@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,478 @@
1
+ import { Animation as w } from "./animation.esm.js";
2
+ import { RuntimeAnimation as O } from "./runtimeAnimation.esm.js";
3
+ import { Observable as x } from "../Misc/observable.esm.js";
4
+ import { Scene as g } from "../scene.esm.js";
5
+ import { TmpVectors as d, Quaternion as y, Vector3 as R, Matrix as D } from "../Maths/math.vector.esm.js";
6
+ import { PrecisionDate as W } from "../Misc/precisionDate.esm.js";
7
+ import { Bone as P } from "../Bones/bone.esm.js";
8
+ class V {
9
+ /**
10
+ * Gets the root Animatable used to synchronize and normalize animations
11
+ */
12
+ get syncRoot() {
13
+ return this._syncRoot;
14
+ }
15
+ /**
16
+ * Gets the current frame of the first RuntimeAnimation
17
+ * Used to synchronize Animatables
18
+ */
19
+ get masterFrame() {
20
+ return this._runtimeAnimations.length === 0 ? 0 : this._runtimeAnimations[0].currentFrame;
21
+ }
22
+ /**
23
+ * Gets or sets the animatable weight (-1.0 by default meaning not weighted)
24
+ */
25
+ get weight() {
26
+ return this._weight;
27
+ }
28
+ set weight(n) {
29
+ if (n === -1) {
30
+ this._weight = -1;
31
+ return;
32
+ }
33
+ this._weight = Math.min(Math.max(n, 0), 1);
34
+ }
35
+ /**
36
+ * Gets or sets the speed ratio to apply to the animatable (1.0 by default)
37
+ */
38
+ get speedRatio() {
39
+ return this._speedRatio;
40
+ }
41
+ set speedRatio(n) {
42
+ for (let t = 0; t < this._runtimeAnimations.length; t++)
43
+ this._runtimeAnimations[t]._prepareForSpeedRatioChange(n);
44
+ this._speedRatio = n, this._goToFrame !== null && this.goToFrame(this._goToFrame);
45
+ }
46
+ /**
47
+ * Creates a new Animatable
48
+ * @param scene defines the hosting scene
49
+ * @param target defines the target object
50
+ * @param fromFrame defines the starting frame number (default is 0)
51
+ * @param toFrame defines the ending frame number (default is 100)
52
+ * @param loopAnimation defines if the animation must loop (default is false)
53
+ * @param speedRatio defines the factor to apply to animation speed (default is 1)
54
+ * @param onAnimationEnd defines a callback to call when animation ends if it is not looping
55
+ * @param animations defines a group of animation to add to the new Animatable
56
+ * @param onAnimationLoop defines a callback to call when animation loops
57
+ * @param isAdditive defines whether the animation should be evaluated additively
58
+ * @param playOrder defines the order in which this animatable should be processed in the list of active animatables (default: 0)
59
+ */
60
+ constructor(n, t, e = 0, a = 100, s = !1, o = 1, l, m, r, u = !1, h = 0) {
61
+ this.target = t, this.fromFrame = e, this.toFrame = a, this.loopAnimation = s, this.onAnimationEnd = l, this.onAnimationLoop = r, this.isAdditive = u, this.playOrder = h, this._localDelayOffset = null, this._pausedDelay = null, this._manualJumpDelay = null, this._runtimeAnimations = new Array(), this._paused = !1, this._speedRatio = 1, this._weight = -1, this._syncRoot = null, this._frameToSyncFromJump = null, this._goToFrame = null, this.disposeOnEnd = !0, this.animationStarted = !1, this.onAnimationEndObservable = new x(), this.onAnimationLoopObservable = new x(), this._scene = n, m && this.appendAnimations(t, m), this._speedRatio = o, n._activeAnimatables.push(this);
62
+ }
63
+ // Methods
64
+ /**
65
+ * Synchronize and normalize current Animatable with a source Animatable
66
+ * This is useful when using animation weights and when animations are not of the same length
67
+ * @param root defines the root Animatable to synchronize with (null to stop synchronizing)
68
+ * @returns the current Animatable
69
+ */
70
+ syncWith(n) {
71
+ if (this._syncRoot = n, n) {
72
+ const t = this._scene._activeAnimatables.indexOf(this);
73
+ t > -1 && (this._scene._activeAnimatables.splice(t, 1), this._scene._activeAnimatables.push(this));
74
+ }
75
+ return this;
76
+ }
77
+ /**
78
+ * Gets the list of runtime animations
79
+ * @returns an array of RuntimeAnimation
80
+ */
81
+ getAnimations() {
82
+ return this._runtimeAnimations;
83
+ }
84
+ /**
85
+ * Adds more animations to the current animatable
86
+ * @param target defines the target of the animations
87
+ * @param animations defines the new animations to add
88
+ */
89
+ appendAnimations(n, t) {
90
+ for (let e = 0; e < t.length; e++) {
91
+ const a = t[e], s = new O(n, a, this._scene, this);
92
+ s._onLoop = () => {
93
+ this.onAnimationLoopObservable.notifyObservers(this), this.onAnimationLoop && this.onAnimationLoop();
94
+ }, this._runtimeAnimations.push(s);
95
+ }
96
+ }
97
+ /**
98
+ * Gets the source animation for a specific property
99
+ * @param property defines the property to look for
100
+ * @returns null or the source animation for the given property
101
+ */
102
+ getAnimationByTargetProperty(n) {
103
+ const t = this._runtimeAnimations;
104
+ for (let e = 0; e < t.length; e++)
105
+ if (t[e].animation.targetProperty === n)
106
+ return t[e].animation;
107
+ return null;
108
+ }
109
+ /**
110
+ * Gets the runtime animation for a specific property
111
+ * @param property defines the property to look for
112
+ * @returns null or the runtime animation for the given property
113
+ */
114
+ getRuntimeAnimationByTargetProperty(n) {
115
+ const t = this._runtimeAnimations;
116
+ for (let e = 0; e < t.length; e++)
117
+ if (t[e].animation.targetProperty === n)
118
+ return t[e];
119
+ return null;
120
+ }
121
+ /**
122
+ * Resets the animatable to its original state
123
+ */
124
+ reset() {
125
+ const n = this._runtimeAnimations;
126
+ for (let t = 0; t < n.length; t++)
127
+ n[t].reset(!0);
128
+ this._localDelayOffset = null, this._pausedDelay = null;
129
+ }
130
+ /**
131
+ * Allows the animatable to blend with current running animations
132
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-blending
133
+ * @param blendingSpeed defines the blending speed to use
134
+ */
135
+ enableBlending(n) {
136
+ const t = this._runtimeAnimations;
137
+ for (let e = 0; e < t.length; e++)
138
+ t[e].animation.enableBlending = !0, t[e].animation.blendingSpeed = n;
139
+ }
140
+ /**
141
+ * Disable animation blending
142
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-blending
143
+ */
144
+ disableBlending() {
145
+ const n = this._runtimeAnimations;
146
+ for (let t = 0; t < n.length; t++)
147
+ n[t].animation.enableBlending = !1;
148
+ }
149
+ /**
150
+ * Jump directly to a given frame
151
+ * @param frame defines the frame to jump to
152
+ */
153
+ goToFrame(n) {
154
+ var t;
155
+ const e = this._runtimeAnimations;
156
+ if (e[0]) {
157
+ const a = e[0].animation.framePerSecond;
158
+ this._frameToSyncFromJump = (t = this._frameToSyncFromJump) !== null && t !== void 0 ? t : e[0].currentFrame;
159
+ const s = this.speedRatio === 0 ? 0 : (n - this._frameToSyncFromJump) / a * 1e3 / this.speedRatio;
160
+ this._manualJumpDelay = -s;
161
+ }
162
+ for (let a = 0; a < e.length; a++)
163
+ e[a].goToFrame(n);
164
+ this._goToFrame = n;
165
+ }
166
+ /**
167
+ * Pause the animation
168
+ */
169
+ pause() {
170
+ this._paused || (this._paused = !0);
171
+ }
172
+ /**
173
+ * Restart the animation
174
+ */
175
+ restart() {
176
+ this._paused = !1;
177
+ }
178
+ _raiseOnAnimationEnd() {
179
+ this.onAnimationEnd && this.onAnimationEnd(), this.onAnimationEndObservable.notifyObservers(this);
180
+ }
181
+ /**
182
+ * Stop and delete the current animation
183
+ * @param animationName defines a string used to only stop some of the runtime animations instead of all
184
+ * @param targetMask a function that determines if the animation should be stopped based on its target (all animations will be stopped if both this and animationName are empty)
185
+ * @param useGlobalSplice if true, the animatables will be removed by the caller of this function (false by default)
186
+ */
187
+ stop(n, t, e = !1) {
188
+ if (n || t) {
189
+ const a = this._scene._activeAnimatables.indexOf(this);
190
+ if (a > -1) {
191
+ const s = this._runtimeAnimations;
192
+ for (let o = s.length - 1; o >= 0; o--) {
193
+ const l = s[o];
194
+ n && l.animation.name != n || t && !t(l.target) || (l.dispose(), s.splice(o, 1));
195
+ }
196
+ s.length == 0 && (e || this._scene._activeAnimatables.splice(a, 1), this._raiseOnAnimationEnd());
197
+ }
198
+ } else {
199
+ const a = this._scene._activeAnimatables.indexOf(this);
200
+ if (a > -1) {
201
+ e || this._scene._activeAnimatables.splice(a, 1);
202
+ const s = this._runtimeAnimations;
203
+ for (let o = 0; o < s.length; o++)
204
+ s[o].dispose();
205
+ this._runtimeAnimations.length = 0, this._raiseOnAnimationEnd();
206
+ }
207
+ }
208
+ }
209
+ /**
210
+ * Wait asynchronously for the animation to end
211
+ * @returns a promise which will be fulfilled when the animation ends
212
+ */
213
+ waitAsync() {
214
+ return new Promise((n) => {
215
+ this.onAnimationEndObservable.add(() => {
216
+ n(this);
217
+ }, void 0, void 0, this, !0);
218
+ });
219
+ }
220
+ /**
221
+ * @internal
222
+ */
223
+ _animate(n) {
224
+ if (this._paused)
225
+ return this.animationStarted = !1, this._pausedDelay === null && (this._pausedDelay = n), !0;
226
+ if (this._localDelayOffset === null ? (this._localDelayOffset = n, this._pausedDelay = null) : this._pausedDelay !== null && (this._localDelayOffset += n - this._pausedDelay, this._pausedDelay = null), this._manualJumpDelay !== null && (this._localDelayOffset += this._manualJumpDelay, this._manualJumpDelay = null, this._frameToSyncFromJump = null), this._goToFrame = null, this._weight === 0)
227
+ return !0;
228
+ let t = !1;
229
+ const e = this._runtimeAnimations;
230
+ let a;
231
+ for (a = 0; a < e.length; a++) {
232
+ const o = e[a].animate(n - this._localDelayOffset, this.fromFrame, this.toFrame, this.loopAnimation, this._speedRatio, this._weight);
233
+ t = t || o;
234
+ }
235
+ if (this.animationStarted = t, !t) {
236
+ if (this.disposeOnEnd)
237
+ for (a = this._scene._activeAnimatables.indexOf(this), this._scene._activeAnimatables.splice(a, 1), a = 0; a < e.length; a++)
238
+ e[a].dispose();
239
+ this._raiseOnAnimationEnd(), this.disposeOnEnd && (this.onAnimationEnd = null, this.onAnimationLoop = null, this.onAnimationLoopObservable.clear(), this.onAnimationEndObservable.clear());
240
+ }
241
+ return t;
242
+ }
243
+ }
244
+ g.prototype._animate = function() {
245
+ if (!this.animationsEnabled)
246
+ return;
247
+ const i = W.Now;
248
+ if (!this._animationTimeLast) {
249
+ if (this._pendingData.length > 0)
250
+ return;
251
+ this._animationTimeLast = i;
252
+ }
253
+ this.deltaTime = this.useConstantAnimationDeltaTime ? 16 : (i - this._animationTimeLast) * this.animationTimeScale, this._animationTimeLast = i;
254
+ const n = this._activeAnimatables;
255
+ if (n.length === 0)
256
+ return;
257
+ this._animationTime += this.deltaTime;
258
+ const t = this._animationTime;
259
+ for (let e = 0; e < n.length; e++) {
260
+ const a = n[e];
261
+ !a._animate(t) && a.disposeOnEnd && e--;
262
+ }
263
+ this._processLateAnimationBindings();
264
+ };
265
+ g.prototype.sortActiveAnimatables = function() {
266
+ this._activeAnimatables.sort((i, n) => i.playOrder - n.playOrder);
267
+ };
268
+ g.prototype.beginWeightedAnimation = function(i, n, t, e = 1, a, s = 1, o, l, m, r, u = !1) {
269
+ const h = this.beginAnimation(i, n, t, a, s, o, l, !1, m, r, u);
270
+ return h.weight = e, h;
271
+ };
272
+ g.prototype.beginAnimation = function(i, n, t, e, a = 1, s, o, l = !0, m, r, u = !1) {
273
+ n > t && a > 0 && (a *= -1), l && this.stopAnimation(i, void 0, m), o || (o = new V(this, i, n, t, e, a, s, void 0, r, u));
274
+ const h = m ? m(i) : !0;
275
+ if (i.animations && h && o.appendAnimations(i, i.animations), i.getAnimatables) {
276
+ const c = i.getAnimatables();
277
+ for (let f = 0; f < c.length; f++)
278
+ this.beginAnimation(c[f], n, t, e, a, s, o, l, m, r);
279
+ }
280
+ return o.reset(), o;
281
+ };
282
+ g.prototype.beginHierarchyAnimation = function(i, n, t, e, a, s = 1, o, l, m = !0, r, u, h = !1) {
283
+ const c = i.getDescendants(n), f = [];
284
+ f.push(this.beginAnimation(i, t, e, a, s, o, l, m, r, void 0, h));
285
+ for (const A of c)
286
+ f.push(this.beginAnimation(A, t, e, a, s, o, l, m, r, void 0, h));
287
+ return f;
288
+ };
289
+ g.prototype.beginDirectAnimation = function(i, n, t, e, a, s, o, l, m = !1) {
290
+ if (s === void 0 && (s = 1), t > e && s > 0)
291
+ s *= -1;
292
+ else if (e > t && s < 0) {
293
+ const u = e;
294
+ e = t, t = u;
295
+ }
296
+ return new V(this, i, t, e, a, s, o, n, l, m);
297
+ };
298
+ g.prototype.beginDirectHierarchyAnimation = function(i, n, t, e, a, s, o, l, m, r = !1) {
299
+ const u = i.getDescendants(n), h = [];
300
+ h.push(this.beginDirectAnimation(i, t, e, a, s, o, l, m, r));
301
+ for (const c of u)
302
+ h.push(this.beginDirectAnimation(c, t, e, a, s, o, l, m, r));
303
+ return h;
304
+ };
305
+ g.prototype.getAnimatableByTarget = function(i) {
306
+ for (let n = 0; n < this._activeAnimatables.length; n++)
307
+ if (this._activeAnimatables[n].target === i)
308
+ return this._activeAnimatables[n];
309
+ return null;
310
+ };
311
+ g.prototype.getAllAnimatablesByTarget = function(i) {
312
+ const n = [];
313
+ for (let t = 0; t < this._activeAnimatables.length; t++)
314
+ this._activeAnimatables[t].target === i && n.push(this._activeAnimatables[t]);
315
+ return n;
316
+ };
317
+ g.prototype.stopAnimation = function(i, n, t) {
318
+ const e = this.getAllAnimatablesByTarget(i);
319
+ for (const a of e)
320
+ a.stop(n, t);
321
+ };
322
+ g.prototype.stopAllAnimations = function() {
323
+ if (this._activeAnimatables) {
324
+ for (let i = 0; i < this._activeAnimatables.length; i++)
325
+ this._activeAnimatables[i].stop(void 0, void 0, !0);
326
+ this._activeAnimatables.length = 0;
327
+ }
328
+ for (const i of this.animationGroups)
329
+ i.stop();
330
+ };
331
+ g.prototype._registerTargetForLateAnimationBinding = function(i, n) {
332
+ const t = i.target;
333
+ this._registeredForLateAnimationBindings.pushNoDuplicate(t), t._lateAnimationHolders || (t._lateAnimationHolders = {}), t._lateAnimationHolders[i.targetPath] || (t._lateAnimationHolders[i.targetPath] = {
334
+ totalWeight: 0,
335
+ totalAdditiveWeight: 0,
336
+ animations: [],
337
+ additiveAnimations: [],
338
+ originalValue: n
339
+ }), i.isAdditive ? (t._lateAnimationHolders[i.targetPath].additiveAnimations.push(i), t._lateAnimationHolders[i.targetPath].totalAdditiveWeight += i.weight) : (t._lateAnimationHolders[i.targetPath].animations.push(i), t._lateAnimationHolders[i.targetPath].totalWeight += i.weight);
340
+ };
341
+ g.prototype._processLateAnimationBindingsForMatrices = function(i) {
342
+ if (i.totalWeight === 0 && i.totalAdditiveWeight === 0)
343
+ return i.originalValue;
344
+ let n = 1;
345
+ const t = d.Vector3[0], e = d.Vector3[1], a = d.Quaternion[0];
346
+ let s = 0;
347
+ const o = i.animations[0], l = i.originalValue;
348
+ let m = 1, r = !1;
349
+ if (i.totalWeight < 1)
350
+ m = 1 - i.totalWeight, l.decompose(e, a, t);
351
+ else {
352
+ if (s = 1, n = i.totalWeight, m = o.weight / n, m == 1)
353
+ if (i.totalAdditiveWeight)
354
+ r = !0;
355
+ else
356
+ return o.currentValue;
357
+ o.currentValue.decompose(e, a, t);
358
+ }
359
+ if (!r) {
360
+ e.scaleInPlace(m), t.scaleInPlace(m), a.scaleInPlace(m);
361
+ for (let h = s; h < i.animations.length; h++) {
362
+ const c = i.animations[h];
363
+ if (c.weight === 0)
364
+ continue;
365
+ m = c.weight / n;
366
+ const f = d.Vector3[2], A = d.Vector3[3], p = d.Quaternion[1];
367
+ c.currentValue.decompose(A, p, f), A.scaleAndAddToRef(m, e), p.scaleAndAddToRef(y.Dot(a, p) > 0 ? m : -m, a), f.scaleAndAddToRef(m, t);
368
+ }
369
+ a.normalize();
370
+ }
371
+ for (let h = 0; h < i.additiveAnimations.length; h++) {
372
+ const c = i.additiveAnimations[h];
373
+ if (c.weight === 0)
374
+ continue;
375
+ const f = d.Vector3[2], A = d.Vector3[3], p = d.Quaternion[1];
376
+ c.currentValue.decompose(A, p, f), A.multiplyToRef(e, A), R.LerpToRef(e, A, c.weight, e), a.multiplyToRef(p, p), y.SlerpToRef(a, p, c.weight, a), f.scaleAndAddToRef(c.weight, t);
377
+ }
378
+ const u = o ? o._animationState.workValue : d.Matrix[0].clone();
379
+ return D.ComposeToRef(e, a, t, u), u;
380
+ };
381
+ g.prototype._processLateAnimationBindingsForQuaternions = function(i, n) {
382
+ if (i.totalWeight === 0 && i.totalAdditiveWeight === 0)
383
+ return n;
384
+ const t = i.animations[0], e = i.originalValue;
385
+ let a = n;
386
+ if (i.totalWeight === 0 && i.totalAdditiveWeight > 0)
387
+ a.copyFrom(e);
388
+ else if (i.animations.length === 1) {
389
+ if (y.SlerpToRef(e, t.currentValue, Math.min(1, i.totalWeight), a), i.totalAdditiveWeight === 0)
390
+ return a;
391
+ } else if (i.animations.length > 1) {
392
+ let s = 1, o, l;
393
+ if (i.totalWeight < 1) {
394
+ const r = 1 - i.totalWeight;
395
+ o = [], l = [], o.push(e), l.push(r);
396
+ } else {
397
+ if (i.animations.length === 2 && (y.SlerpToRef(i.animations[0].currentValue, i.animations[1].currentValue, i.animations[1].weight / i.totalWeight, n), i.totalAdditiveWeight === 0))
398
+ return n;
399
+ o = [], l = [], s = i.totalWeight;
400
+ }
401
+ for (let r = 0; r < i.animations.length; r++) {
402
+ const u = i.animations[r];
403
+ o.push(u.currentValue), l.push(u.weight / s);
404
+ }
405
+ let m = 0;
406
+ for (let r = 0; r < o.length; ) {
407
+ if (!r) {
408
+ y.SlerpToRef(o[r], o[r + 1], l[r + 1] / (l[r] + l[r + 1]), n), a = n, m = l[r] + l[r + 1], r += 2;
409
+ continue;
410
+ }
411
+ m += l[r], y.SlerpToRef(a, o[r], l[r] / m, a), r++;
412
+ }
413
+ }
414
+ for (let s = 0; s < i.additiveAnimations.length; s++) {
415
+ const o = i.additiveAnimations[s];
416
+ o.weight !== 0 && (a.multiplyToRef(o.currentValue, d.Quaternion[0]), y.SlerpToRef(a, d.Quaternion[0], o.weight, a));
417
+ }
418
+ return a;
419
+ };
420
+ g.prototype._processLateAnimationBindings = function() {
421
+ if (this._registeredForLateAnimationBindings.length) {
422
+ for (let i = 0; i < this._registeredForLateAnimationBindings.length; i++) {
423
+ const n = this._registeredForLateAnimationBindings.data[i];
424
+ for (const t in n._lateAnimationHolders) {
425
+ const e = n._lateAnimationHolders[t], a = e.animations[0], s = e.originalValue;
426
+ if (s == null)
427
+ continue;
428
+ const o = w.AllowMatrixDecomposeForInterpolation && s.m;
429
+ let l = n[t];
430
+ if (o)
431
+ l = this._processLateAnimationBindingsForMatrices(e);
432
+ else if (s.w !== void 0)
433
+ l = this._processLateAnimationBindingsForQuaternions(e, l || y.Identity());
434
+ else {
435
+ let r = 0, u = 1;
436
+ if (e.totalWeight < 1)
437
+ a && s.scale ? l = s.scale(1 - e.totalWeight) : a ? l = s * (1 - e.totalWeight) : s.clone ? l = s.clone() : l = s;
438
+ else if (a) {
439
+ u = e.totalWeight;
440
+ const h = a.weight / u;
441
+ h !== 1 ? a.currentValue.scale ? l = a.currentValue.scale(h) : l = a.currentValue * h : l = a.currentValue, r = 1;
442
+ }
443
+ for (let h = r; h < e.animations.length; h++) {
444
+ const c = e.animations[h], f = c.weight / u;
445
+ if (f)
446
+ c.currentValue.scaleAndAddToRef ? c.currentValue.scaleAndAddToRef(f, l) : l += c.currentValue * f;
447
+ else
448
+ continue;
449
+ }
450
+ for (let h = 0; h < e.additiveAnimations.length; h++) {
451
+ const c = e.additiveAnimations[h], f = c.weight;
452
+ if (f)
453
+ c.currentValue.scaleAndAddToRef ? c.currentValue.scaleAndAddToRef(f, l) : l += c.currentValue * f;
454
+ else
455
+ continue;
456
+ }
457
+ }
458
+ n[t] = l;
459
+ }
460
+ n._lateAnimationHolders = {};
461
+ }
462
+ this._registeredForLateAnimationBindings.reset();
463
+ }
464
+ };
465
+ P.prototype.copyAnimationRange = function(i, n, t, e = !1, a = null) {
466
+ this.animations.length === 0 && (this.animations.push(new w(this.name, "_matrix", i.animations[0].framePerSecond, w.ANIMATIONTYPE_MATRIX, 0)), this.animations[0].setKeys([]));
467
+ const s = i.animations[0].getRange(n);
468
+ if (!s)
469
+ return !1;
470
+ const o = s.from, l = s.to, m = i.animations[0].getKeys(), r = i.length, u = i.getParent(), h = this.getParent(), c = e && u && r && this.length && r !== this.length, f = c && h && u ? h.length / u.length : 1, A = e && !h && a && (a.x !== 1 || a.y !== 1 || a.z !== 1), p = this.animations[0].getKeys();
471
+ let b, T, _;
472
+ for (let v = 0, F = m.length; v < F; v++)
473
+ b = m[v], b.frame >= o && b.frame <= l && (e ? (_ = b.value.clone(), c ? (T = _.getTranslation(), _.setTranslation(T.scaleInPlace(f))) : A && a ? (T = _.getTranslation(), _.setTranslation(T.multiplyInPlace(a))) : _ = b.value) : _ = b.value, p.push({ frame: b.frame + t, value: _ }));
474
+ return this.animations[0].createRange(n, o + t, l + t), !0;
475
+ };
476
+ export {
477
+ V as Animatable
478
+ };