@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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import { Deferred as U } from "../../../core/Misc/deferred.esm.js";
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import { Vector3 as T, Quaternion as I, Matrix as P, TmpVectors as O } from "../../../core/Maths/math.vector.esm.js";
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import { Color3 as R } from "../../../core/Maths/math.color.esm.js";
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import { Tools as L } from "../../../core/Misc/tools.esm.js";
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import { Camera as W } from "../../../core/Cameras/camera.esm.js";
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import { FreeCamera as K } from "../../../core/Cameras/freeCamera.esm.js";
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import { AnimationKeyInterpolation as z } from "../../../core/Animations/animationKey.esm.js";
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import { AnimationGroup as H } from "../../../core/Animations/animationGroup.esm.js";
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import { Bone as X } from "../../../core/Bones/bone.esm.js";
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import { Skeleton as Z } from "../../../core/Bones/skeleton.esm.js";
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import { Material as C } from "../../../core/Materials/material.esm.js";
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import { PBRMaterial as M } from "../../../core/Materials/PBR/pbrMaterial.esm.js";
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import { Texture as A } from "../../../core/Materials/Textures/texture.esm.js";
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import { TransformNode as k } from "../../../core/Meshes/transformNode.esm.js";
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import { VertexBuffer as p, Buffer as Q } from "../../../core/Buffers/buffer.esm.js";
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import { Geometry as J } from "../../../core/Meshes/geometry.esm.js";
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import { Mesh as V } from "../../../core/Meshes/mesh.esm.js";
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import { MorphTarget as Y } from "../../../core/Morph/morphTarget.esm.js";
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import { MorphTargetManager as j } from "../../../core/Morph/morphTargetManager.esm.js";
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import { GLTFFileLoader as q, GLTFLoaderState as x, GLTFLoaderCoordinateSystemMode as D, GLTFLoaderAnimationStartMode as B } from "../glTFFileLoader.esm.js";
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import { IsBase64DataUrl as ee, DecodeBase64UrlToBinary as te, LoadFileError as ne } from "../../../core/Misc/fileTools.esm.js";
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import { Logger as $ } from "../../../core/Misc/logger.esm.js";
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import { BoundingInfo as se } from "../../../core/Culling/boundingInfo.esm.js";
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import { nodeAnimationData as N } from "./glTFLoaderAnimation.esm.js";
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function F(...v) {
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const t = (e) => e && typeof e == "object";
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return v.reduce((e, n) => (Object.keys(n).forEach((s) => {
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const r = e[s], o = n[s];
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Array.isArray(r) && Array.isArray(o) ? e[s] = r.concat(...o) : t(r) && t(o) ? e[s] = F(r, o) : e[s] = o;
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}), e), {});
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}
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class c {
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/**
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* Gets an item from the given array.
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* @param context The context when loading the asset
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* @param array The array to get the item from
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* @param index The index to the array
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* @returns The array item
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*/
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static Get(t, e, n) {
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if (!e || n == null || !e[n])
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throw new Error(`${t}: Failed to find index (${n})`);
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return e[n];
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}
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/**
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* Assign an `index` field to each item of the given array.
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* @param array The array of items
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*/
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static Assign(t) {
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if (t)
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for (let e = 0; e < t.length; e++)
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t[e].index = e;
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}
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}
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class u {
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/**
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* Registers a loader extension.
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* @param name The name of the loader extension.
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* @param factory The factory function that creates the loader extension.
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*/
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static RegisterExtension(t, e) {
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u.UnregisterExtension(t) && $.Warn(`Extension with the name '${t}' already exists`), u._RegisteredExtensions[t] = {
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factory: e
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};
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}
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/**
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* Unregisters a loader extension.
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* @param name The name of the loader extension.
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* @returns A boolean indicating whether the extension has been unregistered
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*/
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static UnregisterExtension(t) {
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return u._RegisteredExtensions[t] ? (delete u._RegisteredExtensions[t], !0) : !1;
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}
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/**
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* The object that represents the glTF JSON.
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*/
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get gltf() {
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if (!this._gltf)
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throw new Error("glTF JSON is not available");
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return this._gltf;
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}
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/**
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* The BIN chunk of a binary glTF.
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*/
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get bin() {
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return this._bin;
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}
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/**
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* The parent file loader.
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*/
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get parent() {
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return this._parent;
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}
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/**
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* The Babylon scene when loading the asset.
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*/
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get babylonScene() {
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if (!this._babylonScene)
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throw new Error("Scene is not available");
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return this._babylonScene;
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}
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/**
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* The root Babylon mesh when loading the asset.
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*/
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get rootBabylonMesh() {
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return this._rootBabylonMesh;
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}
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/**
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* @internal
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*/
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constructor(t) {
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this._completePromises = new Array(), this._assetContainer = null, this._babylonLights = [], this._disableInstancedMesh = 0, this._extensions = new Array(), this._disposed = !1, this._rootUrl = null, this._fileName = null, this._uniqueRootUrl = null, this._bin = null, this._rootBabylonMesh = null, this._defaultBabylonMaterialData = {}, this._postSceneLoadActions = new Array(), this._parent = t;
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}
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/** @internal */
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dispose() {
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this._disposed || (this._disposed = !0, this._completePromises.length = 0, this._extensions.forEach((t) => t.dispose && t.dispose()), this._extensions.length = 0, this._gltf = null, this._bin = null, this._babylonScene = null, this._rootBabylonMesh = null, this._defaultBabylonMaterialData = {}, this._postSceneLoadActions.length = 0, this._parent.dispose());
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}
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/**
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* @internal
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*/
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importMeshAsync(t, e, n, s, r, o, i = "") {
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return Promise.resolve().then(() => {
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this._babylonScene = e, this._assetContainer = n, this._loadData(s);
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let a = null;
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if (t) {
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const l = {};
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if (this._gltf.nodes)
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for (const f of this._gltf.nodes)
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f.name && (l[f.name] = f.index);
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a = (t instanceof Array ? t : [t]).map((f) => {
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const d = l[f];
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if (d === void 0)
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throw new Error(`Failed to find node '${f}'`);
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return d;
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});
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}
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return this._loadAsync(r, i, a, () => ({
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meshes: this._getMeshes(),
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particleSystems: [],
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skeletons: this._getSkeletons(),
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animationGroups: this._getAnimationGroups(),
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lights: this._babylonLights,
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transformNodes: this._getTransformNodes(),
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geometries: this._getGeometries()
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}));
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});
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}
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/**
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* @internal
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*/
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loadAsync(t, e, n, s, r = "") {
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return Promise.resolve().then(() => (this._babylonScene = t, this._loadData(e), this._loadAsync(n, r, null, () => {
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})));
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}
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_loadAsync(t, e, n, s) {
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return Promise.resolve().then(() => {
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this._rootUrl = t, this._uniqueRootUrl = !t.startsWith("file:") && e ? t : `${t}${Date.now()}/`, this._fileName = e, this._loadExtensions(), this._checkExtensions();
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const r = `${x[x.LOADING]} => ${x[x.READY]}`, o = `${x[x.LOADING]} => ${x[x.COMPLETE]}`;
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this._parent._startPerformanceCounter(r), this._parent._startPerformanceCounter(o), this._parent._setState(x.LOADING), this._extensionsOnLoading();
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const i = new Array(), a = this._babylonScene.blockMaterialDirtyMechanism;
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if (this._babylonScene.blockMaterialDirtyMechanism = !0, !this.parent.loadOnlyMaterials) {
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if (n)
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i.push(this.loadSceneAsync("/nodes", { nodes: n, index: -1 }));
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else if (this._gltf.scene != null || this._gltf.scenes && this._gltf.scenes[0]) {
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165
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const h = c.Get("/scene", this._gltf.scenes, this._gltf.scene || 0);
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i.push(this.loadSceneAsync(`/scenes/${h.index}`, h));
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167
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}
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}
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169
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if (!this.parent.skipMaterials && this.parent.loadAllMaterials && this._gltf.materials)
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170
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for (let h = 0; h < this._gltf.materials.length; ++h) {
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const f = this._gltf.materials[h], d = "/materials/" + h, m = C.TriangleFillMode;
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i.push(this._loadMaterialAsync(d, f, null, m, () => {
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}));
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}
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return this._babylonScene.blockMaterialDirtyMechanism = a, this._parent.compileMaterials && i.push(this._compileMaterialsAsync()), this._parent.compileShadowGenerators && i.push(this._compileShadowGeneratorsAsync()), Promise.all(i).then(() => (this._rootBabylonMesh && this._rootBabylonMesh.setEnabled(!0), this._extensionsOnReady(), this._parent._setState(x.READY), this._startAnimations(), s())).then((h) => (this._parent._endPerformanceCounter(r), L.SetImmediate(() => {
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this._disposed || Promise.all(this._completePromises).then(() => {
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this._parent._endPerformanceCounter(o), this._parent._setState(x.COMPLETE), this._parent.onCompleteObservable.notifyObservers(void 0), this._parent.onCompleteObservable.clear(), this.dispose();
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178
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}, (f) => {
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this._parent.onErrorObservable.notifyObservers(f), this._parent.onErrorObservable.clear(), this.dispose();
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});
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}), h));
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}).catch((r) => {
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throw this._disposed || (this._parent.onErrorObservable.notifyObservers(r), this._parent.onErrorObservable.clear(), this.dispose()), r;
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});
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}
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_loadData(t) {
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if (this._gltf = t.json, this._setupData(), t.bin) {
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const e = this._gltf.buffers;
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if (e && e[0] && !e[0].uri) {
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const n = e[0];
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(n.byteLength < t.bin.byteLength - 3 || n.byteLength > t.bin.byteLength) && $.Warn(`Binary buffer length (${n.byteLength}) from JSON does not match chunk length (${t.bin.byteLength})`), this._bin = t.bin;
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} else
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$.Warn("Unexpected BIN chunk");
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}
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}
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_setupData() {
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if (c.Assign(this._gltf.accessors), c.Assign(this._gltf.animations), c.Assign(this._gltf.buffers), c.Assign(this._gltf.bufferViews), c.Assign(this._gltf.cameras), c.Assign(this._gltf.images), c.Assign(this._gltf.materials), c.Assign(this._gltf.meshes), c.Assign(this._gltf.nodes), c.Assign(this._gltf.samplers), c.Assign(this._gltf.scenes), c.Assign(this._gltf.skins), c.Assign(this._gltf.textures), this._gltf.nodes) {
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const t = {};
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for (const n of this._gltf.nodes)
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if (n.children)
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for (const s of n.children)
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t[s] = n.index;
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const e = this._createRootNode();
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for (const n of this._gltf.nodes) {
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const s = t[n.index];
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n.parent = s === void 0 ? e : this._gltf.nodes[s];
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}
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}
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}
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_loadExtensions() {
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for (const t in u._RegisteredExtensions) {
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const e = u._RegisteredExtensions[t].factory(this);
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e.name !== t && $.Warn(`The name of the glTF loader extension instance does not match the registered name: ${e.name} !== ${t}`), this._extensions.push(e), this._parent.onExtensionLoadedObservable.notifyObservers(e);
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}
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this._extensions.sort((t, e) => (t.order || Number.MAX_VALUE) - (e.order || Number.MAX_VALUE)), this._parent.onExtensionLoadedObservable.clear();
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}
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_checkExtensions() {
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218
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if (this._gltf.extensionsRequired) {
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for (const t of this._gltf.extensionsRequired)
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if (!this._extensions.some((n) => n.name === t && n.enabled))
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throw new Error(`Require extension ${t} is not available`);
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}
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}
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224
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_createRootNode() {
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225
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this._babylonScene._blockEntityCollection = !!this._assetContainer, this._rootBabylonMesh = new V("__root__", this._babylonScene), this._rootBabylonMesh._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, this._rootBabylonMesh.setEnabled(!1);
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const t = {
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_babylonTransformNode: this._rootBabylonMesh,
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index: -1
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};
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switch (this._parent.coordinateSystemMode) {
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case D.AUTO: {
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232
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this._babylonScene.useRightHandedSystem || (t.rotation = [0, 1, 0, 0], t.scale = [1, 1, -1], u._LoadTransform(t, this._rootBabylonMesh));
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break;
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}
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235
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case D.FORCE_RIGHT_HANDED: {
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this._babylonScene.useRightHandedSystem = !0;
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237
|
+
break;
|
|
238
|
+
}
|
|
239
|
+
default:
|
|
240
|
+
throw new Error(`Invalid coordinate system mode (${this._parent.coordinateSystemMode})`);
|
|
241
|
+
}
|
|
242
|
+
return this._parent.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh), t;
|
|
243
|
+
}
|
|
244
|
+
/**
|
|
245
|
+
* Loads a glTF scene.
|
|
246
|
+
* @param context The context when loading the asset
|
|
247
|
+
* @param scene The glTF scene property
|
|
248
|
+
* @returns A promise that resolves when the load is complete
|
|
249
|
+
*/
|
|
250
|
+
loadSceneAsync(t, e) {
|
|
251
|
+
const n = this._extensionsLoadSceneAsync(t, e);
|
|
252
|
+
if (n)
|
|
253
|
+
return n;
|
|
254
|
+
const s = new Array();
|
|
255
|
+
if (this.logOpen(`${t} ${e.name || ""}`), e.nodes)
|
|
256
|
+
for (const r of e.nodes) {
|
|
257
|
+
const o = c.Get(`${t}/nodes/${r}`, this._gltf.nodes, r);
|
|
258
|
+
s.push(this.loadNodeAsync(`/nodes/${o.index}`, o, (i) => {
|
|
259
|
+
i.parent = this._rootBabylonMesh;
|
|
260
|
+
}));
|
|
261
|
+
}
|
|
262
|
+
for (const r of this._postSceneLoadActions)
|
|
263
|
+
r();
|
|
264
|
+
return s.push(this._loadAnimationsAsync()), this.logClose(), Promise.all(s).then(() => {
|
|
265
|
+
});
|
|
266
|
+
}
|
|
267
|
+
_forEachPrimitive(t, e) {
|
|
268
|
+
if (t._primitiveBabylonMeshes)
|
|
269
|
+
for (const n of t._primitiveBabylonMeshes)
|
|
270
|
+
e(n);
|
|
271
|
+
}
|
|
272
|
+
_getGeometries() {
|
|
273
|
+
const t = new Array(), e = this._gltf.nodes;
|
|
274
|
+
if (e)
|
|
275
|
+
for (const n of e)
|
|
276
|
+
this._forEachPrimitive(n, (s) => {
|
|
277
|
+
const r = s.geometry;
|
|
278
|
+
r && t.indexOf(r) === -1 && t.push(r);
|
|
279
|
+
});
|
|
280
|
+
return t;
|
|
281
|
+
}
|
|
282
|
+
_getMeshes() {
|
|
283
|
+
const t = new Array();
|
|
284
|
+
this._rootBabylonMesh && t.push(this._rootBabylonMesh);
|
|
285
|
+
const e = this._gltf.nodes;
|
|
286
|
+
if (e)
|
|
287
|
+
for (const n of e)
|
|
288
|
+
this._forEachPrimitive(n, (s) => {
|
|
289
|
+
t.push(s);
|
|
290
|
+
});
|
|
291
|
+
return t;
|
|
292
|
+
}
|
|
293
|
+
_getTransformNodes() {
|
|
294
|
+
const t = new Array(), e = this._gltf.nodes;
|
|
295
|
+
if (e)
|
|
296
|
+
for (const n of e)
|
|
297
|
+
n._babylonTransformNode && n._babylonTransformNode.getClassName() === "TransformNode" && t.push(n._babylonTransformNode), n._babylonTransformNodeForSkin && t.push(n._babylonTransformNodeForSkin);
|
|
298
|
+
return t;
|
|
299
|
+
}
|
|
300
|
+
_getSkeletons() {
|
|
301
|
+
const t = new Array(), e = this._gltf.skins;
|
|
302
|
+
if (e)
|
|
303
|
+
for (const n of e)
|
|
304
|
+
n._data && t.push(n._data.babylonSkeleton);
|
|
305
|
+
return t;
|
|
306
|
+
}
|
|
307
|
+
_getAnimationGroups() {
|
|
308
|
+
const t = new Array(), e = this._gltf.animations;
|
|
309
|
+
if (e)
|
|
310
|
+
for (const n of e)
|
|
311
|
+
n._babylonAnimationGroup && t.push(n._babylonAnimationGroup);
|
|
312
|
+
return t;
|
|
313
|
+
}
|
|
314
|
+
_startAnimations() {
|
|
315
|
+
switch (this._parent.animationStartMode) {
|
|
316
|
+
case B.NONE:
|
|
317
|
+
break;
|
|
318
|
+
case B.FIRST: {
|
|
319
|
+
const t = this._getAnimationGroups();
|
|
320
|
+
t.length !== 0 && t[0].start(!0);
|
|
321
|
+
break;
|
|
322
|
+
}
|
|
323
|
+
case B.ALL: {
|
|
324
|
+
const t = this._getAnimationGroups();
|
|
325
|
+
for (const e of t)
|
|
326
|
+
e.start(!0);
|
|
327
|
+
break;
|
|
328
|
+
}
|
|
329
|
+
default: {
|
|
330
|
+
$.Error(`Invalid animation start mode (${this._parent.animationStartMode})`);
|
|
331
|
+
return;
|
|
332
|
+
}
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
/**
|
|
336
|
+
* Loads a glTF node.
|
|
337
|
+
* @param context The context when loading the asset
|
|
338
|
+
* @param node The glTF node property
|
|
339
|
+
* @param assign A function called synchronously after parsing the glTF properties
|
|
340
|
+
* @returns A promise that resolves with the loaded Babylon mesh when the load is complete
|
|
341
|
+
*/
|
|
342
|
+
loadNodeAsync(t, e, n = () => {
|
|
343
|
+
}) {
|
|
344
|
+
const s = this._extensionsLoadNodeAsync(t, e, n);
|
|
345
|
+
if (s)
|
|
346
|
+
return s;
|
|
347
|
+
if (e._babylonTransformNode)
|
|
348
|
+
throw new Error(`${t}: Invalid recursive node hierarchy`);
|
|
349
|
+
const r = new Array();
|
|
350
|
+
this.logOpen(`${t} ${e.name || ""}`);
|
|
351
|
+
const o = (i) => {
|
|
352
|
+
if (u.AddPointerMetadata(i, t), u._LoadTransform(e, i), e.camera != null) {
|
|
353
|
+
const a = c.Get(`${t}/camera`, this._gltf.cameras, e.camera);
|
|
354
|
+
r.push(this.loadCameraAsync(`/cameras/${a.index}`, a, (l) => {
|
|
355
|
+
l.parent = i;
|
|
356
|
+
}));
|
|
357
|
+
}
|
|
358
|
+
if (e.children)
|
|
359
|
+
for (const a of e.children) {
|
|
360
|
+
const l = c.Get(`${t}/children/${a}`, this._gltf.nodes, a);
|
|
361
|
+
r.push(this.loadNodeAsync(`/nodes/${l.index}`, l, (h) => {
|
|
362
|
+
h.parent = i;
|
|
363
|
+
}));
|
|
364
|
+
}
|
|
365
|
+
n(i);
|
|
366
|
+
};
|
|
367
|
+
if (e.mesh == null || e.skin != null) {
|
|
368
|
+
const i = e.name || `node${e.index}`;
|
|
369
|
+
this._babylonScene._blockEntityCollection = !!this._assetContainer;
|
|
370
|
+
const a = new k(i, this._babylonScene);
|
|
371
|
+
a._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, e.mesh == null ? e._babylonTransformNode = a : e._babylonTransformNodeForSkin = a, o(a);
|
|
372
|
+
}
|
|
373
|
+
if (e.mesh != null)
|
|
374
|
+
if (e.skin == null) {
|
|
375
|
+
const i = c.Get(`${t}/mesh`, this._gltf.meshes, e.mesh);
|
|
376
|
+
r.push(this._loadMeshAsync(`/meshes/${i.index}`, e, i, o));
|
|
377
|
+
} else {
|
|
378
|
+
const i = c.Get(`${t}/mesh`, this._gltf.meshes, e.mesh);
|
|
379
|
+
r.push(this._loadMeshAsync(`/meshes/${i.index}`, e, i, (a) => {
|
|
380
|
+
const l = e._babylonTransformNodeForSkin;
|
|
381
|
+
a.metadata = F(l.metadata, a.metadata || {});
|
|
382
|
+
const h = c.Get(`${t}/skin`, this._gltf.skins, e.skin);
|
|
383
|
+
r.push(this._loadSkinAsync(`/skins/${h.index}`, e, h, (f) => {
|
|
384
|
+
this._forEachPrimitive(e, (d) => {
|
|
385
|
+
d.skeleton = f;
|
|
386
|
+
}), this._postSceneLoadActions.push(() => {
|
|
387
|
+
if (h.skeleton != null) {
|
|
388
|
+
const d = c.Get(`/skins/${h.index}/skeleton`, this._gltf.nodes, h.skeleton).parent;
|
|
389
|
+
e.index === d.index ? a.parent = l.parent : a.parent = d._babylonTransformNode;
|
|
390
|
+
} else
|
|
391
|
+
a.parent = this._rootBabylonMesh;
|
|
392
|
+
this._parent.onSkinLoadedObservable.notifyObservers({ node: l, skinnedNode: a });
|
|
393
|
+
});
|
|
394
|
+
}));
|
|
395
|
+
}));
|
|
396
|
+
}
|
|
397
|
+
return this.logClose(), Promise.all(r).then(() => (this._forEachPrimitive(e, (i) => {
|
|
398
|
+
i.geometry && i.geometry.useBoundingInfoFromGeometry ? i._updateBoundingInfo() : i.refreshBoundingInfo(!0);
|
|
399
|
+
}), e._babylonTransformNode));
|
|
400
|
+
}
|
|
401
|
+
_loadMeshAsync(t, e, n, s) {
|
|
402
|
+
const r = n.primitives;
|
|
403
|
+
if (!r || !r.length)
|
|
404
|
+
throw new Error(`${t}: Primitives are missing`);
|
|
405
|
+
r[0].index == null && c.Assign(r);
|
|
406
|
+
const o = new Array();
|
|
407
|
+
this.logOpen(`${t} ${n.name || ""}`);
|
|
408
|
+
const i = e.name || `node${e.index}`;
|
|
409
|
+
if (r.length === 1) {
|
|
410
|
+
const a = n.primitives[0];
|
|
411
|
+
o.push(this._loadMeshPrimitiveAsync(`${t}/primitives/${a.index}`, i, e, n, a, (l) => {
|
|
412
|
+
e._babylonTransformNode = l, e._primitiveBabylonMeshes = [l];
|
|
413
|
+
}));
|
|
414
|
+
} else {
|
|
415
|
+
this._babylonScene._blockEntityCollection = !!this._assetContainer, e._babylonTransformNode = new k(i, this._babylonScene), e._babylonTransformNode._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, e._primitiveBabylonMeshes = [];
|
|
416
|
+
for (const a of r)
|
|
417
|
+
o.push(this._loadMeshPrimitiveAsync(`${t}/primitives/${a.index}`, `${i}_primitive${a.index}`, e, n, a, (l) => {
|
|
418
|
+
l.parent = e._babylonTransformNode, e._primitiveBabylonMeshes.push(l);
|
|
419
|
+
}));
|
|
420
|
+
}
|
|
421
|
+
return s(e._babylonTransformNode), this.logClose(), Promise.all(o).then(() => e._babylonTransformNode);
|
|
422
|
+
}
|
|
423
|
+
/**
|
|
424
|
+
* @internal Define this method to modify the default behavior when loading data for mesh primitives.
|
|
425
|
+
* @param context The context when loading the asset
|
|
426
|
+
* @param name The mesh name when loading the asset
|
|
427
|
+
* @param node The glTF node when loading the asset
|
|
428
|
+
* @param mesh The glTF mesh when loading the asset
|
|
429
|
+
* @param primitive The glTF mesh primitive property
|
|
430
|
+
* @param assign A function called synchronously after parsing the glTF properties
|
|
431
|
+
* @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled
|
|
432
|
+
*/
|
|
433
|
+
_loadMeshPrimitiveAsync(t, e, n, s, r, o) {
|
|
434
|
+
const i = this._extensionsLoadMeshPrimitiveAsync(t, e, n, s, r, o);
|
|
435
|
+
if (i)
|
|
436
|
+
return i;
|
|
437
|
+
this.logOpen(`${t}`);
|
|
438
|
+
const a = this._disableInstancedMesh === 0 && this._parent.createInstances && n.skin == null && !s.primitives[0].targets;
|
|
439
|
+
let l, h;
|
|
440
|
+
if (a && r._instanceData)
|
|
441
|
+
this._babylonScene._blockEntityCollection = !!this._assetContainer, l = r._instanceData.babylonSourceMesh.createInstance(e), l._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, h = r._instanceData.promise;
|
|
442
|
+
else {
|
|
443
|
+
const f = new Array();
|
|
444
|
+
this._babylonScene._blockEntityCollection = !!this._assetContainer;
|
|
445
|
+
const d = new V(e, this._babylonScene);
|
|
446
|
+
d._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, d.overrideMaterialSideOrientation = this._babylonScene.useRightHandedSystem ? C.CounterClockWiseSideOrientation : C.ClockWiseSideOrientation, this._createMorphTargets(t, n, s, r, d), f.push(this._loadVertexDataAsync(t, r, d).then((_) => this._loadMorphTargetsAsync(t, r, d, _).then(() => {
|
|
447
|
+
this._disposed || (this._babylonScene._blockEntityCollection = !!this._assetContainer, _.applyToMesh(d), _._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1);
|
|
448
|
+
})));
|
|
449
|
+
const m = u._GetDrawMode(t, r.mode);
|
|
450
|
+
if (r.material == null) {
|
|
451
|
+
let _ = this._defaultBabylonMaterialData[m];
|
|
452
|
+
_ || (_ = this._createDefaultMaterial("__GLTFLoader._default", m), this._parent.onMaterialLoadedObservable.notifyObservers(_), this._defaultBabylonMaterialData[m] = _), d.material = _;
|
|
453
|
+
} else if (!this.parent.skipMaterials) {
|
|
454
|
+
const _ = c.Get(`${t}/material`, this._gltf.materials, r.material);
|
|
455
|
+
f.push(this._loadMaterialAsync(`/materials/${_.index}`, _, d, m, (E) => {
|
|
456
|
+
d.material = E;
|
|
457
|
+
}));
|
|
458
|
+
}
|
|
459
|
+
h = Promise.all(f), a && (r._instanceData = {
|
|
460
|
+
babylonSourceMesh: d,
|
|
461
|
+
promise: h
|
|
462
|
+
}), l = d;
|
|
463
|
+
}
|
|
464
|
+
return u.AddPointerMetadata(l, t), this._parent.onMeshLoadedObservable.notifyObservers(l), o(l), this.logClose(), h.then(() => l);
|
|
465
|
+
}
|
|
466
|
+
_loadVertexDataAsync(t, e, n) {
|
|
467
|
+
const s = this._extensionsLoadVertexDataAsync(t, e, n);
|
|
468
|
+
if (s)
|
|
469
|
+
return s;
|
|
470
|
+
const r = e.attributes;
|
|
471
|
+
if (!r)
|
|
472
|
+
throw new Error(`${t}: Attributes are missing`);
|
|
473
|
+
const o = new Array(), i = new J(n.name, this._babylonScene);
|
|
474
|
+
if (e.indices == null)
|
|
475
|
+
n.isUnIndexed = !0;
|
|
476
|
+
else {
|
|
477
|
+
const l = c.Get(`${t}/indices`, this._gltf.accessors, e.indices);
|
|
478
|
+
o.push(this._loadIndicesAccessorAsync(`/accessors/${l.index}`, l).then((h) => {
|
|
479
|
+
i.setIndices(h);
|
|
480
|
+
}));
|
|
481
|
+
}
|
|
482
|
+
const a = (l, h, f) => {
|
|
483
|
+
if (r[l] == null)
|
|
484
|
+
return;
|
|
485
|
+
n._delayInfo = n._delayInfo || [], n._delayInfo.indexOf(h) === -1 && n._delayInfo.push(h);
|
|
486
|
+
const d = c.Get(`${t}/attributes/${l}`, this._gltf.accessors, r[l]);
|
|
487
|
+
o.push(this._loadVertexAccessorAsync(`/accessors/${d.index}`, d, h).then((m) => {
|
|
488
|
+
if (m.getKind() === p.PositionKind && !this.parent.alwaysComputeBoundingBox && !n.skeleton && d.min && d.max) {
|
|
489
|
+
const _ = O.Vector3[0].copyFromFloats(...d.min), E = O.Vector3[1].copyFromFloats(...d.max);
|
|
490
|
+
if (d.normalized && d.componentType !== 5126) {
|
|
491
|
+
let g = 1;
|
|
492
|
+
switch (d.componentType) {
|
|
493
|
+
case 5120:
|
|
494
|
+
g = 127;
|
|
495
|
+
break;
|
|
496
|
+
case 5121:
|
|
497
|
+
g = 255;
|
|
498
|
+
break;
|
|
499
|
+
case 5122:
|
|
500
|
+
g = 32767;
|
|
501
|
+
break;
|
|
502
|
+
case 5123:
|
|
503
|
+
g = 65535;
|
|
504
|
+
break;
|
|
505
|
+
}
|
|
506
|
+
const b = 1 / g;
|
|
507
|
+
_.scaleInPlace(b), E.scaleInPlace(b);
|
|
508
|
+
}
|
|
509
|
+
i._boundingInfo = new se(_, E), i.useBoundingInfoFromGeometry = !0;
|
|
510
|
+
}
|
|
511
|
+
i.setVerticesBuffer(m, d.count);
|
|
512
|
+
})), h == p.MatricesIndicesExtraKind && (n.numBoneInfluencers = 8), f && f(d);
|
|
513
|
+
};
|
|
514
|
+
return a("POSITION", p.PositionKind), a("NORMAL", p.NormalKind), a("TANGENT", p.TangentKind), a("TEXCOORD_0", p.UVKind), a("TEXCOORD_1", p.UV2Kind), a("TEXCOORD_2", p.UV3Kind), a("TEXCOORD_3", p.UV4Kind), a("TEXCOORD_4", p.UV5Kind), a("TEXCOORD_5", p.UV6Kind), a("JOINTS_0", p.MatricesIndicesKind), a("WEIGHTS_0", p.MatricesWeightsKind), a("JOINTS_1", p.MatricesIndicesExtraKind), a("WEIGHTS_1", p.MatricesWeightsExtraKind), a("COLOR_0", p.ColorKind, (l) => {
|
|
515
|
+
l.type === "VEC4" && (n.hasVertexAlpha = !0);
|
|
516
|
+
}), Promise.all(o).then(() => i);
|
|
517
|
+
}
|
|
518
|
+
_createMorphTargets(t, e, n, s, r) {
|
|
519
|
+
if (!s.targets)
|
|
520
|
+
return;
|
|
521
|
+
if (e._numMorphTargets == null)
|
|
522
|
+
e._numMorphTargets = s.targets.length;
|
|
523
|
+
else if (s.targets.length !== e._numMorphTargets)
|
|
524
|
+
throw new Error(`${t}: Primitives do not have the same number of targets`);
|
|
525
|
+
const o = n.extras ? n.extras.targetNames : null;
|
|
526
|
+
this._babylonScene._blockEntityCollection = !!this._assetContainer, r.morphTargetManager = new j(this._babylonScene), r.morphTargetManager._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, r.morphTargetManager.areUpdatesFrozen = !0;
|
|
527
|
+
for (let i = 0; i < s.targets.length; i++) {
|
|
528
|
+
const a = e.weights ? e.weights[i] : n.weights ? n.weights[i] : 0, l = o ? o[i] : `morphTarget${i}`;
|
|
529
|
+
r.morphTargetManager.addTarget(new Y(l, a, r.getScene()));
|
|
530
|
+
}
|
|
531
|
+
}
|
|
532
|
+
_loadMorphTargetsAsync(t, e, n, s) {
|
|
533
|
+
if (!e.targets)
|
|
534
|
+
return Promise.resolve();
|
|
535
|
+
const r = new Array(), o = n.morphTargetManager;
|
|
536
|
+
for (let i = 0; i < o.numTargets; i++) {
|
|
537
|
+
const a = o.getTarget(i);
|
|
538
|
+
r.push(this._loadMorphTargetVertexDataAsync(`${t}/targets/${i}`, s, e.targets[i], a));
|
|
539
|
+
}
|
|
540
|
+
return Promise.all(r).then(() => {
|
|
541
|
+
o.areUpdatesFrozen = !1;
|
|
542
|
+
});
|
|
543
|
+
}
|
|
544
|
+
_loadMorphTargetVertexDataAsync(t, e, n, s) {
|
|
545
|
+
const r = new Array(), o = (i, a, l) => {
|
|
546
|
+
if (n[i] == null)
|
|
547
|
+
return;
|
|
548
|
+
const h = e.getVertexBuffer(a);
|
|
549
|
+
if (!h)
|
|
550
|
+
return;
|
|
551
|
+
const f = c.Get(`${t}/${i}`, this._gltf.accessors, n[i]);
|
|
552
|
+
r.push(this._loadFloatAccessorAsync(`/accessors/${f.index}`, f).then((d) => {
|
|
553
|
+
l(h, d);
|
|
554
|
+
}));
|
|
555
|
+
};
|
|
556
|
+
return o("POSITION", p.PositionKind, (i, a) => {
|
|
557
|
+
const l = new Float32Array(a.length);
|
|
558
|
+
i.forEach(a.length, (h, f) => {
|
|
559
|
+
l[f] = a[f] + h;
|
|
560
|
+
}), s.setPositions(l);
|
|
561
|
+
}), o("NORMAL", p.NormalKind, (i, a) => {
|
|
562
|
+
const l = new Float32Array(a.length);
|
|
563
|
+
i.forEach(l.length, (h, f) => {
|
|
564
|
+
l[f] = a[f] + h;
|
|
565
|
+
}), s.setNormals(l);
|
|
566
|
+
}), o("TANGENT", p.TangentKind, (i, a) => {
|
|
567
|
+
const l = new Float32Array(a.length / 3 * 4);
|
|
568
|
+
let h = 0;
|
|
569
|
+
i.forEach(a.length / 3 * 4, (f, d) => {
|
|
570
|
+
(d + 1) % 4 !== 0 && (l[h] = a[h] + f, h++);
|
|
571
|
+
}), s.setTangents(l);
|
|
572
|
+
}), Promise.all(r).then(() => {
|
|
573
|
+
});
|
|
574
|
+
}
|
|
575
|
+
static _LoadTransform(t, e) {
|
|
576
|
+
if (t.skin != null)
|
|
577
|
+
return;
|
|
578
|
+
let n = T.Zero(), s = I.Identity(), r = T.One();
|
|
579
|
+
t.matrix ? P.FromArray(t.matrix).decompose(r, s, n) : (t.translation && (n = T.FromArray(t.translation)), t.rotation && (s = I.FromArray(t.rotation)), t.scale && (r = T.FromArray(t.scale))), e.position = n, e.rotationQuaternion = s, e.scaling = r;
|
|
580
|
+
}
|
|
581
|
+
_loadSkinAsync(t, e, n, s) {
|
|
582
|
+
const r = this._extensionsLoadSkinAsync(t, e, n);
|
|
583
|
+
if (r)
|
|
584
|
+
return r;
|
|
585
|
+
if (n._data)
|
|
586
|
+
return s(n._data.babylonSkeleton), n._data.promise;
|
|
587
|
+
const o = `skeleton${n.index}`;
|
|
588
|
+
this._babylonScene._blockEntityCollection = !!this._assetContainer;
|
|
589
|
+
const i = new Z(n.name || o, o, this._babylonScene);
|
|
590
|
+
i._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, this._loadBones(t, n, i);
|
|
591
|
+
const a = this._loadSkinInverseBindMatricesDataAsync(t, n).then((l) => {
|
|
592
|
+
this._updateBoneMatrices(i, l);
|
|
593
|
+
});
|
|
594
|
+
return n._data = {
|
|
595
|
+
babylonSkeleton: i,
|
|
596
|
+
promise: a
|
|
597
|
+
}, s(i), a;
|
|
598
|
+
}
|
|
599
|
+
_loadBones(t, e, n) {
|
|
600
|
+
if (e.skeleton == null || this._parent.alwaysComputeSkeletonRootNode) {
|
|
601
|
+
const r = this._findSkeletonRootNode(`${t}/joints`, e.joints);
|
|
602
|
+
if (r)
|
|
603
|
+
if (e.skeleton === void 0)
|
|
604
|
+
e.skeleton = r.index;
|
|
605
|
+
else {
|
|
606
|
+
const o = (a, l) => {
|
|
607
|
+
for (; l.parent; l = l.parent)
|
|
608
|
+
if (l.parent === a)
|
|
609
|
+
return !0;
|
|
610
|
+
return !1;
|
|
611
|
+
}, i = c.Get(`${t}/skeleton`, this._gltf.nodes, e.skeleton);
|
|
612
|
+
i !== r && !o(i, r) && ($.Warn(`${t}/skeleton: Overriding with nearest common ancestor as skeleton node is not a common root`), e.skeleton = r.index);
|
|
613
|
+
}
|
|
614
|
+
else
|
|
615
|
+
$.Warn(`${t}: Failed to find common root`);
|
|
616
|
+
}
|
|
617
|
+
const s = {};
|
|
618
|
+
for (const r of e.joints) {
|
|
619
|
+
const o = c.Get(`${t}/joints/${r}`, this._gltf.nodes, r);
|
|
620
|
+
this._loadBone(o, e, n, s);
|
|
621
|
+
}
|
|
622
|
+
}
|
|
623
|
+
_findSkeletonRootNode(t, e) {
|
|
624
|
+
if (e.length === 0)
|
|
625
|
+
return null;
|
|
626
|
+
const n = {};
|
|
627
|
+
for (const r of e) {
|
|
628
|
+
const o = new Array();
|
|
629
|
+
let i = c.Get(`${t}/${r}`, this._gltf.nodes, r);
|
|
630
|
+
for (; i.index !== -1; )
|
|
631
|
+
o.unshift(i), i = i.parent;
|
|
632
|
+
n[r] = o;
|
|
633
|
+
}
|
|
634
|
+
let s = null;
|
|
635
|
+
for (let r = 0; ; ++r) {
|
|
636
|
+
let o = n[e[0]];
|
|
637
|
+
if (r >= o.length)
|
|
638
|
+
return s;
|
|
639
|
+
const i = o[r];
|
|
640
|
+
for (let a = 1; a < e.length; ++a)
|
|
641
|
+
if (o = n[e[a]], r >= o.length || i !== o[r])
|
|
642
|
+
return s;
|
|
643
|
+
s = i;
|
|
644
|
+
}
|
|
645
|
+
}
|
|
646
|
+
_loadBone(t, e, n, s) {
|
|
647
|
+
let r = s[t.index];
|
|
648
|
+
if (r)
|
|
649
|
+
return r;
|
|
650
|
+
let o = null;
|
|
651
|
+
t.index !== e.skeleton && (t.parent && t.parent.index !== -1 ? o = this._loadBone(t.parent, e, n, s) : e.skeleton !== void 0 && $.Warn(`/skins/${e.index}/skeleton: Skeleton node is not a common root`));
|
|
652
|
+
const i = e.joints.indexOf(t.index);
|
|
653
|
+
return r = new X(t.name || `joint${t.index}`, n, o, this._getNodeMatrix(t), null, null, i), s[t.index] = r, this._postSceneLoadActions.push(() => {
|
|
654
|
+
r.linkTransformNode(t._babylonTransformNode);
|
|
655
|
+
}), r;
|
|
656
|
+
}
|
|
657
|
+
_loadSkinInverseBindMatricesDataAsync(t, e) {
|
|
658
|
+
if (e.inverseBindMatrices == null)
|
|
659
|
+
return Promise.resolve(null);
|
|
660
|
+
const n = c.Get(`${t}/inverseBindMatrices`, this._gltf.accessors, e.inverseBindMatrices);
|
|
661
|
+
return this._loadFloatAccessorAsync(`/accessors/${n.index}`, n);
|
|
662
|
+
}
|
|
663
|
+
_updateBoneMatrices(t, e) {
|
|
664
|
+
for (const n of t.bones) {
|
|
665
|
+
const s = P.Identity(), r = n._index;
|
|
666
|
+
e && r !== -1 && (P.FromArrayToRef(e, r * 16, s), s.invertToRef(s));
|
|
667
|
+
const o = n.getParent();
|
|
668
|
+
o && s.multiplyToRef(o.getAbsoluteInverseBindMatrix(), s), n.updateMatrix(s, !1, !1), n._updateAbsoluteBindMatrices(void 0, !1);
|
|
669
|
+
}
|
|
670
|
+
}
|
|
671
|
+
_getNodeMatrix(t) {
|
|
672
|
+
return t.matrix ? P.FromArray(t.matrix) : P.Compose(t.scale ? T.FromArray(t.scale) : T.One(), t.rotation ? I.FromArray(t.rotation) : I.Identity(), t.translation ? T.FromArray(t.translation) : T.Zero());
|
|
673
|
+
}
|
|
674
|
+
/**
|
|
675
|
+
* Loads a glTF camera.
|
|
676
|
+
* @param context The context when loading the asset
|
|
677
|
+
* @param camera The glTF camera property
|
|
678
|
+
* @param assign A function called synchronously after parsing the glTF properties
|
|
679
|
+
* @returns A promise that resolves with the loaded Babylon camera when the load is complete
|
|
680
|
+
*/
|
|
681
|
+
loadCameraAsync(t, e, n = () => {
|
|
682
|
+
}) {
|
|
683
|
+
const s = this._extensionsLoadCameraAsync(t, e, n);
|
|
684
|
+
if (s)
|
|
685
|
+
return s;
|
|
686
|
+
const r = new Array();
|
|
687
|
+
this.logOpen(`${t} ${e.name || ""}`), this._babylonScene._blockEntityCollection = !!this._assetContainer;
|
|
688
|
+
const o = new K(e.name || `camera${e.index}`, T.Zero(), this._babylonScene, !1);
|
|
689
|
+
switch (o._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, o.ignoreParentScaling = !0, e._babylonCamera = o, o.rotation = new T(0, Math.PI, 0), e.type) {
|
|
690
|
+
case "perspective": {
|
|
691
|
+
const i = e.perspective;
|
|
692
|
+
if (!i)
|
|
693
|
+
throw new Error(`${t}: Camera perspective properties are missing`);
|
|
694
|
+
o.fov = i.yfov, o.minZ = i.znear, o.maxZ = i.zfar || 0;
|
|
695
|
+
break;
|
|
696
|
+
}
|
|
697
|
+
case "orthographic": {
|
|
698
|
+
if (!e.orthographic)
|
|
699
|
+
throw new Error(`${t}: Camera orthographic properties are missing`);
|
|
700
|
+
o.mode = W.ORTHOGRAPHIC_CAMERA, o.orthoLeft = -e.orthographic.xmag, o.orthoRight = e.orthographic.xmag, o.orthoBottom = -e.orthographic.ymag, o.orthoTop = e.orthographic.ymag, o.minZ = e.orthographic.znear, o.maxZ = e.orthographic.zfar;
|
|
701
|
+
break;
|
|
702
|
+
}
|
|
703
|
+
default:
|
|
704
|
+
throw new Error(`${t}: Invalid camera type (${e.type})`);
|
|
705
|
+
}
|
|
706
|
+
return u.AddPointerMetadata(o, t), this._parent.onCameraLoadedObservable.notifyObservers(o), n(o), this.logClose(), Promise.all(r).then(() => o);
|
|
707
|
+
}
|
|
708
|
+
_loadAnimationsAsync() {
|
|
709
|
+
const t = this._gltf.animations;
|
|
710
|
+
if (!t)
|
|
711
|
+
return Promise.resolve();
|
|
712
|
+
const e = new Array();
|
|
713
|
+
for (let n = 0; n < t.length; n++) {
|
|
714
|
+
const s = t[n];
|
|
715
|
+
e.push(this.loadAnimationAsync(`/animations/${s.index}`, s).then((r) => {
|
|
716
|
+
r.targetedAnimations.length === 0 && r.dispose();
|
|
717
|
+
}));
|
|
718
|
+
}
|
|
719
|
+
return Promise.all(e).then(() => {
|
|
720
|
+
});
|
|
721
|
+
}
|
|
722
|
+
/**
|
|
723
|
+
* Loads a glTF animation.
|
|
724
|
+
* @param context The context when loading the asset
|
|
725
|
+
* @param animation The glTF animation property
|
|
726
|
+
* @returns A promise that resolves with the loaded Babylon animation group when the load is complete
|
|
727
|
+
*/
|
|
728
|
+
loadAnimationAsync(t, e) {
|
|
729
|
+
const n = this._extensionsLoadAnimationAsync(t, e);
|
|
730
|
+
if (n)
|
|
731
|
+
return n;
|
|
732
|
+
this._babylonScene._blockEntityCollection = !!this._assetContainer;
|
|
733
|
+
const s = new H(e.name || `animation${e.index}`, this._babylonScene);
|
|
734
|
+
s._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, e._babylonAnimationGroup = s;
|
|
735
|
+
const r = new Array();
|
|
736
|
+
c.Assign(e.channels), c.Assign(e.samplers);
|
|
737
|
+
for (const o of e.channels)
|
|
738
|
+
r.push(this._loadAnimationChannelAsync(`${t}/channels/${o.index}`, t, e, o, (i, a) => {
|
|
739
|
+
i.animations = i.animations || [], i.animations.push(a), s.addTargetedAnimation(a, i);
|
|
740
|
+
}));
|
|
741
|
+
return Promise.all(r).then(() => (s.normalize(0), s));
|
|
742
|
+
}
|
|
743
|
+
/**
|
|
744
|
+
* @hidden
|
|
745
|
+
* Loads a glTF animation channel.
|
|
746
|
+
* @param context The context when loading the asset
|
|
747
|
+
* @param animationContext The context of the animation when loading the asset
|
|
748
|
+
* @param animation The glTF animation property
|
|
749
|
+
* @param channel The glTF animation channel property
|
|
750
|
+
* @param onLoad Called for each animation loaded
|
|
751
|
+
* @returns A void promise that resolves when the load is complete
|
|
752
|
+
*/
|
|
753
|
+
_loadAnimationChannelAsync(t, e, n, s, r) {
|
|
754
|
+
const o = this._extensionsLoadAnimationChannelAsync(t, e, n, s, r);
|
|
755
|
+
if (o)
|
|
756
|
+
return o;
|
|
757
|
+
if (s.target.node == null)
|
|
758
|
+
return Promise.resolve();
|
|
759
|
+
const i = c.Get(`${t}/target/node`, this._gltf.nodes, s.target.node);
|
|
760
|
+
if (s.target.path === "weights" && !i._numMorphTargets || s.target.path !== "weights" && !i._babylonTransformNode)
|
|
761
|
+
return Promise.resolve();
|
|
762
|
+
let a;
|
|
763
|
+
switch (s.target.path) {
|
|
764
|
+
case "translation": {
|
|
765
|
+
a = N.translation;
|
|
766
|
+
break;
|
|
767
|
+
}
|
|
768
|
+
case "rotation": {
|
|
769
|
+
a = N.rotation;
|
|
770
|
+
break;
|
|
771
|
+
}
|
|
772
|
+
case "scale": {
|
|
773
|
+
a = N.scale;
|
|
774
|
+
break;
|
|
775
|
+
}
|
|
776
|
+
case "weights": {
|
|
777
|
+
a = N.weights;
|
|
778
|
+
break;
|
|
779
|
+
}
|
|
780
|
+
default:
|
|
781
|
+
throw new Error(`${t}/target/path: Invalid value (${s.target.path})`);
|
|
782
|
+
}
|
|
783
|
+
const l = {
|
|
784
|
+
target: i,
|
|
785
|
+
properties: a
|
|
786
|
+
};
|
|
787
|
+
return this._loadAnimationChannelFromTargetInfoAsync(t, e, n, s, l, r);
|
|
788
|
+
}
|
|
789
|
+
/**
|
|
790
|
+
* @hidden
|
|
791
|
+
* Loads a glTF animation channel.
|
|
792
|
+
* @param context The context when loading the asset
|
|
793
|
+
* @param animationContext The context of the animation when loading the asset
|
|
794
|
+
* @param animation The glTF animation property
|
|
795
|
+
* @param channel The glTF animation channel property
|
|
796
|
+
* @param targetInfo The glTF target and properties
|
|
797
|
+
* @param onLoad Called for each animation loaded
|
|
798
|
+
* @returns A void promise that resolves when the load is complete
|
|
799
|
+
*/
|
|
800
|
+
_loadAnimationChannelFromTargetInfoAsync(t, e, n, s, r, o) {
|
|
801
|
+
const i = this.parent.targetFps, a = 1 / i, l = c.Get(`${t}/sampler`, n.samplers, s.sampler);
|
|
802
|
+
return this._loadAnimationSamplerAsync(`${e}/samplers/${s.sampler}`, l).then((h) => {
|
|
803
|
+
let f = 0;
|
|
804
|
+
for (const d of r.properties) {
|
|
805
|
+
const m = d.getStride(r.target), _ = h.input, E = h.output, g = new Array(_.length);
|
|
806
|
+
let b = 0;
|
|
807
|
+
switch (h.interpolation) {
|
|
808
|
+
case "STEP": {
|
|
809
|
+
for (let y = 0; y < _.length; y++) {
|
|
810
|
+
const w = d.getValue(r.target, E, b, 1);
|
|
811
|
+
b += m, g[y] = {
|
|
812
|
+
frame: _[y] * i,
|
|
813
|
+
value: w,
|
|
814
|
+
interpolation: z.STEP
|
|
815
|
+
};
|
|
816
|
+
}
|
|
817
|
+
break;
|
|
818
|
+
}
|
|
819
|
+
case "CUBICSPLINE": {
|
|
820
|
+
for (let y = 0; y < _.length; y++) {
|
|
821
|
+
const w = d.getValue(r.target, E, b, a);
|
|
822
|
+
b += m;
|
|
823
|
+
const S = d.getValue(r.target, E, b, 1);
|
|
824
|
+
b += m;
|
|
825
|
+
const G = d.getValue(r.target, E, b, a);
|
|
826
|
+
b += m, g[y] = {
|
|
827
|
+
frame: _[y] * i,
|
|
828
|
+
inTangent: w,
|
|
829
|
+
value: S,
|
|
830
|
+
outTangent: G
|
|
831
|
+
};
|
|
832
|
+
}
|
|
833
|
+
break;
|
|
834
|
+
}
|
|
835
|
+
case "LINEAR": {
|
|
836
|
+
for (let y = 0; y < _.length; y++) {
|
|
837
|
+
const w = d.getValue(r.target, E, b, 1);
|
|
838
|
+
b += m, g[y] = {
|
|
839
|
+
frame: _[y] * i,
|
|
840
|
+
value: w
|
|
841
|
+
};
|
|
842
|
+
}
|
|
843
|
+
break;
|
|
844
|
+
}
|
|
845
|
+
}
|
|
846
|
+
if (b > 0) {
|
|
847
|
+
const y = `${n.name || `animation${n.index}`}_channel${s.index}_${f}`;
|
|
848
|
+
d.buildAnimations(r.target, y, i, g, (w, S) => {
|
|
849
|
+
++f, o(w, S);
|
|
850
|
+
});
|
|
851
|
+
}
|
|
852
|
+
}
|
|
853
|
+
});
|
|
854
|
+
}
|
|
855
|
+
_loadAnimationSamplerAsync(t, e) {
|
|
856
|
+
if (e._data)
|
|
857
|
+
return e._data;
|
|
858
|
+
const n = e.interpolation || "LINEAR";
|
|
859
|
+
switch (n) {
|
|
860
|
+
case "STEP":
|
|
861
|
+
case "LINEAR":
|
|
862
|
+
case "CUBICSPLINE":
|
|
863
|
+
break;
|
|
864
|
+
default:
|
|
865
|
+
throw new Error(`${t}/interpolation: Invalid value (${e.interpolation})`);
|
|
866
|
+
}
|
|
867
|
+
const s = c.Get(`${t}/input`, this._gltf.accessors, e.input), r = c.Get(`${t}/output`, this._gltf.accessors, e.output);
|
|
868
|
+
return e._data = Promise.all([
|
|
869
|
+
this._loadFloatAccessorAsync(`/accessors/${s.index}`, s),
|
|
870
|
+
this._loadFloatAccessorAsync(`/accessors/${r.index}`, r)
|
|
871
|
+
]).then(([o, i]) => ({
|
|
872
|
+
input: o,
|
|
873
|
+
interpolation: n,
|
|
874
|
+
output: i
|
|
875
|
+
})), e._data;
|
|
876
|
+
}
|
|
877
|
+
/**
|
|
878
|
+
* Loads a glTF buffer.
|
|
879
|
+
* @param context The context when loading the asset
|
|
880
|
+
* @param buffer The glTF buffer property
|
|
881
|
+
* @param byteOffset The byte offset to use
|
|
882
|
+
* @param byteLength The byte length to use
|
|
883
|
+
* @returns A promise that resolves with the loaded data when the load is complete
|
|
884
|
+
*/
|
|
885
|
+
loadBufferAsync(t, e, n, s) {
|
|
886
|
+
const r = this._extensionsLoadBufferAsync(t, e, n, s);
|
|
887
|
+
if (r)
|
|
888
|
+
return r;
|
|
889
|
+
if (!e._data)
|
|
890
|
+
if (e.uri)
|
|
891
|
+
e._data = this.loadUriAsync(`${t}/uri`, e, e.uri);
|
|
892
|
+
else {
|
|
893
|
+
if (!this._bin)
|
|
894
|
+
throw new Error(`${t}: Uri is missing or the binary glTF is missing its binary chunk`);
|
|
895
|
+
e._data = this._bin.readAsync(0, e.byteLength);
|
|
896
|
+
}
|
|
897
|
+
return e._data.then((o) => {
|
|
898
|
+
try {
|
|
899
|
+
return new Uint8Array(o.buffer, o.byteOffset + n, s);
|
|
900
|
+
} catch (i) {
|
|
901
|
+
throw new Error(`${t}: ${i.message}`);
|
|
902
|
+
}
|
|
903
|
+
});
|
|
904
|
+
}
|
|
905
|
+
/**
|
|
906
|
+
* Loads a glTF buffer view.
|
|
907
|
+
* @param context The context when loading the asset
|
|
908
|
+
* @param bufferView The glTF buffer view property
|
|
909
|
+
* @returns A promise that resolves with the loaded data when the load is complete
|
|
910
|
+
*/
|
|
911
|
+
loadBufferViewAsync(t, e) {
|
|
912
|
+
const n = this._extensionsLoadBufferViewAsync(t, e);
|
|
913
|
+
if (n)
|
|
914
|
+
return n;
|
|
915
|
+
if (e._data)
|
|
916
|
+
return e._data;
|
|
917
|
+
const s = c.Get(`${t}/buffer`, this._gltf.buffers, e.buffer);
|
|
918
|
+
return e._data = this.loadBufferAsync(`/buffers/${s.index}`, s, e.byteOffset || 0, e.byteLength), e._data;
|
|
919
|
+
}
|
|
920
|
+
_loadAccessorAsync(t, e, n) {
|
|
921
|
+
if (e._data)
|
|
922
|
+
return e._data;
|
|
923
|
+
const s = u._GetNumComponents(t, e.type), r = s * p.GetTypeByteLength(e.componentType), o = s * e.count;
|
|
924
|
+
if (e.bufferView == null)
|
|
925
|
+
e._data = Promise.resolve(new n(o));
|
|
926
|
+
else {
|
|
927
|
+
const i = c.Get(`${t}/bufferView`, this._gltf.bufferViews, e.bufferView);
|
|
928
|
+
e._data = this.loadBufferViewAsync(`/bufferViews/${i.index}`, i).then((a) => {
|
|
929
|
+
if (e.componentType === 5126 && !e.normalized && (!i.byteStride || i.byteStride === r))
|
|
930
|
+
return u._GetTypedArray(t, e.componentType, a, e.byteOffset, o);
|
|
931
|
+
{
|
|
932
|
+
const l = new n(o);
|
|
933
|
+
return p.ForEach(a, e.byteOffset || 0, i.byteStride || r, s, e.componentType, l.length, e.normalized || !1, (h, f) => {
|
|
934
|
+
l[f] = h;
|
|
935
|
+
}), l;
|
|
936
|
+
}
|
|
937
|
+
});
|
|
938
|
+
}
|
|
939
|
+
if (e.sparse) {
|
|
940
|
+
const i = e.sparse;
|
|
941
|
+
e._data = e._data.then((a) => {
|
|
942
|
+
const l = a, h = c.Get(`${t}/sparse/indices/bufferView`, this._gltf.bufferViews, i.indices.bufferView), f = c.Get(`${t}/sparse/values/bufferView`, this._gltf.bufferViews, i.values.bufferView);
|
|
943
|
+
return Promise.all([
|
|
944
|
+
this.loadBufferViewAsync(`/bufferViews/${h.index}`, h),
|
|
945
|
+
this.loadBufferViewAsync(`/bufferViews/${f.index}`, f)
|
|
946
|
+
]).then(([d, m]) => {
|
|
947
|
+
const _ = u._GetTypedArray(`${t}/sparse/indices`, i.indices.componentType, d, i.indices.byteOffset, i.count), E = s * i.count;
|
|
948
|
+
let g;
|
|
949
|
+
if (e.componentType === 5126 && !e.normalized)
|
|
950
|
+
g = u._GetTypedArray(`${t}/sparse/values`, e.componentType, m, i.values.byteOffset, E);
|
|
951
|
+
else {
|
|
952
|
+
const y = u._GetTypedArray(`${t}/sparse/values`, e.componentType, m, i.values.byteOffset, E);
|
|
953
|
+
g = new n(E), p.ForEach(y, 0, r, s, e.componentType, g.length, e.normalized || !1, (w, S) => {
|
|
954
|
+
g[S] = w;
|
|
955
|
+
});
|
|
956
|
+
}
|
|
957
|
+
let b = 0;
|
|
958
|
+
for (let y = 0; y < _.length; y++) {
|
|
959
|
+
let w = _[y] * s;
|
|
960
|
+
for (let S = 0; S < s; S++)
|
|
961
|
+
l[w++] = g[b++];
|
|
962
|
+
}
|
|
963
|
+
return l;
|
|
964
|
+
});
|
|
965
|
+
});
|
|
966
|
+
}
|
|
967
|
+
return e._data;
|
|
968
|
+
}
|
|
969
|
+
/**
|
|
970
|
+
* @internal
|
|
971
|
+
*/
|
|
972
|
+
_loadFloatAccessorAsync(t, e) {
|
|
973
|
+
return this._loadAccessorAsync(t, e, Float32Array);
|
|
974
|
+
}
|
|
975
|
+
/**
|
|
976
|
+
* @internal
|
|
977
|
+
*/
|
|
978
|
+
_loadIndicesAccessorAsync(t, e) {
|
|
979
|
+
if (e.type !== "SCALAR")
|
|
980
|
+
throw new Error(`${t}/type: Invalid value ${e.type}`);
|
|
981
|
+
if (e.componentType !== 5121 && e.componentType !== 5123 && e.componentType !== 5125)
|
|
982
|
+
throw new Error(`${t}/componentType: Invalid value ${e.componentType}`);
|
|
983
|
+
if (e._data)
|
|
984
|
+
return e._data;
|
|
985
|
+
if (e.sparse) {
|
|
986
|
+
const n = u._GetTypedArrayConstructor(`${t}/componentType`, e.componentType);
|
|
987
|
+
e._data = this._loadAccessorAsync(t, e, n);
|
|
988
|
+
} else {
|
|
989
|
+
const n = c.Get(`${t}/bufferView`, this._gltf.bufferViews, e.bufferView);
|
|
990
|
+
e._data = this.loadBufferViewAsync(`/bufferViews/${n.index}`, n).then((s) => u._GetTypedArray(t, e.componentType, s, e.byteOffset, e.count));
|
|
991
|
+
}
|
|
992
|
+
return e._data;
|
|
993
|
+
}
|
|
994
|
+
/**
|
|
995
|
+
* @internal
|
|
996
|
+
*/
|
|
997
|
+
_loadVertexBufferViewAsync(t) {
|
|
998
|
+
if (t._babylonBuffer)
|
|
999
|
+
return t._babylonBuffer;
|
|
1000
|
+
const e = this._babylonScene.getEngine();
|
|
1001
|
+
return t._babylonBuffer = this.loadBufferViewAsync(`/bufferViews/${t.index}`, t).then((n) => new Q(e, n, !1)), t._babylonBuffer;
|
|
1002
|
+
}
|
|
1003
|
+
/**
|
|
1004
|
+
* @internal
|
|
1005
|
+
*/
|
|
1006
|
+
_loadVertexAccessorAsync(t, e, n) {
|
|
1007
|
+
var s;
|
|
1008
|
+
if (!((s = e._babylonVertexBuffer) === null || s === void 0) && s[n])
|
|
1009
|
+
return e._babylonVertexBuffer[n];
|
|
1010
|
+
e._babylonVertexBuffer || (e._babylonVertexBuffer = {});
|
|
1011
|
+
const r = this._babylonScene.getEngine();
|
|
1012
|
+
if (e.sparse)
|
|
1013
|
+
e._babylonVertexBuffer[n] = this._loadFloatAccessorAsync(t, e).then((o) => new p(r, o, n, !1));
|
|
1014
|
+
else if (n === p.MatricesIndicesKind || n === p.MatricesIndicesExtraKind)
|
|
1015
|
+
e._babylonVertexBuffer[n] = this._loadFloatAccessorAsync(t, e).then((o) => new p(r, o, n, !1));
|
|
1016
|
+
else {
|
|
1017
|
+
const o = c.Get(`${t}/bufferView`, this._gltf.bufferViews, e.bufferView);
|
|
1018
|
+
e._babylonVertexBuffer[n] = this._loadVertexBufferViewAsync(o).then((i) => {
|
|
1019
|
+
const a = u._GetNumComponents(t, e.type);
|
|
1020
|
+
return new p(r, i, n, !1, !1, o.byteStride, !1, e.byteOffset, a, e.componentType, e.normalized, !0, 1, !0);
|
|
1021
|
+
});
|
|
1022
|
+
}
|
|
1023
|
+
return e._babylonVertexBuffer[n];
|
|
1024
|
+
}
|
|
1025
|
+
_loadMaterialMetallicRoughnessPropertiesAsync(t, e, n) {
|
|
1026
|
+
if (!(n instanceof M))
|
|
1027
|
+
throw new Error(`${t}: Material type not supported`);
|
|
1028
|
+
const s = new Array();
|
|
1029
|
+
return e && (e.baseColorFactor ? (n.albedoColor = R.FromArray(e.baseColorFactor), n.alpha = e.baseColorFactor[3]) : n.albedoColor = R.White(), n.metallic = e.metallicFactor == null ? 1 : e.metallicFactor, n.roughness = e.roughnessFactor == null ? 1 : e.roughnessFactor, e.baseColorTexture && s.push(this.loadTextureInfoAsync(`${t}/baseColorTexture`, e.baseColorTexture, (r) => {
|
|
1030
|
+
r.name = `${n.name} (Base Color)`, n.albedoTexture = r;
|
|
1031
|
+
})), e.metallicRoughnessTexture && (e.metallicRoughnessTexture.nonColorData = !0, s.push(this.loadTextureInfoAsync(`${t}/metallicRoughnessTexture`, e.metallicRoughnessTexture, (r) => {
|
|
1032
|
+
r.name = `${n.name} (Metallic Roughness)`, n.metallicTexture = r;
|
|
1033
|
+
})), n.useMetallnessFromMetallicTextureBlue = !0, n.useRoughnessFromMetallicTextureGreen = !0, n.useRoughnessFromMetallicTextureAlpha = !1)), Promise.all(s).then(() => {
|
|
1034
|
+
});
|
|
1035
|
+
}
|
|
1036
|
+
/**
|
|
1037
|
+
* @internal
|
|
1038
|
+
*/
|
|
1039
|
+
_loadMaterialAsync(t, e, n, s, r = () => {
|
|
1040
|
+
}) {
|
|
1041
|
+
const o = this._extensionsLoadMaterialAsync(t, e, n, s, r);
|
|
1042
|
+
if (o)
|
|
1043
|
+
return o;
|
|
1044
|
+
e._data = e._data || {};
|
|
1045
|
+
let i = e._data[s];
|
|
1046
|
+
if (!i) {
|
|
1047
|
+
this.logOpen(`${t} ${e.name || ""}`);
|
|
1048
|
+
const a = this.createMaterial(t, e, s);
|
|
1049
|
+
i = {
|
|
1050
|
+
babylonMaterial: a,
|
|
1051
|
+
babylonMeshes: [],
|
|
1052
|
+
promise: this.loadMaterialPropertiesAsync(t, e, a)
|
|
1053
|
+
}, e._data[s] = i, u.AddPointerMetadata(a, t), this._parent.onMaterialLoadedObservable.notifyObservers(a), this.logClose();
|
|
1054
|
+
}
|
|
1055
|
+
return n && (i.babylonMeshes.push(n), n.onDisposeObservable.addOnce(() => {
|
|
1056
|
+
const a = i.babylonMeshes.indexOf(n);
|
|
1057
|
+
a !== -1 && i.babylonMeshes.splice(a, 1);
|
|
1058
|
+
})), r(i.babylonMaterial), i.promise.then(() => i.babylonMaterial);
|
|
1059
|
+
}
|
|
1060
|
+
_createDefaultMaterial(t, e) {
|
|
1061
|
+
this._babylonScene._blockEntityCollection = !!this._assetContainer;
|
|
1062
|
+
const n = new M(t, this._babylonScene);
|
|
1063
|
+
return n._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, n.fillMode = e, n.enableSpecularAntiAliasing = !0, n.useRadianceOverAlpha = !this._parent.transparencyAsCoverage, n.useSpecularOverAlpha = !this._parent.transparencyAsCoverage, n.transparencyMode = M.PBRMATERIAL_OPAQUE, n.metallic = 1, n.roughness = 1, n;
|
|
1064
|
+
}
|
|
1065
|
+
/**
|
|
1066
|
+
* Creates a Babylon material from a glTF material.
|
|
1067
|
+
* @param context The context when loading the asset
|
|
1068
|
+
* @param material The glTF material property
|
|
1069
|
+
* @param babylonDrawMode The draw mode for the Babylon material
|
|
1070
|
+
* @returns The Babylon material
|
|
1071
|
+
*/
|
|
1072
|
+
createMaterial(t, e, n) {
|
|
1073
|
+
const s = this._extensionsCreateMaterial(t, e, n);
|
|
1074
|
+
if (s)
|
|
1075
|
+
return s;
|
|
1076
|
+
const r = e.name || `material${e.index}`;
|
|
1077
|
+
return this._createDefaultMaterial(r, n);
|
|
1078
|
+
}
|
|
1079
|
+
/**
|
|
1080
|
+
* Loads properties from a glTF material into a Babylon material.
|
|
1081
|
+
* @param context The context when loading the asset
|
|
1082
|
+
* @param material The glTF material property
|
|
1083
|
+
* @param babylonMaterial The Babylon material
|
|
1084
|
+
* @returns A promise that resolves when the load is complete
|
|
1085
|
+
*/
|
|
1086
|
+
loadMaterialPropertiesAsync(t, e, n) {
|
|
1087
|
+
const s = this._extensionsLoadMaterialPropertiesAsync(t, e, n);
|
|
1088
|
+
if (s)
|
|
1089
|
+
return s;
|
|
1090
|
+
const r = new Array();
|
|
1091
|
+
return r.push(this.loadMaterialBasePropertiesAsync(t, e, n)), e.pbrMetallicRoughness && r.push(this._loadMaterialMetallicRoughnessPropertiesAsync(`${t}/pbrMetallicRoughness`, e.pbrMetallicRoughness, n)), this.loadMaterialAlphaProperties(t, e, n), Promise.all(r).then(() => {
|
|
1092
|
+
});
|
|
1093
|
+
}
|
|
1094
|
+
/**
|
|
1095
|
+
* Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material.
|
|
1096
|
+
* @param context The context when loading the asset
|
|
1097
|
+
* @param material The glTF material property
|
|
1098
|
+
* @param babylonMaterial The Babylon material
|
|
1099
|
+
* @returns A promise that resolves when the load is complete
|
|
1100
|
+
*/
|
|
1101
|
+
loadMaterialBasePropertiesAsync(t, e, n) {
|
|
1102
|
+
if (!(n instanceof M))
|
|
1103
|
+
throw new Error(`${t}: Material type not supported`);
|
|
1104
|
+
const s = new Array();
|
|
1105
|
+
return n.emissiveColor = e.emissiveFactor ? R.FromArray(e.emissiveFactor) : new R(0, 0, 0), e.doubleSided && (n.backFaceCulling = !1, n.twoSidedLighting = !0), e.normalTexture && (e.normalTexture.nonColorData = !0, s.push(this.loadTextureInfoAsync(`${t}/normalTexture`, e.normalTexture, (r) => {
|
|
1106
|
+
r.name = `${n.name} (Normal)`, n.bumpTexture = r;
|
|
1107
|
+
})), n.invertNormalMapX = !this._babylonScene.useRightHandedSystem, n.invertNormalMapY = this._babylonScene.useRightHandedSystem, e.normalTexture.scale != null && n.bumpTexture && (n.bumpTexture.level = e.normalTexture.scale), n.forceIrradianceInFragment = !0), e.occlusionTexture && (e.occlusionTexture.nonColorData = !0, s.push(this.loadTextureInfoAsync(`${t}/occlusionTexture`, e.occlusionTexture, (r) => {
|
|
1108
|
+
r.name = `${n.name} (Occlusion)`, n.ambientTexture = r;
|
|
1109
|
+
})), n.useAmbientInGrayScale = !0, e.occlusionTexture.strength != null && (n.ambientTextureStrength = e.occlusionTexture.strength)), e.emissiveTexture && s.push(this.loadTextureInfoAsync(`${t}/emissiveTexture`, e.emissiveTexture, (r) => {
|
|
1110
|
+
r.name = `${n.name} (Emissive)`, n.emissiveTexture = r;
|
|
1111
|
+
})), Promise.all(s).then(() => {
|
|
1112
|
+
});
|
|
1113
|
+
}
|
|
1114
|
+
/**
|
|
1115
|
+
* Loads the alpha properties from a glTF material into a Babylon material.
|
|
1116
|
+
* Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture.
|
|
1117
|
+
* @param context The context when loading the asset
|
|
1118
|
+
* @param material The glTF material property
|
|
1119
|
+
* @param babylonMaterial The Babylon material
|
|
1120
|
+
*/
|
|
1121
|
+
loadMaterialAlphaProperties(t, e, n) {
|
|
1122
|
+
if (!(n instanceof M))
|
|
1123
|
+
throw new Error(`${t}: Material type not supported`);
|
|
1124
|
+
switch (e.alphaMode || "OPAQUE") {
|
|
1125
|
+
case "OPAQUE": {
|
|
1126
|
+
n.transparencyMode = M.PBRMATERIAL_OPAQUE;
|
|
1127
|
+
break;
|
|
1128
|
+
}
|
|
1129
|
+
case "MASK": {
|
|
1130
|
+
n.transparencyMode = M.PBRMATERIAL_ALPHATEST, n.alphaCutOff = e.alphaCutoff == null ? 0.5 : e.alphaCutoff, n.albedoTexture && (n.albedoTexture.hasAlpha = !0);
|
|
1131
|
+
break;
|
|
1132
|
+
}
|
|
1133
|
+
case "BLEND": {
|
|
1134
|
+
n.transparencyMode = M.PBRMATERIAL_ALPHABLEND, n.albedoTexture && (n.albedoTexture.hasAlpha = !0, n.useAlphaFromAlbedoTexture = !0);
|
|
1135
|
+
break;
|
|
1136
|
+
}
|
|
1137
|
+
default:
|
|
1138
|
+
throw new Error(`${t}/alphaMode: Invalid value (${e.alphaMode})`);
|
|
1139
|
+
}
|
|
1140
|
+
}
|
|
1141
|
+
/**
|
|
1142
|
+
* Loads a glTF texture info.
|
|
1143
|
+
* @param context The context when loading the asset
|
|
1144
|
+
* @param textureInfo The glTF texture info property
|
|
1145
|
+
* @param assign A function called synchronously after parsing the glTF properties
|
|
1146
|
+
* @returns A promise that resolves with the loaded Babylon texture when the load is complete
|
|
1147
|
+
*/
|
|
1148
|
+
loadTextureInfoAsync(t, e, n = () => {
|
|
1149
|
+
}) {
|
|
1150
|
+
const s = this._extensionsLoadTextureInfoAsync(t, e, n);
|
|
1151
|
+
if (s)
|
|
1152
|
+
return s;
|
|
1153
|
+
if (this.logOpen(`${t}`), e.texCoord >= 6)
|
|
1154
|
+
throw new Error(`${t}/texCoord: Invalid value (${e.texCoord})`);
|
|
1155
|
+
const r = c.Get(`${t}/index`, this._gltf.textures, e.index);
|
|
1156
|
+
r._textureInfo = e;
|
|
1157
|
+
const o = this._loadTextureAsync(`/textures/${e.index}`, r, (i) => {
|
|
1158
|
+
i.coordinatesIndex = e.texCoord || 0, u.AddPointerMetadata(i, t), this._parent.onTextureLoadedObservable.notifyObservers(i), n(i);
|
|
1159
|
+
});
|
|
1160
|
+
return this.logClose(), o;
|
|
1161
|
+
}
|
|
1162
|
+
/**
|
|
1163
|
+
* @internal
|
|
1164
|
+
*/
|
|
1165
|
+
_loadTextureAsync(t, e, n = () => {
|
|
1166
|
+
}) {
|
|
1167
|
+
const s = this._extensionsLoadTextureAsync(t, e, n);
|
|
1168
|
+
if (s)
|
|
1169
|
+
return s;
|
|
1170
|
+
this.logOpen(`${t} ${e.name || ""}`);
|
|
1171
|
+
const r = e.sampler == null ? u.DefaultSampler : c.Get(`${t}/sampler`, this._gltf.samplers, e.sampler), o = c.Get(`${t}/source`, this._gltf.images, e.source), i = this._createTextureAsync(t, r, o, n, void 0, !e._textureInfo.nonColorData);
|
|
1172
|
+
return this.logClose(), i;
|
|
1173
|
+
}
|
|
1174
|
+
/**
|
|
1175
|
+
* @internal
|
|
1176
|
+
*/
|
|
1177
|
+
_createTextureAsync(t, e, n, s = () => {
|
|
1178
|
+
}, r, o) {
|
|
1179
|
+
const i = this._loadSampler(`/samplers/${e.index}`, e), a = new Array(), l = new U();
|
|
1180
|
+
this._babylonScene._blockEntityCollection = !!this._assetContainer;
|
|
1181
|
+
const h = {
|
|
1182
|
+
noMipmap: i.noMipMaps,
|
|
1183
|
+
invertY: !1,
|
|
1184
|
+
samplingMode: i.samplingMode,
|
|
1185
|
+
onLoad: () => {
|
|
1186
|
+
this._disposed || l.resolve();
|
|
1187
|
+
},
|
|
1188
|
+
onError: (d, m) => {
|
|
1189
|
+
this._disposed || l.reject(new Error(`${t}: ${m && m.message ? m.message : d || "Failed to load texture"}`));
|
|
1190
|
+
},
|
|
1191
|
+
mimeType: n.mimeType,
|
|
1192
|
+
loaderOptions: r,
|
|
1193
|
+
useSRGBBuffer: !!o && this._parent.useSRGBBuffers
|
|
1194
|
+
}, f = new A(null, this._babylonScene, h);
|
|
1195
|
+
return f._parentContainer = this._assetContainer, this._babylonScene._blockEntityCollection = !1, a.push(l.promise), a.push(this.loadImageAsync(`/images/${n.index}`, n).then((d) => {
|
|
1196
|
+
const m = n.uri || `${this._fileName}#image${n.index}`, _ = `data:${this._uniqueRootUrl}${m}`;
|
|
1197
|
+
f.updateURL(_, d);
|
|
1198
|
+
})), f.wrapU = i.wrapU, f.wrapV = i.wrapV, s(f), Promise.all(a).then(() => f);
|
|
1199
|
+
}
|
|
1200
|
+
_loadSampler(t, e) {
|
|
1201
|
+
return e._data || (e._data = {
|
|
1202
|
+
noMipMaps: e.minFilter === 9728 || e.minFilter === 9729,
|
|
1203
|
+
samplingMode: u._GetTextureSamplingMode(t, e),
|
|
1204
|
+
wrapU: u._GetTextureWrapMode(`${t}/wrapS`, e.wrapS),
|
|
1205
|
+
wrapV: u._GetTextureWrapMode(`${t}/wrapT`, e.wrapT)
|
|
1206
|
+
}), e._data;
|
|
1207
|
+
}
|
|
1208
|
+
/**
|
|
1209
|
+
* Loads a glTF image.
|
|
1210
|
+
* @param context The context when loading the asset
|
|
1211
|
+
* @param image The glTF image property
|
|
1212
|
+
* @returns A promise that resolves with the loaded data when the load is complete
|
|
1213
|
+
*/
|
|
1214
|
+
loadImageAsync(t, e) {
|
|
1215
|
+
if (!e._data) {
|
|
1216
|
+
if (this.logOpen(`${t} ${e.name || ""}`), e.uri)
|
|
1217
|
+
e._data = this.loadUriAsync(`${t}/uri`, e, e.uri);
|
|
1218
|
+
else {
|
|
1219
|
+
const n = c.Get(`${t}/bufferView`, this._gltf.bufferViews, e.bufferView);
|
|
1220
|
+
e._data = this.loadBufferViewAsync(`/bufferViews/${n.index}`, n);
|
|
1221
|
+
}
|
|
1222
|
+
this.logClose();
|
|
1223
|
+
}
|
|
1224
|
+
return e._data;
|
|
1225
|
+
}
|
|
1226
|
+
/**
|
|
1227
|
+
* Loads a glTF uri.
|
|
1228
|
+
* @param context The context when loading the asset
|
|
1229
|
+
* @param property The glTF property associated with the uri
|
|
1230
|
+
* @param uri The base64 or relative uri
|
|
1231
|
+
* @returns A promise that resolves with the loaded data when the load is complete
|
|
1232
|
+
*/
|
|
1233
|
+
loadUriAsync(t, e, n) {
|
|
1234
|
+
const s = this._extensionsLoadUriAsync(t, e, n);
|
|
1235
|
+
if (s)
|
|
1236
|
+
return s;
|
|
1237
|
+
if (!u._ValidateUri(n))
|
|
1238
|
+
throw new Error(`${t}: '${n}' is invalid`);
|
|
1239
|
+
if (ee(n)) {
|
|
1240
|
+
const r = new Uint8Array(te(n));
|
|
1241
|
+
return this.log(`${t}: Decoded ${n.substr(0, 64)}... (${r.length} bytes)`), Promise.resolve(r);
|
|
1242
|
+
}
|
|
1243
|
+
return this.log(`${t}: Loading ${n}`), this._parent.preprocessUrlAsync(this._rootUrl + n).then((r) => new Promise((o, i) => {
|
|
1244
|
+
this._parent._loadFile(this._babylonScene, r, (a) => {
|
|
1245
|
+
this._disposed || (this.log(`${t}: Loaded ${n} (${a.byteLength} bytes)`), o(new Uint8Array(a)));
|
|
1246
|
+
}, !0, (a) => {
|
|
1247
|
+
i(new ne(`${t}: Failed to load '${n}'${a ? ": " + a.status + " " + a.statusText : ""}`, a));
|
|
1248
|
+
});
|
|
1249
|
+
}));
|
|
1250
|
+
}
|
|
1251
|
+
/**
|
|
1252
|
+
* Adds a JSON pointer to the _internalMetadata of the Babylon object at `<object>._internalMetadata.gltf.pointers`.
|
|
1253
|
+
* @param babylonObject the Babylon object with _internalMetadata
|
|
1254
|
+
* @param pointer the JSON pointer
|
|
1255
|
+
*/
|
|
1256
|
+
static AddPointerMetadata(t, e) {
|
|
1257
|
+
t.metadata = t.metadata || {};
|
|
1258
|
+
const n = t._internalMetadata = t._internalMetadata || {}, s = n.gltf = n.gltf || {};
|
|
1259
|
+
(s.pointers = s.pointers || []).push(e);
|
|
1260
|
+
}
|
|
1261
|
+
static _GetTextureWrapMode(t, e) {
|
|
1262
|
+
switch (e = e ?? 10497, e) {
|
|
1263
|
+
case 33071:
|
|
1264
|
+
return A.CLAMP_ADDRESSMODE;
|
|
1265
|
+
case 33648:
|
|
1266
|
+
return A.MIRROR_ADDRESSMODE;
|
|
1267
|
+
case 10497:
|
|
1268
|
+
return A.WRAP_ADDRESSMODE;
|
|
1269
|
+
default:
|
|
1270
|
+
return $.Warn(`${t}: Invalid value (${e})`), A.WRAP_ADDRESSMODE;
|
|
1271
|
+
}
|
|
1272
|
+
}
|
|
1273
|
+
static _GetTextureSamplingMode(t, e) {
|
|
1274
|
+
const n = e.magFilter == null ? 9729 : e.magFilter, s = e.minFilter == null ? 9987 : e.minFilter;
|
|
1275
|
+
if (n === 9729)
|
|
1276
|
+
switch (s) {
|
|
1277
|
+
case 9728:
|
|
1278
|
+
return A.LINEAR_NEAREST;
|
|
1279
|
+
case 9729:
|
|
1280
|
+
return A.LINEAR_LINEAR;
|
|
1281
|
+
case 9984:
|
|
1282
|
+
return A.LINEAR_NEAREST_MIPNEAREST;
|
|
1283
|
+
case 9985:
|
|
1284
|
+
return A.LINEAR_LINEAR_MIPNEAREST;
|
|
1285
|
+
case 9986:
|
|
1286
|
+
return A.LINEAR_NEAREST_MIPLINEAR;
|
|
1287
|
+
case 9987:
|
|
1288
|
+
return A.LINEAR_LINEAR_MIPLINEAR;
|
|
1289
|
+
default:
|
|
1290
|
+
return $.Warn(`${t}/minFilter: Invalid value (${s})`), A.LINEAR_LINEAR_MIPLINEAR;
|
|
1291
|
+
}
|
|
1292
|
+
else
|
|
1293
|
+
switch (n !== 9728 && $.Warn(`${t}/magFilter: Invalid value (${n})`), s) {
|
|
1294
|
+
case 9728:
|
|
1295
|
+
return A.NEAREST_NEAREST;
|
|
1296
|
+
case 9729:
|
|
1297
|
+
return A.NEAREST_LINEAR;
|
|
1298
|
+
case 9984:
|
|
1299
|
+
return A.NEAREST_NEAREST_MIPNEAREST;
|
|
1300
|
+
case 9985:
|
|
1301
|
+
return A.NEAREST_LINEAR_MIPNEAREST;
|
|
1302
|
+
case 9986:
|
|
1303
|
+
return A.NEAREST_NEAREST_MIPLINEAR;
|
|
1304
|
+
case 9987:
|
|
1305
|
+
return A.NEAREST_LINEAR_MIPLINEAR;
|
|
1306
|
+
default:
|
|
1307
|
+
return $.Warn(`${t}/minFilter: Invalid value (${s})`), A.NEAREST_NEAREST_MIPNEAREST;
|
|
1308
|
+
}
|
|
1309
|
+
}
|
|
1310
|
+
static _GetTypedArrayConstructor(t, e) {
|
|
1311
|
+
switch (e) {
|
|
1312
|
+
case 5120:
|
|
1313
|
+
return Int8Array;
|
|
1314
|
+
case 5121:
|
|
1315
|
+
return Uint8Array;
|
|
1316
|
+
case 5122:
|
|
1317
|
+
return Int16Array;
|
|
1318
|
+
case 5123:
|
|
1319
|
+
return Uint16Array;
|
|
1320
|
+
case 5125:
|
|
1321
|
+
return Uint32Array;
|
|
1322
|
+
case 5126:
|
|
1323
|
+
return Float32Array;
|
|
1324
|
+
default:
|
|
1325
|
+
throw new Error(`${t}: Invalid component type ${e}`);
|
|
1326
|
+
}
|
|
1327
|
+
}
|
|
1328
|
+
static _GetTypedArray(t, e, n, s, r) {
|
|
1329
|
+
const o = n.buffer;
|
|
1330
|
+
s = n.byteOffset + (s || 0);
|
|
1331
|
+
const i = u._GetTypedArrayConstructor(`${t}/componentType`, e), a = p.GetTypeByteLength(e);
|
|
1332
|
+
return s % a !== 0 ? ($.Warn(`${t}: Copying buffer as byte offset (${s}) is not a multiple of component type byte length (${a})`), new i(o.slice(s, s + r * a), 0)) : new i(o, s, r);
|
|
1333
|
+
}
|
|
1334
|
+
static _GetNumComponents(t, e) {
|
|
1335
|
+
switch (e) {
|
|
1336
|
+
case "SCALAR":
|
|
1337
|
+
return 1;
|
|
1338
|
+
case "VEC2":
|
|
1339
|
+
return 2;
|
|
1340
|
+
case "VEC3":
|
|
1341
|
+
return 3;
|
|
1342
|
+
case "VEC4":
|
|
1343
|
+
return 4;
|
|
1344
|
+
case "MAT2":
|
|
1345
|
+
return 4;
|
|
1346
|
+
case "MAT3":
|
|
1347
|
+
return 9;
|
|
1348
|
+
case "MAT4":
|
|
1349
|
+
return 16;
|
|
1350
|
+
}
|
|
1351
|
+
throw new Error(`${t}: Invalid type (${e})`);
|
|
1352
|
+
}
|
|
1353
|
+
static _ValidateUri(t) {
|
|
1354
|
+
return L.IsBase64(t) || t.indexOf("..") === -1;
|
|
1355
|
+
}
|
|
1356
|
+
/**
|
|
1357
|
+
* @internal
|
|
1358
|
+
*/
|
|
1359
|
+
static _GetDrawMode(t, e) {
|
|
1360
|
+
switch (e == null && (e = 4), e) {
|
|
1361
|
+
case 0:
|
|
1362
|
+
return C.PointListDrawMode;
|
|
1363
|
+
case 1:
|
|
1364
|
+
return C.LineListDrawMode;
|
|
1365
|
+
case 2:
|
|
1366
|
+
return C.LineLoopDrawMode;
|
|
1367
|
+
case 3:
|
|
1368
|
+
return C.LineStripDrawMode;
|
|
1369
|
+
case 4:
|
|
1370
|
+
return C.TriangleFillMode;
|
|
1371
|
+
case 5:
|
|
1372
|
+
return C.TriangleStripDrawMode;
|
|
1373
|
+
case 6:
|
|
1374
|
+
return C.TriangleFanDrawMode;
|
|
1375
|
+
}
|
|
1376
|
+
throw new Error(`${t}: Invalid mesh primitive mode (${e})`);
|
|
1377
|
+
}
|
|
1378
|
+
_compileMaterialsAsync() {
|
|
1379
|
+
this._parent._startPerformanceCounter("Compile materials");
|
|
1380
|
+
const t = new Array();
|
|
1381
|
+
if (this._gltf.materials) {
|
|
1382
|
+
for (const e of this._gltf.materials)
|
|
1383
|
+
if (e._data)
|
|
1384
|
+
for (const n in e._data) {
|
|
1385
|
+
const s = e._data[n];
|
|
1386
|
+
for (const r of s.babylonMeshes) {
|
|
1387
|
+
r.computeWorldMatrix(!0);
|
|
1388
|
+
const o = s.babylonMaterial;
|
|
1389
|
+
t.push(o.forceCompilationAsync(r)), t.push(o.forceCompilationAsync(r, { useInstances: !0 })), this._parent.useClipPlane && (t.push(o.forceCompilationAsync(r, { clipPlane: !0 })), t.push(o.forceCompilationAsync(r, { clipPlane: !0, useInstances: !0 })));
|
|
1390
|
+
}
|
|
1391
|
+
}
|
|
1392
|
+
}
|
|
1393
|
+
return Promise.all(t).then(() => {
|
|
1394
|
+
this._parent._endPerformanceCounter("Compile materials");
|
|
1395
|
+
});
|
|
1396
|
+
}
|
|
1397
|
+
_compileShadowGeneratorsAsync() {
|
|
1398
|
+
this._parent._startPerformanceCounter("Compile shadow generators");
|
|
1399
|
+
const t = new Array(), e = this._babylonScene.lights;
|
|
1400
|
+
for (const n of e) {
|
|
1401
|
+
const s = n.getShadowGenerator();
|
|
1402
|
+
s && t.push(s.forceCompilationAsync());
|
|
1403
|
+
}
|
|
1404
|
+
return Promise.all(t).then(() => {
|
|
1405
|
+
this._parent._endPerformanceCounter("Compile shadow generators");
|
|
1406
|
+
});
|
|
1407
|
+
}
|
|
1408
|
+
_forEachExtensions(t) {
|
|
1409
|
+
for (const e of this._extensions)
|
|
1410
|
+
e.enabled && t(e);
|
|
1411
|
+
}
|
|
1412
|
+
_applyExtensions(t, e, n) {
|
|
1413
|
+
for (const s of this._extensions)
|
|
1414
|
+
if (s.enabled) {
|
|
1415
|
+
const r = `${s.name}.${e}`, o = t;
|
|
1416
|
+
o._activeLoaderExtensionFunctions = o._activeLoaderExtensionFunctions || {};
|
|
1417
|
+
const i = o._activeLoaderExtensionFunctions;
|
|
1418
|
+
if (!i[r]) {
|
|
1419
|
+
i[r] = !0;
|
|
1420
|
+
try {
|
|
1421
|
+
const a = n(s);
|
|
1422
|
+
if (a)
|
|
1423
|
+
return a;
|
|
1424
|
+
} finally {
|
|
1425
|
+
delete i[r];
|
|
1426
|
+
}
|
|
1427
|
+
}
|
|
1428
|
+
}
|
|
1429
|
+
return null;
|
|
1430
|
+
}
|
|
1431
|
+
_extensionsOnLoading() {
|
|
1432
|
+
this._forEachExtensions((t) => t.onLoading && t.onLoading());
|
|
1433
|
+
}
|
|
1434
|
+
_extensionsOnReady() {
|
|
1435
|
+
this._forEachExtensions((t) => t.onReady && t.onReady());
|
|
1436
|
+
}
|
|
1437
|
+
_extensionsLoadSceneAsync(t, e) {
|
|
1438
|
+
return this._applyExtensions(e, "loadScene", (n) => n.loadSceneAsync && n.loadSceneAsync(t, e));
|
|
1439
|
+
}
|
|
1440
|
+
_extensionsLoadNodeAsync(t, e, n) {
|
|
1441
|
+
return this._applyExtensions(e, "loadNode", (s) => s.loadNodeAsync && s.loadNodeAsync(t, e, n));
|
|
1442
|
+
}
|
|
1443
|
+
_extensionsLoadCameraAsync(t, e, n) {
|
|
1444
|
+
return this._applyExtensions(e, "loadCamera", (s) => s.loadCameraAsync && s.loadCameraAsync(t, e, n));
|
|
1445
|
+
}
|
|
1446
|
+
_extensionsLoadVertexDataAsync(t, e, n) {
|
|
1447
|
+
return this._applyExtensions(e, "loadVertexData", (s) => s._loadVertexDataAsync && s._loadVertexDataAsync(t, e, n));
|
|
1448
|
+
}
|
|
1449
|
+
_extensionsLoadMeshPrimitiveAsync(t, e, n, s, r, o) {
|
|
1450
|
+
return this._applyExtensions(r, "loadMeshPrimitive", (i) => i._loadMeshPrimitiveAsync && i._loadMeshPrimitiveAsync(t, e, n, s, r, o));
|
|
1451
|
+
}
|
|
1452
|
+
_extensionsLoadMaterialAsync(t, e, n, s, r) {
|
|
1453
|
+
return this._applyExtensions(e, "loadMaterial", (o) => o._loadMaterialAsync && o._loadMaterialAsync(t, e, n, s, r));
|
|
1454
|
+
}
|
|
1455
|
+
_extensionsCreateMaterial(t, e, n) {
|
|
1456
|
+
return this._applyExtensions(e, "createMaterial", (s) => s.createMaterial && s.createMaterial(t, e, n));
|
|
1457
|
+
}
|
|
1458
|
+
_extensionsLoadMaterialPropertiesAsync(t, e, n) {
|
|
1459
|
+
return this._applyExtensions(e, "loadMaterialProperties", (s) => s.loadMaterialPropertiesAsync && s.loadMaterialPropertiesAsync(t, e, n));
|
|
1460
|
+
}
|
|
1461
|
+
_extensionsLoadTextureInfoAsync(t, e, n) {
|
|
1462
|
+
return this._applyExtensions(e, "loadTextureInfo", (s) => s.loadTextureInfoAsync && s.loadTextureInfoAsync(t, e, n));
|
|
1463
|
+
}
|
|
1464
|
+
_extensionsLoadTextureAsync(t, e, n) {
|
|
1465
|
+
return this._applyExtensions(e, "loadTexture", (s) => s._loadTextureAsync && s._loadTextureAsync(t, e, n));
|
|
1466
|
+
}
|
|
1467
|
+
_extensionsLoadAnimationAsync(t, e) {
|
|
1468
|
+
return this._applyExtensions(e, "loadAnimation", (n) => n.loadAnimationAsync && n.loadAnimationAsync(t, e));
|
|
1469
|
+
}
|
|
1470
|
+
_extensionsLoadAnimationChannelAsync(t, e, n, s, r) {
|
|
1471
|
+
return this._applyExtensions(n, "loadAnimationChannel", (o) => o._loadAnimationChannelAsync && o._loadAnimationChannelAsync(t, e, n, s, r));
|
|
1472
|
+
}
|
|
1473
|
+
_extensionsLoadSkinAsync(t, e, n) {
|
|
1474
|
+
return this._applyExtensions(n, "loadSkin", (s) => s._loadSkinAsync && s._loadSkinAsync(t, e, n));
|
|
1475
|
+
}
|
|
1476
|
+
_extensionsLoadUriAsync(t, e, n) {
|
|
1477
|
+
return this._applyExtensions(e, "loadUri", (s) => s._loadUriAsync && s._loadUriAsync(t, e, n));
|
|
1478
|
+
}
|
|
1479
|
+
_extensionsLoadBufferViewAsync(t, e) {
|
|
1480
|
+
return this._applyExtensions(e, "loadBufferView", (n) => n.loadBufferViewAsync && n.loadBufferViewAsync(t, e));
|
|
1481
|
+
}
|
|
1482
|
+
_extensionsLoadBufferAsync(t, e, n, s) {
|
|
1483
|
+
return this._applyExtensions(e, "loadBuffer", (r) => r.loadBufferAsync && r.loadBufferAsync(t, e, n, s));
|
|
1484
|
+
}
|
|
1485
|
+
/**
|
|
1486
|
+
* Helper method called by a loader extension to load an glTF extension.
|
|
1487
|
+
* @param context The context when loading the asset
|
|
1488
|
+
* @param property The glTF property to load the extension from
|
|
1489
|
+
* @param extensionName The name of the extension to load
|
|
1490
|
+
* @param actionAsync The action to run
|
|
1491
|
+
* @returns The promise returned by actionAsync or null if the extension does not exist
|
|
1492
|
+
*/
|
|
1493
|
+
static LoadExtensionAsync(t, e, n, s) {
|
|
1494
|
+
if (!e.extensions)
|
|
1495
|
+
return null;
|
|
1496
|
+
const o = e.extensions[n];
|
|
1497
|
+
return o ? s(`${t}/extensions/${n}`, o) : null;
|
|
1498
|
+
}
|
|
1499
|
+
/**
|
|
1500
|
+
* Helper method called by a loader extension to load a glTF extra.
|
|
1501
|
+
* @param context The context when loading the asset
|
|
1502
|
+
* @param property The glTF property to load the extra from
|
|
1503
|
+
* @param extensionName The name of the extension to load
|
|
1504
|
+
* @param actionAsync The action to run
|
|
1505
|
+
* @returns The promise returned by actionAsync or null if the extra does not exist
|
|
1506
|
+
*/
|
|
1507
|
+
static LoadExtraAsync(t, e, n, s) {
|
|
1508
|
+
if (!e.extras)
|
|
1509
|
+
return null;
|
|
1510
|
+
const o = e.extras[n];
|
|
1511
|
+
return o ? s(`${t}/extras/${n}`, o) : null;
|
|
1512
|
+
}
|
|
1513
|
+
/**
|
|
1514
|
+
* Checks for presence of an extension.
|
|
1515
|
+
* @param name The name of the extension to check
|
|
1516
|
+
* @returns A boolean indicating the presence of the given extension name in `extensionsUsed`
|
|
1517
|
+
*/
|
|
1518
|
+
isExtensionUsed(t) {
|
|
1519
|
+
return !!this._gltf.extensionsUsed && this._gltf.extensionsUsed.indexOf(t) !== -1;
|
|
1520
|
+
}
|
|
1521
|
+
/**
|
|
1522
|
+
* Increments the indentation level and logs a message.
|
|
1523
|
+
* @param message The message to log
|
|
1524
|
+
*/
|
|
1525
|
+
logOpen(t) {
|
|
1526
|
+
this._parent._logOpen(t);
|
|
1527
|
+
}
|
|
1528
|
+
/**
|
|
1529
|
+
* Decrements the indentation level.
|
|
1530
|
+
*/
|
|
1531
|
+
logClose() {
|
|
1532
|
+
this._parent._logClose();
|
|
1533
|
+
}
|
|
1534
|
+
/**
|
|
1535
|
+
* Logs a message
|
|
1536
|
+
* @param message The message to log
|
|
1537
|
+
*/
|
|
1538
|
+
log(t) {
|
|
1539
|
+
this._parent._log(t);
|
|
1540
|
+
}
|
|
1541
|
+
/**
|
|
1542
|
+
* Starts a performance counter.
|
|
1543
|
+
* @param counterName The name of the performance counter
|
|
1544
|
+
*/
|
|
1545
|
+
startPerformanceCounter(t) {
|
|
1546
|
+
this._parent._startPerformanceCounter(t);
|
|
1547
|
+
}
|
|
1548
|
+
/**
|
|
1549
|
+
* Ends a performance counter.
|
|
1550
|
+
* @param counterName The name of the performance counter
|
|
1551
|
+
*/
|
|
1552
|
+
endPerformanceCounter(t) {
|
|
1553
|
+
this._parent._endPerformanceCounter(t);
|
|
1554
|
+
}
|
|
1555
|
+
}
|
|
1556
|
+
u._RegisteredExtensions = {};
|
|
1557
|
+
u.DefaultSampler = { index: -1 };
|
|
1558
|
+
q._CreateGLTF2Loader = (v) => new u(v);
|
|
1559
|
+
export {
|
|
1560
|
+
c as ArrayItem,
|
|
1561
|
+
u as GLTFLoader
|
|
1562
|
+
};
|