@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,5 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ import "./sceneUboDeclaration.esm.js";
3
+ const o = "geometryUboDeclaration", r = `#include<sceneUboDeclaration>
4
+ `;
5
+ e.IncludesShadersStore[o] = r;
@@ -0,0 +1,4 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "geometryVertexDeclaration", o = `uniform mat4 viewProjection;
3
+ uniform mat4 view;`;
4
+ e.IncludesShadersStore[r] = o;
@@ -0,0 +1,42 @@
1
+ import { ShaderStore as r } from "../../Engines/shaderStore.esm.js";
2
+ const e = "harmonicsFunctions", a = `#ifdef USESPHERICALFROMREFLECTIONMAP
3
+ #ifdef SPHERICAL_HARMONICS
4
+ vec3 computeEnvironmentIrradiance(vec3 normal) {
5
+ return vSphericalL00
6
+ + vSphericalL1_1*(normal.y)
7
+ + vSphericalL10*(normal.z)
8
+ + vSphericalL11*(normal.x)
9
+ + vSphericalL2_2*(normal.y*normal.x)
10
+ + vSphericalL2_1*(normal.y*normal.z)
11
+ + vSphericalL20*((3.0*normal.z*normal.z)-1.0)
12
+ + vSphericalL21*(normal.z*normal.x)
13
+ + vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));
14
+ }
15
+ #else
16
+ vec3 computeEnvironmentIrradiance(vec3 normal) {
17
+ float Nx=normal.x;
18
+ float Ny=normal.y;
19
+ float Nz=normal.z;
20
+ vec3 C1=vSphericalZZ.rgb;
21
+ vec3 Cx=vSphericalX.rgb;
22
+ vec3 Cy=vSphericalY.rgb;
23
+ vec3 Cz=vSphericalZ.rgb;
24
+ vec3 Cxx_zz=vSphericalXX_ZZ.rgb;
25
+ vec3 Cyy_zz=vSphericalYY_ZZ.rgb;
26
+ vec3 Cxy=vSphericalXY.rgb;
27
+ vec3 Cyz=vSphericalYZ.rgb;
28
+ vec3 Czx=vSphericalZX.rgb;
29
+ vec3 a1=Cyy_zz*Ny+Cy;
30
+ vec3 a2=Cyz*Nz+a1;
31
+ vec3 b1=Czx*Nz+Cx;
32
+ vec3 b2=Cxy*Ny+b1;
33
+ vec3 b3=Cxx_zz*Nx+b2;
34
+ vec3 t1=Cz *Nz+C1;
35
+ vec3 t2=a2 *Ny+t1;
36
+ vec3 t3=b3 *Nx+t2;
37
+ return t3;
38
+ }
39
+ #endif
40
+ #endif
41
+ `;
42
+ r.IncludesShadersStore[e] = a;
@@ -0,0 +1,139 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const t = "hdrFilteringFunctions", i = `#ifdef NUM_SAMPLES
3
+ #if NUM_SAMPLES>0
4
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
5
+ float radicalInverse_VdC(uint bits)
6
+ {
7
+ bits=(bits<<16u) | (bits>>16u);
8
+ bits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);
9
+ bits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);
10
+ bits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);
11
+ bits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);
12
+ return float(bits)*2.3283064365386963e-10;
13
+ }
14
+ vec2 hammersley(uint i,uint N)
15
+ {
16
+ return vec2(float(i)/float(N),radicalInverse_VdC(i));
17
+ }
18
+ #else
19
+ float vanDerCorpus(int n,int base)
20
+ {
21
+ float invBase=1.0/float(base);
22
+ float denom =1.0;
23
+ float result =0.0;
24
+ for(int i=0; i<32; ++i)
25
+ {
26
+ if(n>0)
27
+ {
28
+ denom =mod(float(n),2.0);
29
+ result+=denom*invBase;
30
+ invBase=invBase/2.0;
31
+ n =int(float(n)/2.0);
32
+ }
33
+ }
34
+ return result;
35
+ }
36
+ vec2 hammersley(int i,int N)
37
+ {
38
+ return vec2(float(i)/float(N),vanDerCorpus(i,2));
39
+ }
40
+ #endif
41
+ float log4(float x) {
42
+ return log2(x)/2.;
43
+ }
44
+ const float NUM_SAMPLES_FLOAT=float(NUM_SAMPLES);
45
+ const float NUM_SAMPLES_FLOAT_INVERSED=1./NUM_SAMPLES_FLOAT;
46
+ const float K=4.;
47
+ #define inline
48
+ vec3 irradiance(samplerCube inputTexture,vec3 inputN,vec2 filteringInfo)
49
+ {
50
+ vec3 n=normalize(inputN);
51
+ vec3 result=vec3(0.0);
52
+ vec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);
53
+ tangent=normalize(cross(tangent,n));
54
+ vec3 bitangent=cross(n,tangent);
55
+ mat3 tbn=mat3(tangent,bitangent,n);
56
+ float maxLevel=filteringInfo.y;
57
+ float dim0=filteringInfo.x;
58
+ float omegaP=(4.*PI)/(6.*dim0*dim0);
59
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
60
+ for(uint i=0u; i<NUM_SAMPLES; ++i)
61
+ #else
62
+ for(int i=0; i<NUM_SAMPLES; ++i)
63
+ #endif
64
+ {
65
+ vec2 Xi=hammersley(i,NUM_SAMPLES);
66
+ vec3 Ls=hemisphereCosSample(Xi);
67
+ Ls=normalize(Ls);
68
+ vec3 Ns=vec3(0.,0.,1.);
69
+ float NoL=dot(Ns,Ls);
70
+ if (NoL>0.) {
71
+ float pdf_inversed=PI/NoL;
72
+ float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;
73
+ float l=log4(omegaS)-log4(omegaP)+log4(K);
74
+ float mipLevel=clamp(l,0.0,maxLevel);
75
+ vec3 c=textureCubeLodEXT(inputTexture,tbn*Ls,mipLevel).rgb;
76
+ #ifdef GAMMA_INPUT
77
+ c=toLinearSpace(c);
78
+ #endif
79
+ result+=c;
80
+ }
81
+ }
82
+ result=result*NUM_SAMPLES_FLOAT_INVERSED;
83
+ return result;
84
+ }
85
+ #define inline
86
+ vec3 radiance(float alphaG,samplerCube inputTexture,vec3 inputN,vec2 filteringInfo)
87
+ {
88
+ vec3 n=normalize(inputN);
89
+ if (alphaG==0.) {
90
+ vec3 c=textureCube(inputTexture,n).rgb;
91
+ #ifdef GAMMA_INPUT
92
+ c=toLinearSpace(c);
93
+ #endif
94
+ return c;
95
+ } else {
96
+ vec3 result=vec3(0.);
97
+ vec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);
98
+ tangent=normalize(cross(tangent,n));
99
+ vec3 bitangent=cross(n,tangent);
100
+ mat3 tbn=mat3(tangent,bitangent,n);
101
+ float maxLevel=filteringInfo.y;
102
+ float dim0=filteringInfo.x;
103
+ float omegaP=(4.*PI)/(6.*dim0*dim0);
104
+ float weight=0.;
105
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
106
+ for(uint i=0u; i<NUM_SAMPLES; ++i)
107
+ #else
108
+ for(int i=0; i<NUM_SAMPLES; ++i)
109
+ #endif
110
+ {
111
+ vec2 Xi=hammersley(i,NUM_SAMPLES);
112
+ vec3 H=hemisphereImportanceSampleDggx(Xi,alphaG);
113
+ float NoV=1.;
114
+ float NoH=H.z;
115
+ float NoH2=H.z*H.z;
116
+ float NoL=2.*NoH2-1.;
117
+ vec3 L=vec3(2.*NoH*H.x,2.*NoH*H.y,NoL);
118
+ L=normalize(L);
119
+ if (NoL>0.) {
120
+ float pdf_inversed=4./normalDistributionFunction_TrowbridgeReitzGGX(NoH,alphaG);
121
+ float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;
122
+ float l=log4(omegaS)-log4(omegaP)+log4(K);
123
+ float mipLevel=clamp(float(l),0.0,maxLevel);
124
+ weight+=NoL;
125
+ vec3 c=textureCubeLodEXT(inputTexture,tbn*L,mipLevel).rgb;
126
+ #ifdef GAMMA_INPUT
127
+ c=toLinearSpace(c);
128
+ #endif
129
+ result+=c*NoL;
130
+ }
131
+ }
132
+ result=result/weight;
133
+ return result;
134
+ }
135
+ }
136
+ #endif
137
+ #endif
138
+ `;
139
+ e.IncludesShadersStore[t] = i;
@@ -0,0 +1,166 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const a = "helperFunctions", o = `const float PI=3.1415926535897932384626433832795;
3
+ const float HALF_MIN=5.96046448e-08;
4
+ const float LinearEncodePowerApprox=2.2;
5
+ const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;
6
+ const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);
7
+ const float Epsilon=0.0000001;
8
+ #define saturate(x) clamp(x,0.0,1.0)
9
+ #define absEps(x) abs(x)+Epsilon
10
+ #define maxEps(x) max(x,Epsilon)
11
+ #define saturateEps(x) clamp(x,Epsilon,1.0)
12
+ mat3 transposeMat3(mat3 inMatrix) {
13
+ vec3 i0=inMatrix[0];
14
+ vec3 i1=inMatrix[1];
15
+ vec3 i2=inMatrix[2];
16
+ mat3 outMatrix=mat3(
17
+ vec3(i0.x,i1.x,i2.x),
18
+ vec3(i0.y,i1.y,i2.y),
19
+ vec3(i0.z,i1.z,i2.z)
20
+ );
21
+ return outMatrix;
22
+ }
23
+ mat3 inverseMat3(mat3 inMatrix) {
24
+ float a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];
25
+ float a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];
26
+ float a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];
27
+ float b01=a22*a11-a12*a21;
28
+ float b11=-a22*a10+a12*a20;
29
+ float b21=a21*a10-a11*a20;
30
+ float det=a00*b01+a01*b11+a02*b21;
31
+ return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),
32
+ b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),
33
+ b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;
34
+ }
35
+ #if USE_EXACT_SRGB_CONVERSIONS
36
+ vec3 toLinearSpaceExact(vec3 color)
37
+ {
38
+ vec3 nearZeroSection=0.0773993808*color;
39
+ vec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));
40
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
41
+ return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));
42
+ #else
43
+ return
44
+ vec3(
45
+ color.r<=0.04045 ? nearZeroSection.r : remainingSection.r,
46
+ color.g<=0.04045 ? nearZeroSection.g : remainingSection.g,
47
+ color.b<=0.04045 ? nearZeroSection.b : remainingSection.b);
48
+ #endif
49
+ }
50
+ vec3 toGammaSpaceExact(vec3 color)
51
+ {
52
+ vec3 nearZeroSection=12.92*color;
53
+ vec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);
54
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
55
+ return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));
56
+ #else
57
+ return
58
+ vec3(
59
+ color.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,
60
+ color.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,
61
+ color.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);
62
+ #endif
63
+ }
64
+ #endif
65
+ float toLinearSpace(float color)
66
+ {
67
+ #if USE_EXACT_SRGB_CONVERSIONS
68
+ float nearZeroSection=0.0773993808*color;
69
+ float remainingSection=pow(0.947867299*(color+0.055),2.4);
70
+ return color<=0.04045 ? nearZeroSection : remainingSection;
71
+ #else
72
+ return pow(color,LinearEncodePowerApprox);
73
+ #endif
74
+ }
75
+ vec3 toLinearSpace(vec3 color)
76
+ {
77
+ #if USE_EXACT_SRGB_CONVERSIONS
78
+ return toLinearSpaceExact(color);
79
+ #else
80
+ return pow(color,vec3(LinearEncodePowerApprox));
81
+ #endif
82
+ }
83
+ vec4 toLinearSpace(vec4 color)
84
+ {
85
+ #if USE_EXACT_SRGB_CONVERSIONS
86
+ return vec4(toLinearSpaceExact(color.rgb),color.a);
87
+ #else
88
+ return vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);
89
+ #endif
90
+ }
91
+ float toGammaSpace(float color)
92
+ {
93
+ #if USE_EXACT_SRGB_CONVERSIONS
94
+ float nearZeroSection=12.92*color;
95
+ float remainingSection=1.055*pow(color,0.41666)-0.055;
96
+ return color<=0.0031308 ? nearZeroSection : remainingSection;
97
+ #else
98
+ return pow(color,GammaEncodePowerApprox);
99
+ #endif
100
+ }
101
+ vec3 toGammaSpace(vec3 color)
102
+ {
103
+ #if USE_EXACT_SRGB_CONVERSIONS
104
+ return toGammaSpaceExact(color);
105
+ #else
106
+ return pow(color,vec3(GammaEncodePowerApprox));
107
+ #endif
108
+ }
109
+ vec4 toGammaSpace(vec4 color)
110
+ {
111
+ #if USE_EXACT_SRGB_CONVERSIONS
112
+ return vec4(toGammaSpaceExact(color.rgb),color.a);
113
+ #else
114
+ return vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);
115
+ #endif
116
+ }
117
+ float square(float value)
118
+ {
119
+ return value*value;
120
+ }
121
+ vec3 square(vec3 value)
122
+ {
123
+ return value*value;
124
+ }
125
+ float pow5(float value) {
126
+ float sq=value*value;
127
+ return sq*sq*value;
128
+ }
129
+ float getLuminance(vec3 color)
130
+ {
131
+ return clamp(dot(color,LuminanceEncodeApprox),0.,1.);
132
+ }
133
+ float getRand(vec2 seed) {
134
+ return fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);
135
+ }
136
+ float dither(vec2 seed,float varianceAmount) {
137
+ float rand=getRand(seed);
138
+ float normVariance=varianceAmount/255.0;
139
+ float dither=mix(-normVariance,normVariance,rand);
140
+ return dither;
141
+ }
142
+ const float rgbdMaxRange=255.0;
143
+ vec4 toRGBD(vec3 color) {
144
+ float maxRGB=maxEps(max(color.r,max(color.g,color.b)));
145
+ float D =max(rgbdMaxRange/maxRGB,1.);
146
+ D =clamp(floor(D)/255.0,0.,1.);
147
+ vec3 rgb=color.rgb*D;
148
+ rgb=toGammaSpace(rgb);
149
+ return vec4(clamp(rgb,0.,1.),D);
150
+ }
151
+ vec3 fromRGBD(vec4 rgbd) {
152
+ rgbd.rgb=toLinearSpace(rgbd.rgb);
153
+ return rgbd.rgb/rgbd.a;
154
+ }
155
+ vec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {
156
+ vec3 invOrigVec=vec3(1.0,1.0,1.0)/origVec;
157
+ vec3 halfSize=cubeSize*0.5;
158
+ vec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;
159
+ vec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;
160
+ vec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);
161
+ float distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);
162
+ vec3 intersectPositionWS=vertexPos+origVec*distance;
163
+ return intersectPositionWS-cubePos;
164
+ }
165
+ `;
166
+ e.IncludesShadersStore[a] = o;
@@ -0,0 +1,32 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "imageProcessingDeclaration", i = `#ifdef EXPOSURE
3
+ uniform float exposureLinear;
4
+ #endif
5
+ #ifdef CONTRAST
6
+ uniform float contrast;
7
+ #endif
8
+ #if defined(VIGNETTE) || defined(DITHER)
9
+ uniform vec2 vInverseScreenSize;
10
+ #endif
11
+ #ifdef VIGNETTE
12
+ uniform vec4 vignetteSettings1;
13
+ uniform vec4 vignetteSettings2;
14
+ #endif
15
+ #ifdef COLORCURVES
16
+ uniform vec4 vCameraColorCurveNegative;
17
+ uniform vec4 vCameraColorCurveNeutral;
18
+ uniform vec4 vCameraColorCurvePositive;
19
+ #endif
20
+ #ifdef COLORGRADING
21
+ #ifdef COLORGRADING3D
22
+ uniform highp sampler3D txColorTransform;
23
+ #else
24
+ uniform sampler2D txColorTransform;
25
+ #endif
26
+ uniform vec4 colorTransformSettings;
27
+ #endif
28
+ #ifdef DITHER
29
+ uniform float ditherIntensity;
30
+ #endif
31
+ `;
32
+ e.IncludesShadersStore[r] = i;
@@ -0,0 +1,129 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "imageProcessingFunctions", t = `#if defined(COLORGRADING) && !defined(COLORGRADING3D)
3
+ /**
4
+ * Polyfill for SAMPLE_TEXTURE_3D,which is unsupported in WebGL.
5
+ * sampler3dSetting.x=textureOffset (0.5/textureSize).
6
+ * sampler3dSetting.y=textureSize.
7
+ */
8
+ #define inline
9
+ vec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)
10
+ {
11
+ float sliceSize=2.0*sampler3dSetting.x;
12
+ #ifdef SAMPLER3DGREENDEPTH
13
+ float sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;
14
+ #else
15
+ float sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;
16
+ #endif
17
+ float sliceInteger=floor(sliceContinuous);
18
+ float sliceFraction=sliceContinuous-sliceInteger;
19
+ #ifdef SAMPLER3DGREENDEPTH
20
+ vec2 sliceUV=color.rb;
21
+ #else
22
+ vec2 sliceUV=color.rg;
23
+ #endif
24
+ sliceUV.x*=sliceSize;
25
+ sliceUV.x+=sliceInteger*sliceSize;
26
+ sliceUV=saturate(sliceUV);
27
+ vec4 slice0Color=texture2D(colorTransform,sliceUV);
28
+ sliceUV.x+=sliceSize;
29
+ sliceUV=saturate(sliceUV);
30
+ vec4 slice1Color=texture2D(colorTransform,sliceUV);
31
+ vec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);
32
+ #ifdef SAMPLER3DBGRMAP
33
+ color.rgb=result.rgb;
34
+ #else
35
+ color.rgb=result.bgr;
36
+ #endif
37
+ return color;
38
+ }
39
+ #endif
40
+ #ifdef TONEMAPPING_ACES
41
+ const mat3 ACESInputMat=mat3(
42
+ vec3(0.59719,0.07600,0.02840),
43
+ vec3(0.35458,0.90834,0.13383),
44
+ vec3(0.04823,0.01566,0.83777)
45
+ );
46
+ const mat3 ACESOutputMat=mat3(
47
+ vec3( 1.60475,-0.10208,-0.00327),
48
+ vec3(-0.53108, 1.10813,-0.07276),
49
+ vec3(-0.07367,-0.00605, 1.07602)
50
+ );
51
+ vec3 RRTAndODTFit(vec3 v)
52
+ {
53
+ vec3 a=v*(v+0.0245786)-0.000090537;
54
+ vec3 b=v*(0.983729*v+0.4329510)+0.238081;
55
+ return a/b;
56
+ }
57
+ vec3 ACESFitted(vec3 color)
58
+ {
59
+ color=ACESInputMat*color;
60
+ color=RRTAndODTFit(color);
61
+ color=ACESOutputMat*color;
62
+ color=saturate(color);
63
+ return color;
64
+ }
65
+ #endif
66
+ #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
67
+ vec4 applyImageProcessing(vec4 result) {
68
+ #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
69
+ #ifdef EXPOSURE
70
+ result.rgb*=exposureLinear;
71
+ #endif
72
+ #ifdef VIGNETTE
73
+ vec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;
74
+ viewportXY=viewportXY*2.0-1.0;
75
+ vec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);
76
+ float vignetteTerm=dot(vignetteXY1,vignetteXY1);
77
+ float vignette=pow(vignetteTerm,vignetteSettings2.w);
78
+ vec3 vignetteColor=vignetteSettings2.rgb;
79
+ #ifdef VIGNETTEBLENDMODEMULTIPLY
80
+ vec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);
81
+ result.rgb*=vignetteColorMultiplier;
82
+ #endif
83
+ #ifdef VIGNETTEBLENDMODEOPAQUE
84
+ result.rgb=mix(vignetteColor,result.rgb,vignette);
85
+ #endif
86
+ #endif
87
+ #ifdef TONEMAPPING
88
+ #ifdef TONEMAPPING_ACES
89
+ result.rgb=ACESFitted(result.rgb);
90
+ #else
91
+ const float tonemappingCalibration=1.590579;
92
+ result.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);
93
+ #endif
94
+ #endif
95
+ result.rgb=toGammaSpace(result.rgb);
96
+ result.rgb=saturate(result.rgb);
97
+ #ifdef CONTRAST
98
+ vec3 resultHighContrast=result.rgb*result.rgb*(3.0-2.0*result.rgb);
99
+ if (contrast<1.0) {
100
+ result.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);
101
+ } else {
102
+ result.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);
103
+ }
104
+ #endif
105
+ #ifdef COLORGRADING
106
+ vec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;
107
+ #ifdef COLORGRADING3D
108
+ vec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb;
109
+ #else
110
+ vec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;
111
+ #endif
112
+ result.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);
113
+ #endif
114
+ #ifdef COLORCURVES
115
+ float luma=getLuminance(result.rgb);
116
+ vec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));
117
+ vec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;
118
+ result.rgb*=colorCurve.rgb;
119
+ result.rgb=mix(vec3(luma),result.rgb,colorCurve.a);
120
+ #endif
121
+ #ifdef DITHER
122
+ float rand=getRand(gl_FragCoord.xy*vInverseScreenSize);
123
+ float dither=mix(-ditherIntensity,ditherIntensity,rand);
124
+ result.rgb=saturate(result.rgb+vec3(dither));
125
+ #endif
126
+ #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
127
+ return result;
128
+ }`;
129
+ e.IncludesShadersStore[r] = t;
@@ -0,0 +1,22 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const a = "importanceSampling", t = `vec3 hemisphereCosSample(vec2 u) {
3
+ float phi=2.*PI*u.x;
4
+ float cosTheta2=1.-u.y;
5
+ float cosTheta=sqrt(cosTheta2);
6
+ float sinTheta=sqrt(1.-cosTheta2);
7
+ return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);
8
+ }
9
+ vec3 hemisphereImportanceSampleDggx(vec2 u,float a) {
10
+ float phi=2.*PI*u.x;
11
+ float cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));
12
+ float cosTheta=sqrt(cosTheta2);
13
+ float sinTheta=sqrt(1.-cosTheta2);
14
+ return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);
15
+ }
16
+ vec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) {
17
+ float phi=2.*PI*u.x;
18
+ float sinTheta=pow(u.y,a/(2.*a+1.));
19
+ float cosTheta=sqrt(1.-sinTheta*sinTheta);
20
+ return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);
21
+ }`;
22
+ e.IncludesShadersStore[a] = t;
@@ -0,0 +1,31 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const i = "instancesDeclaration", d = `#ifdef INSTANCES
3
+ attribute vec4 world0;
4
+ attribute vec4 world1;
5
+ attribute vec4 world2;
6
+ attribute vec4 world3;
7
+ #ifdef INSTANCESCOLOR
8
+ attribute vec4 instanceColor;
9
+ #endif
10
+ #if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
11
+ uniform mat4 world;
12
+ #endif
13
+ #if defined(VELOCITY) || defined(PREPASS_VELOCITY)
14
+ attribute vec4 previousWorld0;
15
+ attribute vec4 previousWorld1;
16
+ attribute vec4 previousWorld2;
17
+ attribute vec4 previousWorld3;
18
+ #ifdef THIN_INSTANCES
19
+ uniform mat4 previousWorld;
20
+ #endif
21
+ #endif
22
+ #else
23
+ #if !defined(WORLD_UBO)
24
+ uniform mat4 world;
25
+ #endif
26
+ #if defined(VELOCITY) || defined(PREPASS_VELOCITY)
27
+ uniform mat4 previousWorld;
28
+ #endif
29
+ #endif
30
+ `;
31
+ e.IncludesShadersStore[i] = d;
@@ -0,0 +1,20 @@
1
+ import { ShaderStore as d } from "../../Engines/shaderStore.esm.js";
2
+ const e = "instancesVertex", r = `#ifdef INSTANCES
3
+ mat4 finalWorld=mat4(world0,world1,world2,world3);
4
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY)
5
+ mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,previousWorld2,previousWorld3);
6
+ #endif
7
+ #ifdef THIN_INSTANCES
8
+ finalWorld=world*finalWorld;
9
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY)
10
+ finalPreviousWorld=previousWorld*finalPreviousWorld;
11
+ #endif
12
+ #endif
13
+ #else
14
+ mat4 finalWorld=world;
15
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY)
16
+ mat4 finalPreviousWorld=previousWorld;
17
+ #endif
18
+ #endif
19
+ `;
20
+ d.IncludesShadersStore[e] = r;
@@ -0,0 +1,15 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const t = "kernelBlurFragment", r = `#ifdef DOF
3
+ factor=sampleCoC(sampleCoord{X});
4
+ computedWeight=KERNEL_WEIGHT{X}*factor;
5
+ sumOfWeights+=computedWeight;
6
+ #else
7
+ computedWeight=KERNEL_WEIGHT{X};
8
+ #endif
9
+ #ifdef PACKEDFLOAT
10
+ blend+=unpack(texture2D(textureSampler,sampleCoord{X}))*computedWeight;
11
+ #else
12
+ blend+=texture2D(textureSampler,sampleCoord{X})*computedWeight;
13
+ #endif
14
+ `;
15
+ e.IncludesShadersStore[t] = r;
@@ -0,0 +1,15 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const t = "kernelBlurFragment2", r = `#ifdef DOF
3
+ factor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X});
4
+ computedWeight=KERNEL_DEP_WEIGHT{X}*factor;
5
+ sumOfWeights+=computedWeight;
6
+ #else
7
+ computedWeight=KERNEL_DEP_WEIGHT{X};
8
+ #endif
9
+ #ifdef PACKEDFLOAT
10
+ blend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight;
11
+ #else
12
+ blend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight;
13
+ #endif
14
+ `;
15
+ e.IncludesShadersStore[t] = r;
@@ -0,0 +1,3 @@
1
+ import { ShaderStore as r } from "../../Engines/shaderStore.esm.js";
2
+ const e = "kernelBlurVaryingDeclaration", a = "varying vec2 sampleCoord{X};";
3
+ r.IncludesShadersStore[e] = a;
@@ -0,0 +1,3 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "kernelBlurVertex", o = "sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};";
3
+ e.IncludesShadersStore[r] = o;