@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,13 @@
1
+ class t {
2
+ /**
3
+ * Creates a new LOD level
4
+ * @param distanceOrScreenCoverage defines either the distance or the screen coverage where this level should start being displayed
5
+ * @param mesh defines the mesh to use to render this level
6
+ */
7
+ constructor(e, s) {
8
+ this.distanceOrScreenCoverage = e, this.mesh = s;
9
+ }
10
+ }
11
+ export {
12
+ t as MeshLODLevel
13
+ };
@@ -0,0 +1,422 @@
1
+ import { VertexBuffer as M } from "../Buffers/buffer.esm.js";
2
+ import { IntersectionInfo as p } from "../Collisions/intersectionInfo.esm.js";
3
+ import { BoundingInfo as x } from "../Culling/boundingInfo.esm.js";
4
+ import { extractMinAndMaxIndexed as w } from "../Maths/math.functions.esm.js";
5
+ import { DrawWrapper as v } from "../Materials/drawWrapper.esm.js";
6
+ class c {
7
+ /**
8
+ * Gets material defines used by the effect associated to the sub mesh
9
+ */
10
+ get materialDefines() {
11
+ var e;
12
+ return this._mainDrawWrapperOverride ? this._mainDrawWrapperOverride.defines : (e = this._getDrawWrapper()) === null || e === void 0 ? void 0 : e.defines;
13
+ }
14
+ /**
15
+ * Sets material defines used by the effect associated to the sub mesh
16
+ */
17
+ set materialDefines(e) {
18
+ var t;
19
+ const n = (t = this._mainDrawWrapperOverride) !== null && t !== void 0 ? t : this._getDrawWrapper(void 0, !0);
20
+ n.defines = e;
21
+ }
22
+ /**
23
+ * @internal
24
+ */
25
+ _getDrawWrapper(e, t = !1) {
26
+ e = e ?? this._engine.currentRenderPassId;
27
+ let n = this._drawWrappers[e];
28
+ return !n && t && (this._drawWrappers[e] = n = new v(this._mesh.getScene().getEngine())), n;
29
+ }
30
+ /**
31
+ * @internal
32
+ */
33
+ _removeDrawWrapper(e, t = !0) {
34
+ var n;
35
+ t && ((n = this._drawWrappers[e]) === null || n === void 0 || n.dispose()), this._drawWrappers[e] = void 0;
36
+ }
37
+ /**
38
+ * Gets associated (main) effect (possibly the effect override if defined)
39
+ */
40
+ get effect() {
41
+ var e, t;
42
+ return this._mainDrawWrapperOverride ? this._mainDrawWrapperOverride.effect : (t = (e = this._getDrawWrapper()) === null || e === void 0 ? void 0 : e.effect) !== null && t !== void 0 ? t : null;
43
+ }
44
+ /** @internal */
45
+ get _drawWrapper() {
46
+ var e;
47
+ return (e = this._mainDrawWrapperOverride) !== null && e !== void 0 ? e : this._getDrawWrapper(void 0, !0);
48
+ }
49
+ /** @internal */
50
+ get _drawWrapperOverride() {
51
+ return this._mainDrawWrapperOverride;
52
+ }
53
+ /**
54
+ * @internal
55
+ */
56
+ _setMainDrawWrapperOverride(e) {
57
+ this._mainDrawWrapperOverride = e;
58
+ }
59
+ /**
60
+ * Sets associated effect (effect used to render this submesh)
61
+ * @param effect defines the effect to associate with
62
+ * @param defines defines the set of defines used to compile this effect
63
+ * @param materialContext material context associated to the effect
64
+ * @param resetContext true to reset the draw context
65
+ */
66
+ setEffect(e, t = null, n, i = !0) {
67
+ const a = this._drawWrapper;
68
+ a.setEffect(e, t, i), n !== void 0 && (a.materialContext = n), e || (a.defines = null, a.materialContext = void 0);
69
+ }
70
+ /**
71
+ * Resets the draw wrappers cache
72
+ * @param passId If provided, releases only the draw wrapper corresponding to this render pass id
73
+ */
74
+ resetDrawCache(e) {
75
+ if (this._drawWrappers)
76
+ if (e !== void 0) {
77
+ this._removeDrawWrapper(e);
78
+ return;
79
+ } else
80
+ for (const t of this._drawWrappers)
81
+ t == null || t.dispose();
82
+ this._drawWrappers = [];
83
+ }
84
+ /**
85
+ * Add a new submesh to a mesh
86
+ * @param materialIndex defines the material index to use
87
+ * @param verticesStart defines vertex index start
88
+ * @param verticesCount defines vertices count
89
+ * @param indexStart defines index start
90
+ * @param indexCount defines indices count
91
+ * @param mesh defines the parent mesh
92
+ * @param renderingMesh defines an optional rendering mesh
93
+ * @param createBoundingBox defines if bounding box should be created for this submesh
94
+ * @returns the new submesh
95
+ */
96
+ static AddToMesh(e, t, n, i, a, r, s, u = !0) {
97
+ return new c(e, t, n, i, a, r, s, u);
98
+ }
99
+ /**
100
+ * Creates a new submesh
101
+ * @param materialIndex defines the material index to use
102
+ * @param verticesStart defines vertex index start
103
+ * @param verticesCount defines vertices count
104
+ * @param indexStart defines index start
105
+ * @param indexCount defines indices count
106
+ * @param mesh defines the parent mesh
107
+ * @param renderingMesh defines an optional rendering mesh
108
+ * @param createBoundingBox defines if bounding box should be created for this submesh
109
+ * @param addToMesh defines a boolean indicating that the submesh must be added to the mesh.subMeshes array (true by default)
110
+ */
111
+ constructor(e, t, n, i, a, r, s, u = !0, l = !0) {
112
+ this.materialIndex = e, this.verticesStart = t, this.verticesCount = n, this.indexStart = i, this.indexCount = a, this._mainDrawWrapperOverride = null, this._linesIndexCount = 0, this._linesIndexBuffer = null, this._lastColliderWorldVertices = null, this._lastColliderTransformMatrix = null, this._wasDispatched = !1, this._renderId = 0, this._alphaIndex = 0, this._distanceToCamera = 0, this._currentMaterial = null, this._mesh = r, this._renderingMesh = s || r, l && r.subMeshes.push(this), this._engine = this._mesh.getScene().getEngine(), this.resetDrawCache(), this._trianglePlanes = [], this._id = r.subMeshes.length - 1, u && (this.refreshBoundingInfo(), r.computeWorldMatrix(!0));
113
+ }
114
+ /**
115
+ * Returns true if this submesh covers the entire parent mesh
116
+ * @ignorenaming
117
+ */
118
+ // eslint-disable-next-line @typescript-eslint/naming-convention
119
+ get IsGlobal() {
120
+ return this.verticesStart === 0 && this.verticesCount === this._mesh.getTotalVertices() && this.indexStart === 0 && this.indexCount === this._mesh.getTotalIndices();
121
+ }
122
+ /**
123
+ * Returns the submesh BoundingInfo object
124
+ * @returns current bounding info (or mesh's one if the submesh is global)
125
+ */
126
+ getBoundingInfo() {
127
+ return this.IsGlobal ? this._mesh.getBoundingInfo() : this._boundingInfo;
128
+ }
129
+ /**
130
+ * Sets the submesh BoundingInfo
131
+ * @param boundingInfo defines the new bounding info to use
132
+ * @returns the SubMesh
133
+ */
134
+ setBoundingInfo(e) {
135
+ return this._boundingInfo = e, this;
136
+ }
137
+ /**
138
+ * Returns the mesh of the current submesh
139
+ * @returns the parent mesh
140
+ */
141
+ getMesh() {
142
+ return this._mesh;
143
+ }
144
+ /**
145
+ * Returns the rendering mesh of the submesh
146
+ * @returns the rendering mesh (could be different from parent mesh)
147
+ */
148
+ getRenderingMesh() {
149
+ return this._renderingMesh;
150
+ }
151
+ /**
152
+ * Returns the replacement mesh of the submesh
153
+ * @returns the replacement mesh (could be different from parent mesh)
154
+ */
155
+ getReplacementMesh() {
156
+ return this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : null;
157
+ }
158
+ /**
159
+ * Returns the effective mesh of the submesh
160
+ * @returns the effective mesh (could be different from parent mesh)
161
+ */
162
+ getEffectiveMesh() {
163
+ const e = this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : null;
164
+ return e || this._renderingMesh;
165
+ }
166
+ /**
167
+ * Returns the submesh material
168
+ * @param getDefaultMaterial Defines whether or not to get the default material if nothing has been defined.
169
+ * @returns null or the current material
170
+ */
171
+ getMaterial(e = !0) {
172
+ var t;
173
+ const n = (t = this._renderingMesh.getMaterialForRenderPass(this._engine.currentRenderPassId)) !== null && t !== void 0 ? t : this._renderingMesh.material;
174
+ if (n) {
175
+ if (this._isMultiMaterial(n)) {
176
+ const i = n.getSubMaterial(this.materialIndex);
177
+ return this._currentMaterial !== i && (this._currentMaterial = i, this.resetDrawCache()), i;
178
+ }
179
+ } else
180
+ return e ? this._mesh.getScene().defaultMaterial : null;
181
+ return n;
182
+ }
183
+ _isMultiMaterial(e) {
184
+ return e.getSubMaterial !== void 0;
185
+ }
186
+ // Methods
187
+ /**
188
+ * Sets a new updated BoundingInfo object to the submesh
189
+ * @param data defines an optional position array to use to determine the bounding info
190
+ * @returns the SubMesh
191
+ */
192
+ refreshBoundingInfo(e = null) {
193
+ if (this._lastColliderWorldVertices = null, this.IsGlobal || !this._renderingMesh || !this._renderingMesh.geometry)
194
+ return this;
195
+ if (e || (e = this._renderingMesh.getVerticesData(M.PositionKind)), !e)
196
+ return this._boundingInfo = this._mesh.getBoundingInfo(), this;
197
+ const t = this._renderingMesh.getIndices();
198
+ let n;
199
+ if (this.indexStart === 0 && this.indexCount === t.length) {
200
+ const i = this._renderingMesh.getBoundingInfo();
201
+ n = { minimum: i.minimum.clone(), maximum: i.maximum.clone() };
202
+ } else
203
+ n = w(e, t, this.indexStart, this.indexCount, this._renderingMesh.geometry.boundingBias);
204
+ return this._boundingInfo ? this._boundingInfo.reConstruct(n.minimum, n.maximum) : this._boundingInfo = new x(n.minimum, n.maximum), this;
205
+ }
206
+ /**
207
+ * @internal
208
+ */
209
+ _checkCollision(e) {
210
+ return this.getBoundingInfo()._checkCollision(e);
211
+ }
212
+ /**
213
+ * Updates the submesh BoundingInfo
214
+ * @param world defines the world matrix to use to update the bounding info
215
+ * @returns the submesh
216
+ */
217
+ updateBoundingInfo(e) {
218
+ let t = this.getBoundingInfo();
219
+ return t || (this.refreshBoundingInfo(), t = this.getBoundingInfo()), t && t.update(e), this;
220
+ }
221
+ /**
222
+ * True is the submesh bounding box intersects the frustum defined by the passed array of planes.
223
+ * @param frustumPlanes defines the frustum planes
224
+ * @returns true if the submesh is intersecting with the frustum
225
+ */
226
+ isInFrustum(e) {
227
+ const t = this.getBoundingInfo();
228
+ return t ? t.isInFrustum(e, this._mesh.cullingStrategy) : !1;
229
+ }
230
+ /**
231
+ * True is the submesh bounding box is completely inside the frustum defined by the passed array of planes
232
+ * @param frustumPlanes defines the frustum planes
233
+ * @returns true if the submesh is inside the frustum
234
+ */
235
+ isCompletelyInFrustum(e) {
236
+ const t = this.getBoundingInfo();
237
+ return t ? t.isCompletelyInFrustum(e) : !1;
238
+ }
239
+ /**
240
+ * Renders the submesh
241
+ * @param enableAlphaMode defines if alpha needs to be used
242
+ * @returns the submesh
243
+ */
244
+ render(e) {
245
+ return this._renderingMesh.render(this, e, this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : void 0), this;
246
+ }
247
+ /**
248
+ * @internal
249
+ */
250
+ _getLinesIndexBuffer(e, t) {
251
+ if (!this._linesIndexBuffer) {
252
+ const n = [];
253
+ for (let i = this.indexStart; i < this.indexStart + this.indexCount; i += 3)
254
+ n.push(e[i], e[i + 1], e[i + 1], e[i + 2], e[i + 2], e[i]);
255
+ this._linesIndexBuffer = t.createIndexBuffer(n), this._linesIndexCount = n.length;
256
+ }
257
+ return this._linesIndexBuffer;
258
+ }
259
+ /**
260
+ * Checks if the submesh intersects with a ray
261
+ * @param ray defines the ray to test
262
+ * @returns true is the passed ray intersects the submesh bounding box
263
+ */
264
+ canIntersects(e) {
265
+ const t = this.getBoundingInfo();
266
+ return t ? e.intersectsBox(t.boundingBox) : !1;
267
+ }
268
+ /**
269
+ * Intersects current submesh with a ray
270
+ * @param ray defines the ray to test
271
+ * @param positions defines mesh's positions array
272
+ * @param indices defines mesh's indices array
273
+ * @param fastCheck defines if the first intersection will be used (and not the closest)
274
+ * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
275
+ * @returns intersection info or null if no intersection
276
+ */
277
+ intersects(e, t, n, i, a) {
278
+ const r = this.getMaterial();
279
+ if (!r)
280
+ return null;
281
+ let s = 3, u = !1;
282
+ switch (r.fillMode) {
283
+ case 3:
284
+ case 5:
285
+ case 6:
286
+ case 8:
287
+ return null;
288
+ case 7:
289
+ s = 1, u = !0;
290
+ break;
291
+ }
292
+ return r.fillMode === 4 ? n.length ? this._intersectLines(e, t, n, this._mesh.intersectionThreshold, i) : this._intersectUnIndexedLines(e, t, n, this._mesh.intersectionThreshold, i) : !n.length && this._mesh._unIndexed ? this._intersectUnIndexedTriangles(e, t, n, i, a) : this._intersectTriangles(e, t, n, s, u, i, a);
293
+ }
294
+ /**
295
+ * @internal
296
+ */
297
+ _intersectLines(e, t, n, i, a) {
298
+ let r = null;
299
+ for (let s = this.indexStart; s < this.indexStart + this.indexCount; s += 2) {
300
+ const u = t[n[s]], l = t[n[s + 1]], h = e.intersectionSegment(u, l, i);
301
+ if (!(h < 0) && (a || !r || h < r.distance) && (r = new p(null, null, h), r.faceId = s / 2, a))
302
+ break;
303
+ }
304
+ return r;
305
+ }
306
+ /**
307
+ * @internal
308
+ */
309
+ _intersectUnIndexedLines(e, t, n, i, a) {
310
+ let r = null;
311
+ for (let s = this.verticesStart; s < this.verticesStart + this.verticesCount; s += 2) {
312
+ const u = t[s], l = t[s + 1], h = e.intersectionSegment(u, l, i);
313
+ if (!(h < 0) && (a || !r || h < r.distance) && (r = new p(null, null, h), r.faceId = s / 2, a))
314
+ break;
315
+ }
316
+ return r;
317
+ }
318
+ /**
319
+ * @internal
320
+ */
321
+ _intersectTriangles(e, t, n, i, a, r, s) {
322
+ let u = null, l = -1;
323
+ for (let h = this.indexStart; h < this.indexStart + this.indexCount - (3 - i); h += i) {
324
+ l++;
325
+ const o = n[h], d = n[h + 1], _ = n[h + 2];
326
+ if (a && _ === 4294967295) {
327
+ h += 2;
328
+ continue;
329
+ }
330
+ const g = t[o], m = t[d], I = t[_];
331
+ if (!g || !m || !I || s && !s(g, m, I, e, o, d, _))
332
+ continue;
333
+ const f = e.intersectsTriangle(g, m, I);
334
+ if (f) {
335
+ if (f.distance < 0)
336
+ continue;
337
+ if ((r || !u || f.distance < u.distance) && (u = f, u.faceId = l, r))
338
+ break;
339
+ }
340
+ }
341
+ return u;
342
+ }
343
+ /**
344
+ * @internal
345
+ */
346
+ _intersectUnIndexedTriangles(e, t, n, i, a) {
347
+ let r = null;
348
+ for (let s = this.verticesStart; s < this.verticesStart + this.verticesCount; s += 3) {
349
+ const u = t[s], l = t[s + 1], h = t[s + 2];
350
+ if (a && !a(u, l, h, e, -1, -1, -1))
351
+ continue;
352
+ const o = e.intersectsTriangle(u, l, h);
353
+ if (o) {
354
+ if (o.distance < 0)
355
+ continue;
356
+ if ((i || !r || o.distance < r.distance) && (r = o, r.faceId = s / 3, i))
357
+ break;
358
+ }
359
+ }
360
+ return r;
361
+ }
362
+ /** @internal */
363
+ _rebuild() {
364
+ this._linesIndexBuffer && (this._linesIndexBuffer = null);
365
+ }
366
+ // Clone
367
+ /**
368
+ * Creates a new submesh from the passed mesh
369
+ * @param newMesh defines the new hosting mesh
370
+ * @param newRenderingMesh defines an optional rendering mesh
371
+ * @returns the new submesh
372
+ */
373
+ clone(e, t) {
374
+ const n = new c(this.materialIndex, this.verticesStart, this.verticesCount, this.indexStart, this.indexCount, e, t, !1);
375
+ if (!this.IsGlobal) {
376
+ const i = this.getBoundingInfo();
377
+ if (!i)
378
+ return n;
379
+ n._boundingInfo = new x(i.minimum, i.maximum);
380
+ }
381
+ return n;
382
+ }
383
+ // Dispose
384
+ /**
385
+ * Release associated resources
386
+ */
387
+ dispose() {
388
+ this._linesIndexBuffer && (this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer), this._linesIndexBuffer = null);
389
+ const e = this._mesh.subMeshes.indexOf(this);
390
+ this._mesh.subMeshes.splice(e, 1), this.resetDrawCache();
391
+ }
392
+ /**
393
+ * Gets the class name
394
+ * @returns the string "SubMesh".
395
+ */
396
+ getClassName() {
397
+ return "SubMesh";
398
+ }
399
+ // Statics
400
+ /**
401
+ * Creates a new submesh from indices data
402
+ * @param materialIndex the index of the main mesh material
403
+ * @param startIndex the index where to start the copy in the mesh indices array
404
+ * @param indexCount the number of indices to copy then from the startIndex
405
+ * @param mesh the main mesh to create the submesh from
406
+ * @param renderingMesh the optional rendering mesh
407
+ * @param createBoundingBox defines if bounding box should be created for this submesh
408
+ * @returns a new submesh
409
+ */
410
+ static CreateFromIndices(e, t, n, i, a, r = !0) {
411
+ let s = Number.MAX_VALUE, u = -Number.MAX_VALUE;
412
+ const h = (a || i).getIndices();
413
+ for (let o = t; o < t + n; o++) {
414
+ const d = h[o];
415
+ d < s && (s = d), d > u && (u = d);
416
+ }
417
+ return new c(e, s, u - s + 1, t, n, i, a, r);
418
+ }
419
+ }
420
+ export {
421
+ c as SubMesh
422
+ };
@@ -0,0 +1,129 @@
1
+ import { Mesh as o } from "./mesh.esm.js";
2
+ import { VertexBuffer as i, Buffer as S } from "../Buffers/buffer.esm.js";
3
+ import { Matrix as g, TmpVectors as f, Vector3 as B } from "../Maths/math.vector.esm.js";
4
+ import { Logger as D } from "../Misc/logger.esm.js";
5
+ import { BoundingInfo as p } from "../Culling/boundingInfo.esm.js";
6
+ o.prototype.thinInstanceAdd = function(t, e = !0) {
7
+ if (!this.getScene().getEngine().getCaps().instancedArrays)
8
+ return D.Error("Thin Instances are not supported on this device as Instanced Array extension not supported"), -1;
9
+ this._thinInstanceUpdateBufferSize("matrix", Array.isArray(t) ? t.length : 1);
10
+ const a = this._thinInstanceDataStorage.instancesCount;
11
+ if (Array.isArray(t))
12
+ for (let n = 0; n < t.length; ++n)
13
+ this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, t[n], n === t.length - 1 && e);
14
+ else
15
+ this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, t, e);
16
+ return a;
17
+ };
18
+ o.prototype.thinInstanceAddSelf = function(t = !0) {
19
+ return this.thinInstanceAdd(g.IdentityReadOnly, t);
20
+ };
21
+ o.prototype.thinInstanceRegisterAttribute = function(t, e) {
22
+ t === i.ColorKind && (t = i.ColorInstanceKind), this.removeVerticesData(t), this._thinInstanceInitializeUserStorage(), this._userThinInstanceBuffersStorage.strides[t] = e, this._userThinInstanceBuffersStorage.sizes[t] = e * Math.max(32, this._thinInstanceDataStorage.instancesCount), this._userThinInstanceBuffersStorage.data[t] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[t]), this._userThinInstanceBuffersStorage.vertexBuffers[t] = new i(this.getEngine(), this._userThinInstanceBuffersStorage.data[t], t, !0, !1, e, !0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t]);
23
+ };
24
+ o.prototype.thinInstanceSetMatrixAt = function(t, e, a = !0) {
25
+ if (!this._thinInstanceDataStorage.matrixData || t >= this._thinInstanceDataStorage.instancesCount)
26
+ return !1;
27
+ const n = this._thinInstanceDataStorage.matrixData;
28
+ return e.copyToArray(n, t * 16), this._thinInstanceDataStorage.worldMatrices && (this._thinInstanceDataStorage.worldMatrices[t] = e), a && (this.thinInstanceBufferUpdated("matrix"), this.doNotSyncBoundingInfo || this.thinInstanceRefreshBoundingInfo(!1)), !0;
29
+ };
30
+ o.prototype.thinInstanceSetAttributeAt = function(t, e, a, n = !0) {
31
+ return t === i.ColorKind && (t = i.ColorInstanceKind), !this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[t] || e >= this._thinInstanceDataStorage.instancesCount ? !1 : (this._thinInstanceUpdateBufferSize(t, 0), this._userThinInstanceBuffersStorage.data[t].set(a, e * this._userThinInstanceBuffersStorage.strides[t]), n && this.thinInstanceBufferUpdated(t), !0);
32
+ };
33
+ Object.defineProperty(o.prototype, "thinInstanceCount", {
34
+ get: function() {
35
+ return this._thinInstanceDataStorage.instancesCount;
36
+ },
37
+ set: function(t) {
38
+ var e, a;
39
+ const n = (e = this._thinInstanceDataStorage.matrixData) !== null && e !== void 0 ? e : (a = this.source) === null || a === void 0 ? void 0 : a._thinInstanceDataStorage.matrixData, s = n ? n.length / 16 : 0;
40
+ t <= s && (this._thinInstanceDataStorage.instancesCount = t);
41
+ },
42
+ enumerable: !0,
43
+ configurable: !0
44
+ });
45
+ o.prototype._thinInstanceCreateMatrixBuffer = function(t, e, a = !1) {
46
+ t === i.ColorKind && (t = i.ColorInstanceKind);
47
+ const n = new S(this.getEngine(), e, !a, 16, !1, !0);
48
+ for (let s = 0; s < 4; s++)
49
+ this.setVerticesBuffer(n.createVertexBuffer(t + s, s * 4, 4));
50
+ return n;
51
+ };
52
+ o.prototype.thinInstanceSetBuffer = function(t, e, a = 0, n = !1) {
53
+ var s, h, r;
54
+ a = a || 16, t === "matrix" ? ((s = this._thinInstanceDataStorage.matrixBuffer) === null || s === void 0 || s.dispose(), this._thinInstanceDataStorage.matrixBuffer = null, this._thinInstanceDataStorage.matrixBufferSize = e ? e.length : 32 * a, this._thinInstanceDataStorage.matrixData = e, this._thinInstanceDataStorage.worldMatrices = null, e !== null ? (this._thinInstanceDataStorage.instancesCount = e.length / a, this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", e, n), this.doNotSyncBoundingInfo || this.thinInstanceRefreshBoundingInfo(!1)) : (this._thinInstanceDataStorage.instancesCount = 0, this.doNotSyncBoundingInfo || this.refreshBoundingInfo())) : t === "previousMatrix" ? ((h = this._thinInstanceDataStorage.previousMatrixBuffer) === null || h === void 0 || h.dispose(), this._thinInstanceDataStorage.previousMatrixBuffer = null, this._thinInstanceDataStorage.previousMatrixData = e, e !== null && (this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", e, n))) : (t === i.ColorKind && (t = i.ColorInstanceKind), e === null ? !((r = this._userThinInstanceBuffersStorage) === null || r === void 0) && r.data[t] && (this.removeVerticesData(t), delete this._userThinInstanceBuffersStorage.data[t], delete this._userThinInstanceBuffersStorage.strides[t], delete this._userThinInstanceBuffersStorage.sizes[t], delete this._userThinInstanceBuffersStorage.vertexBuffers[t]) : (this._thinInstanceInitializeUserStorage(), this._userThinInstanceBuffersStorage.data[t] = e, this._userThinInstanceBuffersStorage.strides[t] = a, this._userThinInstanceBuffersStorage.sizes[t] = e.length, this._userThinInstanceBuffersStorage.vertexBuffers[t] = new i(this.getEngine(), e, t, !n, !1, a, !0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t])));
55
+ };
56
+ o.prototype.thinInstanceBufferUpdated = function(t) {
57
+ var e, a, n;
58
+ t === "matrix" ? (e = this._thinInstanceDataStorage.matrixBuffer) === null || e === void 0 || e.updateDirectly(this._thinInstanceDataStorage.matrixData, 0, this._thinInstanceDataStorage.instancesCount) : t === "previousMatrix" ? (a = this._thinInstanceDataStorage.previousMatrixBuffer) === null || a === void 0 || a.updateDirectly(this._thinInstanceDataStorage.previousMatrixData, 0, this._thinInstanceDataStorage.instancesCount) : (t === i.ColorKind && (t = i.ColorInstanceKind), !((n = this._userThinInstanceBuffersStorage) === null || n === void 0) && n.vertexBuffers[t] && this._userThinInstanceBuffersStorage.vertexBuffers[t].updateDirectly(this._userThinInstanceBuffersStorage.data[t], 0));
59
+ };
60
+ o.prototype.thinInstancePartialBufferUpdate = function(t, e, a) {
61
+ var n;
62
+ t === "matrix" ? this._thinInstanceDataStorage.matrixBuffer && this._thinInstanceDataStorage.matrixBuffer.updateDirectly(e, a) : (t === i.ColorKind && (t = i.ColorInstanceKind), !((n = this._userThinInstanceBuffersStorage) === null || n === void 0) && n.vertexBuffers[t] && this._userThinInstanceBuffersStorage.vertexBuffers[t].updateDirectly(e, a));
63
+ };
64
+ o.prototype.thinInstanceGetWorldMatrices = function() {
65
+ if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer)
66
+ return [];
67
+ const t = this._thinInstanceDataStorage.matrixData;
68
+ if (!this._thinInstanceDataStorage.worldMatrices) {
69
+ this._thinInstanceDataStorage.worldMatrices = new Array();
70
+ for (let e = 0; e < this._thinInstanceDataStorage.instancesCount; ++e)
71
+ this._thinInstanceDataStorage.worldMatrices[e] = g.FromArray(t, e * 16);
72
+ }
73
+ return this._thinInstanceDataStorage.worldMatrices;
74
+ };
75
+ o.prototype.thinInstanceRefreshBoundingInfo = function(t = !1, e = !1, a = !1) {
76
+ if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer)
77
+ return;
78
+ const n = this._thinInstanceDataStorage.boundingVectors;
79
+ if (t || !this.rawBoundingInfo) {
80
+ n.length = 0, this.refreshBoundingInfo(e, a);
81
+ const r = this.getBoundingInfo();
82
+ this.rawBoundingInfo = new p(r.minimum, r.maximum);
83
+ }
84
+ const s = this.getBoundingInfo(), h = this._thinInstanceDataStorage.matrixData;
85
+ if (n.length === 0)
86
+ for (let r = 0; r < s.boundingBox.vectors.length; ++r)
87
+ n.push(s.boundingBox.vectors[r].clone());
88
+ f.Vector3[0].setAll(Number.POSITIVE_INFINITY), f.Vector3[1].setAll(Number.NEGATIVE_INFINITY);
89
+ for (let r = 0; r < this._thinInstanceDataStorage.instancesCount; ++r) {
90
+ g.FromArrayToRef(h, r * 16, f.Matrix[0]);
91
+ for (let I = 0; I < n.length; ++I)
92
+ B.TransformCoordinatesToRef(n[I], f.Matrix[0], f.Vector3[2]), f.Vector3[0].minimizeInPlace(f.Vector3[2]), f.Vector3[1].maximizeInPlace(f.Vector3[2]);
93
+ }
94
+ s.reConstruct(f.Vector3[0], f.Vector3[1]), this._updateBoundingInfo();
95
+ };
96
+ o.prototype._thinInstanceUpdateBufferSize = function(t, e = 1) {
97
+ var a, n, s;
98
+ t === i.ColorKind && (t = i.ColorInstanceKind);
99
+ const h = t === "matrix";
100
+ if (!h && (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.strides[t]))
101
+ return;
102
+ const r = h ? 16 : this._userThinInstanceBuffersStorage.strides[t], I = h ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[t];
103
+ let u = h ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[t];
104
+ const _ = (this._thinInstanceDataStorage.instancesCount + e) * r;
105
+ let c = I;
106
+ for (; c < _; )
107
+ c *= 2;
108
+ if (!u || I != c) {
109
+ if (!u)
110
+ u = new Float32Array(c);
111
+ else {
112
+ const l = new Float32Array(c);
113
+ l.set(u, 0), u = l;
114
+ }
115
+ h ? ((a = this._thinInstanceDataStorage.matrixBuffer) === null || a === void 0 || a.dispose(), this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", u, !1), this._thinInstanceDataStorage.matrixData = u, this._thinInstanceDataStorage.matrixBufferSize = c, this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData && ((n = this._thinInstanceDataStorage.previousMatrixBuffer) === null || n === void 0 || n.dispose(), this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", u, !1))) : ((s = this._userThinInstanceBuffersStorage.vertexBuffers[t]) === null || s === void 0 || s.dispose(), this._userThinInstanceBuffersStorage.data[t] = u, this._userThinInstanceBuffersStorage.sizes[t] = c, this._userThinInstanceBuffersStorage.vertexBuffers[t] = new i(this.getEngine(), u, t, !0, !1, r, !0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t]));
116
+ }
117
+ };
118
+ o.prototype._thinInstanceInitializeUserStorage = function() {
119
+ this._userThinInstanceBuffersStorage || (this._userThinInstanceBuffersStorage = {
120
+ data: {},
121
+ sizes: {},
122
+ vertexBuffers: {},
123
+ strides: {}
124
+ });
125
+ };
126
+ o.prototype._disposeThinInstanceSpecificData = function() {
127
+ var t;
128
+ !((t = this._thinInstanceDataStorage) === null || t === void 0) && t.matrixBuffer && (this._thinInstanceDataStorage.matrixBuffer.dispose(), this._thinInstanceDataStorage.matrixBuffer = null);
129
+ };