentMainFunctions.esm.js";
28
+ import "./ShadersInclude/bumpFragmentFunctions.esm.js";
29
+ import "./ShadersInclude/reflectionFunction.esm.js";
30
+ import "./ShadersInclude/pbrBlockAlbedoOpacity.esm.js";
31
+ import "./ShadersInclude/pbrBlockReflectivity.esm.js";
32
+ import "./ShadersInclude/pbrBlockAmbientOcclusion.esm.js";
33
+ import "./ShadersInclude/pbrBlockAlphaFresnel.esm.js";
34
+ import "./ShadersInclude/pbrBlockAnisotropic.esm.js";
35
+ import "./ShadersInclude/pbrBlockReflection.esm.js";
36
+ import "./ShadersInclude/pbrBlockSheen.esm.js";
37
+ import "./ShadersInclude/pbrBlockClearcoat.esm.js";
38
+ import "./ShadersInclude/pbrBlockIridescence.esm.js";
39
+ import "./ShadersInclude/pbrBlockSubSurface.esm.js";
40
+ import "./ShadersInclude/clipPlaneFragment.esm.js";
41
+ import "./ShadersInclude/pbrBlockNormalGeometric.esm.js";
42
+ import "./ShadersInclude/bumpFragment.esm.js";
43
+ import "./ShadersInclude/pbrBlockNormalFinal.esm.js";
44
+ import "./ShadersInclude/depthPrePass.esm.js";
45
+ import "./ShadersInclude/pbrBlockLightmapInit.esm.js";
46
+ import "./ShadersInclude/pbrBlockGeometryInfo.esm.js";
47
+ import "./ShadersInclude/pbrBlockReflectance0.esm.js";
48
+ import "./ShadersInclude/pbrBlockReflectance.esm.js";
49
+ import "./ShadersInclude/pbrBlockDirectLighting.esm.js";
50
+ import "./ShadersInclude/lightFragment.esm.js";
51
+ import "./ShadersInclude/pbrBlockFinalLitComponents.esm.js";
52
+ import "./ShadersInclude/pbrBlockFinalUnlitComponents.esm.js";
53
+ import "./ShadersInclude/pbrBlockFinalColorComposition.esm.js";
54
+ import "./ShadersInclude/logDepthFragment.esm.js";
55
+ import "./ShadersInclude/fogFragment.esm.js";
56
+ import "./ShadersInclude/pbrBlockImageProcessing.esm.js";
57
+ import "./ShadersInclude/oitFragment.esm.js";
58
+ import "./ShadersInclude/pbrDebug.esm.js";
59
+ const i = "pbrPixelShader", n = `#if defined(BUMP) || !defined(NORMAL) || defined(FORCENORMALFORWARD) || defined(SPECULARAA) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
60
+ #extension GL_OES_standard_derivatives : enable
61
+ #endif
62
+ #ifdef LODBASEDMICROSFURACE
63
+ #extension GL_EXT_shader_texture_lod : enable
64
+ #endif
65
+ #define CUSTOM_FRAGMENT_BEGIN
66
+ #ifdef LOGARITHMICDEPTH
67
+ #extension GL_EXT_frag_depth : enable
68
+ #endif
69
+ #include<prePassDeclaration>[SCENE_MRT_COUNT]
70
+ precision highp float;
71
+ #include<oitDeclaration>
72
+ #ifndef FROMLINEARSPACE
73
+ #define FROMLINEARSPACE
74
+ #endif
75
+ #include<__decl__pbrFragment>
76
+ #include<pbrFragmentExtraDeclaration>
77
+ #include<__decl__lightFragment>[0..maxSimultaneousLights]
78
+ #include<pbrFragmentSamplersDeclaration>
79
+ #include<imageProcessingDeclaration>
80
+ #include<clipPlaneFragmentDeclaration>
81
+ #include<logDepthDeclaration>
82
+ #include<fogFragmentDeclaration>
83
+ #include<helperFunctions>
84
+ #include<subSurfaceScatteringFunctions>
85
+ #include<importanceSampling>
86
+ #include<pbrHelperFunctions>
87
+ #include<imageProcessingFunctions>
88
+ #include<shadowsFragmentFunctions>
89
+ #include<harmonicsFunctions>
90
+ #include<pbrDirectLightingSetupFunctions>
91
+ #include<pbrDirectLightingFalloffFunctions>
92
+ #include<pbrBRDFFunctions>
93
+ #include<hdrFilteringFunctions>
94
+ #include<pbrDirectLightingFunctions>
95
+ #include<pbrIBLFunctions>
96
+ #include<bumpFragmentMainFunctions>
97
+ #include<bumpFragmentFunctions>
98
+ #ifdef REFLECTION
99
+ #include<reflectionFunction>
100
+ #endif
101
+ #define CUSTOM_FRAGMENT_DEFINITIONS
102
+ #include<pbrBlockAlbedoOpacity>
103
+ #include<pbrBlockReflectivity>
104
+ #include<pbrBlockAmbientOcclusion>
105
+ #include<pbrBlockAlphaFresnel>
106
+ #include<pbrBlockAnisotropic>
107
+ #include<pbrBlockReflection>
108
+ #include<pbrBlockSheen>
109
+ #include<pbrBlockClearcoat>
110
+ #include<pbrBlockIridescence>
111
+ #include<pbrBlockSubSurface>
112
+ void main(void) {
113
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
114
+ #include<clipPlaneFragment>
115
+ #include<pbrBlockNormalGeometric>
116
+ #include<bumpFragment>
117
+ #include<pbrBlockNormalFinal>
118
+ albedoOpacityOutParams albedoOpacityOut;
119
+ #ifdef ALBEDO
120
+ vec4 albedoTexture=texture2D(albedoSampler,vAlbedoUV+uvOffset);
121
+ #endif
122
+ #ifdef OPACITY
123
+ vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);
124
+ #endif
125
+ #ifdef DECAL
126
+ vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
127
+ #endif
128
+ albedoOpacityBlock(
129
+ vAlbedoColor,
130
+ #ifdef ALBEDO
131
+ albedoTexture,
132
+ vAlbedoInfos,
133
+ #endif
134
+ #ifdef OPACITY
135
+ opacityMap,
136
+ vOpacityInfos,
137
+ #endif
138
+ #ifdef DETAIL
139
+ detailColor,
140
+ vDetailInfos,
141
+ #endif
142
+ #ifdef DECAL
143
+ decalColor,
144
+ vDecalInfos,
145
+ #endif
146
+ albedoOpacityOut
147
+ );
148
+ vec3 surfaceAlbedo=albedoOpacityOut.surfaceAlbedo;
149
+ float alpha=albedoOpacityOut.alpha;
150
+ #define CUSTOM_FRAGMENT_UPDATE_ALPHA
151
+ #include<depthPrePass>
152
+ #define CUSTOM_FRAGMENT_BEFORE_LIGHTS
153
+ ambientOcclusionOutParams aoOut;
154
+ #ifdef AMBIENT
155
+ vec3 ambientOcclusionColorMap=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb;
156
+ #endif
157
+ ambientOcclusionBlock(
158
+ #ifdef AMBIENT
159
+ ambientOcclusionColorMap,
160
+ vAmbientInfos,
161
+ #endif
162
+ aoOut
163
+ );
164
+ #include<pbrBlockLightmapInit>
165
+ #ifdef UNLIT
166
+ vec3 diffuseBase=vec3(1.,1.,1.);
167
+ #else
168
+ vec3 baseColor=surfaceAlbedo;
169
+ reflectivityOutParams reflectivityOut;
170
+ #if defined(REFLECTIVITY)
171
+ vec4 surfaceMetallicOrReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV+uvOffset);
172
+ vec4 baseReflectivity=surfaceMetallicOrReflectivityColorMap;
173
+ #ifndef METALLICWORKFLOW
174
+ #ifdef REFLECTIVITY_GAMMA
175
+ surfaceMetallicOrReflectivityColorMap=toLinearSpace(surfaceMetallicOrReflectivityColorMap);
176
+ #endif
177
+ surfaceMetallicOrReflectivityColorMap.rgb*=vReflectivityInfos.y;
178
+ #endif
179
+ #endif
180
+ #if defined(MICROSURFACEMAP)
181
+ vec4 microSurfaceTexel=texture2D(microSurfaceSampler,vMicroSurfaceSamplerUV+uvOffset)*vMicroSurfaceSamplerInfos.y;
182
+ #endif
183
+ #ifdef METALLICWORKFLOW
184
+ vec4 metallicReflectanceFactors=vMetallicReflectanceFactors;
185
+ #ifdef REFLECTANCE
186
+ vec4 reflectanceFactorsMap=texture2D(reflectanceSampler,vReflectanceUV+uvOffset);
187
+ #ifdef REFLECTANCE_GAMMA
188
+ reflectanceFactorsMap=toLinearSpace(reflectanceFactorsMap);
189
+ #endif
190
+ metallicReflectanceFactors.rgb*=reflectanceFactorsMap.rgb;
191
+ #endif
192
+ #ifdef METALLIC_REFLECTANCE
193
+ vec4 metallicReflectanceFactorsMap=texture2D(metallicReflectanceSampler,vMetallicReflectanceUV+uvOffset);
194
+ #ifdef METALLIC_REFLECTANCE_GAMMA
195
+ metallicReflectanceFactorsMap=toLinearSpace(metallicReflectanceFactorsMap);
196
+ #endif
197
+ #ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY
198
+ metallicReflectanceFactors.rgb*=metallicReflectanceFactorsMap.rgb;
199
+ #endif
200
+ metallicReflectanceFactors*=metallicReflectanceFactorsMap.a;
201
+ #endif
202
+ #endif
203
+ reflectivityBlock(
204
+ vReflectivityColor,
205
+ #ifdef METALLICWORKFLOW
206
+ surfaceAlbedo,
207
+ metallicReflectanceFactors,
208
+ #endif
209
+ #ifdef REFLECTIVITY
210
+ vReflectivityInfos,
211
+ surfaceMetallicOrReflectivityColorMap,
212
+ #endif
213
+ #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
214
+ aoOut.ambientOcclusionColor,
215
+ #endif
216
+ #ifdef MICROSURFACEMAP
217
+ microSurfaceTexel,
218
+ #endif
219
+ #ifdef DETAIL
220
+ detailColor,
221
+ vDetailInfos,
222
+ #endif
223
+ reflectivityOut
224
+ );
225
+ float microSurface=reflectivityOut.microSurface;
226
+ float roughness=reflectivityOut.roughness;
227
+ #ifdef METALLICWORKFLOW
228
+ surfaceAlbedo=reflectivityOut.surfaceAlbedo;
229
+ #endif
230
+ #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
231
+ aoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;
232
+ #endif
233
+ #ifdef ALPHAFRESNEL
234
+ #if defined(ALPHATEST) || defined(ALPHABLEND)
235
+ alphaFresnelOutParams alphaFresnelOut;
236
+ alphaFresnelBlock(
237
+ normalW,
238
+ viewDirectionW,
239
+ alpha,
240
+ microSurface,
241
+ alphaFresnelOut
242
+ );
243
+ alpha=alphaFresnelOut.alpha;
244
+ #endif
245
+ #endif
246
+ #include<pbrBlockGeometryInfo>
247
+ #ifdef ANISOTROPIC
248
+ anisotropicOutParams anisotropicOut;
249
+ #ifdef ANISOTROPIC_TEXTURE
250
+ vec3 anisotropyMapData=texture2D(anisotropySampler,vAnisotropyUV+uvOffset).rgb*vAnisotropyInfos.y;
251
+ #endif
252
+ anisotropicBlock(
253
+ vAnisotropy,
254
+ roughness,
255
+ #ifdef ANISOTROPIC_TEXTURE
256
+ anisotropyMapData,
257
+ #endif
258
+ TBN,
259
+ normalW,
260
+ viewDirectionW,
261
+ anisotropicOut
262
+ );
263
+ #endif
264
+ #ifdef REFLECTION
265
+ reflectionOutParams reflectionOut;
266
+ #ifndef USE_CUSTOM_REFLECTION
267
+ reflectionBlock(
268
+ vPositionW,
269
+ normalW,
270
+ alphaG,
271
+ vReflectionMicrosurfaceInfos,
272
+ vReflectionInfos,
273
+ vReflectionColor,
274
+ #ifdef ANISOTROPIC
275
+ anisotropicOut,
276
+ #endif
277
+ #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
278
+ NdotVUnclamped,
279
+ #endif
280
+ #ifdef LINEARSPECULARREFLECTION
281
+ roughness,
282
+ #endif
283
+ reflectionSampler,
284
+ #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
285
+ vEnvironmentIrradiance,
286
+ #endif
287
+ #ifdef USESPHERICALFROMREFLECTIONMAP
288
+ #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
289
+ reflectionMatrix,
290
+ #endif
291
+ #endif
292
+ #ifdef USEIRRADIANCEMAP
293
+ irradianceSampler,
294
+ #endif
295
+ #ifndef LODBASEDMICROSFURACE
296
+ reflectionSamplerLow,
297
+ reflectionSamplerHigh,
298
+ #endif
299
+ #ifdef REALTIME_FILTERING
300
+ vReflectionFilteringInfo,
301
+ #endif
302
+ reflectionOut
303
+ );
304
+ #else
305
+ #define CUSTOM_REFLECTION
306
+ #endif
307
+ #endif
308
+ #include<pbrBlockReflectance0>
309
+ #ifdef SHEEN
310
+ sheenOutParams sheenOut;
311
+ #ifdef SHEEN_TEXTURE
312
+ vec4 sheenMapData=texture2D(sheenSampler,vSheenUV+uvOffset);
313
+ #endif
314
+ #if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
315
+ vec4 sheenMapRoughnessData=texture2D(sheenRoughnessSampler,vSheenRoughnessUV+uvOffset)*vSheenInfos.w;
316
+ #endif
317
+ sheenBlock(
318
+ vSheenColor,
319
+ #ifdef SHEEN_ROUGHNESS
320
+ vSheenRoughness,
321
+ #if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
322
+ sheenMapRoughnessData,
323
+ #endif
324
+ #endif
325
+ roughness,
326
+ #ifdef SHEEN_TEXTURE
327
+ sheenMapData,
328
+ vSheenInfos.y,
329
+ #endif
330
+ reflectance,
331
+ #ifdef SHEEN_LINKWITHALBEDO
332
+ baseColor,
333
+ surfaceAlbedo,
334
+ #endif
335
+ #ifdef ENVIRONMENTBRDF
336
+ NdotV,
337
+ environmentBrdf,
338
+ #endif
339
+ #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
340
+ AARoughnessFactors,
341
+ vReflectionMicrosurfaceInfos,
342
+ vReflectionInfos,
343
+ vReflectionColor,
344
+ vLightingIntensity,
345
+ reflectionSampler,
346
+ reflectionOut.reflectionCoords,
347
+ NdotVUnclamped,
348
+ #ifndef LODBASEDMICROSFURACE
349
+ reflectionSamplerLow,
350
+ reflectionSamplerHigh,
351
+ #endif
352
+ #ifdef REALTIME_FILTERING
353
+ vReflectionFilteringInfo,
354
+ #endif
355
+ #if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
356
+ seo,
357
+ #endif
358
+ #if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
359
+ eho,
360
+ #endif
361
+ #endif
362
+ sheenOut
363
+ );
364
+ #ifdef SHEEN_LINKWITHALBEDO
365
+ surfaceAlbedo=sheenOut.surfaceAlbedo;
366
+ #endif
367
+ #endif
368
+ #ifdef CLEARCOAT
369
+ #ifdef CLEARCOAT_TEXTURE
370
+ vec2 clearCoatMapData=texture2D(clearCoatSampler,vClearCoatUV+uvOffset).rg*vClearCoatInfos.y;
371
+ #endif
372
+ #endif
373
+ #ifdef IRIDESCENCE
374
+ iridescenceOutParams iridescenceOut;
375
+ #ifdef IRIDESCENCE_TEXTURE
376
+ vec2 iridescenceMapData=texture2D(iridescenceSampler,vIridescenceUV+uvOffset).rg*vIridescenceInfos.y;
377
+ #endif
378
+ #ifdef IRIDESCENCE_THICKNESS_TEXTURE
379
+ vec2 iridescenceThicknessMapData=texture2D(iridescenceThicknessSampler,vIridescenceThicknessUV+uvOffset).rg*vIridescenceInfos.w;
380
+ #endif
381
+ iridescenceBlock(
382
+ vIridescenceParams,
383
+ NdotV,
384
+ specularEnvironmentR0,
385
+ #ifdef IRIDESCENCE_TEXTURE
386
+ iridescenceMapData,
387
+ #endif
388
+ #ifdef IRIDESCENCE_THICKNESS_TEXTURE
389
+ iridescenceThicknessMapData,
390
+ #endif
391
+ #ifdef CLEARCOAT
392
+ NdotVUnclamped,
393
+ #ifdef CLEARCOAT_TEXTURE
394
+ clearCoatMapData,
395
+ #endif
396
+ #endif
397
+ iridescenceOut
398
+ );
399
+ float iridescenceIntensity=iridescenceOut.iridescenceIntensity;
400
+ specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;
401
+ #endif
402
+ clearcoatOutParams clearcoatOut;
403
+ #ifdef CLEARCOAT
404
+ #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
405
+ vec4 clearCoatMapRoughnessData=texture2D(clearCoatRoughnessSampler,vClearCoatRoughnessUV+uvOffset)*vClearCoatInfos.w;
406
+ #endif
407
+ #if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
408
+ vec4 clearCoatTintMapData=texture2D(clearCoatTintSampler,vClearCoatTintUV+uvOffset);
409
+ #endif
410
+ #ifdef CLEARCOAT_BUMP
411
+ vec4 clearCoatBumpMapData=texture2D(clearCoatBumpSampler,vClearCoatBumpUV+uvOffset);
412
+ #endif
413
+ clearcoatBlock(
414
+ vPositionW,
415
+ geometricNormalW,
416
+ viewDirectionW,
417
+ vClearCoatParams,
418
+ #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
419
+ clearCoatMapRoughnessData,
420
+ #endif
421
+ specularEnvironmentR0,
422
+ #ifdef CLEARCOAT_TEXTURE
423
+ clearCoatMapData,
424
+ #endif
425
+ #ifdef CLEARCOAT_TINT
426
+ vClearCoatTintParams,
427
+ clearCoatColorAtDistance,
428
+ vClearCoatRefractionParams,
429
+ #ifdef CLEARCOAT_TINT_TEXTURE
430
+ clearCoatTintMapData,
431
+ #endif
432
+ #endif
433
+ #ifdef CLEARCOAT_BUMP
434
+ vClearCoatBumpInfos,
435
+ clearCoatBumpMapData,
436
+ vClearCoatBumpUV,
437
+ #if defined(TANGENT) && defined(NORMAL)
438
+ vTBN,
439
+ #else
440
+ vClearCoatTangentSpaceParams,
441
+ #endif
442
+ #ifdef OBJECTSPACE_NORMALMAP
443
+ normalMatrix,
444
+ #endif
445
+ #endif
446
+ #if defined(FORCENORMALFORWARD) && defined(NORMAL)
447
+ faceNormal,
448
+ #endif
449
+ #ifdef REFLECTION
450
+ vReflectionMicrosurfaceInfos,
451
+ vReflectionInfos,
452
+ vReflectionColor,
453
+ vLightingIntensity,
454
+ reflectionSampler,
455
+ #ifndef LODBASEDMICROSFURACE
456
+ reflectionSamplerLow,
457
+ reflectionSamplerHigh,
458
+ #endif
459
+ #ifdef REALTIME_FILTERING
460
+ vReflectionFilteringInfo,
461
+ #endif
462
+ #endif
463
+ #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
464
+ #ifdef RADIANCEOCCLUSION
465
+ ambientMonochrome,
466
+ #endif
467
+ #endif
468
+ #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
469
+ (gl_FrontFacing ? 1. : -1.),
470
+ #endif
471
+ clearcoatOut
472
+ );
473
+ #else
474
+ clearcoatOut.specularEnvironmentR0=specularEnvironmentR0;
475
+ #endif
476
+ #include<pbrBlockReflectance>
477
+ subSurfaceOutParams subSurfaceOut;
478
+ #ifdef SUBSURFACE
479
+ #ifdef SS_THICKNESSANDMASK_TEXTURE
480
+ vec4 thicknessMap=texture2D(thicknessSampler,vThicknessUV+uvOffset);
481
+ #endif
482
+ #ifdef SS_REFRACTIONINTENSITY_TEXTURE
483
+ vec4 refractionIntensityMap=texture2D(refractionIntensitySampler,vRefractionIntensityUV+uvOffset);
484
+ #endif
485
+ #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
486
+ vec4 translucencyIntensityMap=texture2D(translucencyIntensitySampler,vTranslucencyIntensityUV+uvOffset);
487
+ #endif
488
+ subSurfaceBlock(
489
+ vSubSurfaceIntensity,
490
+ vThicknessParam,
491
+ vTintColor,
492
+ normalW,
493
+ specularEnvironmentReflectance,
494
+ #ifdef SS_THICKNESSANDMASK_TEXTURE
495
+ thicknessMap,
496
+ #endif
497
+ #ifdef SS_REFRACTIONINTENSITY_TEXTURE
498
+ refractionIntensityMap,
499
+ #endif
500
+ #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
501
+ translucencyIntensityMap,
502
+ #endif
503
+ #ifdef REFLECTION
504
+ #ifdef SS_TRANSLUCENCY
505
+ reflectionMatrix,
506
+ #ifdef USESPHERICALFROMREFLECTIONMAP
507
+ #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
508
+ reflectionOut.irradianceVector,
509
+ #endif
510
+ #if defined(REALTIME_FILTERING)
511
+ reflectionSampler,
512
+ vReflectionFilteringInfo,
513
+ #endif
514
+ #endif
515
+ #ifdef USEIRRADIANCEMAP
516
+ irradianceSampler,
517
+ #endif
518
+ #endif
519
+ #endif
520
+ #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
521
+ surfaceAlbedo,
522
+ #endif
523
+ #ifdef SS_REFRACTION
524
+ vPositionW,
525
+ viewDirectionW,
526
+ view,
527
+ vRefractionInfos,
528
+ refractionMatrix,
529
+ vRefractionMicrosurfaceInfos,
530
+ vLightingIntensity,
531
+ #ifdef SS_LINKREFRACTIONTOTRANSPARENCY
532
+ alpha,
533
+ #endif
534
+ #ifdef SS_LODINREFRACTIONALPHA
535
+ NdotVUnclamped,
536
+ #endif
537
+ #ifdef SS_LINEARSPECULARREFRACTION
538
+ roughness,
539
+ #endif
540
+ alphaG,
541
+ refractionSampler,
542
+ #ifndef LODBASEDMICROSFURACE
543
+ refractionSamplerLow,
544
+ refractionSamplerHigh,
545
+ #endif
546
+ #ifdef ANISOTROPIC
547
+ anisotropicOut,
548
+ #endif
549
+ #ifdef REALTIME_FILTERING
550
+ vRefractionFilteringInfo,
551
+ #endif
552
+ #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
553
+ vRefractionPosition,
554
+ vRefractionSize,
555
+ #endif
556
+ #endif
557
+ #ifdef SS_TRANSLUCENCY
558
+ vDiffusionDistance,
559
+ #endif
560
+ subSurfaceOut
561
+ );
562
+ #ifdef SS_REFRACTION
563
+ surfaceAlbedo=subSurfaceOut.surfaceAlbedo;
564
+ #ifdef SS_LINKREFRACTIONTOTRANSPARENCY
565
+ alpha=subSurfaceOut.alpha;
566
+ #endif
567
+ #endif
568
+ #else
569
+ subSurfaceOut.specularEnvironmentReflectance=specularEnvironmentReflectance;
570
+ #endif
571
+ #include<pbrBlockDirectLighting>
572
+ #include<lightFragment>[0..maxSimultaneousLights]
573
+ #include<pbrBlockFinalLitComponents>
574
+ #endif
575
+ #include<pbrBlockFinalUnlitComponents>
576
+ #define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION
577
+ #include<pbrBlockFinalColorComposition>
578
+ #include<logDepthFragment>
579
+ #include<fogFragment>(color,finalColor)
580
+ #include<pbrBlockImageProcessing>
581
+ #define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
582
+ #ifdef PREPASS
583
+ float writeGeometryInfo=finalColor.a>0.4 ? 1.0 : 0.0;
584
+ #ifdef PREPASS_POSITION
585
+ gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);
586
+ #endif
587
+ #ifdef PREPASS_VELOCITY
588
+ vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;
589
+ vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;
590
+ vec2 velocity=abs(a-b);
591
+ velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;
592
+ gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
593
+ #endif
594
+ #ifdef PREPASS_ALBEDO_SQRT
595
+ vec3 sqAlbedo=sqrt(surfaceAlbedo);
596
+ #endif
597
+ #ifdef PREPASS_IRRADIANCE
598
+ vec3 irradiance=finalDiffuse;
599
+ #ifndef UNLIT
600
+ #ifdef REFLECTION
601
+ irradiance+=finalIrradiance;
602
+ #endif
603
+ #endif
604
+ #ifdef SS_SCATTERING
605
+ gl_FragData[0]=vec4(finalColor.rgb-irradiance,finalColor.a);
606
+ irradiance/=sqAlbedo;
607
+ #else
608
+ gl_FragData[0]=finalColor;
609
+ float scatteringDiffusionProfile=255.;
610
+ #endif
611
+ gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(clamp(irradiance,vec3(0.),vec3(1.)),writeGeometryInfo*scatteringDiffusionProfile/255.);
612
+ #else
613
+ gl_FragData[0]=vec4(finalColor.rgb,finalColor.a);
614
+ #endif
615
+ #ifdef PREPASS_DEPTH
616
+ gl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo);
617
+ #endif
618
+ #ifdef PREPASS_NORMAL
619
+ gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);
620
+ #endif
621
+ #ifdef PREPASS_ALBEDO_SQRT
622
+ gl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqAlbedo,writeGeometryInfo);
623
+ #endif
624
+ #ifdef PREPASS_REFLECTIVITY
625
+ #ifndef UNLIT
626
+ gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo;
627
+ #else
628
+ gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo;
629
+ #endif
630
+ #endif
631
+ #endif
632
+ #if !defined(PREPASS) || defined(WEBGL2)
633
+ gl_FragColor=finalColor;
634
+ #endif
635
+ #include<oitFragment>
636
+ #if ORDER_INDEPENDENT_TRANSPARENCY
637
+ if (fragDepth==nearestDepth) {
638
+ frontColor.rgb+=finalColor.rgb*finalColor.a*alphaMultiplier;
639
+ frontColor.a=1.0-alphaMultiplier*(1.0-finalColor.a);
640
+ } else {
641
+ backColor+=finalColor;
642
+ }
643
+ #endif
644
+ #include<pbrDebug>
645
+ #define CUSTOM_FRAGMENT_MAIN_END
646
+ }
647
+ `;
648
+ e.ShadersStore[i] = n;