@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,512 @@
1
+ import { __decorate as n } from "../../../tslib.es6.esm.js";
2
+ import { serialize as a, serializeAsTexture as F, SerializationHelper as E } from "../../../Misc/decorators.esm.js";
3
+ import { Logger as D } from "../../../Misc/logger.esm.js";
4
+ import { Vector2 as _, Matrix as S, Vector3 as L, Vector4 as b } from "../../../Maths/math.vector.esm.js";
5
+ import { Scalar as x } from "../../../Maths/math.scalar.esm.js";
6
+ import { Texture as P } from "../../../Materials/Textures/texture.esm.js";
7
+ import { PostProcess as d } from "../../postProcess.esm.js";
8
+ import { PostProcessRenderPipeline as B } from "../postProcessRenderPipeline.esm.js";
9
+ import { PostProcessRenderEffect as u } from "../postProcessRenderEffect.esm.js";
10
+ import { BlurPostProcess as R } from "../../blurPostProcess.esm.js";
11
+ import { FxaaPostProcess as A } from "../../fxaaPostProcess.esm.js";
12
+ import { RegisterClass as w } from "../../../Misc/typeStore.esm.js";
13
+ import { MotionBlurPostProcess as M } from "../../motionBlurPostProcess.esm.js";
14
+ import { ScreenSpaceReflectionPostProcess as O } from "../../screenSpaceReflectionPostProcess.esm.js";
15
+ import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
16
+ import "../../../Shaders/standard.fragment.esm.js";
17
+ class o extends B {
18
+ /**
19
+ * Gets the overall exposure used by the pipeline
20
+ */
21
+ get exposure() {
22
+ return this._fixedExposure;
23
+ }
24
+ /**
25
+ * Sets the overall exposure used by the pipeline
26
+ */
27
+ set exposure(e) {
28
+ this._fixedExposure = e, this._currentExposure = e;
29
+ }
30
+ /**
31
+ * Gets whether or not the exposure of the overall pipeline should be automatically adjusted by the HDR post-process
32
+ */
33
+ get hdrAutoExposure() {
34
+ return this._hdrAutoExposure;
35
+ }
36
+ /**
37
+ * Sets whether or not the exposure of the overall pipeline should be automatically adjusted by the HDR post-process
38
+ */
39
+ set hdrAutoExposure(e) {
40
+ if (this._hdrAutoExposure = e, this.hdrPostProcess) {
41
+ const t = ["#define HDR"];
42
+ e && t.push("#define AUTO_EXPOSURE"), this.hdrPostProcess.updateEffect(t.join(`
43
+ `));
44
+ }
45
+ }
46
+ /**
47
+ * Gets how much the image is blurred by the movement while using the motion blur post-process
48
+ */
49
+ get motionStrength() {
50
+ return this._motionStrength;
51
+ }
52
+ /**
53
+ * Sets how much the image is blurred by the movement while using the motion blur post-process
54
+ */
55
+ set motionStrength(e) {
56
+ this._motionStrength = e, this._isObjectBasedMotionBlur && this.motionBlurPostProcess && (this.motionBlurPostProcess.motionStrength = e);
57
+ }
58
+ /**
59
+ * Gets whether or not the motion blur post-process is object based or screen based.
60
+ */
61
+ get objectBasedMotionBlur() {
62
+ return this._isObjectBasedMotionBlur;
63
+ }
64
+ /**
65
+ * Sets whether or not the motion blur post-process should be object based or screen based
66
+ */
67
+ set objectBasedMotionBlur(e) {
68
+ const t = this._isObjectBasedMotionBlur !== e;
69
+ this._isObjectBasedMotionBlur = e, t && this._buildPipeline();
70
+ }
71
+ /**
72
+ * @ignore
73
+ * Specifies if the bloom pipeline is enabled
74
+ */
75
+ get BloomEnabled() {
76
+ return this._bloomEnabled;
77
+ }
78
+ set BloomEnabled(e) {
79
+ this._bloomEnabled !== e && (this._bloomEnabled = e, this._buildPipeline());
80
+ }
81
+ /**
82
+ * @ignore
83
+ * Specifies if the depth of field pipeline is enabled
84
+ */
85
+ get DepthOfFieldEnabled() {
86
+ return this._depthOfFieldEnabled;
87
+ }
88
+ set DepthOfFieldEnabled(e) {
89
+ this._depthOfFieldEnabled !== e && (this._depthOfFieldEnabled = e, this._buildPipeline());
90
+ }
91
+ /**
92
+ * @ignore
93
+ * Specifies if the lens flare pipeline is enabled
94
+ */
95
+ get LensFlareEnabled() {
96
+ return this._lensFlareEnabled;
97
+ }
98
+ set LensFlareEnabled(e) {
99
+ this._lensFlareEnabled !== e && (this._lensFlareEnabled = e, this._buildPipeline());
100
+ }
101
+ /**
102
+ * @ignore
103
+ * Specifies if the HDR pipeline is enabled
104
+ */
105
+ get HDREnabled() {
106
+ return this._hdrEnabled;
107
+ }
108
+ set HDREnabled(e) {
109
+ this._hdrEnabled !== e && (this._hdrEnabled = e, this._buildPipeline());
110
+ }
111
+ /**
112
+ * @ignore
113
+ * Specifies if the volumetric lights scattering effect is enabled
114
+ */
115
+ get VLSEnabled() {
116
+ return this._vlsEnabled;
117
+ }
118
+ // eslint-disable-next-line @typescript-eslint/naming-convention
119
+ set VLSEnabled(e) {
120
+ if (this._vlsEnabled !== e) {
121
+ if (e && !this._scene.enableGeometryBufferRenderer()) {
122
+ D.Warn("Geometry renderer is not supported, cannot create volumetric lights in Standard Rendering Pipeline");
123
+ return;
124
+ }
125
+ this._vlsEnabled = e, this._buildPipeline();
126
+ }
127
+ }
128
+ /**
129
+ * @ignore
130
+ * Specifies if the motion blur effect is enabled
131
+ */
132
+ get MotionBlurEnabled() {
133
+ return this._motionBlurEnabled;
134
+ }
135
+ set MotionBlurEnabled(e) {
136
+ this._motionBlurEnabled !== e && (this._motionBlurEnabled = e, this._buildPipeline());
137
+ }
138
+ /**
139
+ * Specifies if anti-aliasing is enabled
140
+ */
141
+ get fxaaEnabled() {
142
+ return this._fxaaEnabled;
143
+ }
144
+ set fxaaEnabled(e) {
145
+ this._fxaaEnabled !== e && (this._fxaaEnabled = e, this._buildPipeline());
146
+ }
147
+ /**
148
+ * Specifies if screen space reflections are enabled.
149
+ */
150
+ get screenSpaceReflectionsEnabled() {
151
+ return this._screenSpaceReflectionsEnabled;
152
+ }
153
+ set screenSpaceReflectionsEnabled(e) {
154
+ this._screenSpaceReflectionsEnabled !== e && (this._screenSpaceReflectionsEnabled = e, this._buildPipeline());
155
+ }
156
+ /**
157
+ * Specifies the number of steps used to calculate the volumetric lights
158
+ * Typically in interval [50, 200]
159
+ */
160
+ get volumetricLightStepsCount() {
161
+ return this._volumetricLightStepsCount;
162
+ }
163
+ set volumetricLightStepsCount(e) {
164
+ this.volumetricLightPostProcess && this.volumetricLightPostProcess.updateEffect(`#define VLS
165
+ #define NB_STEPS ` + e.toFixed(1)), this._volumetricLightStepsCount = e;
166
+ }
167
+ /**
168
+ * Specifies the number of samples used for the motion blur effect
169
+ * Typically in interval [16, 64]
170
+ */
171
+ get motionBlurSamples() {
172
+ return this._motionBlurSamples;
173
+ }
174
+ set motionBlurSamples(e) {
175
+ this.motionBlurPostProcess && (this._isObjectBasedMotionBlur ? this.motionBlurPostProcess.motionBlurSamples = e : this.motionBlurPostProcess.updateEffect(`#define MOTION_BLUR
176
+ #define MAX_MOTION_SAMPLES ` + e.toFixed(1))), this._motionBlurSamples = e;
177
+ }
178
+ /**
179
+ * Specifies MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)
180
+ */
181
+ get samples() {
182
+ return this._samples;
183
+ }
184
+ set samples(e) {
185
+ this._samples !== e && (this._samples = e, this._buildPipeline());
186
+ }
187
+ /**
188
+ * Default pipeline should be used going forward but the standard pipeline will be kept for backwards compatibility.
189
+ * @constructor
190
+ * @param name The rendering pipeline name
191
+ * @param scene The scene linked to this pipeline
192
+ * @param ratio The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)
193
+ * @param originalPostProcess the custom original color post-process. Must be "reusable". Can be null.
194
+ * @param cameras The array of cameras that the rendering pipeline will be attached to
195
+ */
196
+ constructor(e, t, s, r = null, l) {
197
+ super(t.getEngine(), e), this.downSampleX4PostProcess = null, this.brightPassPostProcess = null, this.blurHPostProcesses = [], this.blurVPostProcesses = [], this.textureAdderPostProcess = null, this.volumetricLightPostProcess = null, this.volumetricLightSmoothXPostProcess = null, this.volumetricLightSmoothYPostProcess = null, this.volumetricLightMergePostProces = null, this.volumetricLightFinalPostProcess = null, this.luminancePostProcess = null, this.luminanceDownSamplePostProcesses = [], this.hdrPostProcess = null, this.textureAdderFinalPostProcess = null, this.lensFlareFinalPostProcess = null, this.hdrFinalPostProcess = null, this.lensFlarePostProcess = null, this.lensFlareComposePostProcess = null, this.motionBlurPostProcess = null, this.depthOfFieldPostProcess = null, this.fxaaPostProcess = null, this.screenSpaceReflectionPostProcess = null, this.brightThreshold = 1, this.blurWidth = 512, this.horizontalBlur = !1, this.lensTexture = null, this.volumetricLightCoefficient = 0.2, this.volumetricLightPower = 4, this.volumetricLightBlurScale = 64, this.sourceLight = null, this.hdrMinimumLuminance = 1, this.hdrDecreaseRate = 0.5, this.hdrIncreaseRate = 0.5, this.lensColorTexture = null, this.lensFlareStrength = 20, this.lensFlareGhostDispersal = 1.4, this.lensFlareHaloWidth = 0.7, this.lensFlareDistortionStrength = 16, this.lensFlareBlurWidth = 512, this.lensStarTexture = null, this.lensFlareDirtTexture = null, this.depthOfFieldDistance = 10, this.depthOfFieldBlurWidth = 64, this.animations = [], this._currentDepthOfFieldSource = null, this._fixedExposure = 1, this._currentExposure = 1, this._hdrAutoExposure = !1, this._hdrCurrentLuminance = 1, this._motionStrength = 1, this._isObjectBasedMotionBlur = !1, this._camerasToBeAttached = [], this._bloomEnabled = !1, this._depthOfFieldEnabled = !1, this._vlsEnabled = !1, this._lensFlareEnabled = !1, this._hdrEnabled = !1, this._motionBlurEnabled = !1, this._fxaaEnabled = !1, this._screenSpaceReflectionsEnabled = !1, this._motionBlurSamples = 64, this._volumetricLightStepsCount = 50, this._samples = 1, this._cameras = l || t.cameras, this._cameras = this._cameras.slice(), this._camerasToBeAttached = this._cameras.slice(), this._scene = t, this._basePostProcess = r, this._ratio = s, this._floatTextureType = t.getEngine().getCaps().textureFloatRender ? 1 : 2, t.postProcessRenderPipelineManager.addPipeline(this), this._buildPipeline();
198
+ }
199
+ _buildPipeline() {
200
+ const e = this._ratio, t = this._scene;
201
+ this._disposePostProcesses(), this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._screenSpaceReflectionsEnabled && (this.screenSpaceReflectionPostProcess = new O("HDRPass", t, e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, this._floatTextureType), this.screenSpaceReflectionPostProcess.onApplyObservable.add(() => {
202
+ this._currentDepthOfFieldSource = this.screenSpaceReflectionPostProcess;
203
+ }), this.addEffect(new u(t.getEngine(), "HDRScreenSpaceReflections", () => this.screenSpaceReflectionPostProcess, !0))), this._basePostProcess ? this.originalPostProcess = this._basePostProcess : this.originalPostProcess = new d("HDRPass", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", this._floatTextureType), this.originalPostProcess.autoClear = !this.screenSpaceReflectionPostProcess, this.originalPostProcess.onApplyObservable.add(() => {
204
+ this._currentDepthOfFieldSource = this.originalPostProcess;
205
+ }), this.addEffect(new u(t.getEngine(), "HDRPassPostProcess", () => this.originalPostProcess, !0)), this._bloomEnabled && (this._createDownSampleX4PostProcess(t, e / 4), this._createBrightPassPostProcess(t, e / 4), this._createBlurPostProcesses(t, e / 4, 1), this._createTextureAdderPostProcess(t, e), this.textureAdderFinalPostProcess = new d("HDRDepthOfFieldSource", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRBaseDepthOfFieldSource", () => this.textureAdderFinalPostProcess, !0))), this._vlsEnabled && (this._createVolumetricLightPostProcess(t, e), this.volumetricLightFinalPostProcess = new d("HDRVLSFinal", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRVLSFinal", () => this.volumetricLightFinalPostProcess, !0))), this._lensFlareEnabled && (this._createLensFlarePostProcess(t, e), this.lensFlareFinalPostProcess = new d("HDRPostLensFlareDepthOfFieldSource", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRPostLensFlareDepthOfFieldSource", () => this.lensFlareFinalPostProcess, !0))), this._hdrEnabled && (this._createLuminancePostProcesses(t, this._floatTextureType), this._createHdrPostProcess(t, e), this.hdrFinalPostProcess = new d("HDRPostHDReDepthOfFieldSource", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRPostHDReDepthOfFieldSource", () => this.hdrFinalPostProcess, !0))), this._depthOfFieldEnabled && (this._createBlurPostProcesses(t, e / 2, 3, "depthOfFieldBlurWidth"), this._createDepthOfFieldPostProcess(t, e)), this._motionBlurEnabled && this._createMotionBlurPostProcess(t, e), this._fxaaEnabled && (this.fxaaPostProcess = new A("fxaa", 1, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, 0), this.addEffect(new u(t.getEngine(), "HDRFxaa", () => this.fxaaPostProcess, !0))), this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras), !this._enableMSAAOnFirstPostProcess(this._samples) && this._samples > 1 && D.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0");
206
+ }
207
+ // Down Sample X4 Post-Process
208
+ _createDownSampleX4PostProcess(e, t) {
209
+ const s = new Array(32);
210
+ this.downSampleX4PostProcess = new d("HDRDownSampleX4", "standard", ["dsOffsets"], [], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define DOWN_SAMPLE_X4", this._floatTextureType), this.downSampleX4PostProcess.onApply = (r) => {
211
+ let l = 0;
212
+ const i = this.downSampleX4PostProcess.width, c = this.downSampleX4PostProcess.height;
213
+ for (let h = -2; h < 2; h++)
214
+ for (let p = -2; p < 2; p++)
215
+ s[l] = (h + 0.5) * (1 / i), s[l + 1] = (p + 0.5) * (1 / c), l += 2;
216
+ r.setArray2("dsOffsets", s);
217
+ }, this.addEffect(new u(e.getEngine(), "HDRDownSampleX4", () => this.downSampleX4PostProcess, !0));
218
+ }
219
+ // Brightpass Post-Process
220
+ _createBrightPassPostProcess(e, t) {
221
+ const s = new Array(8);
222
+ this.brightPassPostProcess = new d("HDRBrightPass", "standard", ["dsOffsets", "brightThreshold"], [], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define BRIGHT_PASS", this._floatTextureType), this.brightPassPostProcess.onApply = (r) => {
223
+ const l = 1 / this.brightPassPostProcess.width, i = 1 / this.brightPassPostProcess.height;
224
+ s[0] = -0.5 * l, s[1] = 0.5 * i, s[2] = 0.5 * l, s[3] = 0.5 * i, s[4] = -0.5 * l, s[5] = -0.5 * i, s[6] = 0.5 * l, s[7] = -0.5 * i, r.setArray2("dsOffsets", s), r.setFloat("brightThreshold", this.brightThreshold);
225
+ }, this.addEffect(new u(e.getEngine(), "HDRBrightPass", () => this.brightPassPostProcess, !0));
226
+ }
227
+ // Create blur H&V post-processes
228
+ _createBlurPostProcesses(e, t, s, r = "blurWidth") {
229
+ const l = e.getEngine(), i = new R("HDRBlurH_" + s, new _(1, 0), this[r], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, this._floatTextureType), c = new R("HDRBlurV_" + s, new _(0, 1), this[r], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, this._floatTextureType);
230
+ i.onActivateObservable.add(() => {
231
+ const h = i.width / l.getRenderWidth();
232
+ i.kernel = this[r] * h;
233
+ }), c.onActivateObservable.add(() => {
234
+ const h = c.height / l.getRenderHeight();
235
+ c.kernel = this.horizontalBlur ? 64 * h : this[r] * h;
236
+ }), this.addEffect(new u(e.getEngine(), "HDRBlurH" + s, () => i, !0)), this.addEffect(new u(e.getEngine(), "HDRBlurV" + s, () => c, !0)), this.blurHPostProcesses.push(i), this.blurVPostProcesses.push(c);
237
+ }
238
+ // Create texture adder post-process
239
+ _createTextureAdderPostProcess(e, t) {
240
+ this.textureAdderPostProcess = new d("HDRTextureAdder", "standard", ["exposure"], ["otherSampler", "lensSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define TEXTURE_ADDER", this._floatTextureType), this.textureAdderPostProcess.onApply = (s) => {
241
+ s.setTextureFromPostProcess("otherSampler", this._vlsEnabled ? this._currentDepthOfFieldSource : this.originalPostProcess), s.setTexture("lensSampler", this.lensTexture), s.setFloat("exposure", this._currentExposure), this._currentDepthOfFieldSource = this.textureAdderFinalPostProcess;
242
+ }, this.addEffect(new u(e.getEngine(), "HDRTextureAdder", () => this.textureAdderPostProcess, !0));
243
+ }
244
+ _createVolumetricLightPostProcess(e, t) {
245
+ const s = e.enableGeometryBufferRenderer();
246
+ s.enablePosition = !0;
247
+ const r = s.getGBuffer();
248
+ this.volumetricLightPostProcess = new d("HDRVLS", "standard", ["shadowViewProjection", "cameraPosition", "sunDirection", "sunColor", "scatteringCoefficient", "scatteringPower", "depthValues"], ["shadowMapSampler", "positionSampler"], t / 8, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, `#define VLS
249
+ #define NB_STEPS ` + this._volumetricLightStepsCount.toFixed(1));
250
+ const l = _.Zero();
251
+ this.volumetricLightPostProcess.onApply = (i) => {
252
+ if (this.sourceLight && this.sourceLight.getShadowGenerator() && this._scene.activeCamera) {
253
+ const c = this.sourceLight.getShadowGenerator();
254
+ i.setTexture("shadowMapSampler", c.getShadowMap()), i.setTexture("positionSampler", r.textures[2]), i.setColor3("sunColor", this.sourceLight.diffuse), i.setVector3("sunDirection", this.sourceLight.getShadowDirection()), i.setVector3("cameraPosition", this._scene.activeCamera.globalPosition), i.setMatrix("shadowViewProjection", c.getTransformMatrix()), i.setFloat("scatteringCoefficient", this.volumetricLightCoefficient), i.setFloat("scatteringPower", this.volumetricLightPower), l.x = this.sourceLight.getDepthMinZ(this._scene.activeCamera), l.y = this.sourceLight.getDepthMaxZ(this._scene.activeCamera), i.setVector2("depthValues", l);
255
+ }
256
+ }, this.addEffect(new u(e.getEngine(), "HDRVLS", () => this.volumetricLightPostProcess, !0)), this._createBlurPostProcesses(e, t / 4, 0, "volumetricLightBlurScale"), this.volumetricLightMergePostProces = new d("HDRVLSMerge", "standard", [], ["originalSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define VLSMERGE"), this.volumetricLightMergePostProces.onApply = (i) => {
257
+ i.setTextureFromPostProcess("originalSampler", this._bloomEnabled ? this.textureAdderFinalPostProcess : this.originalPostProcess), this._currentDepthOfFieldSource = this.volumetricLightFinalPostProcess;
258
+ }, this.addEffect(new u(e.getEngine(), "HDRVLSMerge", () => this.volumetricLightMergePostProces, !0));
259
+ }
260
+ // Create luminance
261
+ _createLuminancePostProcesses(e, t) {
262
+ let s = Math.pow(3, o.LuminanceSteps);
263
+ this.luminancePostProcess = new d("HDRLuminance", "standard", ["lumOffsets"], [], { width: s, height: s }, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LUMINANCE", t);
264
+ const r = [];
265
+ this.luminancePostProcess.onApply = (i) => {
266
+ const c = 1 / this.luminancePostProcess.width, h = 1 / this.luminancePostProcess.height;
267
+ r[0] = -0.5 * c, r[1] = 0.5 * h, r[2] = 0.5 * c, r[3] = 0.5 * h, r[4] = -0.5 * c, r[5] = -0.5 * h, r[6] = 0.5 * c, r[7] = -0.5 * h, i.setArray2("lumOffsets", r);
268
+ }, this.addEffect(new u(e.getEngine(), "HDRLuminance", () => this.luminancePostProcess, !0));
269
+ for (let i = o.LuminanceSteps - 1; i >= 0; i--) {
270
+ s = Math.pow(3, i);
271
+ let c = `#define LUMINANCE_DOWN_SAMPLE
272
+ `;
273
+ i === 0 && (c += "#define FINAL_DOWN_SAMPLER");
274
+ const h = new d("HDRLuminanceDownSample" + i, "standard", ["dsOffsets", "halfDestPixelSize"], [], { width: s, height: s }, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, c, t);
275
+ this.luminanceDownSamplePostProcesses.push(h);
276
+ }
277
+ let l = this.luminancePostProcess;
278
+ this.luminanceDownSamplePostProcesses.forEach((i, c) => {
279
+ const h = new Array(18);
280
+ i.onApply = (p) => {
281
+ if (!l)
282
+ return;
283
+ let m = 0;
284
+ for (let f = -1; f < 2; f++)
285
+ for (let g = -1; g < 2; g++)
286
+ h[m] = f / l.width, h[m + 1] = g / l.height, m += 2;
287
+ p.setArray2("dsOffsets", h), p.setFloat("halfDestPixelSize", 0.5 / l.width), c === this.luminanceDownSamplePostProcesses.length - 1 ? l = this.luminancePostProcess : l = i;
288
+ }, c === this.luminanceDownSamplePostProcesses.length - 1 && (i.onAfterRender = () => {
289
+ const p = e.getEngine().readPixels(0, 0, 1, 1), m = new b(1 / (255 * 255 * 255), 1 / (255 * 255), 1 / 255, 1);
290
+ p.then((f) => {
291
+ const g = new Uint8Array(f.buffer);
292
+ this._hdrCurrentLuminance = (g[0] * m.x + g[1] * m.y + g[2] * m.z + g[3] * m.w) / 100;
293
+ });
294
+ }), this.addEffect(new u(e.getEngine(), "HDRLuminanceDownSample" + c, () => i, !0));
295
+ });
296
+ }
297
+ // Create HDR post-process
298
+ _createHdrPostProcess(e, t) {
299
+ const s = ["#define HDR"];
300
+ this._hdrAutoExposure && s.push("#define AUTO_EXPOSURE"), this.hdrPostProcess = new d("HDR", "standard", ["averageLuminance"], ["textureAdderSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s.join(`
301
+ `), 0);
302
+ let r = 1, l = 0, i = 0;
303
+ this.hdrPostProcess.onApply = (c) => {
304
+ if (c.setTextureFromPostProcess("textureAdderSampler", this._currentDepthOfFieldSource), l += e.getEngine().getDeltaTime(), r < 0)
305
+ r = this._hdrCurrentLuminance;
306
+ else {
307
+ const h = (i - l) / 1e3;
308
+ this._hdrCurrentLuminance < r + this.hdrDecreaseRate * h ? r += this.hdrDecreaseRate * h : this._hdrCurrentLuminance > r - this.hdrIncreaseRate * h ? r -= this.hdrIncreaseRate * h : r = this._hdrCurrentLuminance;
309
+ }
310
+ this.hdrAutoExposure ? this._currentExposure = this._fixedExposure / r : (r = x.Clamp(r, this.hdrMinimumLuminance, 1e20), c.setFloat("averageLuminance", r)), i = l, this._currentDepthOfFieldSource = this.hdrFinalPostProcess;
311
+ }, this.addEffect(new u(e.getEngine(), "HDR", () => this.hdrPostProcess, !0));
312
+ }
313
+ // Create lens flare post-process
314
+ _createLensFlarePostProcess(e, t) {
315
+ this.lensFlarePostProcess = new d("HDRLensFlare", "standard", ["strength", "ghostDispersal", "haloWidth", "resolution", "distortionStrength"], ["lensColorSampler"], t / 2, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LENS_FLARE", 0), this.addEffect(new u(e.getEngine(), "HDRLensFlare", () => this.lensFlarePostProcess, !0)), this._createBlurPostProcesses(e, t / 4, 2, "lensFlareBlurWidth"), this.lensFlareComposePostProcess = new d("HDRLensFlareCompose", "standard", ["lensStarMatrix"], ["otherSampler", "lensDirtSampler", "lensStarSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LENS_FLARE_COMPOSE", 0), this.addEffect(new u(e.getEngine(), "HDRLensFlareCompose", () => this.lensFlareComposePostProcess, !0));
316
+ const s = new _(0, 0);
317
+ this.lensFlarePostProcess.externalTextureSamplerBinding = !0, this.lensFlarePostProcess.onApply = (i) => {
318
+ i.setTextureFromPostProcess("textureSampler", this._bloomEnabled ? this.blurHPostProcesses[0] : this.originalPostProcess), i.setTexture("lensColorSampler", this.lensColorTexture), i.setFloat("strength", this.lensFlareStrength), i.setFloat("ghostDispersal", this.lensFlareGhostDispersal), i.setFloat("haloWidth", this.lensFlareHaloWidth), s.x = this.lensFlarePostProcess.width, s.y = this.lensFlarePostProcess.height, i.setVector2("resolution", s), i.setFloat("distortionStrength", this.lensFlareDistortionStrength);
319
+ };
320
+ const r = S.FromValues(2, 0, -1, 0, 0, 2, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1), l = S.FromValues(0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1, 0, 0, 0, 0, 1);
321
+ this.lensFlareComposePostProcess.onApply = (i) => {
322
+ if (!this._scene.activeCamera)
323
+ return;
324
+ i.setTextureFromPostProcess("otherSampler", this.lensFlarePostProcess), i.setTexture("lensDirtSampler", this.lensFlareDirtTexture), i.setTexture("lensStarSampler", this.lensStarTexture);
325
+ const c = this._scene.activeCamera.getViewMatrix().getRow(0), h = this._scene.activeCamera.getViewMatrix().getRow(2);
326
+ let p = L.Dot(c.toVector3(), new L(1, 0, 0)) + L.Dot(h.toVector3(), new L(0, 0, 1));
327
+ p *= 4;
328
+ const m = S.FromValues(Math.cos(p) * 0.5, -Math.sin(p), 0, 0, Math.sin(p), Math.cos(p) * 0.5, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), f = l.multiply(m).multiply(r);
329
+ i.setMatrix("lensStarMatrix", f), this._currentDepthOfFieldSource = this.lensFlareFinalPostProcess;
330
+ };
331
+ }
332
+ // Create depth-of-field post-process
333
+ _createDepthOfFieldPostProcess(e, t) {
334
+ this.depthOfFieldPostProcess = new d("HDRDepthOfField", "standard", ["distance"], ["otherSampler", "depthSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define DEPTH_OF_FIELD", 0), this.depthOfFieldPostProcess.onApply = (s) => {
335
+ s.setTextureFromPostProcess("otherSampler", this._currentDepthOfFieldSource), s.setTexture("depthSampler", this._getDepthTexture()), s.setFloat("distance", this.depthOfFieldDistance);
336
+ }, this.addEffect(new u(e.getEngine(), "HDRDepthOfField", () => this.depthOfFieldPostProcess, !0));
337
+ }
338
+ // Create motion blur post-process
339
+ _createMotionBlurPostProcess(e, t) {
340
+ if (this._isObjectBasedMotionBlur) {
341
+ const s = new M("HDRMotionBlur", e, t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, 0);
342
+ s.motionStrength = this.motionStrength, s.motionBlurSamples = this.motionBlurSamples, this.motionBlurPostProcess = s;
343
+ } else {
344
+ this.motionBlurPostProcess = new d("HDRMotionBlur", "standard", ["inverseViewProjection", "prevViewProjection", "screenSize", "motionScale", "motionStrength"], ["depthSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, `#define MOTION_BLUR
345
+ #define MAX_MOTION_SAMPLES ` + this.motionBlurSamples.toFixed(1), 0);
346
+ let s = 0, r = S.Identity();
347
+ const l = S.Identity();
348
+ let i = S.Identity();
349
+ const c = _.Zero();
350
+ this.motionBlurPostProcess.onApply = (h) => {
351
+ i = e.getProjectionMatrix().multiply(e.getViewMatrix()), i.invertToRef(l), h.setMatrix("inverseViewProjection", l), h.setMatrix("prevViewProjection", r), r = i, c.x = this.motionBlurPostProcess.width, c.y = this.motionBlurPostProcess.height, h.setVector2("screenSize", c), s = e.getEngine().getFps() / 60, h.setFloat("motionScale", s), h.setFloat("motionStrength", this.motionStrength), h.setTexture("depthSampler", this._getDepthTexture());
352
+ };
353
+ }
354
+ this.addEffect(new u(e.getEngine(), "HDRMotionBlur", () => this.motionBlurPostProcess, !0));
355
+ }
356
+ _getDepthTexture() {
357
+ return this._scene.getEngine().getCaps().drawBuffersExtension ? this._scene.enableGeometryBufferRenderer().getGBuffer().textures[0] : this._scene.enableDepthRenderer().getDepthMap();
358
+ }
359
+ _disposePostProcesses() {
360
+ for (let e = 0; e < this._cameras.length; e++) {
361
+ const t = this._cameras[e];
362
+ this.originalPostProcess && this.originalPostProcess.dispose(t), this.screenSpaceReflectionPostProcess && this.screenSpaceReflectionPostProcess.dispose(t), this.downSampleX4PostProcess && this.downSampleX4PostProcess.dispose(t), this.brightPassPostProcess && this.brightPassPostProcess.dispose(t), this.textureAdderPostProcess && this.textureAdderPostProcess.dispose(t), this.volumetricLightPostProcess && this.volumetricLightPostProcess.dispose(t), this.volumetricLightSmoothXPostProcess && this.volumetricLightSmoothXPostProcess.dispose(t), this.volumetricLightSmoothYPostProcess && this.volumetricLightSmoothYPostProcess.dispose(t), this.volumetricLightMergePostProces && this.volumetricLightMergePostProces.dispose(t), this.volumetricLightFinalPostProcess && this.volumetricLightFinalPostProcess.dispose(t), this.lensFlarePostProcess && this.lensFlarePostProcess.dispose(t), this.lensFlareComposePostProcess && this.lensFlareComposePostProcess.dispose(t);
363
+ for (let s = 0; s < this.luminanceDownSamplePostProcesses.length; s++)
364
+ this.luminanceDownSamplePostProcesses[s].dispose(t);
365
+ this.luminancePostProcess && this.luminancePostProcess.dispose(t), this.hdrPostProcess && this.hdrPostProcess.dispose(t), this.hdrFinalPostProcess && this.hdrFinalPostProcess.dispose(t), this.depthOfFieldPostProcess && this.depthOfFieldPostProcess.dispose(t), this.motionBlurPostProcess && this.motionBlurPostProcess.dispose(t), this.fxaaPostProcess && this.fxaaPostProcess.dispose(t);
366
+ for (let s = 0; s < this.blurHPostProcesses.length; s++)
367
+ this.blurHPostProcesses[s].dispose(t);
368
+ for (let s = 0; s < this.blurVPostProcesses.length; s++)
369
+ this.blurVPostProcesses[s].dispose(t);
370
+ }
371
+ this.originalPostProcess = null, this.downSampleX4PostProcess = null, this.brightPassPostProcess = null, this.textureAdderPostProcess = null, this.textureAdderFinalPostProcess = null, this.volumetricLightPostProcess = null, this.volumetricLightSmoothXPostProcess = null, this.volumetricLightSmoothYPostProcess = null, this.volumetricLightMergePostProces = null, this.volumetricLightFinalPostProcess = null, this.lensFlarePostProcess = null, this.lensFlareComposePostProcess = null, this.luminancePostProcess = null, this.hdrPostProcess = null, this.hdrFinalPostProcess = null, this.depthOfFieldPostProcess = null, this.motionBlurPostProcess = null, this.fxaaPostProcess = null, this.screenSpaceReflectionPostProcess = null, this.luminanceDownSamplePostProcesses.length = 0, this.blurHPostProcesses.length = 0, this.blurVPostProcesses.length = 0;
372
+ }
373
+ /**
374
+ * Dispose of the pipeline and stop all post processes
375
+ */
376
+ dispose() {
377
+ this._disposePostProcesses(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), super.dispose();
378
+ }
379
+ /**
380
+ * Serialize the rendering pipeline (Used when exporting)
381
+ * @returns the serialized object
382
+ */
383
+ serialize() {
384
+ const e = E.Serialize(this);
385
+ return this.sourceLight && (e.sourceLightId = this.sourceLight.id), this.screenSpaceReflectionPostProcess && (e.screenSpaceReflectionPostProcess = E.Serialize(this.screenSpaceReflectionPostProcess)), e.customType = "StandardRenderingPipeline", e;
386
+ }
387
+ /**
388
+ * Parse the serialized pipeline
389
+ * @param source Source pipeline.
390
+ * @param scene The scene to load the pipeline to.
391
+ * @param rootUrl The URL of the serialized pipeline.
392
+ * @returns An instantiated pipeline from the serialized object.
393
+ */
394
+ static Parse(e, t, s) {
395
+ const r = E.Parse(() => new o(e._name, t, e._ratio), e, t, s);
396
+ return e.sourceLightId && (r.sourceLight = t.getLightById(e.sourceLightId)), e.screenSpaceReflectionPostProcess && E.Parse(() => r.screenSpaceReflectionPostProcess, e.screenSpaceReflectionPostProcess, t, s), r;
397
+ }
398
+ }
399
+ o.LuminanceSteps = 6;
400
+ n([
401
+ a()
402
+ ], o.prototype, "brightThreshold", void 0);
403
+ n([
404
+ a()
405
+ ], o.prototype, "blurWidth", void 0);
406
+ n([
407
+ a()
408
+ ], o.prototype, "horizontalBlur", void 0);
409
+ n([
410
+ a()
411
+ ], o.prototype, "exposure", null);
412
+ n([
413
+ F("lensTexture")
414
+ ], o.prototype, "lensTexture", void 0);
415
+ n([
416
+ a()
417
+ ], o.prototype, "volumetricLightCoefficient", void 0);
418
+ n([
419
+ a()
420
+ ], o.prototype, "volumetricLightPower", void 0);
421
+ n([
422
+ a()
423
+ ], o.prototype, "volumetricLightBlurScale", void 0);
424
+ n([
425
+ a()
426
+ ], o.prototype, "hdrMinimumLuminance", void 0);
427
+ n([
428
+ a()
429
+ ], o.prototype, "hdrDecreaseRate", void 0);
430
+ n([
431
+ a()
432
+ ], o.prototype, "hdrIncreaseRate", void 0);
433
+ n([
434
+ a()
435
+ ], o.prototype, "hdrAutoExposure", null);
436
+ n([
437
+ F("lensColorTexture")
438
+ ], o.prototype, "lensColorTexture", void 0);
439
+ n([
440
+ a()
441
+ ], o.prototype, "lensFlareStrength", void 0);
442
+ n([
443
+ a()
444
+ ], o.prototype, "lensFlareGhostDispersal", void 0);
445
+ n([
446
+ a()
447
+ ], o.prototype, "lensFlareHaloWidth", void 0);
448
+ n([
449
+ a()
450
+ ], o.prototype, "lensFlareDistortionStrength", void 0);
451
+ n([
452
+ a()
453
+ ], o.prototype, "lensFlareBlurWidth", void 0);
454
+ n([
455
+ F("lensStarTexture")
456
+ ], o.prototype, "lensStarTexture", void 0);
457
+ n([
458
+ F("lensFlareDirtTexture")
459
+ ], o.prototype, "lensFlareDirtTexture", void 0);
460
+ n([
461
+ a()
462
+ ], o.prototype, "depthOfFieldDistance", void 0);
463
+ n([
464
+ a()
465
+ ], o.prototype, "depthOfFieldBlurWidth", void 0);
466
+ n([
467
+ a()
468
+ ], o.prototype, "motionStrength", null);
469
+ n([
470
+ a()
471
+ ], o.prototype, "objectBasedMotionBlur", null);
472
+ n([
473
+ a()
474
+ ], o.prototype, "_ratio", void 0);
475
+ n([
476
+ a()
477
+ ], o.prototype, "BloomEnabled", null);
478
+ n([
479
+ a()
480
+ ], o.prototype, "DepthOfFieldEnabled", null);
481
+ n([
482
+ a()
483
+ ], o.prototype, "LensFlareEnabled", null);
484
+ n([
485
+ a()
486
+ ], o.prototype, "HDREnabled", null);
487
+ n([
488
+ a()
489
+ // eslint-disable-next-line @typescript-eslint/naming-convention
490
+ ], o.prototype, "VLSEnabled", null);
491
+ n([
492
+ a()
493
+ ], o.prototype, "MotionBlurEnabled", null);
494
+ n([
495
+ a()
496
+ ], o.prototype, "fxaaEnabled", null);
497
+ n([
498
+ a()
499
+ ], o.prototype, "screenSpaceReflectionsEnabled", null);
500
+ n([
501
+ a()
502
+ ], o.prototype, "volumetricLightStepsCount", null);
503
+ n([
504
+ a()
505
+ ], o.prototype, "motionBlurSamples", null);
506
+ n([
507
+ a()
508
+ ], o.prototype, "samples", null);
509
+ w("BABYLON.StandardRenderingPipeline", o);
510
+ export {
511
+ o as StandardRenderingPipeline
512
+ };
@@ -0,0 +1,114 @@
1
+ import { Tools as i } from "../../Misc/tools.esm.js";
2
+ class m {
3
+ /**
4
+ * Instantiates a post process render effect.
5
+ * A post process can be used to apply a shader to a texture after it is rendered.
6
+ * @param engine The engine the effect is tied to
7
+ * @param name The name of the effect
8
+ * @param getPostProcesses A function that returns a set of post processes which the effect will run in order to be run.
9
+ * @param singleInstance False if this post process can be run on multiple cameras. (default: true)
10
+ */
11
+ constructor(o, s, e, a) {
12
+ this._name = s, this._singleInstance = a || !0, this._getPostProcesses = e, this._cameras = {}, this._indicesForCamera = {}, this._postProcesses = {};
13
+ }
14
+ /**
15
+ * Checks if all the post processes in the effect are supported.
16
+ */
17
+ get isSupported() {
18
+ for (const o in this._postProcesses)
19
+ if (Object.prototype.hasOwnProperty.call(this._postProcesses, o)) {
20
+ const s = this._postProcesses[o];
21
+ for (let e = 0; e < s.length; e++)
22
+ if (!s[e].isSupported)
23
+ return !1;
24
+ }
25
+ return !0;
26
+ }
27
+ /**
28
+ * Updates the current state of the effect
29
+ * @internal
30
+ */
31
+ _update() {
32
+ }
33
+ /**
34
+ * Attaches the effect on cameras
35
+ * @param cameras The camera to attach to.
36
+ * @internal
37
+ */
38
+ _attachCameras(o) {
39
+ let s;
40
+ const e = i.MakeArray(o || this._cameras);
41
+ if (e)
42
+ for (let a = 0; a < e.length; a++) {
43
+ const r = e[a];
44
+ if (!r)
45
+ continue;
46
+ const t = r.name;
47
+ if (this._singleInstance ? s = 0 : s = t, !this._postProcesses[s]) {
48
+ const c = this._getPostProcesses();
49
+ c && (this._postProcesses[s] = Array.isArray(c) ? c : [c]);
50
+ }
51
+ this._indicesForCamera[t] || (this._indicesForCamera[t] = []), this._postProcesses[s].forEach((c) => {
52
+ const n = r.attachPostProcess(c);
53
+ this._indicesForCamera[t].push(n);
54
+ }), this._cameras[t] || (this._cameras[t] = r);
55
+ }
56
+ }
57
+ /**
58
+ * Detaches the effect on cameras
59
+ * @param cameras The camera to detach from.
60
+ * @internal
61
+ */
62
+ _detachCameras(o) {
63
+ const s = i.MakeArray(o || this._cameras);
64
+ if (s)
65
+ for (let e = 0; e < s.length; e++) {
66
+ const a = s[e], r = a.name, t = this._postProcesses[this._singleInstance ? 0 : r];
67
+ t && t.forEach((c) => {
68
+ a.detachPostProcess(c);
69
+ }), this._cameras[r] && (this._cameras[r] = null);
70
+ }
71
+ }
72
+ /**
73
+ * Enables the effect on given cameras
74
+ * @param cameras The camera to enable.
75
+ * @internal
76
+ */
77
+ _enable(o) {
78
+ const s = i.MakeArray(o || this._cameras);
79
+ if (s)
80
+ for (let e = 0; e < s.length; e++) {
81
+ const a = s[e], r = a.name;
82
+ for (let t = 0; t < this._indicesForCamera[r].length; t++)
83
+ (a._postProcesses[this._indicesForCamera[r][t]] === void 0 || a._postProcesses[this._indicesForCamera[r][t]] === null) && this._postProcesses[this._singleInstance ? 0 : r].forEach((c) => {
84
+ s[e].attachPostProcess(c, this._indicesForCamera[r][t]);
85
+ });
86
+ }
87
+ }
88
+ /**
89
+ * Disables the effect on the given cameras
90
+ * @param cameras The camera to disable.
91
+ * @internal
92
+ */
93
+ _disable(o) {
94
+ const s = i.MakeArray(o || this._cameras);
95
+ if (s)
96
+ for (let e = 0; e < s.length; e++) {
97
+ const a = s[e], r = a.name;
98
+ this._postProcesses[this._singleInstance ? 0 : r].forEach((t) => {
99
+ a.detachPostProcess(t);
100
+ });
101
+ }
102
+ }
103
+ /**
104
+ * Gets a list of the post processes contained in the effect.
105
+ * @param camera The camera to get the post processes on.
106
+ * @returns The list of the post processes in the effect.
107
+ */
108
+ getPostProcesses(o) {
109
+ return this._singleInstance ? this._postProcesses[0] : o ? this._postProcesses[o.name] : null;
110
+ }
111
+ }
112
+ export {
113
+ m as PostProcessRenderEffect
114
+ };