@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,906 @@
1
+ import { __decorate as a } from "../tslib.es6.esm.js";
2
+ import { SerializationHelper as m, serialize as l } from "../Misc/decorators.esm.js";
3
+ import { Tools as y } from "../Misc/tools.esm.js";
4
+ import { Observable as p } from "../Misc/observable.esm.js";
5
+ import { EngineStore as D } from "../Engines/engineStore.esm.js";
6
+ import { SubMesh as A } from "../Meshes/subMesh.esm.js";
7
+ import { UniformBuffer as k } from "./uniformBuffer.esm.js";
8
+ import { Logger as M } from "../Misc/logger.esm.js";
9
+ import { Plane as v } from "../Maths/math.plane.esm.js";
10
+ import { MaterialHelper as S } from "./materialHelper.esm.js";
11
+ import { DrawWrapper as P } from "./drawWrapper.esm.js";
12
+ import { MaterialStencilState as B } from "./materialStencilState.esm.js";
13
+ import { ScenePerformancePriority as C } from "../scene.esm.js";
14
+ import { MaterialPluginEvent as f } from "./materialPluginEvent.esm.js";
15
+ class t {
16
+ /**
17
+ * If the material can be rendered to several textures with MRT extension
18
+ */
19
+ get canRenderToMRT() {
20
+ return !1;
21
+ }
22
+ /**
23
+ * Sets the alpha value of the material
24
+ */
25
+ set alpha(e) {
26
+ if (this._alpha === e)
27
+ return;
28
+ const s = this._alpha;
29
+ this._alpha = e, (s === 1 || e === 1) && this.markAsDirty(t.MiscDirtyFlag + t.PrePassDirtyFlag);
30
+ }
31
+ /**
32
+ * Gets the alpha value of the material
33
+ */
34
+ get alpha() {
35
+ return this._alpha;
36
+ }
37
+ /**
38
+ * Sets the culling state (true to enable culling, false to disable)
39
+ */
40
+ set backFaceCulling(e) {
41
+ this._backFaceCulling !== e && (this._backFaceCulling = e, this.markAsDirty(t.TextureDirtyFlag));
42
+ }
43
+ /**
44
+ * Gets the culling state
45
+ */
46
+ get backFaceCulling() {
47
+ return this._backFaceCulling;
48
+ }
49
+ /**
50
+ * Sets the type of faces that should be culled (true for back faces, false for front faces)
51
+ */
52
+ set cullBackFaces(e) {
53
+ this._cullBackFaces !== e && (this._cullBackFaces = e, this.markAsDirty(t.TextureDirtyFlag));
54
+ }
55
+ /**
56
+ * Gets the type of faces that should be culled
57
+ */
58
+ get cullBackFaces() {
59
+ return this._cullBackFaces;
60
+ }
61
+ /**
62
+ * Block the dirty-mechanism for this specific material
63
+ * When set to false after being true the material will be marked as dirty.
64
+ */
65
+ get blockDirtyMechanism() {
66
+ return this._blockDirtyMechanism;
67
+ }
68
+ set blockDirtyMechanism(e) {
69
+ this._blockDirtyMechanism !== e && (this._blockDirtyMechanism = e, e || this.markDirty());
70
+ }
71
+ /**
72
+ * This allows you to modify the material without marking it as dirty after every change.
73
+ * This function should be used if you need to make more than one dirty-enabling change to the material - adding a texture, setting a new fill mode and so on.
74
+ * The callback will pass the material as an argument, so you can make your changes to it.
75
+ * @param callback the callback to be executed that will update the material
76
+ */
77
+ atomicMaterialsUpdate(e) {
78
+ this.blockDirtyMechanism = !0;
79
+ try {
80
+ e(this);
81
+ } finally {
82
+ this.blockDirtyMechanism = !1;
83
+ }
84
+ }
85
+ /**
86
+ * Gets a boolean indicating that current material needs to register RTT
87
+ */
88
+ get hasRenderTargetTextures() {
89
+ return this._eventInfo.hasRenderTargetTextures = !1, this._callbackPluginEventHasRenderTargetTextures(this._eventInfo), this._eventInfo.hasRenderTargetTextures;
90
+ }
91
+ /**
92
+ * Called during a dispose event
93
+ */
94
+ set onDispose(e) {
95
+ this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(e);
96
+ }
97
+ /**
98
+ * An event triggered when the material is bound
99
+ */
100
+ get onBindObservable() {
101
+ return this._onBindObservable || (this._onBindObservable = new p()), this._onBindObservable;
102
+ }
103
+ /**
104
+ * Called during a bind event
105
+ */
106
+ set onBind(e) {
107
+ this._onBindObserver && this.onBindObservable.remove(this._onBindObserver), this._onBindObserver = this.onBindObservable.add(e);
108
+ }
109
+ /**
110
+ * An event triggered when the material is unbound
111
+ */
112
+ get onUnBindObservable() {
113
+ return this._onUnBindObservable || (this._onUnBindObservable = new p()), this._onUnBindObservable;
114
+ }
115
+ /**
116
+ * An event triggered when the effect is (re)created
117
+ */
118
+ get onEffectCreatedObservable() {
119
+ return this._onEffectCreatedObservable || (this._onEffectCreatedObservable = new p()), this._onEffectCreatedObservable;
120
+ }
121
+ /**
122
+ * Sets the value of the alpha mode.
123
+ *
124
+ * | Value | Type | Description |
125
+ * | --- | --- | --- |
126
+ * | 0 | ALPHA_DISABLE | |
127
+ * | 1 | ALPHA_ADD | |
128
+ * | 2 | ALPHA_COMBINE | |
129
+ * | 3 | ALPHA_SUBTRACT | |
130
+ * | 4 | ALPHA_MULTIPLY | |
131
+ * | 5 | ALPHA_MAXIMIZED | |
132
+ * | 6 | ALPHA_ONEONE | |
133
+ * | 7 | ALPHA_PREMULTIPLIED | |
134
+ * | 8 | ALPHA_PREMULTIPLIED_PORTERDUFF | |
135
+ * | 9 | ALPHA_INTERPOLATE | |
136
+ * | 10 | ALPHA_SCREENMODE | |
137
+ *
138
+ */
139
+ set alphaMode(e) {
140
+ this._alphaMode !== e && (this._alphaMode = e, this.markAsDirty(t.TextureDirtyFlag));
141
+ }
142
+ /**
143
+ * Gets the value of the alpha mode
144
+ */
145
+ get alphaMode() {
146
+ return this._alphaMode;
147
+ }
148
+ /**
149
+ * Sets the need depth pre-pass value
150
+ */
151
+ set needDepthPrePass(e) {
152
+ this._needDepthPrePass !== e && (this._needDepthPrePass = e, this._needDepthPrePass && (this.checkReadyOnEveryCall = !0));
153
+ }
154
+ /**
155
+ * Gets the depth pre-pass value
156
+ */
157
+ get needDepthPrePass() {
158
+ return this._needDepthPrePass;
159
+ }
160
+ /**
161
+ * Can this material render to prepass
162
+ */
163
+ get isPrePassCapable() {
164
+ return !1;
165
+ }
166
+ /**
167
+ * Sets the state for enabling fog
168
+ */
169
+ set fogEnabled(e) {
170
+ this._fogEnabled !== e && (this._fogEnabled = e, this.markAsDirty(t.MiscDirtyFlag));
171
+ }
172
+ /**
173
+ * Gets the value of the fog enabled state
174
+ */
175
+ get fogEnabled() {
176
+ return this._fogEnabled;
177
+ }
178
+ get wireframe() {
179
+ switch (this._fillMode) {
180
+ case t.WireFrameFillMode:
181
+ case t.LineListDrawMode:
182
+ case t.LineLoopDrawMode:
183
+ case t.LineStripDrawMode:
184
+ return !0;
185
+ }
186
+ return this._scene.forceWireframe;
187
+ }
188
+ /**
189
+ * Sets the state of wireframe mode
190
+ */
191
+ set wireframe(e) {
192
+ this.fillMode = e ? t.WireFrameFillMode : t.TriangleFillMode;
193
+ }
194
+ /**
195
+ * Gets the value specifying if point clouds are enabled
196
+ */
197
+ get pointsCloud() {
198
+ switch (this._fillMode) {
199
+ case t.PointFillMode:
200
+ case t.PointListDrawMode:
201
+ return !0;
202
+ }
203
+ return this._scene.forcePointsCloud;
204
+ }
205
+ /**
206
+ * Sets the state of point cloud mode
207
+ */
208
+ set pointsCloud(e) {
209
+ this.fillMode = e ? t.PointFillMode : t.TriangleFillMode;
210
+ }
211
+ /**
212
+ * Gets the material fill mode
213
+ */
214
+ get fillMode() {
215
+ return this._fillMode;
216
+ }
217
+ /**
218
+ * Sets the material fill mode
219
+ */
220
+ set fillMode(e) {
221
+ this._fillMode !== e && (this._fillMode = e, this.markAsDirty(t.MiscDirtyFlag));
222
+ }
223
+ /** @internal */
224
+ _getDrawWrapper() {
225
+ return this._drawWrapper;
226
+ }
227
+ /**
228
+ * @internal
229
+ */
230
+ _setDrawWrapper(e) {
231
+ this._drawWrapper = e;
232
+ }
233
+ /**
234
+ * Creates a material instance
235
+ * @param name defines the name of the material
236
+ * @param scene defines the scene to reference
237
+ * @param doNotAdd specifies if the material should be added to the scene
238
+ */
239
+ constructor(e, s, i) {
240
+ this.shadowDepthWrapper = null, this.allowShaderHotSwapping = !0, this.metadata = null, this.reservedDataStore = null, this.checkReadyOnEveryCall = !1, this.checkReadyOnlyOnce = !1, this.state = "", this._alpha = 1, this._backFaceCulling = !0, this._cullBackFaces = !0, this._blockDirtyMechanism = !1, this.onCompiled = null, this.onError = null, this.getRenderTargetTextures = null, this.doNotSerialize = !1, this._storeEffectOnSubMeshes = !1, this.animations = null, this.onDisposeObservable = new p(), this._onDisposeObserver = null, this._onUnBindObservable = null, this._onBindObserver = null, this._alphaMode = 2, this._needDepthPrePass = !1, this.disableDepthWrite = !1, this.disableColorWrite = !1, this.forceDepthWrite = !1, this.depthFunction = 0, this.separateCullingPass = !1, this._fogEnabled = !0, this.pointSize = 1, this.zOffset = 0, this.zOffsetUnits = 0, this.stencil = new B(), this._useUBO = !1, this._fillMode = t.TriangleFillMode, this._cachedDepthWriteState = !1, this._cachedColorWriteState = !1, this._cachedDepthFunctionState = 0, this._indexInSceneMaterialArray = -1, this.meshMap = null, this._parentContainer = null, this._uniformBufferLayoutBuilt = !1, this._eventInfo = {}, this._callbackPluginEventGeneric = () => {
241
+ }, this._callbackPluginEventIsReadyForSubMesh = () => {
242
+ }, this._callbackPluginEventPrepareDefines = () => {
243
+ }, this._callbackPluginEventPrepareDefinesBeforeAttributes = () => {
244
+ }, this._callbackPluginEventHardBindForSubMesh = () => {
245
+ }, this._callbackPluginEventBindForSubMesh = () => {
246
+ }, this._callbackPluginEventHasRenderTargetTextures = () => {
247
+ }, this._callbackPluginEventFillRenderTargetTextures = () => {
248
+ }, this._forceAlphaTest = !1, this._transparencyMode = null, this.name = e;
249
+ const r = s || D.LastCreatedScene;
250
+ r && (this._scene = r, this._dirtyCallbacks = {}, this._dirtyCallbacks[1] = this._markAllSubMeshesAsTexturesDirty.bind(this), this._dirtyCallbacks[2] = this._markAllSubMeshesAsLightsDirty.bind(this), this._dirtyCallbacks[4] = this._markAllSubMeshesAsFresnelDirty.bind(this), this._dirtyCallbacks[8] = this._markAllSubMeshesAsAttributesDirty.bind(this), this._dirtyCallbacks[16] = this._markAllSubMeshesAsMiscDirty.bind(this), this._dirtyCallbacks[32] = this._markAllSubMeshesAsPrePassDirty.bind(this), this._dirtyCallbacks[63] = this._markAllSubMeshesAsAllDirty.bind(this), this.id = e || y.RandomId(), this.uniqueId = this._scene.getUniqueId(), this._materialContext = this._scene.getEngine().createMaterialContext(), this._drawWrapper = new P(this._scene.getEngine(), !1), this._drawWrapper.materialContext = this._materialContext, this._scene.useRightHandedSystem ? this.sideOrientation = t.ClockWiseSideOrientation : this.sideOrientation = t.CounterClockWiseSideOrientation, this._uniformBuffer = new k(this._scene.getEngine(), void 0, void 0, e), this._useUBO = this.getScene().getEngine().supportsUniformBuffers, i || this._scene.addMaterial(this), this._scene.useMaterialMeshMap && (this.meshMap = {}), t.OnEventObservable.notifyObservers(this, f.Created));
251
+ }
252
+ /**
253
+ * Returns a string representation of the current material
254
+ * @param fullDetails defines a boolean indicating which levels of logging is desired
255
+ * @returns a string with material information
256
+ */
257
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
258
+ toString(e) {
259
+ return "Name: " + this.name;
260
+ }
261
+ /**
262
+ * Gets the class name of the material
263
+ * @returns a string with the class name of the material
264
+ */
265
+ getClassName() {
266
+ return "Material";
267
+ }
268
+ /** @internal */
269
+ get _isMaterial() {
270
+ return !0;
271
+ }
272
+ /**
273
+ * Specifies if updates for the material been locked
274
+ */
275
+ get isFrozen() {
276
+ return this.checkReadyOnlyOnce;
277
+ }
278
+ /**
279
+ * Locks updates for the material
280
+ */
281
+ freeze() {
282
+ this.markDirty(), this.checkReadyOnlyOnce = !0;
283
+ }
284
+ /**
285
+ * Unlocks updates for the material
286
+ */
287
+ unfreeze() {
288
+ this.markDirty(), this.checkReadyOnlyOnce = !1;
289
+ }
290
+ /**
291
+ * Specifies if the material is ready to be used
292
+ * @param mesh defines the mesh to check
293
+ * @param useInstances specifies if instances should be used
294
+ * @returns a boolean indicating if the material is ready to be used
295
+ */
296
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
297
+ isReady(e, s) {
298
+ return !0;
299
+ }
300
+ /**
301
+ * Specifies that the submesh is ready to be used
302
+ * @param mesh defines the mesh to check
303
+ * @param subMesh defines which submesh to check
304
+ * @param useInstances specifies that instances should be used
305
+ * @returns a boolean indicating that the submesh is ready or not
306
+ */
307
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
308
+ isReadyForSubMesh(e, s, i) {
309
+ const r = s.materialDefines;
310
+ return r ? (this._eventInfo.isReadyForSubMesh = !0, this._eventInfo.defines = r, this._callbackPluginEventIsReadyForSubMesh(this._eventInfo), this._eventInfo.isReadyForSubMesh) : !1;
311
+ }
312
+ /**
313
+ * Returns the material effect
314
+ * @returns the effect associated with the material
315
+ */
316
+ getEffect() {
317
+ return this._drawWrapper.effect;
318
+ }
319
+ /**
320
+ * Returns the current scene
321
+ * @returns a Scene
322
+ */
323
+ getScene() {
324
+ return this._scene;
325
+ }
326
+ /**
327
+ * Gets the current transparency mode.
328
+ */
329
+ get transparencyMode() {
330
+ return this._transparencyMode;
331
+ }
332
+ /**
333
+ * Sets the transparency mode of the material.
334
+ *
335
+ * | Value | Type | Description |
336
+ * | ----- | ----------------------------------- | ----------- |
337
+ * | 0 | OPAQUE | |
338
+ * | 1 | ALPHATEST | |
339
+ * | 2 | ALPHABLEND | |
340
+ * | 3 | ALPHATESTANDBLEND | |
341
+ *
342
+ */
343
+ set transparencyMode(e) {
344
+ this._transparencyMode !== e && (this._transparencyMode = e, this._forceAlphaTest = e === t.MATERIAL_ALPHATESTANDBLEND, this._markAllSubMeshesAsTexturesAndMiscDirty());
345
+ }
346
+ /**
347
+ * Returns true if alpha blending should be disabled.
348
+ */
349
+ get _disableAlphaBlending() {
350
+ return this._transparencyMode === t.MATERIAL_OPAQUE || this._transparencyMode === t.MATERIAL_ALPHATEST;
351
+ }
352
+ /**
353
+ * Specifies whether or not this material should be rendered in alpha blend mode.
354
+ * @returns a boolean specifying if alpha blending is needed
355
+ */
356
+ needAlphaBlending() {
357
+ return this._disableAlphaBlending ? !1 : this.alpha < 1;
358
+ }
359
+ /**
360
+ * Specifies if the mesh will require alpha blending
361
+ * @param mesh defines the mesh to check
362
+ * @returns a boolean specifying if alpha blending is needed for the mesh
363
+ */
364
+ needAlphaBlendingForMesh(e) {
365
+ return e.visibility < 1 ? !0 : this._disableAlphaBlending ? !1 : e.hasVertexAlpha || this.needAlphaBlending();
366
+ }
367
+ /**
368
+ * Specifies whether or not this material should be rendered in alpha test mode.
369
+ * @returns a boolean specifying if an alpha test is needed.
370
+ */
371
+ needAlphaTesting() {
372
+ return !!this._forceAlphaTest;
373
+ }
374
+ /**
375
+ * Specifies if material alpha testing should be turned on for the mesh
376
+ * @param mesh defines the mesh to check
377
+ */
378
+ _shouldTurnAlphaTestOn(e) {
379
+ return !this.needAlphaBlendingForMesh(e) && this.needAlphaTesting();
380
+ }
381
+ /**
382
+ * Gets the texture used for the alpha test
383
+ * @returns the texture to use for alpha testing
384
+ */
385
+ getAlphaTestTexture() {
386
+ return null;
387
+ }
388
+ /**
389
+ * Marks the material to indicate that it needs to be re-calculated
390
+ * @param forceMaterialDirty - Forces the material to be marked as dirty for all components (same as this.markAsDirty(Material.AllDirtyFlag)). You should use this flag if the material is frozen and you want to force a recompilation.
391
+ */
392
+ markDirty(e = !1) {
393
+ const s = this.getScene().meshes;
394
+ for (const i of s)
395
+ if (i.subMeshes)
396
+ for (const r of i.subMeshes)
397
+ r.getMaterial() === this && r.effect && (r.effect._wasPreviouslyReady = !1, r.effect._wasPreviouslyUsingInstances = null, r.effect._forceRebindOnNextCall = e);
398
+ e && this.markAsDirty(t.AllDirtyFlag);
399
+ }
400
+ /**
401
+ * @internal
402
+ */
403
+ _preBind(e, s = null) {
404
+ const i = this._scene.getEngine(), n = (s ?? this.sideOrientation) === t.ClockWiseSideOrientation;
405
+ return i.enableEffect(e || this._getDrawWrapper()), i.setState(this.backFaceCulling, this.zOffset, !1, n, this._scene._mirroredCameraPosition ? !this.cullBackFaces : this.cullBackFaces, this.stencil, this.zOffsetUnits), n;
406
+ }
407
+ /**
408
+ * Binds the material to the mesh
409
+ * @param world defines the world transformation matrix
410
+ * @param mesh defines the mesh to bind the material to
411
+ */
412
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
413
+ bind(e, s) {
414
+ }
415
+ /**
416
+ * Initializes the uniform buffer layout for the shader.
417
+ */
418
+ buildUniformLayout() {
419
+ const e = this._uniformBuffer;
420
+ this._eventInfo.ubo = e, this._callbackPluginEventGeneric(f.PrepareUniformBuffer, this._eventInfo), e.create(), this._uniformBufferLayoutBuilt = !0;
421
+ }
422
+ /**
423
+ * Binds the submesh to the material
424
+ * @param world defines the world transformation matrix
425
+ * @param mesh defines the mesh containing the submesh
426
+ * @param subMesh defines the submesh to bind the material to
427
+ */
428
+ bindForSubMesh(e, s, i) {
429
+ const r = i.effect;
430
+ r && (this._eventInfo.subMesh = i, this._callbackPluginEventBindForSubMesh(this._eventInfo), r._forceRebindOnNextCall = !1);
431
+ }
432
+ /**
433
+ * Binds the world matrix to the material
434
+ * @param world defines the world transformation matrix
435
+ */
436
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
437
+ bindOnlyWorldMatrix(e) {
438
+ }
439
+ /**
440
+ * Binds the view matrix to the effect
441
+ * @param effect defines the effect to bind the view matrix to
442
+ */
443
+ bindView(e) {
444
+ this._useUBO ? this._needToBindSceneUbo = !0 : e.setMatrix("view", this.getScene().getViewMatrix());
445
+ }
446
+ /**
447
+ * Binds the view projection and projection matrices to the effect
448
+ * @param effect defines the effect to bind the view projection and projection matrices to
449
+ */
450
+ bindViewProjection(e) {
451
+ this._useUBO ? this._needToBindSceneUbo = !0 : (e.setMatrix("viewProjection", this.getScene().getTransformMatrix()), e.setMatrix("projection", this.getScene().getProjectionMatrix()));
452
+ }
453
+ /**
454
+ * Binds the view matrix to the effect
455
+ * @param effect defines the effect to bind the view matrix to
456
+ * @param variableName name of the shader variable that will hold the eye position
457
+ */
458
+ bindEyePosition(e, s) {
459
+ this._useUBO ? this._needToBindSceneUbo = !0 : this._scene.bindEyePosition(e, s);
460
+ }
461
+ /**
462
+ * Processes to execute after binding the material to a mesh
463
+ * @param mesh defines the rendered mesh
464
+ * @param effect
465
+ */
466
+ _afterBind(e, s = null) {
467
+ if (this._scene._cachedMaterial = this, this._needToBindSceneUbo && s && (this._needToBindSceneUbo = !1, S.BindSceneUniformBuffer(s, this.getScene().getSceneUniformBuffer()), this._scene.finalizeSceneUbo()), e ? this._scene._cachedVisibility = e.visibility : this._scene._cachedVisibility = 1, this._onBindObservable && e && this._onBindObservable.notifyObservers(e), this.disableDepthWrite) {
468
+ const i = this._scene.getEngine();
469
+ this._cachedDepthWriteState = i.getDepthWrite(), i.setDepthWrite(!1);
470
+ }
471
+ if (this.disableColorWrite) {
472
+ const i = this._scene.getEngine();
473
+ this._cachedColorWriteState = i.getColorWrite(), i.setColorWrite(!1);
474
+ }
475
+ if (this.depthFunction !== 0) {
476
+ const i = this._scene.getEngine();
477
+ this._cachedDepthFunctionState = i.getDepthFunction() || 0, i.setDepthFunction(this.depthFunction);
478
+ }
479
+ }
480
+ /**
481
+ * Unbinds the material from the mesh
482
+ */
483
+ unbind() {
484
+ this._onUnBindObservable && this._onUnBindObservable.notifyObservers(this), this.depthFunction !== 0 && this._scene.getEngine().setDepthFunction(this._cachedDepthFunctionState), this.disableDepthWrite && this._scene.getEngine().setDepthWrite(this._cachedDepthWriteState), this.disableColorWrite && this._scene.getEngine().setColorWrite(this._cachedColorWriteState);
485
+ }
486
+ /**
487
+ * Returns the animatable textures.
488
+ * @returns - Array of animatable textures.
489
+ */
490
+ getAnimatables() {
491
+ return this._eventInfo.animatables = [], this._callbackPluginEventGeneric(f.GetAnimatables, this._eventInfo), this._eventInfo.animatables;
492
+ }
493
+ /**
494
+ * Gets the active textures from the material
495
+ * @returns an array of textures
496
+ */
497
+ getActiveTextures() {
498
+ return this._eventInfo.activeTextures = [], this._callbackPluginEventGeneric(f.GetActiveTextures, this._eventInfo), this._eventInfo.activeTextures;
499
+ }
500
+ /**
501
+ * Specifies if the material uses a texture
502
+ * @param texture defines the texture to check against the material
503
+ * @returns a boolean specifying if the material uses the texture
504
+ */
505
+ hasTexture(e) {
506
+ return this._eventInfo.hasTexture = !1, this._eventInfo.texture = e, this._callbackPluginEventGeneric(f.HasTexture, this._eventInfo), this._eventInfo.hasTexture;
507
+ }
508
+ /**
509
+ * Makes a duplicate of the material, and gives it a new name
510
+ * @param name defines the new name for the duplicated material
511
+ * @returns the cloned material
512
+ */
513
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
514
+ clone(e) {
515
+ return null;
516
+ }
517
+ _clonePlugins(e, s) {
518
+ const i = {};
519
+ if (this._serializePlugins(i), t._parsePlugins(i, e, this._scene, s), this.pluginManager)
520
+ for (const r of this.pluginManager._plugins) {
521
+ const n = e.pluginManager.getPlugin(r.name);
522
+ r.copyTo(n);
523
+ }
524
+ }
525
+ /**
526
+ * Gets the meshes bound to the material
527
+ * @returns an array of meshes bound to the material
528
+ */
529
+ getBindedMeshes() {
530
+ if (this.meshMap) {
531
+ const e = new Array();
532
+ for (const s in this.meshMap) {
533
+ const i = this.meshMap[s];
534
+ i && e.push(i);
535
+ }
536
+ return e;
537
+ } else
538
+ return this._scene.meshes.filter((s) => s.material === this);
539
+ }
540
+ /**
541
+ * Force shader compilation
542
+ * @param mesh defines the mesh associated with this material
543
+ * @param onCompiled defines a function to execute once the material is compiled
544
+ * @param options defines the options to configure the compilation
545
+ * @param onError defines a function to execute if the material fails compiling
546
+ */
547
+ forceCompilation(e, s, i, r) {
548
+ const n = Object.assign({ clipPlane: !1, useInstances: !1 }, i), h = this.getScene(), d = this.allowShaderHotSwapping;
549
+ this.allowShaderHotSwapping = !1;
550
+ const c = () => {
551
+ if (!this._scene || !this._scene.getEngine())
552
+ return;
553
+ const b = h.clipPlane;
554
+ if (n.clipPlane && (h.clipPlane = new v(0, 0, 0, 1)), this._storeEffectOnSubMeshes) {
555
+ let g = !0, _ = null;
556
+ if (e.subMeshes) {
557
+ const u = new A(0, 0, 0, 0, 0, e, void 0, !1, !1);
558
+ u.materialDefines && (u.materialDefines._renderId = -1), this.isReadyForSubMesh(e, u, n.useInstances) || (u.effect && u.effect.getCompilationError() && u.effect.allFallbacksProcessed() ? _ = u.effect.getCompilationError() : (g = !1, setTimeout(c, 16)));
559
+ }
560
+ g && (this.allowShaderHotSwapping = d, _ && r && r(_), s && s(this));
561
+ } else
562
+ this.isReady() ? (this.allowShaderHotSwapping = d, s && s(this)) : setTimeout(c, 16);
563
+ n.clipPlane && (h.clipPlane = b);
564
+ };
565
+ c();
566
+ }
567
+ /**
568
+ * Force shader compilation
569
+ * @param mesh defines the mesh that will use this material
570
+ * @param options defines additional options for compiling the shaders
571
+ * @returns a promise that resolves when the compilation completes
572
+ */
573
+ forceCompilationAsync(e, s) {
574
+ return new Promise((i, r) => {
575
+ this.forceCompilation(e, () => {
576
+ i();
577
+ }, s, (n) => {
578
+ r(n);
579
+ });
580
+ });
581
+ }
582
+ /**
583
+ * Marks a define in the material to indicate that it needs to be re-computed
584
+ * @param flag defines a flag used to determine which parts of the material have to be marked as dirty
585
+ */
586
+ markAsDirty(e) {
587
+ this.getScene().blockMaterialDirtyMechanism || this._blockDirtyMechanism || (t._DirtyCallbackArray.length = 0, e & t.TextureDirtyFlag && t._DirtyCallbackArray.push(t._TextureDirtyCallBack), e & t.LightDirtyFlag && t._DirtyCallbackArray.push(t._LightsDirtyCallBack), e & t.FresnelDirtyFlag && t._DirtyCallbackArray.push(t._FresnelDirtyCallBack), e & t.AttributesDirtyFlag && t._DirtyCallbackArray.push(t._AttributeDirtyCallBack), e & t.MiscDirtyFlag && t._DirtyCallbackArray.push(t._MiscDirtyCallBack), e & t.PrePassDirtyFlag && t._DirtyCallbackArray.push(t._PrePassDirtyCallBack), t._DirtyCallbackArray.length && this._markAllSubMeshesAsDirty(t._RunDirtyCallBacks), this.getScene().resetCachedMaterial());
588
+ }
589
+ /**
590
+ * Resets the draw wrappers cache for all submeshes that are using this material
591
+ */
592
+ resetDrawCache() {
593
+ const e = this.getScene().meshes;
594
+ for (const s of e)
595
+ if (s.subMeshes)
596
+ for (const i of s.subMeshes)
597
+ i.getMaterial() === this && i.resetDrawCache();
598
+ }
599
+ /**
600
+ * Marks all submeshes of a material to indicate that their material defines need to be re-calculated
601
+ * @param func defines a function which checks material defines against the submeshes
602
+ */
603
+ _markAllSubMeshesAsDirty(e) {
604
+ if (this.getScene().blockMaterialDirtyMechanism || this._blockDirtyMechanism)
605
+ return;
606
+ const s = this.getScene().meshes;
607
+ for (const i of s)
608
+ if (i.subMeshes) {
609
+ for (const r of i.subMeshes)
610
+ if (r.getMaterial(!1) === this)
611
+ for (const n of r._drawWrappers)
612
+ !n || !n.defines || !n.defines.markAllAsDirty || this._materialContext === n.materialContext && e(n.defines);
613
+ }
614
+ }
615
+ /**
616
+ * Indicates that the scene should check if the rendering now needs a prepass
617
+ */
618
+ _markScenePrePassDirty() {
619
+ if (this.getScene().blockMaterialDirtyMechanism || this._blockDirtyMechanism)
620
+ return;
621
+ const e = this.getScene().enablePrePassRenderer();
622
+ e && e.markAsDirty();
623
+ }
624
+ /**
625
+ * Indicates that we need to re-calculated for all submeshes
626
+ */
627
+ _markAllSubMeshesAsAllDirty() {
628
+ this._markAllSubMeshesAsDirty(t._AllDirtyCallBack);
629
+ }
630
+ /**
631
+ * Indicates that image processing needs to be re-calculated for all submeshes
632
+ */
633
+ _markAllSubMeshesAsImageProcessingDirty() {
634
+ this._markAllSubMeshesAsDirty(t._ImageProcessingDirtyCallBack);
635
+ }
636
+ /**
637
+ * Indicates that textures need to be re-calculated for all submeshes
638
+ */
639
+ _markAllSubMeshesAsTexturesDirty() {
640
+ this._markAllSubMeshesAsDirty(t._TextureDirtyCallBack);
641
+ }
642
+ /**
643
+ * Indicates that fresnel needs to be re-calculated for all submeshes
644
+ */
645
+ _markAllSubMeshesAsFresnelDirty() {
646
+ this._markAllSubMeshesAsDirty(t._FresnelDirtyCallBack);
647
+ }
648
+ /**
649
+ * Indicates that fresnel and misc need to be re-calculated for all submeshes
650
+ */
651
+ _markAllSubMeshesAsFresnelAndMiscDirty() {
652
+ this._markAllSubMeshesAsDirty(t._FresnelAndMiscDirtyCallBack);
653
+ }
654
+ /**
655
+ * Indicates that lights need to be re-calculated for all submeshes
656
+ */
657
+ _markAllSubMeshesAsLightsDirty() {
658
+ this._markAllSubMeshesAsDirty(t._LightsDirtyCallBack);
659
+ }
660
+ /**
661
+ * Indicates that attributes need to be re-calculated for all submeshes
662
+ */
663
+ _markAllSubMeshesAsAttributesDirty() {
664
+ this._markAllSubMeshesAsDirty(t._AttributeDirtyCallBack);
665
+ }
666
+ /**
667
+ * Indicates that misc needs to be re-calculated for all submeshes
668
+ */
669
+ _markAllSubMeshesAsMiscDirty() {
670
+ this._markAllSubMeshesAsDirty(t._MiscDirtyCallBack);
671
+ }
672
+ /**
673
+ * Indicates that prepass needs to be re-calculated for all submeshes
674
+ */
675
+ _markAllSubMeshesAsPrePassDirty() {
676
+ this._markAllSubMeshesAsDirty(t._MiscDirtyCallBack);
677
+ }
678
+ /**
679
+ * Indicates that textures and misc need to be re-calculated for all submeshes
680
+ */
681
+ _markAllSubMeshesAsTexturesAndMiscDirty() {
682
+ this._markAllSubMeshesAsDirty(t._TextureAndMiscDirtyCallBack);
683
+ }
684
+ _checkScenePerformancePriority() {
685
+ if (this._scene.performancePriority !== C.BackwardCompatible) {
686
+ this.checkReadyOnlyOnce = !0;
687
+ const e = this._scene.onScenePerformancePriorityChangedObservable.addOnce(() => {
688
+ this.checkReadyOnlyOnce = !1;
689
+ });
690
+ this.onDisposeObservable.add(() => {
691
+ this._scene.onScenePerformancePriorityChangedObservable.remove(e);
692
+ });
693
+ }
694
+ }
695
+ /**
696
+ * Sets the required values to the prepass renderer.
697
+ * @param prePassRenderer defines the prepass renderer to setup.
698
+ * @returns true if the pre pass is needed.
699
+ */
700
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
701
+ setPrePassRenderer(e) {
702
+ return !1;
703
+ }
704
+ /**
705
+ * Disposes the material
706
+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
707
+ * @param forceDisposeTextures specifies if textures should be forcefully disposed
708
+ * @param notBoundToMesh specifies if the material that is being disposed is known to be not bound to any mesh
709
+ */
710
+ dispose(e, s, i) {
711
+ const r = this.getScene();
712
+ if (r.stopAnimation(this), r.freeProcessedMaterials(), r.removeMaterial(this), this._eventInfo.forceDisposeTextures = s, this._callbackPluginEventGeneric(f.Disposed, this._eventInfo), this._parentContainer) {
713
+ const n = this._parentContainer.materials.indexOf(this);
714
+ n > -1 && this._parentContainer.materials.splice(n, 1), this._parentContainer = null;
715
+ }
716
+ if (i !== !0)
717
+ if (this.meshMap)
718
+ for (const n in this.meshMap) {
719
+ const h = this.meshMap[n];
720
+ h && (h.material = null, this.releaseVertexArrayObject(h, e));
721
+ }
722
+ else {
723
+ const n = r.meshes;
724
+ for (const h of n)
725
+ h.material === this && !h.sourceMesh && (h.material = null, this.releaseVertexArrayObject(h, e));
726
+ }
727
+ this._uniformBuffer.dispose(), e && this._drawWrapper.effect && (this._storeEffectOnSubMeshes || this._drawWrapper.effect.dispose(), this._drawWrapper.effect = null), this.metadata = null, this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this._onBindObservable && this._onBindObservable.clear(), this._onUnBindObservable && this._onUnBindObservable.clear(), this._onEffectCreatedObservable && this._onEffectCreatedObservable.clear(), this._eventInfo && (this._eventInfo = {});
728
+ }
729
+ /**
730
+ * @internal
731
+ */
732
+ // eslint-disable-next-line @typescript-eslint/naming-convention
733
+ releaseVertexArrayObject(e, s) {
734
+ if (e.geometry) {
735
+ const i = e.geometry;
736
+ if (this._storeEffectOnSubMeshes)
737
+ for (const r of e.subMeshes)
738
+ i._releaseVertexArrayObject(r.effect), s && r.effect && r.effect.dispose();
739
+ else
740
+ i._releaseVertexArrayObject(this._drawWrapper.effect);
741
+ }
742
+ }
743
+ /**
744
+ * Serializes this material
745
+ * @returns the serialized material object
746
+ */
747
+ serialize() {
748
+ const e = m.Serialize(this);
749
+ return e.stencil = this.stencil.serialize(), e.uniqueId = this.uniqueId, this._serializePlugins(e), e;
750
+ }
751
+ _serializePlugins(e) {
752
+ if (e.plugins = {}, this.pluginManager)
753
+ for (const s of this.pluginManager._plugins)
754
+ e.plugins[s.getClassName()] = s.serialize();
755
+ }
756
+ /**
757
+ * Creates a material from parsed material data
758
+ * @param parsedMaterial defines parsed material data
759
+ * @param scene defines the hosting scene
760
+ * @param rootUrl defines the root URL to use to load textures
761
+ * @returns a new material
762
+ */
763
+ static Parse(e, s, i) {
764
+ if (!e.customType)
765
+ e.customType = "BABYLON.StandardMaterial";
766
+ else if (e.customType === "BABYLON.PBRMaterial" && e.overloadedAlbedo && (e.customType = "BABYLON.LegacyPBRMaterial", !BABYLON.LegacyPBRMaterial))
767
+ return M.Error("Your scene is trying to load a legacy version of the PBRMaterial, please, include it from the materials library."), null;
768
+ const n = y.Instantiate(e.customType).Parse(e, s, i);
769
+ return n._loadedUniqueId = e.uniqueId, n;
770
+ }
771
+ static _parsePlugins(e, s, i, r) {
772
+ var n;
773
+ if (e.plugins)
774
+ for (const h in e.plugins) {
775
+ const d = e.plugins[h];
776
+ let c = (n = s.pluginManager) === null || n === void 0 ? void 0 : n.getPlugin(d.name);
777
+ if (!c) {
778
+ const b = y.Instantiate("BABYLON." + h);
779
+ b && (c = new b(s));
780
+ }
781
+ c == null || c.parse(d, i, r);
782
+ }
783
+ }
784
+ }
785
+ t.TriangleFillMode = 0;
786
+ t.WireFrameFillMode = 1;
787
+ t.PointFillMode = 2;
788
+ t.PointListDrawMode = 3;
789
+ t.LineListDrawMode = 4;
790
+ t.LineLoopDrawMode = 5;
791
+ t.LineStripDrawMode = 6;
792
+ t.TriangleStripDrawMode = 7;
793
+ t.TriangleFanDrawMode = 8;
794
+ t.ClockWiseSideOrientation = 0;
795
+ t.CounterClockWiseSideOrientation = 1;
796
+ t.TextureDirtyFlag = 1;
797
+ t.LightDirtyFlag = 2;
798
+ t.FresnelDirtyFlag = 4;
799
+ t.AttributesDirtyFlag = 8;
800
+ t.MiscDirtyFlag = 16;
801
+ t.PrePassDirtyFlag = 32;
802
+ t.AllDirtyFlag = 63;
803
+ t.MATERIAL_OPAQUE = 0;
804
+ t.MATERIAL_ALPHATEST = 1;
805
+ t.MATERIAL_ALPHABLEND = 2;
806
+ t.MATERIAL_ALPHATESTANDBLEND = 3;
807
+ t.MATERIAL_NORMALBLENDMETHOD_WHITEOUT = 0;
808
+ t.MATERIAL_NORMALBLENDMETHOD_RNM = 1;
809
+ t.OnEventObservable = new p();
810
+ t._AllDirtyCallBack = (o) => o.markAllAsDirty();
811
+ t._ImageProcessingDirtyCallBack = (o) => o.markAsImageProcessingDirty();
812
+ t._TextureDirtyCallBack = (o) => o.markAsTexturesDirty();
813
+ t._FresnelDirtyCallBack = (o) => o.markAsFresnelDirty();
814
+ t._MiscDirtyCallBack = (o) => o.markAsMiscDirty();
815
+ t._PrePassDirtyCallBack = (o) => o.markAsPrePassDirty();
816
+ t._LightsDirtyCallBack = (o) => o.markAsLightDirty();
817
+ t._AttributeDirtyCallBack = (o) => o.markAsAttributesDirty();
818
+ t._FresnelAndMiscDirtyCallBack = (o) => {
819
+ t._FresnelDirtyCallBack(o), t._MiscDirtyCallBack(o);
820
+ };
821
+ t._TextureAndMiscDirtyCallBack = (o) => {
822
+ t._TextureDirtyCallBack(o), t._MiscDirtyCallBack(o);
823
+ };
824
+ t._DirtyCallbackArray = [];
825
+ t._RunDirtyCallBacks = (o) => {
826
+ for (const e of t._DirtyCallbackArray)
827
+ e(o);
828
+ };
829
+ a([
830
+ l()
831
+ ], t.prototype, "id", void 0);
832
+ a([
833
+ l()
834
+ ], t.prototype, "uniqueId", void 0);
835
+ a([
836
+ l()
837
+ ], t.prototype, "name", void 0);
838
+ a([
839
+ l()
840
+ ], t.prototype, "metadata", void 0);
841
+ a([
842
+ l()
843
+ ], t.prototype, "checkReadyOnEveryCall", void 0);
844
+ a([
845
+ l()
846
+ ], t.prototype, "checkReadyOnlyOnce", void 0);
847
+ a([
848
+ l()
849
+ ], t.prototype, "state", void 0);
850
+ a([
851
+ l("alpha")
852
+ ], t.prototype, "_alpha", void 0);
853
+ a([
854
+ l("backFaceCulling")
855
+ ], t.prototype, "_backFaceCulling", void 0);
856
+ a([
857
+ l("cullBackFaces")
858
+ ], t.prototype, "_cullBackFaces", void 0);
859
+ a([
860
+ l()
861
+ ], t.prototype, "sideOrientation", void 0);
862
+ a([
863
+ l("alphaMode")
864
+ ], t.prototype, "_alphaMode", void 0);
865
+ a([
866
+ l()
867
+ ], t.prototype, "_needDepthPrePass", void 0);
868
+ a([
869
+ l()
870
+ ], t.prototype, "disableDepthWrite", void 0);
871
+ a([
872
+ l()
873
+ ], t.prototype, "disableColorWrite", void 0);
874
+ a([
875
+ l()
876
+ ], t.prototype, "forceDepthWrite", void 0);
877
+ a([
878
+ l()
879
+ ], t.prototype, "depthFunction", void 0);
880
+ a([
881
+ l()
882
+ ], t.prototype, "separateCullingPass", void 0);
883
+ a([
884
+ l("fogEnabled")
885
+ ], t.prototype, "_fogEnabled", void 0);
886
+ a([
887
+ l()
888
+ ], t.prototype, "pointSize", void 0);
889
+ a([
890
+ l()
891
+ ], t.prototype, "zOffset", void 0);
892
+ a([
893
+ l()
894
+ ], t.prototype, "zOffsetUnits", void 0);
895
+ a([
896
+ l()
897
+ ], t.prototype, "pointsCloud", null);
898
+ a([
899
+ l()
900
+ ], t.prototype, "fillMode", null);
901
+ a([
902
+ l()
903
+ ], t.prototype, "transparencyMode", null);
904
+ export {
905
+ t as Material
906
+ };