@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,191 @@
1
+ import { __decorate as v } from "../../tslib.es6.esm.js";
2
+ import { serialize as A } from "../../Misc/decorators.esm.js";
3
+ import { Tools as d } from "../../Misc/tools.esm.js";
4
+ import { PointerEventTypes as e } from "../../Events/pointerEvents.esm.js";
5
+ class I {
6
+ constructor() {
7
+ this._currentActiveButton = -1, this.buttons = [0, 1, 2];
8
+ }
9
+ /**
10
+ * Attach the input controls to a specific dom element to get the input from.
11
+ * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
12
+ */
13
+ attachControl(i) {
14
+ i = d.BackCompatCameraNoPreventDefault(arguments);
15
+ const h = this.camera.getEngine(), p = h.getInputElement();
16
+ let s = 0, r = null;
17
+ this._pointA = null, this._pointB = null, this._altKey = !1, this._ctrlKey = !1, this._metaKey = !1, this._shiftKey = !1, this._buttonsPressed = 0, this._pointerInput = (n) => {
18
+ var a, f;
19
+ const t = n.event, c = t.pointerType === "touch";
20
+ if (h.isInVRExclusivePointerMode || n.type !== e.POINTERMOVE && this.buttons.indexOf(t.button) === -1)
21
+ return;
22
+ const u = t.target;
23
+ if (this._altKey = t.altKey, this._ctrlKey = t.ctrlKey, this._metaKey = t.metaKey, this._shiftKey = t.shiftKey, this._buttonsPressed = t.buttons, h.isPointerLock) {
24
+ const o = t.movementX, l = t.movementY;
25
+ this.onTouch(null, o, l), this._pointA = null, this._pointB = null;
26
+ } else {
27
+ if (n.type !== e.POINTERDOWN && c && ((a = this._pointA) === null || a === void 0 ? void 0 : a.pointerId) !== t.pointerId && ((f = this._pointB) === null || f === void 0 ? void 0 : f.pointerId) !== t.pointerId)
28
+ return;
29
+ if (n.type === e.POINTERDOWN && (this._currentActiveButton === -1 || c)) {
30
+ try {
31
+ u == null || u.setPointerCapture(t.pointerId);
32
+ } catch {
33
+ }
34
+ if (this._pointA === null)
35
+ this._pointA = {
36
+ x: t.clientX,
37
+ y: t.clientY,
38
+ pointerId: t.pointerId,
39
+ type: t.pointerType
40
+ };
41
+ else if (this._pointB === null)
42
+ this._pointB = {
43
+ x: t.clientX,
44
+ y: t.clientY,
45
+ pointerId: t.pointerId,
46
+ type: t.pointerType
47
+ };
48
+ else
49
+ return;
50
+ this._currentActiveButton === -1 && !c && (this._currentActiveButton = t.button), this.onButtonDown(t), i || (t.preventDefault(), p && p.focus());
51
+ } else if (n.type === e.POINTERDOUBLETAP)
52
+ this.onDoubleTap(t.pointerType);
53
+ else if (n.type === e.POINTERUP && (this._currentActiveButton === t.button || c)) {
54
+ try {
55
+ u == null || u.releasePointerCapture(t.pointerId);
56
+ } catch {
57
+ }
58
+ c || (this._pointB = null), h._badOS ? this._pointA = this._pointB = null : this._pointB && this._pointA && this._pointA.pointerId == t.pointerId ? (this._pointA = this._pointB, this._pointB = null) : this._pointA && this._pointB && this._pointB.pointerId == t.pointerId ? this._pointB = null : this._pointA = this._pointB = null, (s !== 0 || r) && (this.onMultiTouch(
59
+ this._pointA,
60
+ this._pointB,
61
+ s,
62
+ 0,
63
+ // pinchSquaredDistance
64
+ r,
65
+ null
66
+ // multiTouchPanPosition
67
+ ), s = 0, r = null), this._currentActiveButton = -1, this.onButtonUp(t), i || t.preventDefault();
68
+ } else if (n.type === e.POINTERMOVE) {
69
+ if (i || t.preventDefault(), this._pointA && this._pointB === null) {
70
+ const o = t.clientX - this._pointA.x, l = t.clientY - this._pointA.y;
71
+ this.onTouch(this._pointA, o, l), this._pointA.x = t.clientX, this._pointA.y = t.clientY;
72
+ } else if (this._pointA && this._pointB) {
73
+ const o = this._pointA.pointerId === t.pointerId ? this._pointA : this._pointB;
74
+ o.x = t.clientX, o.y = t.clientY;
75
+ const l = this._pointA.x - this._pointB.x, m = this._pointA.y - this._pointB.y, y = l * l + m * m, B = {
76
+ x: (this._pointA.x + this._pointB.x) / 2,
77
+ y: (this._pointA.y + this._pointB.y) / 2,
78
+ pointerId: t.pointerId,
79
+ type: n.type
80
+ };
81
+ this.onMultiTouch(this._pointA, this._pointB, s, y, r, B), r = B, s = y;
82
+ }
83
+ }
84
+ }
85
+ }, this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput, e.POINTERDOWN | e.POINTERUP | e.POINTERMOVE | e.POINTERDOUBLETAP), this._onLostFocus = () => {
86
+ this._pointA = this._pointB = null, s = 0, r = null, this.onLostFocus();
87
+ }, this._contextMenuBind = this.onContextMenu.bind(this), p && p.addEventListener("contextmenu", this._contextMenuBind, !1);
88
+ const _ = this.camera.getScene().getEngine().getHostWindow();
89
+ _ && d.RegisterTopRootEvents(_, [{ name: "blur", handler: this._onLostFocus }]);
90
+ }
91
+ /**
92
+ * Detach the current controls from the specified dom element.
93
+ */
94
+ detachControl() {
95
+ if (this._onLostFocus) {
96
+ const i = this.camera.getScene().getEngine().getHostWindow();
97
+ i && d.UnregisterTopRootEvents(i, [{ name: "blur", handler: this._onLostFocus }]);
98
+ }
99
+ if (this._observer) {
100
+ if (this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer), this._observer = null, this._contextMenuBind) {
101
+ const i = this.camera.getScene().getEngine().getInputElement();
102
+ i && i.removeEventListener("contextmenu", this._contextMenuBind);
103
+ }
104
+ this._onLostFocus = null;
105
+ }
106
+ this._altKey = !1, this._ctrlKey = !1, this._metaKey = !1, this._shiftKey = !1, this._buttonsPressed = 0, this._currentActiveButton = -1;
107
+ }
108
+ /**
109
+ * Gets the class name of the current input.
110
+ * @returns the class name
111
+ */
112
+ getClassName() {
113
+ return "BaseCameraPointersInput";
114
+ }
115
+ /**
116
+ * Get the friendly name associated with the input class.
117
+ * @returns the input friendly name
118
+ */
119
+ getSimpleName() {
120
+ return "pointers";
121
+ }
122
+ /**
123
+ * Called on pointer POINTERDOUBLETAP event.
124
+ * Override this method to provide functionality on POINTERDOUBLETAP event.
125
+ * @param type
126
+ */
127
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
128
+ onDoubleTap(i) {
129
+ }
130
+ /**
131
+ * Called on pointer POINTERMOVE event if only a single touch is active.
132
+ * Override this method to provide functionality.
133
+ * @param point
134
+ * @param offsetX
135
+ * @param offsetY
136
+ */
137
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
138
+ onTouch(i, h, p) {
139
+ }
140
+ /**
141
+ * Called on pointer POINTERMOVE event if multiple touches are active.
142
+ * Override this method to provide functionality.
143
+ * @param _pointA
144
+ * @param _pointB
145
+ * @param previousPinchSquaredDistance
146
+ * @param pinchSquaredDistance
147
+ * @param previousMultiTouchPanPosition
148
+ * @param multiTouchPanPosition
149
+ */
150
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
151
+ onMultiTouch(i, h, p, s, r, _) {
152
+ }
153
+ /**
154
+ * Called on JS contextmenu event.
155
+ * Override this method to provide functionality.
156
+ * @param evt
157
+ */
158
+ onContextMenu(i) {
159
+ i.preventDefault();
160
+ }
161
+ /**
162
+ * Called each time a new POINTERDOWN event occurs. Ie, for each button
163
+ * press.
164
+ * Override this method to provide functionality.
165
+ * @param evt
166
+ */
167
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
168
+ onButtonDown(i) {
169
+ }
170
+ /**
171
+ * Called each time a new POINTERUP event occurs. Ie, for each button
172
+ * release.
173
+ * Override this method to provide functionality.
174
+ * @param evt
175
+ */
176
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
177
+ onButtonUp(i) {
178
+ }
179
+ /**
180
+ * Called when window becomes inactive.
181
+ * Override this method to provide functionality.
182
+ */
183
+ onLostFocus() {
184
+ }
185
+ }
186
+ v([
187
+ A()
188
+ ], I.prototype, "buttons", void 0);
189
+ export {
190
+ I as BaseCameraPointersInput
191
+ };
@@ -0,0 +1,93 @@
1
+ import { __decorate as s } from "../../tslib.es6.esm.js";
2
+ import { serialize as n } from "../../Misc/decorators.esm.js";
3
+ import { CameraInputTypes as a } from "../cameraInputsManager.esm.js";
4
+ import { KeyboardEventTypes as h } from "../../Events/keyboardEvents.esm.js";
5
+ import { Tools as l } from "../../Misc/tools.esm.js";
6
+ class t {
7
+ constructor() {
8
+ this.keysUp = [38], this.keysDown = [40], this.keysLeft = [37], this.keysRight = [39], this.keysReset = [220], this.panningSensibility = 50, this.zoomingSensibility = 25, this.useAltToZoom = !0, this.angularSpeed = 0.01, this._keys = new Array();
9
+ }
10
+ /**
11
+ * Attach the input controls to a specific dom element to get the input from.
12
+ * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
13
+ */
14
+ attachControl(i) {
15
+ i = l.BackCompatCameraNoPreventDefault(arguments), !this._onCanvasBlurObserver && (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {
16
+ this._keys.length = 0;
17
+ }), this._onKeyboardObserver = this._scene.onKeyboardObservable.add((r) => {
18
+ const e = r.event;
19
+ if (!e.metaKey) {
20
+ if (r.type === h.KEYDOWN)
21
+ this._ctrlPressed = e.ctrlKey, this._altPressed = e.altKey, (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysReset.indexOf(e.keyCode) !== -1) && (this._keys.indexOf(e.keyCode) === -1 && this._keys.push(e.keyCode), e.preventDefault && (i || e.preventDefault()));
22
+ else if (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysReset.indexOf(e.keyCode) !== -1) {
23
+ const o = this._keys.indexOf(e.keyCode);
24
+ o >= 0 && this._keys.splice(o, 1), e.preventDefault && (i || e.preventDefault());
25
+ }
26
+ }
27
+ }));
28
+ }
29
+ /**
30
+ * Detach the current controls from the specified dom element.
31
+ */
32
+ detachControl() {
33
+ this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys.length = 0;
34
+ }
35
+ /**
36
+ * Update the current camera state depending on the inputs that have been used this frame.
37
+ * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
38
+ */
39
+ checkInputs() {
40
+ if (this._onKeyboardObserver) {
41
+ const i = this.camera;
42
+ for (let r = 0; r < this._keys.length; r++) {
43
+ const e = this._keys[r];
44
+ this.keysLeft.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningX -= 1 / this.panningSensibility : i.inertialAlphaOffset -= this.angularSpeed : this.keysUp.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningY += 1 / this.panningSensibility : this._altPressed && this.useAltToZoom ? i.inertialRadiusOffset += 1 / this.zoomingSensibility : i.inertialBetaOffset -= this.angularSpeed : this.keysRight.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningX += 1 / this.panningSensibility : i.inertialAlphaOffset += this.angularSpeed : this.keysDown.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningY -= 1 / this.panningSensibility : this._altPressed && this.useAltToZoom ? i.inertialRadiusOffset -= 1 / this.zoomingSensibility : i.inertialBetaOffset += this.angularSpeed : this.keysReset.indexOf(e) !== -1 && i.useInputToRestoreState && i.restoreState();
45
+ }
46
+ }
47
+ }
48
+ /**
49
+ * Gets the class name of the current input.
50
+ * @returns the class name
51
+ */
52
+ getClassName() {
53
+ return "ArcRotateCameraKeyboardMoveInput";
54
+ }
55
+ /**
56
+ * Get the friendly name associated with the input class.
57
+ * @returns the input friendly name
58
+ */
59
+ getSimpleName() {
60
+ return "keyboard";
61
+ }
62
+ }
63
+ s([
64
+ n()
65
+ ], t.prototype, "keysUp", void 0);
66
+ s([
67
+ n()
68
+ ], t.prototype, "keysDown", void 0);
69
+ s([
70
+ n()
71
+ ], t.prototype, "keysLeft", void 0);
72
+ s([
73
+ n()
74
+ ], t.prototype, "keysRight", void 0);
75
+ s([
76
+ n()
77
+ ], t.prototype, "keysReset", void 0);
78
+ s([
79
+ n()
80
+ ], t.prototype, "panningSensibility", void 0);
81
+ s([
82
+ n()
83
+ ], t.prototype, "zoomingSensibility", void 0);
84
+ s([
85
+ n()
86
+ ], t.prototype, "useAltToZoom", void 0);
87
+ s([
88
+ n()
89
+ ], t.prototype, "angularSpeed", void 0);
90
+ a.ArcRotateCameraKeyboardMoveInput = t;
91
+ export {
92
+ t as ArcRotateCameraKeyboardMoveInput
93
+ };
@@ -0,0 +1,119 @@
1
+ import { __decorate as u } from "../../tslib.es6.esm.js";
2
+ import { serialize as f } from "../../Misc/decorators.esm.js";
3
+ import { CameraInputTypes as d } from "../cameraInputsManager.esm.js";
4
+ import { PointerEventTypes as p } from "../../Events/pointerEvents.esm.js";
5
+ import { Plane as _ } from "../../Maths/math.plane.esm.js";
6
+ import { Vector3 as P, Matrix as g, TmpVectors as M } from "../../Maths/math.vector.esm.js";
7
+ import { Epsilon as h } from "../../Maths/math.constants.esm.js";
8
+ import { EventConstants as v } from "../../Events/deviceInputEvents.esm.js";
9
+ import { Scalar as L } from "../../Maths/math.scalar.esm.js";
10
+ import { Tools as R } from "../../Misc/tools.esm.js";
11
+ const C = 40;
12
+ class m {
13
+ constructor() {
14
+ this.wheelPrecision = 3, this.zoomToMouseLocation = !1, this.wheelDeltaPercentage = 0, this.customComputeDeltaFromMouseWheel = null, this._inertialPanning = P.Zero();
15
+ }
16
+ _computeDeltaFromMouseWheelLegacyEvent(t, a) {
17
+ let i = 0;
18
+ const e = t * 0.01 * this.wheelDeltaPercentage * a;
19
+ return t > 0 ? i = e / (1 + this.wheelDeltaPercentage) : i = e * (1 + this.wheelDeltaPercentage), i;
20
+ }
21
+ /**
22
+ * Attach the input controls to a specific dom element to get the input from.
23
+ * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
24
+ */
25
+ attachControl(t) {
26
+ t = R.BackCompatCameraNoPreventDefault(arguments), this._wheel = (a) => {
27
+ if (a.type !== p.POINTERWHEEL)
28
+ return;
29
+ const i = a.event;
30
+ let e = 0;
31
+ const o = i.deltaMode === v.DOM_DELTA_LINE ? C : 1, n = -(i.deltaY * o);
32
+ if (this.customComputeDeltaFromMouseWheel)
33
+ e = this.customComputeDeltaFromMouseWheel(n, this, i);
34
+ else if (this.wheelDeltaPercentage) {
35
+ if (e = this._computeDeltaFromMouseWheelLegacyEvent(n, this.camera.radius), e > 0) {
36
+ let s = this.camera.radius, l = this.camera.inertialRadiusOffset + e;
37
+ for (let r = 0; r < 20 && Math.abs(l) > 1e-3; r++)
38
+ s -= l, l *= this.camera.inertia;
39
+ s = L.Clamp(s, 0, Number.MAX_VALUE), e = this._computeDeltaFromMouseWheelLegacyEvent(n, s);
40
+ }
41
+ } else
42
+ e = n / (this.wheelPrecision * 40);
43
+ e && (this.zoomToMouseLocation ? (this._hitPlane || this._updateHitPlane(), this._zoomToMouse(e)) : this.camera.inertialRadiusOffset += e), i.preventDefault && (t || i.preventDefault());
44
+ }, this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel, p.POINTERWHEEL), this.zoomToMouseLocation && this._inertialPanning.setAll(0);
45
+ }
46
+ /**
47
+ * Detach the current controls from the specified dom element.
48
+ */
49
+ detachControl() {
50
+ this._observer && (this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer), this._observer = null, this._wheel = null);
51
+ }
52
+ /**
53
+ * Update the current camera state depending on the inputs that have been used this frame.
54
+ * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
55
+ */
56
+ checkInputs() {
57
+ if (!this.zoomToMouseLocation)
58
+ return;
59
+ const t = this.camera;
60
+ 0 + t.inertialAlphaOffset + t.inertialBetaOffset + t.inertialRadiusOffset && (this._updateHitPlane(), t.target.addInPlace(this._inertialPanning), this._inertialPanning.scaleInPlace(t.inertia), this._zeroIfClose(this._inertialPanning));
61
+ }
62
+ /**
63
+ * Gets the class name of the current input.
64
+ * @returns the class name
65
+ */
66
+ getClassName() {
67
+ return "ArcRotateCameraMouseWheelInput";
68
+ }
69
+ /**
70
+ * Get the friendly name associated with the input class.
71
+ * @returns the input friendly name
72
+ */
73
+ getSimpleName() {
74
+ return "mousewheel";
75
+ }
76
+ _updateHitPlane() {
77
+ const t = this.camera, a = t.target.subtract(t.position);
78
+ this._hitPlane = _.FromPositionAndNormal(t.target, a);
79
+ }
80
+ // Get position on the hit plane
81
+ _getPosition() {
82
+ var t;
83
+ const a = this.camera, i = a.getScene(), e = i.createPickingRay(i.pointerX, i.pointerY, g.Identity(), a, !1);
84
+ e.origin.x -= a.targetScreenOffset.x, e.origin.y -= a.targetScreenOffset.y;
85
+ let o = 0;
86
+ return this._hitPlane && (o = (t = e.intersectsPlane(this._hitPlane)) !== null && t !== void 0 ? t : 0), e.origin.addInPlace(e.direction.scaleInPlace(o));
87
+ }
88
+ _zoomToMouse(t) {
89
+ var a, i;
90
+ const e = this.camera, o = 1 - e.inertia;
91
+ if (e.lowerRadiusLimit) {
92
+ const c = (a = e.lowerRadiusLimit) !== null && a !== void 0 ? a : 0;
93
+ e.radius - (e.inertialRadiusOffset + t) / o < c && (t = (e.radius - c) * o - e.inertialRadiusOffset);
94
+ }
95
+ if (e.upperRadiusLimit) {
96
+ const c = (i = e.upperRadiusLimit) !== null && i !== void 0 ? i : 0;
97
+ e.radius - (e.inertialRadiusOffset + t) / o > c && (t = (e.radius - c) * o - e.inertialRadiusOffset);
98
+ }
99
+ const s = t / o / e.radius, l = this._getPosition(), r = M.Vector3[6];
100
+ l.subtractToRef(e.target, r), r.scaleInPlace(s), r.scaleInPlace(o), this._inertialPanning.addInPlace(r), e.inertialRadiusOffset += t;
101
+ }
102
+ // Sets x y or z of passed in vector to zero if less than Epsilon.
103
+ _zeroIfClose(t) {
104
+ Math.abs(t.x) < h && (t.x = 0), Math.abs(t.y) < h && (t.y = 0), Math.abs(t.z) < h && (t.z = 0);
105
+ }
106
+ }
107
+ u([
108
+ f()
109
+ ], m.prototype, "wheelPrecision", void 0);
110
+ u([
111
+ f()
112
+ ], m.prototype, "zoomToMouseLocation", void 0);
113
+ u([
114
+ f()
115
+ ], m.prototype, "wheelDeltaPercentage", void 0);
116
+ d.ArcRotateCameraMouseWheelInput = m;
117
+ export {
118
+ m as ArcRotateCameraMouseWheelInput
119
+ };
@@ -0,0 +1,119 @@
1
+ import { __decorate as e } from "../../tslib.es6.esm.js";
2
+ import { serialize as a } from "../../Misc/decorators.esm.js";
3
+ import { CameraInputTypes as l } from "../cameraInputsManager.esm.js";
4
+ import { BaseCameraPointersInput as m } from "./BaseCameraPointersInput.esm.js";
5
+ class i extends m {
6
+ constructor() {
7
+ super(...arguments), this.buttons = [0, 1, 2], this.angularSensibilityX = 1e3, this.angularSensibilityY = 1e3, this.pinchPrecision = 12, this.pinchDeltaPercentage = 0, this.useNaturalPinchZoom = !1, this.pinchZoom = !0, this.panningSensibility = 1e3, this.multiTouchPanning = !0, this.multiTouchPanAndZoom = !0, this.pinchInwards = !0, this._isPanClick = !1, this._twoFingerActivityCount = 0, this._isPinching = !1;
8
+ }
9
+ /**
10
+ * Gets the class name of the current input.
11
+ * @returns the class name
12
+ */
13
+ getClassName() {
14
+ return "ArcRotateCameraPointersInput";
15
+ }
16
+ /**
17
+ * Move camera from multi touch panning positions.
18
+ * @param previousMultiTouchPanPosition
19
+ * @param multiTouchPanPosition
20
+ */
21
+ _computeMultiTouchPanning(n, s) {
22
+ if (this.panningSensibility !== 0 && n && s) {
23
+ const t = s.x - n.x, o = s.y - n.y;
24
+ this.camera.inertialPanningX += -t / this.panningSensibility, this.camera.inertialPanningY += o / this.panningSensibility;
25
+ }
26
+ }
27
+ /**
28
+ * Move camera from pinch zoom distances.
29
+ * @param previousPinchSquaredDistance
30
+ * @param pinchSquaredDistance
31
+ */
32
+ _computePinchZoom(n, s) {
33
+ const t = this.camera.radius || i.MinimumRadiusForPinch;
34
+ this.useNaturalPinchZoom ? this.camera.radius = t * Math.sqrt(n) / Math.sqrt(s) : this.pinchDeltaPercentage ? this.camera.inertialRadiusOffset += (s - n) * 1e-3 * t * this.pinchDeltaPercentage : this.camera.inertialRadiusOffset += (s - n) / (this.pinchPrecision * (this.pinchInwards ? 1 : -1) * (this.angularSensibilityX + this.angularSensibilityY) / 2);
35
+ }
36
+ /**
37
+ * Called on pointer POINTERMOVE event if only a single touch is active.
38
+ * @param point
39
+ * @param offsetX
40
+ * @param offsetY
41
+ */
42
+ onTouch(n, s, t) {
43
+ this.panningSensibility !== 0 && (this._ctrlKey && this.camera._useCtrlForPanning || this._isPanClick) ? (this.camera.inertialPanningX += -s / this.panningSensibility, this.camera.inertialPanningY += t / this.panningSensibility) : (this.camera.inertialAlphaOffset -= s / this.angularSensibilityX, this.camera.inertialBetaOffset -= t / this.angularSensibilityY);
44
+ }
45
+ /**
46
+ * Called on pointer POINTERDOUBLETAP event.
47
+ */
48
+ onDoubleTap() {
49
+ this.camera.useInputToRestoreState && this.camera.restoreState();
50
+ }
51
+ /**
52
+ * Called on pointer POINTERMOVE event if multiple touches are active.
53
+ * @param pointA
54
+ * @param pointB
55
+ * @param previousPinchSquaredDistance
56
+ * @param pinchSquaredDistance
57
+ * @param previousMultiTouchPanPosition
58
+ * @param multiTouchPanPosition
59
+ */
60
+ onMultiTouch(n, s, t, o, h, r) {
61
+ t === 0 && h === null || o === 0 && r === null || (this.multiTouchPanAndZoom ? (this._computePinchZoom(t, o), this._computeMultiTouchPanning(h, r)) : this.multiTouchPanning && this.pinchZoom ? (this._twoFingerActivityCount++, this._isPinching || this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(o) - Math.sqrt(t)) > this.camera.pinchToPanMaxDistance ? (this._computePinchZoom(t, o), this._isPinching = !0) : this._computeMultiTouchPanning(h, r)) : this.multiTouchPanning ? this._computeMultiTouchPanning(h, r) : this.pinchZoom && this._computePinchZoom(t, o));
62
+ }
63
+ /**
64
+ * Called each time a new POINTERDOWN event occurs. Ie, for each button
65
+ * press.
66
+ * @param evt
67
+ */
68
+ onButtonDown(n) {
69
+ this._isPanClick = n.button === this.camera._panningMouseButton;
70
+ }
71
+ /**
72
+ * Called each time a new POINTERUP event occurs. Ie, for each button
73
+ * release.
74
+ */
75
+ onButtonUp() {
76
+ this._twoFingerActivityCount = 0, this._isPinching = !1;
77
+ }
78
+ /**
79
+ * Called when window becomes inactive.
80
+ */
81
+ onLostFocus() {
82
+ this._isPanClick = !1, this._twoFingerActivityCount = 0, this._isPinching = !1;
83
+ }
84
+ }
85
+ i.MinimumRadiusForPinch = 1e-3;
86
+ e([
87
+ a()
88
+ ], i.prototype, "buttons", void 0);
89
+ e([
90
+ a()
91
+ ], i.prototype, "angularSensibilityX", void 0);
92
+ e([
93
+ a()
94
+ ], i.prototype, "angularSensibilityY", void 0);
95
+ e([
96
+ a()
97
+ ], i.prototype, "pinchPrecision", void 0);
98
+ e([
99
+ a()
100
+ ], i.prototype, "pinchDeltaPercentage", void 0);
101
+ e([
102
+ a()
103
+ ], i.prototype, "useNaturalPinchZoom", void 0);
104
+ e([
105
+ a()
106
+ ], i.prototype, "pinchZoom", void 0);
107
+ e([
108
+ a()
109
+ ], i.prototype, "panningSensibility", void 0);
110
+ e([
111
+ a()
112
+ ], i.prototype, "multiTouchPanning", void 0);
113
+ e([
114
+ a()
115
+ ], i.prototype, "multiTouchPanAndZoom", void 0);
116
+ l.ArcRotateCameraPointersInput = i;
117
+ export {
118
+ i as ArcRotateCameraPointersInput
119
+ };
@@ -0,0 +1,108 @@
1
+ import { __decorate as i } from "../../tslib.es6.esm.js";
2
+ import { serialize as s } from "../../Misc/decorators.esm.js";
3
+ import { CameraInputTypes as n } from "../cameraInputsManager.esm.js";
4
+ import { KeyboardEventTypes as y } from "../../Events/keyboardEvents.esm.js";
5
+ import { Vector3 as d } from "../../Maths/math.vector.esm.js";
6
+ import { Tools as h } from "../../Misc/tools.esm.js";
7
+ class o {
8
+ constructor() {
9
+ this.keysUp = [38], this.keysUpward = [33], this.keysDown = [40], this.keysDownward = [34], this.keysLeft = [37], this.keysRight = [39], this.rotationSpeed = 0.5, this.keysRotateLeft = [], this.keysRotateRight = [], this.keysRotateUp = [], this.keysRotateDown = [], this._keys = new Array();
10
+ }
11
+ /**
12
+ * Attach the input controls to a specific dom element to get the input from.
13
+ * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
14
+ */
15
+ attachControl(t) {
16
+ t = h.BackCompatCameraNoPreventDefault(arguments), !this._onCanvasBlurObserver && (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {
17
+ this._keys.length = 0;
18
+ }), this._onKeyboardObserver = this._scene.onKeyboardObservable.add((r) => {
19
+ const e = r.event;
20
+ if (!e.metaKey) {
21
+ if (r.type === y.KEYDOWN)
22
+ (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysUpward.indexOf(e.keyCode) !== -1 || this.keysDownward.indexOf(e.keyCode) !== -1 || this.keysRotateLeft.indexOf(e.keyCode) !== -1 || this.keysRotateRight.indexOf(e.keyCode) !== -1 || this.keysRotateUp.indexOf(e.keyCode) !== -1 || this.keysRotateDown.indexOf(e.keyCode) !== -1) && (this._keys.indexOf(e.keyCode) === -1 && this._keys.push(e.keyCode), t || e.preventDefault());
23
+ else if (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysUpward.indexOf(e.keyCode) !== -1 || this.keysDownward.indexOf(e.keyCode) !== -1 || this.keysRotateLeft.indexOf(e.keyCode) !== -1 || this.keysRotateRight.indexOf(e.keyCode) !== -1 || this.keysRotateUp.indexOf(e.keyCode) !== -1 || this.keysRotateDown.indexOf(e.keyCode) !== -1) {
24
+ const a = this._keys.indexOf(e.keyCode);
25
+ a >= 0 && this._keys.splice(a, 1), t || e.preventDefault();
26
+ }
27
+ }
28
+ }));
29
+ }
30
+ /**
31
+ * Detach the current controls from the specified dom element.
32
+ */
33
+ detachControl() {
34
+ this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys.length = 0;
35
+ }
36
+ /**
37
+ * Update the current camera state depending on the inputs that have been used this frame.
38
+ * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
39
+ */
40
+ checkInputs() {
41
+ if (this._onKeyboardObserver) {
42
+ const t = this.camera;
43
+ for (let r = 0; r < this._keys.length; r++) {
44
+ const e = this._keys[r], a = t._computeLocalCameraSpeed();
45
+ this.keysLeft.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(-a, 0, 0) : this.keysUp.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, 0, a) : this.keysRight.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(a, 0, 0) : this.keysDown.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, 0, -a) : this.keysUpward.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, a, 0) : this.keysDownward.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, -a, 0) : this.keysRotateLeft.indexOf(e) !== -1 ? (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.y -= this._getLocalRotation()) : this.keysRotateRight.indexOf(e) !== -1 ? (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.y += this._getLocalRotation()) : this.keysRotateUp.indexOf(e) !== -1 ? (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.x -= this._getLocalRotation()) : this.keysRotateDown.indexOf(e) !== -1 && (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.x += this._getLocalRotation()), t.getScene().useRightHandedSystem && (t._localDirection.z *= -1), t.getViewMatrix().invertToRef(t._cameraTransformMatrix), d.TransformNormalToRef(t._localDirection, t._cameraTransformMatrix, t._transformedDirection), t.cameraDirection.addInPlace(t._transformedDirection);
46
+ }
47
+ }
48
+ }
49
+ /**
50
+ * Gets the class name of the current input.
51
+ * @returns the class name
52
+ */
53
+ getClassName() {
54
+ return "FreeCameraKeyboardMoveInput";
55
+ }
56
+ /** @internal */
57
+ _onLostFocus() {
58
+ this._keys.length = 0;
59
+ }
60
+ /**
61
+ * Get the friendly name associated with the input class.
62
+ * @returns the input friendly name
63
+ */
64
+ getSimpleName() {
65
+ return "keyboard";
66
+ }
67
+ _getLocalRotation() {
68
+ let t = this.rotationSpeed * this._engine.getDeltaTime() / 1e3;
69
+ return this.camera.getScene().useRightHandedSystem && (t *= -1), this.camera.parent && this.camera.parent._getWorldMatrixDeterminant() < 0 && (t *= -1), t;
70
+ }
71
+ }
72
+ i([
73
+ s()
74
+ ], o.prototype, "keysUp", void 0);
75
+ i([
76
+ s()
77
+ ], o.prototype, "keysUpward", void 0);
78
+ i([
79
+ s()
80
+ ], o.prototype, "keysDown", void 0);
81
+ i([
82
+ s()
83
+ ], o.prototype, "keysDownward", void 0);
84
+ i([
85
+ s()
86
+ ], o.prototype, "keysLeft", void 0);
87
+ i([
88
+ s()
89
+ ], o.prototype, "keysRight", void 0);
90
+ i([
91
+ s()
92
+ ], o.prototype, "rotationSpeed", void 0);
93
+ i([
94
+ s()
95
+ ], o.prototype, "keysRotateLeft", void 0);
96
+ i([
97
+ s()
98
+ ], o.prototype, "keysRotateRight", void 0);
99
+ i([
100
+ s()
101
+ ], o.prototype, "keysRotateUp", void 0);
102
+ i([
103
+ s()
104
+ ], o.prototype, "keysRotateDown", void 0);
105
+ n.FreeCameraKeyboardMoveInput = o;
106
+ export {
107
+ o as FreeCameraKeyboardMoveInput
108
+ };