@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,151 @@
1
+ import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
2
+ import "./decalVertexDeclaration.esm.js";
3
+ const e = "pbrVertexDeclaration", f = `uniform mat4 view;
4
+ uniform mat4 viewProjection;
5
+ #ifdef ALBEDO
6
+ uniform mat4 albedoMatrix;
7
+ uniform vec2 vAlbedoInfos;
8
+ #endif
9
+ #ifdef AMBIENT
10
+ uniform mat4 ambientMatrix;
11
+ uniform vec4 vAmbientInfos;
12
+ #endif
13
+ #ifdef OPACITY
14
+ uniform mat4 opacityMatrix;
15
+ uniform vec2 vOpacityInfos;
16
+ #endif
17
+ #ifdef EMISSIVE
18
+ uniform vec2 vEmissiveInfos;
19
+ uniform mat4 emissiveMatrix;
20
+ #endif
21
+ #ifdef LIGHTMAP
22
+ uniform vec2 vLightmapInfos;
23
+ uniform mat4 lightmapMatrix;
24
+ #endif
25
+ #ifdef REFLECTIVITY
26
+ uniform vec3 vReflectivityInfos;
27
+ uniform mat4 reflectivityMatrix;
28
+ #endif
29
+ #ifdef METALLIC_REFLECTANCE
30
+ uniform vec2 vMetallicReflectanceInfos;
31
+ uniform mat4 metallicReflectanceMatrix;
32
+ #endif
33
+ #ifdef REFLECTANCE
34
+ uniform vec2 vReflectanceInfos;
35
+ uniform mat4 reflectanceMatrix;
36
+ #endif
37
+ #ifdef MICROSURFACEMAP
38
+ uniform vec2 vMicroSurfaceSamplerInfos;
39
+ uniform mat4 microSurfaceSamplerMatrix;
40
+ #endif
41
+ #ifdef BUMP
42
+ uniform vec3 vBumpInfos;
43
+ uniform mat4 bumpMatrix;
44
+ #endif
45
+ #ifdef POINTSIZE
46
+ uniform float pointSize;
47
+ #endif
48
+ #ifdef REFLECTION
49
+ uniform vec2 vReflectionInfos;
50
+ uniform mat4 reflectionMatrix;
51
+ #endif
52
+ #ifdef CLEARCOAT
53
+ #if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
54
+ uniform vec4 vClearCoatInfos;
55
+ #endif
56
+ #ifdef CLEARCOAT_TEXTURE
57
+ uniform mat4 clearCoatMatrix;
58
+ #endif
59
+ #ifdef CLEARCOAT_TEXTURE_ROUGHNESS
60
+ uniform mat4 clearCoatRoughnessMatrix;
61
+ #endif
62
+ #ifdef CLEARCOAT_BUMP
63
+ uniform vec2 vClearCoatBumpInfos;
64
+ uniform mat4 clearCoatBumpMatrix;
65
+ #endif
66
+ #ifdef CLEARCOAT_TINT_TEXTURE
67
+ uniform vec2 vClearCoatTintInfos;
68
+ uniform mat4 clearCoatTintMatrix;
69
+ #endif
70
+ #endif
71
+ #ifdef IRIDESCENCE
72
+ #if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
73
+ uniform vec4 vIridescenceInfos;
74
+ #endif
75
+ #ifdef IRIDESCENCE_TEXTURE
76
+ uniform mat4 iridescenceMatrix;
77
+ #endif
78
+ #ifdef IRIDESCENCE_THICKNESS_TEXTURE
79
+ uniform mat4 iridescenceThicknessMatrix;
80
+ #endif
81
+ #endif
82
+ #ifdef ANISOTROPIC
83
+ #ifdef ANISOTROPIC_TEXTURE
84
+ uniform vec2 vAnisotropyInfos;
85
+ uniform mat4 anisotropyMatrix;
86
+ #endif
87
+ #endif
88
+ #ifdef SHEEN
89
+ #if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
90
+ uniform vec4 vSheenInfos;
91
+ #endif
92
+ #ifdef SHEEN_TEXTURE
93
+ uniform mat4 sheenMatrix;
94
+ #endif
95
+ #ifdef SHEEN_TEXTURE_ROUGHNESS
96
+ uniform mat4 sheenRoughnessMatrix;
97
+ #endif
98
+ #endif
99
+ #ifdef SUBSURFACE
100
+ #ifdef SS_REFRACTION
101
+ uniform vec4 vRefractionInfos;
102
+ uniform mat4 refractionMatrix;
103
+ #endif
104
+ #ifdef SS_THICKNESSANDMASK_TEXTURE
105
+ uniform vec2 vThicknessInfos;
106
+ uniform mat4 thicknessMatrix;
107
+ #endif
108
+ #ifdef SS_REFRACTIONINTENSITY_TEXTURE
109
+ uniform vec2 vRefractionIntensityInfos;
110
+ uniform mat4 refractionIntensityMatrix;
111
+ #endif
112
+ #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
113
+ uniform vec2 vTranslucencyIntensityInfos;
114
+ uniform mat4 translucencyIntensityMatrix;
115
+ #endif
116
+ #endif
117
+ #ifdef NORMAL
118
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
119
+ #ifdef USESPHERICALFROMREFLECTIONMAP
120
+ #ifdef SPHERICAL_HARMONICS
121
+ uniform vec3 vSphericalL00;
122
+ uniform vec3 vSphericalL1_1;
123
+ uniform vec3 vSphericalL10;
124
+ uniform vec3 vSphericalL11;
125
+ uniform vec3 vSphericalL2_2;
126
+ uniform vec3 vSphericalL2_1;
127
+ uniform vec3 vSphericalL20;
128
+ uniform vec3 vSphericalL21;
129
+ uniform vec3 vSphericalL22;
130
+ #else
131
+ uniform vec3 vSphericalX;
132
+ uniform vec3 vSphericalY;
133
+ uniform vec3 vSphericalZ;
134
+ uniform vec3 vSphericalXX_ZZ;
135
+ uniform vec3 vSphericalYY_ZZ;
136
+ uniform vec3 vSphericalZZ;
137
+ uniform vec3 vSphericalXY;
138
+ uniform vec3 vSphericalYZ;
139
+ uniform vec3 vSphericalZX;
140
+ #endif
141
+ #endif
142
+ #endif
143
+ #endif
144
+ #ifdef DETAIL
145
+ uniform vec4 vDetailInfos;
146
+ uniform mat4 detailMatrix;
147
+ #endif
148
+ #include<decalVertexDeclaration>
149
+ #define ADDITIONAL_VERTEX_DECLARATION
150
+ `;
151
+ i.IncludesShadersStore[e] = f;
@@ -0,0 +1,6 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const d = "pointCloudVertex", i = `#if defined(POINTSIZE) && !defined(WEBGPU)
3
+ gl_PointSize=pointSize;
4
+ #endif
5
+ `;
6
+ e.IncludesShadersStore[d] = i;
@@ -0,0 +1,13 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const i = "prePassDeclaration", r = `#ifdef PREPASS
3
+ #extension GL_EXT_draw_buffers : require
4
+ layout(location=0) out highp vec4 glFragData[{X}];highp vec4 gl_FragColor;
5
+ #ifdef PREPASS_DEPTH
6
+ varying highp vec3 vViewPos;
7
+ #endif
8
+ #ifdef PREPASS_VELOCITY
9
+ varying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;
10
+ #endif
11
+ #endif
12
+ `;
13
+ e.IncludesShadersStore[i] = r;
@@ -0,0 +1,37 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const i = "prePassVertex", s = `#ifdef PREPASS_DEPTH
3
+ vViewPos=(view*worldPos).rgb;
4
+ #endif
5
+ #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED)
6
+ vCurrentPosition=viewProjection*worldPos;
7
+ #if NUM_BONE_INFLUENCERS>0
8
+ mat4 previousInfluence;
9
+ previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
10
+ #if NUM_BONE_INFLUENCERS>1
11
+ previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
12
+ #endif
13
+ #if NUM_BONE_INFLUENCERS>2
14
+ previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
15
+ #endif
16
+ #if NUM_BONE_INFLUENCERS>3
17
+ previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
18
+ #endif
19
+ #if NUM_BONE_INFLUENCERS>4
20
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
21
+ #endif
22
+ #if NUM_BONE_INFLUENCERS>5
23
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
24
+ #endif
25
+ #if NUM_BONE_INFLUENCERS>6
26
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
27
+ #endif
28
+ #if NUM_BONE_INFLUENCERS>7
29
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
30
+ #endif
31
+ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
32
+ #else
33
+ vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
34
+ #endif
35
+ #endif
36
+ `;
37
+ e.IncludesShadersStore[i] = s;
@@ -0,0 +1,13 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const i = "prePassVertexDeclaration", r = `#ifdef PREPASS
3
+ #ifdef PREPASS_DEPTH
4
+ varying vec3 vViewPos;
5
+ #endif
6
+ #ifdef PREPASS_VELOCITY
7
+ uniform mat4 previousViewProjection;
8
+ varying vec4 vCurrentPosition;
9
+ varying vec4 vPreviousPosition;
10
+ #endif
11
+ #endif
12
+ `;
13
+ e.IncludesShadersStore[i] = r;
@@ -0,0 +1,116 @@
1
+ import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
2
+ const e = "reflectionFunction", r = `vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
3
+ {
4
+ float lon=atan(direction.z,direction.x);
5
+ float lat=acos(direction.y);
6
+ vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;
7
+ float s=sphereCoords.x*0.5+0.5;
8
+ float t=sphereCoords.y;
9
+ return vec3(s,t,0);
10
+ }
11
+ vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
12
+ {
13
+ float lon=atan(direction.z,direction.x);
14
+ float lat=acos(direction.y);
15
+ vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;
16
+ float s=sphereCoords.x*0.5+0.5;
17
+ float t=sphereCoords.y;
18
+ return vec3(1.0-s,t,0);
19
+ }
20
+ vec3 computeEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
21
+ {
22
+ vec3 cameraToVertex=normalize(worldPos.xyz-eyePosition);
23
+ vec3 r=normalize(reflect(cameraToVertex,worldNormal));
24
+ r=vec3(reflectionMatrix*vec4(r,0));
25
+ float lon=atan(r.z,r.x);
26
+ float lat=acos(r.y);
27
+ vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;
28
+ float s=sphereCoords.x*0.5+0.5;
29
+ float t=sphereCoords.y;
30
+ return vec3(s,t,0);
31
+ }
32
+ vec3 computeSphericalCoords(vec4 worldPos,vec3 worldNormal,mat4 view,mat4 reflectionMatrix)
33
+ {
34
+ vec3 viewDir=normalize(vec3(view*worldPos));
35
+ vec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));
36
+ vec3 r=reflect(viewDir,viewNormal);
37
+ r=vec3(reflectionMatrix*vec4(r,0));
38
+ r.z=r.z-1.0;
39
+ float m=2.0*length(r);
40
+ return vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);
41
+ }
42
+ vec3 computePlanarCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
43
+ {
44
+ vec3 viewDir=worldPos.xyz-eyePosition;
45
+ vec3 coords=normalize(reflect(viewDir,worldNormal));
46
+ return vec3(reflectionMatrix*vec4(coords,1));
47
+ }
48
+ vec3 computeCubicCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
49
+ {
50
+ vec3 viewDir=normalize(worldPos.xyz-eyePosition);
51
+ vec3 coords=reflect(viewDir,worldNormal);
52
+ coords=vec3(reflectionMatrix*vec4(coords,0));
53
+ #ifdef INVERTCUBICMAP
54
+ coords.y*=-1.0;
55
+ #endif
56
+ return coords;
57
+ }
58
+ vec3 computeCubicLocalCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix,vec3 reflectionSize,vec3 reflectionPosition)
59
+ {
60
+ vec3 viewDir=normalize(worldPos.xyz-eyePosition);
61
+ vec3 coords=reflect(viewDir,worldNormal);
62
+ coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);
63
+ coords=vec3(reflectionMatrix*vec4(coords,0));
64
+ #ifdef INVERTCUBICMAP
65
+ coords.y*=-1.0;
66
+ #endif
67
+ return coords;
68
+ }
69
+ vec3 computeProjectionCoords(vec4 worldPos,mat4 view,mat4 reflectionMatrix)
70
+ {
71
+ return vec3(reflectionMatrix*(view*worldPos));
72
+ }
73
+ vec3 computeSkyBoxCoords(vec3 positionW,mat4 reflectionMatrix)
74
+ {
75
+ return vec3(reflectionMatrix*vec4(positionW,1.));
76
+ }
77
+ #ifdef REFLECTION
78
+ vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)
79
+ {
80
+ #ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
81
+ vec3 direction=normalize(vDirectionW);
82
+ return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
83
+ #endif
84
+ #ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
85
+ vec3 direction=normalize(vDirectionW);
86
+ return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
87
+ #endif
88
+ #ifdef REFLECTIONMAP_EQUIRECTANGULAR
89
+ return computeEquirectangularCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
90
+ #endif
91
+ #ifdef REFLECTIONMAP_SPHERICAL
92
+ return computeSphericalCoords(worldPos,worldNormal,view,reflectionMatrix);
93
+ #endif
94
+ #ifdef REFLECTIONMAP_PLANAR
95
+ return computePlanarCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
96
+ #endif
97
+ #ifdef REFLECTIONMAP_CUBIC
98
+ #ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
99
+ return computeCubicLocalCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix,vReflectionSize,vReflectionPosition);
100
+ #else
101
+ return computeCubicCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
102
+ #endif
103
+ #endif
104
+ #ifdef REFLECTIONMAP_PROJECTION
105
+ return computeProjectionCoords(worldPos,view,reflectionMatrix);
106
+ #endif
107
+ #ifdef REFLECTIONMAP_SKYBOX
108
+ return computeSkyBoxCoords(vPositionUVW,reflectionMatrix);
109
+ #endif
110
+ #ifdef REFLECTIONMAP_EXPLICIT
111
+ return vec3(0,0,0);
112
+ #endif
113
+ }
114
+ #endif
115
+ `;
116
+ o.IncludesShadersStore[e] = r;
@@ -0,0 +1,20 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const E = "samplerFragmentAlternateDeclaration", N = `#ifdef _DEFINENAME_
3
+ #if _DEFINENAME_DIRECTUV==1
4
+ #define v_VARYINGNAME_UV vMainUV1
5
+ #elif _DEFINENAME_DIRECTUV==2
6
+ #define v_VARYINGNAME_UV vMainUV2
7
+ #elif _DEFINENAME_DIRECTUV==3
8
+ #define v_VARYINGNAME_UV vMainUV3
9
+ #elif _DEFINENAME_DIRECTUV==4
10
+ #define v_VARYINGNAME_UV vMainUV4
11
+ #elif _DEFINENAME_DIRECTUV==5
12
+ #define v_VARYINGNAME_UV vMainUV5
13
+ #elif _DEFINENAME_DIRECTUV==6
14
+ #define v_VARYINGNAME_UV vMainUV6
15
+ #else
16
+ varying vec2 v_VARYINGNAME_UV;
17
+ #endif
18
+ #endif
19
+ `;
20
+ e.IncludesShadersStore[E] = N;
@@ -0,0 +1,21 @@
1
+ import { ShaderStore as E } from "../../Engines/shaderStore.esm.js";
2
+ const e = "samplerFragmentDeclaration", _ = `#ifdef _DEFINENAME_
3
+ #if _DEFINENAME_DIRECTUV==1
4
+ #define v_VARYINGNAME_UV vMainUV1
5
+ #elif _DEFINENAME_DIRECTUV==2
6
+ #define v_VARYINGNAME_UV vMainUV2
7
+ #elif _DEFINENAME_DIRECTUV==3
8
+ #define v_VARYINGNAME_UV vMainUV3
9
+ #elif _DEFINENAME_DIRECTUV==4
10
+ #define v_VARYINGNAME_UV vMainUV4
11
+ #elif _DEFINENAME_DIRECTUV==5
12
+ #define v_VARYINGNAME_UV vMainUV5
13
+ #elif _DEFINENAME_DIRECTUV==6
14
+ #define v_VARYINGNAME_UV vMainUV6
15
+ #else
16
+ varying vec2 v_VARYINGNAME_UV;
17
+ #endif
18
+ uniform sampler2D _SAMPLERNAME_Sampler;
19
+ #endif
20
+ `;
21
+ E.IncludesShadersStore[e] = _;
@@ -0,0 +1,6 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "samplerVertexDeclaration", a = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
3
+ varying vec2 v_VARYINGNAME_UV;
4
+ #endif
5
+ `;
6
+ e.IncludesShadersStore[r] = a;
@@ -0,0 +1,39 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const _ = "samplerVertexImplementation", N = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
3
+ if (v_INFONAME_==0.)
4
+ {
5
+ v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));
6
+ }
7
+ #ifdef UV2
8
+ else if (v_INFONAME_==1.)
9
+ {
10
+ v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2,1.0,0.0));
11
+ }
12
+ #endif
13
+ #ifdef UV3
14
+ else if (v_INFONAME_==2.)
15
+ {
16
+ v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));
17
+ }
18
+ #endif
19
+ #ifdef UV4
20
+ else if (v_INFONAME_==3.)
21
+ {
22
+ v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));
23
+ }
24
+ #endif
25
+ #ifdef UV5
26
+ else if (v_INFONAME_==4.)
27
+ {
28
+ v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));
29
+ }
30
+ #endif
31
+ #ifdef UV6
32
+ else if (v_INFONAME_==5.)
33
+ {
34
+ v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));
35
+ }
36
+ #endif
37
+ #endif
38
+ `;
39
+ e.IncludesShadersStore[_] = N;
@@ -0,0 +1,13 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const o = "sceneUboDeclaration", t = `layout(std140,column_major) uniform;
3
+ uniform Scene {
4
+ mat4 viewProjection;
5
+ #ifdef MULTIVIEW
6
+ mat4 viewProjectionR;
7
+ #endif
8
+ mat4 view;
9
+ mat4 projection;
10
+ vec4 vEyePosition;
11
+ };
12
+ `;
13
+ e.IncludesShadersStore[o] = t;
@@ -0,0 +1,208 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const a = "screenSpaceRayTrace", t = `float distanceSquared(vec2 a,vec2 b) { a-=b; return dot(a,a); }
3
+ /**
4
+ param csOrigin Camera-space ray origin,which must be
5
+ within the view volume and must have z>0.01 and project within the valid screen rectangle
6
+ param csDirection Unit length camera-space ray direction
7
+ param projectToPixelMatrix A projection matrix that maps to **pixel** coordinates
8
+ (**not** [-1,+1] normalized device coordinates).
9
+ param csZBuffer The camera-space Z buffer
10
+ param csZBufferSize Dimensions of csZBuffer
11
+ param csZThickness Camera space csZThickness to ascribe to each pixel in the depth buffer
12
+ param nearPlaneZ Positive number. Doesn't have to be THE actual near plane,just a reasonable value
13
+ for clipping rays headed towards the camera
14
+ param stride Step in horizontal or vertical pixels between samples. This is a float
15
+ because integer math is slow on GPUs,but should be set to an integer>=1
16
+ param jitterFraction Number between 0 and 1 for how far to bump the ray in stride units
17
+ to conceal banding artifacts,plus the stride ray offset.
18
+ param maxSteps Maximum number of iterations. Higher gives better images but may be slow
19
+ param maxRayTraceDistance Maximum camera-space distance to trace before returning a miss
20
+ param selfCollisionNumSkip Number of steps to skip at start when raytracing to avoid self collisions.
21
+ 1 is a reasonable value,depending on the scene you may need to set this value to 2
22
+ param hitPixel Pixel coordinates of the first intersection with the scene
23
+ param numIterations number of iterations performed
24
+ param csHitPoint Camera space location of the ray hit
25
+ */
26
+ #define inline
27
+ bool traceScreenSpaceRay1(
28
+ vec3 csOrigin,
29
+ vec3 csDirection,
30
+ mat4 projectToPixelMatrix,
31
+ sampler2D csZBuffer,
32
+ vec2 csZBufferSize,
33
+ #ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
34
+ sampler2D csZBackBuffer,
35
+ float csZBackSizeFactor,
36
+ #endif
37
+ float csZThickness,
38
+ float nearPlaneZ,
39
+ float stride,
40
+ float jitterFraction,
41
+ float maxSteps,
42
+ float maxRayTraceDistance,
43
+ float selfCollisionNumSkip,
44
+ out vec2 startPixel,
45
+ out vec2 hitPixel,
46
+ out vec3 csHitPoint,
47
+ out float numIterations
48
+ #ifdef SSRAYTRACE_DEBUG
49
+ ,out vec3 debugColor
50
+ #endif
51
+ )
52
+ {
53
+ #ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
54
+ float rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)>-nearPlaneZ ? (-nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;
55
+ #else
56
+ float rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)<nearPlaneZ ? (nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;
57
+ #endif
58
+ vec3 csEndPoint=csOrigin+csDirection*rayLength;
59
+ hitPixel=vec2(-1.0,-1.0);
60
+ vec4 H0=projectToPixelMatrix*vec4(csOrigin,1.0);
61
+ vec4 H1=projectToPixelMatrix*vec4(csEndPoint,1.0);
62
+ float k0=1.0/H0.w;
63
+ float k1=1.0/H1.w;
64
+ vec3 Q0=csOrigin*k0;
65
+ vec3 Q1=csEndPoint*k1;
66
+ vec2 P0=H0.xy*k0;
67
+ vec2 P1=H1.xy*k1;
68
+ #ifdef SSRAYTRACE_CLIP_TO_FRUSTUM
69
+ float xMax=csZBufferSize.x-0.5,xMin=0.5,yMax=csZBufferSize.y-0.5,yMin=0.5;
70
+ float alpha=0.0;
71
+ if ((P1.y>yMax) || (P1.y<yMin)) {
72
+ alpha=(P1.y-((P1.y>yMax) ? yMax : yMin))/(P1.y-P0.y);
73
+ }
74
+ if ((P1.x>xMax) || (P1.x<xMin)) {
75
+ alpha=max(alpha,(P1.x-((P1.x>xMax) ? xMax : xMin))/(P1.x-P0.x));
76
+ }
77
+ P1=mix(P1,P0,alpha); k1=mix(k1,k0,alpha); Q1=mix(Q1,Q0,alpha);
78
+ #endif
79
+ P1+=vec2((distanceSquared(P0,P1)<0.0001) ? 0.01 : 0.0);
80
+ vec2 delta=P1-P0;
81
+ bool permute=false;
82
+ if (abs(delta.x)<abs(delta.y)) {
83
+ permute=true;
84
+ delta=delta.yx;
85
+ P0=P0.yx;
86
+ P1=P1.yx;
87
+ }
88
+ float stepDirection=sign(delta.x);
89
+ float invdx=stepDirection/delta.x;
90
+ vec2 dP=vec2(stepDirection,delta.y*invdx);
91
+ vec3 dQ=(Q1-Q0)*invdx;
92
+ float dk=(k1-k0)*invdx;
93
+ float zMin=min(csEndPoint.z,csOrigin.z);
94
+ float zMax=max(csEndPoint.z,csOrigin.z);
95
+ dP*=stride; dQ*=stride; dk*=stride;
96
+ P0+=dP*jitterFraction; Q0+=dQ*jitterFraction; k0+=dk*jitterFraction;
97
+ vec4 pqk=vec4(P0,Q0.z,k0);
98
+ vec4 dPQK=vec4(dP,dQ.z,dk);
99
+ startPixel=permute ? P0.yx : P0.xy;
100
+ float prevZMaxEstimate=csOrigin.z;
101
+ float rayZMin=prevZMaxEstimate,rayZMax=prevZMaxEstimate;
102
+ float sceneZMax=rayZMax+1e4;
103
+ float end=P1.x*stepDirection;
104
+ bool hit=false;
105
+ float stepCount;
106
+ for (stepCount=0.0;
107
+ stepCount<=selfCollisionNumSkip ||
108
+ (pqk.x*stepDirection)<=end &&
109
+ stepCount<maxSteps &&
110
+ !hit &&
111
+ sceneZMax != 0.0;
112
+ pqk+=dPQK,++stepCount)
113
+ {
114
+ hitPixel=permute ? pqk.yx : pqk.xy;
115
+ rayZMin=prevZMaxEstimate;
116
+ rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);
117
+ rayZMax=clamp(rayZMax,zMin,zMax);
118
+ prevZMaxEstimate=rayZMax;
119
+ if (rayZMin>rayZMax) {
120
+ float t=rayZMin; rayZMin=rayZMax; rayZMax=t;
121
+ }
122
+ sceneZMax=texelFetch(csZBuffer,ivec2(hitPixel),0).r;
123
+ #ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
124
+ #ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
125
+ float sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;
126
+ hit=(rayZMax>=sceneBackZ-csZThickness) && (rayZMin<=sceneZMax);
127
+ #else
128
+ hit=(rayZMax>=sceneZMax-csZThickness) && (rayZMin<=sceneZMax);
129
+ #endif
130
+ #else
131
+ #ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
132
+ float sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;
133
+ hit=(rayZMin<=sceneBackZ+csZThickness) && (rayZMax>=sceneZMax) && (sceneZMax != 0.0);
134
+ #else
135
+ hit=(rayZMin<=sceneZMax+csZThickness) && (rayZMax>=sceneZMax);
136
+ #endif
137
+ #endif
138
+ }
139
+ pqk-=dPQK;
140
+ stepCount-=1.0;
141
+ if (((pqk.x+dPQK.x)*stepDirection)>end || (stepCount+1.0)>=maxSteps || sceneZMax==0.0) {
142
+ hit=false;
143
+ }
144
+ #ifdef SSRAYTRACE_ENABLE_REFINEMENT
145
+ if (stride>1.0 && hit) {
146
+ pqk-=dPQK;
147
+ stepCount-=1.0;
148
+ float invStride=1.0/stride;
149
+ dPQK*=invStride;
150
+ float refinementStepCount=0.0;
151
+ prevZMaxEstimate=pqk.z/pqk.w;
152
+ rayZMax=prevZMaxEstimate;
153
+ sceneZMax=rayZMax+1e7;
154
+ for (;
155
+ refinementStepCount<=1.0 ||
156
+ (refinementStepCount<=stride*1.4) &&
157
+ (rayZMax<sceneZMax) && (sceneZMax != 0.0);
158
+ pqk+=dPQK,refinementStepCount+=1.0)
159
+ {
160
+ rayZMin=prevZMaxEstimate;
161
+ rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);
162
+ rayZMax=clamp(rayZMax,zMin,zMax);
163
+ prevZMaxEstimate=rayZMax;
164
+ rayZMax=max(rayZMax,rayZMin);
165
+ hitPixel=permute ? pqk.yx : pqk.xy;
166
+ sceneZMax=texelFetch(csZBuffer,ivec2(hitPixel),0).r;
167
+ }
168
+ pqk-=dPQK;
169
+ refinementStepCount-=1.0;
170
+ stepCount+=refinementStepCount/stride;
171
+ }
172
+ #endif
173
+ Q0.xy+=dQ.xy*stepCount;
174
+ Q0.z=pqk.z;
175
+ csHitPoint=Q0/pqk.w;
176
+ numIterations=stepCount+1.0;
177
+ #ifdef SSRAYTRACE_DEBUG
178
+ if (((pqk.x+dPQK.x)*stepDirection)>end) {
179
+ debugColor=vec3(0,0,1);
180
+ } else if ((stepCount+1.0)>=maxSteps) {
181
+ debugColor=vec3(1,0,0);
182
+ } else if (sceneZMax==0.0) {
183
+ debugColor=vec3(1,1,0);
184
+ } else {
185
+ debugColor=vec3(0,stepCount/maxSteps,0);
186
+ }
187
+ #endif
188
+ return hit;
189
+ }
190
+ /**
191
+ texCoord: in the [0,1] range
192
+ depth: depth in view space (range [znear,zfar]])
193
+ */
194
+ vec3 computeViewPosFromUVDepth(vec2 texCoord,float depth,mat4 projection,mat4 invProjectionMatrix) {
195
+ vec4 ndc;
196
+ ndc.xy=texCoord*2.0-1.0;
197
+ #ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
198
+ ndc.z=-projection[2].z-projection[3].z/depth;
199
+ #else
200
+ ndc.z=projection[2].z+projection[3].z/depth;
201
+ #endif
202
+ ndc.w=1.0;
203
+ vec4 eyePos=invProjectionMatrix*ndc;
204
+ eyePos.xyz/=eyePos.w;
205
+ return eyePos.xyz;
206
+ }
207
+ `;
208
+ e.IncludesShadersStore[a] = t;