@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,18 @@
1
+ class t {
2
+ /**
3
+ * Initializes the animation event
4
+ * @param frame The frame for which the event is triggered
5
+ * @param action The event to perform when triggered
6
+ * @param onlyOnce Specifies if the event should be triggered only once
7
+ */
8
+ constructor(s, n, e) {
9
+ this.frame = s, this.action = n, this.onlyOnce = e, this.isDone = !1;
10
+ }
11
+ /** @internal */
12
+ _clone() {
13
+ return new t(this.frame, this.action, this.onlyOnce);
14
+ }
15
+ }
16
+ export {
17
+ t as AnimationEvent
18
+ };
@@ -0,0 +1,470 @@
1
+ import { Animation as g } from "./animation.esm.js";
2
+ import { Observable as h } from "../Misc/observable.esm.js";
3
+ import { EngineStore as _ } from "../Engines/engineStore.esm.js";
4
+ import { Tags as l } from "../Misc/tags.esm.js";
5
+ class f {
6
+ /**
7
+ * Returns the string "TargetedAnimation"
8
+ * @returns "TargetedAnimation"
9
+ */
10
+ getClassName() {
11
+ return "TargetedAnimation";
12
+ }
13
+ /**
14
+ * Serialize the object
15
+ * @returns the JSON object representing the current entity
16
+ */
17
+ serialize() {
18
+ const t = {};
19
+ return t.animation = this.animation.serialize(), t.targetId = this.target.id, t;
20
+ }
21
+ }
22
+ class d {
23
+ /**
24
+ * Gets the first frame
25
+ */
26
+ get from() {
27
+ return this._from;
28
+ }
29
+ /**
30
+ * Gets the last frame
31
+ */
32
+ get to() {
33
+ return this._to;
34
+ }
35
+ /**
36
+ * Define if the animations are started
37
+ */
38
+ get isStarted() {
39
+ return this._isStarted;
40
+ }
41
+ /**
42
+ * Gets a value indicating that the current group is playing
43
+ */
44
+ get isPlaying() {
45
+ return this._isStarted && !this._isPaused;
46
+ }
47
+ /**
48
+ * Gets or sets the speed ratio to use for all animations
49
+ */
50
+ get speedRatio() {
51
+ return this._speedRatio;
52
+ }
53
+ /**
54
+ * Gets or sets the speed ratio to use for all animations
55
+ */
56
+ set speedRatio(t) {
57
+ if (this._speedRatio !== t) {
58
+ this._speedRatio = t;
59
+ for (let i = 0; i < this._animatables.length; i++) {
60
+ const e = this._animatables[i];
61
+ e.speedRatio = this._speedRatio;
62
+ }
63
+ }
64
+ }
65
+ /**
66
+ * Gets or sets if all animations should loop or not
67
+ */
68
+ get loopAnimation() {
69
+ return this._loopAnimation;
70
+ }
71
+ set loopAnimation(t) {
72
+ if (this._loopAnimation !== t) {
73
+ this._loopAnimation = t;
74
+ for (let i = 0; i < this._animatables.length; i++) {
75
+ const e = this._animatables[i];
76
+ e.loopAnimation = this._loopAnimation;
77
+ }
78
+ }
79
+ }
80
+ /**
81
+ * Gets or sets if all animations should be evaluated additively
82
+ */
83
+ get isAdditive() {
84
+ return this._isAdditive;
85
+ }
86
+ set isAdditive(t) {
87
+ if (this._isAdditive !== t) {
88
+ this._isAdditive = t;
89
+ for (let i = 0; i < this._animatables.length; i++) {
90
+ const e = this._animatables[i];
91
+ e.isAdditive = this._isAdditive;
92
+ }
93
+ }
94
+ }
95
+ /**
96
+ * Gets or sets the weight to apply to all animations of the group
97
+ */
98
+ get weight() {
99
+ return this._weight;
100
+ }
101
+ set weight(t) {
102
+ this._weight !== t && (this._weight = t, this.setWeightForAllAnimatables(this._weight));
103
+ }
104
+ /**
105
+ * Gets the targeted animations for this animation group
106
+ */
107
+ get targetedAnimations() {
108
+ return this._targetedAnimations;
109
+ }
110
+ /**
111
+ * returning the list of animatables controlled by this animation group.
112
+ */
113
+ get animatables() {
114
+ return this._animatables;
115
+ }
116
+ /**
117
+ * Gets the list of target animations
118
+ */
119
+ get children() {
120
+ return this._targetedAnimations;
121
+ }
122
+ /**
123
+ * Gets or sets the order of play of the animation group (default: 0)
124
+ */
125
+ get playOrder() {
126
+ return this._playOrder;
127
+ }
128
+ set playOrder(t) {
129
+ if (this._playOrder !== t && (this._playOrder = t, this._animatables.length > 0)) {
130
+ for (let i = 0; i < this._animatables.length; i++)
131
+ this._animatables[i].playOrder = this._playOrder;
132
+ this._scene.sortActiveAnimatables();
133
+ }
134
+ }
135
+ /**
136
+ * Allows the animations of the animation group to blend with current running animations
137
+ * Note: this method should be called after all targeted animations have been added to the group
138
+ * @param blendingSpeed defines the blending speed to use
139
+ */
140
+ enableBlending(t) {
141
+ for (let i = 0; i < this._targetedAnimations.length; ++i)
142
+ this._targetedAnimations[i].animation.enableBlending = !0, this._targetedAnimations[i].animation.blendingSpeed = t;
143
+ }
144
+ /**
145
+ * Disable animation blending
146
+ */
147
+ disableBlending() {
148
+ for (let t = 0; t < this._targetedAnimations.length; ++t)
149
+ this._targetedAnimations[t].animation.enableBlending = !1;
150
+ }
151
+ /**
152
+ * Merge the array of animation groups into a new animation group
153
+ * @param animationGroups List of animation groups to merge
154
+ * @param disposeSource If true, animation groups will be disposed after being merged (default: true)
155
+ * @param normalize If true, animation groups will be normalized before being merged, so that all animations have the same "from" and "to" frame (default: false)
156
+ * @param weight Weight for the new animation group. If not provided, it will inherit the weight from the first animation group of the array
157
+ * @returns The new animation group or null if no animation groups were passed
158
+ */
159
+ static MergeAnimationGroups(t, i = !0, e = !1, n) {
160
+ if (t.length === 0)
161
+ return null;
162
+ n = n ?? t[0].weight;
163
+ let s = Number.MAX_VALUE, o = Number.MIN_VALUE;
164
+ if (e)
165
+ for (const a of t)
166
+ a.from < s && (s = a.from), a.to > o && (o = a.to);
167
+ const r = new d(t[0].name + "_merged", t[0]._scene, n);
168
+ for (const a of t) {
169
+ e && a.normalize(s, o);
170
+ for (const m of a.targetedAnimations)
171
+ r.addTargetedAnimation(m.animation, m.target);
172
+ i && a.dispose();
173
+ }
174
+ return r;
175
+ }
176
+ /**
177
+ * Instantiates a new Animation Group.
178
+ * This helps managing several animations at once.
179
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/groupAnimations
180
+ * @param name Defines the name of the group
181
+ * @param scene Defines the scene the group belongs to
182
+ * @param weight Defines the weight to use for animations in the group (-1.0 by default, meaning "no weight")
183
+ * @param playOrder Defines the order of play of the animation group (default is 0)
184
+ */
185
+ constructor(t, i = null, e = -1, n = 0) {
186
+ this.name = t, this._targetedAnimations = new Array(), this._animatables = new Array(), this._from = Number.MAX_VALUE, this._to = -Number.MAX_VALUE, this._speedRatio = 1, this._loopAnimation = !1, this._isAdditive = !1, this._weight = -1, this._playOrder = 0, this._parentContainer = null, this.onAnimationEndObservable = new h(), this.onAnimationLoopObservable = new h(), this.onAnimationGroupLoopObservable = new h(), this.onAnimationGroupEndObservable = new h(), this.onAnimationGroupPauseObservable = new h(), this.onAnimationGroupPlayObservable = new h(), this.metadata = null, this._animationLoopFlags = [], this._scene = i || _.LastCreatedScene, this._weight = e, this._playOrder = n, this.uniqueId = this._scene.getUniqueId(), this._scene.addAnimationGroup(this);
187
+ }
188
+ /**
189
+ * Add an animation (with its target) in the group
190
+ * @param animation defines the animation we want to add
191
+ * @param target defines the target of the animation
192
+ * @returns the TargetedAnimation object
193
+ */
194
+ addTargetedAnimation(t, i) {
195
+ const e = new f();
196
+ e.animation = t, e.target = i;
197
+ const n = t.getKeys();
198
+ return this._from > n[0].frame && (this._from = n[0].frame), this._to < n[n.length - 1].frame && (this._to = n[n.length - 1].frame), this._targetedAnimations.push(e), e;
199
+ }
200
+ /**
201
+ * Remove an animation from the group
202
+ * @param animation defines the animation we want to remove
203
+ */
204
+ removeTargetedAnimation(t) {
205
+ for (let i = this._targetedAnimations.length - 1; i > -1; i--)
206
+ this._targetedAnimations[i].animation === t && this._targetedAnimations.splice(i, 1);
207
+ }
208
+ /**
209
+ * This function will normalize every animation in the group to make sure they all go from beginFrame to endFrame
210
+ * It can add constant keys at begin or end
211
+ * @param beginFrame defines the new begin frame for all animations or the smallest begin frame of all animations if null (defaults to null)
212
+ * @param endFrame defines the new end frame for all animations or the largest end frame of all animations if null (defaults to null)
213
+ * @returns the animation group
214
+ */
215
+ normalize(t = null, i = null) {
216
+ t == null && (t = this._from), i == null && (i = this._to);
217
+ for (let e = 0; e < this._targetedAnimations.length; e++) {
218
+ const s = this._targetedAnimations[e].animation.getKeys(), o = s[0], r = s[s.length - 1];
219
+ if (o.frame > t) {
220
+ const a = {
221
+ frame: t,
222
+ value: o.value,
223
+ inTangent: o.inTangent,
224
+ outTangent: o.outTangent,
225
+ interpolation: o.interpolation
226
+ };
227
+ s.splice(0, 0, a);
228
+ }
229
+ if (r.frame < i) {
230
+ const a = {
231
+ frame: i,
232
+ value: r.value,
233
+ inTangent: r.inTangent,
234
+ outTangent: r.outTangent,
235
+ interpolation: r.interpolation
236
+ };
237
+ s.push(a);
238
+ }
239
+ }
240
+ return this._from = t, this._to = i, this;
241
+ }
242
+ _processLoop(t, i, e) {
243
+ t.onAnimationLoop = () => {
244
+ this.onAnimationLoopObservable.notifyObservers(i), !this._animationLoopFlags[e] && (this._animationLoopFlags[e] = !0, this._animationLoopCount++, this._animationLoopCount === this._targetedAnimations.length && (this.onAnimationGroupLoopObservable.notifyObservers(this), this._animationLoopCount = 0, this._animationLoopFlags.length = 0));
245
+ };
246
+ }
247
+ /**
248
+ * Start all animations on given targets
249
+ * @param loop defines if animations must loop
250
+ * @param speedRatio defines the ratio to apply to animation speed (1 by default)
251
+ * @param from defines the from key (optional)
252
+ * @param to defines the to key (optional)
253
+ * @param isAdditive defines the additive state for the resulting animatables (optional)
254
+ * @returns the current animation group
255
+ */
256
+ start(t = !1, i = 1, e, n, s) {
257
+ if (this._isStarted || this._targetedAnimations.length === 0)
258
+ return this;
259
+ this._loopAnimation = t, this._animationLoopCount = 0, this._animationLoopFlags.length = 0;
260
+ for (let o = 0; o < this._targetedAnimations.length; o++) {
261
+ const r = this._targetedAnimations[o], a = this._scene.beginDirectAnimation(r.target, [r.animation], e !== void 0 ? e : this._from, n !== void 0 ? n : this._to, t, i, void 0, void 0, s !== void 0 ? s : this._isAdditive);
262
+ a.weight = this._weight, a.playOrder = this._playOrder, a.onAnimationEnd = () => {
263
+ this.onAnimationEndObservable.notifyObservers(r), this._checkAnimationGroupEnded(a);
264
+ }, this._processLoop(a, r, o), this._animatables.push(a);
265
+ }
266
+ return this._scene.sortActiveAnimatables(), this._speedRatio = i, this._isStarted = !0, this._isPaused = !1, this.onAnimationGroupPlayObservable.notifyObservers(this), this;
267
+ }
268
+ /**
269
+ * Pause all animations
270
+ * @returns the animation group
271
+ */
272
+ pause() {
273
+ if (!this._isStarted)
274
+ return this;
275
+ this._isPaused = !0;
276
+ for (let t = 0; t < this._animatables.length; t++)
277
+ this._animatables[t].pause();
278
+ return this.onAnimationGroupPauseObservable.notifyObservers(this), this;
279
+ }
280
+ /**
281
+ * Play all animations to initial state
282
+ * This function will start() the animations if they were not started or will restart() them if they were paused
283
+ * @param loop defines if animations must loop
284
+ * @returns the animation group
285
+ */
286
+ play(t) {
287
+ return this.isStarted && this._animatables.length === this._targetedAnimations.length ? (t !== void 0 && (this.loopAnimation = t), this.restart()) : (this.stop(), this.start(t, this._speedRatio)), this._isPaused = !1, this;
288
+ }
289
+ /**
290
+ * Reset all animations to initial state
291
+ * @returns the animation group
292
+ */
293
+ reset() {
294
+ if (!this._isStarted)
295
+ return this.play(), this.goToFrame(0), this.stop(), this;
296
+ for (let t = 0; t < this._animatables.length; t++)
297
+ this._animatables[t].reset();
298
+ return this;
299
+ }
300
+ /**
301
+ * Restart animations from key 0
302
+ * @returns the animation group
303
+ */
304
+ restart() {
305
+ if (!this._isStarted)
306
+ return this;
307
+ for (let t = 0; t < this._animatables.length; t++)
308
+ this._animatables[t].restart();
309
+ return this.onAnimationGroupPlayObservable.notifyObservers(this), this;
310
+ }
311
+ /**
312
+ * Stop all animations
313
+ * @returns the animation group
314
+ */
315
+ stop() {
316
+ if (!this._isStarted)
317
+ return this;
318
+ const t = this._animatables.slice();
319
+ for (let e = 0; e < t.length; e++)
320
+ t[e].stop(void 0, void 0, !0);
321
+ let i = 0;
322
+ for (let e = 0; e < this._scene._activeAnimatables.length; e++) {
323
+ const n = this._scene._activeAnimatables[e];
324
+ n._runtimeAnimations.length > 0 && (this._scene._activeAnimatables[i++] = n);
325
+ }
326
+ return this._scene._activeAnimatables.length = i, this._isStarted = !1, this;
327
+ }
328
+ /**
329
+ * Set animation weight for all animatables
330
+ *
331
+ * @since 6.12.4
332
+ * You can pass the weight to the AnimationGroup constructor, or use the weight property to set it after the group has been created,
333
+ * making it easier to define the overall animation weight than calling setWeightForAllAnimatables() after the animation group has been started
334
+ * @param weight defines the weight to use
335
+ * @returns the animationGroup
336
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-weights
337
+ */
338
+ setWeightForAllAnimatables(t) {
339
+ for (let i = 0; i < this._animatables.length; i++) {
340
+ const e = this._animatables[i];
341
+ e.weight = t;
342
+ }
343
+ return this;
344
+ }
345
+ /**
346
+ * Synchronize and normalize all animatables with a source animatable
347
+ * @param root defines the root animatable to synchronize with (null to stop synchronizing)
348
+ * @returns the animationGroup
349
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-weights
350
+ */
351
+ syncAllAnimationsWith(t) {
352
+ for (let i = 0; i < this._animatables.length; i++)
353
+ this._animatables[i].syncWith(t);
354
+ return this;
355
+ }
356
+ /**
357
+ * Goes to a specific frame in this animation group
358
+ * @param frame the frame number to go to
359
+ * @returns the animationGroup
360
+ */
361
+ goToFrame(t) {
362
+ if (!this._isStarted)
363
+ return this;
364
+ for (let i = 0; i < this._animatables.length; i++)
365
+ this._animatables[i].goToFrame(t);
366
+ return this;
367
+ }
368
+ /**
369
+ * Dispose all associated resources
370
+ */
371
+ dispose() {
372
+ this._targetedAnimations.length = 0, this._animatables.length = 0;
373
+ const t = this._scene.animationGroups.indexOf(this);
374
+ if (t > -1 && this._scene.animationGroups.splice(t, 1), this._parentContainer) {
375
+ const i = this._parentContainer.animationGroups.indexOf(this);
376
+ i > -1 && this._parentContainer.animationGroups.splice(i, 1), this._parentContainer = null;
377
+ }
378
+ this.onAnimationEndObservable.clear(), this.onAnimationGroupEndObservable.clear(), this.onAnimationGroupPauseObservable.clear(), this.onAnimationGroupPlayObservable.clear(), this.onAnimationLoopObservable.clear(), this.onAnimationGroupLoopObservable.clear();
379
+ }
380
+ _checkAnimationGroupEnded(t) {
381
+ const i = this._animatables.indexOf(t);
382
+ i > -1 && this._animatables.splice(i, 1), this._animatables.length === 0 && (this._isStarted = !1, this.onAnimationGroupEndObservable.notifyObservers(this));
383
+ }
384
+ /**
385
+ * Clone the current animation group and returns a copy
386
+ * @param newName defines the name of the new group
387
+ * @param targetConverter defines an optional function used to convert current animation targets to new ones
388
+ * @param cloneAnimations defines if the animations should be cloned or referenced
389
+ * @returns the new animation group
390
+ */
391
+ clone(t, i, e = !1) {
392
+ const n = new d(t || this.name, this._scene);
393
+ for (const s of this._targetedAnimations)
394
+ n.addTargetedAnimation(e ? s.animation.clone() : s.animation, i ? i(s.target) : s.target);
395
+ return n;
396
+ }
397
+ /**
398
+ * Serializes the animationGroup to an object
399
+ * @returns Serialized object
400
+ */
401
+ serialize() {
402
+ const t = {};
403
+ t.name = this.name, t.from = this.from, t.to = this.to, t.targetedAnimations = [];
404
+ for (let i = 0; i < this.targetedAnimations.length; i++) {
405
+ const e = this.targetedAnimations[i];
406
+ t.targetedAnimations[i] = e.serialize();
407
+ }
408
+ return l && l.HasTags(this) && (t.tags = l.GetTags(this)), this.metadata && (t.metadata = this.metadata), t;
409
+ }
410
+ // Statics
411
+ /**
412
+ * Returns a new AnimationGroup object parsed from the source provided.
413
+ * @param parsedAnimationGroup defines the source
414
+ * @param scene defines the scene that will receive the animationGroup
415
+ * @returns a new AnimationGroup
416
+ */
417
+ static Parse(t, i) {
418
+ const e = new d(t.name, i);
419
+ for (let n = 0; n < t.targetedAnimations.length; n++) {
420
+ const s = t.targetedAnimations[n], o = g.Parse(s.animation), r = s.targetId;
421
+ if (s.animation.property === "influence") {
422
+ const a = i.getMorphTargetById(r);
423
+ a && e.addTargetedAnimation(o, a);
424
+ } else {
425
+ const a = i.getNodeById(r);
426
+ a != null && e.addTargetedAnimation(o, a);
427
+ }
428
+ }
429
+ return t.from !== null && t.to !== null && e.normalize(t.from, t.to), l && l.AddTagsTo(e, t.tags), t.metadata !== void 0 && (e.metadata = t.metadata), e;
430
+ }
431
+ /**
432
+ * Convert the keyframes for all animations belonging to the group to be relative to a given reference frame.
433
+ * @param sourceAnimationGroup defines the AnimationGroup containing animations to convert
434
+ * @param referenceFrame defines the frame that keyframes in the range will be relative to
435
+ * @param range defines the name of the AnimationRange belonging to the animations in the group to convert
436
+ * @param cloneOriginal defines whether or not to clone the group and convert the clone or convert the original group (default is false)
437
+ * @param clonedName defines the name of the resulting cloned AnimationGroup if cloneOriginal is true
438
+ * @returns a new AnimationGroup if cloneOriginal is true or the original AnimationGroup if cloneOriginal is false
439
+ */
440
+ static MakeAnimationAdditive(t, i = 0, e, n = !1, s) {
441
+ let o = t;
442
+ n && (o = t.clone(s || o.name));
443
+ const r = o.targetedAnimations;
444
+ for (let a = 0; a < r.length; a++) {
445
+ const m = r[a];
446
+ g.MakeAnimationAdditive(m.animation, i, e);
447
+ }
448
+ return o.isAdditive = !0, o;
449
+ }
450
+ /**
451
+ * Returns the string "AnimationGroup"
452
+ * @returns "AnimationGroup"
453
+ */
454
+ getClassName() {
455
+ return "AnimationGroup";
456
+ }
457
+ /**
458
+ * Creates a detailed string about the object
459
+ * @param fullDetails defines if the output string will support multiple levels of logging within scene loading
460
+ * @returns a string representing the object
461
+ */
462
+ toString(t) {
463
+ let i = "Name: " + this.name;
464
+ return i += ", type: " + this.getClassName(), t && (i += ", from: " + this._from, i += ", to: " + this._to, i += ", isStarted: " + this._isStarted, i += ", speedRatio: " + this._speedRatio, i += ", targetedAnimations length: " + this._targetedAnimations.length, i += ", animatables length: " + this._animatables), i;
465
+ }
466
+ }
467
+ export {
468
+ d as AnimationGroup,
469
+ f as TargetedAnimation
470
+ };
@@ -0,0 +1,7 @@
1
+ var N;
2
+ (function(E) {
3
+ E[E.NONE = 0] = "NONE", E[E.STEP = 1] = "STEP";
4
+ })(N || (N = {}));
5
+ export {
6
+ N as AnimationKeyInterpolation
7
+ };
@@ -0,0 +1,21 @@
1
+ class t {
2
+ /**
3
+ * Initializes the range of an animation
4
+ * @param name The name of the animation range
5
+ * @param from The starting frame of the animation
6
+ * @param to The ending frame of the animation
7
+ */
8
+ constructor(s, o, r) {
9
+ this.name = s, this.from = o, this.to = r;
10
+ }
11
+ /**
12
+ * Makes a copy of the animation range
13
+ * @returns A copy of the animation range
14
+ */
15
+ clone() {
16
+ return new t(this.name, this.from, this.to);
17
+ }
18
+ }
19
+ export {
20
+ t as AnimationRange
21
+ };
@@ -0,0 +1,93 @@
1
+ import "../Maths/math.path.esm.js";
2
+ class s {
3
+ constructor() {
4
+ this._easingMode = s.EASINGMODE_EASEIN;
5
+ }
6
+ /**
7
+ * Sets the easing mode of the current function.
8
+ * @param easingMode Defines the willing mode (EASINGMODE_EASEIN, EASINGMODE_EASEOUT or EASINGMODE_EASEINOUT)
9
+ */
10
+ setEasingMode(e) {
11
+ const t = Math.min(Math.max(e, 0), 2);
12
+ this._easingMode = t;
13
+ }
14
+ /**
15
+ * Gets the current easing mode.
16
+ * @returns the easing mode
17
+ */
18
+ getEasingMode() {
19
+ return this._easingMode;
20
+ }
21
+ /**
22
+ * @internal
23
+ */
24
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
25
+ easeInCore(e) {
26
+ throw new Error("You must implement this method");
27
+ }
28
+ /**
29
+ * Given an input gradient between 0 and 1, this returns the corresponding value
30
+ * of the easing function.
31
+ * @param gradient Defines the value between 0 and 1 we want the easing value for
32
+ * @returns the corresponding value on the curve defined by the easing function
33
+ */
34
+ ease(e) {
35
+ switch (this._easingMode) {
36
+ case s.EASINGMODE_EASEIN:
37
+ return this.easeInCore(e);
38
+ case s.EASINGMODE_EASEOUT:
39
+ return 1 - this.easeInCore(1 - e);
40
+ }
41
+ return e >= 0.5 ? (1 - this.easeInCore((1 - e) * 2)) * 0.5 + 0.5 : this.easeInCore(e * 2) * 0.5;
42
+ }
43
+ }
44
+ s.EASINGMODE_EASEIN = 0;
45
+ s.EASINGMODE_EASEOUT = 1;
46
+ s.EASINGMODE_EASEINOUT = 2;
47
+ class o extends s {
48
+ /**
49
+ * Instantiates a back ease easing
50
+ * @see https://easings.net/#easeInBack
51
+ * @param amplitude Defines the amplitude of the function
52
+ */
53
+ constructor(e = 1) {
54
+ super(), this.amplitude = e;
55
+ }
56
+ /**
57
+ * @internal
58
+ */
59
+ easeInCore(e) {
60
+ const t = Math.max(0, this.amplitude);
61
+ return Math.pow(e, 3) - e * t * Math.sin(3.141592653589793 * e);
62
+ }
63
+ }
64
+ class a extends s {
65
+ /**
66
+ * Instantiates an exponential easing function
67
+ * @see https://easings.net/#easeInExpo
68
+ * @param exponent Defines the exponent of the function
69
+ */
70
+ constructor(e = 2) {
71
+ super(), this.exponent = e;
72
+ }
73
+ /**
74
+ * @internal
75
+ */
76
+ easeInCore(e) {
77
+ return this.exponent <= 0 ? e : (Math.exp(this.exponent * e) - 1) / (Math.exp(this.exponent) - 1);
78
+ }
79
+ }
80
+ class E extends s {
81
+ /**
82
+ * @internal
83
+ */
84
+ easeInCore(e) {
85
+ return e * e;
86
+ }
87
+ }
88
+ export {
89
+ o as BackEase,
90
+ s as EasingFunction,
91
+ a as ExponentialEase,
92
+ E as QuadraticEase
93
+ };