@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/assetCache.esm.js +21 -0
- package/dist/lib/configuration.esm.js +98 -0
- package/dist/lib/core.esm.js +417 -0
- package/dist/lib/dynamicTexture.esm.js +51 -0
- package/dist/lib/glbLoaderExtensions.esm.js +137 -0
- package/dist/lib/glowLayerManager.esm.js +19 -0
- package/dist/lib/guid.esm.js +7 -0
- package/dist/lib/material.esm.js +50 -0
- package/dist/lib/modelContainer.esm.js +351 -0
- package/dist/lib/productAnimations.esm.js +123 -0
- package/dist/lib/productCamera.esm.js +113 -0
- package/dist/lib/renderConstants.esm.js +103 -0
- package/dist/lib/renderingPipeline.esm.js +99 -0
- package/dist/lib/types.esm.js +5 -0
- package/dist/lib/variants.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +6 -4
- /package/dist/{src/index.esm.js → index.esm.js} +0 -0
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import { __decorate as n } from "../../../tslib.es6.esm.js";
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import { serialize as a, serializeAsTexture as F, SerializationHelper as E } from "../../../Misc/decorators.esm.js";
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import { Logger as D } from "../../../Misc/logger.esm.js";
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import { Vector2 as _, Matrix as S, Vector3 as L, Vector4 as b } from "../../../Maths/math.vector.esm.js";
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import { Scalar as x } from "../../../Maths/math.scalar.esm.js";
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import { Texture as P } from "../../../Materials/Textures/texture.esm.js";
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import { PostProcess as d } from "../../postProcess.esm.js";
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import { PostProcessRenderPipeline as B } from "../postProcessRenderPipeline.esm.js";
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import { PostProcessRenderEffect as u } from "../postProcessRenderEffect.esm.js";
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import { BlurPostProcess as R } from "../../blurPostProcess.esm.js";
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import { FxaaPostProcess as A } from "../../fxaaPostProcess.esm.js";
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import { RegisterClass as w } from "../../../Misc/typeStore.esm.js";
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import { MotionBlurPostProcess as M } from "../../motionBlurPostProcess.esm.js";
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import { ScreenSpaceReflectionPostProcess as O } from "../../screenSpaceReflectionPostProcess.esm.js";
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import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
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import "../../../Shaders/standard.fragment.esm.js";
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class o extends B {
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/**
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* Gets the overall exposure used by the pipeline
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*/
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get exposure() {
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return this._fixedExposure;
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}
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/**
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* Sets the overall exposure used by the pipeline
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*/
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set exposure(e) {
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this._fixedExposure = e, this._currentExposure = e;
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}
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/**
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* Gets whether or not the exposure of the overall pipeline should be automatically adjusted by the HDR post-process
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*/
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get hdrAutoExposure() {
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return this._hdrAutoExposure;
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}
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/**
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* Sets whether or not the exposure of the overall pipeline should be automatically adjusted by the HDR post-process
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*/
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set hdrAutoExposure(e) {
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if (this._hdrAutoExposure = e, this.hdrPostProcess) {
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const t = ["#define HDR"];
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e && t.push("#define AUTO_EXPOSURE"), this.hdrPostProcess.updateEffect(t.join(`
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`));
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}
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}
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/**
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* Gets how much the image is blurred by the movement while using the motion blur post-process
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*/
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get motionStrength() {
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return this._motionStrength;
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}
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/**
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* Sets how much the image is blurred by the movement while using the motion blur post-process
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*/
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set motionStrength(e) {
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this._motionStrength = e, this._isObjectBasedMotionBlur && this.motionBlurPostProcess && (this.motionBlurPostProcess.motionStrength = e);
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}
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/**
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* Gets whether or not the motion blur post-process is object based or screen based.
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*/
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get objectBasedMotionBlur() {
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return this._isObjectBasedMotionBlur;
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}
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/**
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* Sets whether or not the motion blur post-process should be object based or screen based
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*/
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set objectBasedMotionBlur(e) {
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const t = this._isObjectBasedMotionBlur !== e;
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this._isObjectBasedMotionBlur = e, t && this._buildPipeline();
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}
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/**
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* @ignore
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* Specifies if the bloom pipeline is enabled
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*/
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get BloomEnabled() {
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return this._bloomEnabled;
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}
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set BloomEnabled(e) {
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this._bloomEnabled !== e && (this._bloomEnabled = e, this._buildPipeline());
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}
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/**
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* @ignore
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* Specifies if the depth of field pipeline is enabled
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*/
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get DepthOfFieldEnabled() {
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return this._depthOfFieldEnabled;
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}
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set DepthOfFieldEnabled(e) {
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this._depthOfFieldEnabled !== e && (this._depthOfFieldEnabled = e, this._buildPipeline());
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}
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/**
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* @ignore
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* Specifies if the lens flare pipeline is enabled
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*/
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get LensFlareEnabled() {
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return this._lensFlareEnabled;
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}
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set LensFlareEnabled(e) {
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this._lensFlareEnabled !== e && (this._lensFlareEnabled = e, this._buildPipeline());
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}
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/**
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* @ignore
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* Specifies if the HDR pipeline is enabled
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*/
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get HDREnabled() {
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return this._hdrEnabled;
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}
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set HDREnabled(e) {
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this._hdrEnabled !== e && (this._hdrEnabled = e, this._buildPipeline());
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}
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/**
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* @ignore
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* Specifies if the volumetric lights scattering effect is enabled
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*/
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get VLSEnabled() {
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return this._vlsEnabled;
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}
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// eslint-disable-next-line @typescript-eslint/naming-convention
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set VLSEnabled(e) {
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if (this._vlsEnabled !== e) {
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if (e && !this._scene.enableGeometryBufferRenderer()) {
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D.Warn("Geometry renderer is not supported, cannot create volumetric lights in Standard Rendering Pipeline");
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return;
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}
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this._vlsEnabled = e, this._buildPipeline();
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}
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}
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/**
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* @ignore
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* Specifies if the motion blur effect is enabled
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*/
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get MotionBlurEnabled() {
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return this._motionBlurEnabled;
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}
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set MotionBlurEnabled(e) {
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this._motionBlurEnabled !== e && (this._motionBlurEnabled = e, this._buildPipeline());
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}
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/**
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* Specifies if anti-aliasing is enabled
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*/
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get fxaaEnabled() {
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return this._fxaaEnabled;
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}
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set fxaaEnabled(e) {
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this._fxaaEnabled !== e && (this._fxaaEnabled = e, this._buildPipeline());
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}
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/**
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* Specifies if screen space reflections are enabled.
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*/
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get screenSpaceReflectionsEnabled() {
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return this._screenSpaceReflectionsEnabled;
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}
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set screenSpaceReflectionsEnabled(e) {
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this._screenSpaceReflectionsEnabled !== e && (this._screenSpaceReflectionsEnabled = e, this._buildPipeline());
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}
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/**
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* Specifies the number of steps used to calculate the volumetric lights
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* Typically in interval [50, 200]
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*/
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get volumetricLightStepsCount() {
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return this._volumetricLightStepsCount;
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}
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set volumetricLightStepsCount(e) {
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this.volumetricLightPostProcess && this.volumetricLightPostProcess.updateEffect(`#define VLS
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#define NB_STEPS ` + e.toFixed(1)), this._volumetricLightStepsCount = e;
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}
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/**
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* Specifies the number of samples used for the motion blur effect
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* Typically in interval [16, 64]
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*/
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get motionBlurSamples() {
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return this._motionBlurSamples;
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}
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set motionBlurSamples(e) {
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this.motionBlurPostProcess && (this._isObjectBasedMotionBlur ? this.motionBlurPostProcess.motionBlurSamples = e : this.motionBlurPostProcess.updateEffect(`#define MOTION_BLUR
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#define MAX_MOTION_SAMPLES ` + e.toFixed(1))), this._motionBlurSamples = e;
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}
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/**
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* Specifies MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)
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*/
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get samples() {
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return this._samples;
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}
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set samples(e) {
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this._samples !== e && (this._samples = e, this._buildPipeline());
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}
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/**
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* Default pipeline should be used going forward but the standard pipeline will be kept for backwards compatibility.
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* @constructor
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* @param name The rendering pipeline name
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* @param scene The scene linked to this pipeline
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* @param ratio The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)
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* @param originalPostProcess the custom original color post-process. Must be "reusable". Can be null.
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* @param cameras The array of cameras that the rendering pipeline will be attached to
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*/
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constructor(e, t, s, r = null, l) {
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super(t.getEngine(), e), this.downSampleX4PostProcess = null, this.brightPassPostProcess = null, this.blurHPostProcesses = [], this.blurVPostProcesses = [], this.textureAdderPostProcess = null, this.volumetricLightPostProcess = null, this.volumetricLightSmoothXPostProcess = null, this.volumetricLightSmoothYPostProcess = null, this.volumetricLightMergePostProces = null, this.volumetricLightFinalPostProcess = null, this.luminancePostProcess = null, this.luminanceDownSamplePostProcesses = [], this.hdrPostProcess = null, this.textureAdderFinalPostProcess = null, this.lensFlareFinalPostProcess = null, this.hdrFinalPostProcess = null, this.lensFlarePostProcess = null, this.lensFlareComposePostProcess = null, this.motionBlurPostProcess = null, this.depthOfFieldPostProcess = null, this.fxaaPostProcess = null, this.screenSpaceReflectionPostProcess = null, this.brightThreshold = 1, this.blurWidth = 512, this.horizontalBlur = !1, this.lensTexture = null, this.volumetricLightCoefficient = 0.2, this.volumetricLightPower = 4, this.volumetricLightBlurScale = 64, this.sourceLight = null, this.hdrMinimumLuminance = 1, this.hdrDecreaseRate = 0.5, this.hdrIncreaseRate = 0.5, this.lensColorTexture = null, this.lensFlareStrength = 20, this.lensFlareGhostDispersal = 1.4, this.lensFlareHaloWidth = 0.7, this.lensFlareDistortionStrength = 16, this.lensFlareBlurWidth = 512, this.lensStarTexture = null, this.lensFlareDirtTexture = null, this.depthOfFieldDistance = 10, this.depthOfFieldBlurWidth = 64, this.animations = [], this._currentDepthOfFieldSource = null, this._fixedExposure = 1, this._currentExposure = 1, this._hdrAutoExposure = !1, this._hdrCurrentLuminance = 1, this._motionStrength = 1, this._isObjectBasedMotionBlur = !1, this._camerasToBeAttached = [], this._bloomEnabled = !1, this._depthOfFieldEnabled = !1, this._vlsEnabled = !1, this._lensFlareEnabled = !1, this._hdrEnabled = !1, this._motionBlurEnabled = !1, this._fxaaEnabled = !1, this._screenSpaceReflectionsEnabled = !1, this._motionBlurSamples = 64, this._volumetricLightStepsCount = 50, this._samples = 1, this._cameras = l || t.cameras, this._cameras = this._cameras.slice(), this._camerasToBeAttached = this._cameras.slice(), this._scene = t, this._basePostProcess = r, this._ratio = s, this._floatTextureType = t.getEngine().getCaps().textureFloatRender ? 1 : 2, t.postProcessRenderPipelineManager.addPipeline(this), this._buildPipeline();
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}
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_buildPipeline() {
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const e = this._ratio, t = this._scene;
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this._disposePostProcesses(), this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._screenSpaceReflectionsEnabled && (this.screenSpaceReflectionPostProcess = new O("HDRPass", t, e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, this._floatTextureType), this.screenSpaceReflectionPostProcess.onApplyObservable.add(() => {
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this._currentDepthOfFieldSource = this.screenSpaceReflectionPostProcess;
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}), this.addEffect(new u(t.getEngine(), "HDRScreenSpaceReflections", () => this.screenSpaceReflectionPostProcess, !0))), this._basePostProcess ? this.originalPostProcess = this._basePostProcess : this.originalPostProcess = new d("HDRPass", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", this._floatTextureType), this.originalPostProcess.autoClear = !this.screenSpaceReflectionPostProcess, this.originalPostProcess.onApplyObservable.add(() => {
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this._currentDepthOfFieldSource = this.originalPostProcess;
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}), this.addEffect(new u(t.getEngine(), "HDRPassPostProcess", () => this.originalPostProcess, !0)), this._bloomEnabled && (this._createDownSampleX4PostProcess(t, e / 4), this._createBrightPassPostProcess(t, e / 4), this._createBlurPostProcesses(t, e / 4, 1), this._createTextureAdderPostProcess(t, e), this.textureAdderFinalPostProcess = new d("HDRDepthOfFieldSource", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRBaseDepthOfFieldSource", () => this.textureAdderFinalPostProcess, !0))), this._vlsEnabled && (this._createVolumetricLightPostProcess(t, e), this.volumetricLightFinalPostProcess = new d("HDRVLSFinal", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRVLSFinal", () => this.volumetricLightFinalPostProcess, !0))), this._lensFlareEnabled && (this._createLensFlarePostProcess(t, e), this.lensFlareFinalPostProcess = new d("HDRPostLensFlareDepthOfFieldSource", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRPostLensFlareDepthOfFieldSource", () => this.lensFlareFinalPostProcess, !0))), this._hdrEnabled && (this._createLuminancePostProcesses(t, this._floatTextureType), this._createHdrPostProcess(t, e), this.hdrFinalPostProcess = new d("HDRPostHDReDepthOfFieldSource", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRPostHDReDepthOfFieldSource", () => this.hdrFinalPostProcess, !0))), this._depthOfFieldEnabled && (this._createBlurPostProcesses(t, e / 2, 3, "depthOfFieldBlurWidth"), this._createDepthOfFieldPostProcess(t, e)), this._motionBlurEnabled && this._createMotionBlurPostProcess(t, e), this._fxaaEnabled && (this.fxaaPostProcess = new A("fxaa", 1, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, 0), this.addEffect(new u(t.getEngine(), "HDRFxaa", () => this.fxaaPostProcess, !0))), this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras), !this._enableMSAAOnFirstPostProcess(this._samples) && this._samples > 1 && D.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0");
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}
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// Down Sample X4 Post-Process
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_createDownSampleX4PostProcess(e, t) {
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const s = new Array(32);
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this.downSampleX4PostProcess = new d("HDRDownSampleX4", "standard", ["dsOffsets"], [], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define DOWN_SAMPLE_X4", this._floatTextureType), this.downSampleX4PostProcess.onApply = (r) => {
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let l = 0;
|
|
212
|
+
const i = this.downSampleX4PostProcess.width, c = this.downSampleX4PostProcess.height;
|
|
213
|
+
for (let h = -2; h < 2; h++)
|
|
214
|
+
for (let p = -2; p < 2; p++)
|
|
215
|
+
s[l] = (h + 0.5) * (1 / i), s[l + 1] = (p + 0.5) * (1 / c), l += 2;
|
|
216
|
+
r.setArray2("dsOffsets", s);
|
|
217
|
+
}, this.addEffect(new u(e.getEngine(), "HDRDownSampleX4", () => this.downSampleX4PostProcess, !0));
|
|
218
|
+
}
|
|
219
|
+
// Brightpass Post-Process
|
|
220
|
+
_createBrightPassPostProcess(e, t) {
|
|
221
|
+
const s = new Array(8);
|
|
222
|
+
this.brightPassPostProcess = new d("HDRBrightPass", "standard", ["dsOffsets", "brightThreshold"], [], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define BRIGHT_PASS", this._floatTextureType), this.brightPassPostProcess.onApply = (r) => {
|
|
223
|
+
const l = 1 / this.brightPassPostProcess.width, i = 1 / this.brightPassPostProcess.height;
|
|
224
|
+
s[0] = -0.5 * l, s[1] = 0.5 * i, s[2] = 0.5 * l, s[3] = 0.5 * i, s[4] = -0.5 * l, s[5] = -0.5 * i, s[6] = 0.5 * l, s[7] = -0.5 * i, r.setArray2("dsOffsets", s), r.setFloat("brightThreshold", this.brightThreshold);
|
|
225
|
+
}, this.addEffect(new u(e.getEngine(), "HDRBrightPass", () => this.brightPassPostProcess, !0));
|
|
226
|
+
}
|
|
227
|
+
// Create blur H&V post-processes
|
|
228
|
+
_createBlurPostProcesses(e, t, s, r = "blurWidth") {
|
|
229
|
+
const l = e.getEngine(), i = new R("HDRBlurH_" + s, new _(1, 0), this[r], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, this._floatTextureType), c = new R("HDRBlurV_" + s, new _(0, 1), this[r], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, this._floatTextureType);
|
|
230
|
+
i.onActivateObservable.add(() => {
|
|
231
|
+
const h = i.width / l.getRenderWidth();
|
|
232
|
+
i.kernel = this[r] * h;
|
|
233
|
+
}), c.onActivateObservable.add(() => {
|
|
234
|
+
const h = c.height / l.getRenderHeight();
|
|
235
|
+
c.kernel = this.horizontalBlur ? 64 * h : this[r] * h;
|
|
236
|
+
}), this.addEffect(new u(e.getEngine(), "HDRBlurH" + s, () => i, !0)), this.addEffect(new u(e.getEngine(), "HDRBlurV" + s, () => c, !0)), this.blurHPostProcesses.push(i), this.blurVPostProcesses.push(c);
|
|
237
|
+
}
|
|
238
|
+
// Create texture adder post-process
|
|
239
|
+
_createTextureAdderPostProcess(e, t) {
|
|
240
|
+
this.textureAdderPostProcess = new d("HDRTextureAdder", "standard", ["exposure"], ["otherSampler", "lensSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define TEXTURE_ADDER", this._floatTextureType), this.textureAdderPostProcess.onApply = (s) => {
|
|
241
|
+
s.setTextureFromPostProcess("otherSampler", this._vlsEnabled ? this._currentDepthOfFieldSource : this.originalPostProcess), s.setTexture("lensSampler", this.lensTexture), s.setFloat("exposure", this._currentExposure), this._currentDepthOfFieldSource = this.textureAdderFinalPostProcess;
|
|
242
|
+
}, this.addEffect(new u(e.getEngine(), "HDRTextureAdder", () => this.textureAdderPostProcess, !0));
|
|
243
|
+
}
|
|
244
|
+
_createVolumetricLightPostProcess(e, t) {
|
|
245
|
+
const s = e.enableGeometryBufferRenderer();
|
|
246
|
+
s.enablePosition = !0;
|
|
247
|
+
const r = s.getGBuffer();
|
|
248
|
+
this.volumetricLightPostProcess = new d("HDRVLS", "standard", ["shadowViewProjection", "cameraPosition", "sunDirection", "sunColor", "scatteringCoefficient", "scatteringPower", "depthValues"], ["shadowMapSampler", "positionSampler"], t / 8, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, `#define VLS
|
|
249
|
+
#define NB_STEPS ` + this._volumetricLightStepsCount.toFixed(1));
|
|
250
|
+
const l = _.Zero();
|
|
251
|
+
this.volumetricLightPostProcess.onApply = (i) => {
|
|
252
|
+
if (this.sourceLight && this.sourceLight.getShadowGenerator() && this._scene.activeCamera) {
|
|
253
|
+
const c = this.sourceLight.getShadowGenerator();
|
|
254
|
+
i.setTexture("shadowMapSampler", c.getShadowMap()), i.setTexture("positionSampler", r.textures[2]), i.setColor3("sunColor", this.sourceLight.diffuse), i.setVector3("sunDirection", this.sourceLight.getShadowDirection()), i.setVector3("cameraPosition", this._scene.activeCamera.globalPosition), i.setMatrix("shadowViewProjection", c.getTransformMatrix()), i.setFloat("scatteringCoefficient", this.volumetricLightCoefficient), i.setFloat("scatteringPower", this.volumetricLightPower), l.x = this.sourceLight.getDepthMinZ(this._scene.activeCamera), l.y = this.sourceLight.getDepthMaxZ(this._scene.activeCamera), i.setVector2("depthValues", l);
|
|
255
|
+
}
|
|
256
|
+
}, this.addEffect(new u(e.getEngine(), "HDRVLS", () => this.volumetricLightPostProcess, !0)), this._createBlurPostProcesses(e, t / 4, 0, "volumetricLightBlurScale"), this.volumetricLightMergePostProces = new d("HDRVLSMerge", "standard", [], ["originalSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define VLSMERGE"), this.volumetricLightMergePostProces.onApply = (i) => {
|
|
257
|
+
i.setTextureFromPostProcess("originalSampler", this._bloomEnabled ? this.textureAdderFinalPostProcess : this.originalPostProcess), this._currentDepthOfFieldSource = this.volumetricLightFinalPostProcess;
|
|
258
|
+
}, this.addEffect(new u(e.getEngine(), "HDRVLSMerge", () => this.volumetricLightMergePostProces, !0));
|
|
259
|
+
}
|
|
260
|
+
// Create luminance
|
|
261
|
+
_createLuminancePostProcesses(e, t) {
|
|
262
|
+
let s = Math.pow(3, o.LuminanceSteps);
|
|
263
|
+
this.luminancePostProcess = new d("HDRLuminance", "standard", ["lumOffsets"], [], { width: s, height: s }, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LUMINANCE", t);
|
|
264
|
+
const r = [];
|
|
265
|
+
this.luminancePostProcess.onApply = (i) => {
|
|
266
|
+
const c = 1 / this.luminancePostProcess.width, h = 1 / this.luminancePostProcess.height;
|
|
267
|
+
r[0] = -0.5 * c, r[1] = 0.5 * h, r[2] = 0.5 * c, r[3] = 0.5 * h, r[4] = -0.5 * c, r[5] = -0.5 * h, r[6] = 0.5 * c, r[7] = -0.5 * h, i.setArray2("lumOffsets", r);
|
|
268
|
+
}, this.addEffect(new u(e.getEngine(), "HDRLuminance", () => this.luminancePostProcess, !0));
|
|
269
|
+
for (let i = o.LuminanceSteps - 1; i >= 0; i--) {
|
|
270
|
+
s = Math.pow(3, i);
|
|
271
|
+
let c = `#define LUMINANCE_DOWN_SAMPLE
|
|
272
|
+
`;
|
|
273
|
+
i === 0 && (c += "#define FINAL_DOWN_SAMPLER");
|
|
274
|
+
const h = new d("HDRLuminanceDownSample" + i, "standard", ["dsOffsets", "halfDestPixelSize"], [], { width: s, height: s }, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, c, t);
|
|
275
|
+
this.luminanceDownSamplePostProcesses.push(h);
|
|
276
|
+
}
|
|
277
|
+
let l = this.luminancePostProcess;
|
|
278
|
+
this.luminanceDownSamplePostProcesses.forEach((i, c) => {
|
|
279
|
+
const h = new Array(18);
|
|
280
|
+
i.onApply = (p) => {
|
|
281
|
+
if (!l)
|
|
282
|
+
return;
|
|
283
|
+
let m = 0;
|
|
284
|
+
for (let f = -1; f < 2; f++)
|
|
285
|
+
for (let g = -1; g < 2; g++)
|
|
286
|
+
h[m] = f / l.width, h[m + 1] = g / l.height, m += 2;
|
|
287
|
+
p.setArray2("dsOffsets", h), p.setFloat("halfDestPixelSize", 0.5 / l.width), c === this.luminanceDownSamplePostProcesses.length - 1 ? l = this.luminancePostProcess : l = i;
|
|
288
|
+
}, c === this.luminanceDownSamplePostProcesses.length - 1 && (i.onAfterRender = () => {
|
|
289
|
+
const p = e.getEngine().readPixels(0, 0, 1, 1), m = new b(1 / (255 * 255 * 255), 1 / (255 * 255), 1 / 255, 1);
|
|
290
|
+
p.then((f) => {
|
|
291
|
+
const g = new Uint8Array(f.buffer);
|
|
292
|
+
this._hdrCurrentLuminance = (g[0] * m.x + g[1] * m.y + g[2] * m.z + g[3] * m.w) / 100;
|
|
293
|
+
});
|
|
294
|
+
}), this.addEffect(new u(e.getEngine(), "HDRLuminanceDownSample" + c, () => i, !0));
|
|
295
|
+
});
|
|
296
|
+
}
|
|
297
|
+
// Create HDR post-process
|
|
298
|
+
_createHdrPostProcess(e, t) {
|
|
299
|
+
const s = ["#define HDR"];
|
|
300
|
+
this._hdrAutoExposure && s.push("#define AUTO_EXPOSURE"), this.hdrPostProcess = new d("HDR", "standard", ["averageLuminance"], ["textureAdderSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s.join(`
|
|
301
|
+
`), 0);
|
|
302
|
+
let r = 1, l = 0, i = 0;
|
|
303
|
+
this.hdrPostProcess.onApply = (c) => {
|
|
304
|
+
if (c.setTextureFromPostProcess("textureAdderSampler", this._currentDepthOfFieldSource), l += e.getEngine().getDeltaTime(), r < 0)
|
|
305
|
+
r = this._hdrCurrentLuminance;
|
|
306
|
+
else {
|
|
307
|
+
const h = (i - l) / 1e3;
|
|
308
|
+
this._hdrCurrentLuminance < r + this.hdrDecreaseRate * h ? r += this.hdrDecreaseRate * h : this._hdrCurrentLuminance > r - this.hdrIncreaseRate * h ? r -= this.hdrIncreaseRate * h : r = this._hdrCurrentLuminance;
|
|
309
|
+
}
|
|
310
|
+
this.hdrAutoExposure ? this._currentExposure = this._fixedExposure / r : (r = x.Clamp(r, this.hdrMinimumLuminance, 1e20), c.setFloat("averageLuminance", r)), i = l, this._currentDepthOfFieldSource = this.hdrFinalPostProcess;
|
|
311
|
+
}, this.addEffect(new u(e.getEngine(), "HDR", () => this.hdrPostProcess, !0));
|
|
312
|
+
}
|
|
313
|
+
// Create lens flare post-process
|
|
314
|
+
_createLensFlarePostProcess(e, t) {
|
|
315
|
+
this.lensFlarePostProcess = new d("HDRLensFlare", "standard", ["strength", "ghostDispersal", "haloWidth", "resolution", "distortionStrength"], ["lensColorSampler"], t / 2, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LENS_FLARE", 0), this.addEffect(new u(e.getEngine(), "HDRLensFlare", () => this.lensFlarePostProcess, !0)), this._createBlurPostProcesses(e, t / 4, 2, "lensFlareBlurWidth"), this.lensFlareComposePostProcess = new d("HDRLensFlareCompose", "standard", ["lensStarMatrix"], ["otherSampler", "lensDirtSampler", "lensStarSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LENS_FLARE_COMPOSE", 0), this.addEffect(new u(e.getEngine(), "HDRLensFlareCompose", () => this.lensFlareComposePostProcess, !0));
|
|
316
|
+
const s = new _(0, 0);
|
|
317
|
+
this.lensFlarePostProcess.externalTextureSamplerBinding = !0, this.lensFlarePostProcess.onApply = (i) => {
|
|
318
|
+
i.setTextureFromPostProcess("textureSampler", this._bloomEnabled ? this.blurHPostProcesses[0] : this.originalPostProcess), i.setTexture("lensColorSampler", this.lensColorTexture), i.setFloat("strength", this.lensFlareStrength), i.setFloat("ghostDispersal", this.lensFlareGhostDispersal), i.setFloat("haloWidth", this.lensFlareHaloWidth), s.x = this.lensFlarePostProcess.width, s.y = this.lensFlarePostProcess.height, i.setVector2("resolution", s), i.setFloat("distortionStrength", this.lensFlareDistortionStrength);
|
|
319
|
+
};
|
|
320
|
+
const r = S.FromValues(2, 0, -1, 0, 0, 2, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1), l = S.FromValues(0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
|
321
|
+
this.lensFlareComposePostProcess.onApply = (i) => {
|
|
322
|
+
if (!this._scene.activeCamera)
|
|
323
|
+
return;
|
|
324
|
+
i.setTextureFromPostProcess("otherSampler", this.lensFlarePostProcess), i.setTexture("lensDirtSampler", this.lensFlareDirtTexture), i.setTexture("lensStarSampler", this.lensStarTexture);
|
|
325
|
+
const c = this._scene.activeCamera.getViewMatrix().getRow(0), h = this._scene.activeCamera.getViewMatrix().getRow(2);
|
|
326
|
+
let p = L.Dot(c.toVector3(), new L(1, 0, 0)) + L.Dot(h.toVector3(), new L(0, 0, 1));
|
|
327
|
+
p *= 4;
|
|
328
|
+
const m = S.FromValues(Math.cos(p) * 0.5, -Math.sin(p), 0, 0, Math.sin(p), Math.cos(p) * 0.5, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), f = l.multiply(m).multiply(r);
|
|
329
|
+
i.setMatrix("lensStarMatrix", f), this._currentDepthOfFieldSource = this.lensFlareFinalPostProcess;
|
|
330
|
+
};
|
|
331
|
+
}
|
|
332
|
+
// Create depth-of-field post-process
|
|
333
|
+
_createDepthOfFieldPostProcess(e, t) {
|
|
334
|
+
this.depthOfFieldPostProcess = new d("HDRDepthOfField", "standard", ["distance"], ["otherSampler", "depthSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define DEPTH_OF_FIELD", 0), this.depthOfFieldPostProcess.onApply = (s) => {
|
|
335
|
+
s.setTextureFromPostProcess("otherSampler", this._currentDepthOfFieldSource), s.setTexture("depthSampler", this._getDepthTexture()), s.setFloat("distance", this.depthOfFieldDistance);
|
|
336
|
+
}, this.addEffect(new u(e.getEngine(), "HDRDepthOfField", () => this.depthOfFieldPostProcess, !0));
|
|
337
|
+
}
|
|
338
|
+
// Create motion blur post-process
|
|
339
|
+
_createMotionBlurPostProcess(e, t) {
|
|
340
|
+
if (this._isObjectBasedMotionBlur) {
|
|
341
|
+
const s = new M("HDRMotionBlur", e, t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, 0);
|
|
342
|
+
s.motionStrength = this.motionStrength, s.motionBlurSamples = this.motionBlurSamples, this.motionBlurPostProcess = s;
|
|
343
|
+
} else {
|
|
344
|
+
this.motionBlurPostProcess = new d("HDRMotionBlur", "standard", ["inverseViewProjection", "prevViewProjection", "screenSize", "motionScale", "motionStrength"], ["depthSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, `#define MOTION_BLUR
|
|
345
|
+
#define MAX_MOTION_SAMPLES ` + this.motionBlurSamples.toFixed(1), 0);
|
|
346
|
+
let s = 0, r = S.Identity();
|
|
347
|
+
const l = S.Identity();
|
|
348
|
+
let i = S.Identity();
|
|
349
|
+
const c = _.Zero();
|
|
350
|
+
this.motionBlurPostProcess.onApply = (h) => {
|
|
351
|
+
i = e.getProjectionMatrix().multiply(e.getViewMatrix()), i.invertToRef(l), h.setMatrix("inverseViewProjection", l), h.setMatrix("prevViewProjection", r), r = i, c.x = this.motionBlurPostProcess.width, c.y = this.motionBlurPostProcess.height, h.setVector2("screenSize", c), s = e.getEngine().getFps() / 60, h.setFloat("motionScale", s), h.setFloat("motionStrength", this.motionStrength), h.setTexture("depthSampler", this._getDepthTexture());
|
|
352
|
+
};
|
|
353
|
+
}
|
|
354
|
+
this.addEffect(new u(e.getEngine(), "HDRMotionBlur", () => this.motionBlurPostProcess, !0));
|
|
355
|
+
}
|
|
356
|
+
_getDepthTexture() {
|
|
357
|
+
return this._scene.getEngine().getCaps().drawBuffersExtension ? this._scene.enableGeometryBufferRenderer().getGBuffer().textures[0] : this._scene.enableDepthRenderer().getDepthMap();
|
|
358
|
+
}
|
|
359
|
+
_disposePostProcesses() {
|
|
360
|
+
for (let e = 0; e < this._cameras.length; e++) {
|
|
361
|
+
const t = this._cameras[e];
|
|
362
|
+
this.originalPostProcess && this.originalPostProcess.dispose(t), this.screenSpaceReflectionPostProcess && this.screenSpaceReflectionPostProcess.dispose(t), this.downSampleX4PostProcess && this.downSampleX4PostProcess.dispose(t), this.brightPassPostProcess && this.brightPassPostProcess.dispose(t), this.textureAdderPostProcess && this.textureAdderPostProcess.dispose(t), this.volumetricLightPostProcess && this.volumetricLightPostProcess.dispose(t), this.volumetricLightSmoothXPostProcess && this.volumetricLightSmoothXPostProcess.dispose(t), this.volumetricLightSmoothYPostProcess && this.volumetricLightSmoothYPostProcess.dispose(t), this.volumetricLightMergePostProces && this.volumetricLightMergePostProces.dispose(t), this.volumetricLightFinalPostProcess && this.volumetricLightFinalPostProcess.dispose(t), this.lensFlarePostProcess && this.lensFlarePostProcess.dispose(t), this.lensFlareComposePostProcess && this.lensFlareComposePostProcess.dispose(t);
|
|
363
|
+
for (let s = 0; s < this.luminanceDownSamplePostProcesses.length; s++)
|
|
364
|
+
this.luminanceDownSamplePostProcesses[s].dispose(t);
|
|
365
|
+
this.luminancePostProcess && this.luminancePostProcess.dispose(t), this.hdrPostProcess && this.hdrPostProcess.dispose(t), this.hdrFinalPostProcess && this.hdrFinalPostProcess.dispose(t), this.depthOfFieldPostProcess && this.depthOfFieldPostProcess.dispose(t), this.motionBlurPostProcess && this.motionBlurPostProcess.dispose(t), this.fxaaPostProcess && this.fxaaPostProcess.dispose(t);
|
|
366
|
+
for (let s = 0; s < this.blurHPostProcesses.length; s++)
|
|
367
|
+
this.blurHPostProcesses[s].dispose(t);
|
|
368
|
+
for (let s = 0; s < this.blurVPostProcesses.length; s++)
|
|
369
|
+
this.blurVPostProcesses[s].dispose(t);
|
|
370
|
+
}
|
|
371
|
+
this.originalPostProcess = null, this.downSampleX4PostProcess = null, this.brightPassPostProcess = null, this.textureAdderPostProcess = null, this.textureAdderFinalPostProcess = null, this.volumetricLightPostProcess = null, this.volumetricLightSmoothXPostProcess = null, this.volumetricLightSmoothYPostProcess = null, this.volumetricLightMergePostProces = null, this.volumetricLightFinalPostProcess = null, this.lensFlarePostProcess = null, this.lensFlareComposePostProcess = null, this.luminancePostProcess = null, this.hdrPostProcess = null, this.hdrFinalPostProcess = null, this.depthOfFieldPostProcess = null, this.motionBlurPostProcess = null, this.fxaaPostProcess = null, this.screenSpaceReflectionPostProcess = null, this.luminanceDownSamplePostProcesses.length = 0, this.blurHPostProcesses.length = 0, this.blurVPostProcesses.length = 0;
|
|
372
|
+
}
|
|
373
|
+
/**
|
|
374
|
+
* Dispose of the pipeline and stop all post processes
|
|
375
|
+
*/
|
|
376
|
+
dispose() {
|
|
377
|
+
this._disposePostProcesses(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), super.dispose();
|
|
378
|
+
}
|
|
379
|
+
/**
|
|
380
|
+
* Serialize the rendering pipeline (Used when exporting)
|
|
381
|
+
* @returns the serialized object
|
|
382
|
+
*/
|
|
383
|
+
serialize() {
|
|
384
|
+
const e = E.Serialize(this);
|
|
385
|
+
return this.sourceLight && (e.sourceLightId = this.sourceLight.id), this.screenSpaceReflectionPostProcess && (e.screenSpaceReflectionPostProcess = E.Serialize(this.screenSpaceReflectionPostProcess)), e.customType = "StandardRenderingPipeline", e;
|
|
386
|
+
}
|
|
387
|
+
/**
|
|
388
|
+
* Parse the serialized pipeline
|
|
389
|
+
* @param source Source pipeline.
|
|
390
|
+
* @param scene The scene to load the pipeline to.
|
|
391
|
+
* @param rootUrl The URL of the serialized pipeline.
|
|
392
|
+
* @returns An instantiated pipeline from the serialized object.
|
|
393
|
+
*/
|
|
394
|
+
static Parse(e, t, s) {
|
|
395
|
+
const r = E.Parse(() => new o(e._name, t, e._ratio), e, t, s);
|
|
396
|
+
return e.sourceLightId && (r.sourceLight = t.getLightById(e.sourceLightId)), e.screenSpaceReflectionPostProcess && E.Parse(() => r.screenSpaceReflectionPostProcess, e.screenSpaceReflectionPostProcess, t, s), r;
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
o.LuminanceSteps = 6;
|
|
400
|
+
n([
|
|
401
|
+
a()
|
|
402
|
+
], o.prototype, "brightThreshold", void 0);
|
|
403
|
+
n([
|
|
404
|
+
a()
|
|
405
|
+
], o.prototype, "blurWidth", void 0);
|
|
406
|
+
n([
|
|
407
|
+
a()
|
|
408
|
+
], o.prototype, "horizontalBlur", void 0);
|
|
409
|
+
n([
|
|
410
|
+
a()
|
|
411
|
+
], o.prototype, "exposure", null);
|
|
412
|
+
n([
|
|
413
|
+
F("lensTexture")
|
|
414
|
+
], o.prototype, "lensTexture", void 0);
|
|
415
|
+
n([
|
|
416
|
+
a()
|
|
417
|
+
], o.prototype, "volumetricLightCoefficient", void 0);
|
|
418
|
+
n([
|
|
419
|
+
a()
|
|
420
|
+
], o.prototype, "volumetricLightPower", void 0);
|
|
421
|
+
n([
|
|
422
|
+
a()
|
|
423
|
+
], o.prototype, "volumetricLightBlurScale", void 0);
|
|
424
|
+
n([
|
|
425
|
+
a()
|
|
426
|
+
], o.prototype, "hdrMinimumLuminance", void 0);
|
|
427
|
+
n([
|
|
428
|
+
a()
|
|
429
|
+
], o.prototype, "hdrDecreaseRate", void 0);
|
|
430
|
+
n([
|
|
431
|
+
a()
|
|
432
|
+
], o.prototype, "hdrIncreaseRate", void 0);
|
|
433
|
+
n([
|
|
434
|
+
a()
|
|
435
|
+
], o.prototype, "hdrAutoExposure", null);
|
|
436
|
+
n([
|
|
437
|
+
F("lensColorTexture")
|
|
438
|
+
], o.prototype, "lensColorTexture", void 0);
|
|
439
|
+
n([
|
|
440
|
+
a()
|
|
441
|
+
], o.prototype, "lensFlareStrength", void 0);
|
|
442
|
+
n([
|
|
443
|
+
a()
|
|
444
|
+
], o.prototype, "lensFlareGhostDispersal", void 0);
|
|
445
|
+
n([
|
|
446
|
+
a()
|
|
447
|
+
], o.prototype, "lensFlareHaloWidth", void 0);
|
|
448
|
+
n([
|
|
449
|
+
a()
|
|
450
|
+
], o.prototype, "lensFlareDistortionStrength", void 0);
|
|
451
|
+
n([
|
|
452
|
+
a()
|
|
453
|
+
], o.prototype, "lensFlareBlurWidth", void 0);
|
|
454
|
+
n([
|
|
455
|
+
F("lensStarTexture")
|
|
456
|
+
], o.prototype, "lensStarTexture", void 0);
|
|
457
|
+
n([
|
|
458
|
+
F("lensFlareDirtTexture")
|
|
459
|
+
], o.prototype, "lensFlareDirtTexture", void 0);
|
|
460
|
+
n([
|
|
461
|
+
a()
|
|
462
|
+
], o.prototype, "depthOfFieldDistance", void 0);
|
|
463
|
+
n([
|
|
464
|
+
a()
|
|
465
|
+
], o.prototype, "depthOfFieldBlurWidth", void 0);
|
|
466
|
+
n([
|
|
467
|
+
a()
|
|
468
|
+
], o.prototype, "motionStrength", null);
|
|
469
|
+
n([
|
|
470
|
+
a()
|
|
471
|
+
], o.prototype, "objectBasedMotionBlur", null);
|
|
472
|
+
n([
|
|
473
|
+
a()
|
|
474
|
+
], o.prototype, "_ratio", void 0);
|
|
475
|
+
n([
|
|
476
|
+
a()
|
|
477
|
+
], o.prototype, "BloomEnabled", null);
|
|
478
|
+
n([
|
|
479
|
+
a()
|
|
480
|
+
], o.prototype, "DepthOfFieldEnabled", null);
|
|
481
|
+
n([
|
|
482
|
+
a()
|
|
483
|
+
], o.prototype, "LensFlareEnabled", null);
|
|
484
|
+
n([
|
|
485
|
+
a()
|
|
486
|
+
], o.prototype, "HDREnabled", null);
|
|
487
|
+
n([
|
|
488
|
+
a()
|
|
489
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
490
|
+
], o.prototype, "VLSEnabled", null);
|
|
491
|
+
n([
|
|
492
|
+
a()
|
|
493
|
+
], o.prototype, "MotionBlurEnabled", null);
|
|
494
|
+
n([
|
|
495
|
+
a()
|
|
496
|
+
], o.prototype, "fxaaEnabled", null);
|
|
497
|
+
n([
|
|
498
|
+
a()
|
|
499
|
+
], o.prototype, "screenSpaceReflectionsEnabled", null);
|
|
500
|
+
n([
|
|
501
|
+
a()
|
|
502
|
+
], o.prototype, "volumetricLightStepsCount", null);
|
|
503
|
+
n([
|
|
504
|
+
a()
|
|
505
|
+
], o.prototype, "motionBlurSamples", null);
|
|
506
|
+
n([
|
|
507
|
+
a()
|
|
508
|
+
], o.prototype, "samples", null);
|
|
509
|
+
w("BABYLON.StandardRenderingPipeline", o);
|
|
510
|
+
export {
|
|
511
|
+
o as StandardRenderingPipeline
|
|
512
|
+
};
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
import { Tools as i } from "../../Misc/tools.esm.js";
|
|
2
|
+
class m {
|
|
3
|
+
/**
|
|
4
|
+
* Instantiates a post process render effect.
|
|
5
|
+
* A post process can be used to apply a shader to a texture after it is rendered.
|
|
6
|
+
* @param engine The engine the effect is tied to
|
|
7
|
+
* @param name The name of the effect
|
|
8
|
+
* @param getPostProcesses A function that returns a set of post processes which the effect will run in order to be run.
|
|
9
|
+
* @param singleInstance False if this post process can be run on multiple cameras. (default: true)
|
|
10
|
+
*/
|
|
11
|
+
constructor(o, s, e, a) {
|
|
12
|
+
this._name = s, this._singleInstance = a || !0, this._getPostProcesses = e, this._cameras = {}, this._indicesForCamera = {}, this._postProcesses = {};
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Checks if all the post processes in the effect are supported.
|
|
16
|
+
*/
|
|
17
|
+
get isSupported() {
|
|
18
|
+
for (const o in this._postProcesses)
|
|
19
|
+
if (Object.prototype.hasOwnProperty.call(this._postProcesses, o)) {
|
|
20
|
+
const s = this._postProcesses[o];
|
|
21
|
+
for (let e = 0; e < s.length; e++)
|
|
22
|
+
if (!s[e].isSupported)
|
|
23
|
+
return !1;
|
|
24
|
+
}
|
|
25
|
+
return !0;
|
|
26
|
+
}
|
|
27
|
+
/**
|
|
28
|
+
* Updates the current state of the effect
|
|
29
|
+
* @internal
|
|
30
|
+
*/
|
|
31
|
+
_update() {
|
|
32
|
+
}
|
|
33
|
+
/**
|
|
34
|
+
* Attaches the effect on cameras
|
|
35
|
+
* @param cameras The camera to attach to.
|
|
36
|
+
* @internal
|
|
37
|
+
*/
|
|
38
|
+
_attachCameras(o) {
|
|
39
|
+
let s;
|
|
40
|
+
const e = i.MakeArray(o || this._cameras);
|
|
41
|
+
if (e)
|
|
42
|
+
for (let a = 0; a < e.length; a++) {
|
|
43
|
+
const r = e[a];
|
|
44
|
+
if (!r)
|
|
45
|
+
continue;
|
|
46
|
+
const t = r.name;
|
|
47
|
+
if (this._singleInstance ? s = 0 : s = t, !this._postProcesses[s]) {
|
|
48
|
+
const c = this._getPostProcesses();
|
|
49
|
+
c && (this._postProcesses[s] = Array.isArray(c) ? c : [c]);
|
|
50
|
+
}
|
|
51
|
+
this._indicesForCamera[t] || (this._indicesForCamera[t] = []), this._postProcesses[s].forEach((c) => {
|
|
52
|
+
const n = r.attachPostProcess(c);
|
|
53
|
+
this._indicesForCamera[t].push(n);
|
|
54
|
+
}), this._cameras[t] || (this._cameras[t] = r);
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* Detaches the effect on cameras
|
|
59
|
+
* @param cameras The camera to detach from.
|
|
60
|
+
* @internal
|
|
61
|
+
*/
|
|
62
|
+
_detachCameras(o) {
|
|
63
|
+
const s = i.MakeArray(o || this._cameras);
|
|
64
|
+
if (s)
|
|
65
|
+
for (let e = 0; e < s.length; e++) {
|
|
66
|
+
const a = s[e], r = a.name, t = this._postProcesses[this._singleInstance ? 0 : r];
|
|
67
|
+
t && t.forEach((c) => {
|
|
68
|
+
a.detachPostProcess(c);
|
|
69
|
+
}), this._cameras[r] && (this._cameras[r] = null);
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
/**
|
|
73
|
+
* Enables the effect on given cameras
|
|
74
|
+
* @param cameras The camera to enable.
|
|
75
|
+
* @internal
|
|
76
|
+
*/
|
|
77
|
+
_enable(o) {
|
|
78
|
+
const s = i.MakeArray(o || this._cameras);
|
|
79
|
+
if (s)
|
|
80
|
+
for (let e = 0; e < s.length; e++) {
|
|
81
|
+
const a = s[e], r = a.name;
|
|
82
|
+
for (let t = 0; t < this._indicesForCamera[r].length; t++)
|
|
83
|
+
(a._postProcesses[this._indicesForCamera[r][t]] === void 0 || a._postProcesses[this._indicesForCamera[r][t]] === null) && this._postProcesses[this._singleInstance ? 0 : r].forEach((c) => {
|
|
84
|
+
s[e].attachPostProcess(c, this._indicesForCamera[r][t]);
|
|
85
|
+
});
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
/**
|
|
89
|
+
* Disables the effect on the given cameras
|
|
90
|
+
* @param cameras The camera to disable.
|
|
91
|
+
* @internal
|
|
92
|
+
*/
|
|
93
|
+
_disable(o) {
|
|
94
|
+
const s = i.MakeArray(o || this._cameras);
|
|
95
|
+
if (s)
|
|
96
|
+
for (let e = 0; e < s.length; e++) {
|
|
97
|
+
const a = s[e], r = a.name;
|
|
98
|
+
this._postProcesses[this._singleInstance ? 0 : r].forEach((t) => {
|
|
99
|
+
a.detachPostProcess(t);
|
|
100
|
+
});
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
/**
|
|
104
|
+
* Gets a list of the post processes contained in the effect.
|
|
105
|
+
* @param camera The camera to get the post processes on.
|
|
106
|
+
* @returns The list of the post processes in the effect.
|
|
107
|
+
*/
|
|
108
|
+
getPostProcesses(o) {
|
|
109
|
+
return this._singleInstance ? this._postProcesses[0] : o ? this._postProcesses[o.name] : null;
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
export {
|
|
113
|
+
m as PostProcessRenderEffect
|
|
114
|
+
};
|