@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,101 @@
1
+ import { ThinEngine as a } from "../thinEngine.esm.js";
2
+ a.prototype.setAlphaConstants = function(t, e, h, l) {
3
+ this._alphaState.setAlphaBlendConstants(t, e, h, l);
4
+ };
5
+ a.prototype.setAlphaMode = function(t, e = !1) {
6
+ if (this._alphaMode === t) {
7
+ if (!e) {
8
+ const h = t === 0;
9
+ this.depthCullingState.depthMask !== h && (this.depthCullingState.depthMask = h);
10
+ }
11
+ return;
12
+ }
13
+ switch (t) {
14
+ case 0:
15
+ this._alphaState.alphaBlend = !1;
16
+ break;
17
+ case 7:
18
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
19
+ break;
20
+ case 8:
21
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0;
22
+ break;
23
+ case 2:
24
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
25
+ break;
26
+ case 6:
27
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0;
28
+ break;
29
+ case 1:
30
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0;
31
+ break;
32
+ case 3:
33
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
34
+ break;
35
+ case 4:
36
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR, this._gl.ZERO, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
37
+ break;
38
+ case 5:
39
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
40
+ break;
41
+ case 9:
42
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.CONSTANT_COLOR, this._gl.ONE_MINUS_CONSTANT_COLOR, this._gl.CONSTANT_ALPHA, this._gl.ONE_MINUS_CONSTANT_ALPHA), this._alphaState.alphaBlend = !0;
43
+ break;
44
+ case 10:
45
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0;
46
+ break;
47
+ case 11:
48
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0;
49
+ break;
50
+ case 12:
51
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ZERO), this._alphaState.alphaBlend = !0;
52
+ break;
53
+ case 13:
54
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE_MINUS_DST_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0;
55
+ break;
56
+ case 14:
57
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0;
58
+ break;
59
+ case 15:
60
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ZERO), this._alphaState.alphaBlend = !0;
61
+ break;
62
+ case 16:
63
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0;
64
+ break;
65
+ case 17:
66
+ this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0;
67
+ break;
68
+ }
69
+ e || (this.depthCullingState.depthMask = t === 0), this._alphaMode = t;
70
+ };
71
+ a.prototype.getAlphaMode = function() {
72
+ return this._alphaMode;
73
+ };
74
+ a.prototype.setAlphaEquation = function(t) {
75
+ if (this._alphaEquation !== t) {
76
+ switch (t) {
77
+ case 0:
78
+ this._alphaState.setAlphaEquationParameters(32774, 32774);
79
+ break;
80
+ case 1:
81
+ this._alphaState.setAlphaEquationParameters(32778, 32778);
82
+ break;
83
+ case 2:
84
+ this._alphaState.setAlphaEquationParameters(32779, 32779);
85
+ break;
86
+ case 3:
87
+ this._alphaState.setAlphaEquationParameters(32776, 32776);
88
+ break;
89
+ case 4:
90
+ this._alphaState.setAlphaEquationParameters(32775, 32775);
91
+ break;
92
+ case 5:
93
+ this._alphaState.setAlphaEquationParameters(32775, 32774);
94
+ break;
95
+ }
96
+ this._alphaEquation = t;
97
+ }
98
+ };
99
+ a.prototype.getAlphaEquation = function() {
100
+ return this._alphaEquation;
101
+ };
@@ -0,0 +1,103 @@
1
+ import { ThinEngine as d } from "../thinEngine.esm.js";
2
+ import { InternalTexture as B, InternalTextureSource as b } from "../../Materials/Textures/internalTexture.esm.js";
3
+ import { Logger as A } from "../../Misc/logger.esm.js";
4
+ import { LoadImage as L } from "../../Misc/fileTools.esm.js";
5
+ import { RandomGUID as M } from "../../Misc/guid.esm.js";
6
+ d.prototype._createDepthStencilCubeTexture = function(a, o, n) {
7
+ const e = new B(this, b.DepthStencil);
8
+ if (e.isCube = !0, this.webGLVersion === 1)
9
+ return A.Error("Depth cube texture is not supported by WebGL 1."), e;
10
+ const s = Object.assign({ bilinearFiltering: !1, comparisonFunction: 0, generateStencil: !1 }, o), t = this._gl;
11
+ this._bindTextureDirectly(t.TEXTURE_CUBE_MAP, e, !0), this._setupDepthStencilTexture(e, a, s.generateStencil, s.bilinearFiltering, s.comparisonFunction), n._depthStencilTexture = e, n._depthStencilTextureWithStencil = s.generateStencil;
12
+ for (let r = 0; r < 6; r++)
13
+ s.generateStencil ? t.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + r, 0, t.DEPTH24_STENCIL8, a, a, 0, t.DEPTH_STENCIL, t.UNSIGNED_INT_24_8, null) : t.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + r, 0, t.DEPTH_COMPONENT24, a, a, 0, t.DEPTH_COMPONENT, t.UNSIGNED_INT, null);
14
+ return this._bindTextureDirectly(t.TEXTURE_CUBE_MAP, null), this._internalTexturesCache.push(e), e;
15
+ };
16
+ d.prototype._partialLoadFile = function(a, o, n, e, s = null) {
17
+ const t = (l) => {
18
+ n[o] = l, n._internalCount++, n._internalCount === 6 && e(n);
19
+ }, r = (l, E) => {
20
+ s && l && s(l.status + " " + l.statusText, E);
21
+ };
22
+ this._loadFile(a, t, void 0, void 0, !0, r);
23
+ };
24
+ d.prototype._cascadeLoadFiles = function(a, o, n, e = null) {
25
+ const s = [];
26
+ s._internalCount = 0;
27
+ for (let t = 0; t < 6; t++)
28
+ this._partialLoadFile(n[t], t, s, o, e);
29
+ };
30
+ d.prototype._cascadeLoadImgs = function(a, o, n, e, s = null, t) {
31
+ const r = [];
32
+ r._internalCount = 0;
33
+ for (let l = 0; l < 6; l++)
34
+ this._partialLoadImg(e[l], l, r, a, o, n, s, t);
35
+ };
36
+ d.prototype._partialLoadImg = function(a, o, n, e, s, t, r = null, l) {
37
+ const E = M();
38
+ L(a, (h) => {
39
+ n[o] = h, n._internalCount++, e && e.removePendingData(E), n._internalCount === 6 && t && t(s, n);
40
+ }, (h, P) => {
41
+ e && e.removePendingData(E), r && r(h, P);
42
+ }, e ? e.offlineProvider : null, l), e && e.addPendingData(E);
43
+ };
44
+ d.prototype._setCubeMapTextureParams = function(a, o, n) {
45
+ const e = this._gl;
46
+ e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_MAG_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_MIN_FILTER, o ? e.LINEAR_MIPMAP_LINEAR : e.LINEAR), e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), a.samplingMode = o ? 3 : 2, o && this.getCaps().textureMaxLevel && n !== void 0 && n > 0 && (e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_MAX_LEVEL, n), a._maxLodLevel = n), this._bindTextureDirectly(e.TEXTURE_CUBE_MAP, null);
47
+ };
48
+ d.prototype.createCubeTextureBase = function(a, o, n, e, s = null, t = null, r, l = null, E = !1, U = 0, g = 0, h = null, P = null, I = null, u = !1) {
49
+ const i = h || new B(this, b.Cube);
50
+ i.isCube = !0, i.url = a, i.generateMipMaps = !e, i._lodGenerationScale = U, i._lodGenerationOffset = g, i._useSRGBBuffer = !!u && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU || !!e), i !== h && (i.label = a.substring(0, 60)), this._doNotHandleContextLost || (i._extension = l, i._files = n);
51
+ const T = a;
52
+ this._transformTextureUrl && !h && (a = this._transformTextureUrl(a));
53
+ const f = a.split("?")[0], C = f.lastIndexOf("."), R = l || (C > -1 ? f.substring(C).toLowerCase() : "");
54
+ let p = null;
55
+ for (const _ of d._TextureLoaders)
56
+ if (_.canLoad(R)) {
57
+ p = _;
58
+ break;
59
+ }
60
+ const x = (_, c) => {
61
+ a === T ? t && _ && t(_.status + " " + _.statusText, c) : (A.Warn(`Failed to load ${a}, falling back to the ${T}`), this.createCubeTextureBase(T, o, n, !!e, s, t, r, l, E, U, g, i, P, I, u));
62
+ };
63
+ if (p) {
64
+ const _ = (c) => {
65
+ P && P(i, c), p.loadCubeData(c, i, E, s, t);
66
+ };
67
+ n && n.length === 6 ? p.supportCascades ? this._cascadeLoadFiles(o, (c) => _(c.map((S) => new Uint8Array(S))), n, t) : t ? t("Textures type does not support cascades.") : A.Warn("Texture loader does not support cascades.") : this._loadFile(a, (c) => _(new Uint8Array(c)), void 0, void 0, !0, x);
68
+ } else {
69
+ if (!n)
70
+ throw new Error("Cannot load cubemap because files were not defined");
71
+ this._cascadeLoadImgs(o, i, (_, c) => {
72
+ I && I(_, c);
73
+ }, n, t);
74
+ }
75
+ return this._internalTexturesCache.push(i), i;
76
+ };
77
+ d.prototype.createCubeTexture = function(a, o, n, e, s = null, t = null, r, l = null, E = !1, U = 0, g = 0, h = null, P, I = !1) {
78
+ const u = this._gl;
79
+ return this.createCubeTextureBase(a, o, n, !!e, s, t, r, l, E, U, g, h, (i) => this._bindTextureDirectly(u.TEXTURE_CUBE_MAP, i, !0), (i, T) => {
80
+ const f = this.needPOTTextures ? d.GetExponentOfTwo(T[0].width, this._caps.maxCubemapTextureSize) : T[0].width, C = f, R = [
81
+ u.TEXTURE_CUBE_MAP_POSITIVE_X,
82
+ u.TEXTURE_CUBE_MAP_POSITIVE_Y,
83
+ u.TEXTURE_CUBE_MAP_POSITIVE_Z,
84
+ u.TEXTURE_CUBE_MAP_NEGATIVE_X,
85
+ u.TEXTURE_CUBE_MAP_NEGATIVE_Y,
86
+ u.TEXTURE_CUBE_MAP_NEGATIVE_Z
87
+ ];
88
+ this._bindTextureDirectly(u.TEXTURE_CUBE_MAP, i, !0), this._unpackFlipY(!1);
89
+ const p = r ? this._getInternalFormat(r, i._useSRGBBuffer) : i._useSRGBBuffer ? this._glSRGBExtensionValues.SRGB8_ALPHA8 : u.RGBA;
90
+ let x = r ? this._getInternalFormat(r) : u.RGBA;
91
+ i._useSRGBBuffer && this.webGLVersion === 1 && (x = p);
92
+ for (let _ = 0; _ < R.length; _++)
93
+ if (T[_].width !== f || T[_].height !== C) {
94
+ if (this._prepareWorkingCanvas(), !this._workingCanvas || !this._workingContext) {
95
+ A.Warn("Cannot create canvas to resize texture.");
96
+ return;
97
+ }
98
+ this._workingCanvas.width = f, this._workingCanvas.height = C, this._workingContext.drawImage(T[_], 0, 0, T[_].width, T[_].height, 0, 0, f, C), u.texImage2D(R[_], 0, p, x, u.UNSIGNED_BYTE, this._workingCanvas);
99
+ } else
100
+ u.texImage2D(R[_], 0, p, x, u.UNSIGNED_BYTE, T[_]);
101
+ e || u.generateMipmap(u.TEXTURE_CUBE_MAP), this._setCubeMapTextureParams(i, !e), i.width = f, i.height = C, i.isReady = !0, r && (i.format = r), i.onLoadedObservable.notifyObservers(i), i.onLoadedObservable.clear(), s && s();
102
+ }, !!I);
103
+ };
@@ -0,0 +1,11 @@
1
+ import { ThinEngine as f } from "../thinEngine.esm.js";
2
+ f.prototype.updateDynamicIndexBuffer = function(e, r, i = 0) {
3
+ this._currentBoundBuffer[this._gl.ELEMENT_ARRAY_BUFFER] = null, this.bindIndexBuffer(e);
4
+ let n;
5
+ e.is32Bits ? n = r instanceof Uint32Array ? r : new Uint32Array(r) : n = r instanceof Uint16Array ? r : new Uint16Array(r), this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, n, this._gl.DYNAMIC_DRAW), this._resetIndexBufferBinding();
6
+ };
7
+ f.prototype.updateDynamicVertexBuffer = function(e, r, i, n) {
8
+ this.bindArrayBuffer(e), i === void 0 && (i = 0);
9
+ const u = r.byteLength || r.length;
10
+ n === void 0 || n >= u && i === 0 ? r instanceof Array ? this._gl.bufferSubData(this._gl.ARRAY_BUFFER, i, new Float32Array(r)) : this._gl.bufferSubData(this._gl.ARRAY_BUFFER, i, r) : r instanceof Array ? this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(r).subarray(i, i + n)) : (r instanceof ArrayBuffer ? r = new Uint8Array(r, i, n) : r = new Uint8Array(r.buffer, r.byteOffset + i, n), this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, r)), this._resetVertexBufferBinding();
11
+ };
@@ -0,0 +1,14 @@
1
+ import { ThinEngine as o } from "../thinEngine.esm.js";
2
+ import { InternalTexture as f, InternalTextureSource as _ } from "../../Materials/Textures/internalTexture.esm.js";
3
+ o.prototype.createDynamicTexture = function(e, i, r, a) {
4
+ const t = new f(this, _.Dynamic);
5
+ return t.baseWidth = e, t.baseHeight = i, r && (e = this.needPOTTextures ? o.GetExponentOfTwo(e, this._caps.maxTextureSize) : e, i = this.needPOTTextures ? o.GetExponentOfTwo(i, this._caps.maxTextureSize) : i), t.width = e, t.height = i, t.isReady = !1, t.generateMipMaps = r, t.samplingMode = a, this.updateTextureSamplingMode(a, t), this._internalTexturesCache.push(t), t;
6
+ };
7
+ o.prototype.updateDynamicTexture = function(e, i, r, a = !1, t, T = !1, m = !1) {
8
+ if (!e)
9
+ return;
10
+ const n = this._gl, s = n.TEXTURE_2D, u = this._bindTextureDirectly(s, e, !0, T);
11
+ this._unpackFlipY(r === void 0 ? e.invertY : r), a && n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
12
+ const l = this._getWebGLTextureType(e.type), p = this._getInternalFormat(t || e.format), c = this._getRGBABufferInternalSizedFormat(e.type, p);
13
+ n.texImage2D(s, 0, c, p, l, i), e.generateMipMaps && n.generateMipmap(s), u || this._bindTextureDirectly(s, null), a && n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0), e.isReady = !0;
14
+ };
@@ -0,0 +1,111 @@
1
+ import { InternalTexture as j, InternalTextureSource as K } from "../../Materials/Textures/internalTexture.esm.js";
2
+ import { Logger as Z } from "../../Misc/logger.esm.js";
3
+ import { ThinEngine as b } from "../thinEngine.esm.js";
4
+ b.prototype.restoreSingleAttachment = function() {
5
+ const r = this._gl;
6
+ this.bindAttachments([r.BACK]);
7
+ };
8
+ b.prototype.restoreSingleAttachmentForRenderTarget = function() {
9
+ const r = this._gl;
10
+ this.bindAttachments([r.COLOR_ATTACHMENT0]);
11
+ };
12
+ b.prototype.buildTextureLayout = function(r) {
13
+ const t = this._gl, E = [];
14
+ for (let a = 0; a < r.length; a++)
15
+ r[a] ? E.push(t["COLOR_ATTACHMENT" + a]) : E.push(t.NONE);
16
+ return E;
17
+ };
18
+ b.prototype.bindAttachments = function(r) {
19
+ this._gl.drawBuffers(r);
20
+ };
21
+ b.prototype.unBindMultiColorAttachmentFramebuffer = function(r, t = !1, E) {
22
+ this._currentRenderTarget = null;
23
+ const a = this._gl, i = r._attachments, _ = i.length;
24
+ if (r._MSAAFramebuffer) {
25
+ a.bindFramebuffer(a.READ_FRAMEBUFFER, r._MSAAFramebuffer), a.bindFramebuffer(a.DRAW_FRAMEBUFFER, r._framebuffer);
26
+ for (let f = 0; f < _; f++) {
27
+ const T = r.textures[f];
28
+ for (let u = 0; u < _; u++)
29
+ i[u] = a.NONE;
30
+ i[f] = a[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + f : "COLOR_ATTACHMENT" + f + "_WEBGL"], a.readBuffer(i[f]), a.drawBuffers(i), a.blitFramebuffer(0, 0, T.width, T.height, 0, 0, T.width, T.height, a.COLOR_BUFFER_BIT, a.NEAREST);
31
+ }
32
+ for (let f = 0; f < _; f++)
33
+ i[f] = a[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + f : "COLOR_ATTACHMENT" + f + "_WEBGL"];
34
+ a.drawBuffers(i);
35
+ }
36
+ for (let f = 0; f < _; f++) {
37
+ const T = r.textures[f];
38
+ T != null && T.generateMipMaps && !t && !T.isCube && (this._bindTextureDirectly(a.TEXTURE_2D, T, !0), a.generateMipmap(a.TEXTURE_2D), this._bindTextureDirectly(a.TEXTURE_2D, null));
39
+ }
40
+ E && (r._MSAAFramebuffer && this._bindUnboundFramebuffer(r._framebuffer), E()), this._bindUnboundFramebuffer(null);
41
+ };
42
+ b.prototype.createMultipleRenderTarget = function(r, t, E = !0) {
43
+ var a;
44
+ let i = !1, _ = !0, f = !1, T = !1, u = 15, d = 1;
45
+ const R = 0, M = 3, F = !1, k = 5, q = 3553;
46
+ let L = new Array(), w = new Array(), U = new Array(), O = new Array(), I = new Array(), P = new Array(), p = new Array(), G = new Array();
47
+ const A = this._createHardwareRenderTargetWrapper(!0, !1, r);
48
+ t !== void 0 && (i = t.generateMipMaps === void 0 ? !1 : t.generateMipMaps, _ = t.generateDepthBuffer === void 0 ? !0 : t.generateDepthBuffer, f = t.generateStencilBuffer === void 0 ? !1 : t.generateStencilBuffer, T = t.generateDepthTexture === void 0 ? !1 : t.generateDepthTexture, d = t.textureCount || 1, t.types && (L = t.types), t.samplingModes && (w = t.samplingModes), t.useSRGBBuffers && (U = t.useSRGBBuffers), t.formats && (O = t.formats), t.targetTypes && (I = t.targetTypes), t.faceIndex && (P = t.faceIndex), t.layerIndex && (p = t.layerIndex), t.layerCounts && (G = t.layerCounts), this.webGLVersion > 1 && (t.depthTextureFormat === 13 || t.depthTextureFormat === 17 || t.depthTextureFormat === 16 || t.depthTextureFormat === 14 || t.depthTextureFormat === 18) && (u = t.depthTextureFormat));
49
+ const e = this._gl, H = e.createFramebuffer();
50
+ this._bindUnboundFramebuffer(H);
51
+ const m = r.width || r, o = r.height || r, D = [], S = [], X = this.webGLVersion > 1 && T && (t.depthTextureFormat === 13 || t.depthTextureFormat === 17 || t.depthTextureFormat === 18), J = this._setupFramebufferDepthAttachments(!X && f, !T && _, m, o);
52
+ A._framebuffer = H, A._depthStencilBuffer = J, A._generateDepthBuffer = !T && _, A._generateStencilBuffer = !X && f, A._attachments = S;
53
+ for (let n = 0; n < d; n++) {
54
+ let c = w[n] || M, h = L[n] || R, x = U[n] || F;
55
+ const g = O[n] || k, l = I[n] || q, V = (a = G[n]) !== null && a !== void 0 ? a : 1;
56
+ (h === 1 && !this._caps.textureFloatLinearFiltering || h === 2 && !this._caps.textureHalfFloatLinearFiltering) && (c = 1);
57
+ const v = this._getSamplingParameters(c, i);
58
+ h === 1 && !this._caps.textureFloat && (h = 0, Z.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")), x = x && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU);
59
+ const Y = this.webGLVersion > 1, Q = e[Y ? "COLOR_ATTACHMENT" + n : "COLOR_ATTACHMENT" + n + "_WEBGL"];
60
+ if (S.push(Q), l === -1)
61
+ continue;
62
+ const s = new j(this, K.MultiRenderTarget);
63
+ D[n] = s, e.activeTexture(e["TEXTURE" + n]), e.bindTexture(l, s._hardwareTexture.underlyingResource), e.texParameteri(l, e.TEXTURE_MAG_FILTER, v.mag), e.texParameteri(l, e.TEXTURE_MIN_FILTER, v.min), e.texParameteri(l, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(l, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE);
64
+ const B = this._getRGBABufferInternalSizedFormat(h, g, x), C = this._getInternalFormat(g), N = this._getWebGLTextureType(h);
65
+ if (Y && (l === 35866 || l === 32879))
66
+ l === 35866 ? s.is2DArray = !0 : s.is3D = !0, s.baseDepth = s.depth = V, e.texImage3D(l, 0, B, m, o, V, 0, C, N, null);
67
+ else if (l === 34067) {
68
+ for (let y = 0; y < 6; y++)
69
+ e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + y, 0, B, m, o, 0, C, N, null);
70
+ s.isCube = !0;
71
+ } else
72
+ e.texImage2D(e.TEXTURE_2D, 0, B, m, o, 0, C, N, null);
73
+ i && e.generateMipmap(l), this._bindTextureDirectly(l, null), s.baseWidth = m, s.baseHeight = o, s.width = m, s.height = o, s.isReady = !0, s.samples = 1, s.generateMipMaps = i, s.samplingMode = c, s.type = h, s._useSRGBBuffer = x, s.format = g, this._internalTexturesCache.push(s);
74
+ }
75
+ if (T && this._caps.depthTextureExtension) {
76
+ const n = new j(this, K.Depth);
77
+ let c = 5, h = e.DEPTH_COMPONENT16, x = e.DEPTH_COMPONENT, g = e.UNSIGNED_SHORT, l = e.DEPTH_ATTACHMENT;
78
+ this.webGLVersion < 2 ? h = e.DEPTH_COMPONENT : u === 14 ? (c = 1, g = e.FLOAT, h = e.DEPTH_COMPONENT32F) : u === 18 ? (c = 0, g = e.FLOAT_32_UNSIGNED_INT_24_8_REV, h = e.DEPTH32F_STENCIL8, x = e.DEPTH_STENCIL, l = e.DEPTH_STENCIL_ATTACHMENT) : u === 16 ? (c = 0, g = e.UNSIGNED_INT, h = e.DEPTH_COMPONENT24, l = e.DEPTH_ATTACHMENT) : (u === 13 || u === 17) && (c = 12, g = e.UNSIGNED_INT_24_8, h = e.DEPTH24_STENCIL8, x = e.DEPTH_STENCIL, l = e.DEPTH_STENCIL_ATTACHMENT), e.activeTexture(e.TEXTURE0), e.bindTexture(e.TEXTURE_2D, n._hardwareTexture.underlyingResource), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texImage2D(e.TEXTURE_2D, 0, h, m, o, 0, x, g, null), e.framebufferTexture2D(e.FRAMEBUFFER, l, e.TEXTURE_2D, n._hardwareTexture.underlyingResource, 0), n.baseWidth = m, n.baseHeight = o, n.width = m, n.height = o, n.isReady = !0, n.samples = 1, n.generateMipMaps = i, n.samplingMode = 1, n.format = u, n.type = c, D[d] = n, this._internalTexturesCache.push(n);
79
+ }
80
+ return A.setTextures(D), E && e.drawBuffers(S), this._bindUnboundFramebuffer(null), A.setLayerAndFaceIndices(p, P), this.resetTextureCache(), A;
81
+ };
82
+ b.prototype.updateMultipleRenderTargetTextureSampleCount = function(r, t, E = !0) {
83
+ if (this.webGLVersion < 2 || !r || !r.texture)
84
+ return 1;
85
+ if (r.samples === t)
86
+ return t;
87
+ const a = r._attachments.length;
88
+ if (a === 0)
89
+ return 1;
90
+ const i = this._gl;
91
+ t = Math.min(t, this.getCaps().maxMSAASamples);
92
+ const _ = !!r._depthStencilBuffer;
93
+ if (_ && (i.deleteRenderbuffer(r._depthStencilBuffer), r._depthStencilBuffer = null), r._MSAAFramebuffer && (i.deleteFramebuffer(r._MSAAFramebuffer), r._MSAAFramebuffer = null), t > 1 && typeof i.renderbufferStorageMultisample == "function") {
94
+ const f = i.createFramebuffer();
95
+ if (!f)
96
+ throw new Error("Unable to create multi sampled framebuffer");
97
+ r._MSAAFramebuffer = f, this._bindUnboundFramebuffer(f);
98
+ const T = [];
99
+ for (let u = 0; u < a; u++)
100
+ r.textures[u]._hardwareTexture.releaseMSAARenderBuffers();
101
+ for (let u = 0; u < a; u++) {
102
+ const d = r.textures[u], R = d._hardwareTexture, M = i[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + u : "COLOR_ATTACHMENT" + u + "_WEBGL"], F = this._createRenderBuffer(d.width, d.height, t, -1, this._getRGBAMultiSampleBufferFormat(d.type, d.format), M);
103
+ if (!F)
104
+ throw new Error("Unable to create multi sampled framebuffer");
105
+ R.addMSAARenderBuffer(F), d.samples = t, T.push(M);
106
+ }
107
+ E && i.drawBuffers(T);
108
+ } else
109
+ this._bindUnboundFramebuffer(r._framebuffer);
110
+ return _ && (r._depthStencilBuffer = this._setupFramebufferDepthAttachments(r._generateStencilBuffer, r._generateDepthBuffer, r.texture.width, r.texture.height, t)), this._bindUnboundFramebuffer(null), t;
111
+ };
@@ -0,0 +1,109 @@
1
+ import { InternalTexture as F, InternalTextureSource as P } from "../../Materials/Textures/internalTexture.esm.js";
2
+ import { Logger as D } from "../../Misc/logger.esm.js";
3
+ import { Tools as w } from "../../Misc/tools.esm.js";
4
+ import { ThinEngine as d } from "../thinEngine.esm.js";
5
+ d.prototype.updateRawTexture = function(e, t, o, _, i = null, h = 0, T = !1) {
6
+ if (!e)
7
+ return;
8
+ const l = this._getRGBABufferInternalSizedFormat(h, o, T), n = this._getInternalFormat(o), r = this._getWebGLTextureType(h);
9
+ this._bindTextureDirectly(this._gl.TEXTURE_2D, e, !0), this._unpackFlipY(_ === void 0 ? !0 : !!_), this._doNotHandleContextLost || (e._bufferView = t, e.format = o, e.type = h, e.invertY = _, e._compression = i), e.width % 4 !== 0 && this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1), i && t ? this._gl.compressedTexImage2D(this._gl.TEXTURE_2D, 0, this.getCaps().s3tc[i], e.width, e.height, 0, t) : this._gl.texImage2D(this._gl.TEXTURE_2D, 0, l, e.width, e.height, 0, n, r, t), e.generateMipMaps && this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(this._gl.TEXTURE_2D, null), e.isReady = !0;
10
+ };
11
+ d.prototype.createRawTexture = function(e, t, o, _, i, h, T, l = null, n = 0, r = 0, u = !1) {
12
+ const a = new F(this, P.Raw);
13
+ a.baseWidth = t, a.baseHeight = o, a.width = t, a.height = o, a.format = _, a.generateMipMaps = i, a.samplingMode = T, a.invertY = h, a._compression = l, a.type = n, a._useSRGBBuffer = this._getUseSRGBBuffer(u, !i), this._doNotHandleContextLost || (a._bufferView = e), this.updateRawTexture(a, e, _, h, l, n, a._useSRGBBuffer), this._bindTextureDirectly(this._gl.TEXTURE_2D, a, !0);
14
+ const f = this._getSamplingParameters(T, i);
15
+ return this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, f.mag), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, f.min), i && this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(this._gl.TEXTURE_2D, null), this._internalTexturesCache.push(a), a;
16
+ };
17
+ d.prototype.createRawCubeTexture = function(e, t, o, _, i, h, T, l = null) {
18
+ const n = this._gl, r = new F(this, P.CubeRaw);
19
+ r.isCube = !0, r.format = o, r.type = _, this._doNotHandleContextLost || (r._bufferViewArray = e);
20
+ const u = this._getWebGLTextureType(_);
21
+ let a = this._getInternalFormat(o);
22
+ a === n.RGB && (a = n.RGBA), u === n.FLOAT && !this._caps.textureFloatLinearFiltering ? (i = !1, T = 1, D.Warn("Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")) : u === this._gl.HALF_FLOAT_OES && !this._caps.textureHalfFloatLinearFiltering ? (i = !1, T = 1, D.Warn("Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")) : u === n.FLOAT && !this._caps.textureFloatRender ? (i = !1, D.Warn("Render to float textures is not supported. Mipmap generation forced to false.")) : u === n.HALF_FLOAT && !this._caps.colorBufferFloat && (i = !1, D.Warn("Render to half float textures is not supported. Mipmap generation forced to false."));
23
+ const f = t, s = f;
24
+ if (r.width = f, r.height = s, r.invertY = h, r._compression = l, !this.needPOTTextures || w.IsExponentOfTwo(r.width) && w.IsExponentOfTwo(r.height) || (i = !1), e)
25
+ this.updateRawCubeTexture(r, e, o, _, h, l);
26
+ else {
27
+ const g = this._getRGBABufferInternalSizedFormat(_), c = 0;
28
+ this._bindTextureDirectly(n.TEXTURE_CUBE_MAP, r, !0);
29
+ for (let R = 0; R < 6; R++)
30
+ l ? n.compressedTexImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X + R, c, this.getCaps().s3tc[l], r.width, r.height, 0, void 0) : n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X + R, c, g, r.width, r.height, 0, a, u, null);
31
+ this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null);
32
+ }
33
+ this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, r, !0), e && i && this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP);
34
+ const U = this._getSamplingParameters(T, i);
35
+ return n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MAG_FILTER, U.mag), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MIN_FILTER, U.min), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_WRAP_T, n.CLAMP_TO_EDGE), this._bindTextureDirectly(n.TEXTURE_CUBE_MAP, null), r.generateMipMaps = i, r.samplingMode = T, r.isReady = !0, r;
36
+ };
37
+ d.prototype.updateRawCubeTexture = function(e, t, o, _, i, h = null, T = 0) {
38
+ e._bufferViewArray = t, e.format = o, e.type = _, e.invertY = i, e._compression = h;
39
+ const l = this._gl, n = this._getWebGLTextureType(_);
40
+ let r = this._getInternalFormat(o);
41
+ const u = this._getRGBABufferInternalSizedFormat(_);
42
+ let a = !1;
43
+ r === l.RGB && (r = l.RGBA, a = !0), this._bindTextureDirectly(l.TEXTURE_CUBE_MAP, e, !0), this._unpackFlipY(i === void 0 ? !0 : !!i), e.width % 4 !== 0 && l.pixelStorei(l.UNPACK_ALIGNMENT, 1);
44
+ for (let s = 0; s < 6; s++) {
45
+ let E = t[s];
46
+ h ? l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X + s, T, this.getCaps().s3tc[h], e.width, e.height, 0, E) : (a && (E = b(E, e.width, e.height, _)), l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X + s, T, u, e.width, e.height, 0, r, n, E));
47
+ }
48
+ (!this.needPOTTextures || w.IsExponentOfTwo(e.width) && w.IsExponentOfTwo(e.height)) && e.generateMipMaps && T === 0 && this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null), e.isReady = !0;
49
+ };
50
+ d.prototype.createRawCubeTextureFromUrl = function(e, t, o, _, i, h, T, l, n = null, r = null, u = 3, a = !1) {
51
+ const f = this._gl, s = this.createRawCubeTexture(null, o, _, i, !h, a, u, null);
52
+ t == null || t.addPendingData(s), s.url = e, s.isReady = !1, this._internalTexturesCache.push(s);
53
+ const E = (g, c) => {
54
+ t == null || t.removePendingData(s), r && g && r(g.status + " " + g.statusText, c);
55
+ }, U = (g) => {
56
+ const c = s.width, R = T(g);
57
+ if (R) {
58
+ if (l) {
59
+ const L = this._getWebGLTextureType(i);
60
+ let I = this._getInternalFormat(_);
61
+ const S = this._getRGBABufferInternalSizedFormat(i);
62
+ let C = !1;
63
+ I === f.RGB && (I = f.RGBA, C = !0), this._bindTextureDirectly(f.TEXTURE_CUBE_MAP, s, !0), this._unpackFlipY(!1);
64
+ const X = l(R);
65
+ for (let p = 0; p < X.length; p++) {
66
+ const m = c >> p;
67
+ for (let A = 0; A < 6; A++) {
68
+ let x = X[p][A];
69
+ C && (x = b(x, m, m, i)), f.texImage2D(A, p, S, m, m, 0, I, L, x);
70
+ }
71
+ }
72
+ this._bindTextureDirectly(f.TEXTURE_CUBE_MAP, null);
73
+ } else
74
+ this.updateRawCubeTexture(s, R, _, i, a);
75
+ s.isReady = !0, t == null || t.removePendingData(s), s.onLoadedObservable.notifyObservers(s), s.onLoadedObservable.clear(), n && n();
76
+ }
77
+ };
78
+ return this._loadFile(e, (g) => {
79
+ U(g);
80
+ }, void 0, t == null ? void 0 : t.offlineProvider, !0, E), s;
81
+ };
82
+ function b(e, t, o, _) {
83
+ let i, h = 1;
84
+ _ === 1 ? i = new Float32Array(t * o * 4) : _ === 2 ? (i = new Uint16Array(t * o * 4), h = 15360) : _ === 7 ? i = new Uint32Array(t * o * 4) : i = new Uint8Array(t * o * 4);
85
+ for (let T = 0; T < t; T++)
86
+ for (let l = 0; l < o; l++) {
87
+ const n = (l * t + T) * 3, r = (l * t + T) * 4;
88
+ i[r + 0] = e[n + 0], i[r + 1] = e[n + 1], i[r + 2] = e[n + 2], i[r + 3] = h;
89
+ }
90
+ return i;
91
+ }
92
+ function y(e) {
93
+ return function(t, o, _, i, h, T, l, n, r = null, u = 0) {
94
+ const a = e ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY, f = e ? P.Raw3D : P.Raw2DArray, s = new F(this, f);
95
+ s.baseWidth = o, s.baseHeight = _, s.baseDepth = i, s.width = o, s.height = _, s.depth = i, s.format = h, s.type = u, s.generateMipMaps = T, s.samplingMode = n, e ? s.is3D = !0 : s.is2DArray = !0, this._doNotHandleContextLost || (s._bufferView = t), e ? this.updateRawTexture3D(s, t, h, l, r, u) : this.updateRawTexture2DArray(s, t, h, l, r, u), this._bindTextureDirectly(a, s, !0);
96
+ const E = this._getSamplingParameters(n, T);
97
+ return this._gl.texParameteri(a, this._gl.TEXTURE_MAG_FILTER, E.mag), this._gl.texParameteri(a, this._gl.TEXTURE_MIN_FILTER, E.min), T && this._gl.generateMipmap(a), this._bindTextureDirectly(a, null), this._internalTexturesCache.push(s), s;
98
+ };
99
+ }
100
+ d.prototype.createRawTexture2DArray = y(!1);
101
+ d.prototype.createRawTexture3D = y(!0);
102
+ function B(e) {
103
+ return function(t, o, _, i, h = null, T = 0) {
104
+ const l = e ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY, n = this._getWebGLTextureType(T), r = this._getInternalFormat(_), u = this._getRGBABufferInternalSizedFormat(T, _);
105
+ this._bindTextureDirectly(l, t, !0), this._unpackFlipY(i === void 0 ? !0 : !!i), this._doNotHandleContextLost || (t._bufferView = o, t.format = _, t.invertY = i, t._compression = h), t.width % 4 !== 0 && this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1), h && o ? this._gl.compressedTexImage3D(l, 0, this.getCaps().s3tc[h], t.width, t.height, t.depth, 0, o) : this._gl.texImage3D(l, 0, u, t.width, t.height, t.depth, 0, r, n, o), t.generateMipMaps && this._gl.generateMipmap(l), this._bindTextureDirectly(l, null), t.isReady = !0;
106
+ };
107
+ }
108
+ d.prototype.updateRawTexture2DArray = B(!1);
109
+ d.prototype.updateRawTexture3D = B(!0);
@@ -0,0 +1,76 @@
1
+ import { ThinEngine as m } from "../thinEngine.esm.js";
2
+ function U(A, n, t = !1, r) {
3
+ switch (A) {
4
+ case 3: {
5
+ const a = n instanceof ArrayBuffer ? new Int8Array(n) : new Int8Array(n);
6
+ return r && a.set(new Int8Array(r)), a;
7
+ }
8
+ case 0: {
9
+ const a = n instanceof ArrayBuffer ? new Uint8Array(n) : new Uint8Array(n);
10
+ return r && a.set(new Uint8Array(r)), a;
11
+ }
12
+ case 4: {
13
+ const a = n instanceof ArrayBuffer ? new Int16Array(n) : new Int16Array(t ? n / 2 : n);
14
+ return r && a.set(new Int16Array(r)), a;
15
+ }
16
+ case 5:
17
+ case 8:
18
+ case 9:
19
+ case 10:
20
+ case 2: {
21
+ const a = n instanceof ArrayBuffer ? new Uint16Array(n) : new Uint16Array(t ? n / 2 : n);
22
+ return r && a.set(new Uint16Array(r)), a;
23
+ }
24
+ case 6: {
25
+ const a = n instanceof ArrayBuffer ? new Int32Array(n) : new Int32Array(t ? n / 4 : n);
26
+ return r && a.set(new Int32Array(r)), a;
27
+ }
28
+ case 7:
29
+ case 11:
30
+ case 12:
31
+ case 13:
32
+ case 14:
33
+ case 15: {
34
+ const a = n instanceof ArrayBuffer ? new Uint32Array(n) : new Uint32Array(t ? n / 4 : n);
35
+ return r && a.set(new Uint32Array(r)), a;
36
+ }
37
+ case 1: {
38
+ const a = n instanceof ArrayBuffer ? new Float32Array(n) : new Float32Array(t ? n / 4 : n);
39
+ return r && a.set(new Float32Array(r)), a;
40
+ }
41
+ }
42
+ const o = n instanceof ArrayBuffer ? new Uint8Array(n) : new Uint8Array(n);
43
+ return r && o.set(new Uint8Array(r)), o;
44
+ }
45
+ m.prototype._readTexturePixelsSync = function(A, n, t, r = -1, o = 0, a = null, y = !0, i = !1, l = 0, w = 0) {
46
+ var T, E;
47
+ const e = this._gl;
48
+ if (!e)
49
+ throw new Error("Engine does not have gl rendering context.");
50
+ if (!this._dummyFramebuffer) {
51
+ const F = e.createFramebuffer();
52
+ if (!F)
53
+ throw new Error("Unable to create dummy framebuffer");
54
+ this._dummyFramebuffer = F;
55
+ }
56
+ e.bindFramebuffer(e.FRAMEBUFFER, this._dummyFramebuffer), r > -1 ? e.framebufferTexture2D(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0, e.TEXTURE_CUBE_MAP_POSITIVE_X + r, (T = A._hardwareTexture) === null || T === void 0 ? void 0 : T.underlyingResource, o) : e.framebufferTexture2D(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0, e.TEXTURE_2D, (E = A._hardwareTexture) === null || E === void 0 ? void 0 : E.underlyingResource, o);
57
+ let c = A.type !== void 0 ? this._getWebGLTextureType(A.type) : e.UNSIGNED_BYTE;
58
+ if (i)
59
+ a || (a = U(A.type, 4 * n * t));
60
+ else
61
+ switch (c) {
62
+ case e.UNSIGNED_BYTE:
63
+ a || (a = new Uint8Array(4 * n * t)), c = e.UNSIGNED_BYTE;
64
+ break;
65
+ default:
66
+ a || (a = new Float32Array(4 * n * t)), c = e.FLOAT;
67
+ break;
68
+ }
69
+ return y && this.flushFramebuffer(), e.readPixels(l, w, n, t, e.RGBA, c, a), e.bindFramebuffer(e.FRAMEBUFFER, this._currentFramebuffer), a;
70
+ };
71
+ m.prototype._readTexturePixels = function(A, n, t, r = -1, o = 0, a = null, y = !0, i = !1, l = 0, w = 0) {
72
+ return Promise.resolve(this._readTexturePixelsSync(A, n, t, r, o, a, y, i, l, w));
73
+ };
74
+ export {
75
+ U as allocateAndCopyTypedBuffer
76
+ };
@@ -0,0 +1,69 @@
1
+ import { InternalTextureSource as F, InternalTexture as E } from "../../Materials/Textures/internalTexture.esm.js";
2
+ import { Logger as b } from "../../Misc/logger.esm.js";
3
+ import { ThinEngine as m } from "../thinEngine.esm.js";
4
+ import { WebGLRenderTargetWrapper as S } from "../WebGL/webGLRenderTargetWrapper.esm.js";
5
+ m.prototype._createHardwareRenderTargetWrapper = function(t, f, n) {
6
+ const e = new S(t, f, n, this, this._gl);
7
+ return this._renderTargetWrapperCache.push(e), e;
8
+ };
9
+ m.prototype.createRenderTargetTexture = function(t, f) {
10
+ var n, e;
11
+ const i = this._createHardwareRenderTargetWrapper(!1, !1, t);
12
+ let a = !0, r = !1, u = !1, s, l = 1;
13
+ f !== void 0 && typeof f == "object" && (a = (n = f.generateDepthBuffer) !== null && n !== void 0 ? n : !0, r = !!f.generateStencilBuffer, u = !!f.noColorAttachment, s = f.colorAttachment, l = (e = f.samples) !== null && e !== void 0 ? e : 1);
14
+ const h = s || (u ? null : this._createInternalTexture(t, f, !0, F.RenderTarget)), o = t.width || t, c = t.height || t, T = this._currentFramebuffer, d = this._gl, _ = d.createFramebuffer();
15
+ return this._bindUnboundFramebuffer(_), i._depthStencilBuffer = this._setupFramebufferDepthAttachments(r, a, o, c), h && !h.is2DArray && d.framebufferTexture2D(d.FRAMEBUFFER, d.COLOR_ATTACHMENT0, d.TEXTURE_2D, h._hardwareTexture.underlyingResource, 0), this._bindUnboundFramebuffer(T), i._framebuffer = _, i._generateDepthBuffer = a, i._generateStencilBuffer = r, i.setTextures(h), this.updateRenderTargetTextureSampleCount(i, l), i;
16
+ };
17
+ m.prototype.createDepthStencilTexture = function(t, f, n) {
18
+ if (f.isCube) {
19
+ const e = t.width || t;
20
+ return this._createDepthStencilCubeTexture(e, f, n);
21
+ } else
22
+ return this._createDepthStencilTexture(t, f, n);
23
+ };
24
+ m.prototype._createDepthStencilTexture = function(t, f, n) {
25
+ const e = this._gl, i = t.layers || 0, a = i !== 0 ? e.TEXTURE_2D_ARRAY : e.TEXTURE_2D, r = new E(this, F.DepthStencil);
26
+ if (!this._caps.depthTextureExtension)
27
+ return b.Error("Depth texture is not supported by your browser or hardware."), r;
28
+ const u = Object.assign({ bilinearFiltering: !1, comparisonFunction: 0, generateStencil: !1 }, f);
29
+ if (this._bindTextureDirectly(a, r, !0), this._setupDepthStencilTexture(r, t, u.generateStencil, u.comparisonFunction === 0 ? !1 : u.bilinearFiltering, u.comparisonFunction, u.samples), u.depthTextureFormat !== void 0) {
30
+ if (u.depthTextureFormat !== 15 && u.depthTextureFormat !== 16 && u.depthTextureFormat !== 17 && u.depthTextureFormat !== 13 && u.depthTextureFormat !== 14 && u.depthTextureFormat !== 18)
31
+ return b.Error("Depth texture format is not supported."), r;
32
+ r.format = u.depthTextureFormat;
33
+ } else
34
+ r.format = u.generateStencil ? 13 : 16;
35
+ const s = r.format === 17 || r.format === 13 || r.format === 18;
36
+ n._depthStencilTexture = r, n._depthStencilTextureWithStencil = s;
37
+ let l = e.UNSIGNED_INT;
38
+ r.format === 15 ? l = e.UNSIGNED_SHORT : r.format === 17 || r.format === 13 ? l = e.UNSIGNED_INT_24_8 : r.format === 14 ? l = e.FLOAT : r.format === 18 && (l = e.FLOAT_32_UNSIGNED_INT_24_8_REV);
39
+ const h = s ? e.DEPTH_STENCIL : e.DEPTH_COMPONENT;
40
+ let o = h;
41
+ this.webGLVersion > 1 && (r.format === 15 ? o = e.DEPTH_COMPONENT16 : r.format === 16 ? o = e.DEPTH_COMPONENT24 : r.format === 17 || r.format === 13 ? o = e.DEPTH24_STENCIL8 : r.format === 14 ? o = e.DEPTH_COMPONENT32F : r.format === 18 && (o = e.DEPTH32F_STENCIL8)), r.is2DArray ? e.texImage3D(a, 0, o, r.width, r.height, i, 0, h, l, null) : e.texImage2D(a, 0, o, r.width, r.height, 0, h, l, null), this._bindTextureDirectly(a, null), this._internalTexturesCache.push(r);
42
+ const c = n;
43
+ if (c._depthStencilBuffer) {
44
+ const T = this._currentFramebuffer;
45
+ this._bindUnboundFramebuffer(c._framebuffer), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.DEPTH_STENCIL_ATTACHMENT, e.RENDERBUFFER, null), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.DEPTH_ATTACHMENT, e.RENDERBUFFER, null), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.STENCIL_ATTACHMENT, e.RENDERBUFFER, null), this._bindUnboundFramebuffer(T), e.deleteRenderbuffer(c._depthStencilBuffer), c._depthStencilBuffer = null;
46
+ }
47
+ return r;
48
+ };
49
+ m.prototype.updateRenderTargetTextureSampleCount = function(t, f) {
50
+ if (this.webGLVersion < 2 || !t || !t.texture)
51
+ return 1;
52
+ if (t.samples === f)
53
+ return f;
54
+ const n = this._gl;
55
+ f = Math.min(f, this.getCaps().maxMSAASamples), t._depthStencilBuffer && (n.deleteRenderbuffer(t._depthStencilBuffer), t._depthStencilBuffer = null), t._MSAAFramebuffer && (n.deleteFramebuffer(t._MSAAFramebuffer), t._MSAAFramebuffer = null);
56
+ const e = t.texture._hardwareTexture;
57
+ if (e.releaseMSAARenderBuffers(), f > 1 && typeof n.renderbufferStorageMultisample == "function") {
58
+ const i = n.createFramebuffer();
59
+ if (!i)
60
+ throw new Error("Unable to create multi sampled framebuffer");
61
+ t._MSAAFramebuffer = i, this._bindUnboundFramebuffer(t._MSAAFramebuffer);
62
+ const a = this._createRenderBuffer(t.texture.width, t.texture.height, f, -1, this._getRGBAMultiSampleBufferFormat(t.texture.type), n.COLOR_ATTACHMENT0, !1);
63
+ if (!a)
64
+ throw new Error("Unable to create multi sampled framebuffer");
65
+ e.addMSAARenderBuffer(a);
66
+ } else
67
+ this._bindUnboundFramebuffer(t._framebuffer);
68
+ return t.texture.samples = f, t._samples = f, t._depthStencilBuffer = this._setupFramebufferDepthAttachments(t._generateStencilBuffer, t._generateDepthBuffer, t.texture.width, t.texture.height, f), this._bindUnboundFramebuffer(null), f;
69
+ };
@@ -0,0 +1,15 @@
1
+ import { InternalTexture as _, InternalTextureSource as s } from "../../Materials/Textures/internalTexture.esm.js";
2
+ import { Logger as T } from "../../Misc/logger.esm.js";
3
+ import { ThinEngine as E } from "../thinEngine.esm.js";
4
+ E.prototype.createRenderTargetCubeTexture = function(a, u) {
5
+ const n = this._createHardwareRenderTargetWrapper(!1, !0, a), e = Object.assign({ generateMipMaps: !0, generateDepthBuffer: !0, generateStencilBuffer: !1, type: 0, samplingMode: 3, format: 5 }, u);
6
+ e.generateStencilBuffer = e.generateDepthBuffer && e.generateStencilBuffer, (e.type === 1 && !this._caps.textureFloatLinearFiltering || e.type === 2 && !this._caps.textureHalfFloatLinearFiltering) && (e.samplingMode = 1);
7
+ const t = this._gl, r = new _(this, s.RenderTarget);
8
+ this._bindTextureDirectly(t.TEXTURE_CUBE_MAP, r, !0);
9
+ const f = this._getSamplingParameters(e.samplingMode, e.generateMipMaps);
10
+ e.type === 1 && !this._caps.textureFloat && (e.type = 0, T.Warn("Float textures are not supported. Cube render target forced to TEXTURETYPE_UNESIGNED_BYTE type")), t.texParameteri(t.TEXTURE_CUBE_MAP, t.TEXTURE_MAG_FILTER, f.mag), t.texParameteri(t.TEXTURE_CUBE_MAP, t.TEXTURE_MIN_FILTER, f.min), t.texParameteri(t.TEXTURE_CUBE_MAP, t.TEXTURE_WRAP_S, t.CLAMP_TO_EDGE), t.texParameteri(t.TEXTURE_CUBE_MAP, t.TEXTURE_WRAP_T, t.CLAMP_TO_EDGE);
11
+ for (let i = 0; i < 6; i++)
12
+ t.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, this._getRGBABufferInternalSizedFormat(e.type, e.format), a, a, 0, this._getInternalFormat(e.format), this._getWebGLTextureType(e.type), null);
13
+ const p = t.createFramebuffer();
14
+ return this._bindUnboundFramebuffer(p), n._depthStencilBuffer = this._setupFramebufferDepthAttachments(e.generateStencilBuffer, e.generateDepthBuffer, a, a), e.generateMipMaps && t.generateMipmap(t.TEXTURE_CUBE_MAP), this._bindTextureDirectly(t.TEXTURE_CUBE_MAP, null), this._bindUnboundFramebuffer(null), n._framebuffer = p, n._generateDepthBuffer = e.generateDepthBuffer, n._generateStencilBuffer = e.generateStencilBuffer, r.width = a, r.height = a, r.isReady = !0, r.isCube = !0, r.samples = 1, r.generateMipMaps = e.generateMipMaps, r.samplingMode = e.samplingMode, r.type = e.type, r.format = e.format, this._internalTexturesCache.push(r), n.setTextures(r), n;
15
+ };