@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,589 @@
1
+ import { __decorate as a } from "../tslib.es6.esm.js";
2
+ import { serialize as h, serializeAsVector3 as b, serializeAsMeshReference as B, serializeAsVector2 as T } from "../Misc/decorators.esm.js";
3
+ import { Observable as S } from "../Misc/observable.esm.js";
4
+ import { Vector3 as n, Matrix as p, Vector2 as P } from "../Maths/math.vector.esm.js";
5
+ import { Node as A } from "../node.esm.js";
6
+ import { Mesh as _ } from "../Meshes/mesh.esm.js";
7
+ import { AutoRotationBehavior as C } from "../Behaviors/Cameras/autoRotationBehavior.esm.js";
8
+ import { BouncingBehavior as L } from "../Behaviors/Cameras/bouncingBehavior.esm.js";
9
+ import { FramingBehavior as D } from "../Behaviors/Cameras/framingBehavior.esm.js";
10
+ import { Camera as l } from "./camera.esm.js";
11
+ import { TargetCamera as E } from "./targetCamera.esm.js";
12
+ import { ArcRotateCameraInputsManager as I } from "./arcRotateCameraInputsManager.esm.js";
13
+ import { Epsilon as g } from "../Maths/math.constants.esm.js";
14
+ import { Tools as V } from "../Misc/tools.esm.js";
15
+ A.AddNodeConstructor("ArcRotateCamera", (y, t) => () => new s(y, 0, 0, 1, n.Zero(), t));
16
+ class s extends E {
17
+ /**
18
+ * Defines the target point of the camera.
19
+ * The camera looks towards it from the radius distance.
20
+ */
21
+ get target() {
22
+ return this._target;
23
+ }
24
+ set target(t) {
25
+ this.setTarget(t);
26
+ }
27
+ /**
28
+ * Defines the target mesh of the camera.
29
+ * The camera looks towards it from the radius distance.
30
+ * Please note that setting a target host will disable panning.
31
+ */
32
+ get targetHost() {
33
+ return this._targetHost;
34
+ }
35
+ set targetHost(t) {
36
+ t && this.setTarget(t);
37
+ }
38
+ /**
39
+ * Return the current target position of the camera. This value is expressed in local space.
40
+ * @returns the target position
41
+ */
42
+ getTarget() {
43
+ return this.target;
44
+ }
45
+ /**
46
+ * Define the current local position of the camera in the scene
47
+ */
48
+ get position() {
49
+ return this._position;
50
+ }
51
+ set position(t) {
52
+ this.setPosition(t);
53
+ }
54
+ /**
55
+ * The vector the camera should consider as up. (default is Vector3(0, 1, 0) as returned by Vector3.Up())
56
+ * Setting this will copy the given vector to the camera's upVector, and set rotation matrices to and from Y up.
57
+ * DO NOT set the up vector using copyFrom or copyFromFloats, as this bypasses setting the above matrices.
58
+ */
59
+ set upVector(t) {
60
+ this._upToYMatrix || (this._yToUpMatrix = new p(), this._upToYMatrix = new p(), this._upVector = n.Zero()), t.normalize(), this._upVector.copyFrom(t), this.setMatUp();
61
+ }
62
+ get upVector() {
63
+ return this._upVector;
64
+ }
65
+ /**
66
+ * Sets the Y-up to camera up-vector rotation matrix, and the up-vector to Y-up rotation matrix.
67
+ */
68
+ setMatUp() {
69
+ p.RotationAlignToRef(n.UpReadOnly, this._upVector, this._yToUpMatrix), p.RotationAlignToRef(this._upVector, n.UpReadOnly, this._upToYMatrix);
70
+ }
71
+ //-- begin properties for backward compatibility for inputs
72
+ /**
73
+ * Gets or Set the pointer angular sensibility along the X axis or how fast is the camera rotating.
74
+ */
75
+ get angularSensibilityX() {
76
+ const t = this.inputs.attached.pointers;
77
+ return t ? t.angularSensibilityX : 0;
78
+ }
79
+ set angularSensibilityX(t) {
80
+ const i = this.inputs.attached.pointers;
81
+ i && (i.angularSensibilityX = t);
82
+ }
83
+ /**
84
+ * Gets or Set the pointer angular sensibility along the Y axis or how fast is the camera rotating.
85
+ */
86
+ get angularSensibilityY() {
87
+ const t = this.inputs.attached.pointers;
88
+ return t ? t.angularSensibilityY : 0;
89
+ }
90
+ set angularSensibilityY(t) {
91
+ const i = this.inputs.attached.pointers;
92
+ i && (i.angularSensibilityY = t);
93
+ }
94
+ /**
95
+ * Gets or Set the pointer pinch precision or how fast is the camera zooming.
96
+ */
97
+ get pinchPrecision() {
98
+ const t = this.inputs.attached.pointers;
99
+ return t ? t.pinchPrecision : 0;
100
+ }
101
+ set pinchPrecision(t) {
102
+ const i = this.inputs.attached.pointers;
103
+ i && (i.pinchPrecision = t);
104
+ }
105
+ /**
106
+ * Gets or Set the pointer pinch delta percentage or how fast is the camera zooming.
107
+ * It will be used instead of pinchDeltaPrecision if different from 0.
108
+ * It defines the percentage of current camera.radius to use as delta when pinch zoom is used.
109
+ */
110
+ get pinchDeltaPercentage() {
111
+ const t = this.inputs.attached.pointers;
112
+ return t ? t.pinchDeltaPercentage : 0;
113
+ }
114
+ set pinchDeltaPercentage(t) {
115
+ const i = this.inputs.attached.pointers;
116
+ i && (i.pinchDeltaPercentage = t);
117
+ }
118
+ /**
119
+ * Gets or Set the pointer use natural pinch zoom to override the pinch precision
120
+ * and pinch delta percentage.
121
+ * When useNaturalPinchZoom is true, multi touch zoom will zoom in such
122
+ * that any object in the plane at the camera's target point will scale
123
+ * perfectly with finger motion.
124
+ */
125
+ get useNaturalPinchZoom() {
126
+ const t = this.inputs.attached.pointers;
127
+ return t ? t.useNaturalPinchZoom : !1;
128
+ }
129
+ set useNaturalPinchZoom(t) {
130
+ const i = this.inputs.attached.pointers;
131
+ i && (i.useNaturalPinchZoom = t);
132
+ }
133
+ /**
134
+ * Gets or Set the pointer panning sensibility or how fast is the camera moving.
135
+ */
136
+ get panningSensibility() {
137
+ const t = this.inputs.attached.pointers;
138
+ return t ? t.panningSensibility : 0;
139
+ }
140
+ set panningSensibility(t) {
141
+ const i = this.inputs.attached.pointers;
142
+ i && (i.panningSensibility = t);
143
+ }
144
+ /**
145
+ * Gets or Set the list of keyboard keys used to control beta angle in a positive direction.
146
+ */
147
+ get keysUp() {
148
+ const t = this.inputs.attached.keyboard;
149
+ return t ? t.keysUp : [];
150
+ }
151
+ set keysUp(t) {
152
+ const i = this.inputs.attached.keyboard;
153
+ i && (i.keysUp = t);
154
+ }
155
+ /**
156
+ * Gets or Set the list of keyboard keys used to control beta angle in a negative direction.
157
+ */
158
+ get keysDown() {
159
+ const t = this.inputs.attached.keyboard;
160
+ return t ? t.keysDown : [];
161
+ }
162
+ set keysDown(t) {
163
+ const i = this.inputs.attached.keyboard;
164
+ i && (i.keysDown = t);
165
+ }
166
+ /**
167
+ * Gets or Set the list of keyboard keys used to control alpha angle in a negative direction.
168
+ */
169
+ get keysLeft() {
170
+ const t = this.inputs.attached.keyboard;
171
+ return t ? t.keysLeft : [];
172
+ }
173
+ set keysLeft(t) {
174
+ const i = this.inputs.attached.keyboard;
175
+ i && (i.keysLeft = t);
176
+ }
177
+ /**
178
+ * Gets or Set the list of keyboard keys used to control alpha angle in a positive direction.
179
+ */
180
+ get keysRight() {
181
+ const t = this.inputs.attached.keyboard;
182
+ return t ? t.keysRight : [];
183
+ }
184
+ set keysRight(t) {
185
+ const i = this.inputs.attached.keyboard;
186
+ i && (i.keysRight = t);
187
+ }
188
+ /**
189
+ * Gets or Set the mouse wheel precision or how fast is the camera zooming.
190
+ */
191
+ get wheelPrecision() {
192
+ const t = this.inputs.attached.mousewheel;
193
+ return t ? t.wheelPrecision : 0;
194
+ }
195
+ set wheelPrecision(t) {
196
+ const i = this.inputs.attached.mousewheel;
197
+ i && (i.wheelPrecision = t);
198
+ }
199
+ /**
200
+ * Gets or Set the boolean value that controls whether or not the mouse wheel
201
+ * zooms to the location of the mouse pointer or not. The default is false.
202
+ */
203
+ get zoomToMouseLocation() {
204
+ const t = this.inputs.attached.mousewheel;
205
+ return t ? t.zoomToMouseLocation : !1;
206
+ }
207
+ set zoomToMouseLocation(t) {
208
+ const i = this.inputs.attached.mousewheel;
209
+ i && (i.zoomToMouseLocation = t);
210
+ }
211
+ /**
212
+ * Gets or Set the mouse wheel delta percentage or how fast is the camera zooming.
213
+ * It will be used instead of pinchDeltaPrecision if different from 0.
214
+ * It defines the percentage of current camera.radius to use as delta when pinch zoom is used.
215
+ */
216
+ get wheelDeltaPercentage() {
217
+ const t = this.inputs.attached.mousewheel;
218
+ return t ? t.wheelDeltaPercentage : 0;
219
+ }
220
+ set wheelDeltaPercentage(t) {
221
+ const i = this.inputs.attached.mousewheel;
222
+ i && (i.wheelDeltaPercentage = t);
223
+ }
224
+ /**
225
+ * Gets the bouncing behavior of the camera if it has been enabled.
226
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors#bouncing-behavior
227
+ */
228
+ get bouncingBehavior() {
229
+ return this._bouncingBehavior;
230
+ }
231
+ /**
232
+ * Defines if the bouncing behavior of the camera is enabled on the camera.
233
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors#bouncing-behavior
234
+ */
235
+ get useBouncingBehavior() {
236
+ return this._bouncingBehavior != null;
237
+ }
238
+ set useBouncingBehavior(t) {
239
+ t !== this.useBouncingBehavior && (t ? (this._bouncingBehavior = new L(), this.addBehavior(this._bouncingBehavior)) : this._bouncingBehavior && (this.removeBehavior(this._bouncingBehavior), this._bouncingBehavior = null));
240
+ }
241
+ /**
242
+ * Gets the framing behavior of the camera if it has been enabled.
243
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors#framing-behavior
244
+ */
245
+ get framingBehavior() {
246
+ return this._framingBehavior;
247
+ }
248
+ /**
249
+ * Defines if the framing behavior of the camera is enabled on the camera.
250
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors#framing-behavior
251
+ */
252
+ get useFramingBehavior() {
253
+ return this._framingBehavior != null;
254
+ }
255
+ set useFramingBehavior(t) {
256
+ t !== this.useFramingBehavior && (t ? (this._framingBehavior = new D(), this.addBehavior(this._framingBehavior)) : this._framingBehavior && (this.removeBehavior(this._framingBehavior), this._framingBehavior = null));
257
+ }
258
+ /**
259
+ * Gets the auto rotation behavior of the camera if it has been enabled.
260
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors#autorotation-behavior
261
+ */
262
+ get autoRotationBehavior() {
263
+ return this._autoRotationBehavior;
264
+ }
265
+ /**
266
+ * Defines if the auto rotation behavior of the camera is enabled on the camera.
267
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors#autorotation-behavior
268
+ */
269
+ get useAutoRotationBehavior() {
270
+ return this._autoRotationBehavior != null;
271
+ }
272
+ set useAutoRotationBehavior(t) {
273
+ t !== this.useAutoRotationBehavior && (t ? (this._autoRotationBehavior = new C(), this.addBehavior(this._autoRotationBehavior)) : this._autoRotationBehavior && (this.removeBehavior(this._autoRotationBehavior), this._autoRotationBehavior = null));
274
+ }
275
+ /**
276
+ * Instantiates a new ArcRotateCamera in a given scene
277
+ * @param name Defines the name of the camera
278
+ * @param alpha Defines the camera rotation along the longitudinal axis
279
+ * @param beta Defines the camera rotation along the latitudinal axis
280
+ * @param radius Defines the camera distance from its target
281
+ * @param target Defines the camera target
282
+ * @param scene Defines the scene the camera belongs to
283
+ * @param setActiveOnSceneIfNoneActive Defines whether the camera should be marked as active if not other active cameras have been defined
284
+ */
285
+ constructor(t, i, o, e, r, c, d = !0) {
286
+ super(t, n.Zero(), c, d), this.inertialAlphaOffset = 0, this.inertialBetaOffset = 0, this.inertialRadiusOffset = 0, this.lowerAlphaLimit = null, this.upperAlphaLimit = null, this.lowerBetaLimit = 0.01, this.upperBetaLimit = Math.PI - 0.01, this.lowerRadiusLimit = null, this.upperRadiusLimit = null, this.inertialPanningX = 0, this.inertialPanningY = 0, this.pinchToPanMaxDistance = 20, this.panningDistanceLimit = null, this.panningOriginTarget = n.Zero(), this.panningInertia = 0.9, this.zoomOnFactor = 1, this.targetScreenOffset = P.Zero(), this.allowUpsideDown = !0, this.useInputToRestoreState = !0, this._viewMatrix = new p(), this.panningAxis = new n(1, 1, 0), this._transformedDirection = new n(), this.mapPanning = !1, this.onMeshTargetChangedObservable = new S(), this.checkCollisions = !1, this.collisionRadius = new n(0.5, 0.5, 0.5), this._previousPosition = n.Zero(), this._collisionVelocity = n.Zero(), this._newPosition = n.Zero(), this._computationVector = n.Zero(), this._onCollisionPositionChange = (x, O, m = null) => {
287
+ m ? (this.setPosition(O), this.onCollide && this.onCollide(m)) : this._previousPosition.copyFrom(this._position);
288
+ const w = Math.cos(this.alpha), M = Math.sin(this.alpha), v = Math.cos(this.beta);
289
+ let f = Math.sin(this.beta);
290
+ f === 0 && (f = 1e-4);
291
+ const R = this._getTargetPosition();
292
+ this._computationVector.copyFromFloats(this.radius * w * f, this.radius * v, this.radius * M * f), R.addToRef(this._computationVector, this._newPosition), this._position.copyFrom(this._newPosition);
293
+ let u = this.upVector;
294
+ this.allowUpsideDown && this.beta < 0 && (u = u.clone(), u = u.negate()), this._computeViewMatrix(this._position, R, u), this._viewMatrix.addAtIndex(12, this.targetScreenOffset.x), this._viewMatrix.addAtIndex(13, this.targetScreenOffset.y), this._collisionTriggered = !1;
295
+ }, this._target = n.Zero(), r && this.setTarget(r), this.alpha = i, this.beta = o, this.radius = e, this.getViewMatrix(), this.inputs = new I(this), this.inputs.addKeyboard().addMouseWheel().addPointers();
296
+ }
297
+ // Cache
298
+ /** @internal */
299
+ _initCache() {
300
+ super._initCache(), this._cache._target = new n(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cache.alpha = void 0, this._cache.beta = void 0, this._cache.radius = void 0, this._cache.targetScreenOffset = P.Zero();
301
+ }
302
+ /**
303
+ * @internal
304
+ */
305
+ _updateCache(t) {
306
+ t || super._updateCache(), this._cache._target.copyFrom(this._getTargetPosition()), this._cache.alpha = this.alpha, this._cache.beta = this.beta, this._cache.radius = this.radius, this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset);
307
+ }
308
+ _getTargetPosition() {
309
+ if (this._targetHost && this._targetHost.getAbsolutePosition) {
310
+ const i = this._targetHost.getAbsolutePosition();
311
+ this._targetBoundingCenter ? i.addToRef(this._targetBoundingCenter, this._target) : this._target.copyFrom(i);
312
+ }
313
+ const t = this._getLockedTargetPosition();
314
+ return t || this._target;
315
+ }
316
+ /**
317
+ * Stores the current state of the camera (alpha, beta, radius and target)
318
+ * @returns the camera itself
319
+ */
320
+ storeState() {
321
+ return this._storedAlpha = this.alpha, this._storedBeta = this.beta, this._storedRadius = this.radius, this._storedTarget = this._getTargetPosition().clone(), this._storedTargetScreenOffset = this.targetScreenOffset.clone(), super.storeState();
322
+ }
323
+ /**
324
+ * @internal
325
+ * Restored camera state. You must call storeState() first
326
+ */
327
+ _restoreStateValues() {
328
+ return super._restoreStateValues() ? (this.setTarget(this._storedTarget.clone()), this.alpha = this._storedAlpha, this.beta = this._storedBeta, this.radius = this._storedRadius, this.targetScreenOffset = this._storedTargetScreenOffset.clone(), this.inertialAlphaOffset = 0, this.inertialBetaOffset = 0, this.inertialRadiusOffset = 0, this.inertialPanningX = 0, this.inertialPanningY = 0, !0) : !1;
329
+ }
330
+ // Synchronized
331
+ /** @internal */
332
+ _isSynchronizedViewMatrix() {
333
+ return super._isSynchronizedViewMatrix() ? this._cache._target.equals(this._getTargetPosition()) && this._cache.alpha === this.alpha && this._cache.beta === this.beta && this._cache.radius === this.radius && this._cache.targetScreenOffset.equals(this.targetScreenOffset) : !1;
334
+ }
335
+ /**
336
+ * Attached controls to the current camera.
337
+ * @param ignored defines an ignored parameter kept for backward compatibility.
338
+ * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
339
+ * @param useCtrlForPanning Defines whether ctrl is used for panning within the controls
340
+ * @param panningMouseButton Defines whether panning is allowed through mouse click button
341
+ */
342
+ attachControl(t, i, o = !0, e = 2) {
343
+ const r = arguments;
344
+ i = V.BackCompatCameraNoPreventDefault(r), this._useCtrlForPanning = o, this._panningMouseButton = e, typeof r[0] == "boolean" && (r.length > 1 && (this._useCtrlForPanning = r[1]), r.length > 2 && (this._panningMouseButton = r[2])), this.inputs.attachElement(i), this._reset = () => {
345
+ this.inertialAlphaOffset = 0, this.inertialBetaOffset = 0, this.inertialRadiusOffset = 0, this.inertialPanningX = 0, this.inertialPanningY = 0;
346
+ };
347
+ }
348
+ /**
349
+ * Detach the current controls from the specified dom element.
350
+ */
351
+ detachControl() {
352
+ this.inputs.detachElement(), this._reset && this._reset();
353
+ }
354
+ /** @internal */
355
+ _checkInputs() {
356
+ if (!this._collisionTriggered) {
357
+ if (this.inputs.checkInputs(), this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset !== 0) {
358
+ const t = this.invertRotation ? -1 : 1;
359
+ let i = this.inertialAlphaOffset;
360
+ this.beta <= 0 && (i *= -1), this.getScene().useRightHandedSystem && (i *= -1), this.parent && this.parent._getWorldMatrixDeterminant() < 0 && (i *= -1), this.alpha += i * t, this.beta += this.inertialBetaOffset * t, this.radius -= this.inertialRadiusOffset, this.inertialAlphaOffset *= this.inertia, this.inertialBetaOffset *= this.inertia, this.inertialRadiusOffset *= this.inertia, Math.abs(this.inertialAlphaOffset) < g && (this.inertialAlphaOffset = 0), Math.abs(this.inertialBetaOffset) < g && (this.inertialBetaOffset = 0), Math.abs(this.inertialRadiusOffset) < this.speed * g && (this.inertialRadiusOffset = 0);
361
+ }
362
+ if (this.inertialPanningX !== 0 || this.inertialPanningY !== 0) {
363
+ const t = new n(this.inertialPanningX, this.inertialPanningY, this.inertialPanningY);
364
+ this._viewMatrix.invertToRef(this._cameraTransformMatrix), t.multiplyInPlace(this.panningAxis), n.TransformNormalToRef(t, this._cameraTransformMatrix, this._transformedDirection), (this.mapPanning || !this.panningAxis.y) && (this._transformedDirection.y = 0), this._targetHost || (this.panningDistanceLimit ? (this._transformedDirection.addInPlace(this._target), n.DistanceSquared(this._transformedDirection, this.panningOriginTarget) <= this.panningDistanceLimit * this.panningDistanceLimit && this._target.copyFrom(this._transformedDirection)) : this._target.addInPlace(this._transformedDirection)), this.inertialPanningX *= this.panningInertia, this.inertialPanningY *= this.panningInertia, Math.abs(this.inertialPanningX) < this.speed * g && (this.inertialPanningX = 0), Math.abs(this.inertialPanningY) < this.speed * g && (this.inertialPanningY = 0);
365
+ }
366
+ this._checkLimits(), super._checkInputs();
367
+ }
368
+ }
369
+ _checkLimits() {
370
+ this.lowerBetaLimit === null || this.lowerBetaLimit === void 0 ? this.allowUpsideDown && this.beta > Math.PI && (this.beta = this.beta - 2 * Math.PI) : this.beta < this.lowerBetaLimit && (this.beta = this.lowerBetaLimit), this.upperBetaLimit === null || this.upperBetaLimit === void 0 ? this.allowUpsideDown && this.beta < -Math.PI && (this.beta = this.beta + 2 * Math.PI) : this.beta > this.upperBetaLimit && (this.beta = this.upperBetaLimit), this.lowerAlphaLimit !== null && this.alpha < this.lowerAlphaLimit && (this.alpha = this.lowerAlphaLimit), this.upperAlphaLimit !== null && this.alpha > this.upperAlphaLimit && (this.alpha = this.upperAlphaLimit), this.lowerRadiusLimit !== null && this.radius < this.lowerRadiusLimit && (this.radius = this.lowerRadiusLimit, this.inertialRadiusOffset = 0), this.upperRadiusLimit !== null && this.radius > this.upperRadiusLimit && (this.radius = this.upperRadiusLimit, this.inertialRadiusOffset = 0);
371
+ }
372
+ /**
373
+ * Rebuilds angles (alpha, beta) and radius from the give position and target
374
+ */
375
+ rebuildAnglesAndRadius() {
376
+ this._position.subtractToRef(this._getTargetPosition(), this._computationVector), (this._upVector.x !== 0 || this._upVector.y !== 1 || this._upVector.z !== 0) && n.TransformCoordinatesToRef(this._computationVector, this._upToYMatrix, this._computationVector), this.radius = this._computationVector.length(), this.radius === 0 && (this.radius = 1e-4);
377
+ const t = this.alpha;
378
+ this._computationVector.x === 0 && this._computationVector.z === 0 ? this.alpha = Math.PI / 2 : this.alpha = Math.acos(this._computationVector.x / Math.sqrt(Math.pow(this._computationVector.x, 2) + Math.pow(this._computationVector.z, 2))), this._computationVector.z < 0 && (this.alpha = 2 * Math.PI - this.alpha);
379
+ const i = Math.round((t - this.alpha) / (2 * Math.PI));
380
+ this.alpha += i * 2 * Math.PI, this.beta = Math.acos(this._computationVector.y / this.radius), this._checkLimits();
381
+ }
382
+ /**
383
+ * Use a position to define the current camera related information like alpha, beta and radius
384
+ * @param position Defines the position to set the camera at
385
+ */
386
+ setPosition(t) {
387
+ this._position.equals(t) || (this._position.copyFrom(t), this.rebuildAnglesAndRadius());
388
+ }
389
+ /**
390
+ * Defines the target the camera should look at.
391
+ * This will automatically adapt alpha beta and radius to fit within the new target.
392
+ * Please note that setting a target as a mesh will disable panning.
393
+ * @param target Defines the new target as a Vector or a mesh
394
+ * @param toBoundingCenter In case of a mesh target, defines whether to target the mesh position or its bounding information center
395
+ * @param allowSamePosition If false, prevents reapplying the new computed position if it is identical to the current one (optim)
396
+ * @param cloneAlphaBetaRadius If true, replicate the current setup (alpha, beta, radius) on the new target
397
+ */
398
+ setTarget(t, i = !1, o = !1, e = !1) {
399
+ var r;
400
+ if (e = (r = this.overrideCloneAlphaBetaRadius) !== null && r !== void 0 ? r : e, t.getBoundingInfo)
401
+ i ? this._targetBoundingCenter = t.getBoundingInfo().boundingBox.centerWorld.clone() : this._targetBoundingCenter = null, t.computeWorldMatrix(), this._targetHost = t, this._target = this._getTargetPosition(), this.onMeshTargetChangedObservable.notifyObservers(this._targetHost);
402
+ else {
403
+ const c = t, d = this._getTargetPosition();
404
+ if (d && !o && d.equals(c))
405
+ return;
406
+ this._targetHost = null, this._target = c, this._targetBoundingCenter = null, this.onMeshTargetChangedObservable.notifyObservers(null);
407
+ }
408
+ e || this.rebuildAnglesAndRadius();
409
+ }
410
+ /** @internal */
411
+ _getViewMatrix() {
412
+ const t = Math.cos(this.alpha), i = Math.sin(this.alpha), o = Math.cos(this.beta);
413
+ let e = Math.sin(this.beta);
414
+ e === 0 && (e = 1e-4), this.radius === 0 && (this.radius = 1e-4);
415
+ const r = this._getTargetPosition();
416
+ if (this._computationVector.copyFromFloats(this.radius * t * e, this.radius * o, this.radius * i * e), (this._upVector.x !== 0 || this._upVector.y !== 1 || this._upVector.z !== 0) && n.TransformCoordinatesToRef(this._computationVector, this._yToUpMatrix, this._computationVector), r.addToRef(this._computationVector, this._newPosition), this.getScene().collisionsEnabled && this.checkCollisions) {
417
+ const c = this.getScene().collisionCoordinator;
418
+ this._collider || (this._collider = c.createCollider()), this._collider._radius = this.collisionRadius, this._newPosition.subtractToRef(this._position, this._collisionVelocity), this._collisionTriggered = !0, c.getNewPosition(this._position, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
419
+ } else {
420
+ this._position.copyFrom(this._newPosition);
421
+ let c = this.upVector;
422
+ this.allowUpsideDown && e < 0 && (c = c.negate()), this._computeViewMatrix(this._position, r, c), this._viewMatrix.addAtIndex(12, this.targetScreenOffset.x), this._viewMatrix.addAtIndex(13, this.targetScreenOffset.y);
423
+ }
424
+ return this._currentTarget = r, this._viewMatrix;
425
+ }
426
+ /**
427
+ * Zooms on a mesh to be at the min distance where we could see it fully in the current viewport.
428
+ * @param meshes Defines the mesh to zoom on
429
+ * @param doNotUpdateMaxZ Defines whether or not maxZ should be updated whilst zooming on the mesh (this can happen if the mesh is big and the maxradius pretty small for instance)
430
+ */
431
+ zoomOn(t, i = !1) {
432
+ t = t || this.getScene().meshes;
433
+ const o = _.MinMax(t), e = n.Distance(o.min, o.max);
434
+ this.radius = e * this.zoomOnFactor, this.focusOn({ min: o.min, max: o.max, distance: e }, i);
435
+ }
436
+ /**
437
+ * Focus on a mesh or a bounding box. This adapts the target and maxRadius if necessary but does not update the current radius.
438
+ * The target will be changed but the radius
439
+ * @param meshesOrMinMaxVectorAndDistance Defines the mesh or bounding info to focus on
440
+ * @param doNotUpdateMaxZ Defines whether or not maxZ should be updated whilst zooming on the mesh (this can happen if the mesh is big and the maxradius pretty small for instance)
441
+ */
442
+ focusOn(t, i = !1) {
443
+ let o, e;
444
+ if (t.min === void 0) {
445
+ const r = t || this.getScene().meshes;
446
+ o = _.MinMax(r), e = n.Distance(o.min, o.max);
447
+ } else {
448
+ const r = t;
449
+ o = r, e = r.distance;
450
+ }
451
+ this._target = _.Center(o), i || (this.maxZ = e * 2);
452
+ }
453
+ /**
454
+ * @override
455
+ * Override Camera.createRigCamera
456
+ */
457
+ createRigCamera(t, i) {
458
+ let o = 0;
459
+ switch (this.cameraRigMode) {
460
+ case l.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
461
+ case l.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
462
+ case l.RIG_MODE_STEREOSCOPIC_OVERUNDER:
463
+ case l.RIG_MODE_STEREOSCOPIC_INTERLACED:
464
+ case l.RIG_MODE_VR:
465
+ o = this._cameraRigParams.stereoHalfAngle * (i === 0 ? 1 : -1);
466
+ break;
467
+ case l.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
468
+ o = this._cameraRigParams.stereoHalfAngle * (i === 0 ? -1 : 1);
469
+ break;
470
+ }
471
+ const e = new s(t, this.alpha + o, this.beta, this.radius, this._target, this.getScene());
472
+ return e._cameraRigParams = {}, e.isRigCamera = !0, e.rigParent = this, e.upVector = this.upVector, e.mode = this.mode, e.orthoLeft = this.orthoLeft, e.orthoRight = this.orthoRight, e.orthoBottom = this.orthoBottom, e.orthoTop = this.orthoTop, e;
473
+ }
474
+ /**
475
+ * @internal
476
+ * @override
477
+ * Override Camera._updateRigCameras
478
+ */
479
+ _updateRigCameras() {
480
+ const t = this._rigCameras[0], i = this._rigCameras[1];
481
+ switch (t.beta = i.beta = this.beta, this.cameraRigMode) {
482
+ case l.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
483
+ case l.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
484
+ case l.RIG_MODE_STEREOSCOPIC_OVERUNDER:
485
+ case l.RIG_MODE_STEREOSCOPIC_INTERLACED:
486
+ case l.RIG_MODE_VR:
487
+ t.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle, i.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle;
488
+ break;
489
+ case l.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
490
+ t.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle, i.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle;
491
+ break;
492
+ }
493
+ super._updateRigCameras();
494
+ }
495
+ /**
496
+ * Destroy the camera and release the current resources hold by it.
497
+ */
498
+ dispose() {
499
+ this.inputs.clear(), super.dispose();
500
+ }
501
+ /**
502
+ * Gets the current object class name.
503
+ * @returns the class name
504
+ */
505
+ getClassName() {
506
+ return "ArcRotateCamera";
507
+ }
508
+ }
509
+ a([
510
+ h()
511
+ ], s.prototype, "alpha", void 0);
512
+ a([
513
+ h()
514
+ ], s.prototype, "beta", void 0);
515
+ a([
516
+ h()
517
+ ], s.prototype, "radius", void 0);
518
+ a([
519
+ h()
520
+ ], s.prototype, "overrideCloneAlphaBetaRadius", void 0);
521
+ a([
522
+ b("target")
523
+ ], s.prototype, "_target", void 0);
524
+ a([
525
+ B("targetHost")
526
+ ], s.prototype, "_targetHost", void 0);
527
+ a([
528
+ h()
529
+ ], s.prototype, "inertialAlphaOffset", void 0);
530
+ a([
531
+ h()
532
+ ], s.prototype, "inertialBetaOffset", void 0);
533
+ a([
534
+ h()
535
+ ], s.prototype, "inertialRadiusOffset", void 0);
536
+ a([
537
+ h()
538
+ ], s.prototype, "lowerAlphaLimit", void 0);
539
+ a([
540
+ h()
541
+ ], s.prototype, "upperAlphaLimit", void 0);
542
+ a([
543
+ h()
544
+ ], s.prototype, "lowerBetaLimit", void 0);
545
+ a([
546
+ h()
547
+ ], s.prototype, "upperBetaLimit", void 0);
548
+ a([
549
+ h()
550
+ ], s.prototype, "lowerRadiusLimit", void 0);
551
+ a([
552
+ h()
553
+ ], s.prototype, "upperRadiusLimit", void 0);
554
+ a([
555
+ h()
556
+ ], s.prototype, "inertialPanningX", void 0);
557
+ a([
558
+ h()
559
+ ], s.prototype, "inertialPanningY", void 0);
560
+ a([
561
+ h()
562
+ ], s.prototype, "pinchToPanMaxDistance", void 0);
563
+ a([
564
+ h()
565
+ ], s.prototype, "panningDistanceLimit", void 0);
566
+ a([
567
+ b()
568
+ ], s.prototype, "panningOriginTarget", void 0);
569
+ a([
570
+ h()
571
+ ], s.prototype, "panningInertia", void 0);
572
+ a([
573
+ h()
574
+ ], s.prototype, "zoomToMouseLocation", null);
575
+ a([
576
+ h()
577
+ ], s.prototype, "zoomOnFactor", void 0);
578
+ a([
579
+ T()
580
+ ], s.prototype, "targetScreenOffset", void 0);
581
+ a([
582
+ h()
583
+ ], s.prototype, "allowUpsideDown", void 0);
584
+ a([
585
+ h()
586
+ ], s.prototype, "useInputToRestoreState", void 0);
587
+ export {
588
+ s as ArcRotateCamera
589
+ };
@@ -0,0 +1,37 @@
1
+ import { ArcRotateCameraPointersInput as e } from "./Inputs/arcRotateCameraPointersInput.esm.js";
2
+ import { ArcRotateCameraKeyboardMoveInput as t } from "./Inputs/arcRotateCameraKeyboardMoveInput.esm.js";
3
+ import { ArcRotateCameraMouseWheelInput as a } from "./Inputs/arcRotateCameraMouseWheelInput.esm.js";
4
+ import { CameraInputsManager as o } from "./cameraInputsManager.esm.js";
5
+ class u extends o {
6
+ /**
7
+ * Instantiates a new ArcRotateCameraInputsManager.
8
+ * @param camera Defines the camera the inputs belong to
9
+ */
10
+ constructor(r) {
11
+ super(r);
12
+ }
13
+ /**
14
+ * Add mouse wheel input support to the input manager.
15
+ * @returns the current input manager
16
+ */
17
+ addMouseWheel() {
18
+ return this.add(new a()), this;
19
+ }
20
+ /**
21
+ * Add pointers input support to the input manager.
22
+ * @returns the current input manager
23
+ */
24
+ addPointers() {
25
+ return this.add(new e()), this;
26
+ }
27
+ /**
28
+ * Add keyboard input support to the input manager.
29
+ * @returns the current input manager
30
+ */
31
+ addKeyboard() {
32
+ return this.add(new t()), this;
33
+ }
34
+ }
35
+ export {
36
+ u as ArcRotateCameraInputsManager
37
+ };