@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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@@ -0,0 +1,101 @@
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1
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+
import { ThinEngine as a } from "../thinEngine.esm.js";
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2
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+
a.prototype.setAlphaConstants = function(t, e, h, l) {
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3
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+
this._alphaState.setAlphaBlendConstants(t, e, h, l);
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4
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+
};
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5
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+
a.prototype.setAlphaMode = function(t, e = !1) {
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6
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+
if (this._alphaMode === t) {
|
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7
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+
if (!e) {
|
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8
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+
const h = t === 0;
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9
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+
this.depthCullingState.depthMask !== h && (this.depthCullingState.depthMask = h);
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10
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}
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11
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+
return;
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12
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}
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13
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+
switch (t) {
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14
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case 0:
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15
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+
this._alphaState.alphaBlend = !1;
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16
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break;
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17
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case 7:
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18
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
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19
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+
break;
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20
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case 8:
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21
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0;
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22
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+
break;
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23
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case 2:
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24
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
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25
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+
break;
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26
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+
case 6:
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27
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0;
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28
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+
break;
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29
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+
case 1:
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30
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0;
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31
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+
break;
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32
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+
case 3:
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33
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
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34
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break;
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35
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+
case 4:
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36
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR, this._gl.ZERO, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
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37
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+
break;
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38
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+
case 5:
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39
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
|
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40
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+
break;
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41
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+
case 9:
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42
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.CONSTANT_COLOR, this._gl.ONE_MINUS_CONSTANT_COLOR, this._gl.CONSTANT_ALPHA, this._gl.ONE_MINUS_CONSTANT_ALPHA), this._alphaState.alphaBlend = !0;
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43
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+
break;
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44
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+
case 10:
|
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45
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0;
|
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46
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+
break;
|
|
47
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+
case 11:
|
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48
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
|
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49
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+
break;
|
|
50
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+
case 12:
|
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51
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ZERO), this._alphaState.alphaBlend = !0;
|
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52
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+
break;
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|
53
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+
case 13:
|
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54
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE_MINUS_DST_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0;
|
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55
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+
break;
|
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56
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+
case 14:
|
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57
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0;
|
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58
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+
break;
|
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59
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+
case 15:
|
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60
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ZERO), this._alphaState.alphaBlend = !0;
|
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61
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+
break;
|
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62
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+
case 16:
|
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63
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0;
|
|
64
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+
break;
|
|
65
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+
case 17:
|
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66
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+
this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0;
|
|
67
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+
break;
|
|
68
|
+
}
|
|
69
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+
e || (this.depthCullingState.depthMask = t === 0), this._alphaMode = t;
|
|
70
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+
};
|
|
71
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+
a.prototype.getAlphaMode = function() {
|
|
72
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+
return this._alphaMode;
|
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73
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+
};
|
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74
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+
a.prototype.setAlphaEquation = function(t) {
|
|
75
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+
if (this._alphaEquation !== t) {
|
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76
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+
switch (t) {
|
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77
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+
case 0:
|
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78
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+
this._alphaState.setAlphaEquationParameters(32774, 32774);
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79
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+
break;
|
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80
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+
case 1:
|
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81
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+
this._alphaState.setAlphaEquationParameters(32778, 32778);
|
|
82
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+
break;
|
|
83
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+
case 2:
|
|
84
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+
this._alphaState.setAlphaEquationParameters(32779, 32779);
|
|
85
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+
break;
|
|
86
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+
case 3:
|
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87
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+
this._alphaState.setAlphaEquationParameters(32776, 32776);
|
|
88
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+
break;
|
|
89
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+
case 4:
|
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90
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+
this._alphaState.setAlphaEquationParameters(32775, 32775);
|
|
91
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+
break;
|
|
92
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+
case 5:
|
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93
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+
this._alphaState.setAlphaEquationParameters(32775, 32774);
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94
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+
break;
|
|
95
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+
}
|
|
96
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+
this._alphaEquation = t;
|
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97
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+
}
|
|
98
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+
};
|
|
99
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+
a.prototype.getAlphaEquation = function() {
|
|
100
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+
return this._alphaEquation;
|
|
101
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+
};
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@@ -0,0 +1,103 @@
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1
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+
import { ThinEngine as d } from "../thinEngine.esm.js";
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2
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+
import { InternalTexture as B, InternalTextureSource as b } from "../../Materials/Textures/internalTexture.esm.js";
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3
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+
import { Logger as A } from "../../Misc/logger.esm.js";
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4
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+
import { LoadImage as L } from "../../Misc/fileTools.esm.js";
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5
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+
import { RandomGUID as M } from "../../Misc/guid.esm.js";
|
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6
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+
d.prototype._createDepthStencilCubeTexture = function(a, o, n) {
|
|
7
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+
const e = new B(this, b.DepthStencil);
|
|
8
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+
if (e.isCube = !0, this.webGLVersion === 1)
|
|
9
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+
return A.Error("Depth cube texture is not supported by WebGL 1."), e;
|
|
10
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+
const s = Object.assign({ bilinearFiltering: !1, comparisonFunction: 0, generateStencil: !1 }, o), t = this._gl;
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11
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+
this._bindTextureDirectly(t.TEXTURE_CUBE_MAP, e, !0), this._setupDepthStencilTexture(e, a, s.generateStencil, s.bilinearFiltering, s.comparisonFunction), n._depthStencilTexture = e, n._depthStencilTextureWithStencil = s.generateStencil;
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12
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+
for (let r = 0; r < 6; r++)
|
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13
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+
s.generateStencil ? t.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + r, 0, t.DEPTH24_STENCIL8, a, a, 0, t.DEPTH_STENCIL, t.UNSIGNED_INT_24_8, null) : t.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + r, 0, t.DEPTH_COMPONENT24, a, a, 0, t.DEPTH_COMPONENT, t.UNSIGNED_INT, null);
|
|
14
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+
return this._bindTextureDirectly(t.TEXTURE_CUBE_MAP, null), this._internalTexturesCache.push(e), e;
|
|
15
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+
};
|
|
16
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+
d.prototype._partialLoadFile = function(a, o, n, e, s = null) {
|
|
17
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+
const t = (l) => {
|
|
18
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+
n[o] = l, n._internalCount++, n._internalCount === 6 && e(n);
|
|
19
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+
}, r = (l, E) => {
|
|
20
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+
s && l && s(l.status + " " + l.statusText, E);
|
|
21
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+
};
|
|
22
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+
this._loadFile(a, t, void 0, void 0, !0, r);
|
|
23
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+
};
|
|
24
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+
d.prototype._cascadeLoadFiles = function(a, o, n, e = null) {
|
|
25
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+
const s = [];
|
|
26
|
+
s._internalCount = 0;
|
|
27
|
+
for (let t = 0; t < 6; t++)
|
|
28
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+
this._partialLoadFile(n[t], t, s, o, e);
|
|
29
|
+
};
|
|
30
|
+
d.prototype._cascadeLoadImgs = function(a, o, n, e, s = null, t) {
|
|
31
|
+
const r = [];
|
|
32
|
+
r._internalCount = 0;
|
|
33
|
+
for (let l = 0; l < 6; l++)
|
|
34
|
+
this._partialLoadImg(e[l], l, r, a, o, n, s, t);
|
|
35
|
+
};
|
|
36
|
+
d.prototype._partialLoadImg = function(a, o, n, e, s, t, r = null, l) {
|
|
37
|
+
const E = M();
|
|
38
|
+
L(a, (h) => {
|
|
39
|
+
n[o] = h, n._internalCount++, e && e.removePendingData(E), n._internalCount === 6 && t && t(s, n);
|
|
40
|
+
}, (h, P) => {
|
|
41
|
+
e && e.removePendingData(E), r && r(h, P);
|
|
42
|
+
}, e ? e.offlineProvider : null, l), e && e.addPendingData(E);
|
|
43
|
+
};
|
|
44
|
+
d.prototype._setCubeMapTextureParams = function(a, o, n) {
|
|
45
|
+
const e = this._gl;
|
|
46
|
+
e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_MAG_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_MIN_FILTER, o ? e.LINEAR_MIPMAP_LINEAR : e.LINEAR), e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), a.samplingMode = o ? 3 : 2, o && this.getCaps().textureMaxLevel && n !== void 0 && n > 0 && (e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_MAX_LEVEL, n), a._maxLodLevel = n), this._bindTextureDirectly(e.TEXTURE_CUBE_MAP, null);
|
|
47
|
+
};
|
|
48
|
+
d.prototype.createCubeTextureBase = function(a, o, n, e, s = null, t = null, r, l = null, E = !1, U = 0, g = 0, h = null, P = null, I = null, u = !1) {
|
|
49
|
+
const i = h || new B(this, b.Cube);
|
|
50
|
+
i.isCube = !0, i.url = a, i.generateMipMaps = !e, i._lodGenerationScale = U, i._lodGenerationOffset = g, i._useSRGBBuffer = !!u && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU || !!e), i !== h && (i.label = a.substring(0, 60)), this._doNotHandleContextLost || (i._extension = l, i._files = n);
|
|
51
|
+
const T = a;
|
|
52
|
+
this._transformTextureUrl && !h && (a = this._transformTextureUrl(a));
|
|
53
|
+
const f = a.split("?")[0], C = f.lastIndexOf("."), R = l || (C > -1 ? f.substring(C).toLowerCase() : "");
|
|
54
|
+
let p = null;
|
|
55
|
+
for (const _ of d._TextureLoaders)
|
|
56
|
+
if (_.canLoad(R)) {
|
|
57
|
+
p = _;
|
|
58
|
+
break;
|
|
59
|
+
}
|
|
60
|
+
const x = (_, c) => {
|
|
61
|
+
a === T ? t && _ && t(_.status + " " + _.statusText, c) : (A.Warn(`Failed to load ${a}, falling back to the ${T}`), this.createCubeTextureBase(T, o, n, !!e, s, t, r, l, E, U, g, i, P, I, u));
|
|
62
|
+
};
|
|
63
|
+
if (p) {
|
|
64
|
+
const _ = (c) => {
|
|
65
|
+
P && P(i, c), p.loadCubeData(c, i, E, s, t);
|
|
66
|
+
};
|
|
67
|
+
n && n.length === 6 ? p.supportCascades ? this._cascadeLoadFiles(o, (c) => _(c.map((S) => new Uint8Array(S))), n, t) : t ? t("Textures type does not support cascades.") : A.Warn("Texture loader does not support cascades.") : this._loadFile(a, (c) => _(new Uint8Array(c)), void 0, void 0, !0, x);
|
|
68
|
+
} else {
|
|
69
|
+
if (!n)
|
|
70
|
+
throw new Error("Cannot load cubemap because files were not defined");
|
|
71
|
+
this._cascadeLoadImgs(o, i, (_, c) => {
|
|
72
|
+
I && I(_, c);
|
|
73
|
+
}, n, t);
|
|
74
|
+
}
|
|
75
|
+
return this._internalTexturesCache.push(i), i;
|
|
76
|
+
};
|
|
77
|
+
d.prototype.createCubeTexture = function(a, o, n, e, s = null, t = null, r, l = null, E = !1, U = 0, g = 0, h = null, P, I = !1) {
|
|
78
|
+
const u = this._gl;
|
|
79
|
+
return this.createCubeTextureBase(a, o, n, !!e, s, t, r, l, E, U, g, h, (i) => this._bindTextureDirectly(u.TEXTURE_CUBE_MAP, i, !0), (i, T) => {
|
|
80
|
+
const f = this.needPOTTextures ? d.GetExponentOfTwo(T[0].width, this._caps.maxCubemapTextureSize) : T[0].width, C = f, R = [
|
|
81
|
+
u.TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
82
|
+
u.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
83
|
+
u.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
84
|
+
u.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
85
|
+
u.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
86
|
+
u.TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
87
|
+
];
|
|
88
|
+
this._bindTextureDirectly(u.TEXTURE_CUBE_MAP, i, !0), this._unpackFlipY(!1);
|
|
89
|
+
const p = r ? this._getInternalFormat(r, i._useSRGBBuffer) : i._useSRGBBuffer ? this._glSRGBExtensionValues.SRGB8_ALPHA8 : u.RGBA;
|
|
90
|
+
let x = r ? this._getInternalFormat(r) : u.RGBA;
|
|
91
|
+
i._useSRGBBuffer && this.webGLVersion === 1 && (x = p);
|
|
92
|
+
for (let _ = 0; _ < R.length; _++)
|
|
93
|
+
if (T[_].width !== f || T[_].height !== C) {
|
|
94
|
+
if (this._prepareWorkingCanvas(), !this._workingCanvas || !this._workingContext) {
|
|
95
|
+
A.Warn("Cannot create canvas to resize texture.");
|
|
96
|
+
return;
|
|
97
|
+
}
|
|
98
|
+
this._workingCanvas.width = f, this._workingCanvas.height = C, this._workingContext.drawImage(T[_], 0, 0, T[_].width, T[_].height, 0, 0, f, C), u.texImage2D(R[_], 0, p, x, u.UNSIGNED_BYTE, this._workingCanvas);
|
|
99
|
+
} else
|
|
100
|
+
u.texImage2D(R[_], 0, p, x, u.UNSIGNED_BYTE, T[_]);
|
|
101
|
+
e || u.generateMipmap(u.TEXTURE_CUBE_MAP), this._setCubeMapTextureParams(i, !e), i.width = f, i.height = C, i.isReady = !0, r && (i.format = r), i.onLoadedObservable.notifyObservers(i), i.onLoadedObservable.clear(), s && s();
|
|
102
|
+
}, !!I);
|
|
103
|
+
};
|
|
@@ -0,0 +1,11 @@
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1
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+
import { ThinEngine as f } from "../thinEngine.esm.js";
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2
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+
f.prototype.updateDynamicIndexBuffer = function(e, r, i = 0) {
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3
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+
this._currentBoundBuffer[this._gl.ELEMENT_ARRAY_BUFFER] = null, this.bindIndexBuffer(e);
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4
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+
let n;
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5
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+
e.is32Bits ? n = r instanceof Uint32Array ? r : new Uint32Array(r) : n = r instanceof Uint16Array ? r : new Uint16Array(r), this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, n, this._gl.DYNAMIC_DRAW), this._resetIndexBufferBinding();
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6
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+
};
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7
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+
f.prototype.updateDynamicVertexBuffer = function(e, r, i, n) {
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8
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+
this.bindArrayBuffer(e), i === void 0 && (i = 0);
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9
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+
const u = r.byteLength || r.length;
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10
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+
n === void 0 || n >= u && i === 0 ? r instanceof Array ? this._gl.bufferSubData(this._gl.ARRAY_BUFFER, i, new Float32Array(r)) : this._gl.bufferSubData(this._gl.ARRAY_BUFFER, i, r) : r instanceof Array ? this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(r).subarray(i, i + n)) : (r instanceof ArrayBuffer ? r = new Uint8Array(r, i, n) : r = new Uint8Array(r.buffer, r.byteOffset + i, n), this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, r)), this._resetVertexBufferBinding();
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11
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+
};
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@@ -0,0 +1,14 @@
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1
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+
import { ThinEngine as o } from "../thinEngine.esm.js";
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2
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+
import { InternalTexture as f, InternalTextureSource as _ } from "../../Materials/Textures/internalTexture.esm.js";
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3
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+
o.prototype.createDynamicTexture = function(e, i, r, a) {
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4
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+
const t = new f(this, _.Dynamic);
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5
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+
return t.baseWidth = e, t.baseHeight = i, r && (e = this.needPOTTextures ? o.GetExponentOfTwo(e, this._caps.maxTextureSize) : e, i = this.needPOTTextures ? o.GetExponentOfTwo(i, this._caps.maxTextureSize) : i), t.width = e, t.height = i, t.isReady = !1, t.generateMipMaps = r, t.samplingMode = a, this.updateTextureSamplingMode(a, t), this._internalTexturesCache.push(t), t;
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6
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+
};
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7
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+
o.prototype.updateDynamicTexture = function(e, i, r, a = !1, t, T = !1, m = !1) {
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8
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+
if (!e)
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9
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+
return;
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10
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+
const n = this._gl, s = n.TEXTURE_2D, u = this._bindTextureDirectly(s, e, !0, T);
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11
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+
this._unpackFlipY(r === void 0 ? e.invertY : r), a && n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
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12
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+
const l = this._getWebGLTextureType(e.type), p = this._getInternalFormat(t || e.format), c = this._getRGBABufferInternalSizedFormat(e.type, p);
|
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13
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+
n.texImage2D(s, 0, c, p, l, i), e.generateMipMaps && n.generateMipmap(s), u || this._bindTextureDirectly(s, null), a && n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0), e.isReady = !0;
|
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14
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+
};
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@@ -0,0 +1,111 @@
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1
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+
import { InternalTexture as j, InternalTextureSource as K } from "../../Materials/Textures/internalTexture.esm.js";
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2
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+
import { Logger as Z } from "../../Misc/logger.esm.js";
|
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3
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+
import { ThinEngine as b } from "../thinEngine.esm.js";
|
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4
|
+
b.prototype.restoreSingleAttachment = function() {
|
|
5
|
+
const r = this._gl;
|
|
6
|
+
this.bindAttachments([r.BACK]);
|
|
7
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+
};
|
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8
|
+
b.prototype.restoreSingleAttachmentForRenderTarget = function() {
|
|
9
|
+
const r = this._gl;
|
|
10
|
+
this.bindAttachments([r.COLOR_ATTACHMENT0]);
|
|
11
|
+
};
|
|
12
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+
b.prototype.buildTextureLayout = function(r) {
|
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13
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+
const t = this._gl, E = [];
|
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14
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+
for (let a = 0; a < r.length; a++)
|
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15
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+
r[a] ? E.push(t["COLOR_ATTACHMENT" + a]) : E.push(t.NONE);
|
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16
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+
return E;
|
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17
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+
};
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18
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+
b.prototype.bindAttachments = function(r) {
|
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19
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+
this._gl.drawBuffers(r);
|
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20
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+
};
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21
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+
b.prototype.unBindMultiColorAttachmentFramebuffer = function(r, t = !1, E) {
|
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22
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+
this._currentRenderTarget = null;
|
|
23
|
+
const a = this._gl, i = r._attachments, _ = i.length;
|
|
24
|
+
if (r._MSAAFramebuffer) {
|
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25
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+
a.bindFramebuffer(a.READ_FRAMEBUFFER, r._MSAAFramebuffer), a.bindFramebuffer(a.DRAW_FRAMEBUFFER, r._framebuffer);
|
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26
|
+
for (let f = 0; f < _; f++) {
|
|
27
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+
const T = r.textures[f];
|
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28
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+
for (let u = 0; u < _; u++)
|
|
29
|
+
i[u] = a.NONE;
|
|
30
|
+
i[f] = a[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + f : "COLOR_ATTACHMENT" + f + "_WEBGL"], a.readBuffer(i[f]), a.drawBuffers(i), a.blitFramebuffer(0, 0, T.width, T.height, 0, 0, T.width, T.height, a.COLOR_BUFFER_BIT, a.NEAREST);
|
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31
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+
}
|
|
32
|
+
for (let f = 0; f < _; f++)
|
|
33
|
+
i[f] = a[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + f : "COLOR_ATTACHMENT" + f + "_WEBGL"];
|
|
34
|
+
a.drawBuffers(i);
|
|
35
|
+
}
|
|
36
|
+
for (let f = 0; f < _; f++) {
|
|
37
|
+
const T = r.textures[f];
|
|
38
|
+
T != null && T.generateMipMaps && !t && !T.isCube && (this._bindTextureDirectly(a.TEXTURE_2D, T, !0), a.generateMipmap(a.TEXTURE_2D), this._bindTextureDirectly(a.TEXTURE_2D, null));
|
|
39
|
+
}
|
|
40
|
+
E && (r._MSAAFramebuffer && this._bindUnboundFramebuffer(r._framebuffer), E()), this._bindUnboundFramebuffer(null);
|
|
41
|
+
};
|
|
42
|
+
b.prototype.createMultipleRenderTarget = function(r, t, E = !0) {
|
|
43
|
+
var a;
|
|
44
|
+
let i = !1, _ = !0, f = !1, T = !1, u = 15, d = 1;
|
|
45
|
+
const R = 0, M = 3, F = !1, k = 5, q = 3553;
|
|
46
|
+
let L = new Array(), w = new Array(), U = new Array(), O = new Array(), I = new Array(), P = new Array(), p = new Array(), G = new Array();
|
|
47
|
+
const A = this._createHardwareRenderTargetWrapper(!0, !1, r);
|
|
48
|
+
t !== void 0 && (i = t.generateMipMaps === void 0 ? !1 : t.generateMipMaps, _ = t.generateDepthBuffer === void 0 ? !0 : t.generateDepthBuffer, f = t.generateStencilBuffer === void 0 ? !1 : t.generateStencilBuffer, T = t.generateDepthTexture === void 0 ? !1 : t.generateDepthTexture, d = t.textureCount || 1, t.types && (L = t.types), t.samplingModes && (w = t.samplingModes), t.useSRGBBuffers && (U = t.useSRGBBuffers), t.formats && (O = t.formats), t.targetTypes && (I = t.targetTypes), t.faceIndex && (P = t.faceIndex), t.layerIndex && (p = t.layerIndex), t.layerCounts && (G = t.layerCounts), this.webGLVersion > 1 && (t.depthTextureFormat === 13 || t.depthTextureFormat === 17 || t.depthTextureFormat === 16 || t.depthTextureFormat === 14 || t.depthTextureFormat === 18) && (u = t.depthTextureFormat));
|
|
49
|
+
const e = this._gl, H = e.createFramebuffer();
|
|
50
|
+
this._bindUnboundFramebuffer(H);
|
|
51
|
+
const m = r.width || r, o = r.height || r, D = [], S = [], X = this.webGLVersion > 1 && T && (t.depthTextureFormat === 13 || t.depthTextureFormat === 17 || t.depthTextureFormat === 18), J = this._setupFramebufferDepthAttachments(!X && f, !T && _, m, o);
|
|
52
|
+
A._framebuffer = H, A._depthStencilBuffer = J, A._generateDepthBuffer = !T && _, A._generateStencilBuffer = !X && f, A._attachments = S;
|
|
53
|
+
for (let n = 0; n < d; n++) {
|
|
54
|
+
let c = w[n] || M, h = L[n] || R, x = U[n] || F;
|
|
55
|
+
const g = O[n] || k, l = I[n] || q, V = (a = G[n]) !== null && a !== void 0 ? a : 1;
|
|
56
|
+
(h === 1 && !this._caps.textureFloatLinearFiltering || h === 2 && !this._caps.textureHalfFloatLinearFiltering) && (c = 1);
|
|
57
|
+
const v = this._getSamplingParameters(c, i);
|
|
58
|
+
h === 1 && !this._caps.textureFloat && (h = 0, Z.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")), x = x && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU);
|
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59
|
+
const Y = this.webGLVersion > 1, Q = e[Y ? "COLOR_ATTACHMENT" + n : "COLOR_ATTACHMENT" + n + "_WEBGL"];
|
|
60
|
+
if (S.push(Q), l === -1)
|
|
61
|
+
continue;
|
|
62
|
+
const s = new j(this, K.MultiRenderTarget);
|
|
63
|
+
D[n] = s, e.activeTexture(e["TEXTURE" + n]), e.bindTexture(l, s._hardwareTexture.underlyingResource), e.texParameteri(l, e.TEXTURE_MAG_FILTER, v.mag), e.texParameteri(l, e.TEXTURE_MIN_FILTER, v.min), e.texParameteri(l, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(l, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE);
|
|
64
|
+
const B = this._getRGBABufferInternalSizedFormat(h, g, x), C = this._getInternalFormat(g), N = this._getWebGLTextureType(h);
|
|
65
|
+
if (Y && (l === 35866 || l === 32879))
|
|
66
|
+
l === 35866 ? s.is2DArray = !0 : s.is3D = !0, s.baseDepth = s.depth = V, e.texImage3D(l, 0, B, m, o, V, 0, C, N, null);
|
|
67
|
+
else if (l === 34067) {
|
|
68
|
+
for (let y = 0; y < 6; y++)
|
|
69
|
+
e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + y, 0, B, m, o, 0, C, N, null);
|
|
70
|
+
s.isCube = !0;
|
|
71
|
+
} else
|
|
72
|
+
e.texImage2D(e.TEXTURE_2D, 0, B, m, o, 0, C, N, null);
|
|
73
|
+
i && e.generateMipmap(l), this._bindTextureDirectly(l, null), s.baseWidth = m, s.baseHeight = o, s.width = m, s.height = o, s.isReady = !0, s.samples = 1, s.generateMipMaps = i, s.samplingMode = c, s.type = h, s._useSRGBBuffer = x, s.format = g, this._internalTexturesCache.push(s);
|
|
74
|
+
}
|
|
75
|
+
if (T && this._caps.depthTextureExtension) {
|
|
76
|
+
const n = new j(this, K.Depth);
|
|
77
|
+
let c = 5, h = e.DEPTH_COMPONENT16, x = e.DEPTH_COMPONENT, g = e.UNSIGNED_SHORT, l = e.DEPTH_ATTACHMENT;
|
|
78
|
+
this.webGLVersion < 2 ? h = e.DEPTH_COMPONENT : u === 14 ? (c = 1, g = e.FLOAT, h = e.DEPTH_COMPONENT32F) : u === 18 ? (c = 0, g = e.FLOAT_32_UNSIGNED_INT_24_8_REV, h = e.DEPTH32F_STENCIL8, x = e.DEPTH_STENCIL, l = e.DEPTH_STENCIL_ATTACHMENT) : u === 16 ? (c = 0, g = e.UNSIGNED_INT, h = e.DEPTH_COMPONENT24, l = e.DEPTH_ATTACHMENT) : (u === 13 || u === 17) && (c = 12, g = e.UNSIGNED_INT_24_8, h = e.DEPTH24_STENCIL8, x = e.DEPTH_STENCIL, l = e.DEPTH_STENCIL_ATTACHMENT), e.activeTexture(e.TEXTURE0), e.bindTexture(e.TEXTURE_2D, n._hardwareTexture.underlyingResource), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texImage2D(e.TEXTURE_2D, 0, h, m, o, 0, x, g, null), e.framebufferTexture2D(e.FRAMEBUFFER, l, e.TEXTURE_2D, n._hardwareTexture.underlyingResource, 0), n.baseWidth = m, n.baseHeight = o, n.width = m, n.height = o, n.isReady = !0, n.samples = 1, n.generateMipMaps = i, n.samplingMode = 1, n.format = u, n.type = c, D[d] = n, this._internalTexturesCache.push(n);
|
|
79
|
+
}
|
|
80
|
+
return A.setTextures(D), E && e.drawBuffers(S), this._bindUnboundFramebuffer(null), A.setLayerAndFaceIndices(p, P), this.resetTextureCache(), A;
|
|
81
|
+
};
|
|
82
|
+
b.prototype.updateMultipleRenderTargetTextureSampleCount = function(r, t, E = !0) {
|
|
83
|
+
if (this.webGLVersion < 2 || !r || !r.texture)
|
|
84
|
+
return 1;
|
|
85
|
+
if (r.samples === t)
|
|
86
|
+
return t;
|
|
87
|
+
const a = r._attachments.length;
|
|
88
|
+
if (a === 0)
|
|
89
|
+
return 1;
|
|
90
|
+
const i = this._gl;
|
|
91
|
+
t = Math.min(t, this.getCaps().maxMSAASamples);
|
|
92
|
+
const _ = !!r._depthStencilBuffer;
|
|
93
|
+
if (_ && (i.deleteRenderbuffer(r._depthStencilBuffer), r._depthStencilBuffer = null), r._MSAAFramebuffer && (i.deleteFramebuffer(r._MSAAFramebuffer), r._MSAAFramebuffer = null), t > 1 && typeof i.renderbufferStorageMultisample == "function") {
|
|
94
|
+
const f = i.createFramebuffer();
|
|
95
|
+
if (!f)
|
|
96
|
+
throw new Error("Unable to create multi sampled framebuffer");
|
|
97
|
+
r._MSAAFramebuffer = f, this._bindUnboundFramebuffer(f);
|
|
98
|
+
const T = [];
|
|
99
|
+
for (let u = 0; u < a; u++)
|
|
100
|
+
r.textures[u]._hardwareTexture.releaseMSAARenderBuffers();
|
|
101
|
+
for (let u = 0; u < a; u++) {
|
|
102
|
+
const d = r.textures[u], R = d._hardwareTexture, M = i[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + u : "COLOR_ATTACHMENT" + u + "_WEBGL"], F = this._createRenderBuffer(d.width, d.height, t, -1, this._getRGBAMultiSampleBufferFormat(d.type, d.format), M);
|
|
103
|
+
if (!F)
|
|
104
|
+
throw new Error("Unable to create multi sampled framebuffer");
|
|
105
|
+
R.addMSAARenderBuffer(F), d.samples = t, T.push(M);
|
|
106
|
+
}
|
|
107
|
+
E && i.drawBuffers(T);
|
|
108
|
+
} else
|
|
109
|
+
this._bindUnboundFramebuffer(r._framebuffer);
|
|
110
|
+
return _ && (r._depthStencilBuffer = this._setupFramebufferDepthAttachments(r._generateStencilBuffer, r._generateDepthBuffer, r.texture.width, r.texture.height, t)), this._bindUnboundFramebuffer(null), t;
|
|
111
|
+
};
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
import { InternalTexture as F, InternalTextureSource as P } from "../../Materials/Textures/internalTexture.esm.js";
|
|
2
|
+
import { Logger as D } from "../../Misc/logger.esm.js";
|
|
3
|
+
import { Tools as w } from "../../Misc/tools.esm.js";
|
|
4
|
+
import { ThinEngine as d } from "../thinEngine.esm.js";
|
|
5
|
+
d.prototype.updateRawTexture = function(e, t, o, _, i = null, h = 0, T = !1) {
|
|
6
|
+
if (!e)
|
|
7
|
+
return;
|
|
8
|
+
const l = this._getRGBABufferInternalSizedFormat(h, o, T), n = this._getInternalFormat(o), r = this._getWebGLTextureType(h);
|
|
9
|
+
this._bindTextureDirectly(this._gl.TEXTURE_2D, e, !0), this._unpackFlipY(_ === void 0 ? !0 : !!_), this._doNotHandleContextLost || (e._bufferView = t, e.format = o, e.type = h, e.invertY = _, e._compression = i), e.width % 4 !== 0 && this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1), i && t ? this._gl.compressedTexImage2D(this._gl.TEXTURE_2D, 0, this.getCaps().s3tc[i], e.width, e.height, 0, t) : this._gl.texImage2D(this._gl.TEXTURE_2D, 0, l, e.width, e.height, 0, n, r, t), e.generateMipMaps && this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(this._gl.TEXTURE_2D, null), e.isReady = !0;
|
|
10
|
+
};
|
|
11
|
+
d.prototype.createRawTexture = function(e, t, o, _, i, h, T, l = null, n = 0, r = 0, u = !1) {
|
|
12
|
+
const a = new F(this, P.Raw);
|
|
13
|
+
a.baseWidth = t, a.baseHeight = o, a.width = t, a.height = o, a.format = _, a.generateMipMaps = i, a.samplingMode = T, a.invertY = h, a._compression = l, a.type = n, a._useSRGBBuffer = this._getUseSRGBBuffer(u, !i), this._doNotHandleContextLost || (a._bufferView = e), this.updateRawTexture(a, e, _, h, l, n, a._useSRGBBuffer), this._bindTextureDirectly(this._gl.TEXTURE_2D, a, !0);
|
|
14
|
+
const f = this._getSamplingParameters(T, i);
|
|
15
|
+
return this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, f.mag), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, f.min), i && this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(this._gl.TEXTURE_2D, null), this._internalTexturesCache.push(a), a;
|
|
16
|
+
};
|
|
17
|
+
d.prototype.createRawCubeTexture = function(e, t, o, _, i, h, T, l = null) {
|
|
18
|
+
const n = this._gl, r = new F(this, P.CubeRaw);
|
|
19
|
+
r.isCube = !0, r.format = o, r.type = _, this._doNotHandleContextLost || (r._bufferViewArray = e);
|
|
20
|
+
const u = this._getWebGLTextureType(_);
|
|
21
|
+
let a = this._getInternalFormat(o);
|
|
22
|
+
a === n.RGB && (a = n.RGBA), u === n.FLOAT && !this._caps.textureFloatLinearFiltering ? (i = !1, T = 1, D.Warn("Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")) : u === this._gl.HALF_FLOAT_OES && !this._caps.textureHalfFloatLinearFiltering ? (i = !1, T = 1, D.Warn("Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")) : u === n.FLOAT && !this._caps.textureFloatRender ? (i = !1, D.Warn("Render to float textures is not supported. Mipmap generation forced to false.")) : u === n.HALF_FLOAT && !this._caps.colorBufferFloat && (i = !1, D.Warn("Render to half float textures is not supported. Mipmap generation forced to false."));
|
|
23
|
+
const f = t, s = f;
|
|
24
|
+
if (r.width = f, r.height = s, r.invertY = h, r._compression = l, !this.needPOTTextures || w.IsExponentOfTwo(r.width) && w.IsExponentOfTwo(r.height) || (i = !1), e)
|
|
25
|
+
this.updateRawCubeTexture(r, e, o, _, h, l);
|
|
26
|
+
else {
|
|
27
|
+
const g = this._getRGBABufferInternalSizedFormat(_), c = 0;
|
|
28
|
+
this._bindTextureDirectly(n.TEXTURE_CUBE_MAP, r, !0);
|
|
29
|
+
for (let R = 0; R < 6; R++)
|
|
30
|
+
l ? n.compressedTexImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X + R, c, this.getCaps().s3tc[l], r.width, r.height, 0, void 0) : n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X + R, c, g, r.width, r.height, 0, a, u, null);
|
|
31
|
+
this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null);
|
|
32
|
+
}
|
|
33
|
+
this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, r, !0), e && i && this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP);
|
|
34
|
+
const U = this._getSamplingParameters(T, i);
|
|
35
|
+
return n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MAG_FILTER, U.mag), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MIN_FILTER, U.min), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_WRAP_T, n.CLAMP_TO_EDGE), this._bindTextureDirectly(n.TEXTURE_CUBE_MAP, null), r.generateMipMaps = i, r.samplingMode = T, r.isReady = !0, r;
|
|
36
|
+
};
|
|
37
|
+
d.prototype.updateRawCubeTexture = function(e, t, o, _, i, h = null, T = 0) {
|
|
38
|
+
e._bufferViewArray = t, e.format = o, e.type = _, e.invertY = i, e._compression = h;
|
|
39
|
+
const l = this._gl, n = this._getWebGLTextureType(_);
|
|
40
|
+
let r = this._getInternalFormat(o);
|
|
41
|
+
const u = this._getRGBABufferInternalSizedFormat(_);
|
|
42
|
+
let a = !1;
|
|
43
|
+
r === l.RGB && (r = l.RGBA, a = !0), this._bindTextureDirectly(l.TEXTURE_CUBE_MAP, e, !0), this._unpackFlipY(i === void 0 ? !0 : !!i), e.width % 4 !== 0 && l.pixelStorei(l.UNPACK_ALIGNMENT, 1);
|
|
44
|
+
for (let s = 0; s < 6; s++) {
|
|
45
|
+
let E = t[s];
|
|
46
|
+
h ? l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X + s, T, this.getCaps().s3tc[h], e.width, e.height, 0, E) : (a && (E = b(E, e.width, e.height, _)), l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X + s, T, u, e.width, e.height, 0, r, n, E));
|
|
47
|
+
}
|
|
48
|
+
(!this.needPOTTextures || w.IsExponentOfTwo(e.width) && w.IsExponentOfTwo(e.height)) && e.generateMipMaps && T === 0 && this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null), e.isReady = !0;
|
|
49
|
+
};
|
|
50
|
+
d.prototype.createRawCubeTextureFromUrl = function(e, t, o, _, i, h, T, l, n = null, r = null, u = 3, a = !1) {
|
|
51
|
+
const f = this._gl, s = this.createRawCubeTexture(null, o, _, i, !h, a, u, null);
|
|
52
|
+
t == null || t.addPendingData(s), s.url = e, s.isReady = !1, this._internalTexturesCache.push(s);
|
|
53
|
+
const E = (g, c) => {
|
|
54
|
+
t == null || t.removePendingData(s), r && g && r(g.status + " " + g.statusText, c);
|
|
55
|
+
}, U = (g) => {
|
|
56
|
+
const c = s.width, R = T(g);
|
|
57
|
+
if (R) {
|
|
58
|
+
if (l) {
|
|
59
|
+
const L = this._getWebGLTextureType(i);
|
|
60
|
+
let I = this._getInternalFormat(_);
|
|
61
|
+
const S = this._getRGBABufferInternalSizedFormat(i);
|
|
62
|
+
let C = !1;
|
|
63
|
+
I === f.RGB && (I = f.RGBA, C = !0), this._bindTextureDirectly(f.TEXTURE_CUBE_MAP, s, !0), this._unpackFlipY(!1);
|
|
64
|
+
const X = l(R);
|
|
65
|
+
for (let p = 0; p < X.length; p++) {
|
|
66
|
+
const m = c >> p;
|
|
67
|
+
for (let A = 0; A < 6; A++) {
|
|
68
|
+
let x = X[p][A];
|
|
69
|
+
C && (x = b(x, m, m, i)), f.texImage2D(A, p, S, m, m, 0, I, L, x);
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
this._bindTextureDirectly(f.TEXTURE_CUBE_MAP, null);
|
|
73
|
+
} else
|
|
74
|
+
this.updateRawCubeTexture(s, R, _, i, a);
|
|
75
|
+
s.isReady = !0, t == null || t.removePendingData(s), s.onLoadedObservable.notifyObservers(s), s.onLoadedObservable.clear(), n && n();
|
|
76
|
+
}
|
|
77
|
+
};
|
|
78
|
+
return this._loadFile(e, (g) => {
|
|
79
|
+
U(g);
|
|
80
|
+
}, void 0, t == null ? void 0 : t.offlineProvider, !0, E), s;
|
|
81
|
+
};
|
|
82
|
+
function b(e, t, o, _) {
|
|
83
|
+
let i, h = 1;
|
|
84
|
+
_ === 1 ? i = new Float32Array(t * o * 4) : _ === 2 ? (i = new Uint16Array(t * o * 4), h = 15360) : _ === 7 ? i = new Uint32Array(t * o * 4) : i = new Uint8Array(t * o * 4);
|
|
85
|
+
for (let T = 0; T < t; T++)
|
|
86
|
+
for (let l = 0; l < o; l++) {
|
|
87
|
+
const n = (l * t + T) * 3, r = (l * t + T) * 4;
|
|
88
|
+
i[r + 0] = e[n + 0], i[r + 1] = e[n + 1], i[r + 2] = e[n + 2], i[r + 3] = h;
|
|
89
|
+
}
|
|
90
|
+
return i;
|
|
91
|
+
}
|
|
92
|
+
function y(e) {
|
|
93
|
+
return function(t, o, _, i, h, T, l, n, r = null, u = 0) {
|
|
94
|
+
const a = e ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY, f = e ? P.Raw3D : P.Raw2DArray, s = new F(this, f);
|
|
95
|
+
s.baseWidth = o, s.baseHeight = _, s.baseDepth = i, s.width = o, s.height = _, s.depth = i, s.format = h, s.type = u, s.generateMipMaps = T, s.samplingMode = n, e ? s.is3D = !0 : s.is2DArray = !0, this._doNotHandleContextLost || (s._bufferView = t), e ? this.updateRawTexture3D(s, t, h, l, r, u) : this.updateRawTexture2DArray(s, t, h, l, r, u), this._bindTextureDirectly(a, s, !0);
|
|
96
|
+
const E = this._getSamplingParameters(n, T);
|
|
97
|
+
return this._gl.texParameteri(a, this._gl.TEXTURE_MAG_FILTER, E.mag), this._gl.texParameteri(a, this._gl.TEXTURE_MIN_FILTER, E.min), T && this._gl.generateMipmap(a), this._bindTextureDirectly(a, null), this._internalTexturesCache.push(s), s;
|
|
98
|
+
};
|
|
99
|
+
}
|
|
100
|
+
d.prototype.createRawTexture2DArray = y(!1);
|
|
101
|
+
d.prototype.createRawTexture3D = y(!0);
|
|
102
|
+
function B(e) {
|
|
103
|
+
return function(t, o, _, i, h = null, T = 0) {
|
|
104
|
+
const l = e ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY, n = this._getWebGLTextureType(T), r = this._getInternalFormat(_), u = this._getRGBABufferInternalSizedFormat(T, _);
|
|
105
|
+
this._bindTextureDirectly(l, t, !0), this._unpackFlipY(i === void 0 ? !0 : !!i), this._doNotHandleContextLost || (t._bufferView = o, t.format = _, t.invertY = i, t._compression = h), t.width % 4 !== 0 && this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1), h && o ? this._gl.compressedTexImage3D(l, 0, this.getCaps().s3tc[h], t.width, t.height, t.depth, 0, o) : this._gl.texImage3D(l, 0, u, t.width, t.height, t.depth, 0, r, n, o), t.generateMipMaps && this._gl.generateMipmap(l), this._bindTextureDirectly(l, null), t.isReady = !0;
|
|
106
|
+
};
|
|
107
|
+
}
|
|
108
|
+
d.prototype.updateRawTexture2DArray = B(!1);
|
|
109
|
+
d.prototype.updateRawTexture3D = B(!0);
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import { ThinEngine as m } from "../thinEngine.esm.js";
|
|
2
|
+
function U(A, n, t = !1, r) {
|
|
3
|
+
switch (A) {
|
|
4
|
+
case 3: {
|
|
5
|
+
const a = n instanceof ArrayBuffer ? new Int8Array(n) : new Int8Array(n);
|
|
6
|
+
return r && a.set(new Int8Array(r)), a;
|
|
7
|
+
}
|
|
8
|
+
case 0: {
|
|
9
|
+
const a = n instanceof ArrayBuffer ? new Uint8Array(n) : new Uint8Array(n);
|
|
10
|
+
return r && a.set(new Uint8Array(r)), a;
|
|
11
|
+
}
|
|
12
|
+
case 4: {
|
|
13
|
+
const a = n instanceof ArrayBuffer ? new Int16Array(n) : new Int16Array(t ? n / 2 : n);
|
|
14
|
+
return r && a.set(new Int16Array(r)), a;
|
|
15
|
+
}
|
|
16
|
+
case 5:
|
|
17
|
+
case 8:
|
|
18
|
+
case 9:
|
|
19
|
+
case 10:
|
|
20
|
+
case 2: {
|
|
21
|
+
const a = n instanceof ArrayBuffer ? new Uint16Array(n) : new Uint16Array(t ? n / 2 : n);
|
|
22
|
+
return r && a.set(new Uint16Array(r)), a;
|
|
23
|
+
}
|
|
24
|
+
case 6: {
|
|
25
|
+
const a = n instanceof ArrayBuffer ? new Int32Array(n) : new Int32Array(t ? n / 4 : n);
|
|
26
|
+
return r && a.set(new Int32Array(r)), a;
|
|
27
|
+
}
|
|
28
|
+
case 7:
|
|
29
|
+
case 11:
|
|
30
|
+
case 12:
|
|
31
|
+
case 13:
|
|
32
|
+
case 14:
|
|
33
|
+
case 15: {
|
|
34
|
+
const a = n instanceof ArrayBuffer ? new Uint32Array(n) : new Uint32Array(t ? n / 4 : n);
|
|
35
|
+
return r && a.set(new Uint32Array(r)), a;
|
|
36
|
+
}
|
|
37
|
+
case 1: {
|
|
38
|
+
const a = n instanceof ArrayBuffer ? new Float32Array(n) : new Float32Array(t ? n / 4 : n);
|
|
39
|
+
return r && a.set(new Float32Array(r)), a;
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
const o = n instanceof ArrayBuffer ? new Uint8Array(n) : new Uint8Array(n);
|
|
43
|
+
return r && o.set(new Uint8Array(r)), o;
|
|
44
|
+
}
|
|
45
|
+
m.prototype._readTexturePixelsSync = function(A, n, t, r = -1, o = 0, a = null, y = !0, i = !1, l = 0, w = 0) {
|
|
46
|
+
var T, E;
|
|
47
|
+
const e = this._gl;
|
|
48
|
+
if (!e)
|
|
49
|
+
throw new Error("Engine does not have gl rendering context.");
|
|
50
|
+
if (!this._dummyFramebuffer) {
|
|
51
|
+
const F = e.createFramebuffer();
|
|
52
|
+
if (!F)
|
|
53
|
+
throw new Error("Unable to create dummy framebuffer");
|
|
54
|
+
this._dummyFramebuffer = F;
|
|
55
|
+
}
|
|
56
|
+
e.bindFramebuffer(e.FRAMEBUFFER, this._dummyFramebuffer), r > -1 ? e.framebufferTexture2D(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0, e.TEXTURE_CUBE_MAP_POSITIVE_X + r, (T = A._hardwareTexture) === null || T === void 0 ? void 0 : T.underlyingResource, o) : e.framebufferTexture2D(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0, e.TEXTURE_2D, (E = A._hardwareTexture) === null || E === void 0 ? void 0 : E.underlyingResource, o);
|
|
57
|
+
let c = A.type !== void 0 ? this._getWebGLTextureType(A.type) : e.UNSIGNED_BYTE;
|
|
58
|
+
if (i)
|
|
59
|
+
a || (a = U(A.type, 4 * n * t));
|
|
60
|
+
else
|
|
61
|
+
switch (c) {
|
|
62
|
+
case e.UNSIGNED_BYTE:
|
|
63
|
+
a || (a = new Uint8Array(4 * n * t)), c = e.UNSIGNED_BYTE;
|
|
64
|
+
break;
|
|
65
|
+
default:
|
|
66
|
+
a || (a = new Float32Array(4 * n * t)), c = e.FLOAT;
|
|
67
|
+
break;
|
|
68
|
+
}
|
|
69
|
+
return y && this.flushFramebuffer(), e.readPixels(l, w, n, t, e.RGBA, c, a), e.bindFramebuffer(e.FRAMEBUFFER, this._currentFramebuffer), a;
|
|
70
|
+
};
|
|
71
|
+
m.prototype._readTexturePixels = function(A, n, t, r = -1, o = 0, a = null, y = !0, i = !1, l = 0, w = 0) {
|
|
72
|
+
return Promise.resolve(this._readTexturePixelsSync(A, n, t, r, o, a, y, i, l, w));
|
|
73
|
+
};
|
|
74
|
+
export {
|
|
75
|
+
U as allocateAndCopyTypedBuffer
|
|
76
|
+
};
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { InternalTextureSource as F, InternalTexture as E } from "../../Materials/Textures/internalTexture.esm.js";
|
|
2
|
+
import { Logger as b } from "../../Misc/logger.esm.js";
|
|
3
|
+
import { ThinEngine as m } from "../thinEngine.esm.js";
|
|
4
|
+
import { WebGLRenderTargetWrapper as S } from "../WebGL/webGLRenderTargetWrapper.esm.js";
|
|
5
|
+
m.prototype._createHardwareRenderTargetWrapper = function(t, f, n) {
|
|
6
|
+
const e = new S(t, f, n, this, this._gl);
|
|
7
|
+
return this._renderTargetWrapperCache.push(e), e;
|
|
8
|
+
};
|
|
9
|
+
m.prototype.createRenderTargetTexture = function(t, f) {
|
|
10
|
+
var n, e;
|
|
11
|
+
const i = this._createHardwareRenderTargetWrapper(!1, !1, t);
|
|
12
|
+
let a = !0, r = !1, u = !1, s, l = 1;
|
|
13
|
+
f !== void 0 && typeof f == "object" && (a = (n = f.generateDepthBuffer) !== null && n !== void 0 ? n : !0, r = !!f.generateStencilBuffer, u = !!f.noColorAttachment, s = f.colorAttachment, l = (e = f.samples) !== null && e !== void 0 ? e : 1);
|
|
14
|
+
const h = s || (u ? null : this._createInternalTexture(t, f, !0, F.RenderTarget)), o = t.width || t, c = t.height || t, T = this._currentFramebuffer, d = this._gl, _ = d.createFramebuffer();
|
|
15
|
+
return this._bindUnboundFramebuffer(_), i._depthStencilBuffer = this._setupFramebufferDepthAttachments(r, a, o, c), h && !h.is2DArray && d.framebufferTexture2D(d.FRAMEBUFFER, d.COLOR_ATTACHMENT0, d.TEXTURE_2D, h._hardwareTexture.underlyingResource, 0), this._bindUnboundFramebuffer(T), i._framebuffer = _, i._generateDepthBuffer = a, i._generateStencilBuffer = r, i.setTextures(h), this.updateRenderTargetTextureSampleCount(i, l), i;
|
|
16
|
+
};
|
|
17
|
+
m.prototype.createDepthStencilTexture = function(t, f, n) {
|
|
18
|
+
if (f.isCube) {
|
|
19
|
+
const e = t.width || t;
|
|
20
|
+
return this._createDepthStencilCubeTexture(e, f, n);
|
|
21
|
+
} else
|
|
22
|
+
return this._createDepthStencilTexture(t, f, n);
|
|
23
|
+
};
|
|
24
|
+
m.prototype._createDepthStencilTexture = function(t, f, n) {
|
|
25
|
+
const e = this._gl, i = t.layers || 0, a = i !== 0 ? e.TEXTURE_2D_ARRAY : e.TEXTURE_2D, r = new E(this, F.DepthStencil);
|
|
26
|
+
if (!this._caps.depthTextureExtension)
|
|
27
|
+
return b.Error("Depth texture is not supported by your browser or hardware."), r;
|
|
28
|
+
const u = Object.assign({ bilinearFiltering: !1, comparisonFunction: 0, generateStencil: !1 }, f);
|
|
29
|
+
if (this._bindTextureDirectly(a, r, !0), this._setupDepthStencilTexture(r, t, u.generateStencil, u.comparisonFunction === 0 ? !1 : u.bilinearFiltering, u.comparisonFunction, u.samples), u.depthTextureFormat !== void 0) {
|
|
30
|
+
if (u.depthTextureFormat !== 15 && u.depthTextureFormat !== 16 && u.depthTextureFormat !== 17 && u.depthTextureFormat !== 13 && u.depthTextureFormat !== 14 && u.depthTextureFormat !== 18)
|
|
31
|
+
return b.Error("Depth texture format is not supported."), r;
|
|
32
|
+
r.format = u.depthTextureFormat;
|
|
33
|
+
} else
|
|
34
|
+
r.format = u.generateStencil ? 13 : 16;
|
|
35
|
+
const s = r.format === 17 || r.format === 13 || r.format === 18;
|
|
36
|
+
n._depthStencilTexture = r, n._depthStencilTextureWithStencil = s;
|
|
37
|
+
let l = e.UNSIGNED_INT;
|
|
38
|
+
r.format === 15 ? l = e.UNSIGNED_SHORT : r.format === 17 || r.format === 13 ? l = e.UNSIGNED_INT_24_8 : r.format === 14 ? l = e.FLOAT : r.format === 18 && (l = e.FLOAT_32_UNSIGNED_INT_24_8_REV);
|
|
39
|
+
const h = s ? e.DEPTH_STENCIL : e.DEPTH_COMPONENT;
|
|
40
|
+
let o = h;
|
|
41
|
+
this.webGLVersion > 1 && (r.format === 15 ? o = e.DEPTH_COMPONENT16 : r.format === 16 ? o = e.DEPTH_COMPONENT24 : r.format === 17 || r.format === 13 ? o = e.DEPTH24_STENCIL8 : r.format === 14 ? o = e.DEPTH_COMPONENT32F : r.format === 18 && (o = e.DEPTH32F_STENCIL8)), r.is2DArray ? e.texImage3D(a, 0, o, r.width, r.height, i, 0, h, l, null) : e.texImage2D(a, 0, o, r.width, r.height, 0, h, l, null), this._bindTextureDirectly(a, null), this._internalTexturesCache.push(r);
|
|
42
|
+
const c = n;
|
|
43
|
+
if (c._depthStencilBuffer) {
|
|
44
|
+
const T = this._currentFramebuffer;
|
|
45
|
+
this._bindUnboundFramebuffer(c._framebuffer), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.DEPTH_STENCIL_ATTACHMENT, e.RENDERBUFFER, null), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.DEPTH_ATTACHMENT, e.RENDERBUFFER, null), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.STENCIL_ATTACHMENT, e.RENDERBUFFER, null), this._bindUnboundFramebuffer(T), e.deleteRenderbuffer(c._depthStencilBuffer), c._depthStencilBuffer = null;
|
|
46
|
+
}
|
|
47
|
+
return r;
|
|
48
|
+
};
|
|
49
|
+
m.prototype.updateRenderTargetTextureSampleCount = function(t, f) {
|
|
50
|
+
if (this.webGLVersion < 2 || !t || !t.texture)
|
|
51
|
+
return 1;
|
|
52
|
+
if (t.samples === f)
|
|
53
|
+
return f;
|
|
54
|
+
const n = this._gl;
|
|
55
|
+
f = Math.min(f, this.getCaps().maxMSAASamples), t._depthStencilBuffer && (n.deleteRenderbuffer(t._depthStencilBuffer), t._depthStencilBuffer = null), t._MSAAFramebuffer && (n.deleteFramebuffer(t._MSAAFramebuffer), t._MSAAFramebuffer = null);
|
|
56
|
+
const e = t.texture._hardwareTexture;
|
|
57
|
+
if (e.releaseMSAARenderBuffers(), f > 1 && typeof n.renderbufferStorageMultisample == "function") {
|
|
58
|
+
const i = n.createFramebuffer();
|
|
59
|
+
if (!i)
|
|
60
|
+
throw new Error("Unable to create multi sampled framebuffer");
|
|
61
|
+
t._MSAAFramebuffer = i, this._bindUnboundFramebuffer(t._MSAAFramebuffer);
|
|
62
|
+
const a = this._createRenderBuffer(t.texture.width, t.texture.height, f, -1, this._getRGBAMultiSampleBufferFormat(t.texture.type), n.COLOR_ATTACHMENT0, !1);
|
|
63
|
+
if (!a)
|
|
64
|
+
throw new Error("Unable to create multi sampled framebuffer");
|
|
65
|
+
e.addMSAARenderBuffer(a);
|
|
66
|
+
} else
|
|
67
|
+
this._bindUnboundFramebuffer(t._framebuffer);
|
|
68
|
+
return t.texture.samples = f, t._samples = f, t._depthStencilBuffer = this._setupFramebufferDepthAttachments(t._generateStencilBuffer, t._generateDepthBuffer, t.texture.width, t.texture.height, f), this._bindUnboundFramebuffer(null), f;
|
|
69
|
+
};
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { InternalTexture as _, InternalTextureSource as s } from "../../Materials/Textures/internalTexture.esm.js";
|
|
2
|
+
import { Logger as T } from "../../Misc/logger.esm.js";
|
|
3
|
+
import { ThinEngine as E } from "../thinEngine.esm.js";
|
|
4
|
+
E.prototype.createRenderTargetCubeTexture = function(a, u) {
|
|
5
|
+
const n = this._createHardwareRenderTargetWrapper(!1, !0, a), e = Object.assign({ generateMipMaps: !0, generateDepthBuffer: !0, generateStencilBuffer: !1, type: 0, samplingMode: 3, format: 5 }, u);
|
|
6
|
+
e.generateStencilBuffer = e.generateDepthBuffer && e.generateStencilBuffer, (e.type === 1 && !this._caps.textureFloatLinearFiltering || e.type === 2 && !this._caps.textureHalfFloatLinearFiltering) && (e.samplingMode = 1);
|
|
7
|
+
const t = this._gl, r = new _(this, s.RenderTarget);
|
|
8
|
+
this._bindTextureDirectly(t.TEXTURE_CUBE_MAP, r, !0);
|
|
9
|
+
const f = this._getSamplingParameters(e.samplingMode, e.generateMipMaps);
|
|
10
|
+
e.type === 1 && !this._caps.textureFloat && (e.type = 0, T.Warn("Float textures are not supported. Cube render target forced to TEXTURETYPE_UNESIGNED_BYTE type")), t.texParameteri(t.TEXTURE_CUBE_MAP, t.TEXTURE_MAG_FILTER, f.mag), t.texParameteri(t.TEXTURE_CUBE_MAP, t.TEXTURE_MIN_FILTER, f.min), t.texParameteri(t.TEXTURE_CUBE_MAP, t.TEXTURE_WRAP_S, t.CLAMP_TO_EDGE), t.texParameteri(t.TEXTURE_CUBE_MAP, t.TEXTURE_WRAP_T, t.CLAMP_TO_EDGE);
|
|
11
|
+
for (let i = 0; i < 6; i++)
|
|
12
|
+
t.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, this._getRGBABufferInternalSizedFormat(e.type, e.format), a, a, 0, this._getInternalFormat(e.format), this._getWebGLTextureType(e.type), null);
|
|
13
|
+
const p = t.createFramebuffer();
|
|
14
|
+
return this._bindUnboundFramebuffer(p), n._depthStencilBuffer = this._setupFramebufferDepthAttachments(e.generateStencilBuffer, e.generateDepthBuffer, a, a), e.generateMipMaps && t.generateMipmap(t.TEXTURE_CUBE_MAP), this._bindTextureDirectly(t.TEXTURE_CUBE_MAP, null), this._bindUnboundFramebuffer(null), n._framebuffer = p, n._generateDepthBuffer = e.generateDepthBuffer, n._generateStencilBuffer = e.generateStencilBuffer, r.width = a, r.height = a, r.isReady = !0, r.isCube = !0, r.samples = 1, r.generateMipMaps = e.generateMipMaps, r.samplingMode = e.samplingMode, r.type = e.type, r.format = e.format, this._internalTexturesCache.push(r), n.setTextures(r), n;
|
|
15
|
+
};
|