@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,44 @@
1
+ function g(t, i, c = !1) {
2
+ const n = i.width, e = i.height;
3
+ if (t instanceof Float32Array) {
4
+ let a = t.byteLength / t.BYTES_PER_ELEMENT;
5
+ const r = new Uint8Array(a);
6
+ for (; --a >= 0; ) {
7
+ let s = t[a];
8
+ s < 0 ? s = 0 : s > 1 && (s = 1), r[a] = s * 255;
9
+ }
10
+ t = r;
11
+ }
12
+ const l = document.createElement("canvas");
13
+ l.width = n, l.height = e;
14
+ const o = l.getContext("2d");
15
+ if (!o)
16
+ return null;
17
+ const u = o.createImageData(n, e);
18
+ if (u.data.set(t), o.putImageData(u, 0, 0), c) {
19
+ const a = document.createElement("canvas");
20
+ a.width = n, a.height = e;
21
+ const r = a.getContext("2d");
22
+ return r ? (r.translate(0, e), r.scale(1, -1), r.drawImage(l, 0, 0), a.toDataURL("image/png")) : null;
23
+ }
24
+ return l.toDataURL("image/png");
25
+ }
26
+ function h(t, i = 0, c = 0) {
27
+ const n = t.getInternalTexture();
28
+ if (!n)
29
+ return null;
30
+ const e = t._readPixelsSync(i, c);
31
+ return e ? g(e, t.getSize(), n.invertY) : null;
32
+ }
33
+ async function m(t, i = 0, c = 0) {
34
+ const n = t.getInternalTexture();
35
+ if (!n)
36
+ return null;
37
+ const e = await t.readPixels(i, c);
38
+ return e ? g(e, t.getSize(), n.invertY) : null;
39
+ }
40
+ export {
41
+ g as GenerateBase64StringFromPixelData,
42
+ h as GenerateBase64StringFromTexture,
43
+ m as GenerateBase64StringFromTextureAsync
44
+ };
@@ -0,0 +1,53 @@
1
+ function f(u, n, t) {
2
+ try {
3
+ const e = u.next();
4
+ e.done ? n(e) : e.value ? e.value.then(() => {
5
+ e.value = void 0, n(e);
6
+ }, t) : n(e);
7
+ } catch (e) {
8
+ t(e);
9
+ }
10
+ }
11
+ function a(u = 25) {
12
+ let n;
13
+ return (t, e, i) => {
14
+ const c = performance.now();
15
+ n === void 0 || c - n > u ? (n = c, setTimeout(() => {
16
+ f(t, e, i);
17
+ }, 0)) : f(t, e, i);
18
+ };
19
+ }
20
+ function l(u, n, t, e, i) {
21
+ const c = () => {
22
+ let r;
23
+ const o = (d) => {
24
+ d.done ? t(d.value) : r === void 0 ? r = !0 : c();
25
+ };
26
+ do
27
+ r = void 0, !i || !i.aborted ? n(u, o, e) : e(new Error("Aborted")), r === void 0 && (r = !1);
28
+ while (r);
29
+ };
30
+ c();
31
+ }
32
+ function s(u, n) {
33
+ let t;
34
+ return l(u, f, (e) => t = e, (e) => {
35
+ throw e;
36
+ }, n), t;
37
+ }
38
+ function h(u, n, t) {
39
+ return new Promise((e, i) => {
40
+ l(u, n, e, i, t);
41
+ });
42
+ }
43
+ function m(u, n) {
44
+ return (...t) => s(u(...t), n);
45
+ }
46
+ export {
47
+ a as createYieldingScheduler,
48
+ f as inlineScheduler,
49
+ m as makeSyncFunction,
50
+ l as runCoroutine,
51
+ h as runCoroutineAsync,
52
+ s as runCoroutineSync
53
+ };
@@ -0,0 +1,55 @@
1
+ import { Decode as s } from "./stringTools.esm.js";
2
+ class i {
3
+ /**
4
+ * Constructor
5
+ * @param buffer The buffer to read
6
+ */
7
+ constructor(t) {
8
+ this.byteOffset = 0, this.buffer = t;
9
+ }
10
+ /**
11
+ * Loads the given byte length.
12
+ * @param byteLength The byte length to load
13
+ * @returns A promise that resolves when the load is complete
14
+ */
15
+ loadAsync(t) {
16
+ return this.buffer.readAsync(this.byteOffset, t).then((e) => {
17
+ this._dataView = new DataView(e.buffer, e.byteOffset, e.byteLength), this._dataByteOffset = 0;
18
+ });
19
+ }
20
+ /**
21
+ * Read a unsigned 32-bit integer from the currently loaded data range.
22
+ * @returns The 32-bit integer read
23
+ */
24
+ readUint32() {
25
+ const t = this._dataView.getUint32(this._dataByteOffset, !0);
26
+ return this._dataByteOffset += 4, this.byteOffset += 4, t;
27
+ }
28
+ /**
29
+ * Read a byte array from the currently loaded data range.
30
+ * @param byteLength The byte length to read
31
+ * @returns The byte array read
32
+ */
33
+ readUint8Array(t) {
34
+ const e = new Uint8Array(this._dataView.buffer, this._dataView.byteOffset + this._dataByteOffset, t);
35
+ return this._dataByteOffset += t, this.byteOffset += t, e;
36
+ }
37
+ /**
38
+ * Read a string from the currently loaded data range.
39
+ * @param byteLength The byte length to read
40
+ * @returns The string read
41
+ */
42
+ readString(t) {
43
+ return s(this.readUint8Array(t));
44
+ }
45
+ /**
46
+ * Skips the given byte length the currently loaded data range.
47
+ * @param byteLength The byte length to skip
48
+ */
49
+ skipBytes(t) {
50
+ this._dataByteOffset += t, this.byteOffset += t;
51
+ }
52
+ }
53
+ export {
54
+ i as DataReader
55
+ };
@@ -0,0 +1,329 @@
1
+ import { Scalar as R } from "../Maths/math.scalar.esm.js";
2
+ import { SphericalPolynomial as Ae } from "../Maths/sphericalPolynomial.esm.js";
3
+ import { InternalTextureSource as q, InternalTexture as pe } from "../Materials/Textures/internalTexture.esm.js";
4
+ import { Logger as H } from "./logger.esm.js";
5
+ import { CubeMapToSphericalPolynomialTools as ye } from "./HighDynamicRange/cubemapToSphericalPolynomial.esm.js";
6
+ import { BaseTexture as me } from "../Materials/Textures/baseTexture.esm.js";
7
+ import { ThinEngine as Ce } from "../Engines/thinEngine.esm.js";
8
+ import { FromHalfFloat as E, ToHalfFloat as L } from "./textureTools.esm.js";
9
+ import "../Engines/Extensions/engine.cubeTexture.esm.js";
10
+ const _e = 542327876, J = 131072, K = 512, Q = 4, Z = 64, $ = 131072;
11
+ function D(G) {
12
+ return G.charCodeAt(0) + (G.charCodeAt(1) << 8) + (G.charCodeAt(2) << 16) + (G.charCodeAt(3) << 24);
13
+ }
14
+ function Fe(G) {
15
+ return String.fromCharCode(G & 255, G >> 8 & 255, G >> 16 & 255, G >> 24 & 255);
16
+ }
17
+ const v = D("DXT1"), ee = D("DXT3"), te = D("DXT5"), z = D("DX10"), re = 113, ae = 116, se = 2, oe = 10, he = 88, S = 31, xe = 0, Ge = 1, ne = 2, fe = 3, V = 4, ce = 7, Y = 20, le = 21, be = 22, Be = 23, Re = 24, de = 25, Ue = 26, Oe = 28, Ee = 32;
18
+ class u {
19
+ /**
20
+ * Gets DDS information from an array buffer
21
+ * @param data defines the array buffer view to read data from
22
+ * @returns the DDS information
23
+ */
24
+ static GetDDSInfo(a) {
25
+ const f = new Int32Array(a.buffer, a.byteOffset, S), o = new Int32Array(a.buffer, a.byteOffset, S + 4);
26
+ let c = 1;
27
+ f[ne] & J && (c = Math.max(1, f[ce]));
28
+ const A = f[le], C = A === z ? o[Ee] : 0;
29
+ let r = 0;
30
+ switch (A) {
31
+ case re:
32
+ r = 2;
33
+ break;
34
+ case ae:
35
+ r = 1;
36
+ break;
37
+ case z:
38
+ if (C === oe) {
39
+ r = 2;
40
+ break;
41
+ }
42
+ if (C === se) {
43
+ r = 1;
44
+ break;
45
+ }
46
+ }
47
+ return {
48
+ width: f[V],
49
+ height: f[fe],
50
+ mipmapCount: c,
51
+ isFourCC: (f[Y] & Q) === Q,
52
+ isRGB: (f[Y] & Z) === Z,
53
+ isLuminance: (f[Y] & $) === $,
54
+ isCube: (f[Oe] & K) === K,
55
+ isCompressed: A === v || A === ee || A === te,
56
+ dxgiFormat: C,
57
+ textureType: r
58
+ };
59
+ }
60
+ static _GetHalfFloatAsFloatRGBAArrayBuffer(a, f, o, c, A, C) {
61
+ const r = new Float32Array(c), l = new Uint16Array(A, o);
62
+ let e = 0;
63
+ for (let t = 0; t < f; t++)
64
+ for (let n = 0; n < a; n++) {
65
+ const s = (n + t * a) * 4;
66
+ r[e] = E(l[s]), r[e + 1] = E(l[s + 1]), r[e + 2] = E(l[s + 2]), u.StoreLODInAlphaChannel ? r[e + 3] = C : r[e + 3] = E(l[s + 3]), e += 4;
67
+ }
68
+ return r;
69
+ }
70
+ static _GetHalfFloatRGBAArrayBuffer(a, f, o, c, A, C) {
71
+ if (u.StoreLODInAlphaChannel) {
72
+ const r = new Uint16Array(c), l = new Uint16Array(A, o);
73
+ let e = 0;
74
+ for (let t = 0; t < f; t++)
75
+ for (let n = 0; n < a; n++) {
76
+ const s = (n + t * a) * 4;
77
+ r[e] = l[s], r[e + 1] = l[s + 1], r[e + 2] = l[s + 2], r[e + 3] = L(C), e += 4;
78
+ }
79
+ return r;
80
+ }
81
+ return new Uint16Array(A, o, c);
82
+ }
83
+ static _GetFloatRGBAArrayBuffer(a, f, o, c, A, C) {
84
+ if (u.StoreLODInAlphaChannel) {
85
+ const r = new Float32Array(c), l = new Float32Array(A, o);
86
+ let e = 0;
87
+ for (let t = 0; t < f; t++)
88
+ for (let n = 0; n < a; n++) {
89
+ const s = (n + t * a) * 4;
90
+ r[e] = l[s], r[e + 1] = l[s + 1], r[e + 2] = l[s + 2], r[e + 3] = C, e += 4;
91
+ }
92
+ return r;
93
+ }
94
+ return new Float32Array(A, o, c);
95
+ }
96
+ static _GetFloatAsHalfFloatRGBAArrayBuffer(a, f, o, c, A, C) {
97
+ const r = new Uint16Array(c), l = new Float32Array(A, o);
98
+ let e = 0;
99
+ for (let t = 0; t < f; t++)
100
+ for (let n = 0; n < a; n++)
101
+ r[e] = L(l[e]), r[e + 1] = L(l[e + 1]), r[e + 2] = L(l[e + 2]), u.StoreLODInAlphaChannel ? r[e + 3] = L(C) : r[e + 3] = L(l[e + 3]), e += 4;
102
+ return r;
103
+ }
104
+ static _GetFloatAsUIntRGBAArrayBuffer(a, f, o, c, A, C) {
105
+ const r = new Uint8Array(c), l = new Float32Array(A, o);
106
+ let e = 0;
107
+ for (let t = 0; t < f; t++)
108
+ for (let n = 0; n < a; n++) {
109
+ const s = (n + t * a) * 4;
110
+ r[e] = R.Clamp(l[s]) * 255, r[e + 1] = R.Clamp(l[s + 1]) * 255, r[e + 2] = R.Clamp(l[s + 2]) * 255, u.StoreLODInAlphaChannel ? r[e + 3] = C : r[e + 3] = R.Clamp(l[s + 3]) * 255, e += 4;
111
+ }
112
+ return r;
113
+ }
114
+ static _GetHalfFloatAsUIntRGBAArrayBuffer(a, f, o, c, A, C) {
115
+ const r = new Uint8Array(c), l = new Uint16Array(A, o);
116
+ let e = 0;
117
+ for (let t = 0; t < f; t++)
118
+ for (let n = 0; n < a; n++) {
119
+ const s = (n + t * a) * 4;
120
+ r[e] = R.Clamp(E(l[s])) * 255, r[e + 1] = R.Clamp(E(l[s + 1])) * 255, r[e + 2] = R.Clamp(E(l[s + 2])) * 255, u.StoreLODInAlphaChannel ? r[e + 3] = C : r[e + 3] = R.Clamp(E(l[s + 3])) * 255, e += 4;
121
+ }
122
+ return r;
123
+ }
124
+ static _GetRGBAArrayBuffer(a, f, o, c, A, C, r, l, e) {
125
+ const t = new Uint8Array(c), n = new Uint8Array(A, o);
126
+ let s = 0;
127
+ for (let p = 0; p < f; p++)
128
+ for (let i = 0; i < a; i++) {
129
+ const y = (i + p * a) * 4;
130
+ t[s] = n[y + C], t[s + 1] = n[y + r], t[s + 2] = n[y + l], t[s + 3] = n[y + e], s += 4;
131
+ }
132
+ return t;
133
+ }
134
+ static _ExtractLongWordOrder(a) {
135
+ return a === 0 || a === 255 || a === -16777216 ? 0 : 1 + u._ExtractLongWordOrder(a >> 8);
136
+ }
137
+ static _GetRGBArrayBuffer(a, f, o, c, A, C, r, l) {
138
+ const e = new Uint8Array(c), t = new Uint8Array(A, o);
139
+ let n = 0;
140
+ for (let s = 0; s < f; s++)
141
+ for (let p = 0; p < a; p++) {
142
+ const i = (p + s * a) * 3;
143
+ e[n] = t[i + C], e[n + 1] = t[i + r], e[n + 2] = t[i + l], n += 3;
144
+ }
145
+ return e;
146
+ }
147
+ static _GetLuminanceArrayBuffer(a, f, o, c, A) {
148
+ const C = new Uint8Array(c), r = new Uint8Array(A, o);
149
+ let l = 0;
150
+ for (let e = 0; e < f; e++)
151
+ for (let t = 0; t < a; t++) {
152
+ const n = t + e * a;
153
+ C[l] = r[n], l++;
154
+ }
155
+ return C;
156
+ }
157
+ /**
158
+ * Uploads DDS Levels to a Babylon Texture
159
+ * @internal
160
+ */
161
+ static UploadDDSLevels(a, f, o, c, A, C, r = -1, l, e = !0) {
162
+ let t = null;
163
+ c.sphericalPolynomial && (t = new Array());
164
+ const n = !!a.getCaps().s3tc;
165
+ f.generateMipMaps = A;
166
+ const s = new Int32Array(o.buffer, o.byteOffset, S);
167
+ let p, i, y, _ = 0, F, b, w, U, T = 0, P = 1;
168
+ if (s[xe] !== _e) {
169
+ H.Error("Invalid magic number in DDS header");
170
+ return;
171
+ }
172
+ if (!c.isFourCC && !c.isRGB && !c.isLuminance) {
173
+ H.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");
174
+ return;
175
+ }
176
+ if (c.isCompressed && !n) {
177
+ H.Error("Compressed textures are not supported on this platform.");
178
+ return;
179
+ }
180
+ let m = s[be];
181
+ F = s[Ge] + 4;
182
+ let d = !1;
183
+ if (c.isFourCC)
184
+ switch (p = s[le], p) {
185
+ case v:
186
+ P = 8, T = 33777;
187
+ break;
188
+ case ee:
189
+ P = 16, T = 33778;
190
+ break;
191
+ case te:
192
+ P = 16, T = 33779;
193
+ break;
194
+ case re:
195
+ d = !0, m = 64;
196
+ break;
197
+ case ae:
198
+ d = !0, m = 128;
199
+ break;
200
+ case z: {
201
+ F += 5 * 4;
202
+ let x = !1;
203
+ switch (c.dxgiFormat) {
204
+ case oe:
205
+ d = !0, m = 64, x = !0;
206
+ break;
207
+ case se:
208
+ d = !0, m = 128, x = !0;
209
+ break;
210
+ case he:
211
+ c.isRGB = !0, c.isFourCC = !1, m = 32, x = !0;
212
+ break;
213
+ }
214
+ if (x)
215
+ break;
216
+ }
217
+ default:
218
+ console.error("Unsupported FourCC code:", Fe(p));
219
+ return;
220
+ }
221
+ const g = u._ExtractLongWordOrder(s[Be]), k = u._ExtractLongWordOrder(s[Re]), j = u._ExtractLongWordOrder(s[de]), ie = u._ExtractLongWordOrder(s[Ue]);
222
+ d && (T = a._getRGBABufferInternalSizedFormat(c.textureType)), w = 1, s[ne] & J && A !== !1 && (w = Math.max(1, s[ce]));
223
+ const ue = l || 0, I = a.getCaps();
224
+ for (let x = ue; x < C; x++) {
225
+ for (i = s[V], y = s[fe], U = 0; U < w; ++U) {
226
+ if (r === -1 || r === U) {
227
+ const h = r === -1 ? U : 0;
228
+ if (!c.isCompressed && c.isFourCC) {
229
+ f.format = 5, _ = i * y * 4;
230
+ let B = null;
231
+ if (a._badOS || a._badDesktopOS || !I.textureHalfFloat && !I.textureFloat)
232
+ m === 128 ? (B = u._GetFloatAsUIntRGBAArrayBuffer(i, y, o.byteOffset + F, _, o.buffer, h), t && h == 0 && t.push(u._GetFloatRGBAArrayBuffer(i, y, o.byteOffset + F, _, o.buffer, h))) : m === 64 && (B = u._GetHalfFloatAsUIntRGBAArrayBuffer(i, y, o.byteOffset + F, _, o.buffer, h), t && h == 0 && t.push(u._GetHalfFloatAsFloatRGBAArrayBuffer(i, y, o.byteOffset + F, _, o.buffer, h))), f.type = 0;
233
+ else {
234
+ const X = I.textureFloat && (e && I.textureFloatLinearFiltering || !e), W = I.textureHalfFloat && (e && I.textureHalfFloatLinearFiltering || !e), N = (m === 128 || m === 64 && !W) && X ? 1 : (m === 64 || m === 128 && !X) && W ? 2 : 0;
235
+ let M, O = null;
236
+ switch (m) {
237
+ case 128: {
238
+ switch (N) {
239
+ case 1:
240
+ M = u._GetFloatRGBAArrayBuffer, O = null;
241
+ break;
242
+ case 2:
243
+ M = u._GetFloatAsHalfFloatRGBAArrayBuffer, O = u._GetFloatRGBAArrayBuffer;
244
+ break;
245
+ case 0:
246
+ M = u._GetFloatAsUIntRGBAArrayBuffer, O = u._GetFloatRGBAArrayBuffer;
247
+ break;
248
+ }
249
+ break;
250
+ }
251
+ default: {
252
+ switch (N) {
253
+ case 1:
254
+ M = u._GetHalfFloatAsFloatRGBAArrayBuffer, O = null;
255
+ break;
256
+ case 2:
257
+ M = u._GetHalfFloatRGBAArrayBuffer, O = u._GetHalfFloatAsFloatRGBAArrayBuffer;
258
+ break;
259
+ case 0:
260
+ M = u._GetHalfFloatAsUIntRGBAArrayBuffer, O = u._GetHalfFloatAsFloatRGBAArrayBuffer;
261
+ break;
262
+ }
263
+ break;
264
+ }
265
+ }
266
+ f.type = N, B = M(i, y, o.byteOffset + F, _, o.buffer, h), t && h == 0 && t.push(O ? O(i, y, o.byteOffset + F, _, o.buffer, h) : B);
267
+ }
268
+ B && a._uploadDataToTextureDirectly(f, B, x, h);
269
+ } else if (c.isRGB)
270
+ f.type = 0, m === 24 ? (f.format = 4, _ = i * y * 3, b = u._GetRGBArrayBuffer(i, y, o.byteOffset + F, _, o.buffer, g, k, j), a._uploadDataToTextureDirectly(f, b, x, h)) : (f.format = 5, _ = i * y * 4, b = u._GetRGBAArrayBuffer(i, y, o.byteOffset + F, _, o.buffer, g, k, j, ie), a._uploadDataToTextureDirectly(f, b, x, h));
271
+ else if (c.isLuminance) {
272
+ const B = a._getUnpackAlignement(), X = i;
273
+ _ = Math.floor((i + B - 1) / B) * B * (y - 1) + X, b = u._GetLuminanceArrayBuffer(i, y, o.byteOffset + F, _, o.buffer), f.format = 1, f.type = 0, a._uploadDataToTextureDirectly(f, b, x, h);
274
+ } else
275
+ _ = Math.max(4, i) / 4 * Math.max(4, y) / 4 * P, b = new Uint8Array(o.buffer, o.byteOffset + F, _), f.type = 0, a._uploadCompressedDataToTextureDirectly(f, T, i, y, b, x, h);
276
+ }
277
+ F += m ? i * y * (m / 8) : _, i *= 0.5, y *= 0.5, i = Math.max(1, i), y = Math.max(1, y);
278
+ }
279
+ if (l !== void 0)
280
+ break;
281
+ }
282
+ t && t.length > 0 ? c.sphericalPolynomial = ye.ConvertCubeMapToSphericalPolynomial({
283
+ size: s[V],
284
+ right: t[0],
285
+ left: t[1],
286
+ up: t[2],
287
+ down: t[3],
288
+ front: t[4],
289
+ back: t[5],
290
+ format: 5,
291
+ type: 1,
292
+ gammaSpace: !1
293
+ }) : c.sphericalPolynomial = void 0;
294
+ }
295
+ }
296
+ u.StoreLODInAlphaChannel = !1;
297
+ Ce.prototype.createPrefilteredCubeTexture = function(G, a, f, o, c = null, A = null, C, r = null, l = !0) {
298
+ const e = (t) => {
299
+ if (!t) {
300
+ c && c(null);
301
+ return;
302
+ }
303
+ const n = t.texture;
304
+ if (l ? t.info.sphericalPolynomial && (n._sphericalPolynomial = t.info.sphericalPolynomial) : n._sphericalPolynomial = new Ae(), n._source = q.CubePrefiltered, this.getCaps().textureLOD) {
305
+ c && c(n);
306
+ return;
307
+ }
308
+ const s = 3, p = this._gl, i = t.width;
309
+ if (!i)
310
+ return;
311
+ const y = [];
312
+ for (let _ = 0; _ < s; _++) {
313
+ const b = 1 - _ / (s - 1), w = o, U = R.Log2(i) * f + o, T = w + (U - w) * b, P = Math.round(Math.min(Math.max(T, 0), U)), m = new pe(this, q.Temp);
314
+ if (m.type = n.type, m.format = n.format, m.width = Math.pow(2, Math.max(R.Log2(i) - P, 0)), m.height = m.width, m.isCube = !0, m._cachedWrapU = 0, m._cachedWrapV = 0, this._bindTextureDirectly(p.TEXTURE_CUBE_MAP, m, !0), m.samplingMode = 2, p.texParameteri(p.TEXTURE_CUBE_MAP, p.TEXTURE_MAG_FILTER, p.LINEAR), p.texParameteri(p.TEXTURE_CUBE_MAP, p.TEXTURE_MIN_FILTER, p.LINEAR), p.texParameteri(p.TEXTURE_CUBE_MAP, p.TEXTURE_WRAP_S, p.CLAMP_TO_EDGE), p.texParameteri(p.TEXTURE_CUBE_MAP, p.TEXTURE_WRAP_T, p.CLAMP_TO_EDGE), t.isDDS) {
315
+ const g = t.info, k = t.data;
316
+ this._unpackFlipY(g.isCompressed), u.UploadDDSLevels(this, m, k, g, !0, 6, P);
317
+ } else
318
+ H.Warn("DDS is the only prefiltered cube map supported so far.");
319
+ this._bindTextureDirectly(p.TEXTURE_CUBE_MAP, null);
320
+ const d = new me(a);
321
+ d._isCube = !0, d._texture = m, m.isReady = !0, y.push(d);
322
+ }
323
+ n._lodTextureHigh = y[2], n._lodTextureMid = y[1], n._lodTextureLow = y[0], c && c(n);
324
+ };
325
+ return this.createCubeTexture(G, a, null, !1, e, A, C, r, l, f, o);
326
+ };
327
+ export {
328
+ u as DDSTools
329
+ };