@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,568 @@
1
+ import { Tools as P } from "../Misc/tools.esm.js";
2
+ import { Observable as A } from "../Misc/observable.esm.js";
3
+ import { Vector3 as y } from "../Maths/math.vector.esm.js";
4
+ import { Engine as t } from "../Engines/engine.esm.js";
5
+ import { Logger as g } from "../Misc/logger.esm.js";
6
+ import { _WarnImport as T } from "../Misc/devTools.esm.js";
7
+ import { EngineStore as b } from "../Engines/engineStore.esm.js";
8
+ class p {
9
+ /**
10
+ * Does the sound loop after it finishes playing once.
11
+ */
12
+ get loop() {
13
+ return this._loop;
14
+ }
15
+ set loop(i) {
16
+ i !== this._loop && (this._loop = i, this.updateOptions({ loop: i }));
17
+ }
18
+ /**
19
+ * Gets the current time for the sound.
20
+ */
21
+ get currentTime() {
22
+ var i;
23
+ if (this._htmlAudioElement)
24
+ return this._htmlAudioElement.currentTime;
25
+ if (!((i = t.audioEngine) === null || i === void 0) && i.audioContext && (this.isPlaying || this.isPaused)) {
26
+ const e = this.isPaused ? 0 : t.audioEngine.audioContext.currentTime - this._startTime;
27
+ return this._currentTime + e;
28
+ }
29
+ return 0;
30
+ }
31
+ /**
32
+ * Does this sound enables spatial sound.
33
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#creating-a-spatial-3d-sound
34
+ */
35
+ get spatialSound() {
36
+ return this._spatialSound;
37
+ }
38
+ /**
39
+ * Does this sound enables spatial sound.
40
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#creating-a-spatial-3d-sound
41
+ */
42
+ set spatialSound(i) {
43
+ if (i == this._spatialSound)
44
+ return;
45
+ const e = this.isPlaying;
46
+ this.pause(), i ? (this._spatialSound = i, this._updateSpatialParameters()) : this._disableSpatialSound(), e && this.play();
47
+ }
48
+ /**
49
+ * Create a sound and attach it to a scene
50
+ * @param name Name of your sound
51
+ * @param urlOrArrayBuffer Url to the sound to load async or ArrayBuffer, it also works with MediaStreams and AudioBuffers
52
+ * @param scene defines the scene the sound belongs to
53
+ * @param readyToPlayCallback Provide a callback function if you'd like to load your code once the sound is ready to be played
54
+ * @param options Objects to provide with the current available options: autoplay, loop, volume, spatialSound, maxDistance, rolloffFactor, refDistance, distanceModel, panningModel, streaming
55
+ */
56
+ constructor(i, e, n, h = null, o) {
57
+ var c, f, s, a, l;
58
+ if (this.autoplay = !1, this._loop = !1, this.useCustomAttenuation = !1, this.isPlaying = !1, this.isPaused = !1, this.refDistance = 1, this.rolloffFactor = 1, this.maxDistance = 100, this.distanceModel = "linear", this.metadata = null, this.onEndedObservable = new A(), this._spatialSound = !1, this._panningModel = "equalpower", this._playbackRate = 1, this._streaming = !1, this._startTime = 0, this._currentTime = 0, this._position = y.Zero(), this._localDirection = new y(1, 0, 0), this._volume = 1, this._isReadyToPlay = !1, this._isDirectional = !1, this._coneInnerAngle = 360, this._coneOuterAngle = 360, this._coneOuterGain = 0, this._isOutputConnected = !1, this._urlType = "Unknown", this.name = i, n = n || b.LastCreatedScene, !!n)
59
+ if (this._scene = n, p._SceneComponentInitialization(n), this._readyToPlayCallback = h, this._customAttenuationFunction = (r, u, _, m, d) => u < _ ? r * (1 - u / _) : 0, o && (this.autoplay = o.autoplay || !1, this._loop = o.loop || !1, o.volume !== void 0 && (this._volume = o.volume), this._spatialSound = (c = o.spatialSound) !== null && c !== void 0 ? c : !1, this.maxDistance = (f = o.maxDistance) !== null && f !== void 0 ? f : 100, this.useCustomAttenuation = (s = o.useCustomAttenuation) !== null && s !== void 0 ? s : !1, this.rolloffFactor = o.rolloffFactor || 1, this.refDistance = o.refDistance || 1, this.distanceModel = o.distanceModel || "linear", this._playbackRate = o.playbackRate || 1, this._streaming = (a = o.streaming) !== null && a !== void 0 ? a : !1, this._length = o.length, this._offset = o.offset), !((l = t.audioEngine) === null || l === void 0) && l.canUseWebAudio && t.audioEngine.audioContext) {
60
+ this._soundGain = t.audioEngine.audioContext.createGain(), this._soundGain.gain.value = this._volume, this._inputAudioNode = this._soundGain, this._outputAudioNode = this._soundGain, this._spatialSound && this._createSpatialParameters(), this._scene.mainSoundTrack.addSound(this);
61
+ let r = !0;
62
+ if (e)
63
+ try {
64
+ typeof e == "string" ? this._urlType = "String" : e instanceof ArrayBuffer ? this._urlType = "ArrayBuffer" : e instanceof HTMLMediaElement ? this._urlType = "MediaElement" : e instanceof MediaStream ? this._urlType = "MediaStream" : e instanceof AudioBuffer ? this._urlType = "AudioBuffer" : Array.isArray(e) && (this._urlType = "Array");
65
+ let u = [], _ = !1;
66
+ switch (this._urlType) {
67
+ case "MediaElement":
68
+ this._streaming = !0, this._isReadyToPlay = !0, this._streamingSource = t.audioEngine.audioContext.createMediaElementSource(e), this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback();
69
+ break;
70
+ case "MediaStream":
71
+ this._streaming = !0, this._isReadyToPlay = !0, this._streamingSource = t.audioEngine.audioContext.createMediaStreamSource(e), this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback();
72
+ break;
73
+ case "ArrayBuffer":
74
+ e.byteLength > 0 && (_ = !0, this._soundLoaded(e));
75
+ break;
76
+ case "AudioBuffer":
77
+ this._audioBufferLoaded(e);
78
+ break;
79
+ case "String":
80
+ u.push(e);
81
+ case "Array":
82
+ u.length === 0 && (u = e);
83
+ for (let m = 0; m < u.length; m++) {
84
+ const d = u[m];
85
+ if (_ = o && o.skipCodecCheck || d.indexOf(".mp3", d.length - 4) !== -1 && t.audioEngine.isMP3supported || d.indexOf(".ogg", d.length - 4) !== -1 && t.audioEngine.isOGGsupported || d.indexOf(".wav", d.length - 4) !== -1 || d.indexOf(".m4a", d.length - 4) !== -1 || d.indexOf(".mp4", d.length - 4) !== -1 || d.indexOf("blob:") !== -1, _) {
86
+ this._streaming ? (this._htmlAudioElement = new Audio(d), this._htmlAudioElement.controls = !1, this._htmlAudioElement.loop = this.loop, P.SetCorsBehavior(d, this._htmlAudioElement), this._htmlAudioElement.preload = "auto", this._htmlAudioElement.addEventListener("canplaythrough", () => {
87
+ this._isReadyToPlay = !0, this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback();
88
+ }), document.body.appendChild(this._htmlAudioElement), this._htmlAudioElement.load()) : this._scene._loadFile(d, (v) => {
89
+ this._soundLoaded(v);
90
+ }, void 0, !0, !0, (v) => {
91
+ v && g.Error("XHR " + v.status + " error on: " + d + "."), g.Error("Sound creation aborted."), this._scene.mainSoundTrack.removeSound(this);
92
+ });
93
+ break;
94
+ }
95
+ }
96
+ break;
97
+ default:
98
+ r = !1;
99
+ break;
100
+ }
101
+ r ? _ || (this._isReadyToPlay = !0, this._readyToPlayCallback && setTimeout(() => {
102
+ this._readyToPlayCallback && this._readyToPlayCallback();
103
+ }, 1e3)) : g.Error("Parameter must be a URL to the sound, an Array of URLs (.mp3 & .ogg) or an ArrayBuffer of the sound.");
104
+ } catch {
105
+ g.Error("Unexpected error. Sound creation aborted."), this._scene.mainSoundTrack.removeSound(this);
106
+ }
107
+ } else
108
+ this._scene.mainSoundTrack.addSound(this), t.audioEngine && !t.audioEngine.WarnedWebAudioUnsupported && (g.Error("Web Audio is not supported by your browser."), t.audioEngine.WarnedWebAudioUnsupported = !0), this._readyToPlayCallback && setTimeout(() => {
109
+ this._readyToPlayCallback && this._readyToPlayCallback();
110
+ }, 1e3);
111
+ }
112
+ /**
113
+ * Release the sound and its associated resources
114
+ */
115
+ dispose() {
116
+ var i;
117
+ !((i = t.audioEngine) === null || i === void 0) && i.canUseWebAudio && (this.isPlaying && this.stop(), this._isReadyToPlay = !1, this.soundTrackId === -1 ? this._scene.mainSoundTrack.removeSound(this) : this._scene.soundTracks && this._scene.soundTracks[this.soundTrackId].removeSound(this), this._soundGain && (this._soundGain.disconnect(), this._soundGain = null), this._soundPanner && (this._soundPanner.disconnect(), this._soundPanner = null), this._soundSource && (this._soundSource.disconnect(), this._soundSource = null), this._audioBuffer = null, this._htmlAudioElement && (this._htmlAudioElement.pause(), this._htmlAudioElement.src = "", document.body.removeChild(this._htmlAudioElement)), this._streamingSource && this._streamingSource.disconnect(), this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._connectedTransformNode = null), this._clearTimeoutsAndObservers());
118
+ }
119
+ /**
120
+ * Gets if the sounds is ready to be played or not.
121
+ * @returns true if ready, otherwise false
122
+ */
123
+ isReady() {
124
+ return this._isReadyToPlay;
125
+ }
126
+ /**
127
+ * Get the current class name.
128
+ * @returns current class name
129
+ */
130
+ getClassName() {
131
+ return "Sound";
132
+ }
133
+ _audioBufferLoaded(i) {
134
+ var e;
135
+ !((e = t.audioEngine) === null || e === void 0) && e.audioContext && (this._audioBuffer = i, this._isReadyToPlay = !0, this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback());
136
+ }
137
+ _soundLoaded(i) {
138
+ var e;
139
+ !((e = t.audioEngine) === null || e === void 0) && e.audioContext && t.audioEngine.audioContext.decodeAudioData(i, (n) => {
140
+ this._audioBufferLoaded(n);
141
+ }, (n) => {
142
+ g.Error("Error while decoding audio data for: " + this.name + " / Error: " + n);
143
+ });
144
+ }
145
+ /**
146
+ * Sets the data of the sound from an audiobuffer
147
+ * @param audioBuffer The audioBuffer containing the data
148
+ */
149
+ setAudioBuffer(i) {
150
+ var e;
151
+ !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && (this._audioBuffer = i, this._isReadyToPlay = !0);
152
+ }
153
+ /**
154
+ * Updates the current sounds options such as maxdistance, loop...
155
+ * @param options A JSON object containing values named as the object properties
156
+ */
157
+ updateOptions(i) {
158
+ var e, n, h, o, c, f, s, a, l, r, u;
159
+ i && (this.loop = (e = i.loop) !== null && e !== void 0 ? e : this.loop, this.maxDistance = (n = i.maxDistance) !== null && n !== void 0 ? n : this.maxDistance, this.useCustomAttenuation = (h = i.useCustomAttenuation) !== null && h !== void 0 ? h : this.useCustomAttenuation, this.rolloffFactor = (o = i.rolloffFactor) !== null && o !== void 0 ? o : this.rolloffFactor, this.refDistance = (c = i.refDistance) !== null && c !== void 0 ? c : this.refDistance, this.distanceModel = (f = i.distanceModel) !== null && f !== void 0 ? f : this.distanceModel, this._playbackRate = (s = i.playbackRate) !== null && s !== void 0 ? s : this._playbackRate, this._length = (a = i.length) !== null && a !== void 0 ? a : void 0, this.spatialSound = (l = i.spatialSound) !== null && l !== void 0 ? l : this._spatialSound, this._setOffset((r = i.offset) !== null && r !== void 0 ? r : void 0), this.setVolume((u = i.volume) !== null && u !== void 0 ? u : this._volume), this._updateSpatialParameters(), this.isPlaying && (this._streaming && this._htmlAudioElement ? (this._htmlAudioElement.playbackRate = this._playbackRate, this._htmlAudioElement.loop !== this.loop && (this._htmlAudioElement.loop = this.loop)) : this._soundSource && (this._soundSource.playbackRate.value = this._playbackRate, this._soundSource.loop !== this.loop && (this._soundSource.loop = this.loop), this._offset !== void 0 && this._soundSource.loopStart !== this._offset && (this._soundSource.loopStart = this._offset), this._length !== void 0 && this._length !== this._soundSource.loopEnd && (this._soundSource.loopEnd = (this._offset | 0) + this._length))));
160
+ }
161
+ _createSpatialParameters() {
162
+ var i, e;
163
+ !((i = t.audioEngine) === null || i === void 0) && i.canUseWebAudio && t.audioEngine.audioContext && (this._scene.headphone && (this._panningModel = "HRTF"), this._soundPanner = (e = this._soundPanner) !== null && e !== void 0 ? e : t.audioEngine.audioContext.createPanner(), this._soundPanner && this._outputAudioNode && (this._updateSpatialParameters(), this._soundPanner.connect(this._outputAudioNode), this._inputAudioNode = this._soundPanner));
164
+ }
165
+ _disableSpatialSound() {
166
+ var i;
167
+ this._spatialSound && (this._inputAudioNode = this._soundGain, (i = this._soundPanner) === null || i === void 0 || i.disconnect(), this._soundPanner = null, this._spatialSound = !1);
168
+ }
169
+ _updateSpatialParameters() {
170
+ this._spatialSound && (this._soundPanner ? this.useCustomAttenuation ? (this._soundPanner.distanceModel = "linear", this._soundPanner.maxDistance = Number.MAX_VALUE, this._soundPanner.refDistance = 1, this._soundPanner.rolloffFactor = 1, this._soundPanner.panningModel = this._panningModel) : (this._soundPanner.distanceModel = this.distanceModel, this._soundPanner.maxDistance = this.maxDistance, this._soundPanner.refDistance = this.refDistance, this._soundPanner.rolloffFactor = this.rolloffFactor, this._soundPanner.panningModel = this._panningModel) : this._createSpatialParameters());
171
+ }
172
+ /**
173
+ * Switch the panning model to HRTF:
174
+ * Renders a stereo output of higher quality than equalpower — it uses a convolution with measured impulse responses from human subjects.
175
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#creating-a-spatial-3d-sound
176
+ */
177
+ switchPanningModelToHRTF() {
178
+ this._panningModel = "HRTF", this._switchPanningModel();
179
+ }
180
+ /**
181
+ * Switch the panning model to Equal Power:
182
+ * Represents the equal-power panning algorithm, generally regarded as simple and efficient. equalpower is the default value.
183
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#creating-a-spatial-3d-sound
184
+ */
185
+ switchPanningModelToEqualPower() {
186
+ this._panningModel = "equalpower", this._switchPanningModel();
187
+ }
188
+ _switchPanningModel() {
189
+ var i;
190
+ !((i = t.audioEngine) === null || i === void 0) && i.canUseWebAudio && this._spatialSound && this._soundPanner && (this._soundPanner.panningModel = this._panningModel);
191
+ }
192
+ /**
193
+ * Connect this sound to a sound track audio node like gain...
194
+ * @param soundTrackAudioNode the sound track audio node to connect to
195
+ */
196
+ connectToSoundTrackAudioNode(i) {
197
+ var e;
198
+ !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._outputAudioNode && (this._isOutputConnected && this._outputAudioNode.disconnect(), this._outputAudioNode.connect(i), this._isOutputConnected = !0);
199
+ }
200
+ /**
201
+ * Transform this sound into a directional source
202
+ * @param coneInnerAngle Size of the inner cone in degree
203
+ * @param coneOuterAngle Size of the outer cone in degree
204
+ * @param coneOuterGain Volume of the sound outside the outer cone (between 0.0 and 1.0)
205
+ */
206
+ setDirectionalCone(i, e, n) {
207
+ if (e < i) {
208
+ g.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle.");
209
+ return;
210
+ }
211
+ this._coneInnerAngle = i, this._coneOuterAngle = e, this._coneOuterGain = n, this._isDirectional = !0, this.isPlaying && this.loop && (this.stop(), this.play(0, this._offset, this._length));
212
+ }
213
+ /**
214
+ * Gets or sets the inner angle for the directional cone.
215
+ */
216
+ get directionalConeInnerAngle() {
217
+ return this._coneInnerAngle;
218
+ }
219
+ /**
220
+ * Gets or sets the inner angle for the directional cone.
221
+ */
222
+ set directionalConeInnerAngle(i) {
223
+ var e;
224
+ if (i != this._coneInnerAngle) {
225
+ if (this._coneOuterAngle < i) {
226
+ g.Error("directionalConeInnerAngle: outer angle of the cone must be superior or equal to the inner angle.");
227
+ return;
228
+ }
229
+ this._coneInnerAngle = i, !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._spatialSound && this._soundPanner && (this._soundPanner.coneInnerAngle = this._coneInnerAngle);
230
+ }
231
+ }
232
+ /**
233
+ * Gets or sets the outer angle for the directional cone.
234
+ */
235
+ get directionalConeOuterAngle() {
236
+ return this._coneOuterAngle;
237
+ }
238
+ /**
239
+ * Gets or sets the outer angle for the directional cone.
240
+ */
241
+ set directionalConeOuterAngle(i) {
242
+ var e;
243
+ if (i != this._coneOuterAngle) {
244
+ if (i < this._coneInnerAngle) {
245
+ g.Error("directionalConeOuterAngle: outer angle of the cone must be superior or equal to the inner angle.");
246
+ return;
247
+ }
248
+ this._coneOuterAngle = i, !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._spatialSound && this._soundPanner && (this._soundPanner.coneOuterAngle = this._coneOuterAngle);
249
+ }
250
+ }
251
+ /**
252
+ * Sets the position of the emitter if spatial sound is enabled
253
+ * @param newPosition Defines the new position
254
+ */
255
+ setPosition(i) {
256
+ var e;
257
+ i.equals(this._position) || (this._position.copyFrom(i), !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._spatialSound && this._soundPanner && !isNaN(this._position.x) && !isNaN(this._position.y) && !isNaN(this._position.z) && (this._soundPanner.positionX.value = this._position.x, this._soundPanner.positionY.value = this._position.y, this._soundPanner.positionZ.value = this._position.z));
258
+ }
259
+ /**
260
+ * Sets the local direction of the emitter if spatial sound is enabled
261
+ * @param newLocalDirection Defines the new local direction
262
+ */
263
+ setLocalDirectionToMesh(i) {
264
+ var e;
265
+ this._localDirection = i, !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._connectedTransformNode && this.isPlaying && this._updateDirection();
266
+ }
267
+ _updateDirection() {
268
+ if (!this._connectedTransformNode || !this._soundPanner)
269
+ return;
270
+ const i = this._connectedTransformNode.getWorldMatrix(), e = y.TransformNormal(this._localDirection, i);
271
+ e.normalize(), this._soundPanner.orientationX.value = e.x, this._soundPanner.orientationY.value = e.y, this._soundPanner.orientationZ.value = e.z;
272
+ }
273
+ /** @internal */
274
+ updateDistanceFromListener() {
275
+ var i;
276
+ if (!((i = t.audioEngine) === null || i === void 0) && i.canUseWebAudio && this._connectedTransformNode && this.useCustomAttenuation && this._soundGain && this._scene.activeCamera) {
277
+ const e = this._scene.audioListenerPositionProvider ? this._connectedTransformNode.position.subtract(this._scene.audioListenerPositionProvider()).length() : this._connectedTransformNode.getDistanceToCamera(this._scene.activeCamera);
278
+ this._soundGain.gain.value = this._customAttenuationFunction(this._volume, e, this.maxDistance, this.refDistance, this.rolloffFactor);
279
+ }
280
+ }
281
+ /**
282
+ * Sets a new custom attenuation function for the sound.
283
+ * @param callback Defines the function used for the attenuation
284
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#creating-your-own-custom-attenuation-function
285
+ */
286
+ setAttenuationFunction(i) {
287
+ this._customAttenuationFunction = i;
288
+ }
289
+ /**
290
+ * Play the sound
291
+ * @param time (optional) Start the sound after X seconds. Start immediately (0) by default.
292
+ * @param offset (optional) Start the sound at a specific time in seconds
293
+ * @param length (optional) Sound duration (in seconds)
294
+ */
295
+ play(i, e, n) {
296
+ var h, o, c, f;
297
+ if (this._isReadyToPlay && this._scene.audioEnabled && (!((h = t.audioEngine) === null || h === void 0) && h.audioContext))
298
+ try {
299
+ this._clearTimeoutsAndObservers();
300
+ let s = i ? ((o = t.audioEngine) === null || o === void 0 ? void 0 : o.audioContext.currentTime) + i : (c = t.audioEngine) === null || c === void 0 ? void 0 : c.audioContext.currentTime;
301
+ if ((!this._soundSource || !this._streamingSource) && this._spatialSound && this._soundPanner && (!isNaN(this._position.x) && !isNaN(this._position.y) && !isNaN(this._position.z) && (this._soundPanner.positionX.value = this._position.x, this._soundPanner.positionY.value = this._position.y, this._soundPanner.positionZ.value = this._position.z), this._isDirectional && (this._soundPanner.coneInnerAngle = this._coneInnerAngle, this._soundPanner.coneOuterAngle = this._coneOuterAngle, this._soundPanner.coneOuterGain = this._coneOuterGain, this._connectedTransformNode ? this._updateDirection() : this._soundPanner.setOrientation(this._localDirection.x, this._localDirection.y, this._localDirection.z))), this._streaming) {
302
+ if (this._streamingSource || (this._streamingSource = t.audioEngine.audioContext.createMediaElementSource(this._htmlAudioElement), this._htmlAudioElement.onended = () => {
303
+ this._onended();
304
+ }, this._htmlAudioElement.playbackRate = this._playbackRate), this._streamingSource.disconnect(), this._inputAudioNode && this._streamingSource.connect(this._inputAudioNode), this._htmlAudioElement) {
305
+ const a = () => {
306
+ var l, r;
307
+ if (!((l = t.audioEngine) === null || l === void 0) && l.unlocked) {
308
+ const u = this._htmlAudioElement.play();
309
+ u !== void 0 && u.catch(() => {
310
+ var _, m;
311
+ (_ = t.audioEngine) === null || _ === void 0 || _.lock(), (this.loop || this.autoplay) && (this._audioUnlockedObserver = (m = t.audioEngine) === null || m === void 0 ? void 0 : m.onAudioUnlockedObservable.addOnce(() => {
312
+ a();
313
+ }));
314
+ });
315
+ } else
316
+ (this.loop || this.autoplay) && (this._audioUnlockedObserver = (r = t.audioEngine) === null || r === void 0 ? void 0 : r.onAudioUnlockedObservable.addOnce(() => {
317
+ a();
318
+ }));
319
+ };
320
+ a();
321
+ }
322
+ } else {
323
+ const a = () => {
324
+ var l, r, u, _;
325
+ if (!((l = t.audioEngine) === null || l === void 0) && l.audioContext) {
326
+ if (n = n || this._length, e !== void 0 && this._setOffset(e), this._soundSource) {
327
+ const m = this._soundSource;
328
+ m.onended = () => {
329
+ m.disconnect();
330
+ };
331
+ }
332
+ if (this._soundSource = (r = t.audioEngine) === null || r === void 0 ? void 0 : r.audioContext.createBufferSource(), this._soundSource && this._inputAudioNode) {
333
+ this._soundSource.buffer = this._audioBuffer, this._soundSource.connect(this._inputAudioNode), this._soundSource.loop = this.loop, e !== void 0 && (this._soundSource.loopStart = e), n !== void 0 && (this._soundSource.loopEnd = (e | 0) + n), this._soundSource.playbackRate.value = this._playbackRate, this._soundSource.onended = () => {
334
+ this._onended();
335
+ }, s = i ? ((u = t.audioEngine) === null || u === void 0 ? void 0 : u.audioContext.currentTime) + i : t.audioEngine.audioContext.currentTime;
336
+ const m = ((this.isPaused ? this.currentTime : 0) + ((_ = this._offset) !== null && _ !== void 0 ? _ : 0)) % this._soundSource.buffer.duration;
337
+ this._soundSource.start(s, m, this.loop ? void 0 : n);
338
+ }
339
+ }
340
+ };
341
+ ((f = t.audioEngine) === null || f === void 0 ? void 0 : f.audioContext.state) === "suspended" ? this._tryToPlayTimeout = setTimeout(() => {
342
+ var l;
343
+ ((l = t.audioEngine) === null || l === void 0 ? void 0 : l.audioContext.state) === "suspended" ? (t.audioEngine.lock(), (this.loop || this.autoplay) && (this._audioUnlockedObserver = t.audioEngine.onAudioUnlockedObservable.addOnce(() => {
344
+ a();
345
+ }))) : a();
346
+ }, 500) : a();
347
+ }
348
+ this._startTime = s, this.isPlaying = !0, this.isPaused = !1;
349
+ } catch (s) {
350
+ g.Error("Error while trying to play audio: " + this.name + ", " + s.message);
351
+ }
352
+ }
353
+ _onended() {
354
+ this.isPlaying = !1, this._startTime = 0, this._currentTime = 0, this.onended && this.onended(), this.onEndedObservable.notifyObservers(this);
355
+ }
356
+ /**
357
+ * Stop the sound
358
+ * @param time (optional) Stop the sound after X seconds. Stop immediately (0) by default.
359
+ */
360
+ stop(i) {
361
+ var e;
362
+ if (this.isPlaying)
363
+ if (this._clearTimeoutsAndObservers(), this._streaming)
364
+ this._htmlAudioElement ? (this._htmlAudioElement.pause(), this._htmlAudioElement.currentTime > 0 && (this._htmlAudioElement.currentTime = 0)) : this._streamingSource.disconnect(), this.isPlaying = !1;
365
+ else if (!((e = t.audioEngine) === null || e === void 0) && e.audioContext && this._soundSource) {
366
+ const n = i ? t.audioEngine.audioContext.currentTime + i : void 0;
367
+ this._soundSource.onended = () => {
368
+ this.isPlaying = !1, this.isPaused = !1, this._startTime = 0, this._currentTime = 0, this._soundSource && (this._soundSource.onended = () => {
369
+ }), this._onended();
370
+ }, this._soundSource.stop(n);
371
+ } else
372
+ this.isPlaying = !1;
373
+ else
374
+ this.isPaused && (this.isPaused = !1, this._startTime = 0, this._currentTime = 0);
375
+ }
376
+ /**
377
+ * Put the sound in pause
378
+ */
379
+ pause() {
380
+ var i;
381
+ this.isPlaying && (this._clearTimeoutsAndObservers(), this._streaming ? (this._htmlAudioElement ? this._htmlAudioElement.pause() : this._streamingSource.disconnect(), this.isPlaying = !1, this.isPaused = !0) : !((i = t.audioEngine) === null || i === void 0) && i.audioContext && this._soundSource && (this._soundSource.onended = () => {
382
+ }, this._soundSource.stop(), this.isPlaying = !1, this.isPaused = !0, this._currentTime += t.audioEngine.audioContext.currentTime - this._startTime));
383
+ }
384
+ /**
385
+ * Sets a dedicated volume for this sounds
386
+ * @param newVolume Define the new volume of the sound
387
+ * @param time Define time for gradual change to new volume
388
+ */
389
+ setVolume(i, e) {
390
+ var n;
391
+ !((n = t.audioEngine) === null || n === void 0) && n.canUseWebAudio && this._soundGain && (e && t.audioEngine.audioContext ? (this._soundGain.gain.cancelScheduledValues(t.audioEngine.audioContext.currentTime), this._soundGain.gain.setValueAtTime(this._soundGain.gain.value, t.audioEngine.audioContext.currentTime), this._soundGain.gain.linearRampToValueAtTime(i, t.audioEngine.audioContext.currentTime + e)) : this._soundGain.gain.value = i), this._volume = i;
392
+ }
393
+ /**
394
+ * Set the sound play back rate
395
+ * @param newPlaybackRate Define the playback rate the sound should be played at
396
+ */
397
+ setPlaybackRate(i) {
398
+ this._playbackRate = i, this.isPlaying && (this._streaming && this._htmlAudioElement ? this._htmlAudioElement.playbackRate = this._playbackRate : this._soundSource && (this._soundSource.playbackRate.value = this._playbackRate));
399
+ }
400
+ /**
401
+ * Gets the sound play back rate.
402
+ * @returns the play back rate of the sound
403
+ */
404
+ getPlaybackRate() {
405
+ return this._playbackRate;
406
+ }
407
+ /**
408
+ * Gets the volume of the sound.
409
+ * @returns the volume of the sound
410
+ */
411
+ getVolume() {
412
+ return this._volume;
413
+ }
414
+ /**
415
+ * Attach the sound to a dedicated mesh
416
+ * @param transformNode The transform node to connect the sound with
417
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#attaching-a-sound-to-a-mesh
418
+ */
419
+ attachToMesh(i) {
420
+ this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._registerFunc = null), this._connectedTransformNode = i, this._spatialSound || (this._spatialSound = !0, this._createSpatialParameters(), this.isPlaying && this.loop && (this.stop(), this.play(0, this._offset, this._length))), this._onRegisterAfterWorldMatrixUpdate(this._connectedTransformNode), this._registerFunc = (e) => this._onRegisterAfterWorldMatrixUpdate(e), this._connectedTransformNode.registerAfterWorldMatrixUpdate(this._registerFunc);
421
+ }
422
+ /**
423
+ * Detach the sound from the previously attached mesh
424
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#attaching-a-sound-to-a-mesh
425
+ */
426
+ detachFromMesh() {
427
+ this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._registerFunc = null, this._connectedTransformNode = null);
428
+ }
429
+ _onRegisterAfterWorldMatrixUpdate(i) {
430
+ var e;
431
+ if (!i.getBoundingInfo)
432
+ this.setPosition(i.absolutePosition);
433
+ else {
434
+ const h = i.getBoundingInfo();
435
+ this.setPosition(h.boundingSphere.centerWorld);
436
+ }
437
+ !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._isDirectional && this.isPlaying && this._updateDirection();
438
+ }
439
+ /**
440
+ * Clone the current sound in the scene.
441
+ * @returns the new sound clone
442
+ */
443
+ clone() {
444
+ if (this._streaming)
445
+ return null;
446
+ {
447
+ const i = () => {
448
+ this._isReadyToPlay ? (n._audioBuffer = this.getAudioBuffer(), n._isReadyToPlay = !0, n.autoplay && n.play(0, this._offset, this._length)) : setTimeout(i, 300);
449
+ }, e = {
450
+ autoplay: this.autoplay,
451
+ loop: this.loop,
452
+ volume: this._volume,
453
+ spatialSound: this._spatialSound,
454
+ maxDistance: this.maxDistance,
455
+ useCustomAttenuation: this.useCustomAttenuation,
456
+ rolloffFactor: this.rolloffFactor,
457
+ refDistance: this.refDistance,
458
+ distanceModel: this.distanceModel
459
+ }, n = new p(this.name + "_cloned", new ArrayBuffer(0), this._scene, null, e);
460
+ return this.useCustomAttenuation && n.setAttenuationFunction(this._customAttenuationFunction), n.setPosition(this._position), n.setPlaybackRate(this._playbackRate), i(), n;
461
+ }
462
+ }
463
+ /**
464
+ * Gets the current underlying audio buffer containing the data
465
+ * @returns the audio buffer
466
+ */
467
+ getAudioBuffer() {
468
+ return this._audioBuffer;
469
+ }
470
+ /**
471
+ * Gets the WebAudio AudioBufferSourceNode, lets you keep track of and stop instances of this Sound.
472
+ * @returns the source node
473
+ */
474
+ getSoundSource() {
475
+ return this._soundSource;
476
+ }
477
+ /**
478
+ * Gets the WebAudio GainNode, gives you precise control over the gain of instances of this Sound.
479
+ * @returns the gain node
480
+ */
481
+ getSoundGain() {
482
+ return this._soundGain;
483
+ }
484
+ /**
485
+ * Serializes the Sound in a JSON representation
486
+ * @returns the JSON representation of the sound
487
+ */
488
+ serialize() {
489
+ const i = {
490
+ name: this.name,
491
+ url: this.name,
492
+ autoplay: this.autoplay,
493
+ loop: this.loop,
494
+ volume: this._volume,
495
+ spatialSound: this._spatialSound,
496
+ maxDistance: this.maxDistance,
497
+ rolloffFactor: this.rolloffFactor,
498
+ refDistance: this.refDistance,
499
+ distanceModel: this.distanceModel,
500
+ playbackRate: this._playbackRate,
501
+ panningModel: this._panningModel,
502
+ soundTrackId: this.soundTrackId,
503
+ metadata: this.metadata
504
+ };
505
+ return this._spatialSound && (this._connectedTransformNode && (i.connectedMeshId = this._connectedTransformNode.id), i.position = this._position.asArray(), i.refDistance = this.refDistance, i.distanceModel = this.distanceModel, i.isDirectional = this._isDirectional, i.localDirectionToMesh = this._localDirection.asArray(), i.coneInnerAngle = this._coneInnerAngle, i.coneOuterAngle = this._coneOuterAngle, i.coneOuterGain = this._coneOuterGain), i;
506
+ }
507
+ /**
508
+ * Parse a JSON representation of a sound to instantiate in a given scene
509
+ * @param parsedSound Define the JSON representation of the sound (usually coming from the serialize method)
510
+ * @param scene Define the scene the new parsed sound should be created in
511
+ * @param rootUrl Define the rooturl of the load in case we need to fetch relative dependencies
512
+ * @param sourceSound Define a sound place holder if do not need to instantiate a new one
513
+ * @returns the newly parsed sound
514
+ */
515
+ static Parse(i, e, n, h) {
516
+ const o = i.name;
517
+ let c;
518
+ i.url ? c = n + i.url : c = n + o;
519
+ const f = {
520
+ autoplay: i.autoplay,
521
+ loop: i.loop,
522
+ volume: i.volume,
523
+ spatialSound: i.spatialSound,
524
+ maxDistance: i.maxDistance,
525
+ rolloffFactor: i.rolloffFactor,
526
+ refDistance: i.refDistance,
527
+ distanceModel: i.distanceModel,
528
+ playbackRate: i.playbackRate
529
+ };
530
+ let s;
531
+ if (!h)
532
+ s = new p(o, c, e, () => {
533
+ e.removePendingData(s);
534
+ }, f), e.addPendingData(s);
535
+ else {
536
+ const a = () => {
537
+ h._isReadyToPlay ? (s._audioBuffer = h.getAudioBuffer(), s._isReadyToPlay = !0, s.autoplay && s.play(0, s._offset, s._length)) : setTimeout(a, 300);
538
+ };
539
+ s = new p(o, new ArrayBuffer(0), e, null, f), a();
540
+ }
541
+ if (i.position) {
542
+ const a = y.FromArray(i.position);
543
+ s.setPosition(a);
544
+ }
545
+ if (i.isDirectional && (s.setDirectionalCone(i.coneInnerAngle || 360, i.coneOuterAngle || 360, i.coneOuterGain || 0), i.localDirectionToMesh)) {
546
+ const a = y.FromArray(i.localDirectionToMesh);
547
+ s.setLocalDirectionToMesh(a);
548
+ }
549
+ if (i.connectedMeshId) {
550
+ const a = e.getMeshById(i.connectedMeshId);
551
+ a && s.attachToMesh(a);
552
+ }
553
+ return i.metadata && (s.metadata = i.metadata), s;
554
+ }
555
+ _setOffset(i) {
556
+ this._offset !== i && (this.isPaused && (this.stop(), this.isPaused = !1), this._offset = i);
557
+ }
558
+ _clearTimeoutsAndObservers() {
559
+ var i;
560
+ this._tryToPlayTimeout && (clearTimeout(this._tryToPlayTimeout), this._tryToPlayTimeout = null), this._audioUnlockedObserver && ((i = t.audioEngine) === null || i === void 0 || i.onAudioUnlockedObservable.remove(this._audioUnlockedObserver), this._audioUnlockedObserver = null);
561
+ }
562
+ }
563
+ p._SceneComponentInitialization = (E) => {
564
+ throw T("AudioSceneComponent");
565
+ };
566
+ export {
567
+ p as Sound
568
+ };