@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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@@ -0,0 +1,191 @@
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1
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import { __decorate as v } from "../../tslib.es6.esm.js";
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2
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+
import { serialize as A } from "../../Misc/decorators.esm.js";
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3
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+
import { Tools as d } from "../../Misc/tools.esm.js";
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4
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+
import { PointerEventTypes as e } from "../../Events/pointerEvents.esm.js";
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5
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class I {
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6
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+
constructor() {
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7
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+
this._currentActiveButton = -1, this.buttons = [0, 1, 2];
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8
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}
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9
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/**
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10
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* Attach the input controls to a specific dom element to get the input from.
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11
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* @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
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12
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*/
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13
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attachControl(i) {
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14
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i = d.BackCompatCameraNoPreventDefault(arguments);
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15
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const h = this.camera.getEngine(), p = h.getInputElement();
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16
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let s = 0, r = null;
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17
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this._pointA = null, this._pointB = null, this._altKey = !1, this._ctrlKey = !1, this._metaKey = !1, this._shiftKey = !1, this._buttonsPressed = 0, this._pointerInput = (n) => {
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18
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var a, f;
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19
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const t = n.event, c = t.pointerType === "touch";
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20
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if (h.isInVRExclusivePointerMode || n.type !== e.POINTERMOVE && this.buttons.indexOf(t.button) === -1)
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21
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return;
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22
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const u = t.target;
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23
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if (this._altKey = t.altKey, this._ctrlKey = t.ctrlKey, this._metaKey = t.metaKey, this._shiftKey = t.shiftKey, this._buttonsPressed = t.buttons, h.isPointerLock) {
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24
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const o = t.movementX, l = t.movementY;
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25
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this.onTouch(null, o, l), this._pointA = null, this._pointB = null;
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26
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} else {
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27
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if (n.type !== e.POINTERDOWN && c && ((a = this._pointA) === null || a === void 0 ? void 0 : a.pointerId) !== t.pointerId && ((f = this._pointB) === null || f === void 0 ? void 0 : f.pointerId) !== t.pointerId)
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28
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return;
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29
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if (n.type === e.POINTERDOWN && (this._currentActiveButton === -1 || c)) {
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30
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try {
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31
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u == null || u.setPointerCapture(t.pointerId);
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32
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} catch {
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33
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}
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34
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if (this._pointA === null)
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35
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this._pointA = {
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36
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x: t.clientX,
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37
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y: t.clientY,
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38
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pointerId: t.pointerId,
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39
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type: t.pointerType
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40
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};
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41
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else if (this._pointB === null)
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42
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this._pointB = {
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43
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x: t.clientX,
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44
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y: t.clientY,
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45
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pointerId: t.pointerId,
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46
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type: t.pointerType
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47
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};
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48
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else
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49
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return;
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50
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this._currentActiveButton === -1 && !c && (this._currentActiveButton = t.button), this.onButtonDown(t), i || (t.preventDefault(), p && p.focus());
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51
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} else if (n.type === e.POINTERDOUBLETAP)
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52
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this.onDoubleTap(t.pointerType);
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53
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else if (n.type === e.POINTERUP && (this._currentActiveButton === t.button || c)) {
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54
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try {
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55
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u == null || u.releasePointerCapture(t.pointerId);
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56
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} catch {
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57
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}
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58
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c || (this._pointB = null), h._badOS ? this._pointA = this._pointB = null : this._pointB && this._pointA && this._pointA.pointerId == t.pointerId ? (this._pointA = this._pointB, this._pointB = null) : this._pointA && this._pointB && this._pointB.pointerId == t.pointerId ? this._pointB = null : this._pointA = this._pointB = null, (s !== 0 || r) && (this.onMultiTouch(
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59
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this._pointA,
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60
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this._pointB,
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61
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s,
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62
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0,
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63
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// pinchSquaredDistance
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64
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r,
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65
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null
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66
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// multiTouchPanPosition
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67
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), s = 0, r = null), this._currentActiveButton = -1, this.onButtonUp(t), i || t.preventDefault();
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68
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} else if (n.type === e.POINTERMOVE) {
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69
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if (i || t.preventDefault(), this._pointA && this._pointB === null) {
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70
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const o = t.clientX - this._pointA.x, l = t.clientY - this._pointA.y;
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71
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this.onTouch(this._pointA, o, l), this._pointA.x = t.clientX, this._pointA.y = t.clientY;
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72
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} else if (this._pointA && this._pointB) {
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73
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const o = this._pointA.pointerId === t.pointerId ? this._pointA : this._pointB;
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74
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o.x = t.clientX, o.y = t.clientY;
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75
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const l = this._pointA.x - this._pointB.x, m = this._pointA.y - this._pointB.y, y = l * l + m * m, B = {
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76
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x: (this._pointA.x + this._pointB.x) / 2,
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77
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y: (this._pointA.y + this._pointB.y) / 2,
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78
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pointerId: t.pointerId,
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79
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type: n.type
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80
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};
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81
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this.onMultiTouch(this._pointA, this._pointB, s, y, r, B), r = B, s = y;
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82
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}
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83
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}
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84
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}
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85
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}, this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput, e.POINTERDOWN | e.POINTERUP | e.POINTERMOVE | e.POINTERDOUBLETAP), this._onLostFocus = () => {
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86
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this._pointA = this._pointB = null, s = 0, r = null, this.onLostFocus();
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87
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}, this._contextMenuBind = this.onContextMenu.bind(this), p && p.addEventListener("contextmenu", this._contextMenuBind, !1);
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88
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const _ = this.camera.getScene().getEngine().getHostWindow();
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89
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_ && d.RegisterTopRootEvents(_, [{ name: "blur", handler: this._onLostFocus }]);
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90
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}
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91
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/**
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92
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* Detach the current controls from the specified dom element.
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93
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*/
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94
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detachControl() {
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95
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if (this._onLostFocus) {
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96
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const i = this.camera.getScene().getEngine().getHostWindow();
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97
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i && d.UnregisterTopRootEvents(i, [{ name: "blur", handler: this._onLostFocus }]);
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98
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}
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99
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if (this._observer) {
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100
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if (this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer), this._observer = null, this._contextMenuBind) {
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101
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const i = this.camera.getScene().getEngine().getInputElement();
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102
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i && i.removeEventListener("contextmenu", this._contextMenuBind);
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103
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}
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104
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this._onLostFocus = null;
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105
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}
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106
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this._altKey = !1, this._ctrlKey = !1, this._metaKey = !1, this._shiftKey = !1, this._buttonsPressed = 0, this._currentActiveButton = -1;
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107
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}
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108
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/**
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109
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* Gets the class name of the current input.
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110
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* @returns the class name
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111
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*/
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112
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getClassName() {
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113
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return "BaseCameraPointersInput";
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114
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}
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115
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/**
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116
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* Get the friendly name associated with the input class.
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117
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* @returns the input friendly name
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118
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*/
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119
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getSimpleName() {
|
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120
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return "pointers";
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121
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}
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122
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/**
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123
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* Called on pointer POINTERDOUBLETAP event.
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124
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* Override this method to provide functionality on POINTERDOUBLETAP event.
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125
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* @param type
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126
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*/
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127
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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128
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onDoubleTap(i) {
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129
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}
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130
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/**
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131
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* Called on pointer POINTERMOVE event if only a single touch is active.
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132
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* Override this method to provide functionality.
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133
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* @param point
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134
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* @param offsetX
|
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135
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* @param offsetY
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136
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*/
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137
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+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
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138
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onTouch(i, h, p) {
|
|
139
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}
|
|
140
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+
/**
|
|
141
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* Called on pointer POINTERMOVE event if multiple touches are active.
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142
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* Override this method to provide functionality.
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143
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+
* @param _pointA
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144
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+
* @param _pointB
|
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145
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+
* @param previousPinchSquaredDistance
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|
146
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+
* @param pinchSquaredDistance
|
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147
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+
* @param previousMultiTouchPanPosition
|
|
148
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+
* @param multiTouchPanPosition
|
|
149
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+
*/
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150
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+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
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151
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onMultiTouch(i, h, p, s, r, _) {
|
|
152
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}
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153
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+
/**
|
|
154
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* Called on JS contextmenu event.
|
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155
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* Override this method to provide functionality.
|
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156
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* @param evt
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157
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*/
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158
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+
onContextMenu(i) {
|
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159
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i.preventDefault();
|
|
160
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+
}
|
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161
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+
/**
|
|
162
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+
* Called each time a new POINTERDOWN event occurs. Ie, for each button
|
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163
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* press.
|
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164
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* Override this method to provide functionality.
|
|
165
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+
* @param evt
|
|
166
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+
*/
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167
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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168
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onButtonDown(i) {
|
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169
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}
|
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170
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+
/**
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171
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* Called each time a new POINTERUP event occurs. Ie, for each button
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172
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* release.
|
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173
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* Override this method to provide functionality.
|
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174
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* @param evt
|
|
175
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+
*/
|
|
176
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+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
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177
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onButtonUp(i) {
|
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178
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+
}
|
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179
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+
/**
|
|
180
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+
* Called when window becomes inactive.
|
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181
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+
* Override this method to provide functionality.
|
|
182
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+
*/
|
|
183
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+
onLostFocus() {
|
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184
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+
}
|
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185
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+
}
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186
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v([
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187
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A()
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188
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], I.prototype, "buttons", void 0);
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189
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export {
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190
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I as BaseCameraPointersInput
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191
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};
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package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js
ADDED
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@@ -0,0 +1,93 @@
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1
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+
import { __decorate as s } from "../../tslib.es6.esm.js";
|
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2
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+
import { serialize as n } from "../../Misc/decorators.esm.js";
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3
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import { CameraInputTypes as a } from "../cameraInputsManager.esm.js";
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4
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import { KeyboardEventTypes as h } from "../../Events/keyboardEvents.esm.js";
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5
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import { Tools as l } from "../../Misc/tools.esm.js";
|
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6
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+
class t {
|
|
7
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constructor() {
|
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8
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+
this.keysUp = [38], this.keysDown = [40], this.keysLeft = [37], this.keysRight = [39], this.keysReset = [220], this.panningSensibility = 50, this.zoomingSensibility = 25, this.useAltToZoom = !0, this.angularSpeed = 0.01, this._keys = new Array();
|
|
9
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+
}
|
|
10
|
+
/**
|
|
11
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+
* Attach the input controls to a specific dom element to get the input from.
|
|
12
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+
* @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
|
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13
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+
*/
|
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14
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+
attachControl(i) {
|
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15
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i = l.BackCompatCameraNoPreventDefault(arguments), !this._onCanvasBlurObserver && (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {
|
|
16
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this._keys.length = 0;
|
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17
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+
}), this._onKeyboardObserver = this._scene.onKeyboardObservable.add((r) => {
|
|
18
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+
const e = r.event;
|
|
19
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+
if (!e.metaKey) {
|
|
20
|
+
if (r.type === h.KEYDOWN)
|
|
21
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this._ctrlPressed = e.ctrlKey, this._altPressed = e.altKey, (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysReset.indexOf(e.keyCode) !== -1) && (this._keys.indexOf(e.keyCode) === -1 && this._keys.push(e.keyCode), e.preventDefault && (i || e.preventDefault()));
|
|
22
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+
else if (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysReset.indexOf(e.keyCode) !== -1) {
|
|
23
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+
const o = this._keys.indexOf(e.keyCode);
|
|
24
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+
o >= 0 && this._keys.splice(o, 1), e.preventDefault && (i || e.preventDefault());
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
}));
|
|
28
|
+
}
|
|
29
|
+
/**
|
|
30
|
+
* Detach the current controls from the specified dom element.
|
|
31
|
+
*/
|
|
32
|
+
detachControl() {
|
|
33
|
+
this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys.length = 0;
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* Update the current camera state depending on the inputs that have been used this frame.
|
|
37
|
+
* This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
|
|
38
|
+
*/
|
|
39
|
+
checkInputs() {
|
|
40
|
+
if (this._onKeyboardObserver) {
|
|
41
|
+
const i = this.camera;
|
|
42
|
+
for (let r = 0; r < this._keys.length; r++) {
|
|
43
|
+
const e = this._keys[r];
|
|
44
|
+
this.keysLeft.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningX -= 1 / this.panningSensibility : i.inertialAlphaOffset -= this.angularSpeed : this.keysUp.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningY += 1 / this.panningSensibility : this._altPressed && this.useAltToZoom ? i.inertialRadiusOffset += 1 / this.zoomingSensibility : i.inertialBetaOffset -= this.angularSpeed : this.keysRight.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningX += 1 / this.panningSensibility : i.inertialAlphaOffset += this.angularSpeed : this.keysDown.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningY -= 1 / this.panningSensibility : this._altPressed && this.useAltToZoom ? i.inertialRadiusOffset -= 1 / this.zoomingSensibility : i.inertialBetaOffset += this.angularSpeed : this.keysReset.indexOf(e) !== -1 && i.useInputToRestoreState && i.restoreState();
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
/**
|
|
49
|
+
* Gets the class name of the current input.
|
|
50
|
+
* @returns the class name
|
|
51
|
+
*/
|
|
52
|
+
getClassName() {
|
|
53
|
+
return "ArcRotateCameraKeyboardMoveInput";
|
|
54
|
+
}
|
|
55
|
+
/**
|
|
56
|
+
* Get the friendly name associated with the input class.
|
|
57
|
+
* @returns the input friendly name
|
|
58
|
+
*/
|
|
59
|
+
getSimpleName() {
|
|
60
|
+
return "keyboard";
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
s([
|
|
64
|
+
n()
|
|
65
|
+
], t.prototype, "keysUp", void 0);
|
|
66
|
+
s([
|
|
67
|
+
n()
|
|
68
|
+
], t.prototype, "keysDown", void 0);
|
|
69
|
+
s([
|
|
70
|
+
n()
|
|
71
|
+
], t.prototype, "keysLeft", void 0);
|
|
72
|
+
s([
|
|
73
|
+
n()
|
|
74
|
+
], t.prototype, "keysRight", void 0);
|
|
75
|
+
s([
|
|
76
|
+
n()
|
|
77
|
+
], t.prototype, "keysReset", void 0);
|
|
78
|
+
s([
|
|
79
|
+
n()
|
|
80
|
+
], t.prototype, "panningSensibility", void 0);
|
|
81
|
+
s([
|
|
82
|
+
n()
|
|
83
|
+
], t.prototype, "zoomingSensibility", void 0);
|
|
84
|
+
s([
|
|
85
|
+
n()
|
|
86
|
+
], t.prototype, "useAltToZoom", void 0);
|
|
87
|
+
s([
|
|
88
|
+
n()
|
|
89
|
+
], t.prototype, "angularSpeed", void 0);
|
|
90
|
+
a.ArcRotateCameraKeyboardMoveInput = t;
|
|
91
|
+
export {
|
|
92
|
+
t as ArcRotateCameraKeyboardMoveInput
|
|
93
|
+
};
|
package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js
ADDED
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
import { __decorate as u } from "../../tslib.es6.esm.js";
|
|
2
|
+
import { serialize as f } from "../../Misc/decorators.esm.js";
|
|
3
|
+
import { CameraInputTypes as d } from "../cameraInputsManager.esm.js";
|
|
4
|
+
import { PointerEventTypes as p } from "../../Events/pointerEvents.esm.js";
|
|
5
|
+
import { Plane as _ } from "../../Maths/math.plane.esm.js";
|
|
6
|
+
import { Vector3 as P, Matrix as g, TmpVectors as M } from "../../Maths/math.vector.esm.js";
|
|
7
|
+
import { Epsilon as h } from "../../Maths/math.constants.esm.js";
|
|
8
|
+
import { EventConstants as v } from "../../Events/deviceInputEvents.esm.js";
|
|
9
|
+
import { Scalar as L } from "../../Maths/math.scalar.esm.js";
|
|
10
|
+
import { Tools as R } from "../../Misc/tools.esm.js";
|
|
11
|
+
const C = 40;
|
|
12
|
+
class m {
|
|
13
|
+
constructor() {
|
|
14
|
+
this.wheelPrecision = 3, this.zoomToMouseLocation = !1, this.wheelDeltaPercentage = 0, this.customComputeDeltaFromMouseWheel = null, this._inertialPanning = P.Zero();
|
|
15
|
+
}
|
|
16
|
+
_computeDeltaFromMouseWheelLegacyEvent(t, a) {
|
|
17
|
+
let i = 0;
|
|
18
|
+
const e = t * 0.01 * this.wheelDeltaPercentage * a;
|
|
19
|
+
return t > 0 ? i = e / (1 + this.wheelDeltaPercentage) : i = e * (1 + this.wheelDeltaPercentage), i;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Attach the input controls to a specific dom element to get the input from.
|
|
23
|
+
* @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
|
|
24
|
+
*/
|
|
25
|
+
attachControl(t) {
|
|
26
|
+
t = R.BackCompatCameraNoPreventDefault(arguments), this._wheel = (a) => {
|
|
27
|
+
if (a.type !== p.POINTERWHEEL)
|
|
28
|
+
return;
|
|
29
|
+
const i = a.event;
|
|
30
|
+
let e = 0;
|
|
31
|
+
const o = i.deltaMode === v.DOM_DELTA_LINE ? C : 1, n = -(i.deltaY * o);
|
|
32
|
+
if (this.customComputeDeltaFromMouseWheel)
|
|
33
|
+
e = this.customComputeDeltaFromMouseWheel(n, this, i);
|
|
34
|
+
else if (this.wheelDeltaPercentage) {
|
|
35
|
+
if (e = this._computeDeltaFromMouseWheelLegacyEvent(n, this.camera.radius), e > 0) {
|
|
36
|
+
let s = this.camera.radius, l = this.camera.inertialRadiusOffset + e;
|
|
37
|
+
for (let r = 0; r < 20 && Math.abs(l) > 1e-3; r++)
|
|
38
|
+
s -= l, l *= this.camera.inertia;
|
|
39
|
+
s = L.Clamp(s, 0, Number.MAX_VALUE), e = this._computeDeltaFromMouseWheelLegacyEvent(n, s);
|
|
40
|
+
}
|
|
41
|
+
} else
|
|
42
|
+
e = n / (this.wheelPrecision * 40);
|
|
43
|
+
e && (this.zoomToMouseLocation ? (this._hitPlane || this._updateHitPlane(), this._zoomToMouse(e)) : this.camera.inertialRadiusOffset += e), i.preventDefault && (t || i.preventDefault());
|
|
44
|
+
}, this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel, p.POINTERWHEEL), this.zoomToMouseLocation && this._inertialPanning.setAll(0);
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Detach the current controls from the specified dom element.
|
|
48
|
+
*/
|
|
49
|
+
detachControl() {
|
|
50
|
+
this._observer && (this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer), this._observer = null, this._wheel = null);
|
|
51
|
+
}
|
|
52
|
+
/**
|
|
53
|
+
* Update the current camera state depending on the inputs that have been used this frame.
|
|
54
|
+
* This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
|
|
55
|
+
*/
|
|
56
|
+
checkInputs() {
|
|
57
|
+
if (!this.zoomToMouseLocation)
|
|
58
|
+
return;
|
|
59
|
+
const t = this.camera;
|
|
60
|
+
0 + t.inertialAlphaOffset + t.inertialBetaOffset + t.inertialRadiusOffset && (this._updateHitPlane(), t.target.addInPlace(this._inertialPanning), this._inertialPanning.scaleInPlace(t.inertia), this._zeroIfClose(this._inertialPanning));
|
|
61
|
+
}
|
|
62
|
+
/**
|
|
63
|
+
* Gets the class name of the current input.
|
|
64
|
+
* @returns the class name
|
|
65
|
+
*/
|
|
66
|
+
getClassName() {
|
|
67
|
+
return "ArcRotateCameraMouseWheelInput";
|
|
68
|
+
}
|
|
69
|
+
/**
|
|
70
|
+
* Get the friendly name associated with the input class.
|
|
71
|
+
* @returns the input friendly name
|
|
72
|
+
*/
|
|
73
|
+
getSimpleName() {
|
|
74
|
+
return "mousewheel";
|
|
75
|
+
}
|
|
76
|
+
_updateHitPlane() {
|
|
77
|
+
const t = this.camera, a = t.target.subtract(t.position);
|
|
78
|
+
this._hitPlane = _.FromPositionAndNormal(t.target, a);
|
|
79
|
+
}
|
|
80
|
+
// Get position on the hit plane
|
|
81
|
+
_getPosition() {
|
|
82
|
+
var t;
|
|
83
|
+
const a = this.camera, i = a.getScene(), e = i.createPickingRay(i.pointerX, i.pointerY, g.Identity(), a, !1);
|
|
84
|
+
e.origin.x -= a.targetScreenOffset.x, e.origin.y -= a.targetScreenOffset.y;
|
|
85
|
+
let o = 0;
|
|
86
|
+
return this._hitPlane && (o = (t = e.intersectsPlane(this._hitPlane)) !== null && t !== void 0 ? t : 0), e.origin.addInPlace(e.direction.scaleInPlace(o));
|
|
87
|
+
}
|
|
88
|
+
_zoomToMouse(t) {
|
|
89
|
+
var a, i;
|
|
90
|
+
const e = this.camera, o = 1 - e.inertia;
|
|
91
|
+
if (e.lowerRadiusLimit) {
|
|
92
|
+
const c = (a = e.lowerRadiusLimit) !== null && a !== void 0 ? a : 0;
|
|
93
|
+
e.radius - (e.inertialRadiusOffset + t) / o < c && (t = (e.radius - c) * o - e.inertialRadiusOffset);
|
|
94
|
+
}
|
|
95
|
+
if (e.upperRadiusLimit) {
|
|
96
|
+
const c = (i = e.upperRadiusLimit) !== null && i !== void 0 ? i : 0;
|
|
97
|
+
e.radius - (e.inertialRadiusOffset + t) / o > c && (t = (e.radius - c) * o - e.inertialRadiusOffset);
|
|
98
|
+
}
|
|
99
|
+
const s = t / o / e.radius, l = this._getPosition(), r = M.Vector3[6];
|
|
100
|
+
l.subtractToRef(e.target, r), r.scaleInPlace(s), r.scaleInPlace(o), this._inertialPanning.addInPlace(r), e.inertialRadiusOffset += t;
|
|
101
|
+
}
|
|
102
|
+
// Sets x y or z of passed in vector to zero if less than Epsilon.
|
|
103
|
+
_zeroIfClose(t) {
|
|
104
|
+
Math.abs(t.x) < h && (t.x = 0), Math.abs(t.y) < h && (t.y = 0), Math.abs(t.z) < h && (t.z = 0);
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
u([
|
|
108
|
+
f()
|
|
109
|
+
], m.prototype, "wheelPrecision", void 0);
|
|
110
|
+
u([
|
|
111
|
+
f()
|
|
112
|
+
], m.prototype, "zoomToMouseLocation", void 0);
|
|
113
|
+
u([
|
|
114
|
+
f()
|
|
115
|
+
], m.prototype, "wheelDeltaPercentage", void 0);
|
|
116
|
+
d.ArcRotateCameraMouseWheelInput = m;
|
|
117
|
+
export {
|
|
118
|
+
m as ArcRotateCameraMouseWheelInput
|
|
119
|
+
};
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
import { __decorate as e } from "../../tslib.es6.esm.js";
|
|
2
|
+
import { serialize as a } from "../../Misc/decorators.esm.js";
|
|
3
|
+
import { CameraInputTypes as l } from "../cameraInputsManager.esm.js";
|
|
4
|
+
import { BaseCameraPointersInput as m } from "./BaseCameraPointersInput.esm.js";
|
|
5
|
+
class i extends m {
|
|
6
|
+
constructor() {
|
|
7
|
+
super(...arguments), this.buttons = [0, 1, 2], this.angularSensibilityX = 1e3, this.angularSensibilityY = 1e3, this.pinchPrecision = 12, this.pinchDeltaPercentage = 0, this.useNaturalPinchZoom = !1, this.pinchZoom = !0, this.panningSensibility = 1e3, this.multiTouchPanning = !0, this.multiTouchPanAndZoom = !0, this.pinchInwards = !0, this._isPanClick = !1, this._twoFingerActivityCount = 0, this._isPinching = !1;
|
|
8
|
+
}
|
|
9
|
+
/**
|
|
10
|
+
* Gets the class name of the current input.
|
|
11
|
+
* @returns the class name
|
|
12
|
+
*/
|
|
13
|
+
getClassName() {
|
|
14
|
+
return "ArcRotateCameraPointersInput";
|
|
15
|
+
}
|
|
16
|
+
/**
|
|
17
|
+
* Move camera from multi touch panning positions.
|
|
18
|
+
* @param previousMultiTouchPanPosition
|
|
19
|
+
* @param multiTouchPanPosition
|
|
20
|
+
*/
|
|
21
|
+
_computeMultiTouchPanning(n, s) {
|
|
22
|
+
if (this.panningSensibility !== 0 && n && s) {
|
|
23
|
+
const t = s.x - n.x, o = s.y - n.y;
|
|
24
|
+
this.camera.inertialPanningX += -t / this.panningSensibility, this.camera.inertialPanningY += o / this.panningSensibility;
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
/**
|
|
28
|
+
* Move camera from pinch zoom distances.
|
|
29
|
+
* @param previousPinchSquaredDistance
|
|
30
|
+
* @param pinchSquaredDistance
|
|
31
|
+
*/
|
|
32
|
+
_computePinchZoom(n, s) {
|
|
33
|
+
const t = this.camera.radius || i.MinimumRadiusForPinch;
|
|
34
|
+
this.useNaturalPinchZoom ? this.camera.radius = t * Math.sqrt(n) / Math.sqrt(s) : this.pinchDeltaPercentage ? this.camera.inertialRadiusOffset += (s - n) * 1e-3 * t * this.pinchDeltaPercentage : this.camera.inertialRadiusOffset += (s - n) / (this.pinchPrecision * (this.pinchInwards ? 1 : -1) * (this.angularSensibilityX + this.angularSensibilityY) / 2);
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* Called on pointer POINTERMOVE event if only a single touch is active.
|
|
38
|
+
* @param point
|
|
39
|
+
* @param offsetX
|
|
40
|
+
* @param offsetY
|
|
41
|
+
*/
|
|
42
|
+
onTouch(n, s, t) {
|
|
43
|
+
this.panningSensibility !== 0 && (this._ctrlKey && this.camera._useCtrlForPanning || this._isPanClick) ? (this.camera.inertialPanningX += -s / this.panningSensibility, this.camera.inertialPanningY += t / this.panningSensibility) : (this.camera.inertialAlphaOffset -= s / this.angularSensibilityX, this.camera.inertialBetaOffset -= t / this.angularSensibilityY);
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Called on pointer POINTERDOUBLETAP event.
|
|
47
|
+
*/
|
|
48
|
+
onDoubleTap() {
|
|
49
|
+
this.camera.useInputToRestoreState && this.camera.restoreState();
|
|
50
|
+
}
|
|
51
|
+
/**
|
|
52
|
+
* Called on pointer POINTERMOVE event if multiple touches are active.
|
|
53
|
+
* @param pointA
|
|
54
|
+
* @param pointB
|
|
55
|
+
* @param previousPinchSquaredDistance
|
|
56
|
+
* @param pinchSquaredDistance
|
|
57
|
+
* @param previousMultiTouchPanPosition
|
|
58
|
+
* @param multiTouchPanPosition
|
|
59
|
+
*/
|
|
60
|
+
onMultiTouch(n, s, t, o, h, r) {
|
|
61
|
+
t === 0 && h === null || o === 0 && r === null || (this.multiTouchPanAndZoom ? (this._computePinchZoom(t, o), this._computeMultiTouchPanning(h, r)) : this.multiTouchPanning && this.pinchZoom ? (this._twoFingerActivityCount++, this._isPinching || this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(o) - Math.sqrt(t)) > this.camera.pinchToPanMaxDistance ? (this._computePinchZoom(t, o), this._isPinching = !0) : this._computeMultiTouchPanning(h, r)) : this.multiTouchPanning ? this._computeMultiTouchPanning(h, r) : this.pinchZoom && this._computePinchZoom(t, o));
|
|
62
|
+
}
|
|
63
|
+
/**
|
|
64
|
+
* Called each time a new POINTERDOWN event occurs. Ie, for each button
|
|
65
|
+
* press.
|
|
66
|
+
* @param evt
|
|
67
|
+
*/
|
|
68
|
+
onButtonDown(n) {
|
|
69
|
+
this._isPanClick = n.button === this.camera._panningMouseButton;
|
|
70
|
+
}
|
|
71
|
+
/**
|
|
72
|
+
* Called each time a new POINTERUP event occurs. Ie, for each button
|
|
73
|
+
* release.
|
|
74
|
+
*/
|
|
75
|
+
onButtonUp() {
|
|
76
|
+
this._twoFingerActivityCount = 0, this._isPinching = !1;
|
|
77
|
+
}
|
|
78
|
+
/**
|
|
79
|
+
* Called when window becomes inactive.
|
|
80
|
+
*/
|
|
81
|
+
onLostFocus() {
|
|
82
|
+
this._isPanClick = !1, this._twoFingerActivityCount = 0, this._isPinching = !1;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
i.MinimumRadiusForPinch = 1e-3;
|
|
86
|
+
e([
|
|
87
|
+
a()
|
|
88
|
+
], i.prototype, "buttons", void 0);
|
|
89
|
+
e([
|
|
90
|
+
a()
|
|
91
|
+
], i.prototype, "angularSensibilityX", void 0);
|
|
92
|
+
e([
|
|
93
|
+
a()
|
|
94
|
+
], i.prototype, "angularSensibilityY", void 0);
|
|
95
|
+
e([
|
|
96
|
+
a()
|
|
97
|
+
], i.prototype, "pinchPrecision", void 0);
|
|
98
|
+
e([
|
|
99
|
+
a()
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100
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+
], i.prototype, "pinchDeltaPercentage", void 0);
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101
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+
e([
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102
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+
a()
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103
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+
], i.prototype, "useNaturalPinchZoom", void 0);
|
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104
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+
e([
|
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105
|
+
a()
|
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106
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+
], i.prototype, "pinchZoom", void 0);
|
|
107
|
+
e([
|
|
108
|
+
a()
|
|
109
|
+
], i.prototype, "panningSensibility", void 0);
|
|
110
|
+
e([
|
|
111
|
+
a()
|
|
112
|
+
], i.prototype, "multiTouchPanning", void 0);
|
|
113
|
+
e([
|
|
114
|
+
a()
|
|
115
|
+
], i.prototype, "multiTouchPanAndZoom", void 0);
|
|
116
|
+
l.ArcRotateCameraPointersInput = i;
|
|
117
|
+
export {
|
|
118
|
+
i as ArcRotateCameraPointersInput
|
|
119
|
+
};
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|
@@ -0,0 +1,108 @@
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1
|
+
import { __decorate as i } from "../../tslib.es6.esm.js";
|
|
2
|
+
import { serialize as s } from "../../Misc/decorators.esm.js";
|
|
3
|
+
import { CameraInputTypes as n } from "../cameraInputsManager.esm.js";
|
|
4
|
+
import { KeyboardEventTypes as y } from "../../Events/keyboardEvents.esm.js";
|
|
5
|
+
import { Vector3 as d } from "../../Maths/math.vector.esm.js";
|
|
6
|
+
import { Tools as h } from "../../Misc/tools.esm.js";
|
|
7
|
+
class o {
|
|
8
|
+
constructor() {
|
|
9
|
+
this.keysUp = [38], this.keysUpward = [33], this.keysDown = [40], this.keysDownward = [34], this.keysLeft = [37], this.keysRight = [39], this.rotationSpeed = 0.5, this.keysRotateLeft = [], this.keysRotateRight = [], this.keysRotateUp = [], this.keysRotateDown = [], this._keys = new Array();
|
|
10
|
+
}
|
|
11
|
+
/**
|
|
12
|
+
* Attach the input controls to a specific dom element to get the input from.
|
|
13
|
+
* @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
|
|
14
|
+
*/
|
|
15
|
+
attachControl(t) {
|
|
16
|
+
t = h.BackCompatCameraNoPreventDefault(arguments), !this._onCanvasBlurObserver && (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {
|
|
17
|
+
this._keys.length = 0;
|
|
18
|
+
}), this._onKeyboardObserver = this._scene.onKeyboardObservable.add((r) => {
|
|
19
|
+
const e = r.event;
|
|
20
|
+
if (!e.metaKey) {
|
|
21
|
+
if (r.type === y.KEYDOWN)
|
|
22
|
+
(this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysUpward.indexOf(e.keyCode) !== -1 || this.keysDownward.indexOf(e.keyCode) !== -1 || this.keysRotateLeft.indexOf(e.keyCode) !== -1 || this.keysRotateRight.indexOf(e.keyCode) !== -1 || this.keysRotateUp.indexOf(e.keyCode) !== -1 || this.keysRotateDown.indexOf(e.keyCode) !== -1) && (this._keys.indexOf(e.keyCode) === -1 && this._keys.push(e.keyCode), t || e.preventDefault());
|
|
23
|
+
else if (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysUpward.indexOf(e.keyCode) !== -1 || this.keysDownward.indexOf(e.keyCode) !== -1 || this.keysRotateLeft.indexOf(e.keyCode) !== -1 || this.keysRotateRight.indexOf(e.keyCode) !== -1 || this.keysRotateUp.indexOf(e.keyCode) !== -1 || this.keysRotateDown.indexOf(e.keyCode) !== -1) {
|
|
24
|
+
const a = this._keys.indexOf(e.keyCode);
|
|
25
|
+
a >= 0 && this._keys.splice(a, 1), t || e.preventDefault();
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
}));
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* Detach the current controls from the specified dom element.
|
|
32
|
+
*/
|
|
33
|
+
detachControl() {
|
|
34
|
+
this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys.length = 0;
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* Update the current camera state depending on the inputs that have been used this frame.
|
|
38
|
+
* This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
|
|
39
|
+
*/
|
|
40
|
+
checkInputs() {
|
|
41
|
+
if (this._onKeyboardObserver) {
|
|
42
|
+
const t = this.camera;
|
|
43
|
+
for (let r = 0; r < this._keys.length; r++) {
|
|
44
|
+
const e = this._keys[r], a = t._computeLocalCameraSpeed();
|
|
45
|
+
this.keysLeft.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(-a, 0, 0) : this.keysUp.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, 0, a) : this.keysRight.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(a, 0, 0) : this.keysDown.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, 0, -a) : this.keysUpward.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, a, 0) : this.keysDownward.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, -a, 0) : this.keysRotateLeft.indexOf(e) !== -1 ? (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.y -= this._getLocalRotation()) : this.keysRotateRight.indexOf(e) !== -1 ? (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.y += this._getLocalRotation()) : this.keysRotateUp.indexOf(e) !== -1 ? (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.x -= this._getLocalRotation()) : this.keysRotateDown.indexOf(e) !== -1 && (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.x += this._getLocalRotation()), t.getScene().useRightHandedSystem && (t._localDirection.z *= -1), t.getViewMatrix().invertToRef(t._cameraTransformMatrix), d.TransformNormalToRef(t._localDirection, t._cameraTransformMatrix, t._transformedDirection), t.cameraDirection.addInPlace(t._transformedDirection);
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* Gets the class name of the current input.
|
|
51
|
+
* @returns the class name
|
|
52
|
+
*/
|
|
53
|
+
getClassName() {
|
|
54
|
+
return "FreeCameraKeyboardMoveInput";
|
|
55
|
+
}
|
|
56
|
+
/** @internal */
|
|
57
|
+
_onLostFocus() {
|
|
58
|
+
this._keys.length = 0;
|
|
59
|
+
}
|
|
60
|
+
/**
|
|
61
|
+
* Get the friendly name associated with the input class.
|
|
62
|
+
* @returns the input friendly name
|
|
63
|
+
*/
|
|
64
|
+
getSimpleName() {
|
|
65
|
+
return "keyboard";
|
|
66
|
+
}
|
|
67
|
+
_getLocalRotation() {
|
|
68
|
+
let t = this.rotationSpeed * this._engine.getDeltaTime() / 1e3;
|
|
69
|
+
return this.camera.getScene().useRightHandedSystem && (t *= -1), this.camera.parent && this.camera.parent._getWorldMatrixDeterminant() < 0 && (t *= -1), t;
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
i([
|
|
73
|
+
s()
|
|
74
|
+
], o.prototype, "keysUp", void 0);
|
|
75
|
+
i([
|
|
76
|
+
s()
|
|
77
|
+
], o.prototype, "keysUpward", void 0);
|
|
78
|
+
i([
|
|
79
|
+
s()
|
|
80
|
+
], o.prototype, "keysDown", void 0);
|
|
81
|
+
i([
|
|
82
|
+
s()
|
|
83
|
+
], o.prototype, "keysDownward", void 0);
|
|
84
|
+
i([
|
|
85
|
+
s()
|
|
86
|
+
], o.prototype, "keysLeft", void 0);
|
|
87
|
+
i([
|
|
88
|
+
s()
|
|
89
|
+
], o.prototype, "keysRight", void 0);
|
|
90
|
+
i([
|
|
91
|
+
s()
|
|
92
|
+
], o.prototype, "rotationSpeed", void 0);
|
|
93
|
+
i([
|
|
94
|
+
s()
|
|
95
|
+
], o.prototype, "keysRotateLeft", void 0);
|
|
96
|
+
i([
|
|
97
|
+
s()
|
|
98
|
+
], o.prototype, "keysRotateRight", void 0);
|
|
99
|
+
i([
|
|
100
|
+
s()
|
|
101
|
+
], o.prototype, "keysRotateUp", void 0);
|
|
102
|
+
i([
|
|
103
|
+
s()
|
|
104
|
+
], o.prototype, "keysRotateDown", void 0);
|
|
105
|
+
n.FreeCameraKeyboardMoveInput = o;
|
|
106
|
+
export {
|
|
107
|
+
o as FreeCameraKeyboardMoveInput
|
|
108
|
+
};
|