@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,17 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const t = "morphTargetsVertexDeclaration", i = `#ifdef MORPHTARGETS
3
+ #ifndef MORPHTARGETS_TEXTURE
4
+ attribute vec3 position{X};
5
+ #ifdef MORPHTARGETS_NORMAL
6
+ attribute vec3 normal{X};
7
+ #endif
8
+ #ifdef MORPHTARGETS_TANGENT
9
+ attribute vec3 tangent{X};
10
+ #endif
11
+ #ifdef MORPHTARGETS_UV
12
+ attribute vec2 uv_{X};
13
+ #endif
14
+ #endif
15
+ #endif
16
+ `;
17
+ e.IncludesShadersStore[t] = i;
@@ -0,0 +1,8 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "morphTargetsVertexGlobal", o = `#ifdef MORPHTARGETS
3
+ #ifdef MORPHTARGETS_TEXTURE
4
+ float vertexID;
5
+ #endif
6
+ #endif
7
+ `;
8
+ e.IncludesShadersStore[r] = o;
@@ -0,0 +1,19 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const r = "morphTargetsVertexGlobalDeclaration", t = `#ifdef MORPHTARGETS
3
+ uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
4
+ #ifdef MORPHTARGETS_TEXTURE
5
+ precision mediump sampler2DArray;
6
+ uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];
7
+ uniform vec3 morphTargetTextureInfo;
8
+ uniform sampler2DArray morphTargets;
9
+ vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
10
+ {
11
+ float y=floor(vertexIndex/morphTargetTextureInfo.y);
12
+ float x=vertexIndex-y*morphTargetTextureInfo.y;
13
+ vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);
14
+ return texture(morphTargets,textureUV).xyz;
15
+ }
16
+ #endif
17
+ #endif
18
+ `;
19
+ e.IncludesShadersStore[r] = t;
@@ -0,0 +1,6 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const a = "mrtFragmentDeclaration", t = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
3
+ layout(location=0) out vec4 glFragData[{X}];
4
+ #endif
5
+ `;
6
+ e.IncludesShadersStore[a] = t;
@@ -0,0 +1,13 @@
1
+ import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
2
+ const e = "oitDeclaration", r = `#ifdef ORDER_INDEPENDENT_TRANSPARENCY
3
+ #extension GL_EXT_draw_buffers : require
4
+ layout(location=0) out vec2 depth;
5
+ layout(location=1) out vec4 frontColor;
6
+ layout(location=2) out vec4 backColor;
7
+ #define MAX_DEPTH 99999.0
8
+ highp vec4 gl_FragColor;
9
+ uniform sampler2D oitDepthSampler;
10
+ uniform sampler2D oitFrontColorSampler;
11
+ #endif
12
+ `;
13
+ o.IncludesShadersStore[e] = r;
@@ -0,0 +1,40 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const t = "oitFragment", r = `#ifdef ORDER_INDEPENDENT_TRANSPARENCY
3
+ float fragDepth=gl_FragCoord.z;
4
+ #ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
5
+ uint halfFloat=packHalf2x16(vec2(fragDepth));
6
+ vec2 full=unpackHalf2x16(halfFloat);
7
+ fragDepth=full.x;
8
+ #endif
9
+ ivec2 fragCoord=ivec2(gl_FragCoord.xy);
10
+ vec2 lastDepth=texelFetch(oitDepthSampler,fragCoord,0).rg;
11
+ vec4 lastFrontColor=texelFetch(oitFrontColorSampler,fragCoord,0);
12
+ depth.rg=vec2(-MAX_DEPTH);
13
+ frontColor=lastFrontColor;
14
+ backColor=vec4(0.0);
15
+ #ifdef USE_REVERSE_DEPTHBUFFER
16
+ float furthestDepth=-lastDepth.x;
17
+ float nearestDepth=lastDepth.y;
18
+ #else
19
+ float nearestDepth=-lastDepth.x;
20
+ float furthestDepth=lastDepth.y;
21
+ #endif
22
+ float alphaMultiplier=1.0-lastFrontColor.a;
23
+ #ifdef USE_REVERSE_DEPTHBUFFER
24
+ if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
25
+ #else
26
+ if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
27
+ #endif
28
+ return;
29
+ }
30
+ #ifdef USE_REVERSE_DEPTHBUFFER
31
+ if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
32
+ #else
33
+ if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
34
+ #endif
35
+ depth.rg=vec2(-fragDepth,fragDepth);
36
+ return;
37
+ }
38
+ #endif
39
+ `;
40
+ e.IncludesShadersStore[t] = r;
@@ -0,0 +1,15 @@
1
+ import { ShaderStore as t } from "../../Engines/shaderStore.esm.js";
2
+ const e = "packingFunctions", c = `vec4 pack(float depth)
3
+ {
4
+ const vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);
5
+ const vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);
6
+ vec4 res=fract(depth*bit_shift);
7
+ res-=res.xxyz*bit_mask;
8
+ return res;
9
+ }
10
+ float unpack(vec4 color)
11
+ {
12
+ const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);
13
+ return dot(color,bit_shift);
14
+ }`;
15
+ t.IncludesShadersStore[e] = c;
@@ -0,0 +1,268 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ const t = "pbrBRDFFunctions", a = `#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
3
+ #ifdef MS_BRDF_ENERGY_CONSERVATION
4
+ vec3 getEnergyConservationFactor(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {
5
+ return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);
6
+ }
7
+ #endif
8
+ #ifdef ENVIRONMENTBRDF
9
+ vec3 getBRDFLookup(float NdotV,float perceptualRoughness) {
10
+ vec2 UV=vec2(NdotV,perceptualRoughness);
11
+ vec4 brdfLookup=texture2D(environmentBrdfSampler,UV);
12
+ #ifdef ENVIRONMENTBRDF_RGBD
13
+ brdfLookup.rgb=fromRGBD(brdfLookup.rgba);
14
+ #endif
15
+ return brdfLookup.rgb;
16
+ }
17
+ vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 specularEnvironmentR90,const vec3 environmentBrdf) {
18
+ #ifdef BRDF_V_HEIGHT_CORRELATED
19
+ vec3 reflectance=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
20
+ #else
21
+ vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
22
+ #endif
23
+ return reflectance;
24
+ }
25
+ vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {
26
+ #ifdef BRDF_V_HEIGHT_CORRELATED
27
+ vec3 reflectance=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
28
+ #else
29
+ vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
30
+ #endif
31
+ return reflectance;
32
+ }
33
+ #endif
34
+ /* NOT USED
35
+ #if defined(SHEEN) && defined(SHEEN_SOFTER)
36
+ float getBRDFLookupCharlieSheen(float NdotV,float perceptualRoughness)
37
+ {
38
+ float c=1.0-NdotV;
39
+ float c3=c*c*c;
40
+ return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));
41
+ }
42
+ #endif
43
+ */
44
+ #if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
45
+ vec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)
46
+ {
47
+ float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);
48
+ return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));
49
+ }
50
+ #endif
51
+ #if defined(SHEEN) && defined(ENVIRONMENTBRDF)
52
+ /**
53
+ * The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
54
+ * The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
55
+ */
56
+ vec3 getSheenReflectanceFromBRDFLookup(const vec3 reflectance0,const vec3 environmentBrdf) {
57
+ vec3 sheenEnvironmentReflectance=reflectance0*environmentBrdf.b;
58
+ return sheenEnvironmentReflectance;
59
+ }
60
+ #endif
61
+ vec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)
62
+ {
63
+ return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);
64
+ }
65
+ float fresnelSchlickGGX(float VdotH,float reflectance0,float reflectance90)
66
+ {
67
+ return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);
68
+ }
69
+ #ifdef CLEARCOAT
70
+ vec3 getR0RemappedForClearCoat(vec3 f0) {
71
+ #ifdef CLEARCOAT_DEFAULTIOR
72
+ #ifdef MOBILE
73
+ return saturate(f0*(f0*0.526868+0.529324)-0.0482256);
74
+ #else
75
+ return saturate(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
76
+ #endif
77
+ #else
78
+ vec3 s=sqrt(f0);
79
+ vec3 t=(vClearCoatRefractionParams.z+vClearCoatRefractionParams.w*s)/(vClearCoatRefractionParams.w+vClearCoatRefractionParams.z*s);
80
+ return square(t);
81
+ #endif
82
+ }
83
+ #endif
84
+ #ifdef IRIDESCENCE
85
+ const mat3 XYZ_TO_REC709=mat3(
86
+ 3.2404542,-0.9692660, 0.0556434,
87
+ -1.5371385, 1.8760108,-0.2040259,
88
+ -0.4985314, 0.0415560, 1.0572252
89
+ );
90
+ vec3 getIORTfromAirToSurfaceR0(vec3 f0) {
91
+ vec3 sqrtF0=sqrt(f0);
92
+ return (1.+sqrtF0)/(1.-sqrtF0);
93
+ }
94
+ vec3 getR0fromIORs(vec3 iorT,float iorI) {
95
+ return square((iorT-vec3(iorI))/(iorT+vec3(iorI)));
96
+ }
97
+ float getR0fromIORs(float iorT,float iorI) {
98
+ return square((iorT-iorI)/(iorT+iorI));
99
+ }
100
+ vec3 evalSensitivity(float opd,vec3 shift) {
101
+ float phase=2.0*PI*opd*1.0e-9;
102
+ const vec3 val=vec3(5.4856e-13,4.4201e-13,5.2481e-13);
103
+ const vec3 pos=vec3(1.6810e+06,1.7953e+06,2.2084e+06);
104
+ const vec3 var=vec3(4.3278e+09,9.3046e+09,6.6121e+09);
105
+ vec3 xyz=val*sqrt(2.0*PI*var)*cos(pos*phase+shift)*exp(-square(phase)*var);
106
+ xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));
107
+ xyz/=1.0685e-7;
108
+ vec3 srgb=XYZ_TO_REC709*xyz;
109
+ return srgb;
110
+ }
111
+ vec3 evalIridescence(float outsideIOR,float eta2,float cosTheta1,float thinFilmThickness,vec3 baseF0) {
112
+ vec3 I=vec3(1.0);
113
+ float iridescenceIOR=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));
114
+ float sinTheta2Sq=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));
115
+ float cosTheta2Sq=1.0-sinTheta2Sq;
116
+ if (cosTheta2Sq<0.0) {
117
+ return I;
118
+ }
119
+ float cosTheta2=sqrt(cosTheta2Sq);
120
+ float R0=getR0fromIORs(iridescenceIOR,outsideIOR);
121
+ float R12=fresnelSchlickGGX(cosTheta1,R0,1.);
122
+ float R21=R12;
123
+ float T121=1.0-R12;
124
+ float phi12=0.0;
125
+ if (iridescenceIOR<outsideIOR) phi12=PI;
126
+ float phi21=PI-phi12;
127
+ vec3 baseIOR=getIORTfromAirToSurfaceR0(clamp(baseF0,0.0,0.9999));
128
+ vec3 R1=getR0fromIORs(baseIOR,iridescenceIOR);
129
+ vec3 R23=fresnelSchlickGGX(cosTheta2,R1,vec3(1.));
130
+ vec3 phi23=vec3(0.0);
131
+ if (baseIOR[0]<iridescenceIOR) phi23[0]=PI;
132
+ if (baseIOR[1]<iridescenceIOR) phi23[1]=PI;
133
+ if (baseIOR[2]<iridescenceIOR) phi23[2]=PI;
134
+ float opd=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;
135
+ vec3 phi=vec3(phi21)+phi23;
136
+ vec3 R123=clamp(R12*R23,1e-5,0.9999);
137
+ vec3 r123=sqrt(R123);
138
+ vec3 Rs=square(T121)*R23/(vec3(1.0)-R123);
139
+ vec3 C0=R12+Rs;
140
+ I=C0;
141
+ vec3 Cm=Rs-T121;
142
+ for (int m=1; m<=2; ++m)
143
+ {
144
+ Cm*=r123;
145
+ vec3 Sm=2.0*evalSensitivity(float(m)*opd,float(m)*phi);
146
+ I+=Cm*Sm;
147
+ }
148
+ return max(I,vec3(0.0));
149
+ }
150
+ #endif
151
+ float normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)
152
+ {
153
+ float a2=square(alphaG);
154
+ float d=NdotH*NdotH*(a2-1.0)+1.0;
155
+ return a2/(PI*d*d);
156
+ }
157
+ #ifdef SHEEN
158
+ float normalDistributionFunction_CharlieSheen(float NdotH,float alphaG)
159
+ {
160
+ float invR=1./alphaG;
161
+ float cos2h=NdotH*NdotH;
162
+ float sin2h=1.-cos2h;
163
+ return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);
164
+ }
165
+ #endif
166
+ #ifdef ANISOTROPIC
167
+ float normalDistributionFunction_BurleyGGX_Anisotropic(float NdotH,float TdotH,float BdotH,const vec2 alphaTB) {
168
+ float a2=alphaTB.x*alphaTB.y;
169
+ vec3 v=vec3(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);
170
+ float v2=dot(v,v);
171
+ float w2=a2/v2;
172
+ return a2*w2*w2*RECIPROCAL_PI;
173
+ }
174
+ #endif
175
+ #ifdef BRDF_V_HEIGHT_CORRELATED
176
+ float smithVisibility_GGXCorrelated(float NdotL,float NdotV,float alphaG) {
177
+ #ifdef MOBILE
178
+ float GGXV=NdotL*(NdotV*(1.0-alphaG)+alphaG);
179
+ float GGXL=NdotV*(NdotL*(1.0-alphaG)+alphaG);
180
+ return 0.5/(GGXV+GGXL);
181
+ #else
182
+ float a2=alphaG*alphaG;
183
+ float GGXV=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);
184
+ float GGXL=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);
185
+ return 0.5/(GGXV+GGXL);
186
+ #endif
187
+ }
188
+ #else
189
+ float smithVisibilityG1_TrowbridgeReitzGGXFast(float dot,float alphaG)
190
+ {
191
+ #ifdef MOBILE
192
+ return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
193
+ #else
194
+ float alphaSquared=alphaG*alphaG;
195
+ return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
196
+ #endif
197
+ }
198
+ float smithVisibility_TrowbridgeReitzGGXFast(float NdotL,float NdotV,float alphaG)
199
+ {
200
+ float visibility=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);
201
+ return visibility;
202
+ }
203
+ #endif
204
+ #ifdef ANISOTROPIC
205
+ float smithVisibility_GGXCorrelated_Anisotropic(float NdotL,float NdotV,float TdotV,float BdotV,float TdotL,float BdotL,const vec2 alphaTB) {
206
+ float lambdaV=NdotL*length(vec3(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));
207
+ float lambdaL=NdotV*length(vec3(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));
208
+ float v=0.5/(lambdaV+lambdaL);
209
+ return v;
210
+ }
211
+ #endif
212
+ #ifdef CLEARCOAT
213
+ float visibility_Kelemen(float VdotH) {
214
+ return 0.25/(VdotH*VdotH);
215
+ }
216
+ #endif
217
+ #ifdef SHEEN
218
+ float visibility_Ashikhmin(float NdotL,float NdotV)
219
+ {
220
+ return 1./(4.*(NdotL+NdotV-NdotL*NdotV));
221
+ }
222
+ /* NOT USED
223
+ #ifdef SHEEN_SOFTER
224
+ float l(float x,float alphaG)
225
+ {
226
+ float oneMinusAlphaSq=(1.0-alphaG)*(1.0-alphaG);
227
+ float a=mix(21.5473,25.3245,oneMinusAlphaSq);
228
+ float b=mix(3.82987,3.32435,oneMinusAlphaSq);
229
+ float c=mix(0.19823,0.16801,oneMinusAlphaSq);
230
+ float d=mix(-1.97760,-1.27393,oneMinusAlphaSq);
231
+ float e=mix(-4.32054,-4.85967,oneMinusAlphaSq);
232
+ return a/(1.0+b*pow(x,c))+d*x+e;
233
+ }
234
+ float lambdaSheen(float cosTheta,float alphaG)
235
+ {
236
+ return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));
237
+ }
238
+ float visibility_CharlieSheen(float NdotL,float NdotV,float alphaG)
239
+ {
240
+ float G=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));
241
+ return G/(4.0*NdotV*NdotL);
242
+ }
243
+ #endif
244
+ */
245
+ #endif
246
+ float diffuseBRDF_Burley(float NdotL,float NdotV,float VdotH,float roughness) {
247
+ float diffuseFresnelNV=pow5(saturateEps(1.0-NdotL));
248
+ float diffuseFresnelNL=pow5(saturateEps(1.0-NdotV));
249
+ float diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;
250
+ float fresnel =
251
+ (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
252
+ (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);
253
+ return fresnel/PI;
254
+ }
255
+ #ifdef SS_TRANSLUCENCY
256
+ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,float thickness) {
257
+ vec3 S=1./maxEps(diffusionDistance);
258
+ vec3 temp=exp((-0.333333333*thickness)*S);
259
+ return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);
260
+ }
261
+ float computeWrappedDiffuseNdotL(float NdotL,float w) {
262
+ float t=1.0+w;
263
+ float invt2=1.0/square(t);
264
+ return saturate((NdotL+w)*invt2);
265
+ }
266
+ #endif
267
+ `;
268
+ e.IncludesShadersStore[t] = a;
@@ -0,0 +1,83 @@
1
+ import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
+ import "./decalFragment.esm.js";
3
+ const d = "pbrBlockAlbedoOpacity", a = `struct albedoOpacityOutParams
4
+ {
5
+ vec3 surfaceAlbedo;
6
+ float alpha;
7
+ };
8
+ #define pbr_inline
9
+ void albedoOpacityBlock(
10
+ in vec4 vAlbedoColor,
11
+ #ifdef ALBEDO
12
+ in vec4 albedoTexture,
13
+ in vec2 albedoInfos,
14
+ #endif
15
+ #ifdef OPACITY
16
+ in vec4 opacityMap,
17
+ in vec2 vOpacityInfos,
18
+ #endif
19
+ #ifdef DETAIL
20
+ in vec4 detailColor,
21
+ in vec4 vDetailInfos,
22
+ #endif
23
+ #ifdef DECAL
24
+ in vec4 decalColor,
25
+ in vec4 vDecalInfos,
26
+ #endif
27
+ out albedoOpacityOutParams outParams
28
+ )
29
+ {
30
+ vec3 surfaceAlbedo=vAlbedoColor.rgb;
31
+ float alpha=vAlbedoColor.a;
32
+ #ifdef ALBEDO
33
+ #if defined(ALPHAFROMALBEDO) || defined(ALPHATEST)
34
+ alpha*=albedoTexture.a;
35
+ #endif
36
+ #ifdef GAMMAALBEDO
37
+ surfaceAlbedo*=toLinearSpace(albedoTexture.rgb);
38
+ #else
39
+ surfaceAlbedo*=albedoTexture.rgb;
40
+ #endif
41
+ surfaceAlbedo*=albedoInfos.y;
42
+ #endif
43
+ #ifndef DECAL_AFTER_DETAIL
44
+ #include<decalFragment>
45
+ #endif
46
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
47
+ surfaceAlbedo*=vColor.rgb;
48
+ #endif
49
+ #ifdef DETAIL
50
+ float detailAlbedo=2.0*mix(0.5,detailColor.r,vDetailInfos.y);
51
+ surfaceAlbedo.rgb=surfaceAlbedo.rgb*detailAlbedo*detailAlbedo;
52
+ #endif
53
+ #ifdef DECAL_AFTER_DETAIL
54
+ #include<decalFragment>
55
+ #endif
56
+ #define CUSTOM_FRAGMENT_UPDATE_ALBEDO
57
+ #ifdef OPACITY
58
+ #ifdef OPACITYRGB
59
+ alpha=getLuminance(opacityMap.rgb);
60
+ #else
61
+ alpha*=opacityMap.a;
62
+ #endif
63
+ alpha*=vOpacityInfos.y;
64
+ #endif
65
+ #if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
66
+ alpha*=vColor.a;
67
+ #endif
68
+ #if !defined(SS_LINKREFRACTIONTOTRANSPARENCY) && !defined(ALPHAFRESNEL)
69
+ #ifdef ALPHATEST
70
+ #if DEBUGMODE != 88
71
+ if (alpha<ALPHATESTVALUE)
72
+ discard;
73
+ #endif
74
+ #ifndef ALPHABLEND
75
+ alpha=1.0;
76
+ #endif
77
+ #endif
78
+ #endif
79
+ outParams.surfaceAlbedo=surfaceAlbedo;
80
+ outParams.alpha=alpha;
81
+ }
82
+ `;
83
+ e.IncludesShadersStore[d] = a;
@@ -0,0 +1,37 @@
1
+ import { ShaderStore as a } from "../../Engines/shaderStore.esm.js";
2
+ const e = "pbrBlockAlphaFresnel", o = `#ifdef ALPHAFRESNEL
3
+ #if defined(ALPHATEST) || defined(ALPHABLEND)
4
+ struct alphaFresnelOutParams
5
+ {
6
+ float alpha;
7
+ };
8
+ #define pbr_inline
9
+ void alphaFresnelBlock(
10
+ in vec3 normalW,
11
+ in vec3 viewDirectionW,
12
+ in float alpha,
13
+ in float microSurface,
14
+ out alphaFresnelOutParams outParams
15
+ )
16
+ {
17
+ float opacityPerceptual=alpha;
18
+ #ifdef LINEARALPHAFRESNEL
19
+ float opacity0=opacityPerceptual;
20
+ #else
21
+ float opacity0=opacityPerceptual*opacityPerceptual;
22
+ #endif
23
+ float opacity90=fresnelGrazingReflectance(opacity0);
24
+ vec3 normalForward=faceforward(normalW,-viewDirectionW,normalW);
25
+ outParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x;
26
+ #ifdef ALPHATEST
27
+ if (outParams.alpha<ALPHATESTVALUE)
28
+ discard;
29
+ #ifndef ALPHABLEND
30
+ outParams.alpha=1.0;
31
+ #endif
32
+ #endif
33
+ }
34
+ #endif
35
+ #endif
36
+ `;
37
+ a.IncludesShadersStore[e] = o;
@@ -0,0 +1,32 @@
1
+ import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
2
+ const i = "pbrBlockAmbientOcclusion", n = `struct ambientOcclusionOutParams
3
+ {
4
+ vec3 ambientOcclusionColor;
5
+ #if DEBUGMODE>0 && defined(AMBIENT)
6
+ vec3 ambientOcclusionColorMap;
7
+ #endif
8
+ };
9
+ #define pbr_inline
10
+ void ambientOcclusionBlock(
11
+ #ifdef AMBIENT
12
+ in vec3 ambientOcclusionColorMap_,
13
+ in vec4 vAmbientInfos,
14
+ #endif
15
+ out ambientOcclusionOutParams outParams
16
+ )
17
+ {
18
+ vec3 ambientOcclusionColor=vec3(1.,1.,1.);
19
+ #ifdef AMBIENT
20
+ vec3 ambientOcclusionColorMap=ambientOcclusionColorMap_*vAmbientInfos.y;
21
+ #ifdef AMBIENTINGRAYSCALE
22
+ ambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);
23
+ #endif
24
+ ambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);
25
+ #if DEBUGMODE>0
26
+ outParams.ambientOcclusionColorMap=ambientOcclusionColorMap;
27
+ #endif
28
+ #endif
29
+ outParams.ambientOcclusionColor=ambientOcclusionColor;
30
+ }
31
+ `;
32
+ o.IncludesShadersStore[i] = n;
@@ -0,0 +1,50 @@
1
+ import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
2
+ const i = "pbrBlockAnisotropic", a = `#ifdef ANISOTROPIC
3
+ struct anisotropicOutParams
4
+ {
5
+ float anisotropy;
6
+ vec3 anisotropicTangent;
7
+ vec3 anisotropicBitangent;
8
+ vec3 anisotropicNormal;
9
+ #if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)
10
+ vec3 anisotropyMapData;
11
+ #endif
12
+ };
13
+ #define pbr_inline
14
+ void anisotropicBlock(
15
+ in vec3 vAnisotropy,
16
+ in float roughness,
17
+ #ifdef ANISOTROPIC_TEXTURE
18
+ in vec3 anisotropyMapData,
19
+ #endif
20
+ in mat3 TBN,
21
+ in vec3 normalW,
22
+ in vec3 viewDirectionW,
23
+ out anisotropicOutParams outParams
24
+ )
25
+ {
26
+ float anisotropy=vAnisotropy.b;
27
+ vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);
28
+ #ifdef ANISOTROPIC_TEXTURE
29
+ anisotropy*=anisotropyMapData.b;
30
+ #if DEBUGMODE>0
31
+ outParams.anisotropyMapData=anisotropyMapData;
32
+ #endif
33
+ anisotropyMapData.rg=anisotropyMapData.rg*2.0-1.0;
34
+ #ifdef ANISOTROPIC_LEGACY
35
+ anisotropyDirection.rg*=anisotropyMapData.rg;
36
+ #else
37
+ anisotropyDirection.xy=mat2(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(anisotropyMapData.rg);
38
+ #endif
39
+ #endif
40
+ mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));
41
+ vec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);
42
+ vec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));
43
+ outParams.anisotropy=anisotropy;
44
+ outParams.anisotropicTangent=anisotropicTangent;
45
+ outParams.anisotropicBitangent=anisotropicBitangent;
46
+ outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);
47
+ }
48
+ #endif
49
+ `;
50
+ o.IncludesShadersStore[i] = a;