@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,343 @@
1
+ import { __decorate as c } from "../tslib.es6.esm.js";
2
+ import { SerializationHelper as f, serialize as _ } from "../Misc/decorators.esm.js";
3
+ import { Vector2 as a } from "../Maths/math.vector.esm.js";
4
+ import { VertexBuffer as M } from "../Buffers/buffer.esm.js";
5
+ import { Texture as o } from "../Materials/Textures/texture.esm.js";
6
+ import { RenderTargetTexture as x } from "../Materials/Textures/renderTargetTexture.esm.js";
7
+ import { Material as T } from "../Materials/material.esm.js";
8
+ import { BlurPostProcess as d } from "../PostProcesses/blurPostProcess.esm.js";
9
+ import { EffectLayer as g } from "./effectLayer.esm.js";
10
+ import { AbstractScene as B } from "../abstractScene.esm.js";
11
+ import { RegisterClass as S } from "../Misc/typeStore.esm.js";
12
+ import { Engine as p } from "../Engines/engine.esm.js";
13
+ import { Color4 as P } from "../Maths/math.color.esm.js";
14
+ import "../Shaders/glowMapMerge.fragment.esm.js";
15
+ import "../Shaders/glowMapMerge.vertex.esm.js";
16
+ import "./effectLayerSceneComponent.esm.js";
17
+ B.prototype.getGlowLayerByName = function(m) {
18
+ var e;
19
+ for (let t = 0; t < ((e = this.effectLayers) === null || e === void 0 ? void 0 : e.length); t++)
20
+ if (this.effectLayers[t].name === m && this.effectLayers[t].getEffectName() === l.EffectName)
21
+ return this.effectLayers[t];
22
+ return null;
23
+ };
24
+ class l extends g {
25
+ /**
26
+ * Sets the kernel size of the blur.
27
+ */
28
+ set blurKernelSize(e) {
29
+ if (e === this._options.blurKernelSize)
30
+ return;
31
+ this._options.blurKernelSize = e;
32
+ const t = this._getEffectiveBlurKernelSize();
33
+ this._horizontalBlurPostprocess1.kernel = t, this._verticalBlurPostprocess1.kernel = t, this._horizontalBlurPostprocess2.kernel = t, this._verticalBlurPostprocess2.kernel = t;
34
+ }
35
+ /**
36
+ * Gets the kernel size of the blur.
37
+ */
38
+ get blurKernelSize() {
39
+ return this._options.blurKernelSize;
40
+ }
41
+ /**
42
+ * Sets the glow intensity.
43
+ */
44
+ set intensity(e) {
45
+ this._intensity = e;
46
+ }
47
+ /**
48
+ * Gets the glow intensity.
49
+ */
50
+ get intensity() {
51
+ return this._intensity;
52
+ }
53
+ /**
54
+ * Instantiates a new glow Layer and references it to the scene.
55
+ * @param name The name of the layer
56
+ * @param scene The scene to use the layer in
57
+ * @param options Sets of none mandatory options to use with the layer (see IGlowLayerOptions for more information)
58
+ */
59
+ constructor(e, t, s) {
60
+ super(e, t), this._intensity = 1, this._includedOnlyMeshes = [], this._excludedMeshes = [], this._meshesUsingTheirOwnMaterials = [], this.neutralColor = new P(0, 0, 0, 1), this._options = Object.assign({ mainTextureRatio: l.DefaultTextureRatio, blurKernelSize: 32, mainTextureFixedSize: void 0, camera: null, mainTextureSamples: 1, renderingGroupId: -1, ldrMerge: !1, alphaBlendingMode: 1, mainTextureType: 0, generateStencilBuffer: !1 }, s), this._init({
61
+ alphaBlendingMode: this._options.alphaBlendingMode,
62
+ camera: this._options.camera,
63
+ mainTextureFixedSize: this._options.mainTextureFixedSize,
64
+ mainTextureRatio: this._options.mainTextureRatio,
65
+ renderingGroupId: this._options.renderingGroupId,
66
+ mainTextureType: this._options.mainTextureType,
67
+ generateStencilBuffer: this._options.generateStencilBuffer
68
+ });
69
+ }
70
+ /**
71
+ * Get the effect name of the layer.
72
+ * @returns The effect name
73
+ */
74
+ getEffectName() {
75
+ return l.EffectName;
76
+ }
77
+ /**
78
+ * Create the merge effect. This is the shader use to blit the information back
79
+ * to the main canvas at the end of the scene rendering.
80
+ */
81
+ _createMergeEffect() {
82
+ let e = `#define EMISSIVE
83
+ `;
84
+ return this._options.ldrMerge && (e += `#define LDR
85
+ `), this._engine.createEffect("glowMapMerge", [M.PositionKind], ["offset"], ["textureSampler", "textureSampler2"], e);
86
+ }
87
+ /**
88
+ * Creates the render target textures and post processes used in the glow layer.
89
+ */
90
+ _createTextureAndPostProcesses() {
91
+ let e = this._mainTextureDesiredSize.width, t = this._mainTextureDesiredSize.height;
92
+ e = this._engine.needPOTTextures ? p.GetExponentOfTwo(e, this._maxSize) : e, t = this._engine.needPOTTextures ? p.GetExponentOfTwo(t, this._maxSize) : t;
93
+ let s = 0;
94
+ this._engine.getCaps().textureHalfFloatRender ? s = 2 : s = 0, this._blurTexture1 = new x("GlowLayerBlurRTT", {
95
+ width: e,
96
+ height: t
97
+ }, this._scene, !1, !0, s), this._blurTexture1.wrapU = o.CLAMP_ADDRESSMODE, this._blurTexture1.wrapV = o.CLAMP_ADDRESSMODE, this._blurTexture1.updateSamplingMode(o.BILINEAR_SAMPLINGMODE), this._blurTexture1.renderParticles = !1, this._blurTexture1.ignoreCameraViewport = !0;
98
+ const r = Math.floor(e / 2), i = Math.floor(t / 2);
99
+ this._blurTexture2 = new x("GlowLayerBlurRTT2", {
100
+ width: r,
101
+ height: i
102
+ }, this._scene, !1, !0, s), this._blurTexture2.wrapU = o.CLAMP_ADDRESSMODE, this._blurTexture2.wrapV = o.CLAMP_ADDRESSMODE, this._blurTexture2.updateSamplingMode(o.BILINEAR_SAMPLINGMODE), this._blurTexture2.renderParticles = !1, this._blurTexture2.ignoreCameraViewport = !0, this._textures = [this._blurTexture1, this._blurTexture2];
103
+ const n = this._getEffectiveBlurKernelSize();
104
+ this._horizontalBlurPostprocess1 = new d("GlowLayerHBP1", new a(1, 0), n, {
105
+ width: e,
106
+ height: t
107
+ }, null, o.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, s), this._horizontalBlurPostprocess1.width = e, this._horizontalBlurPostprocess1.height = t, this._horizontalBlurPostprocess1.externalTextureSamplerBinding = !0, this._horizontalBlurPostprocess1.onApplyObservable.add((u) => {
108
+ u.setTexture("textureSampler", this._mainTexture);
109
+ }), this._verticalBlurPostprocess1 = new d("GlowLayerVBP1", new a(0, 1), n, {
110
+ width: e,
111
+ height: t
112
+ }, null, o.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, s), this._horizontalBlurPostprocess2 = new d("GlowLayerHBP2", new a(1, 0), n, {
113
+ width: r,
114
+ height: i
115
+ }, null, o.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, s), this._horizontalBlurPostprocess2.width = r, this._horizontalBlurPostprocess2.height = i, this._horizontalBlurPostprocess2.externalTextureSamplerBinding = !0, this._horizontalBlurPostprocess2.onApplyObservable.add((u) => {
116
+ u.setTexture("textureSampler", this._blurTexture1);
117
+ }), this._verticalBlurPostprocess2 = new d("GlowLayerVBP2", new a(0, 1), n, {
118
+ width: r,
119
+ height: i
120
+ }, null, o.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, s), this._postProcesses = [this._horizontalBlurPostprocess1, this._verticalBlurPostprocess1, this._horizontalBlurPostprocess2, this._verticalBlurPostprocess2], this._postProcesses1 = [this._horizontalBlurPostprocess1, this._verticalBlurPostprocess1], this._postProcesses2 = [this._horizontalBlurPostprocess2, this._verticalBlurPostprocess2], this._mainTexture.samples = this._options.mainTextureSamples, this._mainTexture.onAfterUnbindObservable.add(() => {
121
+ const u = this._blurTexture1.renderTarget;
122
+ if (u) {
123
+ this._scene.postProcessManager.directRender(this._postProcesses1, u, !0);
124
+ const h = this._blurTexture2.renderTarget;
125
+ h && this._scene.postProcessManager.directRender(this._postProcesses2, h, !0), this._engine.unBindFramebuffer(h ?? u, !0);
126
+ }
127
+ }), this._postProcesses.map((u) => {
128
+ u.autoClear = !1;
129
+ });
130
+ }
131
+ /**
132
+ * @returns The blur kernel size used by the glow.
133
+ * Note: The value passed in the options is divided by 2 for back compatibility.
134
+ */
135
+ _getEffectiveBlurKernelSize() {
136
+ return this._options.blurKernelSize / 2;
137
+ }
138
+ /**
139
+ * Checks for the readiness of the element composing the layer.
140
+ * @param subMesh the mesh to check for
141
+ * @param useInstances specify whether or not to use instances to render the mesh
142
+ * @returns true if ready otherwise, false
143
+ */
144
+ isReady(e, t) {
145
+ const s = e.getMaterial(), r = e.getRenderingMesh();
146
+ if (!s || !r)
147
+ return !1;
148
+ const i = s.emissiveTexture;
149
+ return super._isReady(e, t, i);
150
+ }
151
+ /**
152
+ * Returns whether or not the layer needs stencil enabled during the mesh rendering.
153
+ */
154
+ needStencil() {
155
+ return !1;
156
+ }
157
+ /**
158
+ * Returns true if the mesh can be rendered, otherwise false.
159
+ * @param mesh The mesh to render
160
+ * @param material The material used on the mesh
161
+ * @returns true if it can be rendered otherwise false
162
+ */
163
+ _canRenderMesh(e, t) {
164
+ return !0;
165
+ }
166
+ /**
167
+ * Implementation specific of rendering the generating effect on the main canvas.
168
+ * @param effect The effect used to render through
169
+ */
170
+ _internalRender(e) {
171
+ e.setTexture("textureSampler", this._blurTexture1), e.setTexture("textureSampler2", this._blurTexture2), e.setFloat("offset", this._intensity);
172
+ const t = this._engine, s = t.getStencilBuffer();
173
+ t.setStencilBuffer(!1), t.drawElementsType(T.TriangleFillMode, 0, 6), t.setStencilBuffer(s);
174
+ }
175
+ /**
176
+ * Sets the required values for both the emissive texture and and the main color.
177
+ * @param mesh
178
+ * @param subMesh
179
+ * @param material
180
+ */
181
+ _setEmissiveTextureAndColor(e, t, s) {
182
+ var r;
183
+ let i = 1;
184
+ if (this.customEmissiveTextureSelector ? this._emissiveTextureAndColor.texture = this.customEmissiveTextureSelector(e, t, s) : s ? (this._emissiveTextureAndColor.texture = s.emissiveTexture, this._emissiveTextureAndColor.texture && (i = this._emissiveTextureAndColor.texture.level)) : this._emissiveTextureAndColor.texture = null, this.customEmissiveColorSelector)
185
+ this.customEmissiveColorSelector(e, t, s, this._emissiveTextureAndColor.color);
186
+ else if (s.emissiveColor) {
187
+ const n = (r = s.emissiveIntensity) !== null && r !== void 0 ? r : 1;
188
+ i *= n, this._emissiveTextureAndColor.color.set(s.emissiveColor.r * i, s.emissiveColor.g * i, s.emissiveColor.b * i, s.alpha);
189
+ } else
190
+ this._emissiveTextureAndColor.color.set(this.neutralColor.r, this.neutralColor.g, this.neutralColor.b, this.neutralColor.a);
191
+ }
192
+ /**
193
+ * Returns true if the mesh should render, otherwise false.
194
+ * @param mesh The mesh to render
195
+ * @returns true if it should render otherwise false
196
+ */
197
+ _shouldRenderMesh(e) {
198
+ return this.hasMesh(e);
199
+ }
200
+ /**
201
+ * Adds specific effects defines.
202
+ * @param defines The defines to add specifics to.
203
+ */
204
+ _addCustomEffectDefines(e) {
205
+ e.push("#define GLOW");
206
+ }
207
+ /**
208
+ * Add a mesh in the exclusion list to prevent it to impact or being impacted by the glow layer.
209
+ * @param mesh The mesh to exclude from the glow layer
210
+ */
211
+ addExcludedMesh(e) {
212
+ this._excludedMeshes.indexOf(e.uniqueId) === -1 && this._excludedMeshes.push(e.uniqueId);
213
+ }
214
+ /**
215
+ * Remove a mesh from the exclusion list to let it impact or being impacted by the glow layer.
216
+ * @param mesh The mesh to remove
217
+ */
218
+ removeExcludedMesh(e) {
219
+ const t = this._excludedMeshes.indexOf(e.uniqueId);
220
+ t !== -1 && this._excludedMeshes.splice(t, 1);
221
+ }
222
+ /**
223
+ * Add a mesh in the inclusion list to impact or being impacted by the glow layer.
224
+ * @param mesh The mesh to include in the glow layer
225
+ */
226
+ addIncludedOnlyMesh(e) {
227
+ this._includedOnlyMeshes.indexOf(e.uniqueId) === -1 && this._includedOnlyMeshes.push(e.uniqueId);
228
+ }
229
+ /**
230
+ * Remove a mesh from the Inclusion list to prevent it to impact or being impacted by the glow layer.
231
+ * @param mesh The mesh to remove
232
+ */
233
+ removeIncludedOnlyMesh(e) {
234
+ const t = this._includedOnlyMeshes.indexOf(e.uniqueId);
235
+ t !== -1 && this._includedOnlyMeshes.splice(t, 1);
236
+ }
237
+ /**
238
+ * Determine if a given mesh will be used in the glow layer
239
+ * @param mesh The mesh to test
240
+ * @returns true if the mesh will be highlighted by the current glow layer
241
+ */
242
+ hasMesh(e) {
243
+ return super.hasMesh(e) ? this._includedOnlyMeshes.length ? this._includedOnlyMeshes.indexOf(e.uniqueId) !== -1 : this._excludedMeshes.length ? this._excludedMeshes.indexOf(e.uniqueId) === -1 : !0 : !1;
244
+ }
245
+ /**
246
+ * Defines whether the current material of the mesh should be use to render the effect.
247
+ * @param mesh defines the current mesh to render
248
+ */
249
+ _useMeshMaterial(e) {
250
+ return this._meshesUsingTheirOwnMaterials.length == 0 ? !1 : this._meshesUsingTheirOwnMaterials.indexOf(e.uniqueId) > -1;
251
+ }
252
+ /**
253
+ * Add a mesh to be rendered through its own material and not with emissive only.
254
+ * @param mesh The mesh for which we need to use its material
255
+ */
256
+ referenceMeshToUseItsOwnMaterial(e) {
257
+ e.resetDrawCache(this._mainTexture.renderPassId), this._meshesUsingTheirOwnMaterials.push(e.uniqueId), e.onDisposeObservable.add(() => {
258
+ this._disposeMesh(e);
259
+ });
260
+ }
261
+ /**
262
+ * Remove a mesh from being rendered through its own material and not with emissive only.
263
+ * @param mesh The mesh for which we need to not use its material
264
+ */
265
+ unReferenceMeshFromUsingItsOwnMaterial(e) {
266
+ let t = this._meshesUsingTheirOwnMaterials.indexOf(e.uniqueId);
267
+ for (; t >= 0; )
268
+ this._meshesUsingTheirOwnMaterials.splice(t, 1), t = this._meshesUsingTheirOwnMaterials.indexOf(e.uniqueId);
269
+ e.resetDrawCache(this._mainTexture.renderPassId);
270
+ }
271
+ /**
272
+ * Free any resources and references associated to a mesh.
273
+ * Internal use
274
+ * @param mesh The mesh to free.
275
+ * @internal
276
+ */
277
+ _disposeMesh(e) {
278
+ this.removeIncludedOnlyMesh(e), this.removeExcludedMesh(e);
279
+ }
280
+ /**
281
+ * Gets the class name of the effect layer
282
+ * @returns the string with the class name of the effect layer
283
+ */
284
+ getClassName() {
285
+ return "GlowLayer";
286
+ }
287
+ /**
288
+ * Serializes this glow layer
289
+ * @returns a serialized glow layer object
290
+ */
291
+ serialize() {
292
+ const e = f.Serialize(this);
293
+ e.customType = "BABYLON.GlowLayer";
294
+ let t;
295
+ if (e.includedMeshes = [], this._includedOnlyMeshes.length)
296
+ for (t = 0; t < this._includedOnlyMeshes.length; t++) {
297
+ const s = this._scene.getMeshByUniqueId(this._includedOnlyMeshes[t]);
298
+ s && e.includedMeshes.push(s.id);
299
+ }
300
+ if (e.excludedMeshes = [], this._excludedMeshes.length)
301
+ for (t = 0; t < this._excludedMeshes.length; t++) {
302
+ const s = this._scene.getMeshByUniqueId(this._excludedMeshes[t]);
303
+ s && e.excludedMeshes.push(s.id);
304
+ }
305
+ return e;
306
+ }
307
+ /**
308
+ * Creates a Glow Layer from parsed glow layer data
309
+ * @param parsedGlowLayer defines glow layer data
310
+ * @param scene defines the current scene
311
+ * @param rootUrl defines the root URL containing the glow layer information
312
+ * @returns a parsed Glow Layer
313
+ */
314
+ static Parse(e, t, s) {
315
+ const r = f.Parse(() => new l(e.name, t, e.options), e, t, s);
316
+ let i;
317
+ for (i = 0; i < e.excludedMeshes.length; i++) {
318
+ const n = t.getMeshById(e.excludedMeshes[i]);
319
+ n && r.addExcludedMesh(n);
320
+ }
321
+ for (i = 0; i < e.includedMeshes.length; i++) {
322
+ const n = t.getMeshById(e.includedMeshes[i]);
323
+ n && r.addIncludedOnlyMesh(n);
324
+ }
325
+ return r;
326
+ }
327
+ }
328
+ l.EffectName = "GlowLayer";
329
+ l.DefaultBlurKernelSize = 32;
330
+ l.DefaultTextureRatio = 0.5;
331
+ c([
332
+ _()
333
+ ], l.prototype, "blurKernelSize", null);
334
+ c([
335
+ _()
336
+ ], l.prototype, "intensity", null);
337
+ c([
338
+ _("options")
339
+ ], l.prototype, "_options", void 0);
340
+ S("BABYLON.GlowLayer", l);
341
+ export {
342
+ l as GlowLayer
343
+ };