@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,359 @@
1
+ import { __decorate as f } from "../tslib.es6.esm.js";
2
+ import { serialize as u } from "../Misc/decorators.esm.js";
3
+ import { ImageProcessingConfiguration as o } from "../Materials/imageProcessingConfiguration.esm.js";
4
+ import { PostProcess as P } from "./postProcess.esm.js";
5
+ import { EngineStore as m } from "../Engines/engineStore.esm.js";
6
+ import "../Shaders/imageProcessing.fragment.esm.js";
7
+ import "../Shaders/postprocess.vertex.esm.js";
8
+ class C extends P {
9
+ /**
10
+ * Gets the image processing configuration used either in this material.
11
+ */
12
+ get imageProcessingConfiguration() {
13
+ return this._imageProcessingConfiguration;
14
+ }
15
+ /**
16
+ * Sets the Default image processing configuration used either in the this material.
17
+ *
18
+ * If sets to null, the scene one is in use.
19
+ */
20
+ set imageProcessingConfiguration(e) {
21
+ e.applyByPostProcess = !0, this._attachImageProcessingConfiguration(e);
22
+ }
23
+ /**
24
+ * Attaches a new image processing configuration to the PBR Material.
25
+ * @param configuration
26
+ * @param doNotBuild
27
+ */
28
+ _attachImageProcessingConfiguration(e, n = !1) {
29
+ if (e !== this._imageProcessingConfiguration) {
30
+ if (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), e)
31
+ this._imageProcessingConfiguration = e;
32
+ else {
33
+ let i = null;
34
+ const t = this.getEngine(), s = this.getCamera();
35
+ if (s)
36
+ i = s.getScene();
37
+ else if (t && t.scenes) {
38
+ const r = t.scenes;
39
+ i = r[r.length - 1];
40
+ } else
41
+ i = m.LastCreatedScene;
42
+ i ? this._imageProcessingConfiguration = i.imageProcessingConfiguration : this._imageProcessingConfiguration = new o();
43
+ }
44
+ this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {
45
+ this._updateParameters();
46
+ })), n || this._updateParameters();
47
+ }
48
+ }
49
+ /**
50
+ * If the post process is supported.
51
+ */
52
+ get isSupported() {
53
+ const e = this.getEffect();
54
+ return !e || e.isSupported;
55
+ }
56
+ /**
57
+ * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .
58
+ */
59
+ get colorCurves() {
60
+ return this.imageProcessingConfiguration.colorCurves;
61
+ }
62
+ /**
63
+ * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .
64
+ */
65
+ set colorCurves(e) {
66
+ this.imageProcessingConfiguration.colorCurves = e;
67
+ }
68
+ /**
69
+ * Gets whether the color curves effect is enabled.
70
+ */
71
+ get colorCurvesEnabled() {
72
+ return this.imageProcessingConfiguration.colorCurvesEnabled;
73
+ }
74
+ /**
75
+ * Sets whether the color curves effect is enabled.
76
+ */
77
+ set colorCurvesEnabled(e) {
78
+ this.imageProcessingConfiguration.colorCurvesEnabled = e;
79
+ }
80
+ /**
81
+ * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.
82
+ */
83
+ get colorGradingTexture() {
84
+ return this.imageProcessingConfiguration.colorGradingTexture;
85
+ }
86
+ /**
87
+ * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.
88
+ */
89
+ set colorGradingTexture(e) {
90
+ this.imageProcessingConfiguration.colorGradingTexture = e;
91
+ }
92
+ /**
93
+ * Gets whether the color grading effect is enabled.
94
+ */
95
+ get colorGradingEnabled() {
96
+ return this.imageProcessingConfiguration.colorGradingEnabled;
97
+ }
98
+ /**
99
+ * Gets whether the color grading effect is enabled.
100
+ */
101
+ set colorGradingEnabled(e) {
102
+ this.imageProcessingConfiguration.colorGradingEnabled = e;
103
+ }
104
+ /**
105
+ * Gets exposure used in the effect.
106
+ */
107
+ get exposure() {
108
+ return this.imageProcessingConfiguration.exposure;
109
+ }
110
+ /**
111
+ * Sets exposure used in the effect.
112
+ */
113
+ set exposure(e) {
114
+ this.imageProcessingConfiguration.exposure = e;
115
+ }
116
+ /**
117
+ * Gets whether tonemapping is enabled or not.
118
+ */
119
+ get toneMappingEnabled() {
120
+ return this._imageProcessingConfiguration.toneMappingEnabled;
121
+ }
122
+ /**
123
+ * Sets whether tonemapping is enabled or not
124
+ */
125
+ set toneMappingEnabled(e) {
126
+ this._imageProcessingConfiguration.toneMappingEnabled = e;
127
+ }
128
+ /**
129
+ * Gets the type of tone mapping effect.
130
+ */
131
+ get toneMappingType() {
132
+ return this._imageProcessingConfiguration.toneMappingType;
133
+ }
134
+ /**
135
+ * Sets the type of tone mapping effect.
136
+ */
137
+ set toneMappingType(e) {
138
+ this._imageProcessingConfiguration.toneMappingType = e;
139
+ }
140
+ /**
141
+ * Gets contrast used in the effect.
142
+ */
143
+ get contrast() {
144
+ return this.imageProcessingConfiguration.contrast;
145
+ }
146
+ /**
147
+ * Sets contrast used in the effect.
148
+ */
149
+ set contrast(e) {
150
+ this.imageProcessingConfiguration.contrast = e;
151
+ }
152
+ /**
153
+ * Gets Vignette stretch size.
154
+ */
155
+ get vignetteStretch() {
156
+ return this.imageProcessingConfiguration.vignetteStretch;
157
+ }
158
+ /**
159
+ * Sets Vignette stretch size.
160
+ */
161
+ set vignetteStretch(e) {
162
+ this.imageProcessingConfiguration.vignetteStretch = e;
163
+ }
164
+ /**
165
+ * Gets Vignette center X Offset.
166
+ * @deprecated use vignetteCenterX instead
167
+ */
168
+ get vignetteCentreX() {
169
+ return this.imageProcessingConfiguration.vignetteCenterX;
170
+ }
171
+ /**
172
+ * Sets Vignette center X Offset.
173
+ * @deprecated use vignetteCenterX instead
174
+ */
175
+ set vignetteCentreX(e) {
176
+ this.imageProcessingConfiguration.vignetteCenterX = e;
177
+ }
178
+ /**
179
+ * Gets Vignette center Y Offset.
180
+ * @deprecated use vignetteCenterY instead
181
+ */
182
+ get vignetteCentreY() {
183
+ return this.imageProcessingConfiguration.vignetteCenterY;
184
+ }
185
+ /**
186
+ * Sets Vignette center Y Offset.
187
+ * @deprecated use vignetteCenterY instead
188
+ */
189
+ set vignetteCentreY(e) {
190
+ this.imageProcessingConfiguration.vignetteCenterY = e;
191
+ }
192
+ /**
193
+ * Vignette center Y Offset.
194
+ */
195
+ get vignetteCenterY() {
196
+ return this.imageProcessingConfiguration.vignetteCenterY;
197
+ }
198
+ set vignetteCenterY(e) {
199
+ this.imageProcessingConfiguration.vignetteCenterY = e;
200
+ }
201
+ /**
202
+ * Vignette center X Offset.
203
+ */
204
+ get vignetteCenterX() {
205
+ return this.imageProcessingConfiguration.vignetteCenterX;
206
+ }
207
+ set vignetteCenterX(e) {
208
+ this.imageProcessingConfiguration.vignetteCenterX = e;
209
+ }
210
+ /**
211
+ * Gets Vignette weight or intensity of the vignette effect.
212
+ */
213
+ get vignetteWeight() {
214
+ return this.imageProcessingConfiguration.vignetteWeight;
215
+ }
216
+ /**
217
+ * Sets Vignette weight or intensity of the vignette effect.
218
+ */
219
+ set vignetteWeight(e) {
220
+ this.imageProcessingConfiguration.vignetteWeight = e;
221
+ }
222
+ /**
223
+ * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)
224
+ * if vignetteEnabled is set to true.
225
+ */
226
+ get vignetteColor() {
227
+ return this.imageProcessingConfiguration.vignetteColor;
228
+ }
229
+ /**
230
+ * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)
231
+ * if vignetteEnabled is set to true.
232
+ */
233
+ set vignetteColor(e) {
234
+ this.imageProcessingConfiguration.vignetteColor = e;
235
+ }
236
+ /**
237
+ * Gets Camera field of view used by the Vignette effect.
238
+ */
239
+ get vignetteCameraFov() {
240
+ return this.imageProcessingConfiguration.vignetteCameraFov;
241
+ }
242
+ /**
243
+ * Sets Camera field of view used by the Vignette effect.
244
+ */
245
+ set vignetteCameraFov(e) {
246
+ this.imageProcessingConfiguration.vignetteCameraFov = e;
247
+ }
248
+ /**
249
+ * Gets the vignette blend mode allowing different kind of effect.
250
+ */
251
+ get vignetteBlendMode() {
252
+ return this.imageProcessingConfiguration.vignetteBlendMode;
253
+ }
254
+ /**
255
+ * Sets the vignette blend mode allowing different kind of effect.
256
+ */
257
+ set vignetteBlendMode(e) {
258
+ this.imageProcessingConfiguration.vignetteBlendMode = e;
259
+ }
260
+ /**
261
+ * Gets whether the vignette effect is enabled.
262
+ */
263
+ get vignetteEnabled() {
264
+ return this.imageProcessingConfiguration.vignetteEnabled;
265
+ }
266
+ /**
267
+ * Sets whether the vignette effect is enabled.
268
+ */
269
+ set vignetteEnabled(e) {
270
+ this.imageProcessingConfiguration.vignetteEnabled = e;
271
+ }
272
+ /**
273
+ * Gets intensity of the dithering effect.
274
+ */
275
+ get ditheringIntensity() {
276
+ return this.imageProcessingConfiguration.ditheringIntensity;
277
+ }
278
+ /**
279
+ * Sets intensity of the dithering effect.
280
+ */
281
+ set ditheringIntensity(e) {
282
+ this.imageProcessingConfiguration.ditheringIntensity = e;
283
+ }
284
+ /**
285
+ * Gets whether the dithering effect is enabled.
286
+ */
287
+ get ditheringEnabled() {
288
+ return this.imageProcessingConfiguration.ditheringEnabled;
289
+ }
290
+ /**
291
+ * Sets whether the dithering effect is enabled.
292
+ */
293
+ set ditheringEnabled(e) {
294
+ this.imageProcessingConfiguration.ditheringEnabled = e;
295
+ }
296
+ /**
297
+ * Gets whether the input of the processing is in Gamma or Linear Space.
298
+ */
299
+ get fromLinearSpace() {
300
+ return this._fromLinearSpace;
301
+ }
302
+ /**
303
+ * Sets whether the input of the processing is in Gamma or Linear Space.
304
+ */
305
+ set fromLinearSpace(e) {
306
+ this._fromLinearSpace !== e && (this._fromLinearSpace = e, this._updateParameters());
307
+ }
308
+ constructor(e, n, i = null, t, s, r, a = 0, g) {
309
+ super(e, "imageProcessing", [], [], n, i, t, s, r, null, a, "postprocess", null, !0), this._fromLinearSpace = !0, this._defines = {
310
+ IMAGEPROCESSING: !1,
311
+ VIGNETTE: !1,
312
+ VIGNETTEBLENDMODEMULTIPLY: !1,
313
+ VIGNETTEBLENDMODEOPAQUE: !1,
314
+ TONEMAPPING: !1,
315
+ TONEMAPPING_ACES: !1,
316
+ CONTRAST: !1,
317
+ COLORCURVES: !1,
318
+ COLORGRADING: !1,
319
+ COLORGRADING3D: !1,
320
+ FROMLINEARSPACE: !1,
321
+ SAMPLER3DGREENDEPTH: !1,
322
+ SAMPLER3DBGRMAP: !1,
323
+ DITHER: !1,
324
+ IMAGEPROCESSINGPOSTPROCESS: !1,
325
+ EXPOSURE: !1,
326
+ SKIPFINALCOLORCLAMP: !1
327
+ }, g ? (g.applyByPostProcess = !0, this._attachImageProcessingConfiguration(g, !0), this._updateParameters()) : (this._attachImageProcessingConfiguration(null, !0), this.imageProcessingConfiguration.applyByPostProcess = !0), this.onApply = (c) => {
328
+ this.imageProcessingConfiguration.bind(c, this.aspectRatio);
329
+ };
330
+ }
331
+ /**
332
+ * "ImageProcessingPostProcess"
333
+ * @returns "ImageProcessingPostProcess"
334
+ */
335
+ getClassName() {
336
+ return "ImageProcessingPostProcess";
337
+ }
338
+ /**
339
+ * @internal
340
+ */
341
+ _updateParameters() {
342
+ this._defines.FROMLINEARSPACE = this._fromLinearSpace, this.imageProcessingConfiguration.prepareDefines(this._defines, !0);
343
+ let e = "";
344
+ for (const t in this._defines)
345
+ this._defines[t] && (e += `#define ${t};\r
346
+ `);
347
+ const n = ["textureSampler"], i = ["scale"];
348
+ o && (o.PrepareSamplers(n, this._defines), o.PrepareUniforms(i, this._defines)), this.updateEffect(e, i, n);
349
+ }
350
+ dispose(e) {
351
+ super.dispose(e), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration && (this.imageProcessingConfiguration.applyByPostProcess = !1);
352
+ }
353
+ }
354
+ f([
355
+ u()
356
+ ], C.prototype, "_fromLinearSpace", void 0);
357
+ export {
358
+ C as ImageProcessingPostProcess
359
+ };
@@ -0,0 +1,178 @@
1
+ import { __decorate as o } from "../tslib.es6.esm.js";
2
+ import { Logger as _ } from "../Misc/logger.esm.js";
3
+ import { Matrix as c, Vector2 as d, TmpVectors as g } from "../Maths/math.vector.esm.js";
4
+ import { PostProcess as B } from "./postProcess.esm.js";
5
+ import { GeometryBufferRenderer as f } from "../Rendering/geometryBufferRenderer.esm.js";
6
+ import { MotionBlurConfiguration as R } from "../Rendering/motionBlurConfiguration.esm.js";
7
+ import "../Animations/animatable.esm.js";
8
+ import "../Rendering/geometryBufferRendererSceneComponent.esm.js";
9
+ import "../Shaders/motionBlur.fragment.esm.js";
10
+ import { serialize as n, SerializationHelper as y } from "../Misc/decorators.esm.js";
11
+ import { RegisterClass as P } from "../Misc/typeStore.esm.js";
12
+ class i extends B {
13
+ /**
14
+ * Gets the number of iterations are used for motion blur quality. Default value is equal to 32
15
+ */
16
+ get motionBlurSamples() {
17
+ return this._motionBlurSamples;
18
+ }
19
+ /**
20
+ * Sets the number of iterations to be used for motion blur quality
21
+ */
22
+ set motionBlurSamples(e) {
23
+ this._motionBlurSamples = e, this._updateEffect();
24
+ }
25
+ /**
26
+ * Gets whether or not the motion blur post-process is in object based mode.
27
+ */
28
+ get isObjectBased() {
29
+ return this._isObjectBased;
30
+ }
31
+ /**
32
+ * Sets whether or not the motion blur post-process is in object based mode.
33
+ */
34
+ set isObjectBased(e) {
35
+ this._isObjectBased !== e && (this._isObjectBased = e, this._applyMode());
36
+ }
37
+ get _geometryBufferRenderer() {
38
+ return this._forceGeometryBuffer ? this._scene.geometryBufferRenderer : null;
39
+ }
40
+ get _prePassRenderer() {
41
+ return this._forceGeometryBuffer ? null : this._scene.prePassRenderer;
42
+ }
43
+ /**
44
+ * Gets a string identifying the name of the class
45
+ * @returns "MotionBlurPostProcess" string
46
+ */
47
+ getClassName() {
48
+ return "MotionBlurPostProcess";
49
+ }
50
+ /**
51
+ * Creates a new instance MotionBlurPostProcess
52
+ * @param name The name of the effect.
53
+ * @param scene The scene containing the objects to blur according to their velocity.
54
+ * @param options The required width/height ratio to downsize to before computing the render pass.
55
+ * @param camera The camera to apply the render pass to.
56
+ * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
57
+ * @param engine The engine which the post process will be applied. (default: current engine)
58
+ * @param reusable If the post process can be reused on the same frame. (default: false)
59
+ * @param textureType Type of textures used when performing the post process. (default: 0)
60
+ * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: true)
61
+ * @param forceGeometryBuffer If this post process should use geometry buffer instead of prepass (default: false)
62
+ */
63
+ constructor(e, t, r, s, a, u, h, l = 0, p = !1, m = !1) {
64
+ super(e, "motionBlur", ["motionStrength", "motionScale", "screenSize", "inverseViewProjection", "prevViewProjection", "projection"], ["velocitySampler", "depthSampler"], r, s, a, u, h, `#define GEOMETRY_SUPPORTED
65
+ #define SAMPLES 64.0
66
+ #define OBJECT_BASED`, l, void 0, null, p), this.motionStrength = 1, this._motionBlurSamples = 32, this._isObjectBased = !0, this._forceGeometryBuffer = !1, this._invViewProjection = null, this._previousViewProjection = null, this._forceGeometryBuffer = m, this._forceGeometryBuffer ? (t.enableGeometryBufferRenderer(), this._geometryBufferRenderer && (this._geometryBufferRenderer.enableVelocity = !0)) : (t.enablePrePassRenderer(), this._prePassRenderer && (this._prePassRenderer.markAsDirty(), this._prePassEffectConfiguration = new R())), this._applyMode();
67
+ }
68
+ /**
69
+ * Excludes the given skinned mesh from computing bones velocities.
70
+ * Computing bones velocities can have a cost and that cost. The cost can be saved by calling this function and by passing the skinned mesh reference to ignore.
71
+ * @param skinnedMesh The mesh containing the skeleton to ignore when computing the velocity map.
72
+ */
73
+ excludeSkinnedMesh(e) {
74
+ if (e.skeleton) {
75
+ let t;
76
+ if (this._geometryBufferRenderer)
77
+ t = this._geometryBufferRenderer.excludedSkinnedMeshesFromVelocity;
78
+ else if (this._prePassRenderer)
79
+ t = this._prePassRenderer.excludedSkinnedMesh;
80
+ else
81
+ return;
82
+ t.push(e);
83
+ }
84
+ }
85
+ /**
86
+ * Removes the given skinned mesh from the excluded meshes to integrate bones velocities while rendering the velocity map.
87
+ * @param skinnedMesh The mesh containing the skeleton that has been ignored previously.
88
+ * @see excludeSkinnedMesh to exclude a skinned mesh from bones velocity computation.
89
+ */
90
+ removeExcludedSkinnedMesh(e) {
91
+ if (e.skeleton) {
92
+ let t;
93
+ if (this._geometryBufferRenderer)
94
+ t = this._geometryBufferRenderer.excludedSkinnedMeshesFromVelocity;
95
+ else if (this._prePassRenderer)
96
+ t = this._prePassRenderer.excludedSkinnedMesh;
97
+ else
98
+ return;
99
+ const r = t.indexOf(e);
100
+ r !== -1 && t.splice(r, 1);
101
+ }
102
+ }
103
+ /**
104
+ * Disposes the post process.
105
+ * @param camera The camera to dispose the post process on.
106
+ */
107
+ dispose(e) {
108
+ this._geometryBufferRenderer && (this._geometryBufferRenderer._previousTransformationMatrices = {}, this._geometryBufferRenderer._previousBonesTransformationMatrices = {}, this._geometryBufferRenderer.excludedSkinnedMeshesFromVelocity = []), super.dispose(e);
109
+ }
110
+ /**
111
+ * Called on the mode changed (object based or screen based).
112
+ */
113
+ _applyMode() {
114
+ if (!this._geometryBufferRenderer && !this._prePassRenderer)
115
+ return _.Warn("Multiple Render Target support needed to compute object based motion blur"), this.updateEffect();
116
+ this._updateEffect(), this._invViewProjection = null, this._previousViewProjection = null, this.isObjectBased ? (this._prePassRenderer && this._prePassEffectConfiguration && (this._prePassEffectConfiguration.texturesRequired[0] = 2), this.onApply = (e) => this._onApplyObjectBased(e)) : (this._invViewProjection = c.Identity(), this._previousViewProjection = this._scene.getTransformMatrix().clone(), this._prePassRenderer && this._prePassEffectConfiguration && (this._prePassEffectConfiguration.texturesRequired[0] = 5), this.onApply = (e) => this._onApplyScreenBased(e));
117
+ }
118
+ /**
119
+ * Called on the effect is applied when the motion blur post-process is in object based mode.
120
+ * @param effect
121
+ */
122
+ _onApplyObjectBased(e) {
123
+ if (e.setVector2("screenSize", new d(this.width, this.height)), e.setFloat("motionScale", this._scene.getAnimationRatio()), e.setFloat("motionStrength", this.motionStrength), this._geometryBufferRenderer) {
124
+ const t = this._geometryBufferRenderer.getTextureIndex(f.VELOCITY_TEXTURE_TYPE);
125
+ e.setTexture("velocitySampler", this._geometryBufferRenderer.getGBuffer().textures[t]);
126
+ } else if (this._prePassRenderer) {
127
+ const t = this._prePassRenderer.getIndex(2);
128
+ e.setTexture("velocitySampler", this._prePassRenderer.getRenderTarget().textures[t]);
129
+ }
130
+ }
131
+ /**
132
+ * Called on the effect is applied when the motion blur post-process is in screen based mode.
133
+ * @param effect
134
+ */
135
+ _onApplyScreenBased(e) {
136
+ const t = g.Matrix[0];
137
+ if (t.copyFrom(this._scene.getTransformMatrix()), t.invertToRef(this._invViewProjection), e.setMatrix("inverseViewProjection", this._invViewProjection), e.setMatrix("prevViewProjection", this._previousViewProjection), this._previousViewProjection.copyFrom(t), e.setMatrix("projection", this._scene.getProjectionMatrix()), e.setVector2("screenSize", new d(this.width, this.height)), e.setFloat("motionScale", this._scene.getAnimationRatio()), e.setFloat("motionStrength", this.motionStrength), this._geometryBufferRenderer) {
138
+ const r = this._geometryBufferRenderer.getTextureIndex(f.DEPTH_TEXTURE_TYPE);
139
+ e.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[r]);
140
+ } else if (this._prePassRenderer) {
141
+ const r = this._prePassRenderer.getIndex(5);
142
+ e.setTexture("depthSampler", this._prePassRenderer.getRenderTarget().textures[r]);
143
+ }
144
+ }
145
+ /**
146
+ * Called on the effect must be updated (changed mode, samples count, etc.).
147
+ */
148
+ _updateEffect() {
149
+ if (this._geometryBufferRenderer || this._prePassRenderer) {
150
+ const e = [
151
+ "#define GEOMETRY_SUPPORTED",
152
+ "#define SAMPLES " + this._motionBlurSamples.toFixed(1),
153
+ this._isObjectBased ? "#define OBJECT_BASED" : "#define SCREEN_BASED"
154
+ ];
155
+ this.updateEffect(e.join(`
156
+ `));
157
+ }
158
+ }
159
+ /**
160
+ * @internal
161
+ */
162
+ static _Parse(e, t, r, s) {
163
+ return y.Parse(() => new i(e.name, r, e.options, t, e.renderTargetSamplingMode, r.getEngine(), e.reusable, e.textureType, !1), e, r, s);
164
+ }
165
+ }
166
+ o([
167
+ n()
168
+ ], i.prototype, "motionStrength", void 0);
169
+ o([
170
+ n()
171
+ ], i.prototype, "motionBlurSamples", null);
172
+ o([
173
+ n()
174
+ ], i.prototype, "isObjectBased", null);
175
+ P("BABYLON.MotionBlurPostProcess", i);
176
+ export {
177
+ i as MotionBlurPostProcess
178
+ };
@@ -0,0 +1,40 @@
1
+ import { PostProcess as m } from "./postProcess.esm.js";
2
+ import { Engine as f } from "../Engines/engine.esm.js";
3
+ import "../Shaders/pass.fragment.esm.js";
4
+ import "../Shaders/passCube.fragment.esm.js";
5
+ import { RegisterClass as p } from "../Misc/typeStore.esm.js";
6
+ import { SerializationHelper as c } from "../Misc/decorators.esm.js";
7
+ class r extends m {
8
+ /**
9
+ * Gets a string identifying the name of the class
10
+ * @returns "PassPostProcess" string
11
+ */
12
+ getClassName() {
13
+ return "PassPostProcess";
14
+ }
15
+ /**
16
+ * Creates the PassPostProcess
17
+ * @param name The name of the effect.
18
+ * @param options The required width/height ratio to downsize to before computing the render pass.
19
+ * @param camera The camera to apply the render pass to.
20
+ * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
21
+ * @param engine The engine which the post process will be applied. (default: current engine)
22
+ * @param reusable If the post process can be reused on the same frame. (default: false)
23
+ * @param textureType The type of texture to be used when performing the post processing.
24
+ * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
25
+ */
26
+ constructor(e, n, l = null, t, s, a, o = 0, u = !1) {
27
+ super(e, "pass", null, null, n, l, t, s, a, void 0, o, void 0, null, u);
28
+ }
29
+ /**
30
+ * @internal
31
+ */
32
+ static _Parse(e, n, l, t) {
33
+ return c.Parse(() => new r(e.name, e.options, n, e.renderTargetSamplingMode, e._engine, e.reusable), e, l, t);
34
+ }
35
+ }
36
+ p("BABYLON.PassPostProcess", r);
37
+ f._RescalePostProcessFactory = (i) => new r("rescale", 1, null, 2, i, !1, 0);
38
+ export {
39
+ r as PassPostProcess
40
+ };