@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  190. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  191. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  192. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  193. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  194. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  195. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  197. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  227. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  228. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  229. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  230. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  231. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  232. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  233. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  234. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  235. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  236. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  237. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  238. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  239. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  240. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  241. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  242. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
  243. package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
  244. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
  245. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
  246. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
  247. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
  248. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
  249. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
  250. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
  251. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
  252. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
  253. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
  254. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
  255. package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
  256. package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +61 -0
  257. package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +62 -0
  258. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +58 -0
  259. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +131 -0
  260. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +48 -0
  261. package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +27 -0
  262. package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +41 -0
  263. package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +46 -0
  264. package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +359 -0
  265. package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +178 -0
  266. package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +40 -0
  267. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +457 -0
  268. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +94 -0
  269. package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +147 -0
  270. package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +46 -0
  271. package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +184 -0
  272. package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +170 -0
  273. package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +185 -0
  274. package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +65 -0
  275. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +353 -0
  276. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +55 -0
  277. package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +8 -0
  278. package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +223 -0
  279. package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +185 -0
  280. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +8 -0
  281. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +8 -0
  282. package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +8 -0
  283. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +48 -0
  284. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +24 -0
  285. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +35 -0
  286. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +56 -0
  287. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +4 -0
  288. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +19 -0
  289. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +8 -0
  290. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +67 -0
  291. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +58 -0
  292. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +93 -0
  293. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +11 -0
  294. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +8 -0
  295. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +42 -0
  296. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +21 -0
  297. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +21 -0
  298. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +27 -0
  299. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +12 -0
  300. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +6 -0
  301. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +7 -0
  302. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +86 -0
  303. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +50 -0
  304. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +46 -0
  305. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +7 -0
  306. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +10 -0
  307. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +34 -0
  308. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +6 -0
  309. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +6 -0
  310. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +10 -0
  311. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +5 -0
  312. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +4 -0
  313. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +42 -0
  314. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +139 -0
  315. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +166 -0
  316. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +32 -0
  317. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +129 -0
  318. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +22 -0
  319. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +31 -0
  320. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +20 -0
  321. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +15 -0
  322. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +15 -0
  323. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +3 -0
  324. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +3 -0
  325. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +278 -0
  326. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +82 -0
  327. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +81 -0
  328. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +35 -0
  329. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +34 -0
  330. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +93 -0
  331. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +7 -0
  332. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +6 -0
  333. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +7 -0
  334. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +6 -0
  335. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +15 -0
  336. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +32 -0
  337. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +17 -0
  338. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +8 -0
  339. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +19 -0
  340. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +6 -0
  341. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +13 -0
  342. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +40 -0
  343. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +15 -0
  344. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +268 -0
  345. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +83 -0
  346. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +37 -0
  347. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +32 -0
  348. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +50 -0
  349. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +276 -0
  350. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +19 -0
  351. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +45 -0
  352. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +100 -0
  353. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +27 -0
  354. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +30 -0
  355. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +14 -0
  356. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +63 -0
  357. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +13 -0
  358. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +13 -0
  359. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +13 -0
  360. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +24 -0
  361. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +14 -0
  362. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +270 -0
  363. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +131 -0
  364. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +197 -0
  365. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +337 -0
  366. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +176 -0
  367. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +64 -0
  368. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +130 -0
  369. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +53 -0
  370. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +179 -0
  371. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +18 -0
  372. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +101 -0
  373. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +83 -0
  374. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +35 -0
  375. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +65 -0
  376. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +151 -0
  377. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +6 -0
  378. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +13 -0
  379. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +37 -0
  380. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +13 -0
  381. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +116 -0
  382. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +20 -0
  383. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +21 -0
  384. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +6 -0
  385. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +39 -0
  386. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +13 -0
  387. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +208 -0
  388. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +614 -0
  389. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +23 -0
  390. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +6 -0
  391. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +6 -0
  392. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +9 -0
  393. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +16 -0
  394. package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +14 -0
  395. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +11 -0
  396. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +22 -0
  397. package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +34 -0
  398. package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +19 -0
  399. package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +387 -0
  400. package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +171 -0
  401. package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +47 -0
  402. package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +72 -0
  403. package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +137 -0
  404. package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +54 -0
  405. package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +15 -0
  406. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +211 -0
  407. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +29 -0
  408. package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +147 -0
  409. package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +164 -0
  410. package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +39 -0
  411. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +73 -0
  412. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +94 -0
  413. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +29 -0
  414. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +12 -0
  415. package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +19 -0
  416. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +19 -0
  417. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +15 -0
  418. package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +26 -0
  419. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +49 -0
  420. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +17 -0
  421. package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +115 -0
  422. package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +74 -0
  423. package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +13 -0
  424. package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +27 -0
  425. package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +648 -0
  426. package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +236 -0
  427. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +13 -0
  428. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +11 -0
  429. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +11 -0
  430. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +136 -0
  431. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +215 -0
  432. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +52 -0
  433. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +59 -0
  434. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +18 -0
  435. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +55 -0
  436. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +165 -0
  437. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +15 -0
  438. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +339 -0
  439. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +35 -0
  440. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +69 -0
  441. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +62 -0
  442. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +70 -0
  443. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +71 -0
  444. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +425 -0
  445. package/dist/node_modules/@babylonjs/core/node.esm.js +536 -0
  446. package/dist/node_modules/@babylonjs/core/scene.esm.js +2809 -0
  447. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +102 -0
  448. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +12 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +37 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,59 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/helperFunctions.esm.js";
3
+ import "./ShadersInclude/pbrBRDFFunctions.esm.js";
4
+ import "./ShadersInclude/screenSpaceRayTrace.esm.js";
5
+ const r = "screenSpaceReflection2BlurCombinerPixelShader", i = `uniform sampler2D textureSampler;
6
+ uniform sampler2D mainSampler;
7
+ uniform sampler2D reflectivitySampler;
8
+ uniform float strength;
9
+ uniform float reflectionSpecularFalloffExponent;
10
+ uniform float reflectivityThreshold;
11
+ varying vec2 vUV;
12
+ #include<helperFunctions>
13
+ #ifdef SSR_BLEND_WITH_FRESNEL
14
+ #include<pbrBRDFFunctions>
15
+ #include<screenSpaceRayTrace>
16
+ uniform mat4 projection;
17
+ uniform mat4 invProjectionMatrix;
18
+ uniform sampler2D normalSampler;
19
+ uniform sampler2D depthSampler;
20
+ #endif
21
+ void main()
22
+ {
23
+ #ifdef SSRAYTRACE_DEBUG
24
+ gl_FragColor=texture2D(textureSampler,vUV);
25
+ #else
26
+ vec3 SSR=texture2D(textureSampler,vUV).rgb;
27
+ vec4 color=texture2D(mainSampler,vUV);
28
+ vec4 reflectivity=texture2D(reflectivitySampler,vUV);
29
+ #ifndef SSR_DISABLE_REFLECTIVITY_TEST
30
+ if (max(reflectivity.r,max(reflectivity.g,reflectivity.b))<=reflectivityThreshold) {
31
+ gl_FragColor=color;
32
+ return;
33
+ }
34
+ #endif
35
+ #ifdef SSR_INPUT_IS_GAMMA_SPACE
36
+ color=toLinearSpace(color);
37
+ #endif
38
+ #ifdef SSR_BLEND_WITH_FRESNEL
39
+ vec2 texSize=vec2(textureSize(depthSampler,0));
40
+ vec3 csNormal=texelFetch(normalSampler,ivec2(vUV*texSize),0).xyz;
41
+ float depth=texelFetch(depthSampler,ivec2(vUV*texSize),0).r;
42
+ vec3 csPosition=computeViewPosFromUVDepth(vUV,depth,projection,invProjectionMatrix);
43
+ vec3 csViewDirection=normalize(csPosition);
44
+ vec3 F0=reflectivity.rgb;
45
+ vec3 fresnel=fresnelSchlickGGX(max(dot(csNormal,-csViewDirection),0.0),F0,vec3(1.));
46
+ vec3 reflectionMultiplier=clamp(pow(fresnel*strength,vec3(reflectionSpecularFalloffExponent)),0.0,1.0);
47
+ #else
48
+ vec3 reflectionMultiplier=clamp(pow(reflectivity.rgb*strength,vec3(reflectionSpecularFalloffExponent)),0.0,1.0);
49
+ #endif
50
+ vec3 colorMultiplier=1.0-reflectionMultiplier;
51
+ vec3 finalColor=(color.rgb*colorMultiplier)+(SSR*reflectionMultiplier);
52
+ #ifdef SSR_OUTPUT_IS_GAMMA_SPACE
53
+ finalColor=toGammaSpace(finalColor);
54
+ #endif
55
+ gl_FragColor=vec4(finalColor,color.a);
56
+ #endif
57
+ }
58
+ `;
59
+ e.ShadersStore[r] = i;
@@ -0,0 +1,18 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const r = "sharpenPixelShader", t = `varying vec2 vUV;
3
+ uniform sampler2D textureSampler;
4
+ uniform vec2 screenSize;
5
+ uniform vec2 sharpnessAmounts;
6
+ #define CUSTOM_FRAGMENT_DEFINITIONS
7
+ void main(void)
8
+ {
9
+ vec2 onePixel=vec2(1.0,1.0)/screenSize;
10
+ vec4 color=texture2D(textureSampler,vUV);
11
+ vec4 edgeDetection=texture2D(textureSampler,vUV+onePixel*vec2(0,-1)) +
12
+ texture2D(textureSampler,vUV+onePixel*vec2(-1,0)) +
13
+ texture2D(textureSampler,vUV+onePixel*vec2(1,0)) +
14
+ texture2D(textureSampler,vUV+onePixel*vec2(0,1)) -
15
+ color*4.0;
16
+ gl_FragColor=max(vec4(color.rgb*sharpnessAmounts.y,color.a)-(sharpnessAmounts.x*vec4(edgeDetection.rgb,0)),0.);
17
+ }`;
18
+ e.ShadersStore[r] = t;
@@ -0,0 +1,55 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const r = "ssaoPixelShader", o = `uniform sampler2D textureSampler;
3
+ varying vec2 vUV;
4
+ #ifdef SSAO
5
+ uniform sampler2D randomSampler;
6
+ uniform float randTextureTiles;
7
+ uniform float samplesFactor;
8
+ uniform vec3 sampleSphere[SAMPLES];
9
+ uniform float totalStrength;
10
+ uniform float radius;
11
+ uniform float area;
12
+ uniform float fallOff;
13
+ uniform float base;
14
+ vec3 normalFromDepth(float depth,vec2 coords)
15
+ {
16
+ vec2 offset1=vec2(0.0,radius);
17
+ vec2 offset2=vec2(radius,0.0);
18
+ float depth1=texture2D(textureSampler,coords+offset1).r;
19
+ float depth2=texture2D(textureSampler,coords+offset2).r;
20
+ vec3 p1=vec3(offset1,depth1-depth);
21
+ vec3 p2=vec3(offset2,depth2-depth);
22
+ vec3 normal=cross(p1,p2);
23
+ normal.z=-normal.z;
24
+ return normalize(normal);
25
+ }
26
+ void main()
27
+ {
28
+ vec3 random=normalize(texture2D(randomSampler,vUV*randTextureTiles).rgb);
29
+ float depth=texture2D(textureSampler,vUV).r;
30
+ vec3 position=vec3(vUV,depth);
31
+ vec3 normal=normalFromDepth(depth,vUV);
32
+ float radiusDepth=radius/depth;
33
+ float occlusion=0.0;
34
+ vec3 ray;
35
+ vec3 hemiRay;
36
+ float occlusionDepth;
37
+ float difference;
38
+ for (int i=0; i<SAMPLES; i++)
39
+ {
40
+ ray=radiusDepth*reflect(sampleSphere[i],random);
41
+ hemiRay=position+sign(dot(ray,normal))*ray;
42
+ occlusionDepth=texture2D(textureSampler,clamp(hemiRay.xy,vec2(0.001,0.001),vec2(0.999,0.999))).r;
43
+ difference=depth-occlusionDepth;
44
+ occlusion+=step(fallOff,difference)*(1.0-smoothstep(fallOff,area,difference));
45
+ }
46
+ float ao=1.0-totalStrength*occlusion*samplesFactor;
47
+ float result=clamp(ao+base,0.0,1.0);
48
+ gl_FragColor.r=result;
49
+ gl_FragColor.g=result;
50
+ gl_FragColor.b=result;
51
+ gl_FragColor.a=1.0;
52
+ }
53
+ #endif
54
+ `;
55
+ e.ShadersStore[r] = o;
@@ -0,0 +1,165 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const t = "ssao2PixelShader", o = `precision highp float;
3
+ uniform sampler2D textureSampler;
4
+ varying vec2 vUV;
5
+ #ifdef SSAO
6
+ float scales[16]=float[16](
7
+ 0.1,
8
+ 0.11406250000000001,
9
+ 0.131640625,
10
+ 0.15625,
11
+ 0.187890625,
12
+ 0.2265625,
13
+ 0.272265625,
14
+ 0.325,
15
+ 0.384765625,
16
+ 0.4515625,
17
+ 0.525390625,
18
+ 0.60625,
19
+ 0.694140625,
20
+ 0.7890625,
21
+ 0.891015625,
22
+ 1.0
23
+ );
24
+ uniform float near;
25
+ uniform float radius;
26
+ uniform sampler2D depthSampler;
27
+ uniform sampler2D randomSampler;
28
+ uniform sampler2D normalSampler;
29
+ uniform float randTextureTiles;
30
+ uniform float samplesFactor;
31
+ uniform vec3 sampleSphere[SAMPLES];
32
+ uniform float totalStrength;
33
+ uniform float base;
34
+ uniform float xViewport;
35
+ uniform float yViewport;
36
+ uniform mat3 depthProjection;
37
+ uniform float maxZ;
38
+ uniform float minZAspect;
39
+ uniform vec2 texelSize;
40
+ uniform mat4 projection;
41
+ void main()
42
+ {
43
+ vec3 random=textureLod(randomSampler,vUV*randTextureTiles,0.0).rgb;
44
+ float depth=textureLod(depthSampler,vUV,0.0).r;
45
+ float depthSign=depth/abs(depth);
46
+ depth=depth*depthSign;
47
+ vec3 normal=textureLod(normalSampler,vUV,0.0).rgb;
48
+ float occlusion=0.0;
49
+ float correctedRadius=min(radius,minZAspect*depth/near);
50
+ vec3 vViewRay=vec3((vUV.x*2.0-1.0)*xViewport,(vUV.y*2.0-1.0)*yViewport,depthSign);
51
+ vec3 vDepthFactor=depthProjection*vec3(1.0,1.0,depth);
52
+ vec3 origin=vViewRay*vDepthFactor;
53
+ vec3 rvec=random*2.0-1.0;
54
+ rvec.z=0.0;
55
+ float dotProduct=dot(rvec,normal);
56
+ rvec=1.0-abs(dotProduct)>1e-2 ? rvec : vec3(-rvec.y,0.0,rvec.x);
57
+ vec3 tangent=normalize(rvec-normal*dot(rvec,normal));
58
+ vec3 bitangent=cross(normal,tangent);
59
+ mat3 tbn=mat3(tangent,bitangent,normal);
60
+ float difference;
61
+ for (int i=0; i<SAMPLES; ++i) {
62
+ vec3 samplePosition=scales[(i+int(random.x*16.0)) % 16]*tbn*sampleSphere[(i+int(random.y*16.0)) % 16];
63
+ samplePosition=samplePosition*correctedRadius+origin;
64
+ vec4 offset=vec4(samplePosition,1.0);
65
+ offset=projection*offset;
66
+ offset.xyz/=offset.w;
67
+ offset.xy=offset.xy*0.5+0.5;
68
+ if (offset.x<0.0 || offset.y<0.0 || offset.x>1.0 || offset.y>1.0) {
69
+ continue;
70
+ }
71
+ float sampleDepth=abs(textureLod(depthSampler,offset.xy,0.0).r);
72
+ difference=depthSign*samplePosition.z-sampleDepth;
73
+ float rangeCheck=1.0-smoothstep(correctedRadius*0.5,correctedRadius,difference);
74
+ occlusion+=step(EPSILON,difference)*rangeCheck;
75
+ }
76
+ occlusion=occlusion*(1.0-smoothstep(maxZ*0.75,maxZ,depth));
77
+ float ao=1.0-totalStrength*occlusion*samplesFactor;
78
+ float result=clamp(ao+base,0.0,1.0);
79
+ gl_FragColor=vec4(vec3(result),1.0);
80
+ }
81
+ #endif
82
+ #ifdef BLUR
83
+ uniform float outSize;
84
+ uniform float soften;
85
+ uniform float tolerance;
86
+ uniform int samples;
87
+ #ifndef BLUR_BYPASS
88
+ uniform sampler2D depthSampler;
89
+ #ifdef BLUR_LEGACY
90
+ #define inline
91
+ float blur13Bilateral(sampler2D image,vec2 uv,vec2 step) {
92
+ float result=0.0;
93
+ vec2 off1=vec2(1.411764705882353)*step;
94
+ vec2 off2=vec2(3.2941176470588234)*step;
95
+ vec2 off3=vec2(5.176470588235294)*step;
96
+ float compareDepth=abs(textureLod(depthSampler,uv,0.0).r);
97
+ float sampleDepth;
98
+ float weight;
99
+ float weightSum=30.0;
100
+ result+=textureLod(image,uv,0.0).r*30.0;
101
+ sampleDepth=abs(textureLod(depthSampler,uv+off1,0.0).r);
102
+ weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
103
+ weightSum+= weight;
104
+ result+=textureLod(image,uv+off1,0.0).r*weight;
105
+ sampleDepth=abs(textureLod(depthSampler,uv-off1,0.0).r);
106
+ weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
107
+ weightSum+= weight;
108
+ result+=textureLod(image,uv-off1,0.0).r*weight;
109
+ sampleDepth=abs(textureLod(depthSampler,uv+off2,0.0).r);
110
+ weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
111
+ weightSum+=weight;
112
+ result+=textureLod(image,uv+off2,0.0).r*weight;
113
+ sampleDepth=abs(textureLod(depthSampler,uv-off2,0.0).r);
114
+ weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
115
+ weightSum+=weight;
116
+ result+=textureLod(image,uv-off2,0.0).r*weight;
117
+ sampleDepth=abs(textureLod(depthSampler,uv+off3,0.0).r);
118
+ weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
119
+ weightSum+=weight;
120
+ result+=textureLod(image,uv+off3,0.0).r*weight;
121
+ sampleDepth=abs(textureLod(depthSampler,uv-off3,0.0).r);
122
+ weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
123
+ weightSum+=weight;
124
+ result+=textureLod(image,uv-off3,0.0).r*weight;
125
+ return result/weightSum;
126
+ }
127
+ #endif
128
+ #endif
129
+ void main()
130
+ {
131
+ float result=0.0;
132
+ #ifdef BLUR_BYPASS
133
+ result=textureLod(textureSampler,vUV,0.0).r;
134
+ #else
135
+ #ifdef BLUR_H
136
+ vec2 step=vec2(1.0/outSize,0.0);
137
+ #else
138
+ vec2 step=vec2(0.0,1.0/outSize);
139
+ #endif
140
+ #ifdef BLUR_LEGACY
141
+ result=blur13Bilateral(textureSampler,vUV,step);
142
+ #else
143
+ float compareDepth=abs(textureLod(depthSampler,vUV,0.0).r);
144
+ float weightSum=0.0;
145
+ for (int i=-samples; i<samples; i+=2)
146
+ {
147
+ vec2 samplePos=vUV+step*(float(i)+0.5);
148
+ float sampleDepth=abs(textureLod(depthSampler,samplePos,0.0).r);
149
+ float falloff=smoothstep(0.0,
150
+ float(samples),
151
+ float(samples)-abs(float(i))*soften);
152
+ float minDivider=tolerance*0.5+0.003;
153
+ float weight=falloff/( minDivider+abs(compareDepth-sampleDepth));
154
+ result+=textureLod(textureSampler,samplePos,0.0).r*weight;
155
+ weightSum+=weight;
156
+ }
157
+ result/=weightSum;
158
+ #endif
159
+ #endif
160
+ gl_FragColor.rgb=vec3(result);
161
+ gl_FragColor.a=1.0;
162
+ }
163
+ #endif
164
+ `;
165
+ e.ShadersStore[t] = o;
@@ -0,0 +1,15 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ const o = "ssaoCombinePixelShader", r = `uniform sampler2D textureSampler;
3
+ uniform sampler2D originalColor;
4
+ uniform vec4 viewport;
5
+ varying vec2 vUV;
6
+ #define CUSTOM_FRAGMENT_DEFINITIONS
7
+ void main(void) {
8
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
9
+ vec4 ssaoColor=texture2D(textureSampler,viewport.xy+vUV*viewport.zw);
10
+ vec4 sceneColor=texture2D(originalColor,vUV);
11
+ gl_FragColor=sceneColor*ssaoColor;
12
+ #define CUSTOM_FRAGMENT_MAIN_END
13
+ }
14
+ `;
15
+ e.ShadersStore[o] = r;
@@ -0,0 +1,339 @@
1
+ import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
+ import "./ShadersInclude/packingFunctions.esm.js";
3
+ const r = "standardPixelShader", t = `uniform sampler2D textureSampler;
4
+ varying vec2 vUV;
5
+ #define CUSTOM_FRAGMENT_DEFINITIONS
6
+ #if defined(PASS_POST_PROCESS)
7
+ void main(void)
8
+ {
9
+ vec4 color=texture2D(textureSampler,vUV);
10
+ gl_FragColor=color;
11
+ }
12
+ #endif
13
+ #if defined(DOWN_SAMPLE_X4)
14
+ uniform vec2 dsOffsets[16];
15
+ void main(void)
16
+ {
17
+ vec4 average=vec4(0.0,0.0,0.0,0.0);
18
+ average=texture2D(textureSampler,vUV+dsOffsets[0]);
19
+ average+=texture2D(textureSampler,vUV+dsOffsets[1]);
20
+ average+=texture2D(textureSampler,vUV+dsOffsets[2]);
21
+ average+=texture2D(textureSampler,vUV+dsOffsets[3]);
22
+ average+=texture2D(textureSampler,vUV+dsOffsets[4]);
23
+ average+=texture2D(textureSampler,vUV+dsOffsets[5]);
24
+ average+=texture2D(textureSampler,vUV+dsOffsets[6]);
25
+ average+=texture2D(textureSampler,vUV+dsOffsets[7]);
26
+ average+=texture2D(textureSampler,vUV+dsOffsets[8]);
27
+ average+=texture2D(textureSampler,vUV+dsOffsets[9]);
28
+ average+=texture2D(textureSampler,vUV+dsOffsets[10]);
29
+ average+=texture2D(textureSampler,vUV+dsOffsets[11]);
30
+ average+=texture2D(textureSampler,vUV+dsOffsets[12]);
31
+ average+=texture2D(textureSampler,vUV+dsOffsets[13]);
32
+ average+=texture2D(textureSampler,vUV+dsOffsets[14]);
33
+ average+=texture2D(textureSampler,vUV+dsOffsets[15]);
34
+ average/=16.0;
35
+ gl_FragColor=average;
36
+ }
37
+ #endif
38
+ #if defined(BRIGHT_PASS)
39
+ uniform vec2 dsOffsets[4];
40
+ uniform float brightThreshold;
41
+ void main(void)
42
+ {
43
+ vec4 average=vec4(0.0,0.0,0.0,0.0);
44
+ average=texture2D(textureSampler,vUV+vec2(dsOffsets[0].x,dsOffsets[0].y));
45
+ average+=texture2D(textureSampler,vUV+vec2(dsOffsets[1].x,dsOffsets[1].y));
46
+ average+=texture2D(textureSampler,vUV+vec2(dsOffsets[2].x,dsOffsets[2].y));
47
+ average+=texture2D(textureSampler,vUV+vec2(dsOffsets[3].x,dsOffsets[3].y));
48
+ average*=0.25;
49
+ float luminance=length(average.rgb);
50
+ if (luminance<brightThreshold) {
51
+ average=vec4(0.0,0.0,0.0,1.0);
52
+ }
53
+ gl_FragColor=average;
54
+ }
55
+ #endif
56
+ #if defined(TEXTURE_ADDER)
57
+ uniform sampler2D otherSampler;
58
+ uniform sampler2D lensSampler;
59
+ uniform float exposure;
60
+ void main(void)
61
+ {
62
+ vec3 colour=texture2D(textureSampler,vUV).rgb;
63
+ colour*=exposure;
64
+ vec3 X=max(vec3(0.0,0.0,0.0),colour-0.004);
65
+ vec3 retColor=(X*(6.2*X+0.5))/(X*(6.2*X+1.7)+0.06);
66
+ colour=retColor*retColor;
67
+ colour+=colour*texture2D(lensSampler,vUV).rgb;
68
+ vec4 finalColor=vec4(colour.rgb,1.0)+texture2D(otherSampler,vUV);
69
+ gl_FragColor=finalColor;
70
+ }
71
+ #endif
72
+ #if defined(VLS)
73
+ #define PI 3.1415926535897932384626433832795
74
+ uniform mat4 shadowViewProjection;
75
+ uniform mat4 lightWorld;
76
+ uniform vec3 cameraPosition;
77
+ uniform vec3 sunDirection;
78
+ uniform vec3 sunColor;
79
+ uniform vec2 depthValues;
80
+ uniform float scatteringCoefficient;
81
+ uniform float scatteringPower;
82
+ uniform sampler2D shadowMapSampler;
83
+ uniform sampler2D positionSampler;
84
+ float computeScattering(float lightDotView)
85
+ {
86
+ float result=1.0-scatteringCoefficient*scatteringCoefficient;
87
+ result/=(4.0*PI*pow(1.0+scatteringCoefficient*scatteringCoefficient-(2.0*scatteringCoefficient)*lightDotView,1.5));
88
+ return result;
89
+ }
90
+ void main(void)
91
+ {
92
+ vec3 worldPos=texture2D(positionSampler,vUV).rgb;
93
+ vec3 startPosition=cameraPosition;
94
+ vec3 rayVector=worldPos-startPosition;
95
+ float rayLength=length(rayVector);
96
+ vec3 rayDirection=rayVector/rayLength;
97
+ float stepLength=rayLength/NB_STEPS;
98
+ vec3 stepL=rayDirection*stepLength;
99
+ vec3 currentPosition=startPosition;
100
+ vec3 accumFog=vec3(0.0);
101
+ for (int i=0; i<int(NB_STEPS); i++)
102
+ {
103
+ vec4 worldInShadowCameraSpace=shadowViewProjection*vec4(currentPosition,1.0);
104
+ float depthMetric= (worldInShadowCameraSpace.z+depthValues.x)/(depthValues.y);
105
+ float shadowPixelDepth=clamp(depthMetric,0.0,1.0);
106
+ worldInShadowCameraSpace.xyz/=worldInShadowCameraSpace.w;
107
+ worldInShadowCameraSpace.xyz=0.5*worldInShadowCameraSpace.xyz+vec3(0.5);
108
+ float shadowMapValue=texture2D(shadowMapSampler,worldInShadowCameraSpace.xy).r;
109
+ if (shadowMapValue>shadowPixelDepth)
110
+ accumFog+=sunColor*computeScattering(dot(rayDirection,sunDirection));
111
+ currentPosition+=stepL;
112
+ }
113
+ accumFog/=NB_STEPS;
114
+ vec3 color=accumFog*scatteringPower;
115
+ gl_FragColor=vec4(color*exp(color) ,1.0);
116
+ }
117
+ #endif
118
+ #if defined(VLSMERGE)
119
+ uniform sampler2D originalSampler;
120
+ void main(void)
121
+ {
122
+ gl_FragColor=texture2D(originalSampler,vUV)+texture2D(textureSampler,vUV);
123
+ }
124
+ #endif
125
+ #if defined(LUMINANCE)
126
+ uniform vec2 lumOffsets[4];
127
+ void main()
128
+ {
129
+ float average=0.0;
130
+ vec4 color=vec4(0.0);
131
+ float maximum=-1e20;
132
+ vec3 weight=vec3(0.299,0.587,0.114);
133
+ for (int i=0; i<4; i++)
134
+ {
135
+ color=texture2D(textureSampler,vUV+ lumOffsets[i]);
136
+ float GreyValue=dot(color.rgb,vec3(0.33,0.33,0.33));
137
+ #ifdef WEIGHTED_AVERAGE
138
+ float GreyValue=dot(color.rgb,weight);
139
+ #endif
140
+ #ifdef BRIGHTNESS
141
+ float GreyValue=max(color.r,max(color.g,color.b));
142
+ #endif
143
+ #ifdef HSL_COMPONENT
144
+ float GreyValue=0.5*(max(color.r,max(color.g,color.b))+min(color.r,min(color.g,color.b)));
145
+ #endif
146
+ #ifdef MAGNITUDE
147
+ float GreyValue=length(color.rgb);
148
+ #endif
149
+ maximum=max(maximum,GreyValue);
150
+ average+=(0.25*log(1e-5+GreyValue));
151
+ }
152
+ average=exp(average);
153
+ gl_FragColor=vec4(average,maximum,0.0,1.0);
154
+ }
155
+ #endif
156
+ #if defined(LUMINANCE_DOWN_SAMPLE)
157
+ uniform vec2 dsOffsets[9];
158
+ uniform float halfDestPixelSize;
159
+ #ifdef FINAL_DOWN_SAMPLER
160
+ #include<packingFunctions>
161
+ #endif
162
+ void main()
163
+ {
164
+ vec4 color=vec4(0.0);
165
+ float average=0.0;
166
+ for (int i=0; i<9; i++)
167
+ {
168
+ color=texture2D(textureSampler,vUV+vec2(halfDestPixelSize,halfDestPixelSize)+dsOffsets[i]);
169
+ average+=color.r;
170
+ }
171
+ average/=9.0;
172
+ #ifdef FINAL_DOWN_SAMPLER
173
+ gl_FragColor=pack(average);
174
+ #else
175
+ gl_FragColor=vec4(average,average,0.0,1.0);
176
+ #endif
177
+ }
178
+ #endif
179
+ #if defined(HDR)
180
+ uniform sampler2D textureAdderSampler;
181
+ uniform float averageLuminance;
182
+ void main()
183
+ {
184
+ vec4 color=texture2D(textureAdderSampler,vUV);
185
+ #ifndef AUTO_EXPOSURE
186
+ vec4 adjustedColor=color/averageLuminance;
187
+ color=adjustedColor;
188
+ color.a=1.0;
189
+ #endif
190
+ gl_FragColor=color;
191
+ }
192
+ #endif
193
+ #if defined(LENS_FLARE)
194
+ #define GHOSTS 3
195
+ uniform sampler2D lensColorSampler;
196
+ uniform float strength;
197
+ uniform float ghostDispersal;
198
+ uniform float haloWidth;
199
+ uniform vec2 resolution;
200
+ uniform float distortionStrength;
201
+ float hash(vec2 p)
202
+ {
203
+ float h=dot(p,vec2(127.1,311.7));
204
+ return -1.0+2.0*fract(sin(h)*43758.5453123);
205
+ }
206
+ float noise(in vec2 p)
207
+ {
208
+ vec2 i=floor(p);
209
+ vec2 f=fract(p);
210
+ vec2 u=f*f*(3.0-2.0*f);
211
+ return mix(mix(hash(i+vec2(0.0,0.0)),
212
+ hash(i+vec2(1.0,0.0)),u.x),
213
+ mix(hash(i+vec2(0.0,1.0)),
214
+ hash(i+vec2(1.0,1.0)),u.x),u.y);
215
+ }
216
+ float fbm(vec2 p)
217
+ {
218
+ float f=0.0;
219
+ f+=0.5000*noise(p); p*=2.02;
220
+ f+=0.2500*noise(p); p*=2.03;
221
+ f+=0.1250*noise(p); p*=2.01;
222
+ f+=0.0625*noise(p); p*=2.04;
223
+ f/=0.9375;
224
+ return f;
225
+ }
226
+ vec3 pattern(vec2 uv)
227
+ {
228
+ vec2 p=-1.0+2.0*uv;
229
+ float p2=dot(p,p);
230
+ float f=fbm(vec2(15.0*p2))/2.0;
231
+ float r=0.2+0.6*sin(12.5*length(uv-vec2(0.5)));
232
+ float g=0.2+0.6*sin(20.5*length(uv-vec2(0.5)));
233
+ float b=0.2+0.6*sin(17.2*length(uv-vec2(0.5)));
234
+ return (1.0-f)*vec3(r,g,b);
235
+ }
236
+ float luminance(vec3 color)
237
+ {
238
+ return dot(color.rgb,vec3(0.2126,0.7152,0.0722));
239
+ }
240
+ vec4 textureDistorted(sampler2D tex,vec2 texcoord,vec2 direction,vec3 distortion)
241
+ {
242
+ return vec4(
243
+ texture2D(tex,texcoord+direction*distortion.r).r,
244
+ texture2D(tex,texcoord+direction*distortion.g).g,
245
+ texture2D(tex,texcoord+direction*distortion.b).b,
246
+ 1.0
247
+ );
248
+ }
249
+ void main(void)
250
+ {
251
+ vec2 uv=-vUV+vec2(1.0);
252
+ vec2 ghostDir=(vec2(0.5)-uv)*ghostDispersal;
253
+ vec2 texelSize=1.0/resolution;
254
+ vec3 distortion=vec3(-texelSize.x*distortionStrength,0.0,texelSize.x*distortionStrength);
255
+ vec4 result=vec4(0.0);
256
+ float ghostIndice=1.0;
257
+ for (int i=0; i<GHOSTS; ++i)
258
+ {
259
+ vec2 offset=fract(uv+ghostDir*ghostIndice);
260
+ float weight=length(vec2(0.5)-offset)/length(vec2(0.5));
261
+ weight=pow(1.0-weight,10.0);
262
+ result+=textureDistorted(textureSampler,offset,normalize(ghostDir),distortion)*weight*strength;
263
+ ghostIndice+=1.0;
264
+ }
265
+ vec2 haloVec=normalize(ghostDir)*haloWidth;
266
+ float weight=length(vec2(0.5)-fract(uv+haloVec))/length(vec2(0.5));
267
+ weight=pow(1.0-weight,10.0);
268
+ result+=textureDistorted(textureSampler,fract(uv+haloVec),normalize(ghostDir),distortion)*weight*strength;
269
+ result*=texture2D(lensColorSampler,vec2(length(vec2(0.5)-uv)/length(vec2(0.5))));
270
+ gl_FragColor=result;
271
+ }
272
+ #endif
273
+ #if defined(LENS_FLARE_COMPOSE)
274
+ uniform sampler2D otherSampler;
275
+ uniform sampler2D lensDirtSampler;
276
+ uniform sampler2D lensStarSampler;
277
+ uniform mat4 lensStarMatrix;
278
+ void main(void)
279
+ {
280
+ vec2 lensFlareCoords=(lensStarMatrix*vec4(vUV,1.0,1.0)).xy;
281
+ vec4 lensMod=texture2D(lensDirtSampler,vUV);
282
+ lensMod+=texture2D(lensStarSampler,vUV/*lensFlareCoords*/);
283
+ vec4 result=texture2D(textureSampler,vUV)*lensMod;
284
+ gl_FragColor=texture2D(otherSampler,vUV)+result;
285
+ }
286
+ #endif
287
+ #if defined(DEPTH_OF_FIELD)
288
+ uniform sampler2D otherSampler;
289
+ uniform sampler2D depthSampler;
290
+ uniform float distance;
291
+ void main(void)
292
+ {
293
+ vec4 sharp=texture2D(otherSampler,vUV);
294
+ vec4 blur=texture2D(textureSampler,vUV);
295
+ float dist=clamp(texture2D(depthSampler,vUV).r*distance,0.0,1.0);
296
+ float factor=0.0;
297
+ if (dist<0.05)
298
+ factor=1.0;
299
+ else if (dist<0.1)
300
+ factor=20.0*(0.1-dist);
301
+ else if (dist<0.5)
302
+ factor=0.0;
303
+ else
304
+ factor=2.0*(dist-0.5);
305
+ factor=clamp(factor,0.0,0.90);
306
+ gl_FragColor=mix(sharp,blur,factor);
307
+ }
308
+ #endif
309
+ #if defined(MOTION_BLUR)
310
+ uniform mat4 inverseViewProjection;
311
+ uniform mat4 prevViewProjection;
312
+ uniform vec2 screenSize;
313
+ uniform float motionScale;
314
+ uniform float motionStrength;
315
+ uniform sampler2D depthSampler;
316
+ void main(void)
317
+ {
318
+ vec2 texelSize=1.0/screenSize;
319
+ float depth=texture2D(depthSampler,vUV).r;
320
+ vec4 cpos=vec4(vUV*2.0-1.0,depth,1.0);
321
+ cpos=cpos*inverseViewProjection;
322
+ vec4 ppos=cpos*prevViewProjection;
323
+ ppos.xyz/=ppos.w;
324
+ ppos.xy=ppos.xy*0.5+0.5;
325
+ vec2 velocity=(ppos.xy-vUV)*motionScale*motionStrength;
326
+ float speed=length(velocity/texelSize);
327
+ int nSamples=int(clamp(speed,1.0,MAX_MOTION_SAMPLES));
328
+ vec4 result=texture2D(textureSampler,vUV);
329
+ for (int i=1; i<int(MAX_MOTION_SAMPLES); ++i) {
330
+ if (i>=nSamples)
331
+ break;
332
+ vec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5);
333
+ result+=texture2D(textureSampler,offset1);
334
+ }
335
+ gl_FragColor=result/float(nSamples);
336
+ }
337
+ #endif
338
+ `;
339
+ e.ShadersStore[r] = t;
@@ -0,0 +1,35 @@
1
+ class a {
2
+ /**
3
+ * Initializes the state.
4
+ */
5
+ constructor() {
6
+ this._blendFunctionParameters = new Array(4), this._blendEquationParameters = new Array(2), this._blendConstants = new Array(4), this._isBlendConstantsDirty = !1, this._alphaBlend = !1, this._isAlphaBlendDirty = !1, this._isBlendFunctionParametersDirty = !1, this._isBlendEquationParametersDirty = !1, this.reset();
7
+ }
8
+ get isDirty() {
9
+ return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty || this._isBlendEquationParametersDirty;
10
+ }
11
+ get alphaBlend() {
12
+ return this._alphaBlend;
13
+ }
14
+ set alphaBlend(t) {
15
+ this._alphaBlend !== t && (this._alphaBlend = t, this._isAlphaBlendDirty = !0);
16
+ }
17
+ setAlphaBlendConstants(t, n, s, e) {
18
+ this._blendConstants[0] === t && this._blendConstants[1] === n && this._blendConstants[2] === s && this._blendConstants[3] === e || (this._blendConstants[0] = t, this._blendConstants[1] = n, this._blendConstants[2] = s, this._blendConstants[3] = e, this._isBlendConstantsDirty = !0);
19
+ }
20
+ setAlphaBlendFunctionParameters(t, n, s, e) {
21
+ this._blendFunctionParameters[0] === t && this._blendFunctionParameters[1] === n && this._blendFunctionParameters[2] === s && this._blendFunctionParameters[3] === e || (this._blendFunctionParameters[0] = t, this._blendFunctionParameters[1] = n, this._blendFunctionParameters[2] = s, this._blendFunctionParameters[3] = e, this._isBlendFunctionParametersDirty = !0);
22
+ }
23
+ setAlphaEquationParameters(t, n) {
24
+ this._blendEquationParameters[0] === t && this._blendEquationParameters[1] === n || (this._blendEquationParameters[0] = t, this._blendEquationParameters[1] = n, this._isBlendEquationParametersDirty = !0);
25
+ }
26
+ reset() {
27
+ this._alphaBlend = !1, this._blendFunctionParameters[0] = null, this._blendFunctionParameters[1] = null, this._blendFunctionParameters[2] = null, this._blendFunctionParameters[3] = null, this._blendEquationParameters[0] = null, this._blendEquationParameters[1] = null, this._blendConstants[0] = null, this._blendConstants[1] = null, this._blendConstants[2] = null, this._blendConstants[3] = null, this._isAlphaBlendDirty = !0, this._isBlendFunctionParametersDirty = !1, this._isBlendEquationParametersDirty = !1, this._isBlendConstantsDirty = !1;
28
+ }
29
+ apply(t) {
30
+ this.isDirty && (this._isAlphaBlendDirty && (this._alphaBlend ? t.enable(t.BLEND) : t.disable(t.BLEND), this._isAlphaBlendDirty = !1), this._isBlendFunctionParametersDirty && (t.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]), this._isBlendFunctionParametersDirty = !1), this._isBlendEquationParametersDirty && (t.blendEquationSeparate(this._blendEquationParameters[0], this._blendEquationParameters[1]), this._isBlendEquationParametersDirty = !1), this._isBlendConstantsDirty && (t.blendColor(this._blendConstants[0], this._blendConstants[1], this._blendConstants[2], this._blendConstants[3]), this._isBlendConstantsDirty = !1));
31
+ }
32
+ }
33
+ export {
34
+ a as AlphaState
35
+ };