@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,113 @@
1
+ import { ArcRotateCamera as d } from "../node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js";
2
+ import { Vector3 as h } from "../node_modules/@babylonjs/core/Maths/math.vector.esm.js";
3
+ class l extends d {
4
+ constructor(t, e, r, n, a, s, i, u) {
5
+ super(
6
+ t,
7
+ e,
8
+ r,
9
+ n,
10
+ a,
11
+ s,
12
+ u
13
+ ), this.lastFocus = new h(0, 0, 0), this.panDenominator = 1, this.minZ = 0.01, this.setRadius(this.radius), this.enableFramingBehavior(), this.wheelDeltaPercentage = 0.01, this.pinchDeltaPercentage = 5e-3, this.useNaturalPinchZoom = !0, i.camera.autoOrientation && (this.alpha += Math.PI), i && (i.camera.limits.min.beta && (this.lowerBetaLimit = i.camera.limits.min.beta), i.camera.limits.max.beta && (this.upperBetaLimit = i.camera.limits.max.beta), i.camera.limits.min.alpha && (this.lowerAlphaLimit = i.camera.limits.min.alpha), i.camera.limits.max.alpha && (this.upperAlphaLimit = i.camera.limits.max.alpha), i.camera.limits.min.radius && (this.lowerRadiusLimit = i.camera.limits.min.radius), i.camera.limits.max.radius && (this.upperRadiusLimit = i.camera.limits.max.radius), i.camera.autoRotation.enabled && this.enableAutoRotationBehavior(
14
+ i.camera.autoRotation.idleTimeMs
15
+ ));
16
+ }
17
+ /**
18
+ * Returns the framing behavior of this camera.
19
+ */
20
+ getFramingBehavior() {
21
+ return this.getBehaviorByName("Framing");
22
+ }
23
+ /**
24
+ * Returns the auto rotation behavior of this camera, this may
25
+ * not always be available.
26
+ */
27
+ getAutoRotationBehavior() {
28
+ const t = this.getBehaviorByName("AutoRotation");
29
+ if (t)
30
+ return t;
31
+ }
32
+ /**
33
+ * Activates framing on this camera causing the camera to focus on
34
+ * the scene and bound itself in a sensible fashion to the scene content.
35
+ */
36
+ enableFramingBehavior() {
37
+ this.useFramingBehavior = !0;
38
+ const t = this.getFramingBehavior();
39
+ t.attach(this), t.framingTime = 0, t.elevationReturnTime = -1, t.zoomStopsAnimation = !1, this.lowerRadiusLimit = null;
40
+ const e = m(this._scene);
41
+ return t.zoomOnBoundingInfo(e.min, e.max), this.wheelPrecision = 100 / this.radius, this.lowerRadiusLimit === null && (this.lowerRadiusLimit = 0.1), this.lastFocus.copyFrom(this.target), t;
42
+ }
43
+ /**
44
+ * Animates the camera back to the initial target when it has drifted to another position.
45
+ * @param onAnimationComplete A callback when the camera has finished animating.
46
+ * @param time The time in milliseconds the animation should take.
47
+ */
48
+ rerunFramingBehavior(t, e) {
49
+ const r = this.getFramingBehavior();
50
+ r.framingTime = e || 800;
51
+ const n = () => {
52
+ t && t();
53
+ }, a = m(this._scene), s = a.max.subtract(a.min), i = a.min.add(s.scale(0.5));
54
+ this.setRadius(s.length() * 1.5), this.wheelPrecision = 100 / this.radius, this.panningInertia = 0, this.panningOriginTarget.copyFrom(i), this.panDenominator = s.length(), r.zoomOnBoundingInfo(
55
+ a.min,
56
+ a.max,
57
+ void 0,
58
+ n
59
+ ), r.framingTime = 0;
60
+ }
61
+ /**
62
+ * Activates the auto rotation behavior causing the camera to rotate slowly around
63
+ * it's target.
64
+ * @param idleTime The number of milliseconds before the camera starts rotating after the user last interacted.
65
+ */
66
+ enableAutoRotationBehavior(t = 5e3) {
67
+ this.useAutoRotationBehavior = !0;
68
+ const e = this.getAutoRotationBehavior();
69
+ e && (e.idleRotationWaitTime = t);
70
+ }
71
+ /**
72
+ * Stops the auto rotation functionality immediately.
73
+ */
74
+ disableAutoRotationBehavior() {
75
+ this.useAutoRotationBehavior = !1;
76
+ }
77
+ setRadius(t) {
78
+ this.radius = t, this.maxZ = this.radius * 1e3, this.lowerRadiusLimit = this.radius * 0.01, this.upperRadiusLimit = 1.5 * this.radius, this.wheelPrecision = 100 / this.radius, this.pinchPrecision = 300 / this.radius;
79
+ }
80
+ /**
81
+ * A static function used to instantiate a single product camera instance on a scene. This camera will assume
82
+ * the active camera role on the scene and any existing active camera will be disposed.
83
+ * @param scene The scene to attach the camera to.
84
+ * @param configuration A configuration object to define the cameras limitations.
85
+ * @param assignActive If true the camera will be assigned as the active camera on the scene.
86
+ */
87
+ static create(t, e, r) {
88
+ const n = m(t), a = n.max.subtract(n.min), s = n.min.add(a.scale(0.5)), i = new l(
89
+ "ProductCamera",
90
+ -(Math.PI / 2),
91
+ Math.PI / 2,
92
+ a.length() * 1.5,
93
+ s,
94
+ t,
95
+ e
96
+ );
97
+ return i.panningInertia = 0, i.panningOriginTarget.copyFrom(s), i.panDenominator = a.length(), i.onAfterCheckInputsObservable.add(() => {
98
+ i.panningSensibility = 1e3 / i.panDenominator;
99
+ }), r && (t.activeCamera = i), i;
100
+ }
101
+ }
102
+ function m(o) {
103
+ if (o.meshes.length === 0)
104
+ return {
105
+ min: new h(-1, -1, -1),
106
+ max: new h(1, 1, 1)
107
+ };
108
+ const t = o.meshes.filter((e) => e.name.toLowerCase().endsWith("_t") || e.name.toLowerCase().includes("_t_"));
109
+ return o.getWorldExtends((e) => e.isVisible && e.isEnabled() && (t.length === 0 || t.includes(e)));
110
+ }
111
+ export {
112
+ l as ProductCamera
113
+ };
@@ -0,0 +1,103 @@
1
+ class e {
2
+ /**
3
+ * Returns the resolution expected for generated textures.
4
+ */
5
+ static getDynamicTextureResolution() {
6
+ return this.getIsMobile() || !e.offscreenRenderingSupported() ? {
7
+ width: 1024,
8
+ height: 1024
9
+ } : {
10
+ width: 2048,
11
+ height: 2048
12
+ };
13
+ }
14
+ /**
15
+ * Returns true when textures should generate mip maps
16
+ */
17
+ static shouldMipMap() {
18
+ return !0;
19
+ }
20
+ /**
21
+ * Returns true when multithreaded rendering is supported.
22
+ */
23
+ static offscreenRenderingSupported() {
24
+ return navigator.userAgent.includes("SamsungBrowser") ? !1 : !!window.Worker && !!window.OffscreenCanvas;
25
+ }
26
+ /**
27
+ * Returns the resolution expected for mirror textures.
28
+ */
29
+ static getMirrorTextureResolution() {
30
+ return this.getIsMobile() ? 512 : 1024;
31
+ }
32
+ static getIsMobile() {
33
+ try {
34
+ return typeof window > "u" || !window.navigator ? !1 : /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(
35
+ window.navigator.userAgent
36
+ ) || window.innerWidth <= 480;
37
+ } catch {
38
+ return !1;
39
+ }
40
+ }
41
+ }
42
+ const n = 128, a = {
43
+ antiAliasing: {
44
+ samples: 4,
45
+ fxaaEnabled: !1
46
+ },
47
+ bloom: {
48
+ enabled: !1,
49
+ kernel: 64,
50
+ scale: 0.5,
51
+ threshold: 0.9,
52
+ weight: 0.15
53
+ },
54
+ chromaticAberration: {
55
+ enabled: !1,
56
+ aberrationAmount: 30,
57
+ direction: { x: 0, y: 0 },
58
+ radialIntensity: 0
59
+ },
60
+ colorCurves: {
61
+ enabled: !1
62
+ // Color curves values implicitly set to undefined
63
+ },
64
+ depthOfField: {
65
+ enabled: !1,
66
+ blurLevel: "Low",
67
+ focalLength: 50,
68
+ focusDistance: 2e3,
69
+ fStop: 1.4,
70
+ lensSize: 50
71
+ },
72
+ grain: {
73
+ enabled: !1,
74
+ animated: !1,
75
+ intensity: 30
76
+ },
77
+ misc: {
78
+ contrast: 1,
79
+ exposure: 1,
80
+ toneMappingEnabled: !1,
81
+ toneMappingType: "Standard"
82
+ },
83
+ sharpen: {
84
+ enabled: !1,
85
+ colorAmount: 1,
86
+ edgeAmount: 0.3
87
+ },
88
+ vignette: {
89
+ enabled: !1,
90
+ blendMode: "Multiply",
91
+ cameraFov: 0.5,
92
+ center: { x: 0, y: 0 },
93
+ colorHex: "#000000ff",
94
+ colorRgba: { r: 0, g: 0, b: 0, a: 1 },
95
+ stretch: 0,
96
+ weight: 1
97
+ }
98
+ };
99
+ export {
100
+ n as REFLECTION_PROBE_RESOLUTION,
101
+ e as RenderingConfiguration,
102
+ a as renderingPipelineDefaults
103
+ };
@@ -0,0 +1,99 @@
1
+ import { ColorCurves as G } from "../node_modules/@babylonjs/core/Materials/colorCurves.esm.js";
2
+ import { ImageProcessingConfiguration as r } from "../node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js";
3
+ import { Color4 as s } from "../node_modules/@babylonjs/core/Maths/math.color.esm.js";
4
+ import { Vector2 as _ } from "../node_modules/@babylonjs/core/Maths/math.vector.esm.js";
5
+ import { DefaultRenderingPipeline as z } from "../node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js";
6
+ import "../node_modules/@babylonjs/core/Materials/Textures/texture.esm.js";
7
+ import "../node_modules/@babylonjs/core/Misc/logger.esm.js";
8
+ import "../node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js";
9
+ import "../node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js";
10
+ import "../node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js";
11
+ import "../node_modules/@babylonjs/core/Misc/tools.esm.js";
12
+ import "../node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js";
13
+ import "../node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js";
14
+ import "../node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js";
15
+ import "../node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js";
16
+ import "../node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js";
17
+ import "../node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js";
18
+ import "../node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js";
19
+ import "../node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js";
20
+ import { DepthOfFieldEffectBlurLevel as l } from "../node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js";
21
+ import { renderingPipelineDefaults as i } from "./renderConstants.esm.js";
22
+ import "../node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js";
23
+ class oe {
24
+ constructor(e, t = !1, n = void 0) {
25
+ this.renderingPipeline = new z(
26
+ "default",
27
+ t,
28
+ e,
29
+ n ? [n] : void 0,
30
+ !1
31
+ // Disable automatic build
32
+ ), this.renderingPipeline.isSupported && (this.renderingPipeline.prepare(), this.setConfiguration(i));
33
+ }
34
+ dispose() {
35
+ this.renderingPipeline.dispose();
36
+ }
37
+ getConfiguration() {
38
+ return this.currentConfiguration;
39
+ }
40
+ setConfiguration(e) {
41
+ var t, n, d, a, h, o, p, g, m, b, P, c, v, E, A, u, w, C, O, y, S, x, F, D, M, H, L, T, R, k, I, N, B;
42
+ if (this.renderingPipeline.isSupported) {
43
+ if (this.renderingPipeline.samples = ((t = e.antiAliasing) == null ? void 0 : t.samples) ?? i.antiAliasing.samples, this.renderingPipeline.fxaaEnabled = ((n = e.antiAliasing) == null ? void 0 : n.fxaaEnabled) ?? i.antiAliasing.fxaaEnabled, this.renderingPipeline.bloomEnabled = ((d = e.bloom) == null ? void 0 : d.enabled) ?? i.bloom.enabled, this.renderingPipeline.bloomKernel = ((a = e.bloom) == null ? void 0 : a.kernel) ?? i.bloom.kernel, this.renderingPipeline.bloomScale = ((h = e.bloom) == null ? void 0 : h.scale) ?? i.bloom.scale, this.renderingPipeline.bloomThreshold = ((o = e.bloom) == null ? void 0 : o.threshold) ?? i.bloom.threshold, this.renderingPipeline.bloomWeight = ((p = e.bloom) == null ? void 0 : p.weight) ?? i.bloom.weight, this.renderingPipeline.chromaticAberrationEnabled = ((g = e.chromaticAberration) == null ? void 0 : g.enabled) ?? i.chromaticAberration.enabled, this.renderingPipeline.chromaticAberration.aberrationAmount = ((m = e.chromaticAberration) == null ? void 0 : m.aberrationAmount) ?? i.chromaticAberration.aberrationAmount, this.renderingPipeline.chromaticAberration.radialIntensity = ((b = e.chromaticAberration) == null ? void 0 : b.radialIntensity) ?? i.chromaticAberration.radialIntensity, this.renderingPipeline.chromaticAberration.direction = (P = e.chromaticAberration) != null && P.direction ? new _(
44
+ e.chromaticAberration.direction.x,
45
+ e.chromaticAberration.direction.y
46
+ ) : new _(
47
+ i.chromaticAberration.direction.x,
48
+ i.chromaticAberration.direction.y
49
+ ), this.renderingPipeline.imageProcessing.colorCurvesEnabled = ((c = e.colorCurves) == null ? void 0 : c.enabled) ?? i.colorCurves.enabled, this.renderingPipeline.imageProcessing.colorCurves = e.colorCurves ? this.updateColorCurve(e.colorCurves) : new G(), this.renderingPipeline.depthOfFieldEnabled = ((v = e.depthOfField) == null ? void 0 : v.enabled) ?? i.depthOfField.enabled, e.depthOfField)
50
+ switch (e.depthOfField.blurLevel ?? i.depthOfField.blurLevel) {
51
+ case "Low":
52
+ this.renderingPipeline.depthOfFieldBlurLevel = l.Low;
53
+ break;
54
+ case "Medium":
55
+ this.renderingPipeline.depthOfFieldBlurLevel = l.Medium;
56
+ break;
57
+ case "High":
58
+ this.renderingPipeline.depthOfFieldBlurLevel = l.High;
59
+ break;
60
+ }
61
+ if (this.renderingPipeline.depthOfField.focalLength = ((E = e.depthOfField) == null ? void 0 : E.focalLength) ?? i.depthOfField.focalLength, this.renderingPipeline.depthOfField.fStop = ((A = e.depthOfField) == null ? void 0 : A.fStop) ?? i.depthOfField.fStop, this.renderingPipeline.depthOfField.focusDistance = ((u = e.depthOfField) == null ? void 0 : u.focusDistance) ?? i.depthOfField.focusDistance, this.renderingPipeline.depthOfField.lensSize = ((w = e.depthOfField) == null ? void 0 : w.lensSize) ?? i.depthOfField.lensSize, this.renderingPipeline.grainEnabled = ((C = e.grain) == null ? void 0 : C.enabled) ?? i.grain.enabled, this.renderingPipeline.grain.animated = ((O = e.grain) == null ? void 0 : O.animated) ?? i.grain.animated, this.renderingPipeline.grain.intensity = ((y = e.grain) == null ? void 0 : y.intensity) ?? i.grain.intensity, this.renderingPipeline.imageProcessing.contrast = ((S = e.misc) == null ? void 0 : S.contrast) ?? i.misc.contrast, this.renderingPipeline.imageProcessing.exposure = ((x = e.misc) == null ? void 0 : x.exposure) ?? i.misc.exposure, this.renderingPipeline.imageProcessing.toneMappingEnabled = ((F = e.misc) == null ? void 0 : F.toneMappingEnabled) ?? i.misc.toneMappingEnabled, this.renderingPipeline.imageProcessing.toneMappingEnabled)
62
+ switch (e.misc.toneMappingType ?? i.misc.toneMappingType) {
63
+ case "Standard":
64
+ this.renderingPipeline.imageProcessing.toneMappingType = r.TONEMAPPING_STANDARD;
65
+ break;
66
+ case "ACES":
67
+ this.renderingPipeline.imageProcessing.toneMappingType = r.TONEMAPPING_ACES;
68
+ break;
69
+ }
70
+ if (this.renderingPipeline.sharpenEnabled = ((D = e.sharpen) == null ? void 0 : D.enabled) ?? i.sharpen.enabled, this.renderingPipeline.sharpen.colorAmount = ((M = e.sharpen) == null ? void 0 : M.colorAmount) ?? i.sharpen.colorAmount, this.renderingPipeline.sharpen.edgeAmount = ((H = e.sharpen) == null ? void 0 : H.edgeAmount) ?? i.sharpen.edgeAmount, this.renderingPipeline.imageProcessing.vignetteEnabled = ((L = e.vignette) == null ? void 0 : L.enabled) ?? i.vignette.enabled, (T = e.vignette) != null && T.center ? (this.renderingPipeline.imageProcessing.vignetteCenterX = e.vignette.center.x, this.renderingPipeline.imageProcessing.vignetteCenterY = e.vignette.center.y) : (this.renderingPipeline.imageProcessing.vignetteCenterX = i.vignette.center.x, this.renderingPipeline.imageProcessing.vignetteCenterY = i.vignette.center.y), e.vignette)
71
+ switch (((R = e.vignette) == null ? void 0 : R.blendMode) ?? i.vignette.blendMode) {
72
+ case "Multiply":
73
+ this.renderingPipeline.imageProcessing.vignetteBlendMode = r.VIGNETTEMODE_MULTIPLY;
74
+ break;
75
+ case "Opaque":
76
+ this.renderingPipeline.imageProcessing.vignetteBlendMode = r.VIGNETTEMODE_OPAQUE;
77
+ break;
78
+ }
79
+ (k = e.vignette) != null && k.colorRgba ? this.renderingPipeline.imageProcessing.vignetteColor = new s(
80
+ e.vignette.colorRgba.r,
81
+ e.vignette.colorRgba.g,
82
+ e.vignette.colorRgba.b,
83
+ e.vignette.colorRgba.a
84
+ ) : (I = e.vignette) != null && I.colorHex ? this.renderingPipeline.imageProcessing.vignetteColor = s.FromHexString(e.vignette.colorHex) : this.renderingPipeline.imageProcessing.vignetteColor = new s(
85
+ i.vignette.colorRgba.r,
86
+ i.vignette.colorRgba.g,
87
+ i.vignette.colorRgba.b,
88
+ i.vignette.colorRgba.a
89
+ ), this.renderingPipeline.imageProcessing.vignetteStretch = ((N = e.vignette) == null ? void 0 : N.stretch) ?? i.vignette.stretch, this.renderingPipeline.imageProcessing.vignetteWeight = ((B = e.vignette) == null ? void 0 : B.weight) ?? i.vignette.weight, this.renderingPipeline.prepare(), this.currentConfiguration = e;
90
+ }
91
+ }
92
+ updateColorCurve(e) {
93
+ const t = new G();
94
+ return t.globalDensity = e.globalDensity ?? t.globalDensity, t.globalExposure = e.globalExposure ?? t.globalExposure, t.globalHue = e.globalHue ?? t.globalHue, t.globalSaturation = e.globalSaturation ?? t.globalSaturation, t.highlightsDensity = e.highlightsDensity ?? t.highlightsDensity, t.highlightsExposure = e.highlightsExposure ?? t.highlightsExposure, t.highlightsHue = e.highlightsHue ?? t.highlightsHue, t.highlightsSaturation = e.highlightsSaturation ?? t.highlightsSaturation, t.midtonesDensity = e.midtonesDensity ?? t.midtonesDensity, t.midtonesExposure = e.midtonesExposure ?? t.midtonesExposure, t.midtonesHue = e.midtonesHue ?? t.midtonesHue, t.midtonesSaturation = e.midtonesSaturation ?? t.midtonesSaturation, t.shadowsDensity = e.shadowsDensity ?? t.shadowsDensity, t.shadowsExposure = e.shadowsExposure ?? t.shadowsExposure, t.shadowsHue = e.shadowsHue ?? t.shadowsHue, t.shadowsSaturation = e.shadowsSaturation ?? t.shadowsSaturation, t;
95
+ }
96
+ }
97
+ export {
98
+ oe as RenderingPipeline
99
+ };
@@ -0,0 +1,5 @@
1
+ var n = /* @__PURE__ */ ((e) => (e[e.Orbit = 0] = "Orbit", e[e.Pan = 1] = "Pan", e))(n || {}), p = /* @__PURE__ */ ((e) => (e.None = "None", e.RemoveWhenSelected = "RemoveWhenSelected", e.ApplyWhenSelected = "ApplyWhenSelected", e))(p || {});
2
+ export {
3
+ p as MaterialEffectMode,
4
+ n as ProductCameraRig
5
+ };
@@ -0,0 +1,112 @@
1
+ import { AssetsManager as f } from "../node_modules/@babylonjs/core/Misc/assetsManager.esm.js";
2
+ import { getAssetContainer as u } from "./assetCache.esm.js";
3
+ import { calculateMaterialProperties as m, applyDownloadedTexture as y } from "./material.esm.js";
4
+ class g {
5
+ constructor(e, t, a) {
6
+ this.materialVariantMap = /* @__PURE__ */ new Map(), this.keysThatRemovedBaseModel = [], this.loadedContainerForKey = /* @__PURE__ */ new Map(), this.loadedMaterialsForKey = /* @__PURE__ */ new Map(), this.scene = e, this.renameClonedAsset = t, this.setBaseModelEnabled = a;
7
+ }
8
+ /**
9
+ * Apply a material variant to a given scene.
10
+ * @param targetMaterial The name of the material in the scene we should be targeting.
11
+ * @param material The material variant to apply.
12
+ * @param onProgress A progress callback function for loading bars and event timing.
13
+ * @param removeWhenUndefined material application is an additive process, setting this bool to true will
14
+ * instead remove material textures when they aren't defined. this is useful for material editor applications
15
+ * where we want to undo changes are remove effects from display.
16
+ */
17
+ async applyMaterial(e, t, a, l) {
18
+ return new Promise((o) => {
19
+ const d = this.materialVariantMap.get(e);
20
+ this.materialVariantMap.set(e, {
21
+ ...d,
22
+ ...t
23
+ });
24
+ const h = this.renameClonedAsset(e), n = this.scene.materials.filter(
25
+ (s) => s.name === h
26
+ );
27
+ if (n.length === 0) {
28
+ o();
29
+ return;
30
+ }
31
+ const i = new f(this.scene);
32
+ i.useDefaultLoadingScreen = !1, n.forEach(
33
+ (s) => m(
34
+ t,
35
+ s,
36
+ i,
37
+ l
38
+ )
39
+ ), i.onProgress = (s, r, c) => {
40
+ a && a(s / r * 100, 100, c.name);
41
+ }, i.onFinish = (s) => {
42
+ s.forEach((r) => {
43
+ const c = r;
44
+ a && a(100, 100, r.name), n.forEach(
45
+ (p) => y(
46
+ r.name,
47
+ p,
48
+ t,
49
+ c.texture
50
+ )
51
+ );
52
+ }), o();
53
+ }, i.loadAsync();
54
+ });
55
+ }
56
+ /**
57
+ * Applies a model variant.
58
+ * @param key The key to uniquely identify this model variant application.
59
+ * @param replaceProductModel When true, we should replace the base product model.
60
+ * @param model The details for the new model, when undefined we should remove the variant associated to the given key.
61
+ * @param onProgress A load progress callback that can be used for loading bars and event timing.
62
+ */
63
+ async applyModel(e, t, a, l) {
64
+ var n, i;
65
+ if (a && t && !this.keysThatRemovedBaseModel.includes(e) && this.keysThatRemovedBaseModel.push(e), !a)
66
+ return this.keysThatRemovedBaseModel.includes(e) && this.setBaseModelEnabled(!0), (n = this.loadedContainerForKey.get(e)) == null || n.dispose(), this.loadedContainerForKey.delete(e), this.loadedMaterialsForKey.delete(e), Promise.resolve(void 0);
67
+ this.loadedContainerForKey.has(e) && ((i = this.loadedContainerForKey.get(e)) == null || i.dispose(), this.loadedContainerForKey.delete(e), this.loadedMaterialsForKey.delete(e)), t && this.setBaseModelEnabled(!1);
68
+ const d = (await u(a, this.scene, l)).instantiateModelsToScene(
69
+ this.renameClonedAsset,
70
+ !0
71
+ );
72
+ this.loadedContainerForKey.set(e, d), this.loadedMaterialsForKey.set(e, F(d));
73
+ const h = [];
74
+ return this.materialVariantMap.forEach(async (s, r) => {
75
+ h.push(this.applyMaterial(r, s));
76
+ }), await Promise.all(h), d;
77
+ }
78
+ dispose() {
79
+ this.loadedContainerForKey.forEach((e) => e == null ? void 0 : e.dispose()), this.loadedContainerForKey.clear(), this.loadedMaterialsForKey.forEach(
80
+ (e) => e.forEach((t) => t == null ? void 0 : t.dispose())
81
+ ), this.loadedMaterialsForKey.clear(), this.materialVariantMap.clear(), this.keysThatRemovedBaseModel = [];
82
+ }
83
+ getAllMaterials() {
84
+ const e = [];
85
+ return this.loadedMaterialsForKey.forEach((t) => {
86
+ t.forEach((a) => {
87
+ e.includes(a) || e.push(a);
88
+ });
89
+ }), e;
90
+ }
91
+ getAnimationGroups() {
92
+ const e = [];
93
+ return this.loadedContainerForKey.forEach((t) => {
94
+ e.push(...t.animationGroups);
95
+ }), e;
96
+ }
97
+ }
98
+ function F(M) {
99
+ const e = [];
100
+ return M.rootNodes.forEach((t) => {
101
+ t.getChildMeshes().forEach((a) => {
102
+ a.material && !e.includes(a.material) && e.push(a.material), a.subMeshes && a.subMeshes.forEach((l) => {
103
+ const o = l.getMaterial(!1);
104
+ o && !e.includes(o) && e.push(o);
105
+ });
106
+ });
107
+ }), e;
108
+ }
109
+ export {
110
+ g as default,
111
+ F as getAllMaterialsForInstance
112
+ };
@@ -0,0 +1,41 @@
1
+ class r {
2
+ constructor() {
3
+ this.hoverCursor = "", this.actions = new Array(), this.isRecursive = !1;
4
+ }
5
+ /**
6
+ * Does exist one action manager with at least one trigger
7
+ **/
8
+ static get HasTriggers() {
9
+ for (const e in r.Triggers)
10
+ if (Object.prototype.hasOwnProperty.call(r.Triggers, e))
11
+ return !0;
12
+ return !1;
13
+ }
14
+ /**
15
+ * Does exist one action manager with at least one pick trigger
16
+ **/
17
+ static get HasPickTriggers() {
18
+ for (const e in r.Triggers)
19
+ if (Object.prototype.hasOwnProperty.call(r.Triggers, e)) {
20
+ const s = parseInt(e);
21
+ if (s >= 1 && s <= 7)
22
+ return !0;
23
+ }
24
+ return !1;
25
+ }
26
+ /**
27
+ * Does exist one action manager that handles actions of a given trigger
28
+ * @param trigger defines the trigger to be tested
29
+ * @returns a boolean indicating whether the trigger is handled by at least one action manager
30
+ **/
31
+ static HasSpecificTrigger(e) {
32
+ for (const s in r.Triggers)
33
+ if (Object.prototype.hasOwnProperty.call(r.Triggers, s) && parseInt(s) === e)
34
+ return !0;
35
+ return !1;
36
+ }
37
+ }
38
+ r.Triggers = {};
39
+ export {
40
+ r as AbstractActionManager
41
+ };
@@ -0,0 +1,122 @@
1
+ import { Observable as s } from "../Misc/observable.esm.js";
2
+ import { Vector2 as c, Vector3 as a } from "../Maths/math.vector.esm.js";
3
+ import { Color3 as h, Color4 as _ } from "../Maths/math.color.esm.js";
4
+ import { RegisterClass as f } from "../Misc/typeStore.esm.js";
5
+ class o {
6
+ /**
7
+ * Creates a new Action
8
+ * @param triggerOptions the trigger, with or without parameters, for the action
9
+ * @param condition an optional determinant of action
10
+ */
11
+ constructor(e, i) {
12
+ this.triggerOptions = e, this.onBeforeExecuteObservable = new s(), e.parameter ? (this.trigger = e.trigger, this._triggerParameter = e.parameter) : e.trigger ? this.trigger = e.trigger : this.trigger = e, this._nextActiveAction = this, this._condition = i;
13
+ }
14
+ /**
15
+ * Internal only
16
+ * @internal
17
+ */
18
+ _prepare() {
19
+ }
20
+ /**
21
+ * Gets the trigger parameter
22
+ * @returns the trigger parameter
23
+ */
24
+ getTriggerParameter() {
25
+ return this._triggerParameter;
26
+ }
27
+ /**
28
+ * Sets the trigger parameter
29
+ * @param value defines the new trigger parameter
30
+ */
31
+ setTriggerParameter(e) {
32
+ this._triggerParameter = e;
33
+ }
34
+ /**
35
+ * Internal only - Returns if the current condition allows to run the action
36
+ * @internal
37
+ */
38
+ _evaluateConditionForCurrentFrame() {
39
+ const e = this._condition;
40
+ if (!e)
41
+ return !0;
42
+ const i = this._actionManager.getScene().getRenderId();
43
+ return e._evaluationId !== i && (e._evaluationId = i, e._currentResult = e.isValid()), e._currentResult;
44
+ }
45
+ /**
46
+ * Internal only - executes current action event
47
+ * @internal
48
+ */
49
+ _executeCurrent(e) {
50
+ this._evaluateConditionForCurrentFrame() && (this.onBeforeExecuteObservable.notifyObservers(this), this._nextActiveAction.execute(e), this.skipToNextActiveAction());
51
+ }
52
+ /**
53
+ * Execute placeholder for child classes
54
+ * @param evt optional action event
55
+ */
56
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
57
+ execute(e) {
58
+ }
59
+ /**
60
+ * Skips to next active action
61
+ */
62
+ skipToNextActiveAction() {
63
+ this._nextActiveAction._child ? (this._nextActiveAction._child._actionManager || (this._nextActiveAction._child._actionManager = this._actionManager), this._nextActiveAction = this._nextActiveAction._child) : this._nextActiveAction = this;
64
+ }
65
+ /**
66
+ * Adds action to chain of actions, may be a DoNothingAction
67
+ * @param action defines the next action to execute
68
+ * @returns The action passed in
69
+ * @see https://www.babylonjs-playground.com/#1T30HR#0
70
+ */
71
+ then(e) {
72
+ return this._child = e, e._actionManager = this._actionManager, e._prepare(), e;
73
+ }
74
+ /**
75
+ * Internal only
76
+ * @internal
77
+ */
78
+ _getProperty(e) {
79
+ return this._actionManager._getProperty(e);
80
+ }
81
+ /**
82
+ * @internal
83
+ */
84
+ _getEffectiveTarget(e, i) {
85
+ return this._actionManager._getEffectiveTarget(e, i);
86
+ }
87
+ /**
88
+ * Serialize placeholder for child classes
89
+ * @param parent of child
90
+ * @returns the serialized object
91
+ */
92
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
93
+ serialize(e) {
94
+ }
95
+ /**
96
+ * Internal only called by serialize
97
+ * @internal
98
+ */
99
+ _serialize(e, i) {
100
+ const r = {
101
+ type: 1,
102
+ children: [],
103
+ name: e.name,
104
+ properties: e.properties || []
105
+ };
106
+ if (this._child && this._child.serialize(r), this._condition) {
107
+ const n = this._condition.serialize();
108
+ return n.children.push(r), i && i.children.push(n), n;
109
+ }
110
+ return i && i.children.push(r), r;
111
+ }
112
+ }
113
+ o._SerializeValueAsString = (t) => typeof t == "number" ? t.toString() : typeof t == "boolean" ? t ? "true" : "false" : t instanceof c ? t.x + ", " + t.y : t instanceof a ? t.x + ", " + t.y + ", " + t.z : t instanceof h ? t.r + ", " + t.g + ", " + t.b : t instanceof _ ? t.r + ", " + t.g + ", " + t.b + ", " + t.a : t;
114
+ o._GetTargetProperty = (t) => ({
115
+ name: "target",
116
+ targetType: t._isMesh ? "MeshProperties" : t._isLight ? "LightProperties" : t._isCamera ? "CameraProperties" : t._isMaterial ? "MaterialProperties" : "SceneProperties",
117
+ value: t._isScene ? "Scene" : t.name
118
+ });
119
+ f("BABYLON.Action", o);
120
+ export {
121
+ o as Action
122
+ };
@@ -0,0 +1,59 @@
1
+ class n {
2
+ /**
3
+ * Creates a new ActionEvent
4
+ * @param source The mesh or sprite that triggered the action
5
+ * @param pointerX The X mouse cursor position at the time of the event
6
+ * @param pointerY The Y mouse cursor position at the time of the event
7
+ * @param meshUnderPointer The mesh that is currently pointed at (can be null)
8
+ * @param sourceEvent the original (browser) event that triggered the ActionEvent
9
+ * @param additionalData additional data for the event
10
+ */
11
+ constructor(e, t, i, r, o, s) {
12
+ this.source = e, this.pointerX = t, this.pointerY = i, this.meshUnderPointer = r, this.sourceEvent = o, this.additionalData = s;
13
+ }
14
+ /**
15
+ * Helper function to auto-create an ActionEvent from a source mesh.
16
+ * @param source The source mesh that triggered the event
17
+ * @param evt The original (browser) event
18
+ * @param additionalData additional data for the event
19
+ * @returns the new ActionEvent
20
+ */
21
+ static CreateNew(e, t, i) {
22
+ const r = e.getScene();
23
+ return new n(e, r.pointerX, r.pointerY, r.meshUnderPointer || e, t, i);
24
+ }
25
+ /**
26
+ * Helper function to auto-create an ActionEvent from a source sprite
27
+ * @param source The source sprite that triggered the event
28
+ * @param scene Scene associated with the sprite
29
+ * @param evt The original (browser) event
30
+ * @param additionalData additional data for the event
31
+ * @returns the new ActionEvent
32
+ */
33
+ static CreateNewFromSprite(e, t, i, r) {
34
+ return new n(e, t.pointerX, t.pointerY, t.meshUnderPointer, i, r);
35
+ }
36
+ /**
37
+ * Helper function to auto-create an ActionEvent from a scene. If triggered by a mesh use ActionEvent.CreateNew
38
+ * @param scene the scene where the event occurred
39
+ * @param evt The original (browser) event
40
+ * @returns the new ActionEvent
41
+ */
42
+ static CreateNewFromScene(e, t) {
43
+ return new n(null, e.pointerX, e.pointerY, e.meshUnderPointer, t);
44
+ }
45
+ /**
46
+ * Helper function to auto-create an ActionEvent from a primitive
47
+ * @param prim defines the target primitive
48
+ * @param pointerPos defines the pointer position
49
+ * @param evt The original (browser) event
50
+ * @param additionalData additional data for the event
51
+ * @returns the new ActionEvent
52
+ */
53
+ static CreateNewFromPrimitive(e, t, i, r) {
54
+ return new n(e, t.x, t.y, null, i, r);
55
+ }
56
+ }
57
+ export {
58
+ n as ActionEvent
59
+ };