@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  190. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  191. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  192. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  193. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  194. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  195. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  197. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  227. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  228. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  229. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  230. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  231. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  232. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  233. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  234. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  235. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  236. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  237. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  238. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  239. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  240. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  241. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  242. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
  243. package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
  244. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
  245. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
  246. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
  247. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
  248. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
  249. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
  250. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
  251. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
  252. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
  253. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
  254. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
  255. package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
  256. package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +61 -0
  257. package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +62 -0
  258. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +58 -0
  259. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +131 -0
  260. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +48 -0
  261. package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +27 -0
  262. package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +41 -0
  263. package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +46 -0
  264. package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +359 -0
  265. package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +178 -0
  266. package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +40 -0
  267. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +457 -0
  268. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +94 -0
  269. package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +147 -0
  270. package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +46 -0
  271. package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +184 -0
  272. package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +170 -0
  273. package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +185 -0
  274. package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +65 -0
  275. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +353 -0
  276. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +55 -0
  277. package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +8 -0
  278. package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +223 -0
  279. package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +185 -0
  280. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +8 -0
  281. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +8 -0
  282. package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +8 -0
  283. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +48 -0
  284. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +24 -0
  285. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +35 -0
  286. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +56 -0
  287. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +4 -0
  288. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +19 -0
  289. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +8 -0
  290. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +67 -0
  291. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +58 -0
  292. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +93 -0
  293. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +11 -0
  294. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +8 -0
  295. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +42 -0
  296. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +21 -0
  297. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +21 -0
  298. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +27 -0
  299. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +12 -0
  300. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +6 -0
  301. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +7 -0
  302. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +86 -0
  303. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +50 -0
  304. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +46 -0
  305. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +7 -0
  306. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +10 -0
  307. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +34 -0
  308. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +6 -0
  309. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +6 -0
  310. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +10 -0
  311. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +5 -0
  312. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +4 -0
  313. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +42 -0
  314. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +139 -0
  315. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +166 -0
  316. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +32 -0
  317. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +129 -0
  318. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +22 -0
  319. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +31 -0
  320. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +20 -0
  321. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +15 -0
  322. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +15 -0
  323. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +3 -0
  324. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +3 -0
  325. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +278 -0
  326. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +82 -0
  327. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +81 -0
  328. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +35 -0
  329. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +34 -0
  330. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +93 -0
  331. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +7 -0
  332. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +6 -0
  333. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +7 -0
  334. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +6 -0
  335. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +15 -0
  336. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +32 -0
  337. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +17 -0
  338. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +8 -0
  339. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +19 -0
  340. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +6 -0
  341. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +13 -0
  342. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +40 -0
  343. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +15 -0
  344. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +268 -0
  345. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +83 -0
  346. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +37 -0
  347. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +32 -0
  348. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +50 -0
  349. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +276 -0
  350. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +19 -0
  351. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +45 -0
  352. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +100 -0
  353. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +27 -0
  354. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +30 -0
  355. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +14 -0
  356. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +63 -0
  357. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +13 -0
  358. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +13 -0
  359. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +13 -0
  360. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +24 -0
  361. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +14 -0
  362. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +270 -0
  363. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +131 -0
  364. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +197 -0
  365. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +337 -0
  366. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +176 -0
  367. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +64 -0
  368. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +130 -0
  369. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +53 -0
  370. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +179 -0
  371. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +18 -0
  372. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +101 -0
  373. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +83 -0
  374. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +35 -0
  375. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +65 -0
  376. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +151 -0
  377. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +6 -0
  378. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +13 -0
  379. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +37 -0
  380. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +13 -0
  381. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +116 -0
  382. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +20 -0
  383. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +21 -0
  384. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +6 -0
  385. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +39 -0
  386. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +13 -0
  387. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +208 -0
  388. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +614 -0
  389. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +23 -0
  390. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +6 -0
  391. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +6 -0
  392. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +9 -0
  393. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +16 -0
  394. package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +14 -0
  395. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +11 -0
  396. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +22 -0
  397. package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +34 -0
  398. package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +19 -0
  399. package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +387 -0
  400. package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +171 -0
  401. package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +47 -0
  402. package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +72 -0
  403. package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +137 -0
  404. package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +54 -0
  405. package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +15 -0
  406. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +211 -0
  407. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +29 -0
  408. package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +147 -0
  409. package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +164 -0
  410. package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +39 -0
  411. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +73 -0
  412. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +94 -0
  413. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +29 -0
  414. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +12 -0
  415. package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +19 -0
  416. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +19 -0
  417. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +15 -0
  418. package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +26 -0
  419. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +49 -0
  420. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +17 -0
  421. package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +115 -0
  422. package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +74 -0
  423. package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +13 -0
  424. package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +27 -0
  425. package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +648 -0
  426. package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +236 -0
  427. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +13 -0
  428. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +11 -0
  429. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +11 -0
  430. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +136 -0
  431. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +215 -0
  432. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +52 -0
  433. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +59 -0
  434. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +18 -0
  435. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +55 -0
  436. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +165 -0
  437. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +15 -0
  438. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +339 -0
  439. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +35 -0
  440. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +69 -0
  441. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +62 -0
  442. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +70 -0
  443. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +71 -0
  444. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +425 -0
  445. package/dist/node_modules/@babylonjs/core/node.esm.js +536 -0
  446. package/dist/node_modules/@babylonjs/core/scene.esm.js +2809 -0
  447. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +102 -0
  448. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +12 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +37 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,437 @@
1
+ import { __decorate as R } from "../tslib.es6.esm.js";
2
+ import { serialize as B, serializeAsColor4 as F, serializeAsCameraReference as z } from "../Misc/decorators.esm.js";
3
+ import { Tools as L } from "../Misc/tools.esm.js";
4
+ import { Observable as I } from "../Misc/observable.esm.js";
5
+ import { Color4 as w } from "../Maths/math.color.esm.js";
6
+ import { Engine as P } from "../Engines/engine.esm.js";
7
+ import { EngineStore as U } from "../Engines/engineStore.esm.js";
8
+ import { VertexBuffer as d } from "../Buffers/buffer.esm.js";
9
+ import { Texture as y } from "../Materials/Textures/texture.esm.js";
10
+ import { RenderTargetTexture as V } from "../Materials/Textures/renderTargetTexture.esm.js";
11
+ import { Material as A } from "../Materials/material.esm.js";
12
+ import { MaterialHelper as C } from "../Materials/materialHelper.esm.js";
13
+ import "../Shaders/glowMapGeneration.fragment.esm.js";
14
+ import "../Shaders/glowMapGeneration.vertex.esm.js";
15
+ import { _WarnImport as W } from "../Misc/devTools.esm.js";
16
+ import { EffectFallbacks as N } from "../Materials/effectFallbacks.esm.js";
17
+ import { DrawWrapper as K } from "../Materials/drawWrapper.esm.js";
18
+ import { prepareStringDefinesForClipPlanes as G, addClipPlaneUniforms as k, bindClipPlane as H } from "../Materials/clipPlaneMaterialHelper.esm.js";
19
+ class g {
20
+ /**
21
+ * Gets the camera attached to the layer.
22
+ */
23
+ get camera() {
24
+ return this._effectLayerOptions.camera;
25
+ }
26
+ /**
27
+ * Gets the rendering group id the layer should render in.
28
+ */
29
+ get renderingGroupId() {
30
+ return this._effectLayerOptions.renderingGroupId;
31
+ }
32
+ set renderingGroupId(e) {
33
+ this._effectLayerOptions.renderingGroupId = e;
34
+ }
35
+ /**
36
+ * Gets the main texture where the effect is rendered
37
+ */
38
+ get mainTexture() {
39
+ return this._mainTexture;
40
+ }
41
+ /**
42
+ * Sets a specific material to be used to render a mesh/a list of meshes in the layer
43
+ * @param mesh mesh or array of meshes
44
+ * @param material material to use by the layer when rendering the mesh(es). If undefined is passed, the specific material created by the layer will be used.
45
+ */
46
+ setMaterialForRendering(e, r) {
47
+ if (this._mainTexture.setMaterialForRendering(e, r), Array.isArray(e))
48
+ for (let o = 0; o < e.length; ++o) {
49
+ const h = e[o];
50
+ r ? this._materialForRendering[h.uniqueId] = [h, r] : delete this._materialForRendering[h.uniqueId];
51
+ }
52
+ else
53
+ r ? this._materialForRendering[e.uniqueId] = [e, r] : delete this._materialForRendering[e.uniqueId];
54
+ }
55
+ /**
56
+ * Gets the intensity of the effect for a specific mesh.
57
+ * @param mesh The mesh to get the effect intensity for
58
+ * @returns The intensity of the effect for the mesh
59
+ */
60
+ getEffectIntensity(e) {
61
+ var r;
62
+ return (r = this._effectIntensity[e.uniqueId]) !== null && r !== void 0 ? r : 1;
63
+ }
64
+ /**
65
+ * Sets the intensity of the effect for a specific mesh.
66
+ * @param mesh The mesh to set the effect intensity for
67
+ * @param intensity The intensity of the effect for the mesh
68
+ */
69
+ setEffectIntensity(e, r) {
70
+ this._effectIntensity[e.uniqueId] = r;
71
+ }
72
+ /**
73
+ * Instantiates a new effect Layer and references it in the scene.
74
+ * @param name The name of the layer
75
+ * @param scene The scene to use the layer in
76
+ */
77
+ constructor(e, r) {
78
+ this._vertexBuffers = {}, this._maxSize = 0, this._mainTextureDesiredSize = { width: 0, height: 0 }, this._shouldRender = !0, this._postProcesses = [], this._textures = [], this._emissiveTextureAndColor = { texture: null, color: new w() }, this._effectIntensity = {}, this.neutralColor = new w(), this.isEnabled = !0, this.disableBoundingBoxesFromEffectLayer = !1, this.onDisposeObservable = new I(), this.onBeforeRenderMainTextureObservable = new I(), this.onBeforeComposeObservable = new I(), this.onBeforeRenderMeshToEffect = new I(), this.onAfterRenderMeshToEffect = new I(), this.onAfterComposeObservable = new I(), this.onSizeChangedObservable = new I(), this._materialForRendering = {}, this.name = e, this._scene = r || U.LastCreatedScene, g._SceneComponentInitialization(this._scene), this._engine = this._scene.getEngine(), this._maxSize = this._engine.getCaps().maxTextureSize, this._scene.effectLayers.push(this), this._mergeDrawWrapper = [], this._generateIndexBuffer(), this._generateVertexBuffer();
79
+ }
80
+ /**
81
+ * Number of times _internalRender will be called. Some effect layers need to render the mesh several times, so they should override this method with the number of times the mesh should be rendered
82
+ * @returns Number of times a mesh must be rendered in the layer
83
+ */
84
+ _numInternalDraws() {
85
+ return 1;
86
+ }
87
+ /**
88
+ * Initializes the effect layer with the required options.
89
+ * @param options Sets of none mandatory options to use with the layer (see IEffectLayerOptions for more information)
90
+ */
91
+ _init(e) {
92
+ this._effectLayerOptions = Object.assign({ mainTextureRatio: 0.5, alphaBlendingMode: 2, camera: null, renderingGroupId: -1, mainTextureType: 0, generateStencilBuffer: !1 }, e), this._setMainTextureSize(), this._createMainTexture(), this._createTextureAndPostProcesses();
93
+ }
94
+ /**
95
+ * Generates the index buffer of the full screen quad blending to the main canvas.
96
+ */
97
+ _generateIndexBuffer() {
98
+ const e = [];
99
+ e.push(0), e.push(1), e.push(2), e.push(0), e.push(2), e.push(3), this._indexBuffer = this._engine.createIndexBuffer(e);
100
+ }
101
+ /**
102
+ * Generates the vertex buffer of the full screen quad blending to the main canvas.
103
+ */
104
+ _generateVertexBuffer() {
105
+ const e = [];
106
+ e.push(1, 1), e.push(-1, 1), e.push(-1, -1), e.push(1, -1);
107
+ const r = new d(this._engine, e, d.PositionKind, !1, !1, 2);
108
+ this._vertexBuffers[d.PositionKind] = r;
109
+ }
110
+ /**
111
+ * Sets the main texture desired size which is the closest power of two
112
+ * of the engine canvas size.
113
+ */
114
+ _setMainTextureSize() {
115
+ this._effectLayerOptions.mainTextureFixedSize ? (this._mainTextureDesiredSize.width = this._effectLayerOptions.mainTextureFixedSize, this._mainTextureDesiredSize.height = this._effectLayerOptions.mainTextureFixedSize) : (this._mainTextureDesiredSize.width = this._engine.getRenderWidth() * this._effectLayerOptions.mainTextureRatio, this._mainTextureDesiredSize.height = this._engine.getRenderHeight() * this._effectLayerOptions.mainTextureRatio, this._mainTextureDesiredSize.width = this._engine.needPOTTextures ? P.GetExponentOfTwo(this._mainTextureDesiredSize.width, this._maxSize) : this._mainTextureDesiredSize.width, this._mainTextureDesiredSize.height = this._engine.needPOTTextures ? P.GetExponentOfTwo(this._mainTextureDesiredSize.height, this._maxSize) : this._mainTextureDesiredSize.height), this._mainTextureDesiredSize.width = Math.floor(this._mainTextureDesiredSize.width), this._mainTextureDesiredSize.height = Math.floor(this._mainTextureDesiredSize.height);
116
+ }
117
+ /**
118
+ * Creates the main texture for the effect layer.
119
+ */
120
+ _createMainTexture() {
121
+ this._mainTexture = new V("EffectLayerMainRTT", {
122
+ width: this._mainTextureDesiredSize.width,
123
+ height: this._mainTextureDesiredSize.height
124
+ }, this._scene, !1, !0, this._effectLayerOptions.mainTextureType, !1, y.TRILINEAR_SAMPLINGMODE, !0, this._effectLayerOptions.generateStencilBuffer), this._mainTexture.activeCamera = this._effectLayerOptions.camera, this._mainTexture.wrapU = y.CLAMP_ADDRESSMODE, this._mainTexture.wrapV = y.CLAMP_ADDRESSMODE, this._mainTexture.anisotropicFilteringLevel = 1, this._mainTexture.updateSamplingMode(y.BILINEAR_SAMPLINGMODE), this._mainTexture.renderParticles = !1, this._mainTexture.renderList = null, this._mainTexture.ignoreCameraViewport = !0;
125
+ for (const e in this._materialForRendering) {
126
+ const [r, o] = this._materialForRendering[e];
127
+ this._mainTexture.setMaterialForRendering(r, o);
128
+ }
129
+ if (this._mainTexture.customIsReadyFunction = (e, r, o) => {
130
+ if ((o || r === 0) && e.subMeshes)
131
+ for (let h = 0; h < e.subMeshes.length; ++h) {
132
+ const t = e.subMeshes[h], i = t.getMaterial(), f = t.getRenderingMesh();
133
+ if (!i)
134
+ continue;
135
+ const s = f._getInstancesRenderList(t._id, !!t.getReplacementMesh()).hardwareInstancedRendering[t._id] || f.hasThinInstances;
136
+ if (this._setEmissiveTextureAndColor(f, t, i), !this._isReady(t, s, this._emissiveTextureAndColor.texture))
137
+ return !1;
138
+ }
139
+ return !0;
140
+ }, this._mainTexture.customRenderFunction = (e, r, o, h) => {
141
+ this.onBeforeRenderMainTextureObservable.notifyObservers(this);
142
+ let t;
143
+ const i = this._scene.getEngine();
144
+ if (h.length) {
145
+ for (i.setColorWrite(!1), t = 0; t < h.length; t++)
146
+ this._renderSubMesh(h.data[t]);
147
+ i.setColorWrite(!0);
148
+ }
149
+ for (t = 0; t < e.length; t++)
150
+ this._renderSubMesh(e.data[t]);
151
+ for (t = 0; t < r.length; t++)
152
+ this._renderSubMesh(r.data[t]);
153
+ const f = i.getAlphaMode();
154
+ for (t = 0; t < o.length; t++)
155
+ this._renderSubMesh(o.data[t], !0);
156
+ i.setAlphaMode(f);
157
+ }, this._mainTexture.onClearObservable.add((e) => {
158
+ e.clear(this.neutralColor, !0, !0, !0);
159
+ }), this._scene.getBoundingBoxRenderer) {
160
+ const e = this._scene.getBoundingBoxRenderer().enabled;
161
+ this._mainTexture.onBeforeBindObservable.add(() => {
162
+ this._scene.getBoundingBoxRenderer().enabled = !this.disableBoundingBoxesFromEffectLayer && e;
163
+ }), this._mainTexture.onAfterUnbindObservable.add(() => {
164
+ this._scene.getBoundingBoxRenderer().enabled = e;
165
+ });
166
+ }
167
+ }
168
+ /**
169
+ * Adds specific effects defines.
170
+ * @param defines The defines to add specifics to.
171
+ */
172
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
173
+ _addCustomEffectDefines(e) {
174
+ }
175
+ /**
176
+ * Checks for the readiness of the element composing the layer.
177
+ * @param subMesh the mesh to check for
178
+ * @param useInstances specify whether or not to use instances to render the mesh
179
+ * @param emissiveTexture the associated emissive texture used to generate the glow
180
+ * @returns true if ready otherwise, false
181
+ */
182
+ _isReady(e, r, o) {
183
+ var h;
184
+ const t = this._scene.getEngine(), i = e.getMesh(), f = (h = i._internalAbstractMeshDataInfo._materialForRenderPass) === null || h === void 0 ? void 0 : h[t.currentRenderPassId];
185
+ if (f)
186
+ return f.isReadyForSubMesh(i, e, r);
187
+ const n = e.getMaterial();
188
+ if (!n)
189
+ return !1;
190
+ if (this._useMeshMaterial(e.getRenderingMesh()))
191
+ return n.isReadyForSubMesh(e.getMesh(), e, r);
192
+ const s = [], u = [d.PositionKind];
193
+ let c = !1, m = !1;
194
+ if (n) {
195
+ const a = n.needAlphaTesting(), T = n.getAlphaTestTexture(), _ = T && T.hasAlpha && (n.useAlphaFromDiffuseTexture || n._useAlphaFromAlbedoTexture);
196
+ T && (a || _) && (s.push("#define DIFFUSE"), i.isVerticesDataPresent(d.UV2Kind) && T.coordinatesIndex === 1 ? (s.push("#define DIFFUSEUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define DIFFUSEUV1"), c = !0), a && (s.push("#define ALPHATEST"), s.push("#define ALPHATESTVALUE 0.4")), T.gammaSpace || s.push("#define DIFFUSE_ISLINEAR"));
197
+ const b = n.opacityTexture;
198
+ b && (s.push("#define OPACITY"), i.isVerticesDataPresent(d.UV2Kind) && b.coordinatesIndex === 1 ? (s.push("#define OPACITYUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define OPACITYUV1"), c = !0));
199
+ }
200
+ o && (s.push("#define EMISSIVE"), i.isVerticesDataPresent(d.UV2Kind) && o.coordinatesIndex === 1 ? (s.push("#define EMISSIVEUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define EMISSIVEUV1"), c = !0), o.gammaSpace || s.push("#define EMISSIVE_ISLINEAR")), i.useVertexColors && i.isVerticesDataPresent(d.ColorKind) && i.hasVertexAlpha && n.transparencyMode !== A.MATERIAL_OPAQUE && (u.push(d.ColorKind), s.push("#define VERTEXALPHA")), c && (u.push(d.UVKind), s.push("#define UV1")), m && (u.push(d.UV2Kind), s.push("#define UV2"));
201
+ const D = new N();
202
+ if (i.useBones && i.computeBonesUsingShaders) {
203
+ u.push(d.MatricesIndicesKind), u.push(d.MatricesWeightsKind), i.numBoneInfluencers > 4 && (u.push(d.MatricesIndicesExtraKind), u.push(d.MatricesWeightsExtraKind)), s.push("#define NUM_BONE_INFLUENCERS " + i.numBoneInfluencers);
204
+ const a = i.skeleton;
205
+ a && a.isUsingTextureForMatrices ? s.push("#define BONETEXTURE") : s.push("#define BonesPerMesh " + (a ? a.bones.length + 1 : 0)), i.numBoneInfluencers > 0 && D.addCPUSkinningFallback(0, i);
206
+ } else
207
+ s.push("#define NUM_BONE_INFLUENCERS 0");
208
+ const E = i.morphTargetManager;
209
+ let x = 0;
210
+ E && E.numInfluencers > 0 && (s.push("#define MORPHTARGETS"), x = E.numInfluencers, s.push("#define NUM_MORPH_INFLUENCERS " + x), E.isUsingTextureForTargets && s.push("#define MORPHTARGETS_TEXTURE"), C.PrepareAttributesForMorphTargetsInfluencers(u, i, x)), r && (s.push("#define INSTANCES"), C.PushAttributesForInstances(u), e.getRenderingMesh().hasThinInstances && s.push("#define THIN_INSTANCES")), G(n, this._scene, s), this._addCustomEffectDefines(s);
211
+ const M = e._getDrawWrapper(void 0, !0), S = M.defines, p = s.join(`
212
+ `);
213
+ if (S !== p) {
214
+ const a = [
215
+ "world",
216
+ "mBones",
217
+ "viewProjection",
218
+ "glowColor",
219
+ "morphTargetInfluences",
220
+ "boneTextureWidth",
221
+ "diffuseMatrix",
222
+ "emissiveMatrix",
223
+ "opacityMatrix",
224
+ "opacityIntensity",
225
+ "morphTargetTextureInfo",
226
+ "morphTargetTextureIndices",
227
+ "glowIntensity"
228
+ ];
229
+ k(a), M.setEffect(this._engine.createEffect("glowMapGeneration", u, a, ["diffuseSampler", "emissiveSampler", "opacitySampler", "boneSampler", "morphTargets"], p, D, void 0, void 0, { maxSimultaneousMorphTargets: x }), p);
230
+ }
231
+ return M.effect.isReady();
232
+ }
233
+ /**
234
+ * Renders the glowing part of the scene by blending the blurred glowing meshes on top of the rendered scene.
235
+ */
236
+ render() {
237
+ for (let i = 0; i < this._postProcesses.length; i++)
238
+ if (!this._postProcesses[i].isReady())
239
+ return;
240
+ const e = this._scene.getEngine(), r = this._numInternalDraws();
241
+ let o = !0;
242
+ for (let i = 0; i < r; ++i) {
243
+ let f = this._mergeDrawWrapper[i];
244
+ f || (f = this._mergeDrawWrapper[i] = new K(this._engine), f.setEffect(this._createMergeEffect())), o = o && f.effect.isReady();
245
+ }
246
+ if (!o)
247
+ return;
248
+ this.onBeforeComposeObservable.notifyObservers(this);
249
+ const h = e.getAlphaMode();
250
+ for (let i = 0; i < r; ++i) {
251
+ const f = this._mergeDrawWrapper[i];
252
+ e.enableEffect(f), e.setState(!1), e.bindBuffers(this._vertexBuffers, this._indexBuffer, f.effect), e.setAlphaMode(this._effectLayerOptions.alphaBlendingMode), this._internalRender(f.effect, i);
253
+ }
254
+ e.setAlphaMode(h), this.onAfterComposeObservable.notifyObservers(this);
255
+ const t = this._mainTexture.getSize();
256
+ this._setMainTextureSize(), (t.width !== this._mainTextureDesiredSize.width || t.height !== this._mainTextureDesiredSize.height) && this._mainTextureDesiredSize.width !== 0 && this._mainTextureDesiredSize.height !== 0 && (this.onSizeChangedObservable.notifyObservers(this), this._disposeTextureAndPostProcesses(), this._createMainTexture(), this._createTextureAndPostProcesses());
257
+ }
258
+ /**
259
+ * Determine if a given mesh will be used in the current effect.
260
+ * @param mesh mesh to test
261
+ * @returns true if the mesh will be used
262
+ */
263
+ hasMesh(e) {
264
+ return this.renderingGroupId === -1 || e.renderingGroupId === this.renderingGroupId;
265
+ }
266
+ /**
267
+ * Returns true if the layer contains information to display, otherwise false.
268
+ * @returns true if the glow layer should be rendered
269
+ */
270
+ shouldRender() {
271
+ return this.isEnabled && this._shouldRender;
272
+ }
273
+ /**
274
+ * Returns true if the mesh should render, otherwise false.
275
+ * @param mesh The mesh to render
276
+ * @returns true if it should render otherwise false
277
+ */
278
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
279
+ _shouldRenderMesh(e) {
280
+ return !0;
281
+ }
282
+ /**
283
+ * Returns true if the mesh can be rendered, otherwise false.
284
+ * @param mesh The mesh to render
285
+ * @param material The material used on the mesh
286
+ * @returns true if it can be rendered otherwise false
287
+ */
288
+ _canRenderMesh(e, r) {
289
+ return !r.needAlphaBlendingForMesh(e);
290
+ }
291
+ /**
292
+ * Returns true if the mesh should render, otherwise false.
293
+ * @returns true if it should render otherwise false
294
+ */
295
+ _shouldRenderEmissiveTextureForMesh() {
296
+ return !0;
297
+ }
298
+ /**
299
+ * Renders the submesh passed in parameter to the generation map.
300
+ * @param subMesh
301
+ * @param enableAlphaMode
302
+ */
303
+ _renderSubMesh(e, r = !1) {
304
+ var o, h;
305
+ if (!this.shouldRender())
306
+ return;
307
+ const t = e.getMaterial(), i = e.getMesh(), f = e.getReplacementMesh(), n = e.getRenderingMesh(), s = e.getEffectiveMesh(), u = this._scene, c = u.getEngine();
308
+ if (s._internalAbstractMeshDataInfo._isActiveIntermediate = !1, !t || !this._canRenderMesh(n, t))
309
+ return;
310
+ let m = (o = n.overrideMaterialSideOrientation) !== null && o !== void 0 ? o : t.sideOrientation;
311
+ s._getWorldMatrixDeterminant() < 0 && (m = m === A.ClockWiseSideOrientation ? A.CounterClockWiseSideOrientation : A.ClockWiseSideOrientation);
312
+ const E = m === A.ClockWiseSideOrientation;
313
+ c.setState(t.backFaceCulling, t.zOffset, void 0, E, t.cullBackFaces, void 0, t.zOffsetUnits);
314
+ const x = n._getInstancesRenderList(e._id, !!f);
315
+ if (x.mustReturn || !this._shouldRenderMesh(n))
316
+ return;
317
+ const M = x.hardwareInstancedRendering[e._id] || n.hasThinInstances;
318
+ if (this._setEmissiveTextureAndColor(n, e, t), this.onBeforeRenderMeshToEffect.notifyObservers(i), this._useMeshMaterial(n))
319
+ n.render(e, r, f || void 0);
320
+ else if (this._isReady(e, M, this._emissiveTextureAndColor.texture)) {
321
+ const S = (h = s._internalAbstractMeshDataInfo._materialForRenderPass) === null || h === void 0 ? void 0 : h[c.currentRenderPassId];
322
+ let p = e._getDrawWrapper();
323
+ if (!p && S && (p = S._getDrawWrapper()), !p)
324
+ return;
325
+ const a = p.effect;
326
+ if (c.enableEffect(p), M || n._bind(e, a, t.fillMode), S ? S.bindForSubMesh(s.getWorldMatrix(), s, e) : (a.setMatrix("viewProjection", u.getTransformMatrix()), a.setMatrix("world", s.getWorldMatrix()), a.setFloat4("glowColor", this._emissiveTextureAndColor.color.r, this._emissiveTextureAndColor.color.g, this._emissiveTextureAndColor.color.b, this._emissiveTextureAndColor.color.a)), !S) {
327
+ const T = t.needAlphaTesting(), _ = t.getAlphaTestTexture(), b = _ && _.hasAlpha && (t.useAlphaFromDiffuseTexture || t._useAlphaFromAlbedoTexture);
328
+ if (_ && (T || b)) {
329
+ a.setTexture("diffuseSampler", _);
330
+ const l = _.getTextureMatrix();
331
+ l && a.setMatrix("diffuseMatrix", l);
332
+ }
333
+ const v = t.opacityTexture;
334
+ if (v) {
335
+ a.setTexture("opacitySampler", v), a.setFloat("opacityIntensity", v.level);
336
+ const l = v.getTextureMatrix();
337
+ l && a.setMatrix("opacityMatrix", l);
338
+ }
339
+ if (this._emissiveTextureAndColor.texture && (a.setTexture("emissiveSampler", this._emissiveTextureAndColor.texture), a.setMatrix("emissiveMatrix", this._emissiveTextureAndColor.texture.getTextureMatrix())), n.useBones && n.computeBonesUsingShaders && n.skeleton) {
340
+ const l = n.skeleton;
341
+ if (l.isUsingTextureForMatrices) {
342
+ const O = l.getTransformMatrixTexture(n);
343
+ if (!O)
344
+ return;
345
+ a.setTexture("boneSampler", O), a.setFloat("boneTextureWidth", 4 * (l.bones.length + 1));
346
+ } else
347
+ a.setMatrices("mBones", l.getTransformMatrices(n));
348
+ }
349
+ C.BindMorphTargetParameters(n, a), n.morphTargetManager && n.morphTargetManager.isUsingTextureForTargets && n.morphTargetManager._bind(a), r && c.setAlphaMode(t.alphaMode), a.setFloat("glowIntensity", this.getEffectIntensity(n)), H(a, t, u);
350
+ }
351
+ n._processRendering(s, e, a, t.fillMode, x, M, (T, _) => a.setMatrix("world", _));
352
+ } else
353
+ this._mainTexture.resetRefreshCounter();
354
+ this.onAfterRenderMeshToEffect.notifyObservers(i);
355
+ }
356
+ /**
357
+ * Defines whether the current material of the mesh should be use to render the effect.
358
+ * @param mesh defines the current mesh to render
359
+ */
360
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
361
+ _useMeshMaterial(e) {
362
+ return !1;
363
+ }
364
+ /**
365
+ * Rebuild the required buffers.
366
+ * @internal Internal use only.
367
+ */
368
+ _rebuild() {
369
+ const e = this._vertexBuffers[d.PositionKind];
370
+ e && e._rebuild(), this._generateIndexBuffer();
371
+ }
372
+ /**
373
+ * Dispose only the render target textures and post process.
374
+ */
375
+ _disposeTextureAndPostProcesses() {
376
+ this._mainTexture.dispose();
377
+ for (let e = 0; e < this._postProcesses.length; e++)
378
+ this._postProcesses[e] && this._postProcesses[e].dispose();
379
+ this._postProcesses = [];
380
+ for (let e = 0; e < this._textures.length; e++)
381
+ this._textures[e] && this._textures[e].dispose();
382
+ this._textures = [];
383
+ }
384
+ /**
385
+ * Dispose the highlight layer and free resources.
386
+ */
387
+ dispose() {
388
+ const e = this._vertexBuffers[d.PositionKind];
389
+ e && (e.dispose(), this._vertexBuffers[d.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null);
390
+ for (const o of this._mergeDrawWrapper)
391
+ o.dispose();
392
+ this._mergeDrawWrapper = [], this._disposeTextureAndPostProcesses();
393
+ const r = this._scene.effectLayers.indexOf(this, 0);
394
+ r > -1 && this._scene.effectLayers.splice(r, 1), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onBeforeRenderMainTextureObservable.clear(), this.onBeforeComposeObservable.clear(), this.onBeforeRenderMeshToEffect.clear(), this.onAfterRenderMeshToEffect.clear(), this.onAfterComposeObservable.clear(), this.onSizeChangedObservable.clear();
395
+ }
396
+ /**
397
+ * Gets the class name of the effect layer
398
+ * @returns the string with the class name of the effect layer
399
+ */
400
+ getClassName() {
401
+ return "EffectLayer";
402
+ }
403
+ /**
404
+ * Creates an effect layer from parsed effect layer data
405
+ * @param parsedEffectLayer defines effect layer data
406
+ * @param scene defines the current scene
407
+ * @param rootUrl defines the root URL containing the effect layer information
408
+ * @returns a parsed effect Layer
409
+ */
410
+ static Parse(e, r, o) {
411
+ return L.Instantiate(e.customType).Parse(e, r, o);
412
+ }
413
+ }
414
+ g._SceneComponentInitialization = (j) => {
415
+ throw W("EffectLayerSceneComponent");
416
+ };
417
+ R([
418
+ B()
419
+ ], g.prototype, "name", void 0);
420
+ R([
421
+ F()
422
+ ], g.prototype, "neutralColor", void 0);
423
+ R([
424
+ B()
425
+ ], g.prototype, "isEnabled", void 0);
426
+ R([
427
+ z()
428
+ ], g.prototype, "camera", null);
429
+ R([
430
+ B()
431
+ ], g.prototype, "renderingGroupId", null);
432
+ R([
433
+ B()
434
+ ], g.prototype, "disableBoundingBoxesFromEffectLayer", void 0);
435
+ export {
436
+ g as EffectLayer
437
+ };
@@ -0,0 +1,141 @@
1
+ import { Camera as c } from "../Cameras/camera.esm.js";
2
+ import { SceneComponentConstants as i } from "../sceneComponent.esm.js";
3
+ import { EffectLayer as o } from "./effectLayer.esm.js";
4
+ import { AbstractScene as a } from "../abstractScene.esm.js";
5
+ import { EngineStore as _ } from "../Engines/engineStore.esm.js";
6
+ a.AddParser(i.NAME_EFFECTLAYER, (n, e, t, r) => {
7
+ if (n.effectLayers) {
8
+ t.effectLayers || (t.effectLayers = new Array());
9
+ for (let s = 0; s < n.effectLayers.length; s++) {
10
+ const f = o.Parse(n.effectLayers[s], e, r);
11
+ t.effectLayers.push(f);
12
+ }
13
+ }
14
+ });
15
+ a.prototype.removeEffectLayer = function(n) {
16
+ const e = this.effectLayers.indexOf(n);
17
+ return e !== -1 && this.effectLayers.splice(e, 1), e;
18
+ };
19
+ a.prototype.addEffectLayer = function(n) {
20
+ this.effectLayers.push(n);
21
+ };
22
+ class E {
23
+ /**
24
+ * Creates a new instance of the component for the given scene
25
+ * @param scene Defines the scene to register the component in
26
+ */
27
+ constructor(e) {
28
+ this.name = i.NAME_EFFECTLAYER, this._renderEffects = !1, this._needStencil = !1, this._previousStencilState = !1, this.scene = e || _.LastCreatedScene, this.scene && (this._engine = this.scene.getEngine(), this.scene.effectLayers = new Array());
29
+ }
30
+ /**
31
+ * Registers the component in a given scene
32
+ */
33
+ register() {
34
+ this.scene._isReadyForMeshStage.registerStep(i.STEP_ISREADYFORMESH_EFFECTLAYER, this, this._isReadyForMesh), this.scene._cameraDrawRenderTargetStage.registerStep(i.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER, this, this._renderMainTexture), this.scene._beforeCameraDrawStage.registerStep(i.STEP_BEFORECAMERADRAW_EFFECTLAYER, this, this._setStencil), this.scene._afterRenderingGroupDrawStage.registerStep(i.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW, this, this._drawRenderingGroup), this.scene._afterCameraDrawStage.registerStep(i.STEP_AFTERCAMERADRAW_EFFECTLAYER, this, this._setStencilBack), this.scene._afterCameraDrawStage.registerStep(i.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW, this, this._drawCamera);
35
+ }
36
+ /**
37
+ * Rebuilds the elements related to this component in case of
38
+ * context lost for instance.
39
+ */
40
+ rebuild() {
41
+ const e = this.scene.effectLayers;
42
+ for (const t of e)
43
+ t._rebuild();
44
+ }
45
+ /**
46
+ * Serializes the component data to the specified json object
47
+ * @param serializationObject The object to serialize to
48
+ */
49
+ serialize(e) {
50
+ e.effectLayers = [];
51
+ const t = this.scene.effectLayers;
52
+ for (const r of t)
53
+ r.serialize && e.effectLayers.push(r.serialize());
54
+ }
55
+ /**
56
+ * Adds all the elements from the container to the scene
57
+ * @param container the container holding the elements
58
+ */
59
+ addFromContainer(e) {
60
+ e.effectLayers && e.effectLayers.forEach((t) => {
61
+ this.scene.addEffectLayer(t);
62
+ });
63
+ }
64
+ /**
65
+ * Removes all the elements in the container from the scene
66
+ * @param container contains the elements to remove
67
+ * @param dispose if the removed element should be disposed (default: false)
68
+ */
69
+ removeFromContainer(e, t) {
70
+ e.effectLayers && e.effectLayers.forEach((r) => {
71
+ this.scene.removeEffectLayer(r), t && r.dispose();
72
+ });
73
+ }
74
+ /**
75
+ * Disposes the component and the associated resources.
76
+ */
77
+ dispose() {
78
+ const e = this.scene.effectLayers;
79
+ for (; e.length; )
80
+ e[0].dispose();
81
+ }
82
+ _isReadyForMesh(e, t) {
83
+ const r = this._engine.currentRenderPassId, s = this.scene.effectLayers;
84
+ for (const f of s) {
85
+ if (!f.hasMesh(e))
86
+ continue;
87
+ const h = f._mainTexture;
88
+ this._engine.currentRenderPassId = h.renderPassId;
89
+ for (const d of e.subMeshes)
90
+ if (!f.isReady(d, t))
91
+ return this._engine.currentRenderPassId = r, !1;
92
+ }
93
+ return this._engine.currentRenderPassId = r, !0;
94
+ }
95
+ _renderMainTexture(e) {
96
+ this._renderEffects = !1, this._needStencil = !1;
97
+ let t = !1;
98
+ const r = this.scene.effectLayers;
99
+ if (r && r.length > 0) {
100
+ this._previousStencilState = this._engine.getStencilBuffer();
101
+ for (const s of r)
102
+ if (s.shouldRender() && (!s.camera || s.camera.cameraRigMode === c.RIG_MODE_NONE && e === s.camera || s.camera.cameraRigMode !== c.RIG_MODE_NONE && s.camera._rigCameras.indexOf(e) > -1)) {
103
+ this._renderEffects = !0, this._needStencil = this._needStencil || s.needStencil();
104
+ const f = s._mainTexture;
105
+ f._shouldRender() && (this.scene.incrementRenderId(), f.render(!1, !1), t = !0);
106
+ }
107
+ this.scene.incrementRenderId();
108
+ }
109
+ return t;
110
+ }
111
+ _setStencil() {
112
+ this._needStencil && this._engine.setStencilBuffer(!0);
113
+ }
114
+ _setStencilBack() {
115
+ this._needStencil && this._engine.setStencilBuffer(this._previousStencilState);
116
+ }
117
+ _draw(e) {
118
+ if (this._renderEffects) {
119
+ this._engine.setDepthBuffer(!1);
120
+ const t = this.scene.effectLayers;
121
+ for (let r = 0; r < t.length; r++) {
122
+ const s = t[r];
123
+ s.renderingGroupId === e && s.shouldRender() && s.render();
124
+ }
125
+ this._engine.setDepthBuffer(!0);
126
+ }
127
+ }
128
+ _drawCamera() {
129
+ this._renderEffects && this._draw(-1);
130
+ }
131
+ _drawRenderingGroup(e) {
132
+ !this.scene._isInIntermediateRendering() && this._renderEffects && this._draw(e);
133
+ }
134
+ }
135
+ o._SceneComponentInitialization = (n) => {
136
+ let e = n._getComponent(i.NAME_EFFECTLAYER);
137
+ e || (e = new E(n), n._addComponent(e));
138
+ };
139
+ export {
140
+ E as EffectLayerSceneComponent
141
+ };