@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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import { __decorate as R } from "../tslib.es6.esm.js";
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import { serialize as B, serializeAsColor4 as F, serializeAsCameraReference as z } from "../Misc/decorators.esm.js";
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import { Tools as L } from "../Misc/tools.esm.js";
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import { Observable as I } from "../Misc/observable.esm.js";
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import { Color4 as w } from "../Maths/math.color.esm.js";
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import { Engine as P } from "../Engines/engine.esm.js";
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import { EngineStore as U } from "../Engines/engineStore.esm.js";
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import { VertexBuffer as d } from "../Buffers/buffer.esm.js";
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import { Texture as y } from "../Materials/Textures/texture.esm.js";
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import { RenderTargetTexture as V } from "../Materials/Textures/renderTargetTexture.esm.js";
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import { Material as A } from "../Materials/material.esm.js";
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import { MaterialHelper as C } from "../Materials/materialHelper.esm.js";
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import "../Shaders/glowMapGeneration.fragment.esm.js";
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import "../Shaders/glowMapGeneration.vertex.esm.js";
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import { _WarnImport as W } from "../Misc/devTools.esm.js";
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import { EffectFallbacks as N } from "../Materials/effectFallbacks.esm.js";
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import { DrawWrapper as K } from "../Materials/drawWrapper.esm.js";
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import { prepareStringDefinesForClipPlanes as G, addClipPlaneUniforms as k, bindClipPlane as H } from "../Materials/clipPlaneMaterialHelper.esm.js";
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class g {
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/**
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* Gets the camera attached to the layer.
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*/
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get camera() {
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return this._effectLayerOptions.camera;
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}
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/**
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* Gets the rendering group id the layer should render in.
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*/
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get renderingGroupId() {
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return this._effectLayerOptions.renderingGroupId;
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}
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set renderingGroupId(e) {
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this._effectLayerOptions.renderingGroupId = e;
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}
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/**
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* Gets the main texture where the effect is rendered
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*/
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get mainTexture() {
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return this._mainTexture;
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}
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/**
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* Sets a specific material to be used to render a mesh/a list of meshes in the layer
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* @param mesh mesh or array of meshes
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* @param material material to use by the layer when rendering the mesh(es). If undefined is passed, the specific material created by the layer will be used.
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*/
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setMaterialForRendering(e, r) {
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if (this._mainTexture.setMaterialForRendering(e, r), Array.isArray(e))
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for (let o = 0; o < e.length; ++o) {
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const h = e[o];
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r ? this._materialForRendering[h.uniqueId] = [h, r] : delete this._materialForRendering[h.uniqueId];
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}
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else
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r ? this._materialForRendering[e.uniqueId] = [e, r] : delete this._materialForRendering[e.uniqueId];
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}
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/**
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* Gets the intensity of the effect for a specific mesh.
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* @param mesh The mesh to get the effect intensity for
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* @returns The intensity of the effect for the mesh
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*/
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getEffectIntensity(e) {
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var r;
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return (r = this._effectIntensity[e.uniqueId]) !== null && r !== void 0 ? r : 1;
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}
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/**
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* Sets the intensity of the effect for a specific mesh.
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* @param mesh The mesh to set the effect intensity for
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* @param intensity The intensity of the effect for the mesh
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*/
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setEffectIntensity(e, r) {
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this._effectIntensity[e.uniqueId] = r;
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}
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/**
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* Instantiates a new effect Layer and references it in the scene.
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* @param name The name of the layer
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* @param scene The scene to use the layer in
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*/
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constructor(e, r) {
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this._vertexBuffers = {}, this._maxSize = 0, this._mainTextureDesiredSize = { width: 0, height: 0 }, this._shouldRender = !0, this._postProcesses = [], this._textures = [], this._emissiveTextureAndColor = { texture: null, color: new w() }, this._effectIntensity = {}, this.neutralColor = new w(), this.isEnabled = !0, this.disableBoundingBoxesFromEffectLayer = !1, this.onDisposeObservable = new I(), this.onBeforeRenderMainTextureObservable = new I(), this.onBeforeComposeObservable = new I(), this.onBeforeRenderMeshToEffect = new I(), this.onAfterRenderMeshToEffect = new I(), this.onAfterComposeObservable = new I(), this.onSizeChangedObservable = new I(), this._materialForRendering = {}, this.name = e, this._scene = r || U.LastCreatedScene, g._SceneComponentInitialization(this._scene), this._engine = this._scene.getEngine(), this._maxSize = this._engine.getCaps().maxTextureSize, this._scene.effectLayers.push(this), this._mergeDrawWrapper = [], this._generateIndexBuffer(), this._generateVertexBuffer();
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}
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/**
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* Number of times _internalRender will be called. Some effect layers need to render the mesh several times, so they should override this method with the number of times the mesh should be rendered
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* @returns Number of times a mesh must be rendered in the layer
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*/
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_numInternalDraws() {
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return 1;
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}
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/**
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* Initializes the effect layer with the required options.
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* @param options Sets of none mandatory options to use with the layer (see IEffectLayerOptions for more information)
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*/
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_init(e) {
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this._effectLayerOptions = Object.assign({ mainTextureRatio: 0.5, alphaBlendingMode: 2, camera: null, renderingGroupId: -1, mainTextureType: 0, generateStencilBuffer: !1 }, e), this._setMainTextureSize(), this._createMainTexture(), this._createTextureAndPostProcesses();
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}
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/**
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* Generates the index buffer of the full screen quad blending to the main canvas.
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*/
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_generateIndexBuffer() {
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const e = [];
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e.push(0), e.push(1), e.push(2), e.push(0), e.push(2), e.push(3), this._indexBuffer = this._engine.createIndexBuffer(e);
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}
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/**
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* Generates the vertex buffer of the full screen quad blending to the main canvas.
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*/
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_generateVertexBuffer() {
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const e = [];
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e.push(1, 1), e.push(-1, 1), e.push(-1, -1), e.push(1, -1);
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const r = new d(this._engine, e, d.PositionKind, !1, !1, 2);
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this._vertexBuffers[d.PositionKind] = r;
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}
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/**
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* Sets the main texture desired size which is the closest power of two
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* of the engine canvas size.
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*/
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_setMainTextureSize() {
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this._effectLayerOptions.mainTextureFixedSize ? (this._mainTextureDesiredSize.width = this._effectLayerOptions.mainTextureFixedSize, this._mainTextureDesiredSize.height = this._effectLayerOptions.mainTextureFixedSize) : (this._mainTextureDesiredSize.width = this._engine.getRenderWidth() * this._effectLayerOptions.mainTextureRatio, this._mainTextureDesiredSize.height = this._engine.getRenderHeight() * this._effectLayerOptions.mainTextureRatio, this._mainTextureDesiredSize.width = this._engine.needPOTTextures ? P.GetExponentOfTwo(this._mainTextureDesiredSize.width, this._maxSize) : this._mainTextureDesiredSize.width, this._mainTextureDesiredSize.height = this._engine.needPOTTextures ? P.GetExponentOfTwo(this._mainTextureDesiredSize.height, this._maxSize) : this._mainTextureDesiredSize.height), this._mainTextureDesiredSize.width = Math.floor(this._mainTextureDesiredSize.width), this._mainTextureDesiredSize.height = Math.floor(this._mainTextureDesiredSize.height);
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}
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/**
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* Creates the main texture for the effect layer.
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*/
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_createMainTexture() {
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this._mainTexture = new V("EffectLayerMainRTT", {
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width: this._mainTextureDesiredSize.width,
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height: this._mainTextureDesiredSize.height
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}, this._scene, !1, !0, this._effectLayerOptions.mainTextureType, !1, y.TRILINEAR_SAMPLINGMODE, !0, this._effectLayerOptions.generateStencilBuffer), this._mainTexture.activeCamera = this._effectLayerOptions.camera, this._mainTexture.wrapU = y.CLAMP_ADDRESSMODE, this._mainTexture.wrapV = y.CLAMP_ADDRESSMODE, this._mainTexture.anisotropicFilteringLevel = 1, this._mainTexture.updateSamplingMode(y.BILINEAR_SAMPLINGMODE), this._mainTexture.renderParticles = !1, this._mainTexture.renderList = null, this._mainTexture.ignoreCameraViewport = !0;
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for (const e in this._materialForRendering) {
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const [r, o] = this._materialForRendering[e];
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this._mainTexture.setMaterialForRendering(r, o);
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}
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if (this._mainTexture.customIsReadyFunction = (e, r, o) => {
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if ((o || r === 0) && e.subMeshes)
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for (let h = 0; h < e.subMeshes.length; ++h) {
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const t = e.subMeshes[h], i = t.getMaterial(), f = t.getRenderingMesh();
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if (!i)
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continue;
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const s = f._getInstancesRenderList(t._id, !!t.getReplacementMesh()).hardwareInstancedRendering[t._id] || f.hasThinInstances;
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if (this._setEmissiveTextureAndColor(f, t, i), !this._isReady(t, s, this._emissiveTextureAndColor.texture))
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return !1;
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}
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return !0;
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}, this._mainTexture.customRenderFunction = (e, r, o, h) => {
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this.onBeforeRenderMainTextureObservable.notifyObservers(this);
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let t;
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const i = this._scene.getEngine();
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if (h.length) {
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for (i.setColorWrite(!1), t = 0; t < h.length; t++)
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this._renderSubMesh(h.data[t]);
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i.setColorWrite(!0);
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}
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for (t = 0; t < e.length; t++)
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this._renderSubMesh(e.data[t]);
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for (t = 0; t < r.length; t++)
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this._renderSubMesh(r.data[t]);
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const f = i.getAlphaMode();
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for (t = 0; t < o.length; t++)
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this._renderSubMesh(o.data[t], !0);
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i.setAlphaMode(f);
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}, this._mainTexture.onClearObservable.add((e) => {
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e.clear(this.neutralColor, !0, !0, !0);
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}), this._scene.getBoundingBoxRenderer) {
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const e = this._scene.getBoundingBoxRenderer().enabled;
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this._mainTexture.onBeforeBindObservable.add(() => {
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this._scene.getBoundingBoxRenderer().enabled = !this.disableBoundingBoxesFromEffectLayer && e;
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}), this._mainTexture.onAfterUnbindObservable.add(() => {
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this._scene.getBoundingBoxRenderer().enabled = e;
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});
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}
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}
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/**
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* Adds specific effects defines.
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* @param defines The defines to add specifics to.
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*/
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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_addCustomEffectDefines(e) {
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}
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/**
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* Checks for the readiness of the element composing the layer.
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* @param subMesh the mesh to check for
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* @param useInstances specify whether or not to use instances to render the mesh
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* @param emissiveTexture the associated emissive texture used to generate the glow
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* @returns true if ready otherwise, false
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*/
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_isReady(e, r, o) {
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var h;
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const t = this._scene.getEngine(), i = e.getMesh(), f = (h = i._internalAbstractMeshDataInfo._materialForRenderPass) === null || h === void 0 ? void 0 : h[t.currentRenderPassId];
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if (f)
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return f.isReadyForSubMesh(i, e, r);
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const n = e.getMaterial();
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if (!n)
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return !1;
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if (this._useMeshMaterial(e.getRenderingMesh()))
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return n.isReadyForSubMesh(e.getMesh(), e, r);
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const s = [], u = [d.PositionKind];
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let c = !1, m = !1;
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if (n) {
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const a = n.needAlphaTesting(), T = n.getAlphaTestTexture(), _ = T && T.hasAlpha && (n.useAlphaFromDiffuseTexture || n._useAlphaFromAlbedoTexture);
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T && (a || _) && (s.push("#define DIFFUSE"), i.isVerticesDataPresent(d.UV2Kind) && T.coordinatesIndex === 1 ? (s.push("#define DIFFUSEUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define DIFFUSEUV1"), c = !0), a && (s.push("#define ALPHATEST"), s.push("#define ALPHATESTVALUE 0.4")), T.gammaSpace || s.push("#define DIFFUSE_ISLINEAR"));
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const b = n.opacityTexture;
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b && (s.push("#define OPACITY"), i.isVerticesDataPresent(d.UV2Kind) && b.coordinatesIndex === 1 ? (s.push("#define OPACITYUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define OPACITYUV1"), c = !0));
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}
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o && (s.push("#define EMISSIVE"), i.isVerticesDataPresent(d.UV2Kind) && o.coordinatesIndex === 1 ? (s.push("#define EMISSIVEUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define EMISSIVEUV1"), c = !0), o.gammaSpace || s.push("#define EMISSIVE_ISLINEAR")), i.useVertexColors && i.isVerticesDataPresent(d.ColorKind) && i.hasVertexAlpha && n.transparencyMode !== A.MATERIAL_OPAQUE && (u.push(d.ColorKind), s.push("#define VERTEXALPHA")), c && (u.push(d.UVKind), s.push("#define UV1")), m && (u.push(d.UV2Kind), s.push("#define UV2"));
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const D = new N();
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if (i.useBones && i.computeBonesUsingShaders) {
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u.push(d.MatricesIndicesKind), u.push(d.MatricesWeightsKind), i.numBoneInfluencers > 4 && (u.push(d.MatricesIndicesExtraKind), u.push(d.MatricesWeightsExtraKind)), s.push("#define NUM_BONE_INFLUENCERS " + i.numBoneInfluencers);
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const a = i.skeleton;
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a && a.isUsingTextureForMatrices ? s.push("#define BONETEXTURE") : s.push("#define BonesPerMesh " + (a ? a.bones.length + 1 : 0)), i.numBoneInfluencers > 0 && D.addCPUSkinningFallback(0, i);
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} else
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s.push("#define NUM_BONE_INFLUENCERS 0");
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const E = i.morphTargetManager;
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let x = 0;
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+
E && E.numInfluencers > 0 && (s.push("#define MORPHTARGETS"), x = E.numInfluencers, s.push("#define NUM_MORPH_INFLUENCERS " + x), E.isUsingTextureForTargets && s.push("#define MORPHTARGETS_TEXTURE"), C.PrepareAttributesForMorphTargetsInfluencers(u, i, x)), r && (s.push("#define INSTANCES"), C.PushAttributesForInstances(u), e.getRenderingMesh().hasThinInstances && s.push("#define THIN_INSTANCES")), G(n, this._scene, s), this._addCustomEffectDefines(s);
|
|
211
|
+
const M = e._getDrawWrapper(void 0, !0), S = M.defines, p = s.join(`
|
|
212
|
+
`);
|
|
213
|
+
if (S !== p) {
|
|
214
|
+
const a = [
|
|
215
|
+
"world",
|
|
216
|
+
"mBones",
|
|
217
|
+
"viewProjection",
|
|
218
|
+
"glowColor",
|
|
219
|
+
"morphTargetInfluences",
|
|
220
|
+
"boneTextureWidth",
|
|
221
|
+
"diffuseMatrix",
|
|
222
|
+
"emissiveMatrix",
|
|
223
|
+
"opacityMatrix",
|
|
224
|
+
"opacityIntensity",
|
|
225
|
+
"morphTargetTextureInfo",
|
|
226
|
+
"morphTargetTextureIndices",
|
|
227
|
+
"glowIntensity"
|
|
228
|
+
];
|
|
229
|
+
k(a), M.setEffect(this._engine.createEffect("glowMapGeneration", u, a, ["diffuseSampler", "emissiveSampler", "opacitySampler", "boneSampler", "morphTargets"], p, D, void 0, void 0, { maxSimultaneousMorphTargets: x }), p);
|
|
230
|
+
}
|
|
231
|
+
return M.effect.isReady();
|
|
232
|
+
}
|
|
233
|
+
/**
|
|
234
|
+
* Renders the glowing part of the scene by blending the blurred glowing meshes on top of the rendered scene.
|
|
235
|
+
*/
|
|
236
|
+
render() {
|
|
237
|
+
for (let i = 0; i < this._postProcesses.length; i++)
|
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238
|
+
if (!this._postProcesses[i].isReady())
|
|
239
|
+
return;
|
|
240
|
+
const e = this._scene.getEngine(), r = this._numInternalDraws();
|
|
241
|
+
let o = !0;
|
|
242
|
+
for (let i = 0; i < r; ++i) {
|
|
243
|
+
let f = this._mergeDrawWrapper[i];
|
|
244
|
+
f || (f = this._mergeDrawWrapper[i] = new K(this._engine), f.setEffect(this._createMergeEffect())), o = o && f.effect.isReady();
|
|
245
|
+
}
|
|
246
|
+
if (!o)
|
|
247
|
+
return;
|
|
248
|
+
this.onBeforeComposeObservable.notifyObservers(this);
|
|
249
|
+
const h = e.getAlphaMode();
|
|
250
|
+
for (let i = 0; i < r; ++i) {
|
|
251
|
+
const f = this._mergeDrawWrapper[i];
|
|
252
|
+
e.enableEffect(f), e.setState(!1), e.bindBuffers(this._vertexBuffers, this._indexBuffer, f.effect), e.setAlphaMode(this._effectLayerOptions.alphaBlendingMode), this._internalRender(f.effect, i);
|
|
253
|
+
}
|
|
254
|
+
e.setAlphaMode(h), this.onAfterComposeObservable.notifyObservers(this);
|
|
255
|
+
const t = this._mainTexture.getSize();
|
|
256
|
+
this._setMainTextureSize(), (t.width !== this._mainTextureDesiredSize.width || t.height !== this._mainTextureDesiredSize.height) && this._mainTextureDesiredSize.width !== 0 && this._mainTextureDesiredSize.height !== 0 && (this.onSizeChangedObservable.notifyObservers(this), this._disposeTextureAndPostProcesses(), this._createMainTexture(), this._createTextureAndPostProcesses());
|
|
257
|
+
}
|
|
258
|
+
/**
|
|
259
|
+
* Determine if a given mesh will be used in the current effect.
|
|
260
|
+
* @param mesh mesh to test
|
|
261
|
+
* @returns true if the mesh will be used
|
|
262
|
+
*/
|
|
263
|
+
hasMesh(e) {
|
|
264
|
+
return this.renderingGroupId === -1 || e.renderingGroupId === this.renderingGroupId;
|
|
265
|
+
}
|
|
266
|
+
/**
|
|
267
|
+
* Returns true if the layer contains information to display, otherwise false.
|
|
268
|
+
* @returns true if the glow layer should be rendered
|
|
269
|
+
*/
|
|
270
|
+
shouldRender() {
|
|
271
|
+
return this.isEnabled && this._shouldRender;
|
|
272
|
+
}
|
|
273
|
+
/**
|
|
274
|
+
* Returns true if the mesh should render, otherwise false.
|
|
275
|
+
* @param mesh The mesh to render
|
|
276
|
+
* @returns true if it should render otherwise false
|
|
277
|
+
*/
|
|
278
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
279
|
+
_shouldRenderMesh(e) {
|
|
280
|
+
return !0;
|
|
281
|
+
}
|
|
282
|
+
/**
|
|
283
|
+
* Returns true if the mesh can be rendered, otherwise false.
|
|
284
|
+
* @param mesh The mesh to render
|
|
285
|
+
* @param material The material used on the mesh
|
|
286
|
+
* @returns true if it can be rendered otherwise false
|
|
287
|
+
*/
|
|
288
|
+
_canRenderMesh(e, r) {
|
|
289
|
+
return !r.needAlphaBlendingForMesh(e);
|
|
290
|
+
}
|
|
291
|
+
/**
|
|
292
|
+
* Returns true if the mesh should render, otherwise false.
|
|
293
|
+
* @returns true if it should render otherwise false
|
|
294
|
+
*/
|
|
295
|
+
_shouldRenderEmissiveTextureForMesh() {
|
|
296
|
+
return !0;
|
|
297
|
+
}
|
|
298
|
+
/**
|
|
299
|
+
* Renders the submesh passed in parameter to the generation map.
|
|
300
|
+
* @param subMesh
|
|
301
|
+
* @param enableAlphaMode
|
|
302
|
+
*/
|
|
303
|
+
_renderSubMesh(e, r = !1) {
|
|
304
|
+
var o, h;
|
|
305
|
+
if (!this.shouldRender())
|
|
306
|
+
return;
|
|
307
|
+
const t = e.getMaterial(), i = e.getMesh(), f = e.getReplacementMesh(), n = e.getRenderingMesh(), s = e.getEffectiveMesh(), u = this._scene, c = u.getEngine();
|
|
308
|
+
if (s._internalAbstractMeshDataInfo._isActiveIntermediate = !1, !t || !this._canRenderMesh(n, t))
|
|
309
|
+
return;
|
|
310
|
+
let m = (o = n.overrideMaterialSideOrientation) !== null && o !== void 0 ? o : t.sideOrientation;
|
|
311
|
+
s._getWorldMatrixDeterminant() < 0 && (m = m === A.ClockWiseSideOrientation ? A.CounterClockWiseSideOrientation : A.ClockWiseSideOrientation);
|
|
312
|
+
const E = m === A.ClockWiseSideOrientation;
|
|
313
|
+
c.setState(t.backFaceCulling, t.zOffset, void 0, E, t.cullBackFaces, void 0, t.zOffsetUnits);
|
|
314
|
+
const x = n._getInstancesRenderList(e._id, !!f);
|
|
315
|
+
if (x.mustReturn || !this._shouldRenderMesh(n))
|
|
316
|
+
return;
|
|
317
|
+
const M = x.hardwareInstancedRendering[e._id] || n.hasThinInstances;
|
|
318
|
+
if (this._setEmissiveTextureAndColor(n, e, t), this.onBeforeRenderMeshToEffect.notifyObservers(i), this._useMeshMaterial(n))
|
|
319
|
+
n.render(e, r, f || void 0);
|
|
320
|
+
else if (this._isReady(e, M, this._emissiveTextureAndColor.texture)) {
|
|
321
|
+
const S = (h = s._internalAbstractMeshDataInfo._materialForRenderPass) === null || h === void 0 ? void 0 : h[c.currentRenderPassId];
|
|
322
|
+
let p = e._getDrawWrapper();
|
|
323
|
+
if (!p && S && (p = S._getDrawWrapper()), !p)
|
|
324
|
+
return;
|
|
325
|
+
const a = p.effect;
|
|
326
|
+
if (c.enableEffect(p), M || n._bind(e, a, t.fillMode), S ? S.bindForSubMesh(s.getWorldMatrix(), s, e) : (a.setMatrix("viewProjection", u.getTransformMatrix()), a.setMatrix("world", s.getWorldMatrix()), a.setFloat4("glowColor", this._emissiveTextureAndColor.color.r, this._emissiveTextureAndColor.color.g, this._emissiveTextureAndColor.color.b, this._emissiveTextureAndColor.color.a)), !S) {
|
|
327
|
+
const T = t.needAlphaTesting(), _ = t.getAlphaTestTexture(), b = _ && _.hasAlpha && (t.useAlphaFromDiffuseTexture || t._useAlphaFromAlbedoTexture);
|
|
328
|
+
if (_ && (T || b)) {
|
|
329
|
+
a.setTexture("diffuseSampler", _);
|
|
330
|
+
const l = _.getTextureMatrix();
|
|
331
|
+
l && a.setMatrix("diffuseMatrix", l);
|
|
332
|
+
}
|
|
333
|
+
const v = t.opacityTexture;
|
|
334
|
+
if (v) {
|
|
335
|
+
a.setTexture("opacitySampler", v), a.setFloat("opacityIntensity", v.level);
|
|
336
|
+
const l = v.getTextureMatrix();
|
|
337
|
+
l && a.setMatrix("opacityMatrix", l);
|
|
338
|
+
}
|
|
339
|
+
if (this._emissiveTextureAndColor.texture && (a.setTexture("emissiveSampler", this._emissiveTextureAndColor.texture), a.setMatrix("emissiveMatrix", this._emissiveTextureAndColor.texture.getTextureMatrix())), n.useBones && n.computeBonesUsingShaders && n.skeleton) {
|
|
340
|
+
const l = n.skeleton;
|
|
341
|
+
if (l.isUsingTextureForMatrices) {
|
|
342
|
+
const O = l.getTransformMatrixTexture(n);
|
|
343
|
+
if (!O)
|
|
344
|
+
return;
|
|
345
|
+
a.setTexture("boneSampler", O), a.setFloat("boneTextureWidth", 4 * (l.bones.length + 1));
|
|
346
|
+
} else
|
|
347
|
+
a.setMatrices("mBones", l.getTransformMatrices(n));
|
|
348
|
+
}
|
|
349
|
+
C.BindMorphTargetParameters(n, a), n.morphTargetManager && n.morphTargetManager.isUsingTextureForTargets && n.morphTargetManager._bind(a), r && c.setAlphaMode(t.alphaMode), a.setFloat("glowIntensity", this.getEffectIntensity(n)), H(a, t, u);
|
|
350
|
+
}
|
|
351
|
+
n._processRendering(s, e, a, t.fillMode, x, M, (T, _) => a.setMatrix("world", _));
|
|
352
|
+
} else
|
|
353
|
+
this._mainTexture.resetRefreshCounter();
|
|
354
|
+
this.onAfterRenderMeshToEffect.notifyObservers(i);
|
|
355
|
+
}
|
|
356
|
+
/**
|
|
357
|
+
* Defines whether the current material of the mesh should be use to render the effect.
|
|
358
|
+
* @param mesh defines the current mesh to render
|
|
359
|
+
*/
|
|
360
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
361
|
+
_useMeshMaterial(e) {
|
|
362
|
+
return !1;
|
|
363
|
+
}
|
|
364
|
+
/**
|
|
365
|
+
* Rebuild the required buffers.
|
|
366
|
+
* @internal Internal use only.
|
|
367
|
+
*/
|
|
368
|
+
_rebuild() {
|
|
369
|
+
const e = this._vertexBuffers[d.PositionKind];
|
|
370
|
+
e && e._rebuild(), this._generateIndexBuffer();
|
|
371
|
+
}
|
|
372
|
+
/**
|
|
373
|
+
* Dispose only the render target textures and post process.
|
|
374
|
+
*/
|
|
375
|
+
_disposeTextureAndPostProcesses() {
|
|
376
|
+
this._mainTexture.dispose();
|
|
377
|
+
for (let e = 0; e < this._postProcesses.length; e++)
|
|
378
|
+
this._postProcesses[e] && this._postProcesses[e].dispose();
|
|
379
|
+
this._postProcesses = [];
|
|
380
|
+
for (let e = 0; e < this._textures.length; e++)
|
|
381
|
+
this._textures[e] && this._textures[e].dispose();
|
|
382
|
+
this._textures = [];
|
|
383
|
+
}
|
|
384
|
+
/**
|
|
385
|
+
* Dispose the highlight layer and free resources.
|
|
386
|
+
*/
|
|
387
|
+
dispose() {
|
|
388
|
+
const e = this._vertexBuffers[d.PositionKind];
|
|
389
|
+
e && (e.dispose(), this._vertexBuffers[d.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null);
|
|
390
|
+
for (const o of this._mergeDrawWrapper)
|
|
391
|
+
o.dispose();
|
|
392
|
+
this._mergeDrawWrapper = [], this._disposeTextureAndPostProcesses();
|
|
393
|
+
const r = this._scene.effectLayers.indexOf(this, 0);
|
|
394
|
+
r > -1 && this._scene.effectLayers.splice(r, 1), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onBeforeRenderMainTextureObservable.clear(), this.onBeforeComposeObservable.clear(), this.onBeforeRenderMeshToEffect.clear(), this.onAfterRenderMeshToEffect.clear(), this.onAfterComposeObservable.clear(), this.onSizeChangedObservable.clear();
|
|
395
|
+
}
|
|
396
|
+
/**
|
|
397
|
+
* Gets the class name of the effect layer
|
|
398
|
+
* @returns the string with the class name of the effect layer
|
|
399
|
+
*/
|
|
400
|
+
getClassName() {
|
|
401
|
+
return "EffectLayer";
|
|
402
|
+
}
|
|
403
|
+
/**
|
|
404
|
+
* Creates an effect layer from parsed effect layer data
|
|
405
|
+
* @param parsedEffectLayer defines effect layer data
|
|
406
|
+
* @param scene defines the current scene
|
|
407
|
+
* @param rootUrl defines the root URL containing the effect layer information
|
|
408
|
+
* @returns a parsed effect Layer
|
|
409
|
+
*/
|
|
410
|
+
static Parse(e, r, o) {
|
|
411
|
+
return L.Instantiate(e.customType).Parse(e, r, o);
|
|
412
|
+
}
|
|
413
|
+
}
|
|
414
|
+
g._SceneComponentInitialization = (j) => {
|
|
415
|
+
throw W("EffectLayerSceneComponent");
|
|
416
|
+
};
|
|
417
|
+
R([
|
|
418
|
+
B()
|
|
419
|
+
], g.prototype, "name", void 0);
|
|
420
|
+
R([
|
|
421
|
+
F()
|
|
422
|
+
], g.prototype, "neutralColor", void 0);
|
|
423
|
+
R([
|
|
424
|
+
B()
|
|
425
|
+
], g.prototype, "isEnabled", void 0);
|
|
426
|
+
R([
|
|
427
|
+
z()
|
|
428
|
+
], g.prototype, "camera", null);
|
|
429
|
+
R([
|
|
430
|
+
B()
|
|
431
|
+
], g.prototype, "renderingGroupId", null);
|
|
432
|
+
R([
|
|
433
|
+
B()
|
|
434
|
+
], g.prototype, "disableBoundingBoxesFromEffectLayer", void 0);
|
|
435
|
+
export {
|
|
436
|
+
g as EffectLayer
|
|
437
|
+
};
|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
import { Camera as c } from "../Cameras/camera.esm.js";
|
|
2
|
+
import { SceneComponentConstants as i } from "../sceneComponent.esm.js";
|
|
3
|
+
import { EffectLayer as o } from "./effectLayer.esm.js";
|
|
4
|
+
import { AbstractScene as a } from "../abstractScene.esm.js";
|
|
5
|
+
import { EngineStore as _ } from "../Engines/engineStore.esm.js";
|
|
6
|
+
a.AddParser(i.NAME_EFFECTLAYER, (n, e, t, r) => {
|
|
7
|
+
if (n.effectLayers) {
|
|
8
|
+
t.effectLayers || (t.effectLayers = new Array());
|
|
9
|
+
for (let s = 0; s < n.effectLayers.length; s++) {
|
|
10
|
+
const f = o.Parse(n.effectLayers[s], e, r);
|
|
11
|
+
t.effectLayers.push(f);
|
|
12
|
+
}
|
|
13
|
+
}
|
|
14
|
+
});
|
|
15
|
+
a.prototype.removeEffectLayer = function(n) {
|
|
16
|
+
const e = this.effectLayers.indexOf(n);
|
|
17
|
+
return e !== -1 && this.effectLayers.splice(e, 1), e;
|
|
18
|
+
};
|
|
19
|
+
a.prototype.addEffectLayer = function(n) {
|
|
20
|
+
this.effectLayers.push(n);
|
|
21
|
+
};
|
|
22
|
+
class E {
|
|
23
|
+
/**
|
|
24
|
+
* Creates a new instance of the component for the given scene
|
|
25
|
+
* @param scene Defines the scene to register the component in
|
|
26
|
+
*/
|
|
27
|
+
constructor(e) {
|
|
28
|
+
this.name = i.NAME_EFFECTLAYER, this._renderEffects = !1, this._needStencil = !1, this._previousStencilState = !1, this.scene = e || _.LastCreatedScene, this.scene && (this._engine = this.scene.getEngine(), this.scene.effectLayers = new Array());
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* Registers the component in a given scene
|
|
32
|
+
*/
|
|
33
|
+
register() {
|
|
34
|
+
this.scene._isReadyForMeshStage.registerStep(i.STEP_ISREADYFORMESH_EFFECTLAYER, this, this._isReadyForMesh), this.scene._cameraDrawRenderTargetStage.registerStep(i.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER, this, this._renderMainTexture), this.scene._beforeCameraDrawStage.registerStep(i.STEP_BEFORECAMERADRAW_EFFECTLAYER, this, this._setStencil), this.scene._afterRenderingGroupDrawStage.registerStep(i.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW, this, this._drawRenderingGroup), this.scene._afterCameraDrawStage.registerStep(i.STEP_AFTERCAMERADRAW_EFFECTLAYER, this, this._setStencilBack), this.scene._afterCameraDrawStage.registerStep(i.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW, this, this._drawCamera);
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* Rebuilds the elements related to this component in case of
|
|
38
|
+
* context lost for instance.
|
|
39
|
+
*/
|
|
40
|
+
rebuild() {
|
|
41
|
+
const e = this.scene.effectLayers;
|
|
42
|
+
for (const t of e)
|
|
43
|
+
t._rebuild();
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Serializes the component data to the specified json object
|
|
47
|
+
* @param serializationObject The object to serialize to
|
|
48
|
+
*/
|
|
49
|
+
serialize(e) {
|
|
50
|
+
e.effectLayers = [];
|
|
51
|
+
const t = this.scene.effectLayers;
|
|
52
|
+
for (const r of t)
|
|
53
|
+
r.serialize && e.effectLayers.push(r.serialize());
|
|
54
|
+
}
|
|
55
|
+
/**
|
|
56
|
+
* Adds all the elements from the container to the scene
|
|
57
|
+
* @param container the container holding the elements
|
|
58
|
+
*/
|
|
59
|
+
addFromContainer(e) {
|
|
60
|
+
e.effectLayers && e.effectLayers.forEach((t) => {
|
|
61
|
+
this.scene.addEffectLayer(t);
|
|
62
|
+
});
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* Removes all the elements in the container from the scene
|
|
66
|
+
* @param container contains the elements to remove
|
|
67
|
+
* @param dispose if the removed element should be disposed (default: false)
|
|
68
|
+
*/
|
|
69
|
+
removeFromContainer(e, t) {
|
|
70
|
+
e.effectLayers && e.effectLayers.forEach((r) => {
|
|
71
|
+
this.scene.removeEffectLayer(r), t && r.dispose();
|
|
72
|
+
});
|
|
73
|
+
}
|
|
74
|
+
/**
|
|
75
|
+
* Disposes the component and the associated resources.
|
|
76
|
+
*/
|
|
77
|
+
dispose() {
|
|
78
|
+
const e = this.scene.effectLayers;
|
|
79
|
+
for (; e.length; )
|
|
80
|
+
e[0].dispose();
|
|
81
|
+
}
|
|
82
|
+
_isReadyForMesh(e, t) {
|
|
83
|
+
const r = this._engine.currentRenderPassId, s = this.scene.effectLayers;
|
|
84
|
+
for (const f of s) {
|
|
85
|
+
if (!f.hasMesh(e))
|
|
86
|
+
continue;
|
|
87
|
+
const h = f._mainTexture;
|
|
88
|
+
this._engine.currentRenderPassId = h.renderPassId;
|
|
89
|
+
for (const d of e.subMeshes)
|
|
90
|
+
if (!f.isReady(d, t))
|
|
91
|
+
return this._engine.currentRenderPassId = r, !1;
|
|
92
|
+
}
|
|
93
|
+
return this._engine.currentRenderPassId = r, !0;
|
|
94
|
+
}
|
|
95
|
+
_renderMainTexture(e) {
|
|
96
|
+
this._renderEffects = !1, this._needStencil = !1;
|
|
97
|
+
let t = !1;
|
|
98
|
+
const r = this.scene.effectLayers;
|
|
99
|
+
if (r && r.length > 0) {
|
|
100
|
+
this._previousStencilState = this._engine.getStencilBuffer();
|
|
101
|
+
for (const s of r)
|
|
102
|
+
if (s.shouldRender() && (!s.camera || s.camera.cameraRigMode === c.RIG_MODE_NONE && e === s.camera || s.camera.cameraRigMode !== c.RIG_MODE_NONE && s.camera._rigCameras.indexOf(e) > -1)) {
|
|
103
|
+
this._renderEffects = !0, this._needStencil = this._needStencil || s.needStencil();
|
|
104
|
+
const f = s._mainTexture;
|
|
105
|
+
f._shouldRender() && (this.scene.incrementRenderId(), f.render(!1, !1), t = !0);
|
|
106
|
+
}
|
|
107
|
+
this.scene.incrementRenderId();
|
|
108
|
+
}
|
|
109
|
+
return t;
|
|
110
|
+
}
|
|
111
|
+
_setStencil() {
|
|
112
|
+
this._needStencil && this._engine.setStencilBuffer(!0);
|
|
113
|
+
}
|
|
114
|
+
_setStencilBack() {
|
|
115
|
+
this._needStencil && this._engine.setStencilBuffer(this._previousStencilState);
|
|
116
|
+
}
|
|
117
|
+
_draw(e) {
|
|
118
|
+
if (this._renderEffects) {
|
|
119
|
+
this._engine.setDepthBuffer(!1);
|
|
120
|
+
const t = this.scene.effectLayers;
|
|
121
|
+
for (let r = 0; r < t.length; r++) {
|
|
122
|
+
const s = t[r];
|
|
123
|
+
s.renderingGroupId === e && s.shouldRender() && s.render();
|
|
124
|
+
}
|
|
125
|
+
this._engine.setDepthBuffer(!0);
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
_drawCamera() {
|
|
129
|
+
this._renderEffects && this._draw(-1);
|
|
130
|
+
}
|
|
131
|
+
_drawRenderingGroup(e) {
|
|
132
|
+
!this.scene._isInIntermediateRendering() && this._renderEffects && this._draw(e);
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
o._SceneComponentInitialization = (n) => {
|
|
136
|
+
let e = n._getComponent(i.NAME_EFFECTLAYER);
|
|
137
|
+
e || (e = new E(n), n._addComponent(e));
|
|
138
|
+
};
|
|
139
|
+
export {
|
|
140
|
+
E as EffectLayerSceneComponent
|
|
141
|
+
};
|