@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
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import "./decalVertexDeclaration.esm.js";
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const e = "pbrVertexDeclaration", f = `uniform mat4 view;
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uniform mat4 viewProjection;
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#ifdef ALBEDO
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uniform mat4 albedoMatrix;
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uniform vec2 vAlbedoInfos;
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#endif
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#ifdef AMBIENT
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uniform mat4 ambientMatrix;
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uniform vec4 vAmbientInfos;
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#endif
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#ifdef OPACITY
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uniform mat4 opacityMatrix;
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uniform vec2 vOpacityInfos;
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#endif
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#ifdef EMISSIVE
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uniform vec2 vEmissiveInfos;
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uniform mat4 emissiveMatrix;
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#endif
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#ifdef LIGHTMAP
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uniform vec2 vLightmapInfos;
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uniform mat4 lightmapMatrix;
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#endif
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#ifdef REFLECTIVITY
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uniform vec3 vReflectivityInfos;
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uniform mat4 reflectivityMatrix;
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#endif
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#ifdef METALLIC_REFLECTANCE
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uniform vec2 vMetallicReflectanceInfos;
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uniform mat4 metallicReflectanceMatrix;
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#endif
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#ifdef REFLECTANCE
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uniform vec2 vReflectanceInfos;
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uniform mat4 reflectanceMatrix;
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#endif
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#ifdef MICROSURFACEMAP
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uniform vec2 vMicroSurfaceSamplerInfos;
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uniform mat4 microSurfaceSamplerMatrix;
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#endif
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#ifdef BUMP
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uniform vec3 vBumpInfos;
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uniform mat4 bumpMatrix;
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#endif
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#ifdef POINTSIZE
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uniform float pointSize;
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#endif
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#ifdef REFLECTION
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uniform vec2 vReflectionInfos;
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uniform mat4 reflectionMatrix;
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#endif
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#ifdef CLEARCOAT
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#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
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uniform vec4 vClearCoatInfos;
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#endif
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#ifdef CLEARCOAT_TEXTURE
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uniform mat4 clearCoatMatrix;
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#endif
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#ifdef CLEARCOAT_TEXTURE_ROUGHNESS
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uniform mat4 clearCoatRoughnessMatrix;
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#endif
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#ifdef CLEARCOAT_BUMP
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uniform vec2 vClearCoatBumpInfos;
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uniform mat4 clearCoatBumpMatrix;
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#endif
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#ifdef CLEARCOAT_TINT_TEXTURE
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uniform vec2 vClearCoatTintInfos;
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uniform mat4 clearCoatTintMatrix;
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#endif
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#endif
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#ifdef IRIDESCENCE
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#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
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uniform vec4 vIridescenceInfos;
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#endif
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#ifdef IRIDESCENCE_TEXTURE
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uniform mat4 iridescenceMatrix;
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#endif
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#ifdef IRIDESCENCE_THICKNESS_TEXTURE
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uniform mat4 iridescenceThicknessMatrix;
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#endif
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#endif
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#ifdef ANISOTROPIC
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#ifdef ANISOTROPIC_TEXTURE
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uniform vec2 vAnisotropyInfos;
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uniform mat4 anisotropyMatrix;
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#endif
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#endif
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#ifdef SHEEN
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#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
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uniform vec4 vSheenInfos;
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#endif
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#ifdef SHEEN_TEXTURE
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uniform mat4 sheenMatrix;
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#endif
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#ifdef SHEEN_TEXTURE_ROUGHNESS
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uniform mat4 sheenRoughnessMatrix;
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#endif
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#endif
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#ifdef SUBSURFACE
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#ifdef SS_REFRACTION
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uniform vec4 vRefractionInfos;
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uniform mat4 refractionMatrix;
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#endif
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#ifdef SS_THICKNESSANDMASK_TEXTURE
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uniform vec2 vThicknessInfos;
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uniform mat4 thicknessMatrix;
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#endif
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#ifdef SS_REFRACTIONINTENSITY_TEXTURE
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uniform vec2 vRefractionIntensityInfos;
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uniform mat4 refractionIntensityMatrix;
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#endif
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#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
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uniform vec2 vTranslucencyIntensityInfos;
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uniform mat4 translucencyIntensityMatrix;
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#endif
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#endif
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#ifdef NORMAL
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#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
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#ifdef USESPHERICALFROMREFLECTIONMAP
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#ifdef SPHERICAL_HARMONICS
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uniform vec3 vSphericalL00;
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uniform vec3 vSphericalL1_1;
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uniform vec3 vSphericalL10;
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uniform vec3 vSphericalL11;
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uniform vec3 vSphericalL2_2;
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uniform vec3 vSphericalL2_1;
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uniform vec3 vSphericalL20;
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uniform vec3 vSphericalL21;
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uniform vec3 vSphericalL22;
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#else
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uniform vec3 vSphericalX;
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uniform vec3 vSphericalY;
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uniform vec3 vSphericalZ;
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uniform vec3 vSphericalXX_ZZ;
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uniform vec3 vSphericalYY_ZZ;
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uniform vec3 vSphericalZZ;
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uniform vec3 vSphericalXY;
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uniform vec3 vSphericalYZ;
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uniform vec3 vSphericalZX;
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#endif
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#endif
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#endif
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#endif
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#ifdef DETAIL
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uniform vec4 vDetailInfos;
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uniform mat4 detailMatrix;
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#endif
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#include<decalVertexDeclaration>
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#define ADDITIONAL_VERTEX_DECLARATION
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`;
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i.IncludesShadersStore[e] = f;
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import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
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const i = "prePassDeclaration", r = `#ifdef PREPASS
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#extension GL_EXT_draw_buffers : require
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layout(location=0) out highp vec4 glFragData[{X}];highp vec4 gl_FragColor;
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#ifdef PREPASS_DEPTH
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varying highp vec3 vViewPos;
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#endif
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#ifdef PREPASS_VELOCITY
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varying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;
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#endif
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#endif
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`;
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e.IncludesShadersStore[i] = r;
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1
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import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
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2
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const i = "prePassVertex", s = `#ifdef PREPASS_DEPTH
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vViewPos=(view*worldPos).rgb;
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#endif
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#if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED)
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vCurrentPosition=viewProjection*worldPos;
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#if NUM_BONE_INFLUENCERS>0
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mat4 previousInfluence;
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previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
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#if NUM_BONE_INFLUENCERS>1
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previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
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#endif
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#if NUM_BONE_INFLUENCERS>2
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previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
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#endif
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#if NUM_BONE_INFLUENCERS>3
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previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
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#endif
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#if NUM_BONE_INFLUENCERS>4
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previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
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#endif
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#if NUM_BONE_INFLUENCERS>5
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previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
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#endif
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#if NUM_BONE_INFLUENCERS>6
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previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
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#endif
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#if NUM_BONE_INFLUENCERS>7
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previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
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#endif
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vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
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#else
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vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
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#endif
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#endif
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`;
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e.IncludesShadersStore[i] = s;
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package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js
ADDED
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@@ -0,0 +1,13 @@
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import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
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2
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const i = "prePassVertexDeclaration", r = `#ifdef PREPASS
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#ifdef PREPASS_DEPTH
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varying vec3 vViewPos;
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#endif
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#ifdef PREPASS_VELOCITY
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uniform mat4 previousViewProjection;
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varying vec4 vCurrentPosition;
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varying vec4 vPreviousPosition;
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#endif
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#endif
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`;
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e.IncludesShadersStore[i] = r;
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@@ -0,0 +1,116 @@
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1
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import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
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2
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const e = "reflectionFunction", r = `vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
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{
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float lon=atan(direction.z,direction.x);
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float lat=acos(direction.y);
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vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;
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float s=sphereCoords.x*0.5+0.5;
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float t=sphereCoords.y;
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return vec3(s,t,0);
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}
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vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
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{
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float lon=atan(direction.z,direction.x);
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float lat=acos(direction.y);
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vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;
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float s=sphereCoords.x*0.5+0.5;
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float t=sphereCoords.y;
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return vec3(1.0-s,t,0);
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}
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vec3 computeEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
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{
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vec3 cameraToVertex=normalize(worldPos.xyz-eyePosition);
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vec3 r=normalize(reflect(cameraToVertex,worldNormal));
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r=vec3(reflectionMatrix*vec4(r,0));
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float lon=atan(r.z,r.x);
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float lat=acos(r.y);
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vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;
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float s=sphereCoords.x*0.5+0.5;
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float t=sphereCoords.y;
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return vec3(s,t,0);
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}
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vec3 computeSphericalCoords(vec4 worldPos,vec3 worldNormal,mat4 view,mat4 reflectionMatrix)
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{
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vec3 viewDir=normalize(vec3(view*worldPos));
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vec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));
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vec3 r=reflect(viewDir,viewNormal);
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r=vec3(reflectionMatrix*vec4(r,0));
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r.z=r.z-1.0;
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float m=2.0*length(r);
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return vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);
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}
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42
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vec3 computePlanarCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
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{
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vec3 viewDir=worldPos.xyz-eyePosition;
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vec3 coords=normalize(reflect(viewDir,worldNormal));
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return vec3(reflectionMatrix*vec4(coords,1));
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47
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}
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48
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vec3 computeCubicCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
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49
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{
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50
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vec3 viewDir=normalize(worldPos.xyz-eyePosition);
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vec3 coords=reflect(viewDir,worldNormal);
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coords=vec3(reflectionMatrix*vec4(coords,0));
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53
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#ifdef INVERTCUBICMAP
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coords.y*=-1.0;
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#endif
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|
56
|
+
return coords;
|
|
57
|
+
}
|
|
58
|
+
vec3 computeCubicLocalCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix,vec3 reflectionSize,vec3 reflectionPosition)
|
|
59
|
+
{
|
|
60
|
+
vec3 viewDir=normalize(worldPos.xyz-eyePosition);
|
|
61
|
+
vec3 coords=reflect(viewDir,worldNormal);
|
|
62
|
+
coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);
|
|
63
|
+
coords=vec3(reflectionMatrix*vec4(coords,0));
|
|
64
|
+
#ifdef INVERTCUBICMAP
|
|
65
|
+
coords.y*=-1.0;
|
|
66
|
+
#endif
|
|
67
|
+
return coords;
|
|
68
|
+
}
|
|
69
|
+
vec3 computeProjectionCoords(vec4 worldPos,mat4 view,mat4 reflectionMatrix)
|
|
70
|
+
{
|
|
71
|
+
return vec3(reflectionMatrix*(view*worldPos));
|
|
72
|
+
}
|
|
73
|
+
vec3 computeSkyBoxCoords(vec3 positionW,mat4 reflectionMatrix)
|
|
74
|
+
{
|
|
75
|
+
return vec3(reflectionMatrix*vec4(positionW,1.));
|
|
76
|
+
}
|
|
77
|
+
#ifdef REFLECTION
|
|
78
|
+
vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)
|
|
79
|
+
{
|
|
80
|
+
#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
|
|
81
|
+
vec3 direction=normalize(vDirectionW);
|
|
82
|
+
return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
83
|
+
#endif
|
|
84
|
+
#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
|
|
85
|
+
vec3 direction=normalize(vDirectionW);
|
|
86
|
+
return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
87
|
+
#endif
|
|
88
|
+
#ifdef REFLECTIONMAP_EQUIRECTANGULAR
|
|
89
|
+
return computeEquirectangularCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
|
|
90
|
+
#endif
|
|
91
|
+
#ifdef REFLECTIONMAP_SPHERICAL
|
|
92
|
+
return computeSphericalCoords(worldPos,worldNormal,view,reflectionMatrix);
|
|
93
|
+
#endif
|
|
94
|
+
#ifdef REFLECTIONMAP_PLANAR
|
|
95
|
+
return computePlanarCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
|
|
96
|
+
#endif
|
|
97
|
+
#ifdef REFLECTIONMAP_CUBIC
|
|
98
|
+
#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
|
|
99
|
+
return computeCubicLocalCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix,vReflectionSize,vReflectionPosition);
|
|
100
|
+
#else
|
|
101
|
+
return computeCubicCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
|
|
102
|
+
#endif
|
|
103
|
+
#endif
|
|
104
|
+
#ifdef REFLECTIONMAP_PROJECTION
|
|
105
|
+
return computeProjectionCoords(worldPos,view,reflectionMatrix);
|
|
106
|
+
#endif
|
|
107
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
108
|
+
return computeSkyBoxCoords(vPositionUVW,reflectionMatrix);
|
|
109
|
+
#endif
|
|
110
|
+
#ifdef REFLECTIONMAP_EXPLICIT
|
|
111
|
+
return vec3(0,0,0);
|
|
112
|
+
#endif
|
|
113
|
+
}
|
|
114
|
+
#endif
|
|
115
|
+
`;
|
|
116
|
+
o.IncludesShadersStore[e] = r;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const E = "samplerFragmentAlternateDeclaration", N = `#ifdef _DEFINENAME_
|
|
3
|
+
#if _DEFINENAME_DIRECTUV==1
|
|
4
|
+
#define v_VARYINGNAME_UV vMainUV1
|
|
5
|
+
#elif _DEFINENAME_DIRECTUV==2
|
|
6
|
+
#define v_VARYINGNAME_UV vMainUV2
|
|
7
|
+
#elif _DEFINENAME_DIRECTUV==3
|
|
8
|
+
#define v_VARYINGNAME_UV vMainUV3
|
|
9
|
+
#elif _DEFINENAME_DIRECTUV==4
|
|
10
|
+
#define v_VARYINGNAME_UV vMainUV4
|
|
11
|
+
#elif _DEFINENAME_DIRECTUV==5
|
|
12
|
+
#define v_VARYINGNAME_UV vMainUV5
|
|
13
|
+
#elif _DEFINENAME_DIRECTUV==6
|
|
14
|
+
#define v_VARYINGNAME_UV vMainUV6
|
|
15
|
+
#else
|
|
16
|
+
varying vec2 v_VARYINGNAME_UV;
|
|
17
|
+
#endif
|
|
18
|
+
#endif
|
|
19
|
+
`;
|
|
20
|
+
e.IncludesShadersStore[E] = N;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { ShaderStore as E } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const e = "samplerFragmentDeclaration", _ = `#ifdef _DEFINENAME_
|
|
3
|
+
#if _DEFINENAME_DIRECTUV==1
|
|
4
|
+
#define v_VARYINGNAME_UV vMainUV1
|
|
5
|
+
#elif _DEFINENAME_DIRECTUV==2
|
|
6
|
+
#define v_VARYINGNAME_UV vMainUV2
|
|
7
|
+
#elif _DEFINENAME_DIRECTUV==3
|
|
8
|
+
#define v_VARYINGNAME_UV vMainUV3
|
|
9
|
+
#elif _DEFINENAME_DIRECTUV==4
|
|
10
|
+
#define v_VARYINGNAME_UV vMainUV4
|
|
11
|
+
#elif _DEFINENAME_DIRECTUV==5
|
|
12
|
+
#define v_VARYINGNAME_UV vMainUV5
|
|
13
|
+
#elif _DEFINENAME_DIRECTUV==6
|
|
14
|
+
#define v_VARYINGNAME_UV vMainUV6
|
|
15
|
+
#else
|
|
16
|
+
varying vec2 v_VARYINGNAME_UV;
|
|
17
|
+
#endif
|
|
18
|
+
uniform sampler2D _SAMPLERNAME_Sampler;
|
|
19
|
+
#endif
|
|
20
|
+
`;
|
|
21
|
+
E.IncludesShadersStore[e] = _;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const _ = "samplerVertexImplementation", N = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
3
|
+
if (v_INFONAME_==0.)
|
|
4
|
+
{
|
|
5
|
+
v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));
|
|
6
|
+
}
|
|
7
|
+
#ifdef UV2
|
|
8
|
+
else if (v_INFONAME_==1.)
|
|
9
|
+
{
|
|
10
|
+
v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2,1.0,0.0));
|
|
11
|
+
}
|
|
12
|
+
#endif
|
|
13
|
+
#ifdef UV3
|
|
14
|
+
else if (v_INFONAME_==2.)
|
|
15
|
+
{
|
|
16
|
+
v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));
|
|
17
|
+
}
|
|
18
|
+
#endif
|
|
19
|
+
#ifdef UV4
|
|
20
|
+
else if (v_INFONAME_==3.)
|
|
21
|
+
{
|
|
22
|
+
v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));
|
|
23
|
+
}
|
|
24
|
+
#endif
|
|
25
|
+
#ifdef UV5
|
|
26
|
+
else if (v_INFONAME_==4.)
|
|
27
|
+
{
|
|
28
|
+
v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));
|
|
29
|
+
}
|
|
30
|
+
#endif
|
|
31
|
+
#ifdef UV6
|
|
32
|
+
else if (v_INFONAME_==5.)
|
|
33
|
+
{
|
|
34
|
+
v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));
|
|
35
|
+
}
|
|
36
|
+
#endif
|
|
37
|
+
#endif
|
|
38
|
+
`;
|
|
39
|
+
e.IncludesShadersStore[_] = N;
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const o = "sceneUboDeclaration", t = `layout(std140,column_major) uniform;
|
|
3
|
+
uniform Scene {
|
|
4
|
+
mat4 viewProjection;
|
|
5
|
+
#ifdef MULTIVIEW
|
|
6
|
+
mat4 viewProjectionR;
|
|
7
|
+
#endif
|
|
8
|
+
mat4 view;
|
|
9
|
+
mat4 projection;
|
|
10
|
+
vec4 vEyePosition;
|
|
11
|
+
};
|
|
12
|
+
`;
|
|
13
|
+
e.IncludesShadersStore[o] = t;
|
|
@@ -0,0 +1,208 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const a = "screenSpaceRayTrace", t = `float distanceSquared(vec2 a,vec2 b) { a-=b; return dot(a,a); }
|
|
3
|
+
/**
|
|
4
|
+
param csOrigin Camera-space ray origin,which must be
|
|
5
|
+
within the view volume and must have z>0.01 and project within the valid screen rectangle
|
|
6
|
+
param csDirection Unit length camera-space ray direction
|
|
7
|
+
param projectToPixelMatrix A projection matrix that maps to **pixel** coordinates
|
|
8
|
+
(**not** [-1,+1] normalized device coordinates).
|
|
9
|
+
param csZBuffer The camera-space Z buffer
|
|
10
|
+
param csZBufferSize Dimensions of csZBuffer
|
|
11
|
+
param csZThickness Camera space csZThickness to ascribe to each pixel in the depth buffer
|
|
12
|
+
param nearPlaneZ Positive number. Doesn't have to be THE actual near plane,just a reasonable value
|
|
13
|
+
for clipping rays headed towards the camera
|
|
14
|
+
param stride Step in horizontal or vertical pixels between samples. This is a float
|
|
15
|
+
because integer math is slow on GPUs,but should be set to an integer>=1
|
|
16
|
+
param jitterFraction Number between 0 and 1 for how far to bump the ray in stride units
|
|
17
|
+
to conceal banding artifacts,plus the stride ray offset.
|
|
18
|
+
param maxSteps Maximum number of iterations. Higher gives better images but may be slow
|
|
19
|
+
param maxRayTraceDistance Maximum camera-space distance to trace before returning a miss
|
|
20
|
+
param selfCollisionNumSkip Number of steps to skip at start when raytracing to avoid self collisions.
|
|
21
|
+
1 is a reasonable value,depending on the scene you may need to set this value to 2
|
|
22
|
+
param hitPixel Pixel coordinates of the first intersection with the scene
|
|
23
|
+
param numIterations number of iterations performed
|
|
24
|
+
param csHitPoint Camera space location of the ray hit
|
|
25
|
+
*/
|
|
26
|
+
#define inline
|
|
27
|
+
bool traceScreenSpaceRay1(
|
|
28
|
+
vec3 csOrigin,
|
|
29
|
+
vec3 csDirection,
|
|
30
|
+
mat4 projectToPixelMatrix,
|
|
31
|
+
sampler2D csZBuffer,
|
|
32
|
+
vec2 csZBufferSize,
|
|
33
|
+
#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
|
|
34
|
+
sampler2D csZBackBuffer,
|
|
35
|
+
float csZBackSizeFactor,
|
|
36
|
+
#endif
|
|
37
|
+
float csZThickness,
|
|
38
|
+
float nearPlaneZ,
|
|
39
|
+
float stride,
|
|
40
|
+
float jitterFraction,
|
|
41
|
+
float maxSteps,
|
|
42
|
+
float maxRayTraceDistance,
|
|
43
|
+
float selfCollisionNumSkip,
|
|
44
|
+
out vec2 startPixel,
|
|
45
|
+
out vec2 hitPixel,
|
|
46
|
+
out vec3 csHitPoint,
|
|
47
|
+
out float numIterations
|
|
48
|
+
#ifdef SSRAYTRACE_DEBUG
|
|
49
|
+
,out vec3 debugColor
|
|
50
|
+
#endif
|
|
51
|
+
)
|
|
52
|
+
{
|
|
53
|
+
#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
|
|
54
|
+
float rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)>-nearPlaneZ ? (-nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;
|
|
55
|
+
#else
|
|
56
|
+
float rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)<nearPlaneZ ? (nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;
|
|
57
|
+
#endif
|
|
58
|
+
vec3 csEndPoint=csOrigin+csDirection*rayLength;
|
|
59
|
+
hitPixel=vec2(-1.0,-1.0);
|
|
60
|
+
vec4 H0=projectToPixelMatrix*vec4(csOrigin,1.0);
|
|
61
|
+
vec4 H1=projectToPixelMatrix*vec4(csEndPoint,1.0);
|
|
62
|
+
float k0=1.0/H0.w;
|
|
63
|
+
float k1=1.0/H1.w;
|
|
64
|
+
vec3 Q0=csOrigin*k0;
|
|
65
|
+
vec3 Q1=csEndPoint*k1;
|
|
66
|
+
vec2 P0=H0.xy*k0;
|
|
67
|
+
vec2 P1=H1.xy*k1;
|
|
68
|
+
#ifdef SSRAYTRACE_CLIP_TO_FRUSTUM
|
|
69
|
+
float xMax=csZBufferSize.x-0.5,xMin=0.5,yMax=csZBufferSize.y-0.5,yMin=0.5;
|
|
70
|
+
float alpha=0.0;
|
|
71
|
+
if ((P1.y>yMax) || (P1.y<yMin)) {
|
|
72
|
+
alpha=(P1.y-((P1.y>yMax) ? yMax : yMin))/(P1.y-P0.y);
|
|
73
|
+
}
|
|
74
|
+
if ((P1.x>xMax) || (P1.x<xMin)) {
|
|
75
|
+
alpha=max(alpha,(P1.x-((P1.x>xMax) ? xMax : xMin))/(P1.x-P0.x));
|
|
76
|
+
}
|
|
77
|
+
P1=mix(P1,P0,alpha); k1=mix(k1,k0,alpha); Q1=mix(Q1,Q0,alpha);
|
|
78
|
+
#endif
|
|
79
|
+
P1+=vec2((distanceSquared(P0,P1)<0.0001) ? 0.01 : 0.0);
|
|
80
|
+
vec2 delta=P1-P0;
|
|
81
|
+
bool permute=false;
|
|
82
|
+
if (abs(delta.x)<abs(delta.y)) {
|
|
83
|
+
permute=true;
|
|
84
|
+
delta=delta.yx;
|
|
85
|
+
P0=P0.yx;
|
|
86
|
+
P1=P1.yx;
|
|
87
|
+
}
|
|
88
|
+
float stepDirection=sign(delta.x);
|
|
89
|
+
float invdx=stepDirection/delta.x;
|
|
90
|
+
vec2 dP=vec2(stepDirection,delta.y*invdx);
|
|
91
|
+
vec3 dQ=(Q1-Q0)*invdx;
|
|
92
|
+
float dk=(k1-k0)*invdx;
|
|
93
|
+
float zMin=min(csEndPoint.z,csOrigin.z);
|
|
94
|
+
float zMax=max(csEndPoint.z,csOrigin.z);
|
|
95
|
+
dP*=stride; dQ*=stride; dk*=stride;
|
|
96
|
+
P0+=dP*jitterFraction; Q0+=dQ*jitterFraction; k0+=dk*jitterFraction;
|
|
97
|
+
vec4 pqk=vec4(P0,Q0.z,k0);
|
|
98
|
+
vec4 dPQK=vec4(dP,dQ.z,dk);
|
|
99
|
+
startPixel=permute ? P0.yx : P0.xy;
|
|
100
|
+
float prevZMaxEstimate=csOrigin.z;
|
|
101
|
+
float rayZMin=prevZMaxEstimate,rayZMax=prevZMaxEstimate;
|
|
102
|
+
float sceneZMax=rayZMax+1e4;
|
|
103
|
+
float end=P1.x*stepDirection;
|
|
104
|
+
bool hit=false;
|
|
105
|
+
float stepCount;
|
|
106
|
+
for (stepCount=0.0;
|
|
107
|
+
stepCount<=selfCollisionNumSkip ||
|
|
108
|
+
(pqk.x*stepDirection)<=end &&
|
|
109
|
+
stepCount<maxSteps &&
|
|
110
|
+
!hit &&
|
|
111
|
+
sceneZMax != 0.0;
|
|
112
|
+
pqk+=dPQK,++stepCount)
|
|
113
|
+
{
|
|
114
|
+
hitPixel=permute ? pqk.yx : pqk.xy;
|
|
115
|
+
rayZMin=prevZMaxEstimate;
|
|
116
|
+
rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);
|
|
117
|
+
rayZMax=clamp(rayZMax,zMin,zMax);
|
|
118
|
+
prevZMaxEstimate=rayZMax;
|
|
119
|
+
if (rayZMin>rayZMax) {
|
|
120
|
+
float t=rayZMin; rayZMin=rayZMax; rayZMax=t;
|
|
121
|
+
}
|
|
122
|
+
sceneZMax=texelFetch(csZBuffer,ivec2(hitPixel),0).r;
|
|
123
|
+
#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
|
|
124
|
+
#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
|
|
125
|
+
float sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;
|
|
126
|
+
hit=(rayZMax>=sceneBackZ-csZThickness) && (rayZMin<=sceneZMax);
|
|
127
|
+
#else
|
|
128
|
+
hit=(rayZMax>=sceneZMax-csZThickness) && (rayZMin<=sceneZMax);
|
|
129
|
+
#endif
|
|
130
|
+
#else
|
|
131
|
+
#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
|
|
132
|
+
float sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;
|
|
133
|
+
hit=(rayZMin<=sceneBackZ+csZThickness) && (rayZMax>=sceneZMax) && (sceneZMax != 0.0);
|
|
134
|
+
#else
|
|
135
|
+
hit=(rayZMin<=sceneZMax+csZThickness) && (rayZMax>=sceneZMax);
|
|
136
|
+
#endif
|
|
137
|
+
#endif
|
|
138
|
+
}
|
|
139
|
+
pqk-=dPQK;
|
|
140
|
+
stepCount-=1.0;
|
|
141
|
+
if (((pqk.x+dPQK.x)*stepDirection)>end || (stepCount+1.0)>=maxSteps || sceneZMax==0.0) {
|
|
142
|
+
hit=false;
|
|
143
|
+
}
|
|
144
|
+
#ifdef SSRAYTRACE_ENABLE_REFINEMENT
|
|
145
|
+
if (stride>1.0 && hit) {
|
|
146
|
+
pqk-=dPQK;
|
|
147
|
+
stepCount-=1.0;
|
|
148
|
+
float invStride=1.0/stride;
|
|
149
|
+
dPQK*=invStride;
|
|
150
|
+
float refinementStepCount=0.0;
|
|
151
|
+
prevZMaxEstimate=pqk.z/pqk.w;
|
|
152
|
+
rayZMax=prevZMaxEstimate;
|
|
153
|
+
sceneZMax=rayZMax+1e7;
|
|
154
|
+
for (;
|
|
155
|
+
refinementStepCount<=1.0 ||
|
|
156
|
+
(refinementStepCount<=stride*1.4) &&
|
|
157
|
+
(rayZMax<sceneZMax) && (sceneZMax != 0.0);
|
|
158
|
+
pqk+=dPQK,refinementStepCount+=1.0)
|
|
159
|
+
{
|
|
160
|
+
rayZMin=prevZMaxEstimate;
|
|
161
|
+
rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);
|
|
162
|
+
rayZMax=clamp(rayZMax,zMin,zMax);
|
|
163
|
+
prevZMaxEstimate=rayZMax;
|
|
164
|
+
rayZMax=max(rayZMax,rayZMin);
|
|
165
|
+
hitPixel=permute ? pqk.yx : pqk.xy;
|
|
166
|
+
sceneZMax=texelFetch(csZBuffer,ivec2(hitPixel),0).r;
|
|
167
|
+
}
|
|
168
|
+
pqk-=dPQK;
|
|
169
|
+
refinementStepCount-=1.0;
|
|
170
|
+
stepCount+=refinementStepCount/stride;
|
|
171
|
+
}
|
|
172
|
+
#endif
|
|
173
|
+
Q0.xy+=dQ.xy*stepCount;
|
|
174
|
+
Q0.z=pqk.z;
|
|
175
|
+
csHitPoint=Q0/pqk.w;
|
|
176
|
+
numIterations=stepCount+1.0;
|
|
177
|
+
#ifdef SSRAYTRACE_DEBUG
|
|
178
|
+
if (((pqk.x+dPQK.x)*stepDirection)>end) {
|
|
179
|
+
debugColor=vec3(0,0,1);
|
|
180
|
+
} else if ((stepCount+1.0)>=maxSteps) {
|
|
181
|
+
debugColor=vec3(1,0,0);
|
|
182
|
+
} else if (sceneZMax==0.0) {
|
|
183
|
+
debugColor=vec3(1,1,0);
|
|
184
|
+
} else {
|
|
185
|
+
debugColor=vec3(0,stepCount/maxSteps,0);
|
|
186
|
+
}
|
|
187
|
+
#endif
|
|
188
|
+
return hit;
|
|
189
|
+
}
|
|
190
|
+
/**
|
|
191
|
+
texCoord: in the [0,1] range
|
|
192
|
+
depth: depth in view space (range [znear,zfar]])
|
|
193
|
+
*/
|
|
194
|
+
vec3 computeViewPosFromUVDepth(vec2 texCoord,float depth,mat4 projection,mat4 invProjectionMatrix) {
|
|
195
|
+
vec4 ndc;
|
|
196
|
+
ndc.xy=texCoord*2.0-1.0;
|
|
197
|
+
#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
|
|
198
|
+
ndc.z=-projection[2].z-projection[3].z/depth;
|
|
199
|
+
#else
|
|
200
|
+
ndc.z=projection[2].z+projection[3].z/depth;
|
|
201
|
+
#endif
|
|
202
|
+
ndc.w=1.0;
|
|
203
|
+
vec4 eyePos=invProjectionMatrix*ndc;
|
|
204
|
+
eyePos.xyz/=eyePos.w;
|
|
205
|
+
return eyePos.xyz;
|
|
206
|
+
}
|
|
207
|
+
`;
|
|
208
|
+
e.IncludesShadersStore[a] = t;
|