@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
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const n = "pbrBlockSubSurface", i = `struct subSurfaceOutParams
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{
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vec3 specularEnvironmentReflectance;
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#ifdef SS_REFRACTION
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vec3 finalRefraction;
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vec3 surfaceAlbedo;
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#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
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float alpha;
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#endif
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#ifdef REFLECTION
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float refractionFactorForIrradiance;
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#endif
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#endif
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#ifdef SS_TRANSLUCENCY
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vec3 transmittance;
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float translucencyIntensity;
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#ifdef REFLECTION
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vec3 refractionIrradiance;
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#endif
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#endif
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#if DEBUGMODE>0
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#ifdef SS_THICKNESSANDMASK_TEXTURE
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vec4 thicknessMap;
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#endif
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#ifdef SS_REFRACTION
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vec4 environmentRefraction;
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vec3 refractionTransmittance;
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#endif
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#endif
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};
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#ifdef SUBSURFACE
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#define pbr_inline
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#define inline
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void subSurfaceBlock(
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in vec3 vSubSurfaceIntensity,
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in vec2 vThicknessParam,
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in vec4 vTintColor,
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in vec3 normalW,
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in vec3 specularEnvironmentReflectance,
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#ifdef SS_THICKNESSANDMASK_TEXTURE
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in vec4 thicknessMap,
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#endif
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#ifdef SS_REFRACTIONINTENSITY_TEXTURE
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in vec4 refractionIntensityMap,
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#endif
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#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
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in vec4 translucencyIntensityMap,
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#endif
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#ifdef REFLECTION
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#ifdef SS_TRANSLUCENCY
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in mat4 reflectionMatrix,
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#ifdef USESPHERICALFROMREFLECTIONMAP
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#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
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in vec3 irradianceVector_,
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#endif
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#if defined(REALTIME_FILTERING)
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in samplerCube reflectionSampler,
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in vec2 vReflectionFilteringInfo,
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#endif
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#endif
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#ifdef USEIRRADIANCEMAP
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#ifdef REFLECTIONMAP_3D
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in samplerCube irradianceSampler,
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#else
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in sampler2D irradianceSampler,
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#endif
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#endif
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#endif
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#endif
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#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
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in vec3 surfaceAlbedo,
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#endif
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#ifdef SS_REFRACTION
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in vec3 vPositionW,
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in vec3 viewDirectionW,
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in mat4 view,
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in vec4 vRefractionInfos,
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in mat4 refractionMatrix,
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in vec4 vRefractionMicrosurfaceInfos,
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in vec4 vLightingIntensity,
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#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
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in float alpha,
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#endif
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#ifdef SS_LODINREFRACTIONALPHA
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in float NdotVUnclamped,
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#endif
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#ifdef SS_LINEARSPECULARREFRACTION
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in float roughness,
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#endif
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in float alphaG,
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#ifdef SS_REFRACTIONMAP_3D
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in samplerCube refractionSampler,
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#ifndef LODBASEDMICROSFURACE
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in samplerCube refractionSamplerLow,
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in samplerCube refractionSamplerHigh,
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#endif
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#else
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in sampler2D refractionSampler,
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#ifndef LODBASEDMICROSFURACE
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in sampler2D refractionSamplerLow,
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in sampler2D refractionSamplerHigh,
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#endif
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#endif
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#ifdef ANISOTROPIC
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in anisotropicOutParams anisotropicOut,
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#endif
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#ifdef REALTIME_FILTERING
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in vec2 vRefractionFilteringInfo,
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#endif
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#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
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in vec3 refractionPosition,
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in vec3 refractionSize,
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#endif
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#endif
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#ifdef SS_TRANSLUCENCY
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in vec3 vDiffusionDistance,
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#endif
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out subSurfaceOutParams outParams
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)
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{
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outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;
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#ifdef SS_REFRACTION
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float refractionIntensity=vSubSurfaceIntensity.x;
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#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
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refractionIntensity*=(1.0-alpha);
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outParams.alpha=1.0;
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#endif
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#endif
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#ifdef SS_TRANSLUCENCY
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float translucencyIntensity=vSubSurfaceIntensity.y;
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#endif
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#ifdef SS_THICKNESSANDMASK_TEXTURE
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#if defined(SS_USE_GLTF_TEXTURES)
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float thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;
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#else
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float thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;
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#endif
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#if DEBUGMODE>0
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outParams.thicknessMap=thicknessMap;
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#endif
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#ifdef SS_MASK_FROM_THICKNESS_TEXTURE
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#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE)
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#if defined(SS_USE_GLTF_TEXTURES)
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refractionIntensity*=thicknessMap.r;
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#else
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refractionIntensity*=thicknessMap.g;
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#endif
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#endif
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#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE)
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translucencyIntensity*=thicknessMap.b;
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#endif
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#endif
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#else
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float thickness=vThicknessParam.y;
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#endif
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#ifdef SS_REFRACTIONINTENSITY_TEXTURE
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#ifdef SS_USE_GLTF_TEXTURES
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refractionIntensity*=refractionIntensityMap.r;
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#else
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refractionIntensity*=refractionIntensityMap.g;
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#endif
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#endif
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#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
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translucencyIntensity*=translucencyIntensityMap.b;
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#endif
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#ifdef SS_TRANSLUCENCY
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thickness=maxEps(thickness);
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vec3 transmittance=transmittanceBRDF_Burley(vTintColor.rgb,vDiffusionDistance,thickness);
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transmittance*=translucencyIntensity;
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outParams.transmittance=transmittance;
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outParams.translucencyIntensity=translucencyIntensity;
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#endif
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#ifdef SS_REFRACTION
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vec4 environmentRefraction=vec4(0.,0.,0.,0.);
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#ifdef ANISOTROPIC
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vec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,vRefractionInfos.y);
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#else
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vec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);
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#endif
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#ifdef SS_REFRACTIONMAP_OPPOSITEZ
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refractionVector.z*=-1.0;
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#endif
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#ifdef SS_REFRACTIONMAP_3D
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#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
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refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);
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#endif
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refractionVector.y=refractionVector.y*vRefractionInfos.w;
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vec3 refractionCoords=refractionVector;
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refractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));
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#else
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#ifdef SS_USE_THICKNESS_AS_DEPTH
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vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));
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#else
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vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));
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#endif
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vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;
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refractionCoords.y=1.0-refractionCoords.y;
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#endif
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#ifdef SS_HAS_THICKNESS
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float ior=vRefractionInfos.y;
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#else
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float ior=vRefractionMicrosurfaceInfos.w;
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#endif
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#ifdef SS_LODINREFRACTIONALPHA
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float refractionAlphaG=alphaG;
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refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));
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float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);
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#elif defined(SS_LINEARSPECULARREFRACTION)
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float refractionRoughness=alphaG;
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refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));
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float refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);
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#else
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float refractionAlphaG=alphaG;
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refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));
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float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);
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#endif
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#ifdef LODBASEDMICROSFURACE
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refractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;
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#ifdef SS_LODINREFRACTIONALPHA
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float automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);
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float requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);
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#else
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float requestedRefractionLOD=refractionLOD;
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#endif
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#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)
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environmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);
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#else
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environmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);
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#endif
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#else
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float lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));
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float lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;
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vec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);
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if (lodRefractionNormalizedDoubled<1.0){
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environmentRefraction=mix(
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sampleRefraction(refractionSamplerHigh,refractionCoords),
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environmentRefractionMid,
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lodRefractionNormalizedDoubled
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);
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} else {
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environmentRefraction=mix(
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environmentRefractionMid,
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sampleRefraction(refractionSamplerLow,refractionCoords),
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lodRefractionNormalizedDoubled-1.0
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);
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}
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#endif
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#ifdef SS_RGBDREFRACTION
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environmentRefraction.rgb=fromRGBD(environmentRefraction);
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#endif
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#ifdef SS_GAMMAREFRACTION
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environmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);
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#endif
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environmentRefraction.rgb*=vRefractionInfos.x;
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#endif
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#ifdef SS_REFRACTION
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vec3 refractionTransmittance=vec3(refractionIntensity);
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#ifdef SS_THICKNESSANDMASK_TEXTURE
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vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);
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refractionTransmittance*=cocaLambert(volumeAlbedo,thickness);
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#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)
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float maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);
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vec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);
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environmentRefraction.rgb*=volumeAlbedo;
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#else
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vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);
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refractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);
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#endif
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#ifdef SS_ALBEDOFORREFRACTIONTINT
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environmentRefraction.rgb*=surfaceAlbedo.rgb;
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#endif
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|
+
outParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);
|
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274
|
+
#ifdef REFLECTION
|
|
275
|
+
outParams.refractionFactorForIrradiance=(1.-refractionIntensity);
|
|
276
|
+
#endif
|
|
277
|
+
#ifdef UNUSED_MULTIPLEBOUNCES
|
|
278
|
+
vec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);
|
|
279
|
+
outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);
|
|
280
|
+
#endif
|
|
281
|
+
refractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;
|
|
282
|
+
#if DEBUGMODE>0
|
|
283
|
+
outParams.refractionTransmittance=refractionTransmittance;
|
|
284
|
+
#endif
|
|
285
|
+
outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;
|
|
286
|
+
#if DEBUGMODE>0
|
|
287
|
+
outParams.environmentRefraction=environmentRefraction;
|
|
288
|
+
#endif
|
|
289
|
+
#endif
|
|
290
|
+
#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)
|
|
291
|
+
#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)
|
|
292
|
+
vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
|
|
293
|
+
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
294
|
+
irradianceVector.z*=-1.0;
|
|
295
|
+
#endif
|
|
296
|
+
#ifdef INVERTCUBICMAP
|
|
297
|
+
irradianceVector.y*=-1.0;
|
|
298
|
+
#endif
|
|
299
|
+
#else
|
|
300
|
+
vec3 irradianceVector=irradianceVector_;
|
|
301
|
+
#endif
|
|
302
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP)
|
|
303
|
+
#if defined(REALTIME_FILTERING)
|
|
304
|
+
vec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo);
|
|
305
|
+
#else
|
|
306
|
+
vec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);
|
|
307
|
+
#endif
|
|
308
|
+
#elif defined(USEIRRADIANCEMAP)
|
|
309
|
+
#ifdef REFLECTIONMAP_3D
|
|
310
|
+
vec3 irradianceCoords=irradianceVector;
|
|
311
|
+
#else
|
|
312
|
+
vec2 irradianceCoords=irradianceVector.xy;
|
|
313
|
+
#ifdef REFLECTIONMAP_PROJECTION
|
|
314
|
+
irradianceCoords/=irradianceVector.z;
|
|
315
|
+
#endif
|
|
316
|
+
irradianceCoords.y=1.0-irradianceCoords.y;
|
|
317
|
+
#endif
|
|
318
|
+
vec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);
|
|
319
|
+
#ifdef RGBDREFLECTION
|
|
320
|
+
refractionIrradiance.rgb=fromRGBD(refractionIrradiance);
|
|
321
|
+
#endif
|
|
322
|
+
#ifdef GAMMAREFLECTION
|
|
323
|
+
refractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);
|
|
324
|
+
#endif
|
|
325
|
+
#else
|
|
326
|
+
vec4 refractionIrradiance=vec4(0.);
|
|
327
|
+
#endif
|
|
328
|
+
refractionIrradiance.rgb*=transmittance;
|
|
329
|
+
#ifdef SS_ALBEDOFORTRANSLUCENCYTINT
|
|
330
|
+
refractionIrradiance.rgb*=surfaceAlbedo.rgb;
|
|
331
|
+
#endif
|
|
332
|
+
outParams.refractionIrradiance=refractionIrradiance.rgb;
|
|
333
|
+
#endif
|
|
334
|
+
}
|
|
335
|
+
#endif
|
|
336
|
+
`;
|
|
337
|
+
e.IncludesShadersStore[n] = i;
|
|
@@ -0,0 +1,176 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const r = "pbrDebug", E = `#if DEBUGMODE>0
|
|
3
|
+
if (vClipSpacePosition.x/vClipSpacePosition.w>=vDebugMode.x) {
|
|
4
|
+
#if DEBUGMODE==1
|
|
5
|
+
gl_FragColor.rgb=vPositionW.rgb;
|
|
6
|
+
#define DEBUGMODE_NORMALIZE
|
|
7
|
+
#elif DEBUGMODE==2 && defined(NORMAL)
|
|
8
|
+
gl_FragColor.rgb=vNormalW.rgb;
|
|
9
|
+
#define DEBUGMODE_NORMALIZE
|
|
10
|
+
#elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)
|
|
11
|
+
gl_FragColor.rgb=TBN[0];
|
|
12
|
+
#define DEBUGMODE_NORMALIZE
|
|
13
|
+
#elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)
|
|
14
|
+
gl_FragColor.rgb=TBN[1];
|
|
15
|
+
#define DEBUGMODE_NORMALIZE
|
|
16
|
+
#elif DEBUGMODE==5
|
|
17
|
+
gl_FragColor.rgb=normalW;
|
|
18
|
+
#define DEBUGMODE_NORMALIZE
|
|
19
|
+
#elif DEBUGMODE==6 && defined(MAINUV1)
|
|
20
|
+
gl_FragColor.rgb=vec3(vMainUV1,0.0);
|
|
21
|
+
#elif DEBUGMODE==7 && defined(MAINUV2)
|
|
22
|
+
gl_FragColor.rgb=vec3(vMainUV2,0.0);
|
|
23
|
+
#elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
|
|
24
|
+
gl_FragColor.rgb=clearcoatOut.TBNClearCoat[0];
|
|
25
|
+
#define DEBUGMODE_NORMALIZE
|
|
26
|
+
#elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
|
|
27
|
+
gl_FragColor.rgb=clearcoatOut.TBNClearCoat[1];
|
|
28
|
+
#define DEBUGMODE_NORMALIZE
|
|
29
|
+
#elif DEBUGMODE==10 && defined(CLEARCOAT)
|
|
30
|
+
gl_FragColor.rgb=clearcoatOut.clearCoatNormalW;
|
|
31
|
+
#define DEBUGMODE_NORMALIZE
|
|
32
|
+
#elif DEBUGMODE==11 && defined(ANISOTROPIC)
|
|
33
|
+
gl_FragColor.rgb=anisotropicOut.anisotropicNormal;
|
|
34
|
+
#define DEBUGMODE_NORMALIZE
|
|
35
|
+
#elif DEBUGMODE==12 && defined(ANISOTROPIC)
|
|
36
|
+
gl_FragColor.rgb=anisotropicOut.anisotropicTangent;
|
|
37
|
+
#define DEBUGMODE_NORMALIZE
|
|
38
|
+
#elif DEBUGMODE==13 && defined(ANISOTROPIC)
|
|
39
|
+
gl_FragColor.rgb=anisotropicOut.anisotropicBitangent;
|
|
40
|
+
#define DEBUGMODE_NORMALIZE
|
|
41
|
+
#elif DEBUGMODE==20 && defined(ALBEDO)
|
|
42
|
+
gl_FragColor.rgb=albedoTexture.rgb;
|
|
43
|
+
#elif DEBUGMODE==21 && defined(AMBIENT)
|
|
44
|
+
gl_FragColor.rgb=aoOut.ambientOcclusionColorMap.rgb;
|
|
45
|
+
#elif DEBUGMODE==22 && defined(OPACITY)
|
|
46
|
+
gl_FragColor.rgb=opacityMap.rgb;
|
|
47
|
+
#elif DEBUGMODE==23 && defined(EMISSIVE)
|
|
48
|
+
gl_FragColor.rgb=emissiveColorTex.rgb;
|
|
49
|
+
#define DEBUGMODE_GAMMA
|
|
50
|
+
#elif DEBUGMODE==24 && defined(LIGHTMAP)
|
|
51
|
+
gl_FragColor.rgb=lightmapColor.rgb;
|
|
52
|
+
#define DEBUGMODE_GAMMA
|
|
53
|
+
#elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)
|
|
54
|
+
gl_FragColor.rgb=reflectivityOut.surfaceMetallicColorMap.rgb;
|
|
55
|
+
#elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)
|
|
56
|
+
gl_FragColor.rgb=reflectivityOut.surfaceReflectivityColorMap.rgb;
|
|
57
|
+
#define DEBUGMODE_GAMMA
|
|
58
|
+
#elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)
|
|
59
|
+
gl_FragColor.rgb=vec3(clearcoatOut.clearCoatMapData.rg,0.0);
|
|
60
|
+
#elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
|
|
61
|
+
gl_FragColor.rgb=clearcoatOut.clearCoatTintMapData.rgb;
|
|
62
|
+
#elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)
|
|
63
|
+
gl_FragColor.rgb=sheenOut.sheenMapData.rgb;
|
|
64
|
+
#elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)
|
|
65
|
+
gl_FragColor.rgb=anisotropicOut.anisotropyMapData.rgb;
|
|
66
|
+
#elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)
|
|
67
|
+
gl_FragColor.rgb=subSurfaceOut.thicknessMap.rgb;
|
|
68
|
+
#elif DEBUGMODE==32 && defined(BUMP)
|
|
69
|
+
gl_FragColor.rgb=texture2D(bumpSampler,vBumpUV).rgb;
|
|
70
|
+
#elif DEBUGMODE==40 && defined(SS_REFRACTION)
|
|
71
|
+
gl_FragColor.rgb=subSurfaceOut.environmentRefraction.rgb;
|
|
72
|
+
#define DEBUGMODE_GAMMA
|
|
73
|
+
#elif DEBUGMODE==41 && defined(REFLECTION)
|
|
74
|
+
gl_FragColor.rgb=reflectionOut.environmentRadiance.rgb;
|
|
75
|
+
#define DEBUGMODE_GAMMA
|
|
76
|
+
#elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)
|
|
77
|
+
gl_FragColor.rgb=clearcoatOut.environmentClearCoatRadiance.rgb;
|
|
78
|
+
#define DEBUGMODE_GAMMA
|
|
79
|
+
#elif DEBUGMODE==50
|
|
80
|
+
gl_FragColor.rgb=diffuseBase.rgb;
|
|
81
|
+
#define DEBUGMODE_GAMMA
|
|
82
|
+
#elif DEBUGMODE==51 && defined(SPECULARTERM)
|
|
83
|
+
gl_FragColor.rgb=specularBase.rgb;
|
|
84
|
+
#define DEBUGMODE_GAMMA
|
|
85
|
+
#elif DEBUGMODE==52 && defined(CLEARCOAT)
|
|
86
|
+
gl_FragColor.rgb=clearCoatBase.rgb;
|
|
87
|
+
#define DEBUGMODE_GAMMA
|
|
88
|
+
#elif DEBUGMODE==53 && defined(SHEEN)
|
|
89
|
+
gl_FragColor.rgb=sheenBase.rgb;
|
|
90
|
+
#define DEBUGMODE_GAMMA
|
|
91
|
+
#elif DEBUGMODE==54 && defined(REFLECTION)
|
|
92
|
+
gl_FragColor.rgb=reflectionOut.environmentIrradiance.rgb;
|
|
93
|
+
#define DEBUGMODE_GAMMA
|
|
94
|
+
#elif DEBUGMODE==60
|
|
95
|
+
gl_FragColor.rgb=surfaceAlbedo.rgb;
|
|
96
|
+
#define DEBUGMODE_GAMMA
|
|
97
|
+
#elif DEBUGMODE==61
|
|
98
|
+
gl_FragColor.rgb=clearcoatOut.specularEnvironmentR0;
|
|
99
|
+
#define DEBUGMODE_GAMMA
|
|
100
|
+
#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)
|
|
101
|
+
gl_FragColor.rgb=vec3(reflectivityOut.metallicRoughness.r);
|
|
102
|
+
#elif DEBUGMODE==71 && defined(METALLICWORKFLOW)
|
|
103
|
+
gl_FragColor.rgb=reflectivityOut.metallicF0;
|
|
104
|
+
#elif DEBUGMODE==63
|
|
105
|
+
gl_FragColor.rgb=vec3(roughness);
|
|
106
|
+
#elif DEBUGMODE==64
|
|
107
|
+
gl_FragColor.rgb=vec3(alphaG);
|
|
108
|
+
#elif DEBUGMODE==65
|
|
109
|
+
gl_FragColor.rgb=vec3(NdotV);
|
|
110
|
+
#elif DEBUGMODE==66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
|
|
111
|
+
gl_FragColor.rgb=clearcoatOut.clearCoatColor.rgb;
|
|
112
|
+
#define DEBUGMODE_GAMMA
|
|
113
|
+
#elif DEBUGMODE==67 && defined(CLEARCOAT)
|
|
114
|
+
gl_FragColor.rgb=vec3(clearcoatOut.clearCoatRoughness);
|
|
115
|
+
#elif DEBUGMODE==68 && defined(CLEARCOAT)
|
|
116
|
+
gl_FragColor.rgb=vec3(clearcoatOut.clearCoatNdotV);
|
|
117
|
+
#elif DEBUGMODE==69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY)
|
|
118
|
+
gl_FragColor.rgb=subSurfaceOut.transmittance;
|
|
119
|
+
#elif DEBUGMODE==70 && defined(SUBSURFACE) && defined(SS_REFRACTION)
|
|
120
|
+
gl_FragColor.rgb=subSurfaceOut.refractionTransmittance;
|
|
121
|
+
#elif DEBUGMODE==72
|
|
122
|
+
gl_FragColor.rgb=vec3(microSurface);
|
|
123
|
+
#elif DEBUGMODE==73
|
|
124
|
+
gl_FragColor.rgb=vAlbedoColor.rgb;
|
|
125
|
+
#define DEBUGMODE_GAMMA
|
|
126
|
+
#elif DEBUGMODE==74 && !defined(METALLICWORKFLOW)
|
|
127
|
+
gl_FragColor.rgb=vReflectivityColor.rgb;
|
|
128
|
+
#define DEBUGMODE_GAMMA
|
|
129
|
+
#elif DEBUGMODE==75
|
|
130
|
+
gl_FragColor.rgb=vEmissiveColor.rgb;
|
|
131
|
+
#define DEBUGMODE_GAMMA
|
|
132
|
+
#elif DEBUGMODE==80 && defined(RADIANCEOCCLUSION)
|
|
133
|
+
gl_FragColor.rgb=vec3(seo);
|
|
134
|
+
#elif DEBUGMODE==81 && defined(HORIZONOCCLUSION)
|
|
135
|
+
gl_FragColor.rgb=vec3(eho);
|
|
136
|
+
#elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
137
|
+
gl_FragColor.rgb=vec3(energyConservationFactor);
|
|
138
|
+
#elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
139
|
+
gl_FragColor.rgb=specularEnvironmentReflectance;
|
|
140
|
+
#define DEBUGMODE_GAMMA
|
|
141
|
+
#elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
142
|
+
gl_FragColor.rgb=clearcoatOut.clearCoatEnvironmentReflectance;
|
|
143
|
+
#define DEBUGMODE_GAMMA
|
|
144
|
+
#elif DEBUGMODE==85 && defined(SHEEN) && defined(REFLECTION)
|
|
145
|
+
gl_FragColor.rgb=sheenOut.sheenEnvironmentReflectance;
|
|
146
|
+
#define DEBUGMODE_GAMMA
|
|
147
|
+
#elif DEBUGMODE==86 && defined(ALPHABLEND)
|
|
148
|
+
gl_FragColor.rgb=vec3(luminanceOverAlpha);
|
|
149
|
+
#elif DEBUGMODE==87
|
|
150
|
+
gl_FragColor.rgb=vec3(alpha);
|
|
151
|
+
#elif DEBUGMODE==88 && defined(ALBEDO)
|
|
152
|
+
gl_FragColor.rgb=vec3(albedoTexture.a);
|
|
153
|
+
#else
|
|
154
|
+
float stripeWidth=30.;
|
|
155
|
+
float stripePos=floor((gl_FragCoord.x+gl_FragCoord.y)/stripeWidth);
|
|
156
|
+
float whichColor=mod(stripePos,2.);
|
|
157
|
+
vec3 color1=vec3(.6,.2,.2);
|
|
158
|
+
vec3 color2=vec3(.3,.1,.1);
|
|
159
|
+
gl_FragColor.rgb=mix(color1,color2,whichColor);
|
|
160
|
+
#endif
|
|
161
|
+
gl_FragColor.rgb*=vDebugMode.y;
|
|
162
|
+
#ifdef DEBUGMODE_NORMALIZE
|
|
163
|
+
gl_FragColor.rgb=normalize(gl_FragColor.rgb)*0.5+0.5;
|
|
164
|
+
#endif
|
|
165
|
+
#ifdef DEBUGMODE_GAMMA
|
|
166
|
+
gl_FragColor.rgb=toGammaSpace(gl_FragColor.rgb);
|
|
167
|
+
#endif
|
|
168
|
+
gl_FragColor.a=1.0;
|
|
169
|
+
#ifdef PREPASS
|
|
170
|
+
gl_FragData[0]=toLinearSpace(gl_FragColor);
|
|
171
|
+
gl_FragData[1]=vec4(0.,0.,0.,0.);
|
|
172
|
+
#endif
|
|
173
|
+
}
|
|
174
|
+
#endif
|
|
175
|
+
`;
|
|
176
|
+
e.IncludesShadersStore[r] = E;
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { ShaderStore as t } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const e = "pbrDirectLightingFalloffFunctions", l = `float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)
|
|
3
|
+
{
|
|
4
|
+
return max(0.,1.0-length(lightOffset)/range);
|
|
5
|
+
}
|
|
6
|
+
float computeDistanceLightFalloff_Physical(float lightDistanceSquared)
|
|
7
|
+
{
|
|
8
|
+
return 1.0/maxEps(lightDistanceSquared);
|
|
9
|
+
}
|
|
10
|
+
float computeDistanceLightFalloff_GLTF(float lightDistanceSquared,float inverseSquaredRange)
|
|
11
|
+
{
|
|
12
|
+
float lightDistanceFalloff=1.0/maxEps(lightDistanceSquared);
|
|
13
|
+
float factor=lightDistanceSquared*inverseSquaredRange;
|
|
14
|
+
float attenuation=saturate(1.0-factor*factor);
|
|
15
|
+
attenuation*=attenuation;
|
|
16
|
+
lightDistanceFalloff*=attenuation;
|
|
17
|
+
return lightDistanceFalloff;
|
|
18
|
+
}
|
|
19
|
+
float computeDistanceLightFalloff(vec3 lightOffset,float lightDistanceSquared,float range,float inverseSquaredRange)
|
|
20
|
+
{
|
|
21
|
+
#ifdef USEPHYSICALLIGHTFALLOFF
|
|
22
|
+
return computeDistanceLightFalloff_Physical(lightDistanceSquared);
|
|
23
|
+
#elif defined(USEGLTFLIGHTFALLOFF)
|
|
24
|
+
return computeDistanceLightFalloff_GLTF(lightDistanceSquared,inverseSquaredRange);
|
|
25
|
+
#else
|
|
26
|
+
return computeDistanceLightFalloff_Standard(lightOffset,range);
|
|
27
|
+
#endif
|
|
28
|
+
}
|
|
29
|
+
float computeDirectionalLightFalloff_Standard(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent)
|
|
30
|
+
{
|
|
31
|
+
float falloff=0.0;
|
|
32
|
+
float cosAngle=maxEps(dot(-lightDirection,directionToLightCenterW));
|
|
33
|
+
if (cosAngle>=cosHalfAngle)
|
|
34
|
+
{
|
|
35
|
+
falloff=max(0.,pow(cosAngle,exponent));
|
|
36
|
+
}
|
|
37
|
+
return falloff;
|
|
38
|
+
}
|
|
39
|
+
float computeDirectionalLightFalloff_Physical(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle)
|
|
40
|
+
{
|
|
41
|
+
const float kMinusLog2ConeAngleIntensityRatio=6.64385618977;
|
|
42
|
+
float concentrationKappa=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);
|
|
43
|
+
vec4 lightDirectionSpreadSG=vec4(-lightDirection*concentrationKappa,-concentrationKappa);
|
|
44
|
+
float falloff=exp2(dot(vec4(directionToLightCenterW,1.0),lightDirectionSpreadSG));
|
|
45
|
+
return falloff;
|
|
46
|
+
}
|
|
47
|
+
float computeDirectionalLightFalloff_GLTF(vec3 lightDirection,vec3 directionToLightCenterW,float lightAngleScale,float lightAngleOffset)
|
|
48
|
+
{
|
|
49
|
+
float cd=dot(-lightDirection,directionToLightCenterW);
|
|
50
|
+
float falloff=saturate(cd*lightAngleScale+lightAngleOffset);
|
|
51
|
+
falloff*=falloff;
|
|
52
|
+
return falloff;
|
|
53
|
+
}
|
|
54
|
+
float computeDirectionalLightFalloff(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent,float lightAngleScale,float lightAngleOffset)
|
|
55
|
+
{
|
|
56
|
+
#ifdef USEPHYSICALLIGHTFALLOFF
|
|
57
|
+
return computeDirectionalLightFalloff_Physical(lightDirection,directionToLightCenterW,cosHalfAngle);
|
|
58
|
+
#elif defined(USEGLTFLIGHTFALLOFF)
|
|
59
|
+
return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenterW,lightAngleScale,lightAngleOffset);
|
|
60
|
+
#else
|
|
61
|
+
return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
|
|
62
|
+
#endif
|
|
63
|
+
}`;
|
|
64
|
+
t.IncludesShadersStore[e] = l;
|